Video Game / Final Fantasy Dimensions

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A new spin-off entry in the cell-phonily popular Final Fantasy series, this game, much like Final Fantasy IV: The After Years, started its development as an Episodic Game meant to be played on mobile phones; however, unlike the former (and unlike Kingdom Hearts coded, just to give another example), its overseas release did not require a remake on another piece of hardware entirely this time around, as the game saw an actual release on mobile phones worldwide, specifically iOS and Android systems alike, on August 31st, 2012.

Strictly speaking about the game, though, the premise is mostly similar to old-school FF games, most notably borrowing from Final Fantasy V its job system. There are also unlockable jobs, each one of them obtainable after finishing each and every episode. Playable characters are split in two groups, the Warriors of Light and the Warriors of Darkness.


This game provides examples of:

  • Action Girl: Sarah, Diana, and Alba, if you give them the physical-oriented jobs. For guests, there is Barbara the Dragoon, Argy the Android, and Matoya the Dancer.
  • Actually Four Mooks: Any single Imperial soldier you see will be at least two in battle.
  • Aerith and Bob: Sol, Nacht, Aigis, Glaive, Dusk, Alba, and... Diana and Sarah?
  • The Ageless: The elves are either this or very Long-Lived.
  • Ambidextrous Sprite: Jinnai's missing arm switches sides depending on which direction he faces in battle. His field sprite doesn't have this issue.
  • And Now for Someone Completely Different: The playable characters are respectively Warriors of Light and Warriors of Darkness. Chapters alternate between who you're playing as.
  • Androcles' Lion: There's large wolf that's injured in the Mazewood. Diana heals it, and it becomes very friendly in return.
  • Anti-Grinding: Job classes can only reach level 3 naturally. Further levels must be purchased with JP, which are only handed out at story events or, late in the game, from moogles in exchange for Moogle Coins.
  • Arbitrary Headcount Limit: You can only have five people participate in battle. This means that all Guest Star Party Members have to bow out before you meet the next, one way or another. Once the worlds are rejoined, it means that three of the Warriors are going to have to sit out battles.
  • Aren't You Going to Ravish Me?: Alba seems insulted that Nacht didn't try any "funny business" while she was unconscious.
  • Asskicking Equals Authority: The leader of the pirates is whomever can beat the current leader in a fight. Bikke, as the toughest pirate, is the Pirate King. Beat him, however, and he'll happily call you Cap'n and follow your orders.
  • Beehive Barrier: The Protect spell creates one of these.
  • Big "NO!": Sol, after the party is forced to kill Vata.
  • "Blind Idiot" Translation: Mostly a decent localization, but it does occasionally have awkward grammar. There are also a few items that suffer from it, most notably "Kenpogi" (Kenpo Gi) and "Killer Row" (Killer Bow). This could be intentional considering how most games were translated back then.
  • Body Horror: After Elgo loses control of the power of Nil, he mutates into Chaos Elgo, a hideous mass of flesh, demonic parts and bits and pieces of his old self that wouldn't look out of place in AKIRA.]]
  • Bonus Boss:
    • The Eidolons, save Sylph, Chocobo, Phoenix, and Unicorn, although to obtain Phoenix you have to fight a different bonus boss.
    • The Antlion, who has to be fought to get a Sand Pearl for a sidequest.
    • After you finish the game, you can fight the three superbosses, Omega Weapon, Adamantoise, and Gigantuar. Defeating former two gives you the strongest weapons and armors, while Gigantuar gives you more Moogle Coins. All three can be fought as many times as you like, but they grow in strength everytime you beat them.
  • Bonus Dungeon:
    • The locations of the Eidolons save Sylph and Chocobo.
    • There is a short bonus dungeon located in Deist filled with encounters too strong for your level when you first arrive.
  • But Thou Must!: At the beginning of Ninja's Tale, the player takes control as Alba. Talking to Nacht during this time will get him asking her (and the player) whether she wants to steer the ship or not. No matter what the player chooses, he won't let Alba take the helm.
  • Catch a Falling Star: Barbara manages to do this for Sarah when she falls from Lugae's airship.
  • Chainmail Bikini:
    • Barbara exemplifies this trope. Her "armor" as a Dragoon wouldn't look too far out of place at the beach.
    • All the female characters' Warrior and Dragoon outfits are also an excellent example. Far more skin is exposed than is covered by armor.
  • Chain of Deals: During The Dancer chapter, you need to do this. Buy the snack from the shady NPC. Trade it to the kid for the ocarina. Trade the ocarina to the drunk for a gear. Trade the gear to the repairman for a pickaxe. Give the pickaxe to the guy wanting to dig a well to gain his trust.
  • Color-Coded Characters: Each of the Warriors has a specific color unique to them that is carried over into their costumes for each class.
    • Sol = Red
    • Aigis = Green
    • Sarah = Orange
    • Dusk = White
    • Nacht = Dark Blue
    • Alba = Black
    • Diana = Light Blue
    • Glaive = Purple
  • Convection Schmonvection: Walking in lava causes minor damage to all party members. Anything else is fine.
  • Cool Old Guy: The Mysterious Old Man. He also happens to be Frey, the king of the elves.
  • Crutch Character: The guest characters, particularly early in the game, have elements of this, since each of them has high level abilities in a job the party hasn't unlocked yet.
  • Dance Battler: At first, most Dancer skills are purely support. However, near the end of the game you can fight the optional boss Sworddancer. Defeating it will grant you the Saber Dance skill, which makes your Dancer deal physical damage.
  • Dark Is Not Evil: Half of your party members are the Warriors of Darkness, and they're unambiguously good guys. Also, Castle Falgabard used to host an entire army of Dark Knights, including the guest member Graham, and there are no indications they're evil at all.
  • Dark World:
    • Despite the name, World of Darkness is actually not this trope. World of Light and World of Darkness are two halves of the whole world, and contain separate areas.
    • Played straight with World of Dusk, which is the result of the incomplete merging of the world. The color scheme is somber brown with melancholic music. The overworld is run with stronger monsters, the towns are empty, becoming Dungeon Town, and some places are outright missing.
  • Dead All Along: The Graham who accompanies Nacht's party during The Dark Knight's Tale is just his spirit inside Sigurd's armor (who's also already dead).
  • Defeat Means Friendship:
    • The only way to get Summon Magic other than Sylph, Chocobo, Phoenix, and Unicorn.
    • Defeating Bikke nets you his pirate ship as a ferry and his loyalty.
  • Defrosting Ice Prince: Nacht started out very distant to his teammates. As you go on, he grows to care about them, although he's still The Quiet One.
  • Doomed Hometown: Lux gets swallowed by the dark rifts immediately after Lux's crystal is shattered. And then, when the world gets restored, Lux Castle and most of the residents of Lux are still sucked into the Void and held under the sway of Despair.
  • Dragon Rider: The Dragoons were this, before the Empire wiped them out. The sole remaining Dragoon still is.
  • Dual Boss: Hell Minion and his pet chimera, Butch.
  • Eldritch Abomination: CHAOS ELGO. Holy shit.
  • Elemental Powers: Air, earth, fire, water, ice, lightning, light and darkness. There's an Empire general for each of them.
  • Elite Four: The Avalon Empire has two sets of them. Early on, you encounter the Four Generals. Then, later you find out there are the Four Divine Generals, who are even stronger. Each of them are based on an element.
  • The Empire: The Avalonian Empire is the bad guys, although in Lux they are a Villain with Good Publicity.
  • Empty Levels: Each job has 20 levels. Generally, 1/4 to 1/2 of those levels don't provide any benefit, (although leveling up do improve certain stats for the equipped job) while Memorist has a whopping 18 empty levels, only gaining new abilities at levels 10 and 20.
  • Evil Knockoff: Cid's Argy-2 is this to Doctor Lugae's own Argy. However, they pull a Heel–Face Turn near the end.
  • Everything Trying to Kill You: Among the typical RPG bestiary, you'll also find things like possessed coins trying to kill you.
  • The Faceless: Gehenna.
  • Fairy in a Bottle: Held by a gypsy and needed to breathe underwater, just like the first game in the series.
  • Fire/Ice/Lightning: Like classic Final Fantasy games, the basic spells you learn are Fire/Blizzard/Thunder.
  • Floating Continent: Mysidia is located on one held aloft by powerful magic.
  • Four-Element Ensemble:
  • The Four Gods: A set of end-game bosses are patterned off of them. Despair is a turtle, Suffering is a phoenix, Misery is a tiger, and Anguish is a dragon.
  • Empathic Weapon: Graham, the dark knight, is actually a spirit inhabiting the sword and manipulating an empty suit of armor. The events of the chapter break his ability to control the armor, but the sword is still capable of speaking, and remains with the party, both as an ally and as a weapon to be equipped by the Dark Knight class.
  • Gameplay and Story Integration: the Dragoon job has the Jump ability. Later in the game, the Warriors of Light, who have this job, use this ability to jump between airships.
  • Genki Girl: Alba is by far the most cheerful of all eight protagonists.
  • The Guards Must Be Crazy: Sol, Glaive, and Diana open up a secret passage and sneak into Lux Castle literally right under the noses of the guards at the door. They don't seem to notice. Later, in the same castle, the trio waltz into the throne room and hide behind some pillars, all while the guards look right at the door.
  • Guest-Star Party Member: Every chapter you have a character joining the Warriors. All of them except Elgo are based on the "advanced" jobs, and indeed you unlock the job after completing their chapter. In order you meet them, they are Elgo the Red Mage, Barbara the Dragoon, Gramps the Ranger, Eduardo the Bard, Graham the Dark Knight, Argy the Memorist, Matoya the Dancer, Gawain the Paladin, Jinnai the Ninja, Mask the Magus, and Sophia the Seer.
  • Healing Spring: Some dungeons have healing jars, which heals your entire party's HP and MP for free. Later dungeons have variations, like stone tablets or crystal orbs.
  • Heroic Sacrifice:
    • Elgo pulls this off twice in a row. First he jumps in front of an attack that would have finished the party, taking 9999 damage. Then he somehow gets up and grabs the helm of the out-of-control airship, giving the party time to escape before finally dying in the fiery crash.
    • Gramps does this to protect his wife, son, and entire country. Asmodai is about to finish of the his wife and child and then move on to the Dark Warriors. To prevent it, he jumps in front of his magic attack, and then uses an attack that does 9999 damage to both of them.
    • Graham, in Sigurd's armor, pulls this to finish off Baugauven. It only costs him the control over Sigurd's armor.
  • Hopeless Boss Fight:
    • The first battle with the Watchbeast. After a few rounds he'll incapacitate the party, ending the battle.
    • The first battle with Baugauven is even more hopeless - every attack will wipe out a party member, and after three rounds he'll pull a move that instantly ends the battle.
    • The first battle with Asmodai, as he has an impenetrable barrier around him. This fight provides the current page image.
  • Humanshifting: Well, elfshifting. Asmodai disguises himself as King Frey in the Ranger's Tale.
  • Immortality Begins at 20: One of the elven children mentions that he'll stop aging as soon as he reaches adulthood.
  • Inexplicable Treasure Chests: Like most RPG, there are treasure chests scattered all around the world. However, in areas that have been attacked by bandits, you can find empty treasure chests.
  • Infinity -1 Sword: The Very Definitely Final Dungeon contains treasure chests holding the second strongest equipments in the game. The strongest ones require beating the superbosses in the postgame.
  • Infinity +1 Sword:
    • God Hand, Ultima Weapon, Ragnarok, Mutsunokami, Apocalypse, Longinus, Heroic Shield, Loki Harp, and Artemis Bow. You get to obtain one of them after beating the Bonus Boss Omega Weapon each time.
    • The Bonus Boss Adamantoise drops the Adamantite ore, which then can be forged into Adamant equipments. They are the strongest non-weapon equipments in the game.
  • Interface Spoiler: Jinnai uses his map sprite as his battle sprite rather than the redrawn, oversized ones other enemies have, which lets you know he will be joining your party at some point.
  • Instant Awesome: Just Add Dragons!: Barbara. Also, the Dragoon job class.
  • Interspecies Romance: Between Eduardo, a human, and his mermaid girlfriend. Or at least, that's what it seems. They're actually mother and son, and they know it.
  • Jerkass: Vata or that's what Sol thinks about him.
  • Job System: The series' bread and butter as usual, returning as a core game mechanic after Final Fantasy V, with some having more flavor to make up for the smaller pool compared to other games. Eight jobs are available to both groups with each group having another five exclusive to them.
  • Knight in Shining Armor: Subverted twice. Gawain seems to have taken up drinking for some reason... But he manages to get over it and helps the party out.
  • La Résistance: Desert Moon is a resistance group against the Avalon Empire, based in Gardenia.
  • Laser-Guided Amnesia / Mind Probe: In the Ranger's Tale, Asmodai used magic to steal King Frey's memories in order to impersonate him (as well as stealing his eyesight).
  • Last of Her Kind: Barbara is the only surviving Dragoon.
  • Lazy Backup: After the worlds rejoin, you control all 8 Warriors, but only 5 can fight at a time. If those 5 die, it's Game Over, regardless of who is in reserve and what abilities (like Phoenix) they might have.
  • Light Is Good: Half of your party are the Warriors of Light, and they're the good guys.
  • Light Is Not Good: Imperio is the Divine General of Light. While Affably Evil, he's still on the side of The Empire.
  • Love Triangle: Diana is in love with Sol. Glaive is in love with Diana. Sol is oblivious.
  • Magic Knight: The Red Mage class, of course. Particularly at higher levels once they've unlocked the Spellblade ability.
  • Magitek: The Empire seems to have a monopoly on this. It's also Cid's specialty.
  • Meaningful Name: Most of the playable characters have meaningful names, with most being a reference to light or darkness:
    • The leader of the Warriors of Light is named Sol, that is, Sun; similarly, the leader of the Warriors of Darkness is named Nacht, which is German for Night.
    • Dusk and Diana pull double duty. Dusk is part of day reflecting his status as a Light Warrior, but gradually becomes night, reflecting his history with Nacht. Diana references the moon, a symbol of night reflecting her status as a Dark Warrior, but it also reflects the sun's light, symbolizing her history with Sol.
    • Dusk and Alba also reflect their status as Polar Opposite Twins, with Alba meaning sunrise.
    • "Aigis" means benevolent protection. The character starts with the Cover ability, which causes him to jump in front of characters with low hit points and take the hit for him. He is also the hero of Lux, and implied to protect the area from threats.
    • Barbara is from the word for "barbarian", which certainly fits our Raised by Wolves Dragoon who talks only in Hulk Speak.
    • Vata is an alternative spelling of Vayu, the Hindu deity of winds.
    • Asmodai is a powerful demon in Christian demonology. In the Ars Goetia, which has been drawn upon for Final Fantasy mythos before, he is described as a king of demons who punishes adulterers. Asmodai of the Earth disguises himself as King Feyr and could be seen as punishing the lecherous real King Feyr by blinding him, aging him, and erasing his memories.
  • Metal Slime:
    • Gilbirds: Hard to kill since they put your entire party to sleep and flee randomly. They give massive gil rewards.
    • King Cactuars: Can only be hit with magic, and only for double digit damage and flee randomly. They give large experience and AP awards.
  • Musical Assassin: Eduardo and the Bard class can use music from their harps to damage enemies.
  • Mythology Gag:
  • Nice Hat: The Ranger and Red Mage jobs come with them standard. Gramps, being a Ranger, has one at all times.
  • Nice Job Breaking It, Hero!: Nacht tells the bartender the Desert Moon password thinking that he's their contact at the tavern. It turns out he was an Imperial spy and he uses that knowledge to destroy Desert Moon.
  • The Night That Never Ends: It's always night in the World of Darkness. Interestingly, the inverse is not true of the World of Light.
  • Our Dwarves Are All the Same: With the sole exception of liking elves, these dwarves are standard issue fantasy dwarves. They're bearded, speak in Ye Olde Butcherede Englishe, and mining is their professions.
  • Our Werewolves Are Different: The Empire uses Lycanthropy to create Super Soldiers, and aren't shown to have a problem keeping them under control afterwards. Or they don't care to, since they're evil anyway.
  • Overworld Not to Scale: That does an impressive imitation of the SNES's Mode 7.
  • Palette Swap: As is traditional for the series, monster and NPC sprites are reused with minor changes.
  • Party in My Pocket
  • Playing with Fire: Baugauven.
  • Polar Opposite Twins: Dusk and Alba. He's a polite, gentle White Magician Long-Haired Pretty Boy, while she's a brash, uncultured Black Magician Tomboy. In addition, Dusk becomes a Warrior of the Light, while Alba becomes a Warrior of the Dark.
  • Poor Communication Kills: It's unfortunate that this version of the crystals can't talk and explain why the world is in trouble, unlike elsewhere in the series. Though not for lack of trying by the Lux Party, which was explicitly sent to try communicating with them. If it had explained that Elgo - who the Lux party was already suspicious of - was evil, they might have been able to derail his plans from the start. Instead it tries to commit suicide by guardian and sunders the world itself in panic, incidentally distracting the Light Warriors from their initial suspicions.
  • Preexisting Encounters: Anywhere the Empire is stationed the guards will be visible encounters. Everywhere else the game uses random encounters.
  • Punctuated! For! Emphasis!: On the subject of a boss creature that regenerates itself multiple times in he course of a battle:
    Alba: Stupid thing. Just. Die. Already.
  • The Red Baron: Baugauven of the Flame. Vata of the Wind. Asmodai of the Earth. Styx of the Water.
  • Rapid Aging: Discussed. Alba expects it to happen after a character's The Ageless Immortality Inducer is taken away. Matoya explains how stupid that idea is.
  • La Résistance: Desert Moon, a resistance movement to the Empire.
  • Retraux: It has even an optional chiptune soundtrack!
  • Revive Kills Zombie: The Undead are hurt by Cure spells.
  • Save Point: Appears as a circle of light on the ground. Standing on them also enables using Tents and Cottages to recover HP and MP. Each dungeon usually have two, one at mid-point, and one just right before the boss.
  • Say My Name:
    Sol:: Elgooo!
  • Shoot the Dog: In order to defeat the Dark Flow, which cannot be hurt by attacks, Vata allows it to possess him. You're forced to kill him in order to defeat it.
  • Shout-Out:
  • So Long, and Thanks for All the Gear: Averted. When a Guest Star Party member permanently leaves the group, all their items are added to your inventory.
  • The Southpaw: Nacht is left-handed. This is especially evident on the inventory screen: his shields go in the right-hand slot and swords in the left.
  • Stripperific Matoya's outfit.
    • Also, Styx's outfit is something to look at as well.
  • Surprise Incest: Subverted. It seems like Eduardo is falling in love with Edna, who is later revealed as his mother. However, both of them already know about their relationship, and reveal that their love is platonic.
  • Suspend Save: The game has a "Quick Save" feature, which can be used anywhere. Selecting "Resume" from the main menu will continue from this save, but the save will disappear after.
  • A Taste of Power: The Guest Star Party Members that join the party each have some skills from the higher level of their jobs, giving you access to their abilities before you receive their job permanently. For example, Gawain starts with Wide Slash, while you need to level Paladin job to 17 (out of 20) to get it.
  • Thriving Ghost Town:
    • Played straight with almost all the towns, which have about 5 buildings at best and around 3 NPC inside each. Then, after world is reunited, they are no longer thriving.
    • Avalon looks to be a Thriving Ghost Empire when you first fly over it, as a large, technologically and military advanced empire should have several major cities in addition to Castle Avalon. Instead, the land is empty except for the castle and there is no sign of any villages, let alone major cities. when the worlds reunited, the cities and almost all of Avalon's population presumably disappeared .
  • Took a Shortcut: Ricard and an unnamed child show up at Highwind Tower just in time. The problem? Ricard is a cripple who can't even walk without help, and the child has no combat skills. The only way to Highwind Tower is through a valley chock full of deadly monsters.
  • Trauma Inn: Staying at an inn recovers all your party's HP and MP, at a cost of a few hundred Gils.
  • Unfinished Business: Graham.
  • Unreliable Narrator: The opening narration plays up the magnificence of the Avalon Empire. To no player's surprise, it is in fact The Empire.
  • Victory Pose: After battle, the characters will jump up and down with swaying their arms. Complete with the FF fanfare.
  • Walking Shirtless Scene: Any male with the Monk job will have this.
  • World Tree: Yggdrasil, the home of the elves. It's several thousand feet tall and explicitly referred to as the World Tree more than once.
  • Wutai: Hagakure, the village where the Warriors of Darkness go looking for ninjas.
  • You Gotta Have Blue Hair: Aigis, Diana, and Sarah all have blue hair. Nacht has teal hair. Baugauven sports purple hair. Barbara has pink hair.

Alternative Title(s): Final Fantasy Legends, Final Fantasy Legends Warriors Of Light And Darkness

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FinalFantasyDimensions