These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Anti-Climax Boss: Matic in the NES game. Matic will only parry your slashes, knocking your cypher away to render you defenseless. If you use the Plasma attack, he'll patiently await his chance to parry, only for his own weapon to be deflected for easy pickings.
Adaptation Displacement: Subversion. A common misconception about the Strider Hiryu manga was that it was an original creation by Moto Kikaku that Capcom decided to adapt into a game. In truth, the Strider Hiryu franchise was produced as a three-way collaboration between Moto Kikaku and Capcom. Moto Kikaku artist Tatsumi Wada worked on the manga version, while Capcom worked on two separate games made by different teams: an arcade version and an NES version. The manga and NES game follow the same general storyline, while the arcade version deviates completely from the story outside of a common setting in the form of Kazakh.
Solo's popularity as one of Hiryu's most persistent rivals (appearing in all the games as well as the non canon Strider Returns and Namco X Capcom) is only second to Hien's.
I Am Not Shazam: "Strider" is the name of the profession, similar to titling your game "Space Marine"; the Strider you play as is named Hiryu. Even with the existence of other Striders, like Kain and Sheena in the NES game, and Hien in Strider 2, people still make this mistake, namely in the Fighting Gamecommunity. The Japanese version avoids this by using the name Strider Hiryu instead.