History VideoGame / ProjectXZone

18th Sep '17 12:44:10 PM SeptimusHeap
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** [[{{Tekken}} Alisa]] taking off her head.
** [[{{Xenosaga}} T-elos's]] [[SeriousBusiness rivalry]] with KOS-MOS. As well as the latter being the ComicallySerious.

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** [[{{Tekken}} [[VideoGame/{{Tekken}} Alisa]] taking off her head.
** [[{{Xenosaga}} [[VideoGame/{{Xenosaga}} T-elos's]] [[SeriousBusiness rivalry]] with KOS-MOS. As well as the latter being the ComicallySerious.
16th Sep '17 2:18:41 PM nombretomado
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''Project X Zone'' (pronounced ''Project Cross Zone'') is a TurnBasedStrategy {{Crossover}} game for the Nintendo3DS console, featuring characters from the companies Creator/{{Capcom}}, Creator/BandaiNamcoEntertainment and Creator/{{Sega}} (and later Creator/{{Nintendo}} in the sequel) and co-developed by Creator/MonolithSoft and Banpresto. It's a SpiritualSuccessor (and an outright sequel, plot-wise) to ''Videogame/NamcoXCapcom'', and a side story to ''VideoGame/SuperRobotWarsOriginalGeneration'' as a whole.

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''Project X Zone'' (pronounced ''Project Cross Zone'') is a TurnBasedStrategy {{Crossover}} game for the Nintendo3DS UsefulNotes/Nintendo3DS console, featuring characters from the companies Creator/{{Capcom}}, Creator/BandaiNamcoEntertainment and Creator/{{Sega}} (and later Creator/{{Nintendo}} in the sequel) and co-developed by Creator/MonolithSoft and Banpresto. It's a SpiritualSuccessor (and an outright sequel, plot-wise) to ''Videogame/NamcoXCapcom'', and a side story to ''VideoGame/SuperRobotWarsOriginalGeneration'' as a whole.
29th Aug '17 1:19:36 PM HalcyonDayz
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* WorldofBadass: What else would you get with having heros and villains from several franchises fighting each other? Heck, tt's not even just one world anymore; it's ''six'' (or technically three).

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* WorldofBadass: What else would you get with having heros heroes and villains from several franchises fighting each other? Heck, tt's it's not even just one world anymore; it's ''six'' (or technically three).
29th Aug '17 1:19:06 PM HalcyonDayz
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** Although granted, Kite is a middle schooler playing an MMORPG so for him it's a perfectly normal statement. The second game adds "Countering is a major part of strategy RPGs!" as one of his counterattack quotes.

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** Although granted, Kite is a middle schooler playing an MMORPG so for him it's a perfectly normal statement. The second game adds "Countering is a major part of strategy RPGs!" [=RPGs=]!" as one of his counterattack quotes.
13th Aug '17 11:27:37 AM nombretomado
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* XMeetsY: The gameplay consists of both elements from ''VideoGame/NamcoXCapcom'' (where you have a map and you attack by pressing A plus the directional button or A by itself) and ''VideoGame/EndlessFrontier'' (where your [=XP=] gauge is shared by the entire members on the field plus visual aesthetics).
7th Aug '17 6:10:50 PM Berrenta
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* CasualDangerDialog: Lots, considering there's dialog snippets before and after most battles, every unit has several possible lines, every pair has a few exchanges they can make, and [[TheDevTeamThinksOfEverything every pair unit/solo unit combo has at least two unique exchanges]]. [[BattleCouple Haken and Kaguya]] are probably the best example, speaking so casually that without context it's hard to tell if they're talking about [[DoubleEntendre fighting or foreplay]].

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* CasualDangerDialog: Lots, considering there's dialog snippets before and after most battles, every unit has several possible lines, every pair has a few exchanges they can make, and [[TheDevTeamThinksOfEverything [[DevelopersForesight every pair unit/solo unit combo has at least two unique exchanges]]. [[BattleCouple Haken and Kaguya]] are probably the best example, speaking so casually that without context it's hard to tell if they're talking about [[DoubleEntendre fighting or foreplay]].



* TheDevTeamThinksOfEverything: Every possible pair and solo unit combination has an unique pre-battle conversation and at least 5 unique victory conversations, totalling up to 500 of them.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Every possible pair and solo unit combination has an unique pre-battle conversation and at least 5 unique victory conversations, totalling up to 500 of them.
30th Jul '17 11:26:10 PM Socius
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Added DiffLines:

* TheForceIsStrongWithThisOne: [[VideoGame/SakuraWars Sakura and Ogami]] actually registered on [[Franchise/StreetFighter Ryu's]] SupernaturalSensitivity.
** Chapter 19, when the group flies towards ''VideoGame/SakuraWars'' Paris as BigDamnHeroes:
-->'''[[ClingyJealousGirl Sakura]]:''' Ogami is the captain and commander of the Imperial Assault Force. He belongs to all of us.
-->'''Natsu:''' Weird. Anyone else feel like a whole barrel of gunpowder's about to go off, somehow?
-->'''Ryu:''' The very air, it quivers.
** The beginning of Chapter 37:
-->'''Ogami:''' [[spoiler:My body... It's moving towards the bathing area of its own volition!]]
-->'''Ryu:''' So this is what a state of perfect selflessness looks like...
23rd Jul '17 7:41:08 PM Tenma-Yuuki
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Added DiffLines:

* AscendedGlitch: [[https://youtu.be/geuPC4gslUA?t=24m50s X and Zero's Left-A combo]] includes [[https://youtu.be/bANfNYk_21g?t=6s Zero's Hyperslash]].
4th Jul '17 4:33:31 PM Terrible_Cage
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** BackForTheDead: [[spoiler:Iris. From the sound of it, at least Zero gets some closure.]]

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** ''Project X Zone 2'' brings back Aya-me, Ciseaux and [[WeCanRebuildHim Vile]] from the first game, and M. Bison, Tong Pooh, Solo, the Shtrom brothers and Kamuz from ''Namco x Capcom''. In the latter's case, no character comments on their apparent survival and/or ressurection. This is specially grating on cases like Bison whose death was quite a dramatic one.
** In the game's story, this is true for Vile and Aya-me as well, who were brought back from a previous death in their origin games. ''Project X Zone 2'' does the same to [[VideoGame/TalesOfVesperia Zagi]] and [[VideoGame/MegaManX4 Sigma]], and a number of villains are seeking to ressurect their bosses as well (namely [[VideoGame/{{Strider}} Grandmaster Meio]], [[VideoGame/CaptainCommando Scumocide]] and [[VideoGame/SakuraTaisen Nobunaga Oda]])
*
BackForTheDead: [[spoiler:Iris. From the sound of it, at least Zero gets some closure.]]
4th Jul '17 2:41:15 PM Socius
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* ViolationOfCommonSense: In stage 28 of ''Brave New World'', the solution to putting out the fire is to have your characters ''walk into the fire and take damage''. Even the characters thought this was insane for them to do.

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* ViolationOfCommonSense: In stage 28 of ''Brave New World'', the solution to putting out the fire is to have your characters ''walk into the fire and take damage''. Even the characters thought this was insane for them to do. On the other hand it was [[{{Hellfire}} fire from Makai]] so conventional methods of putting it out wasn't going to work.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ProjectXZone