Follow TV Tropes

Following

Characters / Monster Hunter Third Generation Monsters

Go To

Monsters that premiered in the third generation of games (Monster Hunter 3 (Tri), Monster Hunter Portable 3rd, and Monster Hunter 3 Ultimate). Japanese names are noted in italics; if the English name is identical to the Japanese or is an accurate translation, the Japanese will not be listed.

Main Index | Civilization | Hunters | Main Series Monsters | First Generation Monsters (Fatalis) | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters (World & Iceborne | Rise & Sunbreak) | Frontier Monsters | Online Monsters


    open/close all folders 

Herbivores

    Epioth 

Epioth

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_epioth_2364.png

Appearances:
Monster Hunter 3, 3 Ultimate

Peaceful plesiosaur-like herbivores that inhabit the deep waters of the third-generation world.


    Rhenoplos 

Rhenoplos

https://static.tvtropes.org/pmwiki/pub/images/rhenoplos_7743.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Rhinoceros-like herbivores whose poor eyesight is compensated for by acute hearing.


  • Bullfight Boss: They were designed with this trope in mind since they can be tricked into ramming solid walls and stunning themselves, but they can easily be killed without this tactic.
  • Dash Attack: It tends to ram at you carelessly enough to not notice rocks will temporarily stun it.
  • Hard Head: They get stunned if they run into a rock, but they're otherwise unharmed.
  • Herbivores Are Friendly: No they're not! They'll charge at you on sight!
  • Mighty Glacier: They move slowly, but have decent defenses as far as Herbivores go.
  • Mix-and-Match Critters: They're mainly based off of dinosaurs such as triceratops and protoceratops, but their thick club-like tails also bring ankylosaurus to mind.
  • Stout Strength: The male Rhenoplos armor's chest piece is designed to look as if it fits around a huge belly, but it's still sturdy and protective.
  • Suspiciously Similar Substitute: To the Apceros: aggressive, armored desert-dwelling herbivores that are more of a nuisance than a threat. Both monsters appear eventually in 4 Ultimate and Generations, averting this trope.
  • Temper-Ceratops: They're no Diablos, sure, but these ceratopsian monsters are still aggressive and persistent to charge hunters that wander too close for their liking.
  • Use Your Head: Their attacks consist of headbutting and charging headfirst.

    Slagtoth 

Slagtoth (Zuwarpos)

https://static.tvtropes.org/pmwiki/pub/images/slagtoth_1258.png

Appearances:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Large herbivores who, despite their frame and fat appearance, can hold their own with body slams or a bone lump on their noses.


  • Angry, Angry Hippos: They bear more than a passing resemblance to a hippo, and can be very aggressive towards hunters. The only thing that keeps them from being as annoying as Bullfangos or Rhenoplos is their terrible speed.
  • Herbivores Are Friendly: Subverted, they attack on sight.
  • In the Hood: Slagtoth armor has a hooded cowl for its headpiece.
  • Mighty Glacier: They move slowly, but can take more punishment than the average Herbivore.
  • Mix-and-Match Critters: A hippopotamus-sized herbivore with a floppy, frog-like hide and a rhinoceros horn.
  • Palette Swap: Orange/yellow Slagoths can be found in volcanic regions. There's no difference between them and their green cousins aside from coloration, though.

Fishes

    Fishes 

Fishes

Appearances:
Monster Hunter 3, 3 Ultimate
Monster Hunter: World

While fishes can be caught since the first game, the third generation marks the first time they can be hand-caught — at least in the games with underwater gameplay. These fishes include Sharqs, jellyfish, molas, catfish (renamed Gajau in World), tuna, and arowanas. Hand-caught fish tend to quickly bolt away once they have low health, though if speared with a harpoon one can carve parts from their carcasses.


Neopterons

    Bnahabra 

Bnahabra

https://static.tvtropes.org/pmwiki/pub/images/bnahabra_6128.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Third-generation successors to Vespoids, filling their role as the games' resident flying annoyances, though unlike their earlier kin, Bnahabras can also shoot corrosive liquids that reduce the target's elemental resistance depending on the region.


  • Color-Coded for Your Convenience: The color of their wings depends on where they're found. In Tri, this indicated which elemental resistance the Bnahabra would lower with its projectiles, but in all other games they simply lower all elemental resistances, making the color of the wings an aesthetic quality (except in Stories, where later-encountered colors are stronger).
  • Damage-Increasing Debuff: In addition to paralyzing stings, Bnahabras can also shoot elemental defense-reducing liquids.
  • Fragile Speedster: They're fast and agile, but go down quickly.
  • Status Infliction Attack: Like the Vespoids, their stings can paralyze hunters.
  • Suspiciously Similar Substitute: To Vespoids, as the common flying insect that can paralyze hunters with their stings. Both monsters appear eventually in Generations, averting this trope.

    Altaroth 

Altaroth

https://static.tvtropes.org/pmwiki/pub/images/altaroth_3028.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Third-generation successors to Hornetaurs as the resident ground-based insectoids, though this time based on ants. Unlike Hornetaurs, however, Altaroths can now spit a defense-reducing liquid, and unlike the rest of its kin, it remains valuable even when killed: because it absorbs berries, plants, mushrooms etc. onto its belly sac, the player can receive a "shiny" item once it is killed.


  • Color-Coded for Your Convenience: If you missed them feeding, you can see what they ate by the color of their abdomens. Blue is mushrooms, Gold is Honey, Green is other plants, and grey is their own body parts/fluids.
  • Damage-Increasing Debuff: It can fire a defense-reducing fluid from its abdomen.
  • Glass Cannon: It's fairly powerful compared to the majority of small monsters, but shatters easily.
  • Made of Plasticine: While most Neopterons have a rare chance of dying with their body intact if they're killed normally, Altaroth are so fragile that they will never leave a body behind if they're killed normally. The only way an Altaroth can be carved is if it's killed with poison. However, starting with Rise, Altaroth have a chance of dying without splattering like the other Neopterons.
  • Money Spider: In contrast to other Neopterons, Hunters now have the alternative of killing Altaroths for "shiny" items. Some can only be gotten by letting an Altaroth feed.
  • Strong Ants: Still not very powerful, but strong enough to actually damage players.
  • Wall Crawl: They can climb up walls.

Bird Wyverns

Theropod Bird Wyverns

    Jaggi / Jaggia / Great Jaggi 

Jaggi / Jaggia (Jagginos) / Great Jaggi (Dosjaggi)

Dog Wyvern

https://static.tvtropes.org/pmwiki/pub/images/jaggi_7757.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations (Jaggi and Jaggia only), Generations Ultimate (Jaggi and Jaggia only)
Monster Hunter: Rise (Jaggi and Jaggia only)

The third-generation successors to the Velocipreys, Jaggis are small Theropod Bird Wyverns with pink-and-purple scales and head-frills. Though sociable, Jaggis often bring harm upon themselves by spending as much time barking threats against intruders as they actually attack with tackles, bites, and tail-spins. Hunters may also come across Jaggias, larger females with more purple scales, as well a larger alpha male with a spiked tail and even more prominent purple scales.


  • Bizarre Sexual Dimorphism: Jaggias are the female counterparts to Jaggis, and stand twice as large as them, though in turn they stand around half in size to Great Jaggis.
  • Blood Knight: So competitive it may even attack other large monsters, which tends to end... poorly for it. Let's just say there's a good reason why species low on the food chain in real life tend not to exhibit this sort of behavior.
  • Boisterous Weakling: They love to fight and taunt just as much as they attack, but they don't have much power to back it up.
  • Bullying a Dragon: They have an unfortunate habit of harassing monsters that are clearly out of their league.
  • Butt-Monkey: They are this for in-universe monster introductions, ecology videos, and the player base.
  • Crutch Character: Great Jaggi serves as this in the Riders spinoff; it's the first available Monstie in the game and starts off as an effective Recovery unit in the early-game, possessing a good Wisdom stat for its rank to complement its use of healing moves (said stat determines how well a unit can heal themselves and others), access to Status Buffs that can raise all allies' Attack, Defense, and Speed stats, and a debuff that lowers a single enemy's Attack stat, but will eventually fall off due to Recovery being its only good stat, with the others being very low, having no viable offensive options, and better Recovery units like Qurupeco and Barioth becoming accessible as the game goes along.
  • Fearless Fool: They're fearless enough to actively pick fights with larger monsters, which often ends poorly for them.
  • Flunky Boss: To compensate for lack of any ailment-inflicting Breath Weapon, Great Jaggis instead howl for reinforcements.
  • Foil: To the Maccao line. Both species consist of weak, non-elemental raptors led by a larger alpha male who serves as a Warm-Up Boss, but while the Jaggis are prone to to picking fights they can't win, the Maccaos tend to avoid any real danger.
  • Force and Finesse: Great Jaggi was designed to be the Force to the Velocidrome's Finesse, with the former using brute strength to overwhelm its opponents while the latter uses quick bites and pounces.
  • Fragile Speedster: G-Rank Great Jaggi attack very quickly, but they have less health than the other large monsters.
  • In a Single Bound: They can make some big leaps when they need to get somewhere.
  • King Mook: The Great Jaggi.
  • Know When to Fold 'Em: In the introductory video of Tri the Great Jaggi and its pack are willing to fight against a Rathalos to claim his Aptonoth kill, but run away when a Lagiacrus gets mixed up in the brawl.
  • Mighty Glacier: Jaggia are more powerful and durable than Jaggis, but move slower than them.
  • More Deadly Than the Male: Played with. The Jaggias are more dangerous than the countless young Jaggis that make up their groups, but they aren't nearly as powerful as Great Jaggis.
  • Put on a Bus: Great Jaggi does not appear in Generations despite being a mainstay since Tri. Word of God states that they did it because it needed a break from being the punching bag of the series. Oddly, despite this, the Jaggi and Jaggia do appear in Generations. This continues in Rise, which is even more noticeable since the Great Baggi and Great Wroggi have returned with their kin.
  • Raptor Attack: These are simple raptors with frills around their heads.
  • Rare Random Drop: Great Jaggi Heads in Low Rank, Bird Wyvern Gems in High Rank, and Fey Wyvern Gems in G Rank.
  • Real Men Wear Pink: Pink scales, that is.
  • Suspiciously Similar Substitute: To the Velociprey/Velocidrome line, as the weak, common raptor enemy with no special abilities. When both were featured in 4, Great Jaggis stayed the same while Velocidromes began to emphasize high jumping strikes.
  • Too Dumb to Live: Name one ecology scenario featuring them where they aren't Bullying a Dragon or otherwise harassing other creatures without consideration for the bigger fishes out there.
  • Turns Red: Unlike the Dromes, Great Jaggis now act like proper boss monsters, such as a rage mode and breakable frills.
  • Warm-Up Boss: The Great Jaggi is one of the first large monsters you have to hunt, and it's by far the easiest; its only ability other than physical attacks is summoning Jaggis and Jaggias, and weapons of any level of sharpness will damage it. 4 Ultimate even has a bunch of beginner quests that teach players how to use each weapon, all of which require killing a Great Jaggi in the arena to complete.
  • The Worf Effect: Not that it means much, nor is it the only time the Jaggi species suffers such abuse, but the Deviljho is formally introduced in a cutscene where it pounces on and tears apart a Great Jaggi. Similarly, the cutscene introduction for Monster Hunter Tri Ultimate has one getting pinned underfoot by an Azure Rathalos.

    Baggi / Great Baggi 

Baggi / Great Baggi (Dosbaggi)

Blue Lullaby, Cunning Usurper

https://static.tvtropes.org/pmwiki/pub/images/great_baggi.png
Great Baggi

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Running into the darkness, fangs snapping at your heels
When at last you stop to rest, a quick look around reveals
You walked straight into a nest, littered with previous meals
Don't stop, don't linger, don't sleep in this den
For the beast will find you, and you'll never wake again.

The third-generation successors to Giapreys, Baggis sport blue scales and a head crest. Residing in the Tundra, Baggis attack using body slams, bites, tail spins, and a sleep-inducing fluid. Certain packs are led by a larger alpha with a larger crest.


  • Blood Knight: Like its Jaggi kin, Great Baggis may also attack other large monsters on sight.
  • Breath Weapon: Baggis and Great Baggis bear a nasty narcotic spit.
  • The Bus Came Back: The Baggis and Great Baggis make their return in Monster Hunter: Rise after a long period of absence since 3 Ultimate.
  • Combat Pragmatist: Great Baggi will prioritize sleeping targets and use its strongest attacks against them.
  • Fragile Speedster: The G-Rank Great Baggi have very fast attacks, but they have less health than the other large monsters.
  • In a Single Bound: Can make big jumps when they need to reach an out-of-reach place.
  • King Mook: The Great Baggi.
  • Raptor Attack: They are arctic raptors with tranquilizing spit.
  • Rare Random Drop: Bird Wyvern Gems in High Rank and Fey Wyvern Gems in G Rank.
  • Slain in Their Sleep: Its introduction movie in Rise shows it sending a Popo off to dreamland with its spit, and then going in for the kill.
  • Status Infliction Attack: Their fighting style revolves around trying to force the sleep status on you.
  • Suspiciously Similar Substitute: To the Giaprey/Giadrome line, as the arctic-dwelling raptors, although their abilities are different.
  • Toxic Dinosaur: They're raptor-like monsters that can spit out sleep powder mixed with saliva.
  • Turns Red: Like its Jaggi kin, the Great Baggi can become enraged and can have its crest broken.
  • Villain Decay: It goes from a 3-star level monster and the strongest raptorial Bird Wyvern in the Third Generation, to a mere 1-star monster and one of the weakest monsters in the game in Rise ranking below the Great Wroggi, which Great Baggi previously outclassed.
  • Yellow Eyes of Sneakiness: Great Baggi's eyes glow yellow when it's in dark areas.

    Wroggi / Great Wroggi 

Wroggi (Froggi) / Great Wroggi (Dosfroggi)

Poison Dog Wyvern, Venomous Commander

https://static.tvtropes.org/pmwiki/pub/images/mhrise_great_wroggi_render_001.png
Great Wroggi

Appearances:
Portable 3rd, 3 Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Cursed hunting ground
Those who set foot there, never again are found
For when the bird wyvern comes, and unleashes its breath
Its virulent poison brings a swift death.

Introduced in Portable 3rd, Wroggis are the third-generation successors to the Iodromes, and like them, also reside in volcanoes and forests. Sporting orange scales and a pair of throat sacs, Wroggis occasionally churn out toxic fumes. Certain herds are led by a larger alpha, which sports a single, larger throat sac.


  • Bayonet Ya: Great Wroggi Dual Blades take the form of twin revolvers, with the blades being the pistols' bayonets.
  • Blood Knight: Again, Great Wroggis tend to attack other large monsters they can lay their eyes on.
  • Breath Weapon: The Wroggi line can churn out noxious fumes.
  • The Bus Came Back: Like their Baggi kin, the Wroggis and Great Wroggis return in Monster Hunter: Rise after skipping out on the Fourth Generation.
  • Combat Pragmatist: If a hunter gets poisoned, Great Wroggi will prioritize them and start using its strongest attacks on them.
  • Dub Name Change: In the Spanish localization of 3 Ultimate, it is called "Magnificent Wroggi" instead of "Great Wroggi", breaking the pattern seen with Great Jaggi and Great Baggi. This is rectified in Rise.
  • Fragile Speedster: The Great Wroggi attacks very quickly in G-Rank missions, but it has less health than the other large monsters.
  • In a Single Bound: They reveal themselves to be good jumpers when they need to go someplace high.
  • Mix-and-Match Critters: They're poison-spewing raptors with throat sacs that resemble the hood of a cobra.
  • Ms. Fanservice: Female Wroggi armor is a very revealing cowgirl outfit, primarily showing off a lot of midriff as well as a decent amount of thighs thanks to the short shorts and chaps that serve as the greaves.
  • Poisonous Person: They can spit poisonous gases.
  • Raptor Attack: They're poisonous raptors with throat sacs.
  • Rare Random Drop: Bird Wyvern Gems in High Rank, and Fey Wyvern Gems in G Rank.
  • Status Infliction Attack: Their fighting style revolves around constantly trying to poison you.
  • Stripperific: Female Wroggi armor doesn't leave much to the imagination, compared to the male armor.
  • Suspiciously Similar Substitute: To the Ioprey/Iodrome line, as the poisonous raptors, although the Wroggis spit poison in the form of a cloud instead of globs.
  • Took a Level in Badass: In the third generation games, the Great Wroggi wasn't considered that much stronger than the Great Jaggi, and certainly weaker than the Great Baggi. Besides simple damage scaling, the Sleep status effect was instantaneous, whereas poison only inflicted damage over time and could be cured. Come Rise and two generations worth of quality-of-life improvemeents, the Sleep status ailment offers a window of time to cure it and breaking its poison sac no longer reduces the size of its poison attacks as significantly.
  • Turns Red: Like its Jaggi kin, the Great Wroggi can become enraged and can have its poison sac broken.
  • Toxic Dinosaur: They're raptor-like monsters that can spit poison from a prominent neck sac.
  • The Worf Effect: Is easily defeated by Anjanath and Rathalos in Turf Wars in Rise.

True Bird Wyverns

    Qurupeco 

Qurupeco (Qurupecco) (variant: Crimson Qurupeco)

Colorful Bird (Crimson Colorful Bird)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_qurupeco_7463.png
Crimson Qurupeco

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Crimson subspecies:
Portable 3rd, 3 Ultimate

A bright-green Bird Wyvern with a red throat sac that it uses to imitate the calls of other monsters and attack using pecks, tail spins, combustive spit, and using flints on its wingtips to create sparks. Portable 3rd introduces a red-feathered Subspecies which instead generates electricity.


  • Achilles' Heel: Like the Yian Kut-Ku before it, Qurupecos are prone to being stunned by Sonic Bombs while making calls. Putting a crack in its beak drastically increases the amount of time it has to spend to complete any of its special calls, and smashing the flint claws off of its wings makes it harder for it to use its flame attack.
  • Berserk Button: Stealing its fishes, as a bunch of Jaggis learned.
  • Damage-Increasing Debuff: They can spit combustive mucus at hunters, decreasing their resistance to the Fire (vanilla version) or Thunder (the subspecies) elements.
  • Feathered Fiend: If it succeeds in summoning a large monster, it will rub it in your face by shaking its tail at you.
  • Fragile Speedster: It has quick attacks, but isn't particularly durable.
  • Hell Is That Noise: When you hear it mimicking that signature booming roar of the Deviljho, things are going to go south soon. For both the Qurupeco and you. And everything else in the area.
  • Hoist by His Own Petard:
    • The nastiest thing it can do to a hunter is summon a Deviljho. It's also a suicidal tactic for the Qurupeco, since Deviljhos are so aggressive that they'll also attack the Qurupeco. You can see where this leads in the end.
    • G-Rank Qurupecos can put every monster in the current area to sleep using a certain song. If the Qurupeco is exhausted, it'll put itself to sleep, too.
  • Light 'em Up: The Crimson Qurupeco can charge its flints and clap them together to produce a blinding flash. This will stun you if you're in range (unless you block or evade), but only stuns other monsters who are looking at it in that same range.
  • Lightning/Fire Juxtaposition: Subspecies versus normal.
  • Mix-and-Match Critters: It is essentially a draconic bird that has a red throat pouch similar to what frigatebirds have.
  • Mook Maker: It can call smaller monsters to its aid... or bigger ones.
  • No Cure for Evil: Averted, some of its calls restore its HP, or raise attack or defense. Attacking it enough while it's making one of these calls will cause it to screw up and heal/buff your party instead.
  • Oh, Crap!: Interrupting their healing calls will actually cause it to panic and start running away in a single direction. The Qurupeco will regain its composure after it falls to the ground.
  • Playing with Fire: The normal species.
  • Shock and Awe: The red-colored subspecies.
  • Squishy Wizard: They aren't particularly powerful or durable, instead relying on Status Buffs, Status Effects, and trickery to get the job done.
  • Stock Animal Diet: They love to eat fish.
  • Summon Bigger Fish: Sometimes, a Qurupeco will summon a monster much tougher than it is. God help you (or it) if it summons Deviljho.note 
  • Suspiciously Similar Substitute:
    • To the Yian Kut-Ku, being an early-game Bird Wyvern that can use fire-based attacks.
    • The Crimson subspecies is this to Gypceros, being a Bird Wyvern that can create blinding flashes of light.
  • Voice Changeling: It can seemingly sound like any kind of fauna by imitating their calls. This ranges from dangerous (such as under Summon Bigger Fish), to the outright bizarre (where it mimics Felynes).
  • Wake-Up Call Boss: The two six-star Moga Village Qurupeco quests teach you to start taking its summon calls very seriously. How? By way of a Deviljho appearing and kicking your ass if you let the Qurupeco finish its call.

    Gargwa 

Gargwa

Round Bird

https://static.tvtropes.org/pmwiki/pub/images/gargwa_2918.png

Appearances:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak

A Bird Wyvern that, surprisingly, behaves more like a Herbivore. Gargwa are famous for laying eggs when they're surprised.


  • Bowel-Breaking Bricks: When a Gargwa is attacked from behind, it will drop items like eggs, herbs, or guano.
  • Bring My Brown Pants: A Gargwa will sometimes drop guano when surprised.
  • Herbivores Are Friendly: Although the G-Rank versions will actually attack first, this is otherwise played straight for the Low Rank and High Rank versions
  • Horse of a Different Color: Portable 3rd uses them as beasts of burden in place of Aptonoths and Popos.
  • Mix-and-Match Critters: They appear to be ratites like ostriches and cassowaries, but have the bills and calls of geese. Honk! Honk!
  • Toilet Humor: Downplayed when compared to the Congalala, but you can literally scare a Gargwa into pooping itself, albeit in the form of a shiny drop.
  • Trademark Favorite Food: Their primary diet is Thunderbugs. Unfortunately, they in turn are the favored prey of Zinogre, which has a symbiotic relationship with the insects.

Flying Wyverns

Pseudo Flying Wyverns

    Giggi / Gigginox 

Giggi / Gigginox (Gigi-Nebra) (variant: Baleful Gigginox)

The Creeping Venom, Creeping Venom Wyvern (Creeping Thunder Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_giggi_gigginox_116.png
Baleful Gigginox

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Baleful subspecies:
Portable 3rd, 3 Ultimate

A rather disturbing pale-skinned Pseudo Flying Wyvern that lives in cold places. It spits poison and lays eggs that hatch into bloodsucking larvae called Giggis. Portable 3rd introduces a gold-skinned form that spits electric fluids instead. Explore has a Blue-and-yellow watery variant, as well as a fire-breathing version with markings that give it a resemblance to Dhalsim.


  • Explosive Breeder: They are capable of laying hundreds of eggs in a day. They are even capable of doing it mid-battle, meaning you have an egg sack that can spawn multiple giggis at a time.
  • Flunky Boss: Lays eggs that hatch into Giggis. The subspecies lacks this ability. In G Rank, the regular Gigginox can lay eggs onto its back, allowing Giggi to jump at you immediately.
  • Glowing Eyes of Doom: Gigginox possess bioluminescent patches of skin on both ends of its body. These may serve as eyes of some description, seeing as unlike Khezu, it can spot the player.
  • A Head at Each End: Gigginox has mouths and sensory organs at both ends of its body, with the posterior orifice used for laying eggs. Both "heads" can also roar individually. Which one's the weak point depends on whether Gigginox is enraged or not.
  • Kill It with Fire: The regular species. On the other hand...
  • Kill It with Water: Baleful Gigginox is more vulnerable to water.
  • Lightning Bruiser: Gigginox is very fast and agile, and hits like a truck.
  • Mix-and-Match Critters: Like its relative Khezu, possesses similar traits to leeches and flatworms. It also appears to be patterned after the mythical Amphisbaena and the real-life reptile named after it.
  • No-Sell: Gigginox is unaffected by Flash Bombs and Sonic Bombs.
  • Personal Space Invader: Giggis attack by leaping at Hunters and sticking to them to drink their blood.
  • Poisonous Person: The Gigginox mostly attacks with various forms of poison. The Giggi can spit a glob of poison if they drain enough health from a hunter.
  • Rare Random Drop: Fearsome Maws in Low Rank and Nightmarish Maws in G Rank.
  • Shock and Awe: The Baleful subspecies.
  • Status Infliction Attack:
    • The Gigginox possess a variety of attacks that inflict poison. This poison only gets worse on higher ranks.
    • Some of the Baleful Gigginox's attacks can paralyze the hunter. These attacks are yellow instead of blue.
  • Suspiciously Similar Substitute: Of the Khezu. Its Baleful subspecies, which spits out electric fluids instead, only exemplifies this.
  • Vampiric Draining:
    • The Giggi can latch onto you and slowly suck away at your HP unless you roll around and shake them off.
    • Gigginox can swing down from the ceiling, swallow you wholenote , and drain your HP to recover its Stamina.
    • The Baleful Gigginox attempts to pounce on you instead of swinging from the ceiling. It will still eat you to refresh its Stamina if you get caught.
  • Turns Red: The subspecies takes this literally, turning a copper-red when in rage mode. The regular form turns black. For both varieties, the weak point changes from the head to the tail when enraged.
  • Yellow Lightning, Blue Lightning: Baleful Gigginox's electricity is yellow and can inflict paralysis, but when the head is broken, the ball lightning attack turns blue and no longer inflicts paralysis.

    Barioth 

Barioth (Beliolos) (variants: Sand Barioth, Frostfang Barioth)

Ice Tusk Wyvern, Flurry of Frosted Fangs

https://static.tvtropes.org/pmwiki/pub/images/mhrise_barioth_render_001.png
Sand Barioth
Frostfang Barioth

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations Ultimate
World: Iceborne, Rise, Rise: Sunbreak
Sand subspecies:
Portable 3rd, 3 Ultimate
Frostfang variant:
World: Iceborne

A biting cold, freezing winds cutting deep
Enter its domain, and the price will be steep
Don't fall for the charm of its shining white gown
For it will tear you up before taking you down.

A Smilodon-like Pseudo Flying Wyvern that prowls the tundra. Sporting white scales, amber fangs, and wing-arms, Barioths tear through their enemies with body slams, tail swipes, and a breath attack that can encase any unfortunate traveler in snow. Strong and fast, Barioth is the frosty king of the snow lands as this monster hunts with a stern might. Portable 3rd introduces a yellow subspecies that prowls the desert. World: Iceborne introduces a more rugged, ice-covered variant that creates ice to trap its enemies.


  • Badass Longcoat: In an interesting case of wildly differing aesthetics from lower to higher rank armor sets; the Barioth's strongest blademaster equipment makes use of sleek longcoats on both genders, completely ditching the vaguely tribal/ninja-esque look of the early rank gear.
  • Beef Gate: Its Iceborne incarnation is the third non-variant monster the player is required to hunt in Master Rank. Its combination of speed, power, bulk, and early placement means this fight is typically the point where players are forced to forge Master Rank gear instead of limping along with High Rank equipment.
  • Blow You Away: Both the original version and the desert subspecies can create brief small twisters to launch themselves at hunters.
  • The Bus Came Back: A peculiar example, specifically for Western players, as Barioth wasn't available in 4 Ultimate or the base version of Generations. Once XX/Generations Ultimate brought it back, for a brief while the game was seemingly poised to remain only in Japan until the Switch version went worldwide. It’s worth noting that Barioth even gets the honor of being the showcase monster for the opening of XX/Generations Ultimate despite not being a flagship for the entry.
  • Canon Immigrant: Like other main series monsters before it, it was introduced to Frontier in Frontier G9, contrasting with Hypnocatrice and Lavasioth, who were first introduced in Frontier before becoming part of the main series.
  • Catlike Dragons: With the twist that it's based on saber-toothed cats, specifically. It moves with a fairly catlike gait, its horns resemble ears, its face is structured like a big cat's and it has a pair of large, blade-like canines much like the machairodonts' distinctive sabers.
  • Covered in Mud: Get on the wrong end of its attacks, and chances are you'll end up a snowman.
  • Critical Hit Class: Its weapons tend to have positive affinity percentages, allowing you a chance to do more damage than normal with them.
  • Death from Above: If you're in the same area as a Barioth as it enters, it'll try to get the drop on you with an air-to-ground spin attack.
  • Discard and Draw: Frostfang loses the ability to create cyclones of snow, but can now create sticking ice patches on the ground and powerful ice blasts.
  • Fangs Are Evil: Sports a pair of amber tusks which can be broken for loot (minus the "evil" part; it's an animal, after all).
  • Fighter, Mage, Thief: Forms a trio of this setup with the other two pseudowyverns in its trio. Tigrex is the Fighter; it’s insanely strong and hardy, and while it’s fairly quick in a straight line, it can’t control its movement that well. Nargacuga, meanwhile, is the Thief; not as strong or durable as Tigrex, but its agility is unmatched. Barioth is the Mage; its physical abilities strike a middle ground between the other two, but it also wields an element and attacks much more creatively.
  • An Ice Person: The normal species. The Frostfang variant even more so, as it appears to be encrusted in a thick sheet of ice and has far more potent breath attacks.
  • Icy Blue Eyes: Barioth is notable for it's striking blue eyes, which are nocturnally adjusted. If it's not nighttime or in a cave, then Barioth has it's eyes squinted.
  • Lightning Bruiser: They possess incredible speed, can leap across the field in a flash, and possess some very painful attacks.
  • Logical Weakness: Its wings help it move freely atop ice with ease. Naturally, breaking them will make it spend more time recovering after attacking, and it will occasionally slip on ice, dropping a shiny while doing so.
  • The Medic: As a Recovery unit, Barioth in Riders excels in healing, having the single highest Wisdom stat in the entire game along with moves designed for recovering HP and relieving status effects and impressive HP, Defense, and Speed stats to help it stay in the game for long periods of time, but has limited offensive potential due to its low Attack stat.
  • Mix-and-Match Critters: What do you get when you crossbreed a dragon and a Smilodon? Pain. Lots and lots of pain.
  • Nerf: Starting with Portable 3rd, it no longer leaps around like Nargacuga. Instead, it only uses its straight charge, and will usually stop to taunt hunters after using it. The affinity of the weapons made from it was also decreased. In Generations Ultimate however, perhaps for it being a comeback for the Barioth, it was given some of its kick back. Weapons forged from it still have reduced affinity (often only half that of Nargacuga weapons at best), but Barioth itself takes to pouncing more often and is for the most part as aggressive as the Nargacuga. Come Iceborne the changes that were applied in Generations Ultimate would reach their logical conclusion and turn Barioth into a full blown Wake-Up Call Boss, see Took a Level in Badass.
  • One-Steve Limit: "Frostfang" is the name of the Variant introduced in Iceborne, but it’s also the name of Avinia’s Barioth in Monster Hunter Stories.
  • Razor Wings: Those spikes on its wingarms can really hurt. They also help it maintain traction on ice.
  • Red Eyes, Take Warning: When Barioth is enraged, regardless of where it is or what time of the day it is, it will fully open it's eyes and they will be reddish-orange in color.
  • Snowy Sabertooths: It's a cross between a sabre-toothed cat and a dragon that lives in the Tundra and has ice-based elemental attacks. The Frostfang variation, introduced in Monster Hunter: World Iceborne, is even more rugged and actually has a thick sheeting of ice armouring its body. The Frostfang's breath attacks are more powerful than a normal Barioth's, and it can create icy patches to slow down hunters.
  • Suspiciously Similar Substitute:
    • Of the Blangonga. Its subspecies, which lives in the desert and similarly colored to Blangonga's subspecies, only exemplifies this. Their weapons also share the same characteristics, with Blangonga/Barioth's being ice elemental weapons and their subspecies' being powerful raw weapons. Averted in Generations Ultimate where they both appear (albeit without their desert-dwelling subspecies, due to the overall absence of subspecies).
    • Of Tigrex in Tri and 3 Ultimate, being an earthbound wyvern that lives in both snow and (via subspecies) the desert. In Portable 3rd, and from Generations Ultimate onward, it's been common to see both monsters (often at the same time, too), and have been differentiated further.
    • The Low/High Rank Female armor sets also look a lot like those from the Kirin, particularly the white hair-like helmet, but not as skimpy (this similarity is lost on the G-Rank design).
    • It was also this towards the Nargacuga before the latter would return in Portable 3rd, both being feline-like flying wyverns.
  • Took a Level in Badass: Between Portable 3rd and Iceborne Barioth went from being a lesser cousin to Nargacuga and Tigrex to what most consider the expansion's first proper Wake-Up Call Boss. The Barioth is introduced as a proper apex-level predator capable of going claw-to-claw with other Flying Wyverns and is now considered in the same class of threat as the Rathalos, as besting its introductory fight is what opens up the rank that allows hunters to take on the latter formally (its armor is also in the same grouping). In-battle it is now constantly moving and pouncing while using its icicle shots and mini-ice-tornado breath to prevent the hunter from keeping up, it also makes use of any walls if available to jump hunters from above.
  • Wall Jump: If Barioth leaps backwards into a wall, it will jump off it to pounce at the hunter.

Piscine Wyverns

    Delex 

Delex

https://static.tvtropes.org/pmwiki/pub/images/delex_5738.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate
Monster Hunter Rise, Rise: Sunbreak

The only Piscine Wyverns introduced (and shown) in the third generation (until the Plesioth reappeared in 3 Ultimate), Delex are small, icthyosaur-like Piscine Wyverns that move in schools on deserts.


  • Achilles' Heel: Like the Cephalos before them, Sonic Bombs or enemy roars (which now include Jhen Mohran) disturb them.
  • Gang Up on the Human: Just like the Cephalos. Like them, they also quickly escape once low on HP.
  • Mook: They're the most common small monsters found in the Sandy Plains and Dunes. They also appear in the Great Desert during the Jhen Mohran quests.
  • Piranha Problem: While moreso based on bigger aquatic creatures, their swarming tactics are reminiscent of schools of piranha.
  • Sand Is Water: They constantly jump through it like a dolphin.
  • Suspiciously Similar Substitute: To the Cephalos, but only in the third generation, the original Monster Hunter 4 (both monsters appear in 4 Ultimate), and Rise.

Fanged Beasts

Ursid Fanged Beasts

    Arzuros 

Arzuros (Aoashira) (variant: Redhelm Arzuros)

Blue Bear Beast, Bloodlust Incarnate

https://static.tvtropes.org/pmwiki/pub/images/arzuros.png
Redhelm Arzuros

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak
Redhelm deviant:
Generations, Generations Ultimate

Roaming hill and dale
A gluttonous brute leaves a sluggish trail
Attempts to sate its hunger prove of no avail
It keeps eating more and more, and with every bite
It succumbs yet further to its destructive appetite.

The first boss encountered in Portable 3rd, the Arzuros is a bear-like creature that lumbers around and loves to eat Honey, even attacking and stealing it from Hunters that wander close enough. Generations adds the deviant Redhelm Arzuros. Rise gives it a Rampage-leading Apex variant.


  • Acrofatic: While not too fat, it's seemingly too large to attack as fast as it does. That said, it doesn't attack constantly, and is a relatively easy monster to defeat.
  • Ass Kicks You: In High-Rank and G-Rank, Arzuros will attempt to sit on you if you stand behind it. The Redhelm deviant does this regardless of rank, and in Rise so too will the regular Arzuros.
  • Bears Are Bad News: Subverted as it's quite easy to beat. Played straight with Redhelm Arzuros, who is a much bigger threat, and with Apex Arzuros, which leads an entire Rampage.
  • Berserk Button: Don't try to steal its honey.
  • Big Eater: Arzuros' introductory poem in Rise portrays it as a "gluttonous brute" obsessed with eating while never getting full. It definitely has some standing, since it will steal any honey you have on you and chow down on it.
  • Blood Is the New Black: It's implied that the Redhelm deviant dyes its hair with the blood of its victims.
  • Boulder Bludgeon: Some of Apex Arzuros's attacks have it launch boulders at you. The regular Arzuros will only do this if you attack it from an area it can't reach you.
  • Butt-Monkey: Used to be one for both in-universe monster introductions and the player base, which culminated into two big surprises:
    • a) when players see that "Winnie the Pooh" gets a position as one of the 10 deviant monsters of Generations, and
    • b) when they actually face this red "Winnie the Pooh" on the field and expect an easy fight.
  • Deathbringer the Adorable: For whatever reason, this low-ranking, silly, cute monster was given the incredibly threatening title Bloodlust Incarnate in Rise. It's definitely a more fitting moniker for its horrifically powerful Apex and Redhelm incarnations, though. There's even a request that involves you taking a photo of a sleeping Arzuros.
  • Expy: The Redhelm Arzuros is one to Akakabuto.
  • From Nobody to Nightmare: Originally one of the series' punching bags, its Deviant makes it a legitimate threat. Ditto for the Apex version.
  • Ground Pound: Redhelm and Apex Arzuros are capable of leaping almost twice its own height to squash anyone unlucky or stupid enough to be at the end of its terrifyingly wide arc.
  • Jack of All Stats: Arzuros' stats aren't particularly good or bad as far as early-game monsters go, having middling health, attack power, and movement speed overall.
  • Mighty Glacier: The original species is pretty soft in general, but the deviant Redhelm Arzuros has an impenetrable lower body and paws that hit like a truck; even though it is still clumsy and slow, many players still have a hard time fighting it due to their weapons bouncing off all the time and how much damage this creature dishes out.
  • Not-So-Harmless Villain:
    • The Redhelm Arzuros. Arzuros used to be the Butt-Monkey for the player base, but the Redhelm Arzuros is acknowledged by a significant portion of the player base as the toughest monster among the 10 deviant monsters, which are basically all Superbosses in their own right.
    • Apex Arzuros is also a lot more threatening than its weaker counterpart. Not only is it rougly as powerful as Redhelm, but it also leads an army of rampaging monsters that seek to flatten Kamura Village. Even Generations veterans who know not to underestimate a souped-up Arzuros will still be horrified to see this thing effortlessly destroy all the weapons installations and gates in its way as it quickly cleaves a path through the stronghold towards the final gate.
  • Our Dragons Are Different: Not an actual dragon, but one of Redhelm's claw swipes shows a glimpse of draconic energy. It seems to be strictly visual though.
  • Red and Black and Evil All Over: Redhelm Arzuros isn't really evil, but its color scheme backs up that it's extremely dangerous and powerful.
  • Red Eyes, Take Warning: While Hunters have no reason to fear it, a red-eyed bear is still a big threat to normal civilians and prey animals. Then there are the Redhelm and Apex variants, which are incredibly powerful and dangerous opponents for even veteran Hunters.
  • Suspiciously Similar Substitute: For a lack of Subspecies in Generations, Redhelm is this towards Stygian Zinogre, having the same color motifs. Ironic considering the rivalry. This also applies for Apex Arzuros and Redhelm Arzuros, what with it being a harder, bigger version of Arzuros that uses some of Redhelm's moves like its wind-pressure swipe finisher.
  • Status Infliction Attack: Apex Arzuros has a running slash that's guaranteed to stun you if it hits.
  • Stone Wall: As a Monstie, Arzuros in Stories has a measly Attack stat of 1/5, but makes up for it by having an above average Defense stat of 4/5.
  • Trademark Favorite Food: Honey, fitting for a bear. If you have some in your inventory, it'll steal some when it lands a pin attack.
  • Wake-Up Call Boss:
    • HR-2 Hunters who take on Redhelm Arzuros, the first Deviant available, thinking it'll be just a little bit tougher than normal Arzuros will be in for a very rude awakening, best seen when it roars. Unlike the regular Arzuros, the Redhelm Arzuros WILL stun you with a roar. Furthermore, Redhelm is an equivalent to a late High Rank monster even though you can fight the thing in low rank, hitting a lot harder and being a lot more durable.
    • In Rise, Apex Arzuros in the Urgent Quest to unlock High Rank is the first Apex to be fought, and players expecting a Warm-Up Boss because it's Arzuros are in for a rude awakening due to its heavily increased health and attack power, as well as the fact that it can switch between damaging the gate for 500 HP at a time and swiping underestimating Hunters back to camp.
  • Warm-Up Boss: Of Portable 3rd. It serves as the introduction to capturing in 3 Ultimate. In Rise, the tutorial quest on Wyvern Riding has you doing it to an Arzuros, and then take on another Arzuros with the one you mounted.
  • The Worf Effect: Gets trounced by Tetranadon in turf wars. Magnamalo's introductory cutscene also has it carrying a still-living Arzuros by the throat with ease, and the heroes only get away from Magnamalo's attack unscathed because the Arzuros gets back up and starts running away, distracting it.

    Lagombi 

Lagombi (Urucusus) (variant: Snowbaron Lagombi)

White Rabbit Beast, Silver Slider

https://static.tvtropes.org/pmwiki/pub/images/big_chungus_monster_hunter.png
Snowbaron Lagombi

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak
Snowbaron deviant:
Generations, Generations Ultimate

On a frosty mountain range, far from human haunts
An abominable beast does whatever it wants
Is it hare? Or is it bear?
It is neither, so beware
It will drench the snow with blood and wreak nothing but despair.

An Ursid Fanged Beast that makes its home in the Tundra, where it rapidly moves about by sliding around on its belly and attacks Hunters with a combination of body slams, ice attacks, and spins. Generations adds the deviant Snowbaron Lagombi, who can carry large snowballs to attack hunters. Explore adds a variant that looks like a Witch.


  • Acrofatic: Even more than the Arzuros, as it can slide on its iron belly and perform flips and spin attacks.
  • Ass Kicks You: If you stand behind it, it won't hesitate to try and sit on you. In current installments, it can now jump into the air to ground pound you.
  • Bears Are Bad News: Even when they look more like giant rabbits than bears.
  • Covered in Mud: If you're unlucky enough, the ice chunks it throws at you can cause the "Snowman" status ailment.
  • Dire Beast: One DLC quest in 4 Ultimate has you fighting a triple-size Lagombi.
  • From Nobody to Nightmare: Normal Lagombi isn't too bad of a threat, but its Deviant is another story.
  • Ground Pound: In 4 Ultimate, it can leap into the air and slam down to the ground.
  • Hair-Raising Hare: It's partly based on a rabbit, and like many things in Monster Hunter, it's trying to kill you.
  • An Ice Person: Throws chunks of ice in addition to its body attacks.
  • Jack of All Stats: It's fairly balanced in terms of stats, having average health, power, defenses, and mobility. Its quick sliding attacks do make it lean towards being a Lightning Bruiser, however.
  • Killer Rabbit: And that is one big rabbit. The Deviant Snowbaron is even deadlier.
  • Lightning Bruiser: Slides all over the place, making close-range attacks difficult.
  • Mix-and-Match Critters: A combination of a hare, bear, and koala that slides around on the ice like a penguin.
  • Red Eyes, Take Warning: While not a strong monster, Lagombi's red eyes are a perfect warning for newcomers to tread cautiously around it. Snowbaron however is every bit as dangerous as its eye color implies.
  • Spin Attack: Its Kinship Skill in Stories has it curl up into a ball once it launches and come down spinning before it crashes into an opponent. Fittingly enough, that attack is called 'Slide Spinner'.
  • Wake-Up Call Boss: Like with Redhelm Arzuros, Snowbaron Lagombi punishes unsuspecting low rank players thinking Snowbaron is only slightly more powerful.
  • Wrestler in All of Us: The Snowbaron will start mixing flying dropkicks into its assault in G Rank. It's as impractical to land as a wrestling move should be, but it instantly stuns hunters and hurts a lot.

    Volvidon 

Volvidon (Rangrotra)

Red Roller, Crimson Cannonball

https://static.tvtropes.org/pmwiki/pub/images/new_volvidon_0.png

Appearances:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak

Austere mountains, devoid of reason and laws
A rounded mass descends, made of fangs and claws
Tumbling, tumbling, closer and closer
And when it unfurls, your time will be over.

An Ursid Fanged Beast, the Volvidon is a red-scaled beast that moves across great distances by curling up into a ball and rolling around.


  • Acrofatic: Again, more than the Arzuros, as it can bounce around in ball form.
  • Bouncing Battler: Often rolls up and launches itself forward multiple times. It's most damaging attack is launching itself into the air and slamming down on its opponent.
  • Combo Platter Powers: It definitely has an odd assortment of abilities that make it a far more versatile creature than it may initially seem. The Volvidon's carapace gives it a fair degree of armor and allows it to curl up into a ball and roll around, which should come as no surprise given its armadillo-like appearance. It also has long extendable tongue that can trip enemies up, saliva that induces paralysis, and it can emit a strong, foul-smelling gas.
  • Fartillery: Can release a brown gas from its body that gives off the Soiled ailment.
  • Jack of All Stats: Its stats are fairly average, with it having a balanced amount of power, durability, and speed.
  • Mix-and-Match Critters: A combination of an armadillo, a crocodile, and a bear that lives in volcanoes.
  • Never Smile at a Crocodile: Its face is long and crocodilian, and it's covered in a tough, scaly hide.
  • Overly-Long Tongue: Has an extendable one with which it catches Bnahabras or you.
  • The Paralyzer: Its spit can cause paralysis.
  • Rolling Attack: Though this also extends to moving across great distances.

Leviathans

    Ludroth / Royal Ludroth 

Ludroth / Royal Ludroth (Roaludroth) (variant: Purple Ludroth)

Water Beast (Purple Water Beast), Mane Contender

https://static.tvtropes.org/pmwiki/pub/images/mhrise_royal_ludroth_render_001.png
Royal Ludroth
Purple Ludroth

Appearances:
Ludroth/Royal Ludroth nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Monster Hunter: Rise, Rise: Sunbreak
Purple subspecies:
Portable 3rd, 3 Ultimate

A shallow forest stream, coursing through the night
Amid the sound of water, a beast prepares to fight
Those who go in unprepared will bow before its might
Bathing in the falls it waits, using water as its shield
Yellow collar standing proud, its fangs shall never yield.

Amphibious creatures that look like a cross between a sea snake and a crocodile, and can swim and fight underwater. Males grow into lion-like Royal Ludroths, identifiable by their massive size and large spongy mane. A Cherry Blossom-themed subspecies also exists, whose spit is poisonous.


  • Bizarre Sexual Dimorphism: Like the Great Jaggi, the Royal Ludroth is several times the size of the females.
  • Blood Knight: Royal Ludroth will attack a Gobul if they see one, and it might attack a Great Jaggi if one shows up.
  • Breath Weapon: Both kinds have a watery spit.
  • Degraded Boss: The third large monster to appear in Moga Woods at daytime. It's also one of the few large monsters of which two can appear on a given day. The Purple Ludroth is the first to appear at nighttime, given it needs to be defeated to be able to go to Moga Woods at night.
  • Flunky Boss: Royal Ludroth can call on female Ludroth to help it fight hunters.
  • Fur Bikini: Female Droth armor is designed with this trope in mind, but with scales and sponge instead of fur.
  • Glowing Eyes: The Royal Ludroth, when underwater.
  • Irony: The Royal Ludroth spits out gunk that completely saps the stamina of anyone getting hit by it. It also drops the Dash Extract, an ingredient for Mega Dash Juice that gives you infinite stamina for an amount of time.
  • Jack of All Stats: Doesn't have any stats that stand out although not of them are particularly lacking either.
  • King Mook: It's got "royal" right there in the name!
  • Lightning Bruiser: When underwater, Royal Ludroth becomes a lot faster and starts using stronger attacks.
  • Making a Splash: Both the Ludroth and the Royal Ludroth can spit globs of water.
  • Ms. Fanservice: Obviously not the female Ludroths themselves, but the armor you craft from them turns female hunters into this. On men it's a relatively conservative outfit, but for women it's essentially a reptilian equivalent to a Fur Bikini.
  • Poisonous Person: The Subspecies.
  • Rare Random Drop: Quality Sponge in Low Rank, Wyvern Stones in High Rank, and Lrg Wyvern Stones in G Rank.
  • Screw This, I'm Outta Here: Royal Ludroth might flee if a Great Jaggi is in the area.
  • Support Party Member: As a Recovery unit in Riders, Royal Ludroth is designed for healing allies and applying debilitating status effects to foes as opposed to offense or tanking, having a high Wisdom stat for its rank and moves designed to apply the Soak status (lowers Speed and renders foes more vulnerable to critical hits) paired with very low Attack and Speed and below average HP.
  • Warm-Up Boss: The Royal Ludroth is one of the first Leviathans you'll face in many games that have them (though in tri- you get a Hopeless Boss Fight with Lagiacrus early on), and is there to give the player a feel for how Leviathans in general behave without putting them in too much danger. It doesn't have a lot of strong or wide-ranged attacks, its roars don't immobilize you, and it has a very large weak point in the form of its spongy head hide.
  • Wake-Up Call Boss: The Purple Ludroth is the first High Rank boss you fight in 3 Ultimate's Offline mode, and must be defeated to unlock any other High Rank quests. Although its poison can be negated with the proper skill points, the Purple Ludroth still hurts a lot more and takes more punishment than Low Rank monsters, which means that someone who thinks they can just Leeroy Jenkins it is going to be spamming Mega Potions and/or seeing "You fainted" very fast.
  • The Worf Effect: In Rise: Sunbreak the Royal Ludroth appears in Shogun Ceanataur's introductory cutscene and is quickly killed in one blow from its claw.

    Gobul 

Gobul (Chanagabul)

Lantern Fish Wyvern

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_gobul_5775.png

Appearances:
Monster Hunter 3, 3 Ultimate

A fish-like Leviathan that hides in the silt at the bottom of lakes and rivers, where it waits to ambush prey using either a glowing lure or plant-like whiskers. It is capable of moving on land as well as underwater (though not very well). The only known variant is one in Explore with a disturbing resemblance to Charlotte.


  • Achilles' Heel: Fishing it out at the beginning of a quest gives you time to attack it without any resistance, making the battle easier.
  • Beware My Stinger Tail: About halfway down the tail is a cluster of paralyzing spikes.
  • Chest Monster: Masquerades as an underwater gathering point, though it isn't likely to fool anybody given both its whiskers being lighter in color than normal points and the stream of bubbles emerging from them.
  • Lightning Bruiser: When submerged, it starts using stronger attacks and gains a boost in agility.
  • Luring in Prey: It's an anglerfish-like monster that burrows into the soil and lures herbivorous prey in by disguising its chin barbels as plants, and then swallows them whole with its enormous mouth (it will also casually inhale small schools of fish if they group around it). It also has a glowing lantern-like appendage, but this is just used to blind its enemies with bright flashes.
  • Mighty Glacier: It hits hard, but is slow and clumsy on land. However, it can get past its speed disadvantage by going underwater, as explained above.
  • Mix-and-Match Critters: It has spikes and can inflate itself like a puffer fish, it has an anglerfish's lure, and its face and ability to bury itself is similar to a stargazer.
  • The Paralyzer: A single swing from its tail will paralyze anyone it hits.
  • Painful Pointy Pufferfish: Gobul can swell and extend spines from its back, making it greatly resemble a porcupine fish, albeit one with teeth and a lure.
  • Punny Name: "Gobul" can be pronounced like "Gobble", which is certainly what it does.
  • Schmuck Bait: You can try to harvest its whiskers when it hasn't noticed you. Doing so gets a body-ful of paralyzing spikes.
  • Spikes of Doom: It's covered with spikes like a pufferfish.
  • The Spook: Adult Gobul. The ones encountered ingame are adolescents, not fully developed; the adults live out at sea, and nothing is known about them.
  • Suspiciously Similar Substitute: To Gypceros, despite being a Leviathan rather than a Bird Wyvern, as both are mid-game monsters who are first fought in the swamp areas, have the ability to blind you with flashes coming from an organ on their heads and inflict a status effect on you (poison for Gypceros, paralysis for Gobul).
  • Required Secondary Powers: If it wasn't immune to Flash Bombs, it would blind itself every time it used its flash attack.
  • Vacuum Mouth: While underwater, it can form a whirlpool that will drag anyone that gets caught in it into its gaping mouth.

    Lagiacrus 

Lagiacrus (variants: Ivory Lagiacrus, Abyssal Lagiacrus)

Lord of the Seas (White Sea Wyvern, Dark Sea Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/lagiacrus.png
Ivory Lagiacrus
Abyssal Lagiacrus

Appearances:
Nominate subspecies:
Monster Hunter 3, 3 Ultimate
Generations, Generations Ultimate
Ivory subspecies:
3 Ultimate
Abyssal rare species:
3 Ultimate

A Leviathan blamed for a series of earthquakes around Moga Village. Spending most of its time underwater, the Lagiacrus only comes to the surface to sunbathe. 3 Ultimate introduces both an Ivory-scaled subspecies that fights primarily on land, and a bio-luminescent Abyssal Lagiacrus that lives in the same Underwater Ruins as Ceadeus.


  • Achilles' Heel: Breaking the spikes on its back will weaken its electric attacks.
  • Breath Weapon: Spits balls of lightning at you.
  • Chain Lightning: Generations Lagiacrus can spit lightning balls that form long arcs of electricity when they hit the ground.
  • Contractual Boss Immunity: Abyssal Lagiacrus cannot be captured because traps cannot be set in its arena.
  • Dark Is Evil: Abyssal Lagiacrus resides in the depths of the sea and is black. While not evil, its color scheme indicates that its the stronger version yet.
  • Discard and Draw: In Generations, it loses its superior water mobility but gains a truly spectacular array of electrical attacks.
  • Disc-One Final Boss: Of 3. It's believed to be the source of the earthquakes in Moga Village. The true responsible is Ceadeus, an Elder Dragon.
  • Final Boss: Ivory Lagiacrus, for the Village Quests in 3 Ultimate. It is the true source of electricity needed to bring back the power of the Ultimate Mask, as Zinogre's electricity wasn't powerful enough do the job. Defeating it also manages to avenge the Moga Chief's (luckily non-fatal) defeat against it, which forced him to retire from his job as a monster hunter.
  • Final Boss Preview: An early mission to hunt Epioth guts gets interrupted by the Lagiacrus. Even if you were good enough to survive fighting it with your early equipment, it's invulnerable and won't die.
  • Foil: To Rathalos.
    • Lagiacrus is the Lord of the Seas while Rathalos is the King of the Skies. This translates to Lagiacrus being mainly an underwater boss while Rathalos fights in the air.
    • Both were Mascots in the games that introduced them.
    • Neither one has a consistent Leitmotif that plays for them regardless of the area they're fought in despite being flagship monstersnote .
    • Both are weak to each other's elemental powers, and even have a strong Lightning/Fire Juxtaposition.
    • Both have a subspecies which inhabit the same areas as them and a rare species that share habitats with Elder Dragons.
    • Both are the only old flagship monsters that can be fought in 3U's Low Rank quests.
  • Hard Head: The heads of the Ivory and Abyssal Lagiacrus take minimal damage and will deflect cutting weapons that hit them.
  • Hopeless Boss Fight: The first encounter with Lagiacrus in Tri and 3U in "Guts- It's What's for Dinner" is a battle that cannot be won no matter what, even if you have enough skill to hunt it with the basic equipment you start with or even come back after finishing the later quests to do the quest with higher grade weapons, it has infinite HP and as such it won't die but it can limp.
  • Kill It with Fire: Lagiacrus is weakest to fire damage.
  • Lightning Bruiser: Powerful, durable, and quick, the Lagiacrus is an apex predator for a reason. Even on land, it retains some of its speed. It also uses lightning attacks.
  • Making a Splash: It can occasionally charge at foes below it in a spiraling motion, leaving off a wake of bubbles that inflicts Waterblight. The Abyssal Lagiacrus takes this a step further, being able to perform said charge more frequently and also create whirlpools to attack hunters.
  • Mascot: Of 3.
  • Mix-and-Match Critters: It has the head and body shape of a crocodile, the hood of a cobra, and the conductivity of an electric eel.
  • Moveset Clone: Shares a lot of its underwater attacks with Royal Ludroth and several of its land physical attacks with Agnaktor.
  • Never Smile at a Crocodile: Electric organs and cobra hood aside, it has a lot in common with crocodiles, and is a highly aggressive monster.
  • Optional Boss: Abyssal Lagiacrus is one of three monsters that does not need to be defeated to fight Hallowed Jhen Mohran.
  • Our Dragons Are Different: A mix of various real life creatures to resemble an Asian Dragon, but with a western touch.
  • Rare Random Drop: Lagiacrus Plates in Low Rank, Lagiacrus Sapphires in High Rank, and Lagiacrus Mantles in G Rank. Abyssal Lagiacrus has its own special rare carve, A. Lagi Dynamo.
  • Recurring Boss: The Lagiacrus started a now-common series-wide tradition of an individual monster being specifically fought several times in the story before the monster is defeated for good. Tri's Lagiacrus is fought three times throughout the Low Rank campaign and all three times it serves as a roadblock to the next stage of the story.
  • Red Baron:
    • The Lord of the Seas.
    • The Ivory Lagiacrus, known for its adeptness on land and sea, is known as the Ruler of Two Realms.
  • Red Eyes, Take Warning: Well, orange eyes for vanilla and Ivory Lagiacrus. Abyssal Lagiacrus plays the trope completely straight, though.
  • Red Herring: Turns out the earthquake is all Ceadeus's doing.
  • Shock and Awe: It can electrify the area around it.
  • Spikes of Doom: The spikes at its back which act as its electrical power source.
  • Stone Wall: As a Defensive unit in Riders, Lagiacrus possesses high HP and Defense stats for a relatively early Monstie along with a defensive moveset to capitalize on them, but also has one of the lowest Attack stats among Monsties, with only Great Jaggi and Royal Ludroth dealing less damage than it overall. Ivory and Abyssal Lagiacrus avert this, with the former having superior stats in all areas despite its continued focus on defensive play and the latter being designed for offensive play, yet still having viable defensive options.
  • The Rival: The first monster shown to compete with Rathalos for food, as seen in Tri's opening. Things didn't get beyond growls though.
  • Underwater Boss Battle: Lagiacrus' fight will mostly take place underwater, the Abyssal Subspecies remains underwater the whole time. It's averted with the Ivory Subspecies, which spends most of its time out of the water, as well as in Generations and Generations Ultimate due to the removal of underwater mechanics with the vanilla Lagiacrus inheriting most of Ivory's land-based moveset.
  • Unexplained Recovery: The Lagiacrus from the "Trial of the Sea Dragon" urgent quest in 3 and 3U will return in "Fell The Lagiacrus" healed and unwounded, even if you severed its tail or broke its body parts.
  • The Worf Effect: Is confirmed to be one of Nakarkos' many prey items in Generations.
  • Yellow Lightning, Blue Lightning: Its lightning is blue. In Generations, one of its attacks fires a purple burst of lightning that, upon hitting the ground, explodes into its more conventional blue flashes.

    Uroktor / Agnaktor 

Uroktor / Agnaktor (Agnakotor) (variant: Glacial Agnaktor)

Denizen of the Molten Deep, Crimson Armor (Freeze Pike Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_uroktor_agnaktor_9100.png
Glacial Agnaktor

Appearances:
Juvenile/adult nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Rise (Uroktor only)
Glacial subspecies:
Portable 3rd, 3 Ultimate

Magma-dwelling Leviathans with an axe-like beak. The Agnaktor, the adult form, is usually covered in layers of lava on its limbs, beak, spine, tail, and chest, which cools over time, forming a hard shell of armor. Portable 3rd introduce a blue-colored subspecies that lives in cold areas and is covered in ice.


  • Breath Weapon: A laser-like Heat beam. The subspecies prefers a blast of ice shards and extremely cold water.
  • Chainmail Bikini: Female Uroktor armor, which wouldn't look out of place on a female barbarian in an old-school pulp fantasy novel.
  • Fast Tunnelling: Used by both the regular and subspecies variant. The regular Agnaktor's magma armor will be softened by this, while the Glacial Agnaktor's ice armor is frozen by this.
  • Fire/Water Juxtaposition: The regular Agnaktor uses Fire while the Glacial Agnaktor uses Water and Ice.
  • Glass Cannon: The standard and Glacial Agnaktors, respectively. Prolonged exposure to the elements turn normal Agnaktors into Stone Walls and Glacial Agnaktors into Glass Cannons. Burrowing restores the initial state of their armor.
  • An Ice Person: The Glacial Agnaktor.
  • Lead the Target: In High-rank and G-rank, they will aim their slide attack in the direction you are headed.
  • Magma Man: the regular Agnaktor.
  • Making a Splash: Glacial Agnaktor's beam attack does water damage and inflicts Waterblight. Some Glacial Agnaktor weapons are water element instead of ice element, such as the Switch Axe and the Gunlance.
  • Mighty Glacier: As an Aggressive unit in Riders, Agnaktor excels in offense, possessing high Attack, Defense and Recovery stats along with an above average HP stat for its rank and powerful attacks that can either heal it, prevent it from becoming affected by status ailments, or lower a foe's defenses to render them more vulnerable to further attacks. Its main downside, however, is that its Speed stat is lacking in comparison to many other late-game Monsties'.
  • Moveset Clone: Shares several of its physical attacks with Lagiacrus, who has the same body shape as Agnaktor.
  • Ms. Fanservice: Female hunters wearing Uroktor armor wear a metallic bikini with a single shouler pauldron. The male equivalent on the other hand is a lot more conservative.
  • Put on a Bus: Despite Uroktors appearing in Rise, for one reason or another Agnaktor itself does not show up.
  • Religious and Mythological Theme Naming: It's named after Agni, the Hindu fire god, and the Aztec god Quetzalcoatl.
  • Roar Before Beating: While all large monsters in this game do this in some form, Agnaktors are notable for the eerily bird-like beak-clattering they perform while charging their element beams.
  • Tactical Suicide Boss: An Agnaktor will commonly dig into the ground to attack you. The drawback is that its hard magma armor melts once it's done, making it prone to breaking. The Glacial Agnaktor has the opposite problem: its ice melts due to prolonged exposure to the elements, so it digs to restore the makeshift armor.
  • Tunnel King
  • Wave-Motion Gun: The breath attacks look like goddamn laser beams.
  • Weaksauce Weakness: Normally, nobody in their right might would consider using a fire weapon against a fire-based wyvern that lives in fiery volcano and can shoot beams of fire from its mouth... except even small amounts of fire damage can soften their armor, meaning that a weapon with inconsequentially low fire damage and very good raw damage many times better than a pure raw weapon or a weapon with middling water damage. With Glacial Agnaktor, however, using a fire weapon becomes a straight-up Logical Weakness, both softening its armor and doing high damage to it.
  • The Worf Effect:
    • An unlockable FMV features the Agnaktor taking on a Brachydios...only to be knocked down by a couple splashes of slime, and then finished off brutally with an explosive punch from the Brachydios.
    • Generations confirms that it is one of the many apex predators who have fallen prey to Nakarkos.

    Nibelsnarf 

Nibelsnarf (Hapurubokka)

Glutton of the Sands

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_hapurubokka_2146.png

Appearances:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate

Desert-dwelling Leviathans that prey on Rhenoplos. They primarily attack using powerful bites, sand-blowing from their gills, surprise underground attacks, and a powerful sand vortex.


  • Achilles' Heel: It can be tricked into eating bombs when using some attacks. Doing so will stun it and allow you to fish it out of the sand, making it more vulnerable to damage.
  • Attack Its Weak Point: Its uvula is particularly vulnerable to damage.
  • Blow You Away: One of its attacks is a sand-blast from its gills against Hunters attacking it from behind.
  • Breath Weapon: Absorbs sand, then fires a powerful wind vortex.
  • Dishing Out Dirt: It can attack hunters by blasting sand at them.
  • Eyes Do Not Belong There: Its eyes are on top of its head, which is useful when sailing the sands, not unlike a flounder fish.
  • Feed It a Bomb: Players can trick the Nibelsnarf into eating a bomb during some of its attacks.
  • Fishing Minigame: After having a bomb explode in its mouth, or any time it is significantly staggered, the puny Hunter can fish it out to make it even more vulnerable.
  • Hungry Menace: The reason why it attacks is because it has a huge appetite.
  • Improbable Use of a Weapon: The weapons and armor made of Nibelsnarf parts have a modern military theme to them, but not all of those weapons are necessarily used in their intended method. For example, the Type 43 Dragonlance is a missile refitted to be a lance, and the Type 42 Shellbuster is a massive grenade on a stick used as a hammer. This may have something to do with the loss of human civilization in the distant past detailed in some of the lore.
  • Making a Splash: Its sand tunnel beam somehow causes Waterblight (increased stamina consumption).
  • More Teeth than the Osmond Family
  • Never Smile at a Crocodile: Sans the the sand-swimming and sand-blasting, of course, Nibelsnarf has a lot in common with a croc.
  • Punny Name: Like the Gobul before it. Its name calls to mind the words "Nibble" and "Snarf", both of which pertain to eating.
  • Sand Is Water: It even has gills to expel sand out of.
  • Suspiciously Similar Substitute: For lack of underwater combat in Portable 3rd, the Nibelsnarf fills in the role of the Gobul. Averted in 3 Ultimate, where they both appear.

Brute Wyverns

    Barroth 

Barroth (Borboros) (variant: Jade Barroth)

Landslide Wyvern (Ice Crushing Wyvern), Wasteland Warrior

https://static.tvtropes.org/pmwiki/pub/images/mhw_barroth_render_001.png
Jade Barroth

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations Ultimate
Monster Hunter: World, World: Iceborne, Rise, Rise: Sunbreak
Jade subspecies:
Portable 3rd, 3 Ultimate

Desolate wasteland, perfect for lighthearted hunts
But do not let your guard down, don't pull any stunts
For the mud hides secrets, and none of them are good
Where once was sand and water, a monster is now stood.

The first Brute Wyvern encountered in the Monster Hunter universe. The Barroth lives in the Sandy Plains and rolls around in mud to keep cool. When provoked, it attacks with body slams and tail spins. It is also capable of utilizing the mud coating its body as a weapon. Rolling around and shaking off, much like a dog, it flings mud in all directions, covering any unlucky hunter nearby and severely limiting his or her movement. Portable 3rd introduces a tundra-dwelling Subspecies that covers Hunters in heavy snow instead.


  • All Animals Are Dogs: The way Barroth rolls around on its back to cover itself in mud looks very much like a playful dog, and it’s every bit as endearing.
  • Barrier Change Boss:
    • The standard Barroth is this when it comes to elemental damage. It's normally weak to Fire and immune to Water, but it can roll in mud, which nullifies its Fire weakness at the cost of making it vulnerable to Water. However, it also has a secondary weakness to Ice regardless of what state its mud armor is in.
    • Jade Barroth downplays this: It's weakest to Fire when the snow armor is on, and weakest to Thunder when the snow armor is off, but remains vulnerable to both elements either way.
  • Bizarre Alien Biology: It doesn't have a nose on its face. Instead, its nose is located on the top of its head, so as to act like a snorkel when it's lurking in the murk.
  • Bullfight Boss: Races towards a target at long distances, which will send someone flying if they're caught. At high and G-rank, they slightly home in on their target when charging.
  • Covered in Mud: Mud acts as its armor and special attack. Barroths will make a beeline for a river and just roll around in it to reapply the goop.
  • Damn You, Muscle Memory!: Whenever a monster charges at a hunter, players will instinctively avoid it by running to the side since charging monsters move faster than the hunters can. However, the Jade Barroth can make a u-turn in its charges, enabling it to hit people that run to the side. This means the easiest way to avoid it is to actually invoke 1-Dimensional Thinking and run directly away from it.
  • Dishing Out Dirt: The standard Barroth can use mud to attack hunters.
  • Fire/Water Juxtaposition: The Water to Uragaan's fire in World, both being Brute Wyverns who fight a Piscine Wyvern over territory.
  • Hard Head: Barroths are the first creature in a hunter's career where bladed weapons will just bounce off of a monster's head.
  • An Ice Person: The Subspecies.
  • Kill It with Fire: When not covered in mud, the regular Barroth's main weakness is Fire. Fire is the Jade Barroth's main weakness when it's covered in snow.
  • Kill It with Ice: The regular Barroth is weak to Ice, regardless of whether it's covered in mud or not.
  • Kill It with Water: When covered in mud, the regular Barroth's main weakness is Water.
  • Meaningful Name: "Barro" is the Spanish word for mud.
  • Mighty Glacier: As a Defensive unit in Riders, Barroth excels in both defensive and supportive play, having high Attack, Defense, and Recovery stats along with moves that raise its Defense, heal allies, and have a high chance of applying debilitating status ailments, with its main downside being that it has a lacking Speed stat for a late-game Monstie.
  • Non-Malicious Monster: Their New World variants, at least; Barroths in the Old World will attack hunters as freely as any other monster, but the Barroths in World are remarkably passive for Brute Wyverns until provoked.
  • Playing with Fire: Barroth EX in Stories can breathe fire thanks to implanted Flame Sacs it received during its modification process.
  • The Rival: They fight Jyratodus over mud territory in World
  • Stock Animal Diet: Feeds on ants.
  • Stone Wall:
    • Almost literally, as mud hardens into stone when it touches the Barroth's skin. This has to be broken in order to break the monster's limbs. In exchange for this durability, its attacks are lacking in power in comparison to many other monsters of its rank.
    • Barroth's Stories incarnation has HP and Defense bases of 5, but an Attack base of 1.
  • Wake-Up Call Boss: With a tough hide that can only be reliably damaged by weapons with at least green sharpness (which most players will be unlikely to have at this point in the game without some pretty extensive farming), an attack that can cover you in mud (rendering you unable to attack and use items while slowing you down), and a much more aggressive combat style than previous large monsters, Barroth comes as a big shock to anyone who's been breezing through the game thus far. Oh, and you're required to take him down before you can unlock the four-star quests.
  • The Worf Effect:

    Uragaan 

Uragaan (Uragankin) (variants: Steel Uragaan, Crystalbeard Uragaan)

Burst Hammer Wyvern (Steel Hammer Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/mhw_uragaan_render_001_2.png
Steel Uragaan
Crystalbeard Uragaan

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Monster Hunter: World
Steel subspecies:
Portable 3rd, 3 Ultimate
Crystalbeard deviant:
Generations, Generations Ultimate

A volcano-dwelling Brute Wyvern covered in ores extracted from the rocks it eats. It attacks by slamming its massive jaw onto the ground (which can cause scattered volcanic rocks to explode) and it has a few Fire-elemental attacks. Rotund and short-tempered, Uragaan is a rolling brawler that could flatten its enemies and burn them down. Portable 3rd introduces a subspecies made of steel. Generations adds the deviant Crystalbeard Uragaan. A purple-and-orange Halloween-themed variant with a Jack-O-Lantern chin appears in Explore.


  • Achilles' Heel: Breaking its chin reveals a soft, fleshy weak point, making it easier to defeat. That said, getting there can take a while due to how durable its rocky exterior is.
  • Attack Its Weak Point: Its chin is hard to break, but will take high damage once broken.
  • Armor Is Useless: Despite having an ore armor far stronger than Radobaan's bone armor, it does not help it at all in faring any better than its smaller cousin against Odogaron's attacks in a Turf War.
  • Beware the Silly Ones: Go ahead. Laugh at the giant shoe brush's goofy jawline. That just means that your Palico will be scraping you off the ground with a spatula a lot sooner.
  • Boss Remix: The Phantom Uragaan has one of "To One with Life," Tri's main theme.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier G9 as a monster hailing from the main series. This contrasts with the Hypnocatrice and Lavasioth, who were first introduced in Frontier but later became part of the main series.
  • Eat Dirt, Cheap: Commonly seen eating rocks.
  • Extra-ore-dinary: The Subspecies.
  • Fartillery: Like the Conga line, the Steel Uragaan releases a stinking smoke that inflicts "Soiled" on any unlucky Hunter.
  • Fire/Water Juxtaposition: The Fire to Barroth's water in World.
  • Force and Finesse: The Force to the Radobaan's Finesse; while Uragaan is heavily reliant on brute force, utilizing multiple chin slams, body checks, and straightforward rolls, Radobaan is much more acrobatic in comparison, utilizing chin swipes, chin drags followed up with quick rolls, and spinning around like a top.
  • Forced Sleep: When calm, the regular and Crystalbeard Uragaan can release a gas that causes sleep. The gems the Crystalbeard Uragaan drops can also cause sleep.
  • Gonk: In contrast to most Brute Wyverns with dinosaurian faces that look sleek, intimidating or both, the Uragaan has a very ugly face with flat teeth and a huge chin that only a mother would love.
  • Hard Head: Its chin is one of his hardest spots and will deflect bladed weapons. Subverted that if you do manage to break the chin (thus exposing the soft flesh inside), it will become its weakest spot.
  • Lantern Jaw of Justice: More like a searchlight, considering its size. Also not particularly just (hey, it's an animal!).
  • Mighty Glacier: Uragaan is very slow in both movement and attack speed unless it's rolling, but makes up for it with its incredible durability and powerful attacks.
  • Oh, Crap!: The teaser at the end of the World: Iceborne Glavenus trailer shows an injured Uragaan covered in green slime, and even with its limited expressions, the poor thing is obviously terrified before the slime detonates.
  • Playing with Fire: Can throw volcanic rocks with its tail, which act as fiery bombs. They can be set off by hunters' attacks, but won't affect the Uragaan at all. In addition, it can emit a fiery gas from its body much like the Gravios.
  • Pintsized Powerhouse: The Phantom Uragaan is smaller than a Jaggi but still hits just as hard as its larger counterpart.
  • Rare Random Drop: Uragaan Marrow in Low Rank, Uragaan Rubies in High Rank, and Uragaan Palliums in G Rank.
  • The Rival: They fight Lavasioth over territory. There's no turf wars between the two, however.
  • Rolling Attack: Curls up into a wheel and attempts to steamroll over the hunter.
  • Schmuck Bait: The gems the Crystalbeard Uragaan sometimes launches from its tail can be mined, allowing hunters to get items like Treasure Nuggets, which sell for 10,000 Zenny apiece. The catch? Those gems can release sleep gas without warning, meaning if you're not immune to sleep or have any Energy Drinks handy, you'll end up in really hot water.
  • Shockwave Stomp: With its jaw rather than its feet.
  • Stone Wall: It coats its jaw in melted ore, and is covered in yet more metal. Uragaans are tough for a reason. In exchange for this durability, many of its attacks are slow and telegraphed, limiting its offensive capabilities despite it having high attack power.
  • Suspiciously Similar Substitute: To Gravios and Basarios. Monsters that are slow and heavy-hitting, with thick armor that makes them tanky, and with sleep and Fireblight. Generations Ultimate reunites all three monsters, averting this trope.
  • Tragic Monster: A legend in Portable 3rd describes it as once being a heroic hunter from Yukumo Village. According to the legend, the hunter became trapped in a volcano after attempting to save a Felyne in danger, and when he asked the Guild for assistance, they refused to help him and left him for dead, claiming that trying to save him would be too dangerous. Furious with them for letting him suffer, he swore revenge, and the volcano gradually morphed him into a monster before he eventually committed suicide. His spirit now lives on inside the ornery beast that shares his namesake.
  • The Worf Effect: It is one of the many monsters that Nakarkos eats in Generations. It is also used to re-introduce Brachydios by getting blown up in a cinematic for Iceborne and is easily beaten by Odogaron in a Turf War getting its jaw broken (mainly due to reusing Radobaan's Turf War animation).
  • Weird Beard: Give you one guess how the Crystalbeard subspecies got its name.

    Deviljho 

Deviljho (Eviljho) (variant: Savage Deviljho (Rage-eating Eviljho))

The Great Devourer (Fear Violence Wyvern), the World Eater

https://static.tvtropes.org/pmwiki/pub/images/mhw_deviljho_render_001.png
Savage Deviljho

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
Monster Hunter: World ver. 2
Monster Hunter Stories, Stories 2: Wings of Ruin
Savage variant:
3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne

A frightening and powerful Brute Wyvern (essentially the games' answer to Godzilla). This gigantic monster resembles a monstrous Tyrannosaurus rex and it can overpower most non-Elder Dragon monsters as it wanders from place to place. It only appears in High-Rank expeditions/quests... whether you're hunting for one or not. With a large muscular body consisting rows of spikes, a face full of sharp teeth, deadly Dragon element breath attacks and a ravenous appetite that never goes away, Deviljho instinctively causes fear, death and destruction wherever it goes. 3 Ultimate introduces a form that is perpetually hungry, sporting a Dragonblight haze over its head when angered and an even more ferocious battle style. Explore features a variant with no skin, much like the Colossal Titan.


  • Achilles' Heel: Deviljho's overpowering metabolism will actually cause it to become exhausted from hunger if a hunter fights it for a few minutes. This is the right time to give it some drugged meat, and make it fall asleep for a little while; Deviljho is one of the few monsters that will actively seek out drugged bait meat during a fight. Hyper Deviljho lacks this weakness, being immune to exhaustion like other Hyper monsters, which makes it one of the most dangerous Hyper monsters in Generations and Generations Ultimate.
  • Always a Bigger Fish:
    • A common danger of high-rank quests is a Deviljho appearing out of nowhere. This can happen even if you're hunting another Deviljho already! This became its main shtick in World, where Deviljho has a turf war with older apex monsters Rathalos and Diablos and wins, while also trouncing newcomers Legiana and Odogaron, the latter of which is treated as no different than a Great Jagras despite being able to best the bigger Rabodaan. Only fellow invader Bazelgeuse is able to fight it to a draw.
    • In turn, Deviljho is not immune to this trope either; one of its only predators is Ukanlos, which is significantly larger and stronger and also actively hunts Deviljho in its territory, and is consequently the only monster Deviljho fears.
  • American Kirby Is Hardcore: The Japanese version calls it Eviljho. Seems like someone on the localization team wanted to make it sound more menacing than it already is.
  • Anti-Magic: Deviljho weapons in World have a high Elderseal level, which increases the rate at which you can stop an Elder Dragon from using its powers. Likewise, it can also inflict Dragonblight on victims.
  • Arm Cannon: The Insurgent's Bow you make in World from its parts takes this form, instead of a standard Great Bow. It's a small weapon that fits over the Hunter's forearm, making it a Type-II version of this trope.
  • Ascended Meme: invokedIts Fan Nickname of "pickle" gains this status in World, which features a number of pickle puns.
  • Background Music Override: As The Dreaded amongst many other monsters, including Elder Dragons, its Leitmotif overrides any and all other currently-playing background music in the area. The only exceptions are the Apex theme in 4 Ultimate (which Deviljho itself also uses when it is in Apex mode) and the Deviant theme in Generations and its Ultimate expansion.
  • Beam-O-War: The Savage Deviljho has one against various Elder DragonsNote that results in an explosion that deals heavy damage to both monsters.
  • The Berserker: Deviljho is crazed from hunger, driven to fight by its gnawing stomach, and incredibly reckless. One of Savage Deviljho's most common attacks in Iceborne is to simply hurl itself at you facefirst, rolling back onto its feet after its head meets the ground.
  • Big Eater: To put it mildly. It will eat any poisoned, drugged, or tinged meat you place, although they will only work once.
  • Blessed with Suck: On the one hand, Deviljho's metabolism grants a full grown individual enormous power rivaling that of Elder Dragons and rendering it the dominant monster in most places it visits, potentially giving it its choice of prey. Further, this metabolism is so powerful that it enables Deviljho's body to function optimally in practically any environment, meaning it always has somewhere it can go to continue its nomadic lifestyle and find food. That said, Deviljho’s immense power comes at a price. Its high body heat means it burns through energy at an alarming rate and is constantly compelled to kill available prey even when its not hungry simply to avoid the risk of starving later. If it lets its prey escape, or avoids another monster, then it’s wasted a potentially fatal amount of energy that it absolutely cannot afford to lose. Nearly everything about Deviljho’s behavior is driven by its endless compulsion to hunt (perhaps only ever interrupted by sleeping, mating and bearing young). Their mighty metabolism also means they generally have a short lifespan, due to eventual starvation or their bodies simply wearing out in far fewer years than expected of a monster of such size.
  • Blood Knight: Deviljho does not care what it’s up against, what condition its body is in, or how powerful its opponent is. If it sees something moving, it’s going to start a fight, and (at least according to the lore) will not abandon the fight until either Deviljho or its opponent can no longer move. Played straight with the Savage Deviljho in Iceborne as it will chase you to the ends of the earth.
  • Body Horror: It has teeth growing through its skin, and when it's enraged, its muscles bulge, granting it more strength but also tearing open old wounds.
  • Boulder Bludgeon: Deviljho can launch a boulder out of the ground by shoveling it out with its jaw. The boulder can even do elemental damage depending on the terrain.
  • Breakout Character: Deviljho proved to be wildly popular, and has thus appeared in almost every single main-series and spinoff game since its introduction, even being added to World via DLC. So far, the only game it hasn't appeared in since its debut is Rise.
  • Breath Weapon: Its feared Dragon Breath. Huge damage and Dragonblight.
  • Call-Back: The introductory trailer for it in Monster Hunter: World is a call-back to its first appearance in Tri.
  • Cannibalism Superpower: The Savage Deviljho is stated to have reached this form by having devoured enough of its own kind to absorb their power and live well past the species' usually short lifespan.
  • Canon Immigrant: It was introduced to the Frontier MMO, which mostly features original monsters, in the G8 update.
  • Covered with Scars: Especially obvious when it Turns Red, as the old wounds covering the monster's body reopen and expose its raw muscle.
  • Curb-Stomp Battle: In World, Deviljho crushes all the monsters that it engaged in Turf War with impunity while the smaller monsters that do not have a Turf War are instead picked up, trashed around and used as a bludgeon. Only Bazelgeuse, Rajang, and the Elder Dragons are able to fight it to a draw.
  • Damage-Increasing Debuff: The saliva it secretes inflicts Defense Down, making its already powerful attacks into potential One-Hit Kills.
  • Damage-Sponge Boss: It hits astoundingly hard compared to most monsters in the mission tier and it has a ton of health.
  • Dark Is Evil: Its breath attack, as well as the draconic aura around a Savage Deviljho, is pitch black, and its one of the more ill-tempered monsters. Subverted since, despite having "devil" in its name and having a naturally violent disposition, it’s merely an animal.
  • Did You Just Punch Out Cthulhu?: Normally the Cthulhu itself in question, its strong enough to lift Ruiner Nergigante up in the air with its mouth for a bit before being slammed down.
  • Dinosaurs Are Dragons: The sole Brute Wyvern to have Dragon elemental Damage, something generally reserved for Elder Dragons.
  • Dragons Are Demonic: It's one of the largest, most monstrous and most aggressive Brute Wyverns, uses Dragon elemental attacks, and resembles a grotesque, horrifying version of Tyrannosaurus rex. Its Variant, the Savage Deviljho, is even more so when it Turns Red.
  • The Dreaded: Both In-Universe and by players.
    • Invokes a Background Music Override over all other music, whether it be the locale's or other monsters'.
    • In-universe, Deviljho is considered to be as dangerous as an Elder Dragon, as it's one of the few monsters with a six star danger rating that isn't an Elder Dragon.
    • The first time you meet it in 3 Ultimate's High Rank village quests, the Guild Sweetheart is rendered completely horrified and tells you to run for safety until it roams elsewhere.
    • In 4 Ultimate, many of the High Rank Caravan quests with unstable environments usually have the Seregios as an invader, but the story quest involving the Frenzied Deviljho takes place in a stable environment, meaning no outside monsters can interfere. It certainly says something when even a territory-stealing wyvern is afraid of you!
    • In World, the higher ups in Astera take Deviljho extremely seriously, forbidding anyone who isn't a hunter from entering the Ancient Forest proper once its presence is known. In actual gameplay, any monster unfortunate enough to come across Deviljho that isn't Bazelgeuse is made to look like a joke compared to it, and not even Bazelgeuse gets away before getting thrown around like a ragdoll and then pinned to the ground, with Jho trying to rip its throat out. The smaller monsters don't even get a fighting chance as Jho just picks them up in its mouth and thrashes them about, even using them as an improvised bludgeon.
  • Dressed Like a Dominatrix: Female G/Master Rank Armor made from Deviljho parts tend to invoke this, most notably with a corset.
  • Drop-In Nemesis: The "invader" mechanic was introduced in the third generation with Deviljho, and it's been a staple ever since. You’re merrily hunting in High Rank, trying to figure out why a monster is suddenly putting up more of a fight, and then, out of nowhere, this angry, ravening hellbeast appears to make your life miserable. Even as other monsters stepped into the role, including the older Rajang, Deviljho is the most iconic and infamous.
  • Dub Name Change: Is known as "Eviljho" in the Japanese version.
  • Dynamic Entry: Deviljho's preferred mode of arrival when invading an unstable environment is to burst from the ground like an unholy beast from Hell while roaring. If it's already there, it will angrily trample its way onto the scene from off-screen and let out a deafening roar when it sets eyes on you.
  • Establishing Character Moment:
    • Most third-generation Hunters first meet Deviljho on a hunt for Crimson Qurupeco, when it bursts onto the map in response to its call and gives the unfortunate Hunter a taste of what's waiting further in High Rank.
    • In 3 Ultimate, it makes its formal debut by crashing an otherwise pathetically easy Jaggia-hunting quest and tearing apart a Great Jaggi, followed by the Guild Sweetheart urging you to run like hell.
  • Expy:
    • Its massive size and general body build invoke the King of Monsters. The Savage form further invokes the Big G's meltdown sequence from Godzilla vs. Destoroyah and has a Turf War with Rajang. Its massive chin resembles Zilla's as well.
    • Deviljho's constant, destructive appetite, massive size, and colossal toughness are pretty close to the Tarrasque, the main difference being that the Deviljho lacks the bony plates and massive horns. Both also make their appearance by bursting out of the ground and going after the largest thing available. Late-game players of both Monster Hunter and D&D even gauge how powerful they are by how quickly/many of their respective monsters they can defeat.
  • Extreme Omnivore: Will try to eat anything; meat, Herbivores, Hunters, Wyverns, or other Deviljhos. If it bleeds, it's food, and Deviljho will either devour it or die in the attempt.
  • Fast Ball Special: In World, any small monster that Deviljho grabs in its jaw can be thrown at Hunters from a distance. Needless to say, being hit by a monster thrown at high speed will badly hurt both the Hunter and said thrown monster.
  • From Bad to Worse:
    • The "World Eater" mission, in which you must hunt a Deviljho twice as big as normal. There is also the possibility, now matter how low and unlikely it is, that there is a "World Eater" class Savage Deviljho out there. And while 4 Ultimate was merciful enough not to throw one at you, a Frenzied, or worse, Apex World Eater.
    • Generally speaking, any High-Rank quest in the third generation gets worse when a Deviljho shows up.
    • From 4 onwards, some monsters are under a modifier that makes them stronger in some way (Frenzy in 4, Apex in 4 Ultimate, Hyper in Generations and Generations Ultimate, Tempered and Arch-Tempered in World and World: Iceborne). Yes, Jho has received nearly every one of these variations.
  • Gameplay and Story Segregation:
    • It doesn't appear in any Elder Dragon quests even though it is stated that Deviljho is strong enough to fight one and live. Even in World, where the only monster that fights an Elder Dragon is the Odogaron, which loses even harder to the latter than it does to the former. Finally averted in Iceborne with the Savage Deviljho, who does appear in some quests with Elder Dragons like Velkhana and can get into Turf Wars with them.
    • According to the lore, Deviljho has absolutely no sense of self-preservation, and is biologically programmed to never, EVER walk away from a fight so long as it or its opponent is still standing. In-game, Deviljho will of course retreat and start limping when it’s near death. Again averted in Iceborne with Savage, who will never leave you alone and chases you all over the map.
  • Geo Effects: In World, when it scoops at the ground and launches rocks at you, they might take on elemental properties relevant to where it launched the rocks. In the water, you'll suffer water damage and become waterblighted, in a volcanic area you'll take fire damage and be set on fire, etc.
  • Giant Space Flea from Nowhere:
    • So you're hunting High Rank monsters, things are going smoothly, when, all of a sudden... a massive pickle enters the area and all hell breaks loose. The explanation being that Deviljho is a nomadic monster that will go wherever it can find food. In its first appearance in Tri, the Guildmaster notes Deviljho's High-Rank appearances is a mystery because it keeps eating the researchers sent out, researchers who otherwise can observe Rathian-Rathalos pairs or raging Diablos!
    • Also happens in G Rank quests, sometimes in the form of Savage Deviljho.
  • Glass Cannon: Savage Jho is less durable than its normal counterpart and is weak to every element, but makes up for it by being a lot more powerful.
  • Gold-Colored Superiority:
    • The Starving Deviljho is a gold-colored Savage Deviljho with a 360 dragonbreath spin and an explosive Dragon-elemental ground stomp attack. So far, it's only in Frontier G.
    • The Tempered version in World comes with a luster in its hide that makes it appear almost golden. And it will utterly demolish the unprepared.
  • Green and Mean: Its general body shape and colour makes it look like a giant pickle on legs. An angry, raging, hungry pickle at that.
  • Grievous Harm with a Body: It can use smaller boss monstersnote  as weapons in World, picking them up with its mouth and swinging them around in order to wallop hunters.
  • Hell Is That Noise: Deviljho's roar and theme are perfectly designed to induce an Oh, Crap! reaction in players. The roar deserves special mention as many have found that it sounds less like a dinosaur roar and more like a bomb going off.
  • Hopeless Boss Fight: Essentially what this pickle is when you first run into it with Low-Rank armor and weaponry while fighting a three/four star monster such as a Great Jaggi or Gendrome, due to the sheer amount of HP and damage it has.
  • Horrifying the Horror: As maddeningly driven to avoid the pain of starvation as Deviljho is, there are a scarce number of monsters that terrify it enough to not even bother attempting to hunt, such as Ukanlos. A Deviljho in extremely cold areas will do everything in its power to keep away from an Ukanlos.
  • Horror Hunger: Played with. Contrary to popular belief, Deviljho are not constantly hungry, however, they are driven by a constant instinct to feed whenever feasible (and thus will eat even when they are not hungry) and need something going through at least some part of their digestive system at all times for their bodies to be comfortable.
  • Hungry Menace: Deviljho's high internal temperature and the rapid rate at which it burns through its energy stores causes it to be perpetually compelled to eat whenever it is able to (even when not hungry) so that it always has food to burn in its digestive tract, driving it to eat whatever it can bite into.
  • Hyperactive Metabolism: Its high internal temperature is due to an incredibly fast metabolism. This accounts both for how quickly it can heal if fed, as well as why it is always willing to eat. Its lack of fat also means that it needs to burn whatever it is digesting straight into energy rather than storing it.
  • It Can Think: World demonstrates that in spite of being motivated solely by hunger and using fairly simple attacks, Deviljho is actually more intelligent than many give it credit for; it notably adjusts its aim when throwing boulders at aerial targets, continues attacking even when pitfalled, and uses surprisingly clever tactics in its turf wars (such as grabbing Diablos by the horn and snapping it off).
  • The Juggernaut: In World some of the more basic things that slowed Deviljho down before don't work anywhere near as well anymore. When toppled by anything short of a mounted finisher it tends to get up much faster than most monsters and if you try to give yourself an opening with a pitfall trap he will thrash about and actively snap at you making getting at its head during one impractical; it's even worse when he's enraged as he'll also use his breath repeatedly. Iceborne takes it one further, as Savage Deviljho is able to fight Elder Dragons to a draw in a turf war. Even Ruiner Nergigante has been shown to tie with Savage Deviljho in a turf war, with Savage Deviljho able to lift and slam Ruiner Nergigante in a brief struggle before Ruiner retaliates by slamming Savage into the ground; both monsters take damage from each other.
  • Kaiju: Not only is it one big homage to the most famous kaiju of all, but it fits this trope to a T in its own right, being gigantic, territorial to the point of picking fights with other giant monsters, and destroying everything that lies in its wake. Hell, it even has the musical theme to boot! Iceborne even gives it turf wars against Rajang, giving the New World its own version of King Kong vs. Godzilla.
  • Leitmotif: Ravenous Demon. Fittingly, the tune isn't bombastically epic, but crushingly brutal. It was given an update in World.
  • Lightning Bruiser: It's very resilient, extremely powerful, and surprisingly fast for its size.
  • Mix-and-Match Critters: It has the body and limbs of a Tyrannosaurus and the head, neck and spikes of a crocodile. Its bloated tail also resembles a crocodile's more than a dinosaur's, or even a sea cucumber.
  • More Teeth than the Osmond Family: Those spikes coming out of its jaw aren’t just bone. They’re more teeth, rolling out of its mouth and onto its lips like a twisted version of a shark.
  • Moveset Clone: To the Great Jaggi of all things. In World, it borrows several moves from Anjanath instead.
  • Ms. Fanservice: Often the case with the female armor crafted from its parts. The HR beta chest piece in World is basically a cropped jacket with plenty of cleavage and the MR version is a low-cut corset that also enhances the wearer's bust by a couple of cup sizes. To top it off: the cups of all chest pieces inexplicably jiggle.
  • Names to Run Away from Really Fast: As if you needed any more incentive to run from this unholy ruiner-of-your-day, they named it Deviljho. And that's before getting into Savage Deviljho.
  • Never Smile at a Crocodile: It has some crocodilian features (mostly in the face, spines and tail) and is overall not a very pleasant specimen.
  • Not Zilla: Big, green, mean, hugely destructive, has a Breath Weapon, and tends to pick fights with other wyverns.
  • O.O.C. Is Serious Business: Normally not one to ever give up, there are three cases of this with two coming from World.
    • Supplementary material reveals that Deviljhos in cold areas fear one monster and keep themselves away from it at all costs: Ukanlos, the colossal Flying Wyvern.
    • In "The Greatest Jagras" Event Quest introduced in the base game, the titular souped-up Great Jagras sends the one that spawns on the map with it fleeing in terror and can topple it with a single blow.
    • In Iceborne, it decides trying to kill a Yian Garuga is not worth the effort of killing, and leaves annoyed after it gets knocked down.
  • Optional Boss: In 3 Ultimate, Savage Deviljho does not need to be defeated to fight Hallowed Jhen Mohran.
  • Our Dragons Are Different: While Brute Wyverns can already loosely be considered "dragons",note  the Deviljho is basically an Elder Dragon in all but biological classification, right down to using the Dragon element, and looks more like a demonic dinosaur than any classical depiction of dragons or wyverns.
  • Put on a Bus: After appearing in nine consecutive gamesnote  (or five, if not counting Updated Re-releases), Jho finally puts in an absence in Rise, not even appearing in Sunbreak. That said, Deviljho has never failed to appear at least once per generation since its first appearance in Gen 3.
  • Rare Random Drop: Deviljho Gems in High Rank and Deviljho Crooks in G Rank.
  • Red and Black and Evil All Over: In Iceborne, Savage Deviljho's skin becomes dark enough to nearly look black, which makes it look even more hellish when combined with its glowing red wounds.
  • Red Baron: The World Eater in World as the Commander says. It's also simply referred to as the Violent Wyvern.
  • Red Eyes, Take Warning: In case you needed another sign of how dangerous this monster is. The Savage Deviljho's even glows when it's enraged.
  • The Rival:
    • In World, the Deviljho meets its match with the equally invasive Bazelgeuse. An epic turf war ensues where they both take massive amounts of damage while duking it out.
    • As of Iceborne, the Savage Deviljho and Rajang have their own rivalry; in their turf war both take a respectable amount of damage and ends with a tie between the two.
  • Set a Mook to Kill a Mook: Deviljho's tendency to eat anything it can find means it will also attack anything it can find — including other monsters if it doesn't see any players.
  • Shockwave Stomp: Its stomps are so powerful they create tremors.
  • Spikes of Villainy: As if you needed any more visual cues that the Pickle from Hell brings death wherever it goes, it's got spines all over its body and teeth growing out of its mouth. It being an animal does subvert it, though, since it's always a stretch to call an animal evil.
  • Stronger with Age: Apparently, a Savage Deviljho is a Deviljho that has lived for a very long time, at least by the standards of its normally short lived species.
  • Super-Persistent Predator:
    • Deviljho is biologically programmed (though not so gameplay-wise) to never walk away from a fight. In World, it’ll keep attacking even when it’s stuck in a pitfall; it cares more about killing you than it does about escaping.
    • Savage Deviljho in World: Iceborne exaggerates this trope; while it can be distracted by other large monsters, it will still stay permanently enraged until its death, and follow you everywhere. There is no running from Savage Deviljho. Interestingly enough, players in World: Iceborne can use this to their advantage. For some reason or another, Savage Deviljho will prefer to attack other monsters over players. This means players can use it to actually help make their hunts easier. It's even earned it the nickname "Devilbro."
  • Super Spit: Deviljho's saliva is highly corrosive, so if it bites you while it's exhausted and drooling profusely, it leaves your poor Hunter with Defense Down and even more vulnerable to subsequent attacks.
  • Suspiciously Similar Substitute: Served as a minor one to Tigrex in Tri, both being simple, yet deadly and aggressive Dinosaur-like Dragons who have a weakness of tiring easily. Averted when Tigrex returned in Portable 3rd, and again in 4 and onward.
  • Temporary Online Content: Can no longer be fought in Tri due to the servers shutting down.
  • Turns Red: When enraged, its muscles swell up greatly, exposing old wounds. The Savage Deviljho starts in this state, and when it gets angry, it forms a Dragonblight haze over its head and gains burning red eyes. As if it weren't terrifying enough already...
  • T. Rexpy: It looks like a hideous version of the T. rex, right down to the tiny, two-clawed forelimbs, though its head and neck more like a cross between Godzilla and a crocodilian, especially when compared to Tigrex and Anjanath. Its Switch Axe is even called "Tyrannos", and one of its many turf wars is with the Triceratops-like Diablos.
  • Unskilled, but Strong: Its moveset is quite simple compared to other monsters of its threat level, consisting mainly of bites, tail sweeps, dragonbreath, and stomps. However, it's so damn big and strong that those four moves are all it needs to wreck everything in its way. It even extends to its weapons in World, all of them having a very solid raw damage, high Dragon elemental damage, and a high Elderseal value in exchange for a significant affinity penalty.
  • Unstoppable Rage: Savage Deviljho is forever enraged, and in Iceborne this is especially true; it will never leave you alone, chasing you anywhere across the map and always being considered in its rage state.
  • The Usurper: In World, all of the common apex predators fall before this massive pickle via defeat in turf wars.
  • With Great Power Comes Great Insanity: Deviljho is already a violent and hungry monster, but if it indulges in cannibalism and eats another Deviljho, it overdoses on Dragon energy and the overwhelming power drives it mad(der).
  • The Worf Effect:
    • Subjected all the apex predators in the base version of World, aside from Bazelgeuse; Winds up on the receiving end of it though at the hands of the Greatest Jagras in its Event quest,
    • While it doesn't die fighting it, and it looks fine in the aftermath, its fended off by Yian Garuga in Iceborne, causing it to leave in frustration, though it does do considerable harm back.
  • Wrestler in All of Us: How do you win a turf war against a Diablos? Grab him by the horn, followed by suplexing him. And the belt worn on Deviljho armor resembles a wrestling trophy belt; more noticeable on the male Blademaster armor, as well as the ones in World. The outfit you can make for your Palico however, can turn it into a Masked Luchador.

    Duramboros 

Duramboros (Dobolbelk) (variant: Rust Duramboros)

The Moving Mountain, Tail Hammer Wyvern (Axe Tail Wyvern)

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_doboruberuku_9966.png
Rust Duramboros

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
Rust subspecies:
3 Ultimate

A massive bovid Brute Wyvern with horns, a rocky spine which can be mined for ore, and a huge tail it uses as a hammer. A desert-dwelling subspecies is introduced in 3 Ultimate.


  • Achilles' Heel: It's vulnerable to poison, and Pitfall Traps, Insect Glaive, and Aerial Style can be used to make its humps more accessible.
  • Acrofatic: With clever application of its tail swing, it can take into the air and try to land on you. Justified, as most of the time it's rather slow and is only agile when it uses its tail.
  • Attack Its Weak Point: The humps on Duramboros' back are hard to reach, but once broken, they will take tremendous damage. This is made easier in Generations since you can mount it; a successful topple not only knocks it down but also damages its humps. Failing that, Gunner weapons, Insect Glaive's vault, and Aerial Style can shred its humps to death.
  • Damage-Sponge Boss: Unlike other bosses of its size, who have really tough defenses, Duramboros instead has a massive pool of HP to get by with.
  • Dire Beast: The Rust Duramboros has a variant that is many times larger than it already is. Keep in mind, the Rust Duramboros is already the size of a small house. The giant-sized variant is bigger than Akantor. Its tailcase alone is as big as a Rathalos. In any other game, this would be a Colossus Climb fight.
  • Hair-Trigger Temper: Is known for smashing and eating tree trunks, in a very wild fashion.
  • Herbivores Are Friendly: Averted, it's quite mean-tempered.
  • Mighty Glacier: It's one of the slowest Brute Wyverns in the series, but makes up for it with its massive HP pool.
  • Planimal: Sort of. Regular Duramboros does have a thick layer of moss around its body, but it's less of a case of Duramboros actually being part plant, and more of a case of it not being arsed (or possibly not able) to remove it as it grows.
  • Rare Random Drop: Duram Tail Bones in Low Rank, Duram Sacrums in High Rank, and Durambolite in G Rank.
  • Spin Attack: Its signature move is using its massive tail in a hammer toss: it starts spinning, which can hit hunters on the edge of its spin repeatedly with its wide breadth, before throwing the tail up and slamming down with its entire massive body in an immense, tremor-causing slam.
  • Stock Animal Diet: They usually eat fallen tree trunks.
  • Tactical Suicide Boss: If a hunter successfully staggers its feet as it spins, or if it's exhausted as it starts the attack, the Duramboros will fall over and flail for a short while. Being knocked over on its side is the only way for non-ranged / non-aerial weapons to hit the immense weakpoint of the humps on its back without using a Pitfall Trap.

    Brachydios 

Brachydios (Bracchidios) (variant: Raging Brachydios)

Crushing Wyvern

https://static.tvtropes.org/pmwiki/pub/images/mhwi_brachydios_render_001_5.png
Raging Brachydios

Appearances:
Nominate subspecies:
3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne
Raging variant:
4 Ultimate, Generations Ultimate
World: Iceborne

A deadly Brute Wyvern with large arms, a blunt horn and a mace-like tail. Brachydios has a symbiotic relationship with a slime mold that lives in and around its body. These slime can be seen on Brachydios's arms and horn. When in combat, Brachydios strikes with its arms and horns, which both damages its target and covers them in slime. The slime will explode, damaging the target even more. Agile and destructive, Brachydios is a dangerous bruiser that would give anyone who crosses it an explosive beat-down. 4 Ultimate added the Raging Brachydios variant with a separate Icon, yet it does not have a separate name in-game from an ordinary Brachydios, much like the Savage Deviljho in 3 Ultimate. Explore features two variant, one that looks like Unit 01 and another that has Ice powers.


  • Ascended Meme: Yes, Raging's final phase in Iceborne has it basically going muda muda, as a nod to its nickname DIO.
  • The Berserker: Once sufficiently pissed off or wounded, Raging Brachydios is aggressive to the point where it will actively harm its own body from its blasts if it means a chance of blowing the opponent up with itself.
  • Blob Monster: Not exactly a slime, but Brachydios has a symbiotic relationship with an explosive slime mold. It’s a thin layer over Brachy’s entire body, but the mold is concentrated on its horn and arms.
  • Canon Immigrant: Like Zinogre and Deviljho, it appears in Frontier G8. This contrasts the situation of the Hypnocatrice and Lavasioth, who originated in Frontier before being introduced to the main games.
  • Contractual Boss Immunity: Raging Brachydios can't be captured just like the Elder Dragons. In 4 Ultimate and Generations Ultimate, it is impossible to place traps in its own habitat. Zigzagged in Iceborne, it will flat out ignore traps when heading to the final area and traps are specifically disabled while it seals you in for a final battle; however, the Palico gadget Flashfly cage can still place down a trap at the right time and capture the monster. Doing so will lead to a Quest fail due to the quest being a Slay quest. Later however, a patch fixed this so that Raging Brachydios still couldn't be captured period.
  • Curb-Stomp Cushion: Brachydios's Turf Wars in World are all ties to varying degrees.
    • Against Flying Wyverns like Rathalos or Azure Rathalos, Brachydios gets punished for missing its first punch against the nimbler Rathalos, who bites the Brute Wyvern until the latter grabs the Flying Wyvern and throws it over its shoulder.
    • Against Fanged Wyverns like Odogaron and Zinogre, Brachydios actually gets the initiative and easily knocks them over by getting a hold of them with its jaw and dragging them into the ground, only for them to get back up and retaliate with either a bite (Odogaron) or a Tail Slap (Zinogre).
    • Against Tigrex and Brute Tigrex, Brachydios once again gains the initiative by charging its opponent and toppling it, but Tigrex takes advantage of the rollout between the two to get on top and pin Brachydios with a bite.
  • Damn You, Muscle Memory!: If you think that Brachydios will be just like every other Brute Wyvern and just charge at you until the Popo come home, you're in for a rude awakening as it comes at you with dynamite punches with the level of finesse you'd expect from a boxer.
  • Delinquent Hair: The crest atop its head is reminiscent of a rather long pompadour.
  • Developer's Foresight: It actually was possible to capture Raging Brachydios in Iceborne with the use of the Palico traps... too bad that the game says slay, not hunt, so capturing it ended in failure just as slaying a capture target does. Later, this oversight was patched.
  • Duel to the Death: It is not possible to capture Raging Brachydios in any of the games it appeared. Traps cannot be put in its habitat from 4 Ultimate and Generations Ultimate (Ingle Isle), so the only option left to complete the quest is to kill it. In Iceborne, traps don't function in the monster's lair once it is sealed off and with no escape, even with a Farcaster, all battles are ultimately turned into cage match duels to the death.
  • Good Old Fisticuffs: Brachy fights like a boxer, dodging and weaving around attacks and expertly placing its punches where they’ll do the most damage.
  • Hair-Trigger Explosive: The Raging variant's slime is so volatile that hitting its head, arms, or tail a few times will cause an explosion that damages anyone unlucky enough to be nearby. Both variants will also prime their slime to explode immediately upon impact when enraged.
  • Having a Blast: The slime mold that Brachydios pals around with spreads its spores by exploding.
  • Helpful Mook: Of the accidental kind. Although friendly fire is present in the games, it's rarely very noticeable just because of how damage is calculated and applied when one monster's attacks accidentally hit the latter. Brachydios's explosions, however, are considerably more damaging to other monsters as seen here. Granted, there are other moves that are more damaging to other monsters, such as Rajang's electricity beam, but Brachydios's slime explosions play a part in nearly every move it can do, making it an ideal assistant in taking down other tough enemies.
  • Hitbox Dissonance: Ironically, the leap attack is more dangerous to the people beside him when he jumps, because you take full damage from the liftoff part of the attack too.
  • An Ice Person: The Iceblast Brachydios in Explore can cover the ground in ice and summon explosive icicles.
  • In a Single Bound: Brachydios can make some incredible leaps, usually used to pummel or stomp you.
  • Infinity -1 Sword: The weapons made from the Raging variant are only rivaled by that of Fatalis, boasting purple sharpness, very high raw damage, great Blast element and neutral affinity.
  • It Can Think: In what may be one of the most prominent displays of intelligence by a monster, Raging Brachydios knowingly seals off the exits to its lair and rigs the whole place to explode when near death.
  • Kaizo Trap: Raging Brachydios in Iceborne. When it retreats to its lair, instead of sleeping, it causes a massive explosion that seals the room, preventing players from escaping (not even Farcasters work). Additionally, its slime puddles will now deal damage to anyone standing on them.
  • Leitmotif: "Brave Icon", a heroic military march that denotes Brachydios' straightforward approach to fighting. An updated version of it, "Brutish Indigo", plays in Iceborne, augmenting the original with a full orchestra. During the third major update to Iceborne, Raging Brachydios would get its own theme during its final phase, "Brutish Indigo Rages", replacing the symphony with a powerful chorus and upping the tempo.
  • Lightning Bruiser: It's surprisingly nimble for its size, has the health you'd expect a strong monster to have, and its explosions pack quite a punch. Combined with its skill in combat, it’s something that most monsters generally don’t walk away from intact. Watch its ecology video as it tears an Agnaktor apart with its punches and slime.
  • Mascot: Of the Japanese version of 3 Ultimate.
  • Meaningful Name: "Brachydios" is likely a synthesis of the Latin root word "brachio-," arm, and "dios," largely associated with gods and the supernatural. "Dios" is also just the Spanish word for "god" or "deity." So...Arm God.
  • Mighty Glacier: Raging Brachydios deals much more damage than the normal variant, but moves much slower as well.
  • Names to Run Away from Really Fast: In case you need a reminder that the variant version is even more volatile and dangerous than the vanilla version, its name is Raging Brachydios.
  • Parental Neglect: Brachydios tolerate the presence of their offspring, but won’t actively look after them, not even batting an eye when the soft-shelled youngsters accidentally blow themselves up trying to copy their parents.
  • Playing Against Type: Invoked by Word of God, which indicates that Brachydios was given developed arms and a punch-based fighting style in order to break Brute Wyverns out of the stereotype of being basic charge-happy creatures.
  • Playing with Fire: Not by itself, but some of Raging's slime can sometimes cause fireblight rather than blastblight.
  • Power Fist: Word of God says that those are actually talons covered beneath slime, which become visible once they are broken.
  • Rare Random Drop: Brach Marrow in Low Rank, Brach Gems in High Rank, and Brach Pallium in G Rank. Raging Brachydios has its own unique rare carve, the Immortal Reactor.
  • Red and Black and Evil All Over While not evil (it is just a very large and dangerous animal) the Raging variant turns black once it shakes off most of its slime and closes off its lair in Iceborne, giving it this look.
  • Required Secondary Powers: Brachydios is the only monster that resists explosive damage, to the point where explosions just deal Scratch Damage to it. If it didn't, it would easily kill itself with its own explosions. However, this isn’t a trait it’s born with; juvenile Brachydios don’t have a shell hard enough to resist explosions, and will sometimes kill themselves by accident trying to copy their parents.
  • Ridiculously Cute Critter: One of the All There in the Manual variety. Baby Brachydios are, for lack of a better term, frigging adorable.
  • Strong and Skilled:
    • Brachy’s physical prowess and symbiotic relationship with explosive slime mold are combined with actually being a highly intelligent and skilled fighter, resulting in a monster that’s simply too good at what it does to be challenged by things that aren’t Elder Dragons.
    • Raging Brachydios weapons in Iceborne have 300 true raw damage, a sliver of purple sharpness, neutral affinity, decent blast damage, and a level 4 and 3 decoration slots.
  • Super-Speed: In G-Rank starting with 4 Ultimate, Brachydios can "boxer sprint" at a frightening pace to catch up to you. You could be on the other side of the stage and stop to drink a potion, and Brachydios will be right in front of you before you're done drinking.
  • Sword and Fist: Downplayed; Besides its fists, it also uses its mace-like tail and head as blunt weapons occasionally.
  • Turns Red:
    • When Brachydios enters Rage Mode, the slime on its body turns Yellow, and skips straight to exploding when it hits the ground. Taken more literally with the Evangelion Brachydios. The Green parts of its body turn red, a halo appears over its back, and its (previously missing) tail mace suddenly grows back glowing red. In addition to the usual Rage Mode blasting, it also gains an A.T. Field.
    • In Iceborne, once Raging Brachydios is on its last legs, it'll lure players into its nest before entering a final rage mode that has its detonate everything in its body, turning it scorched and black while igniting the whole arena to trap hunters for one last brawl. In this mode, it'll fight even more ferociously and spread its Flashpoint Slime all over the place with each of its attacks, which no longer explodes naturally or inflicts Blastblight, but will cause continous tick damage on contact. Every so often, Brachydios will also let out an ear-splitting roar before causing all slime in the room to explode, which deals massive damage and a potential One-Hit Kill to unlucky hunters caught in it, but deals equally huge damage to itself.
  • Uniqueness Decay: In 3 Ultimate, it's the only monster that can cause Slimeblight, and most Slime weapons are made from its parts. In later games, Slime got renamed to Blast, there are more monsters that can inflict Blastblight, and there's a wider variety of Blast-elemental weapons.
  • The Worf Effect: As confirmed by one of the skulls Nakarkos uses, it is one of its many prey items in Generations.

Fanged Wyverns

    Zinogre 

Zinogre (Jinouga) (variants: Stygian Zinogre, Thunderlord Zinogre)

Thunder Wolf Wyvern, The Living Thunderstorm, The Usurper, Lord of Lightning / Hell Wolf Wyvern, Emperor of Hell / King of Thunder Wolves

https://static.tvtropes.org/pmwiki/pub/images/mhrise_zinogre_render_001.png
Stygian Zinogre
Thunderlord Zinogre

Appearances:
Nominate subspecies:
Portable 3rd, 3 Ultimate
Monster Hunter 4, 4 Ultimate, Generations, Generations Ultimate
World: Iceborne, Rise, Rise: Sunbreak
Stygian subspecies:
3 Ultimate
Monster Hunter 4, 4 Ultimate
World: Iceborne
Thunderlord deviant:
Generations, Generations Ultimate

Look upon its prowess, its movement full of spark
Its claws cut through the silence, its fangs bite through the dark
Gaze upon perfection, thunder given form
Either knock its lights out or die fighting the storm.

A blue lupine monstrosity which can generate electricity and followed around by a horde of Mega Thunderbugs, otherwise known as Fulgurbugs. It tears apart foes using claw swipes, acrobatic moves, and a Rage Mode it can charge all by itself. 3 Ultimate introduces a black-gray-red-scaled Subspecies with the Dragon element and a new ability to use Dracophage Bugs to attack Hunters. Generations adds the deviant Thunderlord Zinogre, who can shoot yellow electric attacks a la Rajang.


  • Autobots, Rock Out!: The Zinogre's theme is one of the very few themes in Monster Hunter that contains the sounds of, appropriately, an electric guitar. Better yet, hunting horns that can be fashioned from Zinogre parts also look like said instrument. World added in weapon poses that, when done with a stringed hunting horn like the Zinogre one, will be accompanied by playing a cord on said horn.
  • Big Damn Heroes: In Sunbreak, an Apex Zinogre shows up during the fight against Amatsu, briefly fighting with the stronger Elder Dragon before being temporarily overpowered. This overpowering, however, allows for the player to mount an Apex monster for the first time ever.
  • Bizarre Alien Biology: Downplayed, but worth discussing, especially given the graphical updates in World. In its past appearances, the patterns on the backs of its spikes simply looked odd and out of place thanks to the lack of proper detail. However, come Iceborne, we can finally see them for what they are: built-in Thunderbug/Dracophage bug hives. These, combined with its organs that absorb electricity (or the dragon element for Stygian Zingore) rather than generating it, allow Zinogre a unique and well-explained arsenal of Thunder/Dragon attacks.
  • Bullet Hell: The Stygian variant releases blobs of Dracophage Bugs with almost every attack when supercharged, and each blob calls down a red bolt of Dragon energy after appearing. Once it enters rage mode, the area is almost always coated in the insects, save for some small gaps you can use to stay safe.
  • Black Knight: Stygian Zinogre armor evokes this image, especially with integrated Wolverine Claws and forearm blades on some variations of the gauntlets.
  • Breakout Character: Zinogre's popularity has caused it to appear in many spinoffs such as Frontier and Online, gain multiple variants, and get hyped up whenever it makes a new appearance in general. It was one of the most requested monsters for Iceborne, and lo and behold, it was the final monster announced for the expansion prior to its release.
  • Canis Major: This wolf is as big as a truck.
  • Canon Immigrant: It makes a debut appearance in Frontier G8 as a monster hailing from the main series, contrasting Unite's Lavasioth and Hypnocatrice who are Canon Foreigners hailing from Frontier.
  • Counter-Attack: Don't be too aggressive when attacking a toppled G Rank Zinogre, as it will perform a spin kick right after getting up.
  • Curb-Stomp Cushion: All of its Turf Wars in Icerborne are ties because Zinogre gets punished for failing to land the first hit on its opponent, but makes up for it by quickly getting back on its feet and slapping the enemy away with its tail.
  • Damn You, Muscle Memory!: Anyone who thinks that Stygian Zinogre must be weak to the Dragon element just because it controls it is going to be in for a big surprise.
  • Dance Battler: Zinogre is one of the most acrobatic monsters across the series, and its attacks greatly resemble breakdancing moves.
  • Discard and Draw: Stygian Zinogre loses the immunity to shock traps, but gains increased powerup speed instead to Dragon Elemental weapons.
  • Disc-One Final Boss: Of Portable 3rd. Even its introduction quest in Iceborne ends up being this, as the quest leads to the introduction of Safi'jiiva.
  • Dragons Are Demonic: Stygian Zinogre mixes this trope along with Hellhound.
  • The Dragonslayer: Many of Stygian Zinogre's carves and weapons are described as being feared by dragons. This is integrated into the gameplay, too; while most monsters that use the dragon element are also weak to it, Stygian Zinogre takes no damage from the dragon element at all, its weapons deal dragon elemental damage, and its armor is tremendously resistant to dragon attacks. This is exemplified in Iceborne, as the Stygian α+ set comes with Dragon Attack Lv 3 and Elderseal Boost Lv 1.
  • The Dreaded: As demonstrated in its ecology video, its presence alone is so intimidating that even an Arzuros had to drop its honey and bail at the first sight of this fearsome wolf-like creature.
  • Evil Counterpart: It's a graceful monster that likes to jump around and utilize Death from Above who uses the Big Creepy-Crawlies it lives in a symbiotic relationship with to attack, much like Insect Glaive users and their Kinsects. Subverted in that it's not actually evil (it is just an animal, after all.)
  • Feed It with Fire: Stygian Zinogre will charge up faster if you hit it with a Dragon-element weapon.
  • Flunky Boss:
    • Zinogre are never seen without a cadre of Thunderbugs, while the Stygian Zinogre hosts Dracophage Bugs. Both insects are used to charge the Zinogre, as projectiles fired out in wide arcs or as delayed aimed shots, and can be caught as as loot. Zinogre's symbiois with Thunderbugs is because the latter are the main prey of Gargwas... and Gargwas happen to be Zinogre’s favorite meal. So the symbiotic relationship between Zinogre and the Thunderbugs isn’t solely for Zinogre’s benefit; the Thunderbugs themselves are safe from predation, and if any Gargwa IS dumb enough to try eating Thunderbugs that are close to a Zinogre, it’s the Gargwa that’s likely to be eaten instead.
    • In G-Rank in 4U, Stygian Zinogre will release Dracophage Bugs with every significant movement of its body when in full rage. Apex Zinogre from the same game picks up the same trick, but the Apex-affected Fulgurbugs change to continuously homing in on a hunter for several seconds. Since in fourth generation Zinogre is fond of long combos with notable ending lag, the bugs effectively become constant cover fire.
  • Foil: Zinogre is a literal wolf to contrast Yian Garuga's metaphorical wolf, and both are the only launch monsters to be exclusive to the Guiding Lands. They even tie in turf wars.
  • Force and Finesse:
    • Stygian Zinogre is the force to Ebony Odogaron's finesse, having similar power/speed contrast, though both are fairly ferocious, making this downplayed compared to Mitzutsune.
    • It's the finesse to Rajang's force however, being far more controlled than the gorilla and more focused on lightning attacks, but is not as physically strong. It even extends to their weapons, as Zinogre weapons have average raw damage and a lvl2 decoration slot, but superb elemental damage, natural white sharpness that reaches purple with handicraft, and neutral affinity while Rajang's weapons have superb raw damage and a lvl4 decoration slot, but poor elemental damage, low natural sharpness that hits white with handicraft, and negative affinity.
  • Gameplay and Story Segregation: Stygian Zinogre is considered a Tier 3 monster in Iceborne, something normally reserved for Elder Dragons and Elder Dragon-tier threats, yet not only does it not have any turf wars against them, it is treated as the same as the nominate species and draws a tie against many Tier 2 monsters such as Rathalos and Yian Garuga.
  • Glass Cannon: When fully charged they're faster and deal more damage, but more vulnerable as well.
  • Glowing Eyes of Doom: In Rise, once Zingore's sufficiently charged up, his eyes glow with an intense shade of blue electricity.
  • Gold-Colored Superiority: One of Zinogre's color is gold, fitting as it is currently the strongest Fanged Wyvern. Thunderlord Zinogre is this for the species as a whole as it is much stronger than a normal one.
  • Golden Super Mode: Thunderlord Zinogre can charge up even further, turning its body and electricity golden. In this state, its forearms become tougher and some its attacks are guaranteed stuns.
  • Green and Mean: The Thunderlord deviant.
  • Hellhound: Word of God says the Stygian Zinogre was designed to have the presence and attitude of one.
  • The Immune: In a departure from other monsters that use the Dragon element, Stygian Zinogre is completely immune to the Dragon element on account of the element not being its own properly, but rather supplied by the Dracophage Bugs drawn to it because it eats Dragonfell Berries. Rather tellingly, when it has fully charged up, any elemental damage to its back (where the bugs are primarily focused) is completely negated.
  • In a Single Bound: It was acrobatic already, but when Generations gave it a habitat with cliffs for area transitions, it handled them by leaping skyward.
  • Irony: Despite its title as The Usurper, Zinogre itself had its territory usurped from it by Amatsu.
  • Leitmotif: "Sparkling Blue Light". Unlike most monster themes, Zinogre's motif stands out for combining wild shamisen strums (a nod to its Raijū inspiration) with the power of an electric guitar, fittingly enough for something that controls lightning and fights like a breakdancer. Iceborne would see its theme updated into "Spark of Blue", backing the original track with a full orchestra, and should the player mount it, the theme will be backed up with heavy metal drumming.
  • Lightning Bruiser: It's strong and VERY agile, able to even do spinning moves on one hand similar to a breakdancer. It also has above average HP as well. And it also uses lightning!
  • Logical Weakness: Both the regular and Stygian versions use insects to charge up their power (Fulgurbugs for vanilla, Dracophage Bugs for Stygian), so using a simple bug net to catch them off its back while it's tripped simultaneously decreases its charge while netting you some bugs.
  • Mascot: Of Portable 3rd.
  • Mix-and-Match Critters: It is equal parts dragon (the hide and the majesty) and wolf (overall look).
  • Ms. Fanservice: Not the monster, but surprisingly, the female armor made from it parts. Male Zinogre armor looks exactly like what one would expect, being a full armor resembling the wolf, but the female armor shows the midriff and some leg/thigh.
  • Nice Job Breaking It, Hero: Using a shock trap on a Zinogre will cause it to be fully charged when it breaks free. And in the case of a charged Zinogre...
  • No-Sell: Using shock traps on a charged Zinogre is pointless, as they will just destroy the trap and not even get slowed down. Averted with Stygian Zinogre, since it uses dragon-type attacks and thus is vulnerable to shock traps; it charges up faster whenever it gets hit by Dragon-element attacks instead.
  • Noble Wolf: Zinogre inspires a sense of awe with its large stature and tendency to make slow walks, but it's still a very dangerous monster.
  • Our Dragons Are Different: While Zinogre is mainly based on a wolf, it has scaly reptilian skin to remind you that it's a Fanged Wyvern, not a Fanged Beast. Stygian Zinogre drops the pretense and uses Dragon elemental attacks.
  • The Power of Rock: Zinogre-based Hunting Horns are designed like electric guitars, and produce rock riffs when used.
  • Precious Puppies: Juvenile Zinogre are fluffier than the adults, to help them get used to harboring Thunderbugs.
  • Rare Random Drop:
    • Zinogre has Zinogre Plates in Low Rank, Zinogre Jaspers in High Rank, and Zinogre Skymeralds in G Rank.
    • Stygian Zinogre has S. Zinogre Umbrages in High Rank and S. Zinogre Skymeralds in G Rank.
  • Red and Black and Evil All Over: The subspecies has a black and red color theme rather than the gold/teal one.
  • Red Right Hand: The Thunderlord deviant has a characteristic enlarged right horn.
  • Samurai: All versions of the Zinogre and Stygian Zinogre armor sets resemble Japanese samurai armor.
  • Savage Wolves: It's quite vicious in battle, and even has a pin attack where it eats the hunter alive.
  • Shock and Awe: The normal species.
  • Shout-Out:
    • Appropriately for a lupine-looking wyvern, it has several moves that evoke the legendary Hungry Wolf from Southtown, including a spinning handstand tail swipe, a backflip tail slam, a forward shoulder tackle, a Ground Pound that unleashes a rising energy blast, and a leaping dunk attack. It even does the Buster Wolf when it's fully charged!note 
    • Stygian Zinogre in World continues the fighting game shoutouts. Specifically, it ends its rage mode with a Psycho Crusher.
    • Thunderlord Zinogre can use an electrically charged somersault tail swipe that even has a golden crescent slash effect.
    • Unlike most other monsters, Zinogre can willingly induce a rage mode by sitting still and powering up. After powering up enough, the fur on its body spikes upwards and its whole body glows with power whilst wrapped in electric currents.
    • The Stygian Zinogre's appearance bears a striking resemblance to the Berserker Armor wielded by Guts, the main character of Berserk. The Stygian Zin β+ armor you make from its parts even has the helmet somewhat.
  • The Slow Walk: They occasionally start walking menacingly towards the player, and the Stygian Zinogre summons thunderbolts around itself as it walks.
  • Spectacular Spinning: Uses backflips to crush hunters with its tail, performs breakdancer-style handstand attacks, and launches projectiles using somersaults.
  • Spikes of Doom: Generates these on its feet and spine when provoked.
  • Stance System: The Thunderlord deviant has two different levels of charge, each filling a different niche; the first level of charge emphasizes speed and aggression over power, and the second level of charge emphasizes power and range over speed. It can shift between these phases by building up power (the second charge) or releasing it with a supernova-like explosion (the first charge).
  • Stock Animal Diet: It feeds on Gargwas, incidentally protecting the Thunderbugs it’s symbiotic with.
  • Suspiciously Similar Substitute:
    • For lack of underwater combat in Portable 3rd, the Zinogre fills in the role of the Lagiacrus. Averted in 3 Ultimate where they both appear.
    • In the third generation overall, it's this to Rajang, both Berserker-esque monsters who have a Super Mode involving Lightning reminiscent of Saiyans in Dragon Ball Z, in addition to both monster based off of the Raijū. Like with Lagiacrus, this would be averted later, as both monsters show up in 4.
  • Tactical Suicide Boss: Once depowered, it will eventually go through a lengthy recharging process. This allots you a sizable window to wail on it (preferably its head, which may interrupt its charging) or, as of Iceborne, slap it in the face a couple times with the Clutch Claw and toss it into a wall with a Flinch Shot. Averted in Rise, as Zingore's now able to charge itself during regular attacks, and no longer needs to stand in place to do so.
  • Took a Level in Badass: Zinogre gained quite a few new tricks in Rise; most notably, it can now follow up most of its moves by charging up its power, which is signified by Fulgurbugs coming out of it when it does so, and when fully powered, it can follow up its hip-check with a charged front step attack, a move which, in previous games, Zinogre could only do in High-Rank and above. It can now also pull a page out of Kirin's book by summoning a series of lightning bolts in front of its head.
  • Turns Red: Zinogre are unique in that they can charge up their own Rage Mode by summoning Mega Thunderbugs. Once it is sufficiently charged, they summon forth a thunderbolt to energize them, giving them the ability to generate lightning. On top of that, Zinogre has a traditional rage mode that can only be activated when fully charged, in which it glows blue for regular Zinogre and red for Stygian. Thunderlord Zinogre is in its charged state by default, and can charge up even further.
  • Uniqueness Decay:
    • From its debut and up through the various entries of the 4th generation, Zinogre was part of the set of monsters with the distinction of being the only members of their class, Fanged Wyvern specifically in this case (the other being Nerscylla as the sole Temnoceran, until Rise added Rakna-Kadaki). World would go on to add several new monsters to the classification all at once, including two which would essentially split the makeup of Zinogre itself - Tobi-Kadachi gets its element typing, while Odogaron gets its canine features and strength. Rise would also add Magnamalo to the list.
    • Inverted, in a sense. Apex monsters can't be knocked into a Wyvern Riding state period in Rise and Sunbreak, until the latter allowed Apex Zingore to do so under one very specific circumstance: facing off against Amatsu in a Turf War, with Zingore's presence requiring Utsushi as a Follower.
  • Unstoppable Rage: Once Zinogre becomes fully charged, it will stay that way until players stagger it enough times. While this means players can't wait for it to calm down like most monsters, it also means that Zinogre can be forced out of its second rage mode if it's staggered enough.
  • The Usurper: Where the Stygian Zinogre carries The Dragonslayer as a primary theme in the weaponry and armor that can be crafted from it, this is the theme of the standard Zinogre. Likely to posit it as a direct rival to the Rathalos and Rathian, the King and Queen respectively, both of whom share a harsh weakness to lightning (as well as Dragon). Fittingly, every first-tier Zinogre weapon has "Usurper's" in their name (Usurper's Storm, Usurper's Boltslicer, Usurper's Crime, etc.).
  • The Worf Effect: Sunbreak has a Zinogre take on a Scorned Magnamalo in it's introductory cutscene and while the two Fanged Wyverns are fairly evenly matched at first, the Zinogre is quickly cut down with a single blow from Scorned Magnamalo's arm blade once the latter enters it's powered up state.
  • Yellow Lightning, Blue Lightning: It creates bright blue lightning with yellow cores. It's even colored blue And yellow to let you know that it's electric to boot. Thunderlord Zinogre uses green and later gold lightning. Stygian Zinogre uses Dragon-elemental lightning that's red and black. Rise's Apex Zinogre also uses gold lightning.
  • Youkai: Much like the Rajang, it's based on the Raijū. It's a Thunder-type monster, can appear like a ball of Thunder/Fire, has yellow and blue fur, and looks like one of the described forms of a Raiju, namely as a Wolf.

Elder Dragons

    Ceadeus 

Ceadeus (Nabaldeus) (variant: Goldbeard Ceadeus)

Ocean Dragon, Moon in the Water / Emperor Ocean Dragon, Surpasser of Gods

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_ceadeus_5031.png
Goldbeard Ceadeus

Appearances:
Nominate subspecies:
Monster Hunter 3, 3 Ultimate
Goldbeard subspecies:
3 Ultimate

An enormous, whale-like Elder Dragon with a pair of massive horns, one of which is larger and covering its eye. 3 Ultimate introduces an older, golden subspecies, now with both eyes covered by horns.


  • Animal Jingoism: While the two have yet to appear in the same game, it's been revealed that Ceadeus and Nakarkos (Who take inspiration from whales and cephalopods respectively) are natural enemies, each known to be willing to eat the other (though Nakarkos only goes after young Ceadeus).
  • Breath Weapon: Borders on being an out-and-out Wave-Motion Gun, wherein Ceadeus takes the "wave" part literally, sucking in a massive amount of water and blasting it back out at you like a geyser on steroids.
  • Colossus Climb: While it's certainly big enough, the entire fight is spent underwater, so you're swimming around it instead of climbing it.
  • Contractual Boss Immunity: Is not vulnerable to any status effects. He also can't be captured.
  • Cowardly Boss: When you can fight Ceadeus freely — as in during a non-Urgent Quest — you don't have to kill it, and chances are you won't, as it flees after 30 minutes. It usually takes two or three hunts to finally kill.
  • Damage-Sponge Boss: Goldbeard Ceadeus is a different story; it doesn't carry over any damage sustained between non-abandoned attempts, so you must kill it in less than 50 minutes. If you don't have the best possible weapons, this limit is very pressing.
  • Death from Above: One of Goldbeard Ceadeus's deadliest attacks is swimming up to the top of the arena and firing a water beam aimed directly at you. Only use of a Farcaster will let you avoid it in solo.
  • Disc-One Final Boss:
    • Of 3 Ultimate's Moga Village. Beating him will unlock the high rank chapters, which in total have more quests than the low rank ones.
    • Goldbeard Ceadeus appears as part of the Urgent Quest needed to unlock G Rank quests.
  • Dragons Are Divine: Ceadeus is visually striking and dazzling to behold, all golds and whites, with a surprising grace for its immense size. Sure, it’s a territorial animal, but it’s truly a majestic creature.
  • Eye Scream: Trying to alleviate the pain of one horn overgrowing over an eye is the true reason for Moga's earthquakes. Goldbeard has it worse; both of its eyes have been covered by the horns.
  • Final Boss: Of 3's offline storyline. It turns out to be the true responsible for the earthquakes in Moga Village, and defeating it is the only way to prevent a permanent evacuation of its inhabitants.
  • Gentle Giant: Surprisingly, despite being the final boss of 3. It's by far the least aggressive monster through the entirety of the main campaign, at least until it gets enraged and phase 2 begins.
  • Gold-Colored Superiority: Goldbeard Ceadeus is much more of a threat than regular Ceadeus.
  • Hitbox Dissonance: Any attack Ceadeus does that isn't a Tail Slap or the water cannon turns its entire body into a hitbox. If it's aiming for you, chances are you'll be hit by the horns more than anything else.
  • Leitmotif: Lunar Abyss and Moonquake.
  • Making a Splash: Though it can also inflict Dragon-type damage, Ceadeus primarily attacks with a huge water current.
  • Mighty Glacier: It has large amounts of health and hits hard, but moves slowly.
  • Mix-and-Match Critters: A combination of a humpback whale, a serpent, a goat, and a water buffalo. Or a Kaiju version of Capricorn.
  • Moveset Clone: Shares a lot of its physical attacks with Lagiacrus (and by extension, Royal Ludroth).
  • Non-Malicious Monster: Ceadeus is only causing problems by accident, in an attempt to alleviate its discomfort with its overgrown horn. It barely notices the Hunters slowly poking it to death, and until the final phase it couldn’t care less about them. Averted with Goldbeard; it’s crankier and more aggressive than the base species, and more likely to attack without provocation.
  • Nonstandard Game Over: In the Urgent Quest for the main storyline, you must break Ceadeus' furry mane before it gets to the end of Area 2, or you will fail the mission. In the battle's second phase during the Urgent Quest, you must also break Ceadeus' horns within the mission time limit, or you will again fail. However, any damage it's sustained will carry over to subsequent attempts until it's killed, downplaying this trope.
  • Oh, Crap!: Cha-Cha evidently had this reaction once he found Ceadeus on his solo expedition to the Underwater Ruins, as does Moga Village when they realize what's really causing the earthquakes.
  • Power Glows: It's not immediately obvious, but the entire body of the Ceadeus glows a faint bluish white, as shown in the "Everyone So Big-Big!" video. Overlaps with Bioluminescence Is Cool once the creature goes into Rage Mode and the scutes on its underbelly light up. There's a good reason this thing is called "The Moon In The Water", after all.
  • Rare Random Drop: Deep Dragongems for Ceadeus and Dark Dragongems for Goldbeard Ceadeus.
  • Sequential Boss: Vanilla Ceadeus in offline mode has two phases. In the first, it's on rails and treats you like no more than an annoying fly as you swim around to damage it. In its second phase — when it reaches Area 3 — it's notably more pissed off and decides to stop taking your shit. Goldbeard Ceadeus, on the other hand, immediately engages you in Area 3 at the start of the quest.
  • Stone Wall: Vanilla Ceadeus is mostly passive during the first phase of the battle with it, and will rarely attack you directly unless you anger it. However, it may occasionally attack you deliberately in the first two areas of the Underwater Ruin, even when it's not enraged.
  • Sucking-In Lines: Sucking in water really, but it doesn't make the following attack any less devastating.
  • Suspiciously Similar Substitute: To Lao-Shan Lung. Both are colossal Elder Dragons fought as they advance through their respective stages, all while the creature barely pays you any mind. The path taken in both fights are mirrors of each other though: with hunters attempting to divert Lao away from a fortress while in contrast trying to drive Ceadeus back to its nest.
  • Tail Slap: And considering the size of its tail, it's no joke.
  • Time-Limit Boss: Whereas vanilla Ceadeus plays with the trope (as long as you get past the first phase at least once, you can continuously retry the fight from the second phase if time runs out), it's played straight with Goldbeard Ceadeus. Players who think it will carry over damage from failed attempts are in for a rude awakening, as its entire health must be depleted in one go. On the plus side, you can bring along a full party instead of taking it on alone, but if you're playing the 3DS version but don't have the packet relay tool for WiiU or have local hunting buddies, well...
  • Tiny-Headed Behemoth: Its head is disproportionately small compared to its long body.
  • Underwater Boss Battle: Ceadeus can only be found and fought in the Underwater Ruins, so its battle is of this type. The involved quest even requires you to equip either Cha-Cha or Kayamba with the Ancient Mask (which provides oxygen refills periodically) before starting it.
  • Villain Decay: It went from being a 6-star monster in Tri to a 5-star monster in 3U. The Goldbeard subspecies has a 6 star rating, however.
  • Walking Spoiler: It is the true culprit of the Moga earthquakes, but for most of the Low Rank village campaign you're led to believe that the Lagiacrus was behind them. You don't find out about this monster until after you've defeated the Lagiacrus.

    Jhen Mohran 

Jhen Mohran (variant: Hallowed Jhen Mohran)

Crest Mountain Dragon / Soul Mountain Dragon

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_jhen_mohran_1856.png
Hallowed Jhen Mohran

Appearances:
Nominate subspecies:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Hallowed subspecies:
3 Ultimate

A colossal Elder Dragon, the Jhen Mohran swims through the sands of the Great Desert like a whale travels through the ocean. Its massive size requires the use of sand-ships armed with cannons and ballista to bring it down. It first shows up in a high-ranking Event Quest. 3 Ultimate introduces a purple-spined subspecies with a more aggressive stance.


  • Achilles' Heel: The Dragonator is very effective in dishing considerable damage, but suffers from a slow charging rate, so the player must be really tactical as to when to use it.
  • Acrofatic: Despite its size, it can breach over the Sandship.
  • Advancing Boss of Doom: In the second phase.
  • Attack Its Weak Point: It has two cracked sections on its back that can be destroyed, and its tongue is highly weak to damage if you manage to knock it over.
  • Background Boss: Played with — straight in some segments of the first half, where you had to shoot at it from afar with cannonballs, ballistae, and harpoons, as well as the occasional Dragonator. Subverted in both other parts of the first half, when you can attack the Jhen Mohran's spines, and the entirety of the second half, where you can run up to it and directly attack it (though you can still use the Sandship weapons if you so choose).
  • The Bad Guy Wins: In Tri, the online Loc Lac City would be hit with a several-day sandstorm every few weeks, heralding the appearance and assault of the Jhen Mohran (and providing quests to fight the High Rank Jhen). The sandstorms appeared and lasted for the week before the servers shut down and Loc Lac became unavailable — leaving the implication that the migration of moving mountains successfully destroyed the city.
  • Colossus Climb: You can jump on its back to attack it, or to mine minerals off of it.
  • Damage-Sponge Boss: It has so much HP that unless you manage to land the Dragonator in the first phase and attack constantly in the second, you will not kill it solo.
  • Damn You, Muscle Memory!: Unless brought into the fight by a friend, many players will probably have fought Ceadeus before Jhen, and will thus think the Sandship's Dragonator is the same as the one in the Underwater Ruins, being a row of spikes that would logically come out of the side of the Sandship. It isn't; this Dragonator is a drill on the front of the ship that is only to be used when Jhen tries to ram the ship head-on in the first phase, and to plow into its gut if it gets too close to the Sandship in the second phase.
  • Dishing Out Dirt: Similar to Nibelsnarf, Hallowed Jhen Mohran can absorb a large amount of sand with its large mouth and then proceed to shoot it in the form of a horizontal hurricane. It deals a lot of damage, both to the hunters and to the sandship.
  • Dragons Are Divine: Hallowed Jhen Mohran.
  • Escort Mission: You have to stop some of Jhen's attacks because they actually damage the Sandship; allowing it to be destroyed results in a quest failure.
  • Fangs Are Evil: And boy, are they big (minus the "evil" part; it's an animal, after all).
  • Flunky Boss: Delex follow it and will attack the player if they get the chance.
  • Gimmick Level: The fight with Jhen Mohran proceeds much differently than normal large monster fights, to say the least.
  • Hold the Line: If the time limit runs out, it will leave (i.e. get repelled, as the quest requirement is "Slay a Jhen Mohran or repel it") and the quest will be counted as completed anyways. Don't think you can just dillydally, though, as it will continously advance towards and attack the Dragonship if left unchecked.
  • Leitmotif: The Ridge Floating in the Sandsea and Assaulted Great Gong, also shared with Dah'ren Mohran.
  • Mighty Glacier: It moves sluggishly and uses slow attacks that have massive tells, but they hit hard and wide, and it has the durability of a moving mountain.
  • Mix-and-Match Critters: Jhen Mohran is what happens when you cross a crocodile, a shark, and a whale and give it two narwhal tusks.
  • Non-Standard Game Over: If it destroys the Dragonship, QUEST FAILED.
  • Purple Is Powerful: Hallowed Jhen Mohran has a purplish tint and is one of the game's strongest monsters.
  • Rare Random Drop: Earth Dragongems in High Rank and Earth Dragonsphires in G Rank, shared with Dah'ren Mohran.
  • Readings Are Off the Scale: Like the Ceadeus family, it's so big that it has no in-game length measurement. Officially, it's about 110 meters long.
  • Red Oni, Blue Oni: The blue to Dah’ren Mohran’s red. Dah’ren is irritable and aggressive, while Jhen is a very peaceful creature.
  • Sand Is Water: Despite its massive size, it can swim through the sand as easily as a whale in seawater.
  • Sequential Boss: Two phases. The first is a Sandship chase, and the second is a land-based fight.
  • Superboss: Hallowed Jhen Mohran can only be encountered after defeating (slaying or capturing; repelling doesn't count) every large monster except Abyssal Lagiacrus, Lucent Nargacuga, and Savage Deviljho.
  • Temporary Online Content: Can no longer be fought in Tri due to the online servers shutting down.

    Alatreon 

Alatreon (Albatrion)

Blazing Black Dragon

https://static.tvtropes.org/pmwiki/pub/images/mhwi_alatreon_render_001.png

Appearances:
Monster Hunter 3, Portable 3rd, 3 Ultimate
Generations, Generations Ultimate
World: Iceborne

An immense flying Elder Dragon whose scales are said to shred anything they touch. They can wield all five elements simultaneously and are considered living natural disasters whose very presence can affect the weather. It resides in a large caldera called the "Sacred Land", often destroying ships that pass by.

Alatreon returns in Monster Hunter World: Iceborne as part of the fourth Title Update, showing up in the New World some time after the Commission initially repelled Safi'jiiva. The mere rumours of its presence force the Commission to quickly investigate and take action against it before it can even gain a foothold in the New World.


  • Achilles' Heel: In Tri, it will only start flying after charging its horns with electricity, and staggering the head will prevent it from ascending: destroying the horns entirely prevents it from accessing its flight mode. It is weak to sleep and paralysis ailments as well.
  • All Your Powers Combined: Subverted. Alatreon may have access to all elements except Water, but it cannot use them all at the same time; it may only use Dragon and Fire while on the ground and Ice and Electricity for a fixed while when flying. In Iceborne, it can use any element in any stance (albeit favoring some depending on the mode) and it gains the ability to use water at long last, though it's not so much water as it is dousing oil that ignites you when hit by Alatreon's fire attacks.
  • Animalistic Abomination: While far tamer than most monsters that are this trope, its ability to use multiple elements make it stick out like a sore thumb.
  • Badass Longcoat: The armor crafted from it looks like a big, scaly trench coat, and any hunter who was able to make such a suit by killing an Alatreon is definitely a badass.
  • Barrier Change Boss: Alatreon's weaknesses change when it changes which elements it can use.
    • In the third generation and Generations Ultimate, it's weak to Ice and Water, resistant to Dragon, and immune to Fire while grounded. While airborne, it becomes weak to Dragon and Fire and immune to Ice. In either stance, Alatreon is at least somewhat vulnerable to Water, and heavily resists or neuters Thunder.
    • In Iceborne, Alatreon's moves no longer change depending on which state it's in, but its weaknesses still do. In its orange Fire active state, it's very weak to Ice/Water, resistant to Thunder, and immune to Fire; this is reversed in its blue Ice active state, being weak to Fire/Thunder, resistant to Water, and immune to Ice. It also has an "intermediate" purple state between them which is moderately weak to all elements (especially Dragon) and is the only time that its horns can be broken, which delays its ability to switch to the opposite active state.
  • Beef Gate: Gaining access to Fatalis in Iceborne requires you to clear the chain of post-story Special Assigments up until "Point of No Return", after which you gain access to both Alatreon's and Fatalis's Special Assignments. However, the latter still requires you to fight a watered-down Alatreon as the first step, which can complicate things if you never dealt with Alatreon's mechanics before then (and they're also unannounced in that particular assignment), no matter how toned down its health pool is.
  • Black Eyes of Crazy: Alatreon's eyes are a blood red sclerae with fierce yellow irises, mimicking the shape of the eye-con on your minimap. It also happens to be one of the most wrathful Elder Dragons out there when provoked, and crafting gear out of its carves is unwise since they all point towards a corrupting force.
  • Cassandra Truth: Evidently, the reason there's no records on Alatreon available is because its Power Incontinence was too far-fetched for the higher-ups to believe it...and so they were burnt.
  • Characterization Marches On: Prior to its appearance in Iceborne, raw or status-focused weapons were better against Alatreon due to its shifting elemental weaknesses while its status thresholds start low and also have low max thresholds. Jump to Iceborne, and its significant status resistance and the mechanics of Escaton Judgment necessitate using elemental damage instead.
  • Character Select Forcing:
    • In Iceborne, Escaton Judgement only becomes survivable by dealing enough elemental damage to Alatreon to weaken it. This means weapons that focus on raw damage or status effects are more of a liability against Alatreon.
    • Surprisingly downplayed with slow weapons. While fast weapons are better at dealing elemental damage than slower weapons, the game has a special modifier for inflicting elemental topples on Alatreon that penalizes faster weapons. While fast weapons with high elemental damage still stand a much better chance against Alatreon, slower weapons with sufficiently high elemental damage can still work.
  • The Corruption: Weapons crafted from Alatreon parts in Iceborne all have a sinister description on how they start eating away at the wielder's soul and reveal their darker desires, eventually leading them to yearn for dragonhood or plunge into madness.
  • Damage-Sponge Boss: Alatreon's health in Iceborne stands tall at 52,500 HP in solo play, scaling up to 118,150 HP with 3 or more hunters. To put it into perspective, the only monsters that can surpass its durability are Safi'jiiva,note  MR Kulve Taroth,note  Arch-Tempered Velkhana,note  Ancient Leshen,note , and Fatalis.note . Additionally, elemental damage thresholds to whittle down Escaton Judgement's full power also become significantly higher in multiplayer, making it unwise to party up if not everyone can pull their weight in the frantic DPS check.
  • Death from Above: It can summon either ice rain or thunderbolt rain.
  • Delinquent Hair: Alatreon's horns are strangely shaped to resemble a broom-styled pompadour, and the Elder Dragon itself is particularly aggressive.
  • Dragons Are Demonic: It’s the Blazing Black Dragon, it has a truly monstrous appearance, it lives in basically Hell, and is as apocalyptic as Fatalis or Dire Miralis.
  • The Dreaded: Even by Elder Dragon Standards, Alatreon is feared; it's on the same level as Fatalis and Dire Miralis. In Iceborne, the Handler mentions that even its name is an omen of destruction.
  • Elemental Powers: Alatreon gets four of them — Dragon, Fire, Ice, and Thunder. Water is added in Iceborne.
  • Final Boss: Of online mode in Tri.
  • Fire, Ice, Lightning: Its main arsenal of elements. Its Water element is exclusive to Iceborne and used comparatively sparingly, while its Dragon element is permanently active.
  • Foil: To Fatalis. Both are part of the category alternately called Black Dragons and First-Class Dangerous Monsters, which are the very top of the totem pole when it comes to power among monsters, and both are devastatingly powerful creatures who take violent exception to other life intruding on them. However...
    • Fatalis is aggressive, an Absolute Xenophobe, and actively seeks out life to destroy, deliberately incinerating everything in its path. It also has a very focused ability set, “merely” Playing with Fire but possessing greater mastery over it than all other monsters.
    • Alatreon, on the other hand, craves solitude and silence, and while it will kill any intruders in its territory, it deliberately makes its home in places so inhospitable that just reaching it is an accomplishment. While Fatalis deliberately incinerates its territory, it just kind of happens around Alatreon because of its uncontrollable elements. On that note, while Alatreon’s control over its elemental power is negligible, it has so much of it and so many of them, it can be just as dangerous to combat.
  • Glass Cannon: The Alatreon you fight in Iceborne's "Dawn's Triumph" Special Assignment has the exact same abilities, aggression and damage output as the one you fought in "Blazing Black Twilight" and related event quests, but suspiciously has less than a fifth of the latter's health and thus isn't as long to fight.note  This is intentional, as "Dawn of Triumph" is meant to be a minor checkmark in order to access the star of Iceborne's final title update, Fatalis. However, defeating this weakened Alatreon won't actually give Alatreon parts as rewards, although you can still grab some through part breaks, carves, or dropped shinies.
  • Hair-Trigger Temper: Although its reclusive nature makes it hard to find in the first place, nearly anything that actually encounters it will immediately cause it to attack. This also plays a part in its out-of-universe design: in Japanese myths, some dragons would have an inverted scale that was both a sign of their power and a Berserk Button if touched, which says something when Alatreon's entire body is covered with inverted scales.
  • The Hermit: Unlike Fatalis, which is an aggressive Absolute Xenophobe that both kills everything in its path and seemingly projects an aura of fear that prevents lesser monsters from approaching it, Alatreon is a voluntary loner that chose its home precisely because it’s so barren and desolate. It’s a creature that desires solitude so much that it will seek out the harshest, most inhospitable environments it can find to reside in, including the pressure-rich floor of the deepest oceans, just so it can have some peace and bloody quiet.
  • Kill It with Water: It's weak to water in all states, though it takes significantly more damage from ice while using fire and dragon, and dragon while using lightning and ice. Rather funny when it’s revealed that Alatreon can also be found at the bottom of the ocean. Come Iceborne, Water and Thunder damage are the safest elements to use against it, since they will always be at least moderately effective.
  • Leitmotif: "Battle / Alatreon", which consists of two distinct sections: the first half introduces you to the monster with an ominous organ pipe as the symphony's melody settles in; the second half spices things up as the orchestra gains in intensity, with a wild electric guitar giving the crescendo a constant push; the bold tempo changes are likened by the composer as a mirror to Alatreon's unstable elemental shifts. The track then gives way to a resplendent rendition of Tri's theme, "To One With Life", before plunging back into the chaos of battle. Alatreon's theme would end up rearranged with a higher quality symphony as "Chime from a Shimmering Bell" in Iceborne, though this version lacks the organ pipe and the electric guitar of the original, instead adding flourish to Tri's theme.
  • Lightning Bruiser: Weapons below white sharpness will bounce off its chest, and it can even blitz you while it's in the air. Alatreon is also notorious for chaining several powerful elemental attacks without pause, giving you very little room for breathing.
  • Limit Break: Escaton Judgment, first introduced in World. It bypasses all defenses, annihilates anything in the area, won't trigger mercy invincibility, and does so much damage so fast that there's almost no cheesing the attack without the most perfect of timings. The only way to survive it is to do a certain amount of elemental damage to Alatreon during the fight to achieve a special knock down. The more times you get the special knock down the weaker Escaton Judgment becomes. Players need at least one knockdown per cycle to be able to survive each time.
  • Made of Plasticine: In Iceborne, its horns have an absurdly low threshold for breaking them, possibly to compensate for Alatreon's ferocity and the fact you can only break them in its Dragon Active. In fact, they're so brittle that they'll just snap right off after slamming it into the wall with the Clutch Claw once or twice. Good thing, too, as those horns allow it to switch to the opposite element, rendering your weapon about as effective as a wet noodle if it's the same element.
  • Magic Knight: Weapons crafted from Alatreon in Iceborne are fairly average in raw power and have low elderseal values, but possess impressive Dragon damage, and the bowguns have access to all elemental ammo, with the Light Bowgun gaining the Rapid-Fire perk on them.
  • Meaningful Name: The word "Escaton" in Escaton Judgement is likely a mispelling of the word "eschaton", which is related to theological discussions regarding The End of the World as We Know It and doomsday scenarios. In this context, Alatreon rains down an apocalyptic breath of pure energy on your hunting party once it deems you unworthy to pass the damage check needed to whittle down its power.
  • Moveset Clone: Shares many of its attacks from other Elder Dragons with similar body types such as Teostra, Velkhana and Kushala Daora.
  • Nothing Is Scarier: The icon for this monster is simply a giant question mark. Subverted in Iceborne with a proper icon, but its status as a Black Dragon with very little ecology available still lets this trope apply. However, there are in-universe rumors of a subspecies, which is said to have the ability to produce blue flames that make its white scales sparkle. Also, in a preview for on the official Monster Hunter World website, it states all records of it were burned for an unknown reason, later revealed to be by people who refused to acknowledge such a beast could even exist.
  • Outside-Context Problem: No one knows why Alatreon has decided to nest itself in the Secluded Valley some time after Safi'jiiva's defeat, though the Tracker surmises that it's definitely not to pick a fight with the Red Dragon considering Alatreon's isolationist nature. Meanwhile, the Field Team Leader is bothered by the fact that Alatreon coincidentally took advantage of the Commission's fight against Safi'jiiva to take residence in the latter's now-former lair, and shudders to think what would happen if both Elder Dragons were to have clashed. The team is only more confused when Alatreon reappears in the Secluded Valley even after its first encounter. The final title update for Iceborne and the Dive into MHW: Iceborne book, however, give a clearer picture of what's actually going on; the second Alatreon is among the many monsters that are leaving the Old World en masse because of Fatalis's awakening, while the first Alatreon actually did want to pick a fight with Safi'jiiva, or at least wipe its offspring off the face of the earth.
  • Person of Mass Destruction: It's described as a living natural disaster. However, in order to prevent itself from destroying everything around it, Alatreon prefers to keep to itself, living in the most inhospitable places in the world of Monster Hunter.
  • Power Incontinence: Alatreon has very little control over its elemental power; it can’t stop its scales from pumping out elements, it can only channel them. It changes elements based on whichever one it’s currently overloaded on, and it causes freak storms just by being in the area.
  • Purple Is the New Black: It's described as having black color, but look (too) closely and it's actually a very dark purple. This is reflected by its carves having purple icons.
  • Purple Is Powerful: One of the strongest Elder Dragons.
  • Rare Random Drop: Azure Dragongems in High Rank and Azure Dragonsphires in G Rank.
    • In an interesting inversion, Alatreon's regular drops are conspicuously named after the rare drops of most other monsters (Scute and Plate in High Rank, Mantle and Pallium in G/Master Rank), furthering its exceptional nature.
  • The Rival: The Dive into MHW: Iceborne guidebook clarifies the reason for Alatreon's presence in the Secluded Valley. Namely, it's there to kill off the Xeno'jiiva cocoons left by Safi'jiiva, given Alatreon is naturally driven to prevent other monsters from growing as strong as itself and is the perfect counter to Safi'jiiva's ecosystem-reshaping tendencies by destroying everything to reset it to its natural state.
  • Sinister Scythe: The Longsword crafted from Alatreon parts, Dark Claw, is among the few Longswords that aren't shaped like nodachis, though its moveset is still the same; in this case, it's a massive, spiked scythe with an equally large handle guard along the pole.
  • The Spook: Meta example, as Alatreon is the second of the so-called "Forbidden Monsters" (or "Black Dragons as they're sometimes called). As with the original, Fatalis, Capcom has a policy of almost never featuring them in the promotional material (the sole exception being the 15 Anniversary size comparison video). In Iceborne, the Third Fleet Master reveals that the only thing that's known about Alatreon is that it's a force of destruction with control over the full power of nature (read: elements); apparently, most of the documents pertaining to Alatreon were burned by people who refused to acknowledge the dragon's existence. After you defeat Alatreon a few times she has special dialogue where she says that mysterious individuals of that same mindset appeared when she tried to get the data the Sapphire Star had gathered to the guild demanding she burn it. She doesn't, despite an admitted temptation to.
  • Stance System:
    • Starting from Portable 3rd, if Alatreon is grounded mid-flight (whether automatically after certain attacks or when forced to by the Ballista Binder or disabling statuses), it will still be unable to use Fire or Dragon attacks, but gains a few unique Thunder attacks. It's directly linked to purposefully flying and landing, as its flight mode ending while grounded will cause it to fly up and land to re-access its Fire and Dragon attacks.
    • In Iceborne, Alatreon switches between three main modes called Active elements, each with their own set of resistances and weaknesses. Depending on the assignment you picked up, it can either start on Fire Active or Ice Active, and will transition to Dragon Active midway through the fight, before finally unleashing Escaton Judgement and switching to the element opposite of the initial one note . However, if you manage to break Alatreon's horns note  before Escaton Judgement comes to pass, you will prevent it from switching to the opposite Active element for that specific cycle, saving you a great deal of elemental matchup woes.
  • Suspicious Videogame Generosity: Alatreon in the third generation can use every element save for Water. This is immensely helpful for users with a Mixed Set (which oftentimes have poor elemental resistance across the board) since at best you can eat food to raise defense for every element except Water. This is no longer the case in Iceborne; Alatreon uses every element and no god can save you.
  • Takes One to Kill One: Inverted in that the best element to take against Alatreon in Iceborne is the opposing one— Fire against its Ice Active state and vice-versa. Observant hunters will notice that Alatreon will start in a given state depending on its quest, with Blazing Black Twilight, The Evening Star, and Dawn's Triumph for Fire Active starts, and Dawn of the Death Star for Ice Active starts.note  However, in order to stop Alatreon from swapping into the opposing active state and shutting down all of your elemental damage, you will need to break its horn while it is in Dragon Active state. Fortunately, Fire and Ice still do respectable damage to the monster when it is in Dragon Active.
  • Temporary Online Content: Can no longer be fought in Tri due to the online servers shutting down.
  • Took a Level in Badass: Iceborne's iteration of Alatreon keeps many of their original moves and multi-elemental offense, but is far more aggressive and has a much wider arsenal of ways to use its elemental powers. In addition, its new Escaton Judgement turns the fight into a frantic elemental DPS race that forces players to play around its rotating elemental weaknesses and press the attack, lest they suffer a Total Party Wipe.
  • Vocal Dissonance: In Iceborne, Alatreon's shrieks are very high-pitched and almost synthetic in contrast to its overall sinister appearance, which makes it all the more unnatural even by Elder Dragon standards.
  • Walking Wasteland: Alatreon's elemental instability bleeds out of its body and causes freak storms in its vicinity.
  • Would Hurt a Child: The first Alatreon that shows up in the Secluded Valley in Iceborne is there to burn any surviving Xeno'jiiva cocoons. Justified given that Xeno'jiiva is an ecological disaster of its own accord especially when it matures into Safi'jiiva.

    Amatsu 

Amatsu (Amatsu Magatsuchi)

Storm Dragon, Heaven's Catastrophe, Looming Calamity

https://static.tvtropes.org/pmwiki/pub/images/amatsusunbreak.png

Appearances:
Portable 3rd
Generations, Generations Ultimate
Rise: Sunbreak

Ominous clouds, torn apart, unleashing a torrent of rain
Then, an unrelenting typhoon, connecting the heavens once again
Finally it shows its form, a hurricane made flesh
Bringing death through gale and storm, a dragon god ready to thresh.

A beautiful but dangerous Elder Dragon which spends most of its time airborne. It is said to have the ability to control wind and rain, as evidenced by being surrounded by storm clouds and violent typhoons.

Amatsu returns in the fifth Title Update of Monster Hunter Rise: Sunbreak, where it's being tracked by the Chevaliers as the calamity who destroyed the old kingdom where Kagero, Yomogi, and Tadori come from, culminating in a confronation when it sets its sights on Kamura Village.


  • Blow You Away: Some of its attacks include wind blasts and tornadoes, and it's constantly surrounded by a torrential rainstorm.
  • Canon Immigrant: It was introduced to the Frontier series in Frontier Z as a monster hailing from the main series. This contrasts with the Hypnocatrice and Lavasioth, who were first introduced in Frontier but later became part of the main series.
  • Combat Hand Fan: The Dual Blades made from its parts are this.
  • Damage-Sponge Boss: Although Sunbreak's iteration of Amatsu is beefy but not unusually so for something its size,note  the Hazard Amatsu fought in Event Quests is notable for boasting a whopping 114,000 HP that scales to 228,000 with four players, giving it the most health of any monster in the game outside of the highest level Anomaly/Special Investigations.
  • Death from Above: One of its most lethal attacks involves flying high into the air before sweeping the ground beneath it with powerful water beams similar to Plesioth's.
  • Dragons Are Divine: While it’s as aggressively territorial as any monster, its graceful movements, elegant physiology and beautiful colors make it a far more majestic and wondrous creature than, say, Dire Miralis.
  • Final Boss: Of Portable 3rd in multiplayer. It's the monster reponsible for the migration of the Zinogre population to the nearby areas of Yukumo Village. It's also this in Sunbreak, wrapping up the Kamura storyline at the end of Title Update 5 as the monster responsible for the destruction of Tsukito City and the evacuation of Yomogi and Kagero to Kamura.
  • Gathering Steam: In Sunbreak, its armor skill Heaven-Sent will only activate if you spend a certain amount of time in combat without getting hit. Once it activates, it'll bless the player with unlimited stamina and sharpness, as well as the ability to reload ammo, regenerate sharpness, and cure status ailments with a Switch Swap. While Heaven-Sent is active, it'll also significantly reduce the damage of the first hit taken, at the cost of disabling the effect until you go hitless for the required duration again.
  • Giant Flyer: It's huge, and the only time it's ever on the ground is when you knock it down or use a Binder on it. In Sunbreak, if you manage to put Amatsu to sleep, it'll stay floating even as it slumbers.
  • Glass Cannon: While by no means lacking in the health department (in fact surpassing Akantor, Ukanlos, and Alatreon in Generations, and surpassing all monsters in Sunbreak that aren't Afflicted or Hazards) and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.
  • Gold and White Are Divine: Fitting its nature, Amatsu is primarily white and gold, with silver accenting.
  • Impossibly Graceful Giant: Amatsu moves with much greater speed and grace than one would expect from its scale (it’s similar in size to Akantor and Ukanlos), which only adds to its beauty. The one found in Sunbreak is even larger and no less swift for it.
  • Leitmotif: "Feathers Dancing in a Gale," which changes to "Life Blazing in a Storm" once Amatsu is angered enough to enter its second phase. There is also a unique victory theme that exclusively plays at the end of every Amatsu hunt.
  • Making a Splash: It can fire high pressure water jets that can effortlessly cleave through stone and metal.
  • Meaningful Name: Amatsumagatsuchi is an ominous Shinto-based name: Amatsu means heavenly, a term reserved for Amaterasu and the like, referring to the storms it brings, while Magatsuchi refers to a pair of disaster kami, the dangers to civilization most Elder Dragons bring. As such, its common title translation is "Heaven's Catastrophe".
  • Moveset Clone: Many of its attacks resemble those of Leviathans underwater, using the skeleton in the first game past the introduction of swimming to remove swimming.
  • No Ontological Inertia: The arena where the fight against Amatsu takes place is surrounded by a storm. Defeating Amatsu causes the storm around the Sacred Mountain or the clouds around the Infernal Springs to instantly vanish.
  • Person of Mass Destruction: Even when it's not actively attacking, the storms it causes in its vicinity can literally tear the landscape apart, and an intentional attack from an Amatsu has the potential to devastate entire cities and even entire kingdoms, such as the one Kagero, Yomogi, and Tadori come from.
  • Power Glows: Its horns and chest will start pulsing gold once it becomes enraged.
  • Rare Random Drop: Heavenly Dragongems in High Rank and Heavenly Dragonsphires in G Rank.
  • Shock and Awe: Sunbreak gives it the ability to wield purple lightning once it's sufficiently enraged. It's capable of summoning lightning bolts from the sky, hurling buzzsaw blades of wind and electricity, and shooting out surges of electricity similar to Narwa, as well as use it for a powerful Limit Break once pushed far enough.
  • Suspiciously Similar Substitute: For Ceadeus in Portable 3rd, being a white-colored Elder Dragon that uses Water. Unlike the other substitutes from Portable 3rd, Amatsu does not appear alongside Ceadeus in 3 Ultimate.
  • The Rival: It has an intense rivalry with the Zinogre due to it forcing them out of their territory. Returns in full force during Sunbreak, where Utsushi summons an Apex Zinogre into the battle, resulting in a Turf War.
  • Took a Level in Badass: For their appearance in Sunbreak, Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortex tunnel blasts, an arsenal of thunder attacks to complement its wind and water ones, and multiple Limit Breaks that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from World which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds. note 
  • Turns Red: Quite literally, as the red spots on its body will glow brightly and more prominently as it gets angrier. In Frontier Z, the Exotic Amatsu has an additional rage mode where its entire body becomes dark bronze and blue, and it begins to use the Dragon element.
  • The Usurper: It forced the Zinogre out of their natural habitat and claimed it as its own, causing them to go into the Misty Peaks.
  • Violation of Common Sense: Sunbreak gives it a new attack where it will gather the storms around it and launch any nearby hunters in a hurricane. While it is dangerous, it's still a hurricane, meaning the safest thing to do is to stay inside the eye and wait it out, although they'll have to watch for Amatsu preparing another attack in the meantime.
  • Weird Beard: They have a pair of barbels at their snout that you can break for extra rewards.

    Dire Miralis 

Dire Miralis (Gran Miraos)

Smelting Black Dragon, Lord of Hellfire and Calamity

https://static.tvtropes.org/pmwiki/pub/images/diremiralishd.png

Appearances:
3 Ultimate

A serpentine semi-aquatic Elder Dragon covered in rock-like armor with various "plumes" all over its body, from which it can fire balls of lava at its prey.


  • Animalistic Abomination: While monsters with exotic designs viewed with fear and confusion in the series are nothing new, the Dire Miralis seems to act and appear as if it's from another world and any descriptions of it describe it as more of a malicious force or the devil himself.
  • Apocalypse How: Dire Miralis is one of the most rampantly destructive Elder Dragons in existence, being a First-Class Dangerous Monster like Fatalis and Alatreon. It has shoulder-mounted volcano cannons, it’s known to venture out to islands and sink them, and even when it doesn’t actively do anything, it still has a body so superheated that it boils the ocean it walks in.
  • Attack Its Weak Point: The swirling magma blots on its body — not including the spots where magma come out of — are where you should ideally hit it. Even after their part is broken and their glowing stops, they're still completely vulnerable.
  • Beat Still, My Heart: One of the items you can carve/loot from it is its heart, which is stated in is description to still be beating even after Dire Miralis is dead. Fittingly, its name is "Immortal Heart".
  • Cognizant Limbs: Sort of. The wings don't really attack, but they revive themselves after being broken whenever Dire Miralis goes into rage mode. Breaking the arms they're attached to, however, shuts them down permanently.
  • Combat Pragmatist:
    • The fireballs it launches like an impromptu meteor shower during the introduction cutscene are an actual attack, falling on you right after it's finished playing, and there is always one that lands right in front of you in case you try running straight at the dragon. And yes, the meteors still fall even if you skip the cutscene.
    • The double Snap n' Drag attack. It obnoxiously waits on using the second one specifically to run out your Mercy Invincibility, letting it hit you twice in succession.
  • Composite Character: Dire Miralis is, in many ways, a blend of the two Black Dragons introduced before it. It has the fire focus and body shape of Fatalis; the raw, uncontrolled, passively devastating power of Alatreon; and a personality combining both (it likes solitude as much as Alatreon, but ventures out of its territory to cause destruction like Fatalis).
  • Death from Above: It can shoot meteors upwards from its wing which later rain at you.
  • Dragons Are Demonic: “The devil prophesied to destroy the world,” Dire Miralis is a powerful, terrifying, and destructive force that contrasts sharply with the likes of Amatsu.
  • Final Boss: Takes over the spot for Alatreon in 3 Ultimate's online/multiplayer mode.
  • From a Single Cell: Dire Miralis can grow back from the Immortal Heart.
  • Hellish Pupils: Um, yes?
    Miralis Evil Eye description: "The ominous eye of a Dire Miralis. Often the last thing a foolhardy hunter will ever witness."
  • Leitmotif: Battle / Dire Miralis.
  • Magma Man: It has magma coursing through its body.
  • Meaningful Name: The un-upgraded forms of all the Dire Miralis weapons have "Megiddo" in their name. As in Tel Megiddo, the source of the word Armageddon.
  • Mighty Glacier: It has large amounts of health and powerful attacks, but moves slowly.
  • My Blood Runs Hot: Dire Miralis’ body is so superheated that the ocean it calls home, the Tainted Sea, is completely devoid of life because when Dire Miralis stepped in, everything in it was BOILED TO DEATH.
  • Names to Run Away from Really Fast:
    • It has "Dire" in its name, which should say enough about the monster's power.
    • The quest in 3U's online mode to kill it is "The Black Flame of Calamity." That should tell you a bit about what you're about to be fighting.
  • Nigh-Invulnerable: At half HP, its body becomes super-tough, deflecting weapons with even purple (i.e. max) sharpness. Its regular weak points are still fair game, though.
  • Nothing Is Scarier: Its icon is a big question mark.
  • Person of Mass Destruction: Literally boils oceans by walking through them, and is known to venture out and SINK ISLANDS.
  • Playing with Fire: Fireballs, meteor showers, and miniature Fantastic Nukes, oh my!
  • Power Glows: Aside from the obvious, glowing parts signify them being not yet broken. They also glow brighter when Dire Miralis is enraged.
  • Power Incontinence: Globs of magma spew out of it whenever it does anything. This can be stopped by breaking the parts that spews them, though.
  • Ramming Always Works: When on all fours, it can do a "Snap n' Drag" lunge at you twice in succession.
  • Rare Random Drop: Dire Dragongems.
  • Satanic Archetype: Its entry in the Monster Notes describes it as "the devil prophesied to destroy the world", and its introduction certainly gives off a sense of entering Hell, plus a Leitmotif full of Ominous Latin Chanting.
  • Shockwave Stomp: More of a Shockwave Body Slam, but still.
  • Single Specimen Species: There’s only one Dire Miralis in existence. Thank goodness.
  • The Spook: The third member of the group of "Forbidden Monsters" that Capcom has a policy of never talking about in almost all of the series' promotional material.
  • Suspiciously Similar Substitute: To Fatalis, specifically Crimson. Justified in that the two species are part of the Black Dragons group, and are probably related; Dire Miralis’ frame is very similar to Fatalis.
  • Tail Slap: With a tail as long and nearly as wide as its body, the simple act of turning around is enough to send what is essentially a wall of cooled magma into your face.
  • Underwater Boss Battle: It will periodically submerge into the waters of the Tainted Sea, forcing the hunters to swim there to continue attacking it.
  • Walk, Don't Swim: While Miralis is semi-aquatic, it can't swim; it's simply too big and too heavy. Like Zorah Magdaros two generations later, it simply wades through the sea.
  • Walking Wasteland: Again, the Tainted Sea was completely depopulated just by Dire Miralis walking through it.

 
Feedback

Video Example(s):

Top

Zinogre

"Fanged wyverns whose bodies are streaked with electricity. Sharp claws and strong limbs allow them to thrive in mountainous terrain. During hunts, they gather numerous Thunderbugs to boost their power and enter a supercharged state."

How well does it match the trope?

5 (5 votes)

Example of:

Main / Raiju

Media sources:

Report