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The world of Monster Hunter may be full of monsters, but it also holds many intelligent races who manage to not only survive, but also thrive despite the overabundance of world-destroying dragons roaming around.

Main Index | Civilization | Hunters | Main Series Monsters | First Generation Monsters (Fatalis) | Second Generation Monsters | Third Generation Monsters | Fourth Generation Monsters | Fifth Generation Monsters (World & Iceborne | Rise & Sunbreak) | Frontier Monsters | Online Monsters

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General/Multiple Generations

    Hunters 
See Hunters.

    Riders 
Riders are the main characters of the Monster Hunter spin off Monster Hunter Stories. They're an extremely rare order of warriors who tame and fight alongside monsters rather than hunt them. They fight much like a normal hunter, using much of the same gear, but lack much of the individual skill of Hunters since their monsters are inevitably the heavy lifters of their team. Considered mythical by many people, the events of Stories would bring Riders into the open in the Monster Hunter world after ages of secrecy.
  • Arch-Enemy: Fatalis. Riders are one of the only things that can combat the Black Blight the monster produces.
  • Ape Shall Never Kill Ape: Riders are no strangers to engaging in competitive, if friendly, matches with each other, but the rules forbid attacking the other Rider directly. They can, however, deal Splash Damage to each other as long as the opponent's monster is the primary target.
  • Applied Phlebotinum: Kinship Stones, which are made from a rare ore, allow Riders to connect with (though not necessarily command) monsters. It also can cleanse the Black Blight which drives all life to madness.
  • The Beastmaster: Riders forge bonds with dangerous and powerful monsters, bringing these beasts into battle alongside them. These creatures can include truly terrible monsters like Deviljho and even elder dragons.
  • Combination Attack: A specialty of Riders that extends even to friendly Hunters the party up with. If they and either a friendly monster (even one that's owned by another Rider) or a friendly Hunter (but not, strangely, a friendly Rider), both target a foe with the same advantageous attack type, they'll join forces and strike them while avoiding a single attack from that foe themselves. And that's not even getting into their Kinship Attacks.
  • Elite Mooks: Rider monsters are noticeably stronger than their wild kin of the same species despite often being smaller in size. Not only do they have access to powerful super attacks that wild monsters don't, but through the Rite of Channeling they can also have abilities that their species would normally be incapable of, such as a Rathian breathing a blast of lightning at you. Having a human mind assisting in directing their actions also enables them to fight more intelligently and strategically than they may otherwise.
  • Elites Are More Glamorous: At their core Riders are just hunters with a monster as a partner, however this makes them magnitudes more dangerous than a full Hunter team and they can crush even elder dragons in short order if they and their partner are powerful enough.
  • Friend to All Living Things: Most Riders are this. However, they understand that monsters are dangerous and don't hesitate to kill wild ones if it becomes necessary.
  • Genius Bruiser: A necessity for being a good Rider. Not only does a Rider need to be able to reliably predict what enemy monsters are going to do, they need to account for their own monsters too (as while they can use their bond to command their monster to do specific actions, most of the time the monster will act according to its own tendencies during combat).
  • Glass Cannon: Riders don't dodge very much. Instead they counter attacks, directly clashing with their opponent head on even if it's a 50 meter dragon. This combat style renders them overall less mobile, and they'll come out of every exchange suffering at least some damage. In spite of this, provided they win their exchanges, the enemy monsters will suffer far more and can be toppled over, rendering them even more vulnerable. As such, they can have much more difficulty against large groups of weaker monsters (like the raptors) or monsters that can hit fast enough to overwhelm them (like Kirin), but on the flip side can easily stop the likes of many Elder Dragons cold.
  • Hidden Elf Village: Riders tend to live in remote settlements that shun contact with outside civilization, which is why most people don't know about them or at most have only heard rumors. Some Rider villages are so isolated that they don't even know other Rider villages exist.
  • Irony: Riders have generally been mentioned in the descriptions of lances, whose designs are often hinted to have been adopted by Hunters. Amusingly, Riders in Stories can't wield the weapon type they are most famous for, likely because the Riders in that game are young and might not be able to wield such a huge weapon one handed. In Stories 2, where the protagonist and other Riders featured are a bit older, Gunlances are among the available weapon types.
  • LEGO Genetics: The Rite of Channeling allows Riders to pass the genes of one of their monsters on to another, even of an entirely different species. This can produce some startling results, such as giving a Gravios access to an ice attack. It's noted these new powers are also dependent on the bond between Rider and monster to function, so such altered monsters don't end up passing on their new abilities if they are subsequently released into the wild.
  • Messianic Archetype: Redan, the first Rider, was essentially the Monster Hunter Jesus and drove back the Black Blight, returning light to the world and ending war. All other True Riders follow in his footsteps.
  • Multi-Melee Master: While not nearly to the extent of Hunters, Riders can still wield Great Swords, Sword & Shields, Hammers, Hunting Horns, Bows and Gunlancesnote  with equal skill. As of Stories 2, they can also carry three weapons at a time and switch between them mid-battle, allowing them to use whichever of slashing, piercing, or blunt strikes are most effective against any given monster.
  • No-Sell: When a Rider mounts one of their monsters, nothing save for actual damage will have an effect on them, with even Kushala Daora's winds rendered useless. Their monster also takes all damage meant for both of them, and even a sure-kill attack will at worst send its HP to One and force a dismount.
  • The Power of Friendship: Kinship Stones are powered by the bonds between Riders and their monsters, allowing them to charge up super devastating abilities that wild monsters simply can't perform. Particularly great Riders can even do this without a Kinship Stone, and Riders who coordinate especially with fellow Riders or even Hunters can take this a step further and create 2, 3, or 4 ways Combination Attack s of varying degrees of intensity.
  • Shrouded in Myth: Most Riders are this to the rest of the world. They come from a few remote, highly isolated villages and most hardly ever leave them. Until the protagonist in Stories started their journey, most people thought Riders were purely mythological figures or had never heard of them at all.
  • Unskilled, but Strong: Compared to Hunters, at least. Riders don't possess the level of individual martial prowess a good Hunter has, but they don't need it since they bring their own monsters to even the playing field.
  • Untrusting Community: Most of the world is highly distrustful of Riders at first because of the monsters that follow them around. People tend to come around rather quickly, but some never stop expecting their monsters to go on a rampage. Stories 2 shows that even four years after the events of the first game there is still quite a bit of distrust between Hunter and Rider cultures, albeit efforts are being made to bridge the gap between them.

    Companions 
Even when they're playing offline, a hunter does not need to go alone. Several games in the franchise allow the player to bring along a couple of computer-controlled allies that can assist in a large number of ways. They may not have the damage or survivability of a player, but bringing them along is better than going out alone.

Cha-Cha and Kayamba

https://static.tvtropes.org/pmwiki/pub/images/0c6d6109d348dfe89e803088c0990cf5.png

Appearances: 3 (Only Cha-Cha) / 3 Ultimate

"Cha-Cha no run! Cha-Cha make tactical retreat-treat!"
"Kayamba save your bacon. You pay later. In bacon."

Two Shakalaka children and bitter rivals, these self-proclaimed brave warriors travel the land seeking the legendary "ultimate mask." They may talk big, but they are really capable of truly heroic deeds. Assuming you're backing them up, of course. They don't feel as confident without the help of their favorite minion, after all.

Though it may not seem like much, the Shakalaka Warriors bring a lot of utility with their wide array of tribal dances. These dances can do anything from healing to increasing stats, and the two can dance together to strengthen the effect of the dance. In addition there is a great number of masks available for them to wear, and each mask changes their attributes, fighting style and even their personalities.


  • Ancient Astronauts: The Cosmic Mask looks like one. It actually resembles a Dogū figurine, which is the same reference used for Huitzil in Darkstalkers.
  • Bullying a Dragon: Kayamba is introduced in a cutscene where he tosses his boomerang at the weighted tail of the comparatively gigantic Duramboros. Said cutscene ends with him running away for dear life.
  • Cowardly Lion: Cha-Cha, especially if he's wearing the Fluffy Mask.
  • Dung Fu: The Stink Mask lets the wearer throw Dung Bombs around.
  • Eat Me: The Kebab-Boo Mask is a chunk of meat that allows wearers to pose as bait, effectively luring most monsters into traps.
  • Enemy Scan: The Fluffy Mask allows them to pinpoint large monsters on the map, along with information on monster type, movement patterns and temperament (aggressive or docile). Players can also trigger this ability manually by signaling the Shakalaka wearing the Fluffy Mask every few minutes.
  • Gameplay and Story Segregation: Even if you get their Chum-Chum level all the way to Max, preventing them from fighting amongst themselves when they're both with you, their village dialogue will still consist of them talking trash about each other. They do eventually come to terms with each other in the ending cutscenenote , but their generic village chatter will still consist of talking behind each other's backs.
  • Heroic RRoD: The Ultimate Mask gives them this attribute, increasing the wearer's attack power greatly during rage mode at the cost of slowly draining their health until they get knocked out.
  • Hollywood Torches: The Lamp Mask functions as one when the wearer is summoned, illuminating dark areas and warding off certain monsters like small Neopterons.
  • Human Cannonball: When one of them is wearing the Artillery Mask, they can turn the other into this. It's surprisingly effective.
  • Item Caddy: Like the Felynes in other games, Cha-Cha and Kayamba will help you gather items at gathering spots. Unlike the Felynes, they'll also help you carve dead monsters for parts, which is extremely beneficial against the game's notorious Desire Sensor.
    Cha-Cha: "Ahh...nothing like chop-chopping up monster after hunt-hunt."
  • Item Crafting: The Mystery Pot Mask allows the wearer to transmute any item you hand over by putting it into the mask and processing it.
  • Kiss of Life: The Ancient Mask allows you to replenish your oxygen underwater by summoning its wearer to yourself and breathing through the apparatus, implying this trope in a somewhat...disturbing fashion.
    Cha-Cha: "Smell fresh air! Smell sweet flowers! Take good, deep breath!"
  • Leeroy Jenkins: Kayamba is introduced trying to pick a fight with a Duramboros.
  • Mad Bomber: When Cha-Cha or Kayamba wears the Felyne Mask, they attack with nothing but bombs.
  • Magic Antidote: The Nulberry Mask lets the wearer cure the hunter of elemental Blights when summoned.
  • Magic Dance: Replacing the Felyne Comrades' field horn abilities, Cha-Cha and Kayamba can instead perform ritual dances that either boost your stats, heal your wounds or unleash mayhem on the enemy.
  • Mask Power: Cha-Cha and Kayamba can wear different masks which give them different abilities. Even their personalities change depending on the mask.
  • Mundane Utility: The BBQ Mask allows you to cook meat, the Lamp Mask functions as a light source, and the Whetstone Mask allows you to sharpen your weapon from time to time. That said, the Whetstone Mask is actually one of the stronger masks in the game in terms of raw power, to say nothing of the arsonist tendencies the BBQ and Lamp Mask wearers get when angered.
  • Non-Human Sidekick
  • No-Sell: The Ultimate Mask grants the wearer a 100% chance to block every attack and nullify any status effect. When they get pissed off, however, they fly into an Unstoppable Rage that is Cast from Hit Points.
  • Pit Trap: The Pitfall Mask allows the wearer to set up a pitfall trap when summoned. Naturally, this won't work underwater or on certain types of terrain.
  • Playing with Fire: They can use fire if they get angry while wearing the BBQ Mask, Lamp Mask, or Rathalos Mask.
  • The Power of Friendship: Get their Chum-Chum levels high enough and they will begin performing combination dances that give you even greater power boosts and other benefits than normal.
  • Small Name, Big Ego: Both of them believe their contributions to the hunt to be a lot bigger than it really is.
  • Super Mode: When wearing masks that allow them to get enraged, they will unleash brand new moves that are specific to the mask they're wearing. Some of these moves are quite strong.
  • Video Game Cruelty Potential: Players can feed them things like burnt or poisoned meats, which they are all too eager to take from you and gobble down. Subverted in that this angers them and makes it easier to trigger their Rage Modes, but still...What the Hell, Hero?
  • Video Game Stealing: The Mock Melynx mask allows the wearer to filch things off of monsters in a fight, similar to its namesake creature.
  • Vitriolic Best Buds:
    • Cha-Cha and Kayamba are this in 3U; until players can get their Chum-Chum levels up, they will occasionally bicker with each other on the field, which can be detrimental if you're fighting a boss monster and they're too busy squabbling to help out. Once you get them to reconcile, though, The Power of Friendship comes into full effect.
    • They're still this in their Episodic Quest line in 4U and their Village Request line in Generations. In 4U in particular, the Moga Sweetheart tells you to not only rescue them from a Deviljho but also to give them a "kick in the butt" (i.e. get them to stop bickering with each other).
  • You No Take Candle: Both of them talk like this, though certain masks can end up changing their dialect slightly.

Felyne Comrades / Palicos

https://static.tvtropes.org/pmwiki/pub/images/6eb0ca9690cacb702d4644b21ec1b3ff.jpg

Appearances: Freedom Unite / Portable 3rd / 4 / 4 Ultimate / Generations (Playable) / World / Rise

"Do you really think you can face the Ace, nya?"

Felyne mercenaries who travel the world looking for hunters who will hire them in exchange for food and housing. Each Palico has a unique set of skills and abilities, but they are usually too skittish and panicky to hunt on their own.

The Palicos differ from the Shakalakas in that you can hire them in far great numbers, but each one has a much more limited skillset compared to the flexibility of Cha-Cha and Kayamba. The exception to this is the Ace Palico, whose role and skills can be changed by switching around which Palicos are on duty. This allows the player to either keep them as they are, specialize them in a single skillset, or mix and match to get a wider variety of abilities.

For information specific to the Ace Palico, refer to their section under the Capital C Caravan section.


  • Aerith and Bob: Can be invoked by the players, of course, but even the default names fall into this. One Palico you scout may get a name like "Ibuki", "Yuna", or "Chives", the next one may literally be named "Bob".
  • All or Nothing: The Last Stand Palico Skill. Simply possessing it gives the Palico a massive Attack and Defense boost. However, once he's down for the count, he's gone for the rest of the Quest.
  • Amazing Technicolor Population: Palicoes come in a wide variety of fur colors, including colors that don't naturally occur on real-life cats such as purple and green.
  • Ambiguous Gender: The games use gender neutral writing and avoid affixing genders to any given Palico you recruit to make assigning one of your own choosing easier. When loading a save file up that was last saved while in control of a Prowler, the "Gender" field is blank. Felynes otherwise are gendered as normal throughout the series.
  • Anti-Frustration Features: Due to their inability to use items other than passive items like maps and stat-buffing charms, Prowlers have several benefits exclusive to them:
    • They are not affected by extremely hot or cold weather, although they will still take damage when stepping onto lava shores unless they have Heat/Bomb Res.
    • They have pickaxes and bug nets that do not take up inventory space and which do not ever break.
    • They can learn "Purr-ison" skills that run off of their unique Mana Meter to deploy traps and have access to infinite tranq bombs when close to a trapped monster, allowing them to still capture monsters.
    • Their weapons have fixed sharpness, rather than running off of a gauge and needing to be sharpened with whetstones.
  • Badass Adorable: They're 3ft tall cat people, and they're your trusty allies in combat, of course they are this! The Meownster Hunter Mini-Game in 4 Ultimate has a team of 1-5 Palicoes taking on monsters—the same monsters you fight, no less—with no human assistance necessarynote . Generations takes it a step even further by making them directly playable - and they can hold their own as well as any human hunter. World double-downs on both these aspects and more: they accompany you on every mission, they can be sent out in groups of three on their own hunts, and they can recruit fellow Palicos and Grimalkynes out in the wild.
  • Battle Boomerang: They can use boomerangs to perform ranged attacks, and can use them infinitely unlike hunters. These boomerangs can be enhanced with Big Boomerangs, which makes the boomerangs bigger and stronger, and Piercing Boomerangs, which allow the boomerangs to hit multiple times. Both buffs can be stacked together.
  • Big, Bulky Bomb: Palicos of the Bombing Forte sometimes use large barrel bombs, which are much bigger than their entire bodies.
  • Came Back Strong: The Nine Lives Palico Skills, which grant a stacking Attack and Defense boost (depending on whether it has the Attack or Defense variant, or both) every time the Palico faints. This boost stacks up to nine times.
  • Character Name Limits: The Felyne Comrades had to be renamed to Palicoes in Monster Hunter 4 Ultimate due to the lower limit for character names. The term stayed in World.
  • Combat Medic:
    • Healing Forte Palicoes, who excel in restoring your HP and curing Poison/Severe Poison. They'll also occasionally drop healing items when escaping combat, which you can pick up to use.
    • Healing-support Palicoes/Prowlers in Generations have access to True Healing Horn, the most potent form of healing avaliable on Palicoes. Furthermore, Healing Prowlers can have up to three boomerangs out at one time instead of two unlike most other support types, making them viable for offense.
  • Composite Character: The Gathering Palicoes from Generations combine the abilities of the Treasure and Stealing Palicoes from 4 Ultimate.
  • Cutting the Knot: In Generations (Ultimate), the Prowler's ability to burrow underground can help them bypass otherwise hard-to-dodge "superattacks" like Old Fatalis's thunderstorm.
  • Death of a Thousand Cuts: The Piercing Boomerangs buff allows boomerang attacks to hit multiple times per trip. Combined with the Big Boomerangs buff, it is relatively easy for a Prowler to shred through a monster's health, and it's not uncommon to hear the "DING!" sound of stun/exhaust damage 4-5 times in rapid succession with each boomerang thrown.
  • Enemy Scan:
    • Support Forte Palicoes can show you where large monsters are at the beginning of the quest for a few seconds, and has a chance of reusing this ability for every 5 minutes thereafter. On top of that, having them with you gives you extended info about marked monsters, such as what type of monster, whether they're docile or aggressive, and what direction they are facing and/or moving in. They will even tell you when monsters are tired or weak enough to tranquilize, which is very helpful in Capture quests, as well as whether a particular monster's paint is about to wear off.
    • In Generations and Generations Ultimate, Prowlers can always see monster locations on the map. They can augment this with the Monsterdar skill, which also displays the type of monster, its stance, whether it's on aggro or not, and when it's ready to capture.
  • Escape Rope: In Generations Ultimate, Prowlers can use Far-Cat-Ster, which is functionally identical to the Farcaster item.
  • Fragile Speedster: The Prowlers possess many fast attacks and can run with their weapon out unlike a hunter, but their weapons and armor are weaker than a hunter's.
  • Gathering Steam: In contrast to human Hunters, whose performance can potentially diminish over time as they go through their finite supplies (especially health potions and, for Gunners, ammunition), Prowlers instead get more effective the longer a fight lasts, thanks to the Support Gauge and not using their Item Pouch. This is especially evident with boomerang-based builds; at the start of the hunt, they do barely any damage, but once they get their boomerang buffs going with enough buildup of the Support Gauge through attacks, the monster is headed for pain town and the Prowler will stay effective for the rest of the quest, no matter how long it takes (so long as they don't run out the quest timer).
  • Head Pet: One of the head armor items you can earn through DLC Event Quests in 4 Ultimate is a Palico on your head, who gives you 10 points in the Potential skill.
  • Hello, [Insert Name Here]: Your Palicoes come pre-named, their names being pulled from a list of default names, but you can rename them upon hire if you wish.
  • Infinite Supplies: Prowlers can keep using their items so long as they can keep building up the Support Gauge, unlike Hunters who can eventually run out of supplies. This becomes advantageous when it comes to traps and capturing; whereas a Hunter can only carry two traps and eight Tranq Bombs at a time, Prowlers can potentially deploy more traps and have infinite Tranq Bombs, ensuring that a capture quest never becomes Unwinnable by Design.
  • Invulnerable Attack: When a Prowler or Palico enters Felyne Fury Mode, they are invincible as long as the animation is playing. As such, it can be exploited to avoid an attack that would otherwise guarantee an Acorn or a cart.
  • Item Caddy:
    • Your Felyne allies help you gather items at gathering spots, unless they have the skill Gathering Ban. Treasure Palicoes excel in this, with their double capacity item pouches and other skills that improve their ability to gather, at the cost of not being able to fight.
    • The Prowlers in Generations excel at gathering items. They don't have to worry about ammo or weapon sharpness; they don't have a stamina gauge, allowing them to run infinitely and not have to carry food; they have a special bug net and pickaxe that take no inventory space and are unbreakable; and they gather items more quickly than hunters. Though they can't use items, they can still give items, meaning that they can still serve as an excellent source of extra supplies if a fellow Hunter were to run out or forget something crucial to the hunt, such as a trap in a Capture quest. Some Prowlers have skills that outright spawn a healing item for their teammates to pick up!
  • Jump Physics:
    • Launching Palicoes excel exclusively in throwing Hunters into the air so they can perform Jump Attacks. They also possess skills that increase the Mounting Gauge when a Hunter is mounting a monster, and attacks that increase the odds of a Hunter mounting a monster with a Jump Attack.
    • In XX, Fighting Palicoes can perform a vault jump like Aerial Style if they use their support move Furr-ious.
  • "Just Frame" Bonus: In GU, Bombing Prowlers can perform an Insta-Evade much like Hunters in Adept Style. Doing so releases a Mini Barrel Bomb and causes the Prowler to roll around, with the option to string it into a melee combo.
  • Loophole Abuse:
    • In Genenerations and GU, several quests (most notably the Deviant capture quests that are level 7 or 8) prohibit you from bringing your own items, instead having you rely on provisional items provided in the supply chest. This creates a problem when it comes to traps in particular, as only one is provided at the start of the quest. For Prowlers who have one of the Purr-ison skills, which are their version of the trap items that run off a Mana Meter rather than being part of their inventory, this is not a problem, so long as they are able to build up the necessary amount of meter before the monster becomes weak enough to capture, just like with any other capture quest.
    • In the same game, every Deviant has a specific G rank quest where one faint from any member will end the quest in failure. Thanks to their Acorns, Prowlers can withstand fatal attacks up to two times (provided they don't have any Palico Skills or use any Support Moves that don't reduce the number of Acorns), or even more if they use the quest bed, allowing them to afford a few more mistakes than Hunters can.
  • Mad Bomber: Bombing Forte Palicos are prone to be this. Their primary skill is even called Mad Bomber.
  • Made of Indestructium: The Prowlers' Pickaxes and Bug Nets never break, unlike those of Hunters, and their weapons have entirely fixed Sharpness thus eliminating the need to sharpen them. Later games make this trope apply to the Hunters' gathering tools instead.
  • Made of Iron: The Palicos in World simply refuse to be removed from a fight. Even if they're completely knocked out, their only penalty is being prone for a few seconds followed by having to sit through their recovery animation as they chug a potion or two.
  • Magic Music: The Palico Horns. Also, the Purrtuoso Team Attack, where your Palicoes break out a giant horn and (poorly) play a tune on it that restores a large amount of HP to Hunters and permanently boosts a Hunter's maximum HP and Stamina.
  • Mana Meter: Prowlers in Generations have this. As opposed to having an inventory, Prowlers have an inventory-esque skill set paired with a notched red bar. The bar fills over time, and you can use segments of the gauge to perform Prowler-exclusive skills, whose corresponding number denotes how many segments of the gauge you need to activate it, as opposed to how many of that item you are holding onto. For example, dropping a Trampoline costs one segment of the gauge, while deploying a Shock Trap costs four.
  • Mini-Game:
    • The Fishing Machine in 4 Ultimate lets you cast a net to catch fish or occasionally a Plesioth, which your Palicoes, which number up to five at a time when using the machine, then reel in. Most Palicoes have special skills that do things such as bias the fishing rewards in favor of a particular kind of fish, enlarge the size of the net, and slow down schools of wish.
    • Meownster Hunters in 4U has a team of up to five Palicoes go out and fight monsters or gather treasure in up to three different quests. The minigame is primarily automated, with your only control being to determine what attacks Palicoes use in rounds of Elemental Rock-Paper-Scissors, although you can fully automate the trip if you wish. Doing this nets Scrap that can be used towards forging Palico gear; this is the only way to get new gear for your Palico outside of certain limited-time DLC.
    • Generations redesigns Meownster Hunters from the ground up. You pick up to four Palicoes and then are presented with a map with colored circles representing resources or monsters, with each type of Support represented by a different color. Each Palico has a circle with its size dependent on their Enthusiasm level, and you fire them out of a cannon with your choice of direction and shot power and they bounce around the board until they step; if their circle overlaps with other circles, they will obtain materials from those circles, moreso if the circle colors match, and it's possible for a Palico's collection circle to overlap with multiple board circles at once. After you complete a non-gathering quest, the Palicoes you dispatched will come back with what they managed to gather. Unlike 4U's Meownster Hunters, this is not the only way to obtain Scraps, as you can also convert other types of material into Scraps.
  • No-Sell: Like other kinds of AI companions, Palicoes are immune to hot and cold climates, and this extends to Prowlers as well. No need to worry about bringing drinks! The same applies to the Stench status, likely because even if they were to get Stenched, they don't use items and as such the ailment is completely pointless.
  • Non-Human Sidekick: They are your non-human allies on the field.
  • Non-Lethal K.O.: Palicoes who run out of health won't die. Just like the average Felyne and Melynx, they will dig into the ground and stay out of sight for a while while their HP recovers. However, their Enthusiasm will drop as a result, causing them to slack off more often and not perform their abilities as well as they would with a full Enthusiasm meter.
  • Pintsized Powerhouse: A properly-built Prowler can demolish big hulking monsters just as well as human Hunters can.
  • Promoted to Playable: Generations introduces Prowler Mode, where the player takes control of the Felynes for the first time and accompanies Hunters or other Palicoes on Hunting Quests, replete with unique weapons and abilities, such as being able to ride small monsters after mounting them.
  • Pungeon Master: Like all Felynes, their speech is filled with cat puns and the like.
  • Oh, Crap!: When certain events happen, such as a large monster becoming angry or two large monsters appearing in the same area, the Palico might start panicking, running around in circles before collapsing on the ground.
  • Rocket Ride: The Flying F-Bomb Team Attack in 4/4U, where your Palicoes board a wooden rocket and fly towards a large monster's face. If successful, the Palicoes hop onto the large monster's face and try to claw its eyes out, providing a distraction and giving Hunters free attack opportunities.
  • Secret A.I. Moves: Prowlers have to separately activate the Piercing Boomerangs and Big Boomerangs buffs, but Palicoes can do both in a single action, which they explicitly call "Big Piercing Boomerangs".
  • The Slacker: Sub Palicoes with low Enthusiasm may sometimes start slacking off by sitting around and doing absolutely nothing, which is noted by an accompanying message unrelated to hunting, such as your Palico talking about the beautiful scenery. Your Main Palico specifically has a skill to prevent this, although some Sub Palicoes may come with a useful skill that causes them to recover HP while slacking.
  • Spring Jump: Trampoliner allows a Palico to place a trampoline that can be used by everyone to perform jump attacks.
  • Support Party Member:
    • Since their introduction, they've always been this to Hunters. They fall in combat more often and are more reckless thanks to AI, but they possess useful skills that assist Hunters, have a degree of versatility that allows Hunters to change up their deployed Palico according to their playstyle of preference, and usually have infinite lives.
    • Prowlers allow you to become this. Prowler can take far less punishment than a Hunter and have pitiful range, but they can also survive more KOs than a Hunter and possess certain advantages over regular Hunters, such as a burrowing ability, double gather speed, and small size. They also wield a special inventory based around a Mana Meter that allow them to deploy certain buffs and items in battle, such as various Horns, a trampoline that launches both Hunters and Prowlers, and when in a pinch, special attacks as well, including the Rath-of-Meow.
    • In Rise, instead of having options between attack- and support-based assistance, they are now dedicated support companions, to allow Palamutes to be dedicated attack specialists.
  • Tank Goodness: The Rath-of-Meow Team Attack in 4/4U, where your Palicoes board a two-Palico mini-tank and drive around while shooting Rathalos-esque fireballs at large monsters.
  • Took a Level in Badass:
    • By Generations, Palicoes are able to hunt by themselves and hold their own against monsters.
    • The Palico companions in World-onward are just as tough as their hunters; they never slack or panic, refuse to be knocked out for more than a few seconds, and can be recruited to run expeditions of their own.
  • Trap Master: The Support Forte's other advantage besides its Enemy Scan properties is the ability to set up Shock Traps. This can be advantageous when attempting to catch a monster or if you need to wallop it and/or break a part, unless you're fighting a Gypceros or a charged Zinogre.
  • Turns Red: If a Palico or Prowler takes enough damage (they don't neccessarily have to be low on health, just take a lot of damage on one life, hence why this isn't Critical Status Buff), they will go into Felyne Fury Mode, represented by a Cross Popping Vein on their head and an Attack buff. In Generations Ultimate, Fighting Support Palicoes gain a special forward jumping dodge that turns into a somersault jump if they touch an enemy or another player in the process, and that turns into a spin attack if they have their weapon out. Fighting Palicoes can additionally trigger Felyne Fury Mode manually by using the Furr-ious Support Move.
  • Verbal Tic: Beyond the obvious cat-based versions of words that the species generally has - "Meowster" vs "Master", for instance - Support Forte Palicoes like to express things in terms of "purrcents", reflecting their Enemy Scan specialties.
    "The Boss is 100 purrcent in trouble!"
  • Video-Game Lives: Prowlers in Generations have two acorn icons where a Hunter's Stamina gauge would be. If a Prowler faints, the Prowler gets up, chows down on an acorn, and comes back to life with a portion of their health restored. If the Prowler faints after consuming both of its acorns, it will cart the same way a regular Hunter does. This effectively gives Prowlers nine lives... ya know, like a cat.
  • Video Game Stealing: Stealing Forte Palicoes in 4/4U, who excel in using the Boomerang to distract or otherwise hinder large monsters, then pooch materials off of them. The friendly counterpart to Melynxes, if you will. In Generations and Generations Ultimate, Stealing was consolidated with the Gathering support type, which now has special Plunder and Plunderang abilities that drops an item from the first monster they hit; this item is instanciated for all party members (thus allowing everyone to get a copy of it), not just the Prowler who used the skill.
  • Virtual Paper Doll: Like the Hunters, you can dress them up in various weapons and armor. While this feature only served a cosmetic purpose in earlier games, by 4 it has expanded to the point where you can craft specialized equipment with varying looks and stats for them, similar to the Shakalaka Masks in 3.

Canyne Companions / Palamutes

https://static.tvtropes.org/pmwiki/pub/images/palamute_stories2.png

Appearances: Rise, Stories 2

Palamutes are a species of Canyne used by the Hunters of Kamura Village as partners in hunts. They are smart enough to use a variety of weapons to fight alongside Hunters, and large enough that they can be mounted and rode into battle.


  • Aerith and Bob: Default names can range anywhere from "Jill", to "Cookie", to "Ryu", to "Rush."
  • Big Friendly Dog: They stand taller and larger than certain real-world breeds of dog, such as the English Mastiff, and are very sweet to Hunters.
  • Canine Companion: Natch.
  • Creator In-Joke: Some of the possible default names for Buddies in Rise are Shout Outs to other Capcom franchises.
  • Canis Major: They're big enough for a hunter to ride on, and tough enough to take several hits from even the strongest monsters.
  • Cutlass Between the Teeth: They hold their weapons in their mouths.
  • Fast Tunnelling: Like the Palicos, Palamutes can dig at seemingly impossible speeds and use this to rejoin their Hunter within moments of the Hunter using a Wirebug or other means to zip across large parts of a map.
  • Horse of a Different Color: They are used in a similar fashion to horses, serving as mounts for Hunters to quickly travel. Being able to climb rapidly and leap fair distances enables them to traverse most environments with ease.
  • Intellectual Animal: Unlike Felynes, Canynes are genuinely intelligent dogs (although they're still incapable of speech).
  • Non-Human Sidekick: Just like Palicoes, Palamutes are there to support and aid the player.
  • Support Party Member: They act as backup to the hunter, mainly by attacking other monsters. They're also generally pretty good about knocking sleeping or stunned players out of their status ailments.
  • The Unintelligible: Although Palamutes seem to be smarter than real-world dogs (since they wield weapons and can handle trading vehicles), they’re still unable to speak and can only bark.
  • Video Game Caring Potential: You can feed them, pet them or shake their paws if ordered to wait.
  • Virtual Paper Doll: They can be equipped with armor to look however the player likes, including Layered Armors. Some of these armors aren't exactly compatible with their anatomy, such as the Almudron armor that turns them into a Robot Dog.

Cohoots

Appearances: Rise

Large owls that, as of this writing, have replaced the Poogie in Kamura village. They serve in a more intelligence-based role, tracking down and scouting monsters, and sending out join requests. They can even take photos in the sky for their Hunter.


  • Cute Owl: They're very adorable-looking. Elder Fugen likes them so much that he keeps three as pets.
  • Enemy Scan: Their presence is the in-universe explanation for why in Rise, monsters are automatically marked on the map (without needing a Paintball or the Autotracker skill) and their "ready to capture" status is always shown (without needing the Capture Guru skill).
  • Good Luck Charm: Their appearance is based on the Daruma doll.
  • Noble Bird of Prey: Basically how they're used on a hunt; they won't attack monsters, but they will scout them out for you.
  • Ominous Owl: To the monsters they're tracking down.
  • The Owl-Knowing One: Downplayed as they are mostly regular animals, but they are notably smart enough to identify particular monsters and communicate their identity and location to the Hunter, and can even operate a camera for bird's eye view pictures, making them much more intelligent than real owls.
  • Support Party Member: Whenever they are not in the village, Cohoots will scout out monsters and send out join requests.
  • Video Game Caring Potential: You can feed your Cohoot and pet them outside of quests.
  • Virtual Paper Doll: Downplayed. They get special clothes they can wear, but you can't exactly mix and match them, only alter the pigments.

    Wyverians 
Appearances: All titles

A very human-like race, with pointed ears and talon-like feet. Wyverians are a more "behind-the-scenes" race, mainly appearing as NPCs ranging from blacksmiths to farmers to sea traders to scientists to village elders to hunters. Culturally, they have a Japanese vibe in contrast to the slightly more European look of the humans we see in the series.


  • Amazing Technicolor Population: Downplayed. Most Wyverians have human skin tones, but some have various shades of green skin.
  • The Blacksmith: Many of the blacksmiths that appear throughout the series are Wyverian. The Man, the resident Smithy in 4/4U, even states that it basically runs in the family.
  • Fantastic Science: They tend to dabble in this, and are usually the ones responsible for gathering information on monster ecologies.
  • Four-Fingered Hands: Wyverian hands vary from four to five fingers. Their feet on the other hand, are very reptilian and usually have three or four toes with talon-like claws on them. Later games started giving the non-elderly Wyverians plantigrade, rather than the original digitigrade feet they had, but Monster Hunter: World gave them their old digitigrade feet back, and they've been walking on their toes in every game since (with some exceptions the green-skinned Wyverian Ol' Dede from the Stories games, Chief Gara and Elder Maolo, plantigrade Wyverians in games full of digitigrade ones). Ena in Stories 2, is a bit hard to figure out as she can seemingly wear shoes intended for both digitigrade and plantigrade feet without any trouble, but the official art book includes character art showing that her heeled shoes hold normal digitigrade Wyverian feet, four toed and sharp clawed.
  • Gratuitous Japanese: It goes without saying. The hub town in Portable 3rd is a damn hotspring resort village. The Argosy Captain in Tri and 3 Ultimate has a peculiar habit of saying words in Japanese and translating it for you afterwards.
  • Half-Human Hybrid: They're believed to half-human half-wyvern.
  • Immortal Procreation Clause: On the low end of this as they are far from immortal, but their long lifespans do mean that they have reduced fertility compared to humans. How reduced is unclear, as a number of wyverians in the series have siblings, but it is noted their race's low fertility is the reason their population is currently low compared to humans.
  • Long-Lived: Wyverians can live for at least a few centuries (it's unclear if they all do or what the average lifespan is), and maintain a fairly young appearance for much of this time. The example of Master Hojo in Rise suggests that when they do become elderly in appearance it happens comparatively rapidly and late in life (since he is quite elderly in the time of the game but was young enough physically to be a highly regarded Hunter just 50 years before this). For another example, Ena in Stories 2 is seen in flashbacks from 50 years in the past looking the same as she does in the present, an appearance seemingly at most only a few years older than the protagonist... who is a human fourteen-year-old. The Wyverian chief Yoomlana refers to her repeatedly as "child," indicating she is still young by Wyverian standards.
  • Miniature Senior Citizens: Many Wyverians greatly shrink as they age. Although there are exceptions, such as the Dundorma Elder. The Official Complete Works notes that ethnicity and individual differences may determine a Wyverian's size rather than age. Some older individuals even remain their regular size.
  • Ms. Fanservice: Quite often if there is a notably sultry female character, be it in looks, behavior, or both, they will be a Wyverian. Examples include the Yukumo Chief, Lavanda of Generations, the Third Fleet Master of World and Yoomlana of Stories 2. Note that these characters all focus on elegance in their sexiness rather than more direct fanservice.
  • Our Elves Are Different: As a long-lived, often beautiful (when not elderly at least), pointy-eared race of great wisdom that seeks to live in harmony with nature to a degree beyond that of even typical Hunters, the Wyverians fulfill this trope in the Monster Hunter world. They lack most of the negative elf tropes, however, with little in the way of discrimination from or against them. That said it is noted that while their knowledge and wisdom is considered very valuable by humanity (with willing ones readily being accepted into powerful roles in human organizations), relatively few Wyverians actively seek out interactions with humans. This is implied to be due not to looking down on or disliking humans, but rather to how most Wyverians are content to stay in one place (such as their remote home village) their whole lives, despite their love for knowledge and new sensations. Further, while they recognize the value of Hunters (and indeed the first Hunters were Wyverian) and readily assist them in many ways, their nature-loving culture and homebody tendencies mean few Wyverians become Hunters themselves. As humans though, player characters will usually only interact with the Wyverians that act a bit differently from the majority of their kind (i.e. Wyverians that live with humans, lead human organizations or become Hunters).
  • Pointed Ears: All Wyverians have pointed ears. In old age they can droop quite strongly, perhaps due to heavy earrings worn earlier in life (though some younger individuals are seen to have drooping ears as well, suggesting it may just be genetic if it happens or not).
  • Promoted to Playable: Sort of, in Rise. Cosmetic Wyverian ears were added to allow player characters to look like Wyverians. Their one other consistently non-human trait, having 4 digits on their hands, still can't be replicated, though.
  • Proportional Aging: It's as yet unclear just how much this applies to Wyverians as we are lacking in actual numbers for how long different stages of their lives are, but the Armory Granny (a old woman looking to prove humans can be as great at smithing as Wyverians) remarks in Generations Ultimate that Wyverians have an "awkwardly long puberty." Stories 2 expands on this by detailing that Wyverians spend many decades looking like (and perhaps mentally being) adolescents, the Wyverian character Alwin (who looks like he's in his late teens at most but is well over 60 years old) noting that from their perspective humans mature "in the blink of an eye," and marvels at how this translates into humans learning and mastering things at far earlier ages or shorter spans of time than many Wyverians do.

Veggie Elder

An enigmatic Wyverian who can be found somewhere on most maps in several of the games in the series. Hunters can talk to him for free items or trade for rare items, but only if he's in a good mood.
  • Black Comedy Rape: The Veggie Elder in Frontier's April Fool's 2017 quest is implied to have date-raped your hunter following the completion of the Dating Sim he hosts in said quest. When all five hearts are earned, he'll blow a kiss at the hunter, which releases a heart that instantly sedates them. Once the hunter is asleep, the quest cuts to the hunter waking up in the base camp's bed alone, then immediately falling to the ground sick once they get out of it. This is all Played for Laughs.
  • Blown Across the Room: The Veggie Elder in Frontier's April Fool's 2017 quest will send your hunter flying away with a blast of energy if they get too many of his questions wrong. Fortunately, this deals no damage, nor does it prompt a quest failure, but you'll have to partake in the Dating Sim again if you want to complete the quest.
  • Cool Old Guy: When he's in a good mood, he'll give players free items and allow them to trade for rare items.
  • A Day in the Limelight: An April Fool's quest introduced in Frontier back in 2017 puts focus on him instead of gathering items or hunting monsters. When the hunter interacts with him, they'll be put in a Dating Sim-like situation where they have to gain his affection by correctly answering questions pertaining to the history of his appearances. A pink heart appears on the screen for each question answered correctly, and the player must make five hearts appear in order to complete the quest. See it for yourself.
  • Dirty Old Man: As mentioned above, it's implied that the Veggie Elder date-rapes your hunter at the end of the Dating Sim hosted in an April Fool's quest released in Frontier back in 2017.
  • Grumpy Old Man: When he's in a bad mood, he'll insult hunters and tell them to go away.
  • Luck-Based Mission: Be sure you only carry the items you want to trade for, because the Veggie Elder won't let you choose which item to trade. How many times you can talk to him before he loses his patience is also random, unless you have the Felyne Charisma skill to maximize the number of times you can talk to him.
  • Instant Sedation: The Veggie Elder in Frontier's April Fool's 2017 quest will immediately knock out the hunter by blowing a heart-shaped kiss at them if they get all five hearts in his Dating Sim. It then cuts to the hunter waking up, getting out of bed, and then getting sick and falling to the ground, which implies that he had his way with them during this time.
  • Miniature Senior Citizens: As is the case for most old Wyverians, he's short.
  • Mood-Swinger: One minute he's a Cool Old Guy who will give you free stuff and trade for rare items, the next minute he's a Grumpy Old Man who wants you to scram. You can't do anything with the Veggie Elder when he's in a bad mood, and can only talk to him again on a new quest.

    Sea People 
Appearances: 2 / 3 / 3 Ultimate

A mysterious sea-faring race. First appeared in 2 with the Shipwright, before having a slightly more active role in 3/3 Ultimate.


  • All There in the Manual: The only lore about them appears in the Monster Hunter Illustration 2 artbook.
  • Barbie Doll Anatomy: They lack nipples and navels. Justified, as they're Fish People, thus they have no need for those parts.
  • Fish People: They have two-toned skin and webbed hands and feet.
  • The Ghost: From an in-game lore standpoint, almost nothing has been revealed about them. Even in the artbook, info about them is sparse.

    Troverians 
Appearances: 4 / 4 Ultimate

A race of stout, dwarf-like beings who reside within the village of Harth, deep inside the interior of an active volcano. They are known for their gung-ho attitude and mining and crafting expertise.


  • The Blacksmith: They make weapons and armor, and polish rusty ones found in the Everwood on Expeditions.
  • Convection, Schmonvection: Lava from the nearby volcano flows right through and underneath their town as their renewable heat source for their forges.
  • Dug Too Deep: They keep digging out monster lairs: including Tetsucabra, Gravios and even Teostra... of course, the Hunter is the one tasked to get rid of said monsters so they can continue mining.
  • The Engineer: They are based off your standard dwarves, after all. With the help of The Man, they design a boat, the Arluq, for the Caravan, and later attach a blimp on it to turn it into an airship.
  • Interspecies Adoption: The chief of Harth raised the human girl Little Miss Forge as his daughter.
  • Lava Adds Awesome: Harth has a lava creek running underneath it, which is used in the Troverians' blacksmithing operations.
  • Our Dwarves Are All the Same: They have the usual traits associated with a standard high fantasy Dwarf, including being stocky, engaged in mining and blacksmiting, the preference for axes as weapons, having horned helmets and the males sporting huge beards. However, Troverians stand just about as tall as humans. They also tend to have short lives on average than humans.
  • 10-Minute Retirement: When you arrive at Harth for the first time, some issues with a Tetsucabra have the Troverians down in the dumps, due to the inability to perform their mining operations. After the Hunter takes care of the monster, they are back to their usual cheery selves.

    Lynians 
Lynians are diminutive sapient creatures known for their intelligence, organization, and language. They are also distinguishable by being some of the only monsters who don't die — they merely dig into the ground and escape to live another day.

Felyne (Airou)

https://static.tvtropes.org/pmwiki/pub/images/felyne_8333.png
Appearances: All titles

Small, but intelligent cat-people commonly seen as assistants and companions to Hunters. Starting with the second generation, Felynes can be hired as chefs and battle comrades.

For information referring specifically to Palicoes / Felyne Comrades, see their respective section in the "Companions" folder above.


  • Big, Bulky Bomb: Wild Felynes will sometimes use large barrel bombs, which are twice their size.
  • Color-Coded for Your Convenience: White.
  • Cute Kitten: Their cat noises and gestures make them adorable.
  • Death Is Dramatic: Played for Laughs. When a Felyne 'dies' in combat, it makes a ridiculously dramatic pose before falling to the ground... before simply getting up like nothing happened and burying themselves into the ground to escape.
  • Fantastic Drug: They're very fond of Felvine, the MonHun equivalent of catnip. This is most evidenced by hitting them with a Felvine Bomb; rather than simply smell of Felvine, they will become effectively drunk. Additionally, if an enemy monster is hit with a Felvine Bomb, they will attack that monster.
  • Fantastic Racism: They tend to be looked down upon by society despite their contributions to it due to them being seen as weak by human standards. Nekoht/Felcote even goes out of her way not to speak in her species' cat puns to avoid this treatment.
  • Funny Background Event: They are masters of this.
  • Hurricane of Puns: They love making puns off of cat-based terms, such as "StreetPaws" (StreetPass), "purrcent" (percent), and "Meowster Fishernyan" (Master Fisherman).
  • Lethal Chef: Mess up ingredient combinations, and they easily become this. To be fair, it is your fault for picking combinations that lead to Tipsy status or activating Unlucky Cat.
    Street Cook: "Hei, nya! Do not overindulge! Hic!"
  • Mad Bomber: When a wild Felyne gets provoked, it'll sometimes use a barrel bomb on you, although it often ends up blowing itself up as well.
  • Made of Iron: One of the only monsters that never actually die. They merely run away via digging after their health is low enough.
  • Mascot Mook: One of the franchise's two mascots along with Rathalos, Felynes are also some of the least threatening "monsters" around, unless it's the first game and you've made a small army of them angry at you, in which case you do actually have a problem.
  • Mushroom Samba: If hit with a Felvine Bomb, its response is something that can be described as "drunk on Felvine".
  • Non-Lethal K.O.: Once they take enough damage, they simply dig into the ground to escape.
  • Non-Malicious Monster: Though Felynes are technically monsters as well, even wild Felynes quite docile unless provoked. The same can't be said for the Melynxes, though.
  • Ridiculously Cute Critter: They're walking cats with adorable cat sounds.
  • Supreme Chef: Put a Felyne in a kitchen and it will work miracles. They're flashy, they're showy, and they create some of the most delicious food ever seen in gaming.
  • Verbal Tic: Often insert cat-related puns in their speech.
  • The Voiceless: Until Stories, felynes have never had proper voice acting despite being sapient and fully capable of speech otherwise.

Melynx

https://static.tvtropes.org/pmwiki/pub/images/melynx_5542.png
Appearances: 1 / G / Freedom / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate / Generations / Generations Ultimate / Rise

The Evil Counterpart to the Felynes, recognizable by their black fur. While the majority of Melynxes are petty thugs and pickpockets who will happily mug any Hunter that crosses their path, a few are willing to hire themselves out as chefs and mercenaries.


  • Bandit Mook: They don't hurt you, but they'll swipe your items and escape with them if you're not fast enough.
  • Cats Are Mean: Unlike the Felynes, these cats will attack you unprovoked.
  • Cute Kitten: Subverted. They may look as cute as Felynes, but they're also greedy pickpockets.
  • Color-Coded for Your Convenience: Black
  • Evil Counterpart: To the Felynes.
  • Fantastic Drug: Much like Felynes, they really like Felvine and will target monsters who smell of it. If you have any Felvine in your inventory they will prioritize stealing it over anything else you have.
  • Made of Iron: Like their cousins, they never die, only retreat.
  • Mushroom Samba: Like the Felynes, they go into a stupor if hit with a Felvine Bomb.
  • Too Dumb to Live: An Elder Dragon is nearby? They're some of the only ones that don't flee, and unlike Remobras, there isn't a logical explanation.
  • Video Game Stealing: They steal your items if they attack you. You can sometimes get your items at the cat statue on the map though, and if you have Felvine, they will always steal it instead of anything else you have.
  • Wild Take: They leap into the air flailing their limbs when they spot a hunter, before moving in to rob them.

Shakalaka / King Shakalaka

https://static.tvtropes.org/pmwiki/pub/images/monster_hunter_shakalaka_king_shakalaka_5431.png
Appearances: 2 / Freedom 2 / Freedom Unite (also introduces their King) / 3 (Cha-Cha only) / 3 Ultimate (Cha-Cha and Kayamba only)

Small masked Lynians that, like Melynxes, tend to attack and harass Hunters with their small swords. As of Freedom Unite, some herds are led by an alpha, distinguishable by the BBQ Spit on its head for a crown and a large club. The third generation introduces two friendly shakalakas: Cha-Cha in 3 and Kayamba in 3 Ultimate.


  • Ape Shall Never Kill Ape: Shakalakas will never attack each other, even if they come from different tribes. Doesn't stop them from trying to attack anything else they come across, though. True to this description, wild Shakalakas are nowhere to be found in the third generation, as it would be questionable for Cha-Cha and Kayamba to relentlessly attack those they're supposed to be on good terms with.
  • Chameleon Camouflage: Though they actually hide underground and use props such as rocks and mushrooms to mark their location.
  • Fragile Speedster: The Shakalakas move quickly, but like many other small monsters they can't take much punishment.
  • King Mook: The King Shakalaka, introduced as a boss monster in Freedom Unite and the leader of the smaller Shakalaka specimens.
  • Made of Iron: Like Felynes, they dig away when you defeat them, leaving their mask behind.
  • Pintsized Powerhouse: The King Shakalaka is surprisingly powerful for his size.
  • Playing with Fire: That BBQ Spit the King Shakalaka wears isn't for decoration. It will gladly toast you by spitting fire at you from it.
  • Poisonous Person: Shakalakas can inflict Poison to their enemies.
  • Species Loyalty: Will never attack each other, even if they come from different tribes.

    Poogies 
https://static.tvtropes.org/pmwiki/pub/images/e579d733639cda72bb6ea9b014c79711.jpg
Appearances: 1 / G 1 / Freedom 1 / 2 / Freedom 2 / Freedom Unite / 3 / Portable 3rd / 3 Ultimate / 4 / 4 Ultimate / World

*Grunt* *Snort*

Poogies are a species of domesticated herbivores that are kept as house pets, often seen alongside shop owners and wandering merchants to keep them company. They serve as the secondary mascots of the Monster Hunter franchise, next to the Felynes.


  • And Your Reward Is Clothes: In 4, rescuing wild Poogies on Expeditions may reward you with unique costumes for your own Poogie.
  • Berserk Button: Petting one for too long causes the Poogie to retaliate and run away. (Fortunately it comes back when you re-enter the area.)
  • Call a Rabbit a "Smeerp": Beginning in Tri, they began to be called "Poogies"; they were known simply as "Piggies" in prior titles.
  • Ridiculously Cute Critter: They even perform cute little dances!
  • Series Mascot: Alongside Felynes, they serve as this for the franchise, at least in Japan.
  • Sleepy Head: The ones that serve as pets tend to take naps a lot. In some games, when you save by going to bed in your house, your Poogie goes to sleep with you too.
  • Team Pet: Serves as this to Hunters.
  • Took a Level in Badass:
  • Virtual Paper Doll: Beginning in Dos, players could outfit them in different pet clothes. Later games also give players the option to unlock more Poogie Costumes via trading, doing quests or running Expeditions.

    Ancient Civilization 
Appearances: Lore

An ancient civilization that mysteriously vanished during times of old. Though extinct, remnants of their culture remain, most notably the various Towers, the Dragonators, and the Artian armor. Though they have never made an official appearance in the games, they are a major part of the lore, setting off the events that occur in the games, specifically the Elder Dragon attacks that frequently take place.


  • All There in the Manual: An interesting case. Much of the information available on them is not mentioned in any of the mainline games, and some of it is of questionable canonicity due to just how distant the sources can be from the actual games. The Equal Dragon Weapon for instance at present exists only as a bit of concept art and text in a book about the development of the very first Monster Hunter game that features a great deal of other concept material that plainly has no place in the canon Monster Hunter universe and weren't meant to be taken seriously (such as goblins and warlocks). That there even was a massive war between Elder dragons and the Ancient Civilization and that this is the source of Fatalis' hatred has yet to be confirmed or mentioned beyond this very early concept material.
  • Angry Guard Dog: Or Angry Guard Monster in this case; the Ancients have trained some monsters to act as guards in order to protect their settlements from outsiders. The most notable one is the Frontier exclusive Duremudira.
  • Bullying a Dragon: They treated the Elder Dragons around them like mindless cattle that only exist to fuel their scientific research despite knowing how dangerous they are. The dragons did not take it well.
  • Canon Discontinuity: A lot of details about the Ancient Civilization (or civilizations, it's complicated) have mostly been moved out of canon as new games have been released.
  • Death by Irony: The Fatalis trio melted them and wore them as armor, similar to how they (and hunters in general) would kill monsters and turn their remains into armor, specifically to enact this trope.
  • Flesh Golem: They created the Equal Dragon Weapon, a hulking monstrosity made from the corpses of hundreds of dragons, during their pursuit of science. Fortunately, it was never put to use.
  • For Science!: Their main motivation for everything, whether it be building towers from slain Kushala Daoras or creating a Flesh Golem from hundreds of dragon corpses. It's what led to their demise.
  • The Ghost: They have never appeared in the games, instead being mentioned only through lore.
  • Nice Job Breaking It, Hero: Their unethical treatment of the Elder Dragons around them is what caused them to become aggressive towards humans in general, setting off the games' events.
  • Pet the Dog: Despite their cruelty to the monsters around them, they have accepted some of them as their equals and treated them as such. The only one known thus far is the Explore exclusive Nefu Garumudo.
  • Posthumous Character: All of them were killed by Elder Dragons prior to the games' events.
  • Sins of Our Fathers: Their callous treatment of the Elder Dragons they shared their home with caused them to hate humanity in general, including modern humans who had nothing to do with it. It is later revealed in World that the Elder Dragons already forgave modern humans for this though being mostly willing to tolerate and peacefully coexist with humans, with the exception of Fatalis.
  • What Measure Is a Non-Human?: They cared very little for the monsters around them, treating them as nothing more than mindless cattle. This behavior came back to haunt them with a vengeance.

First Generation

    Kokoto Village and Minegarde Town 
Kokoto Village appearances: 1 / G 1 / Freedom 1 / 2 / Generations
Minegarde Town appearances: 1 / G 1

Kokoto Village is a small forested farming local within the Schrade Region, while Minegarde Town is a mining outpost on the southwestern-most edge of the Hinmerum Mountains.

Kokoto Hunter

A resident of Kokoto Village who wishes to be a hunter.


  • Early-Installment Weirdness: Before the fifth generation game Rise introduced the Kamura Hunter, the Kokoto Hunter was the only player character to be a native resident of the village that the single-player campaign takes place in.

Hero of Kokoto

The Kokoto Village elder, a retired Wyverian hunter who single-handedly slew both a Monoblos and a Lao-Shan Lung.


  • Dual Wielding: His weapon of choice was a set of Dual Blades.
  • The Lost Lenore: He was engaged in his youth to a Wyverian huntress. When he went to help slay a Lao-Shan Lung, she insisted on going along and was slain by the Elder Dragon.

Minegarde Sweethearts

A pair of guild receptionists that appear in the Minegarde Gathering Hall, and later the Kokoto Gathering Hall. The red-clad receptionist appears in a DLC quest in 4 Ultimate as the Minegarde Sweetheart.


  • Alcohol-Induced Idiocy: Becky's been known to cause trouble when drunk. Doris usually has to step in and keep her antics under control when this happens in order to prevent violence from breaking out.
  • All There in the Manual: The red-clad receptionist's name is Becky, while the blue-clad receptionist's name is Doris.
  • Crouching Moron, Hidden Badass: In a manner of speaking. Becky's day job is being a guild receptionist. The canonical light novel Commandment of the Hunt reveals that she's a member of the Minegarde Guild Knights and can hold her own in a fight.
  • Deadpan Snarker: Becky tends to talk in a condescending tone. Naturally, Doris has to step in to keep this behaviour under control so violence doesn't break out between her and the hunters she offends.
  • Hard-Drinking Party Girl: Becky loves to party with the other Guild Gals and binge on alcohol, and she will sometimes complain about hangovers caused by said binging when you talk to her.
  • Straight Man: Doris is the more level-headed of the two, and laments having to keep Becky in line.

Hell Hunters

A pair of haughty brothers who are well known across the world for their showboating and their nonchalant attitudes towards hunting. While they were alluded to in 4 Ultimate, Gen is where they made their first official appearance.


  • Bash Brothers: They go on hunts together.
  • Big Eater: During their appearance in Sunbreak they can always be found chowing down on massive amounts of Bunny Dango.
  • Color-Coded Characters: The Red Hell Hunter wears red while the Black Hell Hunter wears green.
  • Crippling Overspecialization: Having become addicted to the fame of high-level hunts, they started to fight rarer and more powerful monsters like Elder Dragons exclusively. When they deigned to face a Tigrex, they were unprepared for its smaller size and more frenzied fighting style than the larger frames and more considered tactics they were used to, and were soundly defeated.
  • The Friend Nobody Likes: Despite their skill and fame, most people who know them don't seem to hold them in high regard. During their time at Elgado Outpost, their attitude and refusal to help out grates on Admiral Galleus and Minayle, which ultimately costs them the opportunity to hunt Malzeno.
  • Glory Days: They're said to have been much better at hunting before Tigrex made them fall from grace regarding a humiliating defeat, and they'll refuse any requests to hunt the wyvern out of fear of history repeating itself.
  • Jerk with a Heart of Gold: Both of them express some concern for Fiorayne after she falls ill due to Malzeno's attack, albeit in their own boastful way. They also have a bit of respect for Chichae's dedication.
  • Miles Gloriosus: Subverted. In 4U, the brothers brag about how great they are while making you do low-level quests meant for them, making it seem like they're chickening out of doing said quests, and they claim that they're going to hunt down a Lunastra and an Ashen Lao-Shan Lung during the Felyne butler's quest chain despite neither monster appearing in the game, which appears to be a standard case of Blatant Lies. It's later revealed that they did find the dragons (and effortlessly destroyed them, no less), and that they were skipping the low-level quests so they could focus on the higher-level ones. However, if it wasn't for you handling the quests they skipped over, they probably wouldn't have made it home unscathed.
  • "Shaggy Dog" Story: They only come to Elgado for the opportunity to hunt Malzeno, a rare and powerful monster they deem worthy of their attention. Then once it’s found, Admiral Galleus passes the quest to defeat it to the Kamura Hunter due to the Hell Hunters being completely unhelpful and unreliable because of their refusal to help out in any meaningful way prior.
  • Smug Super: Their abilities far exceed that of ordinary hunters, and they're quite boastful about it. They even have a habit of skipping over low-level quests and passing them onto ordinary hunters, claiming that they're child's play.
  • Offscreen Moment of Awesome: They simultaneously took on a Lunastra and an Ashen Lao-Shan Lung and defeated them without any effort on their part during the Felyne butler's quest chain in 4U, and trade their parts with the Wycoon so the player can access them.
  • Übermensch: In a rare moment of sincerity, they warn the Kamura Hunter against being too dazzled by the pageantry of the royal knights and that they should continue to live and hunt independently of the Kingdom’s politics as they do.
  • Why Did It Have to Be Snakes?: They are afraid of Tigrex due to it making them fall from their Glory Days, and thus they tend to pass any quest involving the wyvern onto other hunters out of fear.
  • You Got Guts: They respect Princess Chichae’s dedication to her quest secretary job, especially how she gets up even earlier than them, and claim that she’d make a great hunter if she put in the training.

The Legendary Gunner

Formerly a very skilled hunter, he's now forced to retire due to injury and can be seen sitting around the village.


  • Career-Ending Injury: He was forced to retire from hunting due to a leg injury.
  • Glory Days: Often talk about his now long gone hunting days and sometimes about the techniques he invented during that time that has become the standard today.
  • So Proud of You: What he thinks about the current generation hunters (especially gunners), saying that they have surpassed him in skills and creativity.

Second Generation

    Jumbo Village 
Appearances: 2

A coastal port town located near a jungle.

Jumbo Village Chief

A relatively young Wyverian man with a serious case of wanderlust.


  • Passing the Torch: After the Jumbo Hunter fights off the Kushala Daora attacking the village, the Chief leaves the village in the Hunter's hands.

Jumbo Blacksmith

An elderly human woman who was the Legendary Artisan's only human apprentice.


Shipwright

A Sea Person and former hunter.


  • Career-Ending Injury: He lost his right leg and earned a wicked scar along his left arm in a Plesioth hunt gone wrong.
  • Fish People: As befitting his race. He even styles his facial hair like catfish whiskers.

Jumbo Sweetheart

The guild receptionist for Jumbo Village. A notorious workaholic.


Wyverian Lady

An unnamed Wyverian woman who works for the Elder Dragon Observation Center. She shows up in the Jumbo Tavern once it's been upgraded to Rank 3.


  • Drinking Contest: The mini-game you can play with her.
  • Never Gets Drunk: She's notorious for being able to drink anyone under the table. She even has a giant sakazuki cup.

    Pokke Village 
Appearances: Freedom 2 / Freedom Unite / Generations

Pokke Village Elder

An elderly female Wyverian and sister to Treshi, she founded Pokke Village in her youth and has been it's leader ever since.


  • Granny Classic: She acts this way in Freedom 2/Freedom Unite, very laid back and nonchalant. Her appearance in the Western version of Generations is a lot more flamboyant.

Treshi and Trenya

A 350-year-old male Wyverian and brother to the Pokke Village Elder. Runs the Pokke Village farm and, despite his age, is a seasoned treasure hunter. Trenya is a Felyne and is Treshi's greatest apprentice.


  • Long-Lived: Even at the age of 350, Treshi leads a very active lifestyle as a treasure hunter.
  • No Name Given: Averted. Both Treshi and Trenya are one of the few characters with their names given within the games.
  • Suspiciously Specific Denial: When he enlists your help in Generations, Trenya is quick to assure you that you're equal partners, and that he's not just taking the credit for your victories. He still rewards you either way, though.
  • Vague Age: Averted. Treshi is the only character with a given age.
  • What the Hell Is That Accent?: For some reason, both Treshi and Trenya have a bad Australian accent in the English translations.

Nekoht/Felcote

A Felyne always seen in the presence of the Pokke Elder. She and her sister appear in 4 Ultimate in a DLC quest chain.


  • Ambiguous Gender: Averted. She and her sister are two of the few Felyne NPCs with a confirmed gender.
  • Crouching Moron, Hidden Badass: She acts as a covert Guild Knight for the Hunter's Guild.
  • Dub Name Change: She was renamed from Nekoht in Freedom Unite to Felcote to 4 Ultimate.
  • No Name Given: Averted. She is one of the few characters with a given name.
  • Verbal Tic: She goes out of her way to not speak with her race's "nya" and "meow" puns, as Felynes are looked down on in society and she believes that speaking like that looks bad on the Guild. Although she does slip back into it when she's particularly scared or flustered.

Pokke Blacksmith

A young Wyverian who helps his mother with the village forge.


Guild Girls

The guild receptionists and the guild manager. In a contrast to most guild managers, the Pokke Gathering Hall is managed by a young Wyverian woman.


Third Generation

    Moga Village 
Appearances: 3 / 3 Ultimate

Moga Village is a small fishing village attached to a deserted island which appears to be an archipelago in the middle of a great ocean. After many years of peace, unexplainable earthquakes begin to shake and rattle the islands.

Tropes that apply to the village in general:

  • Adventure Town: Earthquakes are rattling the islands, causing a myriad of problems.
  • Grail in the Garbage: There's a strange statue in the cave connected to the farm. It's wearing the Ancient mask, which enables Cha-Cha to provide you with enough air during the Ceadeus mission to ultimately save the village.
  • Port Town: The village is especially known for dealing in fish, honey and exotic monster parts, making them well sought out by the rest of the world. The Argosy Captain serves as their primary liaison.

Village Chief

A former hunter who settled down in Moga.


  • Career-Ending Injury: Received one at the hands of the Ivory Lagiacrus.
  • Cool Old Guy: He's a very chill elderly retired Hunter who treats the player hunter like one of his children.
  • Good Smoking, Evil Smoking: Good Smoking example. He is a wise, grandfatherly figure who smokes a pipe.
  • Retired Badass: Once the Ceadeus is discovered to be the source of Moga Island's earthquakes, he reveals himself to be a former Hunter who had tangled with it long before he established the village. Unfortunately, the injuries he received in his youth were too much for him to be of any direct help any longer.

Chief's Son

The son of Moga Village's chief. His job is to award you resource points for successful hunts in the Moga woods.


  • In-Series Nickname: Junior. Doubles as an Embarrassing Nickname since he hates being referred to as thus, but eventually grows into it.
  • Papa Wolf: Once had to face down a Great Jaggi to rescue one of the village children, despite not being a fighter.
  • Supporting Leader: Acts as the de facto leader of Moga Village, with the player Hunter being the real protagonist.

Argosy Captain

Appearances: 3 / 3 Ultimate / 4 Ultimate

"Now: we trade! Make world go 'round!"

A Wyvernian merchant who travels from town to town trading wares.


  • Asian Speekee Engrish: A mild example; while he often misses sentence particles and such, his English is rather straightforward and even somewhat Classical—except for his tendency to translate Japanese words.
  • BFS: His longswords.
  • Combat Pragmatist: Claims to be a master of a sword style known as "Dirty Fencing". This remained a minor detail in 3U, but in 4U his armor set provides an actual skill known as "Pro Dirty Fencer"—a combination of several skills that basically turn Hunters into Combat Pragmatists.
  • Crouching Moron, Hidden Badass: Besides being Bash Brothers with the Moga Chief in earlier days, he is strongly implied to be able to hold his own against monsters despite his quirks, if his weapon of choice is any indication. Casual dialogue with Aisha the Moga Sweetheart in 4U even reveals that she'd once seen him almost get swallowed whole by a Tigrex—and making it out alive in one piece.
  • Gratuitous Japanese: See Verbal Tic below.
  • Heterosexual Life-Partners: With the Village Chief. The two of them are also implied to have been Bash Brothers in their youth.
  • Intrepid Merchant: Takes care of the trading mechanic in 3 and 3 Ultimate.
  • Non-Human Sidekick: Neko (means 'Cat')
  • Really 700 Years Old: He is just as old as, if not older than, the Village Chief. Being a Wyvernian, however, he doesn't look his age at all.
  • Take Up My Sword: Hands you his longsword Barbarian Blade after you defeat Ceadeus for the first time. This leaves him weaponless for the remainder of the game. Played for laughs if you beat the Ceadeus before talking to him again, where he laughs it off and gives you the sword anyway. 4U reveals that he eventually replaced it with a new longsword called Thunderclap.
  • Verbal Tic: Speaks in Gratuitous Japanese, then immediately translates the word he used into Eigo. "Eigo" means English language!

Fishmongress

The local fish merchant in charge of supervising the Moga Fishermen's activities.


Guild Sweetheart

The Guild's liaison for Moga Village. While she tries her best to keep the village Hunter well-informed regarding quests, the bureaucracy surrounding the events at Moga Island have caused her a bit of trouble relaying crucial information.


  • All There in the Manual: Her real name is Aisha.
  • Captain Obvious: Her information book is filled with candidly-worded and painfully obvious data. Consequently, she just tells you to go see things for yourself to find out new information on them, although she does give some tangentially useful hints from time to time.
  • Deadpan Snarker: Sometimes tends to be this towards the hunter.
  • The Ditz: Played for laughs. While she still appears to be street smart and handles her job well, she's portrayed as having shades of the Valley Girl stereotype.
  • My Biological Clock Is Ticking: She keeps dropping hints about wanting a boyfriend.
  • Plucky Girl: She's incredibly lively for a Desk Jockey and tends to crack lame jokes 24/7. Even when Ceadeus threatened the village, she mostly took it all in stride. The only time she broke character was when a Deviljho appeared during a routine Jaggia-slaying quest.
  • Screw the Rules, I'm Doing What's Right!: Once the Ceadeus is discovered, the Guild orders her to issue an immediate evacuation notice to the residents of Moga, with the Hunter being told to stand down. Realizing that this would simply result in the destruction of the Moga residents' homes and livelihoods, she puts her own job on the line and lies about the evacuation order to the Guild, allowing the Hunter to take on Ceadeus by him/herself.

Wyverian Artisan

The rather brusque old Blacksmith of Moga Village, in charge of making the player's weapons and armor.


Itinerant Cook

A Felyne cook who formerly served aboard the Argosy, the Itinerant Cook was reassigned to Moga Village due to being unsuited for nautical travel.


  • Gratuitous French: He even lampshades this while explaining how he understands the player's language even though he speaks French.
  • Green Around the Gills: Despite being the Argosy's ship cook, he doesn't really possess any sea legs, leading to often having to heave his lunch over the rails. It's the reason why the Argosy Captain decided he would be better off serving as Moga's restaurateur for the time being.

Head Farmer

An elderly Wyvernian in charge of Moga's farm, the Head Farmer oversees the operations of his Felyne farmers, until the first series of earthquakes drove them all away.


  • Debut Queue: At the start of the game, the earthquake has scared his Felyne workers into fleeing Moga Village. As you progress, one by one they find their way back home.
  • Scatterbrained Senior: Tends to forget what exactly he wants you to do or what he wants to reward you with for fulfilling his requests in Generations. It all comes back to him in the end of said requests, however.

The Fishermen

A trio of sea dogs in charge of hauling in fish and treasure for Moga's residents.


  • Badass Normal: After upgrading their vessels, they are able to take on monsters by themselves if they are sent on Hunting expeditions.
  • Dreadful Musician: They insist on singing you songs about the ocean, their ventures on the high seas or your exploits. The songs are just as dreadful to read as they are probably to listen to.
  • Miles Gloriosus: The three have shades of this, bragging about being able to hunt as well as any Hunter could despite the fact that their boats were completely wrecked by a Gobul the first time the player meets them. Eventually subverted once the player upgrades their fishing vessels, as they are then able to take on even Lagiacruses on their own.
  • Talk Like a Pirate: Their speech is peppered with "yarr"s and "matey"s.
  • 10-Minute Retirement: When they are first introduced, they were unable to perform their duties after getting their boats wrecked by a Gobul. Once the player hunts down the creature and brings the materials needed for repairing the vessels, they offer their services almost immediately.
  • True Companions: While the three are very close, they eventually begin considering the player as one of them after he/she defeats the Lagiacrus and Ceadeus.

    Port Tanzia 
Appearances: 3 Ultimate

A port town which replaces Loc Lac City as the multiplayer hub for 3 Ultimate.

Tanzia Sweethearts

The four guild receptionists for Port Tanzia. Only three of them are named: two quest givers and the gong ringer. Incidentally, the two named quest givers are sisters.


  • All There in the Manual: The receptionist in blue is Kathy, the receptionist in red is Laura, and the gong ringer in black with black hair is Erina.
  • Beware the Nice Ones: Erina once blew the Tanzia Guild Master halfway across the Port when he was drunk around Kathy.
  • Big Eater: Kathy tends to bring up food whenever you talk to her, and after fulfilling her requests in Generations, it turns out that she ate all the food she was supposed to use to promote tourism for Port Tanzia (she claims a ghost did it, though). Fearing the wrath of Laura for this mistake, she decides to go into hiding by becoming your housekeeper.

    Yukumo Village 
Appearances: Portable 3rd / Generations

A very remote village near the Misty Peaks area. Despite how remote it is, the village is a well-traveled destination for it's many natural hot springs.

Yukumo Village Elder

A young Wyverian woman who serves as both the village elder and the hostess for the civilian resort.


Spring-Keeper

A Felyne who runs, guards, and manages the hot spring located within the Yukumo Gathering Hall.

Yukumo Sweethearts

Sisters who work as guild receptionists in the Yukumo Gathering Hall.


Fourth Generation

    Capital C Caravan 
Appearances: 4 / 4 Ultimate

A caravan of eccentric characters that travels from town to town with the Hunter in 4 Ultimate.


  • Added Alliterative Appeal
  • Cool Boat: The Arluq, a whale-shaped ship built for the Caravan by the Troverians after you restore their forging operations. It's armed with cannons, Ballistas, and even a Dragonator in the event a monster attacks them in mid-voyage. Which happens during a sea voyage out of Harth, courtesy of one Gore Magala. Later, after a second trip to Harth, it gets outfitted with a blimp, becoming an airship that can travel to the mountain village of Cathar.
  • The Fellowship Has Ended:
    • Appears to happen after the defeat of Shagaru Magala, but they get back together after a relatively short time apart. Some of them describe their time apart as being like a vacation.
    • This is actively encouraged by the Caravaneer regarding individual members. He tells everyone to stick with the Caravan until they can no longer grow within it, then leave it behind in order to continue forward. Though he points out the door is always open if ever you want to come back.
  • True Companions: They gradually become this with you as the game progresses.

"Doodle"

The Capital C Caravan's hunter, who was brought in after their last hunter moved on to a different job.
  • Character Development: Even the Heroic Mime gets some, seen during the quest cutscenes introducing each new monster. At first, they're easily distracted by gathering and exploring the environment and often blindsided by the monsters they're looking for. By the time you hit High Rank, the hunter is more switched on, and usually seen more patiently scouting out their marks and seeing how they behave from a distance. As well as fitting the story of being a greenhorn when they met the Caravaneer, this mirrors a player's development.
  • Dub Name Change: Or Dub Nickname Change to be specific. In the Japanese version of 4 Ultimate, the Guildmarm uses a polite version of the word hunter to refer to the hunter. In the English version, she calls them Doodle.
  • Hello, [Insert Name Here]: Not that anyone will ever call you by your name.
  • Heroic Mime: You never see your hunter talk, although your hunter is capable of speaking judging by the other characters' responses.
  • In-Series Nickname: Doodle, Kindred Hunter, and Sir in the English version of 4 Ultimate.
  • The Not-Love Interest: Seems to have this going on with the Ace Commander.
  • Only in It for the Money: Implied. The character is technically part of the Egg Syndicate and gets a higher position with each quest completed for them. However, s/he never bothers to share in the Syndicate's antics, which include singing their hymn; the only activity of the Syndicate in which the Hunter engages is the money-making one.
  • Only Known by Their Nickname: No one calls you by your actual name. The Caravaneer calls you "Kindred Hunter", the Guildmarm calls you "Doodle", and Little Miss Forge calls you "Sir". The Man even admits that he forgot what your real name is in one of his conversations, due to all the nicknaming going on.
    • And it's not just you, as one can seriously doubt that their names are actually things like "Caravaneer" or "the Man".
  • Only Sane Man: Your hunter comes across as this when talking to the more eccentric people in the Caravan. This is often seen through the other characters' reactions.
  • Silent Snarker: Your character sometimes responds to the other characters' antics this way, usually by preparing to leave.

Caravaneer

The leader of the Capital C Caravan, and the first NPC the player meets in 4 Ultimate.
  • Adventurer Outfit: Wears a fedora and Archaeologist ensemble that would make Indiana Jones proud. It even comes with a whip!
  • Affectionate Nickname: He refers to the player as "Kindred Hunter".
  • The Alcoholic: Downplayed, while he isn't obsessed with alcohol, and you never see him drunk, the other characters note that he gets drunk a lot, and one chain of quests even revolves around retrieving blueprints he lost while he was drunk.
  • Badass Bookworm: That armor he's wearing? It's rarity 9 G-Rank gear. For the majority of the story he's much better equipped than you, at least defensively. You never see him fight, but he could probably hold his own.
  • Bold Explorer: The primary reason for putting together the Capital C Caravan is his love for exploration and research.
  • Catchphrase: "You're the one to get it done!" He says this to the hunter whenever the hunter is about to tackle a challenging quest.
  • Cool Old Guy: Age hasn't diminished his thirst for adventure one bit.
  • Cowboy: His outfit, manner of speech and occupation makes him a version of one.
  • Heterosexual Life-Partners: With The Man, who co-founded the Capital C with him.
  • MacGuffin: The Article that he keeps under his hat; his motivation for adventuring is to find out its origins. It turns out to be a scale from the Shagaru Magala.
  • Non-Human Sidekick: He has a Noble Bird of Prey that serves as his messenger bird.
  • The Smart Guy: Is actually a respected scholar from the Guild Academy.
  • Supporting Leader: While he's the actual leader of the group, the player is the protagonist.

Ace Palico

A Palico who once fought with the Ace Lancer, but stayed with the Caravan when he left. They're your Main Palico throughout the game. Famous for their skill and bravery, they help keep the Palicos in line, and lead them into battle. Though they may seem arrogant and self-centered, the Ace Palico cares very much for their number one minion.

For more information about Palicos in general, refer to the Palicos / Felyne Comrades section above.


  • The Ace: They're definitely the best Palicos in the game, and were even trained by the Ace Lancer himself.
  • Ambiguous Gender: The Ace Palico's gender is never explicitly mentioned, with the closest indication being the female Headwhiskress from Sunsnug Isle fawning over them.
  • Arrow Catch: Done in a cutscene in the Cheeko Sands arc.
  • Badass in Distress: When the Ace Lancer and Ace Cadet stayed behind to distract Gore Magala so the other Ace Hunters could escape with important information, the Ace Palico tried to save them himself. The three of them would have been badly screwed over if you hadn't arrive. You reunite with the Ace Palico to escort the two Ace Hunters to safety.
  • Get A Hold Of Yourself Man: When using the Leadership Forte, they have the Slacker Slap ability, which snaps the accompanying Sub Palico out of their slacking spell.
    Ace Palico: Snap to it, you slacking Palico!
  • Hello, [Insert Name Here]: You get to decide their name when you create a new file.
  • Master of All: The Leadership Forte's unique trait is the ability to use skills from all other Fortes, depending on what Fortes are set under his 1st Stringers and how many of each. This gives the player complete control over what the Main Palico can or can't do.
  • Nerves of Steel: With their Leadership forte, the Ace Palico will never panic in a situation where another Palico would. In fact, the Ace Palico usually becomes angry in such a situation, becoming stronger in the process. They'll still panic if they get Blastblight though.
  • Required Party Member: Some of the quests of the Cheeko Sands arc will trigger cutscenes in which the Ace Palico is visible along with the Hunter. The Hunter won't be allowed to take these quests without the Ace Palico tagging along.
  • Secret Art: They're the only Palico that can perform an attack that resembles a lance charge, which they apparently learned from the Ace Lancer. Stated to be a technique they hope to teach to all palico companions, it seems that by the time of Generations a version of this move has been taught to many palico, as there is a charge-attack reminiscent of this move in the Prowler moveset.
    Ace Palico: Purr-pare to face my sensei's lancing technique!
  • Turns Red: With their Leadership forte, the Ace Palico will become angry under certain conditions, increasing their attack power and fully restoring their health.
    Ace Palico: Why you... Face my wrath, meow!

The Man

A large Wyverian blacksmith who forges and upgrades the player's equipment. He is friendly but has difficulty expressing his feelings.
  • Beware the Quiet Ones: The Caravaneer is legitimately worried when he accidentally loses the plans for something The Man was working on. He says that while The Man almost never gets angry, when he does, he's terrifying.
    The Caravaneer: If I don't get those blueprints, The Man's wrath will make the Seregios look like a snoozin' Felyne!
  • The Big Guy: The tallest and bulkiest member of the Caravan.
  • The Blacksmith: He serves as your only blacksmith in the game.
  • Gentle Giant: Despite his strength and girth, he's a very soft-spoken man.
  • Heterosexual Life-Partners: With the Caravaneer. Their friendship led them to establish the Caravan, and unlike others who eventually left, he stuck with it through all of their adventures.
  • Huge Guy, Tiny Girl: With his apprentice Little Miss Forge.
  • Number Two: Apparently the vice leader of the Caravan, as he is the one who gathers the Caravan members to go to Dundorma after receiving a message from the Caravaneer.
  • The Quiet One: His Voice Grunting makes it clear that he's a pretty quiet person.
  • The Stoic: Most of his dialogue is rather candid, though he does end up making a few funny observations from time to time.

Guildmarm/Sophia

A quirky young woman who assigns caravan quests. Her dream is to gather comprehensive notes about all the monsters the player encounters.
  • Admiring the Abomination: In particular, she's an enormous Brachydios Fangirl. One Brachydios hunting quest that she gives you is worded less like "neutralize this monster" and more like "please say hi to this beautiful hunk for me!"
  • Affectionate Nickname: Calls the player "Doodle" for the entirety of the game. In Generations after completing her requests she starts calling the Wycadamy hunter "Squiggle".
  • All Love Is Unrequited: Just as she's too oblivious to the Ace Cadet's advances, the monsters she crushes on are unsurprisingly anything but interested in doing anything with humans other than attacking them on sight.
  • All There in the Manual: Her real name is Sophia.
  • Cloud Cuckoolander: She starts off by calling you "Doodle" and only escalates from there. She occasionally drops very bad puns, elbows the fourth wall a lot, namedrops Dungeons and Dragons in a universe where the game doesn't even exist, harbors crushes on monsters instead of people, jokes about using The Man as her personal valet, mistakes some children for spies just because they keep looking in her notebook, claims to be part of two clubs (one of which has herself as its only member), insists that you take her on Quests by putting her in your pouch...the list goes on.
  • Cute Clumsy Girl: Often drops her books and plushies and trips while carrying them. Early in the game, she even fails at packing up her mobile quest counter and had all of her paperwork dumped on her head as a result. This is implied to be the result of being a...
  • Desk Jockey: Implied to be the reason for her Geek Physique. She even lampshades this with a comment on how Mistentoe, a plant that thrives in the Heaven's Mount, is a time-tested remedy for back pain, and that she didn't learn this by trying out some of it herself after sitting on her butt for long periods.
  • Geek Physique. Is very clumsy on her feet and can barely even carry her books around. The Man even lampshades this:
    The Man: "The Guildmarm often travels on foot to locations that don't have Guild facilities. How her legs keep up with her enthusiasm is beyond me."
  • Genius Ditz: She's a lot more knowledgeable about monsters and ecosystems than her best friend, the Guild Sweetheart from Moga Village. It doesn't stop her from acting just as silly, though.
  • Girls Love Stuffed Animals: One cinematic shows her making plushies based on various monsters.
  • Hidden Depths: She may appear to be a bit loony at times, but that doesn't mean she can't spout deep insights on the things that really matter the most in life.
  • Nerds Are Sexy: She's very attractive for a girl with an apparent Geek Physique.
  • The Nicknamer: She refers to the Caravan's Hunter as "Doodle". In Generations, if you complete her quest chain and unlock her as a housekeeper, she'll call you "Squiggle".
  • Nightmare Fetishist: She really loves monsters. Her first love was a Brachydios, and she mentions being the head of the "League of Monsterphiles", whose only member is her.
  • Noodle Incident: Pun aside, whatever crazy shit happens when she gets drunk, at least according to the Caravaneer.
  • Oblivious to Love: Played straight in that she never notices the Ace Cadet having the hots for her. Subverted in that she's too smitten with monsters and monster hunting to do so in the first place.
  • Quest Giver: Although you often receive Caravan quests from other clients, she's the person you go to in order to initiate and cancel said quests.
  • Terrible Artist: Her drawings of monsters are very childish. She even mentions that most people who see her drawings burst into laughter.

Street Cook

A Felyne chef recruited by Capital C Caravan. He can cook the player meals before going on quests in order to grant him or her improved abilities and special skills.
  • Bucket Helmet: Of the cooking pot variety. It's a wok that he wears like a typical Chinese cone-shaped hat.
  • Butt-Monkey: He gets the short end of the stick in the cutscenes. When everyone is preparing to move, the Street Cook slips on a fish while carrying a stack of bowls, his games with the Wycoon usually get ruined by something messing up his dice roll, and he slips while trying to enter a hot bath.
  • Camp Cook
  • Eyes Always Shut: He never opens his eyes.
  • Gratuitous Foreign Language: He occasionally speaks Chinese.
  • No Hero Discount: Lampshaded. He says that no matter how much the hunter has accomplished, they still have to pay for their meals.
  • Team Chef: He serves as the Caravan's chef.
  • Teleport Spam: As his kitchen becomes more advanced, the Street Cook starts teleporting between each facility in his kitchen. This isn't just a hardware limitation either; in one cinematic, which uses far more advanced graphics than the game, he's still shown teleporting as he's cooking.
  • Vitriolic Best Buds: With the Wycoon. The two are constantly making bets on you, they sometimes play games with each other, and the Street Cook mentions he spends his free time thinking of ways to prank the Wycoon. One cinematic even shows them sharing a hot bath with each other.
  • What the Hell, Player?: He gets irked if you try to have two drinks for a mealnote .
    "Hei, nya! Do not overindulge! Hic!"

Wycoon

A Wyverian merchant with an extensive network. The player can trade with the Wycoon to obtain parts from monsters not found in 4 Ultimate or duplicate existing items.
  • Catchphrase: "Zenny thanks!"
  • Cool Old Guy: Very old, very rich and has tons of connections around the world.
  • Corrupt Corporate Executive: There isn't any concrete proof he's this, but the Guildmarm thinks he is.
    "Doodle, I wish I could unsee what I just saw. The leer that crosses the Wycoon's face when you ask him to multiply items for you! Just what unimaginable things does he do to make those deals, anyway!?"
  • The Gadfly: He really gets a kick out of messing with people. He enjoys watching the crowd leave when he runs out of rare items, only for them to scramble over each other when he reveals he has another rare item. Some of the quests he provides also require players to handicap themselves, from going into a quest without any items, to fighting two Deviljho in the Arena without armor.
  • Intrepid Merchant: Being a member of the Caravan, he goes wherever they go.
  • Knows a Guy Who Knows a Guy: He has a lot of connections with other Wyvernian traders across many locations in the Monster Hunter world, including villages from past games. This forms the bulk of his item trading mechanics.
  • Miniature Senior Citizens: Like most old Wyverians, he's short.
  • Money Fetish: Has a thing for the Cathangea plant and the Cathangeafish species, which he describes as being "as valuable to Wyvernians as cold, hard cash."
  • Portmanteau: His title is a combination of "Wyverian" and "tycoon", as in a business tycoon.
  • Signature Laugh: His laugh is "Whee hee!"

Little Miss Forge

The daughter of the Troverian chief. She leaves Harth to serve as The Man's assistant and see the world.

    Ace Hunters 
Appearances: 4 / 4 Ultimate

An elite team of hunters that the Guild sends on particularly dangerous missions.


  • The Ace: It's in their name, after all.
  • Breaking Old Trends: They're the first characters in the main games to have canonical names, with the Ace Commander and Ace Cadet having theirs revealed in Iceborne after the player slays Fatalis.
  • Chekhov's Gunman: The first time you're likely to see three out of four of them is as your instructor during the weapon training quest. The Ace Commander is seen as part of the hunters that help out in the introduction before this.
  • Badass in Distress: You have to rescue them and the Ace Palico from a Gore Magala during 4-star quests.
  • Guest-Star Party Member: They join you as AI-controlled helpers during the fight against the Rusted Kushala Daora.
  • The Worf Effect: Their "Ace Hunters" status is used to show how deadly the Gore Magala is; two of them are sent to hunt the Gore Magala, and it manages to do a number on the pair, forcing you to bail them out and repel the Gore Magala.

Ace Commander/Julius

The leader of the Ace Hunters, the Ace Commander is a very critical man who takes his job very seriously.
  • Can't Catch Up: The Ace Commander eventually reveals in some minor dialogue that he feels this way towards the player character after witnessing all that s/he has accomplished, although he doesn't harbor too many ill feelings about it.
  • The Comically Serious: For someone so serious, he can end up in pretty funny situations sometimes, such as reciting the Ace Cadet's pun-riddled dialogue, or pretending to forget how to use a weapon in order to distract the Ace Cadet.
  • Ironic Echo: When the Ace Commander was a rookie hunter, his recklessness resulted in the Master of Defense being forced to save him from a Kushala Daora at the cost of a Career-Ending Injury. He spends much of the postgame blaming himself for it and failing to comprehend why his mentor would do such a thing. Cue the Rusted Daora battle, where he does the same thing for the Ace Cadet—and the situation would almost have ended in a similar fashion, had not the other Ace Hunters dived in to save the day. At the end, the Master of Defense passes his prized camp knife to him, and long after that the Guildmarm points out how he's beginning to pick up some of the Master's habits.
  • It's All My Fault: He blames himself for the Master of Defense's Career-Ending Injury; see Trauma Button below.
  • No Social Skills: He will sometimes try to tell you something, but choose to keep it to himself in the end. The Ace Lancer even tells you that he considers you as his best friend even though he couldn't spit it out. At one point he even gives you a short lecture on sharing Guild Cards...then claims that he must be the most popular person on the planet because he has four of them. Now go and count how many members of the Ace Hunters there are.
  • Obfuscating Stupidity: During a quest line to stop the Ace Cadet from needlessly risking his life to impress the Guildmarm (by showing her a bunch of high-threat monsters), he pretends to forget how to use his weapons and ask the Cadet for help in order to distract him.
  • Offscreen Moment of Awesome: During the Where Are They Now cutscene, he and the Ace Gunner prepare to drive off an attacking Dah'ren Mohran. Later, after defeating the Rusted Kushala Daora, he mentions how he managed to finally get over his fear of Rathians and has even hunted and defeated one without any more trouble on his part (see Trauma Button).
  • Sergeant Rock: He may be strict around his subordinates, but it doesn't diminish their importance to him.
  • The Stoic: Tries so hard to be serious most of the time. Of course, he doesn't always succeed especially when Kushala Daoras and Rathians are involved. He eventually gets better, though.
  • Trauma Button: The mere mention of Rathians makes him lose his composure a little. This is explained after a quest to hunt a Pink Rathian to upgrade the Street Cook's kitchen: While hunting a Rathian with the Master of Defense, a Kushala Daora intruded on their hunt. He nearly gets beaten down by it, only for the Master of Defense to defend him by taking a Career-Ending Injury from the Elder Dragon's attacks.
  • Tsundere: Rare male example, towards the player character of all people. Overlaps with a platonic version of Cannot Spit It Out, since (as the Ace Lancer reveals) he considers you his closest friend after saving his men from the Gore Magala incident.
  • We Need a Distraction: During the "Ace Cadet trying to impress the Guildmarm" quest line, he feigns forgetting how to use his weapons in order to distract the Cadet from trying to risk life and limb.

Ace Lancer

An acquaintance and former traveling companion of the Caravaneer, and the Ace Palico's mentor.
  • Changing of the Guard: Done In-Universe. At the beginning of the game proper, you were his replacement as the Capital C's in-house hunter. Prior to the events of 4, he had decided to move on and join the Ace Hunters, though he and the Caravaneer remain good friends.
  • Genius Bruiser: Not only is he described to be a biologist, but minor dialogue also reveals that both he and the Caravaneer are fond of a board game (implied to be chess)...in which he happens to consistently give the Caravaneer a run for his money.
  • Luckily, My Shield Will Protect Me: His Lance comes with this, which he puts to good use in a pair of cutscenes.
  • The Lancer: Literally and figuratively; he's practically the second in command of the Ace Hunters.
  • Offscreen Moment of Awesome: He manages to fend off an Apex Seregios and get his subordinates to safety. Also in the Where Are They Now cutscene after defeating the Shagaru Magala, he and his Palico are shown preparing to take on a Rathalos.

Ace Gunner/Nadia

The only woman in the Ace Hunters, the Ace Gunner possesses keen instincts that help her on the field.
  • Ambiguously Brown: She has dark skin that makes her look African.
  • Deadpan Snarker: Often takes friendly jabs at the Ace Commander's stubborn attitude.
  • The Empath: Often has insights on how other characters feel or think. See Hyper-Awareness.
  • Gut Feeling: She relies on her intuition to get her out of trouble while on quests, and even tells you to do the same should you get lost during an Expedition.
  • Guys Smash, Girls Shoot: Not only is she the only woman in the Ace Hunters, she's also their only gunner.
  • Hyper-Awareness: Her keen situational awareness and decision making, combined with her intuition, are described to be her greatest assets. It's heavily implied that not even a Chameleos is able to hide from her.
  • The Medic: Seems to play this role for the Ace Hunters, and will mention how important it is to properly treat wounds when spoken to in town.
  • Offscreen Moment of Awesome: She manages to track and capture a Rathian by herself while the player hunter was busy dealing with a Seregios.
  • Stripperiffic: Tame compared to typical examples, but whereas the other Ace Hunters are in full sets of armor, her outfit seems to primarily consist of a halter top, hot pants and a trailing skirt.
  • Sugar-and-Ice Personality: Acts a bit distant and isn't afraid to tease the player Hunter, but quite obviously cares for everyone around her.

Ace Cadet/Excitable A-Lister/Aiden

The youngest member of the Ace Hunters, the Ace Cadet is an outgoing, if reckless young man. Reappears in World as a member of the Fifth Fleet, having been selected by the Commission to be one of the Hunters sent to the New World.
  • All Love Is Unrequited: He has a huge crush on the Guildmarm, which she barely even notices. Played for Laughs during the quest chain in which he constantly tries to impress her by hunting monsters way out of his league—and the Guildmarm falls in love with the monsters instead.
  • Born Lucky: He mentions that he always gets rare random drops like gems and plates on his first try, and he manages to get out of many dangerous situations unscathed.
  • Butt-Monkey: Some cutscenes in 4U show him getting the short end of the stick, whether it be him being late to the Master of Defense's departure or getting pushed aside by a hunting party as he's flirting with the Guildmarm.
  • Fool for Love: He'll do anything for the Guildmarm's affections, including trying to hunt down a Rajang, trying to bag a Gore Magala, and not laughing at her sketchbook when everyone else did.
  • Leeroy Jenkins: Is way too eager to run headlong into dangerous situations, as evidenced by the outrageous hunting plans he had in mind for wooing the Guildmarm. This almost gets him killed during the battle with the Rusted Kushala Daora, had not his comrades intervened.
  • The Medic: During the Rusted Kushala Daora boss battle, he's in charge of healing you and the rest of the group using an infinite supply of Lifepowders. He does it again during Nergigante's attack on Zorah Magdaros in World and again during the Fatalis fight in Iceborne.
  • No Name Given. An aversion, shockingly enough. After Fatalis is defeated in Iceborne, the General calls him Aiden as he notes that the man's exploits have reached his master. In turn, the A-lister asks the General that if he crosses pathes with his master again - who's also given a namedrop (Julius) - to give him a message about how he kept his promise.
  • Pungeon Master: Incorporates monster names into his sentences as puns. By the time of World, he tries to keep it under control, but lets some slip from time to time.
    "Long time, no Ceadeus!"
  • Took a Level in Badass: In Iceborne's final DLC hunt, he joins the Sapphire Star in fighting Fatalis itself to buy everyone time to get to safety, wielding a Heavy Bowgun. And afterward, while they're running to the safe zone while Fatalis is using his 'nova' breath, the A-Lister sees the fire catching up and instantly realizes they're not gonna make it in time; without hesitation, he pushes the Sapphire Star out of the way/behind cover, letting himself take the brunt of it. He survives, albeit too hurt to further help out.

    Dundorma 
Appearances: 2 / 4 Ultimate

The multiplayer hub for 2. At the start of 4 Ultimate, it has been heavily battered by a dragon attack, and the spends much of the High rank caravan story arc rebuilding it before the next attack. Dundorma serves as the main headquarters of the Hunter's Guild.

The Professor

An elderly Wyverian scientist. He gets put in charge of studying the Frenzy Virus during the Dundorma questline.

Research Assistant

The Professor's assistant, she's a young Wyverian with a laid-back attitude.
  • Brilliant, but Lazy: Is the one whose research helped the Professor create the Wystones. Her habit of procrastinating is just as well known as her intelligence, though.
  • Eyes Always Shut: Likely to show how carefree she is.
  • Professional Slacker: While she's not much of a slacker as most other examples, she delays coming over to Dundorma by hanging out in the Ancestral Steppe village for tea. The Seltas Queen attacking the steppes only served as an extra justification for her laziness.
  • Sixth Ranger: Joins after the other Dundorma characters.

Master of Defense/Kambei

A retired veteran hunter who has been summoned Dundorma to restore its defenses.
  • But Now I Must Go: Leaves after the Rusted Kushala Daora has been successfully repelled.
  • Career-Ending Injury: He used to be a prestigious hunter before suffering an injury that forced him to retire. He suffered this injury while protecting the Ace Commander from a Rusted Kushala Daora.
  • Good Scars, Evil Scars: He has a diagonal scar across his face.
  • Tragic Keepsake: Some of the Ace Hunters point out how he carries his camp knife with him at all times, even though he's already retired from hunting. It's most likely to remind him of the accident that resulted in his Career-Ending Injury. In a Passing the Torch moment during the ending of 4 Ultimate, he chooses to gift it to the Ace Commander before leaving Dundorma.
  • Sixth Ranger: He's summoned to Dundorma after the Hunter begins the high-rank Caravan quests.

His Immenseness

A massive Wyverian living at the top of Dundorma. The Hunter meets him for the first time before the Rusted Kushala Daora battle and can freely come and go from his space in G-Rank quests.
  • Bizarre Alien Biology: Unlike most older Wyvernians who shrink with age, His Immenseness is... well...immense. Also, he's not wearing a hat.
  • BFS: Carries a gigantic Longsword that appears to be 3/4ths of his height.
  • Big Ol' Eyebrows: That curl down past his mouth.
  • The Giant: His Immenseness is almost as big as a Rathalos.
  • Large and in Charge: The ruler of Dundorma City is around as tall as a three-storey building.
  • My Brain Is Big: His Immenseness may look like he's wearing a high-domed helmet of some sort, but that's just his bald head.
  • Reasonable Authority Figure: As the ruler of Dundorma, his number one concern is protecting the people within it, and he's quite amicable despite his position.
  • The Don: Once you clear the very final Egg Syndicate quest involving a Crimson Fatalis, the Relay Hunter sends you a message from their leader—which happens to begin with a rather familiar Verbal Tic that only His Immenseness is fond of using.
    "Harrumph! Egg-cellent work! I knew you had the eggs to pull it off!"
  • Verbal Tic: Likes to clear his throat with a hearty "Harrumph!" before speaking his mind. This is your clue as to who the real leader of the Egg Syndicate is.
  • Wrestler in All of Us: His Immenseness has been known to wrestle with Lao-Shan Lungs from time to time.

    Bherna Village 
Appearances: Generations

A mountainous shepherding village that hosts the Wycademy, a research group dedicated to surveying monsters. The local Hunter's Hub serves as the Wycademy's main office, while the village also hosts a Palico Ranch. Unfortunately for the Wycademy, their scholars have to double as members of the Hunter's Guild.


Bherna Elder

The village elder of Bherna. One of the few human village elders.
  • Cool Old Guy: He tends to act in a calm and reasonable matter.

Bherna Gal

The guild appointed sweetheart for Bherna. Wants to turn Bherna into a serious tourist destination.

Chief Researcher

A member of the Wycademy and the Wycademy Hunter's chief superior during the single player campaign.
  • Mistaken Identity: Mistakes the hunter for his deputy at the start of the game. Even after realizing his mistake and apologizing for it, he continues to task you with finding information on monsters, but at least keeps rewarding you for your efforts.
  • Perpetual Smiler: Is always seen with a smile on his face. The Bherna Gal doesn't know how he does it, stating that hers would cramp up if she tried smiling all day, not helped by the fact her shoes are incredibly tight.

Manvil Smithy

A Wyverian blacksmith servicing Bherna.
  • No Name Given: Averted, he's one of the few named characters in the game.
  • Punny Name: A blacksmith named "Manvil".

Purr-prietress

A female Felyne that serves as the village chef.
  • Ambiguous Gender: Averted, as her name and her hair show. Although the hair might be a wig.
  • Supreme Chef: Comes up with all the dishes that are served in Generations.

Flight Cattendant

A Felyne that runs an airship dock. Lets the Wycademy Hunter travel between villages.

Ranch Paw

A Felyne that runs the village Palico Ranch.
  • Ambiguous Gender: Has no given gender. For simplicity's sake, will be referred to with masculine pronouns.
  • Verbal Tic: Averted. He speaks perfect English, but catches himself and forcibly injects the typical Lynian puns into his speech.

Meowstress/Catalina/Caty

A young Wyverian girl that works as a Palico Scout.

d'Artanyan

Local leader of the Meownster Hunters.

Guild Manager

The manager of the Hunter's Hub.

Wycademy Gal

A Wycademy researcher that doubles as the guild sweetheart for the Hunter's Hub.
  • Nice Girl: She's pretty friendly compared to most of the other Wycademy members who are forced to take up tasks reserved for Guild members.
  • Who Writes This Crap?!: She's prone to complaining about the titles given to the Urgent Quest monsters, as she believes they sound atrocious.

Gourmew Chef

A... rather large... Felyne that serves as the Hunter's Hub chef.

    The Soaratorium 
Appearances: Generations

An research airship used by the Guild to scout out new areas and the monsters that live in them. Acts as a fifth "village" where the Ruined Pinnacle quests are first made available.


  • Cool Airship: It's a massive airship used to conduct monster research, and is adjoined by bridges to a merchant ship where you can purchase items and Horns, a pub on an airship that serves as the venue for G-rank Hub quests.

Wyventurer

A young Wyverian boy who leads the Soaratorium, he is an upbeat boy who is determined to stop Valstrax from harming people.
  • A Child Shall Lead Them: He leads the Soaratorium despite his young age.
  • Heroic BSoD: After some Kokoto villagers were injured by a Gravios while looking for signs of Valstrax for him, and the hunter was attacked by Valstrax, he feels incredibly guilty and depressed about what he's done, since it all could have been avoided if he followed the orders to retreat. It takes words of encouragement from the village chiefs and the chiefs convincing the Wycademy that the Wyventurer is the only person who can stop Valstrax to snap him out of it.
  • Keet: The other residents note that the Wyventurer is quite perky and energetic.
  • Screw the Rules, I'm Doing What's Right!: Despite being ordered by the Wycademy not to engage Valstrax, he chooses to ignore it because he believes the Soaratorium is ready to stop Valstrax. Unfortunately, his rashness causes people to get injured and the hunter to be attacked by Valstrax, triggering a Heroic BSoD in him.

Pub Manager/Lavanda

A mysterious and sultry Wyverian. She acts as something of the "Village Elder" for the Hunter's Pub.
  • The Ace: She was regarded as one of the Wycandemy's best Hunters, specializing in hunting Deviant monsters to the point of completing many Deviant armor sets (which is no easy feat for a player, as it takes dozens of hunts to fully upgrade a single Deviant armor set). That is, until a Bloodbath Diablos showed itself to be too much of a challenge, even by Deviant standards, and forced her to give up for the safety of herself and Wehner.
  • Everyone Calls Him "Barkeep":
    • Her name is Lavanda.
    • Averted when she talks to you. She is notably the first NPC in the entire series to actually address the player Hunter (or Prowler) by their name. This aversion would become more frequent with characters in future games.
  • Lady of Adventure: Used to be a hunter, with Wehner as her hunting partner.
  • Retired Badass: Used to be a G-Rank Hunter and the Questender's partner before retiring for unknown reasons. It's hinted to be because or Wehner, who retired due to a hunt that proved too dangerous for the two of them.
  • Revenge Before Reason: When she finds out that the Bloodbath Diablos is back, she's clearly pissed off and insists on hunting it. Wehner has to calm her down and prevent her from meeting the end of her life to one more failed hunt, and convince her to let you hunt the monster in her stead.
  • The Worf Effect: Was a top-class Wycademy Hunter back in her day, until she failed in her efforts to hunt the Bloodbath Diablos, forcing her to retire from hunting.

Questender

A courteous of shy and quiet bartender and Guild Receptionist in the Hunter's Pub. He seems to know a few closely kept secrets, but keeps them to himself.
  • Cool Shades: Wears a pair of round sunglasses, which might actually be an armor piece.
  • Everyone Calls Him "Barkeep": And he actually is a Bar Tender. His name is Wehner.
  • Retired Badass: Used to be a renowned hunter until the Bloodbath Diablos convinced him to try something with a longer life expectancy.

Mewstress/Felicity/Millsy

The Meowstress's younger sister. Wears a similar outfit, but based on a Melynx rather than a Felyne.

Fifth Generation

    Astera 
Appearances: World

A village built by the First Fleet after they set foot on the New World and serves as the base of operation for the Research Commission.

Hunters of the Fifth Fleet

The player hunters of World.


  • The Ace: As all PC hunters are. They get a lot of recognition for this trait though, especially among the older fleet members/leadership, and eventually even earns the title of "Sapphire Star", essentially meaning they're the Commisson's guiding light.
    • Just to drive it home, when Geralt of Rivia shows up he offers to take care of the Leshen in the Ancient Forest. During the quest, you can find out from the Handler that your character is tasked with keeping the local monsters out of the forest. All of them. Alone. Even Geralt is impressed, remarking that if they were in his world, bards would be writing songs about the Hunter.
    • When coming across Shara Ishvalda in Iceborne - immediately after winning the last fight with Ruiner Nergigante, which left them somewhat winded - the Tracker suggests they retreat, but the player motions for them to leave while they take it on, and then proceeds to calmly walk into the collapsing rock avalanche without hesitation. She's a bit exasperated, but the Handler knows full well that they can trust them to get the job done.
      Handler: Don't worry about her/him. S/He can take care of her/himself. I know, as I've been her/his partner this whole time. Believe me, s/he's the only one who can do this; s/he's a master hunter of the Fifth Fleet, the best we have!
    • When Fatalis shows up much earlier than the Guild planned on, the General orders an immediate retreat, but the Sapphire Star and Ace Cadet/Aiden volunteer to hold it off while the main force arrives. After the initial fight, whereupon the latter is hurt by Fatalis's ultimate attack, only the player is left to face the dragon - and upon besting it, the Commander is genuinely at a loss for words.
  • The Chosen Many: The Fifth was comprised mostly of fresh hunters, and a lot of the game progress is attributed to their collective efforts, not just a single hunter, allowing the plot to make sense whether the quests are played solo or as a group.
  • Experienced Protagonist: A good deal of hunting experience and skill was needed to qualify for the Research Commission, separating these hunters from the usual greenhorns from previous games, who would typically get very caught off-guard by the monsters.
    • This is best exemplified by most of the monster introduction cutscenes. World's hunter, while certainly showing surprise/concern when it's appropriate, have very quick reflexes and stay calm/take charge under pressure. They also take their time and observe the monsters' behaviors whenever possible, even when monsters are fighting each other mere feet away from them, and distracts/hurts the monster beforehand if the opportunity presents itself. A key example of the latter is their first hunt against the Anjanath, where they creep around and distract it toward a specific spot, before triggering the falling rocks trap and wounding it before the actual hunt begins.
  • Genius Bruiser: While they're mostly charged with field work, it's subtly made clear that the Hunter's not just Dumb Muscle. It's them who collects field samples (including noticing and tracking details past hunters would overlook, like footprints and evidence of past battles), and their private quarters in Astera includes piles of books and a work desk that appears well-used. Additionally, they can sometimes be seen taking out their notebook and writing something in it as a post-victory animation.
  • The Hero: Called this outright by the Handler when Geralt of Rivia asks about them.
    "One day they'll be a talked about as a legendary hero! It's a great time to be alive!"
  • Heroic Mime: As usual, although they emote a bit more than in the past.
  • In-Series Nickname: Quiet a few actually. Your handler calls you Pard and/or Partner. Most of the commission will refer to you as Fiver, referencing your position with the Fifth Fleet. Other Fifth Fleet hunters call you A-Lister as you're one of the fleet's elite hunters. Eventually, the entire commission refers to you as Sapphire Star, literally naming you their guiding light.
  • Schrödinger's Player Character: Downplayed. All the other player hunters are assumed to have arrived with you, but in your game, it's your Hunter who works with The Handler and acts as the fleet's representative at council meetings.

The Handler

https://static.tvtropes.org/pmwiki/pub/images/mhw_handler_4.png

Voiced by: Eden Riegel (English), Makoto Koichi (Japanese)

In a departure from the previous games where you'd have a few guild receptionists serving all hunters, the Astera expedition assigns handlers to each individual hunter to find their hunter missions and take care of the paperwork. The player character's Handler is a very energetic, cheerful girl happy to explore new ecosystems and figure out what's best to eat.


  • The Ace: When it comes to the paperwork side of things, she is an A-list Handler. After the Serious Handler's tenure with the player in Iceborne, if the player talks to her, she mentions that she's not sure how the Handler can keep up with your exploits full-time.
  • Audience Surrogate: Both your character and she are newcomers to the continent, but since you're a Heroic Mime, it's up to her to ask the questions.
  • Big Eater: Whoo boy... Rather than manning an actual desk, she parks her ass at the Astera canteen and commandeers one of the tables for herself, covering it in a mountain of books and keeping a plate of food at her side (and doing the same at Seliana's canteen in Iceborne). One of the NPCs also notes that her field guide has rather... meticulous notes as to which of the local flora are safe to eat. Heck, her motto is even "If in doubt, take a bite!"
  • Catchphrase: "When in doubt, take a bite!"
  • Character Development: In World, she has a habit of getting herself into trouble, such as running into an unknown area of the Rotten Vale and almost getting killed by an Odogaron. Come Iceborne, she's far less likely to go running headfirst into unknown danger by the time they venture to Seliana, actively knowing when its time to leave when an area gets too dangerous, such as the encounters with Shrieking Legiana and Stygian Zinogre.
  • Combat and Support: While not one to aid the player in battles, she is still a Handler: she manages the paperwork side of things, organizes quests that might get their attention, and is standing by at camp to prepare in-quest meals and/or call in Felynes to cart the player back to camp if they faint.
  • Cosplay: Her DLC costumes to varying degrees, with the most obvious one being her Chun-Li costume.
  • Damsel in Distress: Often in cutscenes, but it's resolved by the time the player is given control again. The one instance it's played completely straight in gameplay is when Deviljho first arrives in the New World, she ends up on its back when it attacks the Great Jagras that was initially attacking her, and the player has to topple it before she loses her grip and becomes Jho's lunch.
  • Deuteragonist: The protagonist role is split fairly evenly between your silent self covering the action side of things and the Handler taking care of the dialogue and moving the plot along.
  • Elegant Gothic Lolita: Her special Autumn Festival dress is the MonHun equivalent of one and her personality puts her into Perky Goth territory.
  • Genki Girl: She is very energetic to say the least, often joining your Hunter in venturing to unexplored locations, leading to a lot of accidental face-to-face meetings with the potentially dangerous local monsters.
  • The Handler: Duh.
  • Hero-Worshipper: Downplayed, as for the most part, her praise for the Hunter's victories is normal stuff. However, after they've earned quite the creed as the Sapphire Star, she has a few comments in this vein, such as calling them the best of the Fifth Fleet, or that one day they'll be talked about as a legendary hero. Her comment before the Fatalis fight in particular sums up her unyielding view of them as a Master Hunter:
    "This thing is a reality, Partner. But that just means... I know you can kill it!"
  • Leeroy Jenkins: Everyone who came to the New World expected to face danger at every turn, particularly those who go into the field (even if they can't fight), but the Handler is definitely the most gung-ho about exploring; she's simply not afraid of potential danger - only actual danger - and it doesn't matter how many times something almost happens, because she will keep coming back to explore no matter what. Even so, whenever the Hunter motions for them to leave while they take care of things (and in the case of Stygian Zinogre, before they unintentionally met the monster in person), she will without hesitation. Lampshaded when the scholars lay down the ground rules for hunting Deviljho, by making very specific mention of her having to sit this one out. Unfortunately she's already in the forest working on a personal project before she could even be warned. The Scholars don't realize this until it's too late.
    Lively Scholar: Due to the extreme danger Deviljho presents, no one except the Research Team will be allowed to enter the Ancient Forest. That means the Handler needs to be on standby at camp. It's far too dangerous for her to be in the Ancient Forest.
  • Letting Her Hair Down: The only costume she wears her hair loose is her Summer Festival bathing suit.
  • Ms. Fanservice: Not normally, but several of the Handler's event costumes make her look very attractive. Standouts are her Summer Festival bikini (where her long hair flows freely), her skimpy samba outfit for the Spice Fest, and even her more conservative Full Bloom Festival outfit is a stunning red dress that flatters her figure. Players can purchase them so they can enjoy the Handler's more fanservicy looks full-time.
  • Youthful Freckles: She has a light dusting of them across her nose.

Field Team Leader

https://static.tvtropes.org/pmwiki/pub/images/mhw_field_team_leader.png

Voiced by: Matthew Mercer (English), Hiroki Saito (Japanese)

Grandson of the First Fleet Commander, born and raised on the New World.


  • BFS: His signature weapon is a Bone tree Greatsword.
  • Big Damn Heroes: First show up to rescue the Handler from a hungry Great Jagras.
  • The Mentor: Since he was born and raised on the New World, he is already an experienced Hunter and teaches your Hunter some basic tips and introducing certain characters to you.
  • You Are in Command Now: In Iceborne, once the Seliana base is up and running, the Commander entrusts the leadership of it to his grandson while he continues to lead Astera's operations. He expresses that they can still use his grandfather's leadership in this new land, and he does have some doubts about his own abilities, but otherwise he does the best he can.

Commander

https://static.tvtropes.org/pmwiki/pub/images/mhw_commander.png

Voiced by: Jamieson Price (English), Isamu Yusen (Japanese)

De facto leader of Astera, the Commander was a member of the First Fleet who set out for the New World about 40 years before the events of the game.


  • Borrowed Catchphrase: Occasionally ends his speeches with "We're the ones to get it done!" This is Caravaneer's Catchphrase from 4 Ultimate. Like him the Commander says it whenever something big is about to go down.
  • Not So Above It All: He's usually very composed, even in the face of serious danger, but when he witnesses the player Hunter slay Fatalis, he's at total loss for words and starts laughing in relief.
  • Oh, Crap!: A very calm and reasonable man, even he has a moment of panic when he hears that a Deviljho is spotted in the New World. Given that it's Deviljho, his reaction is warranted.
  • Old Soldier: Served as a Hunter before joining the First Fleet, set up Astera after they landed on the New World, and has been leading the village ever since.
  • Reasonable Authority Figure: He very much values the opinion of ALL his subordinates and trusts them to do a good job.
  • Silver Fox: One of, if not THE oldest member of the Expedition into the New World, but the man looks FANTASTIC for his age.

Meowscular Chef

https://static.tvtropes.org/pmwiki/pub/images/mhw_meowscular_chef.png

The head chef at the Astera canteen.


  • BFS: He has a sword strapped to his back that looks a lot like Guts' Dragon Slayer, albeit with a broken blade.
  • The Big Guy: He's about a head taller than the other Felynes and way more muscular.
  • Chef of Iron: Astera's premier chef, former battle-worn field agent, and still the toughest Felyne in the New World.
  • Heroic BSoD: During one hunt his weapon broke, which resulted in his becoming despondent and giving up hunting. The Grandmeowster Chef took him under her wing and taught him how to cook, giving him a new purpose in life.
  • Heroic Build: His Punny Name isn't just for show. The third cooking cutscene shows he's swol AF.
  • Large and in Charge: Leads the chef-felyne and is one of the largest felyne in the series period.
  • Manly Man: He towers over other Felynes, has a scarred and rugged appearance, maintains a Badass Armfold at all times, wields a sword almost as big as he is, has a title that explicitly alludes to how brawny he is, and is always boasting about how his food will make you tougher and stronger than you already are. He's about as masculine as a cat can get.
  • Mundane Utility: That massive BFS he has? Its main use is as a cooking knife, and occasionally a spatula.
  • Real Men Cook: He's very burly for a Felyne and he prides himself on the badass meals he produces.
  • Retired Badass: He was the Admiral's Palico partner back in the day, before retiring from the field to work as a chef.
  • Rugged Scar: He has a scar across his right eye, which he appears to have lost during his hunting days.
  • Supreme Chef: His cooking is so good that many people volunteered to go on the expedition to the New World just to enjoy his food.

Second Fleet Master

https://static.tvtropes.org/pmwiki/pub/images/mhw_2nd_fleet_master.png

Voiced by: Xander Mobus (English)

The leader of the Second Fleet and the blacksmith of Astera, he is the one that craft new and improve the equipment of Hunters for the challenges of the New World.


  • The Blacksmith: It's his job.
  • The Engineer: Also his job; not only does he gear up the Hunters, the Second Fleet Master is also the main designer of a lot of the specialized weaponry and technology they use, such as the Slingers, and he's involved in any important construction the New World Expedition requires, such as when building the outpost of Seliana.
  • Eyepatch of Power
  • Gadgeteer Genius: He's implied to have built the contraption that is Astera's forge.
  • Genius Bruiser: As both a blacksmith and an engineer, his duties require brains and brawn both.
  • Hopeless with Tech: Averted despite his advanced age, which sets him apart from the other older characters. He even complains about them not using the slingers!
  • The Smart Guy: He's the most technologically savvy of the leaders of the New World Expedition.
  • Ultimate Blacksmith: Downplayed considering he's one of the only senior blacksmiths around, but he can handily make Elder-dragon weapons if you can bring him the right parts.

The Seeker

https://static.tvtropes.org/pmwiki/pub/images/mhw_seeker.png

Voiced by: Keith Silverstein (English)

A Wyverian and one of the member of the First Fleet who set out for the New World. He ventured out alone to investigate the cause of the Elder Crossing, emerging from isolation to catch up with the current situation of the latest Elder Crossing with the player Hunter.


  • Be Careful What You Wish For: Wanted to discover the true cause of the Elder Crossing. He got it in the form of Xeno'jiiva and almost got killed by the awakened monster.
  • I Work Alone: Downplayed, he set out alone to discover the cause of the Elder Crossing on his own but still cares for his companions, telling the player Hunter to informs the others that he is fine.
  • We Will Meet Again: Told the player Hunter this on their first meeting. You meet him again with the Admiral at the Confluence of Fates, the domain of Xeno'jiiva.

The Huntsman

https://static.tvtropes.org/pmwiki/pub/images/mhw_huntsman.png

Voiced by: Matthew Mercer (English)

One of the member of the First Fleet, the Huntsman is an accomplished Hunter that serves the Commander as his right hand man.


  • 24-Hour Armor: Absolutely never takes off his armor. The one time he takes his helmet off, we never see his face.
  • Badass Armfold: Is often seen sitting with his arms crossed, although it is mentioned by other characters that sometimes he is actually asleep while doing so.
  • Big Damn Heroes: Shows up out of nowhere on Zorah Magdaros's back to fend off Nergigante that is attacking the player Hunter and other Hunters.
  • The Faceless: His face is never revealed in the game; even in the celebration feast after the defeat of Xeno'jiiva where everyone is eating and celebrating, he is still seen wearing his helmet. The celebration after the death of Shara Ishvalda even lampshades it by having one shot show his helmet off (from the neck down)... then a bit later in the cutscene, he's drunk and his helmet is back on.
  • Friendly Rivalry: He believes hunters should foster this kind of relationship — based on mutual respect, but also a constant drive to match and surpass one another.
  • Hopeless with Tech: Noticeably does not uses the new Slinger and Scoutflies introduced in World, because he doesn't understand how things have changed since his time. He is also unable to grasp the Clutch Claw in Iceborne as well.
  • The Lancer: Serve as the right hand man of the Commander.
  • Mythology Gag: He is very much a nod to the "Old World way" (i.e. the player characters of previous games). He never shows his face, he uses an older set of armor specifically designed for blademasters, and he doesn't take advantage of new gameplay features like slingers or scoutflies.
  • Old Master: He's the Field team Leader's sensei, and the one Hunter from the First Fleet that is still in active hunting duty.
  • Old Soldier: Just like the Commander, the Huntsman is one of the oldest Hunters to still remain on Astera, and yet is still active enough to fight monsters.
  • Senior Sleep-Cycle: He has a tendency to nod off where he's sitting, which can be hard to tell with the helmet always covering his face.
  • Still Wearing the Old Colors: The only Hunter that is still wearing the older generation of Rathian Blademaster Armor. With the new expansion and update, the Rathian Blademaster Armor makes a return and is available for the player character to obtain. The only difference between his and the player's armor is that his armor has a long cloth that decorates the torso of his armor and both armors have different details. And now his entire armor set is available for the player character to craft and wear under the name of "Guildwork Armor Set" with Alpha and Beta variations.
  • The Worf Effect: His Establishing Character Moment is to fight off the Nergigante, a monster the player isn't expected to be able to handle in their first encounter and establishes that the Huntsman is a powerful and seasoned warrior. Then in Iceborne he gets knocked out by the Velkhana in the defense of Seliana to establish that this new Elder Dragon is nothing like you've faced before.
  • Worthy Opponent: As the plot turns to Elder Dragon hunts, he regards past experiences with another Teostra fondly and is excited to fight one again. As he said it himself "... What? Teostra! Ha ha! My old friend. My old enemy ..."

The Tracker

https://static.tvtropes.org/pmwiki/pub/images/mhw_tracker.png

Voiced by: Cindy Robinson (English)

The First Fleet's expert monster tracker and scout, whom the Hunter and the Handler meet in the Rotten Vale. She is the one who discovers the purpose the continent of Astera, of the Rotten Vale specifically and of the Elder Crossing.


  • Cool Old Gal: Still adventuring despite her age, and the Handler and the Hunter instantly take a liking to her.
  • Goggles Do Nothing: Averted. Her goggles, along with her gas mask, are part of her survival gear to deal with the Rotten Vale's effluvium.
  • Hopeless with Tech: Averted. She must be one of the Second Fleet Master's favorite people, cause she DOES use the Slinger extensively. In fact, it seems to be her primary weapon!
  • Innocent Blue Eyes: She has beautiful, bright, piercing blue eyes. She's not "innocent" in the naive sense, but in the sense that she's indisputably a good gal.
  • Mentor Archetype: The Handler instantly takes a liking to her, and the Tracker is the one who helps her and the Hunter discover the purpose of the Rotten Vale and the Elder Crossing.
  • Old Soldier: She's at least as old as the Admiral, the Commander and the Huntsman, and just like them, she is still spry and actively adventuring. She's badass enough to survive an encounter with an Odogaron without a scratch.
  • Scarily Competent Tracker: It's her job.
  • Silver Fox: She must be around her mid 50's to early 60's, and yet she still looks great. In particular, she is in fantastic shape, as shown by her fight with Odogaron and her jacked arms.
  • Still Wearing the Old Colors: Her Slinger is not the standard arm-worn one Hunters use, but a hand-held one, which means it's most likely an older version of it before the worn one became standard.
  • Weapon Specialization: Unlike the Huntsman and the Admiral, she uses the Slinger extensively and effectively, and appears to actually use it as her primary weapon. Hers in particular seems to be an older model of slinger; meant to be used as a separate device, akin to a crossbow, rather than worn in a forearm mount.
  • Wild Hair: Her hair is long and spiky.

The Admiral

https://static.tvtropes.org/pmwiki/pub/images/mhwi_the_admiral.png

Voiced by: Richard Epcar (English)
Potrayed by: Ron Perlman (Monster Hunter (2020) movie)

The man in charge of the entire Research commission. Though he leaves planning to the Commander and spends most of his time exploring the New World he does check in for time to time and keeps tabs on what his people are doing.


  • Animal Motifs: Has been compared to a Rajang by both in-game characters and fans alike, due to his bulging muscles, spiky blonde hair, and his tendency to work alone.
  • Big Damn Heroes: Is forced to abandon the fight with Xeno'jiiva to get the Seeker to safety, but he returns just in time to save you from a likely fatal fall. In Iceborne when the Handler is about to be vaporized by Rajang's thunder beam, he dashes in, grabs a huge chunk of rock, and uses it to block the beam head-on for several seconds.
  • Boisterous Bruiser: He's big, strong, likes a good fight, is loud, and laughs a lot. In Iceborne's final cutscene, he's even ready to take on Shara Ishvalda, seemingly bare-handed.
  • Bold Explorer: Unlike other members of the Commission, the Admiral mostly keeps to himself and explorers the New World alone. He keeps in contact, but otherwise tends to work alone.
  • Genius Bruiser: He's implied to be one of the Commissions best fighters and also shows a lot of intellect, both via observations. More or less a requirement to lead the Research Division.
  • Hopeless with Tech: Like the Huntsman, he doesn't make use of the slinger. He says it's because he's too big for it to work right for him, but nobody believes him.
  • Large and in Charge: He's the big boss and towers over everyone else.
  • Mildly Military: Does very little actual commanding and mostly roams the new world doing his own thing, to the point of being absent for the whole Zorah Magdaros fight.
  • Old Soldier: We never get to see him in a straight fight, but he never backs off and conversations imply he's one of the very best fighters in the fleets, despite also being one of the older members. His ability to lift/brace a giant rock against a Rajang's thunder beam for several seconds - the same monster who eats Kirin horns - shows that he's definitely still got it, even if he's no longer in his prime.
  • Wild Hair: He has a mane of long, unkempt hair. Combined with his height it makes him look rather intimidating. Funnily enough, his hair has a slight resemblance to headgear based on Rathalos.

Others

The Lasses

A quartet of young women that work around Astera and later Seliana.

  • Colour-Coded for Your Convenience: They all wear the same outfit with different colours.
  • Flat Character: Initially, none of them had very unique personalities, but Iceborne would go on to give each of them distinctive dialogue that gives the player a good idea of who they are. Interestingly, the old dialogue is still available at the Astera gathering hub.
  • Sexy Secretary: They carry on dutifully with their work, and each of them is a sight for sore-eyes.

Arena Lass

https://static.tvtropes.org/pmwiki/pub/images/arena_lass_art.jpg
“All right, now. Let’s get to pickin’ a quest!”

  • Affectionate Nickname: Sometimes calls the Hunter "Sugar".
  • Cool Big Sis: The closest an NPC in Monster Hunter can get to the player character.
  • Quest Giver: She serves this purpose along with Hub Lass in the gathering hub. She gives out arena quests to hunters.

Hub Lass

https://static.tvtropes.org/pmwiki/pub/images/hub_lass.jpg
“So, you wanna do a quest?”

  • All Love Is Unrequited: She has an obvious crush on the player's hunter, but because there are no dialogue options, and this isn't that kind of game, her love is never reciprocated.
  • Ambiguously Bi: She'll crush on the hunter regardless of gender.
  • Quest Giver: Along with Arena Lass, she's who you go to to activate quests in the gathering hub.
  • Pink Means Feminine: She wears pink clothing, and is the most girly of the Lasses.

Hub Provisions Lass

https://static.tvtropes.org/pmwiki/pub/images/hub_provisions_lass_art.jpg
“OK! What can provisions provide for you today?”

  • Genki Girl: She's quite cheerful and energetic. She's always ecstatic during a holiday festival.

Resource Center Lass

https://static.tvtropes.org/pmwiki/pub/images/resource_center_lass_art.jpg
“Ready with a report, Hunter? I’m all ears.”

  • Flat Character: Among the lasses, she has the least distinctive personality, as her main discerning trait is being a hard worker.
  • Meganekko: Fits this trope to a T.


    Research Base 
Appearances: World

An outpost located in the Coral Highlands and crewed by scholars from the Third Fleet. Originally an airship converted from the flagship of the Third Fleet, it has been grounded for some time as of the start of World.

Third Fleet Master

https://static.tvtropes.org/pmwiki/pub/images/mhw_3rd_fleet_master.png

Voiced by: Sally Saffioti (English)/Hiroko Kiso (Japanese)

An elegant and knowledgeable Wyverian who led the Third Fleet to the New World. A specialist in many fields of study, she oversees the Research Base.


  • Ahem: If she has a quest for you, this is how she tries to get your attention when you approach her.
  • Aloof Big Brother: The younger sister of the Analytics Director. He seems to be intimidated by her and their relationship is implied to be strained.
  • Barefoot Sage: She does not wear shoes, displaying her clawed Wyverian feet.
  • Berserk Button: Played for Laughs when the Player Character apparently tells her she's a lot like her brother.
  • Catchphrase: Tells you to "...run along now" at the end of most of her quest-related dialogue, even in quest descriptions.
  • The Comically Serious: Most of the humor surrounding her comes from her stoic but eccentric behavior.
  • Death Glare: According to the Analytics Director, she broke his glasses by glaring at him the first time they saw each other in twenty years.
  • Dramatic Pause: Virtually all of her dialogue begins with or includes these.
  • It Seemed Like a Good Idea at the Time: She came up with the plan to cross the Great Ravine with balloons twenty years ago. It might have worked, too, were it not for a territorial Legiana grounding them. She does not regret it, though, and is actually baffled by the suggestion.
  • O.O.C. Is Serious Business: When Alatreon shows up in the new world, she rushes to Seliana to warn the bigwigs ASAP and sounds like she's only barely restraining her fear of the Elder Dragon.
  • Reclining Reigner: She's usually in a very regal recline when found at the Research Base, surrounded by books and other research materials.
  • Smoking Is Cool: She is usually seen reclining in her study with a lit pipe.

Geralt of Rivia

https://static.tvtropes.org/pmwiki/pub/images/mhw_geralt.png
"Geralt of Rivia, witcher."

Voiced by: Doug Cockle (English), Kazuhiro Yamaji (Japanese)

A traveler from another world who lands in the Research Base from a mysterious portal. Geralt is a witcher, a human that has undergone rigorous training & magical modifications to make him an unparalleled hunter of the supernatural.


  • Adaptational Badass: In his series, he typically is a finesse fighter who really only uses Witcher swords. Here, he's a Multi-Melee Master who can use any weapon type (even Greatswords as big as his horse, Roach).
  • Boring, but Practical: Compared to the more flashy and extravagant weapons typically wielded by the hunters of the Research Commission, Geralt instead kills monsters using a plain old sword made out of silvernote . After completing the event, players can forge a copy of it themselves.
  • Crossover: With The Witcher 3: Wild Hunt. Geralt's mission plays like a quest straight from the game and features several sidequests that can affect the outcome. The various members of the Research Commission out in the wild are even given Witcher-style dialogue trees!
  • Darker and Edgier: Geralt is largely this to your Hunter. Both are Genius Bruisers who have made a name for themselves fighting powerful creatures and achieving the seemingly impossible. But while your hunter is somewhat goofy and carries around weapons as big as themselves to fight multi-coloered dinosaurs and dragons, Geralt is more cynical and the creatures he typically fights are notably less majestic. Which makes seeing Geralt prance like a Hunter all the more entertaining.
    • Lighter and Softer: Yes, both, at least when compared to his usual self. Because Astera is a much more lively world than the Northern Kingdoms/Nilfgaardian Empire, and because the Research Commission's personnel are much friendlier, helpful and accepting of his profession than his usual employers (he IS a Hunter by Monster Hunter standards, after all), Geralt actually acts much kinder and less cynical in this game than in his usual demeanor.
  • Guest Fighter: Since magic is a foreign concept in their world, the Research Commission leaves the job of figuring out the cause of the portals to Geralt. This marks the first time in the main franchise where you play as someone who isn't your own custom character.
  • Hidden Heart of Gold: Geralt acts pretty mercenary to the Research Commission, making it clear from the beginning he won't work for free, and even asks a scholar for compensation for freeing him from some roots. However, he turns down the reward at the end - explaining that coin from their world likely wouldn't have any worth in his - and asks that it go to the Player Character instead, along with giving them an Igni rune stone (in case another Leshen appears).
  • Instant Expert: Geralt has no problem using any of the typical hunter weapons and tools, even though a lot of them are just plain bizarre and most are technologically beyond anything he has ever seen in his world.
  • Klingon Promotion: Geralt inadvertently finds himself made chief of the Gajalaka on account of beating them up not long after their old chief went missing. He accepts his new position only insomuch as to help him find out what happened to their previous leader, and makes it clear that once he's found, the old chief will get his position back.
  • Magic Knight: In addition to being a master swordsman, Geralt uses simple spells called "Signs" in combat. In-game, he is able to use Igni during the hunt (and gives your Hunter an item that lets them do the same afterwards) and his unique Sword & Shield set removes the shield, replacing the blocking & shield-bash animations with the Quen and Aard Signs, respectively.
  • Playing with Fire: Can cast the Igni sign, which unleashes a short blast of fire. It's the only sign that can actually be used in-game, though Aard and Quen get represented via his unique sword.
  • Running Gag: Geralt's bad luck with portals continues, this time taking him from his own universe and dropping him in the middle of the Research Base. And this wouldn't be the first time his portal sent him to another world, which is slightly referenced to.
    Geralt: Not Again! Damned portal! And folk wonder why I hate 'em.
  • Took a Level in Kindness: Still a little gruff as his usual self, but is surprisingly quite friendly towards the Research Base members, Gajalakas, and the Pukei-Pukei he can rescue.
  • Wrong Context Magic: Magic is virtually unheard of in the Monster Hunter world, so the fact that he can use any at all in the form of signs already has him playing under different rules from everybody else. Upon completing his mission, Geralt gives the player a rune stone that allows them to use the Igni sign as well.

    Seliana 
Appearances: World: Iceborne

After investigating a sudden Legiana migration, a new snowy landmass was discovered, with the New World fleets quickly establishing a second base of operations there.

Grammeowster Chef

https://static.tvtropes.org/pmwiki/pub/images/mhwi_grammeowster_chef.png

The Felyne chef of the Seliana canteen; she mentored the Meowscular Chef.


  • Always Someone Better: To the Meowscular Chef's chagrin, many characters compliment on her cooking being tastier than his.
  • Berserk Button: Do not leave her canteen without eating a proper meal, or she'll go upside your head with a ladle.
  • Chubby Chef: Her heavy build goes hand-in-hand with her cooking skills.
  • Cool Old Lady: Unlike her student, she's pretty chill and has mannerisms one would associate with a grandma.
  • Large and in Charge: She stands taller than a regular Felyne, and is pretty rotund.
  • Punny Name: She's old, so she's a Grandma...and because she's a Grandmaster Chef due to the fact that she taught the Meowscular Chef. And that's before you get to the cat pun in her name.
  • Supreme Chef: She mentored the Meowscular Chef, so she's more skilled than he is at cooking; her specialty is in stews and gratins.

    Kamura Village 
Appearances: Rise

The setting of Monster Hunter Rise. Kamura is a village known for its Tatara Steel, as well as being a popular destination for tourists thanks to its beautiful architecture, great food, and idyllic atmosphere.


  • Close-Knit Community: Everyone in Kamura regards each other as practically like family, with even the most grumpy or standoffish characters treated with affection and understanding most of the time. Their close bonds and cooperative nature are some of the keys that have enabled them to prosper despite their remote location and large monster populations. They also warmly accept outsiders looking for a new home as their own.
  • Everyone Calls Him "Barkeep": Notably averted! For the first time in the series, all of Kamura's residents are given actual names (except for the Housekeeper).
  • Ninja: The default armor, the Kamura set, is clearly meant to evoke a ninja. High-ranking Hunters native to Kamura like Utsushi, Ayame, and Fugen also have a ninja aesthetic. This reflects their exceptional skills with vertical mobility.
  • Offscreen Moment of Awesome: Played with during the Rampage quests. The characters you can call in to assist? They aren't just twiddling their thumbs during the Rampage until you summon them, they're spending most of it outside the Stronghold fighting alongside everyone else (some of them even remark on how its unfortunate you won't get to see how awesomely they fight out there). The player character and the Stronghold are basically the last lines of defense that handle the parts of the horde that make it past everyone else. You do get to see examples of what these characters are doing out there when you summon them to battle in the Stronghold, but it's only a short time before they have to go back to the front lines.
  • Wutai: Kamura, much like Yukumo, takes many cues from Japanese culture.

The Kamura Hunter

Voiced by: [Various]

The player character of Monster Hunter Rise. Having trained for much of their life to reach this point, the game opens on the day of their acceptance as a certified hunter of the Guild and follows their career as their star rises during the Rampage.


  • The Ace: The in-game bio for the player Hunter notes that they are admired among the village as a peerless warrior, excelling in mastery of all weapons. They're also quite adept with animals, from Palicos and Palamutes to all manner of endemic life, to even wrangling the monsters themselves via Wyvern Riding, up to and including Elder Dragons. Ultimately, they go on to face not only the cause of the Rampage - Ibushi and Narwa, including the latter's Allmother form - but also the Archdemon of the Abyss, Gaismagorm and Looming Calamity, Amatsu in Sunbreak, and come out on top.
  • And This Is for...: One potential voice line your Hunter in this game can have during powerful moves - such as when unleashing a powerful Silkbind move, or the Dual Blades' mid-air back-spinning sawblade move - is this:
    "This is for my fellow hunters!"
  • The Beastmaster: More than other Hunters - not counting Stories - the Kamura Hunter has knowledge of many Endemic Life, and how/when to best use them against their targets. Then there's Wyvern Riding, where they wrangle the monsters themselves and direct them to use specific moves against other monsters.
  • Childhood Friends: With the Wyverian twins Hinoa and Minoto, Hinoa in particular is noted to be very close to them and to have always been their strongest supporter in reaching their Hunter status.
  • Gameplay and Story Segregation: Via the character creator you can make the Kamura Hunter quite elderly, however, various interactions and conversations in the game consistently show that they're supposed to be fairly young in the story.
  • Heroic Mime: Downplayed for the first time in the main series, the Kamura Hunter has many potential lines of voiced dialog, the tone and personality displayed in the lines dependent on the choices made in the character creator. That said, they still remain silent during cutscenes. Further, when they do speak it consists solely of various cycled lines of dialog at the start and end of Quests, reactions to certain monster attacks, or remarks made while performing certain actions such as carving, etc. The player can also decrease how often they speak, or even eliminate them speaking entirely, in the settings.
  • In-Series Nickname: "Hero of Kamura"/"Fierce Flame of Kamura" in base Rise, and "X the Fierce" in Sunbreak.
  • Parental Abandonment: Not a word is said about the Kamura Hunter's blood family, Master Hojo having been their guardian ever since they were an infant.
  • Red Baron: Later gets called "the Fierce Flame of Kamura."

Fugen the Elder

https://static.tvtropes.org/pmwiki/pub/images/fugen.png
Voiced by: Chris Tergliafera (English), Takaya Hashi (Japanese)

The elder of Kamura Village. Big-hearted and heroic, he is the unshakeable pillar of Kamura, keeping up morale in the midst of the Rampage attacks. He's a formidable warrior who used to be known throughout the land as one of the best hunters, and his long sword skills are second to none. Likes to laugh uproariously.


  • A Father to His Men: The leader of the village who everyone looks to for guidance which he gladly gives.
  • Ancestral Weapon: In the cutscenes, Fugen holds a sheathed Long Sword called the Hand-Me-Down Sword. After defeating Magnamalo in the Village Quest story, he tells the player that the Hand-Me-Down Sword is an ancient sword that has been passed down from generation to generation in Kamura Village. He then proceeds to reward the player with the Hand-Me-Down Sword, showing his belief that the player has become a worthy warrior of using the sword to protect Kamura Village.
  • Animal Motifs: His hair and beard give a serious canine look to him, as do his pointed upper teeth. The stripe tattoos on his face also throw a bit of tiger into the mix.
  • Assist Character: He can be summoned during the Rampage. Uniquely among the named villagers who can be called in to assist the hunters, Fugen has two different variations.
    • Single-Stroke Battle: If summoned during the early stages of a Rampage, he does a single massive sweep with the Rampage Blade before returning to the front lines.
    • Gathering Steam: After reaching Stronghold Level 9, the hunters gain the ability to summon Fugen again, with his icon now red instead of brown, replacing his normal summon entirely if it hasn't already been used. This version delivers three successive slashes, each more powerful than the last, then leaves.
  • Authority Equals Asskicking: Being the head of a hunting village, he's also one of its best warriors.
  • BFS: Aside from the Hand-Me-Down Sword, he can be summoned during Rampage Quests, during which he wields a Rampage Blade, another type of Long Sword.
  • Big Eater: Next to Hinoa he's said to be the other biggest threat to the village's stores of food during the Rampage.
  • Boisterous Bruiser: He's a big strong man capable of clearing out a group of monsters in a few swings of his sword and always finishes with a deep and hearty laugh before leaving.
  • Combat Pragmatist: During Follower Quests, he shrewdly exploits openings in monster defenses to inflict them with blights and status ailments via endemic life. This includes toads, however, which don’t discriminate when they burst, so it’s possible for his companions to get caught in their blasts.
  • Cool Old Guy: He's friendly, warm-hearted, and acts the part of a fun grandfather to the village youths like Iori and Yomogi. And as shown by how powerful he is during Rampage Quests, old age hasn't slowed him down a bit.
  • Hot-Blooded: He may be an old man, but Fugen's blood still boils with youthful enthusiasm.
  • Katanas Are Just Better: He carries two katana Dual Blades on his back, but he personally prefers the Long Sword.
  • Large and in Charge: He's a very tall and well-built man for his age, towering over the player and most of the cast, and he is the esteemed leader of Kamura who was also an accomplished Hunter that headed many a hunt and Rampage back in the day.
  • Retired Badass: While he's no longer an active duty hunter, he remains very capable in combat with monsters and will lend his power when defending the village from the Rampage. The example of the Kamura Hunter over the course of the game inspires him to consider coming out of retirement.
  • Secret-Keeper: Is one of the few to know about how Yomogi ended up in the village.
  • Silver Fox: Cuts quite the dashing figure for a man likely going on 70 (he was already a Hunter 50 years ago, and generally you're a young adult before getting accepted into the Guild).

Tropes Applying to Hinoa and Minoto


  • Always Identical Twins: The only ways to tell Hinoa and Minoto apart are slight differences in wardrobe and eye shape.
  • Assist Character: They can be summoned together in the Rampage.
  • Boring, but Practical: In Sunbreak, their tendency to focus more on healing than attacking or setting down monster-hindering Endemic Life or items can help bolster the player's longevity and slow down their potion consumption. Both of them have a Hunting Horn as an available weapon, allowing them to reinforce you with some handy buffs.
  • Childhood Friends: While the people of Kamura regard each other as like family and are generally close, this is particularly true of Hinoa and Minoto with the player character hunter. It's noted the twins have been close to them for pretty much their whole lives, though Hinoa is more outgoing regarding the depth of their bond. However, toward the end of the game (with the Kamura Hunter's accomplishments ever growing and the possibility they could be scouted by other lands for their abilities becoming likely), both admit in their own ways how much they care; Hinoa stating the mere thought of them leaving makes her want to cry, and Minoto outright asking if the hunter could stay in Kamura forever due to how much she'd miss them if they left. That said, unlike what is usual for this trope, given how Wyverians age it is likely the twins had been alive for a long time before the player character was even born.
  • Decomposite Character: Each of the twins seems to have inherited certain aspects of the Handler's personality. Hinoa has her irrepressible cheer and voracious appetite, while Minoto — despite her apparent seriousness — got the clumsiness and somewhat flighty tendencies.
  • Eye Color Change: When resonating with Ibushi and Narwa their eyes change color, blue for Hinoa (Ibushi) and gold for Minoto (Narwa). NPC dialog mentions how the twins eventually become so used to resonating with Ibushi and Narwa that they can be seen casually walking about in the village with their eyes having changed color.
  • Expy: You'd be forgiven for mistaking them for some interpretation of the Mothra Twins from the Godzilla series.
  • Four-Fingered Hands: Like many Wyverians. They also have digitigrade feet, though this isn't obvious at first glance since they wear shoes and socks over them.
  • Informed Attractiveness: They are no doubt very beautiful, and the game is not afraid to say so. Multiple characters point out their beauty in chitchat (often alongside other positive attributes such as how strong and kind they are), and the armor based on their outfits (referred to as "channeler" and "medium") likewise have descriptions that repeatedly emphasize beauty (as well as mystical elements).
  • Kicking Ass in All Her Finery: Even when you summon the duo in a Rampage, they're still wearing their white and red garb, and are capable of inflicting massive damage onto the advancing monsters.
  • Lady of War: The twins are the epitome of grace and beauty (aside from some quirks), and have all the training, strength and skill of full-fledged Hunters. They simply didn't devote themselves to being Hunters as a career due to some personal quirks that didn't mesh well with the Hunter life style of frequent traveling (Hinoa goes through rations too quickly and Minoto doesn't like to be outside more than she has to be), and so normally limit themselves to only fighting monsters that approach the outskirts of the village. This changes in Sunbreak, where they become available to go out on hunts with the Kamura Hunter as companion fighters.
  • The Medic: In Sunbreak's Follower quests, their AIs are focused on healing and defending rather than offense.
  • Miko: Not for nothing are Hinoa and Minoto titled the Quest and Hub Maidens, with white and red garb, hime cuts, and the ability to commune with 'divine' entities.
  • Pointed Ears: Like all Wyverians.
  • Polar Opposite Twins: Hinoa is outgoing and openly friendly, while Minoto is more reserved and distant. Hinoa is a graceful Bow user; Minoto wields the larger and heavier Lance.
  • Psychic Link: They have the power to "resonate" with others and experience their thoughts and feelings. When they resonate with the Elder Dragons Ibushi and Narwa, the dragons' thoughts repeatedly 'possess' the twins for short periods and give voice to their intentions and desires.
  • Secret-Keeper: They are among the few to know about how Yomogi ended up in the village.
  • Speak in Unison: They often do this when near each other, as well as Finishing Each Other's Sentences.

Hinoa (Hinoe) the Quest Maiden

https://static.tvtropes.org/pmwiki/pub/images/hinoa_1.png
Voiced by: Maureen Price (English), Rina Sato (Japanese)

Hinoa serves as the mediator for Village Quests. Her gentle nature and inerasable smile make her like a sun that brightens the entire village.


  • Ambiguously Bi: During Follower hunts with her, the player, regardless of gender, can flirt with her and blow her a kiss, upon which she'll blow one back and tell the player to not tell Minoto.
  • Barely-Changed Dub Name: Her name in English only differs from the Japanese in the last letter of her name.
  • Big Eater: Decides to not offer to share her Bunny Dango with the hunter at the start of the game due to being this, a girl's gotta eat after all. She and Fugen also polish off the food stores in record time during the first Rampage quest. She later notes this tendency is why she decided to not pursue Hunter certification. Her fighting skills are top notch but she simply goes through field rations too quickly. Various villagers are amazed at how much she can eat and how quickly, wondering just where she puts it all in her slender frame. Others are concerned that she seemingly only eats Bunny Dango and fear for her health, Minoto assuring that she makes sure her sister eats enough balanced meals too.
  • Cool Big Sis: She treats the player character like a sibling and always lends them support. And certain moments in Kamura Village show Hinoa inviting the children, Komitsu and Seihaku, to eat lunch with her. While they are the same age, Minoto regards her as this as well.
  • Growling Gut: Discussed before the player fights Magnamalo for the first time, where she mentions her tummy growling in anticipation of the feast that will be held once the monster's slain.
  • Insert Song: She sings Kamura's Song of Purification.
  • Lady of War: Gluttonous quirks aside, she's a beautiful and dignified woman who's a good shot with a bow.
  • Mind Rape: Her initial resonance with Ibushi is treated much like her being the victim of this, though most of the trauma is only told to us rather than shown (it is mentioned how in the aftermath Hinoa looked and felt horribly sick for a time, Hinoa referring to herself as "spiraling" due to having never resonated with a monster before, and Minoto gaining a deep hatred for Ibushi for the state he put her sister in). Downplayed in that the experience was not intentional on Ibushi's part and much of the trauma was due to Hinoa simply not being ready for it.
  • Nice Girl: She does everything she can to help the village and to show her support she personally put together a lot of the basic stuff the hunter uses at the start of the game.
  • Perpetual Smiler: Rarely ever without a soft smile on her face.
  • Rain of Arrows: Hinoa's attack when summoned alongside Minoto is to unleash a rain of paralyzing arrows down on a targeted area.
  • Sweet Tooth: When she's not on duty, she's stuffing her face with Bunny Dango at the tea shop. Even when she's on-duty, she can sometimes be seen snacking with some of the local children.
  • Tareme Eyes: Her eyes have an inward slant that emphasizes her approachable personality.

Minoto the Hub Maiden

https://static.tvtropes.org/pmwiki/pub/images/minoto.png
Voiced by: Heather Gonzalez (English), Shizuka Itō (Japanese)

Hinoa's twin sister who handles the Hub Quests. She seems cold and indifferent, but she's really a kind person.


  • Big Sister Worship: Although she is her twin and thus the younger sister only by technicality, Minoto idolizes Hinoa. While not above criticizing her, she openly admits that she sees Hinoa as a genius who can accomplish anything she sets her mind to, and wishes to be more like her. Humorously deconstructed when Minoto starts resonating with Narwa. Whereas Hinoa was initially overwhelmed and sickened, Minoto is almost deliriously overjoyed as being able to resonate means she is more like Hinoa than she thought, that maybe she isn't a "failure" as a sister.
  • Cool Big Sis: High Rank Hunter Ayame notes that, despite seeming standoffish, Minoto is like a big sister with a deep sense of responsibility toward those in need when she finds out the Wyverian had on her own volition personally put together quests to help her rehabilitate after Ayame was injured and had given up on getting better. Several young people in the village note how much they admire Minoto.
  • Did I Just Say That Out Loud?: In the description of the HR2 Urgent Quest, Minoto mentions that she saw a picture of a Tetranadon and blurted out that it looked just like Master Hojo. To her horror, Hojo heard her and mistakenly assumed she was talking about a Mizutsune, leaving her to desperately hope he wouldn't find out the truth.
  • Draw Aggro: When accompanying you as a Follower in Sunbreak, she'll occasionally deploy a Stinkmink to draw the monster's attention.
  • Germans Love David Hasselhoff: An In-Universe example, as Fukashigi the Informant revealed that Minoto's drawings are quite famous overseas, thanks to Rondine bringing them over. Some of them are seen on display at the Tea Shop in Elgado, much to her embarassment.
  • Growling Gut: Falls victim to this in the aftermath of the Allmother Narwa fight: since she's been too worried about the Kamura Hunter's welfare to eat, her stomach lets out an embarrassingly loud rumble in front of everyone. Despite being flustered, she's able to laugh it off when everyone else cracks up.
  • Heroic Self-Deprecation: Due in part to how much she looks up to Hinoa, Minoto tends to downplay her own skills and accomplishments. Her prowess at cooking and unparalled power with a lance? That's just duty, to her it's not worth comparing to how brilliant she considers her sister to be at most everything. Various villagers note it's a recurring issue trying to get across that they consider her just as amazing as her sister. It may even extend into her drawing skills, as a picture of herself looks more like a chibi than anything, whereas a drawing of her sister looks much more life-like.
  • Hidden Depths: Has recently taken up painting as a hobby.
  • Jousting Lance: Despite her build, she uses the Lance. When summoned alongside Hinoa during a Rampage, Minoto delivers stabs powerful enough to create rippling waves that deal AoE damage.
  • Lady of War: She's the very image of beauty and grace, and is deadly with a lance.
  • Mighty Glacier: Her default hunting style has her draw the attention of monsters while using her lance’s Silkbind moves to keep herself anchored to them. This frees up her allies to attack the monster from different angles while she herself piles on consistent damage. However, this hybrid tactic makes it so that she has less longevity than the likes of Arlow as a Follower.
  • Nice Girl: Don't let her seemingly frigid demeanor fool you: she's just as sweet as her sister is. High Rank Hunter Ayame is proof of this, with Minoto being the one to help her get back on her feet after her injury leaves her in a self-pitying funk.
  • Perpetual Frowner: Her default expression looks cold and stern.
  • The Shut-In: Downplayed, but it's noted repeatedly she prefers to stay indoors. Hinoa notes this is why she decided to not seek a Hunter qualification from the Guild, despite having the fighting skills. Taking her along as a follower shows off a bit of her agoraphobia, especially around Utsushi.
    Minoto: Full disclosure, I strongly dislike the outdoors.
  • Sugar-and-Ice Personality: On the surface she seems like an ice queen, but she's really just shy and clumsy with people and wants to be more like Hinoa. It's noted everyone in Kamura is aware of her real nature and thus have no issue with how cold she can seem.
  • Terrible Artist: Minoto wishes to emulate Master Hojo's artwork, and he even comments that she has potential, but her drawings tend to come out rather cutesy and silly-looking (as seen in the MHRise Hunting Guide) compared to Hojo's elegant and graceful monster pictures. One of her idle animations in the Hub shows her secretly painting on a scroll paper, only to grow frustrated and throw the paper away, pretending to cough and checking to see if anyone saw.
    • Completely inverted however, when it comes to drawings of her sister. A drawing of Minoto looking roughly like a bean with her features holding hands with a far more well drawn Hinoa can be seen in Elgado. In addition, the people of Elgado take quite a large shine to Minoto's art-style much to her shock.
  • Tsurime Eyes: Her eyes have an upward slant that makes her look sterner than her sister.

Yomogi the Chef

https://static.tvtropes.org/pmwiki/pub/images/yomogi.png
Voiced by: Erika Harlacher (English), Kana Asumi (Japanese)

Yomogi works at the Tea Shop in Kamura Village. She's always cheerful and full of energy. The Bunny Dango she makes are the village's specialty, and a popular product throughout the land. According to Fukashigi the Informant, she was an orphan left in the care of Kamura Village by a mysterious Wyverian hunter who then disappeared.


  • Anger Born of Worry: In the cutscene after slaying Amatsu, she spends a good bit of time scolding Kagero for risking his life trying to kill the Elder Dragon on his own. This is also the moment she reveals she knew about her royal heritage, by trying to scold him for disobeying the orders of his princess.
  • Badass Adorable: She's good with a Heavy Bowgun, and pulls off impressive acrobatic feats while making dango. It doesn't stop her from being cute as a button, but it's clear that she has a bright future ahead of her as a Hunter.
  • Cute and Psycho: Downplayed; she's in no way a psychopath and is a very nice young lady, but she has a little too much fun when she's summoned during a Rampage. As she unloads entire clips of ammo into monsters, she laughs hysterically.
  • Genki Girl: Perky and friendly.
  • Guys Smash, Girls Shoot: She is shown to wield a Heavy Bowgun. This contrasts Iori, who uses a Charge Blade.
  • Knife-Throwing Act: In her dango making cutscene, she throws dango sticks like throwing knives to stick the dango balls on.
  • Hidden Depths: Nothing beforehand can prepare you for the fact that this teenage girl is not only a fledgling hunter, but a Heavy Bowgun wielder. Nor the fact that she's actually a princess from a destroyed kingdom, and later admits that (though hazy) she actually somewhat remembers that calamity despite being a baby. Though, stumbling upon Kagero's letter to Tadori (wondering if he should tell Yomogi about all this or not) helped as well.
  • Modest Royalty: Though born as a princess, Yomogi was raised in Kamura and has no problems with what needs to be done, be it cleaning, running her own Dango business, or training as a Heavy Bowgun user for the Rampage. Even after she finds out - due to finding Kagero's letter to Tadori on whether he should tell Yomogi or not, but also having hazy memories of the calamity - she doesn't believe it changes anything, and is quick to reassure Komitsu that she'll "always just be Yomogi".
  • More Dakka: She mans a Machine Cannon as an Assist Character during Rampage Quests, unleashing a continuous stream of bullets on any monsters that come near. While active, she also buffs the properties of normal Hunting Installations, allowing the players to get in on the fun with amped-up Machine Cannons of their own.
  • Really Royalty Reveal: According to Fukashigi the Informant, she exudes an aura suggesting she may be a lost child of a distant aristocracy, or even a royal family. Sunbreak reveals she's the princess of Kagero and Tadori's destroyed home. While she doesn't remember all the details at first, she eventually figures things out after reading one of the letters Kagero had written to Tadori.
  • Small Girl, Big Gun: Yomogi's a petite teenage girl, but she can carry a Heavy Bowgun with ease.
  • Supreme Chef: Her Bunny Dango are a local delicacy.

Hamon the Blacksmith

https://static.tvtropes.org/pmwiki/pub/images/hamon_4.png
Voiced by: Daman Mills (English), Mugihito (Japanese)

The village's blacksmith. He used to be a prolific hunter, prowling the fields with Fugen the Elder and Master Hojo. He doesn't talk much and he's quite obstinate, but his desire to protect the village is true, and he will spare no expense to craft the best gear he can to keep everyone safe.


  • The Blacksmith: He makes your weapons and armor and is so good at forging Kamura's famous Tatara Steel that his skills are respected even in distant nations.
  • The Comically Serious: His stoic nature hides something of a whimsical side. According to Ayame, the Light Bowgun he makes for her is a goofy, non-threatening looking weapon made to resemble a Tetranadon training dummy.
  • Meaningful Name: Hamon is the pattern on the edge of a blade that materializes with the hardening process. Fitting for a blacksmith.
  • Moby Schtick: Despite learning about the true cause of the Rampage, Hamon’s grudge against the specific Magnamalo that attacked Kamura Village 50 years ago remains. He almost pounces on the chance to hunt a newly discovered Scorned Magnamalo variant he impulsively believes it could be that particular monster due to its age and heavily scarred physical condition.
  • My Greatest Failure: He led the fight against Magnamalo 50 years ago, but was unable to defeat it. Nor could he prevent the damage it did to the village. Getting closure regarding his failure is one goal he has in helping the Hunter get Magnamalo into a vulnerable state.
  • Perpetual Frowner: He's far from a grumpy old geezer, but his face seems to be stuck in a near-permanent, stoic frown.
  • Retired Badass: He used to go on hunts with Fugen and Hojo, but retired to tend to gear.
  • The Stoic: Very calm and taciturn.
  • Why Did It Have to Be Snakes?: He eventually confides in the Hunter that the real reason he opposed Iori's decision to study Buddies rather than follow in his footsteps as a blacksmith is that he was bitten by a stray Canyne as a small child and has had a fear of them ever since. Even in his hunting days, he exclusively kept Felyne companions, to the point of running after Fugen and Hojo on foot while they rode their Palamutes.

Kagero the Merchant

https://static.tvtropes.org/pmwiki/pub/images/kagero.png
Voiced by: Todd Haberkorn (English), Yuichiro Umehara (Japanese)

A mysterious wyverian peddler who likes to cover his face with a piece of cloth. He has a peaceful personality and is always polite to his customers, making him a popular figure around the village. While Kamura knows little of his past, His true identity is that of the mysterious Wyverian hunter who brought the orphan Yomogi to Kamura when she was young.


  • Berserk Button: He has it out for Amatsu, after it wrecked his kingdom
  • Call-Back: His clothing is very similar in style to that worn in Yukumo Village from Portable 3rd and Generations. This is in contrast to the style more typically worn in Kamura, which is closer to real Japanese clothing. Perhaps fittingly so, since Amatsu, the final boss of Portable 3rd, is the monster that destroyed his kingdom
  • Doomed Hometown: Sunbreak reveals that he, Tadori the doctor and Yomogi are the survivors of a kingdom wrought by calamity before the events of Rise. This becomes a plot point when Kagero becomes the Kamura Hunter's liaison to meet Tadori when his medical expertise is needed, and when Amatsu himself reappears to threaten Kamura
  • The Faceless: Has his face hidden behind a cloth most of the time. The player only gets to see what he looks like right before the fight against Amatsu, when a water beam knocked off his mask.
  • Handicapped Badass: Despite having been out of training for years and is seen visibly struggling to bring himself to even walk up to the Infernal Spring to confront Amatsu, he's still strong enough to deflect Amatsu's water beam with one hand, albeit at the cost of his Ninja Sword.
  • Hidden Depths: As a former hunter he is able to provide a learned perspective on certain events in the game, such as recognizing that Magnamalo was well fed when the Hunter first encounters it and that due to the extra power this granted it the Hunter made the right choice to flee.
  • It's Personal: Kagero still holds a grudge against the Amatsu that destroyed his homeland. When it appears again, he can't help but go after it against the better judgment of his peers and himself, and it is only Yomogi's presence/teary thanks for his service that brings him to his senses.
  • Katanas Are Just Better: The humble one handed Ninja Sword, which in practice is a Sword & Shield, was his weapon of choice during his hunting days and will even provide the hunter a blueprint to build their own. Kagero even uses his to deflect Amatsu's water beam with one hand, albeit destroying the weapon in the process.
    • In a meta sense, the Rise incarnation of the Ninja Sword definitely lives up to this trope as it possesses a 100% critical hit rate, and while it may only have green/blue sharpness, it has such an absurdly comical amount of it the monster is likely to die before you ever need to sharpen. The weakness of its lower-tier sharpness can easily be offset with the Bludgeoner or Mind's Eye skills which you'll definitely be able to slot considering you already have 100% affinity.
  • Mysterious Past: According to his in-game profile, his past is unknown to the people of Kamura, and he's content to leave it that way. However, Fukashigi reveals that he was once a Hunter of some renown. Kagero himself gives some hints to his past, namely in the story he gives of how he came to live in Kamura village. Namely he arrived some years ago bearing terrible injuries that he was sure would mean the end of him - along with a very young Yomogi - only for Zenchi the Doctor to manage to fix him up and the villagers helping him build a new life for himself in Kamura. He was entrusted to escape and ensure Yomogi's safety by her mother, the queen of their kingdom, shortly before Amatsu wrecked the place.
  • Offscreen Moment of Awesome: As an extension of the above, when Kagero fled with baby Yomogi in hand, he fought off numerous monsters virtually one-handed to protect her. The effort to do so led to him being injured and on the brink of death by the time they arrived in Kamura, but Yomogi hadn't suffered so much as a scratch.
  • Revenge Before Reason: In the scenes leading up to the Amatsu fight in Sunbreak Title Update 5, he ventures out to the Infernal Springs alone to confront Amatsu, despite having already been told by Fugen to leave the hunt to Utsushi and the Kamura Hunter. Fugen outright invokes the trope in his reason for forbidding Kagero from joining the hunt, namely that he can't hope to fight at his best if his head is full of hate and rage, whereas the Kamura Hunter and Utsushi will battle without prejudice or malice. Yomogi shows up and pleads with him to not throw his life away, and when he tries to anyway, it's only thanks to her teary thanks for his service that brings him back to his senses.

Buddy Handler Iori

https://static.tvtropes.org/pmwiki/pub/images/iori_14.png
Voiced by: Kyle McCarley (English), Natsuki Hanae (Japanese)

The proprietor of of Kamura's Buddy Scout facility, and an expert in all things related to Felynes and Canynes. He lends his expertise to Hunters by helping them pair up with Palicoes and Palamutes. He is also the grandson of the blacksmith Hamon.


  • Animal Lover: He absolutely adores Felynes and Canynes, and the feelings are mutual.
  • Assist Character: Can be summoned during Rampage Quests to help fend off particularly troublesome monsters.
  • Attack Animal: When summoned during Rampage Quests, he sends a personally-trained Palico and Palamute at any monsters that come near, hounding them relentlessly.
  • Guys Smash, Girls Shoot: As an assist character, he uses a Charge Blade to hack and slash through monsters. Compare with Yomogi, who uses a Heavy Bowgun with exceptional Wyvernheart output.
  • Kind Hearted Cat Lover: As well as a Kind-Hearted Dog Lover, Iori's a nice guy who is good with animals.
  • Luckily, My Shield Will Protect Me: He wields a Charge Blade sword and shield in the Rampage Quests. Despite his small stature, he's capable of carrying both big weapons.
  • Parental Abandonment: Downplayed as it's not implied to be an example of neglect and there are no hard feelings, but Iori mentions his parents are off on a indefinitely long journey to teach and spread the use of Palamutes to other lands.
  • Pint-Size Powerhouse: Like Yomogi, Iori's a pretty small teenager, but that doesn't stop him from carrying the Charge Blade, which is almost his size.

Guild Master Hojo

https://static.tvtropes.org/pmwiki/pub/images/hojo_1.png
Voiced by: Lucien Dodge (English), Kenichi Ogata (Japanese)

A elderly wyverian, he is the guildmaster of Kamura Village, and overseer of the Gathering Hub. He was once a Hunter himself, teamed up with Fugen and Hamon and fought using a mysterious "Tetsucabra style." Even for someone of his age, he is jovial and brimming with vitality. Considered the senior figure in the village, with Fugen himself showing great respect, Hojo has cared for the Hunter since they were in diapers (and indeed used to change them himself) and treats them as his grandchild.


  • Big Fun: His personality is as big as he is.
  • Cool Old Guy: Hojo's goofy, cheerful personality makes him a fun guy to be around.
  • Eccentric Artist: Hojo is a talented painter — in-universe, he's the one who drew the game's monster pictures. He's also a bit of a goofball, apparently believing he is svelte and attractive despite all evidence to the contrary.
  • Eyes Always Shut: He's usually seen with a jolly squint. He opens them when things get serious.
  • Miniature Senior Citizens: Par for the course when it comes to wyverians. He's one of the shortest residents of the village, despite being one of the heaviest.
  • Parental Substitute: To the player, who Hojo raised since they were a baby. Despite the confidence he has in their skills it's noted by Minoto he worries about them like a parent whenever they are off on hunts.
  • Retired Badass: He was a powerful Hunter in his youth, much like Hamon and Fugen.
  • Secret-Keeper: Is one of the few to know about how Yomogi ended up in the village.
  • Signature Laugh: "Johoho!"
  • Verbal Tic: Has a tendency to repeat words in some of his sentences, perhaps for emphasis.
    Get with it-with it, young hunter! Johoho!

Rondine the Trader

https://static.tvtropes.org/pmwiki/pub/images/rondine.png
Voiced by: Katelyn Gault (English), Yui Ogura (Japanese)

A merchant from a faraway nation who travels to Kamura aboard the Argosy to trade. She's actually a member of the Knights of the Royal Order from a land simply known as the Kingdom, tasked with establishing trade relations with Kamura and recruiting Hamon for his smithing skills.


  • Bad Liar: While it takes a while for her to reveal the full truth, she makes it pretty obvious in various chitchat scenes that she is not really a merchant. Her Felyne assistants are even worse, letting slip that they aren't what they claim to be in pretty much every other conversation you have with them.
  • Hidden Depths: She is apparently the first person seen in Kamura to share Master Utsushi's intense passion for monster masks, buying them up and trying to find ways to sell them abroad, much to the confusion of those who don't share this passion.
  • I Choose to Stay: She tells the player that she was sent by her kingdom to recruit Hamon the blacksmith from Kamura Village because of the positive rumors about its Tatara Steel and Hamon's incredible skill as a smith. She was going to ask Hamon join her back to her kingdom, but she decided to change her mind and stay in the village a little longer after being inspired by the player, who fended off both Ibushi and Narwa. She does plan to one day return and substitute her kingdom's request with Kamura Technology blessed by the village instead. Her efforts do pay off in establishing Kamura's cooperation with the Kingdom during Sunbreak, with Hamon tutoring Minayle as a smith.
  • Knight in Shining Armor: In her country powerful hunters are knighted and tasked with defending the kingdom and its people from rogue monsters. She is one such knight, and apparently one of the most renowned in her land as well as a lady of great valor and kindness. Her Felyne assistants make no secret of how much they look up to and adore her. Sunbreak allows players to see her in action as one of the followers they can bring along on quests.
  • Like a God to Me: As the story progresses, dialogue with Rondine reveals she's become enamored with Master Utsushi's charming personality and monster masks. This continues into Sunbreak where she's completely baffled by how Utsushi can keep tabs between Kamura, Elgado and the Kingdom so effectively while still making time for everything else, leading to her asking the Kamura Hunter if he's a God.
  • Secret-Keeper: At Hunter Rank 7 she willingly reveals that she serves a royal kingdom from another continent to the player.
  • Support Party Member: Among the Followers, she is the one who uses items like Flash Bombs the most to create openings in a monster’s defenses for her allies in lieu of attacking herself.

Felyne Chief Kogarashi

https://static.tvtropes.org/pmwiki/pub/images/kogarashi.png
Voiced by: N/A

The personal Palico of Fugen, and the strongest Felyne in Kamura. Even though he is retired from active duty, he still lends his aid to the village by leading the Meowcenaries, recon teams of Felynes and Canynes.


  • A Twinkle in the Sky: If the player sends Palicoes and Palamutes on Rampage Meowcenary Missions, Kogarashi will blow them so far into the air that they become small twinkles in the sky.
  • Badass Adorable: He strikes such a cool and commanding presence that it's almost easy to forget he's a little cat person.
  • Badass Armfold: Pretty much his default pose is to stand authoritively with his arms folded neatly over his chest.
  • Blow You Away: He literally does this to Palicoes and Palamutes on Meowcenary Missions by using a giant folding fan to blow them far into the air while they are strapped to large kites on their backs.
  • Cat Ninja: He's a Felyne who styles himself as a shinobi and leads the village's reconnaissance teams.
  • Combat Hand Fan: He uses a large folding fan to send Palicoes and Palamutes on Meowcenary Missions.
  • The Comically Serious: His painfully stoic and serious nature makes it all the funnier when he whips out a humongous fan and uses it to blow the Meowcenaries away to their destination. Even funnier is that he's still an adorable kitty cat despite acting the part of a serious ninja.
  • Cool Mask: He wears a fully covered mask similar to ones worn by Japanese Kuroko Puppeteers.
  • The Faceless: He's never seen without his ninja mask.
  • Fell Asleep Standing Up: Occasionally, you'll see him nodding off, still standing on his podium with his arms crossed.
  • Retired Badass: Used to run with Fugen, but now stays in the village to oversee the Meowcenaries.
  • The Stoic: Very calm and to the point.
  • Suspiciously Similar Substitute: Of the Meowscular Chef from World. Like him, Kogarashi is a very manly Felyne who rules over his personal domain with a Badass Armfold, served as the Palico partner for the leader of the local hunter base, and has long retired from hunting. His meows are also a lot deeper and gruffer than the average Felyne.
  • Verbal Tic: Averted. Unlike most Felynes, he's able to speak without interspersing his dialogue with meows.

Master Utsushi

https://static.tvtropes.org/pmwiki/pub/images/utsushi.png
Voiced by: Brandon Winckler (English), Kishow Taniyama (Japanese)

The Arena Quest Handler in Rise and Kamura Village’s resident hunting teacher. He’s willing to teach any fledgling hunters the ways of Kamuran hunting, but he can sometimes get carried away while training them due to his lively nature.


  • Ambiguously Bi: When hunting with him as a Follower, doing the blowing a kiss gesture at him will cause him to blow one back, regardless of whether the player hunter is male or female.
  • Animal Motifs: Feels a strong kinship with Zinogres to the point that he has a custom mask and armor set made from their parts. He even brings in an Apex Zinogre to help fight Amatsu.
  • Animals Hate Him: Downplayed. He gets along swimmingly with Felynes and Canynes, but for some reason Cohoots can’t stand him, to the point where if you send your Cohoot out near him in the village, it will try to dive bomb him on sight.
  • Anime Hair: His light hazel colored hair is very spiky.
  • Big Damn Heroes:
    • Near the end of a Rampage Quest (with the exception of Ibushi), Utsushi will tell players to summon him so he can help. Thanks to his wide range attack leaving monsters in Wyvern Riding states, you can certainly count on him to ease up the battle.
    • During the Urgent Quest against Amatsu, Utsushi will briefly leave the fight mid-battle, before returning and having brought along an Apex Zinogre to join the fray. Zinogre gets into a fierce Turf War with Amatsu, which though they ultimate lose, puts them into a Wyvern Riding state - Utsushi, together with the Hero of Kamura, then proceeds to Wyvern Ride Apex Zinogre against Amatsu.
  • Blade Spam: In Rampage Quests as an Assist Character, he creates thousands of slashes in an area with Ironsilk wires. This causes heavy damage to all monsters in the area and forces them into a Wyvern Riding-vulnerable state.
  • Bunny-Ears Lawyer: His energetic personality on-and-off monster hunting combined with his Totally Radical lingo belies the fact that he's an accomplished mentor to aspiring hunters and is proficient with all 14 weapon types, and is also an incredibly competent informant and spy who's capable of keeping tabs on Kamura, Elgado and the Kingdom without breaking a sweat. Arlow even notes he hadn't even noticed Utsushi had trailed the Kamura Hunter to Elgado until he wanted them to know.
  • Cool Mask: Not only does he wear a chainmail turtleneck sleeve mask to cover his lips, he also specializes in making monster masks for people to wear (though its noted few show any interest). His personal favorite mask is a Zinogre Mask he carries around.
  • Cool Teacher: He's the mentor to many of his students including the player character, and he's a very supportive as well as having an awesome look to him.
  • Intergenerational Friendship: During the events of Sunbreak, he strikes up a friendship with Pasapato, and can often be found by the elderly historian's table at the Elgado tea shop.
  • Jack of All Trades: He can use every single weapon during Support Surveys, although his Skills veer more towards Master of None. It makes sense, since he's the one who trained you and teaches you new Switch Skills for every weapon, thus he'd need to have some knowledge of all weapons.
  • Nice Guy: Don't let his appearance scare you. He may look like a serious guy, but he's absolutely the most friendliest person you could ever meet.
  • Ninja: You can tell Utsushi is a ninja/shinobi by the way his outfit is designed as well as his mannerisms. He also serves Fugen as his higher up and reports information to him.
  • Overt Operative: He serves Fugen and acts as a scout who spies and reports unnatural occurrences near Kamura Village.
  • Scarf of Asskicking: He wears a long grey scarf for his outfit.
  • Signature Move: Prefers using the Spiral Slash Silkbind move during Follower Quests.
  • Sink or Swim Mentor: Downplayed. He’s a supportive and caring teacher, but during Follower Quests, he’s focused on piling on damage and won’t heal the player if their health is low, though he will take note of how they might want to fix that.
  • Totally Radical: He constantly talks about "thrashing" monsters and calls things "gnarly".

Fukashigi the Informant

Voiced by: N/A

A Felyne that hides behind the scroll panel in your home. When spoken to, he reveals information about some of the minor NPCs in Kamura Village.


  • Cat Ninja: A more subtle one: he lacks the garb and weapons of a stereotypical ninja but is incredibly stealthy and good at gathering information.
  • Mr. Exposition: He reveals secret information on several characters.
  • Secret-Keeper: While he gives his information to the player as a reward for discovering him in their home, he does so knowing it stays between the two of them.
  • Tea Is Classy: Not so much so in the Hunter's home in Kamura, but in the Hunter's home in Elgado, speaking to him there reveals him poshly sitting in a throne installed behind the panel with a classy cup of black tea, saucer included.

Zenchi the Doctor

Voiced by: N/A

A Felyne who serves as Kamura village's main doctor. Despite preferring to simply laze about and give obvious bits of health advice rather than actually do any work, he is very capable when he needs to be. In one notable example, he saved Kagero from seemingly mortal wounds.


  • Brilliant, but Lazy: He might prefer to lounge around and encourage Kamura to stay healthy in order to lighten his workload, but considering he manage to rescue Kagero from the brink of death, he's more than capable as a doctor.
  • Lazy Bum: When he isn't calling attention to sales at Kagero's shop, he can be seen sleeping on the roof of a nearby building. When spoken to on said roof much of his dialog consists of him talking about how he focuses on making sure the people of Kamura take care of their health so that he rarely has to do actual doctor work.
  • Notice This: When there's a sale at Kagero's stall, Zenchi will be there beating a tiny hand-held drum in order to catch the player's attention.

Seihaku the Rice Ball Artist

Voiced by: N/A

A young boy and the son of the village's rice merchants. He has a crush on Komitsu.


  • Cannot Spit It Out: Has an incredibly obvious crush on Komitsu. However, he's quick to brush it off in an unconvincing way whenever he slips up. He can sometimes be seen sitting on the bench with Hinoa and Komitsu, looking like he's about to say something before just sinking down and licking his candy apple. When the Hunter is getting ready to fight Narwa, Seihaku says that if the Hunter comes back safe then he'll admit to Komitsu his crush on her. However, after Narwa is driven away, Seihaku will claim he wasn't serious and was only trying to motivate the Hunter.
  • Cowardly Lion: When he got lost in the shrine ruins with Komitsu, he was too afraid to move. After she held and comforted him until it was safe to leave, he started trying to get stronger to impress her but hasn't really overcome his fear.
  • Everyone Can See It: Other characters seem to be well aware of his feelings for Komitsu, despite his attempts to keep it secret. Then again, he's not very good at it.
  • Green-Eyed Monster: Part of what pushes him to be stronger and "cooler" is because of how much Komitsu looks up to the hunter. The other part is a lot less selfish, simply admiring her perseverence and courage.
  • Puppy Love: Fell hard for Komitsu, the candy apple vendor who once protected and comforted him when they got lost in the Shrine Ruins according to Fukashigi.
  • Running Gag: No matter what he's talking about, he'll eventually say something potentially embarrassing and will freak out about it.
  • Supreme Chef: His rice balls are said to be exceptionally good. Not that the player gets to try one.

Komitsu the Sweettooth

Voiced by: Laura Stahl (English)

A young girl who sells candied apples near the Canteen.


  • Badass Adorable: While she's still too young to be in a real hunt, Utsushi was impressed by her skills, believing she has a genius level of talent for hunting.
  • Cheerful Child: Her definining characteristic is her unshakable happiness as she sells goodies to the townsfolk.
  • Genki Girl: Always full of energy and wanting to help other members of the village, especially if it means bringing a smile to their faces.
  • Oblivious to Love: Doesn't seem to notice Seihaku's affection, despite how bad he is at hiding it.
  • Plucky Girl: She's optimistic and courageous, and never seems to worry because she believes the player can do just about anything. And according to Fukashigi, she protected and comforted Seihaku while they were hiding from a horde of monsters after getting lost in the Shrine Ruins. Despite her fear, she kept a brave smile and told him he would everything would be fine, which is what made Seihaku fall for her.
  • Perpetual Smiler: She always smiles, even in the most dire circumstance. She didn't let that smile waver even once when she and Seihaku were hiding from monsters in the Shrine Ruins, despite her own fear.
  • Precocious Crush: Seems to have one on the player's hunter character, though she could also just be looking up to them as a role model.
  • Supreme Chef: While the player never gets to try them, her candy apples are delicious and popular with the citizens of Kamura Village.

High Rank Hunter Ayame

Voiced by: N/A

A high-ranking hunter who was taken out of commission by a leg injury, leading her to spend her days hanging around the Gathering Hub while she heals.


  • Big Eater: She has a big appetite for dango, and claims that it isn't doing her waistline or finances any favors.
  • Career-Ending Injury: Her leg was badly injured on a hunt and she has been unable to fight since. It's ultimately subverted, however, as over the course of the game she realizes that, while her body might never again be what it was before, that doesn't mean she can't fight anymore, and takes on various rehabilitation measures in Kamura. Once a Great Sword main, she finds the Light Bowgun she is offered during the Ibushi Rampage to not be so bad once she tries it out. She even gets a special bowgun model made for herself by Hamon.
  • Friendly Rivalry: Decides to start one with the Kamura Hunter after she's inspired by their exploits, declaring she will one day match and exceed them.
  • Nice Girl: Despite not being happy with her current circumstances, she's friendly with the player and rewards them with unique weapon designs if you help her with her sidequests.
  • Retired Badass: Was quite a skilled hunter before her forced early retirement. She eventually declares she's coming out of retirement.
  • Stranger in a Familiar Land: Ayame was born in Kamura, but moved away to another village at the tender age of three due to her parent's work, then spent many years traveling as a hunter before returning. Nonetheless she never forgot Kamura, and as soon as she was hurt she wanted to return there. She mentions feeling lost in her hometown after being away for so long though, especially given how close-knit the community is. By the end she integrates herself back and is very touched at how supportive everyone is of her.
  • Weight Woe: She complains about gaining weight because of her sedentary lifestyle and love of gorging herself on dango. In her own words, "My zenny pouch is getting lighter and my pants are getting tighter!"

Mihaba the Apprentice

Voiced by: N/A

A young man apprenticing under Master Hamon. Looks up to the retired senior hunters of Kamura and has a serious crush on Hinoa.


  • Foil: To Seihaku. Where Seihaku is a boy with an extremely obvious crush that he vehemently denies, Mihaba readily admits his crush to the hunter at every opportunity. Yet where Seihaku actually has a somewhat decent relationship with Komitsu, Mihaba admits to lacking the courage to even speak with Hinoa, and goes through the game simply admiring her from afar. And whereas pretty much everyone in Kamura (except Komitsu) is aware of Seihaku's crush, nobody mentions Mihaba's aside from the man himself.
  • Running Gag: Remarking on how wonderful, beautiful, powerful, etc. Hinoa is but also on how unwilling/unable he is to actually say anything to her. For her part Hinoa never so much as remarks on Mihaba existing, suggesting she's oblivious to his crush on her.

Umbrella Merchant Hinami

Voiced by: N/A

An umbrella seller stationed near the front gate of Kamura. Assigned to close the front gate to the village to give everyone a chance to flee if the Rampage ever breaks through the Stronghold.


  • Running Gag: Stating in various ways how seriously she takes her task of closing the front gate should the Stronghold ever fall to the Rampage, to the point of equating herself as being of similar importance to the Kamura Hunter in assuring the village's safety, and one of her few voiced lines being "leave the gate to me," despite never actually having to even close the gate.

Akuma

Voiced By: Richard Epcar (English)

Yes, that Akuma.


  • Bare-Fisted Monk: Akuma will fight with his bare hands if he's equipped with the Sword and Shield.
  • Guest Fighter: Continuing his streak from Asura's Wrath and Tekken 7, Akuma is playable as a guest character as part of "Capcom Collab 3" - and comes with his own unique animations and voice clips, like with Geralt in World.
  • Hurricane Kick: The Sword and Shield's Windmill becomes a spinning kick when playing as Akuma.
  • Kamehame Hadoken: He fires Hadokens instead of kunai.

    Elgado Outpost 

Dame Fiorayne

https://static.tvtropes.org/pmwiki/pub/images/5seujlf3sz691.jpg
Voiced By: Valerie Arem (English), Yui Ishikawa (Japanese)

Admiral Galleus' second-in-command and Rondine's sister, she acts as the de facto leader of the Knights of the Royal Order in Elgado, she tends to accompany the player on important hunts related to Malzeno and the Qurio.


  • Action Girl: Sunbreak's most prominent example as she accompanies the player as a Follower on story quests.
  • Charles Atlas Superpower: During the Final Boss fight with Gaismagorm, when Elgado is unable to send additional Barrage Ballistae in time to stop it from scaling the crater, she dive-bombs the monster with just her Sword & Shield, inflicting a few thousands of damage in just one blow (amplified by the exploding Curio energy she impacted)! She only used a Wirebug to propel herself upward, but doesn't call upon Wirebug assistance for the attack itself; she's really just that strong.
  • Deuteragonist: Plays the most active role in the story of Sunbreak, short of the player character, even being a participating hunter in plot-relevant Urgent quests involving hunting the Three Lords and Gaismagorm. She even has her own Character Arc where she learns to value herself more as a person and not just a Knight.
  • Game-Breaking Injury: The wound she received from Malzeno initially hurt, but it also got her infected by the Qurio poison (which kicked in hard after a delay), knocking her out while the player looks for a cure. This prevents her from accompanying you as a Follower period - even her specific Follower quests disappear - and her sister Rondine takes her place on the Sunbreak title screen as well, until she recovers.
  • Girls Love Stuffed Animals: Dialogue from Fukashigi reveals that she secretly keeps stuffed animals/monsters in her personal quarters. When narrating certain Digital Events for Sunbreak, she's audibly ecstatic when describing the DLC monster-plush layered weapons that the player can potentially use.
  • The Glorious War of Sisterly Rivalry: Minor example. Having her and Rondine as Followers on the same hunt reveals that both sisters have trouble talking to each other, and that they're thankful for the player's presence to keep things from getting too awkward.
    • Becomes a full on moment of heartwarming when, after the player completes the sisters' Follower hunt, Rondine can be seen visiting Fiorayne in Elgado, showing that they've begun reconnecting.
  • Jack of All Stats: Solid defense and attack, with versatile offensive and support behaviors during battle, Fiorayne is a well-rounded Follower to have during hunts.
  • Knightly Sword and Shield: Wields a Sword and Shield in combat.
  • Shared Family Quirks: She and Rondine both have a habit of standing with their left hand rested on their hip, though Fiorayne stands firmly at attention whereas Rondine has a more relaxed posture.

Admiral Galleus

https://static.tvtropes.org/pmwiki/pub/images/xdybc8b2sz691.jpg
Voiced By: Ted Evans (English), Tsuyoshi Koyama (Japanese)

The official leader of the Knights of the Royal Order and the leader of the operation to destroy Malzeno.


  • A Father to His Men: Galleus is very stern with his subordinates, but he only does so because he wants them to be mindful of their own personal welfare first and foremost. This is even exemplified while you're on a hunt with the Admiral, as he has Wide Range 5 and Speed Eating 2 to heal you and any other Followers in a pinch.
  • BFS: Galleus' weapon of choice is the Great Sword, particularly he specializes in Surge Slash.
  • Doomed Hometown: Like Arlow, he’s from the city that used to be where the Citadel is before Malzeno destroyed most of it.
  • Feeling Their Age: Expresses audible difficulty as he runs alongside the protagonist during Follower Quests and Support Surveys. He’s brought along a Palamute to ease this burden, but due to how the game works, he won’t get on his until the player gets on theirs.
  • Goggles Do Nothing: He doesn’t use the sword on his side for hunts.
  • Iaijutsu Practitioner: His kit revolves around the Critical Draw Skill, boosting his chance to score critical hits for a brief period of time whenever he unsheathes and attacks with his equipped weapon.
  • Large and in Charge: He stands a head taller than everyone else and is the same height as Fugen.
  • Older Than They Look: He and Arlow are around the same age, but it’s harder to tell with Galleus due to his meticulous grooming and dress.
  • Properly Paranoid: Is convinced that there’s more to the Citadel’s destruction than just Malzeno and orders the construction of a massive warship (armed with no less than three Dragonators, one of which is also explosive), after the vampiric Elder Dragon has been slain. Sure enough, when Gaismagorm emerges from the ruins of the Citadel, Galleus successfully drives it back into the earth with the warship and preventing it from wreaking incalculable devastation otherwise.
  • Reverse Arm-Fold: He maintains this pose at all times while he's not out on a hunt, to reinforce his image as the wise and stoic leader of the Knights.
  • The Stoic: The man always speaks in a hushed, stern tone and only says enough to get his point across. He's considerably more lively around his Best Friend Arlow. Also, he is the only Follower (Arlow included) who won’t join the player in doing anything from the “Cutesy Pose” sets. He won’t dance with them either.
  • Vitriolic Best Buds: Has a bit of this going on with Arlow. When both are taken on a hunt as followers, their special interactions tend to be the two of them ribbing each other, usually about their old age.

Princess Chichae the Quest Damsel

https://static.tvtropes.org/pmwiki/pub/images/chichae.png
Voiced By: Xanthe Huynh (English), Tomori Kusonoki (Japanese)

The current heiress to the throne of the Kingdom. After learning of the Knight's operation to take down Malzeno, she enlisted as a quest receptionist at Elgado to do her part.


  • Adorably Precocious Child: She looks considerably younger than the rest of the cast (albeit with her precise age being unclear), and her behavior fits to a tee as she is constantly earnest about her work while also constantly second-guessing herself, psyching herself up, belittling herself in adorable ways, etc.
  • Important Haircut: Dialogue from Fukashigi reveals she used to have longer hair, but decided to have it cut shorter when she was posted to Elgado. Several pieces of promotional art show Chichae from before the events of the game, where she indeed had long hair and didn't wear her glasses.
  • Internal Monologue: Chichae frequently has her inner thoughts written in the dialogue boxes with parentheses, allowing the player to see her hidden worries.
  • Royals Who Actually Do Something: Despite protests to her decision, she studied everything she needed to know in order to become a Guild certified quest receptionist to lend her aid to the Knights. By the end of the game, she even expresses some interest in becoming a Hunter herself.

Dame Luchika

https://static.tvtropes.org/pmwiki/pub/images/67ucbj85sz691.jpg
Voiced By: Karen Strassman (English), Sumire Uesaka (Japanese)

A calm and well-read Knight of the Royal Order who is a member of the Kingdom's Artillery Corps, armed with a Heavy Bowgun she wields with great pride.


  • Aloof Big Sister: Dialogue from Fukashigi once you're MR3 reveals that Luchika is the spitting image of Jae's standoffish older sister. There are also some speculations that she is actually his sister. Regardless, their interactions with each other when taken out hunting together give off this vibe between them.
  • Attack! Attack! Attack!: Her hunting style regardless of her equipped weapon is to relentlessly attack the target monster. Consequently, unlike other Followers, she will neither heal herself nor the player no matter how low their health gets.
  • Blood Knight: She's very... enthusiastic on the hunt, to the point her peers have stopped going out on hunts with her and giving her the nickname "Luchika the Lunatic" which she's developed a bit of a complex over. Fiorayne makes a point of having the Kamura Hunter take her out hunting to help bolster her confidence again.
  • Cuteness Proximity: Her facade drops for a moment when she gushes about the Snowy Cohoots living in Elgado.
  • Draw Aggro: Her Skill kit has Diversion baked into it, making it more likely that monsters will focus their aggression on her. This ensures that they’ll almost always be in optimum range of her shots, making her attacks do more damage, but given that she rarely defends or heals, this can work to her detriment.
  • Leeroy Jenkins: Bar none the most aggressive follower you can have, being the one of only two with Offensive movement tendencies (the other being Fugen) and the only one with Very Frequent attack rate, and having absolutely no regard for her own safety. At least she specializes in ranged weapons, so she's usually attacking from a distance, but god help you if you give her a gunlance.
  • Loophole Abuse: Followers have a negative hidden damage modifier to ensure that they don't trivialize hunts. However, this same demerit isn't applied to part damage values, allowing Luchika to shatter wings, horns, and claws unimpeded.
  • Not So Above It All: She puts on the airs of The Stoic around her peers on the clock, but spending more than a passing moment around her reveals she's a total Blood Knight during hunts who cheerfully plants bombs on sleeping monsters and enjoys a nice skewer of dango while no one's looking.
  • Shoot the Bullet: When a newly emergent Gaismagorm throws a large chunk of rock at their ship, Luchika simply shoots it down with her HBG.
  • The Computer Is a Cheating Bastard: She has a seemingly unlimited supply of sticky ammo to fire from her HBG, despite the Royal Order's Bowgun's inability to load sticky ammo of any level.

Sir Jae

https://static.tvtropes.org/pmwiki/pub/images/mhsryzq4sz691.jpg
Voiced By: Griffin Burns (English), Takuya Eguchi (Japanese)

A rookie Knight of the Royal Order, he aspires to one day be as great as Admiral Galleus.


  • Annoying Younger Sibling: Dialogue from Fukashigi as mentioned above in Luchika's section implies that they might have this dynamic due to her uncanny resemblance to his sister, he's this in spirit to Luchika.
  • Expy: Of the Ace Cadet/Excitable A-Lister/Aiden, being a similarly exuberant and young member of an elite task force of Hunters.
  • Gathering Steam: His hunting style involves stacking buffs during battle, gradually increasing his attack and defense as a fight drags out.
  • Hero-Worshipper: He expresses his admiration for Galleus a LOT and even styles his sides with the same "hair-scars" that Galleus does. He has quite a bit of admiration for Utsuhi as well and relishes the chance to hunt with him.
  • Lovable Jock: He has the attitude of one, often talking about going to the gym to bulk up for hunts.

Minayle the Blacksmith

Voiced By: Cherami Leigh (English), Yui Kondo (Japanese)

A prodigy blacksmith living in Elgado, in lieu of the Kingdom recruiting Hamon for his skills, Rondine instead had Minayle study under Hamon's guidance to help bring Kamura's smithing skills to the rest of the world.


  • The Blacksmith: Duh.
  • Expy: Of Little Miss Forge from 4, Minayle wears a heavily stylized version of the Troverian's traditional garb, down to wearing their pointy-nosed goggles around her neck like Miss Forge.
  • Surpassed the Teacher: While she still defers to Hamon for tips on creating new decorations, Hamon states she's quickly surpassed him in skill and has even had to start adapting Minayle's own techniques to work with Master Rank monster parts just because they're so foreign to him.

Oboro the Merchant

Voiced By: Daman Mills (English), Shinba Tsuchiya (Japanese)

A Wyverian merchant who has taken up residence in Elgado to provide wares to its hunters, for a price.


  • Greed: Compared to Kagero, Oboro is much more invested in making zenny, but is still quite courteous to the Hunter.
  • Hidden Depths: He takes after Kagero and Tadori as he's secretly a master one-handed swordsman with naught but a wooden katana and is always seen with medical texts during his free time
  • Suspiciously Similar Substitute: He's this for Kagero, being a silver haired Wyverian merchant who peddles hunting supplies to the locals and the Kamura Hunter, to the point the two merchants are familiar with each other.
    • Both Wyverian merchants are also secretly royal retainers, unbeknownst to their charges; in Oboro's case he's in charge of keeping Chichae safe, which is why he sits 10 feet away from her as the outpost's merchant.
  • Thou Shalt Not Kill: According to Fukashigi, Oboro doesn't like to take the lives of things despite being an accomplished hunter. This is why he's said to use a wooden blade.

Arena Master Arlow

https://static.tvtropes.org/pmwiki/pub/images/0843mqc4sz691.jpg
Voiced By: Keith Silverstein (English), Kazuhiro Yamaji (Japanese)

An old hunter who oversees Master Rank Arena Quests in Elgado.


  • Doomed Hometown: Comes from the same one as Galleus.
  • Former Teen Rebel: Claims he was quite reckless in his youth and made many decisions he'd look down on today.
  • Knight in Shining Armor: Wears his full armor set, including his helmet, during Follower Quests.
  • No-Sell: His humongous list of defensive Skills reveal that he’s immune to monster roars, tremors, wind pressure, and virtually all status ailments.
  • Old Soldier: Getting on in years, and doesn’t try to hide it like Galleus does.
  • Pirates Who Don't Do Anything: While a licensed Arena Master, the outpost doesn’t have one, so you’ll need to return to Kamura to do any of those quests.
  • Stone Wall: Wields a gunlance as his default weapon and smartly defends himself even as he remains close to monsters. However, his damage output is rather middling as a result.
  • Verbal Tic: He has a tendency to say "Yeah?" at the end of his sentences.
  • Vitriolic Best Buds: Not to the extent of Bahari and Fiorayne, but he and Galleus tend to tease each other and get a bit competitive when they're hunting together.
    Arlow: Oi, Galleus. Try not to get in my way, yeah?
    Galleus: Ha! It is you who should mind your positioning.

Bahari the Scientist

Voiced By: Julian Smith (English), Junichi Suwabe (Japanese)

An eccentric Wyverian researcher assigned by the Kingdom to aid the Knights of the Royal Order in their research on Malzeno.


  • Feet of Clay: While he’s no coward and can typically be counted on in a crisis, he finds himself paralyzed with indecision by the sheer number of monsters assaulting Kamura when new instances of Narwa and Ibushi stir up another Rampage.
  • For Science!: In the postgame, he has you go out on Anomaly Quests to slay monsters afflicted with the Qurio so he can do research on them, and he's always excited to explain it.
  • Genki Guy: Energetic doesn't even begin to describe him. Prior to their first meeting the Kamura Hunter is explicitly tasked with hunting an Anjanath in the Flooded Forest so that he'll slow down long enough for the Hunter to even find him.
  • Insufferable Genius: Rather rude and audacious in speech when caught up in his research.
  • Vitriolic Best Buds: Bahari and Fiorayne spend a majority of their screentime together bickering with each other, yet when Fiorayne collapses from Malzeno's infection his usual energy all but disappears until the moment she's out of bed.

Doctor Tadori

Voiced By: Robbie Daymond (English), Kenjiro Tsuda (Japanese)

A renowned Wyverian doctor who comes from the same destroyed kingdom Kagero and Yomogi also originate from, who is sought out for his knowledge on the affliction presented by Malzeno and the Qurio.


  • Berserk Button: While it isn't as present as with Kagero, talking to Tadori before embarking to fight Amatsu reveals that he's still pretty angry with the Elder Dragon for all the pain it caused their kingdom.
  • Combat Medic: Downplayed. He has formal hunter training but chiefly uses the skills from it to smartly traverse the wilderness for his research by himself.
  • Doomed Hometown: He comes from the same destroyed kingdom that Kagero and Yomogi come from. To this end he spends his days always out in the field practicing his trade until the Hunter seeks him out for his medical expertise.
  • Find the Cure!: His entire involvement is to exposit on the recurring appearances of Malzeno and the Qurio, particularly to create a cure for the affliction Fiorayne receives from Malzeno halfway through the story.

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