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- The Lyrical Nanoha series has several:
- Haruhi Suzumiya also has a couple:
- Being a show about girls forming a music club, K-On! has quite a few, such as Fuwa Fuwa Time.
- Digimon Xros Wars has this, this, and this.
- Mekakucity Actors: Given that it's an anime based on a manga and light novel based on a set of songs, this was bound to happen: (Warning, spoilers)
- Tengen Toppa Gurren Lagann has several.
- Angel Beats! has several in-universe due to the Girls Dead Monster subplot, as well as infamous Tearjerker My Most Precious Treasure.
- Kira-Kira, being a VN about forming a rock band, has gems such as Let's Jump, Kimi no Motoe, and a rock version of their school theme, O. H. B. I., all of them performed during their concerts.
- Muv-Luv Alternative has Takeru's Image Song, Wings, play at the end of the PTSD Arc, when he finally finds his resolve to save the world. Carry On, another insert, plays at the start of the last arc. The all-ages edition also has the opening play when the last arc is well underway.
- Averted in Halo 2. In-game, we hear the instrumental version of Blow Me Away by Breaking Benjamin. The original is featured in the game's soundtrack.
- The Shoji Meguro-composed Persona series has a lot of vocal themes, but uses them in an inversion of the standard expectations - vocal themes tend to play at more trivial moments and the instrumental themes are often reserved for more dramatic, important sequences.
- The standard battle themes in both 3, "Mass Destruction", and 4, "Reach Out to the Truth", have vocals. Boss themes are entirely instrumental. Persona Q, which wasn't composed entirely by Meguro, has vocal themes for both regular battles ("Light the Fire Up in the Night") and bosses ("Laser Beam").
- For the majority of the game in 3 and 4, the various exploration themes are vocal. During the final month of each game, wherein things begin look more grim and the story is reaching its conclusion, the background music is replaced with usually-somber instrumentals.
- There are a few cases where the "used for dramatic effect" intention is played straight:
- Most dungeons in Persona 4 have instrumental themes. The only one that doesn't is Heaven, which the party goes through when the protagonist's seven year-old cousin is kidnapped in one of the game's more heartwrenching, dramatic sections.
- In the finale of Persona 3, a heavy hip-hop remix of the game's main theme, "Burn My Dread", first heard in the opening, plays against the scripted, post-final boss sequence.
- Super Mario Odyssey is the first Mario game in history to have vocal songs of any kind. In this game, there are two: one plays during the New Donk City festival, while the other plays when Mario and Princess Peach escape the underground lair in the wedding hall on the moon.
- Klonoa 2: Lunatea's Veil has one during the "snowboarding" (or something like it) stage, which is sung in the made up language of the series.