History VideoGame / Rosenkreuzstilette

30th Apr '17 12:24:48 PM eroock
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->''Der Vorhang ist aufgegangen, wer weiß, was noch passieren wird.''[[labelnote:*]]''The curtain has risen; who can say what has yet to unfold?''[[/labelnote]]

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->''Der
->''"Der
Vorhang ist aufgegangen, wer weiß, was noch passieren wird.''[[labelnote:*]]''The "''[[labelnote:*]]''The curtain has risen; who can say what has yet to unfold?''[[/labelnote]]
20th Apr '17 4:13:33 PM KF106
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Added DiffLines:

* FlashOfPain: Several enemies and fortress bosses flash shades of white when you damage them.
2nd Mar '17 8:18:27 AM DivineFlame100
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The first game was released in English on Steam and Playism on Febuary 3, 2017, with ''Freudenstachel'' coming out on a later date. The localization project is headed by WOMI himself who is also working along with Darksquid Media (formerly Darkside Translations), the group who was behind the fan translation of the first game. Not much of the game has changed other than a few minor graphical changes, but WOMI does have plans to include achievements, which will be added later. You can check out the progress of the games on the developer's [[http://schwer-muta.blogspot.ca/ blog]], but be warned. The blog will list '''spoilers'''!

to:

The first game was released in English on Steam and Playism on Febuary 3, 2017, with ''Freudenstachel'' coming out on a later date. The localization project is headed by WOMI himself who is also working along with Darksquid Media (formerly Darkside Translations), the group who was behind the fan translation of the first game. Not much of the game has changed other than a few minor graphical changes, but WOMI does have plans to include achievements, which will be added later. You can check out the progress of the games on the developer's [[http://schwer-muta.blogspot.ca/ blog]], here]], but be warned. The blog will list '''spoilers'''!



* VariantPowerCopying: Freudia is primarily is AnIcePerson. She can't copy actual abilities like her friend Spiritia does, but she can emulate the powers of the fellow Magus she defeated using his ice powers. For example, her Weissteufel technique is her creating a field of cold air that slows down enemies, taken from Sichte Meister, the TimeMaster magus.

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* VariantPowerCopying: Freudia is primarily is AnIcePerson. She can't copy actual abilities like her friend Spiritia does, but she can emulate the powers of the fellow Magus she she's defeated using his her ice powers. For example, her Weissteufel technique is her creating a field of cold air that slows down enemies, taken from Sichte Meister, the TimeMaster magus.
2nd Mar '17 8:03:43 AM NubianSatyress
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Added DiffLines:

* VariantPowerCopying: Freudia is primarily is AnIcePerson. She can't copy actual abilities like her friend Spiritia does, but she can emulate the powers of the fellow Magus she defeated using his ice powers. For example, her Weissteufel technique is her creating a field of cold air that slows down enemies, taken from Sichte Meister, the TimeMaster magus.
11th Feb '17 7:35:21 AM KF106
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* AdvancingBossOfDoom: The Cross Wall, the boss of Zeppelin Castle's first stage. A wall of Living Crosses that form a massive version of itself that makes the Mecha Dragon from ''VideoGame/MegaMan2'' look like a pushover.

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* AdvancingBossOfDoom: The Cross Demon's Wall, the boss of Zeppelin Castle's first stage. A wall of Living Crosses that form a massive version of itself that makes the Mecha Dragon from ''VideoGame/MegaMan2'' look like a pushover.



* BigCreepyCrawlies: [[spoiler:The mechanical Webmaster Spider at the end of Iris Stage 1]].



* GiantSpider: A boss at the end of [[spoiler:Iris]] Stage I that has the same name as a certain ''VideoGame/{{Mega Man X|1}}'' boss.

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* GiantSpider: A boss at the end of [[spoiler:Iris]] Stage I called the Webmaster Spider that has the same name as functions not unlike a certain ''VideoGame/{{Mega Man X|1}}'' boss.



* LivingStructureMonster: The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.]]

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* LivingStructureMonster: The Cross Demon's Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.]]



** The boss music playing in the first castle is four and a half minutes without looping that contains many tempo and instrument changes as it goes. The battles will be over in under half that time, one way or another, particularly [[ThatOneBoss the Cross Wall]].

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** The boss music playing in the first castle is four and a half minutes without looping that contains many tempo and instrument changes as it goes. The battles will be over in under half that time, one way or another, particularly [[ThatOneBoss the Cross Demon's Wall]].
3rd Feb '17 5:38:11 PM DivineFlame100
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An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an UpdatedReRelease which will contain updated sprite graphics, artwork, and an English dub cast. The first game is set to be released on Steam and Playism on Febuary 3, 2017. You can check out the progress [[http://schwer-muta.blogspot.ca/ here]] but be warned. The blog will list '''spoilers'''!

to:

An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an UpdatedReRelease which will contain updated sprite graphics, artwork, and an English dub cast. The first game is set to be was released in English on Steam and Playism on Febuary 3, 2017. 2017, with ''Freudenstachel'' coming out on a later date. The localization project is headed by WOMI himself who is also working along with Darksquid Media (formerly Darkside Translations), the group who was behind the fan translation of the first game. Not much of the game has changed other than a few minor graphical changes, but WOMI does have plans to include achievements, which will be added later. You can check out the progress of the games on the developer's [[http://schwer-muta.blogspot.ca/ here]] blog]], but be warned. The blog will list '''spoilers'''!
28th Jan '17 10:31:32 PM DivineFlame100
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An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an UpdatedReRelease which will contain updated sprite graphics, artwork, and an English dub cast. It's been also confirmed that both games will get a Steam release, but the release date hasn't been disclosed yet. You can check out the progress [[http://schwer-muta.blogspot.ca/ here]] but be warned. The blog will list '''spoilers'''!

to:

An official English localization of the two games are already in the works, which are currently being worked on by WOMI himself along with the help of a developer who simply goes by the name "Schwer", after one of the game's characters. The localization of the games will be an UpdatedReRelease which will contain updated sprite graphics, artwork, and an English dub cast. It's been also confirmed that both games will get a The first game is set to be released on Steam release, but the release date hasn't been disclosed yet.and Playism on Febuary 3, 2017. You can check out the progress [[http://schwer-muta.blogspot.ca/ here]] but be warned. The blog will list '''spoilers'''!
16th Dec '16 11:50:35 PM ChrisX
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Added DiffLines:

** Sichte's boss fight in ''Freudenstachel'', after throwing knives at you, once her life bar turns red, she gains an attack to stop time before jumping in and attempting to drop a huge wall to you, akin to the famous [[Manga/JojosBizarreAdventure "ZA WARUDO - ROAD ROLLER"]]
12th Dec '16 11:17:42 PM ChrisX
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* HappyEnding: Although, from Tia's point of view, it may be a BittersweetEnding. Nevertheless, she reunites her friends in joy, and the credits roll.

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* HappyEnding: Although, from Tia's point of view, it may be a BittersweetEnding. Nevertheless, she reunites her friends in joy, and the credits roll. This is also more definitive in ''Freudenstachel'' where [[spoiler:Freudia not only restored and saved Spiritia, she puts a definitive end to Iris once and for all.]]
12th Dec '16 11:14:17 PM ChrisX
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* SchmuckBait: Schwer's stage in the first game has a couple that can catch new unsuspecting players off-guard. [[spoiler:At the beginning, you're prompted to go right because that's how all the other stages normally work, but here, you're treated to a death trap of a collapsing ladder falling into spikes. You're actually supposed to go left this time around. And later, the stage does this again with a cross tank and a 1-Up, which are two of the most tempting items to get for obvious reasons. Both of them are actually bait items that lead into spike pits, and to add insult to injury, the pits are marked with said items being crossed out as you fall to your death]].

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* SchmuckBait: Schwer's stage in the first game has a couple that can catch new unsuspecting players off-guard. [[spoiler:At the beginning, you're prompted to go right because that's how all the other stages normally work, but here, you're treated to a death trap of a collapsing ladder falling into spikes. You're actually supposed to go left this time around. And later, the stage does this again with a cross tank and a 1-Up, which are two of the most tempting items to get for obvious reasons. Both of them are actually bait items that lead into spike pits, and to add insult to injury, the pits are marked with said items being crossed out as you fall to your death]].death. Only by playing ''Grollschwert'' can you defy it because Grolla can either dash-jump or wall-cling to get out safely]].
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