Video Game: Sakura Wars So Long My Love
Sakura Wars: So Long My Love
is an installment of the Sakura Wars
series, and the only one on the Playstation 2 and the Nintendo Wii
(as well as the first, and so far, the only one, to be officially released outside Japan).
It is an alternate 1928, and Shinjiro Taiga, an in-training samurai from Tokyo, is summoned to New York to join the New York Combat Revue Star Division, a squad of vigilantes who, behind the disguise of a musical troupe, use their Transforming Mecha
to protect New York from the threat of mysterious invading robots animated by a force known as "Dark Pneuma". The game focuses on Shinjiro acquainting himself with his new home, opening up to his teammates, and leading the Star Division against the Dark Pneuma's forces.
The game itself is split between visual novel and turn-based strategy, where the actions in the former will affect the performances of each character in the latter.
This game provides examples of:
- Action Bomb: The Kamikaze and Floating Bomb enemy.
- Always Close: It doesn't matter if you break Enten's Pneuma tank (which is about to turn your allies to stone permanently) right away, or after several turns: the messages about having three or one minute left will only pop up when it reaches certain tresholds of damage, and in the following cutscene it will be destroyed as the last second ticks down.
- Anime Theme Song: Earth Warriors.
- Awesome Yet Practical: Joint Attacks only cost 1 Mobility and some Spirit, can hit multiple targets in a wide range, at a decent Friendship value are even more powerful than a level 5 regular attack, and even raise Friendship as they're used.On top of that, occasionally a third member will join in the attack, making it even more powerful.
- Bloodless Carnage: no blood is seen in many scenes where it would make sense, including Shinjiro striking down Tsugarubi on foot, and getting shot through the chest by Nobunaga.
- Boke and Tsukkomi Routine: Dokurobo attempts to do this with Shinjiro. In the middle of their battle. If Shin takes him seriously, he gets infuriated and lampshades it.
- Calling Your Attacks: Everyone's special attacks.
- Car Fu: Cheiron's first attempt to take down Kokuryuu is smashing a chopper into her. Unfortunately, it doesn't work so well.
- A Child Shall Lead Them: Shin's colleagues initially make fun of this trope when he gets promoted to Captain, in spite of Shin being actually 19 years old.
- Christmas Episode: Chapters 7 and 8 take place between Christmas Eve and New Year's Eve.
- Cognizant Limbs: The point of every boss fight is to figure out the order to take them out in to keep the team alive.
- Collection Sidequest: Many of them in the Extra Chapter, which involve seeing cutscenes, Super Moves, and photos.
- In the main game, submitting a scenery photo and buying a postcard in every chapter will unlock an exclusive photo.
- Cool Airship: The Ahab.
- Dangerous Forbidden Technique: The Five-Ring Mandala can seal a demon away for several centuries, but at the cost of the life of one of its casters.
- Dangerously Genre Savvy: Surprisingly, Dumb Muscle Dokurobo is the only one who thinks of employing Anti-Air units to prevent the Star Division from reaching him.
- Darkest Hour: The beginning of the final chapter. Nobunaga leaves Shinjiro with a nearly-fatal wound which makes him bedridden for several days, the Star Division starts falling apart without his guidance, the Sixth Sun threatens to obliterate all of New York, and Shin has just learned that the only way to seal Nobunaga again requires sacrificing his closest ally.
- Defrosting the Ice Queen: Cheiron and Subaru during their respective chapter. Cheiron's breakdown is even accompanied by audio cues of ice chipping and shattering...
- Evil Tower of Ominousness: Azuchi Castle, which takes over most of New York in the final chapter.
- Face of a Thug: Turns out the Harlem Centaurs aren't so bad if you know them.
- The Mafia thugs who act as antagonists in several sidequests come to help Rosita guard the docks in the final chapter.
- First Girl Wins: Gemini in her ending. Not only is she the first member of the team Shinjiro meets (though the last to join), but she's even the most prominent character on the game's cover art, the only one on the game disc, and the first character to appear in the opening.
- Five-Bad Band:
- Five-Man Band:
- Fun with Acronyms: Super Telekinetic Assault Robots.
- Guide Dang It: To use the powerful Coupling Attacks, which the game gives you no clue of even existing until you explore the Playable Epilogue, you have to max out the protagonist of the chapter's affection meter, then have Shinjiro stand next to her and perform a Super Move.
- Even harder to get is the ultimate attack Supernova, for which you have to unlock all Coupling Attacks in a single playthrough, bring all relationships (including three hidden ones) to the maximum level, and is only usable in the last chapter.
- Hero Insurance: Averted. If you break too many scenery items during battles (such as fences and benches), Sunnyside will remind Shin that they have to pay for all the damage done by the Stars, and ask him to be more careful.
- Hold the Line: Two missions in the final chapter task you with protecting your HQ and airship respectively.
- Humongous Mecha: All of the bosses (except Dokurobo) have one of these.
- Ill Girl: Diana, who recovers as Shinjiro gradually gives her back hope. Justified by the fact that her malady is due to her weak will power letting her Pneuma compromise her body.
- Impaled with Extreme Prejudice: Shinjiro gets shot twice by Nobunaga in Chapter 7. With flaming arrows long several feet.
- Interface Spoiler: Gemini appears in your status menu from Chapter 1. She doesn't become playable until chapter 6.
- Jack of All Stats: Shinjiro's Fujiyama-Star has good attack power, armor and speed, and even though he only has one-on-one attacks, he can heal up to 2 allies at the same time.
- Japanese Ranguage: In Chapter 2, this is invoked by Shinjiro and Subaru when they pose as Japanese Tourists to fool a man from the mafia. He lampshades this, saying that they sound like walking stereotypes, and afterwards, Subaru says that she feels like an idiot.
- Leitmotif: One for each character, which is dominant in their respective chapters and plays during their sidequests.
- Level Up At Intimacy Five: The only way to power up Shinjiro's stats is to raise his rank (acting professional on the field and finishing missions efficiently). To power up the other Stars, Shinjiro has to "motivate" (befriend) his companions in the days before the battle.
- Friendship values between characters also give them a chance to cancel an attack aimed at another, power up Joint attacks, and unlock additional sidequests.
- Macross Missile Massacre: The regular attack of the Stars in Flight Mode, which launches up to 5 missiles at a time. Rosita's Star's are smaller, but in bigger number.
- Sunnyside takes over an arsenal and launches a salvo of carp-shaped rockets at Azuchi Castle and the Sixth Heaven to buy the Star Division enough time to destroy them.
- Making a Splash: Diana's standard Attack is a water jet from syringe-shaped guns; in flight mode, she launches raindrop-shaped bombs. Also, her healing Super Moves make bubbles and rainbow appear.
- Meaningful Name / Theme Naming: Try to guess what animal gives the name to Shinjiro Taiga's special attacks and nicknames? Tiger.
- Most of the co-protagonists also have names based on signs of the Western Zodiac.
- The Medic: Diana. Her Star can heal several allies at the same time, and her Super Moves fully heal all allies in a wide range, but her attacks lack in power somewhat.
- Mighty Glacier: Cheiron's Highway-Star, appropriately to her personality. It is the slowest of the team, but has very high armor and a powerful, piercing attack.
- Mockbuster: The book "Gone Without The Wind" is pretty popular among girls.
- Non-Lethal K.O.: When a Star (except Shinjiro's) is destroyed, it is whisked out of the battle with nothing but a slight disappointment of the pilot at Shin's tactical skills. Yes, even if it was shot down from the sky, melted into a pool of otherworldly fire, or crushed beneath a meteor.
- Paper-Thin Disguise: Geminine's mask.
- Playable Epilogue: You can go around the city talking with characters and playing extra scenes after beating the final boss, but before the ending. Also, the "Easy and Fun Day in N.Y." takes place after the game, and unlocks more content as you unlock the endings for more companions.
- Puppy Love: The relationship between Rosita and Shinjiro, both during her chapter and in the epilogue if she is chosen as his companion, drifts towards this.
- Quick Time Event: A staple of the Dating Sim part of the game. Some of them net you a penalty if you complete them.
- Ramming Always Works: Nobunaga responds to Sunnyside's missile launch by erecting a barrier around the castle. Shinjiro's answer is to just smash the Ahab through.
- Schrödinger's Gun: The hooded girl who sacrifices herself in the flashback changes in appearance according to whose companion you choose.
- Shout-Out: The entirety of Cheiron's chapter seems to be an Affectionate Parody of the Ace Attorney franchise, with Shinjiro collecting clues during the first half of the day, and facing Cheiron in a trial in the second. For good measure, Cheiron can be later encountered in Central Park while she practices shouting out objections.
- Stealth Mentor: Sunnyside puts Shin through several difficult situations so that he can strengthen the bond with his teammates and become a worthy leader, going as far as to suggest sacrificing his companion to the Five-Ring Mandala.
- Superpowered Evil Side: Nobunaga creates one of each member of the Star Division.
- Take Your Time: During side missions, the clock turns around and stops ticking, letting you visit many places multiple times without advancing the clock.
- Taken for Granite: The fate of many civilians (and most of the Star Division) in Subaru's chapter (they get better).
- Talking Is a Free Action: Place two characters next to each other in battles for a tidbit of flavor dialogue.
- Time Skip: Even though each chapter spans few days, one month passes between each of them.
- Timed Mission: All the segments inbetween missions give you limited time to make all preparations and complete the day's sidequests. Failing to achieve certain objectives or running late will lower your performance for the day.
- Video Game Cruelty Potential: So many possibilities. You can invite the ill, vegetarian Diana to a dinner of fried chicken. You can yell at an emotionally-strained Rosita and threaten to kick her out of the team. You can make fun of Gemini's attempts to join the Star Division and mock her father figure for being a pervert. You can utterly ruin the Division's Christmas party. This will however make progressing in the game almost impossible, closing off most sidequests and weakening your characters significantly.
- We Cannot Go On Without You: If Shinjiro's Star is destroyed, the mission is instantly failed.
- Justified in the story towards the final chapter: with Shinjiro in a coma, the rest of the Star Division doesn't have the coordination and willpower to fight anymore, letting the Dark Pneuma robots advance all the way to the HQ.