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Also, the general arc flow. Intersystem battles > trans-stellar battles > trans-galaxy battles > the last arc has a different one in each chapter: fighting across the entire universe, then fighting in a parallel and more eldritch universe, then fighting the parallel and elcritch universe transformed into a mecha while the Big Bad creates more environments and temporary universes to settings.
This is not my universe. It is not your's. Most importantly, it is not his. It's our universe.
It just seems like the kind of thing this series would go for. This would dig up all sorts of inconsistencies (which is right up it's alley), and it could even say that the time travelling somehow summoned the Monster of the Week by virtue of being a Clock Roach or something. It can also provide reason to have Blaze/Espio/Charmy/Vector/Silver make a re-appearance in case they're not done yet.
Sonic throwing her off of the hot air balloon near the end of Shopping Mall was the series's way of saying "Welp, this gag's been used enough." It could be a Running Gagged, and Balenaproductions just got sick of her gimmick.
Five Nights at Freddy's (Non-Canon)
Some of the hoaxes may qualify:
[[ A video]] features a mysterious, blurry, slightly humanoid shadow figure appearing in the Main Hall cam, complete with audio distortion. Whatever was being aimed at here, it was implied that there is someone else in the pizzaria with you. Possibly even the purple man from the minigames.
Stalkers. Stalker-esque characters (Bill Dauterive, Giffany, the Kanker Sisters, Sierra, and even Cody) have almost never been portrayed sympathetically and are usually villains, with the Kankers having the habit of being the "Ganon"s in Hijacked by Ganon. Of his original character Parody Suees, Rick is a clear yandere to Jade, and Bororo is one towards Gamzee. Again, they're both made to be very hateble and their deaths are supposed to be seen as something triumphant.
Chosen Ones. The number of times this trope is subverted or mocked is in the double digets by now. TBF had a B-plot where a group of shadow monsters are attacking, and there's a "chosen one" who was born with "light" in him that can defeat him. Knowing that he's chosen, he slacks off and thinks that he'll be able to have some natural ability to take them out. He's promptly killed by the very beings he was supposedly destined to fight, and Tyler and Stacy have to resort to actually looking for similar light magic in order to beat them. In Back Story the aversion of Hard Work Hardly Works an active plot point, where the Big Bad had trained and researched for years and is able to utterly curb-stomp John (he would have killed him had he bothered checking if he was really alive or playing dead), as he and the other heroes have only been looking into the three energies for a few days tops.
"You think it's that easy? You think you can just read some runes and be a hero, like that? If your energy levels were fixed, yes. But this is different. This is the real world. You have to work hard to get pay offs."
Then again, this was just her opinion, and never actually told as an aesop. She may break her own personal aesop, but not the story's.
The message against segregation near the beginning is broken since the group that split off from the mountain discovered Teleport Matter while they went away. Eve does realize five years later that she was really just running away from a problem and attempting to split the world rather than unite what they had, but the point's kind of broken. "If you hate this society/group, just shun them and you'll end up with better resources anyway by sheer luck of living at that spot."
The message of "Don't obsess with traditions and being old fashioned for the sake of 'that's how it's always been;' if it doesn't work and there's some way to improve it, it clearly doesn't work and there's some way to improve it" breaks since Eve is still reliant on trying to incorporate swords in her designs, and refused to use mecha for a long time despite being in what is basically a mecha story at this point.
Matrarx being Not So Different from Eve was to show that differing opinions and lifestyles do not automaticallymake someone the villain. Thus, they're both hammy sword-enthusiasts with an urge to progress and a dislike of clothing aside from capes. The major difference is how much they care for just about anyone else. Before the latter's debut, the former even assums that she'll be a "clothing obsessed stuck-up snob" and promptly gets proven wrong. Then Joe comes along, and not only is he much farther along the Sorting Algorithm of Evil than Matrarx, but he's — you guessed it! — a wannabe clothing enforcer who sticks to his rules to the letter in a kind of serious way. At the very least, the other stuff Eve assumes about Matrarx is still proven wrong, as Joe does not hate kids, isn't vegetarian, and is fond of sports.
The moral of the Coins and how they reflect the "potential of everyone when fighting together" might be broken seeing as Eve's Charged Sword — which is entirely her idea and creation — ends up ammasing more Teleport Matter than the combination of the Coins. The resulting skeleton effigy dwarfs the Coin Ship, and its sword dwarfs the effigy.
Deconstruction: Of a certain "sub-fanon" of Total Drama that was especially popular back around the earlier seasons. Namely, it tries to take on the "give the canonically minor characters more screentime," strip it to its base and cheat in it a little, and show how that wouldn't really go as planned if everyone was portrayed, for the lack of a better word, more "realistically" or in-character. Namely, it's already been disproven that Ezekiel is a sweet and innocent woobie and this is reminded to you every chapter with his arrogant boasting as the host, Katie and Sadie won't suddenly become competant and liked by everyone just because they're independant/forced away from eachother, Eva is never not unsettlingTo editors double-negative intentional (although this version of her is far more cunning than her canon self, so that's a bit of hypocricy there in an attempt to make her long-lasting stay on the game as the first season's Big Bad come off as more believable), and Izzy is a lot more dangerous and unpredictable than a girl who simply tells tall tales. If it helps, the second season gears more into Reconstruction teritory.
When an enemy is weak to something "holy," you can bet that, no matter who the protagonist is, they will eventually try weaponizing the Bible itself. This has worked against the Curse Woman from Sweet Jade and Hella John, and has damaged Alucard, but no dice anywhere else.
"I've heard of Jesus saving lives before, but this is just ridiculous."
Actually intentionally downplayed in Dexter Vs the Elementals, which specifically uses the gag of Dexter pointing out "Get it? It's funny because I kill people/it's a pun on how I kill people" only twice, so as to not oversaturate it. Nope, no Rule of Three even.
Joe from ASOM has just about complete omnipotence, his only weaknesses being a lack of omniscience and that he has to actually focus and concentrate to warp something (IE he can't really do anything in a fit of rage, not even by accident). He's also the story's final Big Bad, pretty much the reason why previous villains the Guardians and the Researchers have done what they did (Matrarx is just an asshole), and he's portrayed as a psychotic Yandere for Eve.
While there are several female characters smarter than Adam, and his "direct counterpart" Eve may be an engineering genius, she is incredibly socially akward everywhere else thanks to her hammyness and generally can't be described as "wise" by most standards (although she does give good advice).
There are also a few major female characters that are dumber than Adam. Chrissy, for one. Rain also counts for her borderline Cloud Cuckoolander-ness.
Eve, Adam, Rain, and Sarah leaving the mountain on a rock. Others look on with dissapointment.
Sarah and Rain prepared in the satelites, with other characters in the background.
Eve facing the statue of herself, crying at it, after Sarah's death.
Adam, Mary, Rain, and Chrissy looking at the A.S. (airship) Eagle soaring above them.
The Eagle flying far from the solar system.
Adam, Mary, Rain, and Chrissy facing the judge.
A series of swords, each of them representing the then-main characters, even the deceased Sarah. (Whose is upside down.) They also reflect their associated elements.
The main characters standing on a bow of the Combination in a V-formation. Eve is at the front, with a grin and an armfold.
Sarah charging foreward with a sword in-hand.
The completed Combination charging its way to the Citadel.
Mary slicing a meteor in half.
A large number of characters on the left side, all of them facing against their mirror selves from the parallel dimension (who, fittingly, are in the same positions as them, just flipped).
A series of enemy mecha swarming the surface of Mercury.
Mainly the flagship, with a tiny Rain visible at the lower corner, facing it and viewed from behind.
Group shot of the Five Researchers.
Matrarx weilding a sword under water. The eye of one of the large sea-planet creatures can be seen in the background.
The Researchers in their respective fleet ships, in their cross-lock formation. The Heartly Blade is caught in the middle.
Lectrac's fight ship, surrounded by neighboring galaxies.
All of the fight ships of the remaining four Guardians.
All eight Guardians together.
One of Joe's frog mecha unleashing a swarm of missiles towards Earth.
Joe facing the screen, pointing both of his hands downward. Mimmicking the Arc Symbol, each of his fingers have light shining from them. The light of his right hand is red, and his left blue, in reference to the position of the characters and their mirror matches respectively, and the "universes" they came from.
The main characters at the stage Eve made her speech on at the end.
It might seem shallow, and for the most part the story is, but there are a few kinda-deep traits here and there. Like the Hank/Rip deals. And this can all get kicked off by a question that the story itself answers: How come the Crew never asked Hank to simply take them to Scratch's room, thus bypassing a lot of what they had to do?
No, it was not "to keep a Stable Time Loop" (because indeed the events of chapter 21 wouldn't have happened if they made a Hank deal to just skip towards the end). "They didn't even know how to summon him" is part of a reason, since Hank deals were pretty obscure and Carl, one of the few named characters aware of them before the Crew figured out how to summon him, and he found out how by complete and utter accident. Nobody really into magic watches King of the Hill in this verse, and those that do watch it tend to either not toy around with something that seems powerful (it is implied that fairies are, indeed, pretty damn powerful in the Crconikals world) or think the summoning method is absurd. But here's the thing: The deals ultimately help out the person involved, it's just a kind of unpleasant process.
Let's look at Hank when he's first summoned, which is technically his "past" self before he came up with his system and became more in-character. Even back then, the Crew technically did him a favor by creating him. And he taught them the Ballad of Duality, which made the counterparts. The counterparts can be said to be one of the earliest, yet blatant and biggest, trials. Each member of the Crew has to face an alternate self of sorts, and grow from dealing with them and eventually getting over their dislike of them. Note that most members hate their counterpart and in some cases visa-aversa: Karkta is so nice that it hurts her, she lets others steamroll over her (like when she went out of her way to say why this truth or dare thing counted as winning it when she obviously didn't, getting herself eliminated in the process), and ultimately mocks Karkat's initial attempts at being the bigshot ordering leader. Virkso proves some of their claims that Vriska is terrible at being relevant and easily ignorable absolutely right, as he doesn't even try to get himself involved with anything but instead sits around listening to his i-pod all the time. Rose has her own past-jerkness handed back to her in the form of Ross, who specifically insists of targeting her for trolling material. Etc, etc.
Now, would "another you that you wouldn't get along with at first" really sound like something you would want to get out of a deal with a powerful and magical figure? Initially, no. But if there's a chance that you can grow from it, then maybe. And that's the thing with all of the Hank deals after that: He does benefit the dealer, but instead of by direct action he gives them challenges to grow from. It's just that he's a lot more subtle after that, as the "draw a propane tank in grass and sing the Dallas Cowboys theme" Hank is about 40 or so years older despite looking the same.
Carl: Okay, I'm done getting tokens for now. I just gave, gave, gave, gave, and gave. Now I'm ready to only take this time. Hank: Fair enough.
The Hank Tokens aren't really necessary to this but need some elaboration: This time around, after establishing his deal system, he makes it far more personalized and limited to "You do this thing I want you to, you get a Hank Token, which you can either pay off now or wait later." He simply gives objects to his deals. Most of his tasks/requests/favors have been mundane even by our standards, not taking advantage of the fantastic elements of the Crconikals world. It kind of makes sense with Hank's character, trying to avoid all this magic and nonsense (even though he himself is a powerful magic character in this universe).
Carl, the only Hecksing member who knows or cares about Hank deals, only saves them for the last minute. (He would have done them during the Invasion, where the Wild Geese were getting killed off left and right, didn't know about them at the time.) Makes sense since he doesn't really want to pull all the weight of whatever weird magic course Hank has to offer for him, no matter what the reward may seem like.
Anyway, now that's established. Hank's deals are cryptic, exchange the dealer's mundane for Hank's magic, and seem hurtful but really benefit the dealer not by clearing the task for them, but helping them grow so that they can. Now, Rip might not have a genuine system as Hank (instead just showing up and pressuring the person to making a deal with her), but what she does have works the opposite way.
Her effects are immediate and obvious, only what she does is not told outright, and she choses the trick people into helping her out in some way. A classic Deal with the Devil situation. Look at both Rose's deal in "What the Heck" and Roxy's in "Prom:"
Rip: Well, Carl and Seras are satisfied with this situation, I guess I can toy around with you a little. Rose: I want you to break the dome open. Will you destroy the Troll Empress's giant imprisoning dome around our treehouse if I later agree to follow what your commands are?
Rose starts out savvy this time. She words her sentences very carefully, and makes sure that she is specifically asking Rip to do this thing, only after she herself listens to and accepts Rip's demand. She even uses "will" and not "can." In part, thanks to Ross's word manipulation earlier in the chapter. Part of the BOD "growth" system involves learning through the use of your counterpart, as well as the counterpart learning from you. Without Ross, Rose might have been tricked like her canon incarnation did with Doc Scratch. Even when Hank himself is not around, his influence is still able to combat Rip's. Now, what is Rip's reaction? Well, first take note that the story says that she pauses. Then,
Rip: Yes. All I want in exhcange is to be bested in a game of chess. If I am mated, then you get your dome broken, free of charge. But if I win, I get your soul. Rose: Worth it. You appear to be our only viable option.
Note that Rip, right from the beginning, never says that the person who wins has to be Rose, but does mention she has to be the opposer. This may seem like her forgetting her own rules, but Rip's no idiot. She's over seven hundred in the fic by now and implied to be making deals for most of those centuries, if not all seven of them at one point. She's even implied to be smarter than the alter-ego author behind this. The pause was that she knew she was beat. Rose had her locked into a deal that would benefit the Crew no matter what, and she didn't feel like going through with it. Why not give her an impossible task? To make deals with her seem a lot more tempting than deals with Hank. Again, she opposes Hank when it comes to their dealing systems. Playing chess against death for a massive deal may sound very promising to the risky. After all, it's just a board game, especially with someone who seems to be too unfocused to play properly and make strategies.
So she made something that she knew would lose against. She planned that the others would break through their illusions and find Rose, hence why she didn't just wipe their memories of Rose making a deal and dumping them back into the treehouse. Or why she didn't move the dealing location underground. She originally brought the humans along to see how futile this was. Also note that Rip doesn't even say what she wants in exhcange until after Rose makes her demands. Was Rose's soul all Rip even wanted? Unlikely. She has millions of those things, if not billions. What would she gain from Rose's? It's not even a vampiric "I'll eat you and use your familiar," it's literally just a ghost, which doesn't even seem to have anything beneficial to vampires. She almost certainly had a bigger goal than that, but swapped it out for a cliche. Gotta stay mysterious, after all.
So what does Jane breaking in and beating Rip with a loophole give? It gives the idea that beating her isn't as hard as it seems. The entire Crew sees her as more of an idiot. Instead of Rip's initial plan to doom Rose into helping her endgoal, while the original seven other humans watch, and then have to tell the rest of the Crew as the room is de-materialized, a similar thing happens but with "Hey, this ominous vampire woman can be bested into getting her to do what you want." So what does that put into the Crew's minds? "It's not that hard to trick Rip into doing what you want her to."
Skip three chapters later, in "Prom." Normally, Jane might be the most suseptable to this — if this was a point-blank vanilla situation and Rip introduced herself to her for the first time. Jane already has it hard-coded into her brain that Rip is a bad person, so she's out. Jade and Jake too. John was a dick but now he's also very anti-devil-like-figure. All Prospits have it hard-wired into them DON'T TRUST THIS WOMAN SHE'S PROBABLY STILL EVIL?, and EVEN IF IT MAY SEEM GOOD IT'S STILL WRONG TO MAKE SHADY DEALS WITH A PERSON. Dave has nothing to gain at this point in time. Dirk is too reliant on himself or Dian. Rose would make sure she has to give up nothing that isn't part of the exhcange. Rip has counterpart, troll, and first-generationphobia for some reason, and doesn't like involving them directly in her deal process.
That leaves Roxy, who just had something bad (not by the story's standards though) happen to her. The Crew seems to be pulling itself apart thanks to a stunt of her's, everyone breaking off and potentially leaving. She would like people to be friends with eachother again, and not ignore her. So here's where Rip comes in. Before the bet even happens, she gives an invitation to her so that they meet up in an abandoned school. Why do this when she made a blatant an open deal with Rose? To make Roxy feel more lonely. The setting also matches the fact that, yes, prom is happening soon.
Rip: Feeling invisible?
Rip also greets Roxy as a disembodied voice to reinforce this, and makes her entrance in a very alien manner. It's kind of a cliche that people are only kept company by something rather spooky, and when they're "invisible" only powerful afterlife-like figures can see them.
Roxy: Can Jake see this? Wait, shit, no bars.
And yet she uses her phone right after Rip leaves. This isn't inconsistency or convenience for the plot: Rip disabled her connection. Vampires were shown to do this back in chapter 19, where Troll Empress is specifically said to use her jadeblood powers to disable the internet. And, as stated earlier, in this verse vampires in humans originated from drinker-jadebloods biting them. Now, on to the offer.
Roxy: Woah, is that some love potion? Rip: It's only one of my best. This can let any and all be made open to desire.
1: Rip never says it's actually a love potion. There's some ambiguity to "my best," especially since she starts the sentence with "It's," tacking it on and playing a bit of a pronoun game. She doesn't even call it a potion, she just puts it in a heart-shaped case and she assumes it's one because cliches. 2: Again, just "desire." It's not romantic desire, but hateful desire. That thing is actually a Lighter and Softer version of the virus from 28 Days Later, not something that makes anyone fall in love/bring gangs back together.
Rip: A love potion could a step-up from them! Take your closest friends for example. What have they done other than stepping over boundries, crying over the truth, and not getting anything done? You're competent! You handle everything! Even pull the weight! If anyone's life is not an endless ouroboros, it's your's! You are already the glue, the natural leader, and this could be some extra tape!
A love potion, not this love potion. She goes on talking about hypotheticals here. Further more, she tries inflating Roxy's ego to ease her into making the deal. These other guys are too wrapped up in their emotional issues and the like to make meaningful leaps! You're even one of the fan-favorites!
Roxy: Yeah right. What's the catch? Do you want an arm or an eye? Rip: No, just... a glass.
She looks over into the science lab, towards the beakers. Note that at the beginning of this it's explicitely stated that there are salt curves by every door of the school. Despite knowing a few vampiric trolls, Roxy never once asked any of them if they were weak to salt, but since throwing Bibles at vampires hurt them greatly, it's assumable that more traditional holy-items like salt line (although that's ghosts) and garlic would work on them. Rip gives the message that she wants Roxy to cross into the science lab and get her a beaker, as she can't enter that room, and then do something sinister with the beakers there specifically, since it would be more convenient to do that than go all the way over to the store at this time. To Roxy, this also seems like the reason why Rip lured her into the school. But it's all more guard-lowering BS.
Roxy: Deal! *Hand shake.* Now, let me just go to Wal-mart and buy you a glass!
Rip disguised the "consequence" of the deal as something easily avoidable if you're savvy enough with loopholes, when the consequence was really what she was outright promising Roxy from the start. Further more, she looked disappointed after Roxy walked away saying that she can just buy an ordinary glass and not fetch one of these mystic, mysterious school beakers for her, to make it look like she won. In fact, it's not until a day later when she applies the potion. This entire time, Roxy thinks she won, when Rip played her for the entire conversation.
Going back to both of them, the comic version makes the parallels more obvious. Hank's "handshake" sequence even re-uses the images of Rip, just with the panels with the glove take-off swapped so that he's putting on a "glove" of leaves instead of Rip taking off a glove, and the fire at the end is their respective colors.
TLDR: Hank's things may sound lousy or not worth the effort at all but do pay off over time, while Rip uses the classic "literal genie" devil-deals and turns what sound like good payoffs into something that hurts you but helps her. Also when finding someone savvy enough to not fall for common traps, Rip made an intentionally shitty deal to lower everyone's guard, so when she made a better deal that disguised the consequence as a benefit and an easily-defeatable nothing as the consequence someone would fall for it a lot quicker.
EPIC RAP BATTLES OF SOMETHING SOMETHING!
THE RAINBOW CREW!
Kanaya: Backers, tired of vampires with a cannon obsession? Tavros: We'll burn them, break from inside them like a Fiduspawn possesion. Terezi: There are over 496 reasons to want these guys re-dead. All Three: And we're loaded, so we'll put a bounty on their heads! Roxy: We're the Rainbow Crew, that's how we ROLLLLLLLL, bitches! Jake: We're after the prism, the pot full of riches! Jane: Because we're strong, we get each part flowing along, Jane: Send you in the deep dark down, stuck in a pitchfork's ol' prongs! Jane, Jake, Roxy, Dirk: SO DONATE, GIVE IN, WHY DON'T YOU CO-LOR-IZE? Dirk: I bet you can't even unite and synchronize.
Alucard: Ahoy, mates, we have a grasshopper infestation! Rip: Let's kick these B-movie rejects with no hesitation! Seras: Jadebloods! For all your time as vampires of wangsty justice, Seras: You never practaced how to properly use your cursing substance! Rip: Yes you lack a third, absorbing taste— hell, anything in a head. Carl: And over sixty of you took to long to score in bed! Alucard: Normally I don't agree with the Martian, Alucard: But there's one thing he said that I gotta be harsh on, Alucard: You may be rich, but because you sold fanservice, Alucard: Our pay checks come more from customer service! Rip: Yeah, I'd never sell my body, what the hell is wrong with you? Carl: And that's comin' from someone who uses her looks as a ruse! Seras: You're talentless! We're experienced! Alucard: A hundred-year gunmannote Alucard himself, a copnote Seras, a huntressnote Rip, and— uh...
Sollux: Oh god, you can't even compliment Carl. Karkat: Watching you is more humilating than Jane taking care of Harl. Damara: Let's take the weakest link and rip him up, a vampiric annihilation! Eridan: Like his love life. Only three? Not a big combination. Porrim: I'd rather fight the Sisters, at least they're not so weak and outnumbered, Rufioh: I could f-flick the flare, and raise us to over a hundred. Aradia: Sorry, but the Pikmin first started working for us. Meenah: They pitied you, I'd leave you out to rot and turn into dust, Meulin: And your trust? Even I wouldn't ship that bust, Equius: ...At least you have a pooling amount of lust. Feferi: Ew no! That means these guys smell like rotting must! Horuss: Someone BURY them already! Leave these asshole's hearts to sink to the Earth's crustnote Chapter 14. And maybe 13. Latula: And, also, the public doesn't find you nearly as rad. All Except John, Jade, Rose, and Dave: We stuck for more than one year, you remained an army of fads! * Gunshot.* Kankri: Answer me this infidels, if you're even above twenty percent. Vriska, taking off ipod earphones and shades: Then how come I just blasted a nuke-bullet at Al by accident?
*Alucard explodes.* Carl: Yyyyyep, he's dead alright. Seras: Forget just two verses, we can keep this going all night! (Rip: Sounds like a nice fight!) Carl: Okay just two girlfriends may be a bit underwhelming, Carl: ...Not so much when we can to the Grand Canyon without having John tell me: Rip: Another organization sin is your gratuitus complaining! Carl: "Blah blah, solid sweep, and more Aranea explaining!" Seras: Shut up all of you! We have more to deal with on average, Rip: Now winter break's over, get back to your classes.
Aranea: Here's a recap of all of your weak-handled disses: Gamzee: "Bleeeeh! You're too hot! I'm a rockstar with two misses!" Nepeta: Saving the day from you is the easiest part of any of my plans, Cronus: In the mean time, use my smoke machine to dry your hands!note He uses the smoke generated from smoke machines as his "outfit." He's basically making a very lewd joke. Kurloz: Think we slack? Mituna: THINK AGAIN— um, Jacks? All, Again aside from JJR&D: AND NOW, THE MAIN HEROES TELL YOU HOW WE FIGHT— EX-HOUSESTUCKS, ATTACK! Dave: You fought Millennium for seven chapters in a row, Rose: Then three more, while we basically toured around the world! Jade: No, more like just the states, and we took really late, John: We still took down Scratch in less chapters than their Millennium hate!note Yeah... weak, I know
Rip: Alright, you'll get it if you insist. Seras: SOME BACKUP TO DOUBLE THE UNDEAD DISS! * Integra, Kamina, and Captain are summoned.* Integra: The old boss here, shoot you from a state afar! Integra: And kicking back, laying down, getting myself a cigar. Kamina: THINGS ARE NOW HOT-BLOODED, WITH THE LARGE SPIRAL HAM! Kamina: PETTY OFFICER THE CHIEF, WHO THE HELL DO YOU THINK I AM? The Captain: HEY! IT'S THE CAPTAIN, AND I FIGHT GOOD! Captain: #1 IN THE HECKSING HOOD! Captain: READ MY RANK, AND SALLUTE TO ME! Captain: I'LL CHOP YOU DOWN LIKE THE FIRST PRESIDENT DOES A CHERRY TREE! Captain: AND LIKE THE 32ND, WHOOP YOU LIKE A NAZI! Captain: GET IT? THAT USED TO BE ME— Captain: Oh. I already used that. Seras: HEY! This is a group rap! Carl: Yeah, give the others some spotlight, and take a step back. Integra: I'm glad I died before he tossed in Hecksing. Kamina: Hey— he's standing up for us! Who else wants to sing! ???: I do...
Giant Mutant Homer Simpson [GMHS]: RAWR, I EAT BRAINS FOR BREAKFAST! GMHS: Scramble your's like eggs, and I gotta go fast! GMHS: Arizona to NYC, and make it NNYC! GMHS: Part of my plan to start Futurama early! GMHS: 'Cuz that's how I role! I'm just that modern! GMHS: I'll take a big step ahead of just Kamina fodder! (Kamina: HEY!) GMHS: The biggest of the bunch, and you can't deny... GMHS: That when the golden grizzly terror's out, TONIGHT SOMEONE DIES!
All There in the Manual: Good luck figuring out that Jade triggers special intros with Diablo and Rick without being familiar with the author's prior works or checking the Readme bios, as that latter's the only place it's mentioned.
Foil: Diablo to Rick and Winged Calliope to Caliborn. They're both pairs where one person is frequently contrasted with the other, and even reflect similarly in gameplay. Jack, on the other hand, is a lot more unique, but it's implied that some kind of foil for him (not PM) will be implimented far down the line.
Guide Dang It: The game itself gives no indication that they have special intros against some select few characters. Namely, Jade for both Rick and Diablo, Caliborn for himself in the mech, Calliope for her winged counterpart, and Karkat for Jack. John is planned to have custom intros against Diablo and Rick in the future, as with Dave for the former.
Guys Smash, Girls Shoot: Downplayed. Caliborn/English and Rick are grounded and meele-type, but they have their fare share of projectile spam. Calliope mostly flies and shoots, and Diablo (who isn't a girl but... feminine in some ways and most people confuse him for one) does something similar, but if they chose to land they are far more up-close combat focused than their counterparts.
Shadow Archetype: Mech-riding Caliborn to normal Caliborn, Winged Calliope to Calliope, Diablo to Dave.
Turns Red: After being defeated in one round, the mecha explodes, and Caliborn morphs into English for the second.
Spoiler Character ("Anti-Fanon" Ending)
Art Attacker: Occasionally brings some drawings to life to do a swipe attack.
Light Is Not Good: Despite being, in simple terms, a version of canon's Big Good, and seemingly carrying a light appearance with her, she's just as willing to knock you out as her brother is for some reason.
Perpetual Smiler: Unless having just took a hard hit or being knocked out. It should be noted that Calliope the playable character doesn't do this.
Red Right Hand: While she's symetrical in the first round, her extra pair of wings have mis-matched colors: One's blue, and one's yellow.
Turns Red: Grows another pair of "ass wings" (a HHC reference) after being defeated a round, and adds a few more attacks.
Spoiler Character ("Inner Darkness" Ending)
Vampire Dave/"Emo" Dave/"Diablo" Strider
Enemy Without: This is implied to be Dave's, if not the entire non-boss roster's, inner hatred manifested into a being. That then became an extremely powerful vampire.
Get Back Here Boss: Inverted. He is hell-bent on nailing down your location and fighting up close thanks to teleportation, so if you're playing as a range-heavy character, you're screwed.
No Sense of Personal Space: Well, yeah. He is an adaptation of an incarnation of Dave that spies on Pesterchum conversations and can crawl out of computers, after all. Of course his fighting style is going to involve getting uncomfortably close to you.
Shout-Out: He "takes from a few horror/non-horror games that I honestly haven't played but saw and they look kinda cool:"
He has the arms from Eversion to help him in some attacks. In one, he outright shoots one out of his mouth.
Ghasts from Minecraft inspire his attacks where he flies around with his eyes mostly closed, only opening them to spit out exploding fireballs at the enemy. Some of them even fly towards the screen, a reference to how they used to aim at the camera instead of the player.
The Binding of Isaac: His hairstyle slightly resembles Eve's, his Turns Red mode resembles her Whore of Babylon powerup (and he uses his hairclip thing to attack you ala the Dead Bird), he is a perpetual cryer of blood, he sometimes weaponizes those blood drops, and he has an attack that resembles Brimstone.
Non-horror work (or, maybe horror in a completely different way): If you face against him as Jade, he uses the infamous voice clip from The Room as part of his custom intro: "YOU ARE TEARING ME APART!"
Turns Red: Unique of the bosses in that both rounds you face off against the same him (only the True Final Boss shares this with him), but he instead enters another form when his health halfs.
You Don't Look Like You: Pretty much the third time in a row that he uses his HD design instead of from the original story. What makes this odder is that he had his original appearance for a while as Cheaper Edd's attack, Cheaper Edd being made by the same person.
Spoiler Character ("Prom" Ending)
A re-appearance of the maker's fan villain,
Combat Tentacles: Temporarly spawns Horrorterror-like tentacles to mob the opponent. They are just summons from his magic normally, but after he Turns Red, they are more-or-less part of him.
Jerk Jock: Considering the source character, yes. Very much a jock, and very much a jerk.
Perpetual Smiler: Yet again. He's constantly smirking, whether it's in smugness or in psychoticness.
Red Right Hand: Half of his face becomes skeletal in his third grimdark level.
Shout-Out: Remember Mega Man 2? How fun it was to gain the Metal Blades and just saw away any enemy you come across? Yeah... this guy's about to bite you back in the ass with that... he retains his ability to summon saws out of dark magic from Kids Fight the Zombies, and they function exactly like Metal Blades.
Turns Red: Goes grimdark (lv 3, by the way) after he's been defeated in one round.
Yandere: While not mentioned anywhere else in the game, he does have a special intro with Jade where he accidentally reveals a Stalker Shrine of her.
Yes, the comic itself that the characters originated from will attack you. Represented as a stick figure of electricity with the discs as its "hands" and the Act 6 Act 6 cartrige as its "face," this was the result of a potential Homestuck movie series being threatened with serious Executive Meddling to the point where the comic gained sentience and started rebelling against the studio that this would have happened in, as well as any possible deviations from canon. Unfortunately, this is a MUGEN-engine game that deviates heavily from the source material...
Attack of the 50-Foot Whatever: Already starts out twice the size of the regular characters, but jumps off the cliff of its stage before the battle begins and becomes a giant clinging on to the castle.
Final Exam Boss: It combines several attacks and traits from other, previous bosses.
Hypocrite: It either doesn't realize or doesn't care that it itself is not only in a derivative, but a fan project at that.
Mirror Match: Downplayed. It can make clones of the character run after them and do a bit of damage, but that's about it.
No Biological Sex: This has been confirmed by the maker to not really have any kind of gender or sex, but is more of an object driven by pure hate.
Rage Against the Author: Played straight if the producers/executives are considered the author, but inverted when it comes to Hussie.
It's an interesting idea, but it doesn't seem like the kind of thing the show would do. It's been entirely focused on Steven up to this point, even mostly from his perspective, and flashing back to when he was a baby would feel too much like a loophole to that (especially since he obviously wouldn't remember the events of the episode). An episode focused on the Gems as they raise him is ultimately more of a plot about the Gems than about Steven, which, again, hasn't really been done before. There also isn't really any way to make baby Steven-situation any different from baby raising comedies (there could be situations where his powers activate by accident, yes, but it's still hardly something new). A little memory/video would be fine, but a full-eleven minute episode is a bit iffy. A plot about raising a magic baby would sound perfect for an Adventure Time episode though. Finally, a number of fans taking the concept does not tend to affect whether or not it will be replicated in canon.
Azazel from The Binding of Isaac. His starting selection includes flight, fast speed, hearts that damage the whole room when depleted, and access to a weaker version of the Game Breaker Brimstone. While he does have a short range and needs an upgrade, it's pretty easy to bypass this and break the game open as him.
[Hang on I need to look up what Samson does his entry doesn't elaborate.] He's buffed in Rebirth, where he has more starting health and his damage increase sticks for more than just a single room.
Eve already starts with low health, has low damage, and her special items involve taking hits to activate, meaning that the best strategy with her involves going around with lower life and relying on a weak starting attack. At one point, Steam's achievement trackers actually list more people beating the game as the designated Joke Character than her. She's also buffed so that her Whore of Babylon move activates at only one heart instead of half a heart, while the other characters still need half a heart for it to work.
[Maybe Cain if the nerfing is as bad as that entry implies.]
Edward Kenway's cameo in "Blackbeard vs Al Capone" was well-recieved, and many wanted him to be in an actual rap battle in the future.
[??? I need more crosswiking]
God-Mode Sue: As a few reviews point out, Noah. He gains an inexplicably high number of abilities that go against his character, aces most of the challenges, has almost everybody like him and make him the team captain with no questions, and makes it into the final two. His canon self has trouble running and got eliminated third by refusing to participate in a challenge. His only in-universe flaw in the story is his fear of attractive girls, which he gets over less than halfway through the season and wasn't even something his canon self had in the first place. Finally, he gets into a relationship with Bridgette despite watching her shower for the sake of protecting her from pranks, a very creepy action that's briefly glossed over and treated as "OK" after aformentioned "protecting from pranks" reveal.
The game series in general was supposedly going to be centered in the Archie comic/SatAM universe, with Sonic, Knuckles, Classic Amy, and Sally Acorn being the playable characters. When informantion on this was posted, several fans said that they would have preferred that to the new universe that was made instead. [I don't know if this is true or not. I saw it on a Youtube comment as one of ten facts about Sonic Boom, and most of them were true or believable (everyone has the same speed, Knuckles can infinite jump). Gonna try to verify this.]
Average/"Wild Card:" Distinguished by their light gray pants. They fight like Vanilla Homer Simpson, meaning that they have no specific focus. However, they are dubbed "wild cards" because they may sometimes spam certain key moves and ultimately act just like the other classes.
Brawlers: Distinguished by their red pants. Uses many of Homer's melee moves, particularly his "swing" combo.
Bombers: Distinguished by their orange pants. Prefers normal medium/EX-attacks, but will use the Hell Candy Bomb a lot if the power level is right enough. When drunk, which doesn't happen often, they will use just about every hyper of Homer's except for the Drunken Bash Dash Masher.
Snipers: Distinguished by their yellow pants. Almost always do nothing but throw kinetic donuts (Burns' heads if drunk). This might not sound bad, but they can rack up pretty quick, and also prevent you from properly fighting if another clone is attacking.
Chargers: Distinguished by their green pants. They don't do much of anything but eating burgers (going into Hulk-mer form when drunk), charging the overall power bar.
Drunks: Distinguished by their blue pants. Tend to use just about anything, but usually enters Drunk Mode first and almost immediately after spawning.
Mashers: Distunguished by their purple pants. Will often use light attacks when low on power, but spam Bash Dash Masher if it's high enough to allow it.
Ghosts: Distinguished by their white pants, and are a bit rarer than the other types. They often dodge out of almost anything, but they do attack sometimes (often with weak attacks).
Boss: Distinguished by black pants and being a bit larger than the other clones. This serves as a "boss fight" at the end of Ten-Homer or Hundred-Homer modes, or in intervals of 25 in 3-Minute, and 50 in 15-Minute and Endless. They currently do not spawn in Cruel mode. They have normal AI that's not assigned to a specific attack, but usually hit a lot harder and have slowly-replenishing health.