Follow TV Tropes

Following

Characters / Monster Hunter Fourth Generation Monsters

Go To

Monsters that premiered in the fourth generation of games (Monster Hunter 4, Monster Hunter 4 Ultimate, Monster Hunter Generations, and Monster Hunter Generations Ultimate). Japanese names are noted in italics; if the English name is identical to the Japanese or is an accurate translation, the Japanese will not be listed.

Main Index | Civilization | Hunters | Main Series Monsters | First Generation Monsters (Fatalis) | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters (World & Iceborne | Rise & Sunbreak) | Frontier Monsters | Online Monsters


    open/close all folders 

Herbivores

    Larinoth 

Larinoth (Rimosetosu)

https://static.tvtropes.org/pmwiki/pub/images/mhgen_larinoth_render_001.png

Appearances:
Generations, Generations Ultimate

Sauropod-like monsters introduced in Generations. They are the largest Herbivores in the series, and are well known for a unique sound they produce.


  • Fake Ultimate Mook: Its size does nothing to mitigate its weakness.
  • Gentle Giant: They tower over some boss monsters, but are otherwise harmless unless attacked.
  • Meaningful Name: Its name comes from larynx (also known as the "voice box"), and it has a unique sound-producing organ.

    Moofah 

Moofah

https://static.tvtropes.org/pmwiki/pub/images/mhgen_moofah_render_001.png

Appearances:
Generations, Generations Ultimate

Sheep/alpaca-like monsters introduced in Generations. They are employed in Bherna Village as pack mules, and smaller ones can be raised as household pets. Wild ones can be sheared with cutting weapons, allowing hunters to gain their fur without killing them.


  • Cruelty Is the Only Option: The only way to get some of the wild Moofahs' drops is to attack them with cutting weapons. You don't have to actually kill the Moofah, but it's still a bit harsh that you have to hit it like you would any other small monster, especially since you encounter the domesticated type of Moofah first.
  • Eyes Out of Sight: Their eyes are always concealed by their wool.
  • Moveset Clone: A non-combat example — Moofy the baby Moofah is functionally identical to a Poogie, in that you can pet her, carry her, dress her up (albeit with a different series of outfits), and have her give your Palicoes a ride in town.
  • Ridiculously Cute Critter: There's a baby Moofah in Bherna Village that you can pet and bring into your house, similar to Poogies in other villages.
  • Video Game Caring Potential:
    • The domesticated Moofahs in Bherna Village can be petted until they grow extra-affectionate for you. Petting a Moofah also gets you one of their fleeceballs, but it only works once between quests.
    • You encounter Moofy the baby Moofah by the Bherna Village market, but if you pet her correctly, she'll come live with you.

Neopterons

    Konchu 

Konchu (Kunchu)

https://static.tvtropes.org/pmwiki/pub/images/rsz_l_5205fe0ed07eb_3800.png

Appearances:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate

A new type of Neopteron introduced in Monster Hunter 4, Konchu are pill bug-like monsters. Unlike most other small Neopterons, Konchu don't break into pieces once killed by something other than poison, and can be carved for materials.


  • Armor Is Useless: Their shells can only block one hit before the Konchu is left vulnerable. It's also useless against their predator the Yian Kut-Ku, who just swallows them whole.
  • Improvised Armour: Konchu can attach themselves to larger monsters, deflecting any attacks that hit them. They're said to be using their fangs to leech blood from the large monster while doing so.
  • Rolling Attack: They curl up into a ball to attack and defend. They can even steer while rolling.
  • Stone Wall: Konchu have fairly strong defenses when standing upright or latching onto a larger monster, having a tough shell that can deflect most attacks. However, their attacks are weak, and they can be rendered vulnerable after blocking an attack, limiting their offensive capabilities.
  • Wall Crawl: Like Altaroth, Konchu can also climb on walls.
  • Weaksauce Weakness: The Konchu's shell can deflect nearly any attack, but the impact leaves them exposed afterward. The easiest way for most weapons to kill a Konchu is to kick it first, since the kick can never be deflected.
  • Zerg Rush: They tend to rush enemies in a swarm.

    Seltas 

Seltas (Alseltas) (variant: Desert Seltas) / Seltas Queen (Generseltas) (variant: Desert Seltas Queen)

Piercing Beetle (Axe Beetle) / Heavy Beetle (Cannon Beetle)

https://static.tvtropes.org/pmwiki/pub/images/rsz_generu_4416.png
Desert Seltas 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Desert subspecies:
4 Ultimate

The second true Neopteron bosses in the series, following up the Vespoid Queen. The male Seltas is a large flying insect while the female Seltas Queen is a scorpion-like behemoth. The female uses pheromones to control the male. 4 Ultimate introduces a desert-dwelling subspecies for both of them.


  • Bad Boss:
    • The Seltas Queen does not treat the Seltas very well. Not only does she forcefully subjugate the male using pheromones and her tail, if she gets hungry, she'll eat him.
    • The Desert Seltas Queen can shoot the male forward at high speeds, dealing huge damage to hunters, but causing the Desert Seltas to shatter into pieces when he runs into a wall. Fortunately for her, she can always summon a new Desert Seltas ally at will.
  • Beware My Stinger Tail: The Seltas Queen has a a long pincer tail that she uses to capture Seltas and attack hunters.
  • Big Creepy-Crawlies: Seltas is about the size of a small car while the Seltas Queen is as big as a tank.
  • Bizarre Sexual Dimorphism: The male Seltas is a large flying insect while the female Seltas Queen looks like a giant scorpion.
  • Combining Mecha: Played with. While not mechanical in any sense, its machine-like aesthetic, mechanical noises and the ability to become stronger by fusing with its male counterpart make the Queen appear like a mecha villain from a Super Robot anime. The armor sets you can make out of the creatures even visually lampshade this (see the Shout Out page).
  • Dual Boss: While Seltas can be fought by itself, the Seltas Queen will always fight with her male counterpart supporting her.
  • Enemy Summoner: Seltas will spawn endlessly in hunts against a Seltas Queen. The Desert Seltas Queen can just pull a Desert Seltas out of the ground if she shattered one.
  • Fastball Special: The Desert Seltas Queen can fire her water blast at the Desert Seltas at point blank range, launching him at high speeds. This causes the Desert Seltas to shatter when he hits a wall or the ground.
  • Flight: Seltas is a very capable flier that can even lift its female counterpart into the air for short periods.
  • Fragile Speedster: The male Seltas is pretty quick, but it's rather fragile for a boss monster.
  • Grievous Harm with a Body: If you do not escape from her pin attack fast enough, the Desert Queen will use you as ammunition for the missile attack. Fortunately, you will not splatter like the Seltas does, but it's still gonna hurt.
  • Japanese Beetle Brothers: Seltas has one large horn like a Rhinoceros Beetle, while Desert Seltas has two horns like a Stag Beetle.
  • Lightning Bruiser: When the Seltas and the Seltas Queen fuse together, you get a monster that is powerful, durable, and fast.
  • Making a Splash: The Seltas Queen can fire blasts of water from her mouth. The windup leaves her momentarily vulnerable, but the blasts hurt, and come out with so much force that the massive Seltas Queen is sent skidding backward. The regular Seltas can also do this, but its water blasts inflict Defense Down instead.
  • Metronomic Man Mashing: The Seltas Queen kills the Seltas by grabbing him with her tail and smashing him on the ground multiple times before eating him.
  • Mighty Glacier: The Seltas Queen is very sturdy and has some powerful attacks, but she's pretty slow by herself.
  • Mind Rape: Once the Seltas the Queen summons gets close enough to her, she'll inject him with a special pheromone that effectively makes him a meat puppet once latched to the Queen.
  • Monstrous Cannibalism: Seltas Queen is perfectly willing to kill and eat the Seltas accompanying her should she get low on stamina.
  • More Deadly Than the Male: The female is definitely the more dangerous monster in this pairing by herself. On the other hand, she's much less threatening without the support of her Seltas minion.
  • Not Enough to Bury: The Desert Seltas will shatter into pieces if the Queen launches him. Since there's No Body Left Behind, the Queen can just pull another Desert Seltas out of the ground instead of having to wait for another one to spawn.
  • Pintsized Powerhouse: Seltas is by no means small, but compared to the Seltas Queen, it's clear there's a huge difference in weight. That won't stop it from actually lifting her into the air for a while.
  • Rare Random Drop: Seltas Queen has, in 4 Ultimate, S.Queen Extract in Low Rank, S.Queen Concentrate in High Rank, and D.S.Queen Extract in G Rank. Generations and Generations Ultimate skip S.Queen Concentrate.
  • Status Infliction Attack:
    • When it's by itself, the globs the Seltas shoots will lower the defense of anyone it hits. If it's paired with a Seltas Queen, they instead empty your stamina gauge. As a Seltas will pair and unpair with his Queen occasionally during the battle, the hunter has to be prepared to deal with both.
    • The Seltas Queen can cause the Soiled status with her pheromones, and is guaranteed to stun anyone that gets hit by her water blast.
    • The Desert Seltas can inflict Paralysis with the globs it launches. Unlike the regular Seltas, this doesn't change if he's paired with a Desert Seltas Queen, presumably because there's not much he could inflict that's worse than paralyzing a hunter for the Queen to smash.
  • Tank Goodness/Spider Tank: The Seltas Queen has a tank motif in her design, with her huge, bulky body and her water cannon, which is fired like a tank's cannon.
  • Tiny Guy, Huge Girl: The Seltas Queen is much larger than her mate.
  • Warm-Up Boss: The Seltas on his own is unlikely to cause much trouble for even a new player. Subverted with the Desert Seltas in G-rank, as while it may help players ease into G-rank, the quests it appears in also have a chance to spawn an Apex Rajang as an "intruder" monster.
  • Weaponized Exhaust: The Queen can generate damaging blasts of pheromone-laden steam from its abdominal vents, which it uses to summon male Seltas. Getting hit by this steam results in the Soiled status, which temporarily prevents a player from using most items.

    Ahtal-Ka 

Ahtal-Ka (Atral Ka)

Pavilion Mantis, Empress of Ruins

https://static.tvtropes.org/pmwiki/pub/images/mhxx_atoraru_ka_render_001.png
Empress's Throne/Ahtal-Neset 

Appearances:
Monster Hunter Generations Ultimate

Large, golden mantis-like monsters that build giant, mobile nests known as Empress's Thrones, also known as Ahtal-Nesets out of debris claimed from the cities and fortresses they raid. The third true Neopteron boss in the series, and the Final Boss of online mode in Generations Ultimate.


  • All Webbed Up: Can inflict webbed status. In later parts of the fight it will lay down long lines of silk that will not only inflict the webbed status when touched, but also trigger a catapult trap while you're immobilized.
  • Always Female: Not the species as a whole, but the ones found in Generations Ultimate are all female.
  • Attack Its Weak Point: The Empress's Throne/Ahtal-Neset has orange cocoons on its back that are vulnerable to damage. They can be accessed by destroying the mecha's orange toes, which makes it fall over and allows it to be boarded.
  • Bamboo Technology: The Empress's Throne is a Humongous Mecha built with nothing more than stolen fortifications and siege weapons, all held together by Ahtal-Ka’s web.
  • Big Creepy-Crawlies: It's about the size of a small car.
  • Build Like an Egyptian: Ahtal-Ka has a very prominent Egyptian motif. The monster's name sounds vaguely Egyptian, it has a structure like a pharaoh's headdress, its theme sounds Egyptian, it inhabits deserts, and its weapons refer to figures from Egyptian mythology.
  • Colossus Climb: The Empress's Throne/Ahtal-Neset can be climbed on to attack its weak points and gather materials.
  • Damage-Increasing Debuff: It can spray pheromones that inflict Defense Down.
  • The Dreaded: It's an Elder Dragon-level threat due to its mecha.
  • Final Boss: Of Generations Ultimate's online mode. It's notable for being the first Neopteron to be a final boss, and the third final boss that isn't an Elder Dragon, after Akantor and Ukanlos.
  • Foil: To Nakarkos. Both are final bosses that weaponize the remains of dead living beings, but contrast greatly in what they are, how they're fought, and how they live.
    • While Nakarkos fights by weaponizing the remains of various dead monsters that he slays, Ahtal-Ka instead weaponizes the remains of human civilizations that she finds.
    • Nakarkos is grouped within the Elder Dragons, powerful beasts associated with great danger and disaster, while Ahtal-Ka is grouped within Neopterons, insects associated with being little more than minor annoyances.
    • Nakarkos resides in the deep, wet Wyvern's End which hunters jump into from a cliff, Ahtal-Ka resides in the dry desert-like Forlorn Citadel where players go up to from an underground mine.
    • While every bit as powerful as one would imagined, Nakarkos is eventually revealed in battle to not be as supernatural as it seems, while Ahtal-Ka is soon revealed in battle to be far more than a simple bug.
    • Nakarkos has two long phases, while Ahtal-Ka has five relatively shorter phases.
  • Gadgeteer Genius: Being able to build giant mechanical monsters with nothing but webbing, leftover siege fortifications, and assorted detritus qualify them as this.
  • Glowing Eyes of Doom: Its eyes glow bright red when it's enraged.
  • Gold-Colored Superiority: It is by far the most dangerous Neopteron in the series and is a brilliant golden color.
  • Humongous Mecha: Utilizes a giant mechanical dragon made of debris in battle, called the Empress's Throne. The scariest part about it is that, despite already dwarfing Lao-Shan Lung in size, the one you fight in the game itself is still only half-finished. According to lore, had Ahtal-Ka managed to complete its throne, the end result would be three times the size it was when fought in game.
  • Impaled with Extreme Prejudice: One of Ahtal-Ka’s most effective weapons is everyone’s favorite monster-destroying harpoon, the Dragonator. She’s got quite the collection from her raids, and in the final phase, she can hurl THREE AT ONCE at you. Hope you’re good at dodging!
  • Improvised Weapon: It can attack hunters by swinging debris at them, and it can even build giant mechanical dragons with it.
  • It Can Think: It’s not just the smartest Neopteron, as there really isn’t much competition. It’s one of the most intelligent monsters period, taking tool use to an entirely new level.
  • Load-Bearing Boss: The Forlorn Citadel collapses once it dies.
  • Master of Threads: Ahtal-Ka puppeteers its surroundings and its mech with golden silk, and wisps of it can be seen throughout the fight.
  • Mighty Roar: Its roar is loud enough to immobilize hunters.
  • Mirror Boss: Just like the Hunter, Athal-Ka is a relatively small, weak creature that has nevertheless come to pose a massive threat through a combination of ingenuity and clever tool usage. It's most obvious in the final phase, where it fights by swinging around a weapon massive relative to its size, just like you've been doing all the time in the game.
  • One-Mantis Army: The Empress's Throne/Ahtal-Neset is cobbled together from the remains of fortifications that Ahtal-Ka stormed. At least one was occupied by a literal army.
  • Piñata Enemy: Ahtal-Ka materials sell for huge sums of money (11,000 zenny apiece at the least), while the Ahtal-Neset can be mined and gathered for high-value Charms, rare ores, and even Golden Eggs, and Ahtal-Ka is a fairly easy fight.
  • Pintsize Powerhouse: Ahtal-Ka is relatively tiny for an Elder Dragon-level threat (the smallest Final Boss in the series in fact), but it's on par with the strongest Elder Dragons, being able to use human technology as blunt weapons and summon a Humongous Mecha made of said technology.
  • Person of Mass Destruction: While Ahtal-Ka itself isn’t as destructive as, say, Fatalis, it’s the Empress's Throne/Ahtal-Neset that’s the real danger.
  • Purple Is Powerful: Ahtal-Ka has several purple markings on its body.
  • Rare Random Drop: Ahtal-Ka Alluring Gems.
  • Rolling Attack: In the final phase, Ahtal-Ka wields a giant waterwheel, which she occasionally rolls at you.
  • Sequential Boss: There are five phases in its fight. In the odd number phases, Ahtal-Ka herself is fought, while in the even number phases, its Humongous Mecha is fought.
  • Slaying Mantis: It's modeled after praying mantises, and it's been known to raid fortresses and defeat entire armies with the aid of its mecha.

  • Super-Strength: Ahtal-Ka can, with the help of her web, weaponize objects many times her size and weight.
  • Title Theme Drop: The title theme of Generations Ultimate plays in the final phase of her fight.
  • Weaksauce Weakness: Her spinning Dragonator Limit Break can be completely negated through the use of a Flash Bomb.

Bird Wyverns

Theropod Bird Wyverns

    Maccao / Great Maccao 

Maccao / Great Maccao (Dosmaccao)

https://static.tvtropes.org/pmwiki/pub/images/mhx_maccau_and_great_maccau_render_001.png

Appearances:
Monster Hunter Generations, Generations Ultimate

Introduced in Generations, these feathered Theropod Bird Wyverns have powerful legs and brightly colored plumage.


  • Achilles' Heel:
    • Great Maccao's abilities will become severely limited if you damage his tail, as he relies on it for both offense and movement.
    • Hitting him in mid-jump will topple him, allowing you to wail on him until he gets up.
  • Book Ends: It's the first boss in Generations. You will eventually fight Glavenus, the last monster in the single player campaign, in the exact same map. Both monsters also debuted in Generations, and have an ingame reward for defeating both for the first time.
  • Boxing Kangaroo: Were designed with this in mind.
  • Dirty Coward: Great Maccao rarely tries to help his pack escape from danger, and he would rather run from a fight than help his pack take down an enemy. Likewise, the Maccao would rather run from danger than fight alongside their leader, and will not come to his aid if he's low on health. This is in contrast to the Jaggis, who are a species of Fearless Fools prone to picking fights they can't win.
  • Evil Egg Eater: When it runs out of stamina, the Great Maccao would run off to a different area to chow down. And since it's such a coward, it doesn't attack live herbivores like other therapod bird wyverns. Instead it would often raid monster nests for the wyvern eggs.
  • Extremity Extremist: Most of the Great Maccao's attacks are kicks, with the occasional punch and tail slam.
  • Feathered Fiend: Raptor-based Bird Wyverns with feathers.
  • Flunky Boss: Great Maccao can call for reinforcements just like the other Theropod Bird Wyverns. It has no command over them, though.
  • Foil: To the Jaggi line. Both species consist of weak, non-elemental raptors led by a larger alpha male who serves as a Warm-Up Boss, but while the Jaggis are Fearless Fools, the Maccaos are Dirty Cowards.
  • Fragile Speedster: They move fast, but can't take much punishment.
  • Glass Cannon: Great Maccao has powerful attacks, but doesn't have a lot of health.
  • In a Single Bound: The Great Maccao can use its tail to aide it in jumping very far.
  • King Mook: The Great Maccao.
  • Raptor Attack: For the first time actual feathered raptors!
  • Rare Random Drop: Bird Wyvern Gems in High Rank and Fey Wyvern Gems in G Rank.
  • Shout-Out: One of the first online quests involving it is called 'Boot to the head;. No prizes for guessing why.
  • Suspiciously Similar Successor: Took the Great Jaggi's position as the first large boss and the training dummy in tutorial maps.
  • Wake-Up Call Boss: The Great Maccao is surprisingly hard-hitting for an entry-level monster, and it also teaches you to understand monster tells; hitting it in mid-jump carries the risk of eating dirt, but a successful hit will topple it. It also is a significant hurdle for those who got into the franchise with Monster Hunter World, due to the significant gameplay differences and the relative lack of raptor-type Bird Wyverns in the New World.
  • Wolfpack Boss: As you might expect given their cowardly nature, Great Maccaos never travel alone. You're faced with the choice of either focusing fire on the Great Maccao (and risking the lesser ones tearing you apart) or clearing out the lesser Maccaos first (and risking getting kicked in the back of the head by their parent). On the plus side, once you start getting the upper hand, the lesser ones will make a run for it and leave you with that many fewer targets.

True Bird Wyverns

    Malfestio 

Malfestio (Hororohoruru) (variant: Nightcloak Malfestio)

https://static.tvtropes.org/pmwiki/pub/images/mhx_hororohoruru_render_001.png
Nightcloak Malfestio 

Appearances:
Nominate subspecies:
Monster Hunter Generations, Generations Ultimate
Nightcloak deviant:
Generations Ultimate

An owl-like Bird Wyvern with characteristics of a jester. Its scales can put hunters in a state of confusion, which reverses the analog controls for hunters so they can't move properly. Generations Ultimate introduces a Deviant of it that takes a few pages from Chameleos's book.


  • Abnormal Limb Rotation Range: Owls being able to turn their heads 180 degrees might be Truth in Television, but it still looks slightly disturbing to see the Mafestio put it practice, turning its head to see you behind it before bringing the rest of its body around.
  • Achilles' Heel: Nightcloak Malfestio can't go completely cloaked if its head is been wounded.
  • Feathered Fiend: It's one of the most bird-like Bird Wyverns in the series, and just as violent as the rest of them.
  • Interface Screw: Its scales cause the Confusion status, which reverses your controls.
  • Invisibility: Nightcloak Malfestio can turn invisible.
  • Monster Clown: Its ear tufts resemble a jester's cap and its face has a mask-like appearance. It even has bewitching colors that fit the jester theme, and its armor is modeled after the European Whiteface. It's also aggressive (but not evil, it's an animal after all).
  • Ominous Owl: It's an aggressive owl that harasses hunters with sleep and confusion.
  • One-Steve Limit: Averted with the Confusion status it inflicts, which shares its name with the signature status ailment of the Frontier-exclusive Poborubarumu.
  • Rare Random Drop: Malfestio Goldfeathers in High Rank and Malfestio Goldfeathers+ in G Rank.
  • Red Eyes, Take Warning: Its eyes are red.
  • Sdrawkcab Speech: One of the quest descriptions is written in reverse for the first half of it, reflecting the reversed movements that Malfestio can inflict through Confusion status.
  • Status Infliction Attack: It can inflict sleep and confusion onto hunters.
  • Suspiciously Similar Substitute: To Qurupeco, being a Bird Wyvern that utilizes various status effects. It doesn't call other monsters, however.
  • Turns Red: When enraged, it will reveal hidden claws and use them to attack. Also happens literally, when its ear tufts stand up and reveal a red interior.
  • Video Game Stealing: Nightcloak Malfestio can steal items which, like Gypceros and Chameleos, can never be retrieved.
  • Wake-Up Call Boss: It utilizes a nasty combination of sleep and confusion, which immobilize you and reverse your controls, respectively, and is very likely to stun hunters affected by these conditions due to its quick attacks, effectively turning them into sitting ducks if they can't get around it. The battle with it stresses the importance of bringing appropriate items with you when hunting (Bitterbugs and Energy Drinks in this case), because the monster can easily put you into a Cycle of Hurting if you don't.

Flying Wyverns

True Wyverns

    Seregios 

Seregios (Selregios)

Slicing Scales, Seer of Swords, Thousand Blade Wyvern

https://static.tvtropes.org/pmwiki/pub/images/seregios_rise.png

Appearances:
Monster Hunter 4 Ultimate, Generations, Generations Ultimate
Monster Hunter Rise: Sunbreak
Monster Hunter Frontier Z

Corpses strewn about below foreshadow an unexpected arrival.
Before long, golden blades fall from the sky, tearing everything to shreds.
With the blinding sun behind its back, the savage sniper appears.
Those who try to evade their inevitable deaths by going in for the attack...
Will only succeed in fulfilling the creature's cravings.
As it soars high into the sky
And marks another golden grave.

A bird-like Flying Wyvern with golden scales that point forward, and a fighting style unique among Flying Wyverns. Unusually for the monsters of this series, Seregios has zygodactyl feet like some birds (two toes facing forward, two toes facing backward) which aid it in its powerful leg strikes. When enraged, it is able to swivel each of its scales individually and fire them at unlucky hunters, causing them to bleed. It is the flagship monster of 4 Ultimate.


  • Absurdly Sharp Blade: The monster's scales are this, immediately causing bleeding in any hunter that they hit. Its weapons are also this, usually having high sharpness as well as a unique property that has them recharge their sharpness after several dodges (or in the case of ranged weapons recharging bowgun ammo or boost Close-Range bow coatings). Rise: Sunbreak modified this with the Bladescale Hone skill being on their armor and decorations. Weapons won't recharge without genuinely dodging an enemy attack, but at max level it's guaranteed to activate and recharges a significantly higher amount of sharpness.
  • Achilles' Heel: For a creature who loves attacking with kicks, its legs are actually its second weakest body partnote . Hitting the legs long enough will allow hunters to topple the monster repeatedly and with far greater frequency than many other wyverns, leaving them open to further attacks.
  • Audible Sharpness: Seregios' razor scales produce an eerie whistling sound during high speed flight, almost like a falling artillery shell. The Insect Glaive made out of its parts even produces the same noise.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier Z. This is in contrast to Hypnocatrice and Lavasioth, who were exclusive to Frontier prior to their appearance in Freedom Unite.
  • Catch-22 Dilemma: The Seregios armor sets grant Negate Bleeding...but the only monster in 4 Ultimate that causes bleeding is Seregios itself, so being able to nullify Bleeding (at least without charms or gems) requires farming the only monster capable of it. Averted in Generations, where other monsters such as the Shogun Ceanataur and Silverwind Nargacuga can also cause Bleeding status and by the Uragaan and Seregios armor, as it is now the Uragaan armor that grants Negate Bleeding, while Regios armor does not in Generations.
  • Damage Over Time: Seregios can induce the Bleeding effect, which damages hunters if they attack, block, dodge, or run.
  • Dance Battler: Many of its attacks make it look as though it is dancing. The quest that pits you against it is even called "Dance of a Thousand Blades".
  • Death of a Thousand Cuts: Its preferred combat tactic. It doesn't have many highly damaging moves, but makes up for it in agility, unique movement-damaging status effect, and sheer attack rate. One of its quests is even named after this trope word-for-word.
  • Establishing Character Moment: It makes its introduction by chasing a Rathian that you're supposed to capture away from her nest, prompting a quest failure.
  • Extremity Extremist: Prefers using its legs and claws to kick its victims repeatedly.
  • Flechette Storm: Its long range attack consists of flinging barrages of detachable razor scales at its opponents using its neck or tail.
  • Foil:
    • To Deviljho, surprisingly. Both are invasive species that tend to crash an ecosystem when least expected, but have notable differences:
      • Jho is a land-bound Lightning Bruiser whose aggression is driven by an insatiable hunger and little besides, while Seregios is a flying Fragile Speedster who methodically takes control of other monsters' territories for itself.
      • Whereas Jho blindly attacks anything in sight with overwhelming force and powerful swings, Seregios purposefully targets only the biggest threats using acrobatic maneuvers and Cherry Tapping.
      • While Jho is a voluntarily nomadic species that is always on the hunt for food supplies, Seregios and its kin were forced out of their natural habitat.
      • Deviljho's roar sounds like a large explosion, while Seregios' scales whistle in mid-flight like artillery shells.
    • Later on, it would become one to Bazelgeuse.
      • Bazelgeuse relies on carpeting the field with explosive scales, Seregios relies on spraying razor-sharp scales.
      • Bazelgeuse uses headbutts and tackles paired with its scales, Seregios uses sweeps and stabs.
      • Bazelgeuse is massive and relies on brute force when it runs out of scales, Seregios is somewhat smaller in comparison and uses finesse when it's not shooting scales.
      • Bazelgeuse's roar is deep and booming like an engine revving up, Seregios' roar is shrill and high-pitched like nails on a chalkboard.
  • Fragile Speedster: Is highly agile, but doesn't have a lot of health.
  • Glass Cannon: Is highly aggressive and damaging, but doesn't have a lot of health and unlike many other animals with difficult-to-reach weak spots, Seregios's weakest points are its belly and feet.
  • Grievous Harm with a Body: Can pick up fallen Hunters and throw them at their fellow players in mid flight.
  • Hell Is That Noise: In addition to the whistling sound it makes during flight (see above), it can also erect and rattle its scales in a threatening display, similar to Najarala. During battle, this is your sign that it's about to roar or fling its razor scales at you.
  • Laser-Guided Karma: After spending many games with individuals bullying weaker monsters or using them as projectiles, Sunbreak has one Seregios being used as a living projectile by Shagaru Magala in the Elder Dragon's introductory cutscene.
  • Leitmotif: Battle / Seregios. In Sunbreak, it recoeved a different arrangement.
  • Lightning Bruiser: As a Monstie, Seregios has an impressive Health stat of 5/5 and above-average Attack, Defense, and Agility stats of 4/5.
  • Mascot: Of the Japanese and European release of 4 Ultimate.
  • More Dakka: Its favored tactic is shooting countless scales at attackers and prey, turning them into Swiss cheese.
  • One-Man Army: Or rather, One Monster Army. An entire flock of Seregios is shown fleeing from a single Seregios that had contracted the Frenzy and overcome it to become an Apex Seregios.
  • O.O.C. Is Serious Business: Seregios usually fight to the death over territory, meaning something really nasty must have caused this normally fearless monster to run without a fight. It turns out the Seregios were fleeing from an Apex Seregios, who's so powerful it can slaughter a regular Seregios in seconds.
  • Rare Random Drop: Seregios Dissenters in High Rank and Seregios Lenses in G Rank.
  • Red Baron: The Thousand-Blade Wyvern.
  • The Rival: Was created to be this to Rathalos.
  • Status Infliction Attack: It can cause the Bleeding status, which damages hunters if they attack, block, dodge, or run.
  • Stuff Blowing Up: The razor scales act like delayed sticky charges, lodging themselves in victims and detonating a fraction of a second later. This allows frantic dodging to avoid the second hit and the status effect. The followup explosions are also dangerous if blocked with a shield, as they'll rapidly drain the stamina bar and leave the hunter exposed. This aspect was removed in Sunbreak, so the scales now immediately cause bleed and stay in the ground for a short period of time for hunters to accidentally run into.
  • Took a Level in Badass: In Sunbreak, Seregios becomes much faster and constantly tries to manuever out of the hunter's vision before doing one of its more damaging kick attacks. Alongside these changes, its scales no longer shatter upon contact with a hunter, instead immediately giving them bleed and briefly staying in the ground as area hazards.
  • Typhoid Mary: One of them is revealed to be one of the new sources of the Frenzy Virus after Shagaru Magala's death, having contracted the strain and subsequently becoming immune to its effects while remaining a disease vector.
  • Uniqueness Decay: In 4 Ultimate, it's the only monster that can inflict Bleeding status. Subsequent games give that ability to more monsters.
  • The Usurper: Has a habit of challenging most apex predators in any given ecosystem, with the intent of taking over the top spot for themselves. This is a major plot point in 4U's High Rank caravan quests, once they start appearing out of nowhere and attacking your designated targets.
  • The Worf Effect:
    • Seregios wyverns began invading other ecosystems because they had been forced out of their native habitat by an "Apex" member of their own species, a virus-infected individual that has grown stronger instead of weaker from the infection. A normal Seregios is even shown getting killed by the Apex wyvern in a cutscene.
    • Sunbreak's introductory cutscene for Shagaru Magala has the Seregios get into a scuffle with a Barioth before both monsters fight the Shagaru Magala, only for Seregios to be quickly subdued and smacked around like a ragdoll before being smashed against the Barioth.

    Astalos 

Astalos (Raizex) (variant: Boltreaver Astalos)

Thunderous Rage, Electric Wyvern, Lightning Rebel

https://static.tvtropes.org/pmwiki/pub/images/astalos.png
Boltreaver Astalos 

Appearances:
Nominate subspecies:
Monster Hunter Generations, Generations Ultimate
Monster Hunter Rise: Sunbreak
Monster Hunter Stories 2: Wings of Ruin
Boltreaver deviant:
Generations Ultimate
Stories 2: Wings of Ruin

One hit is all it takes to extinguish fragile life.
When struck by its lightning, the effect will endure until death
An example of its violent, murderous nature.
No matter how many lives are sacrificed, it will never subside
As if the copious amounts of blood it sheds can never be enough.

An electric Flying Wyvern that inhabits the Forest and Hills. It is generally hostile to everything around it, and can supercharge its body parts to increase its power. Unlike most Flying Wyverns, its wings resemble those of an insect (a glasswing butterfly's, to be exact). Generations Ultimate introduces the blue-bolt Boltreaver deviant.


  • Always Male: Not the species as a whole, but the ones found in Generations are all male.
  • Animal Motifs: In-universe, due to their hyper violent natures and their tendency to eat their own offspring, the Astalos is used as a symbol of treachery.
  • Ax-Crazy: Astalos is erratic, twitchy, and INCREDIBLY aggressive. If it sees something, that something is dead. It can’t even be trusted with its own offspring, because it’ll eat them due to mistaking them for its favorite snack of Neopterons.
  • Beware My Stinger Tail: The tip of its tail is shaped like a pair of scissors, which paralyzes anyone that gets hit by it.
  • Big Creepy-Crawlies: While not an insect, it's very insectoid in terms of appearance. For instance, its horn resembles that of a treehopper and its wings are composed of faceted patterns of veins and membranes not unlike the wings of a dragonfly or glasswing butterfly (while still having the skeletal support of a typical wyvern wing). Its rapid, jerky movements also call to mind an excited/irritated wasp, in particular the way its crest and segmented tail spines pulsate. Its armor set in particular emphasizes its insectoid properties moreso than its draconic ones, and the Palico set from it doesn't even bother with the pretense and is basically a miniaturized Kamen Rider.
  • Blown Across the Room: A direct hit from its Breath Weapon will send the victim flying a vast distance.
  • Breath Weapon: It can spit a powerful ball of electricity that sends anyone that gets hit flying. It can also fire it at the ground to creates pillars of lightning that move in a zigzag.
  • Curb-Stomp Battle: It ravages a curious Velocidrome in a few seconds.
  • Defiant to the End: During its death throes, it wills the last of its strength to attempt to headbutt any nearby hunters before it dies.
  • Delinquent Hair: Its crest, especially when fully extended, gives the impression of a mohawk.
  • Force and Finesse: It's the force to Zinogre's finesse. While both use electricity-based attacks and have a charged-up Super Mode, Astalos' attacks are more straightforward than Zinogre's more graceful ones.
  • Final Boss Preview: Like the other Fated Four, you're introduced to it in a lower-rank mission before you get the chance to fight it in a higher rank. However, you can kill it, so it isn't a Hopeless Boss Fight, though it you don't get quest rewards for defeating it.
  • Glass Cannon: It hits hard and fast, but it isn't especially durable. The challenge comes from its sheer aggression. This is taken further when it charges up its body parts, as they dish out more damage but become more vulnerable in this state.
  • Green and Mean: It's green, and it's remarkably aggressive and violent by Flying Wyvern standards. It even has a habit of trying to kill anything on sight.
  • Hair-Trigger Temper: Astalos' first choice when it sees another creature is always psychotic violence, and it immediately charges at anything that moves.
  • Kaizo Trap: When it dies, it will make one last ditch effort to headbutt its slayer. This can hurt you if it's not the last monster in the quest.
  • The Lancer: It's described as being the knight of the Fated Four.
  • Leitmotif: "Lightning Rebel". True to Astalos' unhinged nature, this piece features an aggressive eletric guitar riff that the equally chaotic orchestra struggles to suppress.
  • Luke Nounverber: The Deviant's name, Boltreaver Astalos.
  • Magnetism Manipulation: The Boltreaver deviant can create a black hole-like thunder ball that has a magnetic effect on opponents, dragging them closer to it if they're nearby.
  • Mascot: It's one of the four flagship monsters of Generations.
  • Monstrous Cannibalism: It doesn't hesitate to eat its own kind even when young, and it has been known to cannibalize its young by accident due to it mistaking them for Neopterons.
  • My Name Is ???: When introduced in its first non-target appearance. Same goes for the rest of the Fated Four.
  • Nice Job Breaking It, Hero: Like Zinogre before it, Astalos can become fully charged if caught in a Shock Trap. However, getting caught in said trap while one or more of its parts are charged will cause it to lose its charge.
  • Psycho Electro: While not evil (it's an animal, after all), it's remarkably murderous, trying to kill anything it sees.
  • Punched Across the Room: A direct hit from its wings will send hunters flying a far distance.
  • Rare Random Drop: Astalos Plates in Low Rank, Astalos Electrogems in High Rank, and Astalos Mantles in G Rank.
  • Red Eyes, Take Warning: Its eyes are red, and it's quite aggressive towards hunters.
  • Shock and Awe: Its main element of damage is Thunder.
  • Sickly Green Glow: Its lightning is yellow-green.
  • Status Infliction Attack: When airborne, it can paralyze people by hitting them with its scissor tail.
  • Status Buff: All of its body parts can go into a charged state. The range and power of its attacks will be increased during this state, but the charged parts become less durable as a result. The Boltreaver deviant always starts out at full charge, and has a second level of charge that further increases its power.
  • Took a Level in Badass: Its return to the series in Sunbreak has it bring in a few new nasty tricks to the table. In addition to its standard G-rank moveset, it can now fire an orb of lightning from its mouth similar to the Raths' standard fireballs, and will even combine them with its unique lightning tornadoes to entrap hunters. In addition, it has a new aerial tail slam move, and it likes to reposition itself before using it. More strikingly, however, is its ability to use the head Laser Blade move, a move that was otherwise exclusive to its Boltreaver variant in Generations Ultimate.
  • Yellow Lightning, Blue Lightning: It uses yellow-green lightning. The Boltreaver deviant's lightning turns blue when fully charged.
  • Weak, but Skilled: Boltreaver equipments often have a reasonable purple sharpness area, elemental damage, and a high Affinity, but relatively low raw damage. Notably, the ultimate version of its Palico weapon has higher sharpness than its basic counterpart (purple as opposed to white), but has less attack power.

Fanged Beasts

Primate Fanged Beasts

    Kecha Wacha 

Kecha Wacha (variant: Ash Kecha Wacha)

Strange Monkey Fox (White Monkey Fox)

https://static.tvtropes.org/pmwiki/pub/images/rsz_l_5205fe0f0a406_9999.png
Ash Kecha Wacha 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Ash subspecies:
4 Ultimate

A monkey-like Primate Fanged Beast that shows up in one of the first two trailers for Monster Hunter 4. It has a large claw on each fore-limb that are used to swing through the forest-like areas it seems to inhabit, and its ears can fold over its face to form a protective and intimidating mask.


  • Ceiling Cling: Shown in the trailer to hang down infront of the hunter similar to Spiderman.
  • Hooks and Crooks: Its hook-like primary fore-claws.
  • Jack of All Stats: It is fairly balanced in terms of stats, having average health, attack power, defenses, and speed overall.
  • Making a Splash: The regular species can shoot mucus out of its trunk, which is treated as a water attack.
  • Mask Power: When it gets angry, it folds its ears over its face as a makeshift mask. This becomes troublesome with the subspecies, as the folds of Ash Kecha Wacha's ears are armoured enough to make even purple sharpness bounce off.
  • Mix-and-Match Critters: Part squirrel monkey, part flying squirrel, part elephant.
  • No-Sell: It's immune to Flash Bombs and Sonic Bombs while its ears are folded over its face.
  • Not Quite Flight: It has a membrane of skin around its arms and legs that enable it to glide like a flying squirrel.
  • Playing with Fire: Ash Kecha Wacha spits fire instead of water.
  • Prehensile Tail: Can use its tail to hang from ceilings, which is an indicator that it's getting ready to use an upside-down spin attack.
  • Warmup Boss: Of 4/4U. This is the first large monster fought after the gathering/slaying quests and Great Jaggi. It also eases hunters into the vine and web climbing mechanics that will be tested when fighting the Nerscylla a few missions later; unlike Nerscylla, Kecha Wacha's paws can be attacked while it is clinging to the underside of webs and vine nets. In Generations it's one of the first new large monsters in High Rank along with Seltas, and even with the increased damage and health it isn't that much more of a fight.

Proboscidean Fanged Beasts

    Gammoth 

Gammoth (variant: Elderfrost Gammoth)

Giant Beast, Behemoth, Immovable Mountain God

https://static.tvtropes.org/pmwiki/pub/images/mhx_gamuto_render_001.png
Elderfrost Gammoth 

Appearances:
Nominate subspecies:
Monster Hunter Generations, Generations Ultimate
Monster Hunter Stories 2: Wings of Ruin
Elderfrost deviant:
Generations Ultimate
Stories 2: Wings of Ruin

A mammoth-like Fanged Beast introduced in Generations. It is by far the largest Fanged Beast to date. It can sometimes be found with its legs encased in snow, which it uses for both offense and defense. Generations Ultimate introduces the Elderfrost deviant.


  • Achilles' Heel: Breaking its legs will knock it over and prevent it from encasing them in snow, making it easier to damage.
  • Always Female: Not the species as a whole, but the ones fought in Generations are all female.
  • An Ice Person: Its primary element of damage is ice, plus it can Snowman you.
  • Area of Effect: The Elderfrost deviant specializes in this, utilizing ice with wider range and power than that of the regular version's snow.
  • Ascended Meme: The "Popodrome" jokes has been around since Freedom 2 days (to the point that some people actually edit the game to make a giant-sized Popo). Cue 2 generations later...
  • Ass Kicks You: G-Rank Gammoth and the Elderfrost deviant may attempt to sit on hunters that are standing behind them.
  • Attack Its Weak Point: Its trunk and tusks take more damage than the rest of its body.
  • The Big Guy: It's described as being the champion of the Fated Four.
  • Blow You Away: Some of its attacks involve exhaling massive amounts of air or snow. It can also inhale enough air to create a vacuum that sucks hunters towards it.
  • Covered in Mud: If you get hit by the snow it blows from its trunk, you'll be afflicted with the Snowman status.
  • Fun Size: An event quest in Generations pits you against a Gammoth the size of a horse. Keep in mind normal Gammoth are as tall as a three-story building.
  • Genius Bruiser: It's described as being highly intelligent. This is reflected in its fighting style, where it encases its legs in snow to prevent hunters from taking advantage of its Achilles' Heel and uses it to extend the range of its stomping attacks to ensure that targets are less likely to make it out alive.
  • Honorable Elephant: Much like Zinogre, it evokes the image of a grand, noble beast, but is still very dangerous.
  • Hungry Menace: Like Mizutsune, it's normally placid (well, as placid as a monster can get, at any rate,) but since it's hard to find nutritious trees to eat in the frozen wastelands it calls its home, it'll sometimes trash villages to feed on the wood comprising their houses. This means that it's a greater threat than normal when hungry, and must be hunted.
  • Improvised Armour: The snow covering its legs protects them from damage, and Gammoth can shatter it while stomping to extend the range of its attacks.
  • Instant Armor: It can encase its legs with snow by blowing it over them. The Elderfrost version takes this further by encasing its legs in ice, which provides stronger defense than the snow does.
  • Kaizo Trap: Subverted. When slain, it falls down and causes a tremor, temporarily stunning hunters but doesn't deal damage. However, said tremor can still cost unlucky hunters if the quest isn't over.
  • Leitmotif: The Unshakable Mountain God
  • Mascot: It is one of the four flagship monsters of Generations, though of the four it's the one that has gotten the least representation and has yet to reappear outside of the fourth generation games.
  • Mighty Glacier: It's big, it's slow, and it hits like a mountain.
  • Never Mess with Granny: Elderfrost Gammoth is an elderly female Gammoth in a world where monsters become Stronger with Age.
  • Pint-Sized Powerhouse: The special event Gammoth is a fifth of the size but 100% of the power of a normal High Rank Gammoth.
  • Primary-Color Champion: The "champion" of the Fated Four with fur covering its huge body that is mostly bluish, with white and red on its trunk, legs, back and underside.
  • Rare Random Drop: Gammoth Scalps in Low Rank, Gammoth Ice Orbs in High Rank, and Gammoth Palliums in G Rank.
  • Shockwave Stomp: Some of its stomps are strong enough to shatter the ground beneath it and create tremors. Its ultimate attack has it rear up on its hind legs before smashing the ground with all of its legs with incredible force.
  • The Smurfette Principle: Not the species as a whole, but compared to the rest of the Fated Four, Gammoth is the only female. Doubly amusing since Mizutsune is the one described as "the female of the Fated four" in promotional materials.
  • That's No Moon: In Gammoth's introduction video, a troop of Blangos takes refuge inside a cave... and then the cave starts moving.
  • Took a Level in Badass: When young, it is deathly afraid of Tigrex, and tends to hide from it whenever it can. When it grows up, however, it becomes stronger and replaces said fear with rage towards Tigrex.

Leviathans

    Mizutsune 

Mizutsune (Tamamitsune) (variants: Soulseer Mizutsune, Violet Mizutsune)

Bewitching Dance, Bubble Fox Wyvern / Dance of Eldritch Flame, Blazing Fox Wyvern

https://static.tvtropes.org/pmwiki/pub/images/mizutsune.png
Soulseer Mizutsune 
Violet Mizutsune 

Appearances:
Nominate subspecies:
Monster Hunter Generations, Generations Ultimate
Monster Hunter Rise, Rise: Sunbreak
Monster Hunter Stories 2: Wings of Ruin
Soulseer Deviant
Generations Ultimate
Monster Hunter Stories 2: Wings of Ruin
Violet rare species:
Monster Hunter Rise: Sunbreak

Light blue bubbles reflecting the moonlight
Fragile and ephemeral, like flowers blooming at night
Traces of a creature, graceful in its precision
Noble, yet beguiling - an entrancing vision.

A Leviathan adorned with many fin-like appendages. As a leviathan, it bears aquatic traits and is able to swim in water. However, unlike most Leviathans (who are capable enough fighters on land but more agile in the water), it possesses abilities that allow it to 'dance' around land terrain with ease. Its underbelly is covered in fur, which is soaked with a special soapy substance that allows it to slide across land faster than it can run. Notably inoffensive for a large monster, even when living near human communities, the Guild normally does not permit the species to be hunted, aside from males who become hostile during their mating season. Generations Ultimate introduces the deviant Soulseer Mizutsune, whose disability only made it stronger. In Rise, an Apex variant can be found leading an entire Rampage. Sunbreak introduces a Rare Species which uses flaming bubbles much like the Soulseer and Apex versions.


  • Achilles' Heel: If the player does sufficient damage to it while it's sliding around or using its water beam, it will slip on its bubbly secretions and fall over, dropping a shiny in the process.
  • Always Male: Not the species as a whole, but all Mizutsune found in hunts are male. This is because only certain males in breeding season are aggressive enough to warrant hunting.
  • Asian Fox Spirit: Its vulpine appearance, its 4GU Gunner headgear describes as smelling of fried tofu, its weapons in Wings of Ruin referencing a man married to a Mizutsune turned into a woman. The list goes on.
  • Background Music Override: The Violet Rare Species starts out with the generic music for the Infernal Springs or Forlorn Arena playing, but as soon as it activates its flame aura the regular music for Mizutsune kicks in for the rest of the quest.
  • Beware the Nice Ones: It's normally pacifistic, but some males have been known to go berserk during the mating season.
  • Bubble Gun: Some of its attacks involve spitting bubbles, which do little damage but can make a hunter slide around if they're hit by too many in a short period of time.
  • Combat Hand Fan: Swords & Shields made out of Mizutsune parts are folding fans.
  • Dance Battler: More than any other monster so far, its Leitmotif emphasizes this nature. It moves with grace and slides around effortlessly thanks to its bubbly secretions.
  • Destructible Projectiles: The large bubbles it shoots out can be neutralized by hitting them.
  • Disability Superpower: To compensate for being blind, Soulseer Mizutsune developed the ability to sense things through his bubbles and added fiery bubbles to his arsenal.
  • Discard and Draw: Apex Mizutsune's bubbles no longer inflict Bubbleblight; instead, they now inflict Hellfireblight. Violet Mizutsune's bubblefoam, being highly flammable, inflicts Elemental Resist Down instead of Bubbleblight.
  • Eye Scream: The Soulseer deviant has its eyes gouged out, rendering it blind. It can sense you via its bubbles if you have the Bubbles status, though.
  • Fireball Eyeballs: Soulseer Mizutsune's left eye blazes with a blue flame when it's enraged.
  • Fragile Speedster: Of the Fated Four, it is the least difficult to take down. Much of the challenge comes from simply trying to land hits on it while it dances around the field as its near constant movement makes for a hard target, and doing this while avoiding getting fully Bubbled. Most of its attacks aren't terribly damaging and some of its bubbles are even helpful, see Helpful Mook below. Downplayed in Rise where it got various upgrades to how it fights, and a Violet rare species' with homing bubbles that inflict Fireblight along with (Element) Defense Down.
  • Glass Cannon: The Soulseer deviant is noticeably slower than normal Mizutsune, and its claws and tail take and deal more damage when they are covered in red bubbles.
  • Handicapped Badass: The Soulseer deviant is blind, but can still put up a fight.
  • Hair-Trigger Temper: Mizutsune gets enraged very easily. While the deviant is more placid at first, if you get hit by one of its bubbles, it immediately flies into a rage.
  • Hellfire: Apex Mizutsune's bubbles are capable of inflicting Hellfireblight on its opponents upon contact.
  • Helpful Mook: Accidentally Assisting type. On occasion, Mizutsune will launch green bubbles that heal hunters, or red bubbles that give them an attack boost.
  • Hoist by His Own Petard: One of Violet Mizutsune's attacks is to create an absolutely massive bubble that floats in the air and homes in on your position, before the monster drops it to the ground to create a massive explosion. If you manage to do enough damage to the monster to knock it out of its enraged state, however, the attack will home in on Violet Mizutsune for massive damage instead.
  • Irony: Despite being described as the female of the Fated Four, all of the Mizutsune encountered in game are male.
  • Making a Splash: Its main element of damage is Water, including high pressure jets of water fired from its mouth.
  • Leitmotif: "A Bewitching Dance". Mizutsune's theme incorporates traditional Japanese instruments such as the shamisen and the shakuhachi to induce the feeling of an elegant, bewitching dance against the Leviathan as the track's title indicates. Rise adds vocals on top of updating the theme with a more vibrant orchestra.
  • Lightning Bruiser: In Rise, it got considerable upgrades to its attack power and health, while keeping the mobility it already had in Generations.
  • Mascot: It is one of four flagship monsters introduced in Generations.
  • Mix-and-Match Critters: It has characteristics of a snake, a koi and a fox.
  • Nerf: Its unique Bubbleblight status was toned down in Rise, now allowing Hunters to still attack and use non-Cleanser items, they will just slip around a lot.
  • Our Dragons Are Different: Due to Mizutsune's Mix-and-Match Critters status, it resembles an Eastern Dragon, with a long, serpentine body and elongated nose.
  • Playing with Fire: The Soulseer deviant can shoot explosive blue bubbles at hunters when enraged. Rise's Apex variant is capable of inflicting Blastblight and Hellfireblight on its adversaries instead. Sunbreak introduces the Violet Mizutsune which does this as well with the explosive gas within its bubbles, along with its highly flammable bubblefoam which behaves more like gasoline than soap.
  • Portmanteau: Of mizu (water) and kitsune.
  • Power-Up Food: Soulseer Mizutsune apparently obtained the ability to shoot fiery bubbles by eating a lot of Burst Arowanas.
  • Rare Random Drop: Mizutsune Plates in Low Rank, Mizutsune Water Orbs in High Rank, and Mizutsune Pallium in G Rank.
  • Red Is Violent: Soulseer Mizutsune's foreclaws, fin, and tail all take on a red hue when he's powered up.
  • Status Infliction Attack: It can cause a status called "Bubble" that lowers the hunter's traction. While getting hit once grants the effects of Evasion+1 and Constitution+1, getting hit twice causes the hunter to slip and slide, making it harder to move and preventing the hunter from attacking.
  • Status Buff: The Soulseer deviant can apply red bubbles to it claws and tail to give them a power boost in exchange for durability.
  • Stock Animal Diet: Mizutsune feeds primarily on fish.
  • Suspiciously Similar Substitute:
    • Apex Mizutsune in Rise for Soulseer Mizutsune in Generations Ultimate, being able to shoot out fiery bubbles like Soulseer can.
    • The Violet Rare Species introduced in Sunbreak acts as this to both the Apex and Soulseer versions, as it possesses the ability to inflict Fireblight much like Soulseer, while keeping the Apex Mizutsune's blue coloration.
  • Technical Pacifist: It usually leaves other monsters and humans alone unless provoked.
  • Technicolor Fire: Soulseer Mizutsune can shoot fire bubbles that burn blue.
  • Theme Music Power-Up: A very rare example of a monster having this. As soon as Violet Mizutsune activates its flame aura, its theme will play, overriding the generic theme for the area it's fought in.
  • Took a Level in Badass:
    • Despite the nerf to the Bubbleblight status, it is notably more powerful in Rise than in Generations, dealing out more damage and having some new attacks such as its drifting water beam attack. In fact, hunting a Mizutsune is the Urgent Quest for promotion to HR 6, and it got an Apex form as well.
    • Violet Mizutsune's bubbles not only inflict Fireblight, but after a short period, they will home in on Hunters at a fairly fast speed, with numerous new moves to take advantage of this. It also has a Spirit Bomb-esque super move where it creates a giant bubble in the air, hovering there for awhile before Mizutsune sucks you in and drops the explosive finisher on you.
  • Turns Red: Literally. Like most monsters, Mizutsune has a rage mode, however, during said rage mode the large fins on its back turn bright red.
  • Women Are Wiser: Female Mizutsune never become aggressive or intrusive enough to need hunting. Thus the only ones you face in the game are males.

Brute Wyverns

    Glavenus 

Glavenus (Dinovaldo) (variants: Hellblade Glavenus, Acidic Glavenus)

The Cutting Wyvern (Burning Blade)

https://static.tvtropes.org/pmwiki/pub/images/mhwi_glavenus_render_001.png
Hellblade Glavenus 
Acidic Glavenus 

Appearances:
Nominate subspecies:
Monster Hunter Generations, Generations Ultimate
Monster Hunter World: Iceborne
Monster Hunter Stories, Stories 2: Wings of Ruin
Hellblade Deviant
Generations Ultimate
Monster Hunter Stories 2: Wings of Ruin
Acidic Subspecies
World: Iceborne

A clever Brute Wyvern with a powerful blade-like tail. Glavenus routinely sharpens its tail with its mouth and can make its tail burn red hot after scraping it against the environment enough times. It can also shoot fiery molten rocks from its mouth. Agile and strong, the Glavenus is a mighty monster that would slice anyone who dares to oppose it. It has the explosive deviant introduced in Generations called Hellblade Glavenus which adds in Blast status. Iceborne introduces a subspecies called Acidic Glavenus, which lacks any Fire or Blast abilities but does grow corrosive crystals(which inflicts Defense Down status) on its tail.


  • Achilles' Heel: If the player attacks its head enough while its throat is glowing, the molten rock in its mouth will explode, dropping a shiny, knocking it over, and temporarily disabling its Breath Weapon. The same applies to the Hellblade Glavenus if the player attacks its head or tail enough while they're explosive. Similarly, their tails, while heated, sustain just as much damage as their heads do.
  • Always Male: Not the species as a whole, but the ones found in Generations are all male.
  • Arbitrary Weapon Range: Its tail spin attack's hitbox doesn't actually reach into the center of the spin radius, so getting right underneath the monster works if you can't get far enough away from it.
  • BFS: Its tail. The "blade" part of Glavenus's tail is about as long as a Great Jaggi.
  • Book Ends: It's the Final Boss in the same map that you fought the Great Maccao, your first monster in the single player campaign. Both monsters also debuted in Generations and you get an ingame achievement for beating them the first time.
  • Breath Weapon: It's able to breath fire projectiles of molten rock from its mouth.
  • Charged Attack: When Glavenus puts its tail in its mouth from its left side, either attack it enough to knock it out of that or run away. What it's doing is a prelude to a massive Spin Attack.
  • Combat Pragmatist: Before doing its tail slam attack it sometimes tries to obscure the hunters' vision by spitting its explosive fireball near them.
  • Confusion Fu: Glavenus fights much differently than any other Brute Wyvern in the series, barring Brachydios, and has a very wide range of attacks it uses. Players expecting to fight another charge-happy Brute Wyvern when fighting Glavenus are in for a surprise. Acidic Glavenus takes this a step further, using its tail to perform long range stab attacks along with slams, as well as being able to stop its spin attacks mid-swing to change direction or launch a new attack.
  • Crippling Overspecialization: Surprisingly averted. You'd think when fighting a Brute Wyvern that use its tail like a giant sword, taking the tail out of the equation would make it a sitting duck, right? Well, yes, you've severed the tail, but now you have a very pissed-off thirty-meter-tall dinosaur that can still breathe fire and slap you with the sizable stub of its tail that remains.
  • Cycle of Hurting: A rare example in the players' favor; by default, Glavenus can be toppled by striking its throat while it's ignited, causing it to explode from within. However, the Hellblade deviant can also be toppled by striking its tail while it's ignited with blast powder. Therefore, it's not uncommon for a hunter team to topple Hellblade via its tail or throat, attack the other while it's down, and immediately chain it into a second topple.
  • Damage-Increasing Debuff: Acidic Glavenus has adapted to the lower levels of the Rotten Vale where it lives by secreting a caustic substance from its body, which then crystallizes over its tail. Getting hit by the tail while in its crystallized form will inflict the player with Defense Down.
  • Dinosaurs Are Dragons: One that breathes fire. Its initial concept was even based on Rathalos, a wyvern clearly meant to be draconic.
  • Final Boss: Of the single player campaign for Generations.
  • Force and Finesse: With regular & Hellblade being the Force to Acidic's Finesse. The former rely on powerful yet fairly telegraphed spin and slam attacks as well as Fire/Blast damage, while the latter uses faster stabbing attacks, can stop its spins mid-attack to change direction, and makes use of Defense Down to weaken the player. Developers have even likened the comparison to Greatswords vs Longswords.
  • Genius Bruiser: It's said to be the smartest Brute Wyvern in the series. This is reflected in a promotional video for Generations where it blocks Bowgun shots with its blade-like tail, as well as in-game, where Glavenus uses much more complex attacks than other Brute Wyverns.
  • Having a Blast: The Hellblade Glavenus can create explosions from its head and tail, and can inflict Blastblight.
  • Hot Blade: When its tail glows red, the range and power of its tail-based attacks reach their highest point. However, not only does the tail receive more damage in this state, it's also the only time its tail can be cut off.
  • Iaijutsu Practitioner: It can seamlessly transition from sharpening its tail in its mouth to attacking in a manner reminiscent of this trope.
  • Impossibly Graceful Giant: An on-average 90-foot long dinosaur doing high jumps and flips is unusual to say the least.
  • Kaizo Trap: When Glavenus' tail is severed, it actually deals damage to hunters when it lands. Acidic Glavenus's tail is possibly even more dangerous when it isn't sharpened since it add Defense Down status when it hits.
  • Leitmotif: Scorching Blade
  • Lightning Bruiser:
    • Especially compared to the other Fated Four. Astalos is a Glass Cannon, Mizutsune is a Fragile Speedster, and Gammoth is a Mighty Glacier. Glavenus is one of the fastest Brute Wyverns in the series (if not the fastest), hits like a truck, is fairly durable, and has a wide variety of attacks. And in regards to other Brute Wyverns... Some unlucky players hunting in High-Rank of Generations have had a Deviljho show up during a High Rank hunt for Glavenus. High-Rank Glavenus will routinely win that fight. Worth noting that its health is actually the lowest of the Fated Four on average, with its throat and tail while heated being some of the most fragile targets in the game... except Glavenus's stagger limits are considerably higher than the only-slightly-sturdier Astalos and Mizutsune, and combined with its size, speed, and aggression, most players will never realize that.
    • As a Monstie, Glavenus has an impressive Health stat of 5/5 and above-average Attack, Defense, and Agility stats of 4/5.
  • Mascot: For the first time in the series, Glavenus is one of four Monsters that are the Flagship Monster for Cross/Generations. Capcom has referred to them as the "Fated Four" in the West, and the Elite Four in the Japanese versions. However, of them, Glavenus seems to be the one getting the most screentime, being the first to get a Deviant and the first (and currently only one) to be in Monster Hunter Stories and World.
  • Meaningful Name:
    • Its Japanese name Dinovaldo is a reference to Dinosaur (), Nova (), and Halberd (). It's a fire-breathing dinosaur with a sword for a tail.
    • Its English name is instead a combination of gladio (Latin for sword), fervens (Latin for burning), and saurus.
  • Mechanically Unusual Fighter: Brute Wyverns are usually Mighty Glaciers or Stone Walls, with even Deviljho and Brachydios being only slightly faster. Glavenus is a lot faster, but is also a Glass Cannon in comparison.
  • Mix-and-Match Critters: A weird example where one of the critters in question is an unrelated Monster Hunter monster; its design is a cross between a Rathalos, a Tyrannosaurus rex, and a Carnotaurus.
  • The Leader: It's described as being the leader of the Fated Four.
  • Ninja Pirate Zombie Robot: It's a fire-breathing wyvern dinosaur with a giant sword for a tail and a fighting style that looks like acrobatic dancing.
  • Playing with Fire: Glavenus is also able to breath fire projectiles from its mouth, as well as send blasts of fire (that explode) from swinging its tail.
  • Primary-Color Champion: Fittingly, the monster described as The Leader of the Fated Four (ie: The Hero) is primarily red, with blue highlights and a yellow underbelly.
  • Rare Random Drop: Glavenus Plates in Low Rank, Glavenus Fire Orbs in High Rank, and Glavenus Pallium in G Rank.
  • Red and Black and Evil All Over: Hellblade Glavenus trades the blues and cream/yellows for blacks. Subverted in that it's not evil, just a very aggressive animal.
  • The Rival: Since Astalos is absent in Iceborne, it takes this position over against Rathalos.
  • Shed Armor, Gain Speed: A variant with Acidic Glavenus. By sharpening its tail it removes the toxic crystals from it, making it much lighter and allowing it to move around faster.
  • Spectacular Spinning: One of Glavenus's attacks is a single spin backflip landing in a tail slam. Its Charged Attack of holding its tail-sword in its mouth also results in it doing a several turn spin with its tail.
  • Spin Attack: Its most powerful attack is a massive spinning attack, and if it's in a smaller zone, there's no way to avoid it because of how long its tail is. The Hellblade Glavenus can even do it twice in a row. A less notable example is it doing a friggin' backflip tail slam, sometimes twice in succession.
  • Status Buff:
    • It can sharpen its tail in its mouth, which grants it the ability to make explosions. These explosions increase the range and power of some of its attacks.
    • The Hellblade Glavenus can imbue its head or tail with the Blast element by filling its mouth with explosive powder, or applying explosive powder to its tail.
  • Stealthy Colossus: In its Iceborne trailer, the only reason we know it's in the area is because the Rathian the Hunter was focused on saw it first. Then we're treated to seeing that it was behind the Hunter the whole time.
  • Stuff Blowing Up: Glavenus is able to sharpen its blade-like tail in its mouth to give itself powerful fiery explosions with its tail. These explosions not only give Glavenus much greater range with some of its attacks but also makes them more powerful. Additionally, its Breath Weapon has the ability to fire balls of molten rock that explode after a couple seconds. Hellblade Glavenus goes one step further by using Blastblight-inflicting attacks and even more explosions.
  • Sword Drag: Some of its attacks and its roar have it scrape its tail across the ground, creating a burst of fire. If it does this enough times before its tail gets rusted, its tail will become a Hot Blade.
  • Tail Slap: More like "Tail Broadsword", and it hurts, a lot.
  • The Blade Always Lands Pointy End In: When the blade-like tail is severed, it lands with the tip embedded in the ground. It even damages anyone that's in the way.
  • T. Rexpy: It resembles a T. rex with the head of another ferocious reptile, in this case the Carnotaurus (or if you want to get creative, its head is a cross between T. rex and Rathalos itself).
  • Throat Light: Its throat glows orange when its Bursa is active.
  • Wake-Up Call Boss: In regards to the Fated Four. Astalos is a relatively simple Glass Cannon Flying Wyvern, Gammoth is a Mighty Glacier and Mizutsune is a Fragile Speedster; all of them have relatively simple fights. Glavenus however is much, much more complex in terms of fight mechanics and is fast, durable, and hits like a truck.
  • The Worf Effect:
    • Is confirmed to be one of the many monsters Nakarkos consumes in Generations. And unlike many examples of this trope throughout the series (newly-introduced monster wipes out a monster introduced in a previous game), both Glavenus and Nakarkos were introduced within the same game.
    • Zigzagged in turf wars against Rathalos. Sometimes Rathalos wins, sometimes Glavenus wins.

Temnoceran

    Nerscylla 

Nerscylla (Nelskyura) (variant: Shrouded Nerscylla)

Shadow Spider (Corpse Spider)

https://static.tvtropes.org/pmwiki/pub/images/rsz_neer_1354.png
Shrouded Nerscylla 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations Ultimate
Shrouded subspecies:
4 Ultimate

A species of giant spiders that love to wear the skin and body parts of their prey. Gypceros is their favorite prey, which allows them to use poison in their attacks. The subspecies prefers to feed on Khezu instead, giving them the ability to paralyze foes.


  • Absurdly Sharp Blade: Weapons crafted from Nerscylla parts tend to have higher Sharpness levels than most other weapons of their respective Rarities.
  • Building Swing: Of a sort. They can use their webbing threads to swing around, but the threads don't necessarily have to be connected to anything: this is especially obvious with the Shrouded subspecies, as it will chain together several swings in the middle of the open desert.
  • Cowardly Boss: Shrouded Nerscylla has a dig attack, meaning that it can become nearly impossible to fight back if it uses it repeatedly, which it is very capable of doing.
  • Dig Attack: Shrouded Nerscylla can dig underground and attack with its venomous pincers from below.
  • Faster Than They Look: Don't let its massive size fool you. The Square-Cube Law hasn't slowed down this spider at all.
  • Fragile Speedster: As a monster with a four star danger rating, Nerscylla doesn't have an awful lot of durability. However, it packs many quick attacks, is very agile, and can cause three kinds of status effects, making it a very tough target to hunt.
  • Giant Spider: It's the size of a truck.
  • It Can Think: They wear the hides of their prey out of awareness of their own elemental weaknesses, which suggests that they're more intelligent than they seem.
  • Moveset Clone: It has the same animations on the ground as Seltas.
  • Nemean Skinning: Regular Nerscylla wears Gypceros hides, while Shrouded Nerscylla wears Khezu hides. In both cases, Nerscylla wears these hides to cover for an elemental weakness.
  • The Paralyzer: Shrouded can paralyze you with its back spikes.
  • Shear Menace: Nerscylla has large scissor-like mandibles (extended out with a Sickening "Crunch!") that can inflict poison.
  • Spikes of Doom: The spikes on their back can either poison or paralyze you depending on the species.
  • Spiteful A.I.: Get put to sleep by Nerscylla and it will stand over you and wait for you to wake up before hitting you with its poison shears.
  • Status Infliction Attack: It can inflict poison (deadly poison in High Rank onward), sleep (Low Rank only in 4U but any rank in GU), and a unique web-bound effect. The subspecies has yellow spines on its back that can cause paralysis.
  • Trademark Favorite Food: The standard ones love to eat Gypceros while the subspecies prefers Khezu.
  • Wake-Up Call Boss: Of 4 Ultimate and Generations Ultimate. Its mobility, reach and array of status effects is unlike anything the player has seen by the time they fight it, and it forces the player to use the new vertical elements of the game in order to keep up with it. In the Gathering Hall and the Soaratorium, the first rank-up Urgent Quest has you hunting a Nerscylla.

Amphibians

    Tetsucabra 

Tetsucabra (variants: Berserk Tetsucabra, Drilltusk Tetsucabra)

Demon Frog (Wild Demon Frog)

https://static.tvtropes.org/pmwiki/pub/images/rsz_l_5205fe109b425_8322.png
Berserk Tetsucabra 
Drilltusk Tetsucabra 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Berserk subspecies:
4 Ultimate
Drilltusk deviant:
Generations, Generations Ultimate

Ill-tempered Amphibians who resemble frogs, their powerful tusks allow them to dig massive boulders out of the soil for them to use as weapons against hunters. 4 Ultimate introduces a subspecies who are not only stronger, but can also detonate the rocks they dig out of the ground. Generations adds the deviant Drilltusk Tetsucabra, which can carry larger rocks to attack hunters with.


  • Achilles' Heel: When under stress (ex. holding boulders with its jaws), Tetsucabra's tail inflates with fluid to help it balance, turning it into a weak point until it gets damaged enough or the stress wears off. Drilltusk takes it even further, as the tail is the only part of its body that's not heavily armored when inflated, since its carapace is hard and its super-sized tusks even more so.
  • Amphibian Assault: You don't want to be attacked by one of these frogs.
  • Attack Its Weak Point: Its tail becomes soft and squishy when under stress.
  • Combat Pragmatist: The Drilltusk deviant has a body slam attack that, while it has a lengthy charging period, is extremely devastating. The shockwaves from when it smashes certain rocks are also guaranteed to inflict Stun. It knows this, and should a Hunter get stunned by the shockwave, it'll immediately begin charging up its super jump. If you can't escape from the Stun in time, well...
  • Dishing Out Dirt: Some of its attacks involve picking up boulders and smashing them.
  • Fangs Are Evil: Its large tusks help it dig up and carry large boulders. Subverted since it's not evil, just aggressive.
  • Glass Cannon: Although it has high health for its rank and powerful attacks, Tetsucabra has lacking defenses on many of its body parts, and can be rendered vulnerable (the legs) or weaker (the fangs) if they get broken. This is taken further when using strenuous attacks such as tearing boulders out of the ground; these attacks do more damage and have greater range than its standard ones, but make its tail more vulnerable to damage, allowing hunters to dispatch it quicker.
  • In a Single Bound: Being a frog, it can make some impressive jumps.
  • It Can Think: Smart enough to know that the shattering of certain rocks can stun foes, and will use their incapacitation as an opening to use its body slam, which is normally impractical as it leaves it wide open and takes a lengthy time to charge.
  • Logical Weakness: The Tetsucabra uses its tusks to tear large boulders out of the ground and carry them, so breaking them naturally makes it harder for it to do just that. It can still dig up rocks, but the size and number of the boulders are drastically reduced.
  • Made of Explodium: The boulders used by the Berserk Tetsucabra always explode, no matter where it digs for them.
  • Names to Run Away from Really Fast: The Berserk subspecies. Its official title normally is 'Demon Frog', and its Berserk subspecies makes it into the 'Wild Demon Frog'.
  • Ridiculously Cute Critter: Master Hojo has a baby one as a pet in Rise, and it actually looks like a giant baby tadpole with giant buck teeth.
  • Pintsized Powerhouse: The Fun Size version of Tetsucabra that appears in the Event Quest "A Lost Civilization". Sure, it's a third of the size of the average Tetsucabra, but if you don't take it seriously, it will destroy you.
  • Shockwave Stomp: Its jumps cause tremors when it lands. In G-rank, its side stomp is powerful enough to shatter the ground, greatly increasing the attack's range. Drilltusk Tetsucabra has an especially powerful jump.
  • Wake-Up Call Boss: In Generations, the Tetsucabra is the target of the three-star offline Urgent Quest. It's only the second large monster that isn't a King Mook (the first is Arzuros), it's the first with a roar, it has more armored spots, more health, and hits harder than previous enemies, and its tactics are much different than previous bosses.
  • Wrestler in All of Us: Word of God says the Tetsucabra is based on sumo wrestlers, which is most evident in its side stomp move. G-Rank Drilltusk Tetsucabra can suplex its boulder for serious damage, though this leaves it vulnerable.

    Zamite / Zamtrios 

Zamite (Sukuagil) / Zamtrios (Zaboazagil) (variant: Tigerstripe Zamtrios)

Monster Shark (Tiger Shark)

https://static.tvtropes.org/pmwiki/pub/images/sukuagiru_2725.png
Tigerstripe Zamtrios 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter Rise (Zamite only)
Tigerstripe subspecies:
4 Ultimate

Large, shark-like Amphibians who roam the tundra, can armor themselves in ice, and have the distinct ability of inflating their own bodies. 4 Ultimate introduces a subspecies with stripes like those of a tiger who roams the desert.


  • Achilles' Heel: During its inflation mode, its belly becomes one massive weak point, although one that is slightly dangerous to attack due to the wide-ranged attacks in that mode.
  • Acrofatic: When inflated, what it loses in speed, it gains in an impressive ability to jump, which it then weaponizes to crush unfortunate Hunters.
  • Attack Its Weak Point: Its belly is vulnerable to damage in all of its forms, though it can be hard to access when it's not inflated due to the creature's quadrupedal stance.
  • Balloon Belly: Can inflate its stomach at will. The subspecies has greater control over this ability and will inflate and deflate rapidly to switch attacking modes; the basic Zamtrios switches modes far less frequently.
  • Breath Weapon:
    • The larger Zamites can spit globs of water.
    • The regular Zamtrios can fire a torrent of icy water from its mouth and balls of ice.
    • The Tigerstripe Zamtrios fires a torrent of regular water and balls of paralyzing fluid.
  • Covered in Mud: The regular Zamtrios can spit balls of ice that cause anyone that get hit to get the Snowman status.
  • Dig Attack: It can sometimes burrow into the ground/underwater and then drill up under a Hunter's feet. It's particularly aggravating because right before it emerges, it creates tremors that disrupt Hunters, which lowers their chances of getting out of the way.
  • Fat Bastard: When it begins to inflate its stomach, it turns into this. Bonus points for being able to use the stomach as a springboard to crush its victims with.
  • Glass Cannon: When inflated, Zamtrios' attacks become stronger and have wider range, but it becomes slower and has a much more accessible weak point in exchange for this newfound power.
  • Ground Pound: The Tigerstripe subspecies can do this while inflated, jumping up into the air and dealing huge damage and knockback to the poor hunter(s) it lands on.
  • An Ice Person: Well, Frog-Shark in its case.
  • In a Single Bound: The Tigerstripe Zamtrios can bounce while it's inflated to perform massive jumps.
  • Instant Armor: Its rage mode.
  • Land Shark: It resembles a shark, can swim through ice, and is perfectly capable of walking on land.
  • Large and in Charge: Can bloat itself to extreme degrees, and has command over its smaller Zamite cousins.
  • Lightning Bruiser: It has above average health, strong attacks, and is fairly fast. This is taken further when the standard version gets enraged; in addition to moving faster and using stronger attacks, it develops icy armor that increases the defenses of the parts it covers.
  • Making a Splash: Tigerstripe Zamtrios uses a powerful Water beam.
  • Miracle-Gro Monster: Downplayed as they only have this ability when at their smallest size, but the Zamite can, by latching onto prey and draining it, grow to several times their initial size, maxing out well on their way to the size of their adult form Zamtrios. This is actual overall physical growth too, not simply getting a big belly.
  • Mix-and-Match Critters: A frog and a shark.
  • No-Sell: When Zamtrios goes into its Rage Mode, its frozen armor makes it all but immune to damage, causing melee weapons to bounce off. With a strong enough weapon, however, you can actually break off portions of the armor with repeated hits. The Tigerstripe subspecies thankfully, cannot do this. In addition the Zamtrios cannot be mounted while inflated, which is especially frustrating in the case of the Tigerstripe Zamtrios as it switches in and out of the inflated form much more rapidly than the regular version.
  • Personal Space Invader: Smaller Zamites will attempt to jump on you and drain you of blood; if you don't shake them off before they drink their fill, they'll immediately grow into the larger ones.
  • Rolling Attack: While inflated, it will sometimes jump back and roll forwards in an attempt to flatten Hunters under its massive weight. The Tigerstripe subspecies in particular loves abusing this.
  • Status Infliction Attack: The Tigerstripe subspecies can paralyze you with its paralyzing globs.
  • Stone Wall: As a Monstie, Zamtrios's Stories incarnation has above-average Health and Defense stats of 4/5, but its Attack stat is a below-average 2/5.
  • Suspiciously Similar Substitute:
    • Remember the Glacial Agnaktor? Hope so, because Zamtrios' rage mechanicnote  is near-exactly the same. It can also use a similar ice-water beam. Fortunately the ice is a lot easier to break this time around.
    • In a subsequent twist, the Tigerstripe Zamtrios subspecies takes more from the vanilla Agnaktor by emphasizing offense, in this case to the point of entirely abandoning armor and emphasizing its more frail (but now extremely devastating) inflated state.
    • The small Zamite is this to the Giggi, being the juvenile version of a large monster that lives in cold regions, and attacking by latching onto a hunter and draining their blood. Unlike Giggi, though, the baby Zamites will rapidly develop into full-grown Zamite once they've got a decent taste of blood.
  • Threatening Shark: It even has its dorsal fin exposed like a shark's while moving underground.
  • Wave-Motion Gun: Its ice breath, which it can also sweep around in front of it much like the Agnaktor. The Tigerstripe variant replaces this with a devastating water cannon, which also inflicts Waterblight on contact.
  • Vampiric Draining: Small Zamites attack by latching onto a hunter and draining their blood, much like a Giggi. Larger Zamites drop this for more conventional attacks.

Snake Wyverns

    Najarala 

Najarala (Garara Ajara) (variant: Tidal Najarala)

Wing Snake Wyvern (Water Snake Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/najarala.png
Tidal Najarala 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Tidal subspecies:
4 Ultimate

Large, serpentine monsters resembling rattlesnakes who are able to paralyze hunters as they coil around them in order to leave them trapped. 4 Ultimate introduces a subspecies who can spit water globules as well as use its own scales to fend hunters off.


  • Character Select Forcing: The Insect Glaive effectively renders the Najarala's constriction attack useless since you can just use its pole vault to jump over it. Downplayed in Generations, where all other weapons can do the same in Aerial Style.
  • Faster Than They Look: Najarala can move shockingly fast despite its massive size.
  • Fragile Speedster: While they move very fast for their size, they're not very sturdy and don't posses many powerful attacks, instead they use their speed and projectile attacks to confound their opponents.
  • Make Me Wanna Shout: While its Mighty Roar doesn’t inflict damage on its own, the vibrations will cause its scattered scales to explode.
  • Making a Splash: This is kind of the Tidal Najarala's thing.
  • Mix-and-Match Critters: Has elements of various reptiles, particularly snakes and lizards.
  • Pinball Projectile: Tidal Najarala can use its flung scales to reflect its water blasts at odd angles, unlike the regular species which detonates the scales instead.
  • Rare Random Drop: Najarala Marrow and Chilling Beak in Low Rank, Najarala Medullas in High Rank, and Heart-stopping Beak in G Rank.
  • Snakes Are Sinister: From the way it quickly slithers around and under the battlefield to its disorienting constriction attacks, Najarala has the potential to make you fear snakes even if you don't already.
  • Status Infliction Attack: Its bite can cause paralysis while its scales are guaranteed to stun hunters if they get caught in their explosions.
  • Stuff Blowing Up: The regular species can fling the scales off of its tail rattler at targets, which it will then detonate by roaring or rattling its back scales. Making matters worse is that the rattler scales are still resonating with noise, which can stun anybody in their vicinity even if they weren't directly hit unless they have the Earplug skill.
  • Tunnel King: Can burrow underground and strike at its target's flanks repeatedly.
  • Weaksauce Weakness: Najarala's scales will deflect weapons that hit them, but they also break in one hit, meaning the easiest way to destroy them for most weapons is to kick them, since the kick can't be deflected.

???

    Gore Magala 

Gore Magala (Goa Magara) (variant: Chaotic Gore Magala)

Dark Eclipse, Black Eclipse Wyvern/ Wandering Malformation

https://static.tvtropes.org/pmwiki/pub/images/goremagalasunbreak.png
"Frenzy Mode" 
Chaotic Gore Magala 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter Rise: Sunbreak
Monster Hunter Frontier Z
Chaotic variant:
4 Ultimate, Generations Ultimate
Monster Hunter Rise: Sunbreak

No one could have seen it coming...
This stalking shadow.
The mist that envelops it, an evil force that consumes its prey.
It is already too late.
Even those who struggle in a desperate attempt to survive...
Are beaten and pinned down by its overwhelming force.
Not until the end, when all is over, will it reveal its ghastly form.

The flagship monster of 4. A very unique wyvern that shares traits of elder dragons. It is infamous for causing the "Frenzy Virus", a virus that weakens hunters but has a strength-enhancing zombifying effect on other monsters. It is the juvenile form of the Elder Dragon, Shagaru Magala. Appropriately, the "Chaotic" variant is a Magala that was halfway through its molting process, but was interrupted somehow and is left in an unstable state.


  • All Your Powers Combined: Chaotic Gore Magala's moveset is a combination of Gore's and Shagaru's.
  • And I Must Scream: Chaotic Gore is a Gore that fails to molt into Shagaru and is in a state of constant pain because of it.
  • Alas, Poor Villain: Gore Magala may be a plague spreading, incredibly vicious and dangerous monster, but failing to molt and ending up trapped in agony (and slowly dying) in its Chaotic state is a horrific fate, and characters like Fiorayne and Chichae can't help but express sympathy for them.
  • Animalistic Abomination: It looks, acts, and sounds utterly alien, and has destructive powers unlike anything else in the series, but it still has a recognizable form. Chaotic Gore is even worse; interrupted while molting into Shagaru, it’s incomplete and forced to live an agonized, cursed half-life. Imagine a butterfly being half-caterpillar; that’s how much of a freak Chaotic Gore Magala is.
  • The Berserker: In Sunbreak, Chaotic Gore Magala comes with a unique skill called Berserk which, when equipping the blue Switch Skill scroll, will convert all of your HP into decaying red health; you cannot actually be fainted from attacks while in this state, but getting hit will drastically speed up the decay rate. Although you're on a timer from the moment you activate the skill, it will trigger most skills that offer a Critical Status Buff, such as Resentment and Strife (which are naturally present on the armor). The common use for it is to synergize it with other Glass Cannon skills, then either attack with reckless abandon and switch back to heal before the HP loss catches up to them, or play with more restrained aggression to maximize the amount of time they can maintain the state for.
  • Big Bad: Of Monster Hunter 4, being responsible for the Frenzy Virus.
  • Bizarre Alien Senses: Gore Magala senses its surroundings by spreading its scales around the area. Unfortunately, those scales are what cause the Frenzy virus, which has adverse effects on humans and other monsters.
  • Body Horror: Chaotic Gore Magala has part of its face that is slightly molted, but because it didn't fully become a Shagaru Magala, it's permanently stuck in this half-Gore, half-Shagaru state. Its eye apparently doesn't work, either.
  • Breath Weapon: Can fire balls of Frenzy Virus and Frenzy explosions out of its mouth.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier Z. This is in contrast to Hypnocatrice and Lavasioth, who were exclusive to Frontier prior to their appearance in Freedom Unite.
  • Cape Wings: Its wings resemble a cape when they're not being used.
  • Dark Is Not Evil: Pitch black and also antagonistic, but not evil, being an animal and all.
  • Demoted to Extra: While still a powerful monster in Sunbreak, Gore Magala and its Frenzy Virus are treated as just another threat rather than the story driving power they were in 4.
  • Disability Superpower: It has very poor eyesight, thus it's immune to Flash Bombs.
  • Do Well, But Not Perfect: If you're planning to farm for feelers you better not go crazy with your attacks even, and especially, if you're already familiar with its moveset, lest it dies before those feelers pop out. Or worse, the feelers do pop out but it dies before you can break them. This is especially true for Chaotic Gore Magala, which can only give Antinomic Horns if you manage to break the feeler that hasn't hardened into a horn apart from capturing it.
  • The Dreaded: The Chaotic Gore Magala is so feared that every monster will instantly flee if it appears in the area. Makes sense, as the Chaotic Gore Magala is almost Shagaru Magala, an Elder Dragon.
  • Eyeless Face: The Gore Magala doesn't have any (visible) eyes. Its eyesight is in fact very poor, thus why it has its Bizarre Alien Senses.
  • Eyes Do Not Belong There: Several of the weapons forged from Gore Magala have visible eyes built in, some of them turn to look in a single direction.
  • Fate Worse than Death: Chaotic Gore Magala is a Gore that was interrupted during its molting, and is left in an agonized, Frenzied state where it’ll burn itself out after a few days, but not before wreaking havoc on its surroundings.
  • Foreshadowing: Deal enough damage to a Gore Magala, and it'll start showing white patches on its skin to indicate damage. This is because its black "skin" is actually an outer coat that it matures in. Also its Leitmotif: The Cloak that Conceals the Light title references that it is an immature Shagaru Magala whose light is concealed by its outer dark scales.
  • Gratuitous Foreign Language: All the Gore Magala weapons are named with this. The Japanese version used Gratuitous English in the format of "(word in katakana 1)of(word in katakana 2)", while the English version uses Gratuitous German, switching over to Gratuitous French at a certain point. Befitting of its nature, Chaotic Gore Magala weapons are named with both German and French.
  • Handicapped Badass: The fact that it's nearly blind is reflected. At the beginning of the fight, before it's really spread any dust, it'll typically fire off its shots and swing in places that are only tangentially related to your position, let alone near them. During that phase, you can get away with some outrageously reckless tactics, and in fact, it's often recommended that you plant yourself directly underneath its belly and wail on it with impunity. After some more of the dust has spread, though, it stops being clueless and starts fighting back a bit better. Once it's spread enough dust, the sky darkens and its antennae unfurl, people typically refer to this as its 'frenzy mode' on account of its sudden surge in accuracy and lethality, but that's not entirely correct. The only thing that's changed is that it can see you now.
  • Hate Plague: Monsters afflicted by the Frenzy Virus become violent killing machines that will attack anything on sight, even members of their own species. As it turns out, this is actually what Shagaru Magala does to its own kind, as well. When a Gore Magala molts into a Shagaru Magala, the substance it uses keeps any nearby Gore from molting fully, so as to nip off competition for resources. Younger ones aren't affected, but the ones near molting will become Chaotic Gores and become extremely aggressive before they die.
  • Hoist by His Own Petard:
    • If an infected player deals enough damage, they'll purge the virus and gain a temporary Status Buff that makes them immune to infection and boosts their affinity, increasing their chance of landing Critical Hits.
    • The Chaotic Gore Magala weapons are centered around this. Initially they have a negative affinity modifier along with a smaller positive one. However, if the player purges the virus that negative is added to the positive and thus the chance for Critical Hits skyrockets.
  • Leitmotif: The Cloak that Conceals the Light play when fighting the standard Gore Magala, while a separate theme plays when fighting the half-molted Chaotic Gore Magala. Fittingly, this theme is a combination of Gore Magala and Shagaru Magala's themes.
  • Lightning Bruiser: It has the strength and speed to put it up against many other late-game monsters, despite being in a juvenile state.
  • Mascot: Of Monster Hunter 4 and the American release of Monster Hunter 4 Ultimate. It also represents the Monster Hunter franchise as a whole in Sonic the Hedgehog/Mega Man: Worlds Unite.
  • Mercy Kill: When you kill a Chaotic Gore, you're freeing it from the constant pain caused by the half-failed molt. Made implicit in Sunbreak, where its urgent quest has Chichae sadly noting how much agony it must be in and that hunting it is the only way to release it from its torment.
  • Multi-Armed and Dangerous: Its wings can also function as arms, which it uses for both mobility and offensive purposes.
  • Ninja Pirate Zombie Robot: Has traits of several types of wyverns and Elder Dragons, making it a class of monster previously unseen.
  • No Biological Sex: It's genderless.
  • Only Mostly Dead: The Gore Magala that is the Big Bad in 4's story mode is fought and defeated three-quarters of the way through, but it turns out it didn't quite kick the bucket - it had just enough life left to finish its molt and revive in its adult state as the Shagaru Magala.
  • Power Incontinence: The Chaotic Gore Magala was left in a half-molted state due to sticking around a freshly molted Shagaru Magala for too long, rendering its transformation unfinished. As a result, not only is it highly aggressive compared to a regular Gore, but its lifespan is drastically cut short like a regular Frenzied monster.
  • Rare Random Drop: Gore Magala Plates in Low Rank, Gore Magala Nyctgems in High Rank, and Gore Magala Mantles in G Rank. Chaotic Gore Magala has its own unique rare carve, the Contrary Scale.
  • Recurring Boss: Appears multiple times throughout the single player of 4. It's even fought as the final boss, Shagaru Magala.
  • Stance System: The Chaotic Gore Magala is unique in that it can switch between two different fighting styles whenever it wants. When its wings are at rest, it fights like a calm Gore Magala. When it's actively using its wings like an enraged Gore Magala, it can use Shagaru Magala's attacks.
  • Unstoppable Rage: Unlike most monsters, Gore Magala will not tire out when it becomes enraged. It can only revert from this state if the player deals enough damage to its head.
  • The Virus: Can infect both hunters and monsters with the "Frenzy Virus" through its fur and breath. For hunters, the virus can drastically cripple them, causing effects such as negating red health regeneration. In monsters, it has a zombie-like effect that makes their appearance change and makes their actions more unpredictable, as well as driving them completely berserk. A number of missions involve fighting Frenzy Virus infected monsters.
  • The Worf Effect:
    • The introductory scene for Monster Hunter 4 has it ambush the Tigrex the Hunters were fighting and kill it by snapping its neck with its wing arm rather easily, to boot the Tigrex is terrified and tries to escape to no avail before being killed.
    • Its introductory cutscene for Monster Hunter Rise: Sunbreak has it ambush and overpower a Goss Harag with ease, shrugging off a clean hook to the face before leaving it writhing on the ground in pain and infected with the Frenzy Virus.
    • Downplayed with its same-gen flagship successor, Seregios. Gore initially dodges its kick before easily bulldozing and pinning it down, but the Flying Wyvern is agile enough to escape and return fire with bladescales that topple Gore, evening out the damage.
  • Tortured Monster: The Chaotic Gore Magala is this, left in an agonized, half-molted state where it can only blindly lash out at everything around it before finally succumbing to its own unnatural condition. Its ecology in Sunbreak emphasises this, with the Chaotic Gore Magala's erratic flight ending with it crashing to the ground and howling in agony while the music is a slow, somber tune that hammers home just how tragic its fate is. To cap it off, the narration is told from its perspective, with it expressing confusion and pain, wondering why it ended up like this and finishes with it outright begging for something to kill it and ends its misery.
  • Total Eclipse of the Plot: It's in its title up there. It invokes eclipse imagery. As it fights you, it spreads its dust everywhere. After a certain amount, the eclipse happens and the area abruptly darkens, signifying its frenzy mode.
  • Your Days Are Numbered: Chaotic Gore Magala are doomed to eventually expire due to their unfinished molting. However, the immense damage they can cause on their ecosystem before they die forces hunters to intervene and Mercy Kill them before things get worse.
  • Zombie Apocalypse: Essentially what the Frenzy Virus devolves other Monsters into: mindlessly insane beasts swarming the world and causing chaos until they just drop dead, spreading the virus as they go.

Elder Dragons

    Dah'ren Mohran 

Dah'ren Mohran

The Living Battleship, Huge Mountain Dragon

https://static.tvtropes.org/pmwiki/pub/images/daren_mohran_4949.png

Appearances:
Monster Hunter 4, 4 Ultimate

A colossal Elder Dragon who greatly resembles Jhen Mohran, the Dah'ren Mohran also swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down.


  • Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it. Unlike Jhen, you can also climb onto its arms after they're wounded.
  • Damage-Sponge Boss: Like Jhen Mohran before it, Dah'ren Mohran has a massive health pool befitting a creature of its size.
  • Death by Cameo: Appears in a cutscene of Marvel vs. Capcom: Infinite, and is handily brought down by Hulk and Ryu.
  • Do Well, But Not Perfect: If you kill it too fast in the second phase, its body will be out of the hunters' boundary of movement when it collapses, and you might be able to carve only its main body or worse won't be able to carve it at all. This is possible with a party of four constantly wailing on it. Its G-rank incarnation starts in front of the ship instead of all the way in the back, which means while the ship is in immediate danger of taking hits, at least you're less likely to stagger it so hard that you can't carve it.
  • Escort Mission: Just like with Jhen, you have to stop Dah'ren's attacks before they damage the Dragonship.
  • Gimmick Level: The fight with Dah'ren Mohran proceeds much differently than normal monster fights.
  • Glass Cannon: Dah'ren Mohran isn't as resilient as Jhen Mohran, but makes up for it by being more aggressive.
  • Guide Dang It!: During the first phase of combat, Dah'ren will sometimes extend its arms in a way that makes it look like you can climb them up to its back. You can do this, but the arms need to be broken first. There is nothing anywhere in the game indicating this. Bothersome if you're soloing the monster, as you probably won't have the damage output to break its arms in the first phase.
  • Justified Tutorial: It attacks the Dragonship you're riding at the beginning of the game, which immediately forces a crash course in "Controls 101" in order to drive it away.
  • Leitmotif: The Ridge Floating in the Sandsea and Assaulted Great Gong, also shared with Jhen Mohran.
  • Mighty Glacier: It's slow to move and attack, but makes up for it with powerful attacks that cover a wide area and a massive health pool.
  • Non-Standard Game Over: If it destroys the Dragonship, QUEST FAILED.
  • Rare Random Drop: Earth Dragongems in Low and High Rank and Earth Dragonsphires in G Rank, shared with Jhen Mohran.
  • Red Oni, Blue Oni: The red to Jhen Mohran’s blue. While Jhen is normally calm and peaceful, Dah’ren is violent and aggressive.
  • Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.
  • Suspiciously Similar Substitute: The fight with Dah'ren is almost, if not completely, identical to the fight with Jhen.
  • This Is a Drill: It has a gigantic drill-like horn on its face.
  • Worf Had the Flu: A rare case of this trope being used AGAINST the player. The Dah'ren fought at the beginning of the game is pretty easily warded off, and in fact flinches from nothing more than two cannonballs. However, even a passing glance and familiarity with the overall design makes it clear that particular one is severely injured, with every possible part of its body damaged already.

    Shagaru Magala 

Shagaru Magala (Shagal Magala)

Heavenly Revolving Dragon, Bright Eclipse, Heaven's Wheel

https://static.tvtropes.org/pmwiki/pub/images/shagarumagalarise.png
Risen Shagaru Magala 

Appearances:
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter Rise: Sunbreak
Monster Hunter Frontier Z

At the tail end of a reckless battle...
Two beasts find themselves in a place they don't belong.
And when the master of this land appears...
Not even the mightiest attacks can do it any harm.
With its overwhelming strength, it pummels and pins down its prey.
Its endless anger fills the air in the form of a deafening roar
As it prepares to feast without leaving a single bone.

The Final Boss of low-rank single player in 4. It is the adult phase of Gore Magala's life cycle, a golden Elder Dragon that spreads wide-reaching outbreaks of the Frenzy Virus wherever it goes.


  • All Myths Are True: Cathar suffered a long time ago due to the local monsters all going berserk for unknown reasons. By the events of 4, it happens again, and this time the cause is clearly identified to be Shagaru Magala's frenzy virus.
  • The Berserker: In a near constant rage mode, making it very unpredictable and powerful. However, it still acts calm and calculating in this state. If that weren't enough, it gets a rage mode on top of that.
  • Canon Immigrant: It was introduced to the Frontier series as of Frontier Z. This is in contrast to Hypnocatrice and Lavasioth, who were originally exclusive to Frontier before being introduced to the main series.
  • Cardboard Prison: Shagaru Magala was reportedly sealed in the Sanctuary to stop The Virus from spreading. While it does stop, it's not because the seal is intact, it's actually because it simply left through the open areas of the Sanctuary's mountain. It returns when it's done molting - by breaking the seal down anyway, and continues to spread the virus.
  • Degraded Boss: In 4 Ultimate and Generations, Shagaru was a traditional Monster Hunter Final Boss with its own dedicated arena and couldn't be fought anywhere else. In Sunbreak, it appears on regular hunts.
  • Demoted to Extra: In Sunbreak, as with Gore Magala, it and its Frenzy Virus become just another threat to deal with rather than the story driving power they were in 4.
  • Disc-One Final Boss: Demoted to this in 4U.
  • Final Boss: Of the single player in 4.
  • Hate Plague: Monsters afflicted by the Frenzy Virus become violent killing machines that will attack anything on sight, even members of their own species.
  • Hoist by His Own Petard: Taken farther than when you fight its younger form. In addition to being able to reverse the frenzy virus for a power boost, now that it's a true Elder Dragon it's similarly weak to dragon attacks. And since its young form was already close to that status, weapons made from defeating it give you dragon element attacks rather early in comparison to other dragon weapons.
  • It's All About Me: A Shagaru Magala releases a special substance that keeps other Gore Magala around it from molting properly, turning them into Chaotic Gore Magala, so as to keep them from encroaching on its resources.
  • Kill It with Fire: It's weakest to fire.
  • Leitmotif: "Reincarnation of Light and Darkness".
  • Light 'em Up: Its Frontier Z incarnation uses the Light element in battle.
  • Light Is Not Good: Resembles a golden star with its wings out and looks almost angelic in appearance. However, it is quite ferocious, even more than its dark juvenile form, and still keeps its dangerous virus breath.
  • Lightning Bruiser: It moves quickly, hits hard, and has good durability.
  • Limit Break: The Risen variant in its Risen state can summon a converging ring of Frenzy pillars that can knock you inside, leaving you to suffer a Frenzy supernova. The pillars are easy to escape from, but not doing so in time will all but guarantee a cart with your name on it.
  • No Biological Sex: It's genderless, and reproduces asexually.
  • No-Sell: According to the Haunting of the Sun ecology book, out of all the Risen Elder Dragons in Sunbreak, Shagaru Magala is the only one to have outright immunity to the Qurio virus. Notably, this implies that it's the only one that gained the Qurios' power with virtually no drawbacks, possibly reflecting its position as the most dangerous one in terms of rank.
  • No Ontological Inertia: The arena where the fight against Shagaru takes place is surrounded by dark clouds. Defeating Shagaru causes the clouds over the Sanctuary to instantly vanish.
  • Rare Random Drop: S.Magala Plates in Low Rank, S.Magala Phosgems in High Rank, and S.Magala Mantles in G Rank.
  • Signature Move: Or Status, rather; much like its prior form, the Frenzy Virus becomes a status exclusive to itself and Gore Magala in Generations. In Sunbreak, Shagaru armor now inflicts the status as part of its "Bloodlust" Set Bonus.
  • Spell My Name with a "The": In the Japanese version, weapons crafted from its drops begin with a "THE" in Roman script followed by Gratuitous English in katakana.
  • Stuff Blowing Up: Half of its attacks involve this. This includes exploding breath, exploding gas mines that spray out damaging gas orbs, and when it enters rage, it can cause marked areas around it to spontaneously detonate. You leveled up a Guild Quest where you hunt it to high enough levels? The marked areas never stop appearing. Never. They keep spawning even when the monster is SLEEPING. Downplayed in Sunbreak; the random spontaneous explosions only occur when it flies into the air and darkens the sky, or when a Risen Shagaru Magala enters its Risen state or uses its Limit Break. All other explosions are controlled blasts that occur during or at the end of its attacks.
  • Super Mode:
    • G-Rank Shagaru Magala in Frontier Z enters into its True Frenzy Mode (which was previously reserved for Frontier's Gore Magala) halfway through the fight, glowing even brighter than its base form and gaining a purple glow on its claws and wing webbings. In this form, Shagaru Magala's control over the Frenzy Virus is significantly stronger than a regular Shagaru Magala, making it far deadlier.
    • Shagaru Magala's Sunbreak iteration features a revamped moveset, gaining a frenzy mode of its own. It's also got an additional rage mode that it enters at low health, giving it even more attacks that have it unleash more waves of frenzy both before and during them.
    • Risen Shagaru Magala has a twofer with its Risen state and its Frenzy state, which are not only capable of stacking on top of one another, but are independent of each other even if you knock Shagaru out of one. This means that even if you knock Shagaru out of its Risen state, you still have to contend with its Frenzy state, and vice versa.
  • Suspiciously Similar Substitute: In Sunbreak, Shagaru armor gains a Set Bonus called "Bloodlust" that works similarly to the Safi'jiiva set bonus from Iceborne in that it damages the player over time in exchange for buffs, but eventually heals back all their red life after doing damage to the monster.
  • Total Eclipse of the Plot: Its body naturally produces so much virus that it completely covers the sky of its surroundings, blocking the sun and making it look as if it was night save for its brightly shining body.
  • Tranquil Fury: As stated in The Berserker. It's near-constantly in its rage mode, but still is very calculating and calm despite of it.
  • Turns Red: Perma-rage aside, its Frontier Z incarnation adds a second rage mode whereupon it builds up Frenzy Virus energy before unleashing it in a massive blast, causing it to transform and gain a gold and blue appearance with white-trimmed wings and armor-like horns. If you thought Shagaru was already hyper-aggressive, hitting this state makes all of its attacks evolve to dangerous forms and causes its ferocity to skyrocket.
  • The Virus: Like its juvenile form, it can also spread the "Frenzy Virus", only much faster. Attacks that release the virus can even cause explosions where they permeate.
  • Unstoppable Rage: Again, near constant rage mode. In short, this thing is even more ill-tempered than the Deviljho.
  • Villain Decay: Inverted of sorts; rather than being demoted, Shagaru Magala stays a 6 star monster while the other Elder Dragons, save for Kirin, are promoted to 7 or 8 star. Sunbreak brings it back to the same level as other Elder Dragons again, and its Risen incarnation is presented as being one of the most dangerous fights in the game, requiring the highest Afflicted Rank to hunt.
  • Walking Spoiler: A major plot twist in 4's Caravan campaign is that the Gore Magala turns out to be only an immature Shagaru Magala. You're not supposed to know it exists until you're well into 5-star quests.
  • Wave-Motion Gun: Sunbreak gives Shagaru Magala an attack where it releases a highly-damaging blast of frenzy at hunters if they don't knock it out of its frenzy state. Its got two variations: one where it fires it in a straight line and one where it stands on its hind legs and sweeps it from side to side.

    Dalamadur 

Dalamadur (Dara Amadyura) (variant: Shah Dalamadur)

Serpent King Dragon (Serpent Emperor Dragon)

https://static.tvtropes.org/pmwiki/pub/images/dara_amadyura_3305.png
Shah Dalamadur 

Appearances:
Nominate subspecies:
Monster Hunter 4, 4 Ultimate
Shah subspecies:
4 Ultimate

One of the largest monsters in the main series, Dalamadur is a titanic Elder Dragon who makes its lair at Speartip Crag. Its numerous hook-like spines may help it navigate the treacherous terrain, as they may provide a more secure grip than it could generate with its claws and body alone. Local rumors suggest that the falling debris that is common in Heaven's Mount is the result of Dalamadur's burrowing.


  • All Myths Are True: According to the Guildmaster, there are countless myths and fairy tales in the Monster Hunter world that involve a massive snake creature; in fact part of the reason he founded the guild was in pursuit of it. Sure enough, come however many years old the Guildmaster is later and when we get 4, Dalamadur makes its presence known.
  • Bilingual Bonus: Shah is a Persian/Iranian term meaning "king" or "emperor". Hence: Emperor Dalamadur.
  • Boss Arena Urgency: Dalamadur destroys parts of the area throughout the fight, increasingly limiting the hunters' movement. The last and most notable area destruction occurs halfway through the fight, where it will coil around and rip off roughly half the playable arena.
  • Creation Myth: The descriptions of the weapons made from Shah Dalamadur's parts tell a story of how it created the world.
    Dreaming Dalamadur (Great Sword) description: "With the first daybreak, Shah Dalamadur defined the earth by drawing the horizon."
    Clouded Dalamadur (Long Sword) description: "As sunshine came a second time, Shah Dalamadur created the fields with its feathery rays."
    Bescaled Dalamadur (Sword and Shield) description: "Third came twilight, and Shah Dalamadur parted the golden waves and created land."
  • Colossus Climb: When it coils around the mountain peak, hunters can climb on it to attack or carve its weak spots.
  • Contractual Boss Immunity: Is unaffected by status conditions.
  • Damage-Sponge Boss: Befitting the single largest monster in the game, it has more health than almost any other monster in the game. Gogmazios is the only monster that exceeds Dalamadur in that regard.
  • Dark Reprise: The theme for its second phase is a much more chaotic tune with parts of Monster Hunter 4's victory theme spliced in.
  • Death from Above: It can rain down flaming blue meteorites as a method of attack. On rare occasions, one of these meteorites may become lodged in the ground instead of breaking on impact, allowing Hunters to mine it to get rare Shattered Omen materials needed to craft the Yukumo armor set.
  • Department of Redundancy Department: Shah Dalamadur's title combined with its Bilingual Bonus name becomes this.
  • Final Boss: Of 4's online mode.
  • Giant Corpse World: The Rotten Vale in Monster Hunter World is an entire zone where all manner of beasts, including elder dragons, go to die. The entire layout of the map is comprised of not just one, but two Dalamadur corpses, many times bigger than even the Shah Dalamadur fought in 4U.
  • The Great Serpent: Dalamadur is one of the absolute largest monsters in the series, rivaled only by fellow serpentine monster Laviente from the Frontier series.
  • Hitbox Dissonance: Actually played in the player's favor for once. Not only are Hunters able to clip straight through most of its body, its hurtbox registers hits dealt to the air about a meter and a half away from its body.
  • Leitmotif: Those Who Redeem One Thousand Blades plays at the start of the battle, and switches to Those Who Withstand Indignation when enough damage is done.
  • Lightning Bruiser: Dalamadur is rather fast for its size in addition to having a massive health pool and powerful attacks at its disposal, and can scale the area around it in seconds. While many of its attacks are slow, its massiveness allows them to easily cover large areas.
  • Meaningful Name: According to Word of God, the Japanese name "Dara Amadyura" is a Romanization of the Babylonian word for "Armor" and the Aramaic "Magdala" meaning "Tower", while the localized "Dalamadur" is a combination of the Hebrew word for "Serpent" and "Magdala". So, "Armor(ed) Tower" or "Tower(ing) Serpent". See here for the explanation.
  • Our Dragons Are Different: Dalamadur's serpentine body with two front limbs makes it resemble the lindworms from Northern European mythology.
  • The Paralyzer: Doesn't rely on them to the degree that most monsters do, but it will occasionally flick its snakelike tongue. Anyone tagged by the tongue will find themselves enjoying a brief spell of paralysis.
  • Person of Mass Destruction: Its sheer size and strength are enough to level entire mountains and cause crustal deformations just by moving around. Speartip Crag in particular was once known to be a mountain before Dalamadur settled there and turned it into a valley. Then there's its breath attack that's extremely deadly despite having no apparent element, as well as its inexplicable ability to summon meteors from the sky.
  • Playing with Fire: Dalamadur's main means of combat include launching meteor-like blue fireballs from the sky ala Dire Miralis. It can also let out a tremendous fire breath akin to Ceadeus' own breath weapon, large enough to engulf a great part of the map. Shah Dalamadur can temporarily turn the ground super-hot with its claws, draining the health of any hunter standing on it until it cools off.
  • Power Glows: Dalamadur's chest periodically glows intensely, and when it does, it will actually hurt hunters who stay too close to it. Having the Heat Cancel skill negates the damage.
  • Purple Prose: Dear Gog, the Flavor Text for items made from Dalamadur parts aren't just purple, they're violet.
    Caudalbone Crook (Heavy Bowgun) description: "O hero, let thy boldness and timidity before the snake's gaze be healed by joy."
    Swordscale Shard (Great Sword) description: "O hero, let thy rapture and fear of the snake's savagery be healed by solace."
    Rebellion Mail (Blademaster Chest) description: "Speak now thy desire; the creator shall guard thee with a thousand swords."
  • Rare Random Drop: Skyblade Gems in High Rank and Skyblade Dragonsphires in G Rank.
  • Snakes Are Sinister: In the past, Dalamadur was apparently seen not as a living creature, but rather a natural disaster since ancient people could not comprehend its massive size nor prevent it from being seen as anything more than a myth. Shah Dalamadur, on the other hand, was both revered and feared by ancient civilizations as a deity of death and rebirth, with the belief that it will destroy all life in the world before recreating it.
  • Turns Red: Literally; Dalamadur's face will start glowing red in a few places when enraged, and its attack power will increase. The battle music also changes to fit the first time it enters rage mode.
  • Wave-Motion Gun: Its breath attack is a massive beam it spews from its mouth that cuts through terrain like it never existed. It's particularly difficult to avoid on a moment's notice and can deal a substantially large amount of damage if it hits.
  • Ye Olde Butcherede Englishe: While the descriptions for the Dalamadur weapons have slight hints of this, the descriptions for the armor play this completely straight.

    Gogmazios 

Gogmazios

Giant Halberd Dragon

https://static.tvtropes.org/pmwiki/pub/images/3b660427fd6a6a4ccfd5adbbd72f2ead.png

Appearances:
4 Ultimate

The Final Boss of multiplayer in 4 Ultimate, it is a massive dragon that is constantly dripping some kind of black tar-like substance.


  • Animalistic Abomination: Monsters that defy reality aren't new to the Monster Hunter series, but Gogmazios still stands out like a sore thumb. It has six limbs like Gore and Shagaru Magala, resembles a Dracolich, can somehow fly despite its size and bizarre body structure, basically sweats oil/tar... the list goes on. Simply put, absolutely nothing about Gogmazios is of this world; it's less of an animal and more like a malicious force of nature.
  • Break Out the Museum Piece: Somewhere in Dundorma's early history, Gogmazios attacked the city's black powder stores and somehow managed to steal the world's very first Dragonator, which to this day is still lodged into its back. Dislodging that Dragonator allows you to use it once, but it falls apart afterwards.
  • Burning with Anger: Downplayed. While it doesn't catch on fire, during the second phase, Gogmazios becomes so furious it actually causes the tar on its body to evaporate.
  • Damage-Sponge Boss: Has more health than even Dalamadur.
  • Dark Is Not Evil: It's pitch black; while it may not actually be evil, it's definitely very dangerous and should not be taken lightly.
  • Death from Above: Getting it to its second phase will cause Gogmazios to briefly take to the sky and either target a specific spot with its exploding tar beam, or carpet bomb the whole place by sweeping the beam in a wide circle.
  • Dracolich: It certainly gives off the impression of one.
  • Eat Dirt, Cheap: It eats sulfur. Since this material isn’t exactly common in nature, it raids cities for their gunpowder stores.
  • Energy Weapon: Made of tar.
  • Final Boss: Of 4 Ultimate's online mode.
  • Giant Flyer: The largest flying monster in the series in fact. While the tar caked on its wings usually prevents Gogmazios from flying, during the second phase, the tar on its body evaporates, enabling Gogmazios to fly.
  • Hungry Menace: It hibernates for long periods of time, and when it wakes up, it is STARVING. Since it eats gunpowder and sulfur, this usually leads to it raiding human encampments and decimating them, meaning you have to drive it off.
  • In a Single Bound: This is how Gogmazios prefers to move around the Battlequarters, which is surprising for a creature its size. It is also incredibly deadly if it happens to land on a hunter following a jump.
  • It Only Works Once: The Dragonator in its back can be dislodged for one-time use, then it falls apart afterwards.
  • Leitmotif: Battle / Gogmazios(phase 1) and Battle / Gogmazios(phase 2). They sound less like epic boss fight music and more like a horror film and an apocalyptic score respectively.
  • Lightning Bruiser: It is capable of some impressively nimble hops, gallops and jumps despite its size. While a number of its attacks have fairly slow windups, its sheer size allows it to attack over an enormous area with ease. And it has an enormous amount of health to the point where a solo Hunter with on-par gear can be expected to time out the quest.
  • Moveset Clone: When standing on six limbs, the animations for its physical attacks are the same as Shagaru Magala. When it's standing upright, it uses some of Fatalis's attacks.
  • Nonindicative Name: Its title is "Giant Halberd Dragon". The "Non-Indicative" part comes from the fact that there is nothing on it shaped anything remotely like a halberd, unless you count the Dragonator lodged in its torso.
  • Non-Malicious Monster: Despite its bizarre, alien appearance and abilities, it’s still an animal, and when it appears in-game, it’s just woken up from decades-long hibernation and it’s starving. The only reason Hunters fight it is because of its unusual diet, and the fact that it can only get enough to eat by attacking major settlements.
  • Ominous Obsidian Ooze: Gogmazios attacks with a black, tar-like substance that incapacitates hunters and, if not gotten rid of quickly, will explode and cause them massive damage. Supposedly, the monster got all this substance in its body after a lifetime diet of sulfur and gunpowder.
  • Our Dragons Are Different: Even compared to the other Elder Dragons.
  • Playing with Fire: The exploding tar inflicts Fireblight, as a result of its sole diet of sulfur.
  • Rare Random Drop: Wartorn Dragonsphires.
  • The Spook:
    • In a world where even the most outlandish monsters have some kind of origin and explanation for their actions, no one knows anything about Gogmazios, the only explanation that gives even a hint to this thing's existence are some old obscure legends on how some gunpower warehouses were found mysteriously raided with the only clue being an oily substance left behind. An interview explains that it spends most of its time hibernating underground, only emerging to feed and that on one occasion completely decimated a village such that there were literally no survivors left to actually report its existence.
    • Despite being a powerful, mysterious black dragon, Gogmazios is not considered to be one of the "Forbidden Monsters" because people actually know about some of its behavior, such as its tar and the disappearance of gunpowder in its wake, while the Forbidden Monsters literally have nothing known about them. Gogmazios appearing in a public area like the Battlequarters also means people now know what it looks like, further disqualifying it from being a Forbidden Monster.
  • Sticky Situation: Getting covered in its tar renders hunters immobile until they can pull themselves out of the sticky gob, which can be very fatal if Gogmazios follows up with an attack.
  • Stuff Blowing Up: Its most lethal attack is a stream of burning tar that explodes after a few seconds. Once it's enraged, even the tar dripping from its body will spontaneously combust, making traversing the battlequarters much trickier. And it occasionally will fly into the air and shoot a beam that creates a massive explosion. It is to the extreme with the event version, where its tar always explodes shortly after hitting the ground, forcing you to constantly keep an eye out.
  • Undead Author: This trope being averted is why nothing is known about Gogmazios; it literally doesn’t leave any survivors to report it.
  • Wave-Motion Gun: Its most powerful attack is to fire a beam that produces a massive explosion. Additionally, it can also launch a beam-like stream of tar.

    Nakarkos 

Nakarkos (Ostogaroa)

Corpse Dragon, Bewitching Spirit of the Abyss

https://static.tvtropes.org/pmwiki/pub/images/mhx_osutogaroa_render_003.png

Appearances:
Monster Hunter Generations, Generations Ultimate

A mysterious and massive Elder Dragon that appears before the hunter as a twin-headed Dracolich, but isn't everything that it seems to be. It consumes all that stands before it and is armored in the bones of its victims. It attacks by weaponizing the mucus harbored within its body.


  • Achilles' Heel: If both its head-like appendages are forced to retreat before the other can recover, it will fall over, allowing hunters to attack the rainbow-colored patch on its back (both phases) or place Anti-Dragon Bombs on it (the second phase). The nonstandard skulls can also be removed with a well-placed Sonic Bomb.
  • Animalistic Abomination: This thing can barely be called a dragon. It bears a strong resemblance to a cuttlefish, but it’s intelligent and powerful enough to fully warrant the Elder Dragon title.
  • Animal Jingoism: Though never seen due to both monsters being exclusive to different games, the squid-like Nakarkos has one major enemy: the whale-like Ceadeus. Sperm whales eat giant squids.
  • All Your Powers Combined: It has access to Fire, Blast, Dragon, and Thunder attacks from the bones of certain creatures it eats; Fire from Glavenus' blazing tail swipes, Blast from the Brachydios' slime mold, Thunder from the Lagiacrus and Dragon from its own body.
  • Attack Its Weak Point: It has a rainbow-colored patch on its back that takes a high amount of damage when struck. The patch can be accessed by knocking it over. Its mouth also takes extra damage, but it'll counterattack by drawing back and slamming its helmet on the ground, and its mouth is usually surrounded with noxious gas.
  • Breath Weapon: When it's running out of options to fight off threats in its second form, it'll start charging a massive amount of dragon element in its mouth. If it isn't stopped by throwing a tranq bomb into its mouth, then it will fire off all the energy in a single, massive beam attack.
  • Cognizant Limbs: Downplayed. While the heads can be targeted separately from the body and will temporarily retreat if they take enough damage, all of the parts share the same health pool due to being all part of the same monster.
  • Covered in Gunge: Its signature mucus status covers Hunters in sticky blue slime. Once they roll or get knocked back, the bones on the ground stick to their bodies and keep them from moving.
  • Damage-Sponge Boss: Befitting the largest monster in Generations, it has the largest health pool out of all of them. The one found in the "Harbinger of Death" event quest takes this even further, having a health pool that's nearly twice as high as the ordinary High-Rank version's.
  • Deadly Gas: Nakarkos is shrouded in blue gas that deals damage and inflicts mucus status. It temporarily goes away if you destroy the armor on one of its tentacles, or when it's charging its Breath Weapon.
  • Dem Bones: Its 1st form. Its 2nd form shows that it's actually using the bones as armor.
  • Disc-One Final Boss: In Generations Ultimate, High Rank Nakarkos becomes this due to the addition of G Rank.
  • Dracolich: While not undead or even a dragon, the draconic appearance of its bone armor evokes this imagery.
  • Extreme Omnivore: Some of the things it's confirmed to have eaten are airships and many apex predators such as Glavenus and Lagiacrus. Surprisingly, it didn't eat the corpse of the Shen Gaoren it killed in the Jurassic Frontier.
  • Feed It a Bomb: Subverted. It has a powerful last-ditch attack where it gathers a colossal amount of Dragon energy in its mouth before firing it as a devastating Wave-Motion Gun. Throwing a Tranq Bomb into its mouth when it’s charging will stop the attack from taking place. However, since it’s not a “bomb” in the traditional sense, it’ll just reveal its weak spot and topple it rather than actually dealing damage to the beast.
  • Final Boss: Comes back for round two at the end of High Rank in Generations.
  • Final Boss Preview: Is the target for the Urgent Quest needed for High Rank access in Generations. However, you only have to fight its first phase and damage it enough to make it retreat.
  • Foreshadowing: When you hit it, the blood splashes are blue like the Daimyo Hermitaur and Shogun Ceanataur, instead of red like most other Elder Dragons. This is your first clue that Nakarkos is not what it seems.
  • Hungry Menace: Even more so than the Deviljho. Unlike Deviljho, however, it’s not instinctually compelled to eat whenever given the opportunity; it just really, really likes eating.
  • Improvised Armour: It protects itself by covering its body with bones at the Wyvern’s End.
  • It Can Think: It uses the bones of other monsters as weapons. And it’s not just getting lucky; it makes full use of its prey’s abilities. Beyond this, it’s systematic in its ecosystem-eating; it roams far and wide, leaving the area closest to its lair for last so it flourishes.
  • Kill It with Fire: It's weak to the Fire element.
  • Last Ditch Move: It's hardcoded to not die until it launches the Hellfire Star one last time, so it'll usually kick the bucket soon after the move. When it starts charging up no matter how many tranq bombs you throw at it, it's hanging on by a sliver of health.
  • Load-Bearing Boss: Once slain, its death animation involves it firing its Wave-Motion Gun one final time in a last-ditch attempt to kill you. This blasts a huge hole in the Wyvern's End, causing the lair to fall into ruin as you carve it.
  • Meaningful Name:
    • Its English name is composed of nautilus, carcass, and nekros (Greek for death). It also, perhaps accidentally, sounds similar to the word "nacre", which is what pearls are made of. Nakarkos has an iridescent weak spot that looks somewhat like a big pearl and is used to create rainbow dyes.
    • Its Japanese name, Osutogaroa, is composed of osteo (combining form of osteon, which is Greek for bone) and Tangaroa (the Maori sea god). So... Bony Sea God.
  • Multiple Head Case: Subverted. It looks like the Nakarkos is a massive hydra with two heads in its first fight. The second fight with it reveals that it's actually a cuttlefish-like monster that uses wyvern bones to use its arms as massive head-like appendages.
  • Obsessed with Food: Unlike, say, Deviljho, Nakarkos doesn’t eat constantly because of a high metabolism; it’s just a greedy glutton that enjoys eating.
  • Our Dragons Are Different: It's a cuttlefish monster that covers itself in the bones of its victims and pretends to be a two-headed hydra.
  • Oxymoronic Being: Most of the prey that Nakarkos killed were Fire/Blast Elemental (Glavenus, Rathalos, Agnaktor, Uragaan, and Brachydios)...yet Fire is particularly effective against it. It also uses Dragon power to attack in the form of giant laser blasts, despite that element being its greatest weakness.
  • Phlebotinum Overload: Nakarkos is one of the most potent generators of Dragon element in the world, but Dragon being as unstable as it is, the final beam Nakarkos uses in its defeat animation is actually what kills it, frying its brain.
  • Powerful, but Inaccurate: Its huge Dragon beam is a near One-Hit Kill, but very easy to avoid if you know what you're doing and takes forever to charge. Alternatively, you can interrupt it with some Tranq Bombs.
  • Power Copying: It can use the abilities of certain monsters it uses to armor itself, such as Uragaan's chin smash, the Lagiacrus' thunder attacks, Brachydios' explosive slime, and Glavenus' blazing tail slashes.
  • Rare Random Drop: Nakarkos Soul Orbs in High Rank and Nakarkos SecretSoulOrbs in G Rank
  • Sticky Situation: It can release a blue mucus that, when you preform a roll after being covered in it, causes bones to stick to your body, giving you something similar to the Snowman status. This is also how it hunts; its mucus completely shuts down basically everything that its eventual meal could do to survive. Unable to move, unable to fight back, unable to even open its mouth, it’s easy pickings for Nakarkos.
  • Swiss-Army Appendage: It covers its two massive tentacles with the preserved bones of the monsters it kills, allowing it to use some of the attacks of those monsters. Some examples include the Lagiacrus' lightning ball, the Uragaan's chin slam, the Brachydios' slime, and the Glavenus's explosive tail slam. They're also capable of firing compressed beams of its mucus, in addition to firing mini-lasers of Dragon element.
  • Wave-Motion Gun: Its 'heads' can fire these using the Dragon element, while the real head can fire a huge one called the Hellfire Star. When the main body dies, the cutscene afterwards showing it firing off a gigantic blast that takes out the entire ceiling.
  • Weaksauce Weakness: Nakarkos has an absolutely devastating energy beam attack that will more likely than not be able to OHKO a hunter if it were to connect. However, Nakarkos's attack can be delayed significantly through the usage of tranq bombs, an item that is otherwise worthless against Elder Dragons. Hitting its tentacles with a Sonic Bomb while they're in Swiss-Army Appendage mode will cause them to lose the monster part they're using.

    Valstrax 

Valstrax (Valphalk) (variant: Crimson Glow Valstrax)

Sky Comet Dragon, Argent Comet, Star of Despair

https://static.tvtropes.org/pmwiki/pub/images/rsz_mhxx_barufaruku_render_001.png
Crimson Glow Valstrax 
Risen Crimson Glow Valstrax 

Appearances:
Monster Hunter Generations Ultimate
Crimson Glow variant:
Monster Hunter Rise, Rise: Sunbreak

Gaze up at the sky in fear
The crimson comet draws near
The light of the stars burns the earth to ash
Rends heaven in twain, with a final flash.

One of the two flagship monsters of Generations Ultimate. Valstrax is a jet-like dragon whose turbine-like wings allow it to move at supersonic speeds, and was virtually unknown to exist for a long period of time due to living in high altitudes and appearing only as a red light. Rise introduces a mutant Valstrax driven mad by its own rampant energy, known as Crimson Glow Valstrax.


  • Accidental Murder: Valstrax is almost completely oblivious to its surroundings while flying (it can lock onto food and avoid mountains, but that’s about it). Because of this, it zooms right through Guild airships and other flying monsters, and it just keeps on going, not really noticing that it just hit something. Averted with the Crimson Glow variant, whose carnage is intentional and malicious.
  • Animal Motifs: Valstrax's aerodynamic body structure closely resembles a falcon's while in flight, and its roar ends on a piercing screech that only birds of prey like the falcon let out. Fittingly, Valstrax is the fastest thing alive in the Monster Hunter universe.
  • Anti-Magic:
    • Its armor's Dragonheart skill gives you massive buffs to your non-Dragon elemental resistances and raw attack when your health falls below a range between 50 to 80 percent of its maximum (depending on the skill level and game). Unfortunately, it also nullifies your "magic" (specifically, your weapon's elemental and status properties) via dragonblight, except for dragon element weapons, which are completely unaffected by dragonblight.
    • The Risen Variant's Dragon Conversion skill inverts the mechanic of Dragonheart, as it'll nullify all of the wielder's elemental resistances in exchange for a sizeable boost to elemental attack.
    • This is also applicable to Crimson Glow Valstrax itself: it's normally very vulnerable to all elements except for Dragon, but once it's enraged and charged with Dragon energy, then it'll become immune to them instead.
  • Attack Its Weakpoint: It'll periodically stop and start sucking air in through its chest to charge up its Dragon energy, turning its chest vent into a major weak point in the process. Dealing enough damage to it in this state will cause an explosion that deals massive damage and knocks Valstrax over while dropping a shiny.
  • Ax-Crazy: As seen in its introductory video in Rise, Crimson Glow Valstrax is more than happy to rain down destruction and chaos across an entire biome for seemingly no reason besides the fact that it can. This is because its mutant dragon energy eroded the normally reclusive and passive temperament common to Valstrax as a species.
  • Background Music Override: Crimson Glow Valstrax has the highest music priority in Rise, surpassing even Bazelgeuse's and Rajang's. If the music suddenly changes to its theme while you're hunting a different monster (in addition to the "Ambush" warning in the chat/notifications ticker), that is your cue to take cover or else.
  • Big Damn Heroes: In Sunbreak, Crimson Glow Valstrax is one of the two monsters that can make a surprising (yet welcoming) appearance halfway during the boss fight against Amatsu, engaging into a turf war against it and not paying attention to the players(s) at all (the other possible monster being Apex Zinogre). This not only provides a useful distraction against the target monster, but also gives the player(s) the opportunity to control Crimson Glow Valstrax via Wyvern Riding to inflict extra damage to said target monster.
  • Bizarre Alien Biology:
    • Valstrax’s chest cavity works similarly to an airplane engine’s intake vent. The air is pressurized in Valstrax’s body, moved to its wings, and ignited via Dragon energy. While this is an excellent example of Monster Hunter’s preference for biology over magic, it’s still fairly outlandish biology. In fact, it actually doesn't have nostrils on its face, much like Barroth; the intake vent both functions as a nasal cavity and a way to gulp in lots of air before igniting it with Dragon energy.
    • Its wings are unlike anything else in the Monster Hunter world, as they're capable of drastically changing shape and position for different purposes, such as taking the form of a long pole arm to attack distant enemies. And that's on top of them functioning as both organic jet engines and Shoulder Cannons. An analysis of its model reveals that its wings are structured very similarly to a "normal" dragon's wings, but rolled up, upside down, and backwards.
  • Catlike Dragons: Apart from its falcon motif, it also has elements of jaguars thrown in based on its feline build and growling sounds.
  • Cool Plane: Was designed with jets in mind.
  • Cool Sword: Can use its wings like blades.
  • Critical Status Buff: Played with regarding its unique Dragonheart armor skill. When your health falls below a certain percentage, you gain some stat buffs, however you will also get Dragonblight, disabling any elemental and status properties your weapon has.
  • Death from Above: One of its signature moves consists of launching into the air, orbiting the current area, and then crashing back down for massive damage. Which can easily come off as a Jump Scare if you thought it was moving to another area. The Risen variant adds to it even more by allowing it to fire from orbit before coming down.
  • The Dreaded: While normal Valstrax are known as relatively benign creatures that rarely even encounter people, the Crimson Glow mutation is viewed as a portent of doom in myth and legend by the people of the Monster Hunter world, due to how this variety of Valstrax can and will destroy entire towns simply because it noticed them and sees them as a threat. The Sandy Plains once had a sizable village that was razed by a Crimson Glow Valstrax and had to be abandoned by the people who lived there.
  • Dynamic Entry: If seen as a red comet in the sky during a random stroll, chances are, it's already blasting down to seriously bring the hurt via a large explosion when it slams to the ground. In Rise it'll also invade hunts like this.
  • Enemy Mine: In Sunbreak, if you are hunting Amatsu after having slain it at least once before, Crimson Glow Valstrax will appear in place of Apex Zingore to give Amatsu the ol' "Around The World" Jump Scare.
  • Failed a Spot Check: Because it’s so bloody fast, Valstrax is essentially blind to anything that’s not food or a mountain while flying. This is the main threat it poses: it just plain doesn’t notice the airships and other monsters that it smashes through.
  • Foil: While likely unintentional in its fourth generation appearance, Valstrax's Risen Crimson Glow iteration serves as a contrast to Alatreon as seen in Iceborne. Both are exceptionally powerful Elder Dragons suffering from extreme Power Incontinence, but Alatreon historically was a solitary creature that rarely leaves its territory, whereas Valstrax is almost always on the move, and is one of the most powerful Elder Dragons without a dedicated home to call its own. Alatreon's elemental resistances change based on which modes it adopts, but in Iceborne at all points it is at least somewhat vulnerable to the Dragon element. Crimson Glow Valstrax, in contrast, is uniformly vulnerable to all elements except Dragon. Both Risen Crimson Glow and Alatreon were added in the fourth title updates of their respective games with an armor skill that converts elemental resistances into a damage boost, but Alatreon's was generally regarded as worthless whereas Risen Crimson Glow's is generally regarded to have singlehandedly transformed the meta.
  • From Nobody to Nightmare: The normal Valstrax was actually considered a fairly low-threat Elder Dragon who, outside of combat, is only a danger to anything that doesn't get out of its way. As such it is ranked at a mere 6 stars in Generations Ultimate, lower than most other Elder Dragons present, except for Shagaru Magala (whose threat mostly stems from its Hate Plague) and Kirin (the single weakest Elder Dragon in the series), placing it far below the weather-controlling Amatsu. Come Rise and the Power Born of Madness upgrade of becoming Crimson Glow, it's now put on the same threat level as the apocalyptic Allmother Narwa - who's similar to Amatsu - and its introductory cutscene depicts it devastating whole ecosystems mid-flight thanks to its speed and newfound aggression. It also gets to put up a fight against Amatsu itself, and even though it ends up overpowered, a hunter can ride it and put some hurt on the weather-controlling dragon.
  • Glass Cannon: The Risen variant's armor skill, Dragon Conversion, makes the red Switch Skill scroll set all of the user's elemental resistances to 0, and converts them into an elemental attack buff proportional to the amount sacrificed. Using the blue scroll will instead provide a resistance buff that can be further increased with constant attacking, but it's primarily used to further increase the damage of the red scroll.
  • Hopeless Boss Fight: It shows up uninvited following a Gravios-hunting quest and is way tougher than the monster you just fought. You're encouraged to immediately return to the village, but even if you stick around and continue to fight, all you can do is repel it.
  • Leitmotif: "Silver Winged Scarlet Star" features a heroic Ethereal Choir and a frantic orchestral movement, reinforcing the notion of fighting the jet-like dragon at an extremely high altitude.
  • Lightning Bruiser: It's fast, has powerful, wide-ranging attacks, and is more durable than it looks, especially since it nullifies elemental damage once it's enraged.
  • Long-Range Fighter: Valstrax excels at long range combat thanks to the massive reach of its wings and its projectiles.
  • Macross Missile Massacre: It can fire the Dragon element from its wings like missiles. The Risen Crimson Glow variant does this while in the middle of Round the World.
  • Mascot: Of Generations Ultimate, alongside the Bloodbath Diablos.
  • My Rules Are Not Your Rules: Valstrax's Dragonheart skill raises your resistance for all elements to their max of 50 (when typically builds are lucky to get one element's resistance to 20) but also inflicts Dragonblight on you, which also negates the status or elemental damage from your weapons. In spite of this, Dragon element damage is not negated, and in fact in Rise, Valstrax's weapons can get a ramp-up such that the Valstrax Soul skill boosts the damage even further.
  • Names to Run Away from Really Fast: The Crimson Glow variant was coined the 'Star of Despair' in the English version. And for good reason.
  • Ninja Pirate Zombie Robot: Jaguar falcon meteor jet dragon.
  • No-Sell: Unlike other Elder Dragons or monsters that use the Dragon element, Valstrax takes no damage from Dragon-elemental attacks. In exchange, however, it's weak to all of the other elements, unless it's charged in which case most of its body parts will no-sell all elements instead.
  • Obliviously Evil: Valstrax’s Super-Speed unfortunately does NOT come with accelerated information processing, and it doesn’t really notice the airships/other flying monsters in smashes into (and through). Averted in the case of Crimson Glow Valstrax: the destruction it commits is purposeful and malicious.
  • Person of Mass Destruction: The Crimson Glow variant is capable of raining meteoric destruction across entire locales, and has been responsible for wiping at least one settlement off the map entirely if the Sandy Plains notes are to be believed. It's uncertain whether a normal Valstrax would be capable of such things but chooses not to because of its solitary nature, or if the mutation that birthed the Crimson Glow Valstrax also gave it a major power boost.
  • Powerful, but Inaccurate: Crimson Glow's dragon beam is very powerful and can one-shot hunters without sufficient defenses, but the windup is very obvious and it's fired in a straight line so any half-decent hunter could easily notice and evade it. In Master Rank, any hunter who dodges but subsequently runs forward near to the beam will get an unpleasant surprise, as Valstrax will now aim the beam back down to try and hit you a second time - this redirection allows Valstrax to turn in nearly every direction, but the windup is still large enough that hunters can get well out of the way if they remain aware. The Risen variant can raise it again and leave behind explosive hazard areas with it.
  • Power Incontinence: The Dragon energy contained within Crimson Glow Valstrax’s wings has begun to leak out, making it much more unhinged and aggressive than normal.
  • Rare Random Drop: Red Dragon Mindstones in High Rank and Ruby Dragon Mindstones in G Rank. The Crimson Glow variant has Red Dragon Orbs in High Rank and Red Dragonsphires in Master Rank.
  • Razor Wings: It can use its wings to stab distant enemies by shifting them into the shape of a pole arm.
  • Red Baron: It's frequently referred to as the Argent Comet.
  • Required Secondary Powers: Both averted and played straight; as noted, Valstrax doesn't have the accelerated reactions to match its top speeds barring specific circumstances (hunting and collisions with mountains), which can be seen to a small degree while fighting it; by the time Valstrax puts the brakes on its high-speed forward charge attack, it'll be well past wherever its target was even standing. It does, however, have the durability to survive its super-acceleration and super-deceleration, otherwise Round the World would immediately kill it.
  • Rocket-Powered Weapon: Valstrax can utilize the jet-like exhaust on its wings to give more speed and power to its wing attacks. The Risen Crimson Glow variant has a particularly lethal iteration where it'll build up an incredible amount of thrust in one wing and spin towards the target, before releasing it all at once in a single, fatal thrust.
  • Shell-Shock Silence: Getting too close to the explosion Valstrax creates when it dive-bombs will mute the sound for a few seconds, complete with a high-pitched hum.
  • Shoulder Cannon: Its wings can also function as these, firing blasts of Dragon Energy at Hunters.
  • Signature Move: Round the World. Valstrax zooms into the sky, rings around the zone in its comet appearance, and then careens into you at, well, the speed of sound. In Rise, he can even do it when you're not fighting him; if he decides to invade a fight, you have five seconds to heed the 'Ambush' warning before Valstrax slams into the ground with explosive force.
  • Spin Attack: The Risen Crimson Glow variant can charge up power in one of its wings to perform a powerful sweeping attack that also repositions it for a follow-up from behind.
  • Stance System: It can point its wings both forward and backwards. Pointing them forward allows it to fire Dragon-elemental missiles at opponents while pointing them backwards allows it to fly at opponents at supersonic speed.
  • Superboss: The Crimson Glow variant can only be fought at Hunter Rank 100, long after you’ve slain Allmother Narwa for good and beaten the second generation Elder Dragons. Master Rank changes this to MR 80, where it's still surpassed by Scorned Magnamalo and the Risen Elders (which, funnily enough, also includes its own variant).
  • Super-Speed: It is the fastest flying monster known thus far, and moves so quickly that it sends airships crashing to the ground because the pilots who encounter it can't react in time (or rather, Valstrax can’t).
  • Takes One to Kill One: Averted. Unlike other monsters that use the Dragon element, Valstrax is immune to Dragon-elemental damage.
  • Too Fast to Stop: The main threat Valstrax poses is that it has a nasty tendency to crash into other flying monsters (killing them instantly) or Hunter’s Guild airships (instantly destroying them), simply because it didn’t notice them.
  • Took a Level in Badass: Valstrax, according to Generations Ultimate's threat level system, was considered a weaker than average Elder Dragon, being a six star threat level to Teostra and the other Second Generation Elder Dragons' seven star threat, likely due to its relatively passive demeanor. Its mutant variant, come Rise, is considered on par with Thunder Serpent Narwa, an extremely powerful Elder Dragon, and the strongest Apex creatures. This isn't to say there wasn't a price for the increased power. In actual gameplay, this is reflected by it having much more dangerous variants of its regular moves, especially when its wings are charged up, with the most notable change being its signature move; it will deceptively wait out its divebomb, as if to bait out your panic dive, before coming down at a much faster speed than its regular counterpart.
  • Unblockable Attack: Crimson Glow Valstrax's 'Round the World' cannot be blocked, even with Guard Up equipped, so your best options are to avoid it with a super dive, or, with precise timing, use attacks with a built-in counter, such as the Long Sword’s Iai Spirit Slash or the Dual Blades’s Shrouded Vault.
  • Wave-Motion Gun: The Crimson Glow variant can put its wings together to blast a massive beam of draconic energy, much like Shara Ishvalda.
  • With Great Power Comes Great Insanity: Valstrax with the Crimson Glow mutation suffer from insanity because of an overabundance of Dragon energy in their wings and body. This causes them to view every other living thing as a threat and to attack on sight. Rising above the Qurio virus makes it even worse because of the massive influx of power boosting its natural abilities to beyond natural levels.

 
Feedback

Video Example(s):

Top

Chaotic Gore Magala

The natural life cycle of a Gore Magala eventually leads them to transforming into the Elder Dragon Shagaru Magala. However, some unfortunate individuals fail to complete the transformation and are stuck halfway between forms and become a Chaotic Gore Magala, entities writhing in agony that are unable to control the immense power of an Elder Dragon, making them lash out at anything they come across until they're finally put out of their misery.

How well does it match the trope?

5 (4 votes)

Example of:

Main / AlasPoorVillain

Media sources:

Report