History YMMV / MonsterHunter

20th Apr '17 7:42:51 AM Anddrix
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* HellIsThatNoise: Some monsters can produce utterly otherworldly roars, take Diablos, Khezu or Gigginox, for example.
** The Leviathan Nibelsnarf, despite its UnfortunateName, probably takes the cake. Its roar sounds less like a roar and more like ''grating metal''. That it comes from a mouth that has MoreTeethThanTheOsmondFamily doesn't help.
** A few hunting horns are capable of this, too; in particular, the Apocalypso, which lets out a loud shriek when a song is played on it; and if you're playing with someone using it, you'll be hearing that sound A LOT. Thankfully, unlike most examples of this trope, the sound is a good thing, as it means that you and your teammates in the room will be receiving a status buff.
** Uragaan, before certain attacks, makes a kind of odd noise that sounds like a deep wheezing noise, typically during its chin slam but other attacks as well. This is usually the sound you hear before you enter [[ThatOneAttack a whole world of hurt]].
** Hearing the Deviljho's roar is bad enough considering what's coming your way, but the roar itself sounds less like it comes from a creature and more like a bomb going off. It's even worse if a Qurupeco is making that noise, as you know what's going to happen next...
** Rajang's roar sounds less like an actual creature and more like a hideous robotic screech.
8th Apr '17 7:21:35 AM Grobi
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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles for their chosen weapon. Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding one or two new moves and/or altering one or more of the default motions on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".

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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles for their chosen weapon. Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding one or two new moves and/or and / or altering one or more of the default motions on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
7th Apr '17 9:01:56 PM Perelandra
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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles for their chosen weapon. Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".

to:

** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles for their chosen weapon. Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a one or two new move and moves and/or altering one or more of the default attacks motions on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
7th Apr '17 8:56:11 PM Perelandra
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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting [=SR500=] ([=HR5=] in later patches). Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".

to:

** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting [=SR500=] ([=HR5=] in later patches).for their chosen weapon. Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
7th Apr '17 8:53:34 PM Perelandra
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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and it's 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting [=SR500=] ([=HR5=] in later patches). Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".

to:

** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and it's its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting [=SR500=] ([=HR5=] in later patches). Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
7th Apr '17 8:52:54 PM Perelandra
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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and it's 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting SR500 (HR5 in later patches). Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".

to:

** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and it's 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting SR500 (HR5 [=SR500=] ([=HR5=] in later patches). Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
7th Apr '17 8:52:16 PM Perelandra
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** ''Monster Hunter Stories'' involves playing as a subclass of Hunters called "Riders", who can tame, befriend and ride monsters into combat. At first this only seems like an AscendedMeme of some sort given the immense amount of fan art involving riding Kut-Kus and Raths, until you realize that one of the staple weapons since the series' beginning happens to be a Lance called the "Dragonrider Spear" or "Gae Bolg", which is [[AllThereInTheManual described in its flavor text]] to be the weapon of choice for mercenaries who specialize in [[DangerousForbiddenTechnique the forbidden art of Dragon Riding]]--the latter issue of which is even brought up in the ''Monster Hunter Stories: Ride On'' anime.

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** ''Monster Hunter Stories'' involves playing as a subclass of Hunters called "Riders", who can tame, befriend and ride monsters into combat. At first this only seems like an AscendedMeme of some sort given the immense amount of fan art involving riding Kut-Kus and Raths, until you realize that one of the staple weapons since the series' beginning happens to be a Lance called the "Dragonrider Spear" or "Gae Bolg", "Dragon Rider Spear", which is [[AllThereInTheManual described in its flavor text]] to be the weapon of choice for mercenaries who specialize in [[DangerousForbiddenTechnique the forbidden secret art of Dragon Riding]]--the Riding]], a potentially dangerous practice which allows them to use wyverns as mounts. The latter issue of which issue is even brought up in the ''Monster Hunter Stories: Ride On'' anime.


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** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and it's 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles after hitting SR500 (HR5 in later patches). Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding a new move and altering one of the default attacks on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
7th Apr '17 6:49:36 AM TheMisterSonic
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** Raging Brachydios in 4 Ultimate edges into this. While it is noticeably slower than a regular Brachydios, making its normal attacks easier to deal with, it's new slime mechanic is very painful and incredibly annoying. Basically, the slime in its head, arms and tail is highly volatile and [[PreExplosionGlow heats up]] during the fight, exploding when it reaches the limit and (badly) damaging any hunters nearby. The slime goes critical [[HairTriggerExplosive a LOT faster]] if you are attacking the part in question, meaning you could accidentally nick one of the slimed body parts and suddenly get an explosion to the face and lose close to half of your health. Needless to say, this makes breaking its horn and arms (which you need to do to get its unique parts) a very tedious process.

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** Raging Brachydios in 4 Ultimate edges into this. While it is noticeably slower than a regular Brachydios, making its normal attacks easier to deal with, it's its new slime mechanic is very painful and incredibly annoying. Basically, the slime in its head, arms and tail is highly volatile and [[PreExplosionGlow heats up]] during the fight, exploding when it reaches the limit and (badly) damaging any hunters nearby. The slime goes critical [[HairTriggerExplosive a LOT faster]] if you are attacking the part in question, meaning you could accidentally nick one of the slimed body parts and suddenly get an explosion to the face and lose close to half of your health. Needless to say, this makes breaking its horn and arms (which you need to do to get its unique parts) a very tedious process.
6th Apr '17 2:50:45 PM Nin10DillN64
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* ViewerGenderConfusion: When the designs for the Fated Four were released, many players thought that Gammoth was male and that Mizutsune was female. This turned out to be the opposite of what they expected. [[note]] While the monsters aren't monogender, all the ones found in ''Generations'' are exclusively female and male, respectively. [[/note]]



* ViewerGenderConfusion: When the designs for the Fated Four were released, many players thought that Gammoth was male and that Mizutsune was female. This turned out to be the opposite of what they expected. [[note]] While the monsters aren't monogender, all the ones found in ''Generations'' are exclusively female and male, respectively. [[/note]]
6th Apr '17 2:07:28 PM Nin10DillN64
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* VindicatedByHistory: A concept for an undead, two-headed Elder Dragon called the Crypt Hydra was initially planned to be in the first game, but the idea became scrapped after receiving poor reception from Japanese fans, who felt that a supernatural monster had no place in a semi-realistic game. However, many of these fans have retracted their previous beliefs about the monster after the second generation introduced fan-favourite Elder Dragons such as Kushula Daora who fit said bill, and continue to lament its removal to this day.
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