History Main / InsertSong

6th Feb '18 4:20:39 PM dasuberkaiser
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** Used for hysterical effect during "Murderbrawl XXXI", where the inspiring "[[Film/TheKarateKid You're the Best]]" by Joe Esposito plays as the Boss [[ItMakeSSenseInContext uses a chainsaw to slaughter a gang of luchadores during a live wrestling broadcast]].

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** Used for hysterical effect during "Murderbrawl XXXI", where the inspiring "[[Film/TheKarateKid You're the Best]]" by Joe Esposito plays as the Boss [[ItMakeSSenseInContext [[ItMakesSenseInContext uses a chainsaw to slaughter a gang of luchadores during a live wrestling broadcast]].
6th Feb '18 4:19:10 PM dasuberkaiser
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[[folder:Western Animation]]
* ''WesternAnimation/PhineasAndFerb'' has several, considering that the entire series runs on {{Musical Episode}}s.
* ''WesternAnimation/TheFairlyOddParents'' also has a number of them, such as [[http://www.youtube.com/watch?v=4IRdw_Qgwqc My Shiny Teeth And Me]].
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[[folder:Western Animation]]
* ''WesternAnimation/PhineasAndFerb'' has several, considering that the entire series runs on {{Musical Episode}}s.
* ''WesternAnimation/TheFairlyOddParents'' also has a number of them, such as [[http://www.youtube.com/watch?v=4IRdw_Qgwqc My Shiny Teeth And Me]].
2nd Feb '18 11:32:34 PM TylerL320
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*** A single boss theme in ''5'' has vocals rather than being purely instrumental: "Rivers in the Desert", the theme for [[spoiler:Shadow Shido, the big bad who ruined the protagonist's life at the beginning of the story]].


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* The ''VideoGame/{{Forza}} Horizon'' has specific licensed songs play for each "boss" event and Bucket List Challenge, many of which are specifically chosen to tie into the themes of the event. Notable examples include "Train in Vain" by Music/TheClash playing during an event where the player races against a train in ''2'', and "The River" by Ladyhawke when racing a fleet of speedboats downstream in ''3''.
* ''VideoGame/SaintsRow'' became fond of this beginning with [[VideoGame/SaintsRowTheThird the third]] installment:
** VillainSong "POWER" by Music/KanyeWest, which more-or-less serves as the game's RealSongThemeTune, plays in the background of the mission "Party Time". As said mission consists of the Saints crashing a penthouse party to steal it and use it as a base of operations, it's certainly a fitting jam.
** Used for hysterical effect during "Murderbrawl XXXI", where the inspiring "[[Film/TheKarateKid You're the Best]]" by Joe Esposito plays as the Boss [[ItMakeSSenseInContext uses a chainsaw to slaughter a gang of luchadores during a live wrestling broadcast]].
** "Holding Out For a Hero" by Bonnie Tyler plays during the mission "Three Way", as the Boss has to decide between [[spoiler:saving several of their closest allies or leaving them to die and opting to go for revenge on the main BigBad]].
22nd Dec '17 2:33:22 AM TylerL320
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** The standard battle themes in both ''[[{{VideoGame/Persona 3}} 3]]'', "Mass Destruction", and ''[[{{VideoGame/Persona 4}} 4]]'', "Reach Out to the Truth", have vocals. [[BossBattle Boss]] themes are entirely instrumental. ''[[VideoGame/PersonaQShadowOfTheLabyrinth Persona Q]]'', which wasn't composed entirely by Meguro, has vocal themes for both regular battles ("Light the Fire Up in the Night") ''and'' bosses ("Laser Beam").
** For the majority of the game in ''3'' and ''4'', the various exploration themes are vocal. [[spoiler:During the final month of each game, wherein things begin look more grim and the story is reaching its conclusion]], the background music is replaced with usually-somber instrumentals.

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** The standard battle themes in both ''[[{{VideoGame/Persona 3}} 3]]'', "Mass Destruction", and ''[[{{VideoGame/Persona 4}} 4]]'', "Reach Out to the Truth", and ''[[{{VideoGame/Persona 5}} 5]]'', "Last Surprise", have vocals. [[BossBattle Boss]] themes are entirely instrumental. ''[[VideoGame/PersonaQShadowOfTheLabyrinth Persona Q]]'', which wasn't composed entirely by Meguro, has vocal themes for both regular battles ("Light the Fire Up in the Night") ''and'' bosses ("Laser Beam").
** For the majority of the game in ''3'' and ''4'', the various exploration themes are vocal. [[spoiler:During the final month of each game, wherein things begin look more grim and the story is reaching its conclusion]], the background music is replaced with usually-somber instrumentals.



*** Most dungeons in ''Persona 4'' have instrumental themes. The only one that doesn't is [[spoiler:Heaven, which the party goes through when the protagonist's [[AdultFear seven year-old cousin is kidnapped]]]] in one of the game's more heartwrenching, dramatic sections.


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*** The dungeon themes for ''Persona 4'' and ''5'' are all instrumental - save for a single dungeon near the end of the game when the stakes have suddenly gotten dangerously high. In ''4'', the vocal theme is for the dungeon [[spoiler:Heaven, which the party goes through when the protagonist's [[AdultFear seven year-old cousin is kidnapped]]]]. For ''5'', it's [[spoiler:Niijima's Casino, [[HowWeGotHere where the storyline comes back around full circle]]]] and everything is clearing up just before the game's final act.
*** In ''5'', the instrumental version of "Life Will Change" [[BackgroundMusicOverride replaces the standard dungeon themes]] when the Phantom Thieves are on their way to finish the dungeon. Near the end of the game, it upgrades to the vocal version, first heard in the prologue level.
9th Dec '17 8:37:39 PM mystery_kcad
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* In the finale to Part 2 of ''Anime/JojosBizarreAdventure'', the theme from the first opening plays again as Joseph finally defeats the BigBad once and for all.
* In episode 20 of ''Anime/FateStayNightUnlimitedBladeWorks'', the song "Last Stardust" plays when [[spoiler:Shirou finds the resolve to challenge Archer's beliefs]].
12th Nov '17 8:23:43 AM HarpieSiren
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* ''VideoGame/SuperMarioOdyssey'' is the first Franchise/{{Mario}} game in history to have vocal songs of any kind. In this game, there are two: one plays during the New Donk City festival, while the other plays [[spoiler:when Mario and PrincessPeach escape the underground lair in the wedding hall on the moon.]]

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* ''VideoGame/SuperMarioOdyssey'' is the first Franchise/{{Mario}} game in history to have vocal songs of any kind. In this game, there are two: one plays during the New Donk City festival, while the other plays [[spoiler:when Mario and PrincessPeach Princess Peach escape the underground lair in the wedding hall on the moon.]]
12th Nov '17 4:25:38 AM tropower
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* ''VideoGame/SuperMarioOdyssey'' is the first Franchise/{{Mario}} game in history to have vocal songs of any kind. In this game, there are two: one plays during the New Donk City festival, while the other plays [[spoiler:when Mario and PrincessPeach escape the underground lair in the wedding hall on the moon.]]
* ''VideoGame/Klonoa2LunateasVeil'' has one during the "snowboarding" (or something like it) stage, which is sung in the [[SpeakingSimlish made up language]] of the series.
16th Oct '17 10:24:31 PM Gamermaster
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* The ''LyricalNanoha'' series has several:

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* The ''LyricalNanoha'' ''Franchise/LyricalNanoha'' series has several:
14th Mar '17 6:06:58 AM danya02
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An InsertSong is a song with lyrics that is inserted during a certain scene of a show or series. Usually, this is done to give a scene more emotional impact by using a song with lyrics which relate to the scene in question. Sometimes though, especially if it's a music-oriented show, the creators will have the characters play a song in-story.

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An InsertSong Insert Song is a song with lyrics that is inserted during a certain scene of a show or series. Usually, this is done to give a scene more emotional impact by using a song with lyrics which relate to the scene in question. Sometimes though, especially if it's a music-oriented show, the creators will have the characters play a song in-story.
15th Mar '16 10:16:17 PM TylerL320
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* The Creator/ShojiMeguro-composed ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series has a ''lot'' of vocal themes, but uses them in an inversion of the standard expectations - vocal themes tend to play at more trivial moments and the instrumental themes are often reserved for more dramatic, important sequences.
** The standard battle themes in both ''[[{{VideoGame/Persona 3}} 3]]'', "Mass Destruction", and ''[[{{VideoGame/Persona 4}} 4]]'', "Reach Out to the Truth", have vocals. [[BossBattle Boss]] themes are entirely instrumental. ''[[VideoGame/PersonaQShadowOfTheLabyrinth Persona Q]]'', which wasn't composed entirely by Meguro, has vocal themes for both regular battles ("Light the Fire Up in the Night") ''and'' bosses ("Laser Beam").
** For the majority of the game in ''3'' and ''4'', the various exploration themes are vocal. [[spoiler:During the final month of each game, wherein things begin look more grim and the story is reaching its conclusion]], the background music is replaced with usually-somber instrumentals.
** There are a few cases where the "used for dramatic effect" intention is played straight:
*** Most dungeons in ''Persona 4'' have instrumental themes. The only one that doesn't is [[spoiler:Heaven, which the party goes through when the protagonist's [[AdultFear seven year-old cousin is kidnapped]]]] in one of the game's more heartwrenching, dramatic sections.
*** In the finale of ''Persona 3'', [[spoiler:a heavy hip-hop remix of the game's main theme, "Burn My Dread", [[BookEnds first heard in the opening]]]], plays against the [[spoiler:scripted, post-final boss sequence]].
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