History VideoGame / ProjectXZone

22nd Mar '17 12:49:59 AM AnotherGamer
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* UnexpectedCharacter: It's a bit better about this than ''NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''Dynamite Cop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5''[[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers[[/note]], and ''Anime/{{Yumeria}}''.

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* UnexpectedCharacter: It's a bit better about this than ''NamcoXCapcom'', since most of the characters are from more recent and/or recognizable franchises...but we still get characters from ''Dynamite Cop'', ''VideoGame/ZombieRevenge'', ''VideoGame/SpaceChannel5''[[note]]Though ''VideoGame/SpaceChannel5'' [[note]]Though in this case, Ulala has also appeared in many of Sega's crossovers[[/note]], crossovers [[note]], and ''Anime/{{Yumeria}}''.
22nd Mar '17 12:43:31 AM AnotherGamer
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* TruerToTheText: Many characters' attack animations are recreations of attacks in their original games. The best example of this is with [[VideoGame/{{ResonanceOfFate}} Zypher, Leanne and Vashyron]], who's attacks are almost perfectly replicated, down to idle poses.

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* TruerToTheText: Many characters' attack animations are recreations of attacks in their original games. The best example of this is with [[VideoGame/{{ResonanceOfFate}} Zypher, Zephyr, Leanne and Vashyron]], who's attacks are almost perfectly replicated, down to idle poses.
21st Mar '17 6:44:11 AM sonnytapman
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Added DiffLines:

* TruerToTheText: Many characters' attack animations are recreations of attacks in their original games. The best example of this is with [[VideoGame/{{ResonanceOfFate}} Zypher, Leanne and Vashyron]], who's attacks are almost perfectly replicated, down to idle poses.
19th Mar '17 8:59:53 PM santos32
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Added DiffLines:

** Even characters who are supposedly within the same time frame are kind of messed up, time-wise: ''Shenmue'' takes place during the 1990s while games like ''Resident Evil'', ''Yakuza'' and ''Ace Attorney'' take place at least a decade after it yet all characters
15th Mar '17 11:02:13 PM Vos
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* CounterAttack: If the enemy that attacked you didn't inflict you with Downed or Stun or kill you outright, you can attack them back at the cost of some of your XP/SP. Less useful in the first game where performing a counter attack gives you 1 less attack you can use, denying you the use of the normal extra attack as well, but the sequel has no real restrictions when it comes to countering enemy attacks besides only being able to use support attacks during them with the respective passive skill and there are also various counter abilities that either damage the enemy or their EP or inflict them with a status aliment before you perform the actual counterattack on them.

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* CounterAttack: If the enemy that attacked you didn't did not inflict you with Downed or Stun or kill you outright, you can attack them back at the cost of some of your XP/SP. Less useful in the first game where performing a counter attack gives you 1 less attack you can use, denying you the use of the normal extra attack as well, but the sequel has no real restrictions when it comes to countering enemy attacks besides only being able to use support attacks during them with the respective passive skill and there are also various counter abilities that either damage the enemy or their EP or inflict them with a status aliment before you perform the actual counterattack on them.



** And this doesn't just remain at playable characters. Areas such as [[VideoGame/{{Darkstalkers}} Fetus of God]] and [[Franchise/DotHack The Hulle Granz Cathedral]] are featured as stages, while enemies appear to include the likes of [[VideoGame/StreetFighterIV Juri Han]], [[VideoGame/SpaceChannel5 Morolians]] and [[VideoGame/GhostsNGoblins Red Arremer]].

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** And this doesn't does not just remain at playable characters. Areas such as [[VideoGame/{{Darkstalkers}} Fetus of God]] and [[Franchise/DotHack The Hulle Granz Cathedral]] are featured as stages, while enemies appear to include the likes of [[VideoGame/StreetFighterIV Juri Han]], [[VideoGame/SpaceChannel5 Morolians]] and [[VideoGame/GhostsNGoblins Red Arremer]].
5th Mar '17 4:52:55 PM nombretomado
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** Goes into overdrive when it comes to tidbits in {{Darkstalkers}}, including mentioning Emperor Ozomu and that Demitri's [[PowerGlows aura]] lets him operate in the sunlight. These are things that are canon and discussed in sourcebooks, but never mentioned once in the games themselves.

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** Goes into overdrive when it comes to tidbits in {{Darkstalkers}}, VideoGame/{{Darkstalkers}}, including mentioning Emperor Ozomu and that Demitri's [[PowerGlows aura]] lets him operate in the sunlight. These are things that are canon and discussed in sourcebooks, but never mentioned once in the games themselves.
3rd Mar '17 7:46:53 AM contrafanxxx
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* LonelyPianoPiece: "Tear Drop", which usually plays during a villain's [[AlasPoorVillain final defeat]]. It's also used when [[spoiler: Arthur seemingly [[HeroicSacrifice sacrifices himself]] in the climax of Chapter 17, and when Zero encounters Iris in Chapter 29.]]
19th Feb '17 3:26:52 AM Ominae
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''Project X Zone'' (pronounced ''Project Cross Zone'') is a TurnBasedStrategy {{Crossover}} game for the Nintendo3DS console, featuring characters from the companies Creator/{{Capcom}}, Creator/NamcoBandai and Creator/{{Sega}} (and later Creator/{{Nintendo}} in the sequel) and co-developed by Creator/MonolithSoft and Banpresto. It's a SpiritualSuccessor (and an outright sequel, plot-wise) to ''Videogame/NamcoXCapcom'', and a side story to ''VideoGame/SuperRobotWarsOriginalGeneration'' as a whole.

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''Project X Zone'' (pronounced ''Project Cross Zone'') is a TurnBasedStrategy {{Crossover}} game for the Nintendo3DS console, featuring characters from the companies Creator/{{Capcom}}, Creator/NamcoBandai Creator/BandaiNamcoEntertainment and Creator/{{Sega}} (and later Creator/{{Nintendo}} in the sequel) and co-developed by Creator/MonolithSoft and Banpresto. It's a SpiritualSuccessor (and an outright sequel, plot-wise) to ''Videogame/NamcoXCapcom'', and a side story to ''VideoGame/SuperRobotWarsOriginalGeneration'' as a whole.
7th Feb '17 1:50:21 PM Getta
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** This is also the essence of Ulala's [[MagicDance da]][[ThemeMusicPowerUp nc]][[ClapYourHandsIfYouBelieve ing]]. Though in battle, most of the attacks come from her "backups".
*** Justified in the sequel, where her attacks could be derived from Dance Energy.

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** This is also the essence of Ulala's [[MagicDance da]][[ThemeMusicPowerUp nc]][[ClapYourHandsIfYouBelieve ing]]. Though in battle, most of the attacks come from her "backups".
***
"backups". Justified in the sequel, where her attacks could be derived from Dance Energy.



** Lampshaded by Mia in the sequel.
-->'''Mia:''' You know, added up, we're not the most noble bunch, are we...\\

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** %%** Lampshaded by Mia in the sequel.
-->'''Mia:''' %%-->'''Mia:''' You know, added up, we're not the most noble bunch, are we...\\
\\
7th Feb '17 12:06:37 PM Operationgamer
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** [[spoiler: At the end of Chapter 31 of the sequel, Otohime assures Tarosuke will be joining the rest of the heroes on another big adventure in the future.]]

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** [[spoiler: At In the end beginning of Chapter 31 32 of the sequel, Otohime assures Tarosuke will be joining the rest of the heroes on another big adventure in the future.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ProjectXZone