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mariofan1000
topic
05:11:51 AM Apr 20th 2013
I think it's worth noting that the star in the page image can be gotten by using a homing ground pound to home into the star. (Granted, it's still bullshit because the game doesn't state that the homing ground pound exists and even if you did know, most people don't know it homes into stars...)
InsertHandleHere2
topic
05:40:33 PM Oct 27th 2012
edited by InsertHandleHere2
Edit: Thinking about it now, what I was complaining about doesn't seem as nonsensical when I thought about what information would likely be provided in a sports game.

I still stand by my argument that a game expecting the player to do something that doesn't match up with the rest of the gameplay shouldn't be considered inherently unfair if the game gives a good enough explanation about how to accomplish what it's asking of the player.
Andrew1992
topic
09:53:47 AM Jul 10th 2012
I'd like to make a request that the name of the page be changed to either bullshit difficulty or unfair difficulty. Fake difficulty implies that it doesn't actually make the game any more difficulty, when all of those do. They just make the game more difficult in ways that are viewed as unfair by the players.
Boksha
topic
09:21:25 AM Mar 16th 2011
Anyone else feel this might be better off as a YMMV trope? I know the descriptions on this actual page are mostly pretty clear and reading the article it really shouldn't be one, but I find in the end it somehow always ends up on games where it doesn't seem to belong. Given how different people's ideas of what difficulty is "fake" and what is not are, I feel only tagging this as YMMV would do justice to that.
muninn
10:19:30 AM Apr 6th 2011
Ideally, there is a solid definition (A challenge where the player is unable to influence the outcome through any amount of acquired skill or knowledge). In practice... yeah, it's kind of like Complete Monster, where people will shoehorn whatever they want into it.

More specifically, this isn't even a trope. It's an index of other tropes, so there should be no reason to list this on a work page in the first place.
72.214.44.98
topic
11:43:18 AM Jan 31st 2011
Question: The "pushing a button" example listed in the description: Would it still count if the player must alter the mechanics of the button in some way before the right number is a possible outcome? (ex: You find a panel, flip a switch, and the next press will be the right number.)
Gizbit99
topic
06:29:11 PM Dec 12th 2010
Is the page picture supposed to be a black square or is it just my computer?
muninn
09:39:45 AM Dec 13th 2010
Seems to just be you, I'm getting an image.
Digitalpotato
topic
02:55:14 PM Nov 25th 2010
edited by Digitalpotato
Okay I think I got a new proposed criterion.

Player-induced fake difficulty: Commonly seen in an Online multiplayer game. A dungeon or obstacle you can't get done by yourself and must ask other players for help. Unfortunately, the players are uncooperative or flat out selfish and don't lift a finger to help, making something much much harder than it should be. Does not count to issues caused by a Griefer, because they were not coded into the game.
VampireBuddha
04:18:54 PM Nov 25th 2010
I don't think that counts. If the developers intend the players to work together to overcome an obstacle, that's a fair challenge. If other players are jerks about it, then that's a flaw with the other users, not the game itself.
Digitalpotato
08:52:22 AM Nov 26th 2010
I understand if it's not, though. Developers don't forsee or intend for players to be selfish jerks.
Icchuchu
topic
06:59:09 PM Aug 23rd 2010
So how do you line yourself up with that star?
Marioguy128
05:52:45 PM Aug 29th 2010
edited by Marioguy128
Well I know how so should I put a hottip or spoiler on the caption to save people's sanity? Or should I just leave it like that?
muninn
topic
03:51:08 PM Jun 8th 2010
edited by muninn
Alright, some thought on this page:

  • One-Hit-Point Wonder should not be on here, since the entire game is designed with the assumption that you'll be dodging bullets. It's real difficulty, it's just a different kind of difficulty than you find in games with a health bar.

  • Similarly, I'm rather iffy on the inclusion of One-Hit KO, since those attacks are usually designed to be dodgeable.

  • Ratchet Scrolling also should be taken off, for the same reasons as above.

  • Randomly Drops does not seem to actually be fake difficulty on its own, it only does that when it's a mission critical item (in which case Luckbased Mission already covers that)

  • Selective Memory is more a Gameplay and Story Segregation thing than anything that belongs here.

  • Guide Dang It, being a player-reaction to difficulty rather than a gameplay element, probably should be taken off. It would be better to mention that Fake Difficulty causes Guide Dang It in the description.
VampireBuddha
02:57:22 PM Jul 23rd 2011
I removed a few. Here are my reasons.

  • Guide Dang It
  • Difficulty Spike
    Both of these are the result of fake difficulty, not the cause.

  • Solve the Soup Cans
    • Alphabet Soup Cans
      Neither of these are fake difficulty. As long as the puzzle can be solved by applying logical thought to the information given to the player, the difficulty is real. It might not make sense within the confines of the story, but there is no functional difference between "Arrange the soup cans in the right order to open the door" and "Place the mystic stones in the correct demonic receptacles to unlock the portal to Heaven" are functionally identical; both consist of arranging objects in the correct order.
AirPump
topic
03:10:50 PM Apr 17th 2010
I'm pretty sure that asking a question related to football in a football game is Fake Difficulty for anyone who doesn't actually watch football.
BattleMage
02:36:47 AM May 10th 2010
Why would anyone play a football game if they don't watch football?
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