History YMMV / MonsterHunter

21st Jul '16 2:39:45 PM LucaEarlgrey
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** In most 3DS games, you can talk to the Felyne Courier while in a multiplayer lobby to check and claim your [=StreetPass=]-obtained Guild Cards, Palicoes, etc. For whatever reason, you cannot do that anymore in ''Generations'', as he only shows up in the offline-only village hubs.
21st Jul '16 2:38:21 PM LucaEarlgrey
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** In past 3DS games, you could talk to the Felyne Courier while in a multiplayer lobby to check and claim your [=StreetPass=]-obtained Guild Cards, Palicoes, etc. For whatever reason, you cannot do that anymore in ''Generations'', as he only shows up in the offline-only village hubs.

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** In past most 3DS games, you could can talk to the Felyne Courier while in a multiplayer lobby to check and claim your [=StreetPass=]-obtained Guild Cards, Palicoes, etc. For whatever reason, you cannot do that anymore in ''Generations'', as he only shows up in the offline-only village hubs.
21st Jul '16 2:38:05 PM LucaEarlgrey
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** Underwater fighting in ''Tri'' and its {{Updated Rerelease}}s is awkward, especially near the surface of the water where panning the camera above the surface [[CameraScrew horrendously obscures your vision]]. Thankfully, ''4'' has no underwater fighting whatsoever.

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** Underwater fighting in ''Tri'' and its {{Updated Rerelease}}s is awkward, especially near the surface of the water where panning the camera above the surface [[CameraScrew horrendously obscures your vision]]. Thankfully, ''4'' has no underwater fighting whatsoever.was scrapped for later generations of games.


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** In past 3DS games, you could talk to the Felyne Courier while in a multiplayer lobby to check and claim your [=StreetPass=]-obtained Guild Cards, Palicoes, etc. For whatever reason, you cannot do that anymore in ''Generations'', as he only shows up in the offline-only village hubs.
20th Jul '16 11:37:17 AM LucaEarlgrey
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** The "DING!" of an impact-based weapon hitting the monster's head.
19th Jul '16 11:30:30 PM Kazmahu
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The Charge Blade meanwhile is considered one of the most complete weapons of the series, with both Cutting ''and'' Knockout damage potential, guarding abilities that rival the Lance and quick but hard hitting attacks. Guard Points may be considered DifficultButAwesome, but overall the Charge Blade is an extremely decent weapon even in the hands of inexperienced players.

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The Charge Blade meanwhile is considered one of the most complete weapons of the series, with both Cutting ''and'' Knockout damage potential, guarding abilities that rival the Lance and quick but hard hitting attacks. Guard Points may be considered DifficultButAwesome, but overall the Charge Blade is an extremely decent weapon even in the hands of inexperienced players. \\
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Both of these were duly nerfed come ''Generations''. The Insect Glaive got almost all of its motion values dropped by 15-20%, along with Aerial Style giving other weapons a chance to keep up in the mounting department; and the Charge Blade kept its old moves but got a mechanical overhaul, changing the way its phials worked and greatly reining in the super amped elemental discharge.
18th Jul '16 4:04:17 PM deimos415
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** The [[WarmUpBoss Great Jaggi]], the first large monster that the player faces in the third- and fourth-generation games. The [[https://www.youtube.com/watch?v=kPmsCMv8N-o "R.I.P. Great Jaggi ;_;"]] video shows a Great Jaggi falling into a Pitfall Trap and then getting destroyed by four Gunlance users and Barrel Bomb L+'s in ''less than 10 seconds.'' In ''4'' and ''4 Ultimate'', the Great Jaggi serves as cannon fodder for the training quests. The Great Jaggi (alongside regular Jaggi and Jaggia) don't appear in ''Generations'', leading to jokes about having hunted the poor saps to extinction.

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** The [[WarmUpBoss Great Jaggi]], the first large monster that the player faces in the third- and fourth-generation games. The [[https://www.youtube.com/watch?v=kPmsCMv8N-o "R.I.P. Great Jaggi ;_;"]] video shows a Great Jaggi falling into a Pitfall Trap and then getting destroyed by four Gunlance users and Barrel Bomb L+'s in ''less than 10 seconds.'' In ''4'' and ''4 Ultimate'', the Great Jaggi serves as cannon fodder for the training quests. The Great Jaggi (alongside regular Jaggi and Jaggia) don't doe not appear in ''Generations'', leading to jokes about having hunted the poor saps sap to extinction.
15th Jul '16 11:44:23 PM MJTrooper
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** The Palicoes' panic system. When a Palico panics, such as from a large monster becoming enraged or another large monster suddenly appearing, they'll wildly run in circles before collapsing on the ground for half a minute. Trying to snap them out of it is difficult due to how fast they move, it afflicts every forte except for Leadership, and unlike Cha-Cha and Kayamba's Valor system, it can never be removed. It also occurs to all of them, even Leadership, if they get Blastblight, making them practically useless against monsters that cause it.

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** The Palicoes' panic system. When a Palico panics, such as from a large monster becoming enraged or another large monster suddenly appearing, they'll wildly run in circles before collapsing on the ground for half a minute. Trying to snap them out of it is difficult due to how fast they move, it afflicts every forte except for Leadership, and unlike Cha-Cha and Kayamba's Valor system, it can never be removed. It also occurs to all of them, even Leadership, if they get Blastblight, making them practically useless against monsters that cause it. ''Generations'' introduces a skill called Negate Confusion that prevents this, but it's not guaranteed to be on a Palico, and a Palico can only learn one new skill at a time.
15th Jul '16 5:24:10 PM SAMAS
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** Tigerstripe Zamtrios's GroundPound attack during its inflation mode. Huge damage and knockback, and once it lifts off you have about a second to react if you see that dreaded shadow on top of you. If your HP is anything less than half of a maxed-out lifebar, say hello to the cart. Even if you avoid it, it still causes tremors that stun you and force you to sheath your weapon unless you have the Tremor Res skill active, if you're close enough when it lands. It gets worse if you're fighting it in the rather cramped Area 1 of the Dunes, where it's quite possible that you and at least two of your hunting partners will get destroyed with a single pound attack [[TotalPartyKill for an instant quest failure]].

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** Tigerstripe Zamtrios's GroundPound attack during its inflation mode. Huge damage and knockback, and once it lifts off you have about a second to react if you see that dreaded shadow ShadowOfImpendingDoom on top of you. If your HP is anything less than half of a maxed-out lifebar, say hello to the cart. Even if you avoid it, it still causes tremors that stun you and force you to sheath your weapon unless you have the Tremor Res skill active, if you're close enough when it lands. It gets worse if you're fighting it in the rather cramped Area 1 of the Dunes, where it's quite possible that you and at least two of your hunting partners will get destroyed with a single pound attack [[TotalPartyKill for an instant quest failure]].
13th Jul '16 9:09:48 PM lenne18
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** [[Manga/JoJosBizarreAdventure JhoJho's Bizarre Adventure]][[labelnote:Explanation]]Fanart of Deviljho as Jotaro and Brachydios as DIO is popular among the fanbase.[[/labelnote]]
7th Jul '16 12:39:13 AM Teitei
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** Malfestio can [[InterfaceScrew reverse your controls]], which is annoying enough as it is, but can also chain sleep and stun along with it to put you into a CycleOfHurting. While Confusion isn't too troublesome if you know what buttons to press, there's no tell that determines when it ends, which can disorient players trying to work around it, leading to more dangerous situations. It also likes to fly around a lot and has a [[HitboxDissonance questionable hitbox on its glide attack]].

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** Malfestio can [[InterfaceScrew reverse your controls]], which is annoying enough as it is, but can also chain sleep and stun along with it to put you into a CycleOfHurting. While Confusion isn't too troublesome if you know what buttons to press, there's no tell that determines when it ends, which can disorient players trying to work around it, leading to more dangerous situations. It also likes to fly around a lot and has a [[HitboxDissonance questionable hitbox on its glide attack]]. And if you are the sort that adapts to the reversed controls quickly, and even quickly realize that it ends when two exclamation marks appear above your character, your Palicoes will assume you can't and rush to hit you out of it without fail. [[AnnoyingVideoGameHelper This gets really irritating]], especially since your character reels pretty far from the hit and takes a second to recover from it, usually right into Malfestio's glide, often resulting in you getting dizzied... which the Palico has significantly less enthusiasm in breaking you out of, of course.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MonsterHunter