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- In One Piece, Kelly Funk has the Jacket-Jacket Fruit power, which lets him turn into a jacket and possess anyone who wears it. Kelly's preferred host is his brother Bobby Funk, who is naturally extremely strong and resilient, whereas Kelly is physically much weaker but is an experienced hand-to-hand fighter. Together, they become a very tough opponent, combining Kelly's swiftness and intelligence with Bobby's brute strength and toughness. This is downplayed, however, in that Bobby is not dumb by any means, but terrified of fighting and completely untrained in combat.
- The recurring Justice League of America enemy General Eiling transferred his mind into the body of the indestructible Shaggy Man. In this case the host's stupidity became a problem, as Eiling's intelligence didn't survive being forced to use the Shaggy Man's tiny brain.
- Johan briefly had one in B.P.R.D. before it was killed by Captain Zombie's jaguar demon form. He's been trying with little success to clone a new one ever since.
- Warstar of Marvel Comics's Shi'ar Imperial Guard is a form of this, consisting of a big guy ridden by a small one half-hidden on his back who does most of the actual thinking for the pair (and also has the ability to dish out electric shocks) — to the point that at least once when he was taken out of action, his bigger partner stopped fighting, too. Oddly, the two seem to be robots, suggesting that somebody may have designed them to embody this trope on purpose.
- Subverted with enemy Wordkiller-1 -an alien, body-surfing symbiote-. In Red Daughter of Krypton, he transferred his soul into the body of Supergirl because she was crazy powerful and inmensely strong, and he thought she was only a stupid girl. By the time he realized she wasn't dumb at all and she had outsmarted him to force him out of her body and kill him, it was too late.
- In Supergirl Vol 2 #8, Medusa’s ghost wants to take over the titular heroine's body specifically because of her superhuman powers and not because of her brains.
- Master Blaster in Mad Max: Beyond Thunderdome was a genius midget on a dumb brute's back.
"He has the mind of child!"
- In War of the Spider Queen, Gromph Baenre, the Dark Elf Archmage of Menzoberranzan, once took control of a troll B.D.B to detonate one of several magical traps protecting a Traitor Noble House.
- In Animorphs, Yeerks can control a species no matter how smart they are, but their shock troops, the Hork-Bajir, fit the bill—they're seven-foot-tall dinosaurians covered with blades, but are simple-minded and peaceful in their natural state. (Those blades are actually for scrapping off edible tree bark.)
- The Gedds were the only hosts the Yeerks had on their home planet. Its ambiguous how sapient they are, but they're basically slow monkeys that all walk with a limp—once the Yeerks had other bodies to possess, Gedds became menial workers.
- The series reveal that humans are the ultimate version of this trope as far as the Yeerks are concerned—not as good fighters as the Hork-Bajir, to be sure, but we're stronger than Gedds or Taxxons, breed quickly, are dexterous enough to be useful, and are technologically weak enough to be conquerable. Also, apparently we're the only sapient species that numbers in the billions.
- In A Song of Ice and Fire, Bran uses Hodor as a Big Dumb Body.
- In Lunar Chronicles the Lunars use their gift of Mind Control to either weaponize guards or use them as shields when they are under attack; the guards are specifically chosen because they have a weak gift theirselves and cannot withstand the constraint from other Lunars. Usually, they are not dumb, just very easily controlled.
- Subverted with the genetically manipulated wolf soldiers. They are specifically designed as weapons of terror under the command of a leader, but controlling them is immensely hard and requires a hard training of the manipulating skills and full concentration. Different than guards or civilians, they can't be controlled in masses, just in small "packs" of six or seven maximum.
- Dungeons & Dragons (3.5) had an arcane/psionic prestige class called Mind Bender, which allowed characters to eventually gain mind controlled thralls (usually B.D.Bs to balance out the weaknesses of said spellcaster).
- Vilitch the Curseling, from Warhammer has been magically attached to and overtaken the will of his hulking warrior twin Thomin, who acts as this for him.
- The premise of both Crash of the Titans and its sequel Crash: Mind Over Mutant.
- Used by Abe in the Oddworld series through the power of Possession.
- Messiah, revolving around possessing people, naturally features these.
- The somewhat obscure robotic third-person shooter Metal Arms: Glitch in the System has Mighty Glacier Giant Mook "Titan" enemies who are common targets for Glitch's Control Tether — they're considerably more sturdy than Glitch or most of the enemies faced in the game, and great for plowing through enemy squads, at least while they're free of Subsystem Damage.
- The alchemist in Dota 2 has one of these which he rides on.
- As of its Cataclysm expansion, the first example of this trope new players will encounter in World of Warcraft will usually be Helix Gearbreaker, a boss in the Deadmines. Helix is a goblin who fights atop a Lumbering Oaf. Once you kill the Oaf as part of the fight, he'll jump off and start riding on top of the players until defeated.
- The Mini-Boss of Morph Moth's stage in Mega Man X2 is a small pink parasite-like bug that takes control of a large, durable, mostly-scrapped robot that jumps on X and fires junk. X will need to attack the big robot until it falls apart and releases the vulnerable small parasite, which will attempt to find another robot body if not killed in time.