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Correcting some notable misinformation.


* AlwaysChaoticEvil: ZigZagged with the Malicious type. It depends largely on the species; monsters like [[SeaMonster Epheal]], [[EldritchAbomination Gorriol]], and [[{{Sadist}} Hooclaw]] are rather sadistic and, well, malicious, but others like [[TheMedic Kiryin]] and [[GentleGiant Boarnox]] are relatively passive and even gentle in some cases. Many others are simply mischevious at worst, such as Bileat.

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* AlwaysChaoticEvil: ZigZagged with the Malicious type. It depends largely on the species; monsters like [[SeaMonster Epheal]], [[EldritchAbomination Gorriol]], and [[{{Sadist}} Hooclaw]] are rather sadistic and, well, malicious, but others like [[TheMedic Kiryin]] and [[GentleGiant Boarnox]] are relatively passive and even gentle in some cases.malicious. Many others are simply mischevious at worst, such as Bileat.



* TheAtoner: [[spoiler:They can redeem themselves in the Gangster route by letting Worship go, becoming a benevolent ruler under which Crown Island prospers.]]



* TeensAreMonsters: [[spoiler:Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or exaggerate it by taking the throne, at which point they become a demonic monster.]]

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* TeensAreMonsters: [[spoiler:Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or exaggerate it by taking the throne, at which point they become a demonic monster.]]

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** Malicious types have the lowest amount of moves of any type, with a measly ''10'' in total, one of those being a PurposelyOverpowered move exclusive to a BonusBoss. Only two of those moves, Black Magic and Cruel Horn, are worth using in the long run, giving Malicious types even less options than the aforementioned Relentless types.

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** Malicious types have the lowest amount of moves of any type, with a measly ''10'' in total, one of those being a PurposelyOverpowered move exclusive to a BonusBoss.an OptionalBoss. Only two of those moves, Black Magic and Cruel Horn, are worth using in the long run, giving Malicious types even less options than the aforementioned Relentless types.



The main character, and the child of Issac. After helping him around the farm, they recieve a comic book with a mail-order form for a monster. They become a tamer upon recieving said monster, thus kicking off the plot. The player can customize their appearance and gender.

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The main character, and the child of Issac. After helping him around the farm, they recieve receive a comic book with a mail-order form for a monster. They become a tamer upon recieving receiving said monster, thus kicking off the plot. The player can customize their appearance and gender.



* TheAtoner: [[spoiler: They can redeem themselves in the Gangster route by letting Worship go, becoming a benevolent ruler under which Crown Island prospers.]]

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* TheAtoner: [[spoiler: They [[spoiler:They can redeem themselves in the Gangster route by letting Worship go, becoming a benevolent ruler under which Crown Island prospers.]]



* DealWithTheDevil: [[spoiler: At the end of the main story in the Gangster route, the player makes a pact with Worship for more power.]] [[spoiler: Additionally, the player can make pacts with demonic monsters using Demon Pacts in the post-game regardless of route, though it's implied that said demons [[InvertedTrope are having their wills altered via the red pacts]].]]

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* DealWithTheDevil: [[spoiler: At DealWithTheDevil:
** [[spoiler:At
the end of the main story in the Gangster route, the player makes a pact with Worship for more power.]] [[spoiler: Additionally, ]]
** In
the post-game regardless of route, [[spoiler:the player can make pacts with demonic monsters using Demon Pacts in the post-game regardless of route, Pacts, though it's implied that said demons [[InvertedTrope are having their wills altered via the red pacts]].]]pacts]]]].



* KidHero: They become a monster tamer at just 14 years old, which is apparently quite uncommon as some [=NPCs=] indicate. [[spoiler: Can be subverted (or even double-subverted) on the Gangster route, depending on whether they decide to "Take the throne" or let Worship go.]]
* MessianicArchetype: [[spoiler: The Philosopher Kings refer to them as a Messiah, and they ultimately save Crown Island from Beth's wrath. Can be subverted if the player takes the Gangster route, in which they begin to resemble [[SatanicArchetype the opposite]], and either further subverted or double subverted depending on the choices they make in Worship's castle.]]
* TeensAreMonsters: [[spoiler: Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or exaggerate it by taking the throne, at which point they become a demonic monster.]]

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* KidHero: They become a monster tamer at just 14 years old, which is apparently quite uncommon as some [=NPCs=] indicate. [[spoiler: Can [[spoiler:Can be subverted (or even double-subverted) on the Gangster route, depending on whether they decide to "Take the throne" or let Worship go.]]
* MessianicArchetype: [[spoiler: The [[spoiler:The Philosopher Kings refer to them as a Messiah, and they ultimately save Crown Island from Beth's wrath. Can be subverted if the player takes the Gangster route, in which they begin to resemble [[SatanicArchetype the opposite]], and either further subverted or double subverted depending on the choices they make in Worship's castle.]]
* TeensAreMonsters: [[spoiler: Taken [[spoiler:Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or exaggerate it by taking the throne, at which point they become a demonic monster.]]






* SoProudOfYou: In the David route, he'll commend your selflessness for going against the greatest threat Crown Island has seen. On the [[spoiler: Gangster]] Route, however...

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* SoProudOfYou: In the David route, he'll commend your selflessness for going against the greatest threat Crown Island has seen. On the [[spoiler: Gangster]] [[spoiler:Gangster]] Route, however...






* WhatTheHellPlayer: As mentioned above, she'll be terrified of the player if they take the [[spoiler: Gangster]] route.

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* WhatTheHellPlayer: As mentioned above, she'll be terrified of the player if they take the [[spoiler: Gangster]] [[spoiler:Gangster]] route.






A young man who tries to help those he come acrosses, and opposes both the Gangsters and Beth and her band of Thugs. His attempts at helping often cause destruction though, leading some to label him as a terrorist or vandal.

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A young man who tries to help those he come acrosses, comes across, and opposes both the Gangsters and Beth and her band of Thugs. His attempts at helping often cause destruction though, leading some to label him as a terrorist or vandal.



* BigBrotherInstinct: At the end of the [[spoiler: David]] route, it's revealed that he always thought of the player character as a younger sibling, hence why he'd often come in to help them. [[spoiler: He apologizes that the little sibling had to play the role of the big sibling, since the player ultimately saved him.]]

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* BigBrotherInstinct: At the end of the [[spoiler: David]] [[spoiler:David]] route, it's revealed that he always thought of the player character as a younger sibling, hence why he'd often come in to help them. [[spoiler: He [[spoiler:He apologizes that the little sibling had to play the role of the big sibling, since the player ultimately saved him.]]



* NotSoDifferentRemark: In the [[spoiler: Gangster]] route, David uses the actual words "not so different" when comparing them with Beth, stating that the latter wants to ruin lives and control the world with raw power while [[spoiler: Aber]] plans to do so with lies.
* ThisIsUnforgivable: At the end of the [[spoiler: Gangster]] route, after the player [[spoiler: kills both Aber and Beth and makes a pact with Worship]], David vows that not even death will stop him from hunting you down and punishing you for your actions.

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* NotSoDifferentRemark: In the [[spoiler: Gangster]] [[spoiler:Gangster]] route, David uses the actual words "not so different" when comparing them with Beth, stating that the latter wants to ruin lives and control the world with raw power while [[spoiler: Aber]] plans to do so with lies.
* ThisIsUnforgivable: At the end of the [[spoiler: Gangster]] [[spoiler:Gangster]] route, after the player [[spoiler: kills both Aber and Beth and makes a pact with Worship]], David vows that not even death will stop him from hunting you down and punishing you for your actions.






* SignatureMon: Bant, a hulking, reptillian mon who serves as both her muscle and her [[HorseOfADifferentColor method of transportation]]. [[spoiler: He also happens to be her father, transformed into a monster by Greed.]]

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* SignatureMon: Bant, a hulking, reptillian mon who serves as both her muscle and her [[HorseOfADifferentColor method of transportation]]. [[spoiler: He [[spoiler:He also happens to be her father, transformed into a monster by Greed.]]



* StrongFamilyResemblance: [[spoiler: Her transformation at the end of the game sees her growing horns and claws that strongly resemble Bant's, who is revealed to be her father on the Gangster route. Additionally, her hair is a similar color to Bant's horns.]]
* TransformationHorror: [[spoiler: By the end of the game, regardless of the route, Beth's lust for power has corrupted her into a sharp-fanged monster, and on the Gangster route she is fought directly instead of her relying on Bant.]]

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* StrongFamilyResemblance: [[spoiler: Her [[spoiler:Her transformation at the end of the game sees her growing horns and claws that strongly resemble Bant's, who is revealed to be her father on the Gangster route. Additionally, her hair is a similar color to Bant's horns.]]
* TransformationHorror: [[spoiler: By [[spoiler:By the end of the game, regardless of the route, Beth's lust for power has corrupted her into a sharp-fanged monster, and on the Gangster route she is fought directly instead of her relying on Bant.]]















* DualBoss: You encounter a pair of cave-squatting thugs at a few points throughout the game. [[spoiler: After being defeated at the Charity Castle, they decide to give up crime for good.]]

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* DualBoss: You encounter a pair of cave-squatting thugs at a few points throughout the game. [[spoiler: After [[spoiler:After being defeated at the Charity Castle, they decide to give up crime for good.]]






* SillyRabbitIdealismIsForKids: They believe that David's idealism is a result of him being a naive {{Manchild}}.

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* SillyRabbitIdealismIsForKids: They believe that David's idealism is a result of him being a naive naïve {{Manchild}}.









* MakerOfMonsters: He created Pursuit while experimenting with dark powers. It can be fought in the crypts beneath the Charity Kingdom as a BonusBoss. He also transformed his best general into Bant.

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* MakerOfMonsters: He created Pursuit while experimenting with dark powers. It can be fought in the crypts beneath the Charity Kingdom as a BonusBoss.an OptionalBoss. He also transformed his best general into Bant.


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More edits correcting bad info. Come on guys.


* CurtainsMatchTheWindow: Matching blue hair and eyes.



* AmbiguouslyHuman: While it's abundantly clear that the Philosopher Kings are ''not'' human in the present day, it's unclear as to whether they were human during their reign of terror, transforming just before or after the war ended, or were always monstrous.
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Disambig. per TRS


* KnifeNut: They're shown wielding knifes in their battle sprites.
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Baleful Polymorph was renamed per TRS


* DarkAndTroubledPast / FreudianExcuse: [[spoiler: She was the daughter of one of Greed's generals, who was later [[BalefulPolymorph transformed]] into Bant. Greed did not stop there; he stunted Beth's growth and psychologically manipulated her throughout much of her life, grooming her into the SocialDarwinist she is today so that she'd be motivated to revive him and his brothers.]]

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* DarkAndTroubledPast / FreudianExcuse: [[spoiler: She was the daughter of one of Greed's generals, who was later [[BalefulPolymorph [[ForcedTransformation transformed]] into Bant. Greed did not stop there; he stunted Beth's growth and psychologically manipulated her throughout much of her life, grooming her into the SocialDarwinist she is today so that she'd be motivated to revive him and his brothers.]]



* BalefulPolymorph: He transformed his best general, who is heavily implied to be Beth's father, into the monster that would become known as Bant.

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* BalefulPolymorph: ForcedTransformation: He transformed his best general, who is heavily implied to be Beth's father, into the monster that would become known as Bant.
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Dewicked trope


* NiceHat: They all wear neat fedoras.
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Up To Eleven is a defunct trope


* HotSkittyOnWailordAction: Taken UpToEleven as, due to their unstable genetics, literally ''any'' combination of monsters can breed with one another, leading to all sorts of {{Odd Couple}}s. As just one example, you can have the itty-bitty Meerlin breed with the enormous and [[DragonsAreDemonic demonic]] DraconicAbomination Deuvul.

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* HotSkittyOnWailordAction: Taken UpToEleven as, due Due to their unstable genetics, literally ''any'' combination of monsters can breed with one another, leading to all sorts of {{Odd Couple}}s. As just one example, you can have the itty-bitty Meerlin breed with the enormous and [[DragonsAreDemonic demonic]] DraconicAbomination Deuvul.



* TeensAreMonsters: [[spoiler: Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or take it UpToEleven by taking the throne, at which point they become a demonic monster.]]

to:

* TeensAreMonsters: [[spoiler: Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or take exaggerate it UpToEleven by taking the throne, at which point they become a demonic monster.]]
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Loads And Loads Of Characters is a redirect that should not be linked to


* LoadsAndLoadsOfCharacters: There's 159 monsters in the notebook alone, and that's not counting transformations, Sanctum monsters, or alternate forms. As of this writing, there's over '''''1300''''' monster forms, and they can be customized further via their movesets, types, stats, and colors. And the devs are going to be ''adding more'', including those who are missing forms!
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* YouGottaHaveBlueHair: Literally! It's even complete with [[CurtainsMatchTheWindow matching]] blue eyes as well.

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* DualBoss: You encounter a pair of cave-squatting thugs at a few points throughout the game. [[spoiler: After being defeated at the Charity Castle, they decide to give up crime for good.]]



* ThoseTwoBadGuys: You encounter a pair of cave-squatting thugs at a few points throughout the game. [[spoiler: After being defeated at the Charity Castle, they decide to give up crime for good.]]
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None


Like its inspirations, ''Monster Crown'' has a crapton of monsters the player can recruit, and the player can create entirely new species via breeding and fusion. In the notebook alone there are 163 base monsters, and that's excluding both the backer monsters found in the post-game Garden Sanctum and true fusion monsters. There's also a decent number of human characters to complement them.

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Like its inspirations, ''Monster Crown'' has a crapton of monsters the player can recruit, and the player can create entirely new species via breeding and fusion. In the notebook alone there are 163 159 base monsters, and that's excluding both the backer monsters found in the post-game Garden Sanctum and true fusion monsters. There's also a decent number of human characters to complement them.



* LoadsAndLoadsOfCharacters: There's 163 monsters in the notebook alone, and that's not counting transformations, Sanctum monsters, or alternate forms. As of this writing, there's over '''''1300''''' monster forms, and they can be customized further via their movesets, types, stats, and colors. And the devs are going to be ''adding more'', including those who are missing forms!

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* LoadsAndLoadsOfCharacters: There's 163 159 monsters in the notebook alone, and that's not counting transformations, Sanctum monsters, or alternate forms. As of this writing, there's over '''''1300''''' monster forms, and they can be customized further via their movesets, types, stats, and colors. And the devs are going to be ''adding more'', including those who are missing forms!

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I plan on making the indivdual monster pages later, unless someone else wants to do it.

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Like its inspirations, ''Monster Crown'' has a crapton of monsters the player can recruit, and the player can create entirely new species via breeding and fusion. In the notebook alone there are 163 base monsters, and that's excluding both the backer monsters found in the post-game Garden Sanctum and true fusion monsters. There's also a decent number of human characters to complement them.

Be warned that spoilers pertaining to several post-game monsters and their locations will be '''unmarked'''. Heavy plot spoilers may also be found within; some are marked, some aren't. [[Administrivia/YouHaveBeenWarned Proceed at your own risk]]. Also note that transformations go in the respective monster's folder, unless the transformation is a completely different species (i.e. Laz to Apo), in which case it goes under the Other Monsters section.

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[[foldercontrol]]
[[index]]
[[folder:Individual Monsters]]
* [[Characters/MonsterCrownTardigenToJungro Tardigen to Jungro]] (#000-#055)[[note]]Tardigen, Primigon, Ambigu, Pursuit, Crisa, Facade, Release, Teedon, Collure, Raptor, Epheal, Shoreyu, Jawes, Walerus, Clamp, Dracoyle, Nautlus, Rodask, Madis, Saliskipper, Slumbear, Laz, Yetowl, Arakiruby, Hooclaw, Brutus, Seycret, Canite, Gandit, Scrave, Myrkrsormr, Duserp, Darwhol, Hermes, Domigon, Vera, Rivardien, Scavengeist, Chuk, Romninoct, Stega, Cobreo, Hani, Hareohearts, Bifra and Lifra, [=TearHare=], Juveneel, Urs, Rituowl, Gorgem, Harveskin, Glutovi, Staglus, Jungro[[/note]]
* [[Characters/MonsterCrownBileatToBeydia Bileat to Beydia]] (#056-#103)[[note]]Bileat, Maloom, Bregalle, Thallox, Taupsy, Echelk, Agony, Glossum, Shroop, Gorriol, Omozon, Enmirae, Shagrun, Griffin, Tanukrook, Boarnox, Chesguard, Andromidas, Kiryin, Vulter, Frigidile, Ix, Plumo, Stamlanche, Molkuran, Gridag, Gualop, Hyna, Drangus, Stallune, Libird, Traumata, Trove, Crawkadaga, Storklift, Serket, Roedra, Vyrn, Gavile, Mimika, Woulupe, Amphyvern, Zarrat, Aliferz, the Behemoths (Zadia, Amidia, Crydia, and Beydia)[[/note]]
* [[Characters/MonsterCrownDeathToTigon Death to Tigon]] (#104-163)[[note]]Death, Psymbix, Igrawn, Questabock, Hymeraden, Fraust, Dragosbane, Migma, Syleendra, Dracupyr, Buetarius, Kushe, Thanatis, Perygrinn, Lepicrini, Fu, Gigadrile, Playg, Lyne, Rotgul, Alieel, Apath, Surgus, Vivisek, Panipillr, Oukochou, Paiman, Warlok, Agoribus, Deuvul, Putridevil, Maphallis, Vult, Golabeest, Stagu, Tombus, Cargocra, Meerlin, Mermor, Ghawlin, Glacial, Cheshinger, Mayhem, Mathen, Baku, Alfric, [=MimicScroll=], Salilisk, Tarasque, [=CoralCrab=], [=ZebraCoati=], Gyn, Myedin, Hood, Valrounin, Gallante, Cangon and Tigon[[/note]]
* [[Characters/MonsterCrownGardenSanctumMonsters Garden Sanctum (Kickstarter Backer) Monsters]][[note]]Cosmos Vulpes, Genie, Beeta, Faerie, Vyper, Whirvus, Hoobat, Narthus, Nightknit, Creekeon, Sciscider, Zadoll, Hauntremelo, Dizee, Kobamus[[/note]]
* [[Characters/MonsterCrownOtherMonsters Other Monsters]][[note]]Transformation-exclusive species (Apo, Spore, Owmbra), Absolute Fusions (Lazpillr, Lazsuit, Hoosuit, Mifra, [=PaimanL=] and [=PaimanW=]) and miscelleaneous monsters (Oship, Kiry, Layti, Kroodledoo, Bant, Dilla, Lucifer, Thirst, Rotowl)[[/note]]
[[/folder]]
[[/index]]
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!!General Monster Tropes
[[folder:Monsters in General]]
The variety of strange, magical creatures found throughout the Crown Islands. Their unstable genetics lets them breed with any other monster, regardless of species. Humans often form pacts with monsters; Monsters offer protection and other services, while humans fulfill their basic needs and make them stronger.
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* BloodKnight: They love to battle with each other, and one of their primary motivations for forming pacts with humans is to travel the land and battle with new foes.
* CarnivoreConfusion: Averted, unlike several other MonsSeries. It's established early on that some monsters are killed for their meat, most notably Shoreyu, Gualop, and Kroodle. Additionally, several monsters have predator-prey relationships, such as Hyna and Gualop.
* DealWithTheDevil: Inverted with the demon pact. This blood-red pact has a high rate of recruitment, and is said to alter the monster's free will to get them to join you. Certain demonic monsters won't join you unless you use this pact, such as Chesguard and Pursuit.
* DefeatMeansFriendship: ZigZagged. Lowering a wild monster's HP does increase their chances of joining you somewhat; however, your tamer level as well as the amount of monster respect points you have play the largest role in whether a monster joins you. Low-level wild monsters will join you so long as your level is high enough without a fight; conversely, monsters that are well over your level won't join you no matter how much you beat them into submission. Played straight with boss monsters however; if their HP is low enough, they'll join you regardless of your level (so long as you use the right pact [[OurDemonsAreDifferent in some cases]]).
* HotSkittyOnWailordAction: Taken UpToEleven as, due to their unstable genetics, literally ''any'' combination of monsters can breed with one another, leading to all sorts of {{Odd Couple}}s. As just one example, you can have the itty-bitty Meerlin breed with the enormous and [[DragonsAreDemonic demonic]] DraconicAbomination Deuvul.
* InterspeciesFriendship: Somewhat [[DownplayedTrope downplayed]] compared to other Mons series. Many humans fear monsters, and vice-versa, and they are often treated like commodities, most notably at the Humanism Kingdon's auction house. That being said, a number of human tamers and monsters become TrueCompanions and care deeply for one another.
* KillerRabbit: Just like its inspirations, a lot of monsters are cute but have deadly, terrifying powers. Easily the biggest ([[AttackOfThe50FootWhatever literally]]) example is this game's version of [[spoiler:Lucifer]]. It's a brutal bonus boss that's absolutely titanic in size... yet it looks like [[spoiler:a giant plush toy]].
* LoadsAndLoadsOfCharacters: There's 163 monsters in the notebook alone, and that's not counting transformations, Sanctum monsters, or alternate forms. As of this writing, there's over '''''1300''''' monster forms, and they can be customized further via their movesets, types, stats, and colors. And the devs are going to be ''adding more'', including those who are missing forms!
* {{Mons}}: Yup. They're closest to a Type 2, given their intelligence and powers.
* MundaneUtility: [[DeconstructiveParody Deconstructed for laughs]]. Monsters that are used solely for this often become unhappy and start to disobey their pact, and is a driving factor behind many disputes in Appenton's courthouse. You can find a case involving a fisherman and a Gandit, in which the latter is dissatisifed over being used as a fish cutter.
* NonStandardCharacterDesign: Unstable forms of monsters tend to have vastly different designs compared to the rest of the forms. For example, most of Kushe's forms are animalistic, while its Unstable form resembles a demented fairy.
* OurDemonsAreDifferent: Several monsters are heavily implied to be demons of some sort, between the {{Foreshadowing}} provided by one of Appenton's judges and the fact that certain monsters require a Demon Pact to tame.
* OurDragonsAreDifferent: Many of the monsters are dragon-based, and even ones whose base forms aren't draconic may have a dragon-based variant.
* PaletteSwap: Monsters can have a variety of different colors bred onto them. Additionally, some monsters that are encountered in multiple locations will have different colors depending on where they were found. For example, most Canites have dull brown fur, but the ones you can encounter at Frobec are a light blue.
* WhaleEgg: Every monster reproduces via laying eggs, regardless of whether they're mammalian, avian, reptillian, [[BreadEggsMilkSquick demonic]], or [[EldritchAbomination something else]]. Each monster has a unique design for their eggs, with certain exceptions such as transformed monsters and the Kickstarter backer monsters.
[[/folder]]
[[folder:Monster Types]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mctypes.png]]
[[caption-width-right:350:Clockwise from top right: Will, Relentless, Unstable, Malicious, and Brute.]]
Unlike many other RolePlayingGames (especially those that are also MonsSeries), types aren't divided by ElementalPowers, but rather by the general behavior and traits of the base monster. Thanks to breeding and fusion mechanics, any monster can have any type. These five types are Brute, Relentless, Unstable, Malicious, and Will.
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* AlwaysChaoticEvil: ZigZagged with the Malicious type. It depends largely on the species; monsters like [[SeaMonster Epheal]], [[EldritchAbomination Gorriol]], and [[{{Sadist}} Hooclaw]] are rather sadistic and, well, malicious, but others like [[TheMedic Kiryin]] and [[GentleGiant Boarnox]] are relatively passive and even gentle in some cases. Many others are simply mischevious at worst, such as Bileat.
* BodyHorror: Unstable forms of monsters tend to be more abstract and out-there than the other types, which often leads to this trope. Bileat is a great example of this, as all of its other forms are relatively normal, goat-like monsters. Its Unstable form? A bunch of floating limbs and bones with a core of fire.
* TheBigGuy: Brute types, as they tend to be large and have high Attack stats. Will types often qualify as well, albeit with a more [[StoneWall defensive]] focus.
* TheBrute: The Brute type, [[CaptainObvious obviously]]. Most of the monsters that have this type by default are burly, have brutish behaviors, and tend to get into fights. Brute variants of monsters tend to be large and burly as well.
* CombatPragmatist: Monsters that are the Malicious type tend to be this, often using underhanded tactics to win.
* ConfusionFu: Unstable type monsters have the most moves of any type, and many of them have vastly different effects. These range from [[StatusEffects infecting]] the opponent, to building synergy at the cost of attack, and even stealing the opponent's stat boosts!
* {{Determinator}}: Relentless types tend to be this, hence why they beat the sturdy Will type.
* ElementalPowers: Averted with the types themselves, which are based around the monsters' attributes rather than any specific powers. However, the Unstable type has many moves with such powers, such as Inferno, Grand Lightning, and Cold Flurry.
* ElementalRockPaperScissors: As pictured above, each type's strengths and weaknesses is arranged in a circle. Will beats Brute, Brute beats Malicious, Malicious beats Unstable, Unstable beats Relentless, and Relentless beats Will.
* {{Expy}}: The Brute and Malicious types are similar to ''Franchise/{{Pokemon}}'''s Fighting and Dark/Ghost types respectively. However, they're largely original otherwise.
* MagicallyIneptFighter: Brute and Relentless monsters usually have high Attack, but poor Magic. Fittingly, there are very few magical moves of those types; the most powerful magic Relentless move has ''6'' power.
* PoorPredictableRock:
** Relentless types don't have many particularly powerful moves, and those that have high power are exclusively of the physical category. As mentioned above, the type's few magical moves are rather weak, meaning that Relentless type monsters are exclusively physical attackers with few options for same type power bonus moves.
** Malicious types have the lowest amount of moves of any type, with a measly ''10'' in total, one of those being a PurposelyOverpowered move exclusive to a BonusBoss. Only two of those moves, Black Magic and Cruel Horn, are worth using in the long run, giving Malicious types even less options than the aforementioned Relentless types.
* StoneWall: Will types usually have high defenses, but average at best offenses and poor speed.
[[/folder]]
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!!Human Characters
[[folder:The Player]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/playermc.png]]

-> ''"[[HeroicMime ...!]]"''

The main character, and the child of Issac. After helping him around the farm, they recieve a comic book with a mail-order form for a monster. They become a tamer upon recieving said monster, thus kicking off the plot. The player can customize their appearance and gender.
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* AmbiguousGender: The player character has no set gender in canon, as the player picks their pronouns from the start. Doesn't help that the official art depicts them as androgynous, though [[http://crownsgame.me/wiki/index.php/File:Player2.png early art]] gives them a more masculine appearance.
* TheAtoner: [[spoiler: They can redeem themselves in the Gangster route by letting Worship go, becoming a benevolent ruler under which Crown Island prospers.]]
* CharacterCustomization: In addition to naming the player character, the player can customize their gender identity and appearance.
* DealWithTheDevil: [[spoiler: At the end of the main story in the Gangster route, the player makes a pact with Worship for more power.]] [[spoiler: Additionally, the player can make pacts with demonic monsters using Demon Pacts in the post-game regardless of route, though it's implied that said demons [[InvertedTrope are having their wills altered via the red pacts]].]]
* HelloInsertNameHere: They don't have a set canon name; the player picks it at the beginning of the game.
* HeroicLineage: They are the child of Issac, who was key in overthrowing the Philosopher Kings.
* HeroicMime: Doesn't talk throughout the game sans the occassional ellipses and question marks or exclamation points.
* KidHero: They become a monster tamer at just 14 years old, which is apparently quite uncommon as some [=NPCs=] indicate. [[spoiler: Can be subverted (or even double-subverted) on the Gangster route, depending on whether they decide to "Take the throne" or let Worship go.]]
* MessianicArchetype: [[spoiler: The Philosopher Kings refer to them as a Messiah, and they ultimately save Crown Island from Beth's wrath. Can be subverted if the player takes the Gangster route, in which they begin to resemble [[SatanicArchetype the opposite]], and either further subverted or double subverted depending on the choices they make in Worship's castle.]]
* TeensAreMonsters: [[spoiler: Taken [[LiteralMetaphor literally]] on the Gangster route, as they kill Beth, Omozon, and Aber for more power. As a result, they begin growing horns and claws that are similar to Bant's. However, the player can subvert this if they let Worship go, becoming a new, benevolent ruler, or take it UpToEleven by taking the throne, at which point they become a demonic monster.]]
* TransformationHorror: [[spoiler: At the end of the Gangster route, they begin growing monstrous horns and claws. They can take this further by taking the throne after the battle with Worship, becoming a full-on demonic monster.]]
[[/folder]]
[[folder:Issac]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/mcissac_0.png]]

-> ''"It's easy to remember the terrible things that happened back then. But I had good friends, and it was thanks to them that we survived. I shouldn't forget that. We're here if you need us, [[[HelloInsertNameHere Player]]]."''

The player's father, who also acts as a MrExposition in regards to monster taming. He was a former great monster tamer who was instrumental in overthrowing the tyrannical Philosopher Kings. Although he was offered a position as king, he turned it down in favor of heeding the CallToAgriculture. Despite this, he still maintains a friendship with King Tenna of the Humanism Kingdom.
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* CallToAgriculture: He was offered the chance to become King, but instead decided to live a quiet life on a farm in the Windy Province.
* DistressedDude: You have to save him from a Collure in the forest, whom he mistook for a lost child.
* GoodParents: A kindhearted father who helps the player get into monster taming and looks out for their wellbeing.
* LaResistance: Was a key part of the revolution against the Philosopher Kings.
* MrExposition: Serves as the player's tutorial for monster battling and taming. Near the end of the game, he also provides some exposition on the rebellion that took place before the game.
* OfferedTheCrown: Because of his role in the revolution. He turned it down in favor of living a simple farming life though.
* RetiredBadass: He was an expert monster tamer and was key in overthrowing the Philosopher Kings.
* SignatureMon: A Teedon whom he found by the forest. He lends it to the player in the tutorial.
* SoProudOfYou: In the David route, he'll commend your selflessness for going against the greatest threat Crown Island has seen. On the [[spoiler: Gangster]] Route, however...
* WhatTheHellPlayer: ...he'll be both disappointed in and terrified of you, having only this to say:
--> ...
--> [[[HelloInsertNameHere Player]]]... what have you done?
--> ...
[[/folder]]
[[folder:Player's Mom]]
-> ''"I hope you learned a thing or two! ({{Beat}}) Ow... I think I pulled a muscle..."''

[[ExactlyWhatItSaysOnTheTin The player's mother]]. She was an expert tamer in her youth, and teaches them about [[LimitBreak Synergy mechanics]].
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* AbilityRequiredToProceed: You can't use Synergy until she teaches you about it, and the ability to use it is required to fight and defeat the giant Brutus that blocks off the Humanism Kingdom.
* CrackOhMyBack: As demonstrated in the above quote, she pulls a muscle after battling you.
* GoodParents: Very supportive of her child and helps teach them the ropes of battle.
* ItRunsInTheFamily: Near the end of the game, she gets into monster breeding as well, breeding a bunch of Dillas. She notes that monster breeding must run in the family.
* LimitBreak: Teaches the player about Synergy, which is built up via switching or defending and can be used to power up attacks.
* MrsExposition: Teaches the player about synergy. Battling with her is required to fight the giant Brutus, and in turn proceed with the plot.
* NoNameGiven: Unlike her husband, she remains unnamed.
* ShellShockedVeteran: Implied, as she'll be scared of you if you side with [[spoiler:the Gangsters]] because you remind her of the war that took place before the game.
* RetiredBadass: Like her husband, she's a retired expert tamer.
* WhatTheHellPlayer: As mentioned above, she'll be terrified of the player if they take the [[spoiler: Gangster]] route.
[[/folder]]
[[folder:David]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/davidmc.png]]

-> ''"It's hard to believe that the world can be peaceful, sometimes. There's a lot of loss and grief in this world. You have to hang on to the little miracles, or else they'll slip away."''

A young man who tries to help those he come acrosses, and opposes both the Gangsters and Beth and her band of Thugs. His attempts at helping often cause destruction though, leading some to label him as a terrorist or vandal.
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* BigBrotherInstinct: At the end of the [[spoiler: David]] route, it's revealed that he always thought of the player character as a younger sibling, hence why he'd often come in to help them. [[spoiler: He apologizes that the little sibling had to play the role of the big sibling, since the player ultimately saved him.]]
* BigGood: Of his route.
* BlueIsHeroic: Wears blue and has blue hair, and is unambigiously a good guy.
* {{Deconstruction}}: Of the IdealHero seen in many MonsSeries, especially in ''Franchise/{{Pokemon}}''. The setting of ''Monster Crown'' is a fair bit darker than most monster-catchers, with Gangsters and Thugs terrorizing the streets while the island is recovering from a traumatic war with many casualties. His idealistic personally would fit more in a ''Pokémon'' game than this one, which when combined with his unintentional destruction makes much of the populace, King Mau included, weary of him. It is {{Reconstructed}} in that he isn't a total blind idealist while still doing a lot of good for the island. [[spoiler:Helps that his route is considered to be the game's GoldenEnding.]]
* CurtainsMatchTheWindow: Matching blue hair and eyes.
* {{Determinator}}: Practically nothing will stop him from helping others. [[spoiler: After the player completes the main story on the Gangster route, he will ruthlessly pursuit and fight the player with whatever monsters he can get his hands on. It doesn't matter where you are, or how fast you run, he ''will'' battle you and try to take you down.]]
* DragonRider: Sometimes rides on his Omozon, a dragon-like Monster, to get out of sticky situations.
* FriendlessBackground: He had no friends or family to turn to prior to meeting Omozon. He gradually befriends the player over the course of the story. [[spoiler: Omozon ultimately dies no matter what route you take. However, in the David route's ending, he is adopted into your family.]]
* HappilyAdopted: [[spoiler: In the David route ending, he is taken in by Issac and helps around the farm, recovering both physically and mentally.]]
* HeroAntagonist: [[spoiler: Becomes this in the Gansgter route, as he pursues you for what you did to gain power.]]
* HeroInsurance: Averted. A big reason why he's a HeroWithBadPublicity is because of the destruction he and Omozon (unintentionally) cause, leading some to believe that he's a ruffian who uses idealism as an excuse for his actions.
* HeroWithBadPublicity: As mentioned above, he doesn't have the best publicity in Crown Island. Damages aside, his idealistic view in the cynical world of ''Monster Crown'' makes him stick out like a sore thumb to some, who believe that he's a naive {{Manchild}}.
* IdealHero: David genuinely believes that a few good people willing to fight for humanity can save the world, no matter the struggle.
* InterspeciesFriendship: Is best friends with his Omozon, who comes to his aid several times. However, he doesn't keep him by his side all the time, preferring for him to be as free as possible and only calling upon him when needed.
* OnlyFriend: Considers Omozon to be his one and only friend. [[spoiler: [[YankTheDogsChain And then he dies]]. Can be made even worse if you end up going the Gangster route.]]
* NiceGuy: Despite what Beth and the others might think, David has no ulterior motives. He's a genuinely nice guy who believes in the good of people and wants to help where he can.
* NotSoDifferentRemark: In the [[spoiler: Gangster]] route, David uses the actual words "not so different" when comparing them with Beth, stating that the latter wants to ruin lives and control the world with raw power while [[spoiler: Aber]] plans to do so with lies.
* ThisIsUnforgivable: At the end of the [[spoiler: Gangster]] route, after the player [[spoiler: kills both Aber and Beth and makes a pact with Worship]], David vows that not even death will stop him from hunting you down and punishing you for your actions.
* WasItAllALie: If the player takes the [[spoiler:Gangster]] route, David wonders what happened to the person that once fought by his side, and asks if you were just using him in order to gain power.
* YouGottaHaveBlueHair: Literally! It's even complete with [[CurtainsMatchTheWindow matching]] blue eyes as well.
[[/folder]]
[[folder:Beth]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bethmc.png]]
[[caption-width-right:150:[[SarcasmMode Seems like a nice young lady.]]]]

-> ''"Money, power... it's what everyone wants. [[EvilCannotComprehendGood Even you, David]]."''

The main antagonist of the game. A ruthless, power-hungry lady who seeks to revive the Philosopher Kings in order to wield their tremendous power.
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* AbusiveOffspring: [[spoiler: Is revealed to be this when it turns out that Bant is her father, whom was transformed into a monster. And it's not like she's unaware of their relationship either, since it's implied in the Gangster ending that Beth knows that Bant is her father.]]
* BadBoss: Not only does she treat her thug underlings as disposable and mock them for taking payments from her right in front of them, but she also abuses Bant both physically and mentally. [[spoiler: Even though he's [[AbusiveOffspring her (transformed) father]]]].
* BadPeopleAbuseAnimals: As mentioned above, she treats her SignatureMon Bant like garbage, berating him for the slightest mistakes.
* BigBad: Of the main story of ''Monster Crown''. ​[[spoiler: She turns out to be an UnwittingPawn to the [[GreaterScopeVillain Philosopher Kings]], however.]]
* CurtainsMatchTheWindow: Her eyes and hair are both red.
* DarkAndTroubledPast / FreudianExcuse: [[spoiler: She was the daughter of one of Greed's generals, who was later [[BalefulPolymorph transformed]] into Bant. Greed did not stop there; he stunted Beth's growth and psychologically manipulated her throughout much of her life, grooming her into the SocialDarwinist she is today so that she'd be motivated to revive him and his brothers.]]
* EvilCannotComprehendGood: She is utterly baffled by David, who strives to be a force of good in the cynical world of ''Monster Crown'', and is convinced that he's being paid by some third party to do good instead of being genuinely altruistic.
* EvilRedhead: One of her distinguishing traits is her bright red hair.
* GodhoodSeeker: The main reason behind her desire to revive the Philosopher Kings is to wield their immense, god-like power.
* GottaCatchEmAll: She needs to obtain the four Super-Elements in order to summon the Philosopher Kings.
* HopelessBossFight: When you first encounter her in Crossroads Town, she has Bant fight you and execute a TotalPartyKill on your team.
* HorseOfADifferentColor: In addition to fighting for her, Bant also serves as her mount.
* ObviouslyEvil: Let's see. [[RedEyesTakeWarning Red eyes]] and [[EvilRedhead hair]]? Check. Long, disheveled hair? Check. Hulking, demonic-looking SignatureMon? Check.
* OlderThanTheyLook: She's in her 30s, but has the body of a pre-teen girl. [[spoiler: This is because Greed stunted her physical (and possibly mental) growth, as part of his campaign of grooming her into the Philosopher Kings' UnwittingPawn.]]
* RedEyesTakeWarning: Official artwork gives her bright red eyes, signifying her immorality. Additionally, her wiki portrait made by Ahab Studios (pictured above) gives her a [[GlowingEyesOfDoom glowing]] red eye.
* RedIsViolent: Has a primarily red color scheme, and is a SocialDarwinist who strives to kill off the weak and obtain as much power as she can.
* SeeksAnothersResurrection: She seeks the resurrection of the Philospher Kings in order to wield their tremendous power.
* SignatureMon: Bant, a hulking, reptillian mon who serves as both her muscle and her [[HorseOfADifferentColor method of transportation]]. [[spoiler: He also happens to be her father, transformed into a monster by Greed.]]
* SocialDarwinist: Beth is fully convinced that wealth and power are the only things that matter in this world, even openly insulting her underlings for accepting her payments.
* StrongFamilyResemblance: [[spoiler: Her transformation at the end of the game sees her growing horns and claws that strongly resemble Bant's, who is revealed to be her father on the Gangster route. Additionally, her hair is a similar color to Bant's horns.]]
* TransformationHorror: [[spoiler: By the end of the game, regardless of the route, Beth's lust for power has corrupted her into a sharp-fanged monster, and on the Gangster route she is fought directly instead of her relying on Bant.]]
* UncattyResemblance: Her hair is a similar color to Bant's horns. [[spoiler: Additionally, she grows horns and claws similar to Bant's during her TransformationHorror at the end of the game.]]
* UnwittingPawn: [[spoiler:Ultimately turns out to be this for the Philosopher Kings. While they did promise her a portion of their immense power, it's highly likely that these promises were false, especially since Worship mentions that he needed to [[HumanSacrifice feed a powerful soul like Beth's]] to the abyss to revive Father.]]
* WhatHappenedToTheMouse: In the game's opening cutscene, she's seen with a Canite and a Lifra while searching for Bant. They are never brought up again.
[[/folder]]
[[folder:Aber '''(UNMARKED SPOILERS)''']]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/abermc.png]]

->''"Even in this world, with new kings, and a brand-new, sickly-sweet beautiful day... people still know what it's like to have fear, David, Fear of the future. Fear of the dull sadness that they know waits for them around the corner..."''

The enigmatic leader of the Gangsters. He's a bit more than he seems at first glance.
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* AffablyEvil: He's nothing but polite to you and David, even if you choose to oppose him.
* AllThereInTheScript: A lot of his lore, such as his former DeathSeeker tendencies and how he got his Owmbra, were revealed by the developers in the official Discord server.
* AntiVillain: Type III with hints of Type IV. He oversees the Gangsters and all their horrible activities, but he does genuinely want to make the world a better place by establishing a more peaceful status quo.
* ChekhovMIA: Turns out to be King Mau's brother, who was presumed dead following the war.
* DeathSeeker: After he faked his death in the war, Aber felt empty afterwards, and considered taking his own life.
* TheDon: Leads the antagonistic Gangsters.
* {{Irony}}: He's killed off by you in his route, while you befriend him in David's route.
* HazyFeelTurn: At the end of David's route, you and him become on good terms and he welcomes you in his office anytime. However, he still oversees the Gangsters and all their terrible activities.
* KilledOffForReal: If you take the Gangster route, you kill him in a bid for more power.
* LastOfHisKind: According to the developers, his Owmbra is the last known original Owmbra that hasn't fused with any other monster.
* SignatureMon: He has an Owmbra in his main office, though it's never seen fighting. According to the developers, it's [[LastOfHisKind the only Owmbra that hasn't attached itself to a Gallante (or any other monster) left]].
* ReallyRoyaltyReveal: In the David route, it's learned after beating the Final Boss that Aber is King Mau's presumed-dead brother.
* TheUnfought: Never fought directly, regardless of route. [[spoiler: On the Gangster route, you kill him before he can lift a finger.]]
* WalkingSpoiler: It's hard to talk about him without spoiling both endings.
[[/folder]]
[[folder:Ivan]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/ivanmc.png]]

-> ''"You seem like a nice person - most people say I should just go back home, that I'm foolish for trying to become a tamer. ...The truth is... I can never go back home... maybe I was never home."''

A young tamer who is encountered at the Wetland Province's camp with his partner Salilisk, who is an [[OlympusMons Enigma Beast]]. If you listen to his story, he'll give you an egg containing another Salilisk.
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* AbusiveParents: His father regularly abused him (and later Salilisk), and his mother didn't do anything about it. Their abuse was the primary motivation behind him running away with Salilisk.
* AntiFrustrationFeatures: He was added as an alternative method of obtaining Salilisk's egg, which can only otherwise be found after [[spoiler: tracking down and defeating Lucifer, and even then it's not guaranteed that the egg it gives you will be Salilisk's.]]
* ChildProdigy: He is only 9 years old, younger than even the Player, who's youth is unusual for a Monster Tamer. Despite this, he owns and trains a powerful Salilisk.
* HorseOfADifferentColor: Official art shows him riding his Salilisk, with the monster using its extra limbs to keep him steady.
* InterspeciesFriendship: He has a strong bond with his Salilisk, to the point where he considers him to be his brother.
* LikeBrotherAndSister: Him and his Salilisk.
* OnlyTheChosenMayRide: A variation. Salilisk is one of the "Enigma Beasts", special Monsters which cannot be found naturally. Under normal circumstances, the only way to obtain these monsters is through receiving an egg from the titanic beast known as [[spoiler: Lucifer]]. The egg containing Salilisk was likely sent to him by said beast because of what he was going through at the time.
* OlympusMons: His partner is a Salilisk, which is considered to be one of the three "Enigma Beasts", alongside Omozon and Gyn.
* TheRunaway: Of the "Abusive Runaway" type. After his father tried to shoot Salilisk, it wounded him before the two ran away.
* ShrinkingViolet: Is quite shy when you meet him.
* UncertainDoom: His father was grievously wounded by Salilisk after he tried to shoot it, though it's unclear as to whether he died from his wounds or not.
[[/folder]]
[[folder:The New Kings]]
-> ''"We are not kings. We will be... Messiahs."''

Following the defeat of the tyrannical Philosopher Kings, three of the revolution's heroes took up the duty of ruling over Crown Island. These rulers are King Tenna of the Humanism Kingdom, [[SheIsTheKing King Dania]] of the Empathy Kingdom, and King Mau of the Charity Kingdom.
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* ActionGirl: Dania was a hero of the war, and now oversees the Empathy Kingdom.
* FounderOfTheKingdom: They created the modern-day kingdoms of Crown Island.
* TheGoodKing: All three are benevolent rulers, in stark contrast to their predecessors.
* MrExposition: King Tenna recounts the war from twenty years ago to the player.
* NiceGuy: Tenna is very jovial and friendly, in contrast to his more serious co-rulers.
* OfferedTheCrown: Because of their actions in the war, all three rulers were offered the opportunity to become king.
* RetiredBadass: They were all heroes in the war.
* SheIsTheKing: Dania still has "King" as her title, despite being a woman.
* SignatureMon:
** King Tenna owns a pair of unique Primigon, characterized by their [[RealMenWearPink pink color schemes]], horns, and greater strength in comparison to the average Primigon. The player can obtain one of them by typing the code "KINGPRIM" at the farm's code box.
** King Dania owns a senior Ix, who is happy to spar with you.
* TheStoic: King Mau is described as having a very serious demeanor, likely due to the trauma he suffered during the war.
[[/folder]]
[[folder:The Thugs]]
Beth's underlings, whom she pays to do her dirty work.
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* GreenAndMean: A bunch of criminals who wear green.
* KnifeNut: They're shown wielding knifes in their battle sprites.
* OnlyInItForTheMoney: They work for Beth because she pays them, a fact that that she mocks them for.
* SignatureMon: They tend to use Saliskipper.
* ThoseTwoBadGuys: You encounter a pair of cave-squatting thugs at a few points throughout the game. [[spoiler: After being defeated at the Charity Castle, they decide to give up crime for good.]]
[[/folder]]
[[folder:The Gangsters]]
A shady group of criminals who rule Crown Island's underworld. They're a lot more organized and refined than the thugs.
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* AffablyEvil: Even when they're against you, they're still relatively polite.
* BrooklynRage: Their dialogue is written in a way that make them come off as having a thick [[UsefulNotes/AmericanAccents New York accent]], and they're quick to draw fire on those that go against them.
* EvilVersusEvil: The major route split is whether to ally with the Gangsters or David. They're definitely not a positive force in the world, but are more realistic about creating an organization that can maintain a "peaceful" status quo, and recognizes that Beth's tirade will topple it with disastrous consequences.
* TheGunslinger: They're shown wielding guns in their battle sprites. [[spoiler: Even after you defeat their monsters on the David route, they take you and him hostage by pointing guns at you.]]
* TheMafia: They're never outright called one, but they embody many mafia stereotypes.
* NeighborhoodFriendlyGangsters: They try to come off as this, running Nio Kio's casino and hotel as well as contributing to the local economy.
* NiceHat: They all wear neat fedoras.
* SignatureMon: Crawkadaga is their mon of choice.
* SillyRabbitIdealismIsForKids: They believe that David's idealism is a result of him being a naive {{Manchild}}.
[[/folder]]
[[folder:The Chief Tamers]]
-> ''"Looking to increase your tamer certification, I bet? Ready to take me on?"''
-->-- '''Most of the unnamed tamers'''

The best tamers in their respective areas. Beating them is necessary to raise the game's level {{Cap}}. They also reward otherwise hard-to-get monsters upon defeat. The named Chief Tamers are Jasper (Mill Town), Devon (Crossroads Town), Rodney (Frobec), and Vyrnia (Empathy Kingdom).
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* AccidentalMurder: Rodney's Gridag accidentally killed a Plumo during a friendly match.
* ChildProdigy: Rodney is even younger than the player, yet he's the chief tamer of Frobec.
* DefeatMeansPlayable: Upon defeating a chief tamer, they'll give you one of their monsters as a reward. Many of these monsters won't become available until late- or post-game otherwise, such as Migma and Juveneel.
* DragonTamer: Vyrnia describes herself as this, and she owns a bunch of draconic monsters. Before helping you hatch the Dream Egg, she decides to test you to see if you're worthy of the powerful monster within by quizzing you on what type of monster is the best. [[spoiler: The answer is "Dragons!".]]
* FlatCharacter: Outside of Jasper and Vyrnia, the chief tamers have very little characterization.
* FluffyTamer: All of them have rather uncommon monsters, but special mention goes to Vyrnia. She owns a Migma, which is described as the southern equivalent to the Epheal, which are malicious monsters that stalk and kill humans for kicks. It can be inferred from their notebook entry that Migma displays similar behavior.
* FriendToBugs: All of Devon's monsters are based off of bugs, with the exception of Cobreo. Guess which one he gives you upon defeat?
* {{Greed}}: Jasper controls pretty much the entirety of Mill Town's economy, leaving the residents with barely enough to get by. He seeks to control the local mining operation in order to become even richer.
* MeaningfulName:
** Jasper is an impure variety of silica that's considered to be a semiprecious stone. Fitting for someone who's trying to take over the local mining operations.
** Vyrnia's name is derived from Vyrn, a draconic vine monster that she owns.
* SignatureMon: With the exception of Jasper, they all have one walking alongside them in the overworld. However, given that it's his highest level monster, it can be inferred that Crisa is his signature monster.
* StarterVillain: Jasper is the first villain you fight, attacking you in a rage when you oppose his goals of taking over Mill Town's mining deal.
* TemptingFate: While helping you hatch the Dream Egg containing Gyn, Vyrnia decides to take it outside so that the monster doesn't destroy her house. Shortly after Gyn hatches outside, it sends a fireball straight to her house, burning it down.
* TooDumbToLive: After being defeated by you in battle, Jasper attempts to flee to the ocean via a rowboat despite his son's warnings. Shortly after, he's taken under by an Epheal.
* UncattyResemblance: A variation. Vyrnia's name is derived from Vyrn, one of the monsters she owns.
* WeHardlyKnewYe: Jasper dies shortly after you fight him, as he's dragged underwater by an Epheal.
[[/folder]]
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!!Others
Due to the nature of these characters, '''all spoilers will be ''UNMARKED'' in this section'''!
[[folder:The Philosopher Kings]]
[[quoteright:202:https://static.tvtropes.org/pmwiki/pub/images/philosopherking.png]]
[[caption-width-right:202:The battle sprite used for all three Philosopher Kings.]]
Three tyrannical, magically-gifted kings who are known as Greed, Torture, and Worship. Prior to the beginning of the game, they ruled over Crown Island with iron fists, but were overthrown in a rebellion lead by Issac and the three heroes who would become the new kings. Though they were presumed dead, they fled to the southern island known only as "{{Hell}}", and serve as the post-game's bosses.
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!!In General
* AmbiguouslyHuman: While it's abundantly clear that the Philosopher Kings are ''not'' human in the present day, it's unclear as to whether they were human during their reign of terror, transforming just before or after the war ended, or were always monstrous.
* TheCaligula: Oh yes. They were described as tyrants who ruled with fear and little regard to Crown Island's citizens, eventually leading to a rebellion.
* DamageSpongeBoss: They have absurdly high HP and levels, and while they can deal decent damage they're easily put down by the Infection status (which can easily be spread by moves such as Toxin Storm or Rot Burst) and/or a FixedDamageAttack that also lowers stats like Soul Stealer or Miasma (the latter of which also has a high chance of Infection). Even moreso if you bred monsters to have high stats, as they won't be able to make much of a dent even if they're underleveled.
* DarkIsEvil: Their battle sprites are almost entirely an inky black, and they are very definitely ''not'' good guys.
* DealWithTheDevil: They promised to let Beth use their immense magical power in exchange for their revival.
* EvilCounterpart: To the modern-day kings. Their names are the opposite of the modern-day Kingdoms; Greed is the opposite of Charity, Torture is the opposite of Humanism, and Worship is the opposite of Empathy.
* FallenAngel: Their ragged wings and dark color schemes give them this look.
* GreaterScopeVillain: They are revealed to have been manipulating Beth from the start, promising her power in exchange for their return. Worship was the one who was directly speaking to her, while Greed is heavily implied to have stunted her physical growth, as well as transformed her father into Bant. And that's not including the aftershocks their reign of terror had on the modern day.
* HauntedCastle: All three of them reside in Dark Castles at the bottom of Hell. These castles are crawling with monsters, many of which require Demon Pacts to tame.
* InterfaceScrew: During their pre-battle cutscenes, the screen will violently glitch, especially when they're using their powers. This persists during the fight with Thirst.
* MakerOfMonsters: They created the Domigon species from ordinary lizards to serve as soldiers, and are implied to have created the demonic Buetarius as well.
* ObviouslyEvil: Even putting aside their battle sprites, they all have dark, tattered robes with [[FaceFramedInShadow hidden faces]], ProphetEyes, and live in giant, dark, brooding castles. Not to mention that said castles are ''littered'' with demonic monsters.
* PaletteSwap: They all share the same overworld sprites, just recolored.
* ThePhilosopherKing: Subverted, despite their collective titles. Though they wield immense magical power, they are a trio of insane, tyrannical rulers.
* PostEndGameContent: They are at the center of the post-game, and defeating them is required to see one of the true endings.
* SaltSolution: They know Salt the Wound, which does double damage to a Wounded monster. They also have the SecretArt King's Force, which is almost guaranteed to inflict Wounded, letting them do titanic damage with Salt the Wound.
* SecretArt: As mentioned above, all three are the only entities in-game to have the move King's Force, which has a 90% chance to inflict Wounded.
* SiblingsInCrime: All three of them are brothers.
!!Greed
[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/mcgreed.png]]

-> ''"While my older brother thinks you have potential... I know there can only be one true king... and... IT WILL BE ME."''

One of the three Philosopher Kings. Heavily implied to be the king Issac defeated, as well as the one who transformed Beth's father into Bant.
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* BalefulPolymorph: He transformed his best general, who is heavily implied to be Beth's father, into the monster that would become known as Bant.
* GracefulLoser: Takes his loss surprisingly well, noting that he's gotten bored of this world and that it's now the player's before fading away.
* GreaterScopeVillain: Could be seen as this even moreso than his brothers. Not only did he create Bant, Beth's SignatureMon, but it's also implied that he stunted her growth and psychologically manipulated her into becoming the SocialDarwinist she is in the modern day.
* {{Greed}}: Despite that literally being his name, he doesn't show too many avaricious traits, apart from maybe seeing himself as the one true king.
* GreenAndMean: His overworld sprite is a sickly green.
* MakerOfMonsters: He created Pursuit while experimenting with dark powers. It can be fought in the crypts beneath the Charity Kingdom as a BonusBoss. He also transformed his best general into Bant.
* OnlySaneByComparison: He's the most mentally stable of his brothers, and seems to have a point about being the most fit to rule out of the three. Doesn't make him any less of an insane megalomaniac.

!!Torture
[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/torturemc.png]]

-> ''"Your flesh will turn black, your blood will turn to fire, and only once your soul has turned BLACK and you return to the animal... the Monster you are... will you be allowed to die."''

The second of the three Philosopher Kings. He revels in the suffering of others, as evidenced by the multiple Agony pinned to his walls, as well as the fact that he houses [[MadDoctor Surgus]] and its [[BodyHorror Vivisek]] in his castle. In the past, his castle was the first to be sieged in the rebellion.
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* BrightIsNotGood: His overworld sprite has the brightest color scheme of his brothers, and he is arguably the most irredeemable of the three, actively reveling in suffering.
* ColdBloodedTorture: It's in the name, after all. In addition to using [[AndIMustScream Agony]] as wall decorations, he tries to mentally torture the player by conjuring an illusion of their mother, only to torture and kill it. Not to mention what he promises he'll do to the player character if they lose, as detailed in his quote above.
* FlatCharacter: Compared to his brothers, he doesn't have nearly as much characterization or involvement in the story. All we know is that he's a sadist, he hates humanity, (possibly) created [[MadDoctor Surgus]], and was the first to have his castle sieged.
* IronMaiden: He has some surrounding his throne, and they rapidly open and close during his InterfaceScrew. They disappear upon his defeat.
* MakerOfMonsters: Surgus's notebook entry implies that he was the one who preyed on its soul, warping it into the sadistic MadDoctor it is today.
* MisanthropeSupreme: He states that he despises humanity when you first enter his room, hence why he has no issues torturing people.
* {{Sadist}}: Loves to make others suffer.
!!Worship
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/worship.png]]

-> ''"[[AGodIAmNot We are not the gods here]]. Pale imitations of a god long gone. The true path is through Him... Father..."''

The final of the three Philosopher Kings. He seems to be the eldest of the brothers, and in turn their leader. His main goal is to summon his "Father", a god-like being from another world.
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* AGodIAmNot: As seen in his quote, he does not consider himself nor his brothers to be gods, viewing Father as the one true god.
* AlienBlood: Bleeds black when you defeat him.
* TheFundamentalist: Right before your battle with Thirst, he says that anyone who doesn't worship Father has no place in his world.
* TheManBehindTheMan: The most responsible for influencing Beth in the modern day.
* PurpleIsPowerful: His overworld sprite is purple, and he's the most powerful of the Philosopher Kings.
* SeeksAnothersResurrection: He cares less about ruling and more about bringing his Father back.
* SequentialBoss: He sics Thirst, a creation of his Father, at you before fighting you proper.
* TheSvengali: While Greed manipulated her in the past, it's Worship who was guiding her decisions in the present. He's also the one to appear from the portal in the Charity Kingdom's castle.
* TrueFinalBoss: He's the final boss of the postgame, and a pivotal decision on the Gangster route depends on whether you let him go or kill him for the throne.
* WorthyOpponent: Downplayed. He recognizes the player as the next Messiah, though he still believes that they have no place in his world due to them rejecting Father. Fittingly, Deuvul are abundant in his castle, which are said to descend when the new Messiah arrives.
[[/folder]]
[[folder:"The Mask"]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/mcmask_9.png]]
[[caption-width-right:150:[[labelnote:Click here to see what monsters it transforms look like]][[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/mctragedy_3.png]][[/labelnote]]]]
A strange entity that resembles a comedy mask, found residing in a theatre north of Worship's castle. When fought, it constantly defends and bides its power, before transforming the monster it's fighting into a tragedy mask after four turns. It's only known as [[MyNameIsQuestionMarks ????]] in-game.
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* AnimateInanimateObject: Appears to be a living comedy mask.
* TheAssimilator: After four turns, it will finally unleash its attack, which turns your monster into a mask that resembles it, just with a sad expression.
* GiantSpaceFleaFromNowhere: Its existence is never hinted at, before or after you fight it.
* MyNameIsQuestionMarks: Its name is just four question marks. The name used for the folder is conjecture commonly used by fans and a few developers.
* SaveScumming: The game outright encourages you to do this before fighting it via a warning if you don't want your monsters to be permanently turned into masks.
* WhiteMaskOfDoom: It ''is'' one, and transforms your monsters into these.
[[/folder]]
[[folder:Mother]]
-> ''"Behold! Yet another of Her children walks the Earth!"''

A deity who created the Monsters, and is worshipped by some humans.
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* GodIsGood: Several [=NPCs=] worship Her, and She's painted in a positive light. Meanwhile, the villainous Philosopher Kings seem to oppose Her.
* TheGhost: Never seen in-game.
* TheMaker: Of monsterkind.
[[/folder]]
[[folder:Father]]
Another creation deity whom the Philosopher Kings worship. Not much is known about Him, but it's implied that He created at least some of the demonic Monsters.
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* AmbiguouslyEvil: While he's worshipped by the [[TheCaligula Philosopher Kings]], it's unclear as to whether he's actually evil. He ''might'' have created some of the demons seen throughout the game, but it's unconfirmed. The one thing confirmed to be His creation, Thirst, is a vicious monster made of pure darkness. It doesn't help that the player turns into a demonic Monster when they absorb His power.
* TheAntiGod: Implied to be in opposition to, and just as powerful as, the Mother.
* TheGhost: Also never seen in-game, though unlike Mother, a fragment of Him (or at least His power) is shown in the form of Thirst.
* MakerOfMonsters: Implied to have created many of the demonic Monsters.
[[/folder]]
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