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Characters from the iOS and Android game Final Fantasy Dimensions.

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     Both parties 
  • And Now for Someone Completely Different: The story jumps between both groups depending on the current chapter, but eventually all eight party members come together.
  • Arbitrary Headcount Limit: Five party members are capable of fighting in battle at once. Usually this consists of your main party of four plus one Guest-Star Party Member. Once both parties come together, you can use five but the remaining three have to be benched.
  • Badass Crew: Whether they are Warriors of Light or Warriors of Darkness, all eight of them are skilled fighters and become true heroes.
  • Childhood Friends: Sol, Glaive, Diana, and Aegis are all from Lux and have known each other all their lives (Aegis and Diana are even siblings). Dusk and Alba are siblings as well, leaving Nacht and Sarah as the odd ones out, though they both have a history of being tools for the empire.
  • Dark Is Not Evil: Despite being called Warriors of Darkness, not one of the characters has an evil bone in their body.
  • Love Triangle: Diana is in love with Sol, but Sol is oblivious. Glaive is in love with Diana, but she's oblivious too. And later it is implied that Sol starts to get feelings for Sarah.

The Warriors of Light

    Sol 

Sol

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_sol.png
The leader of the Warriors of Light, Sol is an apprentice swordsman in the independent Kingdom of Lux. He's an eternal optimist, if a bit of a ditz, and has a dream to ride in the Empire of Avalon's airships one day.
  • Expy: To Bartz. They are both Idiot Heroes who happen to look similar and even dress somewhat similar except Sol wears red and Bartz wears blue as Freelancers.
  • Genki Boy: Absolutely nothing can put a dent in this boy's optimistic energy.
  • Heroes Prefer Swords: His starting equipment includes a sword. He also appears with one in promotional art, including the title image.
  • Hot-Blooded: He always jumps right into a new situation unless he's held back by someone. The third encounter with Vata happens because Sol rushes him before Vata even has a chance to make a move.
  • Idiot Hero: Sol is a little slow on the uptake; at one point Glaive calls him so thick his skull could be used to reinforce the castle walls.
  • Innocently Insensitive: He chatters on about how great it is that Aigis is going to get recruited by the Empire and that it's wrong for Diana not to be happy for him. Glaive has to spell out why she might not be happy that she'll have to move away from her hometown and friends (and Sol).
  • Love Triangle: Involved in one with Glaive and Diana. Diana is in love with him, but he has no clue whatsoever. Sol, in turn, is implied to gain feelings for Sarah.
  • Meaningful Name: It means "sun".
  • Oblivious to Love: He is oblivious to Diana's feelings for him. He also fails Alba's "hypothetical" about what he'd do if a girl was in trouble but the rest of the group didn't want to follow her (the situation in which Glaive abandoned the others to help Diana), and she tells him to enjoy his life of barrenness.
  • Parental Abandonment
    • Disappeared Dad: His father died when he was a child.
    • Missing Mom: And his mother is swallowed by The Void after the first Dimensional Shift. She gets better in the end.
  • Parental Substitute: Sol becomes a surrogate father to Argy.
  • Right Handed Mirror: To Nacht. Both are orphans chosen by the Crystal and both choose to be heroes, but Sol is the leader of the Warriors of Light and nearly Nacht's total opposite in personality and appearance.
  • Say My Name: Has tendency to call Vata's name in every single of their encounters.
  • Totally Radical: Sol uses modern slang awkwardly, such as commenting on "one epic airship."

    Aigis 

Aigis

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_aigis1.png
The hero of the Kingdom of Lux, and Diana's older brother. Glaive and Sol are his apprentices. He expects to be recruited by the Imperial forces for his skills.
  • The Ace: He is already known as a skilled fighter at the beginning of the story. Everyone in Lux expects that he'll be recruited into Avalon's army.
  • Big Brother Instinct: He not only looks out for Diana's well-being, but does his best to give the same kind of guidance to the other youths in Lux. He ends up being protective of any group he's a part of, including for threats from within (such as when he pulls Dusk aside to ask about his suspicious communications). At the same time, he keeps his own worry for Diana private.
  • Big Brother Mentor: He acts as a role model and brotherly presence to Diana, Sol and Glaive.
  • Humble Hero: He dislikes the people of Lux referring to him as a hero.
  • Knight in Shining Armor: At the end of the game he takes Gawain's place as the leader of Burtgang's knights.
  • Meaningful Name: "Aigis" means benevolent protection. The character starts with the Cover ability, which causes him to jump in front of characters with low hit points and take the hit for him. He is also the hero of Lux, and implied to protect the area from threats.
  • Only Sane Man: Perhaps the most grounded of the Warriors of Light. Aigis has no secrets to hide and remains level-headed through most situations.
  • Parental Abandonment: He lost both of his parents at the age of ten, leaving him to raise Diana himself.
  • Promotion to Parent: He raised Diana after their parents died.
  • The Red Mage: He starts with red magic and a sword initially, but after jobs open up it's up to the player.
  • Taking the Bullet: Starts with the Cover ability, reflecting his status as the guardian of the kids from Lux.

    Sarah 

Sarah

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_sarah1.png
A mysterious girl captured by the Empire and forced to work for them. She appears to have some sort of unknown power.
  • Batman Gambit: In the Paladin chapter, she leaves the group and travels to Burtgang Castle alone in spite of the fact that it's still occupied by Avalonian soldiers because she has faith that Gawain will follow her there. She's right, and he turns up just as she's surrounded.
  • Broken Bird: She starts off very withdrawn and composed, but it's to hide her tragic past.
  • Friend to All Living Things: She shows her caring side to animals, children, and even some not-quite-living-things like androids.
  • Happily Adopted: Was adopted by Burtgang Royal Army's ex-commander, who also survived the empire's assault. Didn't last long, though.
  • Incorruptible Pure Pureness: Parodied if she's the lead character when the player finds the Dirty Magazine in the beginning of the game. After several exclamations of "well, I never!" and other pearl-clutching phrases, the game text states that "Sarah, ever pure of heart, places the magazine back under the bed." She will also attempt to guilt Aigis into putting it back if he's the lead character.
  • Long Hair Is Feminine: The only character with longer hair than her is Dusk.
  • Meaningful Rename: Was renamed as "Lassah" by her adoptive father to protect her identity. After he died, she changed her name back to "Sarah".
  • Mystical Waif: She starts off quite mysterious and Sol doesn't trust her at first. Fittingly, she is quite suited to magical jobs.
  • Mythology Gag: A walking one. She's not the first magically-oriented female character named Sarah in the series. Nor is she the first to be a princess.
  • Nice Girl: Kind to nearly everyone, especially animals most of the time.
  • Parental Substitute: She becomes a surrogate mother to Argy.
  • Really Royalty Reveal: Like the other Sarahs of the series, she's a princess. She is from Burtgang, which was conquered by Avalon many years ago.
  • Riches to Rags: She is dressed as a peasant and was raised in an ordinary village. In truth, she is the princess and sole heir to Burtgang's throne.
  • The Smurfette Principle: She is the only female Light Warrior.
  • Sole Survivor: After her mother and sister were killed by Avalon, the king sent Sarah away for her safety shortly before his own assassination, leaving Sarah the only member of the royal family.
  • Shy Blue-Haired Girl: She is not timid or anxious, but she is very reserved and doesn't like answering personal questions in the beginning part of the game.
  • This Is Unforgivable!: After the Paladin chapter, Sarah becomes vocal about her desire to punish the Empire for everything they've done.
  • What the Hell, Hero?: She's upset that Nacht, Alba, and Dusk seem intent on actually seizing Lux's crystal and don't intend to warn the Luxians what's coming. Dusk reminds her that their survival rests on the Empire believing that they're actually compliant.
  • Youngest Child Wins: Sarah's older sister was killed by Avalon forces, leaving Sarah to become the new queen of Burtgang.

    Dusk 

Dusk

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_dusk1.png
A young, serene, and composed man from Harmonia who was "recruited" by the Empire to do their dirty work. He is Alba's twin brother.
  • The Archmage: After Nil is defeated, Dusk takes Sophia's place as the elder of Mysidia.
  • Covert Pervert: If he's the lead character when the player finds the Dirty Magazine, he'll whisk it away for himself.
  • Heroic Sacrifice: He and Alba stay behind in the World of Nil to hold off the Dark Flow. However, they survive.
  • Improbable Piloting Skills: As revealed when he takes the wheel of Lugae's airship.
  • Kick the Dog: Though Dusk always advocates the most logical option, his initial treatment of Argy is unusually harsh.
  • Long-Haired Pretty Boy: At least according to official art. It's much harder to tell from a sprite.
  • Meaningful Name: Dusk is halfway between day and night, indicating his history with Nacht and Alba, Warriors of the Dark, and his current status as a Light Warrior. It also doubles as Theme Naming with his Polar Opposite Twin Alba, whose name means "sunrise".
  • The Mole: To the Empire. Revealed early on, although who he is a mole for remains a mystery for some time. He keeps in contact with Alba and Mysidia via Whisperweed.
  • Mythology Gag: To Porom. He is a polite, intelligent White Magician Boy with a Polar Opposite Twin. He is also spying on the party for his hometown of Mysidia.
  • Polar Opposite Twins: With Alba.
  • Shrinking Violet: As a child, Dusk was a strange combination of this and Bratty Half-Pint. Alba had to physically drag him to their first magic lesson because he was so timid, only for him to immediately insult their teacher and get hit with a lightning bolt for doing so.
  • The Smart Guy: Dusk fulfills this role for the Light Warriors, hanging back to offer more detailed analysis and speculation of the situations they encounter.
  • The Spock: Among the Light Warriors, Dusk typically advocates for the more cautious and logical path, though he always goes along when he is inevitably outvoted.
  • White Magician Boy: As part of his Polar Opposite Twins shtick with Alba. He's gentle, long-haired, and wearing robes. He also comes with White Magic innately and has the highest base Mind stat in the party, although after jobs are available his skillset is up to you. He also becomes the new leader of Mysidia at the end, indicating that he becomes a Seer in-story.

The Warriors of Darkness

    Nacht 

Nacht

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_nacht1.png
A deadly serious young man who is forced to do dirty jobs for the Empire. He was orphaned in the wars of conquest before the game begins.
  • Above the Influence: Unlike Sol, his response to finding a dirty magazine is to put it back where he found it. In the chapter artwork for the Dancer job, he isn't even looking at Matoya, instead glaring off into the corner.
  • Badass Cape: His Jobless oufit has one.
  • Character Catchphrase: He has a habit of dismissively responding "who knows?" to open-ended or speculative questions until after Falgabard.
  • The Comically Serious:
    • Comes out as this whenever he interacts with Alba.
    • This line from Ninja's Tale sums it best.
    Nacht: "...Land ho."
  • Daddy Had a Good Reason for Abandoning You: Nacht's story revolves around him accepting this.
  • Defrosting Ice King: It takes time, but after going to Falgabard the defrosting begins.
  • Dramatic Ellipsis: Every other thing he says...
  • Fantastically Indifferent: Whenever others are panicked, he just stands there and reacts calmly.
  • Heroes Prefer Swords: Like Sol, mostly in character art, but you can give him any weapon.
  • Heroic Safe Mode: The Dark Knight's chapter indicates that he's so stoic and unemotive because his home was destroyed by the Empire.
  • Left-Handed Mirror: To Sol. Both are orphans chosen by the Crystal and both choose to be heroic, but Nacht is Sol's opposite in nearly all other ways, from hair color to personality.
  • Meaningful Name: His name means "night".
  • No Sense of Humor: He is completely serious. Alba frequently tries to provoke him into laughter without success.
  • Not So Stoic: The most he ever seems to emote is when the subject of his homeland, Falgabard is at hand. And even then, it's mostly expressed with a slightly different sort of silence.
  • Parental Abandonment: His mother is never mentioned and presumably dead. His father died during the empire's assault of Falgabard.
  • Sole Survivor: ...Or is he?
  • The Stoic: Nacht is described in his introduction as emotionless. He doesn't react too much. Doesn't talk much, either. Even when faced with dirty magazines, he does little more than blink at them.
  • Strong Family Resemblance: When the party visits Falgabard, the ghosts take him for his father Sigurd and accuse him of deserting them.
  • Think Nothing of It: Aigis thanks him for looking after Diana and Glaive when the parties reunite, but Nacht says that they looked after themselves.
  • Walking the Earth: He decides to search for survivors of Falgabard after the world is restored.

    Alba 

Alba

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_alba1.png
A brash and snarky young woman from Harmonia. She, along with her twin, Dusk, have been "recruited" by the Empire to do dirty work for them.

    Diana 

Diana

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_diana1.png
Diana is a kind-spirited young woman from Lux. She is Sol and Glaive's childhood friend, and Aigis's younger sister.
  • Affectionate Nickname: "Sweetie", from Alba.
  • All Love Is Unrequited: She clearly has feelings for Sol at the beginning of the game, but he doesn't have the slightest clue.
  • Distress Ball: When infiltrating the Imperial Base, only Diana manages to get lost while running away and get herself captured.
  • The Heart: Diana serves in this role for whichever group of heroes she's with. Compared to Glaive and Alba being gung-ho and Nacht being stoic, Diana is much more empathetic, and is visibly affected by others' distress.
  • Friend to All Living Things: She loves all animals and looking after her friends.
  • Girly Girl: To Alba's Tomboy. She's more polite and outwardly caring.
  • Love Triangle: Diana is in love with Sol (who in turn starts to get feelings for Sarah), but Glaive is in love with her.
  • Meaningful Name: Diana is a reference to the goddess of the Moon, which not only symbolizes her status as a Warrior of Darkness, but also her relationship with Sol.
  • Only Sane Man: She is more centered and mature than Sol and Glaive. In the second chapter, she's the one who decides to trust Nacht and Alba and talks Glaive down from his continuing suspicion of them.
  • Supernatural Sensitivity: Diana is one of the few people who can hear the voices of the Crystals, and she grows stronger at it after being chosen as a Warrior of Darkness. She becomes the new Oracle of Lux after Nil is defeated.
  • True Blue Femininity: She is associated with the color blue.
  • Tsundere: Usually very sweet unless it's Sol we're talking about.
  • White Mage: She starts with this skillset initially and has the second highest Mind stat of the party, although after jobs are available it opens up. As a Warrior of Darkness she cannot access the Seer job, forcing her to take on another role to remain useful in the endgame.
  • Why Did It Have to Be Snakes?: She hates rats and refuses to enter the ship's cabin until Alba goes in and clears them out.

    Glaive 

Glaive

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_glaive.png
A ponytailed young man from Lux. He is Aigis's apprentice, Sol's rival, and Diana's friend.
  • All Love Is Unrequited: He keeps his feelings for Diana to himself, although they're easily guessed by others.
  • Always Save the Girl: Decides to save Diana on his own when she is kidnapped by the Empire, while Alba and Nacht disagree. Luckily, The Mask helps him in a pinch.
  • Brutal Honesty: He will tell it like it is to his friends, especially if someone says something hurtful to someone else.
  • Cannot Spit It Out: He just can't tell Diana he loves her.
  • Dogged Nice Guy: To Diana and Alba.
  • Everyone Can See It: Glaive's unrequited crush on Diana is transparent to everyone but Diana. When Alba pushes him on it early in the game, he drops his denial quite quickly.
  • Hot-Blooded: He's not as outright reckless as Sol is, but he is the most likely to rush into a situation among the Warriors of Darkness.
  • I Want My Beloved to Be Happy: The reason he tries to join Alba and Dusk in holding back the light flood has a lot to do with knowing that Diana is in love with Sol and not him.
  • Love Triangle: Glaive is in love with Diana, but she only has eyes for Sol (who in turn is hinted to develop feelings for Sarah).
  • Meaningful Name: A "glaive" is a type of polearm. Glaive is best suited for melee classes. Sadly, there's no way to take it to the extreme by making him a Dragoon, since he's a Warrior of Darkness.
  • Rank Up: He becomes the leader of Lux's guards after Nil is defeated.
  • The Rival: To Sol. It's mostly a Friendly Rivalry because they're best friends, but it's also influenced by Glaive knowing about Diana's feelings for Sol.

Allies of Light

    Elgo 

Elgo

https://static.tvtropes.org/pmwiki/pub/images/fflwolad_ergo1.png
A self-proclaimed wandering prophet. He's looking for the rising of the Warriors of Light, so he can help and protect them.

For tropes applying to him post-Reveal as the Emperor, see Elgo's entry under Spoiler Characters.


  • Crutch Character: As the very first guest, he is this due to his wide range of abilities that are very helpful for the beginning portion of the game.
  • Guest-Star Party Member: The very first.
  • Healer Signs On Early: He is the first guest character, and has access to stronger White Magic than the permanent party members can get until just before he leaves.
  • Heroic Sacrifice: Twice. First he jumps in front of an attack that would have finished the party, taking 9999 damage. Then he somehow gets up and grabs the helm of the out-of-control airship, giving the party time to escape before finally dying in the fiery crash.
  • Literal Split Personality: He was split into a Light and Dark copy of himself when the world split in two, one left in each of the worlds.
  • Long-Haired Pretty Boy: As seen in his image.
  • The Red Mage: Elgo's job class is Red Mage.

    Barbara 

Barbara

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_barbara1.png
A dragoon who has been raised by dragons and moogles. She is fiercely protective of her "family".
  • Ancestral Weapon: The party is asked to give Barbara the lance that her father Abel used, which helps her trust them.
  • Big Damn Heroes: Late in the game, she rescues Sarah as she falls from an airship.
  • Breath Weapon: Part of her Dragoon skill set.
  • Chainmail Bikini: Her armor leaves some skin bare.
  • Combat Stilettos: As seen in her image.
  • Dragon Rider: She rides the dragons into battle and brings the party over to Rusalka on dragonback after they've helped her.
  • Guest-Star Party Member: She chooses to stay behind to defend Deist and Ceres' egg.
  • Hulk Speak: Due to being Raised by Wolves. She speaks very simple sentences and always refers to herself by her name rather than with pronouns.
  • In a Single Bound: Like most other Dragoons in the series, she has the signature skill Jump and is seen using it outside of battle to quickly scale the mountain.
  • Meaningful Name: Barbara is derived from the word for "barbarian".
  • Missedthe Call: The Dragoon Crystal tries to bless her along with the Light Warriors, but Vata intercepts and steals the blessing. How the crystal would have affected her when she's already a Dragoon is unknown.
  • Raised by Wolves: Her father's wind drake took her away from human society after his death and raised her among the dragons, leaving Barbara with far more draconic mannerisms than human ones.
  • Think Nothing of It: When Sarah thanks her for the Big Damn Heroes, Barbara just tells her to thank the dragon.
    "Barbara can't fly."

    Eduardo 

Eduardo

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_eduardo1.png
A world-famous bard from the port town of Rusalka. He has fallen in love with a mermaid.
  • Interspecies Romance: At least, that's what you're meant to think. She's actually his mother, and they both know it.
  • Involuntary Shapeshifting: Not once, but twice. When we first meet him he's been transformed into a frog, but in his backstory he is a merman transformed into a human to save him from a childhood disease.
  • Guest-Star Party Member: The second one to join the Warriors of Light.
  • Magic Music: Eduardo has the Bard job innately. It can be used for Status Effects andHealing and Buffing Magic.
  • Musical Assassin: He fights with a harp, as player Bards are able to after unlocking the job. Helpfully, this enables him to do more than single-digit damage while he is stuck as a frog.
  • Mythology Gag: To Edward the bard in looks, name, and gameplay.
  • Quirky Bard: Oh, yes. Especially since he spends a good chunk of time as a frog, which lowers his defense. He's most useful as a sort of persistent Status Buff, using Brave Ballad to raise offense, Magical Madrigal to raise magic, or Aiding Anthem to cause Regen.
  • Shout-Out: To the The Little Mermaid and The Frog Prince fairy tales.
  • True Love's Kiss: It changes him back from a frog, of course. Although in this case, it's less "passionate true love" and more "motherly kiss on the forehead". Thank goodness.

    Argy 

Argy

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_argy1.png
A gynoid created by Dr. Lugae. Although created to be a machine, Lugae viewed her as a daughter and gave her emotions.
  • Disney Death: Given that she's a machine, it should be expected that death wouldn't be permanent.
  • Gameplay and Story Segregation: Despite being a machine she's still vulnerable to status effects like Sleep and Poison.
  • Guest-Star Party Member: The third to join the Warriors of Light.
  • Heelā€“Face Turn: Thanks to her memory loss, she becomes an ally of the party and comes to view Sol and Sarah as surrogate parents.
  • Hello, [Insert Name Here]: As she has no memory of her real name, Sol and Sarah decide to give her a new one for the time being. There actually is no default name. The Warriors refer to her as that name for the rest of the game, while Dr. Lugae continues to use the name "Argy".
  • Jack of All Stats: Her Proto-Recollect ability gives her a flat forty in all of her stats, and she can use a wide variety of physical and magical abilities through Memorandom.
  • Jack of All Trades: As a Memorist, she can replace all her battle commands with a random selection chosen from those she already knows. She can also equip all weapons and all armor.
  • Heroic Sacrifice: Burns herself out protecting Sol and Sarah.
  • Laser-Guided Amnesia: A more justified case than usual, as she is a machine and it's possible her memory does work that way.
  • Robot Girl: Built by Dr. Lugae.
  • Spaceship Girl: Becomes the core of Lugae's airship after her "death". She was meant to be the core of the Heliogabalus, the Empire's most powerful airship.
  • Summon Magic: Argy becomes an unlockable spell for the Summoner class, which summons her for a powerful party-wide heal.
  • What Is This Thing You Call "Love"?: The Warriors of Light, particularly Sol and Sarah, help to teach her what love is.

    Gawain 

Gawain

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_gawain1.png
A paladin and the former captain of the guard for the Kingdom of Burtgang. Is currently drinking away the memory of failing to protect the Kingdom and its royal family.
  • The Alcoholic: The party finds him in the midst of drowning his sorrows.
  • Arch-Enemy: Jinnai is his, until they bury the hatchet near the finale after realizing who the true enemy is.
  • The Atoner: After he learns Sarah is alive, he fights to atone for his mistakes.
  • Back-to-Back Badasses: With Jinnai, near the end of the game, when they are holding off the forces of Nil.
  • Badass Cape: A given, since he is a paladin and a powerful ally.
  • The Cavalry: Shows up just in time to rescue Sarah from Imperial forces.
  • Combat Medic: As a paladin, he fights with a sword and gets holy sword techniques. He also gets access to White Magic up to level 4.
  • Disney Death: After his Heroic Sacrifice, he is later seen holding off the forces of Nil near the end of the game with Jinnai, Matoya, and Bikke.
  • Guest-Star Party Member: The fourth to join the Warriors of Light.
  • Heroic Sacrifice: Gives up his life to buy Sarah and the party time to escape from Shango.
  • Light 'em Up: The Holy Blade abilities, which are almost all Holy elemental.
  • Luckily, My Shield Will Protect Me: As a Paladin, he can also wield shields.
  • Meaningful Name: Gawain was the greatest of the Knights of the Round table, was portrayed as a brash warrior who was fiercely loyal to his king and country, and was known as the Maiden's Knight. That describes this Gawain to a T, especially his vow to protect Princess Sarah.
  • My Greatest Failure: His first major experience as Knight-Commander ended with the death of all of his subordinates and the remaining royal family. Even after learning that Sarah survived, Gawain his happy to pass the role to Aegis after Nil is defeated.
  • Sole Survivor: At least, so he thinks. He's overjoyed to find Sarah survived, too.
  • Survivor Guilt: He feels guilt over being the Sole Survivor of the massacre at Burtgang.

    Sophia 

Sophia

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_sophia.png
The leader of the magic city Mysidia.
  • Abdicate the Throne: After Nil is defeated, Sophia passes her position to Dusk.
  • Animal-Eared Headband: Her cat-ear hood.
  • The Arch Mage: Fittingly, as the Elder of Mysidia.
  • Badass Adorable: She may look like a little girl wearing a costume, but she is quite knowledgeable and serves as a powerful Seer in battle.
  • Berserk Button: She responds to being called a "gaunt girl" with lightning spells.
  • Big Good: Closest figure to it in the story, thanks to being Elder of Mysidia and a knowledgeable, powerful ally with a hand in things from the very beginning of the story. The only other character to come close is Matoya, who fits better as a Supporting Leader.
  • Godzilla Threshold: She joins the party because she thinks it's time to unseal the great forbidden White Magic - Holy.
  • Insistent Terminology: Is quite prone to casting Thundaga (or Thunder) on people who call her "gaunt girl" instead of "Great Elder".
    • Dude, Where's My Respect?: Even then, she will forgive those who call her "gaunt girl", as long as they say it with respect. Which Sol learns in a hard way.
  • Mission Control: She is the person Dusk keeps wandering off to talk to.
  • Older Than They Look: She looks like a young girl, but is actually an Elder.
  • The Red Mage: While she is a Seer, she also learned Black Magic.
  • White Mage: A Seer, the White Mage's upgraded form.

Allies of Darkness

    Gramps 

Gramps

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_old_man1_0.png
An old blind man living near the Mazewood and a case of amnesia. Despite his blindness, he is a master archer. And a pervert.
  • Blind Weaponmaster: He is a crack shot with his bow despite being completely blind.
  • Dirty Old Man: He takes an opportunity to fondle Alba and imagines she's wearing a yellow polka dot bikini.
  • Fragile Speedster: Good thing his weapon choice allows him to go in the rear row.
  • Guest-Star Party Member: The first to join the Warriors of Darkness.
  • Handicapped Badass: He's blind, but still a powerful and useful party member.
  • Hello, [Insert Name Here]: Unlike most of the guests. When he joins the party, he doesn't remember his own name, so the party (and thus the player) comes up with a temporary name to refer to him by. "Gramps" is the default.
  • Heroic Sacrifice: He jumps in front of Asmodai's magic blast to save his wife and son, and then uses a suicide attack to take down his barrier so the Dark Warriors can finish him.
  • Improbable Aiming Skills: His Aim ability can target the victim's mouth (silence), heart (confuse), or legs (stun).
  • Killed Off for Real: He is one of the few who doesn't come back.
  • Laser-Guided Amnesia: Gramps can't remember anything, including his own name. Rather than senility, it's because his memories were erased as part of his deal to protect his wife and child.
  • Not Too Dead to Save the Day: His spirit shows up to weaken The Nil during the final battle, and again to transport Dusk and Alba to safety.
  • Papa Wolf: He has a very strong reaction when Asmodai blasts Adrian, which triggers Freyr's last stand against him.
  • Royals Who Actually Do Something: Turns out he's the king of the elves.

    Graham 

Graham

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_gram1.png
A Dark Knight and the sole survivor of the massacre at Falgabard.
  • Animated Armor: It turns out he is this.
  • Badass Cape: As seen in his image.
  • Black Knight: He is a knight all in black armor, never revealing his face, and he is decried as a coward and a traitor by the ghosts of Falgabard.
  • Cast from Hit Points: Darkness and Onyx Wave consume one third of his max HP to use. Last Resort is sort of a roundabout form of this: it massively improves his stats, at the cost of killing him at the count of 10.
  • Dub Name Change: A very minor case. His name in the Japanese version is "Gram", which is roughly the same as "Graham" from a Japanese phonetic perspective.
  • Empathic Weapon: He is one. The suit of armor being an empty shell controlled by the sword. Even after losing command of the armor, the sword can still speak, remains with Nacht, and acts as a fifth member of the party, albeit no longer controllable as a party member and acts sort of like a Spirit Advisor.
  • Heroic Sacrifice: Kind of. He loses control of Sigurd's armor as a result of the massive amount of damage he takes on protecting the party from Baugauven. The sword he's possessing still exists, however.
  • Guest-Star Party Member: The second to join the Warriors of Darkness. Unlike some of the others, he does find a way to remain in the party. As a weapon in your inventory, that is.
  • Luke, I Am Your Father: Sort of. He's controlled by Graham's mind inside a dark sword, but possessing Nacht's father's armor which he refers to as if it were Sigurd. Which it may be in some way.
  • Meaningful Name: "Gram" was the name of the sword Sigurd used to kill the dragon Fafnir in Norse mythology, fitting for Graham's former position as Sigurd's comrade. And also because he is literally embodied in a sword.
  • Mighty Glacier: He is slow but strong, like a Dark Knight used by the player.
  • Sole Survivor: Well, except for Nacht who wasn't at the castle at the time.
  • Status Effects: Curse causes both Curse and Sap status effects.
  • Talking Weapon: He becomes one after losing the armor, as a sword that the party can wield.

    Matoya 

Matoya

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_matoya1.png
An exotic dancer in the desert city of Gardenia. She is the fourth of that name.

    Jinnai 

Jinnai

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_jinnai1.png
A one-armed ninja and member of the Koga Clan. He was involved in the attack on Burtgang and has since been exiled from his Clan.
  • An Arm and a Leg: He took a particularly bad injury from Gawain that required his right arm to be amputated.
  • Back-to-Back Badasses: With Gawain, at the end of the game.
  • Cain and Abel: The Abel to Tobikage's Cain.
  • Combat Medic: His Ninjutsu abilities include percentage-based healing abilities, Healing Pill and Restorative Pill.
  • Defector from Decadence: Upon learning his clan sided with the Avalon Empire, and realizing how far from their values they've derailed with the attack on the kingdom of Burtgang, he's remained in hiding since rebelling against his clan's unethical choices.
  • Dual Wielding: In the flashback to the attack on Burtgang, he has Dual Wield ability. In the present day, he can't exactly do that, due to having only one arm.
  • Elemental Powers: The Ninjitsu abilities Flame, Flood, Blitz, Tremor, and Gale.
  • Flechette Storm: He can throw shuriken in battle.
  • Guest-Star Party Member: The fourth to join the Dark Warriors.
  • Handicapped Badass: He lost his right arm after Gawain injured him in Burtgang, but has "mastered swordsmanship", to the point that he now deals more damage with one arm than most of the party can deal with any of their swords.
  • Human Popsicle: Cocytus of Ice freezes him in one, but he recovers by the end of the game to help against the forces of Nil.
  • Katanas Are Just Better: As a ninja, he can wield them.
  • Left-Handed Mirror: To Tobikage. Both are adopted sons of the Elder, but while Jinnai defected after learning his clan was working for the Empire, Tobikage stayed and embraced their new ideology. Interestingly, this split happened right after Jinnai lost his right arm, forcing him to become left handed.
  • Lightning Bruiser: He is fast and strong as a party member.
  • Smoke Out: Using Smoke Bombs to run away from battles is one of his favorite tricks.
  • Status Effects: Flash (blind) and Noxious Gas (poison).

    The Mask 

The Mask

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_maskedman1.png
A magus who is seeking the ultimate Black Magic spell. He is watching over Sol and Nacht for some mysterious reason. He joins the Warriors of Darkness during an encounter with Avalon's soldiers.
  • Big Damn Heroes:
    • Shows up to save Edna from Styx in the nick of time.
    • And then again to save Glaive from being killed by Imperial soldiers.
    • And again to save all four Dark Warriors from Cocytus.
    • One final time, at the end of the game, his spirit, along with Vata's and Freyr's saves Dusk and Alba, teleporting them away after they stay back to hold off the Nil from devouring them.
  • Black Mage: A Magus, the Black Mage's upgraded form.
  • Evil Me Scares Me: He spends all his time trying to stop his other self's evil plans and warns the Warriors of Darkness that they have to beat him.
  • Heroic Sacrifice: Three times. First, he defends the Warriors of Darkness from Cocytus, then he performs what appears to be a self-sacrificing move in order to restore health to the Warriors as they fight Chaos Elgo, and then his spirit helps to hold back the tide of light from the exploding Nil.
  • Literal Split Personality: The Mask is Elgo's self-doubt and morality made manifest, and was split from him when the Crystal shattered the world in two.
  • Mask Power: Masked and a powerful mage.
  • Mysterious Protector: Although not in a Shōjo or Magical Girl series, he still serves the same role. He wears a domino mask and pops up to save the party in the nick of time multiple times and then vanishing before he can be thanked.
  • The Red Mage: Has both Black and White magic, although he is stronger in the offense department. Fitting, considering his identity.
  • Magic Staff: He wields them in battle.
  • Guest-Star Party Member: Twice. He is the last to join the Dark Warriors' party.
  • Long-Haired Pretty Boy: Just like Elgo.

Various NPCs

    Bikke 

The Pirate King. He and his men have closed off Port Capo for some reason.


    Sigurd 
A Dark Knight from Falgabard who is renowned as its "hero". He died during the Empire's assault of Falgabard.

    Tobikage 
The adopted son of the Elder of the Fuga Clan, and Jinnai's adopted brother.

Imperials

    The Emperor 

The Emperor

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_greatemperor1.png
The ruler of the Empire.

For tropes applying to who's under the armor, see Elgo's entry under Spoiler Characters.


  • Big Bad: The main antagonist of the game.
  • The Emperor: Obviously.
  • Genocide Backfire: His tendency to kill all but one Sole Survivor in multiple towns is what eventually leads to his defeat.
  • Really 700 Years Old: He's well over 100 years old.
  • Tin Tyrant: His armor calls Exdeath to mind, among others. However, you never fight him in the armor. The party attacks an empty suit of armor they are led to believe contains the Emperor. When they face the Emperor for real, he is wearing the same Red Mage outfit he always has been.
  • Walking Spoiler: There's a lot more to him than there seems to be.
  • You Have Failed Me: To Cid, who survives the ordeal.

    Cid 

Cid

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_sid1.png
A commander of an airship in the Imperial fleet. It is he that "recruits" Nacht, Alba, Dusk, and Sarah to steal the Lux Crystal.
  • The Cavalry: Comes to save Argy's airship alongside his Argy-2s and Mysidian mages.
  • Graceful Loser: After the party defeats him, he isn't too proud to tell them of an escape route from the exploding airship, while he chooses to go down with the ship himself.
  • The Heavy: He drives most of the plot as far as the imperials are concerned.
  • Heelā€“Face Turn: It takes a while, but he eventually comes to the party's aid to help them stop the Nil, thanks to the Argy-2's witnessing his status as a Graceful Loser and saving him.
  • Kick the Dog: His treatment of Argy as nothing more than a machine and striking Dr. Lugae when he objects certainly qualifies.
  • Magitek: His specialty.
  • Mythology Gag: He's a villainous Magitek scientist with an airship. It seems they incorporated nearly all the Cid traits into one crazy package. His ending evokes the original Cid when he decides to turn his airship into a trasport for hire.
  • No-Nonsense Nemesis: Ties into his Pragmatic Villainy aspect.
  • Pragmatic Villainy: Everything he does has a logical reason and a goal behind it. From conscripting and arming prisoners of war for a suicide mission, to treating Lugae poorly when the mad scientist spends all his time on his pet project and very little on practical work.
  • Redemption Earns Life: After he saves the party as detailed under Graceful Loser, the Argy-2's, which he previously ridiculed, rescue him after he saved their "friends." The act is enough to move him to tears and leads to his Heelā€“Face Turn.

    Dr. Lugae 
A Magitek scientist working for the Empire. He is the creator of Argy.

    Baugauven of the Flame 

Baugauven

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_baugaven1.png
Baugauven, ever cocky and warlike, is known by friend and foes alike as the Explosive Berserker. His command over the Empire's special forces leave no doubt as to the power he wields, and his "Final Backdraft" attack leaves his enemies scorched into lifeless husks.

One of the Empire's four generals. He's extremely vicious and without mercy.


    Vata of the Wind 

Vata

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_vata.png
Mercenaries aren't often bound to a higher calling, but Vata is the exception that prove the rule. Brash and unpredictable, he excels at guerrilla warfare.

One of the Empire's four generals. He's headstrong and ruthless, showing little respect for the regular military forces.


  • Aloof Ally: He gradually turns into this, dropping hints to the party and helping them to get out of jams, but he refuses to explain himself until they're in the World of Nil. Even after the revelation of his motives leads Aigis to say they'd have welcomed him into their group, Vata simply says that he blows like the wind.
  • Arch-Enemy: Sol takes a personal grudge against him and will rush him on sight.
  • Becoming the Mask: He confesses that he had given up hope of avenging his hometown and was turning into an Imperial servant no different from the other generals... until he met the party.
  • Blow You Away: As one might guess.
  • Breath Weapon: Which he gets from stealing the Dragoon job crystal.
  • The Cameo: He appears as a Signet in Final Fantasy Dimensions II as a wind elemental summon.
  • Combat Pragmatist: He is said to specialize in guerilla warfare, and he does something unprecedented that no other Final Fantasy villain has done before - he learns to job change just like the player!
  • Heelā€“Face Turn: Sabotages the Helioglabalus and helps the Light Warriors escape it before it crashes. Later, he gives his life to give the party the chance to defeat the Emperor.
  • Heroic Sacrifice: Allows himself to be possessed by the Dark Flow so that the Warriors' attacks can affect it.
  • In a Single Bound: He's pretty good at this after stealing the Dragoon job crystal.
  • Meaningful Name: Vata is an alternate spelling of Vayu, the Hindu lord of the winds.
  • Painful Transformation: When he absorbs the Dark Flow, he is partially transformed into an entity like the servants of Nil, grimacing and gripping one of his arms in pain as it's engulfed in dark flames. Eventually, his face is overtaken by the darkness too.
  • Personality Powers: He is careless and aloof, like the wind.
  • Recurring Boss: He is fought the most out of any other boss, at five times.
  • Red Baron: Of the Wind.
  • Screening the Call: Swipes the Dragoon crystal's blessing meant for Barbara.
  • Sole Survivor: Of his village, which was destroyed by the Empire. Like Lux, it held a crystal.
  • The Starscream: Playing a long con to destroy the Empire.

    Asmodai of the Earth 

Asmodai

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_asmodai.png
Don't be fooled by his composed demeanor—Asmodai is a vicious villain who has long abandoned mercy and compassion. Subterfuge and espionage are his weapons of choice, but when forced into direct combat, he commands powerful miasmas drawn forth from the earth that rots whatever he treads.
One of the Empire's four generals. He is a firm believer in prophecies.
  • Anime Hair: Sticks straight up, though it is more noticeable in his sprite.
  • Back from the Dead: The Emperor revives him to gather the Dark Matter, but he definitely Came Back Wrong.
  • Dishing Out Dirt: His specialty.
  • Elemental Hair Colors: His orange, spiky hair reflects his rocky element.
  • Forced Transformation: His body appears to have been transmuted into sand and soil in his final battle.
  • Foregone Victory: The second fight against him with only Gramps.
  • Hopeless Boss Fight: But only the first time you fight him. The first fight against him even provides the current page image!
  • Meaningful Name: Asmodai is a powerful demon in Christian mythology. He is said to be a king among demons and punish adulterous men. The character disguises himself as King Feyr, and his treatment of the real King Feyr, a Handsome Lech, could be seen as a kind of punishment.
  • Older Than They Look: Was Matoya's lover in their youths, making him roughly the same age as her (and Matoya is 118).
  • Status Effects: Can dish out poison, paralysis, confusion, or slow to the whole party at once.

    Styx of the Water 

Styx

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_styx1.png
The lone female member of the four Generals, Styx the Witch is a cunning enchantress with a penchant for popping up unexpectedly. Her dominion over the forces of water enable her to manipulate liquid as she sees fit, and she uses its glassy reflection to conceal her true form.
One of the Empire's four generals. She is a witch who relies on trickery and traps.
  • Making a Splash: She uses water-elemental attacks in battle and is weak to lightning.
  • Manipulative Bitch: Fooled Eduardo into making a pact with her, which resulted in him turning into a frog. She later tries to pull a similar trick by posing as Sarah's deceased mother, but it falls flat.
  • Master of Illusion: As her quote indicates, she uses illusory powers to manipulate others.
  • Meaningful Name: Styx is a river that borders Hades. Any oath sworn on the Goddess Styx had to be honored, and usually led to the death of a loved one in most myths. This character is associated with the water element and twists her promises to make things worse for the petitioner.
  • Red Baron: Of the Water.
  • The Smurfette Principle: As noted in her official bio, but this is before it turns out that there are four more Divine Generals, which contain another woman in their ranks... making this a case of Two Girls to a Team.

    Shango of the Lightning 

Shango

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_shango1.png
Master of lightning, Shango commands powers of which the four generals can barely conceive. A giant among men, he stands more than ten feet tall, his imposing figure striking fear in all he faces. His sword techniques are far above and beyond those of the other divine generals.
One of the four Divine Generals of the Empire, with the power of lightning.
  • BFS: He wields an enormous greatsword.
  • The Giant: He stands more than ten feet tall.
  • Graceful Loser: With his last words he expresses his wish that he had met people like the Warriors back when he was still human.
  • Meaningful Name: In Yoruba mythology, Shango is the god of fire, lightning, and thunder. This is carried over to Haitian voodoo, where he is venerated as the god of thunder and weather.
  • Mythology Gag: He restores the party to full health and magic before commencing the battle just like Rubicante.
  • Shock and Awe: A master of lightning magic. The party has to solve a floor puzzle involving lightning streams and dodge random strikes on their way to fight him.
  • Sorting Algorithm of Evil: Only appears after you have defeated the Four Generals multiple times.
  • You Have Failed Me: To Styx after she is defeated by the party for the third time.

    Cocytus of the Ice 

Cocytus

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_cocytus.png
Cocytus is the divine general who commands the bone-shattering forces of ice. It is only fitting, than, that her expression is cold and her attitude frigid, with emotion being something she knows only the weak possess.
One of the four Divine Generals, with the power of ice.

    Imperio of the Light 

Imperio

https://static.tvtropes.org/pmwiki/pub/images/ffl_char_empireo.png
Imperio, right hand man of the Emperor, serves as the unofficial leader of the other three divine generals. In comparison with the violent Shango and the icy Cocytus, he is dignified and refined, with a slight smile always gracing his lips.
One of the four Divine Generals, with the power of light. He seems to have the position of the Emperor's right hand.
  • Affably Evil: To contrast with the violent Shango or icy Cocytus, he is very polite, and treats the Warriors like "honored guests" when they approach Avalon Castle. He even asks politely for them to offer the Crystals to the empire before defaulting to battle when they refuse.
  • Die Laughing: Subverted. He starts laughing "Ge... he..." after taking too much damage, but it turns out this is him summoning his other half—Gehenna.
  • The Dragon: Apparently the Emperor's right hand man, though we never see them interact.
  • Light 'em Up: Wields the power of light in battle, obviously.
  • Light Is Not Good: He is endowed with the power of light, but he is firmly on the side of the Empire.
  • Meaningful Name: "Imperio" is Spanish for "empire". A fitting name for the man who acts as the de-facto leader of the empire when the Emperor is too busy.
  • Superpowered Evil Side: When the battle begins to go poorly for him, he transforms into Gehenna of the Darkness. More of a differently superpowerd, more evil side, really.
  • We Hardly Knew Ye: Appears for one cutscene and one battle before transforming into Gehenna, who is similarly finished off quickly.
  • Yin-Yang Bomb: He is also Gehenna of the Darkness

    Gehenna of the Darkness 

Gehenna

None in Avalon have a darker personality than Gehenna, he who wields black magic as deftly as a child playing with her doll. Yet his existence may be nothing more than rumor, as even throughout the Empire none are said to have seen his form...
One of the four Divine Generals, with the power of darkness. A total enigma; it is said that nobody has ever seen him, save for the emperor.
  • The Berserker: Even more than Bagauven, in contrast to the upstanding Imperio, Gehenna is like a wild beast once he begins his fight with the party.
  • Blood Knight: As he warns the warriors, he's not going to be as "gentle" with them as Imperio was. (That said, he doesn't hit them with debuffs nearly as much.)
  • Casting a Shadow: Wields the power of darkness.
  • Meaningful Name: "Gehenna" is a place of torment in Jewish faith roughly analogous to Hell. It is also said to be deeply cursed, once being a place of sacrifices to Moloch.
  • Psychopathic Manchild: Pretty much insane and loving it. He is said to throw around black magic like a child playing with a doll.
  • Superpowered Evil Side: He is actually another side of Imperio, who comes out when Imperio begins to lose his fight with the party
  • Yin-Yang Bomb: He is also Imperio of the Light.

The Job Classes

While not characters, these jobs add characterization tropes to the two groups of Warriors.

Jobs common to both groups:

    Freelancer 
The base job class for the heroes, although not for any of the Guest Star Party Members. It can equip any weapon or armor and has four slots for class skills.
  • Jack of All Stats
  • Magikarp Power: If a character masters every other job, something that requires repeatedly defeating one of the Super Bossess to get enough JP, they can have six open ability slots, more than any other job.
  • Master of None: None of their stats can match a proper job without the Memorist's Recollect ability.

    Warrior 
A class that specializes in physical attacks. Can equip nearly all of the melee weapons plus bows.
  • Chainmail Bikini: The female Warriors have significantly less armor than the males.
  • Counter-Attack: The Warrior teaches the Counter passive skill, which causes the user to automatically attack in response to physical damage.
  • Luckily, My Shield Will Protect Me: Warriors can equip shields.
  • Mighty Glacier: High strength and defense but low speed.
  • Status Buff: Their Warcry ability boosts the entire party's attack power. It is also a component to the Mighty Wall Fusion Ability, which boosts attack power and both defenses for the entire party.

    Monk 
A martial arts specialist class. Equips claws.

    Thief 
A speedy class that can steal from enemies. Also has an ability to increase item drop rate. Equips daggers, katanas, bows, and boomerangs.

    Red Mage 
A Jack of All Trades class that generalizes in physical attacks and black and white magic, but specializes in nothing.
  • Anti-Magic: Gains access to Attune Blade, which works like Celes's Runic ability. Any magic attack directed at the party will be converted to MP for this character, instead.
  • Crutch Character: They take 2-3 times as much AP to level as other classes, and start falling behind in the utility department somewhere around mid-game. The Red Mage is the only class that doesn't have something to make it worth using over the competition at the end of the game.
  • Fire, Ice, Lightning
  • Healing Shiv: The Red Mage's Curative slash somehow makes it possible to heal someone by whacking them with a sword.
  • Luckily, My Shield Will Protect Me: Red Mages can equip shields.
  • Magic Knight: Red Mages can equip swords alongside their magic.
  • Magikarp Power: The Magic Sword and Dualcast abilities they learn at high levels are extremely useful for melee and magic using classes, respectively.
  • Mana Drain: Although they cannot learn the Osmose spell naturally, they do gain access to Osmotic Slash when Magic Sword is unlocked.
  • Master of None: While mastering this class is ultimately worth it, the same can't be said for actually having anyone using it as their primary class mid-late game. Dualcast is better used by a Magus or Devout, and Magic Sword is more useful for a Warrior or Paladin.
  • The Red Mage: Learns White and Black Magic up to level 4.
  • Spellblade: High level Red Mages teach the Spellblade command, which channels elemental power or status effects into a physical attack.
  • Status Effects: All of those available to White and Black Mages.

    White Mage 
A class specializing in healing and status buffs.
  • Anti-Magic: Silence, which seals the spellcasting ability of the target.
  • Attack Reflector: The Reflect spell, which is more of a spell reflector.
  • Back from the Dead: Raise, which revives a character with limited HP.
  • Beehive Barrier: Protect (physical) and Shell (magic) spells.
  • Escape Rope: Their Teleport spell alows them to immediately escape a dungeon.
  • Gradual Regeneration: The Regen spell.
  • Healing Hands: Their curative magic.
  • Holy Hand Grenade: Their ultimate spell, Holy. It requires the Seer class to access.
  • Intangibility: Blink, which allows the target to avoid two physical attacks.
  • Revive Kills Zombie: Most undead are hurt by their healing magic.
  • Squishy Wizard: They possess a great Mind stat for healing, but have poor equipment and HP.
  • Status Buff: White Mages carry Protect, Shell, Regen, and Haste to support their allies. Haste can be upgraded to the Hastega Fusion Ability that affects the entire party.
  • Status Effects: White Mages gain access to Silence, Mini, and Confusion causing spells.
  • White Mage: Learns White Magic up to level 7.note 

    Black Mage 
A class specializing in offensive magic and negative status ailments.

    Summoner 
A class that summons Eidolons for powerful magic damage.

Jobs only available to the Light Warriors:

    Dragoon 
A heavily armored class that utilizes the series' signature Jump move. It also has access to breath attacks that hit all enemies.

    Bard 
A class that relies on the magic of music for attacking.

    Memorist 
Memorists can use all abilities known by the character, but there is a catch. Using the Memorandum ability replaces all of a character's battle commands with those randomly chosen from commands they know.
  • Elite Tweak
    • Their Recollect ability sets the user's base stats to an abysmal ten, but can be powered up by collecting Memories, allowing the player to manipulate the Memorist's stats exactly as they desire once enough memories are collected.
    • The player can control which commands appear via Memorandum by being selective about which jobs they level up. One common example is for a Memorist to only level up as a Red Mage and Memorist, leaving them with only four commands and thus guaranteed to get Doublecast every time Memorandum is used. Because of the way that Memorandum handles Doublecast, the Memorist is able to access every White Magic, Black Magic, Summon Magic, and Spellblade spell available to the Light Warriors that way.
  • Jack of All Trades: A Memorist can use any ability in the game, provided you've learned them. They can also equip any weapon or armor except for Holy Swords and Dark Swords.
  • Magikarp Power: In order to get full utility out of this class you'll need to level other jobs first.
  • One-Way Visor

    Paladin 
A heavily armored class that uses class specific holy swords and holy sword abilities.
  • Herd-Hitting Attack: Their Wide Slash ability hits the entire enemy group.
  • Holy Hand Grenade: The Holy Blade abilities and their class-specific swords are Light elemental.
  • Knightly Sword and Shield: Upstanding knights who fight with a sword and shield.
  • Luckily, My Shield Will Protect Me: Paladins can equip Shields.
  • Mighty Glacier: Good strength and exceptional defense, but lacking in speed.
  • Spell Blade: Their ultimate standard attack is Ivory Slash, channeling holy power into their sword to cause heavy damage to the enemy.
  • Status Buff: Their Mighty Guard spell boosts applies Protect and Shell to the entire party. It can be used to create the Mighty Wall Fusion Ability, which does the same thing plus boosting the party's attack power.
  • Taking the Bullet: Gains the Cover ability to protect their allies from damage.

    Seer 
Masters of White Magic.

Jobs available only to the Dark Warriors:

    Ranger 
Master archers who rely on speed.
  • Improbable Aiming Skills: You can choose to aim at a target's mouth, causing Silence, or at their heart, causing Confusion.
  • Lightning Bruiser: They're very fast, deal high damage, and have decent HP. Their defenses are mediocre, but if positioned in the back row this barely comes into effect.
  • Status Effects: Paralysis, Confusion, and Silence.

    Dark Knight 
An armored melee class that uses the class-specific dark swords.
  • Cast from Hit Points: Darkness and Onyx Wave consume one third of your max HP to use.
  • Casting a Shadow: Most of their attacks and their class-specific weapons are Dark elemental. It is also the primary source of Dark elemental Fusion Abilities.
  • Heroic RRoD: Last Resort massively improves all of the Dark Knight's stats, but inflicts Doom on them, killing them after a count of 10.
  • Life Drain: Gains the HP Drain ability, which restores HP proportional to the amount of physical damage the character does.
  • Luckily, My Shield Will Protect Me
  • Mighty Glacier: Normally it has great strength and vitality, but poor speed. However, it can gain a skill that makes itself stronger, faster and tougher. Then it becomes a Lightning Bruiser. The disadvantage to using this skill however, is that the user casts Doom on him/herself and gets Knocked Out shortly after.
  • Spell Blade: The Dark Knights final standard ability is Ebony Slash, which channels dark power into their sword(s) to cause heavy damage to the enemy.
  • Status Effects: Curse causes both Curse and Sap status effects.

    Dancer 
A class that relies on magic dances to heal the party or debuff enemies.
  • Magic Dance: They can create various supportive effects through their dances.
  • Mana Drain: Osmose dance works like the Black Magic spell of the same name.

    Ninja 
Stealthy assassins who rely on speed.
  • Combat Medic: In addition to being strong fighters, they are respectable backup healers with their percentage-based healing Ninjutsu.
  • Elemental Powers: The Ninjutsu abilities Flame, Flood, Blitz, Tremor, and Gale.
  • Dual Wielding: They have the innate ability to wield two weapons and can eventually learn to pass that ability on to other classes.
  • Flechette Storm: Their Throw command allows them to toss unused weapons or specialized shuriken to damage enemies.
  • Katanas Are Just Better: Their main weapon, which have good attack power, useful Weapon of X-Slaying effects, and enhance the Ninja's already high speed.
  • Lightning Bruiser: Speed second only to the Thief, and high enough attack power that the sheer number of times they can attack the enemy make them among the party's top damage dealers.
  • Ninja: Natch
  • Smoke Out: Smoke Bomb allows the party to immediately escape from battle.
  • Status Effects: Flash (blind) and Noxious Gas (poison).

    Magus 
Masters of Black Magic.
  • Black Mage: The upgraded form of the base Black Mage class.
  • Fire, Ice, Lightning: Carried over from the Black Mage.
  • The Faceless: Their faces are covered in shadow despite lacking a hat.
  • Magic Wand: As before, they primarily equip rods to enhance their intelligence, even giving up the alternatives that the Black Mage could use.
  • Non-Elemental: Learns Flare and Ultima besides having access to Comet and Meteor.
  • Prestige Class: While other advanced jobs are more distinctive, the Magus is a flat upgrade to the Black Mage.
  • Squishy Wizard: Sacrifices even more survivability for more MP and intelligence.

SPOILER CHARACTERS

    Elgo, Emperor of Avalon 

Emperor Elgo

https://static.tvtropes.org/pmwiki/pub/images/ffd_chaos_elgo.png
Chaos Elgo
"An emperor must be the absolute symbol of the land, feared by one and all. The position exists beyond the realm of age and death, like a god among mortals. My people have always been ruled by an emperor since time immemorial. But I hungered for more than temporal power. I wanted the strength of the Crystals to defy death itself and reign until the very end of days!"

Elgo was never what he appeared, being the true Big Bad. He is actually the Emperor, and he seeks to use the power of the crystals to become a god and cheat death. The crystals themselves sense this and attempt to keep him from gaining them all, and by game's end he is almost successful...that is, until he loses his control over the Nil and is absorbed, becoming Chaos Elgo.


  • Affably Evil: He's still cordial to the the Warriors when they reach his final stronghold in the World of Nil, complimenting them on their skill, thanking them for their efforts, and offering to laud them as the heroes of the new age if they'll just hand him the Crystals. (He is not surprised when they refuse, though.)
  • All According to Plan: Says it word to word when the party delivers a Shut Up, Hannibal! to him.
  • Big Bad: Of the whole game.
  • Body Horror: He does NOT look pretty after changing into Chaos Elgo.
  • The Chessmaster: He manipulated all the pieces to fall into place for him to gain the power of Nil.
  • Composite Character: The result of putting Emperor Mateus and Exdeath in a blender and hitting puree, having Palamecia's motives and personality and Exdeath's style of armor (he's never seen in it though) and Power of the Void, as well as his ultimate fate, with an extra dash of Zemus's Hidden Villain and Man Behind the Man thrown in. In fact, Ardyn might have borrowed a bit from him.
  • Eldritch Abomination: As Chaos Elgo. Just look at him!
  • Evil Is Not a Toy: He was good, but not good enough to have one over the Nil.
  • The Emperor: Shadow Emperor variant - to HIMSELF from the very beginning, even! That was his armor you crumpled a while ago.
  • Evil Is Visceral: Once again, Chaos Elgo. Most apparent in the first form, which is a lump of flesh with a face, one hand, and the remnants of a sleeve.
  • Faceā€“Heel Turn: Averted, with the exception of the genuinely benevolent Mask half of himself, he was never on your side to begin with.
  • Final Boss: The last boss you face in the main storyline.
  • Godhood Seeker: Wants to become a living, immortal god by claiming all of the Crystals, and will even resort to fighting the heroes himself for that very reason.
  • The Man Behind the Man: To all the other villains aside from the Nil, including HIMSELF, impressively enough.
  • Other Me Annoys Me: When Diana protests that the Elgo she knew was a kind person, Elgo explains that the Mask was his "weaknesses" (aka: morality) given form and calls him worthless trash.
  • Painful Transformation: Two of his Chaos Elgo forms sport a Thousand-Yard Stare. The third? Is screaming. It's screaming so much it's sprouted extra faces to scream with.
  • Power of the Void: Through the Nil.
  • The Red Mage / Magic Knight: His Red Mage skills carry over to his boss encounter, wherein the Nil buffs him up immensely to the point he's doling out high-end Flares and Holies like it's nothing.
  • Tin Tyrant: As the Emperor.
  • Walking Spoiler: Learning anything significant about him would spoil several major plot points of the game.
  • White Hair, Black Heart: He's evil, through and through.
  • Yin-Yang Bomb: Chaos Elgo has both a Light and Dark phase during the final battle. As a human, he counts through his magnified Red Mage skillset as well.

    The Nil 
An ancient power of nothingness residing within the Void, or perhaps the Void itself. This incarnation of the Void is unique in that the concept itself seems to be sentient, as well as malignant, therefore giving it the traits of a character. In it's great bid to return everything to non-existence, the Nil created a host of powerful monsters known as the Armies of Nil, led by the Blades of Nil (Suffering, Despair, Anguish and Misery). It used Elgo to further it's omnicidal designs, giving him power in exchange for an opportunity to manifest in the wolds of light and dark. It is the source of the Dark Flows, which are similar to portals and lead to various areas of the Void. It is fought directly twice, once when Vata sacrifices himself by forcing the Nil to use him as a host and is defeated in battle, and the second time as the Final Boss, Chaos Elgo, where it manifests enough of it's power to nearly kill the party.

  • Achilles' Heel: May only be some part of or particularly powerful Void entity/elemental rather than the whole thing, considering that it can be permanently killed by forcing it to descend into a living being to use as a host. Vata proved the concept by absorbing and bonding with a Dark Flow, and Chaos Elgo carried it all the way.
  • Eldritch Abomination: One of the truest examples in the series, being an incomprehensible, unseeable, paradoxically sentient force of pure nothingness.
  • Elemental Embodiment: Can be said to have gone past the embodiment phase, given how it doesn't physically exist at all, but it's close to one for Nothingness.
  • Enigmatic Empowering Entity: An evil variant, providing the Big Bad with the power he needs to enact his plot.
  • Evil Is Not a Toy: Elgo found out the hard way.
  • Expy: Seems to be one of The Nothing from The Neverending Story, being a force of seemingly sentient, literal nothingness.
  • Final Boss: After manifesting as Chaos Elgo, dualing up with Elgo himself in this regard.
  • Greater-Scope Villain: Elgo may be the Big Bad, but the Nil is his main backer; without it, he'd have gotten nowhere.
  • Omnicidal Maniac: When left to its own devices, it attempts to destroy the universe completely.
  • Power of the Void: It is a manifestation of the Void itself.
  • Sentient Cosmic Force: Again, of the Void.
  • Unseen Evil: A rare case of this for the franchise. It's nothingness, so you can't really see it at all, and it has no physical shape and form of his own, meaning it is never really seen itself. It can manifest itself in others, however, such as Vata and Elgo. As such, it's not The Unfought.
  • Walking Spoiler: As far as "walking" is concerned, anyways.
  • Yin-Yang Bomb: Seems to be associated with both light and dark when manifesting, with the Dark Flows giving a dark edge.


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