YMMV / Strider

  • Anti-Climax Boss: Matic in the NES game. Matic will only parry your slashes, knocking your cypher away to render you defenseless. If you use the Plasma attack, he'll patiently await his chance to parry, only for his own weapon to be deflected for easy pickings.
  • Alternative Character Interpretation: It's common to see fanwork where Hien is a Keet to contrast The Stoic Hiryu.
  • Adaptation Displacement: Subversion. A common misconception about the Strider Hiryu manga was that it was an original creation by Moto Kikaku that Capcom decided to adapt into a game. In truth, the Strider Hiryu franchise was produced as a three-way collaboration between Moto Kikaku and Capcom. Moto Kikaku artist Tatsumi Wada worked on the manga version, while Capcom worked on two separate games made by different teams: an arcade version and an NES version. The manga and NES game follow the same general storyline, while the arcade version deviates completely from the story outside of a common setting in the form of Kazakh.
  • Awesome Music: In particular, "Raid," the BGM for Stage 1 of the original game, gets one hell of a remix come Namco x Capcom.
  • Complete Monster: Grandmaster Meio, in the 2014 remake, is the tyrannical ruler of the Earth. A Galactic Conqueror from another world, Meio arrived on Earth and took it over in the span of a few years, establishing Kazakh City as his seat of power. However, his lust for power and control was not sated. He viewed the people of Earth as imperfect and longed to create a "perfect race". To that end, he ordered his scientists to develop an anti-gravity device called the Gravitron, under the pretense that it would provide limitless energy to the people of Earth. In reality, Meio planned to use the Gravitron to pull his space station, the Third Moon, into Earth's orbit, which would cause worldwide natural disasters, killing off all of Earth's population, allowing him to create his perfect race. Any scientist who learned the truth was hunted down and killed, or, in the case of The Prisoner, tortured into insanity. Meio kills subordinates who fail to meet his expectations, such as Professor Schlange. Eleven Striders before Hiryu tried and failed to kill Meio, one of them being Hien, whom Meio personally murdered. A being of pure evil and relentless ambition, Meio would stop at nothing to achieve his twisted version of perfection.
  • Cult Classic: The original game (both the arcade and console versions), Strider 2, and Spiritual Successor Osman all have this status. Only time will tell if Moon Diver and the 2014 reboot will follow suit.
  • Ensemble Darkhorse: For the Capcom vs. Whatever games, thanks to his appearances in the first two Marvel vs. Capcom games. Hiryu outranked many of the choices on polls for characters fans want to see in Marvel vs. Capcom 3, despite many of those selections being more mainstream/popular. He's just that loved. And when Strider was officially deconfirmed for MvC3, you can just imagine the response.
    • Of course, you can only imagine how fans reacted when Hiryu was confirmed for Ultimate Marvel vs. Capcom 3.
    • Within the series itself The Rival Hien is also almost as well liked as Hiryu himself. Probably for being attractive and being rather bad at being a villain in Namco Capcom.
    • Solo's popularity as one of Hiryu's most persistent rivals (appearing in all the games as well as the non canon Strider Returns and Namco X Capcom) is only second to Hien's.
  • I Am Not Shazam: "Strider" is the name of the profession, similar to titling your game "Space Marine"; the Strider you play as is named Hiryu. Even with the existence of other Striders, like Kain and Sheena in the NES game, and Hien in Strider 2, people still make this mistake, namely in the Fighting Game community. The Japanese version avoids this by using the name Strider Hiryu instead.
  • Memetic Mutation: Hiryu will "never leave Eurasia alive!"
    • The Russian senate turning into a giant hammer-and-sickle-wielding robot dragon in the first game is used as a prime example for just how weird the series is.
  • Most Annoying Sound:
  • Nightmare Fuel:
    • One of the bosses in Strider 2 is a young woman trapped in an energy core, which Hiryu destroys with her inside. No context is given as to the how or why, if he just performed a Mercy Kill or just doesn't care, or if she was in league with Meio or in a case of And I Must Scream, but it's disconcerting regardless.
    • Hiryu is almost like a cocky Shōnen hero in the first game, and has been depicted as The Stoic with the occasional Tranquil Fury in other material. In the second game? The artwork goes out of its way to give him something of a crazed stare on the cover and title screen, the villains legitimately are terrified of him the further in the story you get, and his theme combined with the credits art almost plays him up as a sort of karmic Grim Reaper rather than a heroic ninja. If the Gainax Ending of Meio implying him to be a reincarnation of the original Hiryu is anything to go by, he may be.
  • That One Boss:
    • Grandmaster Meio in Strider 1. In a game where you can't control the path of your jumps, his arena is littered with pits to accidentally dive or be knocked into, and he's a "Get Back Here!" Boss that is perfectly fine with shooting at you from off-screen. Hiryu just isn't mobile enough to easily bring the fight to him. And every single time you die, you have to hear that goddamn laugh of his (and again if you game over) and start the whole fight over with no power ups to make it easier and no chance to get any.
    • If you're playing for fun, Strider 2 gives you infinite continues that drop you right where you died at the cost of crippling your score. If you're playing for score, however, Caduceus is the final obstacle of a rather relentless game. You have to hit its head to hurt it, which requires climbing up its arms - arms that spam projectiles every couple of seconds at you. While you can disable the arms, it's very temporary at best. And at complete random it can just spam projectiles down its arms to force you off, move its arms around to screw up the climb and/or make it hard to avoid more attacks, or just outright fly off-screen to drop Beam Spam from above as you're forced to drop to the ground. A No-Damage Run is nigh on impossible for all but the most skilled of players, and a single death means that entire stage's score gets dropped, ruining the run at the very end.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Strider