History VideoGame / ProjectXZone

19th Jun '16 8:17:44 AM DRCEQ
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* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. There's even a button combination that lets you reset and reload your quicksave instantly, so this was clearly intended to be a viable way to play the game.

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* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. There's even a button combination By using the SoftReset that lets you reset and reload your quicksave instantly, so this was clearly intended to be a viable way to play the game.
18th Jun '16 4:58:09 PM AnotherGamer
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* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. By using the 3DS SoftReset and reloading your quicksave instantly, this was clearly intended to be a viable way to play the game.

to:

* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. By using the 3DS SoftReset There's even a button combination that lets you reset and reloading reload your quicksave instantly, so this was clearly intended to be a viable way to play the game.
18th Jun '16 8:17:54 AM DRCEQ
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* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack: there's even a button combination that lets you reset and reload your quicksave instantly so this was clearly intended to be a viable way to play the game.

to:

* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack: there's even a button combination that lets you reset attack. By using the 3DS SoftReset and reload reloading your quicksave instantly so instantly, this was clearly intended to be a viable way to play the game.
18th Jun '16 5:58:00 AM AnotherGamer
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* SaveScumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack: there's even a button combination that lets you reset and reload your quicksave instantly so this was clearly intended to be a viable way to play the game.



* UnflinchingWalk: In one of his specials, Segata Sanshiro does this after throwing the opposition [[CameraAbuse into the camera]] and having them [[MadeOfExplodium spontaneously explode upon landing.]]

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* UnflinchingWalk: In one At the end of his specials, support attack, Segata Sanshiro does this after throwing the opposition [[CameraAbuse into the camera]] and having them [[MadeOfExplodium spontaneously explode upon landing.]]]]
* UselessUsefulSpell: The status effects in the first game are more or less this since you'll rarely inflict them on any enemy that'd you'd want to disable. Averted in the second game, where they're far more likely to connect, affect most bosses that aren't explicitly immune to them, there are skills that increase the chance that you'll successfully inflict them on an enemy and attacking a stunned enemy increases the amount of damage you do to them.
17th Jun '16 8:40:16 PM santos32
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** "Cyberspace Dungeon" tasks you to beat the boss at the end of the level in 30 turns with a single character while stationary enemies spawn at predetermined locations to stall you.

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** "Cyberspace Dungeon" tasks you to beat the boss Sigma at the end of the level in 30 turns with a single character Unit while stationary enemies spawn at predetermined locations to stall you.



** "The Unstoppable Rabble-Rousers" has you fighting an [[VideoGame/ResidentEvil Ustanak]] that keeps respawning and summoning reinforcements every time you kill it.

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** "The Unstoppable Rabble-Rousers" has you fighting an [[VideoGame/ResidentEvil [[VideoGame/ResidentEvil6 Ustanak]] that keeps respawning and summoning reinforcements every time you kill it.



** "The Formidable Caged Ones" takes place in a small arena where you and your enemies are seperated by barriers that're periodically lifted when enough rounds pass.
** "Ninja Ninja Ninja" is largely self-explanatory: you fight a large number of ninjas with the boss using his DoppelgangerAttack to create more clones of himself that then proceed to summon even more enemies or turn into tougher enemies themselves.

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** "The Formidable Caged Ones" takes place in a small arena where you and your enemies are seperated separated by barriers that're periodically lifted when enough rounds pass.
** "Ninja Ninja Ninja" is largely self-explanatory: you fight a large number of ninjas with the boss Kurohagane using his DoppelgangerAttack to create more clones of himself that then proceed to summon even more enemies or turn into tougher enemies themselves.



** "Nine Trials" has you defeat 9 groups of enemies within 25 rounds, some of them being gimmick groups in themselves.

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** "Nine Trials" has you defeat 9 groups of enemies within 25 rounds, some of them being gimmick groups in themselves.themselves based on their source games.
17th Jun '16 8:25:19 PM santos32
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Added DiffLines:

* BraggingRightsReward: You can gain exclusive equipment for each Pair Unit by fighting through the sequel's challenge stages. By completing everything, the story becomes a joke. Bringing that over to NewGamePlus makes that a joke too.
14th Jun '16 10:13:17 PM DRCEQ
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-->'''Xiaomu:''' Oh, that's my phone. Hello! [[Film/{{UHF}} Spatula City, we sell spatulas, and that's all!]]//

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-->'''Xiaomu:''' Oh, that's my phone. Hello! [[Film/{{UHF}} Spatula City, we sell spatulas, and that's all!]]//all!]]\\
14th Jun '16 10:08:51 PM DRCEQ
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Added DiffLines:

** Then, at the end of that same chapter:
-->'''Xiaomu:''' Oh, that's my phone. Hello! [[Film/{{UHF}} Spatula City, we sell spatulas, and that's all!]]//
'''Xiaomu:''' Hello! Welcome to Cheetahburger, home to the [[VideoGame/Action52 Action Fifty-Tuna Melt!]]
14th Jun '16 9:03:58 PM DRCEQ
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The game has since been released in North America, Europe and Australia. [[http://www.destructoid.com/project-x-zone-getting-localized-coming-to-north-america-242789.phtml However, the voice acting is still in Japanese]].

Before the release, it was in different demos that show all three sides of the spectrum. The complete game was released in stores and the eShop June 25th, 2013.

News of a sequel, ''Project X Zone 2: Brave New World'', was accidentally spoiled on 4/10/2015. It too will be on the Nintendo 3DS, with a Fall 2015 release in Japan, North America and Europe, where it will simply be titled ''Project X Zone 2''. A teaser revealing some of the cast is seen [[https://youtu.be/O_ggRnpMMSU here]] and the release date for Japan is on November 12, 2015. On September 19, 2015, it was revealed that [[GuestFighter guest characters]] from VideoGame/{{Nintendo}}'s stable will join the mix and that the game will be released in North America on February 16, 2016 and in Europe on February 12, 2016.

to:

The game has since been released in North America, Europe and Australia. [[http://www.destructoid.com/project-x-zone-getting-localized-coming-to-north-america-242789.phtml However, the voice acting is still in Japanese]].

Before the release, it was in different demos that show all three sides of the spectrum.
The complete game was released in stores and the eShop June 25th, 2013.

News of a The sequel, ''Project X Zone 2: Brave New World'', was accidentally spoiled on 4/10/2015. It too will be on the Nintendo 3DS, with a Fall 2015 release in Japan, North America and Europe, where it will simply be titled ''Project X Zone 2''. A teaser revealing some of the cast is seen [[https://youtu.be/O_ggRnpMMSU here]] and the release date for Japan is on November 12, 2015. On September 19, 2015, it was revealed that [[GuestFighter guest characters]] from VideoGame/{{Nintendo}}'s stable will join the mix and that the game will be released in Japan in October of 2015, and recieved a North America on American and European release in February 16, 2016 and in Europe on February 12, of 2016.


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* PrankCall: Urashima contacts Xiaomu's cell phone in the 2nd game, only to be treated to this.
--> '''Xiaomu:''' Hello! This is Wilma. Wilma Bracomof! Who is this?\\
'''Urashima:''' ...What are you, twelve? Ugh, nevermind. Where are you?
7th Jun '16 11:03:49 AM AnotherGamer
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Added DiffLines:

* PurposefullyOverpowered: The equipment you get from the final challenge mission is naturally this: they have by far the highest overall stats out of any equipable items in the game, have a ton of passive skills and unlike other items gotten from the challenge missions, can be equiped by everyone, allowing you to give copies of them to every character if you feel like playing the mission up to 19 times.
This list shows the last 10 events of 981. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ProjectXZone