-> ''Lazy days like today make me want to hit the Felvine... \\
I'll just drop these YMMV Examples in your YMMV Page, nya?''
----

[[foldercontrol]]

[[folder:#-A]]
* EightPointEight: [[WebAnimation/ZeroPunctuation Yahtzee's review]] of ''Tri'' sparked an edit war on the ZP Dethroning Moment page and a Hiroshima's worth of backdraft across the internet. Things got worse when he talked about the game in his "Extra Punctuation" column the following week, in which he announced that he had stopped after the Great Jaggi fight. Said fight is occasionally considered by the community to be the unofficial end of ''the tutorial for Tri'', which certainly did not reflect well on him in their eyes.
* AccidentalInnuendo:
** The description for the Dios Katana says it can "pierce foes and detonate inside them."
** Tri Ultimate's description of the Gigginox mentions that parts of its body harden when it becomes excited.
** One of the items you can carry gives you stamina and makes you warm. Its name? "Hot Meat".
* AlternativeCharacterInterpretation: Are the Ace Hunters the professionals they're made out to be, or are they merely frauds who got their positions through cheating the system? Which is very much possible, given that a given quest is counted as completed for all involved hunters no matter how much participation each one had. Adding fuel to the fire is that they are all confirmed to be G-Rank hunters, and yet they [[spoiler:failed to defeat a Low-Rank Gore Magala]]. Though some are willing to make an exception for the time where [[spoiler:they assist the player in repelling the Rusted Kushala Daora that was threatening Dundorma]].
* AmericansHateTingle:
** The series is a blockbuster hit in Japan, and [[KillerApp new games have been known to boost sales of the consoles they're on]], but in the United States, the games are {{Cult Classic}}s at best; detractors cite the lack of visible monster {{Life Meter}}s, auto-targeting, slightly sub-par graphics, and heavy grinding as turn-offs to the series. The fact that the servers for the Western versions close ''years'' before their Japan-region counterparts speaks for itself. Additionally, while the portability of many games is touted as a major strength amongst Japanese players, Western players feel that they would enjoy the games much more if Capcom released more of them on consoles. The early portable games having no online mode does no favors to players outside of Japan due to the series not having household-name status and therefore making it harder for players to find and meet up with fellow players to do multiplayer quests, which means most players not in Japan have to do the multiplayer quests themselves, enemy HP boost and all; on top of that, Western gamers just prefer console gaming over handheld gaming overall, which doesn't help this series' case as it has been handheld-exclusive since the Wii U port of ''3 Ultimate''. This can leave Westerners surprised that it's [[CashCowFranchise Capcom's third best-selling franchise]], outselling even ''Franchise/MegaMan''. This started changing after ''Monster Hunter 4 Ultimate'' sold out, [[http://www.nintendolife.com/news/2015/03/the_nintendo_3ds_was_north_americas_best-selling_hardware_platform_in_february selling a solid 290,000 copies in its first month]], but it's still far from the CashCowFranchise that it is in Japan. ''World'' is an attempt to address complaints from Western players in particular, in an effort to popularize the series outside of its native country.
** The [[CuteKitten Felynes]] aren't hated by most people, but they tend to be ignored in favor of all the badass monsters. In Japan, however, the Felynes are the most iconic part of the franchise, getting a series of animated shorts, and even their own spinoff game.
** Basarios is [[http://www.capcom.co.jp/monsterhunter/10th/download/ the third most popular Flying Wyvern in Japan]], but is considered to be dull and unmemorable in the West. This can leave Westerners surprised that it's actually [[EnsembleDarkhorse more popular in Japan than the likes of Rathalos, Tigrex, and Nargacuga]], as well as its adult form, Gravios, who are all considered to be [[OvershadowedByAwesome more interesting in comparison]].
** Kirin is highly popular in Japan due to it being the source of one of the most [[MsFanservice provocative female armors]] in the series, but tends to be divisive at best in the West due to being [[GoddamnedBoss painful to fight]] and for having a design that many Westerners find [[OvershadowedByAwesome bland and nonthreatening compared to those of other monsters]].
** ''Generations'' not having G rank is an especially [[ItsShortSoItSucks sore point]] for Western hunters, who haven't had a game without G rank in a while (''tri'' in 2010; ''4'' is [[NoExportForYou Asia-only]]).
* AnnoyingVideoGameHelper: Palicoes will attempt to hit you out of various statuses, which is fine on its own, but it becomes a big problem on Malfestio with its Confusion status, where your Palicoes will attempt to hit you out of Confusion even if you've gotten used to your controls being reversed or worse, ''if you're in the middle of deploying a Hunter Art''.
* AnticlimaxBoss:
** Ceadeus, to most. While its attacks are fairly damaging and difficult to dodge if you're close to it, especially without the Lagiacrus armor, you can't fail against it unless you faint three times or don't cut its beard before it gets to Area 3. Upon hitting the seemingly narrow time limit of 30 minutes, it flees and you get some materials. You are then free to take the quest over and over until you've completely whittled down its health. ''3 Ultimate'' lampshades this by demoting Ceadeus from a 6-star monster to a 5-star monster, putting it on par with more common, albeit powerful monsters. Goldbeard Ceadeus, on the other hand, is a [[ThatOneBoss different story]].
** Lao Shan Lung and Yamatsukami, both of whom are even more predictable than the above. Lao doesn't even have a move that targets players on the ground, whilst virtually every one of Yama's attacks is clearly telegraphed and easily avoidable even if you have the reaction time of a dead cow.
** The Ivory Lagiacrus in Tri Ultimate is hyped up a lot in game, [[spoiler:being the monster that eventually forced the Village Chief into retirement from his hunting career and all]], and is also the last fight before the credits sequence. In practice, however, it's a slightly stronger Lagiacrus who has roughly the same (or, in some occasions, less) health as most of the fights leading up to it, fights nearly entirely on land (generally considered to be easier than fighting them in water), and whose only real additional threats compared to the normal Lagaicrus are slightly wider hitboxes on its electric attacks and slightly increased damage.
** [[spoiler:Shagaru Magala]] for some. There's a ton of build-up to the final showdown against the closest thing the series has to a BigBad, with an epic and bombastic musical score to the fight... and then it goes down in ten minutes even with a mediocre weapon, all while having a moveset you're probably familiar with. This has led to many considering [[spoiler:Shagaru Magala]] to be the weakest Elder Dragon. ''Generations'' lampshades this by keeping it at a 6-star threat level while the other Elder Dragons (save Kirin) got buffed to 7-star or 8-star threat levels.
** Rusted Kushala Daora, the TrueFinalBoss of ''4U'''s postgame. All of Dundorma fears it as they believe that it may possibly destroy the entire town, and [[spoiler:it is the monster that cost the Master of Defense his career as a Hunter]]. Most of the postgame focuses on preparing for the fight against it. This unfortunately results in the fact that when you get to the fight itself, it's less of a fight and more about waiting until you can use the new superweapon you put together to OneHitKill it. You can't even fail the Quest; you get unlimited tries. Granted, you ''can'' fight it on the ground for a real challenge, but the fight is so easy otherwise, that [[spoiler:Apex Seregios]] you killed a Quest earlier could feel a little bit harder than Rusted Kushala Daora, if not by much.
* AuthorsSavingThrow: The number of adjustments from game to game, be it to monster hitboxes or weapon mechanics, over the course of the series could easily fill an entire page on its own, such as correcting the hitboxes of the Plesioth and Diablos in later generations, completely redesigning and repackaging the Jhen Mohran fight as the far more forgiving and varied Dah'ren Mohran fight, or revamping the mounting mechanic from ''4 Ultimate'' to ''Generations'' so that additional hits to a monster that's mounted don't carry the chance of knocking the player off.
[[/folder]]

[[folder:B]]
* BaseBreakingCharacter:
** [[SignsOfTheEndTimes The Fatalis trio.]] You either like them for their [[NintendoHard difficulty]] and [[InfinityPlusOneSword powerful equipment]], or you hate them for being [[FakeDifficulty stupidly overpowered]]. Black Fatalis gets this especially due to its [[TheGenericGuy uninteresting design and attacks]].
** [[{{Gasshole}} Congalala]]. Some people think it's [[FunnyMoments hilarious]] and love how it [[WakeUpCallBoss introduces Frenzied monsters]], while others think it's [[NauseaFuel disgusting]] and [[GoddamnedBoss cheap]].
** [[{{Satan}} Dire Miralis]]. Some people like it for its otherworldly design and its [[AwesomeMusic amazing theme]], while others think it's an [[ReplacementScrappy inferior replacement]] to the Fatalis trio. [[AntiClimaxBoss The battle is also considered to be anti-climatic]].
** [[UndergroundMonkey Subspecies]] in general. You either like them for being different takes on the originals and believe they're an integral part of the series and wish they weren't removed in Generations, or you think they're a product of lazy programmers and a waste of space and are glad at their removal.
** [[OminousOwl Malfestio]]. Some people like it for its design and moveset, finding them to be cool and original, while others despise it for [[InterfaceScrew screwing with the player's controls]], claiming that it makes the fight with it [[FakeDifficulty unfairly difficult]].
** Tigrex is either a [[BestBossEver fun, fast paced boss for rewarding equal aggression]] or an [[ThatOneBoss obnoxious example]] of how [[TropesAreNotGood too much of something can go wrong.]]
* BreatherBoss: On occasion, you will fight a new monster who gives you trouble, but then after that, fight another monster who feels quite easy.
** Gravios can feel like this in ''4U'', after following a few monsters that don't screw around with you. Gravios moves slow, has a rather large hitbox, and predictable attack patterns. For gunners, this makes it ''very'' easy to kite, and for Blademasters, it's ''very'' easy to trap.
** Ukanlos, from the same game, is also considered to be quite easy -- mostly because Dalamadur (the previous monster) is a [[GimmickLevel Gimmick Boss]], and Ukanlos's gimmick is a little more familiar.
** Brachydios in ''Generations'' can be this for Adept Style users, as it has so many ways to gain Insta-Evade status; not only does it have many telegraphed attacks, but its slime patches, due to being counted as attacks, can be used for Insta-Evade, allowing you to beat down on it with your most powerful attacks.
** For Deviants, Deadeye Yian Garuga is far from easy, but much more tolerable than its normal counterpart. Despite having a tougher shell, some nasty attacks, and Fatal Poison, its attacks are more telegraphed and it is less likely to use the attacks that make normal Yian Garuga a pain. It's also smaller, removing some of the HitboxDissonance issues and making it easier to hit its head and tail. As such, "Deadeye X: Hunt" is the most popular quest for grinding Palico levels.
** Diablos in ''XX'', the target of the Urgent Quest required to reach G Rank, is a more straightforward fight following the gimmicky DamageSpongeBoss Nakarkos.
* BreatherLevel:
** The Everwood expeditions in ''4'' and ''4 Ultimate'' have these in the form of the treasure rooms and poogie / wild palico rooms. They never have any enemies in them, and large monsters will skip over them when changing zones. They're just a spot for you to catch your breath, heal, sharpen your weapon, eat food, gather some materials, scout palicoes, et cetera. Finding one of these rooms right after or during a tense large monster battle can be a very welcome relief.
** Harvest Tours can also be this, giving you a chance to take a break from the constant boss fights that make up the game and just relax and gather materials for a while.
** The DLC G-rank quest "Fan Club: Desert Training" in ''4U'' pits you against a half-sized Cephadrome. While it hits just as hard as its basic counterpart, it's a lot easier to hit and to avoid its attacks. As a result, it's a popular quest amongst G-rank players for farming Cephadrome drops.
** In ''Freedom Unite'', the first G Rank quest is against a pair of [[WarmUpBoss Hypnocatrice]]. It's a nice breather after [[HoldTheLine Shen Gaoren]] and [[DamageSpongeBoss Akantor]].
* BrokenBase: Beginning with the release of ''Tri'', the changes made to the series over time have unsurprisingly split the ''Monster Hunter'' fanbase to some degree. The argument primarily centers around whether [[ItsTheSameSoItSucks the 1st and 2nd Generation titles]] were comparatively better than [[TheyChangedItNowItSucks the 3rd generation onwards]], in no small part due to the main console series switching from being published by Creator/SonyComputerEntertainment to being handled by {{Creator/Nintendo}}. More specifically:
** Does the game belong more on handhelds or consoles? Handheld fans argue that the portability is great for social players and those who don't spend a lot of time at home, while console fans argue that it's more comfortable to play on a bigger screen with a more comfortable controller, to say nothing about the pointlessness of local multiplayer if one doesn't live near fellow players. This is perhaps why there's a difference in series' opinion between Japan and the West: Japanese consumer gaming heavily favors handhelds and mobile devices (hence why ''Freedom Unite'' was such a KillerApp for the PSP), while the Western gaming scene is all about console and PC games (which explains why the Wii U port of ''3 Ultimate'' is better received in the West).
** Slime / Blastblight status: a fun addition or a GameBreaker that induces ComplacentGamingSyndrome? Made less of an issue when ''4/4U'' nerfed it, and then re[[IncrediblyLamePun ignited]] in ''Generations'', where most of the best weapons in the game are blast weapons.
** The Swimming mechanic in ''Tri'' and ''3 Ultimate'': Diversifying combat with full three-dimensional movement, or an exercise in patience involving slow-moving Hunters vs. monsters who can swim around in circles?
** The [[TheyChangedItNowItSucks scarcity]] of old monsters in ''Tri'' and ''3 Ultimate'' vs. the ''[[ItsTheSameSoItSucks predominance]]'' of old monsters in ''4'' and ''4 Ultimate''.
** How [[RealIsBrown dreadfully flat and dreary]] the 1st and 2nd gen games looked in terms of art direction vs. how ''[[TastesLikeDiabetes sickeningly bright and colorful]]'' the 3rd and 4th gen games look in comparison.
** Does the emphasis on different elevations in the fourth generation add great variety to the environments and enhance the gameplay, does it make the game too easy by allowing players to just spam aerial attacks and topple monsters with the mounting mechanic, or does it make the game just as cumbersome to play as, if not more than, the underwater combat in ''Tri'' and ''3 Ultimate''?
** Are the Apex monsters of ''4 Ultimate'' a brilliant challenge or do they show that you can take ThatOneBoss [[TropesAreNotGood too far]]?
** The Dunes area in ''4 Ultimate'', a {{remixed|Level}} version of the Old Desert map from the original ''Monster Hunter'', complete with the original BGM. Either it's a nice way to spice up an old map to include the new elevation mechanics, or the changes are unnecessary, or ItsTheSameSoItSucks.
** The issue of whether ''Frontier'' is an awesome game that deserves to be localized for international gamers, or a hilariously broken spinoff that should [[AmericansHateTingle just stay in East Asia]].
** Is ''Online'' a visually awesome and creative game that adds spice to the series, or is the gameplay too bland and cumbersome for it to be considered a worthy ''Monster Hunter'' title?
** Whether ''Stories'' is a worthy spinoff to the series great to attract a new generation of hunters with an awesome cel-shaded style... or if Capcom should just focus on making the next main series installment while toning down the even-more-bright-and-colorful-than-''3''-and-''4'' art style.
** Monsters from the main series appearing in ''Frontier''. Some people are fine with the main series and ''Frontier'' integrating, while others see a DoubleStandard; sure, monsters from the main series get to show up in the spinoff, but no [[CanonForeigner spinoff monsters]] [[CanonImmigrant sans Hypnocatrice and Lavasioth]] get to appear in the main series?
** The series' CompetitiveBalance being affected by the overall changes in mechanics (new weapons, special moves, monsters and monster abilities, items, armor skills, etc.) is another major point of contention between the fanbase, with some veterans claiming that the newer mechanics have shifted the emphasis away from methodical combat and more into hack and slash territory [[ItsEasySoItSucks in many different ways]][[note]]in effect claiming that some of the FakeDifficulty was actually necessary for the game's mechanical structure[[/note]] while defenders of the changes are claiming that many of the additions were not only needed to breathe new life into the series, but were also necessary for addressing quality of life issues that the original titles had [[FakeDifficulty in spades]].
** Even ''the method of playing the game'' can divide the players. Is it more fun to find ways to [[{{Speedrun}} speedkill]] monsters and therefore [[BoringButPractical avoid tedium and frustration]], or is it more exciting to drag out and analyze the fight in order to show that ugly wyvern [[RuleOfCool some fancy tricks of your own]], [[DifficultButAwesome like cutting off its tail right in the middle of its sure-kill attack]]?
** A contention that arose with ''Generations'' and its Hunting Arts + Hunting Styles mechanic is the rise of the [[StopHavingFunGuys "Meta Only"]] attitude among a portion of the fans. While the mentality has been present in earlier installments[[note]]some fans will openly berate others for using what they perceive to be "sub-optimal" loadouts in the belief that the game is all about damage and speedkills, even if the party under scrutiny is using a fairly competent setup that simply wasn't meant for speedkilling to begin with -- see the entry on "method of playing"[[/note]], the fact that certain weapon and armor skill combinations work extremely well with certain Art / Style combinations has given birth to a mentality that if you're not using Meta-approved gear and Hunting Art / Hunting Style setups, you might as well not join a lobby.
** ''Generations'' examples:
*** Is the high emphasis on style and action an exciting way to shake up how players hunt, or is it a disservice to the franchise's tried-and-true formula?
*** For that matter, the announcement coming just four months after ''4 Ultimate''[='=]s Western release: Will there still be time to do everything ''4 Ultimate'' has to offer, or is the announcement too soon and the series falling victim to "VideoGame/{{Madden|NFL}} Syndrome"? This same argument was once again brought into the spotlight after the announcement of ''Double Cross''.
*** Is ''Generations''' overhauled upgrade mechanics[[note]]Short version: Upgrading no longer needs extremely rare materials that [[RandomNumberGod practically never drop]]; upgrading now boils down to feeding a weapon materials of a certain category until it Levels Up/Evolves[[/note]] a great way to cut down on the franchise's infamous grind and make the series more accessible for newcomers, or does it alienate older fans by removing a key component of the series that made it unique?
*** The English names of the four ''Generations'' flagships are causing a break in the fanbase, especially Glavenus. Some enjoy the difference in name after the similarities between 4U's English and Japanese monster names (Tetsucabra / Tetsucabura and Kecha Wacha / Kechawacha), while others think Glavenus sounds like a bad portmanteau pun of glaive and a certain rear body part and that Gammoth sounds like a bad pun.
*** [[ItsShortSoItSucks Is there enough content in the game?]] This is [[AmericansHateTingle an especially sore point for Westerners]], as it's been a while since they last received a ''Monster Hunter'' game with no G rank (''Tri''; vanilla ''4'' was [[NoExportForYou skipped over]]) and thus have likely gotten used to games having three rank tiers instead of two. Then there are those who point that there's so many different monsters -- more than ''4 Ultimate'', in fact -- and equipment pieces that the game can be forgiven for it.
*** Are Hyper Monsters more fun to fight than Apex or Frenzied Monsters? Are they at least a reasonable replacement?
*** Adept Style: A fun and aggressive high-risk high-reward playstyle that makes some monsters bearable, or an [[ItsEasySoItSucks easy-mode]] crutch?
** Which is the better house pet: Poogies or Moofy?
** When it was announced that ''Generations XX'' would add the option to transmogrify two pieces of equipment together, putting the stats and skills of the first item on the model of the second, the reception was mostly positive, with people liking that there would be more diversity instead of [[ComplacentGamingSyndrome everyone wearing one of a few armor sets in the late game]]. However, some people dislike that it removes "Fashion Hunting", the art of coming up with original combinations of armor that both look and perform well.
** ''World'', from the dramatic changes to the usual ''MH'' formula to the game being on non-Nintendo platforms instead for the first time in many years. Some fans cry TheyChangedItNowItSucks and feel like Capcom is "dumbing down" the game for Western "casuals", while others, including longtime fans, welcome the changes (many of which are what they feel are sorely-needed quality-of-life changes) ''and'' that the game will receive a simultaneous worldwide release rather than the infamous staggered releases of past games.
[[/folder]]

[[folder:C-E]]
* CatharsisFactor:
** The Plesioth, notorious for its {{Hitbox Dissonance}}-laced [[ThatOneAttack hipcheck]], appears in ''4'' and ''4 Ultimate''...as part of a fishing minigame. Catching it causes it to die upon landing on the wharf. Revenge has never been sweeter.
** Lopping off a Rathian's tail robs it of its [[ThatOneAttack poison tail]] and gives you more bonuses as it stumbles around looking like an idiot. As the guildmarm put it:
--> '''Guildmarm''': Nothing says "I haaaaate you, Gold Rathian!" like lopping off its tail!
** In general, killing a monster that has been ThatOneBoss for so long brings a ton of satisfaction to many. And after it's done, you could just carve your parts and leave its corpse alone, [[PummelingTheCorpse but why stop there?]]
*** Additionally, when a particular monster suffers TheWorfEffect, such as the [[BaseBreakingCharacter divisive Tigrex]], who gets brutally mauled by Gore Magala.
* ComplacentGamingSyndrome:
** One of the series' trademarks used to be the rock-paper-scissors mechanic of picking a weapon with the right elemental type to be good against your enemy, then ''Monster Hunter 3 Ultimate'' added the explosive Slime element (Blastblight in ''4''). Slime / Blastblight does massive damage and isn't actually resisted by anything, so many ''3U'' players just make a good Slime weapon and then never use anything else. Capcom has noticed this and appropriately nerfed the status effect in ''4'', even going so far as to give a few monsters resistances against it, though it largely remains a useful general-purpose tool for breaking monster parts faster than usual.
** Following the theme of Blast element being absurd, the Kelbi Stringshot / Great Kelbi Deershot bow in 3U was this. Being able to use Spread 3 / Spread 4 arrows and having 350 Blast made it an effective tool to stunlock a monster. There's a reason it was effectively nerfed in 4U, then had its Blast capabilities stripped from it in Generations.
** With the exception of 3rd Gen, every generation has its own best Rapid bow leading to this: the Akantor Bow in ''2'', Exterminator Bow II in ''Unite'', Kama Sedition in ''4U'', and The Bow Of Hope & Valor in ''Generations''. ''Generations'' has it worst as The Bow Of Hope & Valor does not need Load Up to be useful, deals a huge amount of Blast element damage, and has 2 slots.
** Many endgame Blademaster sets in ''[=4U=]'' can be reduced to a few key pieces: Grand Divine Ire (Furious Rajang) chest+waist, Rusted Daora gloves, and Dire Miralis legs. These four pieces -- give or take some situational alternatives -- are crucial for getting the skills ''Honed Blade''[[note]]Attack Up Large and Sharpness+1; formerly known as Stellar Sword in ''Unite'' and was exclusive to [[BraggingRightsReward the Fatalis Z armor set]][[/note]] and ''Challenger+2''[[note]][[TurnsRed causes players to enter their own Rage Mode]] at the same time as monsters[[/note]], which are both highly sought after for speedkilling monsters. If these aren't available, there are also the ''[=MiKu=] [=MiKu=] Mi''[[note]]Chameleos + Daora armor which provides Earplugs and Windproof (Lo) at base level[[/note]] and ''U-Ka U-Ka U''[[note]]Ukanlos + Teostra armor which provides Sharpness+1 and Mind's Eye out of the box[[/note]] sets, both of which were popularized by [=GaijinHunter=].
** In regards to the Insect Glaive, in ''4U'' the most popular path for the Kinsect is the Effect Extender Bug, which ''doubles'' the duration of weapon's self buffs, giving the player two whole minutes of incredible power and speed, which far outstripped other final Kinsects in utility. In ''Generations'' the Effect Extender was nerfed to only add 30 seconds instead of a minute, and the other Kinsect paths were made more viable. However, the new go-to Kinsect ended up being the Speed 1 bug, which gives a massive ''30% affinity boost'' upon grabbing a white extract.
** ''Hame'' runs are seen by some as this. A multiplayer speedrunning method used for farming charms and Relic gear in max-level Guild Quests, ''hame'' basically consists of four hunters repeatedly stunlocking monsters using Sleep element weapons / shots and traps, then sleep-bombing them until they croak. While this method [[BoringButPractical averts having long, drawn-out battles]] against [[HarderThanHard Apex monsters]] if done correctly, it also led to quite a few players accusing ''4U'''s endgame of being nothing but spamming cheese tactics over and over, leading to the derogatory nickname ''"Rajang Hunter 4 Ultimate"''[[note]]Rajang guild quests are highly sought after due to having the highest chance of dropping the best charms and relic equipment[[/note]].
** In theory, the CharacterClassSystem of ''Generations'' encourages players to find a playstyle that suits their preferences. In practice, most players run Adept everything, with a few exceptions for Aerial; the invincibility frames and Adept dash are incredibly powerful for what they give up, which is some Art slots and a few moves. ''XX'' also throws Brave into the mix, as its AttackAttackAttack gameplay is very appealing for crushing monsters.
** A common set in the early game of ''Generations'' is the "[=BujaBujaBu=] set", [[https://www.youtube.com/watch?v=S0oXVcO_y1A popularized by Gaijinhunter]], which consists of mixed Bullfango and Jaggi armor, provides a very good attack boost, and [[DiscOneNuke can be farmed within an hour or two of starting the game]].
** If you go online and see an archer in ''Generations'', they will have one of two things: '''1)''' The Bow of Hope & Valor, a.k.a. the Teostra Bow or '''2)''' The fully upgraded Teostra Bow. Also, expect to see a ''lot'' of deviant weapons, especially Hellblade Glavenus weapons, online. Conveniently, both of the above examples possess the Blastblight property.
** For players fond of creating mixed armor sets, a good portion of mix sets contain one of two different headpieces. If you're a Gunner then you likely have the Barrage Earring, a headpiece that instantly gives you the skill Load Up, which of often paired with the previously mentioned Bow Of Hope And Valor. For everything else, there's the Hayabusa Feather, a headpiece that instantly gives you Critical Eye+2 (which increases Affinity by 20%). This is mitigated slightly by the fact that the former requires you get an A-rank on every Arena quest, and the latter requires you complete every non-Advanced, non-Prowler village quest plus a tough Arena-set village quest.
** In ''Generations'', it is very common to see rooms labeled "Charm farming", "Sakura", or something similar that consists of doing the "Coal Hearted" quest, as that quest has a GoodBadBug that allows the quest to be farmed for a large number of charms per run with minimal effort compared to other methods of gaining charms (known as the "Sakura method", hence one of the common room names used for farming this quest). Make a room of this sort yourself and watch fellow hunters pour in to join in on the fun.
** In ''XX'', expect to see a lot of players using the Atoraru Ka weapons due to these weapons having above-average raw, decent purple Sharpness, ''three slots'', and a sizeable Defense boost.
* CreatorsPet:
** Glavenus was accused of being this by fans who were upset because it was featured on ''Generations'''s boxart while the other three flagship monsters were left out. This has died down since Capcom revealed that there will be four alternate game covers, one for each monster [[MyFriendsAndZoidberg (and the Prowlers)]], though reignited when it was revealed that the Glavenus is both the final story quest in Generations and the only one of the four flagships to have a Deviant prior to ''XX''.
** The Fatalis trio tends to be this to [[BaseBreaker some fans]]. The dragons are often hyped as being the strongest creatures in existence as well as being the perfect enemy for mankind, and Capcom tends to go on their way to remind everyone how awesome they are (for instance, their ecology has them destroying an entire kingdom on their own) despite the fact many players find that they don't live up to all the hype they receive.
** While it remains a popular monster overall, Zinogre is considered to be an example of how shilling a BreakoutCharacter [[TropesAreNotGood can go poorly]]; the wyvern has received backlash from fans for being shoehorned into many different spinoffs, gaining multiple variants, and being hyped up by Capcom whenever it makes another appearance even though many players are getting tired of its frequent appearances. Some have even called for Zinogre to be retired just so other monsters can have a chance at the spotlight. Others were bothered that until ''World'', the only Fanged Wyverns in the series were Zinogre and its ''six'' variants.
* CreepyAwesome: Khezu and Gigginox are popular with Japanese players because of how creepy they are. In fact, [[http://www.capcom.co.jp/monsterhunter/10th/download/ they are the most popular Flying Wyverns in Japan, with the former being #1 and the latter being #2]].
* CultClassic: A strange example because even though in Japan these games are easily considered a KillerApp and very popular, internationally, it is much less popular overall but the fandom of it still very much love the games. This is one of the main reasons that half of the games [[NoExportForYou are not released outside Japan]]. This same status meant that up until ''4'', players of the portable games outside of Japan had a hard time with multiplayer-capable quests due to the general lack of fellow local players.
* EarWorm:
** The classic BBQ Spit jingle.
** The [[https://www.youtube.com/watch?v=0amMNr6RM_c Deviant monster theme]], due to being the ''only'' music that ever plays when fighting the vast majority of the Deviant monsters.
* EnsembleDarkhorse:
** Yian Kut-Ku is popular with the fanbase due to how [[UglyCute adorable it is]]. It helps that it served as a WakeUpCallBoss in the 1st and 2nd generation games. In fact, when Famitsu held a poll about which monsters should return in ''Portable 3rd'', Yian Kut-Ku was ranked #1. That should indicate how popular it is. ''4 Ultimate'' features an Event Quest where you can fight a [[FunSize tiny]] Kut-Ku.
** Subspecies that have [[DivergentCharacterEvolution many differences to set themselves apart from the originals]] tend to be popular with the fanbase. Notable examples are [[DishingOutDirt Copper Blangonga]] and [[AnIcePerson Glacial Agnaktor]].
** For a long time, Amatsu only appeared in one game (''Portable 3rd''), yet many people requested its return. Mostly because of its ''awesome'' music. The fans finally got their wish years later, when ''Generations'' marked its triumphant return with Yukumo Village.
** Zamtrios, due to being an awesome-looking walking [[ThreateningShark shark]] with an infamous and [[FunnyMoments gut-bustingly hilarious]] inflation / "fat" mode.
** [[TheDreaded Seregios]], also known as [[FanNickname "Steve"]], the flagship monster of ''4 Ultimate'' plays a large role in the High Rank storyline, [[CurbstompBattle beating the ever-loving shit out of]] [[SeriesMascot Rathalos]], his wife Rathian, and [[spoiler:even its own species in the form of [[SuperMode Apex Seregios]]]]. Since then, it was well-received for its sleek design, its unique Bleeding mechanic and fighting style (which is akin to the ''hunters themselves''), and for providing one of the [[AwesomeBosses/VideoGames best and most memorable boss fights in the game]] as well as some of the [[InfinityPlusOneSword best weapons in the game]].
** While most small monsters are [[TheScrappy widely hated]] by the fanbase for [[GoddamnedBats interfering with their hunts at every opportunity]], the Konchu are rather popular with players due to their adorable animations and for being funny to watch due to their [[MemeticTroll infamy among players]], provided you're not the one being attacked by them.
** Fans were immediately taken with Yian-Kut-Ku's new cousin in ''World'', Kulu-Ya-Ku, due to its [[UglyCute adorable, yet funny chicken-like design]] and goofy mannerisms involving the rocks it's fond of digging up.
** Tobi-Kadachi immediately garnered fans upon its reveal due to its unique snake-ferret design, its flying squirrel-esque [[NotQuiteFlight flight]], and for being a new Fanged Wyvern. All in spite of [[OneSceneWonder appearing for about six seconds in its reveal trailer]].
* EvilIsCool: While none of the monsters in the series are truly evil, fans have taken a liking to the especially menacing and destructive ones like Deviljho and Fatalis ''because'' they are so menacing and destructive.
[[/folder]]

[[folder:G]]
* GameBreaker:
** Hammers in ''Tri'': attack twice then windup charge, then attack immediately after you go into charge mode, and repeat. You'll attack as quickly as with a Sword & Shield.
** The Slime element introduced in ''Monster Hunter 3 Ultimate'', which throws the balance of the game out the window, making the other elements obsolete. The Kelbi Bow, with the Awaken skill which unlocks its Slime element, was infamous because of this thanks to its level 1 charge spread shot, allowing it to inflict the Slime element quickly and easily for massive damage. ''And that's before you apply bonuses from the Bombardier skill''. Granted, monsters will gradually increase their resistance against Slime elements (like any other status attacks), farming Brachydios is [[ThatOneBoss not easy]], and slow weapons [[BoringButPractical prefer high raw damage]] to status or elemental attributes, but Slime's utility makes it a great all-rounder. Fortunately, when it returned in ''4'' as Blastblight, it was heavily nerfed, and some monsters gained a huge AcquiredPoisonImmunity level of resistance to it, particularly Brachydios and Teostra (since they use it as well), though it's still useful for breaking monster parts and in marathon hunting quests. Also of note is that the Kelbi Bow in ''4'' has also been nerfed in response.
** The G-rank Chameleos armour set "Grand Mizuha", when used together with the Chameleos Insect Glaive "Caster's Rod", is nothing but this in ''4U''. On top of the Insect Glaive already being one of the best weapons in the title, Chameleos' version also possesses the [[PoisonedWeapon Poison]] attribute, which is very effective against many monsters, including Elder Dragons. Grand Mizuha's perk, on the other hand, is that the armor set has almost ''every single skill you need'' in order to use said Insect Glaive effectively: Earplugs, Wind Resistance, Status Attack +2, and Status Crit. And the materials for both the weapon and armor all come from the ''same monster''. It's possible to grind Chameleos for long enough and go hog wild mounting ''and'' poisoning monsters with this set, and the kicker is that it makes [[LightningBruiser Kushala]] [[BlowYouAway Daora]] substantially easier -- which will in turn help you create ''another'' batch of strong endgame weapons and armors using Daora parts. The only catch? [[KillItWithFire If you slip up and get hit by a Fire-based attack]], [[JustForPun you're toast]].
** The Star Knight DLC armor in 4U is one of the best all-purpose armor sets in the game. The blademaster version has the Steady Hand skill, which combines Mind's Eye and Razor Sharp, and has four points towards the Handicraft skill. The gunner version has Load Up and seven points towards the Unscathed skill. In addition, both versions have Rodeo God and Challenger +2 and three pieces of armor with three decoration slots.
** The [[DualTonfas Battle Tonfas]] introduced in ''Frontier'' are criticized for ruining the CompetitiveBalance due to their highly versatile moveset. It has the mobility and versatility of Sword & Shield, the attack speed of Dual Blades and charge gauge-based special attacks like the Charge Axe, but with spontaneous damage output like the Gunlance's Wyvern Fire and the ability to do jump attacks similar to the Insect Glaive, with the added perk of ''[[JumpPhysics being able to jump kick against the target]]'' to remain airborne for extended periods, allowing Tonfa users to perform [[Franchise/DevilMayCry DMC-style]] air combos that also serve to help dodge ground-based monster attacks. On top of that, it can also switch between ''both Impact and Piercing damage'' at will using the charge gauge and is therefore the quickest impact weapon you can use to knock out monsters with. Japanese fans have claimed that this weapon has managed to put the Lance, Hammer, Dual Blades, and Insect Glaive to shame all at once. [[https://www.youtube.com/watch?v=Iw7MRYZfjmw Observe]] [[https://www.youtube.com/watch?v=KUOcBdsbuIQ carefully]].
** The Insect Glaive and (to a slightly lesser extent) the Charge Blade are mostly this in [=MH4U=]. The Glaive is '''the''' go-to weapon if you want to mount monsters (in fact, mounting itself can be considered a GameBreaker if abused correctly), and in addition to its phenomenal air combat abilities, it's also one of the few weapons with a built-in [[{{StatusBuff}} buffing mechanic]] (the other two being the Charge Blade and the Hunting Horn), but without the [[SomeDexterityRequired dexterity requirements]] that place the Hunting Horn in DifficultButAwesome instead of GameBreaker territory.\\
\\
The Charge Blade, meanwhile, is considered one of the most complete weapons of the series, with both Cutting ''and'' Knockout damage potential, guarding abilities that rival the Lance, and quick but hard-hitting attacks. Guard Points may be considered DifficultButAwesome, but overall the Charge Blade is an extremely decent weapon even in the hands of inexperienced players. \\
\\
Both of these were duly nerfed come ''Generations''. The Insect Glaive got almost all of its motion values dropped by 15-20%, along with Aerial Style giving other weapons a chance to keep up in the mounting department; and the Charge Blade kept its old moves but got a mechanical overhaul, changing the way its phials worked and greatly reining in the super amped elemental discharge.
** In the 4th Generation, spamming mounts is definitely seen as this in multiplayer as it trivializes a lot of quests due to keeping the monster down a long time.
** The "Coal Hearted" charm reward bug in ''Generations'' allows you to farm a large number of charms per iteration of the quest and sell them off for five-digit amounts of zenny at a time. Even better, this quest is commonly used in online rooms, dividing up the required charms needed to trigger the bug amongst all players. Never worry about being short on cash again!
** Deviant gear has caused the rise of a staggeringly popular setup. That is the Dreadking armor with any Hellblade melee weapon. While nothing fancy, this gives you a 200 damage, positive affinity, ''white sharp'', '''blast element''' weapon along with a powerful armor that gives immunity to roars/winds, increased affinity on weak points, ''and'' attack up large. In G Rank, this is further upgraded to 300 raw and ''purple sharp'' with a defense boost at low health. In terms of pure, brutal efficiency, few setups can compare, and more people are using it the more deadly the blast weapons become.
** The Teostra Bow (Bow of Hope & Valor[=/=]Bow of Light & Courage) in ''Generations'' makes almost every other bow obsolete. It boasts great raw, high Blastblight status, several useful coatings such as Power and Element lvl 2, has two slots, and is fairly easy to craft compared to other bows, making it very good already. What pushes it over the edge is Load Up, which gives it Rapid LV 5, the best type of bow shot in the game. As such, [[ComplacentGamingSyndrome you'll see most Bow users wielding this bow]]. [[https://www.youtube.com/watch?v=_5pUn7-mBnQ Case in point]]: A quartet of Teo Bow users taking down Ukanlos in ''less than '''two minutes'''''. The poor sucker barely gets to move. It was somewhat nerfed in ''XX'': while the Bow of Light & Courage was untouched, the fully upgraded G Rank version basically took the Bow of Light & Courage and added 50 more raw and nothing else.
** In ''XX'', Daora's Raid, the final-upgraded Kushala Daora Heavy Bowgun, on Brave Style with Pierce Up, can be used to ''solo G-Rank Elder Dragons in under five minutes.'' [[https://www.youtube.com/watch?v=rgQCF532PLU See for yourself.]]
* GatewaySeries: The ''Freedom'' handheld titles are arguably this for the series, with ''Unite'' being its BreakthroughHit. When once the series was an obscure MMO-esque home console game, putting them on the PSP allowed players to easily congregate in public and take full advantage of {{Socialization Bonus}}es, thus spreading the hype even further. ''Unite'' then pulled out all the stops and crammed in tons of content into a single UMD, including the famed G-rank mode. To this day it's still being played by diehard [=MonHun=] fans, especially now that an UpdatedRerelease [[https://itunes.apple.com/en/app/monster-hunter-freedom-unite/id744769918?mt=8 has been created for the iOS]].
* GermansLoveDavidHasselhoff:
** In Japan, Qurupeco and Barroth are the [[TheScrappy least popular]] Bird Wyverns and Brute Wyverns in the series (though the former has been RescuedFromTheScrappyHeap, [[http://monsterhunter.wikia.com/wiki/User_blog:BannedLagiacrus/Discussion_of_the_Week:_Monster_Polls as shown by the latest Japanese polls]]), respectively. Down there, Qurupeco received scorn for [[ReplacementScrappy replacing]] [[EnsembleDarkhorse Yian Kut-Ku]] and making hunts more tedious through the use of its [[ThatOneAttack monster calls]], and Barroth is considered to be [[OvershadowedByAwesome really bland and ugly in comparison to the other Brute Wyverns]]. In the West, however, they're much more popular; the former is considered to be quite memorable as its [[SummonBiggerFish unique battle tactic]] makes for some [[FunnyMoments hilarious moments at times]], and the latter is well-liked for being an effective WakeUpCallBoss.
** The Dog Wyverns with the exception of the Maccaos are widely disliked by Japanese fans, with many of them accusing the raptors of being [[ReplacementScrappy uninspired expies of the Swift Wyverns]], but are more well-liked in the West, with many Western players praising them for having more variety in their designs and movesets, claiming that it makes them feel more original and fresh than the Swift Wyverns, who come off as uninspired and boring to them due to how similar their designs and movesets are to each other.
** The Insect Glaive weapon seems to be exceptionally popular within the French ''[=MH4U=]'' community, which results in players on the non-Asian versions being subject to the "Je suis monté!" French-default mounting message ''[[SignatureLine ad infinitum]]''.
** The Wii U port of ''3 Ultimate'' is better received in the West than in Japan, as Japanese fans primarily see the series as better suited for handhelds and console gaming is generally more popular overseas. Helping matters for Western fans is that it has online multiplayer unlike the 3DS version, and due to the series' lack of popularity in the West it's just more convenient to hop online to find hunting buddies than to try to meet up with fellow hunters around one's local area. This has left Western hunters disappointed that there's no matching Wii U ports of ''4 Ultimate'' or ''Generations''.
* GoddamnedBats: Quite a few of them. "STUPID VESPOIDS!" and "STUPID BULLFANGOS!" is practically a catch phrase to some hunters.
** The first generation had Apceros, huge camera-obscuring armor plated herbivores that would charge you on sight and would relentlessly pursue you until you or they died.
** Melynxes don't hurt you and their attacks barely make you flinch, but they steal your items. What they steal could be anything from an Insect Husk to a Max Potion. Granted, you can get them back by hitting them or rummaging through their loot pile, but they are very quick to run once they snag something and in the early games, some maps didn't have a loot pile for you to check. They were toned down somewhat in Tri, which added felvine bombs to distract them and made it so only a specific, easy to avoid attack would filch your stuff.
** ''Tri'' adds Goddamned Rhenoplos to the mix. Basically, they're a mashup of a Bullfango and an Apceros -- they share the Bullfango's love for charging but knock you even further, and they have health about equivalent to an Apceros. Add in armored craniums that can deflect frontal attacks of even green sharpness and you've got one annoying enemy.
** ''Tri'' also adds Bnahabras, souped up Vespoids. While Vespoids were annoying for sneaking up on you then leaving you vulnerable to attack by a paralyzing sting, Bnahabras add in the ability to shoot a defense-lowering goop at your hunter, making everything else hurt more.
** In ''3 Ultimate'', all of the smaller minion bird wyverns. Male Jaggi are tolerable and rarely knock you down. The larger female Jaggia, however, have a full body check that sends you flying as far as a Bullfango / Rhenoplos charge plus a bite attack that knocks you down. Wroggis also have the same body check as the Jaggia and a poison breath attack. Luckily it's not as potent as a fully grown Great Wroggi, but the thing that sucks is Great Wroggi will target you with its strongest attacks when you are poisoned. Baggis are just as annoying with their sleep toxin that'll drop you in about 10-15 seconds. Like Great Wroggi, Great Baggi will '''hound''' you as soon as you get drowsy. And they sometimes attack your prey when it's sleeping.
** ''Tri'' also introduces Uroktor, which have the ability to burrow out from right under you and interrupt your attacks. Thankfully, they don't show up in very many areas.
** ''4'' and ''4 Ultimate'' add the Konchu, small Crayfish-like crustaceans that can roll into a ball and ram into unsuspecting Hunters. Not only are they as fast as Bullfangos when rolling, but hitting them while they're standing up or curled -- whether intentionally or not -- will cause your weapon to bounce off, leaving you vulnerable to more lethal threats. They can even latch onto nearby large monsters ''just'' to make your weapon bounce and leave you reeling while the large monster smacks you across the room as a result.
* GoddamnedBoss: [[GoddamnedBoss/MonsterHunter Now has its own page.]]
* GoodBadBugs:
** The Yian Garuga Glitch from ''Freedom''. To activate it, take the "Revenge of the Yian Garuga" quest, go to the Veggie Elder and trade a Spiderweb for a Special Mushroom (if you don't have a Spiderweb, gather a Special Mushroom from the spot near the elder), and wait for the time to run out. The game will think you successfully completed the quest. Even better, the next time you face a Yian Garuga, it will have substantially low health, making it easy to beat.
** In a rare example of HitboxDissonance working ''for'' the players instead of against them, it is possible to avoid the beginning portion of Ukanlos' swim attack entirely in ''Freedom Unite'' by simply ''[[https://www.youtube.com/watch?v=IFffWYV9q1M standing in place]]'', as long as you know the correct distance and angle at which you should position yourself. It also works sometimes where if you just graze the weak spot, the game registers it as a full hit.
** [=MH4U=] has the Infinite Earth Crystals glitch. It involves making a (Ruby) Basarios trip and then stunning it while it's tripped. Somehow this creates a glitched invisible mining spot that can be gathered from indefinitely (read: until you reach the carrying capacity {{cap}}). This is especially helpful because upgrading Rusted and Worn weapons costs ''a lot'' of Earth Crystals. Grinding for them has never been easier.
** Generations has the Sakura Method of charm farming which allows you to [[https://www.youtube.com/watch?v=i8hgQuEi7Oo obtain nearly 15 charms]] per quest. In the Hub 6 quest "Coal Hearted", you need to deliver 10 pieces of coal at the Volcano, then deliver a Paw Pass Ticket. For whatever reason, delivering 12 coals one at a time instead of all at once while being on a multiplayer server tricks the game into thinking you've delivered the max amount the quest will allow, and reward you with a mountain of charms, alongside a number of ores and armor spheres to sell for zenny. Charm farming has never been so easy.
[[/folder]]

[[folder:H-I]]
* HilariousInHindsight: ''tri'' on the Wii introduces the Switch Axe, a weapon that can switch between two modes. One generation of games later, ''XX'' got announced for a port on a console that can switch between two modes, one called the [[UsefulNotes/NintendoSwitch Switch]], no less!
* HypocriticalFandom:
** When you hear a Monster Hunter fan complain that a game has too much grind, then you've hit an example of this trope.
** Conversely, when you hear fans of other games that involve tons of grinding themselves complain about this regarding Monster Hunter, you've hit another example in the form of a DoubleStandard.
* IAmNotShazam: "Black Rathian" is actually just a ''FanNickname'' for the [[https://www.youtube.com/watch?v=UAGqdygI6oY Unknown Black Flying Wyvern]]. Despite sharing some aspects of Rathian's model, it's actually [[http://monsterhunter.wikia.com/wiki/Unknown_%28Black_Flying_Wyvern%29 a completely separate species from the Rath wyverns]]. Doesn't stop people from calling it that or even mistaking it for a Rathian subspecies, though.
* InternetBackdraft:
** When news that ''Monster Hunter Tri'' was going to be a Wii-exclusive, the 360 and [=PS3=] fans did not take it well.
** When fans found out that not only was the UpdatedRerelease of Tri exclusive to the UsefulNotes/Nintendo3DS, but the upcoming sequel as well, fans weren't amused. This died down once ''3 Ultimate'' was announced to be ported to the Wii U.
** In a less UsefulNotes/{{Console Wars}}-based example, the fact that the 3DS version of ''Monster Hunter 3 Ultimate'' has no online multiplayer, being limited to local multiplayer, made some people bitter, especially considering that ''Monster Hunter 4'', which released on the 3DS too, offers online multiplayer. The Wii U version of the game allowed online multiplayer, though.
** Following the announcement of ''Monster Hunter World'' -- it by itself causing a BrokenBase -- during Sony's 2017 E3 press conference, Nintendo did not make any sort of announcement for ''XX'', which has led to worries that ''XX'' [[NoExportForYou will never leave Japan]].
* ItsEasySoItSucks: ''Generations'' gets some flak due to the lack of G Rank, the addition of Hunter Arts and Hunter Styles (''especially'' Adept Style), and various adjustments to damage and monster health. Though detractors acknowledge that some quests, especially Hyper and high-level Deviant quests, provide sufficient challenge.
* ItsHardSoItSucks: ''4 Ultimate'' gets a fair bit of heat because of the Apex monsters, which some players feel add more frustration than fun to the game.
* ItsTheSameNowItSucks:
** Dah'ren Mohran in ''4'' is derided by many for being a carbon copy of Jhen Mohran from ''Tri'' with only a few key differences.
** The Dunes in ''4 Ultimate'' have gotten some criticism for being what is basically the original ''Monster Hunter''[='=]s Old Desert -- complete with the original BGM -- except with some changes to account for the new elevation-based mechanics.
* ItsShortSoItSucks: One concern about ''Generations'', particularly [[AmericansHateTingle Western]] players who started with ''3 Ultimate'' or ''4 Ultimate'' (vanilla ''4'' is [[NoExportForYou Japan- and Korea-only]]), is the lack of G-rank, since the two localized games before it included it.
* ItWasHisSled: Thanks to PlayTheGameSkipTheStory, you can't really talk about the games without someone bringing up the [[WalkingSpoiler spoilerrific]] endgame monsters. For example, anyone who's played ''4 Ultimate'' for at least ten hours and talked about it probably has had the existences of [[spoiler:the Shagaru Magala and Gogmazios]] spoiled to them by now.
[[/folder]]

[[folder:L-P]]
* LesYay: The female owner of the item shop in Tri REALLY likes hunters, even if you choose to play as a female. At one point she will even crack a joke about accepting a lock of your hair for an expensive item.
* LoveItOrHateIt: The series as a whole. Highly inaccessible jumbled mess of a {{Widget Series}} with a generous dash of {{Nintendo Hard}} or well crafted fantasy hunting simulator with loads of challenging content? You decide. It's also the biggest reason why many of the games were [[NoExportForYou never brought out of Japan]].
* MemeticBadass:
** Rajang. He's ''[[Memes/DragonBall over NINE THOUSAAAAAANNNDDDD!!]]''
** [[TheDreaded Deviljho]], to the point where people began making [[CoolVersusAwesome Rajang vs. Deviljho]] dream matches. Just look at the number of {{Fan Nickname}}s the thing has.
** The Argosy Captain and Neko (Means "Cat") almost approached this status in ''3U'', with their GratuitousJapanese and "Dirty Fencing". Reaches a new height in ''4U'' where Blademasters can possess the Dirty Fencing skill via wearing their armor. ''Sugoi!''
** Zinogre, proud owner of one of the only three Monster Hunter themes to have [[AutobotsRockOut an electric guitar]] in it[[note]]the others being Alatreon and Astalos[[/note]], and proof positive that {{Hurricane Kick}}s are made better when giant wolves perform them. The fact that his BGM sounds like a battle theme from ''VideoGame/MetalGearRisingRevengeance'' certainly helps.
----> '''Website/{{YouTube}} commentator:''' ''[[Memes/MetalGear FULGURBUGS, SON!]]''
** "[[AnimalisticAbomination Unknown: Black Flying Wyvern]]" from ''Frontier'' is slowly but surely approaching this status, being a brutal combination of NothingIsScarier, DarkIsEvil, UnstoppableRage, AllYourPowersCombined, and pure, unadulterated NightmareFuel.
----> '''Website/{{YouTube}} commentator:''' ''(Sips tea) So the theory is [[CrossesTheLineTwice maybe a Gore Magala mutant assaulted a Rathian and 9 months later this monstrosity was born]]...''
** Plesioth, the [[Pantheon/{{Gaming}} minor deity]] of HitboxDissonance. To the point that Plessy's hipcheck can warp people [[http://share.gifyoutube.com/vn2LVe.gif through time and space]] (sadly, it lost this status in fourth-generation games). As one Website/{{YouTube}} commentator put it:
----> ''"When I heard that Plesioth was going to be in 3 Ultimate I made the joke that the Moga earthquakes were caused by him [[ThatOneAttack hipchecking]]."''
* MemeticLoser:
** The [[TooDumbToLive Jaggis]] are infamous for [[BullyingADragon harassing larger monsters to no avail]].
** The [[WarmUpBoss Great Jaggi]], the first large monster that the player faces in the third- and fourth-generation games. The [[https://www.youtube.com/watch?v=kPmsCMv8N-o "R.I.P. Great Jaggi ;_;"]] video shows a G Rank Great Jaggi falling into a Pitfall Trap and then getting destroyed by four Gunlance users and Barrel Bomb L+'s in ''less than 10 seconds.'' In ''4'' and ''4 Ultimate'', the Great Jaggi serves as cannon fodder for the training quests. The Great Jaggi does not appear in ''Generations''[[note]]Now replaced with the Great Maccao[[/note]], leading to jokes about having hunted the poor sap to extinction.
** As of ''4 Ultimate'', there's Plesioth, which has been reduced to a randomly-occuring Fishing Machine event and can be killed simply by ''catching it.''
** [[SeriesMascot Rathalos]] and [[DistaffCounterpart Rathian]] tend to get this treatment in some circles due to them getting frequently subjected to TheWorfEffect as the series goes on.
* MemeticMolester:
** Khezu and Gigginox. The sheer amount of {{Rule 34}} that features one or both of the two monsters is somewhere between [[RefugeInAudacity impressive]] and [[NauseaFuel horrifying]].
** Rajang is this to players who have difficulty beating it, especially the level 140 Apex version. These players tend to use the catchphrase "Hot Rajang Dick" to describe their difficulties with the monster.
* MemeticMutation:
** [[https://www.youtube.com/watch?v=e9NYYewCSxo GOTCHA BITCH!]]
** NIBELSNARF[[labelnote:Explanation]]Nibelsnarf's name is infamous among the fanbase due to how [[{{Narm}} comical and nonthreatening it sounds]], especially concerning [[FluffyTheTerrible the nature of the monster]]. Some fans and even [[TheWikiRule the wiki]] have used it as a SoundEffectBleep for [[ClusterFBomb obscene posts]] due to its notoriety.[[/labelnote]]
** [[GIJoe G.I. 'Jho.]][[labelnote:Explanation]]A common and popular FanNickname for Deviljho.[[/labelnote]]
** [[HitboxDissonance Hipcheck!]][[labelnote:Explanation]]Plesioth's hipcheck attack is notorious for having a disproportionately large hitbox, allowing it to smack the player even if they aren't touching any part of the Plesioth's body.[[/labelnote]]
** [[RandomNumberGod Desire Sensor]][[labelnote:Explanation]]Trying to obtain the more rare monster items [[RandomNumberGod can take tens or even hundreds of tries to get just one of]], which has led players to swear that the games have some sort of "desire sensor". It's so notorious that [[AscendedMeme Capcom even sold official T-shirts]] with the label [[http://cdn-ak.f.st-hatena.com/images/fotolife/d/dawnpurple/20100103/20100103215259.jpg "Desire Sensor Begone!"]][[/labelnote]]
** For Japanese players, "Nice ROMAN!"[[labelnote:Explanation]]"Roman Hunting", a flashy style of exhibition gaming in Monster Hunter. "Roman" is a Japanese loanword for "Romantic". It's essentially the Japanese version of "GOTCHA BITCH!"[[/labelnote]]
** Amongst North American and European fans, ''4 Ultimate''[='=]s release date of February 13, 2015, the day before Valentine's Day, spawned a number of jokes about people (especially those in relationships) [[SadisticChoice having to choose between]] ''Monster Hunter'' or their significant others. Some instead plan on a [[TakeAThirdOption third option]]: [[BreadEggsBreadedEggs Playing Monster Hunter with their lovers]].
** The Argosy Captain's and Neko (Means Cat)'s frequent use of [[GratuitousJapanese Gratuitous Nihongo]]. "Nihongo" means "Japanese language"![[labelnote:Explanation]]In ''3 Ultimate'', these two characters have a habit of peppering their (English-language) sentences with Japanese in place of some English words.[[/labelnote]]
** Clawgrip[[labelnote:Explanation]]On the PSP games, the player moves around using the analog nub, and all camera control is done with the D-pad and the L button, meaning that character movement and camera control are handled by the same hand. This forces players to use their thumb on the nub and their index finger on the D-pad, resulting in the infamous and [[SomeDexterityRequired awkward]] "claw grip". May have become an AscendedMeme come the fourth generation of games, when Hori produced a special Circle Pad attachment specifically for the 3DS ''Monster Hunter'' games that places the second Circle Pad just below the L button rather than to the right of the face buttons, allowing players to once again play clawgrip-style.[[/labelnote]]
** ''"Je suis monté!"''[[labelnote:Explanation]]Rough translation: "I climbed up!" The Insect Glaive appears to be a popular weapon within the French ''Monster Hunter'' community, leading to this default "Mounting" chat message getting spammed online when said players manage to mount a monster. It quickly became popular in the Western community before long.[[/labelnote]]
** [[DoubleEntendre "How many honeys you got?"]][[labelnote:Explanation]]Answer: "Never enough." Honey is a valuable item in the series, as it is used for many important health and powerup item combinations. Naturally, it tends to get used up very quickly by dedicated Hunters.[[/labelnote]]
** [[http://www.youtube.com/watch?v=34_tgUM1Hkw Kyu! Kyu! Kyu! Nya~!]] [[labelnote:Explanation]]''Monster Hunter Freedom Unite'' allows players to install game data to the memory stick in order to improve loading times. While the data is being installed, a dancing Felyne (with more appearing later) makes squeaking sounds and meows in time with the music. People have found this cute and made parody videos with other characters doing the dance.[[/labelnote]]
** #[=MHXForTheWest=][[labelnote:Explanation]]A hashtag used on social media by many fans yearning for a Western release of ''X''. Just four months after the game's Japanese release in November 2015, fans finally got their wish when a Nintendo Direct announced the game as ''Monster Hunter Generations''. #[=MHXXForTheWest=] naturally followed suit.[[/labelnote]]
** [[http://66.media.tumblr.com/491b1602e961e5c81a27efcaa91827ce/tumblr_nmvs8oL4oA1r3nw4po1_500.png JhoJho's]] [[Manga/JoJosBizarreAdventure Bizarre Adventure]][[labelnote:Explanation]]Fanart of Deviljho as Jotaro and Brachydios as DIO is popular among the fanbase.[[/labelnote]]
** Khezu's Theme [[labelnote:Explanation]]Khezu's "theme" is... [[NothingIsScarier no music at all]]. This leads to extended music videos consisting of no sound, or jokes that Khezu's theme plays at a time code after the video ends or when you click the pause button. Others joke that it's a JimmyHartVersion of [[Music/JohnCage "4'33""]].[[/labelnote]]
** "When are we getting Monster Hunter XXX?" [[labelnote:Explanation]]A joke based on the updated version of Generations being called XX. Cue various [[Rule34 Pornographic]] jokes and puns. Doesn't help that [[https://mhxxx.kiranico.com/ one prominent MHXX database]] has said name as part of its URL.[[/labelnote]]
* MemeticTroll:
** Plesioth. Fight him in the water? Well, [[ScrappyMechanic it's water]]. Fight him on land? Hipchecks, hipchecks everywhere!
** Rathalos, whose idea of combat is [[GoddamnedBoss flying around for minutes at a time just to run down the quest timer]], i.e. the Rathalos World Tour.
** The -prey series of Bird Wyverns, who love to disrupt your attacks and ruin the egg delivery quests.
** Congala, who treats nature as their [[{{Fartillery}} toi]][[DungFu let]].
** The High Questrix, who loves telling you that you're going to fail. The Arena Bambina is even worse.
** So you're just going around on the latest High Rank quest and -- ''god damn it, Deviljho!''
** The [[RandomNumberGod RNG]], otherwise known as the Desire Sensor. "Oh look, I cut off the monster's tail, let me carve it so I can get the tail I need for this wea--" ''<monster> Scale obtained. '''[[RageQuit Quest abandoned.]]'''''
** The most feared monster isn't the Rathalos, or the Deviljho, or the Gogmazios... [[http://knowyourmeme.com/videos/117218-monster-hunter it's the all-deflecting Konchu.]]
* MostAnnoyingSound:
** The "bonk!" sound of a weapon bouncing off, especially if it happens in succession.
** The sound that plays when your character is stunned.
** The meowing of [[BanditMook Melynxes]] when you're trying to fight another monster.
** Fittingly enough, the monsters' [[MakeMeWannaShout roars]], especially if employed in succession, as they render you immobile for the length of the roar and, in rare cases, ''damage you.'' Monster roars can [[GoddamnedBoss get very old very fast]].
** The ScareChord that plays when you get knocked out, especially if you keep getting beaten down.
** Plesioth snoring when it goes to sleep.
** The Palicos in ''4'' almost NEVER stop their incessant mewling during quests, especially when there's not a giant monster that they're fighting. Worse, if you're playing solo, you're probably going to want to bring them to watch your back, so [[SadisticChoice you can either put up with a non-stop barrage of high-pitched caterwauling or deal with the bosses in a co-op focused game with absolutely no support.]] [[TakeAThirdOption Or, just turn your sound off, but that comes with its own downsides...]]
** The puffing sounds made when you're under the effect of Defense Down or Resistance Down. Worse if you don't have a way to cure it (any Defense-raising item for Defense Down, Nulberry for Resistance Down, among other things), as the effect and thus the sounds last for ''minutes''.
** [[https://www.youtube.com/watch?v=0amMNr6RM_c The Deviant Monster music]] in ''Generations''. While not considered terrible by any means, it's not regarded as highly as many of the other themes in the series, and is also used for ''every single Deviant Monster in the game.'' This means much of endgame involves listening to this track a lot, which will obviously make a player sick of it after a while.
* MostWonderfulSound:
** The iconic horn that plays when you and your hunting team depart on a multiplayer quest.
** The tearing sound when you finally cut off a monster's tail, which is often used for nasty attacks and [[ItemFarming prized as a source of rare materials]], tends to be very ''satisfying''.
** The meowing sounds the [[CuteKitten Felynes]] make. Subverted if you hear it coming from a [[BanditMook Mel]][[GoddamnedBats ynx]] instead.
** The "SO TASTY!" clip that plays when you successfully cook a Well-Done Steak with the BBQ Spit, or cook one from the last Raw Steak on a Double BBQ Spit. And the clip is appropiately dubbed into each of the game's available language versions.
** The sound of a monster crying in pain as it tries to retreat away from the area, signifying that it's almost dead.
** The "Quest Complete!" jingle; very satisfying, especially if you've just defeated a [[MarathonBoss very durable]] or [[GoddamnedBoss very]] [[ThatOneBoss painful]] boss.
** The unique fanfare that plays when you uncover a Rustshard, Battered Weapon, or a high-grade Talisman, or when a Hunters for Hire team comes back with a "Big Success", the latter of which is accompanied by the team of hunters cheering in unison.
** Inverted with the music stopping when you kill or capture a large monster outside of a quest to slay it or as part of a quest to defeat multiple monsters[[note]]Unless there is another large monster in the area, in which case the music keeps going, or the monster is Khezu, who has no BGM to begin with[[/note]]. A Most Wonderful ''Lack of'' Sound, if you will.
** The sound of the Palicoes' support horns, especially if it's coming from a Healing Forte Palico and you need that health recovery ''right now.''
** The sound that plays when a Wystone is done charging.
** The distinct deep crashing sound that your weapon makes when you hit a monster's weakest section.
** The "DING!" of an impact-based weapon hitting the monster's head.
** The sound of a monster sleeping, which means the perfect opportunity to put down some Barrel Bombs or lay down a Great Sword charged swing or Charge Blade Super AED for massive damage. Whatever your choice, the sound your attack makes will almost always be followed up with the "Quest Complete!" jingle and the monster's death cries.
** The distinct whooshing sound that signals a successful Insta-Evade.
** The high-pitched squeal of a dying Vespoid/Hornetaur/Bnahabra, signifying that you managed to kill them without [[LudicrousGibs splattering them]] and can loot their valuable carves.
* NarmCharm: The Tigerstripe Zamtrios. Inflates a lot more often than basic Zamtrios, but what humor can be derived out of that tends to disappate for many players as they realize to their horror it now has a few new tricks up its sleeve to take advantage of its inflated form, including a very damaging GroundPound attack.
* NauseaFuel: Congalala, a monkey-like beast that weaponizes ''[[{{Fartillery}} farts]]'' and ''[[DungFu literal crap]]''. Okay yes, Hunters obtain Dung as items and make them into Dung Bombs, but Congalalas make feces-tossing one of their {{Signature Move}}s.
* NewbieBoom: The pitch for ''World'' as a big AAA title for the Xbox One, [=PS4=], and PC seemed to work for Capcom, as following its reveal trailer at [=E3=], there was a sudden spike in Western interest in the franchise, many of whom had never heard of ''Monster Hunter'' prior and were intrigued by the trailer for ''World''.
* NightmareRetardant: The Frenzy Virus is hyped up to be something horrible if it infects you...yet the worst it does is stop your natural health regeneration (i.e. the red part of your LifeMeter being recovered over time). If anything, it's a case of CursedWithAwesome, as recovering out of it gives you Attack and Affinity boosts.
* OlderThanTheyThink:
** Najarala's scales attack is actually very similar to an attack used by the Brute Wyvern Gear Rex in ''VideoGame/MetalGearSolidPeaceWalker''[='=]s ''Monster Hunter'' {{Crossover}} missions.
** ''Monster Hunter Stories'' involves playing as a subclass of Hunters called "Riders", who can tame, befriend, and ride monsters into combat. At first, this only seems like an AscendedMeme of some sort given the immense amount of fan art involving riding Kut-Kus and Raths, until you realize that one of the staple weapons since the series' beginning happens to be a Lance called the "Dragon Rider Spear", which is [[AllThereInTheManual described in its flavor text]] to be the weapon of choice for mercenaries who specialize in [[DangerousForbiddenTechnique the secret art of Dragon Riding]], a potentially dangerous practice which allows them to use wyverns as mounts. The latter issue is even brought up in the ''Monster Hunter Stories: Ride On'' anime.
** Believe it or not, Zinogre wasn't the first main series monster to be included in ''Frontier'' after its debut; that distinction belongs to Akantor and Tigrex.
** ''Generations'' wasn't the first game to incorporate Hunting Styles in its arsenal; that distinction goes to ''Frontier'' and its 2010 update, which incorporated the Skill Rank system and allowed hunters to specialize in one of three hunting styles for their chosen weapon. Unlike ''Generations'', these hunting styles did not change the weapon's moveset drastically, instead adding one or two new moves and / or altering one or more of the default motions on top of buffing the player's stats to correspond with the style. ''Frontier Z'' would later get a more ''Generations''-esque Hunting Style update in the form of "Extreme Style".
* ParanoiaFuel: Quests with "Unstable" environments, especially on High Rank and above, otherwise known as "pray that the intruder at least is a [[WarmUpBoss Velocidrome or Great Maccao]] and not something like [[TheDreaded Deviljho]] or [[SuperMode Apex]] [[ThatOneBoss Rajang]]". And yes, the latter two ''can'' and ''will'' intrude even on relatively easy High and G Rank quests, which only amps up the soil-your-waist-armor factor.
* PlayTheGameSkipTheStory:
** The ''Monster Hunter'' world is filled with robust wildlife with unique traits, various habitats, and lots of locales, many of which aren't even visited. Looking at the quest descriptions can paint a pretty good picture of the type of society the world is, and how the hunters affect them. There are also various sentient races that aren't monsters, like Wyverians, Felynes, Melynxes, and Shakalakas. There are even what are presumably maps of the world at the base camps in some locations. Even the weapons and armors have colorful descriptions, especially in regards to the origins of the weapons or the cultures they come from. But go on any forum and 99.9% of what you'll see is how to fight a monster, what armor to wear, or where to get what material. All ANYBODY cares about is the gameplay. It's even more apparent with ''Monster Hunter 4'', which was announced to have a greater emphasis on story with the player character being part of a travelling caravan that has various colorful characters. This didn't stop western players from importing Japanese copies and not caring a bit about not being able to read one bit of the text.
** When {{Fan Translation}}s of ''Generations'' and ''XX'' were released, only important interface elements were translated; NPC dialogue was completely left out.
* PlayerPunch: In ''4 Ultimate'', a High-Rank quest to capture a Rathian [[spoiler:ends in the Seregios chasing her away, resulting in a scripted quest failure. This has angered many players who went through a good deal of prep work for the quest only to have their efforts wasted. Sure, the Caravaneer and the Guild compensate you for your efforts, but all you get is 7000 zenny and some common Rathian parts like the Rathian Scale+; you don't get any rare Rathian drops like the Rathian Plate or Rathian Ruby, and [[ShaggyDogStory any post-completion rewards you would've gotten from breaking her parts are nullified]]]].
* PolishedPort: The Wii U port of ''3 Ultimate'' gives the graphics a beautiful HD treatment and allows for online multiplayer unlike the 3DS version, on top of even being compatible with the 3DS version for local multiplayer. This view is [[GermansLoveDavidHasselhoff mostly held in the West]] where console gaming is more popular, while in Japan this port is seen as SoOkayItsAverage at best due to ''[=MonHun=]'' being primarily seen as a handheld series.
[[/folder]]

[[folder:S]]
* TheScrappy:
** [[PaletteSwap Subspecies]] [[ItsTheSameSoItSucks that have little to no changes from the originals]] are not popular with the fanbase. The first generation is notorious for this, as the only real changes the Subspecies had were color and increased health and power. Fortunately, later generations gave some of them new traits to set themselves apart from the originals such as new moves and different attack patterns, [[RescuedFromTheScrappyHeap redeeming them in some people's eyes]]. This also applies to [[SuspiciouslySimilarSubstitute different monsters]]; while Dah'ren Mohran isn't exactly hated ''per se'', it tends to get bashed by third-generation players and ignored in favor of more original monsters because [[ItsTheSameSoItSucks the battle with it is too similar to Jhen Mohran's]].
** The Plesioth and its subspecies are among, if not ''the'' most hated monsters in the entire series due to their [[HitboxDissonance broken hitboxes]]. While this was somewhat relieved in ''3 Ultimate'', seeing Plessy get reduced to a ''fishing minigame'' in ''4U'' was a [[CatharsisFactor soul-cleansing moment]] for many fans.
** While they do have their fans, Congalala and Gypceros also have many detractors who can be rather vocal about their distaste for the monsters. Congalala is hated for its ridiculous design and [[NauseaFuel disgusting moveset]], while Gypceros tends to receive flack for [[VideoGameStealing stealing the player's items]] [[PermanentlyMissableContent with no chance of getting them back]], its [[{{Gonk}} unappealing design]], and taking the TryingToCatchMeFightingDirty trope [[TropesAreNotGood to needlessly annoying levels]]. The two of them are frequently depicted on "worst monster lists" for these reasons.
** A lot of the smaller monsters are considered this. Special mention goes to the Bullfango and the Rhenoplos, as they tend to attack the players at the worst moment, and also tend to ruin the delivery quests. They are hated by almost all of the fanbase, and people who claim to like them are usually assumed to be joking.
* ScrappyMechanic: Has enough examples to warrant [[ScrappyMechanic/MonsterHunter its own page]].
* ScrappyWeapon: This trope tends to rollercoaster as a weapon that may be a Scrappy Weapon for some monsters may be ''the'' optimal weapon for others, and additionally certain weapons fluctuate in preference depending on whether you're hunting solo or with allies:
** Sword & Shield is widely regarded as a poor choice for solo hunts. Although S&S users have generally high elemental or status ratings on their weapons, amazing mobility compared to other melee classes, a shield for blocking attacks (including those ever-annoying flashes and roars), and can use items without sheathing (making them excellent support in multiplayer), the damage-per-second and reach leave much to be desired. And unlike most other classes, the S&S class doesn't have a hard-hitting special attack or SuperMode. [[RescuedFromTheScrappyHeap However, Capcom has slowly been granting the S&S much needed improvements]] starting from ''4U'', including its own charged heavy slash. ''Generations'' furthers this by not only giving it Roundforce, a wide-ranged Hunting Art that has total invulnerability, but also introduces a new consumable item only usable by S&S users that vastly improves the weapon's capabilities, albeit temporarily.
** The [[{{BFS}} Long Sword]] weapon class in ''4U'' tends to be highly reviled in group play. In the eyes of fans, while using kenjutsu on monsters and pretending to be [[Franchise/FinalFantasy Sephiroth]] can be [[RuleOfCool very cool]], [[FriendlyFire accidentally hitting your teammates and interrupting their actions is most assuredly not]]. This has gotten to the point where the Long Sword is generally considered a "noob weapon", for better or for worse. It doesn't help that the Long Sword doesn't have any worthwhile benefits to make up for it like the other weapons with wide reaches.[[note]]The Charge Blade can stun monsters and drain their stamina with Impact Phials, the Insect Glaive can mount monsters very easily with its pole vault, the Switch Axe can break the hardest parts of the monster thanks to sword mode having unblockable attacks, and the Hunting Horn's various songs make it perfect for supporting others.[[/note]]
** In multiplayer hunts, Pellet Shots for Bowguns are widely despised by Blademaster players, due to their cone of damage being so wide that they have a bad tendency to constantly pelt other players trying to melee the monster. The only times they're acceptable is if one is fighting in an all-Gunner team or the monster is so large that one can use them without fear of hitting others (such as Akantor or Ukanlos), but otherwise, one is strongly advised to use Normal, elemental, and Pierce shots instead.
** In multiplayer, melee weapons with long sweeping reaches tend to be loathed for the same reasons as Pellet Shots due to the knockback and tripping when accidentally hitting other players, the usual culprits being the Long Sword, Insect Glaive, Switch Axe (in axe form), Charge Blade (in axe form) and Hunting Horn (otherwise a stellar support class due to its AreaOfEffect buffs and healing). Unless the monster is big enough that everyone can spread out to avoid hitting each other, it is hard to avoid interrupting other players' combos with these weapons.
** Rusted Kushala Daora weapons in ''4 Ultimate'' -- made possible due to the addition of Rusted Kushala Daora drops instead of just basic KD ones -- are often ignored because despite their long purple Sharpness segments, they all have terrible negative Affinity.
** Aside from the [[GameBreaker Hellblade]] weapons, a lot of Deviant weapons are ignored because, despite a slight increase in Hunter Art gauge build, many of them are outclassed by their standard forms or are much harder to upgrade for a minimal increase in element, Sharpness, etc.
** Gunlance in ''Generations'' quickly gained this perception. A significant nerf to its motion values was bad enough, but then the Gunlance gained a heat gauge mechanic that [[ScrappyMechanic often does more harm than good]]. Combine this with underwhelming Hunter Arts and significant flaws in armor sets[[note]]The Seltas armor and Star Rook armor, two of the best Gunlance armor sets, have no slots[[/note]], and the Gunlance quickly became seen as a low-tier weapon. And then it was nerfed ''again'' in ''XX'' by slightly weakening the Adept counter's thrust.
* SeinfeldIsUnfunny: Some, who have moved on to [[FollowTheLeader other giant monster hunting games]] have felt this way about Monster Hunter, seeing it not innovate as much as its copiers. Ever since ''4 Ultimate'' was released though, many of these detractors rescind their claims and feel that the verticality and other new features on ''4 Ultimate'' has made the game stand out on its own.
* SlowPacedBeginning: Most of the early game of each version tends to consist of dull "collect gatherables or monster carves" quests and small monster hunting quests. It takes a few hours to start beating up the big monstrosities that the series is well-known for.
* SpiritualAdaptation: What with its "climb on a monster and stab it repeatedly" mechanic, eternal sidekick in the main member of a race of sidekicks, and its story centered around a dragon that threatens the world, ''Monster Hunter 4'' is a pretty good remake of ''VideoGame/DragonsDogma''.
* {{Squick}}:
** The most common reaction to Khezu and its cousin Gigginox. Even the Japanese title of Gigginox translates to "creepy".
** Conga and its variants, who basically attack using various forms of {{Fartillery}} and DungFu.
* StopHavingFunGuys:
** Complaining about the difficulty of monsters in later-gen games, especially 1st- and 2nd-gen monsters that got reintroduced and {{nerf}}ed in 3rd- 4th-gen games (such as Plesioth), sometimes illicits mockery from veteran players who will tell you that [[WhenIWasYourAge back in their day]], the monster you're fighting [[MiseryPoker was much worse]]. Heaven forbid you have any issue about so and so monster even if it's still legitimately ThatOneBoss.
** Some players will give you the stink eye if you pick a less effective weapon against a particular monster. Even if it's out of not knowing that it's a bad weapon or why, you'll probably get lambasted for not using [[GuideDangIt guides]].
** Heaven forbid you go hunt with friends who are dedicated to the game, locally or online, and pick quests that are not "key quests" (quests that [[EventFlag must be cleared to trigger Urgent Quests]]), even if they're large monster quests. You're excused if you're trying to farm a particular monster for parts and the quest you pick is easier to farm from than key quests, or if it's an endgame quest, but other than that you'll be seen as wasting everyone's time.
* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=444zdjoEBNk The Snowy Mountains battle theme]] in ''2'' is suspiciously similar to [[https://www.youtube.com/watch?v=nwPbGuMkoqw "The Chase"]] from Anime/SteamBoy.
* SweetDreamsFuel:
** Several maps have small areas that are basically just Felyne bases, with the only monsters being Felynes and non-hostile Melynxes, neither of which you could damage. Often these areas contain a few useful items for you to grab freely, and in ''4'' and ''4 Ultimate'', houses a Palico which you can hire.
** As scary as the Sunken Hollow is to arachnophobes due to the massive cobwebs, seeing Felynes and Melynxes at work in the webbed-up areas helps take some of the edge off. Even a Melynx stealing your last Antidote or Nulberry is absolutely adorable in contrast to the hanging displays of murdered Gypceros in Area 5.
** Occasionally in ''4'', you'll find a wild Poogie during Expeditions. Sometimes, picking it up causes it to crawl onto you affectionately before taking off.
** The Rath-of-Meow Team Attack. Watching your Palicoes hop into a miniature {{tank|Goodness}} to shoot Rathalos-style fireballs at enemies is all kinds of BadassAdorable.
** The existence of Yukumo Village. It's a mountainous village home to some amazing natural hot springs, with relaxing BGM to boot.
** Moofahs in ''Generations''. You can pet the adult ones until hearts float over them, and when you finish petting one, you ''kiss it on the nose''. You can also take in a baby Moofah as a pet, and when you save by going to bed, it will sleep next to you! Poogies in other villages do the same if they're under your ownership.
[[/folder]]

[[folder:T]]
* TaintedByThePreview: Upon early reveal, some of the changes in ''World'' rubbed a few veterans the wrong way, including the use of an on-screen command guide, damage numbers, a heartbeat monitor that acts similarly to an EnemyScan function telling you how much life the monster has left, and [[ArsonMurderAndJaywalking proper voice acting.]] However, it was later confirmed that most, if not all of these options can be turned off or otherwise changed, which softened the blow.
* TakeThatScrappy: The Plesioth, notorious for its [[HitboxDissonance broken-hitbox]] [[ThatOneAttack hip check]], has been reduced to part of a net fishing minigame in ''4'', and ''it even dies without a fight upon being landed on the wharf''.
* TearJerker:
** Surprisingly, one occurs in the High Rank portion of the Caravan campaign in ''4 Ultimate'', after you slay a Pink Rathian to boost the Street Cook's kitchen. The Ace Commander reveals why he's particularly uneased by Rathians: [[spoiler:He and the Master of Defense were out one day hunting a Rathian when a Kushala Daora stepped in. The Ace Commander tried to take it on, and was saved from critical wounds by the Master of Defense, [[CareerEndingInjury at the cost of the latter's hunting career]], and has been [[ItsAllMyFault beating himself up]] about it ever since for indirectly ending his master's hunting days.]]
** The Frenzy Virus tends to change monsters' growls and howls. In the case of some monsters the adjusted cries make them sound like they're in perpetual pain (which might not be far from the truth, considering it's confirmed that Frenzied monsters tend not to live long even WITHOUT the hunters tasked with putting them down, with the survivors becoming Apex variants). Case in point, the Zinogre, whose typically noble roar while charging up energy instead comes across as an agonized whine that you'd expect to hear from a kicked puppy. It really makes you feel like you're performing a MercyKill. As if that wasn't bad enough, while the [[BeatTheCurseOutOfHim Wystones can break them out of the infection]], it's only temporary, which feels like [[HopeSpot they're experiencing a brief period of sanity]] before eventually succumbing again.
** Dismissing palicoes in ''4'' / ''4U''. Capcom REALLY went out of their way [[YouBastard to make you feeling like a jerk for firing your felyne companions]]. First, the palico jumps with surprise as spotlights center in on them, before adopting a sad, "everyone's against me" look. Then they walk pitifully to their escape vehicle, a [[MakesJustAsMuchSenseInContext wood rocket ship]]. They then give you a single courteous bow before turning around and instantly bursting into tears. They finally beg one last time for you to let them stay, right before [[MoodWhiplash blasting off into space]]. But lest you think Capcom will at least let you get away on a humorous note, it quickly goes into the rare Double Mood Whiplash as you return to the palico list to the sound of one last, mournful cry far off in the distance. You can avert this by hiring a Palico when at max Palico capacity, which will force you to dismiss a Palico but doesn't play the farewell ceremony.
** [=NCHProductions=] released a short video about a baby Nargacuga and its mother. Their interactions together are heartmeltingly tender, but as time goes on, the mother gets more and more scars from fending off threats to the baby, who grows more and more worried about her. It culminates in the baby begging the mother to stay with it, and she nuzzles him reassuringly before she flies off. When it realizes she isn't coming back, the baby starts ''crying'', and the last shot before the credits is the now empty nest... [[spoiler: And to twist the knife even further, the very last scene of the video is a hunter showing off his complete Nargacuga evasion set to his friends.]]
* ThatOneAchievement:
** The "Crown" awards are all notorious {{Last Lousy Point}}s. If you defeat a monster that's significantly larger or smaller than normal, its size is recorded with a gold crown or a silver crown for a remarkably large specimen. These achievements require you to do this for ''every'' large monster whose size isn't constant. They combine Last Lousy Point and LuckBasedMission to the extreme. While there are some DLC quests that are guaranteed to have gold-crown sized monsters, you're out of luck for the rest. And this list includes Kirin, Kushala Daora, Chameleos, Teostra, and [[spoiler:Shagaru Magala]]. Many Hunters give up before they get either of these awards. ''4 Ultimate'' onwards at least accepts silver crowns for the "large" crown award.
** Moofah Cheese Fondue, Simmered Goldendrome, and Frozen Meatball in ''Generations'' require you to contribute 3,000 village points to Bherna Village, Kokoto Village, and Pokke Village, respectively. Super Sprout Rice (for Yukumo Village) is easy to get thanks to [[GoodBadBugs Coal Hearted]]. The others aren't so lucky. After completing all the requests for the other villages, you'll be at around 1,500 for Bherna and 2,000 for the other two. Most request quests give 15 village points on a repeat, while the more lucrative quests are harder and less time-efficient. Prepare for a ''lot'' of grinding.
* ThatOneAttack: [[ThatOneAttack/MonsterHunter See here.]]
* ThatOneBoss: [[ThatOneBoss/MonsterHunter See here.]]
* ThatOneLevel: [[ThatOneLevel/MonsterHunter Has its own page.]]
* ThatOneSidequest: Getting the Glavenus tail is a total bitch to do. For one, it's only cuttable when it's orange hot with fire, meaning you have to get in close to recieve some massive damage. That's not the worst of it, however. Since the tail makes up for a majority of the monster's more dangerous moves and is very hard to reach due to the height, It requires massive amounts of farming. Hope you like fighting [[ThatOneBoss Glavenuses]]!
* TheyChangedItNowItSucks:
** Some older fans of Monster Hunter tend to feel this way about the gameplay additions in newer titles. Swimming and the new monsters in ''3'', elevation and Frenzy / Apex status in ''4'', Hunting Arts / Styles and the revamped weapon upgrading in ''Gen'', the changes to the weapon mechanics over time... no change is safe from criticism, be it valid or otherwise.
** ''World'' deviating from traditional ''[=MonHun=]'' fare even moreso than ''Generations'', especially with its focus on open-world gameplay, has caused quite a stir from series traditionalists. Coupled with the high likelihood (though not outright confirmation) that ''XX'' may [[NoExportForYou not be leaving Japan]], fans feel like Capcom is trying to market a totally different game as ''Monster Hunter'' to the West in an attempt to appeal to [[ValuesDissonance what Westerners consider a good game]]. It doesn't help that it's the first ''Monster Hunter'' game in a while to not be released on Nintendo platforms.
** On a smaller note, some Hunting Horn mains were particularly upset that ''World'' did not bring back Double Notes from ''Generations'', which were seen as a game-changer for Hunting Horn that encouraged aggressive play. ''World'' still has the Encore mechanic, but now requires using the Play action twice in succession, which eats up some extra time.
* TierInducedScrappy:
** Striker Style in ''Generations'' is least-liked by many players, because while it allows up to 3 Hunter Arts at once as well as faster Hunter Art charging, it sacrifices each weapon's movesets for it. While there are some weapons that do quite well in Striker style due to only losing situational moves (such as Lance and Switch Axe), those are the weapons that don't ''really'' suffer. Striker Bow and Striker Gunlance in particular are seen as particularly "''why'' would you use this" weapons, due to giving up the Arc Shot and Power Shot and the Burst Fire respectively.
** Prowlers in ''Generations'' are heavily disliked and seen as little more than {{Joke Character}}s because they can't heal themselves except through [[ChargedAttack Support Moves]] that take time to charge, they can't use items, they're lacking in damage output, and overall anything a Prowler can do, a Hunter can do better or more often. And that's just if you're using a Fighting Prowler; less combat-oriented Prowlers are seen as even bigger wastes of player slots that could be used by a Hunter instead. They are useful in gathering runs due to not having to manage usable items and having infinite-use gathering tools, and even then they're not used in "Sakura farming" runs because there's no Felyne equivalent of [[EscapeRope Farcasters]].
[[/folder]]

[[folder:U-W]]
* UglyCute:
** Yian Kut-Ku, with its oversized beak, large ears, and reptilian body, isn't your typical picture of cute. However, its bird-like sounds, funny run, its tendency to trip at the end of its charges, and overall silly appearance has endeared it to the fanbase. Even better, a DLC Event Quest allows you fight a FunSize Kut-Ku that's a little under half the size of a standard one.
** Nibelsnarf is a beady-eyed, stubby-legged, sand-burrowing monster that, despite having MoreTeethThanTheOsmondFamily, looks more goofy than threatening. Even its name is comical.
** Chameleos is surprisingly cute for an Elder Dragon, thanks to its nonthreatening design with big beady eyes, making cute sounds, and having some funny movements. Just don't look at it [[http://img2.wikia.nocookie.net/__cb20140920033509/monsterhunter/images/c/c7/MH4U-Chameleos_Screenshot_001.png when its mouth is open]].
** The Deviljhog costume, which makes your Poogie look like an adorable baby version of the hideous and {{nightmare|fuel}}-[[ThatOneBoss inducing]] Deviljho. Just don't ask why [[{{Squick}} the costume sometimes comes with a sample of Deviljho Saliva]].
* UncannyValley:
** ''4U'''s Little Miss Forge has an {{Animesque}} style that looks fine in-game, but does ''not'' mesh well with the very realistically rendered cutscenes.
** Some ''Frontier'' event monsters fall into this category due to having eerily realistic proportions that clash with their otherwise cartoonish designs. The most infamous examples of this are [[CreatorCameo the producer and director dressed respectively as a Congalala and a Gogomoa]] (very realistic faces that show little to no emotion combined with cartoonish movesets) and the ''Higanjima''-themed Plesioth (polygonal humanoid body combined with a realistically rendered fish head and wyvern's animations), with comments complaining about how creepy they are taking up a good majority of Website/YouTube videos that feature them.
* UnderusedGameMechanic: ''4'' and ''4 Ultimate'' let you explore villages while in an online or local multiplayer lobby in lieu of having an instance map, letting you freely shop, check services such as trading carts and Talisman Melding, etc. Which sadly was not carried over into ''Generations'', in which you can only visit the Hub and Prep Area while in a lobby much like in ''3 Ultimate''. While most services are available in lobbies by going to the Prep Area and talking to your Housekeeper, those services don't include Melding, the Felyne Courier, reporting completed villager requests, or accepting new villager requests.
* UnfortunateCharacterDesign: Gogmazios has [[http://img1.wikia.nocookie.net/__cb20141008203543/monsterhunter/images/7/7a/MH4U-Gogmazios_Screenshot_001.png glowing markings]] on its chin that look like a sad face. This has led to it receiving the FanNickname "Gogsadios".
* ViewerGenderConfusion: When the designs for the Fated Four were released, many players thought that Gammoth was male and that Mizutsune was female. This turned out to be the opposite of what they expected. [[note]] While the monsters aren't monogender, all the ones found in ''Generations'' are exclusively female and male, respectively. [[/note]]
* VindicatedByHistory: A concept for an undead, two-headed Elder Dragon called the Crypt Hydra was initially planned to be in the first game, but the idea became scrapped after receiving poor reception from Japanese fans, who felt that a supernatural monster had no place in a semi-realistic game. However, many of these fans have retracted their previous beliefs about the monster after the second generation introduced fan-favourite Elder Dragons such as Kushula Daora who fit said bill, and continue to lament its removal to this day.
* TheWoobie:
** The Lagombi looks like a bumbling cross between a rabbit and a koala. When it's low on health, it turns its head to look back at you while it's limping away, as if it knows you're going to chase it down.
** The Kecha Wacha is a very friendly-looking monster (until it's enraged), with playful mannerisms. Townsfolk usually ask you to hunt it because it sprayed watery goop at them. Killing the Kecha Wacha for this annoying but mostly harmless prank can feel like DisproportionateRetribution. When it's exhausted, it looks absolutely pitiful with its half-closed eyes.
** Whitescruff, the meek and sad-looking Felyne in Cheeko Sands. He wants to defend the village from rampaging monsters but is too cowardly to even approach them. He hopes that, by watching you hunt big scary monsters, he can learn what courage feels like.
** The Seltas whenever paired up with a Seltas Queen. The poor Seltas ends up getting used as a [[GrievousHarmWithABody battering ram]], a [[ImAHumanitarian food source]], and a [[FastballSpecial projectile]] by the Seltas Queen, as if the Seltas is less of a mating partner and more of a tool for her to use.
** [[spoiler:Chaotic Gore Magala is stuck in a terrible amalgamation of Gore Magala and Shagaru Magala. It's constantly groaning in pain as you fight it, and its fight music sounds just as jumbled and unstable as the monster. Slaying it feels like a MercyKill.]]
* {{Woolseyism}}:
** The subspecies of a monster in the Japanese versions [[BeigeProse usually just adds "subspecies"]] (亜種) to its name, but the localizations make their names more descriptive to add flavor. For instance, "Lagiacrus subspecies" (ラギアクルス亜種) thus becomes Ivory Lagiacrus due to its distinct white scales.
** In the Japanese version of ''Tri'', Leviathans were known as Sea Wyverns, which [[NonIndicativeName doesn't suit them very well.]][[note]] Wyverns have two legs and a pair of wings. Leviathans have four legs and no wings. Furthermore, you can find them in more environments than just the sea; for instance, Agnaktor resides in volcanoes.[[/note]] Leviathan describes them more accurately as the class is composed of serpentine or fish-like creatures.
** In the localization for ''4U'', Felyne Comrades were renamed to Palicoes, a clever play on "Pal" and "Calico".
** The "Frenzy Virus" was called the "Feral Wyvern Virus" in the Japanese version, a NonIndicativeName on multiple levels.[[note]]The monsters were already feral before being infected, and it infects far more monsters than just wyverns, with the very first infected monster encountered being Congalala, a ''Fanged Beast''.[[/note]] By contrast, Frenzy describes the violent, unpredictable behavior of infected monsters much more accurately.
** Monsters that overcome the Frenzy Virus are known as "Extreme" monsters in the Japanese version, which seems like a case of TotallyRadical to Westerners. The localizations instead refer to them as "Apex" monsters. As in, an ''[[https://en.wikipedia.org/wiki/Apex_predator apex predator]]''.
[[/folder]]

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-> ''How come nobody sends me any exampawls?''
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