Video Game / RosenkreuzStilette

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Der Vorhang ist aufgegangen, wer weiß, was noch passieren wird.

In the past, the Holy Empire and Orthodox Church persecuted magic-users, or Magi, wherever they went. One man, a Magus by the name of Rosenkreuz, led eight disciples into a battle for their freedom and rights. The battle, which would later be called the Holy War, was long and epic, and cost Rosenkreuz his life. His dream, however, was achieved, as the Empire accepted Magi as a new branch of their military, called Rosenkreuzstilette, or RKS for short.

In time, however, history repeated itself, as Commander of RKS Graf Michael Sepperin ordered a strike against the Empire. Spiritia Rosenberg, a member of RKS, was away when the order was issued, and was shocked when her closest friend and fellow Magus Freudia Neuwahl told her of the commander's plan as she was carrying it out. Spiritia takes it upon herself to quell the rebellion alone and restore peace...

Rosenkreuzstilette (meaning "Rose Cross Stilettos", alternatively translated as "Blades of the Rose Cross" by the Fan Translation) is a doujin platformer made by [erka:es] that is heavily inspired by the classic Mega Man series, with the graphical and gameplay improvements from the Mega Man X and Mega Man Zero series, with gothic music and backgrounds influenced by Castlevania and Fate/stay night thrown in for a good measure. The game is notable for having sufficiently original art and music to distinguish itself from other Mega Man clones, as well as toning down the Nintendo Hard difficulty typically associated with them. The plot is also surprisingly fleshed out for the genre. While not terribly complicated, it features cutscenes and boss dialogue that establishes an original fantasy setting with defined personalities for the cast that's more than just an excuse to shoot lemons at enemies, though Arcade Mode will skip these if the player prefers a more traditional playthrough. It also has a small, but growing English-speaking community. An English Fan Translation patch (primarily compatible with v1.05c) is available here. Those wishing to purchase the game can buy the Rosenkreuzstilette -[erka:es] The Best- digital re-release here at DLsite's work-safe English page.

A sequel titled Rosenkreuzstilette Freudenstachel was released on October 20th, 2012, after years of setbacks and delays. As should be expected from the title, this sequel features Freudia Neuwahl as the protagonist. The story involves Freudia trying to rescue Spiritia, who has been taken captive by the Schwarzkreuz, a group of Black Magi led by Pamela Arwig that has begun witch-hunting Magi for the Empire and the Church in an effort to bring them to justice and "put down the Walpurgisnacht". The game can be purchased digitally here at DLsite.

An art compilation of the sequel, Rosenkreuzstilette Freudenstachel Я05, was released during Comiket 84 along with a playable beta of the original game. As you might have guessed, you can purchase Rosenkreuzstilette Freudenstachel Я05 digitally via DLsite here. Both Rosenkreuzstilette and its sequel are also available at Playism (in Japan).

An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an Updated Re Release which will contain updated sprite graphics, artwork, and an English dub cast. It's been also confirmed that both games will get a Steam release, but the release date hasn't been disclosed yet. You can check out the progress here but be warned. The blog will list spoilers!

This series also has a Character Sheet. All character-related tropes go there.


The Rosenkreuzstilette series provides trope examples of:

  • 1-Up: Resembling the face of your character, à la classic Mega Man.
  • Advancing Boss of Doom: The Cross Wall, the boss of Zeppelin Castle's first stage. A wall of Living Crosses that form a massive version of itself that makes the Mecha Dragon from Mega Man 2 look like a pushover.
  • Another Side, Another Story: Completing the game will give you the code to play as Grolla, in her own special side-story, Rosenkreuzstilette Grollschwert. Similarly, Rosenkreuzstilette Freudenstachel has its own bonus mode, Rosenkreuzstilette Weißsilber, featuring Pamela, the perky leader of the Dark Magi, as a playable character.
    • Although there's a bit of a difference in story for the first game, namely that in Spiritia's story, Grolla knows nothing about Iris' deception that causes the whole plot — and in her side-story, she saw it firsthand, and warns the fellow labeled-traitor Spiritia about it.
  • April Fools' Day:
    • [erka:es] posted mock screenshots of Rosenkreuzstilette Freudenstachel on their website as a joke years before it ended up as an actual sequel to the original game.
    • Another that was intended to be an April Fools joke, but due to personal constraints was too late to pull off, finally revealed the appearance of Liebea's brother Kahl parodying the classic Castlevania games, with Kahl as an expy of Simon Belmont no less.
    • In April 2013, [erka:es] brought out the most Luste-ful April Fools' Day stunt with Rosenkreuzstilette Lustatem, a Hotter and Sexier gag site that made Luste more conventionally curvy and made some of the cast envious as well as inflating Luste's disproportionately flattering opinion of herself. It also featured such things as a ranking system from Mega Man Zero, Trauair in the form of a mermaid, a blushing Zorne staring at Luste's older design with a caption implying romance options, a Metroidvania overworld with collectable powerup outfits for her to wear, and various references to many Mega Man games. Unfortunately the site is now dead, but fortunately images of the site have been archived on the fan wiki. Warning: somewhat NSFW.
  • Art Evolution: The character art in Rosenkreuzstilette Freudenstachel has changed and in some ways improved since the first game with slightly more detailed character designs..
  • Art Shift: Luste's stage in Freudenstachel uses blockier and simplistic coloring in homage to the Super Mario Bros. games along with some familiar-looking bricks and clouds.
  • Autobots, Rock Out!: For as graceful and girly a character as she is, Trauare's dialogue theme "inferiority" is surprisingly heavy on the electric guitar synths. Likewise the boss themes in Iris's Castle break out the quire pads and gothic metal as the Very Definitely Final Dungeon. "Closed Garden", the Boss Rush music, "Heavy Snake", the pre-boss dialogue, "Pray to Muse" as the semi-final boss, and lastly "Requiem for Myself", the final boss themes.
  • Awesome, but Impractical:
    • Die geplante Zukunft. It's great in that it allows you to freeze time and blast stronger enemies with emerald shards, and it helps when you want to avoid certain foes as well, but you can't switch weapons when it's in use, and it can't be deactivated by any means other than waiting for the whole gauge to be depleted or dying first.
    • Some of the special weapons are also impractical. Zornesbombe's charged attack in the first game for example spawns a bunch of bombs at once or can be charged to form a giant flaming cross, but eats away a lot of its energy in one shot and the amount of times this would be helpful can be counted on one hand.
  • The Backwards R: Used literally as the RKS logo. One was also used in the title of the art compilation, Rosenkreuzstilette Freudenstachel Я05.
  • Badass Adorable: The vast majority of the cast are cutesey magi that can still hold their own. Grolla is more on the badass side, but she has her moments.
  • Badass Family: The Seyfarth clan, as they've wielded Grollschwert for generations.
    Thanatos: "THE MYSTIC SWORDS OF THE SEYFARTH CLAN POSSESS SENTIENCE. IF ONE IGNORES ITS WILL, ONE CAN NEVER HARNESS GROLLSCHWERT'S TRUE POWER."
    Grolla: "..."
    Thanatos: "IF YOUR BLADE IS NO MORE THAN A TOOL... AN INSTRUMENT OF DESTRUCTION... THEN YOU AND THE SEYFARTH LEGACY WILL MEET YOUR END THIS NIGHT."
  • Bittersweet Ending:
    • In Rosenkreuzstilette Grollschwert, when Grolla is about to finish Iris once and for all, Iris self-destructs her palace and Grolla escapes on her own, afterwards watching from a nearby cliff as the palace collapses and Iris escapes in her capsule. She then returns home to place a wreath of flowers honoring her grandfather at his grave.
    • The first main game's ending is also part bittersweet, from Spiritia's point of view at least, with Iris self-destructing her palace and escaping in her capsule, and Spiritia, having been saved from being crushed with the palace by Talos, wondering afterwards what happened to Iris and hoping that she learned her lesson. Nevertheless, she still feels good about her victory and happily reunites with her friends, making the rest of it happy.
    Spiritia: "I wonder what happened to Iris..."
    Lilli: "I don't know, but she definitely learned her lesson, right?"
    Spiritia: "...I hope so."
  • Boss Banter: Thanatos, Michael, and Iris love mocking Spiritia or Grolla during boss fights. It's in untranslated Japanese, however.
  • Boss Rush: It is a Mega Man clone after all...
  • Bottomless Magazines: Averted, Freudia's ice gun Freudenstachel has a lot of energy, but will eventually run out like any secondary weapon even if it's her primary means of attack. This means unlike the first game and many Mega Man titles, you can't shoot ammo at everything in your way if you want to save weapon energy for the bosses.
  • Bottomless Pits: As you'd expect from a platformer.
  • Calling Your Attacks: SEELEGEWEHR!" occasionally when Spiritia jumps and fires a charged shot.
  • Charged Attack: Naturally, as this is a Mega Man clone.
  • Church Militant: The Rosenkreuzstilette.
  • Convection Schmonvection: Neither bubbling lava, nor freezing ice, nor the cold, nor the distinct thinness of the air in the sky, nor even her Super Drowning Skills will stop Spiritia Rosenberg on her most holy quest. Nor will they stop Grolla then later Freudia and Pamela.
  • Creepy Cool Crosses: As many as you would expect in a game called Rosenkreuzstilette. Even the title itself has them for "T"s. An kind of mook is a homage of Mega Man's Tellies, but with a cross instead.
  • Darker and Edgier: Grolla's game mode, Rosenkreuzstilette Grollschwert, can be considered much darker than the main game, as it has a Downer Beginning, showing Iris to be even more cruel (especially towards Grolla) than in the main game itself, plus Grolla gets a rather dramatic moment where she becomes both infuriated and deeply hurt by fighting the undead form of her own mentor and grandfather. It also has a more Bittersweet Ending.
  • Dark Magical Girl: The Dark Magi of the Schwarzkreuz.
  • Defeat Means Friendship: In Spiritia's case, defeating her friends in combat means that she is able to convince them that the rebellion is going to be less than worth it. She ends up being right for ''different'' reasons than she initially thought. At least Grolla's closer to the truth.
  • Dem Bones: The majorities of the enemies found throughout the games are skeletons and skulls and things made of bones, and one of the sub-bosses is a giant tower of skulls with a glowing-eyed horned skull on top of it found in Grolla's stage in the first game as well as the version in Rosenkreuzstilette Freudenstachel's Comiket 75 Trial version.
  • Did You Just Punch Out Cthulhu?: Iris, born with the legendary Rosenkreuz's supreme intellect and magical prowess, claims herself being a god. And then Spiritia (and Grolla) punched her out. And Freudia (and Pamela) killed her. Freu did it with ice.
  • Downer Beginning: Rosenkreuzstilette Grollschwert, the first game's alternate mode, gets one. It starts with Iris' Villain Opening Scene where she shows just how nasty she is by killing a priest just for laughs. As soon as Grolla walks in having overheard her plans to have RKS fight against the Empire for her entertainment, not only does she gets severely wounded by her attack, but when she interrogates her on what she's plotting and whether she's been deceiving the organization, she even gets humiliated by her Wounded Gazelle GambitIris pretends she's an innocent girl when Sichte walks in, causing her to order Grolla to lower her weapon and giving her no choice but to retreat. This sets off the main plot of Rosenkreuzstilette Grollschwert.
  • Dub Name Change: Among some of the characters' names being retranslated, the English Fan Translation changed some stage titles and some of the existing German text (mostly to better reflect the Japanese and fix any language discrepancies), as well as altered every instance of "stiletto" to "blade" (so Rosenkreuzstilette became the "Blades of the Rose Cross" rather than the "Rose Cross Stilettos", and Rosenkreuz's Stiletto became the "Blade of Rosenkreuz").
  • Early Game Hell: In general, the earliest parts of the first game are harder because you're only limited to Spiritia's basic individual shots and Charged Attack. But as you gradually defeat bosses and obtain their weapons with more versatility and the ability to exploit certain bosses' elemental weaknesses, the game becomes a little easier.
  • Edge Gravity: It's entirely possible to have half your foot on a ledge and not fall off.
  • Elemental Hair: Some of the characters have hair colors that matches with their elemental ability or how they utilize their powers:
    • Fire: Zorne (red).
    • Water: Trauare (blue).
    • Earth: Schirach (light brown).
    • Wind: Dolis (green).
    • Lightning: Iris (blonde).
    • Ice: Freudia (white), Strudel (light blue).
    • Dark: Grolla (purple).
  • Elemental Rock-Paper-Scissors: As you may have guessed by now, the eight main bosses has a rock-pappers-scissors pattern of which weapons hurts them the most.
  • Emergency Cross Tank: They function like the E-Tanks from Mega Man 2 and onward by completely refilling your Vitality gauge.
  • Evolving Title Screen: The opening screen is normally a very bright sky with white clouds. However, when player enters the code for "RKS Grollscwert" (for playing as Grolla), the opening screen turns into a shot of Grolla's stage.
  • Faceless Eye: The Deviled Egg as well as the beholder observing the fight against it.
    • Oh, and the Peterchy-like enemies in the Prologue Stage, and the Dark Devil in Iris Stage II of Rosenkreuzstilette Freudenstachel.
  • Fake Longevity: The difficulty of Rosenkreuzstilette Freudenstachel in an attempt to make the game seem longer due to some of the stages being shorter than the first game.
  • Fairy Companion: Lilli to Spiritia, and later Strudel to Freudia.
  • Fantastic Racism: A long time ago, Magi were often persecuted by the Holy Empire, and were often labeled "demons", with their leader Rosenkreuz being called the Devil himself. Then, he sacrificed himself to the Holy Empire to create peace. It worked, and the Magi were even given a special place in the Holy Empire's military, called Rosenkreuzstilette (RKS). And then, not long before the first game starts, it's said that the Magi persecution has restarted again.
    • It later turns out that the restarting of the Magi persecution wasn't really the case. The Empire actually feared Iris Sepperin's power and the fact that she was reincarnated from Rosenkreuz, and, hoping to stop her, sent several of its priests to dispose of her — all of which of course failed as Iris killed them. Then, knowing that Kahl sees through her facades, she manipulates her father into believing Kahl is a spy for the Empire, imprisoning him, and, fearing that the Empire may know her secrets, starts a rebellion. And after Iris' defeat at the end of the first game, a few months passed leading to the events of Rosenkreuzstilette Freudenstachel, where a new Dark Magus organization called the Schwarzkreuz appeared launching its own coup against the RKS, witch-hunting the Magi associated with it for the sake of the Church in an effort to put down the Walpurgisnacht. Of course, it's actually Iris behind everything. Again.
  • Fighting Your Friend:
    • Spiritia ending up fighting every one of her friends and comrades of the RKS to prevent the rebellion thanks to Iris.
    • The first half of the final battle in Rosenkreuzstilette Freudenstachel is against an Iris-controlled Spiritia.
    • Also in the second game, in Pamela's story, she has to fight her fellow Schwarzkreuz members. And Kahl.
  • Flip-Screen Scrolling: Just like the classic games of the Blue Bomber.
  • Four-Temperament Ensemble: The Schwarzkreuz.
    • The Choleric: Pamela Arwig.
    • The Melancholic: Eifer Skute.
    • The Sanguine: Schirach Fühler.
    • The Phlegmatic: Lecht Rink Refraktia.
  • Frickin' Laser Beams: Freudia's Stage in the first game, and they're the instant death lasers from Quick Man's stage in Mega Man 2. And again in Iris Stage I in Rosenkreuzstilette Freudenstachel.
  • Fun with Acronyms: Pronouncing "RKS" as if it were German makes the syllables "err-ka-es".
  • Game-Breaking Bug: One can be found in early versions of Rosenkreuzstilette Freudenstachel where if Trauare pushes you into the upper corners of a wall, Freudia gets pushed into a Minus World where all she can do is swim through an empty and glitched room with Trauare being nowhere in sight. The only way out is to reset the game, which can be rage-inducing for anyone fighting her at Iris Stage III.
  • Giant Spider: A boss at the end of Iris Stage I that has the same name as a certain Mega Man X boss.
  • Gimmick Level: Each stage has a certain gimmick of there own. From the first game:
    • Freudia Stage: Insta-kill lasers that require quick reflexes and some trial-and-error to get through.
    • Zorne Stage: Molten lava.
    • Trauare Stage: Underwater physics and spike-filled rooms.
    • Luste Stage: Moving platforms, obscuring clouds, and little ground.
    • Grolla Stage: Collapsing platforms and respawning zombies.
    • Sichte Stage: Slippery rain-drenched floors and flowing water.
    • Liebia Stage: Electric shockers and falling spikes.
    • Schwer Stage: Conveyor belts and Schmuck Bait.
    • Sepperin Stage I: High ledges that can only be reached with the "Eins" platforms.
    • Sepperin Stage II: A blood-stained pool that results in death by Super Drowning Skills.
    • Sepperin Stage III: A race against a collapsing bridge.
    • Sepperin Stage IV: Two pathways leading to the boss.
    • Iris Stage I: Disappearing and reappearing blocks, anti-gravity water pools, and shockers the electrify the water.
    • Iris Stage II: Gravity Screw.
    • Iris Stage III: A Boss Rush.
  • Glowing Eyes of Doom: Most sub-bosses and bosses.
  • Graphics-Induced Super-Deformed: Done intentionally to mimic the style of, surprise-surprise, the classic Mega Man series.
  • Gratuitous German: Most of the series, really. In particular, the signature attacks of all the Magi and the names of all the stages. It's possible that [erka:es] itself qualifies. Unlike many other examples of this trope, the grammar and choice of words is surprisingly correct.
  • Gravity Screw: One of the castle levels has flipping gravity, not unlike Gravity Man's level in Mega Man 5.
  • Happy Ending: Although, from Tia's point of view, it may be a Bittersweet Ending. Nevertheless, she reunites her friends in joy, and the credits roll.
  • Have a Nice Death: Each individual stage has its own Game Over screen, all of them are shout-outs.
    • Furthermore (more apparent in the English patch for those not familiar with Japanese) if you lose all your lives in the very last stage, the game calls you a Completely Incompetent Half-Wit. Seriously.
    • One of these actually helps you somewhat. The Game Over screen for Sepperin Stage III (Thanatos) is a shout-out to the game over screen from Shadowgate. If you bother taking a look at the inventory, you can see two items besides the torch: Sword and Harness, of which is referencing the weaknesses of the stage boss, Grollschwhert and the Klageharnisch.
  • High-Altitude Battle: The battle against Luste takes place on a falling temple of some kind, and the final battle against Iris is above the clouds as dawn breaks.
  • Hijacked by Ganon: In Rosenkreuzstilette Freudenstachel, Iris is revealed to be behind the Dark Magi and Spiritia's kidnapping. Probably not a huge surprise, considering what this game is a homage to.
  • Improbably Female Cast: There's hardly a dude in sight, with the exception of Michael, Karl, and Grolla's grandfather Raymond, who are all fairly important characters and fought as bosses.
  • It's a Wonderful Failure: Losing your last life against certain bosses has them mocking you with different monologues before humiliating you with references to other games on their respective stages' custom Game Over screens. The monologue depends on your actions and/or which character you use.
  • Large Ham: Anytime Spiritia shouts the name of whatever subweapon she's using at the time. Iris herself is very hammy, from her ranting about her own superiority as she believes herself above everyone else as commoners, to her taunts, to her high-pitched giggle of an Evil Laugh. Grolla also seems incapable of saying anything without yelling or snarling.
  • Life Meter: Your Vitality gauge.
    • Mana Meter: Your Weapon Energy gauge for any of your selected weapons.
  • Living Structure Monster: The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". It also pursues you forward.
  • Long Song, Short Scene: ** The song "Dark Purple Moon", Grolla and Raimund's dialogue music, is over five minutes long without any looping, but it only plays during two relatively short dialogue sequences.
    • "Closed Garden", the Boss Rush music is two and a half minutes long without looping with an extended synth breakdown you're likely not going to hear as the fights usually last between twenty and fourty seconds.
    • The boss music playing in the first castle is four and a half minutes without looping that contains many tempo and instrument changes as it goes. The battles will be over in under half that time, one way or another, particularly the Cross Wall.
  • Lucky Charms Title: As pictured, the title as RosenkreuzStile††e, with a cross in place of the "T"s.
  • Marathon Level: Both the Sepperin Castle stages and the Iris Castle stages are this. The stages themselves are not very long individually but like in a Mega Man game, you do not get passwords when you complete each of the stages, so you're expected to clear all of the stages and their bosses in one sitting. This means that you cannot stop to take a break in-between or else, you'll have to start all the way back at the first castle stage all over again. Though thankfully, getting a game over in one of the stages won't send you all the way back to the first stage, just the beginning of the current stage you're on.
  • Meaningful Name: In spades. The characters have names derived from German lone words that describe their personalities, bordering on Punny Name at times.
  • Meaningless Lives: In a way. Cross Tanks carry over and respawn when you continue. There's nothing stopping you from collecting the Cross Tank in a stage and jumping off a cliff just to collect it again. Though later versions eventually closed the loophole so that Cross Tanks don't respawn when you die if you've already collected one. They'll only respawn once you get a game over.
  • Mildly Military: Even though the RKS is supposed to be a military organization of the Holy Empire, they never do much in the way of military duties. They seem more like a special sect for Magi than a military.
  • Mood Whiplash: Trauare and Schwer-Muta's theme songs contrast with their confrontation songs greatly. One gets Darker and Edgier, the other the other way around.
  • Ninja Maid: Pamela has a few working in her palace, going by her stage.
  • Nintendo Hard: Even if it's been toned down by comparison, it still is. And that's in comparison to most Mega Man homages, that are already more difficult than a series that wasn't a walk in the park to begin with. By normal standards, "toning it down" here means it's still harder than the average Mega Man game.
    • And then there's Rosenkreuzstilette Grollschwert. You know it's bad when the game warns you how hard it is before you get to the title screen.
      • Although oddly, some of the harder bosses in Rosenkreuzstilette Grollschwert become somewhat easier due to Grolla possessing the ability to dash and wall jump, which makes dodging attacks and chasing enemies easier. Good examples of that are the battles against Trauare and Luste.
    • Rosenkreuzstilette Freudenstachel seems to be actively trying to make up for the lower difficulty in the first game by toning it back up three times as much.
  • No Campaign for the Wicked: Averted, with Rosenkreuzstilette Weißsilber.
  • Ominous Latin Chanting: The songs "Dark Purple Moonlight", "Dark Purple Moon ~ Dance of the Moon ~ Rebirth", and "Sinner" feature these in the form of Ethereal Choirs rather than Latin words.
  • One-Hit-Point Wonder: A special mode titled "RKSF[sterblich]" turns Freudia and Pamela into one to make the game ''even harder'' than before. For the truly masochistic RKS players, you can find the executable download here by clicking "Rosenkreuzstilette Freudenstachel [sterblich]" at the game's Download page.
  • Our Demons Are Different: The Behemoth in the Prologue Stage, as well as the Astaroth-ersatz and Lucifer in the Grolla Stage of Rosenkreuzstilette Freudenstachel.
  • Our Ghosts Are Different: The Poltergeist at the end of Sepperin Stage II.
  • Password Save: As another part of its nod to the Blue Bomber. In fact, the passwords are identical in function to those of Mega Man 4, to the point that experimenting with a cheat list of passwords will get you up to the second castle with all weapons and your Fairy Companion, in both games.
  • Poison Mushroom: Partly. The sequel features the 1-Up item from the first game at exactly one location. Freudia will gain nine extra lives by collecting this item. But if you are playing as Pamela? It's a "evil Tia" face instead and she loses all remaining lives except the one in use when she picks it up.
  • Power Copying: Yep. Still a Mega Man clone. Spiritia plays it completely straight, but Freudia has a variant where she adapts opponents' abilities to her own ice-themed powers. Her default attack is the one Spiritia learns from her in the first game, (Freudenstachel) while she gains the attacks she had in her boss battle in the first game by defeating a different ice-themed opponent. Grolla and Pamela avert it entirely.
  • Rain of Blood: The bloody rainstorm near the end of the Grolla Stage in Rosenkreuzstilette Freudenstachel.
  • Rapunzel Hair: Most of the female characters all have hair that reaches at least their knees.
  • Real Time Weapon Change: Much like in the Mega Man X series and the later classic Mega Man games.
  • Red Oni, Blue Oni: Zorne and Trauare respectively from the first game, and Rink and Lecht respectively in Rosenkreuzstilette Freudenstachel.
  • Retraux: Sports detailed 16 bit sprites that wouldn't be out of place in the Zero series.
  • Scenery Porn: One of the main draws of the game. The animations and pixel sprites are small but very detailed, with large, expressive backgrounds that look particularly beautiful in dark stages.
    • Scenery Gorn: The Darker and Edgier side of this, to put it mildly. Be it the rivers of blood pouring from weeping angel statues in the first game's castle, the piles of skeletons and bones in Grolla's haunted graveyard of a stage, or the crimson moon glaring from above in full view.
  • Schmuck Bait: Schwer's stage in the first game has a couple that can catch new unsuspecting players off-guard. At the beginning, you're prompted to go right because that's how all the other stages normally work, but here, you're treated to a death trap of a collapsing ladder falling into spikes. You're actually supposed to go left this time around. And later, the stage does this again with a cross tank and a 1-Up, which are two of the most tempting items to get for obvious reasons. Both of them are actually bait items that lead into spike pits, and to add insult to injury, the pits are marked with said items being crossed out as you fall to your death.
  • Shout-Out: Tons, from the design of the stages to boss fights with Graf Michael Sepperin and Raimund Seyfarth, both of which have been heavily inspired by Castlevania: Rondo of Blood.
    • Special mention goes to the Game Over screens, most of which parody other video games (and in one case, JoJo's Bizarre Adventure).
    • Just like in Frost Walrus' stage in Mega Man X4, Blizzard Buffalo's frozen body shows up in the Liebea Stage in Rosenkreuzstilette Freudenstachel.
    • Listing the sheer amount of references to Mega Man X4 would take up a page in of itself. As one example, Liebea Palesh will quote Iris's (no not that one) pre-battle dialogue, (stay with me, brother!) before fighting Zero.
    • The way Schirach captured Spiritia in Freudenschtadel is made to be similar to the opening of Megaman X 3 when X was captured by Mac, while Zero spent a very short time to rescue X, Freudia takes the whole game to rescue Spiritia. And the idea of fighting Brainwashed and Crazy Spiritia as the final battle also brings in mind X2 when X was fighting a Brainwashed and Crazy Zero if he didn't collect all Zero parts throughout the game (though in the context of the previous sentence, swap the roles between X and Zero for Freudia and Spiritia).
  • Shrinking Violet: Schwer-Muta. She considers no one else but Seppy her friend.
  • Speedrun: Did we mention this was a Mega Man clone?
  • Spell My Name with an "S":
    • In the fan translation, the surname of Sepperin is changed over to Zeppelin. This change however was justified as the names of Zorne, Graf Michael Sepperin, and even Iris were named after the real-life Ferdinand von Zeppelin after all. To a lesser extent, Liebea's brother Kahl and Schwer-Muta's pal Seppy were also changed to Kahl and Zeppy, although their official romanizations were not known until the sequel.
    • The first game also uses the spelling "Grolla Sayfalth" in Rosenkreuzstilette Grollschwert, and at least the first release of the sequel calls the title "Rosenkreuzstilette Fraudenstachel". This is corrected in the fan-translation and later versions, respectively.
  • Spikes of Doom: Just like in many other platformers, touch them and you'll die.
  • Spoiler Opening: The first game's title screen depicts the final boss' arena.
  • Stealth Pun: Several dozens, if not hundreds, of these can be found in the English fan-translation, with over half a dozen in the pause menu alone.
  • Tears of Blood: The statue at the end of Sepperin Stage II. Also, the stage title for said stage is "Bloody Tears", named after a certain Castlevania song.
    • Then again in Iris Stage II in Rosenkreuzstilette Freudenstachel, except these bloody tear-shedding statues are almost everywhere. Also, the sea of blood is FLAMMABLE!
  • Theme Naming: The first name of (almost) everyone is a very mangled version of a emotion in German, while their last name comes from various German board game designers (e.g. Klaus Teuber of Settlers of Catan fame).
  • 13 Is Unlucky: In hindsight, anyway. If you choose to start a playthrough from the Opening Stage in the first main game, then Sepperin Stage IV will become the thirteenth stage, which makes perfect sense as, after Spiritia beats Graf Sepperin, Iris pulls off a You Have Outlived Your Usefulness on him and then attacks and fatally injures Spiritia, giving her a Heroic B.S.O.D. as she gleefully explains the whole truth behind the war and its motives just before Freudia makes a non-lethal Heroic Sacrifice to save Spiritia in a Big Damn Heroes moment.
  • This Cannot Be!: Iris when you beat her.
  • Translation Correction: In the Fan Translation. Mostly, at least.
  • Tomboy and Girly Girl: In the RKS, Zorne and Grolla as the tomboys with Trauare and Sichte as the girly girls.
  • Turns Red:
    • Every single boss, with the sole exception of Freudia, who spends her prologue fight without any changes to her health bar, and her boss proper featuring a completely red bar.
    • In Rosenkreuzstilette Freudenstachel, when Freudia fights the final boss Spiritia/Iris, this happens to her, or rather, you as well, indicated by the weapon bar turning red. The effect is that Freu has infinite ammo for the Freudenstachel during the entire fight.
  • Videogame Settings:
  • Wake-Up Call Boss: in Rosenkreuzstilette Freudenstachel, all of the original eight tend to range from easy to challenging, but doable. All of them seem easier than their earlier incarnations, and none of them should give you too much trouble, especially if you know their weaknesses. It might give you the false idea that this game is easier than the first game, until you run into the Schwarzkreuz who all serve as a collective Wake-Up Call Boss, particularly Pamela and especially Schirach.
  • Walking Spoiler: Iris, and for MANY good reasons.
  • Weaksauce Weakness: [erka:es] haven't forgotten about Metal Man's being killed in two hits by his own weapon while designing Luste. Nor have they forgotten Gamma's weakness to Top Spin in designing Graf Sepperin's fight in Rosenkreuzstilette Freudenstachel.
  • Weird Moon: Some of the games' backgrounds contain a red or blue moon. Like the red one in the Grolla Stage of Rosenkreuzstilette Freudenstachel.
  • Wham Episode:
    • The first game got one in Sepperin Stage IV. Here, Sepperin tells a long backstory, revealing that Iris is a reincarnation of Rosenkreuz, and that he launched the coup against the Empire to protect his daughter. After the boss battle, Iris appears out of nowhere, kills her own father, and reveals herself as the true Big Bad of the game, revealing why she started the whole revolution in the first place.
    • In the final stage of the same game, when Spiritia catches up to Iris, Iris reveals that there was something she didn't inherit, which turns out to be Rosenkreuz's ability to tap into the strength of others'. She reveals that she realizes where Tia "got all that energy from" as she showed her during the previous fight with her; she reveals Tia as Rosenkreuz's other reincarnation, the "Blade of Rosenkreuz".
  • When Trees Attack: The Dolis Stage in Rosenkreuzstilette Freudenstachel contains a great demonic tree for a mid-boss. It attacks with falling leaves in the style of Wood Man.
  • You Gotta Have Blue Hair: Also including purple, pink, green, lime, magenta, gray...
  • Your Princess Is in Another Castle: Just like in Mega Man games, the games don't end after you defeat the villain in his lair.

Alternative Title(s): Rosenkreuzstilette

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Rosenkreuzstilette