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The Warriors of Darkness and Light note 
"In an age long past, the world was suffocating under the crushing grip of war. Only the efforts of the idealistic Avalonian Empire were enough to bring the warm embrace of peace to the land and lead it toward a new age of prosperity."
Intro

A new spin-off entry in the cell-phonily popular Final Fantasy series, this game, much like Final Fantasy IV: The After Years, started its development as an Episodic Game meant to be played on mobile phones; however, unlike the former (and unlike Kingdom Hearts coded, just to give another example), its overseas release did not require a remake on another piece of hardware entirely this time around, as the game saw an actual release on mobile phones worldwide, specifically iOS and Android systems alike, on August 31st, 2012.

Strictly speaking about the game, though, the premise is mostly similar to old-school FF games, most notably borrowing from Final Fantasy V and its job system. There are also unlockable jobs, each one of them obtainable after finishing each and every episode. Playable characters are split in two groups, the Warriors of Light and the Warriors of Darkness.

The plot is as follows: Eight youths found themselves separated when the Crystal split the world in two. Now, as the Warriors of Light and the Warriors of Darkness, they travel the separated worlds to find the crystals and fight against The Empire and its mysterious Emperor, helping people and gaining allies on the way.

The game later received a sequel in an all new world with new characters, no job system, and a plot resembling Chrono Trigger called Final Fantasy Dimensions II.


This game provides examples of:

  • Action Girl: Sarah, Diana, and Alba, if you give them the physical-oriented jobs. For guests, there is Barbara the Dragoon, Argy the Android, and Matoya the Dancer.
  • Actually Four Mooks: Any single Imperial soldier you see will be at least two in battle.
  • Aerith and Bob: Sol, Nacht, Aigis, Glaive, Dusk, Alba, and... Diana and Sarah?
  • The Ageless: The elves are either this or very Long-Lived.
  • All Love Is Unrequited: Diana has a crush on Sol that is obvious to everyone but him. Glaive has feelings for Diana that she seems unaware of. Sarah and Sol have some Ship Tease late in the story. However, none of these are resolved. In the epilogue, there's no indication of whether or not anyone has made known their feelings, much less acted on them.
  • Always Night: It's always night in the World of Darkness. The World of Dusk later on is appropriately semi-dark, with the sky a faded orange.
  • Ambidextrous Sprite: Jinnai's missing arm switches sides depending on which direction he faces in battle. His field sprite doesn't have this issue.
  • And Now for Someone Completely Different: The playable characters are respectively Warriors of Light and Warriors of Darkness, and the playable group switches chapter to chapter. This can result in some adjustment issues when switching to a group that is only as strong as they were at the start of the chapter you just finished with stronger, tougher characters.
  • Androcles' Lion: There's large wolf that's injured in the Mazewood. Diana heals it, and it becomes very friendly in return.
  • Anti-Grinding: Job classes can only reach level 3 naturally. Further levels must be purchased with JP, which are only handed out at story events or, late in the game, from moogles in exchange for Moogle Coins.
  • Apocalypse How: The initial splitting of the world doesn't actually cause as much chaos as you'd think, with Avalon and various opponents still more concerned with fighting each other than the big holes all over the landscape. When the world is imperfectly merged into the World of Dusk, however, towns and people go all over the place, resulting in societal disruption.
  • Arbitrary Headcount Limit: You can only have five people participate in battle. This means that all Guest Star Party Members have to bow out before you meet the next, one way or another. Once the worlds are rejoined, it means that three of the Warriors are going to have to sit out battles.
  • Aren't You Going to Ravish Me?: Alba seems insulted that Nacht didn't try any "funny business" while she was unconscious.
  • Asskicking Leads to Leadership: The leader of the pirates is whomever can beat the current leader in a fight. Bikke, as the toughest pirate, is the Pirate King. Beat him, however, and he'll happily call you Cap'n and follow your orders.
  • Barred from the Afterlife: Whatever it was Avalon did to the soldiers of Falgabard, it not only killed them but turned them into ghosts trapped in their ruined castle. Some of them speak of a burning pain. Most of them are enraged by the sight of Graham and Nacht.
  • Batman Gambit: After the Light Warriors defeat him, Bikke reveals that he and his pirates were blocking the port because they'd been paid off by Styx, who hoped that the fishermen's plight would draw out the Light Warriors into a confrontation.
  • Beehive Barrier: The Protect spell creates one of these.
  • Bewitched Amphibians: The Bard of the Bard's Tale, Eduardo, has been transformed into a frog and the normal Toad spell can't undo it. The party also has to become frogs briefly in order to navigate an underground waterway (and they can chat to the legitimate amphibians living there).
  • Big "NO!": Sol, after the party is forced to kill Vata.
  • "Blind Idiot" Translation: Mostly a decent localization, but it does occasionally have awkward grammar. There are also a few items that suffer from it, most notably "Kenpogi" (Kenpo Gi) and "Killer Row" (Killer Bow). This could be intentional considering how most games were translated back then.
  • Body Horror: After Elgo loses control of the power of Nil, he mutates into Chaos Elgo, a hideous mass of flesh, demonic parts and bits and pieces of his old self that wouldn't look out of place in AKIRA.
  • Bonus Dungeon:
    • The locations of the Eidolons save Sylph and Chocobo.
    • There is a short bonus dungeon located in Deist filled with encounters too strong for your level when you first arrive.
  • But Thou Must!: At the beginning of Ninja's Tale, the player takes control as Alba. Talking to Nacht during this time will get him asking her (and the player) whether she wants to steer the ship or not. No matter what the player chooses, he won't let Alba take the helm.
  • Catch a Falling Star: Barbara manages to do this for Sarah when she falls from Lugae's airship.
  • Chainmail Bikini:
    • Barbara exemplifies this trope. Her "armor" as a Dragoon wouldn't look too far out of place at the beach.
    • All the female characters' Warrior and Dragoon outfits are also an excellent example. Far more skin is exposed than is covered by armor.
  • Chain of Deals: During The Dancer chapter, you need to do this. Buy the snack from the shady NPC. Trade it to the kid for the ocarina. Trade the ocarina to the drunk for a gear. Trade the gear to the repairman for a pickaxe. Give the pickaxe to the guy wanting to dig a well to gain his trust.
  • Chokepoint Geography: The rifts in the world greatly restrict travel for most of the game, creating narrow corridors of land and sea. Until the World of Dusk, the map for each chapter contains only the relevant locations, laid out so that no part of it can be gone around (with an occasional detour to a summon's lair).
  • Classical Elements Ensemble: The Generals are based on the classic fire-water-wind-earth four. They include Baugauven of Fire, Vata of Wind, Asmodai of Earth, and Styx of Water. The Divine Generals are based on the remaining four elements in the game. They are Shango of Lightning, Cocytus of Ice, Imperio of Light, and Gehenna of Darkness.
  • Cliffhanger: Most of the chapters end with the Warriors of Light or Warriors of Dark facing an imminent catastrophe which they then escape from when the story returns to their half of the world.
  • Color-Coded Characters: Each of the Warriors has a specific color unique to them that is carried over into their costumes for each class.
    • Sol = Red
    • Aigis = Green
    • Sarah = Orange
    • Dusk = Whitenote 
    • Nacht = Dark Blue
    • Alba = Black
    • Diana = Light Blue
    • Glaive = Purple
  • Convection, Schmonvection: Walking in lava causes minor damage to all party members. Anything else is fine.
  • Cool Old Guy: The Mysterious Old Man. He also happens to be Frey, the king of the elves.
  • Crutch Character: The guest characters, particularly early in the game, have elements of this, since each of them has high level abilities in a job the party hasn't unlocked yet.
  • Dance Battler: At first, most Dancer skills are purely support. However, near the end of the game you can fight the optional boss Sworddancer. Defeating it will grant you the Saber Dance skill, which makes your Dancer deal physical damage.
  • Dark Is Not Evil: Half of your party members are the Warriors of Darkness, and they're unambiguously good guys. Also, Castle Falgabard used to host an entire army of Dark Knights, including the guest member Graham, and there are no indications they're evil at all.
  • Dark World:
    • Despite the name, World of Darkness is actually not this trope. World of Light and World of Darkness are two halves of the whole world, and contain separate areas.
    • Played straight with World of Dusk, which is the result of the incomplete merging of the world. The color scheme is somber brown with melancholic music. The overworld is run with stronger monsters, the towns are empty, becoming Dungeon Town, and some places are outright missing.
  • Dead All Along: The Graham who accompanies Nacht's party during The Dark Knight's Tale is just his spirit inside Sigurd's armor (who's also already dead).
  • Defeat Means Friendship:
    • The only way to get Summon Magic other than Sylph, Chocobo, Phoenix, and Unicorn.
    • Defeating Bikke nets you his pirate ship as a ferry and his loyalty.
  • Defrosting Ice Prince: Nacht started out very distant to his teammates. As you go on, he grows to care about them, although he's still The Quiet One.
  • Doomed Hometown: Lux gets swallowed by the dark rifts immediately after Lux's crystal is shattered. And then, when the world gets restored, Lux Castle and most of the residents of Lux are still sucked into the Void and held under the sway of Despair.
  • Dragon Rider: The Dragoons were this, before the Empire wiped them out. The sole remaining Dragoon still is.
  • Dual Boss: Hell Minion and his pet chimera, Butch.
  • Eldritch Abomination: CHAOS ELGO. Holy shit.
  • Elemental Powers: Air, earth, fire, water, ice, lightning, light and darkness. There's an Empire general for each of them.
  • Elite Four: The Avalon Empire has two sets of them and they have their own battle theme. Early on, you encounter the Four Generals. Then, later you find out there are the Four Divine Generals, who are even stronger. Each of them are based on an element.
  • Empathic Weapon: Graham, the dark knight, is actually a spirit inhabiting the sword and manipulating an empty suit of armor. The events of the chapter break his ability to control the armor, but the sword is still capable of speaking, and remains with the party, both as an ally and as a weapon to be equipped by the Dark Knight class.
  • The Empire: The Avalonian Empire are the bad guys, although in Lux they are a Villain with Good Publicity.
  • Empty Levels: Each job has 20 levels. Generally, 1/4 to 1/2 of those levels don't provide any benefit, (although leveling up do improve certain stats for the equipped job) while Memorist has a whopping 18 empty levels, only gaining new abilities at levels 10 and 20.
  • Endless Daytime: Night no longer occurs in the World of Light, which may be less ominous than the World of Darkness but still isn't good. NPCs will occasionally complain about the constant state of sunrise.
  • Evil Knockoff: Cid's Argy-2 is this to Doctor Lugae's own Argy. However, they pull a Heel–Face Turn near the end.
  • Everything Trying to Kill You: Among the typical RPG bestiary, you'll also find things like possessed coins trying to kill you.
  • The Faceless: Gehenna.
  • Fairy in a Bottle: Held by a gypsy and needed to breathe underwater, just like the first game in the series.
  • Fire, Ice, Lightning: Like classic Final Fantasy games, the basic spells you learn are Fire/Blizzard/Thunder.
  • Floating Continent: Mysidia is located on one held aloft by powerful magic. After Sophia uses the Crystal's power to grant the Light party the Seer job, the magic fades and Mysidia descends back to the earth.
  • Forgot I Could Fly: The Warriors of Light are stranded on a plummeting airship and the one trying to rescue them can't get close enough to throw a line. They're at a loss until Vata turns up and reminds them that they can cross the gap with their Dragoon skills.
  • The Four Gods: A set of end-game bosses are patterned off of them. Despair is a turtle, Suffering is a phoenix, Misery is a tiger, and Anguish is a dragon.
  • Funetik Aksent: The Dwarves of Aulë seesaw between a textual approximation of Welsh and Scottish accents.
  • Gameplay and Story Integration: The Dragoon job has the Jump ability. Later in the game, the Warriors of Light, who have this job, use this ability to jump between airships.
  • Genki Girl: Alba is by far the most cheerful of all eight protagonists.
  • The Guards Must Be Crazy: Sol, Glaive, and Diana open up a secret passage and sneak into Lux Castle literally right under the noses of the guards at the door. They don't seem to notice. Later, in the same castle, the trio waltz into the throne room and hide behind some pillars, all while the guards look right at the door.
  • Guest-Star Party Member: Every chapter you have a character joining the Warriors. All of them except Elgo are based on the "advanced" jobs, and indeed you unlock the job after completing their chapter. In order you meet them, they are Elgo the Red Mage, Barbara the Dragoon, Gramps the Ranger, Eduardo the Bard, Graham the Dark Knight, Argy the Memorist, Matoya the Dancer, Gawain the Paladin, Jinnai the Ninja, Mask the Magus, and Sophia the Seer.
  • Healing Spring: Some dungeons have healing jars, which heals your entire party's HP and MP for free. Later dungeons have variations, like stone tablets or crystal orbs.
  • Heroic Sacrifice:
    • Elgo pulls this off twice in a row. First he jumps in front of an attack that would have finished the party, taking 9999 damage. Then he somehow gets up and grabs the helm of the out-of-control airship, giving the party time to escape before finally dying in the fiery crash.
    • Gramps does this to protect his wife, son, and entire country. Asmodai is about to finish off his wife and child and then move on to the Dark Warriors. To prevent it, he jumps in front of his magic attack, and then uses an attack that does 9999 damage to both of them.
    • Graham, in Sigurd's armor, pulls this to finish off Baugauven. It only costs him the control over Sigurd's armor.
  • Hidden Elf Village:
    • Alfeim and Yggdrasil, home of the Elves, is hidden beyond the Mazewood. Only travelers who know the secret directions can make it through without becoming hopelessly lost.
    • Hagakure, home of the ninja—or rather, to perfectly ordinary villagers who aren't suspicious in any way.
  • Holy Is Not Safe: After defeating the final boss, all the light that Nil had sucked out of the world starts to flood back at once. This is mostly a good thing, except for the fact that the party is standing right in its path. Castle Avalon is vaporized when the light bursts out of the portal to Nil, and the twins are ready to make the same kind of sacrifice to hold off the light that Vata had made against the Dark Flow.
  • Hope Crusher: The Four Blades of Nil—Suffering, Despair, Anguish, and Misery. They suck the feelings of trust, hope, dreams, and love out of the places that have been pulled into Nil, making the unfortunate people there cold and hateful until the Blades are defeated.
  • Hopeless Boss Fight:
    • The first battle with the Watchbeast. After a few rounds he'll incapacitate the party, ending the battle.
    • The first battle with Baugauven is even more hopeless - every attack will wipe out a party member, and after three rounds he'll pull a move that instantly ends the battle.
    • The first battle with Asmodai, as he has an impenetrable barrier around him. This fight provides the current page image.
  • Humanshifting: Well, elfshifting. Asmodai disguises himself as King Frey in the Ranger's Tale.
  • Immortality Begins at Twenty: One of the elven children mentions that he'll stop aging as soon as he reaches adulthood.
  • Inexplicable Treasure Chests: Like most RPG, there are treasure chests scattered all around the world. However, in areas that have been attacked by bandits, you can find empty treasure chests.
  • Infinity -1 Sword: The Very Definitely Final Dungeon contains treasure chests holding the second strongest equipments in the game. The strongest ones require beating the superbosses in the postgame.
  • Infinity +1 Sword:
    • God Hand, Ultima Weapon, Ragnarok, Mutsunokami, Apocalypse, Longinus, Heroic Shield, Loki Harp, and Artemis Bow. You get to obtain one of them after beating the Optional Boss Omega Weapon each time.
    • The Optional Boss Adamantoise drops the Adamantite ore, which then can be forged into Adamant equipments. They are the strongest non-weapon equipments in the game.
  • Interface Spoiler: Jinnai uses his map sprite as his battle sprite rather than the redrawn, oversized ones other enemies have, which lets you know he will be joining your party at some point.
  • Interspecies Romance: Between Eduardo, a human, and his mermaid girlfriend. Or at least, that's what it seems. They're actually mother and son, and they know it.
  • Ironic Name: Dusk becomes a Warrior of Light, while Alba (whose name means "dawn") becomes a Warrior of Darkness.
  • Jerkass: Vata or that's what Sol thinks about him.
  • Job System: The series' bread and butter as usual, returning as a core game mechanic after Final Fantasy V, with some having more flavor to make up for the smaller pool compared to other games. Eight jobs are available to both groups with each group having another five exclusive to them.
  • Knight in Shining Armor: Subverted twice. Gawain seems to have taken up drinking for some reason... But he manages to get over it and helps the party out.
  • La Résistance: Desert Moon is a resistance group against the Avalon Empire, based in Gardenia.
  • Laser-Guided Amnesia / Mind Probe: In the Ranger's Tale, Asmodai used magic to steal King Frey's memories in order to impersonate him (as well as stealing his eyesight).
  • Last of Her Kind: Barbara is the only surviving Dragoon.
  • Lazy Backup: After the worlds rejoin, you control all 8 Warriors, but only 5 can fight at a time. If those 5 die, it's Game Over, regardless of who is in reserve and what abilities (like Phoenix) they might have.
  • Let's Split Up, Gang!:
    • Aigis has the Light Warriors split in pairs to search the woods for a fallen Imperial weapon, but it's a pretext to get Dusk alone and question him.
    • Glaive breaks away from Nacht and Alba to find Diana when she goes missing in an Imperial base, where he's joined by the Mask.
    • In the Paladin chapter, Sarah sneaks off in the night to see the ruins of Burtgang, hoping that Gawain will follow her.
  • Light Is Good: Half of your party are the Warriors of Light, and they're the good guys.
  • Light Is Not Good: Imperio is the Divine General of Light. While Affably Evil, he's still on the side of The Empire.
  • Love Triangle: Diana is in love with Sol. Glaive is in love with Diana. Sol is oblivious.
  • Lucky Seven: the Magic Urn enemy yields 7.777 exp, 777 Gil and 77 AP. To receive it, you will have to feed it Hi-Potions, Ethers and Elixirs and hope that it will not flee, in other words, you would have to gamble and be lucky.
  • Magic Knight: The Red Mage class, of course. Particularly at higher levels once they've unlocked the Spellblade ability.
  • Magitek: The Empire seems to have a monopoly on this. It's also Cid's specialty.
  • Meaningful Name: Most of the playable characters have meaningful names, with most being a reference to light or darkness:
    • The leader of the Warriors of Light is named Sol, that is, Sun; similarly, the leader of the Warriors of Darkness is named Nacht, which is German for Night.
    • Dusk and Diana pull double duty. Dusk is part of day reflecting his status as a Light Warrior, but gradually becomes night, reflecting his history with Nacht. Diana references the moon, a symbol of night reflecting her status as a Dark Warrior, but it also reflects the sun's light, symbolizing her history with Sol.
    • Dusk and Alba also reflect their status as Polar Opposite Twins, with Alba meaning sunrise.
    • "Aigis" means benevolent protection. The character starts with the Cover ability, which causes him to jump in front of characters with low hit points and take the hit for him. He is also the hero of Lux, and implied to protect the area from threats.
    • Barbara is from the word for "barbarian", which certainly fits our Raised by Wolves Dragoon who talks only in Hulk Speak.
    • Vata is an alternative spelling of Vayu, the Hindu deity of winds.
    • Asmodai is a powerful demon in Christian demonology. In the Ars Goetia, which has been drawn upon for Final Fantasy mythos before, he is described as a king of demons who punishes adulterers. Asmodai of the Earth disguises himself as King Feyr and could be seen as punishing the lecherous real King Feyr by blinding him, aging him, and erasing his memories.
  • Metal Slime:
    • Gilbirds: Hard to kill since they put your entire party to sleep and flee randomly. They give massive gil rewards.
    • King Cactuars: Can only be hit with magic, and only for double digit damage and flee randomly. They give large experience and AP awards.
  • More Expendable Than You: When Dusk and Alba decide to absorb part of the flooding light so that the others can get away, the spirits of Vata, Freyr, and the Mask pop up—having been sucked into Nil along with living matter—and shoo the twins away because if someone's going to sacrifice themselves, it should be people who are already dead.
  • More Hero than Thou: After the final battle, Dusk and Alba stay behind to buy time for the others to escape the flood of light. Glaive insists on staying with them, but once Alba figures out that he's trying to pave the way for Sol and Diana to get together, she teleports him off to the airship. Then she and Dusk themselves are ejected.
  • Musical Assassin: Eduardo and the Bard class can use music from their harps to damage enemies.
  • Mythology Gag:
    • The bard in the game is called Eduardo, named after the well-known Quirky Bard Edward from Final Fantasy IV.
    • There is a dancer named Matoya who has a third eye.
    • The first monsters you fight are Goblins, just like most of the 2D era Final Fantasy games.
    • The Crystal Chamber is almost identical to those seen in Final Fantasy IV.
    • There's a Cid in this game, and he is an Airship Commander in the Imperial forces. He's also a Mad Scientist of the Magitek variety. And he has a bushy hairdo and mustache and wears a green overcoat with yellow pauldrons.
    • The eternally unlucky Biggs and Wedge make a reappearance as soldiers from Lux.
    • The village of Deist is the home of the Dragoons and their dragons.
    • The former captain of the Dragoons was named Abel. Kain and Abel, geddit? There's also Highwind Tower which belonged to the Dragoons and Dragons.
    • Gramps tries to introduce himself as "Clou-", to which Alba replies that if that's his name, her name is "Aeri-". This may double as a nod to the Inconsistent Spelling translations of Aeris/th.
    • The King of the Pirates is named Bikke. You have to beat the pirate Mooks and Bikke in order to use the port and his ship.
    • There is a dungeon that is too small for you to enter, so you have to use a negative status effect on yourself to make you smaller and keep it in effect for the whole dungeon - just like some dungeons in Final Fantasy III.
    • In order to get to the Underwater Palace, the home of the mermaids, you need to rescue the Fairy in a Bottle held by a traveling gypsy salesman, just like in Final Fantasy.
    • The Elder of the Dwarves is named Kokkol.
    • One of the dwarves mentions that there isn't anyone named Mr. Pyntie-hat in the village, and another says there might be something to this "rally-ho" business.
    • The castle of Falgabard is located deep in the mountains and is difficult to access without an airship. It was home to at least one Dark Knight. In Final Fantasy III, Falgabard was only accessible by airship and was the home of the Dark Knights.
    • The boss that the party has to face in order to reach Falgabard is Hecatoncheir. It likes to spam Earth-elemental attacks and has many arms.
    • There is a volcano named Mt. Gulg.
    • In the Japanese version, Gardenia's name is "Garden Garden".
    • A woman in the slums has a child suffering from Sand Fever. As in Final Fantasy IV, the only cure is a Sand Pearl acquired by fighting an antlion.
    • The password for the resistance movement is "Desert Rose"
    • Mysidia makes a reappearance as the home of the mages and the guardians of the Crystal.
    • This exchange after The Mask reveals that the party is going to unseal Meteo:
      The Mask: I… what?
    • The town of Lufenia where everyone speaks garbled nonsense. Retrieving the Stone Tablet from the Rosetta Tower (or, in other words, the Rosetta Stone) to Dr. Unne will allow the party to understand them, just like in Final Fantasy.
    • Dusk and Alba are this to and Gender Swapped Expies of Palom and Porom. One is a polite, intelligent White Magician Boy while the other is a brash Black Magician Girl with a high opinion of herself. They are also spying on the party for their hometown of Mysidia.
    • One Disc-One Final Dungeon involves the party climbing a giant tree dungeon with multiple paths in order to warn the isolationist civilization living there of the Empire's plot.
    • The job system is very similar to that of Final Fantasy V: Jobs are learned by collecting the broken shards of the Crystal, the characters' appearances change in battle to reflect the job, but revert to normal when unconscious. Abilities are learned by gaining AP in battle for the job, and the abilities can be carried over to other jobs.
    • As in Final Fantasy II, the Empire has eliminated the Dragoons to all but a few men, and are planning on killing off the Dragons as well.
    • Just like in Final Fantasy V, the flying dragons (which look a lot like Hiryu) can be healed by feeding them Dragon Grass. Walking on the grass is harmful to humans, but it's expressed in game as hurting the party, rather than poisoning them, this time around.
    • In one room, you have to search for a way to trigger a secret passage. There is a stopped clock in the room that you can try to wind. Doing so breaks the clock and accomplishes nothing.
    • Much like in Final Fantasy IV: The After Years, when the party encounters save points in the final dungeon for the first time, there are small character developing cutscenes while the party camps there for the night.
    • Sarah has the same name as the Distressed Damsel at the beginning of Final Fantasy. They're both princesses, too!
    • "Dirty magazines" were a gag in some of the early Final Fantasy games.
  • Nice Job Breaking It, Hero: Nacht tells the bartender the Desert Moon password thinking that he's their contact at the tavern. It turns out he was an Imperial spy and he uses that knowledge to destroy Desert Moon.
  • Number of the Beast: the number crops up once in a while, with no implications on the plot, coded into battle info like gil drops, experience points or enemy HP.
    • The Avenger enemy (in the Deist village cave) yields 666 exp. Normally, exp. is divided by 4 if all 4 members are still alive (i.e. 166 exp/member) but since a common tactic to beat it as soon as they appear is to use one member as a meat shield defending against it's final attack while other members revive each other and kill it with the strongest magic available, it is very likely to crop up. Alongside the 666 gil the Avenger drops, chances are you're going to see 666 atop 666 in the after-battle screen.
    • The Undead Dragon in the Dancer chapter, encountered just before the imperial base, takes both plain and hidden presence of sixes to another level.
      • Total EXP: 6666, Gil: 666.
      • With the 'two sixes' (12) AP combined, beating the dragon gives 6 AP + 6 AP + 666 Gil + 6666 EXP. For the hidden number fanatic, that's 9 sixes in total, or 666 - 666 - 666.
      • At this point, it is likely your party consists of four members (you will get Matoya later on) and they will typically all be alive at the end of battle. Fractions in divided EXP are rounded down, so all 4 members receive 1666. It makes you wonder if this playing with sixes is the reason behind rounding down fractions in the first place.
      • It's HP is 4444. At this point, that's a fair amount, so 6666 would be a bit excessive. However, it turns out that 4444 = 666.666666 * 6.66666666, rounded down.
    • The Zombie Dragon in the Mysidia Cavern has a total of 10,666 HP.
  • Oddball in the Series: It's unusual among the Final Fantasy mobile games in that it is not a sequel or spinoff (unlike Final Fantasy IV: The After Years, which shares its chapter-based format), nor is it an Allegedly Free Game based off nostalgia, daily play bonuses, and gachapon. It is simply a standard Final Fantasy game modeled off of the SNES era games that happens to be on your mobile device.
  • Optional Boss:
    • Most Eidolons are obtained after a battle to test the party's worthiness, save Sylph, Chocobo, Phoenix, and Unicorn, although to obtain Phoenix you have to fight a different bonus boss. Moogles around the world will clue the party in as to where to find whatever Eidolon is nearby.
    • The Antlion has to be fought to get a Sand Pearl for a sidequest.
    • After you finish the game, you can fight the three superbosses, Omega Weapon, Adamantoise, and Gigantuar. Defeating former two gives you the strongest weapons and armors, while Gigantuar gives you more Moogle Coins. All three can be fought as many times as you like, but they grow in strength everytime you beat them.
  • Our Dwarves Are All the Same: With the sole exception of liking elves, these dwarves are standard issue fantasy dwarves. They're bearded, speak in Ye Olde Butcherede Englishe, and mining is their profession.
  • Our Werewolves Are Different: The Empire uses Lycanthropy to create Super Soldiers, and aren't shown to have a problem keeping them under control afterwards. Or they don't care to, since they're evil anyway.
  • Overworld Not to Scale: That does an impressive imitation of the SNES's Mode 7.
  • Palette Swap: As is traditional for the series, monster and NPC sprites are reused with minor changes.
  • Party in My Pocket: The party collapses into the lead character and emerges during dialogue. This is fine during most of the game when there are only four or five party members, but becomes impossible to ignore once both parties reunite and seven people come out of the leader.
  • Playing with Fire: Baugauven.
  • Plot Armor: In their flashbacks, neither Gawain nor Jinnai can die. Justified as it's a recount of events in both cases, but the character alive and kicking on 0 HP comes off as a little far-fetched.
  • Polar Opposite Twins: Dusk and Alba. He's a polite, gentle White Magician Long-Haired Pretty Boy, while she's a brash, uncultured Black Magician Tomboy. In addition, Dusk becomes a Warrior of the Light, while Alba becomes a Warrior of the Dark.
  • Poor Communication Kills: It's unfortunate that this version of the crystals can't talk and explain why the world is in trouble, unlike elsewhere in the series. Though not for lack of trying by the Lux Party, which was explicitly sent to try communicating with them. If it had explained that Elgo - who the Lux party was already suspicious of - was evil, they might have been able to derail his plans from the start. Instead it tries to commit suicide by guardian and sunders the world itself in panic, incidentally distracting the Light Warriors from their initial suspicions.
  • Powers as Programs: Jobs are acquired from the shards of crystal that have scattered worldwide. There's an initial bunch you gather in Lux, and one appears near each Guest-Star Party Member at the end of their chapter, granting that character's abilities to the main party.
  • Power of the Void: The party eventually discovers that the Emperor has been seeking the power of Nil, a force of nothingness. Unlike other representations of the Void in Final Fantasy, the Nil is sentient and malignant.
  • Pre-existing Encounters: Anywhere the Empire is stationed the guards will be visible encounters. These can result in timing challenges where the party can dash past while the guard's back is turned, or the guards can actively chase down the party to initiate a fight. Everywhere else the game uses random encounters.
  • Punctuated! For! Emphasis!: On the subject of a boss creature that regenerates itself multiple times in he course of a battle:
    Alba: Stupid thing. Just. Die. Already.
  • Puppeteer Parasite: The Mind Parasite has controlled the Elder of Hagakure for a long time. All the dishonorable orders he gave to to the Fuga were due to the parasite rather than his own will.
  • Rapid Aging: Discussed. Alba expects it to happen after a character's The Ageless Immortality Inducer is taken away. Matoya explains how stupid that idea is.
  • Red Baron: Baugauven of the Flame. Vata of the Wind. Asmodai of the Earth. Styx of the Water.
  • La Résistance: Desert Moon, a resistance movement to the Empire. The Warriors of Darkness seek out their help and have to complete several tasks to prove their trustworthiness. They are wiped out by Imperial troops after a spy overhears the password to their hideout.
  • Retraux: It's entirely an SNES-style Final Fantasy game, with the only difference being that it was made for mobile devices. It has even an optional chiptune soundtrack!
  • Revive Kills Zombie: The Undead are hurt by Cure spells.
  • Save Point: Appears as a circle of light on the ground. Standing on them also enables using Tents and Cottages to recover HP and MP. Each dungeon usually have two, one at mid-point, and one just right before the boss.
  • Say My Name:
    Sol:: Elgooo!
  • Schizo Tech: The world is largely medieval except for Avalon, which has developed advanced technology such as airships and robots.
  • Shoot the Dog: In order to defeat the Dark Flow, which cannot be hurt by attacks, Vata allows it to possess him so that it can be physically harmed. You're forced to kill him in order to defeat it.
  • Shout-Out:
  • So Long, and Thanks for All the Gear: Averted. When a Guest-Star Party Member permanently leaves the group, all their items are added to your inventory.
  • Stripperific Matoya's outfit.
    • Also, Styx's outfit is something to look at as well.
  • Surprise Incest: Subverted. It seems like Eduardo is falling in love with Edna, who is later revealed as his mother. However, both of them already know about their relationship, and reveal that their love is platonic.
  • Suspend Save: The game has a "Quick Save" feature, which can be used anywhere. Selecting "Resume" from the main menu will continue from this save, but the save will disappear after.
  • Sympathy for the Devil: Baugauven, Styx, and Asmodai are all unapologetically brutal towards Avalon's foes. But when they appear again in the World of Dusk, having been revived into monstrous undead forms, the party is horrified that their own Emperor would abuse them so cruelly. The final battles with them are a Mercy Kill as much as anything else.
  • A Taste of Power: The Guest Star Party Members that join the party each have some skills from the higher level of their jobs, giving you access to their abilities before you receive their job permanently. For example, Gawain starts with Wide Slash, while you need to level Paladin job to 17 (out of 20) to get it.
  • Thriving Ghost Town:
    • Played straight with almost all the towns, which have about 5 buildings at best and around 3 NPC inside each. Then, after world is reunited, they are no longer thriving.
    • Avalon looks to be a Thriving Ghost Empire when you first fly over it, as a large, technologically and military advanced empire should have several major cities in addition to Castle Avalon. Instead, the land is empty except for the castle and there is no sign of any villages, let alone major cities. when the worlds reunited, the cities and almost all of Avalon's population presumably disappeared .
  • Took a Shortcut: Ricard and an unnamed child show up at Highwind Tower just in time. The problem? Ricard is a cripple who can't even walk without help, and the child has no combat skills. The only way to Highwind Tower is through a valley chock full of deadly monsters.
  • Trauma Inn: Staying at an inn recovers all your party's HP and MP, at a cost of a few hundred Gils.
  • Unfinished Business: Graham.
  • Unreliable Narrator: The opening narration plays up the magnificence of the Avalon Empire. To no player's surprise, it is in fact The Empire.
  • Victory Pose: After battle, the characters will jump up and down while throwing their arms in the air. Complete with the FF fanfare.
  • Villain Teleportation: The Four Generals can move about at will, usually arriving with a flash and a preemptory spin before they confront the party. Vata especially has a habit of following the party to interrupt them at key moments.
  • Villain with Good Publicity: Lux is "allied" with the Avalon Empire at the beginning of the game and are preparing to send off their favorite son into its army. It comes as a shock when Imperial troops assault the town and its temple to gain the Crystal. Sol, Aigis, Glaive, and Diana remain convinced for a good chunk of their first post-prologue chapters that Nacht, Dusk, Alba, and Sarah are lying when they say that Avalon isn't to be trusted.
  • Walking Shirtless Scene: Any male with the Monk job will have this.
  • World Tree: Yggdrasil, the home of the elves. It's several thousand feet tall and explicitly referred to as the World Tree more than once.
  • Wutai: Hagakure, the village where the Warriors of Darkness go looking for ninjas.
  • You All Meet in a Cell: The second player party, consisting of Nacht, Sarah, Alba, and Dusk, are all Imperial POWs doing forced labor in the occupied town of Harmonia at the start of the game. Cid picks them out to go steal Lux's crystal because they're expendable as far as the Empire is concerned.

Alternative Title(s): Final Fantasy Legends, Final Fantasy Legends Warriors Of Light And Darkness

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