Video Game: Fat Princess

A hybrid Real-Time Strategy-Action Game for the PlayStation 3.

Fat Princess does away with the omniscient commander usually found in the RTS genre. Instead each of up to 32 players play as individual soldiers in the Red or Blue armies. Players choose classes by putting on hats that spawn in the teams' castles or drop from dead enemies.

The six classes:
  • Villager - The starting class. Has a bare-handed attack which does little damage and has a minor stun effect, and can knock items (or the princess) out of enemy hands. Has no hat and the fastest running speed.
  • Warrior - The basic melee attacker. Attacks with a sword and can use a shield to block enemy attacks. Wears a big horned helmet and has the slowest running speed.
    • Gains a spear with a flying charge attack and an even bigger helmet when upgraded.
  • Ranger - The basic ranged attacker. Attacks with a bow. Wears the classic Robin Hood/William Tell cap.
    • Gains a blunderbuss and a feather for his hat when upgraded.
    • When upgraded, torches around the base will be lit, giving a fire upgrade to any class who touches it for a short time.
  • Worker - The worker unit. Carries an axe that can be used for melee attacks, or to harvest resources for castle upgrades. Wears a bandanna.
    • Gains a factory worker's cap and the ability to throw bombs when upgraded.
      • When upgraded, the worker's hat machine will also produce larger, more devastating bombs that can be picked up by anyone.
  • Mage - Casts fire magic that causes damage over time. Can cast single bolts at a distance, or charge up for a multi-target burst centered on the caster. Wears a Wizard Hat, of course.
    • When upgraded, the Mage can also cast Ice magic, which does less damage and freezes enemies in their place.
      • The Mage's upgraded hat machine will also produce magic potions, which when thrown will turn anyone in the blast radius into a chicken. Potions can also be used by any class.
  • Priest - Can cast healing magic in the same manner as the wizards spells, or make a weak melee attack with his staff. Wears a priest's miter.
    • Upgrades to the Dark Priest, who can drain enemy health.

And in the new Downloadable Content, 3 more classes were added. These include:

  • Ninja - Attacks with a sword and can throw shurikens. Can also turn invisible, enabling the Ninja to walk through castle doors and kill opponents in one hit if the Ninja is behind the enemy..

  • Giant - The Mighty Glacier of the game. Can cause a huge amount of destruction but cannot heal itself by standing still and cannot pick up the princess. The only way for the Giant to heal itself is to eat an enemy!

  • Pirate - Carries a cutlass and a gun into battle. The Pirate can also fire a cannonball from...somewhere in front of him, causing great amount of damage to enemies and castle doors alike.

The main game mode "Rescue the Princess" plays like a classic Capture the Flag match. Each team starts with the enemy princess captive in their castle. To win the match, the Princess must be rescued and returned to her castle's throne room, while keeping the enemy princess safely imprisoned. You can hamper the enemy's rescue efforts by picking up cakes that spawn around them map and feeding them to the captive Princess. This turns her into a well... Fat Princess that takes more players to move.

On April 26, 2012, the title princess was announced as a playable character in Play Station All Stars Battle Royale, aided by the classes.

A sequel, Fat Princess Adventures, has been announced.

Fat Tropes:

  • Adipose Rex: Duh. Not quite a queen, but she... um... fits the trope anyway.
  • All There in the Manual: The red princess' name is Princess Plump while the blue princess is Princess Muffintop.
  • Ascended Meme: "They're in Our Base! Killing our Dudes!"
    • Not to mention 99% of the Trophy names.
  • Awesome, but Impractical:Villagers are the fastest class, and can easily get into the enemy base, take the princess, and get back to their throne before anyone knows what's going on...if they're not smarter than the computer. If they spot you...well, let's hope you can use your speed to your advantage, cause those two hearts won't do much for your survival.
  • Balloon Belly: Fattening up the princess makes it harder for the opposing army to move her.
  • Big Eater: the princesses want to be fed whole slices of cake every few minutes and will messily eat everything given to them no matter how full and fat they already are.
  • Blood Sport: Fat Princess Soccer, anyone?
  • Boring but Practical: The workers. Gathers materials, builds very useful structures and upgrades, can hold their own with an axe, are very fast, can destroy gates easily, when upgraded and destroy them even EASIER with bombs AND can take out large groups of enemies with said bombs, and the worker building starts producing bigger bombs for any teammate to use to destroy structures/deal lots of splash damage. Likely the only class you'll be playing as in the single player campaign.
  • Capture the Flag: Rescue The Princess!
  • Cel Shading
  • Cherry Bomb: The upgraded Worker's Weapon.
  • Convection Schmonvection: Levels on top of active volcanoes.
  • Dancing Mook Credits: All the villagers, to the tune of "Baby Got Back."
  • Death of a Thousand Cuts: While a single chicken is more of an annoyance than a threat, turning multiple enemies into chickens without any backup can get you pecked to death pretty quickly.
  • Everything's Fatter With Princesses
  • Exactly What It Says on the Tin: Seriously, Fat Princess? When that was first seen included among a list of Sony-published games a few E3s ago, it got a lot of attention.
  • Four-Fingered Hands: Except in the Japanese release. See that trope's entry for why.
  • Giant Space Flea from Nowhere: Right before the game's climax the Red Kingdom finally rescues their princess... only for a dragon to swoop in and steal both princesses. It's lampshaded by the King becoming so infuriated that he breaks the fourth wall and insults the writers.
  • Go Mad from the Revelation:Happens to the king when Prince Albert not only thinks that the overweight princess is beautiful but also reveals that the "cursed cake" was just really delicious, meaning that the bloody war waged with the Blue Kingdom was meaningless.
  • Grotesque Cute: Cartoonish cel-shaded graphics... oh god! The blood! The blood!
  • Hair of Gold
  • Heavy Voice: The voices of the titular princesses change as they get heavier.
  • Magic Pants: The princesses' dresses, no matter how fancy, grow and shrink with the princesses.
  • Maybe Magic, Maybe Mundane: The cake that the princesses adore grows from out of the ground and is guard by mysterious forest folk. After eating a large amount of the it, the princesses become overweight gluttons obsessed with cake, causing their fathers to believe the cake is cursed. Prince Albert revealed that there was no curse, the cake was just really delicious.
  • Mini-Game Credits: Wherein you slaughter the developers' avatars with a scythe to the tune of "Baby Got Back".
  • Nice Hat: You're just a powerless Villager without one.
  • Princesses Prefer Pink: Except for Blue Team's Princess, who prefers baby blue.
  • Real Song Theme Tune: "Baby Got Back" by Sir Mix-a-lot, of course.
  • Regenerating Health: Stay still for a while and you pull out a piece of cake to eat.
  • Save the Princess: The very concept of the game turns this into a clear example of a Zig-Zagging Trope.
  • Shoot the Medic First: You'd be surprised how many times the princess will be rescued in this game simply because the defending team don't do precisely this.
  • Shout-Out:
  • Trademark Favorite Food: Princesses love cake.