Awesome: Final Fantasy XIV

  • Getting to watch a dragon go postal on an airship bigger than he is and just ripping it apart. It's so awesome it gets replayed in ARR, for new players, when Gaius is recapping some recent history.
    • Going to Mor Dhona and seeing the wreckage of that same airship with the dragons's body still wrapped around it qualifies as well. And yeah, it's still there in ARR.
  • Nobuo Uematsu is composing the soundtrack solo for the first time since Final Fantasy IX.
    • Special mention needs to go to Answers, the main theme, linked here in live symphonic glory. The song is sung by Susan Calloway, the English vocalist from the Distant Worlds concert series, and Uematsu intended it for her from the start. The choral part is a complex layering of phrases and sentiments, and the lyrics manage to be both uplifting and heartbreaking at the same time.
      • And then... and then they set it to the end of Legacy. See directly below.
      • And then, they set it to Turn 4 of the Final Coil of Bahamut, where you get to face Bahamut himself.
  • The End of An Era trailer. Every. Second. Of it.
    • Could also count as a Tear Jerker toward the end. Even if you haven't played the game.
    • How about the Extended Trailer, A New Beginning? A True Masterpiece, indeed.
  • The boss fight with Titan. Ifrit, for all his flashiness, was a pushover. Titan? Is fought atop a platform so high up, falling off means instant death, out of reach of raise spells. He will occasionally target a random player with a knockback attack which may send them falling to their death. He will regularly use an attack which damages everyone in the party, which is a Difficulty Spike for a healer new to the fight. And twice throughout the fight, he will break off the edge of the arena, making it even smaller. All this, and he still has a One-Hit Kill move like Ifrit you have to interrupt to survive. How could this be any more awesome? With the rocking BGM that plays throughout the fight, getting more and more intense along with the fight itself.
    • And on the subject of primal battles, Garuda's battle theme is something else.
  • EVERY SINGLE THING IN THE PRAETORIUM. From the Nero tol Scaeva fight, even with his whinging about being in Cid's shadow, reuniting with your sentient Magitek Armor, Maggie, fighting Gaius van Baelsar on a freight lift, and then fighting the ancient Allagan superweapon, Ultima Weapon on another badass elevator reminiscent of the Olga Flow battle from PSO, seeing it use Ultima, confronting Lahabrea, good LORD what a finisher. And that's not even counting the extra lengthy and super-touching ending cutscenes!
  • "Escape From Castrum Centri". A rescue mission to recover the survivors of the Scions of the Seventh Dawn. Two fun fights, and a show of why the Scions deserve the respect they receive. Everyone shows their own form of Badassery, everyone gets hit with a major shock when they learn who's behind Lahabrea's mask, and the final escape by airship is one awesome moment after another.
  • The Labyrinth of the Ancients. It's the first dungeon to require an alliance of 24 players (3 parties of 8), and the bosses are designed with this in mind.
    • The Bone Dragon. It seems to go down pretty quick... then the skeleton enemies that you've been killing during the fight get back up and start running towards it. If they reach the dragon, the raid takes massive damage. Then the dragon gets up again. The fight isn't even half over.
    • Thanatos. He's incorporeal, so he can't normally be harmed. Good news, there are friendly NPCs who will turn you ghostly too so you can hurt him. Bad news, lots of enemies will spawn to kill them, so those who aren't ghostly need to protect them.
    • The King Behemoth. As soon as the fight starts, the floor becomes electrified. There is no safe place to stand. Instead, players are assigned to the four towers around the arena to keep them active, reducing the electric damage to manageable levels. Sometimes, a comet will land on a player. This is actually a good thing, because the Behemoth's strongest attack, Ecliptic Meteor, will outright kill anyone, unless they cower behind the comets left around the arena.
    • Phlegethon. The final boss of the labyrinth is actually not that difficult, but the mechanics involved are unlike anything else in the game, making for a very fun end to the instance. He has nonstandard shaped AOE moves, and the Ancient Flare, which will kill everyone unless enough people react correctly.
  • In the 2.2 story quests, the plan to defeat Leviathan in his own domain. Use a scaled-up version of the same tactic used to fly the Enterprise through Garuda's tempest. None of the Lominsan ships can carry enough crystals to make it work? Lash two ships together to carry them all! How is this thing going to get close to Leviathan in the first place? Tow it with another ship!
  • Continuing the Crystal Tower quest and dungeons from Labyrinth of the Ancients, we now have Syrcus Tower. Besides being a massive shout-out to Final Fantasy III, it's another alliance raid, with the following four boss fights.
    • Scylla's fight is pretty much Phlegethon version 2. While she doesn't have any instant death attacks, and her Ancient Flare is toned down (assuming you stand in the puddles of water first), she solves this by having constantly respawning adds call Elder Staves that have various AOE patterns. Additionally, to even use the barrier mechanic for her AOE Stun and Damage Daybreak attack, players have to run orbs of electricity to terminals to power them up, while at the same time, freeing players hit with ice orbs using fire orbs, leading to a frantic fight with everyone constantly on the move. Scylla will also spam a dark version of Holy called Unholy, which comes with a deeper sound effect compared to the normal Holy used by White Mages.
    • Glasya Labolas requires the alliance to constantly stop various machines that are charging him up for a major AOE attack, as well as to redirect power to special pads that cause the players to jump away to safety. Players either have to have a member rush to Clockwork "Wrights" to have the power diverted to one player, while everyone else destroys the machine, or lure Clockwork "Knights" (based off of Final Fantasy XIII Pulse Machina soldier type machines) in between two terminals to redirect power.
    • Amon, is a mad scientist who dresses like Kefka with a touch of Kuja's music and theater themes to his attacks, such as Elemental Forte, and Curtain Call. Additionally, he calls various experiments of his to aid him in battle, while confounding the alliance by turning random members into Frogs, planting Pyrotechnic bombs on others that cause periodic explosions and knock away those near them, and tries to inflict Mini on others with special orbs. The alliance has to figure out how to turn these things back on their creator to help aid them to victory. Amon will also speak down to the alliance with polite mannerisms, viewing you and your party as "rude guests".
    • The final battle, is against Emperor Xande, the first ruler of the Allagan empire, who attempts to take out the alliance using powerful attacks like Ancient Quake, or by summoning multiple comets and a meteor. Xande even boasts how the stars must bend to his will.
  • After watching him nearly eradicate all of Eorzea, you finally get your chance at Bahamut in the Final Coil.
  • The player character is dubbed the Warrior of Light due to the blessing they were given by Hydaelyn. The player character is granted the Echo, a power that lets them see memories of people near them and resist being tempered by primals. But then your blessing is taken away by Midgardsormr and an Ascian senses your light is no longer with you, dubbing you as weak and non threatening. When said Asican kidnaps Minfilia, you proceed to kick his ass without Hydaelyn's blessing by sheer determination and with your own powers and skills.
  • The Zeta Zodiac weapons. What started off as a quest to recreate a relic weapon of legend evolved into something much greater. Anyone who stuck with a relic all the way endured a LOT: recreating the relic (base relic), defeating powerful enemies to gather materials so that the relic can be fully reborn (completed relic), obtain special items to enhance the relic's power (Zenith), find 12 incredibly rare items to begin the process of further enhancing your weapon (Atma), slaying tons and tons of monsters and foes to bathe the weapon in their blood and souls to gain even greater power (Animus), collecting a ton of materia and alexandrites so that the soul enhanced weapon will be further boosted (Novus), going around Eorzea on your daily adventures so that the weapon can be attuned to the souls within and power up further (Nexus), spending a fortune of several kinds to obtain special materials while also spelunking in dungeons to find even rarer items while crafting other items so that you can transform your relic into a weapon that was once used by the Zodiac Braves (Zodiac), and finally, going around and adventuring again to fully awaken several different types of sentience within your weapon so that the Zodiac arm achieves its ultimate form (Zeta). For anyone who stuck by their relic through the thick and thin, the moment of seeing your Zodiac Zeta awaken with triumphant fanfare and glory is its own reward.
    • Not to mention the other reward - it's pretty much agreed that the Zeta weapons are the Best In Slot weapons, period. While the Dreadwyrm weapons are of equivalent ilevel, the fact that the Zeta weapon can be configured to the player's wishes gives them the edge.
  • At the end of Turn 12, you get a CGI cutscene showing Louisoux's battle against Bahamut. What the rest of the world saw was just a blinding light and then everything was silent. What really happened? Louisoux used the hopes and wishes of the people of Eorzea to turn himself into the primal Phoenix, and using his new power, he proceeded to blow a hole in Bahamut's chest. Had it not been for Bahamut's malice and craftiness, Louisoux would have ended the entire tragedy of Dalamud in a single strike.