How the hell can throwing a paintball at something mark its position on a map likely made of paper, papyrus, or something similar?
The flavor text for the paintball mentions that it is scented, and that that is how you track the monster.
Guns in the series. In the first one, they were absurdly primitive, but were anachronistic for just existing in a Bronze Age (or so) tribal society. In Freedom 2 and Freedom Unite, they have what look like late 19th-century/early-20th-century guns in what appears to be medieval times in a Northern Mongolian (Chinese?) mountain village. 3 takes place in what looks to be a small fishing village during the setting equivalent to the Age of Exploration, and the screenshots featuring guns show things that look almost exactly like modern firearms except for their crude assembly with materials and techniques that are in line with the setting. If there's a 4, will they be using particle beam and projected energy weapons? Although Victorians (or whatever they decide on for the next game) fighting dinosaurs and dragons with lasers and plasma weapons would be awesome.
Or what about the fact that said guns shoot giant cartoonish bullets, despite generally having barrels that look to belong to normal firearms. Even the bowguns that actually have the weirdly unnecessary looking crossbow bits that justify the 'bow' part of bowgun still tend to have normal gun barrels. Of course, this is a series in which you have giant swords that suddenly become longer than you when you draw them.
This troper always thought that the crossbow parts were simply the analogue to the spring and firing pin in a modern firearm's bolt assembly, seeing as the player character even draws the bowstring lever back when loading a Bowgun. The Schizo Tech might have been such that the helical spring may not have been developed fully yet, with simpler, more familiar leaf springs and toughened bowstrings in place of the coils modern firearms use (note that in real life the helical spring wasn't developed until the 15th Century CE). Otherwise, Artistic License simply comes into play for many of the designs, and In-Universe the terminology may simply have stuck with the weapon despite technology advancing to greater levels.
This troper, on the other hand, assume all the games happen all at the same timeline, and that the games aren't a generation per game.
I just say it's post apocalyptic earth (apocalypse happening very far in the future), and everything is explained. Huge strength = Genetic enhancements, Guns = ancient tech that people are re-discovering, monsters = mutated earth wildlife with millions of years of evolution to a new environment etc.
Weak monsters, "Minions", during boss fights. Baggi and Rhenoplos in Monster Hunter Tri are good examples; the former can cause sleep, and the latter is infamous for running into the hunter and sending them flying. It makes sense in some fights, such as the Great Jaggi and its regular Jaggi underlings, but for others it doesn't. One example is with the Rathalos; if Rhenoplos are in the area, they mindlessly attack the hunter even though the Rathalos likely preys on them.
Felynes (the light colored cat monsters) will not attack unless one is attacked. The catch is they will always attack the hunter even if he was not the source of the original damage.
Not always true. When I played the single player first Rathalos hunt, the Rhenoplos there would charge Rathalos more than they charged me.
Well, what's the most dangerous enemy there? Their natural predator, or the superpredator who regularly massacres everything on a map, skins their corpses, and uses the body parts to make himself even more dangerous. If they help the Rathalos kill you, then the Rathalos will likely go back to preying on them, but at its own pace. If you kill the Rathalos, you're quite likely to go on and kill the rest of them to make hats. Then come back to do the same thing over and over again. Long story short, Hunters are dangerous.
And as we all know, monster are intelligent enough to realize it!!! Oh wait....
They're intelligent enough to get away when you start killing their mommies and stuff, or to attack you to make you stop. I figure after a few hunts, the few survivors would realize that "This hairless ape is the most dangerous f***ing thing that's ever walked in here. He killed a Querepeco in fifteen minutes".
The only ones that run away are Aptonoth and Popo, which are harmless. The others attack out of stupidity, as anything that sticks around is either killed by the hunter or the monster he's fighting.
Also, Rhenoplos running headlong into me sending me flying just makes this troper want to kill them MORE. If they were doing it out of some sense of self-preservation, they are sadly mistaken if it will help.
This troper had a bit of a laugh at one time thanks to the Rhenoplos. While I had bigger fish to fry, they were just as much of a threat to me as they were with the Barroth I was fighting - one even knocked the Barroth down and I got a clear shot at its tail afterwards! Ah, the wonders of friendly fire.
Of course, there is a logical explanation given by the game which states that the Rhenopolos are quite territorial but have poor eyesight.
The way the Kirin and Yamatsukami are lumped in with the Elder Dragons, is really annoying. All the "real" Elder Dragons are the true bosses of the game, with so much health that they require multiple missions to take down, with damage that carries over across missions. These two don't exhibit that behavior because, well, they aren't Elder Dragons. They don't even look remotely draconic - Kirin is a unicorn-like creature (which would put in the Pelagus category, if anything) and Yamatsukami is an Eldritch Abomination (specifically a Starfish Alien. Would it have been too much effort to list them as Unique, or even Unclassified?
Consider for a moment; Kirin clearly has scales, and originates in the first game, where the only elder dragon with wings was Fatalis. And anyway, Elder Dragons is a catch-all for things that clearly aren't wyverns of any sort.
Hold a moment there. Just what do we consider as "dragons"? We do not have a standard for these creatures at all, because we do not have these creatures at all in this world. Maybe, in the Monster Hunter world, they do have that standard. Or, they could just be categorizing the Kirin and the Yama Tsukami as "Elder Dragons" because, maybe, in their language, Elder Dragon means anything older or as old as the world. Or there could just be a gigantic shortage of information and knowledge that the authorities just categorize them as such. Whatever is the case, it all points out to the fact that the world of Monster Hunter is so vast, it reaches out to them and teaches them things about the world itself.
According to canon, Elder Dragon is any monster powerful enough to bring destruction to whole ecosystems. So Elder Dragon is actually "this shit will mess everything up", not really being an old dragon.
Some weapons in 3 state in their description that they're ancient. But, I collected the materials and watched them forge it myself...
There's the possibility that the blacksmith had it with him all along, and just wanted those Heavenly Scales/Gems/Rubies to screw with you.
Some of those are ancient for good reason - they started out as Rustshards or Ancientshards, which have to be restored before they can be effectively used. Additionally, some weapons are based on ancient designs.
I think the official explanation is that the design of the weapon is ancient, your new weapon is a replica.
The Jhen Mohran is a dragon that lives in the sandsea, a massive desert. However, the spines on its back can be mined to find Pelagicite and Bathycite ore. Both of those ores are predominantly found in aquatic locations. Bathycite in particular is said to never be found out of the ocean. So, what is it doing on the Jhen Mohran's back?
The sandsea area might have been an ocean in the past and may still retain some minerals found in this environment. The amount of sand in these areas suggest a huge amount of erosion took place, and this erosion might have been caused at least partially by water, so deposits of these minerals could be buried beneath the sandsea and the Jhen Moran might be able to feed on these mineral deposits.
Alternatively, the flavor text for both materials sate they are formed from compressed bone material. Depending on just how great the pressure gets under the sandsea, that could very well be geologically metamorphosed Jhen plating.
And for the record, how do Sandsea physics even work?
How do hammers and horns lose "sharpness"? They're blunt objects!
Jokingly, you could substitute "sharpening" with "tuning" in regards to the horn. In seriousness though, you've got me.
Perhaps the catch-all term could be 'tempering'. Blunt objects can only take so much punishment, so the 'sharpening' reinforces them to make them last longer.
Drops can get funny in this game. For example, if you carve a horn, you may get two horns. Alternatively, you may get two heads from one monster. Similarly, that tail you chopped off may not gave you the tail item itself.
Perhaps you don't get the whole part, just the best chunk of a given part. Getting two heads may actually mean getting two useful parts of the head.
How the hell do shields and the Great Sword class's blocking ability block flashes and roars?
The flashes are easy enough. By holding the shield over your eyes, you block out the light. The roars, I would have to say they're Bracing themselves. Since they're trained to withstand sundering blows while defending, they reflexivly lock up at the roar as if they had been hit.
It's also possible that what actually makes the hunters cringe isn't the sound of the roars, but the sheer magnitude of them. We do know a few monsters can scream so loud that they can actually destroy ships (Akantor) so it's pretty reasonable to assume that they aren't blocking the sound so much as the concussive force of it. So blocking a roar is more like bracing against a concussive explosion with the alternative being to clap their hands over their ears and bunker down to avoid being knocked away and deafened.
There are switch-axes, weapons that change from a long single-sided axe to a greatsword and then there are charge-axes, which change from a sword&shield to a long double-sided axe...but given that there is no axe weapon, one wonders how the technology was even planned to begin with.
This troper theorizes that axes were once a weapon, since it's clear it's a tool in human culture in the game. I would guess that as the other weapons evolved, the axe followed suit until they were so developed that primitive axes simply faded out due to obsoletion. Three games from now it's likely the Gunlance will completely replace traditional Lance weapons in time.
Remember, the Switch Axe starts in axe mode. So, here's a bit of WMG for you: Regular axes used to exist, but then some weapon designer said "hey, what if my axe could become a sword?". If it worked (which it did), it would make regular axes obsolete, thus why we never get them ingame: the Guild would want to keep up with the latest & greatest monster-hunting tech. The Charge Axe, meanwhile, is a "spin-off", if you will.
There are some types of Sword and Shields/Dual Swords that swap the swords out for axes. The Switch Axe was probably just a scaled-up and improved regular axe.
Axes would have originally been tools, not weapons, used for cutting down trees and the like. At some point, people would have went "I bet you can kill monsters with these things," which is hardly a leap of logic—the same would have happened with knives evolving into various swords. But since we never got a regular axe as a weapon class, what probably happened was that axes by themselves were not considered a good enough weapon for hunting monsters by the Guild. It wasn't until the development of the Switch Axe and Charge Blade that an axe-style weapon was officially sanctioned.
Well-Done Steak gives you a higher stamina boost than Rare Steak, but why? In Real Life, cooking food to well-done causes the nutrients to burn or evaporate away.
The extra taste gives the hunter all the motivation to keep going.