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Like its inspirations, Monster Crown has a crapton of monsters the player can recruit, and the player can create entirely new species via breeding and fusion. In the notebook alone there are 159 base monsters, and that's excluding both the backer monsters found in the post-game Garden Sanctum and true fusion monsters. There's also a decent number of human characters to complement them.

Be warned that spoilers pertaining to several post-game monsters and their locations will be unmarked. Heavy plot spoilers may also be found within; some are marked, some aren't. Proceed at your own risk. Also note that transformations go in the respective monster's folder, unless the transformation is a completely different species (i.e. Laz to Apo), in which case it goes under the Other Monsters section.


    open/close all folders 
    Individual Monsters 
  • Tardigen to Jungro (#000-#055)note 
  • Bileat to Beydia (#056-#103)note 
  • Death to Tigon (#104-163)note 
  • Garden Sanctum (Kickstarter Backer) Monstersnote 
  • Other Monstersnote 

General Monster Tropes

    Monsters in General 
The variety of strange, magical creatures found throughout the Crown Islands. Their unstable genetics lets them breed with any other monster, regardless of species. Humans often form pacts with monsters; Monsters offer protection and other services, while humans fulfill their basic needs and make them stronger.
  • Blood Knight: They love to battle with each other, and one of their primary motivations for forming pacts with humans is to travel the land and battle with new foes.
  • Carnivore Confusion: Averted, unlike several other Mons Series. It's established early on that some monsters are killed for their meat, most notably Shoreyu, Gualop, and Kroodle. Additionally, several monsters have predator-prey relationships, such as Hyna and Gualop.
  • Deal with the Devil: Inverted with the demon pact. This blood-red pact has a high rate of recruitment, and is said to alter the monster's free will to get them to join you. Certain demonic monsters won't join you unless you use this pact, such as Chesguard and Pursuit.
  • Defeat Means Friendship: Zig-Zagged. Lowering a wild monster's HP does increase their chances of joining you somewhat; however, your tamer level as well as the amount of monster respect points you have play the largest role in whether a monster joins you. Low-level wild monsters will join you so long as your level is high enough without a fight; conversely, monsters that are well over your level won't join you no matter how much you beat them into submission. Played straight with boss monsters however; if their HP is low enough, they'll join you regardless of your level (so long as you use the right pact in some cases).
  • Hot Skitty-on-Wailord Action: Due to their unstable genetics, literally any combination of monsters can breed with one another, leading to all sorts of Odd Couples. As just one example, you can have the itty-bitty Meerlin breed with the enormous and demonic Draconic Abomination Deuvul.
  • Interspecies Friendship: Somewhat downplayed compared to other Mons series. Many humans fear monsters, and vice-versa, and they are often treated like commodities, most notably at the Humanism Kingdon's auction house. That being said, a number of human tamers and monsters become True Companions and care deeply for one another.
  • Killer Rabbit: Just like its inspirations, a lot of monsters are cute but have deadly, terrifying powers. Easily the biggest (literally) example is this game's version of Lucifer. It's a brutal bonus boss that's absolutely titanic in size... yet it looks like a giant plush toy.
  • Mons: Yup. They're closest to a Type 2, given their intelligence and powers.
  • Mundane Utility: Deconstructed for laughs. Monsters that are used solely for this often become unhappy and start to disobey their pact, and is a driving factor behind many disputes in Appenton's courthouse. You can find a case involving a fisherman and a Gandit, in which the latter is dissatisifed over being used as a fish cutter.
  • Non-Standard Character Design: Unstable forms of monsters tend to have vastly different designs compared to the rest of the forms. For example, most of Kushe's forms are animalistic, while its Unstable form resembles a demented fairy.
  • Our Demons Are Different: Several monsters are heavily implied to be demons of some sort, between the Foreshadowing provided by one of Appenton's judges and the fact that certain monsters require a Demon Pact to tame.
  • Our Dragons Are Different: Many of the monsters are dragon-based, and even ones whose base forms aren't draconic may have a dragon-based variant.
  • Palette Swap: Monsters can have a variety of different colors bred onto them. Additionally, some monsters that are encountered in multiple locations will have different colors depending on where they were found. For example, most Canites have dull brown fur, but the ones you can encounter at Frobec are a light blue.
  • Whale Egg: Every monster reproduces via laying eggs, regardless of whether they're mammalian, avian, reptillian, demonic, or something else. Each monster has a unique design for their eggs, with certain exceptions such as transformed monsters and the Kickstarter backer monsters.
    Monster Types 
https://static.tvtropes.org/pmwiki/pub/images/mctypes.png
Clockwise from top right: Will, Relentless, Unstable, Malicious, and Brute.
Unlike many other Role-Playing Games (especially those that are also Mons Series), types aren't divided by Elemental Powers, but rather by the general behavior and traits of the base monster. Thanks to breeding and fusion mechanics, any monster can have any type. These five types are Brute, Relentless, Unstable, Malicious, and Will.
  • Always Chaotic Evil: Zig-Zagged with the Malicious type. It depends largely on the species; monsters like Epheal, Gorriol, and Hooclaw are rather sadistic and, well, malicious. Many others are simply mischevious at worst, such as Bileat.
  • Body Horror: Unstable forms of monsters tend to be more abstract and out-there than the other types, which often leads to this trope. Bileat is a great example of this, as all of its other forms are relatively normal, goat-like monsters. Its Unstable form? A bunch of floating limbs and bones with a core of fire.
  • The Big Guy: Brute types, as they tend to be large and have high Attack stats. Will types often qualify as well, albeit with a more defensive focus.
  • The Brute: The Brute type, obviously. Most of the monsters that have this type by default are burly, have brutish behaviors, and tend to get into fights. Brute variants of monsters tend to be large and burly as well.
  • Combat Pragmatist: Monsters that are the Malicious type tend to be this, often using underhanded tactics to win.
  • Confusion Fu: Unstable type monsters have the most moves of any type, and many of them have vastly different effects. These range from infecting the opponent, to building synergy at the cost of attack, and even stealing the opponent's stat boosts!
  • Determinator: Relentless types tend to be this, hence why they beat the sturdy Will type.
  • Elemental Powers: Averted with the types themselves, which are based around the monsters' attributes rather than any specific powers. However, the Unstable type has many moves with such powers, such as Inferno, Grand Lightning, and Cold Flurry.
  • Elemental Rock-Paper-Scissors: As pictured above, each type's strengths and weaknesses is arranged in a circle. Will beats Brute, Brute beats Malicious, Malicious beats Unstable, Unstable beats Relentless, and Relentless beats Will.
  • Expy: The Brute and Malicious types are similar to Pokémon's Fighting and Dark/Ghost types respectively. However, they're largely original otherwise.
  • Magically Inept Fighter: Brute and Relentless monsters usually have high Attack, but poor Magic. Fittingly, there are very few magical moves of those types; the most powerful magic Relentless move has 6 power.
  • Poor, Predictable Rock:
    • Relentless types don't have many particularly powerful moves, and those that have high power are exclusively of the physical category. As mentioned above, the type's few magical moves are rather weak, meaning that Relentless type monsters are exclusively physical attackers with few options for same type power bonus moves.
    • Malicious types have the lowest amount of moves of any type, with a measly 10 in total, one of those being a Purposely Overpowered move exclusive to an Optional Boss. Only two of those moves, Black Magic and Cruel Horn, are worth using in the long run, giving Malicious types even less options than the aforementioned Relentless types.
  • Stone Wall: Will types usually have high defenses, but average at best offenses and poor speed.

Human Characters

    The Player 
https://static.tvtropes.org/pmwiki/pub/images/playermc.png

"...!"

The main character, and the child of Issac. After helping him around the farm, they receive a comic book with a mail-order form for a monster. They become a tamer upon receiving said monster, thus kicking off the plot. The player can customize their appearance and gender.


  • Ambiguous Gender: The player character has no set gender in canon, as the player picks their pronouns from the start. Doesn't help that the official art depicts them as androgynous, though early art gives them a more masculine appearance.
  • Character Customization: In addition to naming the player character, the player can customize their gender identity and appearance.
  • Deal with the Devil:
    • At the end of the main story in the Gangster route, the player makes a pact with Worship for more power.
    • In the post-game regardless of route, the player can make pacts with demonic monsters using Demon Pacts, though it's implied that said demons are having their wills altered via the red pacts.
  • Hello, [Insert Name Here]: They don't have a set canon name; the player picks it at the beginning of the game.
  • Heroic Lineage: They are the child of Issac, who was key in overthrowing the Philosopher Kings.
  • Heroic Mime: Doesn't talk throughout the game sans the occassional ellipses and question marks or exclamation points.
  • Kid Hero: They become a monster tamer at just 14 years old, which is apparently quite uncommon as some NPCs indicate. Can be subverted (or even double-subverted) on the Gangster route, depending on whether they decide to "Take the throne" or let Worship go.
  • Messianic Archetype: The Philosopher Kings refer to them as a Messiah, and they ultimately save Crown Island from Beth's wrath. Can be subverted if the player takes the Gangster route, in which they begin to resemble the opposite, and either further subverted or double subverted depending on the choices they make in Worship's castle.
  • Teens Are Monsters: Taken literally on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's.
  • Transformation Horror: At the end of the Gangster route, they begin growing monstrous horns and claws. They can take this further by taking the throne after the battle with Worship, becoming a full-on demonic monster.

    Issac 
https://static.tvtropes.org/pmwiki/pub/images/mcissac_0.png

"It's easy to remember the terrible things that happened back then. But I had good friends, and it was thanks to them that we survived. I shouldn't forget that. We're here if you need us, [Player]."

The player's father, who also acts as a Mr. Exposition in regards to monster taming. He was a former great monster tamer who was instrumental in overthrowing the tyrannical Philosopher Kings. Although he was offered a position as king, he turned it down in favor of heeding the Call to Agriculture. Despite this, he still maintains a friendship with King Tenna of the Humanism Kingdom.


  • Call to Agriculture: He was offered the chance to become King, but instead decided to live a quiet life on a farm in the Windy Province.
  • Distressed Dude: You have to save him from a Collure in the forest, whom he mistook for a lost child.
  • Good Parents: A kindhearted father who helps the player get into monster taming and looks out for their wellbeing.
  • La Résistance: Was a key part of the revolution against the Philosopher Kings.
  • Mr. Exposition: Serves as the player's tutorial for monster battling and taming. Near the end of the game, he also provides some exposition on the rebellion that took place before the game.
  • Offered the Crown: Because of his role in the revolution. He turned it down in favor of living a simple farming life though.
  • Retired Badass: He was an expert monster tamer and was key in overthrowing the Philosopher Kings.
  • Signature Mon: A Teedon whom he found by the forest. He lends it to the player in the tutorial.
  • So Proud of You: In the David route, he'll commend your selflessness for going against the greatest threat Crown Island has seen. On the Gangster Route, however...
  • What the Hell, Player?: ...he'll be both disappointed in and terrified of you, having only this to say:
    ...
    [Player]... what have you done?
    ...

    Player's Mom 
"I hope you learned a thing or two! (Beat) Ow... I think I pulled a muscle..."

The player's mother. She was an expert tamer in her youth, and teaches them about Synergy mechanics.


  • Ability Required to Proceed: You can't use Synergy until she teaches you about it, and the ability to use it is required to fight and defeat the giant Brutus that blocks off the Humanism Kingdom.
  • *Crack!* "Oh, My Back!": As demonstrated in the above quote, she pulls a muscle after battling you.
  • Good Parents: Very supportive of her child and helps teach them the ropes of battle.
  • It Runs in the Family: Near the end of the game, she gets into monster breeding as well, breeding a bunch of Dillas. She notes that monster breeding must run in the family.
  • Limit Break: Teaches the player about Synergy, which is built up via switching or defending and can be used to power up attacks.
  • Mrs. Exposition: Teaches the player about synergy. Battling with her is required to fight the giant Brutus, and in turn proceed with the plot.
  • No Name Given: Unlike her husband, she remains unnamed.
  • Shell-Shocked Veteran: Implied, as she'll be scared of you if you side with the Gangsters because you remind her of the war that took place before the game.
  • Retired Badass: Like her husband, she's a retired expert tamer.
  • What the Hell, Player?: As mentioned above, she'll be terrified of the player if they take the Gangster route.

    David 
https://static.tvtropes.org/pmwiki/pub/images/davidmc.png

"It's hard to believe that the world can be peaceful, sometimes. There's a lot of loss and grief in this world. You have to hang on to the little miracles, or else they'll slip away."

A young man who tries to help those he comes across, and opposes both the Gangsters and Beth and her band of Thugs. His attempts at helping often cause destruction though, leading some to label him as a terrorist or vandal.


  • Big Brother Instinct: At the end of the David route, it's revealed that he always thought of the player character as a younger sibling, hence why he'd often come in to help them. He apologizes that the little sibling had to play the role of the big sibling, since the player ultimately saved him.
  • Big Good: Of his route.
  • Blue Is Heroic: Wears blue and has blue hair, and is unambigiously a good guy.
  • Deconstruction: Of the Ideal Hero seen in many Mons Series, especially in Pokémon. The setting of Monster Crown is a fair bit darker than most monster-catchers, with Gangsters and Thugs terrorizing the streets while the island is recovering from a traumatic war with many casualties. His idealistic personally would fit more in a Pokémon game than this one, which when combined with his unintentional destruction makes much of the populace, King Mau included, weary of him. It is Reconstructed in that he isn't a total blind idealist while still doing a lot of good for the island. Helps that his route is considered to be the game's Golden Ending.
  • Determinator: Practically nothing will stop him from helping others. After the player completes the main story on the Gangster route, he will ruthlessly pursuit and fight the player with whatever monsters he can get his hands on. It doesn't matter where you are, or how fast you run, he will battle you and try to take you down.
  • Dragon Rider: Sometimes rides on his Omozon, a dragon-like Monster, to get out of sticky situations.
  • Friendless Background: He had no friends or family to turn to prior to meeting Omozon. He gradually befriends the player over the course of the story. Omozon ultimately dies no matter what route you take. However, in the David route's ending, he is adopted into your family.
  • Happily Adopted: In the David route ending, he is taken in by Issac and helps around the farm, recovering both physically and mentally.
  • Hero Antagonist: Becomes this in the Gansgter route, as he pursues you for what you did to gain power.
  • Hero Insurance: Averted. A big reason why he's a Hero with Bad Publicity is because of the destruction he and Omozon (unintentionally) cause, leading some to believe that he's a ruffian who uses idealism as an excuse for his actions.
  • Hero with Bad Publicity: As mentioned above, he doesn't have the best publicity in Crown Island. Damages aside, his idealistic view in the cynical world of Monster Crown makes him stick out like a sore thumb to some, who believe that he's a naive Manchild.
  • Ideal Hero: David genuinely believes that a few good people willing to fight for humanity can save the world, no matter the struggle.
  • Interspecies Friendship: Is best friends with his Omozon, who comes to his aid several times. However, he doesn't keep him by his side all the time, preferring for him to be as free as possible and only calling upon him when needed.
  • Only Friend: Considers Omozon to be his one and only friend. And then he dies. Can be made even worse if you end up going the Gangster route.
  • Nice Guy: Despite what Beth and the others might think, David has no ulterior motives. He's a genuinely nice guy who believes in the good of people and wants to help where he can.
  • "Not So Different" Remark: In the Gangster route, David uses the actual words "not so different" when comparing them with Beth, stating that the latter wants to ruin lives and control the world with raw power while Aber plans to do so with lies.
  • This Is Unforgivable!: At the end of the Gangster route, after the player kills both Aber and Beth and makes a pact with Worship, David vows that not even death will stop him from hunting you down and punishing you for your actions.
  • Was It All a Lie?: If the player takes the Gangster route, David wonders what happened to the person that once fought by his side, and asks if you were just using him in order to gain power.

    Beth 
https://static.tvtropes.org/pmwiki/pub/images/bethmc.png

"Money, power... it's what everyone wants. Even you, David."

The main antagonist of the game. A ruthless, power-hungry lady who seeks to revive the Philosopher Kings in order to wield their tremendous power.


  • Abusive Offspring: Is revealed to be this when it turns out that Bant is her father, whom was transformed into a monster. And it's not like she's unaware of their relationship either, since it's implied in the Gangster ending that Beth knows that Bant is her father.
  • Bad Boss: Not only does she treat her thug underlings as disposable and mock them for taking payments from her right in front of them, but she also abuses Bant both physically and mentally. Even though he's her (transformed) father.
  • Bad People Abuse Animals: As mentioned above, she treats her Signature Mon Bant like garbage, berating him for the slightest mistakes.
  • Big Bad: Of the main story of Monster Crown. ​ She turns out to be an Unwitting Pawn to the Philosopher Kings, however.
  • Curtains Match the Window: Her eyes and hair are both red.
  • Dark and Troubled Past / Freudian Excuse: She was the daughter of one of Greed's generals, who was later transformed into Bant. Greed did not stop there; he stunted Beth's growth and psychologically manipulated her throughout much of her life, grooming her into the Social Darwinist she is today so that she'd be motivated to revive him and his brothers.
  • Evil Cannot Comprehend Good: She is utterly baffled by David, who strives to be a force of good in the cynical world of Monster Crown, and is convinced that he's being paid by some third party to do good instead of being genuinely altruistic.
  • Evil Redhead: One of her distinguishing traits is her bright red hair.
  • Godhood Seeker: The main reason behind her desire to revive the Philosopher Kings is to wield their immense, god-like power.
  • Gotta Catch 'Em All: She needs to obtain the four Super-Elements in order to summon the Philosopher Kings.
  • Hopeless Boss Fight: When you first encounter her in Crossroads Town, she has Bant fight you and execute a Total Party Kill on your team.
  • Horse of a Different Color: In addition to fighting for her, Bant also serves as her mount.
  • Obviously Evil: Let's see. Red eyes and hair? Check. Long, disheveled hair? Check. Hulking, demonic-looking Signature Mon? Check.
  • Older Than They Look: She's in her 30s, but has the body of a pre-teen girl. This is because Greed stunted her physical (and possibly mental) growth, as part of his campaign of grooming her into the Philosopher Kings' Unwitting Pawn.
  • Red Eyes, Take Warning: Official artwork gives her bright red eyes, signifying her immorality. Additionally, her wiki portrait made by Ahab Studios (pictured above) gives her a glowing red eye.
  • Red Is Violent: Has a primarily red color scheme, and is a Social Darwinist who strives to kill off the weak and obtain as much power as she can.
  • Seeks Another's Resurrection: She seeks the resurrection of the Philospher Kings in order to wield their tremendous power.
  • Signature Mon: Bant, a hulking, reptillian mon who serves as both her muscle and her method of transportation. He also happens to be her father, transformed into a monster by Greed.
  • Social Darwinist: Beth is fully convinced that wealth and power are the only things that matter in this world, even openly insulting her underlings for accepting her payments.
  • Strong Family Resemblance: Her transformation at the end of the game sees her growing horns and claws that strongly resemble Bant's, who is revealed to be her father on the Gangster route. Additionally, her hair is a similar color to Bant's horns.
  • Transformation Horror: By the end of the game, regardless of the route, Beth's lust for power has corrupted her into a sharp-fanged monster, and on the Gangster route she is fought directly instead of her relying on Bant.
  • Uncatty Resemblance: Her hair is a similar color to Bant's horns. Additionally, she grows horns and claws similar to Bant's during her Transformation Horror at the end of the game.
  • Unwitting Pawn: Ultimately turns out to be this for the Philosopher Kings. While they did promise her a portion of their immense power, it's highly likely that these promises were false, especially since Worship mentions that he needed to feed a powerful soul like Beth's to the abyss to revive Father.
  • What Happened to the Mouse?: In the game's opening cutscene, she's seen with a Canite and a Lifra while searching for Bant. They are never brought up again.

    Aber (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/abermc.png

"Even in this world, with new kings, and a brand-new, sickly-sweet beautiful day... people still know what it's like to have fear, David, Fear of the future. Fear of the dull sadness that they know waits for them around the corner..."

The enigmatic leader of the Gangsters. He's a bit more than he seems at first glance.


  • Affably Evil: He's nothing but polite to you and David, even if you choose to oppose him.
  • All There in the Script: A lot of his lore, such as his former Death Seeker tendencies and how he got his Owmbra, were revealed by the developers in the official Discord server.
  • Anti-Villain: Type III with hints of Type IV. He oversees the Gangsters and all their horrible activities, but he does genuinely want to make the world a better place by establishing a more peaceful status quo.
  • Chekhov M.I.A.: Turns out to be King Mau's brother, who was presumed dead following the war.
  • Death Seeker: After he faked his death in the war, Aber felt empty afterwards, and considered taking his own life.
  • The Don: Leads the antagonistic Gangsters.
  • Irony: He's killed off by you in his route, while you befriend him in David's route.
  • Hazy-Feel Turn: At the end of David's route, you and him become on good terms and he welcomes you in his office anytime. However, he still oversees the Gangsters and all their terrible activities.
  • Killed Off for Real: If you take the Gangster route, you kill him in a bid for more power.
  • Last of His Kind: According to the developers, his Owmbra is the last known original Owmbra that hasn't fused with any other monster.
  • Signature Mon: He has an Owmbra in his main office, though it's never seen fighting. According to the developers, it's the only Owmbra that hasn't attached itself to a Gallante (or any other monster) left.
  • Really Royalty Reveal: In the David route, it's learned after beating the Final Boss that Aber is King Mau's presumed-dead brother.
  • The Unfought: Never fought directly, regardless of route. On the Gangster route, you kill him before he can lift a finger.
  • Walking Spoiler: It's hard to talk about him without spoiling both endings.

    Ivan 
https://static.tvtropes.org/pmwiki/pub/images/ivanmc.png

"You seem like a nice person - most people say I should just go back home, that I'm foolish for trying to become a tamer. ...The truth is... I can never go back home... maybe I was never home."

A young tamer who is encountered at the Wetland Province's camp with his partner Salilisk, who is an Enigma Beast. If you listen to his story, he'll give you an egg containing another Salilisk.


  • Abusive Parents: His father regularly abused him (and later Salilisk), and his mother didn't do anything about it. Their abuse was the primary motivation behind him running away with Salilisk.
  • Anti-Frustration Features: He was added as an alternative method of obtaining Salilisk's egg, which can only otherwise be found after tracking down and defeating Lucifer, and even then it's not guaranteed that the egg it gives you will be Salilisk's.
  • Child Prodigy: He is only 9 years old, younger than even the Player, who's youth is unusual for a Monster Tamer. Despite this, he owns and trains a powerful Salilisk.
  • Horse of a Different Color: Official art shows him riding his Salilisk, with the monster using its extra limbs to keep him steady.
  • Interspecies Friendship: He has a strong bond with his Salilisk, to the point where he considers him to be his brother.
  • Like Brother and Sister: Him and his Salilisk.
  • Only the Chosen May Ride: A variation. Salilisk is one of the "Enigma Beasts", special Monsters which cannot be found naturally. Under normal circumstances, the only way to obtain these monsters is through receiving an egg from the titanic beast known as Lucifer. The egg containing Salilisk was likely sent to him by said beast because of what he was going through at the time.
  • Olympus Mons: His partner is a Salilisk, which is considered to be one of the three "Enigma Beasts", alongside Omozon and Gyn.
  • The Runaway: Of the "Abusive Runaway" type. After his father tried to shoot Salilisk, it wounded him before the two ran away.
  • Shrinking Violet: Is quite shy when you meet him.
  • Uncertain Doom: His father was grievously wounded by Salilisk after he tried to shoot it, though it's unclear as to whether he died from his wounds or not.

    The New Kings 
"We are not kings. We will be... Messiahs."

Following the defeat of the tyrannical Philosopher Kings, three of the revolution's heroes took up the duty of ruling over Crown Island. These rulers are King Tenna of the Humanism Kingdom, King Dania of the Empathy Kingdom, and King Mau of the Charity Kingdom.


  • Action Girl: Dania was a hero of the war, and now oversees the Empathy Kingdom.
  • Founder of the Kingdom: They created the modern-day kingdoms of Crown Island.
  • The Good King: All three are benevolent rulers, in stark contrast to their predecessors.
  • Mr. Exposition: King Tenna recounts the war from twenty years ago to the player.
  • Nice Guy: Tenna is very jovial and friendly, in contrast to his more serious co-rulers.
  • Offered the Crown: Because of their actions in the war, all three rulers were offered the opportunity to become king.
  • Retired Badass: They were all heroes in the war.
  • She Is the King: Dania still has "King" as her title, despite being a woman.
  • Signature Mon:
    • King Tenna owns a pair of unique Primigon, characterized by their pink color schemes, horns, and greater strength in comparison to the average Primigon. The player can obtain one of them by typing the code "KINGPRIM" at the farm's code box.
    • King Dania owns a senior Ix, who is happy to spar with you.
  • The Stoic: King Mau is described as having a very serious demeanor, likely due to the trauma he suffered during the war.

    The Thugs 
Beth's underlings, whom she pays to do her dirty work.
  • Dual Boss: You encounter a pair of cave-squatting thugs at a few points throughout the game. After being defeated at the Charity Castle, they decide to give up crime for good.
  • Green and Mean: A bunch of criminals who wear green.
  • Only in It for the Money: They work for Beth because she pays them, a fact that that she mocks them for.
  • Signature Mon: They tend to use Saliskipper.

    The Gangsters 
A shady group of criminals who rule Crown Island's underworld. They're a lot more organized and refined than the thugs.
  • Affably Evil: Even when they're against you, they're still relatively polite.
  • Brooklyn Rage: Their dialogue is written in a way that make them come off as having a thick New York accent, and they're quick to draw fire on those that go against them.
  • Evil Versus Evil: The major route split is whether to ally with the Gangsters or David. They're definitely not a positive force in the world, but are more realistic about creating an organization that can maintain a "peaceful" status quo, and recognizes that Beth's tirade will topple it with disastrous consequences.
  • The Gunslinger: They're shown wielding guns in their battle sprites. Even after you defeat their monsters on the David route, they take you and him hostage by pointing guns at you.
  • The Mafia: They're never outright called one, but they embody many mafia stereotypes.
  • Neighborhood-Friendly Gangsters: They try to come off as this, running Nio Kio's casino and hotel as well as contributing to the local economy.
  • Signature Mon: Crawkadaga is their mon of choice.
  • Silly Rabbit, Idealism Is for Kids!: They believe that David's idealism is a result of him being a naïve Manchild.

    The Chief Tamers 
"Looking to increase your tamer certification, I bet? Ready to take me on?"
Most of the unnamed tamers

The best tamers in their respective areas. Beating them is necessary to raise the game's level Cap. They also reward otherwise hard-to-get monsters upon defeat. The named Chief Tamers are Jasper (Mill Town), Devon (Crossroads Town), Rodney (Frobec), and Vyrnia (Empathy Kingdom).


  • Accidental Murder: Rodney's Gridag accidentally killed a Plumo during a friendly match.
  • Child Prodigy: Rodney is even younger than the player, yet he's the chief tamer of Frobec.
  • Defeat Means Playable: Upon defeating a chief tamer, they'll give you one of their monsters as a reward. Many of these monsters won't become available until late- or post-game otherwise, such as Migma and Juveneel.
  • Dragon Tamer: Vyrnia describes herself as this, and she owns a bunch of draconic monsters. Before helping you hatch the Dream Egg, she decides to test you to see if you're worthy of the powerful monster within by quizzing you on what type of monster is the best. The answer is "Dragons!".
  • Flat Character: Outside of Jasper and Vyrnia, the chief tamers have very little characterization.
  • Fluffy Tamer: All of them have rather uncommon monsters, but special mention goes to Vyrnia. She owns a Migma, which is described as the southern equivalent to the Epheal, which are malicious monsters that stalk and kill humans for kicks. It can be inferred from their notebook entry that Migma displays similar behavior.
  • Friend to Bugs: All of Devon's monsters are based off of bugs, with the exception of Cobreo. Guess which one he gives you upon defeat?
  • Greed: Jasper controls pretty much the entirety of Mill Town's economy, leaving the residents with barely enough to get by. He seeks to control the local mining operation in order to become even richer.
  • Meaningful Name:
    • Jasper is an impure variety of silica that's considered to be a semiprecious stone. Fitting for someone who's trying to take over the local mining operations.
    • Vyrnia's name is derived from Vyrn, a draconic vine monster that she owns.
  • Signature Mon: With the exception of Jasper, they all have one walking alongside them in the overworld. However, given that it's his highest level monster, it can be inferred that Crisa is his signature monster.
  • Starter Villain: Jasper is the first villain you fight, attacking you in a rage when you oppose his goals of taking over Mill Town's mining deal.
  • Tempting Fate: While helping you hatch the Dream Egg containing Gyn, Vyrnia decides to take it outside so that the monster doesn't destroy her house. Shortly after Gyn hatches outside, it sends a fireball straight to her house, burning it down.
  • Too Dumb to Live: After being defeated by you in battle, Jasper attempts to flee to the ocean via a rowboat despite his son's warnings. Shortly after, he's taken under by an Epheal.
  • Uncatty Resemblance: A variation. Vyrnia's name is derived from Vyrn, one of the monsters she owns.
  • We Hardly Knew Ye: Jasper dies shortly after you fight him, as he's dragged underwater by an Epheal.

Others

Due to the nature of these characters, all spoilers will be UNMARKED in this section!
    The Philosopher Kings 
https://static.tvtropes.org/pmwiki/pub/images/philosopherking.png
The battle sprite used for all three Philosopher Kings.
Three tyrannical, magically-gifted kings who are known as Greed, Torture, and Worship. Prior to the beginning of the game, they ruled over Crown Island with iron fists, but were overthrown in a rebellion lead by Issac and the three heroes who would become the new kings. Though they were presumed dead, they fled to the southern island known only as "Hell", and serve as the post-game's bosses.

In General

  • The Caligula: Oh yes. They were described as tyrants who ruled with fear and little regard to Crown Island's citizens, eventually leading to a rebellion.
  • Damage-Sponge Boss: They have absurdly high HP and levels, and while they can deal decent damage they're easily put down by the Infection status (which can easily be spread by moves such as Toxin Storm or Rot Burst) and/or a Fixed Damage Attack that also lowers stats like Soul Stealer or Miasma (the latter of which also has a high chance of Infection). Even moreso if you bred monsters to have high stats, as they won't be able to make much of a dent even if they're underleveled.
  • Dark Is Evil: Their battle sprites are almost entirely an inky black, and they are very definitely not good guys.
  • Deal with the Devil: They promised to let Beth use their immense magical power in exchange for their revival.
  • Evil Counterpart: To the modern-day kings. Their names are the opposite of the modern-day Kingdoms; Greed is the opposite of Charity, Torture is the opposite of Humanism, and Worship is the opposite of Empathy.
  • Fallen Angel: Their ragged wings and dark color schemes give them this look.
  • Greater-Scope Villain: They are revealed to have been manipulating Beth from the start, promising her power in exchange for their return. Worship was the one who was directly speaking to her, while Greed is heavily implied to have stunted her physical growth, as well as transformed her father into Bant. And that's not including the aftershocks their reign of terror had on the modern day.
  • Haunted Castle: All three of them reside in Dark Castles at the bottom of Hell. These castles are crawling with monsters, many of which require Demon Pacts to tame.
  • Interface Screw: During their pre-battle cutscenes, the screen will violently glitch, especially when they're using their powers. This persists during the fight with Thirst.
  • Maker of Monsters: They created the Domigon species from ordinary lizards to serve as soldiers, and are implied to have created the demonic Buetarius as well.
  • Obviously Evil: Even putting aside their battle sprites, they all have dark, tattered robes with hidden faces, Prophet Eyes, and live in giant, dark, brooding castles. Not to mention that said castles are littered with demonic monsters.
  • Palette Swap: They all share the same overworld sprites, just recolored.
  • The Philosopher King: Subverted, despite their collective titles. Though they wield immense magical power, they are a trio of insane, tyrannical rulers.
  • Post-End Game Content: They are at the center of the post-game, and defeating them is required to see one of the true endings.
  • Salt Solution: They know Salt the Wound, which does double damage to a Wounded monster. They also have the Secret Art King's Force, which is almost guaranteed to inflict Wounded, letting them do titanic damage with Salt the Wound.
  • Secret Art: As mentioned above, all three are the only entities in-game to have the move King's Force, which has a 90% chance to inflict Wounded.
  • Siblings in Crime: All three of them are brothers.

Greed

https://static.tvtropes.org/pmwiki/pub/images/mcgreed.png

"While my older brother thinks you have potential... I know there can only be one true king... and... IT WILL BE ME."

One of the three Philosopher Kings. Heavily implied to be the king Issac defeated, as well as the one who transformed Beth's father into Bant.


  • Forced Transformation: He transformed his best general, who is heavily implied to be Beth's father, into the monster that would become known as Bant.
  • Graceful Loser: Takes his loss surprisingly well, noting that he's gotten bored of this world and that it's now the player's before fading away.
  • Greater-Scope Villain: Could be seen as this even moreso than his brothers. Not only did he create Bant, Beth's Signature Mon, but it's also implied that he stunted her growth and psychologically manipulated her into becoming the Social Darwinist she is in the modern day.
  • Greed: Despite that literally being his name, he doesn't show too many avaricious traits, apart from maybe seeing himself as the one true king.
  • Green and Mean: His overworld sprite is a sickly green.
  • Maker of Monsters: He created Pursuit while experimenting with dark powers. It can be fought in the crypts beneath the Charity Kingdom as an Optional Boss. He also transformed his best general into Bant.
  • Only Sane by Comparison: He's the most mentally stable of his brothers, and seems to have a point about being the most fit to rule out of the three. Doesn't make him any less of an insane megalomaniac.

Torture

https://static.tvtropes.org/pmwiki/pub/images/torturemc.png

"Your flesh will turn black, your blood will turn to fire, and only once your soul has turned BLACK and you return to the animal... the Monster you are... will you be allowed to die."

The second of the three Philosopher Kings. He revels in the suffering of others, as evidenced by the multiple Agony pinned to his walls, as well as the fact that he houses Surgus and its Vivisek in his castle. In the past, his castle was the first to be sieged in the rebellion.


  • Bright Is Not Good: His overworld sprite has the brightest color scheme of his brothers, and he is arguably the most irredeemable of the three, actively reveling in suffering.
  • Cold-Blooded Torture: It's in the name, after all. In addition to using Agony as wall decorations, he tries to mentally torture the player by conjuring an illusion of their mother, only to torture and kill it. Not to mention what he promises he'll do to the player character if they lose, as detailed in his quote above.
  • Flat Character: Compared to his brothers, he doesn't have nearly as much characterization or involvement in the story. All we know is that he's a sadist, he hates humanity, (possibly) created Surgus, and was the first to have his castle sieged.
  • Iron Maiden: He has some surrounding his throne, and they rapidly open and close during his Interface Screw. They disappear upon his defeat.
  • Maker of Monsters: Surgus's notebook entry implies that he was the one who preyed on its soul, warping it into the sadistic Mad Doctor it is today.
  • Misanthrope Supreme: He states that he despises humanity when you first enter his room, hence why he has no issues torturing people.
  • Sadist: Loves to make others suffer.

Worship

https://static.tvtropes.org/pmwiki/pub/images/worship.png

"We are not the gods here. Pale imitations of a god long gone. The true path is through Him... Father..."

The final of the three Philosopher Kings. He seems to be the eldest of the brothers, and in turn their leader. His main goal is to summon his "Father", a god-like being from another world.


  • A God I Am Not: As seen in his quote, he does not consider himself nor his brothers to be gods, viewing Father as the one true god.
  • Alien Blood: Bleeds black when you defeat him.
  • The Fundamentalist: Right before your battle with Thirst, he says that anyone who doesn't worship Father has no place in his world.
  • The Man Behind the Man: The most responsible for influencing Beth in the modern day.
  • Purple Is Powerful: His overworld sprite is purple, and he's the most powerful of the Philosopher Kings.
  • Seeks Another's Resurrection: He cares less about ruling and more about bringing his Father back.
  • Sequential Boss: He sics Thirst, a creation of his Father, at you before fighting you proper.
  • The Svengali: While Greed manipulated her in the past, it's Worship who was guiding her decisions in the present. He's also the one to appear from the portal in the Charity Kingdom's castle.
  • True Final Boss: He's the final boss of the postgame, and a pivotal decision on the Gangster route depends on whether you let him go or kill him for the throne.
  • Worthy Opponent: Downplayed. He recognizes the player as the next Messiah, though he still believes that they have no place in his world due to them rejecting Father. Fittingly, Deuvul are abundant in his castle, which are said to descend when the new Messiah arrives.

    "The Mask" 
https://static.tvtropes.org/pmwiki/pub/images/mcmask_9.png
Click here to see what monsters it transforms look like 
A strange entity that resembles a comedy mask, found residing in a theatre north of Worship's castle. When fought, it constantly defends and bides its power, before transforming the monster it's fighting into a tragedy mask after four turns. It's only known as ???? in-game.
  • Animate Inanimate Object: Appears to be a living comedy mask.
  • The Assimilator: After four turns, it will finally unleash its attack, which turns your monster into a mask that resembles it, just with a sad expression.
  • Giant Space Flea from Nowhere: Its existence is never hinted at, before or after you fight it.
  • My Name Is ???: Its name is just four question marks. The name used for the folder is conjecture commonly used by fans and a few developers.
  • Save Scumming: The game outright encourages you to do this before fighting it via a warning if you don't want your monsters to be permanently turned into masks.
  • White Mask of Doom: It is one, and transforms your monsters into these.

    Mother 
"Behold! Yet another of Her children walks the Earth!"

A deity who created the Monsters, and is worshipped by some humans.


  • God Is Good: Several NPCs worship Her, and She's painted in a positive light. Meanwhile, the villainous Philosopher Kings seem to oppose Her.
  • The Ghost: Never seen in-game.
  • The Maker: Of monsterkind.

    Father 
Another creation deity whom the Philosopher Kings worship. Not much is known about Him, but it's implied that He created at least some of the demonic Monsters.
  • Ambiguously Evil: While he's worshipped by the Philosopher Kings, it's unclear as to whether he's actually evil. He might have created some of the demons seen throughout the game, but it's unconfirmed. The one thing confirmed to be His creation, Thirst, is a vicious monster made of pure darkness. It doesn't help that the player turns into a demonic Monster when they absorb His power.
  • The Anti-God: Implied to be in opposition to, and just as powerful as, the Mother.
  • The Ghost: Also never seen in-game, though unlike Mother, a fragment of Him (or at least His power) is shown in the form of Thirst.
  • Maker of Monsters: Implied to have created many of the demonic Monsters.

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