YMMV: Monster Hunter

Lazy days like today make me want to hit the Felvine...
I'll just drop these YMMV Examples in your YMMV Page, nya?

  • 8.8: Yahtzee's review of Tri sparked an edit war on the ZP Dethroning Moment page and a Hiroshima's worth of backdraft across the internet. Things got worse when he talked about the game in his "Extra Punctuation" column the following week, in which he announced that he had stopped after the Great Jaggi fight. Said fight is occasionally considered by the community to be the unofficial end of the tutorial for Tri, which certainly did not reflect well on him in their eyes.
  • Accidental Innuendo:
    • The description for the Dios Katana says it can "pierce foes and detonate inside them."
    • Tri Ultimate's description of the Gigginox mentions that parts of its body harden when it becomes excited.
    • One of the items you can carry is called "Hot Meat".
  • Americans Hate Tingle:
    • The series is a blockbuster hit in Japan, and new games have been known to boost sales of the consoles they're on, but in the United States, the games are Cult Classics at best; detractors cite the lack of visible monster Life Meters, auto-targeting, slightly sub par graphics and heavy grinding as turn-offs to the series. This can leave Westerners surprised that it's Capcom's third best-selling franchise, outselling even Mega Man. However, this started changing after Monster Hunter 4 Ultimate sold out, selling a solid 290,000 copies in its first month.
    • The Felynes aren't hated by most people, but they tend to be ignored in favor of all the Badass monsters. In Japan, however, the Felynes are the most iconic part of the franchise, getting a series of animated shorts, and even their own spinoff game.
  • Anticlimax Boss
    • Ceadeus, to most. While its attacks are fairly damaging and difficult to dodge if you're close to it, especially without the Lagiacrus armor, you can't fail against it unless you faint three times or don't cut its beard before it gets to Area 3. Upon hitting the seemingly narrow time limit of 30 minutes, it flees and you get some materials. You are then free to take the quest over and over until you've completely whittled down its health. 3 Ultimate lampshades this by demoting Ceadeus from a 6-star monster to a 5-star monster, putting it on par with more common, albeit powerful monsters. Goldbeard Ceadus, on the other hand, is a different story; see That One Boss below.
    • Lao Shan Lung and Yamatsukami, both of whom are even more predictable than the above. Lao doesn't even have a move that targets players on the ground, whilst virtually every one of Yama's attacks is clearly telegraphed and easily avoidable even if you have the reaction time of a dead cow.
    • The Ivory Lagiacrus in Tri Ultimate is hyped up a lot in game, being the monster that eventually forced the Village Chief into retirement from his hunting career and all, and is also the last fight before the credits sequence. In practice, however, it's a slightly stronger Lagiacrus who has roughly the same (or, in some occasions, less) health as most of the fights leading up to it, fights nearly entirely on land (generally considered to be easier than fighting them in water), and whose only real additional threats compared to the normal Lagaicrus are slightly wider hitboxes on its electric attacks and slightly increased damage.
    • Barring monsters with dodgy hitboxes or unstable animations, any fight can be mastered due to each beast's well defined behavior. Unfortunately even in offline mode most players will have to run them until they become easy if they want to craft good equipment.
    • Rusted Kushala Daora, the True Final Boss of 4U's postgame. All of Dundorma fears it as they believe that it may possibly destroy the entire town, and it is the monster that cost the Master of Defense his career as a Hunter. Most of the postgame focuses on preparing for the fight against it. This unfortunately results in the fact that when you get to the fight itself, it's less of a fight and more about waiting until you can use the new superweapon you put together to One-Hit Kill it. You can't even fail the Quest; you get unlimited tries. Granted, you can fight it on the ground for a real challenge, but the fight is so easy otherwise, that Apex Seregios you killed a Quest earlier could feel a little bit harder than Rusted Kushala Daora, if not by much.
  • Base Breaker:
  • Broken Base: Beginning with the release of Tri, the changes made to the series over time have unsurprisingly split the Monster Hunter fanbase to some degree. The argument primarily centers around whether the 1st and 2nd Generation titles were comparatively better than the 3rd and 4th Gen ones. More specifically:
    • Slime/Blastblight status: a fun addition or a Game Breaker that induces Complacent Gaming Syndrome? Made less of an issue when the fourth generation nerfed it.
    • The Swimming mechanic in Tri and 3 Ultimate: Diversifying combat with full three-dimensional movement, or an exercise in patience involving slow-moving Hunters vs. monsters who can swim around in circles?
    • The scarcity of old monsters in Tri and 3 Ultimate vs. the predominance of old monsters in 4 and 4 Ultimate.
    • How dreadfully flat and dreary the 1st and 2nd gen games looked in terms of art direction vs. how sickeningly bright and colorful the 3rd and 4th gen games look in comparison.
    • Did the series get way too easy in the 3rd generation, or was it made more enjoyable by removing some of the Fake Difficulty?note 
    • Are the Apex monsters of 4 Ultimate a brilliant challenge or do they show that you can take That One Boss too far?
    • The issue of whether Frontier is an awesome game that deserves to be localized for international gamers, or a hilariously broken spinoff that should just stay in East Asia.
    • Whether Stories is a worthy spinoff to the series great to attract a new generation of hunters with an awesome cel-shaded style... or if Capcom should just focus on making the next main series installment while toning down the even-more-bright-and-colorful-than-3-and-4 art style.
  • Catharsis Factor: The Plesioth, notorious for its Hitbox Dissonance-laced hipcheck, appears in 4 and 4 Ultimate...as part of a fishing minigame. Catching it causes it to die upon landing on the wharf. Revenge has never been sweeter.
  • Complacent Gaming Syndrome: One of the series' trademarks used to be the rock-paper-scissors mechanic of picking a weapon with the right elemental type to be good against your enemy, then Monster Hunter 3 Ultimate added the explosive Slime element (Blastblight in 4). Slime/Blastblight does massive damage and isn't actually resisted by anything, so many 3U players just make a good Slime weapon and then never use anything else. Capcom has noticed this and appropriately nerfed the status effect in 4, even going so far as to give a few monsters resistances against it, though it largely remains a useful general-purpose tool for breaking monster parts faster than usual.
  • Cult Classic: A strange example because even though in Japan these games are easily considered a Killer App and very popular, internationally, it is much less popular overall but the fandom of it still very much love the games. This is one of the main reasons that half of the games are not released outside Japan. This same status meant that up until 4, players of the portable games outside of Japan had a hard time with multiplayer-capable quests due to the general lack of fellow local players.
  • Ensemble Darkhorse:
  • Game Breaker:
    • Hammers in Tri: attack twice then windup charge, then attack immediately after you go into charge mode, and repeat. You'll attack as quickly as with a Sword & Shield.
    • The Slime element introduced in Monster Hunter 3 Ultimate, which throws the balance of the game out the window, making the other elements obsolete. The Kelbi Bow, with the Awaken skill which unlocks its Slime element, is becoming infamous because of this, thanks to its level 1 charge spreadshot (5 shots), allowing it to inflict the Slime element quickly and easily For Massive Damage. And that's before you apply bonuses from Bomber skill. Granted, monsters will gradually increase their resistance against Slime elements (like any other status attacks), farming Brachydios is not easy, and slow weapons prefer high raw damage to status or elemental attributes, but Slime's utility makes it a great all-rounder. Fortunately, when it returned in 4 as Blastblight, it was heavily nerfed, and some monsters gained a huge Acquired Poison Immunity level of resistance to it, particularly Brachydios and Teostra (since they use it as well), but it's still useful in multiple hunting quests. Also of note is that the Kelbi Bow in 4 has been brutally nerfed to the ground in response.
    • G-Rank Chameleos set armour, when used together with Chameleos Insect Glaive, is nothing but this in 4U. Insect Glaive is already one of the best weapons in the title, and that of Chameleos delivers poison status on its foe. The Chameleos armour is that it has every single skill you need in order to use it effectively: Earplug, Status Attack +2 and Critical Status. And their materials all came from the same monster. It's possible to grind Chameleos for long enough and go wild riding (and poisoning monsters) with this set.
    • The Battle Tonfas introduced in Frontier are criticized for ruining the competitive balance due to their highly versatile moveset. It has the mobility and versatility of Sword & Shield, the attack speed of Dual Blades and charge gauge-based special attacks like the Charge Axe, but with spontaneous damage output like the Gunlance's Wyvern Fire and the ability to do jump attacks similar to the Insect Glaive, with the added perk of being able to jump kick against the target to remain airborne for extended periods, allowing Tonfa users to perform DMC-style air combos that also serve to help dodge ground-based monster attacks. On top of that, it can also switch between both Impact and Piercing damage at will using the charge gauge and is therefore the quickest impact weapon you can use to knock out monsters with. Japanese fans have claimed that this weapon has managed to put the Lance, Hammer, Dual Blades and Insect Glaive to shame all at once. Observe carefully.
  • Gateway Series: The Freedom handheld titles are arguably this for the series, with Unite being its Breakthrough Hit and even considered to be the Magnum Opus of the entire franchise by some. When once the series was an obscure MMO-esque home console game, putting them on the PSP allowed players to easily congregate in public and take full advantage of Socialization Bonuses, thus spreading the hype even further. Unite then pulled out all the stops and crammed in tons of content into a single UMD, including the famed G-Rank mode. To this day it's still being played by diehard MonHun fans, especially now that an Updated Re-release has been created for the iOS.
  • Germans Love David Hasselhoff: In Japan, Qurupeco and Barroth are the least popular Bird Wyverns and Brute Wyverns in the series, respectively. In the West, however, they're highly popular due to the former's unique battle technique and the latter being an effective Wake-Up Call Boss.
  • Goddamned Bats: Quite a few of them. "STUPID VESPOIDS!" and "STUPID BULLFANGOS!" is practically a catch phrase to some hunters.
    • Tri adds Goddamned Rhenoplos to the mix. Basically they're a mashup of a Bullfango and an Apceros - they share the Bullfango's love for charging but knock you even further, and they have health about equivalent to an Apceros. Add in armored craniums that can deflect frontal attacks of even green sharpness and you've got one annoying enemy.
    • Tri also adds Bnahabras, souped up Vespoids. While Vespoids were annoying for sneaking up on you then leaving you vulnerable to attack by a paralyzing sting, Bnahabras add in the ability to shoot a defense-lowering goop at your hunter, making everything else hurt more.
    • The Melynxes in Tri don't hurt you, but they steal your items. What they steal could be anything from an Insect Husk to a Max Potion. Granted, you can get them back by hitting them or going to the cat statue if they flee, but you don't want your more valuable items getting swiped while you're fighting something else. Fortunately, they can be distracted if you use a Felvine Bomb on another monster, and failing that if you have any Felvine on you they will always take that instead.
    • In Tri Ultimate, all of the smaller minion bird wyverns. Male Jaggi are tolerable and rarely knock you down. The larger female Jaggia however have a full body check that sends you flying as far as a Bullfango/Rhenoplos charge plus a bite attack that knocks you down. Wroggis also have the same body check as the Jaggia and a poison breath attack. Luckily its not as potent as a fully grown Great Wroggi but the thing that sucks is Great Wroggi will target you with its strongest attacks when you are poisoned. Baggis are just as annoying with their sleep toxin that'll drop you in about 10-15 seconds. Like Great Wroggi, Great Baggi will hound you as soon as you get drowsy. And they sometimes attack your prey when its sleeping.
    • 4 and 4 Ultimate add the Konchu, small Crayfish-like crustaceans that can roll into a ball and ram into unsuspecting Hunters. Not only are they as fast as Bullfangos when rolling, but hitting them while they're standing up or curled—whether intentionally or not—will cause your weapon to bounce off, leaving you vulnerable to more lethal threats. They can even latch onto nearby large monsters just to make your weapon bounce and leave you reeling while the large monster smacks you across the room as a result.
  • Goddamned Boss:
    • Any boss in Tri that is capable of going underwater, due to the unpolished underwater controls.
    • Before Tri and in 4, there is the Gypceros, a monster encountered fairly early in the game. While it doesn't have much damage potential, it has an annoyingly tough hide for that point of the game, spits poison projectiles, has a flash bomb-like attack that can stun you, can charge in multiple directions without stumbling while spitting poison bombs left and right, and even steal random items that cannot be recovered unlike with Melynxes. It also has a move where it will play dead and attack if you come near, but at least you can carve some materials from it during that move if you're quick enough, and it also serves as an indication that the Gypceros' health is getting lower.
    • The Baleful Gigginox. It ditches its egg-laying ability, freeing you of the worry of Giggis leeching your health away, but in addition to some powerful thunder attacks, it also has a tendency to roar. A lot. And basic Earplugs won't protect you; you need high-grade Earplugs to shield against its roars.
    • Plesioth, who is Hitbox Dissonance incarnate and probably the sole reason most hardcore Blademasters would go out of their way to craft Gunner equipment. Seeing it reduced to a fishing minigame in 4U is rather cathartic.
    • Gravios. The first time you fight it, you'll most likely have green-sharpness weapons at best, and even those will bounce off of any part of its body that isn't its chest. If you're fighting it in multiplayer, you can just assemble a team of Gunners wielding weapons capable of Pierce shots and not worry about sharpness, but if you're hunting it solo, gunner weapons are a highly impractical option due to having less time to shoot safely because of the lack of other players for Gravios to focus on and the relative weakness of your Felyne or Shakalaka companions in tanking Gravios' hits.
    • Congalala has a few attacks that cause it to stumble or otherwise lay down on the ground for a few seconds. The catch? Said attacks are certain to knock you down if they connect, and if they don't, Congalala causes tremors when it hits the ground, rendering you immobile and instantly sheathed if the tremors hit and you don't have tremor negation. On top of that, it can eat various mushrooms to gain breath attacks that cause various status ailments, frequently causes the stench status through farts, its stinky breath attack, and flinging shit at you. The Emerald version adds elements of unpredicability where it just does the frog splash move randomly as well as randomly farting when you think there's an opening.
    • If Rathalos isn't That One Boss, it's this due to its tendency to fly around out of the reach of your weapons, wasting your time.
    • The -drome series of Bird Wyvern bosses: Velocidrome, Gendrome, Iodrome. On Low Rank, they're only slightly more threatening than a Great Jaggi, but on High Rank and up, they become exceptionally annoying. They'll constantly use their pounce attack, which will make you miss attacks a lot at best and get knocked everywhere at worst. This is without mentioning Gendrome's paralysis attack and Iodrome's poison breath, both of which are already bad enough on their own. They get worse on multi-level areas, as they'll jump between the two levels in order to make you waste time chasing them around. The narrow structure of these monsters also means it can be hard to land some clean hits on them, especially if they're facing you head-on. Finally, they tend to be encountered with their younger -prey kin, meaning that you'll be constantly dealing with small monsters potentially disrupting your combos or getting in the way of your attacks.
    • Raging Brachydios in 4 Ultimate edges into this. While it is noticeably slower than a regular Brachydios, making its normal attacks easier to deal with, it's new slime mechanic is very painful and incredibly annoying. Basically, the slime in its head, arms and tail is highly volatile and heats up during the fight, exploding when it reaches the limit and (badly) damaging any hunters nearby. The slime goes critical a LOT faster if you are attacking the part in question, meaning you could accidentally nick one of the slimed body parts and suddenly get an explosion to the face and lose close to half of your health. Needless to say, this makes breaking its horn and arms (which you need to do to get its unique parts) a very tedious process.
  • Hell Is That Noise: Some monsters can produce utterly otherworldly roars, take Diablos, Khezu or Gigginox, for example.
    • The Leviathan Nibelsnarf, despite its Unfortunate Name, probably takes the cake. Its roar sounds less like a roar and more like grating metal. That it comes from a mouth that has More Teeth than the Osmond Family doesn't help.
    • A few hunting horns are capable of this, too; in particular, the Apocalypso, which lets out a loud shriek when a song is played on it; and if you're playing with someone using it, you'll be hearing that sound A LOT. Thankfully, unlike most examples of this trope, the sound is a good thing, as it means that you and your teammates in the room will be receiving a status buff.
    • Uragaan, before certain attacks, makes a kind of odd noise that sounds like a deep wheezing noise, typically during its chin slam but other attacks as well. This is usually the sound you hear before you enter a whole world of hurt.
    • Hearing the Deviljho's roar is bad enough considering what's coming your way, but the roar itself sounds less like it comes from a creature and more like a bomb going off.
  • Hypocritical Fandom:
    • When you hear a Monster Hunter fan complain that a game has too much grind, then you've hit an example of this trope.
    • Conversely, when you hear fans of other games that involve tons of grinding themselves complain about this regarding Monster Hunter, you've hit another example in the form of a Double Standard.
  • I Am Not Shazam: "Black Rathian" is actually just a Fan Nickname for the Unknown Black Flying Wyvern. Despite sharing some aspects of Rathian's model, it's actually a completely separate species from the Rath wyverns. Doesn't stop people from calling it that or even mistaking it for a Rathian subspecies, though.
  • Internet Backdraft: When news that Monster Hunter Tri was going to be a Wii-exclusive, the 360 and PS3 fans did not take it well.
    • When fans found out that not only is the Updated Re-release of Tri exclusive to the Nintendo 3DS, but the upcoming sequel as well, fans weren't amused.
    • In a less Console Wars-based example, the fact that the 3DS version of Monster Hunter 3 Ultimate has no online multiplayer, being limited to local multiplayer, made some people bitter, especially considering that Monster Hunter 4, which will be released on the 3DS too, will offer online multiplayer. The Wii U version of the game will allow online multiplayer, though.
  • It Gets Better: Most of the early game of each version tends to consist of dull "collect gatherables or monster carves" quests and small monster hunting quests. It takes a few hours to start beating up the big monstrosities that the series is well-known for.
  • It's Hard, so It Sucks: 4 Ultimate gets a fair bit of heat because of the Apex monsters, which some players feel add more frustration than fun to the game.
  • It's the Same, so It Sucks: Dah'ren Mohran in 4 is derided by many for being a carbon copy of Jhen Mohran from Tri with only a few key differences.
  • Les Yay: The female owner of the item shop in Tri REALLY likes hunters, even if you choose to play as a female. At one point she will even crack a joke about accepting a lock of your hair for an expensive item.
  • Love It or Hate It: The series as a whole. Highly inaccessible jumbled mess of a Widget Series with a generous dash of Nintendo Hard or well crafted fantasy hunting simulator with loads of challenging content? You decide. It's also the biggest reason why many of the games were never brought out of Japan.
  • Memetic Badass:
  • Memetic Loser:
    • The Great Jaggi, the first large monster that the player faces in the third- and fourth-generation games. The "R.I.P. Great Jaggi ;_;" video shows a Great Jaggi falling into a Pitfall Trap and then getting destroyed by four Gunlance users and Barrel Bomb L+'s in less than 10 seconds. In 4 and 4 Ultimate, the Great Jaggi serves as cannon fodder for the training quests.
    • As of 4 Ultimate, there's Plesioth, which has been reduced to a randomly-occuring Fishing Machine event and can be killed simply by catching it.
  • Memetic Mutation:
    • GOTCHA BITCH!
    • Don't get hit! HIT IT UNTIL IT DIES!
    • NIBELSNARF
    • G.I. 'Jho.
    • Hipcheck!Explanation 
    • Desire SensorExplanation 
    • For Japanese players, "Nice ROMAN!"Explanation 
    • Amongst North American and European fans, 4 Ultimate's release date of February 13, 2015, the day before Valentine's Day, spawned a number of jokes about people (especially those in relationships) having to choose between Monster Hunter or their significant others. Some instead plan on a third option: Playing Monster Hunter with their lovers.
    • The Argosy Captain's and Neko (Means Cat)'s frequent use of Gratuitous Nihongo. "Nihongo" means "Japanese language"!Explanation 
    • ClawgripExplanation 
  • Memetic Sex God: Zamtrios, aka "that inflation fetish monster".
  • Most Annoying Sound:
  • Most Wonderful Sound:
    • The iconic horn that plays when you and your hunting team depart on a multiplayer quest.
    • The tearing sound when you finally cut off a monster's tail, which is often used for nasty attacks and prized as a source of rare materials, tends to be very satisfying.
    • The meowing sounds the Felynes make. Subverted if you hear it coming from a Melynx instead.
    • The "SO TASTY!" clip that plays when you successfully cook a Well-Done Steak with the BBQ Spit, or cook one from the last Raw Steak on a Double BBQ Spit.
    • The sound of a monster crying in pain as it tries to retreat away from the area, signifying that it's almost dead.
    • The "Quest Complete!" jingle; very satisfying especially if you've just defeated a very durable or very painful boss.
    • The unique fanfare that plays when you uncover a Rustshard, Battered Weapon, or a high-grade Talisman, or when a Hunters for Hire team comes back with a "Big Success", the latter of which is accompanied by the team of hunters cheering in unison.
    • Inverted with the music stopping when you kill or capture a large monster outside of a quest to slay it or as part of a quest to defeat multiple monsters.note  A Most Wonderful Lack of Sound, if you will.
    • The sound of the Palicoes' support horns, especially if it's coming from a Healing Forte Palico and you need that health recovery right now.
  • Nightmare Retardant: The Frenzy Virus is hyped up to be something horrible if it infects you...yet the worst it does is stop your natural health regeneration (i.e. the red part of your Life Meter being recovered over time). If anything, it's a case of Cursed with Awesome, as recovering out of it gives you Attack and Affinity boosts.
  • Older Than They Think:
    • Najarala's annoying attack where it shoots scales at you that resonate and explode when it roars may seem like a completely new attack to get used to... Unless you played Metal Gear Solid: Peace Walker, where Gear Rex (who preceded Najarala as a 3rd Gen monster) utilized the exact same move against Big Boss.
    • The upcoming Monster Hunter Stories will involve playing as a subclass of Hunters called "Riders", who can tame, befriend and ride monsters into combat. At first this only seems like an Ascended Meme of some sort given the immense amount of fan art involving riding Kut-Kus and Raths, until you realize that one of the staple weapons since the series' beginning happens to be a Lance called the "Dragonrider Spear" or "Gae Bolg", which is described to be the weapon of choice for mercenaries who specialize in the forbidden art of Dragon Riding.
  • Play the Game, Skip the Story: The Monster Hunter world is filled with robust wildlife with unique traits, various habitats and lots of locales, many of which aren't even visited. Looking at the quest descriptions can paint a pretty good picture of the type of society the world is, and how the hunters effect them. There are also various sentient races that aren't monsters, like Wyverians, Felynes, Melynxes and Shakalakas. There are even what are presumably maps of the world at the base camps in some locations. Even the weapons and armors have colorful descriptions, especially in regards to the origins of the weapons or the cultures they come from. But go on any forum and 99.9% of what you'll see is how to fight a monster or where to get what material. All ANYBODY cares about is the gameplay. It's even more apparent with Monster Hunter 4, which was announced to have a greater emphasis on story with the player character being part of a travelling caravan that has various colorful characters. This didn't stop western players from importing Japanese copies and not caring a bit about not being able to read one bit of the text.
  • Player Punch: In 4 Ultimate, a High-Rank quest to capture a Rathian ends in the Seregios chasing her away, resulting in a scripted quest failure. This has angered many players who went through a good deal of prep work for the quest only to have their efforts wasted. Sure, the Caravaneer and the Guild compensate you for your efforts, but all you get is 7000 zenny and some common Rathian parts like the Rathian Scale+; you don't get any rare Rathian drops like the Rathian Plate or Rathian Ruby, and any post-completion rewards you would've gotten from breaking her parts are nullified.
  • The Scrappy:
    • Subspecies that have little to no changes from the originals are not popular with the fanbase. The first generation is notorious for this, as the only real changes the Subspecies had were color and increased health and power. Fortunately, later generations gave some of them new traits to set themselves apart from the originals such as new moves and different attack patterns, redeeming them in some people's eyes. This also applies to different monsters. Though Dah'ren Mohran isn't exactly hated, it often gets ignored in favor of more original monsters because the battle with it is too similar to Jhen Mohran's.
    • The Plesioth and its subspecies are among, if not the most hated monsters in the entire series due to their broken hitboxes. While this was somewhat relieved in 3 Ultimate, seeing Plessy get reduced to a fishing minigame in 4U was a soul-cleansing moment for many fans.
    • The Longsword weapon class tends to be highly reviled in group play. In the eyes of fans, while using kenjutsu on monsters and pretending to be Sephiroth can be very cool, accidentally hitting your teammates and interrupting their actions is most assuredly not. This has gotten to the point where the Longsword is generally considered a "noob weapon", for better or for worse.
    • A lot of the smaller monsters are considered this. Special mention goes to the Bullfango and the Rhenoplos, as they tend to attack the players at the worst moment, and also tend to ruin the delivery quests. They are hated by almost all of the fanbase, and people who claim to like them are usually assumed to be joking.
  • Scrappy Mechanic:
    • Underwater fighting in Tri and its Updated Rereleases is awkward, especially near the surface of the water where panning the camera above the surface horrendously obscures your vision. Thankfully, 4 has no underwater fighting whatsoever.
    • Try playing the PSP games, where movement is assigned to the analog nub and camera control to the D-pad. The same problem comes back in 3 Ultimate on 3DS, unless you've invested in a Circle Pad Pro for the second Circle Pad and two extra shoulder buttons, or you figure out how to control the camera on the touch screen.
    • Area boundaries. Players crossing one move to the next area, but monsters don't. This becomes a hassle if the monster decides to stick around out of reach (e.g. due to being exhausted), as it can eat up a few minutes that could be spent whacking the monster to death. You could try ranged weapons, but if you happen to slay the monster while it's beyond the boundary, or break off one of its parts and that part ends up landing beyond the boundary, say goodbye to your carves!
    • The lack of online multiplayer for the portable releases up until Monster Hunter 4 means that if you don't have local friends to hunt with, you may as well pretend that the multiplayer component doesn't exist. This can make some quests nightmarishly hard; see Goldbeard Ceadeus below for an example. This may be fine in Japan where the series is popular enough that it's easy to find local hunting buddies, but good luck in parts of the world where Monster Hunter is a niche title at best.
    • The Randomly Drops mechanic is also this for some players - see "Desire sensor". Repeating a boss fight because you thought it was fun? Great. Repeating a boss fight dozens of times because you need that one item that will complete your armour set or weapon? Then it stops being fun and becomes full out Scrappy. It's worse if there are ways to increase the drop rate to just double digits such as capturing or breaking part of the monster... and it still doesn't drop.
    • The Artificial Stupidity of CPU-controlled allies like the Shakalakas of 3 Ultimate and the Felyne Comrades / Palicoes of other games. Having a couple of critters assist you with healing, attack and defense buffs, traps, and the like would be great...but their AI is set to follow you wherever you go if their focus isn't on a monster or gathering, which means they'll happily stand next to that damage-dishing monster you're trying to fight, failing to pull off any of their support abilities because they keep getting caught in the crossfire until they're forced to retreat due to low health, something they could easily avoid by simply standing on the opposite side of the area and then using their abilities. They're also terrible when it comes to Slimeblight/Blastblight, as their poor pathfinding means they get it very easily, and they have no way of removing it by themselves. While the Shakalakas will continue to fight before inevitably blowing up, the Palicoes will end up panicking, a Scrappy Mechanic in its own right. The same applies with other status ailments and Blights; your Healing Forte Palicoes (and Main Palico if they have Detox Horn) won't think to use Detox Horn to cure poison, for example, so if you don't want them to get knocked out, you'll have to waste time using an Antidote Horn or an Antidote with the Wide-Range skill.
    • Trying to get items from the Veggie Elder? Normally, he'll give you an item (often Psychoserum), up to two or three times. But if you have a tradable item, he'll refuse to do business with you if you decline to trade, not even giving you no-trade items. If you have more than one kind of tradable item, he'll pick one and refuse to let you trade using any other such items. All of this even if you're on a delivery quest and the item he wants you to give is one of the items you need to complete the quest; sure, you can just put the target items in the delivery chest to do away with them, but if this causes you to complete the quest, you won't be able to talk to him anymore. On top of all this, you won't know what item you get until you perform the transaction; it could be something useful or something you don't really need.
    • Quests that require the player to transport items are reviled by many, and it's rare to go online and see someone attempt one of these quests rather than large monster quests. Players regard them as exceptionally tedious, on top of being frustrating due to the long time to travel from the pickup point back to base, a single high drop or monster attack destroying the item in question unless one has the right skillsnote , the game happily throwing dozens of monsters in one's way, and often times extra obstacles popping up on subsequent deliveries to force the player to take alternate routes. The rewards for these quests are often high, but players ignore them anyway; that "Deliver 4 Powderstones" quest may dish out 18,000 zenny, but who wants to deliver four of those health-draining suckers by themselves? You could bring along other hunters to ease the pain, whether to deliver the items en masse or to provide defense, but having a larger party divides up the monetary reward. They're not even necessary to complete for HR-increasing Urgent Quests in most cases anyway.
    • The Palicoes' panic system. When a Palico panics, such as from a large monster becoming enraged or another large monster suddenly appearing, they'll wildly run in circles before collapsing on the ground for half a minute. Trying to snap them out of it is difficult due to how fast they move, it afflicts every forte except for Leadership, and unlike Cha-Cha and Kayamba's Valor system, it can never be removed. It also occurs to all of them, even Leadership, if they get Blastblight, making them practically useless against monsters that cause it.
    • The Fancy Spit allows you to cook 10 Raw Meats at once at the Street Cook's booth, eliminating the tedium of using the BBQ Spit to cook them one at a time out in the field. It does have one irritating drawback: You can't use the Fancy Spit when in a multiplayer room, as the Street Cook's services are closed until you go back offline. This means if you run out of Rare Steaks and Well-Done Steaks, you'll have to leave the room to produce more, or cook them one at a time online, most likely to the ire of your hunting partners.
  • Scrappy Weapon:
    • Sword & Shield is widely regarded as a poor choice for solo hunts. Although S&S users have generally high elemental or status ratings on their weapons, amazing mobility compared to other melee classes, a shield for blocking attacks (including those ever-annoying flashes and roars), and can use items without sheathing (making them excellent support in multiplayer), the damage-per-second and reach leave much to be desired. And unlike most other classes, the S&S class doesn't have a hard-hitting special attack or Super Mode. Thankfully, Capcom seems to have recognized this last drawback and has given the weapon its own charged heavy slash in 4U, among other improvements.
    • All Gunner classes (the Bowguns and Bow) can be this in solo hunts as well, due to sacrificing attack power in exchange for allowing attacks from a safer distance. It's possible to defeat most monsters as a solo Gunner within the time limit, but unless you have the correct technique and armor skills, it will usually take much longer than just coming up close and whacking away with a good melee weapon. Also, Gunners have to use separate Gunner armor, which means having to farm for more drops. On top of all that, Gunner armor has only a fraction of the raw defense of Blademaster armor despite boasting higher Elemental resistances, which means if a monster reaches you and starts beating you up, your health is going to be ripped apart like toilet paper.
    • In multiplayer, weapons with long sweeping reaches tend to be loathed due to the knockback and tripping when accidentally hitting other players, the usual culprits being the Longsword, Insect Glaive, Switch Axe, Charge Blade (in axe form) and Hunting Horn (otherwise a stellar support class due to its Area of Effect buffs and healing). Unless the monster is big enough that everyone can spread out to avoid hitting each other, it is hard to avoid interrupting other players' combos with these weapons.
  • Seinfeld Is Unfunny: Some, who have moved on to other giant monster hunting games have felt this way about Monster Hunter, seeing it not innovate as much as it's copiers. Ever since 4 Ultimate was released though, many of these detractors rescind their claims and feel that the verticality and other new features on 4 Ultimate has made the game stand out on it's own.
  • Squick:
    • The most common reaction to Khezu and its cousin Gigginox. Even the Japanese title of Gigginox translates to "creepy".
    • Conga and its variants, who basically attack using various forms of Fartillery and Dung Fu.
  • “Stop Having Fun” Guys:
    • Go ahead and state that Plesioth's hipcheck in 3 Ultimate pisses you off. Expect 1st- and 2nd-generation veterans to aggressively tell you that they had it worse.
    • Some players will give you the stink eye if you pick a less effective weapon against a particular monster. Even if it's out of not knowing that it's a bad weapon or why, you'll probably get lambasted for not using guides.
  • Stop Helping Me!: Do not hit a player who has mounted a monster. Doing so has a chance to knock them off, resulting in a very irritated player and a wasted opportunity to beat up the monster while it's down. Oh, and do not hit the monster too, because making it flinch, knocking it down, paralyzing it or putting it to sleep will also shake off the rider. This is why many players set their automatic "mounted a monster" message to the tune of "Don't attack!"
  • Sweet Dreams Fuel:
    • Several maps have small areas that are basically just Felyne bases, with the only monsters being Felynes and non-hostile Melynxes, neither of which you could damage. Often these areas contain a few useful items for you to grab freely, and in 4 and 4 Ultimate, houses a Palico which you can hire.
    • As scary as the Sunken Hollow is to arachnophobes due to the massive cobwebs, seeing Felynes and Melynxes at work in the webbed-up areas helps take some of the edge off. Even a Melynx stealing your last Antidote or Nulberry is absolutely adorable in contrast to the hanging displays of murdered Gypceros in Area 5.
    • Occasionally in 4, you'll find a wild Poogie during Expeditions. Sometimes, picking it up causes it to crawl onto you affectionately before taking off.
    • The Rath-of-Meow Team Attack. Watching your Palicoes hop into a miniature tank to shoot Rathalos-style fireballs at enemies is all kinds of Badass Adorable.
  • Take That, Scrappy!: The Plesioth, notorious for its broken-hitbox hip check, has been reduced to part of a net fishing minigame in 4, and it even dies without a fight upon being landed on the wharf.
  • Tear Jerker: Surprisingly, one occurs in the High Rank portion of the Caravan campaign in 4 Ultimate, after you slay a Pink Rathian to boost the Street Cook's kitchen. The Ace Commander reveals why he's particularly uneased by Rathians: He and the Master of Defense were out one day hunting a Rathian when a Kushala Daora stepped in. The Ace Commander tried to take it on, and was saved from critical wounds by the Master of Defense, at the cost of the latter's hunting career, and has been beating himself up about it ever since for indirectly ending his master's hunting days.
  • That One Attack: Almost every monster has at least one, if not more. Some examples:
    • In general, tail whip attacks are known to piss off many players, due to having a wide sweeping angle that can and will knock back and disrupt the combo of anybody that's in its way. A lot of monsters have one, from the lowly Great Jaggi to the iconic Rathian and Rathalos, and monsters will happily use them twice in a row all the time to make sure everyone within a few meters of them gets knocked down. The worst tail whip of them all belongs to Yian Garuga, as it comes out lightning fast without warning during its rage mode, and also inflicts poison on top of moderate damage.
    • Hip checks are some of the most rage-inducing attacks in the series. They come out very quickly, most of them deal a lot of damage, and they turn the entire monster's body into a hitbox, making it nearly impossible to avoid them unless you have the Evasion+ skill. Many monsters that can do a hip check are likely to be That One Boss.
    • Khezu: Roar during rage and either a thunder tackle or thunder ball shot. Roar will incapacitate you unless you defend or have High Earplugs. The main problem with Khezu in Tri/3U is that they are unique in having no eyes, so they can't technically see you and thus cannot give you the "spotted" status, and you can only do panic dives (that render you invincible; which regular dodge rolls don't do) in this state. Dodging its attacks at the last second is a no-go as a result. This is no longer a problem in 4 Ultimate, as Khezu now gives you "Spotted" status.
    • Gravios: Roar and heat beam. Same as above. High and G-rank one-up this and give the Gravios' a sweeping heat beam. And if you think you can punish the heat beam by standing under it, 80% of the time it'll spray flaming gas immediately afterwards, throwing off unfortunate Hunters and inflicting Fireblight. 4 gives it a "super" heat beam in Rage Mode, which it sweeps vertically in a "V" shape while backing up from the recoil. This move can fry Hunters who think they can get up close and attack while it's firing, as well as those who try to dodge without anticipating the redirect.
      • Something important to note is that breaking Gravios' back in "4" causes the fire gas counter to shoot upwards instead of down and around. (It goes back to normal if you break the belly, though.)
    • Plesioth: Hip-check. HUGE range, fast, and with an absurd hit-box (as in, no part of the Plesioth can touch you and you will still get hit). This was fixed in 3 Ultimate though.
    • Rathian: poison tail backflip. For the beginner, this attack is devastating if you are not used to it. It comes out quickly and with little warning, it has high knockback, and poisons you as well. Luckily, if you have the poison-negating Wroggi Armor, or can just dodge well, it's much less threatening. The Pink Rathian's version is even worse, as it can use a hovering maneuver to position itself right next to you, then immediately backflip. Problem is, it's very hard to tell where the attack will come from, making blocking or evading it very difficult. Even Guildmarm in 4U knows how much this attack is hated.
      Guildmarm: Nothing says "I haaaaate you, Gold Rathian!" like lopping off its tail!
    • Rathalos: High-dive claw attack. Comes almost out of nowhere to the inattentive player and is just as impossibly hard to dodge. Fortunately, a running dive can evade it (you need to see it aiming itself at you first, though, which is the big problem) or you can block it (yes, even with the Sword and Shield!). Failure means you will be poisoned and likely stunned - on top of the huge damage. There is also a sudden fire attack it will do when it suddenly flaps its wings and shoots a burst of flame at you while jumping backwards. There is absolutely no warning, blocking it is difficult, it can turn left or right (meaning it can still hit you if you're attacking it from the side), and it inflicts Fireblight, which can be just as bad as poison. It also sends you flying, and Rathalos jumps backwards as he uses it, so he can now get a free fireball shot at you. Also, Rathalos will likely use this attack immediately after it roars and enters rage mode, so good luck dodging that without any earplug buffs.
    • The Deviljho's breath attack (Inflicts huge damage and Dragonblight). His new full-body-hitbox pin attack in "4/4U" is nothing to sneeze at either. To clarify, the Deviljho can lightly tap you with its tail, and you will still get pinned. It's not unheard of to go through an entire 10 Dung Bombs in a single Deviljho hunt.
    • Tigrex's inhumanly fast turning charges, which can make a player stare in shock after chasing it, thinking it will just halt like usual until it slams on the brakes and does a swift U-turn right at you.
    • Pearl Espinas: The Firestorm. It essentially flies up and nukes the battle area, spreading unblockable, poisonous flames around it. Get hit by that, and you have a few seconds before it sends out a shock wave clearing everything around it. And it's the main attack this thing uses. Made worse by the fact that making it flinch during the few second gap where it's preparing to jump is the only way to get a much-needed item from it.
    • Nargacuga's Tail Slam. It's basically a close range, spammable One-Hit Kill that can be frustratingly hard to roll through and has a kinda iffy hitbox (you take full damage even if you touch the dust cloud it raises after the tail touches the ground). Granted, you can see it coming from a mile away (he roars very noticeably before doing it), but not even Evade+2 can bypass it.
    • Qurupeco's monster calls. If you don't have dung bombs, this turns a one-on-one fight with a relatively easy monster into a two-on-one with anything from the relatively easy to manage Great Jaggi or Rhenoplos to the crap-your-pants scary Rathalos, Diablos or Deviljho. It can then boost their attack, defense and even heal them with other calls, as well as itself.
    • Uragaan's mighty seismic chin can count if you aren't watchful. It will blow up any rocks thrown by its tail swing, meaning that if you didn't pay attention you have a chance of flying through the air right now, and it's actual damage and flinch radius are questionable until you've faced it enough. Note that the flinch radius will force you to put away your weapon, meaning that you have to draw it again and it just ruined any charge you had going. Also the roar, while not annoying, is followed directly by an attack in front, meaning that you need a certain skill or you have no way of avoiding it if you were in front.
    • Brachydios's leap slam, especially when enraged. It does a LOT of damage, is difficult to evade, has a wide area of effect when in rage mode, causes Slimeblight, and usually comes out of nowhere as the tell happens only a split second before it goes airborne. And sometimes it skips the tell and jumps without warning. Any of it's new attacks it uses while in Rage Mode can be this. Aside from the above, special mention goes to it's two attacks where it sticks it's horn in the ground. One, where it creates a series of explosions in front of it, does huge damage and has deceptively large rage, and can't be avoided by leaping away from it. The second one, is where it stays stationary and slams its horn into the ground, making spots on the ground around it light up before exploding. This comes with little warning, the spots are hard to see when your next to it, and if you are in the middle of an attack animation you will most likely not have enough time to position yourself in-between them.
    • The Sand Barioth's tornado. Unlike the normal ice cyclone the normal Barioth uses, this one lasts much longer. Also, the Sand Barioth can fly into the tornado and lunge at you in an instant. This is almost guaranteed to catch you off guard, and unless you're on the opposite side of where it lunges, the only safe way to dodge it is a well timed panic dive. And in G Rank, it can also shoot mini-tornadoes that move through the area.
    • Normal Barioth has a rather questionable hip check. Though not nearly as legendary as Plesioth's, you can be on the opposite side of the hip check and still get hit and fly in the other direction. Not to mention how, when preparing the hip check, it can somehow rotate on the spot to aim at you, making it even harder to simply run away.
    • Rajang in 4 will fire its mouth beam with a notable warning (it stands up and aims at the sky first), but now it can aim at any direction without reducing its range and damage.
    • Oroshi Kirin's horn charge. Kirin has it too, but because Oroshi has an extremely limited moveset (topping out at five different attacks), it spams the horn charge way more often than it should. This becomes a real problem for anyone wielding a slow weapon, because this means that Oroshi refuses to stay still while it's trying to ram you with its horn. Not to mention that the attack itself does fairly decent damage.
    • Many a Blademaster Hunter can attest to the Fake Difficulty that is Fatalis's infamous "Snap 'n Drag" attack. While it is telegraphed, it has long, advancing range due to the sheer size of Fatalis's body, and it's a guaranteed One-Hit Kill if you're remotely close to any part of its body when it uses it, even if you're wearing the best armor in the game and have maximum HP. Yes, this includes the hind legs and the tail. In 4/4U, the attack was nerfed to not One-Hit Kill Hunters under most circumstances, and had its hitbox reworked so that the hind legs and tail deal minimal damage on contact, but getting hit by it still deals an absurd amount of damage.
    • Seregios has an attack where it takes to the air and sweeps across the ground with its talons. Unlike most of its attacks, this attack deals a ton of damage, and it's very difficult to tell where the attack will come from. Even worse, it can do it twice when it's enraged, and it can adjust the aim of the second one in case the first strike misses.
    • Cephadrome gains an attack in 4 Ultimate where it dives in place repeatedly before bursting out of the sand. During the diving part, Cephadrome will cause anyone it hits to trip, which will slow them down long enough to hit them with its main attack before they can roll away. Problem is, Cephadrome can essentially teleport beneath someone before starting the attack, making it very hard to avoid.
    • The Seltas Queen has an attack where she raises her tail over her body and waits for someone to get close enough before snapping her tail at them. This attack can strike you no matter where you attack her from, she can use it multiple times in a row, and its large reach makes it difficult to evade. Unless you can evade with perfect timing, have a weapon that can block in the middle of a combo like the lance, or have the Evasion+ skill, this attack will hit you if you're using a melee weapon. It doesn't help that the Seltas Queen will sometimes use this attack for nearly a minute, which can waste a lot of time. While the regular Seltas Queen can't do this if a Seltas is riding on her, the Desert Seltas Queen can do this even if a Desert Seltas is riding on her.
    • Just when you thought Hitbox Dissonance is now a thing of the past in 4U, there is still the Shrouded Nerscylla and its Building Swing attack. Unlike the regular Nerscylla which can only perform this move once, the Shrouded version can chain this move up to three times in a row, adjusting its aim to hit the intended target. This puts players at a risk of getting paralyzed by its spines if they so much as even get brushed lightly by them, but the real danger is its body slam finisher at the end of the swing combo: even though the Nerscylla may appear to miss you by landing off to your side, getting touched by the tip of its hind leg will still knock you down and deal full damage.
    • Gypceros's item steal attack. If a Melynx steals one of you items, you can hit them to get it back, and if they retreat you can go to the Felyne hideout and most likely you can get your items back. But if Gypceros steals one of your items? It's gone with no way to recover it. Pray that item wasn't something rare and/or valuable such as an Armortalon, Ancient Potion, or worst of all, a Pitfall Trap on a capture quest (unless you or another party member have a spare one, and remember, Shock Traps don't work on it).
  • That One Boss: As a series of Boss Games, this is quite expected. Some examples:
    • The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. Portable 3rd introduces the Brute Tigrex which is basically an even faster and stronger version of the original. The Molten Tigrex in 4 is basically a Tigrex on steroids: not only is it about 50% larger, it's crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is basically a death sentence.
    • The Nargacuga, a souped-up Tigrex who can shoot tail spikes. Or worse, a Tail Slam that can send you back to the camp in one hit. Green Narga from Portable 3rd is able to do the Tail Slam TWICE in a row. Its spikes will also paralyze you. And 3 Ultimate has a rare species of Nargacuga, which can turn invisible during the fight, and its spikes are poisonous and can shoot them anytime after it uses its tail for an attack. And as if that wasn't bad enough, it's able to unfurl its tail spikes at will instead of needing to be in rage mode to do so.
    • Khezu. It lulls you into a false sense of security with its slow movements and easily telegraphed attack patterns, but its got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally do get its health low, it busts out the most devastating enraged mode you've seen up to this point, utilizing a new lightning charge attack that can easily One-Hit KO you and its attacks become much more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
    • Plesioth. How exactly can smashing with its RIGHT hip hit the player when he or she is on its left? Or how can it hit the player with its tail when it's ten feet in the air? Plesioth has managed to do both of these things and more. Luckily in 3 Ultimate its hitbox issue was somewhat relieved, but it gains underwater combat prowess rivaling Lagiacrus.
    • White Monoblos. Not the normal one. The White one. Why? It has more health than its cousin, and it runs away every 5 freaking minutes. Also, it hides in the ground every 10 seconds, rendering it invincible unless you carry the maximum number of Sonic Bombs, which is 10. And it's not enough. Best thing? With the best Sharpness you could afford at first, the only part you could attack properly was its tail and its horn... both of which snap off after only a few hits. White Monoblos was revamped in 4 Ultimate to be a less annoying but still difficult boss. It's now encountered in G-Rank, meaning you'll have a weapon that can attack it more easily by the time you fight it, and it digs far less than it used to. However, it can now use an aimed charge that's harder to avoid than the others, and it sometimes makes a U-turn during its charges. What's more, when it gets angry, it becomes just as fast as an enraged Diablos. Combined with its new attacks, this makes the White Monoblos a much more dangerous monster than it was before.
    • Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. Unite introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then youˇll likely meet a Rajang with red aura. Suddenly the normal Rajang (or any other monster) looks tame in comparison. insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is 5.8%. Out of 270,000+ tries. What makes Rajang worse in 4 Ultimate is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it.
    • The lesser mentioned One-Horned Diablos, aka Devil Diablos. It looks like any other Diablos, just slightly bigger and with a broken horn but it's actually a rank above what you're capable of fighting when you can first battle it, which means it hits a lot harder and has a lot more hp and, of course, the game doesn't give you any kind of warning as to what you're in for. You also get the usual items and only a slightly higher reward for defeating it.
    • Tri has Rathalos (which has been turned from a nonissue in Unite into a genuine That One Boss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and Barioth, who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to spit twisters at you. Twisters that freeze you solid. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.
    • Chameleos. Probably the most irritating enemy in the series simply because it is invisible for maybe 90% of the time you fight it. Also, just like the Gypceros, it can steal items from you and you can't get them back, and it can do so at range with its tongue, and you likely won't see it coming since it'll probably be invisible when it does it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass. Chameleos returns in 4U, and it receives a huge overhaul. On the bright side, the time it stays invisible is thankfully heavily nerfed and it no longer attacks while invisible (so no more carrying 10 Smoke Bombs just to have a chance); on the dark side, it was given a new move that is basically a teleport, and it becomes much more aggressive than its counterpart from before with unpredictable fast attacks. With all the poison attacks and irritating moveset it got, Chameleos suddenly becomes quite a hard boss on its own.
    • Try to engage a high-rank Qurupeco. It can summon the Great Jaggi, or the Rathian. It can also summon Deviljho, who is just as bad as he sounds. Many a Qurupeco quest has ended because it summoned G.I. Jho. And then in 3 Ultimate, there's a unique Deviljho roaming around in G-Rank quests. And it's always in rage mode. Want to run away from that? You HAVE to farm them because they contain a unique type of carve to make good stuff with.
    • Portable 3rd introduces Zinogre, which looks easy in its normal state, until it starts to charge up 3 times. And it goes into Hyper Electrified mode. It is its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. And the paralyzing trap you were using all along is useless, as it's immune to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode, while already in this mode. Which makes it a Double Rage Mode. 3 Ultimate introduces a subspecies of Zinogre, which can rain down dragon-element thunderbolts while charging up, and is able to launch homing thunder balls at you. And they're fast.
    • A new contender of That One Boss arrives in 3 Ultimate: Brachydios, also known as "the most powerful package monster" throughout the series among fans and developers alike, which is saying something. It is very fast and agile and its arms are developed enough to throw punches that will leave what amounts to green napalm on you. Unless you rub this slime off by rolling, it will explode after a while or upon being hit by another slime-inducing attack For Massive Damage. Brachydios also uses a moveset very different from that of other Brute Wyverns, and its leap attacks are notoriously deadly. Once it goes berserk the slime on its body turns yellow and detonates on impact, making it one of the most lethal rage modes in the series. Inexperienced hunters are actually advised to just run away from an enraged Brachydios. And then 4 Ultimate introduces a more powerful version of it. Of course, beating it will allow you to create new weapons endowed with the Slime status (see Game Breaker).
    • Goldbeard Ceadeus, the Elder Dragon you have to slay to unlock G-Rank quests in 3 Ultimate. The good news: You have 50 minutes instead of 30 or 35, unlike the original Ceadeus. The bad news: Note that the objective is to "slay", not "slay or repel"; you must kill it within the time limit or you will get nothing. It also will not retain any damage for successive quests; it starts at full health every time, so you must kill it in one go, and it has the durability of a planet. While managable in a multiplayer hunt, doing this quest solo is nearly impossible if you don't have a weapon that can do damage fast enough or manage use of the ballista and Dragonator weapons effectively. If you're playing the 3DS version and don't have a Wii U or local hunting friends, prepare for a massive Difficulty Spike.
    • In G Rank missions, Gigginox gains the ability to lay egg sacs on its back. This happens very quickly and is impossible to stop. Unlike the other egg sacs, Giggi spawned from this one will immediately jump at hunters from the egg sac itself. These Giggi love to jump out while you're in the middle of an attack, and they'll still latch onto you even if you block them. A player with multiple Giggi leeching off of them will lose health very quickly, making slow weapons incapable of rolling a very poor choice in these fights. While the egg sac can be destroyed, that won't stop the Gigginox from laying another one, sometimes while it's on the ceiling. Even the developers seem to be aware of how difficult it is, as missions against a G Rank Gigginox are one of the few G Rank missions that take place in stable environments, so players at least don't have to worry about another boss monster making it even harder.
    • The Silver Rathalos and Gold Rathian in Tri Ultimate. Both of these share most of the tricks already mentioned in their species' individual entries above. The catch? Both are nearly completely covered in nearly impenetrable armour. This means that, unless you're using the incredibly rare Fencing skill or have some means of bypassing attack deflections, almost every swing you take will leave you immobile and very, very vulnerable. To make matters worse, both utilize highly effective poison (applied by the Rathian on her backflips and the Rathalos on his claw strikes), which will quickly force you to burn through valuable resources in a hurry, if you survive that long. The base camp has no bed or storage chests, negating the Farcaster healing abuse available in the Alatreon and Dire Miralis fights, meaning that the only means of healing you can have is whatever healing items you can bring with you, unless you or someone in your group has a Hunting Horn with a healing song. Both also have incredibly high health, and will spam fireballs with high damage and a wide explosion radius. And if you want to try to capture them, only a Shock Trap will work since their arena's floor will render the Pitfall Trap unusable due to its hard texture; also, because the arena only has one zone, the monsters can't limp, meaning that without the Perception skill it's nearly impossible to tell when they're on they can be captured without LOTS of trial and error. Thankfully, unless you want to unlock the Hallowed Jhen Mohran fight or want any equipment that requires their drops, they're entirely optional.
    • The powered-up Ivory Lagiacrus from the G-Rank event quest "Cruel King of the Sea" in 3 Ultimate. It has a lot more health than the regular Ivory Lagiacrus, and its attacks are devastating; not only do they cover a wide range, they do massive amounts of damage. And guarding against the super discharge attack is a Luck-Based Mission due to the bolts having random hitboxes; the bolts hit from all angles, which means that they can potentially hit you from behind, making your attempt at blocking them pointless. Fortunately, beating it gives you the materials you need to make the Lightning Blaze Gunlance.
    • In 4, any monster infected by the Frenzy Virus becomes one, even for those monsters which you've been familiar with, due to their hyper-aggressiveness and ability to inflict Frenzy Virus. And that's before going to the new monsters in 4. 4 Ultimate cranks it up a notch with Apex Monsters. Monsters in this state will negate all traps, elemental damage, status effects, and mounting. In addition, different parts of the monster will be hardened to a point that all melee attacks will be deflected (even with Fencing skill)! This can be a major pain in the ass for players who only play online, as the items needed to temporarily change them back to normal, the Wystones, aren't acquired until late into the postgame singleplayer storyline, the important Wystone that prevents attack deflections against Apex monsters being right before the True Final Boss.
    • Nerscylla, a horrifying spider which spends 90% of the time swinging around, up and down the webs, making players very hard to catch up with its speed, let alone hitting it (especially when it hangs itself upside down). It can also get you poisoned or put you to sleep.
    • Even for introductory monsters to the G Rank, Tigerstripe Zamtrios in 4 Ultimate is just too strong. It can now inflate its size at will (while reducing chances for hunters to attack it), then hop and roll around in an unbelieveably fast speed, massive damage included. Its normal state is also very fast. The worst? Most of the time you'll face it in a certain tight area in the desert.
    • The first fight against Gore Magala in 4. You get to fight it, a wyvern-size monster, on the Arluq, a ship not unlike the Dragonship in shape and in size. It's also a story boss, which means you have to beat it in order to move on. However, the difficulty can be mitigated somewhat if you know that jumping off the ship takes you to a room with a bed and supplies.
    • Did you like fighting Seregios? A certain Yukumo Event Quest pits you against one in the exact same situation as in the aforementioned quest, minus the "story boss" part. And as if the devs learned from players using the trick in the above quest, they put an (almost insurmountable) invisible wall around the boat.
    • For those who caught Plesioth with the Fishing Machine in 4U and had a good laugh, facing Cephadrome in the same game might deliver quite a bit of a shock. Not only was he given a few of Nibelsnarf's moves to buff up his offensive capabilities, he also retains his scaled down version of the legendary Plessy hipcheck. And yes, that means he can hit you from the right side even if you're on his left. No wonder he's also known as the Desert Plesioth. It also tends to "swim" on the sand for a long time. Touching its fins while it's "swimming" will cause Paralysis status, and if the paralysis connects, it will usually do a flying tackle right after which does massive damage. And to top it all off? One of the required quests for getting a G-2 license involves hunting two of them at the same time. Good luck.
    • Gravios is a Goddamned Boss on Low Rank, but High Rank and up it becomes this, due to having a heat gas attack that it often uses after firing its heat beam, which prevents players from just easily punishing the attack without worrying about Fireblight. And like before, its skin is tougher than nails, necessitating a high-Sharpness weapon with a good overhead attack to damage its comparatively soft belly consistently without bouncing off, or a squad of Gunners (a solo Gunner isn't going to cut it).
    • Purple Gypceros has several improvements that make it a royal pain in the ass, as if the standard "inflict more damage" fare wasn't enough. When enraged, it will constantly run around spamming poison all over the place. And not just any poison, this is "Severe" poison, indicated by three purple dots instead of two, a slightly more reddish hue, and most importantly, a higher rate of health drain than standard poison. It can also charge its flash attack while it's moving, and if you don't expect this, you'll find yourself in dizzy status constantly and unexpectedly. It will play dead twice, and it does the first fake-out before it's down to capture-ready health, meaning that a player familiar with the original Gypceros but not this one may find themselves wasting traps and Tranq Bombs if they try to capture the Purple Gypceros on its first fake-out.note 
  • That One Level:
    • Any quest where you have to hunt two monsters at the same time, in the same area, with no way to separate them. While most quests with multiple monsters allow you to use dung bombs so you only have to fight one at a time, these quests only have one area where monsters can be fought, forcing you to fight both of them at the same time. Not only is it a hassle keeping an eye on more than one monster, players have far less opportunities to attack safely, since a moment where one monster is vulnerable will often be wasted by another monster attacking at the same time. The Arena, which only has one area where monsters can be fought, is especially prone to these kinds of battles.
    • In Unite, Lance Training Rajang for a Sword Saint Piercing (a piece of headgear which provides the Fencing skill).
    • In Freedom 2 / Unite, the High Rank HR5 urgent quest "Land of the Tremors" is infamous among veteran players, pitting hunters against a pair of Tigrex on the narrow ledges of the Snowy Mountains. As if the precarious terrain wasn't bad enough, you are forced to deal with a pair of relentless meat-eating reptilian freight trains possessing hitboxes bigger than what most modern MonHun players are accustomed to while minding your positioning. Making matters worse is that they very often cross paths with one another, forcing players to fight them simultaneously most of the time. Better pack those Dung Bombs!
    • From Tri, "Heat Exhaustion", one of the 5-star Moga quests. It requires you to transport two Powderstone items, all the way from the peak of the Volcano map back down to base camp. Since Powderstone is a transport-mode item, you can only carry one at a time. To make matters worse, "Powderstone is extremely hot!" That is, it will constantly sap at your health, regardless of your Heat Res stat. You can't put down the Powderstone to attack or use items (e.g. your Mega Potions), as that causes it to blow up, and unless you have certain skills on hand, getting struck by an enemy also causes the Powderstone to drop. There is a shortcut you can take from the Peak, but it involves a drop and thus will break your Powderstone unless you have a skill that prevents damage to transported items in a fall (e.g. Felyne Lander). And this quest has an Unstable environment, meaning that you could be running on your merry way from area to area, with no apparent large monster activity on the map, and then Uragaan appears in front of your face. If that wasn't bad enough, 4 and 4U have similar Powderstone quests. But unlike the Volcano in the third generation, the Volcanic Hollow has the Powderstones at the bottom of the map, forcing hunters to climb all the way up to Base Camp to turn the Powderstones in. And three of the maps along the way are infested with either Genprey, Rhenoplos or Konchu. On the plus side, some of these Powderstone quests are in the Gathering Hall, so you can have someone heal you with Area of Effect recovery items such as Lifepowders and Recovery Shots and protect you from monsters.
    • Tri Ultimate has "Sticky Situation", the Urgent Quest for Hunter Rank 6. Brachydios is already considered to be That One Boss on its own; however, Sticky Situation throws TWO of them at you at once, and the G-Rank variants of them, no less. While this is already bad enough, the fact that the fight takes place in the Tundra makes it worse as two areas of the map are inaccessible to either Brachydios, which means that they will be crossing paths frequently, even if you chase them off with Dung Bombs. This is particularly frustrating because Brachydios are highly dependent on Splash Damage, ensuring that any crossfire between the two ensures that you'll be treading through a minefield, especially if one or both become enraged. And to put the cherry on it, one of the Brachydios is bigger than usual, which means that it's even harder to evade the nearly ceaseless barrage of attacks. And unless you can find a group who has already surpassed it and can help you grind higher rank G-Rank quests, it's not like the gear you'll have the first time you'll do this quest will be all that strong for this, either.
    • The "Siren's Song" quest, also from 3 Ultimate, is the last 6-star Moga quest, and one of the most annoying. You have to defeat at least two Qurupecos within the 50-minute time limit, AND the Qurupecos in this quest can summon the Deviljho if given the opportunity, forcing you to waste time trying to separate the Deviljho so you can fight safely. The first time you encounter this quest, it's possible to run out of time because your equipment will likely give you only just enough power to capture two Qurupecos.
    • The 6-Star Quest "Egg-straction: Final Mission" in 4U. The Quest requires you to carry three Wyvern Eggs from Area 8 back to the start point in three progressively long runs. That doesn't sound particularly difficult, barring the fact that each Area in between has its own share of annoying Mooks to run around, including Remobras. However, as soon as you step into Area 8 for the first time, the game sends a Frenzied Rathalos and a Frenzied Rathian at you, at the same time. You can opt to hunt them to get them out of your way, but this Quest also happens to be Low Rank, which means that if you didn't skip it and come back with High Rank gear, both can be nightmarishly difficult to fight due to the Frenzy Virus cranking their aggressiveness Up to Eleven. And that's before how merely holding the Wyvern Egg on this map causes both wyverns to go Papa Wolf and Mama Bear at you.
    • The 4U Event Quest "Three Virtues" quickly gained notoriety for being ridiculously difficult since its release. It's a High Rank Quest featuring a back-to-back-to-back Boss Rush against Zinogre, Kirin, and Rajang, two of which are already varying degrees of That One Boss, all of which have High Rank health and do G-Rank damage. And to make it worse, you need to do this Quest if you want the Link armor.
    • 4 features some crazy endgame High Rank quests. One requires you to hunt a Deviljho and a Rajang at the same time. Too easy? How about two Furious Rajang in one map. Still doable? Try "Naked and Afraid", hunting two Deviljho at the same time without wearing any armor? Fortunately, none of these are required to progress unless you really need those new Wycoon trading materials.
    • The G-1 quest "Line in the Sand" in 4U has you fighting dual Cephadromes in the daytime Dunes. Normally you could simply toss a Dung Bomb at one of the monsters to drive them towards a different area, but in this quest the Cephadromes only alternate between two locations on the map, meaning they will almost always be fighting side by side even if you managed to temporarily repel one of them with poop. Making matters worse is the fact that Cephadrome in 4U has been buffed up using a combination of Nibelsnarf's and Plesioth's abilities. Hope you brought a lot of Sonic Bombs...
    • The arena quest "Grudge Match: Triplets" in 4U pits you (and potentially, one buddy) against three Tigrex in the arena. The first two fight you at the same time, while the last one is an Apex Tigrex. Worse yet, three out of the five weapon choices do not have Wystones to help deal with the Apex Tigrex.
    • The G-2 quest "Fire Drill" in 4U, which pits players against a Stygian Zinogre and a Brachydios in the Volcanic Hollow, is considered one of the worst Beef Gates in the game, being a mandatory quest for getting to G-3. Brachydios is all kinds of That One Boss on his own, but then you factor in Stygian Zinogre, who was given massive buffs in his combo skills, increased damage for all attacks and unpredictably erratic flight patterns for his homing Dragonblight balls—the latter of which are now unleashed with almost every major attack he does in his fully charged state—and suddenly you have tons of players getting stuck at this one quest trying to finish it, only to end up getting triple-carted multiple times.
    • In Tri and 3 Ultimate, the Flooded Forest is one of the most tedious maps in the game if you're hunting monsters that can go underwater, due to monsters becoming Lightning Bruisers compared to you when they go for a swim. Of its 10 areas, half of them have swimmable water, three of which are underwater-only. (To compare, Deserted Island / Moga Woods has only two water areas, one of which is completely submerged.) Get ready to wrestle with the clumsy swimming controls if your target is a Royal Ludroth or Gobul, or worse, a Lagiacrus or a Plesioth. Alleviated in Portable 3rd, which strips out swimming by having the previously-underwater areas dry up and become land areas.
    • Several areas in 4U qualify for this in general, thanks to the new emphasis on verticality.
      • On paper, it adds some diverse and visually stunning locations, while allowing players to use the terrain to their advantage through the new jumping and mounting mechanics. In practice, this amounts to awkwardly-placed cliffs and ledges which often impede player movement (but rarely the monsters') and interrupt rolls. The ledges are also prone to causing Camera Screw, as the camera refuses to view from inside a ledge and instead will zoom way in to give you a nice shot of your character's ass instead of the monster. Slopes look nice and give terrain a more natural feel, but also require extra vertical aiming from weapons that use ranged attacks.
      • Area 4 of the Ancestral Steppe has rather steep slopes and numerous ledges, and the little open space present is close to two zone boundaries. And the kicker: Rajang spawns here in G rank.
      • Area 3 of Heaven's Mount features multiple cliffs that you have to climb up to in order to reach Area 8, where you will be climbing up to if you're after a Rathian, a Rathalos, or their eggs. The Remobras here can and will knock you off in mid-climb if you're not very mindful of them, and the narrow lower ledges make fighting large monsters much harder than usual.
      • The Tower Summit has two long ridges approximately dividing the area into thirds. The unbroken ridges make it all too easy to attempt a roll only to do a small hop right into an incoming fireball.
      • Ingle Isle, unlike the examples above, actually starts off nice and flat. However, once the battle gets underway and the monsters start stomping around, huge sections of the ground collapse into lava-filled sinkholes (complete with movement-impeding ledges) which damage players without the Heat Cancel skill. What's left are relatively narrow walkways that provide little maneuvering room around the large monsters that appear here, such as Akantor and Crimson Fatalis.
      • The Everwood lays claim to one of the worst area layouts in the game: the caves. A good third of the area is packed with small stepping-stone rocks that make any attempt to dodge around them incredibly difficult, while another third is full of flowing sand which will ruin your positioning, hinder your movements and make trap-setting impossible. The remaining tracts of stable ground are narrow and sloped, making them liable to cause Camera Screw. And finally, several of the tougher monsters that can be encountered on expeditions favor this area, including Deviljho and the 'Blos wyverns, the latter of which are more than happy to charge right over the little stepping stones you're frantically clambering over to headbutt you.
      • One of the least liked Everwood areas is known as "The Maze", a small section of ruins with randomly generated and/or closed off paths that tend to wind around a lot. While no large monsters may be encountered in these sections, running back and forth through them while chasing monsters across different areas tends to waste lots of time, which can result in the monsters fleeing the Everwood altogether if too much time is spent wandering around.
  • Ugly Cute:
    • Yian Kut-Ku, with its oversized beak, large ears, and reptilian body, isn't your typical picture of cute. However, its bird-like sounds, funny run, its tendency to trip at the end of its charges, and overall silly appearance has endeared it to the fanbase.
    • Nibelsnarf is a beady-eyed, stubby-legged, sand-burrowing monster that, despite having More Teeth than the Osmond Family, looks more goofy than threatening. Even its name is comical.
  • Uncanny Valley: 4U's Little Miss Forge has an Animesque style that looks fine in-game, but does *not* mesh well with the very realistically rendered cutscenes.

  • The Woobie:
    • The Lagombi looks like a bumbling cross between a rabbit and a koala. When it's low on health, it turns its head to look back at you while it's limping away, as if it knows you're going to chase it down.
    • The Kecha Wacha is a very friendly-looking monster (until it's enraged), with playful mannerisms. Townsfolk usually ask you to hunt it because it sprayed watery goop at them. Killing the Kecha Wacha for this annoying but mostly harmless prank can feel like Disproportionate Retribution.
    • Whitescruff, the meek and sad-looking Felyne in Cheeko Sands. He wants to defend the village from rampaging monsters but is too cowardly to even approach them. He hopes that, by watching you hunt big scary monsters, he can learn what courage feels like.
  • Woolseyism:
    • The subspecies of a monster in the Japanese versions usually just adds "subspecies" (亜種) to its name, but the localizations make their names more descriptive to add flavor. For instance, "Lagiacrus subspecies" (ラギアクルス亜種) thus becomes Ivory Lagiacrus due to its distinct white scales.
    • In the localization for 4U, Felyne Comrades were renamed to Palicoes, a clever play on "Pal" and "Calico".
    • The "Frenzy Virus" was called the "Feral Wyvern Virus" in the Japanese version, a Non-Indicative Name on multiple levels.note  By contrast, Frenzy describes the violent, unpredictable behavior of infected monsters much more accurately.
    • Monsters that overcome the Frenzy Virus are known as "Extreme" monsters in the Japanese version, which seems like a case of Totally Radical to Westerners. The localizations instead refer to them as "Apex" monsters. As in, an apex predator.

How come nobody sends me any exampawls?