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Sicario Mercenary Corps

https://static.tvtropes.org/pmwiki/pub/images/sicario_logo.png
Sicario Corps' logo.

A private military company selling their services to the highest bidder. Notable for their very low turnover compared to other PMCs, high veterancy and being among the few able to have both special forces and an AWACS on their payroll, they recently signed a lucrative contract in the service of Cascadia.


    Hitman Squadron 
https://static.tvtropes.org/pmwiki/pub/images/hitman_squad_emblem.png
Hitman Squadron's logo.
One of the three Sicario squadrons.
  • Animal Motifs: Wolves. To the Cascadians, they’re Noble Wolves here to liberate them from the Federation. To the Federation, they’re Savage Wolves who are here to prey upon the weak.
  • Fire-Forged Friends: The piloting trio of Monarch, Comic and Diplomat have been together for awhile and seen many jobs and sorties throughout their careers, becoming their own circle in Sicario's forces, with Prez tagging along as Monarch's only WSO.
  • Only in It for the Money: As mercenaries, they're more inclined to work for the highest bidders rather than the moral victors, and they express how securing independence for Cascadia is mainly for the sake of their employers. As they are all Cascadian natives and have been in the business for awhile, Frost tends to doubt this claim. Especially since they're inclined to starting entirely new lives with Stardust's offer.
  • Private Military Contractors: One of three squadrons that Sicario's air force has to offer.
  • Repetitive Name: Hitman Squadron, which is part of Sicario, which is Spanish for hitman.
  • Shut Up, Hannibal!: Comic and Diplomat give Crimson 1 a piece of their minds in their third encounter with him over the ruins of Prospero in Mission 18, when he starts accusing them of being responsible for its destruction.
  • Starting a New Life: Later into the campaign, their identities are leaked and have a bounty placed on their heads by the Federation. In the face of a new Calamity going on in Cascadia, they're tempted to leave, but are given a powerful offer by Stardust to leave the last 20 years behind with enough money to retire under new identities.
  • Theme Naming: You can read all of Hitman team's tac-names as a theme of political positions with Comic being something of the odd one out. Alternatively, they can be seen as more of a royal court with Comic as a jester; Prez, a president being a position as a head of state that nullifies monarchy, would be the odd one out, befitting her status as the odd one out of the closely-knit pilot trio.
  • True Companions: Despite their very different backgrounds and Monarch being Monarch, they seem very close. Prez comments that even with her proximity to Monarch, she isn't fully part of their circle. The unfinished Loose Canon story The Good Daughter (written by the game producer) shines some light on Prez's exclusion as like Galaxy; she's a Federation core state native unlike the rest of Hitman.
  • Vitriolic Best Buds: They frequently snark and bicker at one another, but ultimately have each other’s back when worse comes to worst. Even Galaxy isn't sure about how they really feel about each other.
    Galaxy: Do you guys even like each other or what...?

    Monarch 
https://static.tvtropes.org/pmwiki/pub/images/monarch_emblem.png
Monarch's insignia.

Callsign: Hitman 1
Hitman's squadron flight leader. The top ace of Sicario, he ends up becoming the top ace of the whole war.
  • The Dragon: A rare good example, to Kaiser.
  • The Dreaded: Becomes this to the Federation forces, with the mere presence of "The Crown" being enough to cause some units to panic and retreat, and many of them saying he is single-handedly responsible for the the Independence Forces turning the war around. He's first positively identified as a high value target during Mission 06, which is no doubt why the Peacekeepers appear at the end of it.
  • Expy: Of Cipher/Galm 1/The Demon Lord Of The Round Table:
    • Both are skilled mercenaries who barely, if ever, speak.
    • Both obtain a ruler-themed nickname after a massive furball they flip over by themselves (though Monarch was always Monarch, and has always used the Crown-Butterfly emblem; his own 'Demon Lord' title is a nod to Cipher).
    • Both survive being at almost ground zero of a weapon of mass destruction detonation.
    • And finally, both have to duel their rival one last time with said rival holding even more WMDs and a super-powered aircraft.
  • Featureless Protagonist: The only things known about Monarch are his gender, his contract history with Sicario, that he is Cascadian, that the only real "friends" he have are the rest of Hitman (plus Prez), and that he joined Sicario at the same time as Diplomat and Comic... and that's it. Kaiser implies he knows exactly why Monarch sticks with Sicario despite being already loaded with cash fron his previous contracts, but isn't telling.
  • Heroic Mime: He's a man of very few words. Stardust, Galaxy and Kaiser even muse how, when asking him a question, they're not hoping for an answer.
  • Kneel Before Frodo: At the end of "Cold War", after wiping out most of the Federation’s air forces and taking out half of Crimson Squadron, every allied aircraft will form up on Monarch, including Kaiser and Stardust.
  • Made of Iron: What makes Monarch an excellent pilot is his ability to handle the high G his aggressive flying style imposes on him. This also explains why he uses mostly single-seaters, as the only person almost as sturdy as him is Prez.
  • Meaningful Name: Kaiser claims that there's a reason his tac name is "Monarch", but doesn't elaborate. There's ample evidence in-game to support both "king" and "butterfly" interpretations (as pictured above), with enemy pilots in mission 11 tending towards "king of the skies," while Monarch's sudden appearance and turning of the tide in the Cascadian independence war is a great example of a Butterfly of Doom in action. For what it's worth, Monarch's default insignia resembles both a stylized butterfly and a tilted crown.
  • Mysterious Past: Not much is elaborated on, but comments made by Kaiser and several others imply this. One pilot notes that Monarch functions and behaves similar to the "Signatures" of the old mercenary groups pre-Oceania, to which Kaiser responds that there's a reason his TAC name is "Monarch", but refuses to comment further.
    • Monarch's personal file, which only unlocks after clearing the game, lists four previous operations; The Good Hope Dispute, Operation New History, Sinking of the "City on a Lake", and Hunt for the Maester. None of these operations are elaborated upon, but the few that are mentioned by name during in-game dialogue imply they are historically significant, at least within mercenary circles.
  • Red Baron: "The Crown" is soon known to be synonym with death and crushing defeats for any Federation pilots who aren't Crimson 1.
  • Theme Naming: He, Kaiser and Prez have tac-names that refer to rulers. Opposing ones, no less, as a president can't exist in a monarchy or an empire and vice versa.

    President/"Prez" 
https://static.tvtropes.org/pmwiki/pub/images/prez_emblem.png
Prez' insignia.

Callsign: Hitman 1 WSO
Real Name: Robin Kuo
Voiced by: Madeline Dorroh
Monarch's Weapon Specialist Officer, said to be the only one able to deal with Monarch's piloting.
  • Animal Motifs: Seals, as pictured above.
  • Drives Like Crazy: In a mission where Sicario could only supply Monarch, Comic, and Galaxy, bring along Prez and the latter two will explain this trope as why they don't let her fly a plane even while running short-staffed. However, according to Galaxy, she has what it takes to be Hitman 4.
    Comic: I would’ve given Prez Dip’s spare plane to run his spot, but I don’t know if anyone else can stand being Monarch’s WSO. That, and I know the Boss gets pissy when people start taking positions.
    Galaxy: Yeah, I’ve seen her fly before. Good call.
    Prez: Eat my ass, Galaxy.
  • Everyone Has Standards: She holds some serious reservations with the deal Cascadia makes with Sicario to convince them to stay after the Cordium bombings, arguing that it is too much power for mercenaries like them to possess.
  • Made of Iron: The reason Prez serves as Monarch’s WSO is because she is the only one in Sicario that can sustain the high G forces caused by his flying. Subverted if you are flying a two-seater in the final battle with Crimson 1 as she passes out from G-LOC following the first phase.
    Prez: " God- Monarch... I can't keep up... I can't... I can't... I'm... sorry..."
  • Nice Girl: Her file mentions her as the kindest member of Sicario, often sending much of her pay back home to support her family.
  • Only Friend: To Monarch, as her dialog implies she only flies with him and they spend some of their down time together. She's noted to be an anomaly among Sicario, being both within and without Monarch's inner circle.
  • Teeth-Clenched Teamwork: While they're not outright hostile with each other, she frequently gets into brief spats with Galaxy, typically at the start of every other mission.
  • Theme Naming: She, Kaiser and Monarch have tac-names that refer to rulers.
  • Wrench Wench: She serves as Hitman's mechanic when Monarch doesn't need a WSO.
  • Ultimate Job Security: Downplayed, as she's perfectly nice to everyone and competent enough in other job roles. But her files indicates she's basically unsackable anyway since she's the only WSO Sicario has that can stay conscious during Monarch's flying.
  • Visual Pun: Her tac-name is Prez, and her insignia is designed after a seal; in other words, it's a presidential seal.

    Diplomat 
https://static.tvtropes.org/pmwiki/pub/images/diplomat_emblem.png
Diplomat's insignia.

Callsign: Hitman 2
Real Name: Peter Kennedy
Voiced by: Ben Balmaceda
Monarch's first wingman. The heir of a Cascadian political dynasty who joined (and deserted) their air force before joining Sicario. An excellent pilot who has trouble handling high stress.
  • Badass Boast: On behalf of Monarch in the Merc Ending;
    Comic: "What about what we're owed?"
    Diplomat: "Monarch will collect."
  • Blue Blood: It's no secret that Diplomat came from a wealthy and privileged background. He even admits he bought his own fighter (which costs several million dollars).
  • Character Development: He goes from being a relatively easy-going free spirit to a more weary, embittered mercenary after the Prospero bombings.
  • Hates Their Parent: He resents being a Kennedy as his parents crushed his dreams of becoming an astronaut in the name of preserving the family's tradition to be politicians. He also resents how they dabbled in corruption and embezzlement. During the Mission 04 "Sirens of Defeat", he laughs when he overhears from the radio that the Persidia's Kennedy Hall was being torched in the battle.
  • Meaningful Name: His tac-name references him coming from an important political dynasty. His real name references a famous American political dynasty. He also wanted to be an astronaut when he was younger.
  • Nervous Wreck: Downplayed. He can keep calm in most situations, but he's the first one to crumble down and start lashing out and panicking when he's in over his head. Comic is usually the one who calms him down.
  • Percussive Shutdown: He gets so fed up at Crimson Squadron's ranting in Mission 18 that he would rather smash his own radio than listen to them for another second.
  • Rapid-Fire "Shut Up!": He launches one at Crimson 1 in mission 18, when he gets fed up with his accusations, and tells him straight up that he doesn’t care about fighting him. It gets to the point where he smashes his own radio console, with Galaxy telling the others that his radio transceiver is off.
    Crimson 1: "Just think, how many have you killed?"
    Diplomat: (disgruntled) "God, just shut up!"
    Crimson 1: "How dare-"
    Diplomat: "SHUT UP! NOBODY ASKED! You think we asked specifically to fight you?! You think I care so much to keep fighting you?!"
    Crimson 1: "You're wild dogs, of course!"
    Diplomat: "Shut up! Just shut up! Fight us! Don't talk, I don't care! SHUT UP-" *cue Dip smashing the radio console in the background*
    Galaxy: "Uh, Dip's radio transceiver is off..."
  • Screw This, I'm Outta Here: He eventually deserted the Cascadian military academy after failing to graduate several times, which didn't prevent him from joining Sicario. In the Mercenary ending, he convinces Comic that they should go into hiding right away, so they don't get caught up in the fallout from the Federation's defeat and Crimson 1's destruction of Presidia, even refusing to pick up what they are owed as part of "The Deal" in person, saying Monarch will do it.

    Comic 
https://static.tvtropes.org/pmwiki/pub/images/projectwingmancomicinsigna.png
Comic's insignia.

Callsign: Hitman 3
Real Name: Evelyn London III
Voiced by: Mikell Dover
Monarch's second wingman. Formerly a Cascadia Air Force pilot, she was dishonourably discharged and wandered before being recruited by Kaiser. A no-nonsense woman who cares only about doing her job and the bottom line.
  • The Alcoholic: She became a wandering drunkard after her dishonourable discharge, but went to rehab after Kaiser offered her a job.
  • Analogy Backfire: When Crimson 1 calls himself a sheepdog protecting sheep from wolves like Hitman team, Comic points out that sheepdogs are meant to herd lambs to the slaughter.
  • Death Seeker: In the second half of the game, she begins taunting enemy pilots, daring them to try and shoot her down.
  • Famous Ancestor: Unlike Dip who's up in the air on if he's actually one of those Kennedys, Comic's canon short story confirms that she's descended from Jack London.
  • Go-Getter Girl: Diplomat calls her a "damn overachiever" and she's obviously gunning for Monarch's spot as Hitman 1.
  • Hot-Blooded: She used to be this when serving in the Cascadian Air Force, which cost her her job after she disobeyed orders and bombed a terrorist camp without permission, killing a Cascadian government mole in it.
  • Ironic Name: She isn't exactly all that humorous. According to her, it is a vestige of her pre-dishonourable discharge personality, which was apparently humorous. Fittingly, her personal insignia is a stylized jester head.
  • Odd Name Out: You could maybe argue Comic as a reference to the role of comedy in the Fourth Estate, i.e. Jon Stewart, but barring that stretch, Comic is the only member of Hitman whose tac-name isn't a political position. It is worth noting that her name is a reference to a King's Court Jester, however.
  • Screw This, I'm Outta Here: After finding out that the identities of everyone in Sicario were leaked to the Federation by Frost Druid, Comic advocates getting out of Cascadia as fast as possible before they have a bounty placed on their heads. However, Stardust arrives with a counter-offer in order to convince them to stay.

    Galaxy 
https://static.tvtropes.org/pmwiki/pub/images/pwgalaxyinsignia.png
AWACS Galaxy's insignia.

Real Name: Dominic Zaitsev
Voiced by: Kyle Quibell
Sicario's AWACS operator. Formerly a radio DJ, he somehow ended up "owned" by Kaiser who found another use for his skills, something that hasn't changed his mellow personality.
  • Boxed Crook: He was implicated in an illegal gambling ring and was forced to enter into a binding contract with Kaiser to work as Sicario's AWACS to escape arrest.
  • The Gadfly: Back when he was a radio DJ, he enjoyed messing with listeners just so they would call into the studio to argue with him on air. Even today, he'll often fire barbs at various people, most of them just to rile them up aside maybe Prez. The only people he doesn't screw with are Kaiser and Monarch.
  • I Owe You My Life: Kaiser bosses him around and frequently reminds him he "owns him". Galaxy doesn't mind aside some mild complaining because Kaiser offered him a ticket out of the Federation where's he's likely still a wanted criminal.
  • Jerk with a Heart of Gold: Noted to be a bit lighter on the 'jerk' part nowadays; he seems a little reluctant when General Elizabeth tells him what to relay to CIF forces caught behind Federation lines, and doesn't hesitate to start coordinating search-and-rescue efforts in the wake of the Presidian Disaster in the Mercenary Ending.
  • Large Ham Radio: Averted. Despite being a former DJ, and being noted as having retained his personality from those days, he's quite chill, especially compared to Kaiser.
  • Let's Get Dangerous!: When things get too hairy, such as finding out he's the only allied AWACS during the Bering Strait furball or the destruction of Prospero, his cool DJ persona drops and he behaves like a real AWACS operator.
  • No OSHA Compliance: He apparently switched out at least one fire extinguisher on his aircraft for a champagne bottle.
  • Number Two: Acts as this to Kaiser, and is generally considered to be next in line to command Sicario if Kaiser dies or retires.
  • Odd Name Out: The only air unit in Sicario whose tac-name doesn't refer to some sort of title/job.
  • Screw This, I'm Outta Here: He fled the Federation after the radio station he worked for was caught hosting an illegal gambling ring.
  • Skewed Priorities: As mentioned above, he hides a champagne bottle in the fire extinguisher locker of his plane just in case there's something to celebrate.
  • Teeth-Clenched Teamwork: You can count on maybe every other mission you bring Prez on that he'll get into a brief mild but not easily seen as friendly spat with her.

    Kaiser 
Callsign: Assassin 1
Real Name: Arnold Frenken
Voiced by: Haven Kendrick
Sicario's CEO and a self-proclaimed war hero, Kaiser has a tendency to let his emotions go to his head and act bombastic and brash when he isn't a very charismatic and efficient mercenary leader.

  • Blue Blood: Subverted. His codex files heavily imply that Kaiser is, at least, related to one of the Cabal, if not outright a former member himself, further supported by the fact that Monarch is noted to act as his Signature. However, he casually denies any relation to the Cabal, and even expresses some confusion at the prospect in the same exchange. This subversion is further supported by the fact that in the same mission, Kaiser is revealed to not even be the first leader of Sicario. He was simply the next in line when the previous leader either died or retired.
  • Glory Seeker: While most of the mercenaries hired by Cascadia are in it for the paycheck, Kaiser is motivated by a desire to go down in history by bringing down the Federation.
  • Heroic Lineage: Regardless of his relation to the Cabal, or lack thereof, he does come from a long line of mercenaries, and living up to that lineage is part of the reason for his desire to make a name for himself and get written into the history books.
  • I Choose to Stay: It is heavily implied based on the codex files that Kaiser stays in Cascadia after the war and takes command of their new mercenary Foreign Legion
  • It's Personal: While he initially joins up with Cascadia simply for the glory of fighting the Federation, he makes it clear that he is out for revenge following the losses they took during the aftershocks caused by the destruction of Prospero, and in the Mercenary difficulty voice clips following the final mission, he wants to burn the Federation to the ground for denying him a clear victory at Presidia.
    Kaiser: "They had to take this from us! We'll burn them all! We'll burn down the Federation!"
  • Large Ham: He can become very boastful and fiery when he's drummed up.
  • Magnetic Hero: He has a real talent to drum up support and rally people to his cause. By the time Cascadia finishes to lock down Presidia in preparation for the final battle, he rallied up a whole army of mercenaries, freedom fighters and Federation opponents.
  • Meaningful Name: German for "emperor", fitting for the boss of a mercenary company with slight delusions of grandeur.
  • Theme Naming: He, Prez and Monarch have tac-names that refer to rulers.
  • You Are in Command Now:
    • This is pretty much how he came to become the CEO of Sicario, as his predecessor either left the company or was killed in action.
    • The Mercenary Ending confirms that he survived the Presidian Disaster, and the Files hint that he subsequently became the leader of the Cascadian Foreign Legion, as Sicario was no doubt all but wiped out and the Foreign Legion is stated as being lead by a "charismatic commander".

    Ronin 
Sicario's special forces, who also act as vanguard during large-scale attacks.
  • The Bus Came Back: They disappear after the attack on Icarus Armory's research platform, only to come back during the battle of Presidia, where they help the local resistance.
  • Ironic Name: A group of elite warriors who possess undying loyalty to their employer/master are named for masterless samurai.
  • Uncertain Doom: Unlike the other named members of Sicario, they aren't heard during the mercenary difficulty credits, leaving it ambiguous if they survived the destruction of Presidia or not.
  • Undying Loyalty: Towards Kaiser rather than Sicario, something noted to be unusual.

Cascadia

https://static.tvtropes.org/pmwiki/pub/images/cascadia_flag.png
    Stardust 
Real Name: J. Griffiths
Voiced by: Nathan Suhura
A Cascadia National Guard officer who acts as liaison between Sicario and the Cascadian government remnants. A dyed-in-the-wool patriot who dislikes mercenaries, but has a grudging respect for their skill and usefulness.
  • Fantastic Racism: He loathes mercenaries both due to their loyalty being tied to their paycheck and the fact that they make several times his yearly pay.
  • Noble Bigot: He doesn't have a high opinion of mercenaries in general, but is pragmatic enough to recognize that they are vital to Cascadia's war effort and possess a depth of combat experience most National Guard soldiers don't have.
  • Patriotic Fervor: According to his file, he was one of the first Cascadian officers who pushed towards military action against the Federation to ensure Cascadia's independence.

    Wild Boar 
Real Name: Morgan Elizabeth
Voiced by: Matt Shipman
A Cascadia National Guard general who acts as the commander of the rebel forces on behalf of the Cascadian provisional government.
  • Defiant to the End: Last heard ordering his men to get the ballistic missile defence systems up, trying to take down as many of the cordium missiles targeting Prospero as possible.
  • A Father to His Men: He sounds downright heartbroken when he has to leave some of his men behind during the evacuation of Presidia and is willing to overcome his prejudice against mercenaries if it means getting his troops out safely.
  • Heel–Face Turn: During the Federation-Oceania war, he sided with the Federation as the liaison between them and the local Peacekeepers. Now, he fights them to free Cascadia. The irony of him being saved and working alongside mercs is not lost on the Federation.
    • On a smaller scale he also comes to respect Monarch's capabilities as a pilot, despite the widespread distrust of mercenaries amongst the CIF. During Mission 14;
      Gen. Morgan: I know what happens when Monarch is in my deck!
  • Old Soldier: He was already a high-ranking officer during the Federation-Oceania war.
  • Sacrificial Lion: He is killed during the destruction of Prospero, showing just how bad things have now gotten for the Cascadians.

    Captain Woodward 
Voiced by: Jeremy Neils
The captain of the Eminent Domain following her takeover by the Cascadian Independence Force.
  • Hot-Blooded: He can't spend a moment without loudly explaining how much he wants to kick Federation asses and is rather impulsive.
  • Reasonable Authority Figure: Unlike most Cascadians, he doesn't seem prejudiced against mercenaries, taking an immediate liking to Monarch and Comic. He also (unsuccessfully) tries to parley with the Presidia Naval Battlegroup to avoid a bloody battle that will only add more bodies to the pile. He likewise also tries to propose a ceasefire with the Federation to allow Cascadian forces to withdraw from Magadan, which also winds up being unsuccessful.
  • What the Hell, Hero?: He calls out General Faust for bungling the Cascadian invasion of Magadan, and instead of organizing a retreat to save as many soldiers as possible, she abandons her men to pursue her own personal mission of revenge.

    General Faust 
Voiced by: Kira Buckland
A general in the Cascadian military who commands the elite Black Eagle Division and the Cascadian Great White Fleet and stages an invasion the Federation territory of Magadan.
  • Big Bad: Of Frontline-59.
  • Dangerous Deserter: When the Cascadian leadership realizes the invasion of Magadan is a lost cause, they order Faust to retreat and save as many Cascadian soldiers as possible. Instead, she deserts her post with her most fanatically loyal followers to continue the fight against the Federation and leaves the rest of her men to die.
  • Die Laughing: She lets out a sadistic cackle after taunting the K-9 Squadron one more time as the CDV Roosevelt explodes from sustained heavy damage.
  • Doomed by Canon: It's clear in the main campaign that Cascadia's invasion of Magadan does nothing to change the course of the war, indicating that it will end up being a failure. Also the fact that she's not present at any of the major battles in Cascadia suggests she doesn't survive.
  • General Failure: Despite her initial success in landing on Magadan, Faust completely fails to find a way to prevent K-9 from stopping her invasion in its tracks. In the end, all her ill-advised invasion accomplishes is getting the elite Black Eagle division and Great White Fleet destroyed for almost zero tactical or strategic gains. In fact, her invasion ends up being detrimental to Cascadia in the long run because it paints them as bloodthirsty warmongers which the Federation propagandists eagerly play up to sway international opinion to their side.
  • General Ripper: She's a veteran of the Federation-Oceania War and absolutely despises the Federation. She spearheads an invasion of Federation territory under the justification that it will draw Federation forces away from Cascadia, but it's clear she's more focused on inflicting as much damage of the Federation as possible until her last breath.
  • Roaring Rampage of Revenge: She and her entire unit are actually veterans of the Federation-Oceania War, and they are all eager at the chance to get revenge on the Federation by cutting a bloody swath through Magadan.
  • Token Evil Teammate: Compared to the other Cascadian officers, Faust is far more amoral and ruthless, willing to invade Federation territory and lead her soldiers on what amounts to a Suicide Mission as long as it inflicts crippling damage on the Federation.
  • Villainous Breakdown: She gradually loses her sanity as K-9 dismantle her invasion plans, until by the end she's openly ranting religious chants over the radio to push her crew to fight to the death.
  • Well-Intentioned Extremist: She is willing to resort to any tactic to destroy the Federation, including destroying all of Magadan's cordium production, because she's well aware of the atrocities the Federation is capable of.

The Federation

https://static.tvtropes.org/pmwiki/pub/images/project_wingman_federation.png
    Crosstalk Squadron 
A Federation border patrol squadron assigned to the Rowsdower Air Base following the invasion of Cascadia.
  • The Cavalry Arrives Late: Sicario's air raid is all but completely finished once Crosstalk actually shows up.
  • Warmup Boss: They're the first real enemy squadron players face in Campaign Mode and, while they're nothing to write home about in terms of skills, they use boss squadron tactics such as ganging up on Monarch and launching several missiles in a row, showing the bosses are much more aggressive than regular enemies. Their F/A-18's are also very likely to be better than whatever the player has on their first playthrough.
  • Wolfpack Boss: A squad of pilots all with the same planes.

    Crimson Squadron 
https://static.tvtropes.org/pmwiki/pub/images/crimson_squadron_emblem.png
Crimson Squadron's logo.

The elite of the Federation Peacekeepers, themselves the cream of the crop of their Air Force, Crimson is the Peacekeeper Squadron assigned to Cascadia.


  • Ace Pilot: A whole squadron of them that were handpicked by the Federation to enforce their interests.
  • Action Girl: They have female Ace Pilots among their ranks.
  • Arrogant Kung-Fu Guy: These guys can't stay a minute without trash-talking Sicario.
  • Badass in Distress: They appear in the first mission of Frontline 59, "Bottom of the Barrel," still reeling from the Battle of the Bering Strait, half shot down by Monarch and the rest out of ammo, leaving them sitting ducks for the mercenaries chasing them and requiring K-9 of all squadrons to escort them. It's the biggest sign that things have gone horribly wrong for the Federation at this point.
    Crimson 7: "It wasn't supposed to be like this damnit!"
    Crimson 5: "I'm Winchester on everything and my engines are about to cook off! We need help!"
    Crimson 1: "Mercenary dogs! If I had the ammo, I'd gut all of you where you stand!"
  • The Dreaded: The mere mention of their entering the area of operations by Galaxy automatically makes Comic and Diplomat high-tail it out of the mission, with Monarch being encouraged to follow suit.
  • Expy: Of Yellow Squadron. They're an elite group of pilots infamous for their skill, named after a warm color, and are the "poster children" for the antagonist faction's cause. They're first introduced by intercepting your mission, of which their presence alone is meant to signal a retreat. In that same appearance, one of their female pilots voices concern over the lack of preparation for engaging the enemy, and the rest are chased off if only one of them is damaged enough, mirroring Yellow 4's fate at Stonehenge. And as Monarch's reputation soars, their threat lowers.
  • Monster Threat Expiration: The first time they appear, their advanced planes can easily outmaneuver your attacks thanks to their AOA limiters, while you're most likely stuck with early-game aircraft. Over the Bering Strait, however, they begin to take real losses for the first time as Monarch's skill begins to stand out. Late into the campaign, their last encounter is met with scorn and mockery from Hitman Team rather than anything else.
  • My Master, Right or Wrong: They're described as top soldiers that believe in the Federation's cause more than their own countries, which come second.
  • Pet the Dog: After K-9 bails them out at the start of Frontline-59, Crimson 7 at least thanks the group for their work and protection. Crimson 1, meanwhile, scornfully refers to the group as "dogs" that he hates are having to pull his ass out of the fire.
  • State Sec: The Peacekeepers are this to the Federation, and Crimson's job is to help enforce their will in Cascadia.
  • This Is Gonna Suck: Comic and Diplomat immediately vocalize how they want no dogfighting with the Federation's top aces, and the mission heavily emphasizes not engaging them as it instructs you to head for the northern return line.
  • Wolfpack Boss: Always come as an entire squadron when you face them.
  • Worf Had the Flu: In their first encounter, it's quickly mentioned by one of their pilots that they're running low on ammo and fuel, hindering their performance. As a result, Monarch and the rest of Hitman slip away, as Crimson Squadron won't have enough fuel to make it back to base if they keep pursuing the mercs. Alternatively, this becomes an excuse to make them retreat if Monarch somehow manages to damage one of them enough.
  • Worthy Opponent: They're surprised by Monarch's maneuverability as he makes a break for the return line back to base. This feat alone causes them to take note of the Crown and warn the rest of the Federation to be careful around him and his team. This especially becomes the case if Monarch actually damages one of them sufficiently enough.

    Steel Squadron 
The Peacekeeper Squadron assigned to Ulaanbaatar, in Frontline-59 they are deployed to Magadan to help thwart the Cascadian invasion due to their proximity.
  • Ace Pilot: They may not be at the same skill level as Crimson, but they're still Peacekeepers. And without Monarch, the Cascadian and Mercenary pilots are easily torn apart by Steel. They even force the Eminent Domain to retreat once the invasion is on the backfoot.
  • The Cavalry: They arrive as allied reinforcements in Missions 2 and 5, and immediately send the mercenaries packing.
  • Hot-Blooded: They take the forefront the moment they arrive to help Driver and the rest of K-9 Squadron, and like to get up close to the enemy, to the concern of other Federation officers.
  • Royals Who Actually Do Something: Their leader, Steel 1, is Ulaanbaatarian royalty, and will kick the asses of any mercenary getting too cocky for their skill.
  • State Sec: Much like Crimson, they enforce the Federation's will over Ulaanbaatar.
  • Worf Effect: The mercenaries giving you trouble and tearing up Federation defenses from the air are suddenly and mercilessly shot down when Steel Squadron arrives.

    Federation Intercept Specialists 
A highly skilled interceptor squadron used by the Federation to protect their air corridors, backed by airships.
  • Wake-Up Call Boss: While a lot of the danger during their fight comes from the airship they escort and they're only two, they can use both flares and AOA limiters, giving the player a preview of what to expect once they'll face Crimson for real.

    Crimson 1 
https://static.tvtropes.org/pmwiki/pub/images/projectwingmancrimson1insignia.png
Crimson 1's insignia.

Voiced by: Wayan Vassilopouos
The poster boy of the Federation Peacekeepers and their finest pilot. A Federation patriot to the end.
  • Ace Pilot: He is the top ace of the Federation Air Force and considered by Kaiser as perhaps the best pilot in the world.
  • Animal Motifs: Sheepdogs. He fancies himself, his squadron, and the rest of the Federation as protectors guarding a flock of sheep from wolves. Comic and the rest of Cascadia see him as herding sheep to be slaughtered.
  • Broken Ace: Initially known as the top pilot of the Federation Air Force and perhaps even the best ace in the world, however his defeats at the hands of Monarch led to the death of everyone in his squadron, leaving him as the last member and causing him to become obsessed with Monarch. Eventually his obsession pushes him to destroy Presidia in an attempt to defeat Monarch, inadvertently breaking the ceasefire and reigniting the war.
  • Deconstructed Character Archetype: Of Ace Combat rival aces, for whom he shares traits with. At first he dismisses Monarch/Hitman 1 as a mercenary that’s beneath his notice, but flips out if Monarch successfully shoots down one of his squad mates in their first encounter. In their second encounter, he becomes obsessed with shooting down Monarch after half of his squadron is shot down, even trying to disobey orders to continue fighting. In his third encounter, his status as Monarch’s self appointed rival is deconstructed when Comic and Diplomat express confusion over why he’s so obsessed with them, with Diplomat even telling him that they don’t care about fighting him. It comes to its logical conclusion in the final mission when he has completely lost his mind over Monarch successfully shooting him down in their previous encounter, and throws caution to the wind when he destroys Presidia with cordium bombs, just to have a final battle with Monarch.
  • Defeat Equals Explosion: After being shot down above Presidia, Crimson 1 lets out a monologue before going out in a gigantic explosion.
  • Defiant to the End: Even when the PW-Mk.1's about to break down from heavy damage inflicted by Monarch, Crimson 1 still holds no punches until his last breath when he's finally shot down.
  • Disproportionate Retribution: He indiscriminately nukes Presidia to oblivion with his PW-Mk.1's cordium warheads while slaughtering both the Federation and Cascadian forces (including civilians) in cold blood just to spite Monarch.
  • Duel Boss: The battle over Presidia in Kings is just between you and him.
  • Evil Counterpart: To Monarch. Both are the poster boys for their sides of the war effort over Cascadia's independence, and both are Cascadian themselves, but while Monarch inspires rallying rebels for the nation's secession, Crimson 1 believes in the rather repressive Federation. Their respective insignias even bear a striking similarity.
  • Foil: To his rival, Monarch. Both are Ace Pilots of their respective sides in the war for Cascadian independence that inspire their forces to keep going, and they even share being Cascadian. But while Monarch is a hired gun whose motivation ranges from a will to fight, a paycheck, or anything without being defined by the borders of nations, Crimson 1 is motivated to sustain the Federation's status quo, even as it leads to his homeland burning up in regional Calamities. Where Monarch manages to inspire others by turning the tide of the war in their favor, Crimson 1 loses his hope and his sanity as he eventually bathes Presidia in cordium bombs to make the outcome favorable for neither the Federation nor his own people.
  • Graceful Loser: He only asks Monarch to remember him once you deplete his last life bar, but only because in his eyes, Monarch is the "king" of the burning wasteland that was once Cascadia.
    Crimson 1: "Monarch, when you hear the thunder... When the storm... comes for you... Remember me..."
  • Hypocrite: He has an extreme distaste for mercenaries, yet his personal PW-Mk.I superplane he flies in the final mission is the end result of a weapons project using the data provided by Frost, a mercenary pilot employed by the Federation that Crimson 1 so loved. His Never My Fault attitude as detailed below is also an example of this.
    • And him selling out his home country for prosperity makes him the biggest mercenary of them all.
  • Insane Troll Logic: Crimson 1 proclaims that he himself is a born Cascadian despite his betrayal of his own nation to suppress it, and that someone like Monarch, some merc with no beholden nation as far as he knows, causing the gradual defeat of the Federation for Cascadia's freedom is just unacceptable. He'll even destroy his own home soil with Cordium missiles, killing countless civilians and his own allies in his Sanity Slippage, to make sure that the secession is little more than a Pyrrhic Victory out of pure spite, before turning around and blaming Monarch for making him do it.
  • Laughing Mad: He laughs his ass off when Monarch shoots him down above Prospero and during the second phase of the Final Boss fight.
  • Les Collaborateurs: He’s a Cascadian who's flying for the Federation. He genuinely believes that staying with the Federation would be good for Cascadia.
  • Narcissist: Shows clear signs that his number one priority is himself and doesn't care for anyone else, acting like he's the hero of the entire world and that by opposing him, Monarch must be the bad guy no matter what actions Crimson himself does.
  • Never My Fault: His hypocritical ranting in the second half of the game about how the devastation of war is Monarch and the mercenaries' fault when the Federation has been in a losing war since the battle of Bering Strait and Crimson 1 himself, against orders, pulled the trigger on some of the worst atrocities seems to stem from a sense of denial that he might have backed the wrong horse when he betrayed his homeland.
  • Not Quite Dead: Is presumed KIA after being shot down in mission 18, but survives and later returns to act as the Final Boss.
  • The Only One Allowed to Defeat You: How he sees Monarch. He begs his commanding officer to delay the retreat from the Bering Strait, endangering the rest of his squadron just for one last shot at Hitman 1. He actually invokes this in the final mission, using the cordium warheads to destroy or incapacitate everyone but Monarch in the battle at Presidia just so he could take on Monarch himself.
  • Psychological Projection: His delusional rant against Monarch during Kings is entirely this and denial. After Presidia is bathed in cordium missiles, he claims it's Monarch's doing as Sicario wages war against the Federation, "the only order that can guarantee the safety of [Cascadia's] people", which can easily apply to Crimson 1 since the entire thing was done by him and against the Federation's interests. He asks what Monarch has at this point, whether it be blood on his hands, money, or a title to claim, as if shaming him for entering a pointless battle he specifically initiated. He's livid over seeing the destruction of Cascadia following their efforts to secede while also accusing the mercenaries at raring for the chance to fight the war all over again, when everyone can see it's only him that wants to keep the fight going. In the face of a second and third Calamity induced by cordium warheads, the latter of which being caused by him, he blames Monarch for somehow driving him to this point, claiming Monarch has no idea why he's even fighting anymore. Finally, he proclaims the torched remains of his nation to be his home, mentions the sake of Cascadia as a crucial part of the deal the mercs made, exclaims how there shouldn't be anything left following being shot down, and tries one last time to guilt Monarch for the death of his squadmates. This can all be read as him regretting having placed his faith in the Federation over his own homeland, being their poster boy while they rained a second Calamity over Cascadia, and refusing to face the guilt of destroying everything he's fought so hard for, especially since efforts for a ceasefire were ruined by his own hands.
    Crimson 1: "Monarch, you use the name of a King, but what do you rule over, the dead?! The Federation fought for peace in this war, and you denied them that! The people of Cascadia! Do you know what you've taken from them?! Their homes! And for what, to secede from the world?! What, you think you can fight this war again in fifty years' time?! Do you really think history will see it your way?! You don't even care why you're here!"
  • "The Reason You Suck" Speech: He tends to ramble about how Monarch is making everything worse in their merc intervention for a profit, but this reaches its critical point in the final battle, where he effectively blames the Federation's failures and losing the war, the second Cataclysm, and his own nuking of Presidia on Monarch "forcing" the Federation and himself to take such extreme measures. How much of Monarch's motivations really are defined by greed is up to the player, but his words ring hollow and are really just him trying to shake the blame of his own actions.
  • The Rival: Serves as this to Monarch, who encounters him four times throughout the campaign. It's also mostly self-appointed.
  • Sanity Slippage: It's heavily implied that the destruction of Prospero at the hands of the Federation broke Crimson 1 mentally, as he starts blaming Monarch for the devastation caused by the war. After his squadron is shot down, he completely goes off the deep end and fires Cordium missiles at Presidia after the Cascadians and the Federation agree to a ceasefire. Even before that, there are signs that his judgement was becoming impaired. During Machine of the Mantle, if you manage to shoot down a member of his squadron, he will order his squadron to fall back, as he doesn't want to risk losing more of them trying to shoot down a single enemy plane to protect a ruined Cordium plant. By his second appearance in Cold War, his commander gives him a direct order to retreat after the Federation takes massive casualties, including over half of his squadron and all the transport planes they were trying to protect. This time, in the face of heavy losses, he's practically begging them to let him keep fighting.
  • Sore Loser: He really doesn't like that he's losing to some "mere merc", taking it as a personal grudge over the rest of the campaign. He even follows the Federation's own example because he refuses to acknowledge that the Federation officially lost the war.
  • They Called Me Mad!: In his later battles, he claims that the Federation brass called him "obsessed" with Monarch, but came around later to see him as "their solution". Whether it's true or a coping mechanism for the destruction of Prospero and his defeats at the hands of Monarch is up to the player. Though if it is just a coping mechanism, that raises the question of how he got his hands on the PW-Mk.I and numerous cordium bombs.
    Crimson 1: "I should've killed you when I had the chance. If I had killed you over Yellowstone, this war would have been over by now. It was a mistake, I intend to correct that. You know, they used to call me obsessed. Now, they call me their solution! At the end of the day, you're just a criminal, looking for your next handout."
  • Turns Red: In "Kings", the final battle, he gets more and more infuriated and thus more chaotic the lower his health bar gets. By the third phase, he indiscriminately spams his cordium bombs and railgun blasts everywhere while starting to get more desperate — and begins screaming in pure frustration when you finally beat him down to a hidden fourth phase, with next to no HUD in sight (except if you use the nose or cockpit camera) besides status notifications and your locks.
  • Underestimating Badassery:
    • Subverted when it comes to Monarch, treating the latter as the machine of destruction he is from their very first meeting. At first, he's dismissive of his piloting skills as he's retreating from the cordium-mining plants, and even continues to demean him should one of his squadmates somehow get damaged enough. The fact that Monarch manages to get away still irks him enough to warn the rest of the Federation, and in the early missions pre-Bering Strait, several Federation pilots recognize Monarch as the merc that Crimson 1 specifically told them to be on their guards around.
    • He doesn't think highly of Hitman Team, especially when they retreat upon Crimson Squadron's arrival for their first encounter. Though they aren't on Monarch's level, this causes him to overlook how well they can keep up against him and his fellow Crimson pilots.
    • In "Bottom of the Barrel", he dismisses K-9 squadron after they saved his life from the mercenaries that followed him and what was left of his squad from the Bering Straight.
  • Ungrateful Bastard: He doesn’t give any thanks to K-9 squadron saving him from the mercenaries that chased after him in "Bottom of the Barrel". Calling them "Dogs sent after dogs".
    Crimson 1: "So this is what we've resorted to, letting the dogs fight it out."
  • Unknown Rival: He takes his defeats against Monarch far more seriously than the rest of Hitman. In their later encounters, Hitman Team seems downright baffled by his ravings, which eventually causes Diplomat to scream at him to shut up.
  • Villainous Breakdown: Losing half his squadron above the Bering Strait broke something in him. Whether it's seeing a "mere" mercenary trashing them, the aura of invincibility of Crimson squadron being shattered, his Federation jingoism being put to the test or a combination of all three started his fixation on Monarch. He later get another breakdown in Frontline-59 upon being chased down by mercenaries in Magadan near the end of the first DLC mission "Bottom of the Barrel", threatening to gut them all if it wasn't for him and his squadron running low on ammo after their loss in hands of Hitman team.
    • During the third and fourth phases during his last battle, he'll become increasingly unhinged, snarling that the Federation will eventually forget about Monarch once he's done with the latter.
    Crimson 1: "The Federation might try to forget about you, but I won't! This is for the good of the world! Die mercenary!"
  • Well-Intentioned Extremist: He truly, truly believes that Cascadia would be much better off as a part of the Federation.

    K- 9 Squadron 
A squadron of Magadan reserve pilots who are activated in an emergency mobilization as the Federation's war with Cascadia escalates.
  • Almighty Janitor: Unlike Hitman Team which are comprised of veteran mercenaries, K-9 Squadron are reservists with lives outside the military that are mobilized for active duty. They end up near single-handedly stopping the Cascadian invasion of Magadan in its tracks.
  • Back from the Brink: They start off the campaign as literally the only operational fighter squadron remaining in Magadan after the Federation's disastrous defeat at the Bering Strait. And then a Cascadian invasion force lands on their shores, forcing K-9 to singlehandedly defend their homes.
  • Doomed by Canon: Regardless of what happens in Magadan, K-9 will not be able to prevent the Federation's ultimate defeat at the hands of Cascadia.
  • From Nobody to Nightmare: K-9 start off as a random reserve squadron that Cascadian and mercenary pilots don't take seriously. By the end of Frontline-59, K-9 become just as feared and respected as Hitman.
  • Hero of Another Story: The Cascadian invasion of Magadan is largely a sideshow compared to the main battles going on in Cascadia proper, but K-9 steps up to become heroes in their own right as they defend their homes from foreign invasion.
  • Mook Horror Show: They are subjected to this in the very first mission, "Bottom of the Barrel", when they witness the once thought invicible Federation air force reduced to barely a dozen pilots ranting about the devastation Monarch wrought upon them.
  • Not in This for Your Revolution: The squadron isn't interested at all in fighting to enforce the Federation's global hegemony. All they want to do is secure Magadan's safety and then return home to their families.
  • Punch-Clock Villain: While they are Federation pilots, they are reserve pilots who only fly part-time, and weren't actually expected to be called into active duty. Honestly, being called villain at all might be too much by the end. Whatever justification Faust has or doesn't have, these people simply live at her target and are simply defending their homes.
  • Ragtag Bunch of Misfits: Being reserve pilots, K-9 are largely just civilians who fly fighter planes in their spare time. They come from various backgrounds, but none of them are prepared to be thrown into a full scale war.
  • Red Baron: A lampshaded aversion, Cascadian ground troops point out that K-9 doesn't even have an emblem like other squadrons, just "K-9" painted uremarkably on their planes.
  • Shout-Out: They are likely a reference to Wardog Squadron from Ace Combat 5: The Unsung War. "K-9" is generally slang for dogs, and the Cascadians usually refer to K-9 as "Federation dogs". Also, like Wardog, K-9 flies as a flight of four planes and start off as green rookies.
  • Uncertain Doom: The last we see of them is at the end of Frontline-59 right as the Federation fires cordium missiles at Prospero that ultimately trigger the Second Calamity. Granted, Hitman survived at the epicenter and it looked worse than it was, so K9 almost certainly made it out and at worst may have been forced to eject at a safe location.

    AWACS Vita 
Voiced by: Eamonn Leighton
The AWACS operator responsible for directing K-9 Squadron and other Federation reserve forces in Magadan when Cascadia invades.
  • Awesome Aussie: Has an Australian accent, and Faust implies that he's from Oceania (the region Australia became part of).
  • Dark and Troubled Past: General Faust's dialogue towards Vita implies that he was from Oceania and should know firsthand what the Federation does. However, he spits right back at how Cascadian forces did more damage to Oceania than the rest of the Federation combined, showing that he dislikes Cascadia on a personal level for reasons he doesn't say otherwise.
  • Surrounded by Idiots: He's clearly exasperated when he's forced to work with K-9 in "Bottom of the Barrel", who have zero combat experience or respect for military decorum. However, his attitude changes once K-9 is able to prove themselves in battle.
  • This Cannot Be!: "Bottom of the Barrel" has him sound very shocked when he picks up Crimson Squadron's IF Fs retreating from the Bering Strait, implying that he's thinking this when he sees all that's left of one of the most elite Peacekeeper units running for their lives from mercenaries.

    Driver 
The lead pilot of K-9 Squadron and the player character for Frontline-59.
  • Ace Pilot: Quickly becomes one to the point of being recognized immediately in Mission 5, which the crew of the Eminent Domain point out from their observations of the importance of having a good pilot. Black Eagle division find that his flight style mimics those of aces from the Oceanian War.
  • Disproportionate Retribution: During "Express Lane", Driver can specifically target and destroy speed cameras in the tunnels, due to how he has been issued numerous speeding tickets in the past.
  • Expy: of Trigger:
    • Similar to Trigger and the other convicts of Spare Squadron, he and the other reservists are a looked down upon Ragtag Bunch of Misfits annoyed to be dragged into the war and iritated by an AWACS that initially commands them with disdain.
    • He shares Trigger's Hot-Blooded quality if his speeding tickets and are anything to go by.
    • Both become The Dreaded partially due to their ability to fly like older fearsome aces with Trigger sharing techniques with the older ace Mihaly and Driver flying like the old mercenary Oceanian pilots.
    • His wingmen fall into reminding each other to follow Driver to survive, much like Trigger's wingmen use "Stick with Trigger and you'll make it" as a Survival Mantra.
    • And then everyway General Faust is an expy of Captain Torres further puts Driver in the same role as Trigger.
  • Featureless Protagonist: Similar to Monarch, little is known about Driver's appearance except for the fact that he is male, he is a Magadan reservist, and he is a driver reckless enough to have gained enough tickets to consider it justifiable to waste ammo on speed cameras in the middle of a solo airstrike.
  • From Nobody to Nightmare: He starts as a no-name reserve pilot to eventually becoming an ace pilot himself, to the point that the Federation is considering promoting him to Peacekeeper status.
  • Meaningful Name: His callsign "Driver" is likely a reference to his actual driving habits, as his email history shows that he has a history of being issued speeding tickets, implying he's somewhat of a reckless driver.
  • Mysterious Past: His style of fighting is recognized by Black Eagle division, and implies that he has ties to Oceania.

    Eye-Tee 
Voiced by: Molly Zhang
Driver's WSO whenever he files a two-seater plane.
  • Deadpan Snarker: Similar to her mercenary counterpart Prez, Eye-Tee doesn't hesitate to put in an occasional sarcastic comment about her situation.
  • Freak Out: In "Express Lane", she completely loses it when Driver flies through Highway-1, blabbering in fear as Driver flies through the underground tunnel at high speed.
  • Office Lady: She mentions that she works as one in her regular day job.
  • Punny Name: Her name "Eye-Tee" sounds a lot like IT, something that's commonly found in a white collar job, which Eye-Tee actually works as in her regular day job.
  • What the Hell, Player?: She'll chew you out if you bring a two-seater aircraft to Highway-1 much to her dismay.
    Eye-Tee: Why'd you bring me for this asshole?! There was no goddamn reason you needed me here! My eyes are going to be shut the entire time! Oh shit! Nope, nope, nope, nope.

    Bookie 
Voiced by: Brandon Acosta
A pilot of K-9 Squadron who has a gambling habit.
  • Meaningful Name: He chose the callsign "Bookie" due to his penchant for gambling. He mentions that he was in the middle of betting on horse racing when he was called up. He later admits that he actually doesn't bet himself and only runs the numbers. Brick jokes that Bookie must be a real sick man to do that.

    Cobb 
Voiced by: Amanda Hufford
A pilot of K-9 Squadron who is the most outspoken of the group.
  • Mama Bear: She complains about her husband and kids, but is willing to face down air battleships to defend them.
  • Not What I Signed on For: She complains that she only joined the reserve force to perform some civic duties, not be thrown into the meatgrinder of a full scale war she has no stakes in. Had she known what she was getting herself into she would wave ignored the mobilization order and risked jail time instead.

    Brick 
Voiced by: August Sargenti
A pilot of K-9 Squadron who works as a bricklayer.
  • Meaningful Name: He chose the callsign "Brick" in reference to his day job as a bricklayer.
  • "The Reason You Suck" Speech: He blames General Faust and her Black Eagle division and how their actions have ruined the work lives of Cascadians living in Magadan and other Federation Core States, as some of his employees working in his shop lost their jobs for being Cascadian citizens.
  • Working-Class Hero: He's a bricklayer who just happens to end up playing a role in defending Magadan from a Cascadian invasion.

    E- 6 Provisional Commander 
Voiced by: Roma Garustovich
A provisional commander leading the reserve ground forces in Magadan, he tags along in most operations that K-9 are involved in.

Others

    Frost Druid 
https://static.tvtropes.org/pmwiki/pub/images/icarus_armoury.png
Icarus Armories logo as worn in Frost's SP-34R.

Real Name: Klara Rask
Voiced by: Elissa Park
A mercenary who served during the Oceania war, working for them before defecting to the Federation once their victory was certain. Now works as a test pilot for Icarus Armories.
  • Duel Boss: In Midnight Light, after completing the first phase of the mission on lower difficulties. Downplayed in that you have wingmen with you, but they're not likely to score as many hits as you.
  • Graceful Loser: When shot down above Rowsdower, she only lets out a single curse before telling Hitman that her number is up.
  • Final Boss Preview: In her second boss fight she flies the prototype version of the PW-MK1. Its only armed with missiles, and lacks the railguns and the other bizarre weapons that the PW-MK1 boasted.
  • Flawed Prototype: The second fight against her showcases a more-limited version of the experimental PW-MK1 superplane, which only uses burst missiles.
  • Flunky Boss:
    • She flies with a few other fighter jets accompanying her launch in Midnight Light at higher difficulties.
    • Later, she's accompanied by Master Goose One's pilots for the second battle.
  • Hidden Depths: Some of her final lines reveal that, while she did betray the Cabal, she still believes in their cause, saying that mercenaries like them are all waiting for a world in which they rule, and it's a shame she'll never see it.
  • No Honor Among Thieves: She outright admits that she betrayed the Cabal when it became clear they were going to lose in Oceania.
  • Only in It for the Money: Outright says in her first appearance that she works for the highest bidder.
  • Super Prototype: She pilots the experimental fighter SP-34R for her first battle, which outperforms other aircraft in maneuverability and weaponry but is one-of-a-kind. It's also the basis for research for another experimental plane, which she flies a limited version of.
  • Turncoat: Galaxy calls her one verbatim as she was part of the Oceania Cabal, but switched to the Federation when it was clear they would win.
  • Villain Has a Point: During the second battle with her, she claims that for all their justifications about how they're just doing their jobs, Sicario seem to have a personal reason to uphold their contract with Cascadia. Seeing that both Monarch, Diplomat and Comic are Cascadians by birth, she might be on to something.
  • What the Hell Is That Accent?: She has a thick French accent, but due to the distortion caused by the radio effect, it sounds more like it oscillates between German, Swedish and Russian.

    Master Goose One 
Voiced by: Conal Murphy
The leader of a mercenary squadron who informs Sicario about the war in Cascadia, setting the events of the game into motion.
  • Affably Evil: He and his squad are mercenary pilots like Hitman Team, and don't bear a grudge over the death of their employers at the start of the game. While admittedly partially-driven by envy, Master Goose One is still rather chipper about collecting the bounty on their heads later and repeats that it's Nothing Personal and just business.
  • Evil Pays Better: Later into the campaign, they side with the Federation and try to collect the bounty on Hitman Team with Frost, tired of "picking up the scraps" Hitman leaves behind.
  • Face–Heel Turn: He and his squadron defect to the Federation after the destruction of Prospero, teaming up with Frost in order to collect the bounty on Hitman Team.
  • Green-Eyed Monster: He and his team joined forces with Frost Druid because he had enough of Hitman hogging the spotlight (and by extension most of the profits).
  • Nothing Personal: Sicario wiping out their client before they could arrive to reinforce them? Part of the job. Joining forces with Frost Druid to eliminate Hitman Team and rack their bounty? Part of the job. Though they admit being driven by envy when Monarch gets the spotlight...
  • Only in It for the Money: While hired by fellow mercenaries-turned-pirates at the start of the game, they end up arriving after their employers have been wiped out. Since they only held loyalty to their contract, he and his fellow pilots don't bear a grudge against Sicario and don't put up a fight. They even cheerfully tip them off about Cascadia's civil war while expressing their own eagerness for work from it.
  • Small Role, Big Impact: His informing Sicario about the war in Cascadia prompts them to head to the country, resulting in them rallying the Cascadians from the brink of defeat.
  • What Happened to the Mouse?: He disappears from Cascadia if he's not shot down during the second boss fight with Frost Druid.

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