Tear Jerker / Final Fantasy XIV

Legacy/A Realm Reborn

  • Bahamut laying waste to everything. Chances are that scene will strike a chord. Especially at the end when the old mage saves the future Warriors of Light at the cost of his own life.
  • The imperial strike on the Waking Sands. You just defeated Titan, one of the most awesome bosses in the game. You've been congratulated, now you just need to return to the Waking Sands. So you do...and find rooms filled with corpses, and none of the main Scions are to be found. The only one left is the sylph who followed you from Gridania. She passes on a message from Minfilia, then dies. And you learn through the Echo that she could have survived; she was told to stay out of sight and pass on the message, but was unable to stop herself from trying to protect Minfilia. She is kicked into a wall so hard, she bounces off it.
    • Just when you think it's over, a few missions later, you're required to help clean up the mess. This means piling up some corpses into a wagon. Including the sylph's. Hers takes less time to pick up because she's so light. And the local church insists that you take her home for her burial rites, so you have to break the news to the other sylphs...
  • The "Trusted" (Rank 4) Reputation mission for the Amal'jaa. Loonh Gah infiltrates the Flamefang encampment for revenge and in hopes of finding her mother, who was taken as a slave in the same incident that nearly killed Loonh. And you find her mom... in a cage, cradling a rock which she calls Loonh and wants to protect...so she can offer her own child to Ifrit.
  • When you turn in "The Voyage of the Goobbue", an otherwise standard Mass Monster Slaughter Sidequest, Barryn tells you about how the goobbue had basically meandered everywhere after the Calamity drove it from its home, causing it to also pick up plant life from everywhere. He lists the places it'd been and the seeds it'd picked up, barely stopping short of a Tannhäuser Gate reference.
    Barryn: To wander is a dream and a nightmare.
  • All you've seen Alisaie be is sharp-tongued and hot-headed from when you first meet her up to the Binding Coil quest line. That image is shattered at the end of the Second Coil where the aetherial shade of Louisoix appears, nearly kills her, then reveals that he's been tempered by Bahamut. Before he disappears from your sight, he threatens to kill her and you if you two try to go in there again to disable the rest of the coils. All of that within a matter of minutes. Alisaie has to accept the fact that her quest to go avenge her beloved grandfather is being stopped by the man himself and that the only way she could save him is to kill him. For the first time, you see Alisaie break out in tears, heartbroken.
    • It only gets worse in the Final Coil of Bahamut when Louisoix is revealed to have become a primal himself. His boss theme is a rearrangement of Answers played on the organ with an ethereal choir to really drive home the tragedy of the series of events that has forced the players to turn their blades on the man who saved Eorzea when all hope was otherwise completely and utterly lost. And if that wasn't sad enough, you remember that Alisaie is absolutely powerless to help and can do nothing but watch you and your friends slay her grandfather, the very reason she even started exploring the Binding Coil of Bahamut in the first place, before her very eyes. When you win, you and your party don't cheer...you sadly close your eyes.
  • The story involving the quest "Corpse Groom", and the Tam-Tara Deepcrofts (Normal and Hard). Way back when you were a newbie (Or returning back to Eorzea after getting flung into the future by Louisoix), you met another adventuring party, that actually was looking up to you due to your early exploits in the realm. A bit later, the party's gladiator, Avere dies in Tam-Tara trying to clear it due to party miscommunication. Said tank was the lover to conjurer in the party named Edda, who was blamed for his death by her fellow party members. One of the party members, Liavinne, went on to join the Scions of the Seventh Dawn, and sadly was killed in Livia's assault on the Waking Sands during the main story. Flash forward to Patch 2.3, and Edda resurfaces, claiming that she's getting married to her dead lover Avere, and invited Liavinne and Paiyo Reiyo of her former party. The Torn Folios you can read in the dungeon make it clear Edda's hit the Despair Event Horizon like a freight train and ploughed straight into Crazytown, and worse, a Moral Event Horizon. At the end of Tam-Tara Deepcroft (Hard), she ends up falling off the platform the battle takes place on into a very deep pit, her clothing igniting by passing too close to some candles she walked through.
    • To top it off, not a single one of your party member cheers at the end of completing it, as normally happens after clearing a dungeon. Instead, your character just looks on solemnly and closes their eyes in regret that it ended that way.
    • Cut to several years on, in one of the twilight patches of Heavensward, we find out that Edda's not done, and is now the evil force running the Palace of the Dead. When you finally put her down, she explodes into dark energy like most bosses...Only to reform as her uncorrupted self. She has zero recollection of what has happened, happily saying to the Warrior of Light that she's started anew as an adventurer...before fading away into the ether, leaving behind only her engagement ring. This, however, ultimately results in a long, long overdue happy ending, though, as taking the ring to Paiyo (her old teammate) kicks off a short quest where you find her beloved's ring and give the rings a burial overlooking Limsa, where their love first blossomed, letting them finally be at rest. A disembodied voice whispering "...Thank you..." after doing so seals the deal and finally brings some closure to the years-long tragedy.
  • A sidequest in the Coerthan highlands comes from an elezen man asking you to find his wife's body after she was killed in an avalanche. The man himself says that going to do it himself is too much to bear, but it only gets worse once the player finds the body and retrieves the wedding ring. He tells a story of how they, along with the rest of their village, were coming through the pass to safety, when a sudden snowfall buried half the people - his wife included. He still bears the guilt of letting go of her hand - not that he could have done much in the circumstance - and he goes on to explain that once the living take back a wedding ring from their deceased beloved, said beloved is free to marry again in the afterlife. It's a small moment, but it serves as a reminder of how harsh Eorzea, for all of its wonder, can be.
  • Towards the end of the 2.3 storyline, Sultana Nanamo and General Raubahn discuss recent events including Teledji Adeledji's uprising and plan to claim Omega Weapon. Raubhan notes that thanks to insufficient evidence and rampant Loophole Abuse, nothing can be done to convict Teledji of any crime. Railing against the corruption of the rule of law and her own powerlessness to do anything about it despite supposedly being head of state, Nanamo breaks down and runs into Raubhan's arms crying. All he can do is reassure her that it's not over yet, but it's doubtful how much even he believes it.
  • The special cutscene for "The Rising" event during ARR's anniversary is tear-jerking in the heartwarming kind of way: it's basically Yoshida tapping on the fourth wall to say thank you to you, the player, for sticking with XIV through all the ridiculousness. It's very sweet and heartfelt and you can tell Yoshida and the entire team mean it and went through all this trouble just to thank the players. And they even throw in a little teasing of what the expansion will be about in there!
  • In the Gladiator storyline, Aldis' life can be considered as this. Once a famous champion in the coliseum, he was to face his friend Leavold. The latter begged for Aldis to throw the match, apparently resulting in a lot of money for the both of them, but he refused and defeated him. This lead to Malicious Slander from Leavold accusing Aldis of rigging his duels, resulting his records becoming null, his disgrace from both the coliseum and the gladiator guild, and the alienation of his friends. Seven years later he's on the run from the Alcran, led by Leavold in an attempt to kill him. And when that didn't work, Leavold, with the help of the Corpse Brigade, had Aldis framed for a murderous plot against the Sultana leading to his execution. After their eventual rematch, Leavold leaps to his death with a smile, taunting Aldis about how his life was ruined beyond repair.
  • In patch 2.4: Dreams of Ice Nanamo Ul Nanamo announces her plan to be the last in the line of Ul and the last Sultana, Sacrificing her own position to bring down the entire government in all its corruption in hopes that her people can form a better one through democracy. The Sultana then apologizes to the then absent Raubahn for all he has ever done to protect her position, which she is about to ruin.
  • An example that crosses over to Real Life: Many players held a vigil in memory of Codex Vahlda, a level 50 bard on the Gilgamesh server, whose player behind the character passed away in December 2014 from renal failure. What is even more tear-jerking is that the vigil was held in the same week that the final episode of Sword Art Online II aired, where many ALO players pay their last respects to Yuuki.
  • The Heavensturn 2014 event has a Brass Blade that is greatly drunk and demands more booze. You find a pair of glasses inside the saloon and the bartender says to show it to the drunkard so that he can remember about his wife and go home. However, the sight of the glasses causes the Brass Blade to burst into tears and cry uncontrollably because said glasses belonged to his late wife; the two of them planned to see the new year together, but she passed away before it could happen. The man then admits he had been drinking to forget the pain of his wife dying and asks you to help him get to sleep so that he can dream about his wife once more.
  • The end of the 2.5 quest chain: to permanently kill Nabriales, an already fatally wounded Moenbryda allows herself to be turned into aether to reinforce the blade of the light. This new hits everyone hard, but nobody harder than Urianger, who says that she lived her life feeling like Louixous turned his back on Sharlaya by leaving for Eorzia. As he speaks about their past together, how she felt, you can hear his voice slipping. When you tell him that as she died, she finally understood why Louixous sacrificed himself, he finally cracks. For a man who never, ever showed emotion, it's heartbreaking to hear him trying and failing to keep from bursting into tears. And this is only part one of 2.5's two-part story. If the trailer was any indication things are only going to get much worse before the launch of Heavensward.
    • Part 2 is just as heavy with the tear jerking, if not, worse. The player character is branded as Nanamo Ul Namo's murderer, which effectively makes them a fugitive in Ul'dah (even though a good portion of the people don't believe the rumors, and according to people in Limsa Lominsa and Gridania the Admiral of Limsa Lominsa and Seedseers of Gridania are convinced of your innocence) and everything they done to serve Eorzea is now wasted. Minfilia, Yda, Thancred, Papalymo, and Y'shtola pull a Bolivian Army Ending just to help the player character escape from the soldiers that are hunting the player down and it's implied they might not have survived. Raubahn loses his arm to Ilberd in battle after the latter admitted to killing Nanamo, which gets Raubahn branded as a traitor and tossed in jail. Alphinaud realizes all of his endeavors to get all of Eoreza united might have made things worse due to him wanting to claim glory and the Crystal Braves and the Monetarists were using him like a puppet so that they could gain control of Ul'dah and Mor Dhona; Alphinaud's realization puts him into a Heroic B.S.O.D. and he almost gives up until Tataru tries to cheer him up with some encouraging words. By the end of the entire scenario, it's amazing how the surviving characters aren't a blubbering mess.
    • The final nail in this emotional coffin is that when you've cleared the last story quest (before Heavensward) the game's credits roll, playing the song Answers. It truly cements that, if only on a personal scale, everything that had just transpired is as emotionally devastating as the Calamity itself.

Heavensward

  • The game opens by reminding the player of all the tragedy in Before the Dawn. The new fully rendered movie includes flashbacks of the Sultana's death and the Warrior of Light fleeing Ul'dah.
  • The Warrior of Light gets a moment that, despite their Heroic Mime status, shows how personal things can get with them on an emotional level. Haurchefant dies protecting the Warrior of Light from an attack aimed at them. The Warrior of Light looks on in complete disbelief, followed by sadness and despair that their close friend is going to die. Haurchefant smiles weakly and tells the Warrior of Light to smile since smiling suits a hero more than being sad, and then he quietly dies. You can see the Warrior of Light silently grieve for a brief moment before returning to the mission at hand. Later on, you can even have the Warrior of Light tell Aymeric that they'll make sure the bastards who killed Haurechenfant will pay for what they done and Aymeric sympathizes by saying he knew how close Haurchenfant was to the Warrior of Light. Just to drive the point home, if your character is wearing any headgear, it will automatically be removed during Haurchefant's dying speech so that you can see the Warrior of Light's reaction to their friend's death.
    • This is made all the more tragic when you return to the Fortemps Manor and the news is broken to his brothers as well as Count Fortemps, his father. He effectively breaks down right before the Warrior of Light, being told to leave him alone before starting to sob, loudly, at the realization that one of his own sons is now dead. Much later on, Count Fortemps gives Haurchenfant's broken shield to the Warrior of Light as a reminder of the hope that was instilled within him when the Warrior of Light helped out.
    • Though a few, like Alphinaud, and the Warrior of Light try to put on a brave face (though the Warrior's one is quite weak, as well as easily crushed, and then shows how much they've been broken by Haurchefant's demise) , everyone who knew Harchefant is utterly crushed. His father, Count Edmont de Fortemps keeps mentioning the knight's oath that his son swore before his death to find some meaning in his son's death. Many of theNPCs in Camp Dragonhead are hurt, and choke up trying to talk to you. Even Francel of House Hallienarte, who you helped on behalf of Haurchefant way back in the original Main story Quest for 2.0 A Realm Reborn, is absolutely devastated at the news, barrely able to ask if his death was as painless and quick as possible.
    • In 3.1, if you go to Haurchefaunt's grave a mini event will trigger where Haurchefaunt's friend, Lord Francel, walks up to his grave and kneel down, he says "Hello, old friend." Then he turns to look at you and responds sadly, "It never gets any easier, does it?"
    • While still trying to maintain a stoic face it's shown in the following patches, including 3.2, that the Warrior of Light suffers from severe depression because of Haurchefant's death. While a lot of terrible things happened to them, the game manages to show that Haurchefant's tragic fate was the driving point of it. One can wonder if the Warrior will ever recover. It's safe to confirm that Haurchefant has become The Lost Lenore for the Warrior of light at this point.
    • The player gets the option to chose a particular answer during a conversation with Thancred that reveals that the Warrior of Light is helping Ishgard, despite being suffering a lot from recent events, mostly because of their deep bond with Haurchefant. Thancred even notes that they must be thinking about someone in particular, but as he didn't get to know Haurchefant he doesn't get to learn of it.
  • In Azys Lla, you get to meet one of Midgarsromr's children and it's truly heartbreaking. You get to see Midgarsormr's first child, Tiamat, who is bound by Allagan chains and is surprised to see her father after several thousand years. Tiamat tells the story of how her children and her brother, Bahamut, were slain by the Allagan Empire and, in a moment of weakness, agreed to let the Ascians bring her brother back to life. However, the Bahamut that came out was not the one she knew and loved and was a twisted mockery of the real deal. To further rub salt in the wound, the Ascians also taught the Allagans how to capture and control Bahamut (which would pave the way to controlling primals in general) and thus would start the events that drove the dragon into madness and bloodthirsty chaos in between the stories of 1.23 and 2.0. Tiamat is so full of guilt that she chooses to stay bound by the chains as her punishment until the world ends. Even Midgarsormr, a dragon who mocked you every step of the way while showing almost no remorse for others, is saddened by this and he shows that side once more when Nidhogg overtakes Enstinein, wondering how Nidhogg's fury and hatred changed him so much.
  • In the final quest mission for the Dark Knight job, you find out that Fray is actually a part of you that is angry at constantly having to be the hero to everyone in Eorzea, at great personal cost. You've lost friends, are never given a moment to live for yourself, and often times your efforts are met with no more than a Thank You, or sometimes less. At one point, Fray even mentions the events of 2.5 as a major influence in their existence. Fray's dialog and behaviour is heartbreaking when you consider that all the scenes where they lash out, or become too tired and sad to deal with things, it's actually your character. The story is finally catching up to them, and they're not able to fully keep their negative feelings in check anymore.
    • The latter half of the Dark Knight Quests (Levels 50-60) don't let up with the tearjerkers either. Like how Sid had to watch both his parents be killed by Ishgardian Knights after they fled there looking for refuge; only to be accused of being heretical dragon-spawn. And then there's pretty much everything about Rielle. Her life was utterly torn apart after her father was outed as a zealous heretic; driving her mother insane to the point that she refers to her own daughter as "It", spending the entire questline calling for her death in the name of Halone. And in the end, when Sid is forced to kill the woman as she rants about how she'll never stop her "Holy Crusade" against her own daughter, as his blade swings right at her head, she sheds a single tear, looking almost happy; giving the impression that she wished to die, unable to reconcile her husband's betrayal, her daughter's nature, and her own life-long beliefs.
  • The Unfulfilled Dreams sidequest in Ishgard has you meeting again with Osaulie, the little brat that keeps stealing things to everyone in the city. Except this time, she froze to death in her sleep. When you look into her bag, you see that she was saving money to become a soldier and protect her country, despite being an orphan having lived an absolutely crappy life so far. And saving money is why she did not have enough left to buy some wood to keep herself warm. You then get the option of leaving a small memorial to her in Abalathia. Upon setting up the memorial to her near Camp Cloudtop so that she can forever help guard it in spirit, an in game message pops up, saying that as you finish setting up, you hear what sounds like a young girl's joyous laughter being carried on the winds.
  • Throughout the storyline, the Warrior of Light has sacrificed time and again for their friends, and thanks to their strength hasn't suffered much for it. In Heavensward, many sacrifice for him/her, but they're not quite as lucky. Haurchefaunt above is the most known, but a subtler one comes with the final cutscene in Matoya's Cave. The party has left, and the newly-revived Y'shtola is about to walk out with them, when her teacher Matoya stops her with a curt word, and delivers the impact line of the century:
  • Ysayle's sacrifice. She becomes Shiva for the last time in order for the Warrior of Light to escape fire from a Garlean airship, but she is overpowered and killed. Before she fades away, she thanks the Warrior of Light for showing her the way, which cuts to a brief shot at your character looking devastated at her death. This shows that, despite initially being enemies, the two eventually grew to consider each other friends. Even Estinien, who acted hostile towards Ysayle throughout the storyline, bids her farewell.
  • A minor one in the Weaver questline. At first the story seems to be about a typical young noblewoman rebelling against her mother, refusing to become a weaver as per her mother's wishes, instead wishing to be a conjurer that fights on the battlefield. She goes so far as to make the player character craft her clothes that are both practical for conjurers as well as fashionable, to hide the fact that she was a healer from her mother. When her mother starts catching on and sentences her to work that she should be unable to do as an amateur weaver, the sheer determination of the girl is enough to make her work all night long to deliver a dress that even her mother can't complain about. ...Eventually you find out that the girl is planning to become a conjurer to be at her beloved's side on the battlefield, who happens to be an Ishgardian knight. She eventually asks you to make her a healing doublet, determined to run away from her home and become a conjurer in the ishgardian ranks. Just as she is about to leave the city, the adventurer and the lovers are confronted by the mother, who simply says that she knew all along what her daughter was up to. The reason she knew? She has done the same when she was young, becoming a conjurer to be at her beloved's side. Only did she eventually become pregnant, and the pregnancy made her lose focus in battle, which cost the girl's father his life. So she vowed to herself that she would not let her daughter go through the same pain, but the sheer stubbornness and determination of the girl has reminded her of the love she once felt and she lets the pair go with their blessing, as long as they promise her to take care of each other.
  • There is something sad, if not pitiful about Laurentius, given his life choices. First he decided to become a crooked Wood Wailer to the XIV Imperial Legion, only to be caught and disgraced. When he's given a chance at redemption as a Crystal Brave, he soon places his lot with Ilberd's coup and joining the Monetarists. Upon encoutering him in Halatali, he even says that he's not a hero, that he never was and that he never will be.
    • Buscarron, the owner of a small trader's outpost and alehouse, and former Wood Wailer, was a quest giver involved in the story quests that dealt with Laurentius. After dealing with the Ul'dah portion of 3.0. if you go back to Buscarron's Druthers in the South Shroud, Buscarron reveals he was keeping a bottle of his best stock under the bar, specifically for Laurentius to honor him for joining the Crystal Braves and turning his life around. Upon him learning that Laurentius was one of the key conspirators in the Crystal Brave's betrayal, and likely a few of the murders of loyal members, Buscarron makes it clear he's put the word out to his regulars to keep an eye out for Laurentius and is absolutely angry that Laurentius threw away his second chance. He also vows to break open that bottle he was saving, over Laurentius head.
  • The way all your achievements and progress fall apart in 3.2. Estinien/Nidhogg brutalizes Vidofnir, sabotaging the good faith Ishgardians and Dragons were gaining.
    • Which is all the more heartbreaking since Estinien's one moment of weakness was at the end of 3.0, when he feels relief that he can finally set aside his driving need for vengeance—only for that to be the opening for Nidhogg to take over his body.
    • There's also watching Aymeric draw his bow and aim at Estinien, who according to the canon short story "Through Fire and Blood", was his friend.
  • Through 3.2, you get the feeling that even the Warrior of Light has had more than they can take. When both asked to join a peace conference and later the Grand Melee, the Warrior shuts their eyes with a grimace before giving their answer both times. It's like they're thinking about similar events and how terribly they ended, it's a sad reminder of just what the Warrior has really been living through. They're also shown to still suffer a lot from Haurchefant's death.
  • Also in 3.2, Minfilia is revealed to have become the Word of the Mother, which is simply a vessel for Hydaelyn to speak through. She uses the last of her strength to explain the history of Hydaelyn and Zodiark, and is dispersed into aether shortly after. It remains to be seen if she is truly dead or not, but all the characters think so. Thancred's relationship with her has been built up throughout this patch, showing he has been hit hard by it in particular, since he throws himself into his work shortly after and pretty much became The Stoic. Y'shtola more or less does the same, and even seems to be acting as if she will be taking Minfilia's place as leader of the Scions, agreeing with Matoya about the sacrifices of war - even knowing she doesn't have much time left, either. Alphinaud, too, needs some time to digest what happened to Minfilia, and Krile is another close friend of hers who was affected by it.
  • In the end-game village of Idyllshire, you can often find a pink-haired Miqo'te Kitten hanging about, watching people milling around. As of Patch 3.3 you can find her sitting by an isolated fountain at night, sobbing, crying over how her parents still haven't come back... One of the F.A.T.E.s in Hinterlands offers a sad clue to their fate, noting that two Miqo'te lovers went missing and were possibly killed by Sun Bears.
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