"Does it surprise you how many cats there are who don't live in Clans?...[Clan cats] often act as if there could be no other way to survive except by the warrior code, but how short their memories must be if they have already forgotten...the contented rogues and kittypets they have encountered."
—Rock on Clanless cats, Cats of the Clans
Creepy CircusBloodClan are a group of villains from the Twolegplace that debuted in The Darkest Hour. Let by Scourge, their endless desire for power is only matched by the courage of the Clan cats.Beware of unmarked spoilers!Note: Please add character tropes exclusive to Dawn of the Clans to the Dawn of the Clans character page, not here.See also:
"Oh, yes. Blood is everything. But the only blood I'm interested in flows from my enemies. Look around you! These cats are bathed in blood. It soaks their fur and laps at their paws. We are BloodClan!"
"Nothing will control me."
A bloodthirsty and violent cat from the city, and the leader of a gang of strays known as "BloodClan". An excellent fighter despite his small size, he delights in killing and bloodshed, and is described more or less in terms of pure evil. He serves as a partner to Tigerstar in the sixth book, and is finally killed by Firestar (his half-brother) during a war over who will own the forest: the four Clans, or BloodClan.Because of his massive fanbase, he eventually was given his own spinoff manga. Titled The Rise of Scourge, it explained how he went from a meek kit named Tiny to the bloodthirsty killer we know today.
The Rise of Scourge: "Oh, yes. Blood is everything. But the only blood I'm interested in flows from my enemies. Look around you! These cats are bathed in blood. It soaks their fur and laps at their paws. We are BloodClan!"
The Darkest Hour: "You see what happens to cats who defy BloodClan. Your friend here thought he could control us. He was wrong."
Bad Boss: BloodClan isn't really a Clan, it's a group of cats Scourge kills (or has killed by another) for any small misdeed. Any cats that can't fend for themselves are allowed to die, and he won't lift a paw to save them.
Bad Liar: Tries to convince his littermates and mother that his adventure beyond the fence was real by telling absurd lies that none of them believe.
Becoming the Mask: He started off pretending to be an evil and powerful conqueror. By The Darkest Hour, he was everything he had claimed to be.
Belated Backstory: His past wasn't revealed until more than a series after his death.
Evil Counterpart: Like Firestar, he was a kittypet who felt unsatisfied by his life and ventured into the forest. Unlike Firestar, the apprentice he stumbled upon was a young Tigerstar, who proceeded to give him a beating he would never forget. He then travelled to Twolegplace, where he became a cruel leader with no trace of the compassion or idealism he once had. He's also Firestar's half-brother, and Barley mentions in The Darkest Hour that without StarClan to guide him, Firestar could have become just like Scourge.
Evil Is Cold: His blue eyes are described as "chips of ice, untouched by even the slightest warmth of StarClan."
Faux Affably Evil: Acts calm and polite towards Firestar, but he's crazy, evil, and wants to rule the whole forest.
Final Boss: He's not really the Big Bad, but he takes Tigerstar's place as the main physical threat in the sixth book.
Flat Earth Atheist: Even seeing a cat come back from the dead before his very eyes wasn't enough to convince Scourge to believe in anything.
Freudian Excuse: He was bullied by his siblings, and, fearing that he was unwanted by humans and therefore going to be drowned in the river, ran away to the forest, where he was nearly killed by Tigerpaw. He went to the city, where he was still picked on until he made a name for himself through violence.
Killed Off for Real: Even after cats die in Warriors, they can still show up in StarClan, the Dark Forest, and the Tribe of Endless Hunting. However, since Scourge never believed in anything, he's never coming back.
Large and in Charge: Inverted. Scourge is the smallest cat in the group, barely larger than an apprentice.
Meaningful Rename: He changed his name to Scourge so that he wouldn't seem weak to the cats of Twolegplace.
Memetic Badass: In the series proper. BloodClan makes a big deal out of everything he's done, whenever anyone mentions his name it's because they're referring to how badass he was, and he's pretty much a legend among the Clan cats, despite it being many years since his defeat. invoked
Mundane Made Awesome: In The Rise of Scourge, the act of introducing himself to some other cats gets a dramatic shot of him devoted to it, and has flashbacks as build-up.
Names to Run Away From Really Fast: Likely takes his from a conversation he had with his mother when he was a kit. She mentions the Clans to him and says they are "a scourge on the name of all good cats."
Walking Spoiler: Because of how long-running Warriors is, and because of how nowadays It Was His Sled among the fandom, the entirety of Scourge's entry is unspoilered. However, if this was only a page for the Original Series, then at least 90 percent of this section would be spoiler tagged. The mere existence of him was a major revelation back in The Darkest Hour, and in his second appearance he proceeded to kill the Big Bad and hijack the book. Plus he's also Firestar's brother, and the ultimate representation of what our fiery-furred hero could have become.
Red Right Hand: The first clue that they might not exactly be friendly? Snapper's scars, which hint that he has seen many fights.
The Reveal: The big twist of Shattered Peace is not that they are the villains (which is incredibly obvious). It's that they are former BloodClan members looking for a new home. Which is right here on this page for all to see.
Satellite Character: Tess is there just to be there. You could remove her entirely, and notice would change in the story.
A cat who was friends with Bone prior to the events of The Rise of Scourge. Brick petitions Scourge on behalf of the cats of the city to defeat a dog that was terrorizing them.
Ambiguous Gender: While the cat looks fairly masculine, fans have pointed out that Brick has eyelashes, like Scourge's mother and sister. Brick's gender is never actually stated in canon or revealed by the authors.
Chuck Cunningham Syndrome: Brick disappears from the plot entirely after Scourge defeats the dog, and doesn't even get a mention in the other BloodClan related stories.
"If you don't scamper your pretty little tail over to the other side of that path right now, then we're going to rip your head right off your shoulders!"
Two unnamed BloodClan cats from the Tigerstar and Sasha manga series.
Actual chapter 3 tropes that are here after chpater 3 is out because of some other factors that require finishing them first before adding the trope:
Development Hell: According to the author's note at the end of chapter 3 and a short story posted on his profile (which is scheduled to be later reposted on his Tumblr page along with a comic version of it), the entire story is on a long pause until he publishes something new that isn't a Stylistic Suck work. Given the large number of things he'd like to get done before said new work, this is going to take some time.
"Ed Edd n Eddy's Awesome Edventures. It's F'ing awesome!"
— Comic's motto.
The eleventh instalment of the SBIG series and the third visual, Ed, Edd n Eddy's Awesome Edventures finally goes back to SBIG's beginnings as Ed, Edd n Eddy fan fiction. The streak of non-Ed, Edd n Eddy-based fanworks, by the way, had been ongoing since the very third installment.The web comic itself is divided into two categories: "Awesome Edventures" and "Story." While "Awesome Edventures" are just general filler "episodes" of the Eds screwing around, "Story" strips are all interconnected to form a basic, if existant, plot that spans a number of story arcs (called "episodes") to get through. The plot in the "Story" section is that the Eds are relaxing right after the events of the movie when they are suddenly attacked by the Kanker sisters. After seeking refuge, they soon get the remaining kids of the cul-de-sac to try to fight back. However, the high levels of energy from the resulting battle gains the attention of one unknown "the Group," who thanks to Eddy's pestering get entangled with the Eds themselves.The series began its life on the author's Tumblr page, and thanks to a lack of any reason to put it on any other website so far, that's currently the only place where it's hosted. An Archive of Our Own transplant has been thought of, but like most mirrors by this guy, it'll probably take a while.[...]A video version was planned, voiced by Speakonia.
General Tropes Displayed in the Series and Tropes Shown by Characters:
Authority Equals Asskicking: Averted for Lord Kanker. In spite of being the leader of The Group, the final test of being let in is to be able to defeat him in a fight. So this means that no matter who he hires, they will be stronger than him.
Color-Coded Characters: As per the usual for GPF, characters are color-coded. And as for the usual of his visual-related fan works, these colors are used for their dialogue. Most of them correspond to their shirt/jacket (in the case of Ed) colors, an idea from Ed Edd N Eddy The Mis Edventures, but exceptions include Rolf (red, from the stripe of his shirt), Nazz (lavender for no specific reason), and the Kankers (dark versions of their respective hair colors).
Continuity Lockout: The AE episodes make less sense once Ed is kidnapped in the Story episodes, and it makes even less sense after he is rescued. Namely why the core group changes from Ed, Edd and Eddy to Edd, Eddy, Nazz, and Jonny. It's implied sometimes that Ed simply died for good for once and the Eds' Game went by almost completely similarly to how it did in the main storyline. However, there's no explanation to human-Plank in the filler.
Development Gag: Shadow Orange and Shadow Green got their color themes from Phineas and Ferb's hair colors, those two in question being the characters whose role in the plot would be filled by said Shadow Troop leaders.
Highly-Visible Ninja: The Group. They wear black in spite of their main hideout being in the middle of a bright desert. They also almost always wear the black, which also always has their symbol, bright pink and easy to recognize. Jimmy, however, is an exception, being a long-time member yet wearing his "regular" outfit from the show until revealing himself as part of The Group, switching to a black recolor.
No Name Given: "Spikes" currently only goes by her nickname. Word of God said that this was because he still hasn't picked a good name for her.
Really 700 Years Old: Lord Kanker. He "shows" this by wearing a black fur skin with The Group's icon on it.
Tropes in "Awesome Edventures" Episodes:
They Killed Kenny Again: Ed dies in every episode. He was originally planned to die in every Story episode too, but the author found it hard to keep up with finding reasons why he's dead at one point in the story then alive in the next, especially in episodes where his being dead would have been required to advance the plot foreward. Ed being presumed dead at the beginning of the storyline was remains of that.
Toilet Humor: Ed eating the laxatives as part of the "reverse scam" in "Islander Eds."
"Islander Eds" was planned to be an actual Story episode, if a more filler one, where the Eds are scammed by Bart Simpson. However after the retirement of Simpsons characters, it was replaced by a Homestuck crossover cameo. (An appropriate way to fill the void, non of the early plans involved HS as the author was unaware of that comic's existance at the time of first planning the episodes.)
Tropes in the "Story" Episodes:
Demoted to Extra: After the first battle, the Kanker sisters spend a good chunk of the first two arcs completely missing. Not quite a case of Put on a Bus as they had always been hinted at since leaving that they were going to be relevant again, but it's still rather jarring.
Five-Bad Band: Quickly after Eddy's brother's assassination before the comic starts, Useless Bob's quick death, and Garte expiring in the Rescue Ed arc, The Group thins out to this:
Foreshadowing: Through patterns. Whenever the Cul-de-sac kids (or any other major kid hero) are battling Group members, at least one of the members of the Group will die in the fight. This apparantly includes the confrontation of Eddy's brother at the end of the movie, as Lord Kanker hired the leaders of the Shadow Troops to assassinate him for spilling the beans about their organization.
Four Lines, All Waiting: It doesn't start out like this until the end of the first arc, but once it hits, it hits. The Rescue Arc in question ends with not one, but five battles between the cul-de-sac kids and the Group occuring all at once. The fact that they all keep going until they end at roughly the same time makes things worse.
What Could Have Been: The storyline was originally going to be even more complicated than it is now (likely putting even Sweet Jade and Hella John to shame), having at least one other gang of Parody Sues who were at war with The Group. The Group itself was also much larger; additions include overpowered, cruel versions of Phineas and Ferb (based on a So Bad, It's Good crossover), Peter, Stewie, and Brian Griffin (a jab at their show's descent into darker and darker of a comedy) with Brian even turning into the True Final Boss, a Berton-esqueBart Simpson (a new addition, the result of what would later become "Islander Eds" as the original plan was with Simpsons characters, with almost everyone except Bart and Marge dying), and a deranged Trent with Alucard-esque powers. After axeing the crossover from the main story, they have not only been replaced, but their replacements were not thrown into The Group (which is kind of odd seeing as the original Group was supposed to have an imposingly large size at the beginning.)note Phineas and Ferb's powers and role in the first arc was replaced with the two leaders of the Shadow Troops (Shadow Orange and Shadow Green respectivley), Bart was replaced with John Egbert and demoted to Awesome Edventures episodes only, Trent was replaced with the Experiment, and the Griffins were replaced with generic villains that rob The Group for some mysterious reason. There's also non-crossover Original Character Jack Boi/"White Haired Pretty Boy," who was an all-elemental user that "[GPF] always pictured looking somewhat like Hidan," but he was scrapped completely because his role in the plot seemed useless.
Sweet Jade and Hella John is a deliberatly badly written fan adventure of Homestuck by Great Pikmin Fan, obviously inspired by Sweet Bro and Hella Jeff with a little bit of Problem Sleuth. It's also the fourth installment of the SBIG series and something of a Spiritual Successor to Hecksing Ulumate Crconikals (especially given how Millennium themselves make an appearance). The story itself is rather confusing: For nine months it was about an immersive Mario game that John and Jade go through in order to defeat one The Evil. However, two rival organizations, the Fox Crew and the Millennium, have also been warring within the game. Aside from this, which is the closest thing the comic had to an arc by that point, it's implied it will be a Random Events Plot. And during the opening of Act 2, it was. Then, however, one of the Millennium's members gained increasing role in the story, and it turns out several more of the characters are prone to evil than thought... this sets the stage for the second part, John trying to beat through Dave, one such person who has became villanous. Early into June 2013 this arc has ended and for a month the plot was about the "Blue and Yellow Team," the group consisting of John, Jade, Jane, Jake, and all of their alter egoes, going to Heaven for a grand showdown against the comic's Big Bad. This has also ended mid-July, afterwhich the comic had its epilogue that ran until an ending in July 29th. The thread can be found here, and the mirror can be found here.A lengthy time following its conclusion and about halfway through the mass ret-con, the author had announced and begun a "remake/remastering/rewrite" called Sweet Jade and Hella John HD, dedicated to rebuilding it from the beginning. Paradoxically, it is confirmed that while the beginning is a new-ish storyline, as it goes on the plot will later become like Act 2's.A similar story (in that they are both sucessors to HUC) is Housestuck Hurrcain Crconikals.Possible spoilers below!
NOTE: Tropes applying to HD only will go underneath the HD folder. Tropes that originally applied to the comic, but were done differently in HD, go under the proper alphabetical folder with the standard tropes.Tropes A - E
Art Evolution: More like de-evolution, but the same effect is given. At first, only copy-and-pasted art is used for most characters, but then they get SBAHJ-styled sprites that progressivly get crappier sometimes. Here's one of the uglier images that took advantage of the new MS Paint tools.
HD, as its name sort of-implies, ups the style considerably. It still uses a "scribble style" and has the "B&YT sprites" that showed up towards the end of the original, but it's drawn with much more shadow and light techniques, almost never uses the "single color backgrounds" spammed in SJAHJ (especially as the plot goes later on), and ditches bright "Web colors" in favor of making the settings look very scerene and calm.
Nepeta, to the point where she's orcastrating something massive and is behind quite a few of the comic's events.
Kanaya, Equius, and Feferi within the series, who started off as rather minor characters before becoming the designated "main" trolls along with Nepeta.
Jane and Jake, who were originally parodies of the "villainous doppleganger" archetype before becoming a part of the main cast in Intermission Act 3.
Aranea is arguably one of the most important of the trolls, right behind Nepeta. For starters, she gets an entire intermission centered around herself and stories told by her — something none of the other characters so far have had. And now she's the cause of most of the troll deaths.
Dotty/Dottie Campbell was a one-shot-then-twice-cameo extra on Family Guy, but became a semi-recurring character here. For one, she's the last member of the Fox Crew to die.
HD does this with the ancestors, both trolls and human alike. Instead of being backstory props, they actually have more of a say in the plot.
...And again for HD we have the counterparts. Unfortunately, the other alter egoes hardly get so much as a mention (this was actualy by intent; Pikmin Fan felt that too many alts would make the story nearly impossible to write, especially when factoring in the other characters). So the counterparts were, in a way, made into Composite Characters of the other alter egoes.
A third example for HD is the Curse Woman, who is given her own brief storyline instead of being another generic villain. The rest of the Revenge Five, on the other hand, range from "side characters" to "non-existant."
Dotty is drawn like this once, in an image actually devoted to explaining just how her censors work. It points to her explaining that she's going to be censored, even though she wasn't at the time.
None of the characters have nipples. This even applies for HD. Considering the use of this trope, it makes the censor bars somewhat redundant.
Evil Twin: All of the human and troll kids who were post-scratch players in canon are seen as this, whereas their pre-scratch counterparts are the "good twins." A conversation between Dave and Aranea reveals that what denotes as being "good" or "evil" depends on what type of magic they are naturally good with. Also, Yoshi has one, which actually stemmed out from a suggestion that was supposed to compromise with there only being one Yoshi but two kids to ride him.
Averted in HD, where the characters are just "twins." Yoshi doesn't have one either, as both the twin and himself were removed from the storyline. Although John and Jane are very much in a rivalry at first, and unlike the original this extends to their past until they finally make up early on in the remake.
Tropes F - Q
Non-Indicative Name: Averted; depending on how you count Tricksters and demon selves, at a certain point there is in fact a Sweet Jade, and after the mass alter-ego creation there is indeed a Hella John or several.
Played straight with HD, which isn't in HD. It's just drawn with more detail.
Tropes R - Z
Shocking Swerve: Invoked to hell and back. Dave, Rose, and later Roxy and Dirk turning evil? Aranea turning out to be a villain? (Keep in mind that this was before it happened in canon.) Aradia suddenly being dead? All intentionally jarring and badly writen plot twists for the sake of plot twists. HD ups this by adding "THE POT THICKENS" after some of these events and more, an intended Freudian Slip mocking this trope and implying that those who used it were simply on drugs. That somehow get thicker.
The caption when John leaves his house for the first time: "Thank God. You were just about to think that you would spend a thousand pages trapped in that room, possibly playing some dumb video game while we're at it."
"You [Jane] utterly loathe this show and you are glad that its characters are stuck in fictionland."
Early-Bird Cameo: Jane appears while the page numbers are in the single digits, and Jake appears while they are in the double. In the original version, they don't show up in person until over a hundred pages in.
The last of the main four introduced, Jake, is also the only one who doesn't begin the story trapped in his house. At first it seems like he's going to be stuck in Wall-mart, but his leaving it quickly disproves that.
In Name Only: At first it fits this when compared to the original. It begins as "Problem Sleuth, but with Homestuck characters!" before John, Jane, and Jade finally get out of their houses.
The biggest example is the Fox Crew and Millennium, who were pivotal to SJAHJ's original plotline. Both organizations have vanished, though at least Death Mecha, Hydra, and Darkhorse are merged with the Curse Woman and Bank Robber to form a new Revenge Five. Word of God says that this was because HD's eventual Big BadDave would be much more interesting than Rip, and to tone down on the number of Midnight Crew intermission knockoffs.
It has been confirmed that Elitaa and Puerco will not make an appearance. Pikmin Fan hated them so much that he kicked them out of the remake of the very comic they originated in.
The Trol Seasson cameoes are also out of the picture. In fact, he said that just about the only reference to a fan adventure will be the nod to Superego once there's ten Johns/Jades/Janes/Jakes.
Lyrics to the Worst Rap Battle Ever
Mike: You think you can rap, but you choke. You're a freaking joke. You're gay, You can't get a girl anyway.
Raindrop: Yo, you're gay. You suck. Fakes! Oh! All night, that your face all wells up, And it fades away! Yo!
Mike: Dude you can't even rhyme. What a crime. You're wearing a blue T. You can't mess with me.
Raindrop: Yo, yo. You suck bows along with hoes. You're so gay that you... you... don't know what to say. You're gay.
Mike: Your name is Matt, you're really fat. You think you're all that, but you're not.
Raindrop: You have a bowl(?) on your shirt, You look like a bird(?) from a cartoon, A coon, And it runes(?) like prunes! You live with raccoons! Animal boom! You live in Kalimazoo(?)! You foo!
Zombie Attack! As it may (or may not, the idea's sounding stupider now that I think about it) be tacked on as a bonus "third chapter" to TEE, it's unlikely that it may need a cover. However, one design I could think of is just a scene from Back to the Future with the timecar, Edd's head clumsily copy-pasted on with the word "sup" written in orange by him. Nothing shows the title. Maybe.
Total Zeksmit: For all seasons, it's a simple image of a touque drawn in MS Paint (resembling Ezekiel's own hat), with that same "flash" background effect used in those meme things. (IE this◊, image courtesy of looking up "Hank Hill Meme."note I was going to pull the first Google image result for "meme" that fit this but it was a Hitler joke so no.) The colors depend on the season:
Plains: Light green, spring green (generally colors that fall between green and cyan, or just light colors in general. Maybe some chartreuse too.)
Island: Cyan, teal, heck maybe even azure and cerulean.
Woods: Purple. Possibly red-purple shades, just to keep using my favorite colors.
Campsites Around the World: This one's tricky... probably the background will be a large rainbow gradation (like this, only with paler colors. PS if you like spectrums like that please look at the summary under "other versions," it's pretty nice), and the hat... I don't know, a neutral gray?
Sweet Jade and Hella John: Eh... doesn't particularly need a cover, already even has a title screen (which wasn't there at first).
Onionstuck: I forgot that even existed until I looked up my ficlist to see what comes after TZP. Now I wish I didn't. Anyway, I'm completely idea dry.
Movie Day: If I were a good artist, I'd definitely take a scene from Ed and Eddy's flight near the end of chapter one. Probably a top-down view at an angle of them soaring through the air with the forest beneath them. Because that scene kinda shows what MD is all about: People getting from Point A to Point B in extreme, adventurous ways.
496 Reasons: A wall, the same color as the Veil lab walls. There's splotches of paint in a color corresponding to every player except the B2 group, arranged in an order that looks like a map of the Medium. In the place of the B2 kids (and in fact filling in where they would be on the Incipisphere map — the diagonals) are four red splotches, connected by thin lines in an "X" shape that meets up at the center, which is a heart the same shade of red. The bottom-left to top-right diagonal line is a bit thicker and "drips" to somewhat resemble the Blood symbol.
Gumball Vs Satan: Already working on it. Basically consists of the title, with Darwin and Eliza on top of it, and four characters in a row below it.
SBIGlets: Probably just a stock image of a book with the collection's title written on it in a fancy, gold-colored font.
Did Somebody Say "New?"
Roottangled is technically considered by the author to be his second MS Paint Fan Adventure as its role of a remake of the "actual" second adventure, Onionstuck. This in particular is regarding a large session played by a large group of human...oids who seem to have some connection to plants, dubbed "Plant-ish-people" by the maker.
Amazing Technicolor Population: All of the Sburb players, and some of the background characters have skin paler than their text/eye color. Their hair all follows suit too.
Arc Number: It changes in the beginning of the story (as a nod to Onionstuck's trying to hide that the session would have involved 90 players instead of 6) quite often, from 130 to 214, then 924, etc. It finally settles onto 360 after the true nature of this iteration of the game is revealed.
Beige Prose: As a consequence for wanting to move parts we already know will happen at a lightning pace along with other things, the story can feel like this. A notable case is Plant-ish-people Romance. The page elaborating on this just consists of an image of a large heart, with "It's that simple." written as the entire caption.
They may be called humans in-story, but their term when defining the different race between them and more familiar humans is "Plant-ish-people."
Jenny speaks like this most of the time.
Canon Welding: It has been confirmed that this either takes place in the same universe 496 Reasons does, or a world where the canon characters underwent similar events to 496, given how they appear and mention events that only happened in said story. The author is unsure as to which he should make the case.
Specifically, it's implied to take place in 496's version of Universe C. The 66-zodiac system their planet has and the fact that the world is constantly referred to as "C" all-but confims this.
Color Motif: Their session as a whole is extremely colorful. All six of at least the tertiary players' planets involve large quantities of coloring. It's also in the primary/secondary sixsome but that's less noiticable. And then, of course, the "360 colors" gig, inspired by a huge RGB color wheel image.
The main cast from the Pikmin in Onionstuck, many of which being what could have beens. Even though only six characters were really given characterization over the short course of OS (one of which being in the "leftover" of the final update before it was closed off, and three of them — sporesInfection, twinColors, and eagerBubbler — being confirmed to not be in the story along with their respective mushroom-reps and "spike"-reps), according to Pikmin Fan they were planned to be re-uses of his very old Pikmin fan fiction character archetypes. Impatient Red, Valley Girl Yellow, sports extremist Blue, nice idiot Purple/Violet, and later cryptic White/Magenta.
Luis is an expy of Captain Olimar, and actually named after Louie. Well, he's actually more like an Evil Counterpart to them.
Extremely Short Timespan: Prior to the three year time skip, the story primarly takes place in one day, with the tail end of another taking place before it and around two days leading to said time skip after. Oliver enters at the stroke of midnight on January 30th, and the last player enters mere seconds before it becomes January 31st in her timezone. The only events that take place before hand are Oliver's entry itself, which thanks to the nature of the story and the author's hatred of dragging things on, goes by pretty quickly. So overall, it follows the usual three day-use of this trope.
The fact that this session will involve more than six people is given away right at the beginning. Contrast Onionstuck, which was supposed to have a lot of buildup to this reveal (according to the outline of it given by Pikmin Fan).
The player characters are not exactly human. This is made known early into the story, even though as of the time it begins they didn't know much about what they really were either.
Green-Skinned Space Babe/Rubber-Forehead Aliens: Plant-ish-people externally look just like humans, only with a rainbow of skin colors. Amusingly, the only major one that's "pure" green, PP, is first cloaked in gray and uses gray text to be anonymous about his coloring until he enters. Internally, however, they appear to be very different, if the X-Ray Sparks are any indication. (Despite Pikmin themselves having vaguely human-like skeletal structure, based on theirX-Ray Sparks.)
I Just Want to Be Normal: Davesprite, very much. He hates being a dragon ghost and only being a third then half of a being. He also looks low to the sword sheathed in him, calling it a useless toy thanks to how it was the weapon Rosesprite and Roxysprite used against Luisprite; which didn't manage to kill him, and the fight resulted in Rosesprite's death. He even considers trying to kill himself on a Time quest bed at one point, before realizing that this might wipe out Roxysprite and Rosesprite (if the latter was still alive) even if it did succeed in transforming Dave.
Killed Off for Real: Almost all of the sprites, including everyone that's not a sprite of the main twelve, and currently 7 and 1/3rd OF the main twelve's sprites (the 1/3rd being Rosesprite, who was attatched to Davesprite and Roxysprite as part of the hydra-doll prototyping. Because of this, they represent three different characters, and Rosesprite was permanently offed when her head was cut off). So far though, none of the players have died for real.
Loads and Loads of Characters: There's a whopping 360 players, though for obvious reasons many of them will remain in the dark. Despite that, it is confirmed that the primary/secondary/tertiary duodeco will be relevant, and the quatrary group are implied to be as well. And that's not even factoring in the new sprites, or the appearance of doomed offshoots of the canon characters.
The narrator mentions that he should end Act 1 about four pages into the entire story, to emphasize that this will not begin with Homestuck-first half of Act 1-style fooling around. He then notes that ending Act 1 early and giving acts arbitrary times would be a bad idea that's worthy of not being spoken of again. This is a self-jab at Sweet Jade and Hella John.
Oliver's sprite, along with the overall red theme, has bright azure eyes, reflecting the Hank (red)/Rip (azure) rivalry in SJAHJ. Later on the color scheme inverts after Luisprite "heals" the crack caused by the disc prototyping him to be scratched prior. He later freezes over/crystalizes half of LOVAL, and after that the map of the Medium represents this as the planet being half red and half azure.
Said game disc itself is a nod to Ed, Edd n Eddy: The Mis-Edventures in SJAHJ, and its role as storing a ton of power. It was in fact going to be EENE: TME with the power, before the author changed it to something a little more generic as he found it "a dumb idea in a dumb way."
Very early into the story, one of the characters goes on the MSPFA mirror site and clicks a random adventure, finding Onionstuck (the prototype for this story) and commenting that it is a shame whenever authors abandon ideas like this case. What's odd is that the character viewing OS is an expy of one of the six characters who was given dialogue in the old version (in this case, toxicTerror). How she would react to the fact that there is a character very similar to her isn't explored.
No Hugging, No Kissing: In contrast to 496, the author's other session-centric ficnote Homestuck Rewrite does not count as is it a Stealth Parody, this has very little focus on romance. Of course, this is justified: All of the players are genetic siblings to eachother, the other people who have entered the Medium are far above the characters' age range, while most of the non-main-12 sprites are unknown the ones we see in the background so far have been animals, inanimate objects, or, again, out of the protagonists' age range. That leaves shipping them with the main 12's sprites, which again share many complications. Rule out the same problems mentioned before and you're left with just Hydrasprite, composed to Davesprite, Roxysprite, and the late Rosesprite. Which would basically be pairing canon characters up with OCs, something that's a pet peeve in any fandom. Add to that, neither Davesprite nor Roxysprite (Rosesprite is, again, dead) show any interest in any of the characters at all, and if anything they seem more likely to start dating eachother than the players (this may sound surprising but if you're familiar with the author's fic history it really isn't, especially after this kinda stuff starts leaking into other fandoms), even though Word of God jossed that because "it would feel like a shoehorn." So, in short, none of the characters have reasonable love interest options who play key roles in the story (there are tons of souls in the Dream Bubbles, but that's self-explanitory to anyone familiar withHomestuck), something that is lampshaded multiple times.
Luisprite Blows up Skaia itself, causing it to undergo a First Break and share characteristics of a dead session. In other words, he killed the session. The way the players try to avert this crisis is by getting the agents to play the game, so that they'll have a new Skaia to work with. And kill the agents afterward, allowing them to take over from there uninterrupted.
Prop Recycling: BB/Oliver retains his name (full name, too, if mostly being refered to by his middle name) from the old Onionstuck and was the only character properly named before its time of replacing. AA/Jenny was named after another suggested name. The rest, however, were made up on the fly by the author.
Red Eyes, Take Warning: After Luisprite heals and puts the session on lockdown so only he could have the ability to win, his color palette turns from being red with azure eyes to azure with red eyes.
Red Herring: Both with the old version containing Mushroom Pikmin who would have fit this role and this version introducing a comparatively mysterious gray-texted character who remarks about being in a vastly different society, you would think that PP (said gray texted character) is part of a troll-expy group. Nope.
Shout-Out: The player cast is based on the titular creatures of Pikmin, which is a near-given seeing as most of them are expies of would-be ideas from Onionstuck. The characters also draw a few parallels with the Pikmin themselves:
The red one is "fully" introduced first, and in spite of breaking the introduction sequence, the blue one is "fully" introduced last out of the main characters.
Story Breaker Power: The video game disc Oliver got as a present can appearantly be used for mind controlling, but only from things that somehow get characteristics of it and only to things with its characteristics. Normally this would result in the powers cancelling eachother out once one person is aware that they're being manipulated, but the disc being scratched prevents people from controling them. When does this cross over onto story breaker power territory? When Luisprite heals his scratch. As the disc was prototyped as being broken, this means that Luisprite can manipulate others with the game's features and the other way around cannot happen.
Three Beings, One Body: Rosesprite/Davesprite/Roxysprite, AKA Hydrasprite as a whole. Unlike the canon sprite combinations, they were prototyped with the doll of a hydra whose heads were replaced will heads of Rose, Dave, and Roxy dolls. And unlike Pikmin Fan's usual portrayal of hydras, control is limited to one head per half, with Rose's head serving the right half and Roxy's head controlling the left, leaving Dave with nothing. Later on the Rose part dies, which somehow gives the Dave part control over the right half. The first thing he does with his newly controlled arm is punch Roxy in an attempt to shake her out of a Heroic BSOD.
Equius. The fact that he's even in this story is a colossal spoiler. Along with the other canon characters, but as the first to make an appearance, once he shows up the shock of the others lessens.
Thanks to language naming troubles, it is next to impossible to mention Hydrasprite without implying that Rosesprite will die. In addition, their appearance back as their cameo as custom-crafted figurines was supposed to be a surprise, in terms of implying that the figures will be prototyped and thus giving the faux-appearance of canon non-carapase characters before the actual canons show up.
What Could Have Been: Onionstuck as a whole. This is the fourth story by this author to get a complete remake from the ground up, while the old version went down to obscurity.
For future reference, primary, secondary, and tertiary RGB:Red-orange-yellow-chartreuce-lime-spring-cyan-azure-blue-violet-magenta-roseMaroon-brown-olive-[right now also chartreuce like how I used to use indigo to also designate violet but that will change]-green-jade-teal-cerulean-navy-indigo-purple-tyrianWeb colors.
Tin can's ready to roll!
Medium assault mech,Warhound was originally intended to become one of the terrans’ new units in Heart of The Swarm multiplayer. However, it was ultimately banned from multiplayer due to balance issues, and remained only in the campaign.
April Fools' Day: On the 1st of April 2013 Warhound returned to the multiplayer in all of its game breaking glory… as a reskin for worker units for all 3 races
Awesome yet Practical: Good overall stats(see lightning bruiser below) combined with very reasonable price and rather low position on a tech tree. So awesome in fact, that when it was available in HotS beta terran players just spammed them for easy win.
Secondary Fire: Just like Roaches and Hydralisks, Warhounds have a hidden melee animation.
Character sheet for Desert City. As the author has announced a number of stories that will be taking place in its continuity, this sheet will also cover all of the stories that will be confirmed to take place alongside it.
open/close all folders
Beach City-verse Characters
For canon characters, this will only cover traits unique to them in either story.
Desert City-verse Characters
Desert City in General
[Some of these may be moved to the trope page...?]
Action Survivor: Both the remaining humans and the remaining Gems in the war with eachother.
Alternate Self: While it's faintly implied that there are some Beach-exclusive people and some Desert-exclusive people, at least all six of the main Desert City characters and all of the named background characters are confirmed counterparts to someone else.
Color Contrast: All three of the still-alive full bloods have inverted colors compared to their counterparts. Smoky and Rose, as well as Sven and Steven, have dark gray to pink respectively. Downplayed for almost everyone else (Sven/Steven included), who only have hair color/outfit palette changes at the most.
Dark Is Not Evil: Smoky, Sven, and Onyx have dark gray (the first two) and black (the latter) motifs, but are not villains by any stretch.
For Want of a Nail: The nail isn't that everyone is the opposite of themselves (in fact, that isn't even the case with the world at all), or anything similar to that, but that the first generations of Crystal Gems were meant to destroy humanity instead of protect it. Later generations try to stop it, but the damage had been done and went there from there, and was implied to cumulate in the extinction of their race had Steven not stepped in. Also, another nail is that the Gems might somehow be part-vampires in this world. Maybe.
Steven's Desert-world counterpart, and the only member of the Crystal Gems left who frequently ventures into the city. He's the first counterpart Steven meets.
The Ace: To the point where he has several more abilities than even the Beach-Gems know about, like Super Speed or bright light projection.
Broken Ace: Unfortunately, he's very bad at coming up with ways to stop the war, mostly because he doesn't try to know any of the humans bar his dad on a personal level. If anything his skills are prolonging it.
Clark Kenting: Disguises himself as an ordinary townsperson, and even has shirts without a star on it for the occasion. When he goes out in public trying to fight monsters, he simply dons a cloak and switches to a gray-scaled version of Steven's outfit.
Did Not Get the Girl: Bonnie explicitly rejects him in the end, even after they make up and stop trying to kill eachother.
Genre Blind: Really, even the Beach-world characters fall under this compared to most works by the author, but he takes the cake when it comes to missing on the GPF-ish signs. He does show some savvyness, like wearing a shirt without a star on it when he goes into the city.
Healing Factor: While it's implied that at least the Desert-Gems all have this, he's the only one seen actively healing.
Bonnie: Do it. All it will mean is that I was right.
Lonely at the Top: While he was the most active of the Desert-Gems (for a few reasons) through the duration of the story and even considered an unofficial leader, his snobby targetting humans effectively made him into a Fantastic Racist.
Luckly My Sheild Will Protect Me: Unlike Steven, he has complete and total control over summoning his sheild. As well as using all of his other powers, including (along with his own fellow Gems) the ones even Garnet, Amethyst, and Pearl aren't aware exist.
No Sell: Thanks to being only half-Gem, he and Steven (especially the latter) are much more immune to the anti-Gem weapons than the rest of their respective groups. He's only stunned and numbed for a few minutes, while the others are outright knocked out for hours.
Other Me Annoys Me: He's the only Desert City character to seems to dislike his Beach City counterpart (or at least he underestimates him); for everybody else, they either like eachother or it's the other way around.
"Look, Steven. I only knew you for, like, two hours. And in those two hours, I already know that you're not really ready for this."
Red Herring: His "public" outfit resembles that of theSignless. And yet he's not the one who gives any sort of preaches or speaches or the like — in fact, he's far from excecuted. Steven fills that role if anything (again, minus the killing), while Sven is implied to be prolonging all of the problems in the first place.
The Worf Effect: Stops and kills the bat monster from the beginning with almost no effort on his part. Aces many of the missions he's seen in, whether they're stealth based or action based. Bonnie scares the shit out of him. You do the math.
Would Hurt A Girl: His battle with Bonnie in the climax eventually results in him nearly smashing her face with her hammer. If their own Beach counterparts didn't intervene, he would have killed her.
The unnofficial leader of the Gems, and Garnet's Desert-world counterpart.
In Spite of a Nail: The Gems initially trying to kill humanity instead of saving it in the past didn't seem to have much of an effect on her, aside from her and the others being oddly recolored.
The second most genergetic Desert Gem behind Sven, and Amethyst's Desert-world counterpart.
Up to Eleven: She's basically an exaggerated version of Amethyst, unlike Onyx who is practically a really cynic, yet laid back Pearl.
One of the last surviving Crystal Gems and Pearl's Desert-world counterpart.
For Want of a Nail: She used to be a lot more like Pearl, but eventually the horrible state of the world had her undergo a slight breakdown, and she doesn't worry about much any more.
Other Me Annoys Me: Her and Pearl do not ever really get along, unlike the other Crystal Gem counterpart pairs. Steven and Sven don't really, at first, but after a while the latter warms up to the former.
The Pig Pen: For some reason, she seems to have given up on keeping anything organized. She looks like a wreck even compared to the other Desert-world characters, and her room is extremely messy and full of fowl water.
Sven's deceased mother and Rose's counterpart.
Generation Xerox: A confusing example because she was actually more-or-less an expy of Steven in her earlier years. Sven, however, only seemed to have inherited her gem abilities, as he is shown to be more of an ace than she was.
Jive Turkey: It's implied that she talks like this, to an extent. According to Pikmin Fan's... headcanon? (there is yet to be anything to say otherwise), her counterpart Rose fits this to a much, much bigger degree.
Post Humous Character: As with her counterpart. Unlike her, however, we actually do get to know a bit about her through flashback, while even in this story, a lot of Rose is kept a mystery.
Sven's retired militant fighter, and Greg's counterpart.
My God, What Have I Done?: Realizing that his war kills of the past Gems have all been from a misunderstanding, and many of them were friendly/rebels anyway by this point. Steven bringing up his kills without knowing this causes him to have a small break down.
Probably the only person Sven is afraid of, and Connie's Desert-world counterpart.
Badass Normal: She mostly built her weapons by herself, including rocket-boots that lets her catch up and even outrun the Desert-Gems, a blunt hammer that shoots Anti-Magic lightning, an implied kind of "armor," and a net-firing gun, along with others mentioned in a flashback. She fearlessly attacks all eight of the Crystal Gems (if with pulling a surprise attack on them that stuns six of them), and battles Sven in a fight that amounts to a draw, leaving both Desert and Beach City in ruins. The only thing she doesn't have over Sven is strength, which he lampshades:
Sven:Really? Did you think trying to pull a hammer from a guy with super strength is going to do anything?
Call Back: As the show itself did later on in one episode, this too alludes to Connie's tennis lessons. Her counterpart uses those same strategies at one point too, except it's more of a way to strike Sven directly.
Dark-Skinned Blond: As a result of her hair color being changed from her counterpart, like the hair colors of the other Desert City residents.
Defiant to the End: While she doesn't actually die, she does face death in a surprisingly calm manner.
Expy: Believe it or not, of Alucard, or specifically his handling in SBIG. The little-too-hammyness, the dark red outfit with yellow-tinted glasses, and her role as The Dreaded (even though only two people in HUC or HHC were ever scared of Alucard: Luke and Kanaya, and even then the latter stops this). Steven even remarks, in a panic, that her hat and glasses makes her look stupid — the same thing Jan told Alucard in their fight.
Freudian Excuse: Continuing with Expy above, similar to Crconikals-Alucard with the Badguy buisness she was pressured by her father into becoming a Gem killer. The only difference is that she doesn't rebel until after attacking the Crystal Gems, and when she does, it's treated rather lightly.
Knight of Cerebus: The only humorous quirks she has until her Heel-Face Turn are the references to the author's prior works she provides. If you haven't read them, which the author thinks is likely, she would come off as a villain played completely straight. Her proper introduction is the first time Steven faces real danger in the story, she paralizes all six of the fullblood Crystal Gems (it doesn't immediately work on Steven or Sven due to being half-human), she's the one who finally provides Desert City's rather gruesome backstory, and her first appearance is implied to contribute to Steven's trippy Nightmare Sequence.
Perpetual Frowner: Even after she's convinced to stop hunting the Gems, she bears either neutral expressions, frowns, or scowls through most of her appearances. Across both of the stories with her in it so far? Smiled twice, once in each. Near the end in both cases.
Walking Spoiler: Like her counterpart in the author's previous story in the fandom, she doesn't appear initially and most of her existance is tied to a big spoiler. In this case, the fact that the Crystal Gems used to be almost entirely trying to kill humans instead of save them in this world. Or that she's generally pretty mallicious.
Ascended Extra: The counterparts to Peedee, Lars, and Sadie, thanks to the Intervention Group's existance in the story in between their appearances.
See the Intervention Group section below for Steven.
Only Sane Woman: With Pearl and Amethyst smoking up a storm, the Intervention Group all getting a little too interesting in fighting and missions, Onion being Onion, and Jared and Hugreenn... being Jared and Hugreen, she's probably the only major character with an ounce of rationality by the story's end.
"HEY STEESTEE! Dude, you're probably all kicked up to see me for the first time! I... wish it was when things aren't so ill right now, sorry."
(For Violet Kracken (who is obviously Rose Lalonde... in some way), see the "Original/crossover" section below, under "Greenlit's Disciples")
Authority Equals Asskicking: The sort-of leader of the Intervention Group, and the only one of them to be half-magic. Later inverted — the rest of the IG takes a level in badass, and he's the weakest of them due to both lacking strategy and having a comparatively unimpressive sword, and no dreamworld weapon.
"Every time you knock on my door, it's because something is trying to kill everyone."
Butt Monkey: Rarely does she pull off any stunts flawlessly. She's constantly falling on her face or getting smacked around by anchient technology. Strangely, during scenes that are supposed to avert Amusing Injuries (the awakening of the Protector Mecha), she's often the last of the IG to get hit.
See her quote? One to Desert City. That story also has a scene where he knocks on her door, just in time to avoid a table flying into him from their counterpart's battle. (Except that these stories do not take place in the same verse. It's really confusing.)
Her counterpart from Pikmin Fan's last story was a clear Alucard Badguy callback. Here, she herself is probably one to Integra (a bit more generally) to a lesser extent, as both of them command very powerful humanoid(s) to accomplish things and have an impressive arsonal on their own.
(Note: Thanks to a change in plans as to how dreamworlds work, this may be outdated. In general, ignore anything saying that they're from Steven's mind.)
Cast of Snowflakes: Downplayed and invoked. They do share the same basic "Connie" template and all wear the same outfit she has in the story, they come in a different variety of colors, sizes, composures, and shapes.
Chekhov's Gun... Weird Dream Girl Army: They first appear in the completely unrelated Desert City, and ultimately make very little indirect change to the plot and no direct change. They're the Intervention Group's primary method of transportation later, and one of Connie's primary weapons.
Expy: The idea of a crapload of dream alts that don't completely resemble the original came from Sweet Jade And Hella John, and in fact there was an idea to somehow extract all of the copies from John/Jade/Jane/Jake's dreams and have them litter around the world. Then the concept of the Tricksters and their Jennerator came up, and that felt too redundant.
Genki Girl: In a contrast to the original Connie (who is notably terrified of the horde at first, even though the purpose of them was a subconcious attempt to keep her company. Then again, wouldn't you if a swarm of not-quite identical clones of you came out of a painting?), they are all usually pretty upbeat and excited to cheer on the Intervention Group. But in short, their emotions are often very exaggerated.
Portal Painting: They are the result of Connie getting sucked into (and shot back out of) a life-sized portrait of herself hanging in an art gallery in Steven's mindscape world. Unlike their cameo in Desert City, where they pretty much came out of nowhere.
Spotlight-Stealing Squad: Just like the original! As with Connie's ridiculous role-increase (which Bonnie has thankfully avoided so far, keeping in line with pre-ITTWTI Connie's habits of only showing up near the end or in one case beginning) in the author's fanworks from Ingredients onward, this is lampshaded. It doesn't help that the first mission of the Intervention Group's is "Connie's," meaning that this horde appears way before many of the other elements in the story.
Story Breaker Power: Compared to a giant, sparkly Swiss Army Cutlass (Peedee's mindscape-given weapon), a weird gauntlet-whip-spear fusion (eventually became Lar's mindscape-given weapon), and a mechanized chair (Sadie's mindscape given weapon), this is easily the best form of attack or defense used out of Steven's mindscape sub-dimension, and could very well break the story open. It helps that Pikmin Fan has written about the power of a limitless human generator several times before. So naturally, the fact that they are the only mindscape "weapon" powered by their holder's emotions is thrown in as a limiter.
[I'm sure something about Jared and Hugreen can go here. Give it time.]
Word of God says that trying to avoid this trope on either side is the reason why the idea of Giant Connie Vs Opal never happens in Ingredients, and has yet to happen later. (He could change his mind.) They're on the same allignment, so it's normally not possibile. An evil GC knockoff vs Opal wouldn't really feel right and have little in-depth story purpose, and the victor would be very obvious. On the flip side, an evil knockoff of Opal being one of the obstacles to be beaten in a fight could carry undertones of Creator's Pet, as put here:
The idea of a little girl who has had no more than a few days of total combat experience being able to beat a fusion of two powerful alien-ish warriors who are hundreds if not thousands of years old really comes off as "HEY LOOK NEW STORY NEW GOD FITER CAN TAKE DOWN THIS STRONG PERSON." And that's not even getting into the MS word(s).
"You thought you were the only one [monster fighter]? Heh. Heh heh! That's a little... well, you need to think more."
A strange, always-hooded swordswoman who gets her four elite disciples to train Steven and his intervention group. Confirmed by Word of God to not be the exact same Brandy from Simpsons Meets Brandy and Mr. Whiskers, or even really a Brandy in particular (read: not a dog), but her vague design and backstory are based on her.
Dramatic Unmask: The reveal on what she looks like doesn't mean much (especially since this is a text story), but the context of it really matters. It shows that she thinks the Intervention Group really has came a long way from their beginnings.
First Installment Wins: In-universe. She's based off of a character from one of Pikmin Fan's earliest fan fiction ideas, and clearly seems to be one of the biggest badasses around.
Lapis Lasuli Laugher, Golden Wolf, Violet Kracken, and Crimson Crow make up Greenlit's four toughest trainees. They are obviously based on John, Jade, Rose, and Dave from Homestuck respectively. (Or specifically... probably one of the author's Homestuck fan works thanks to his Continuity Porn, but which isn't crystal clear yet.)
Amazing Technicolor Population: They all bear this, with Laugher being blue, Wolf being green, Kracken being lavender, and Crow being red. Nobody seems to note the oddity in this. This might be because they — or at least, Wolf — may be Crystal Gems.
Paper-Thin Disguise: Their masks use a rather standard "blindfold with eye holes in it" design that barely obscures who they are. And they often refer to eachother by their real names. This isn't quite an issue here because nobody knows their real personas.
The Reveal: Wolf showing Steven that she has a pair of jades on her wrists.
Shoo Out the Clowns: They do make up pretty wacky characters by the story's standards, which is probably why they soon leave the Intervention Group and don't appear again for the rest of the story (bar their mentor Greenlit) until the end, as their departure was just when said Intervention Group started taking levels of badass.
Shout-Out: The "color" part of their code names all come from a Candypop Bud in Pikmin 2, hence why Jade's color is dubbed "golden" even though it's more of a chartreuce.
Jared and Hugreen
Jared: Ja-red! Hugreen: Hu-green! H. U. G. R. E. E. N. And Jared's already a real name. Look it up.
A pair of very strange giant beings made of several rectangual prism-like shapes, for the most part. They serve as the main antagonists of ...I Thought Those Were the Ingredients, which is also their debut and current only appearance. They both have a strange fixation on Pearl's ass. And assses in general.
Affably Evil: They act like standard, egotist "macho" guys, but while they're doing this they're also doing things like trashing up Funland or trying to kidnap Pearl.
Attack of the 50-Foot Whatever: Not only are they pretty large to begin with (about twice Opal's size each, if Steven's word is a reliable unit of measurement) Jared can grow his legs to ridiculous lengths, and Hugreen can grow his arms to ridiculous size. Taken even further in their battlefield subdimension, where they have more freedom to grow overall.
Beware the Silly Ones: By sheer power in size, they are probably the most dangerous enemies fought in Pikmin Fan's Steven Universe works, and maybe any work total. The exceptions — those that can probably beat them — include the stronger antagonists of Sweet Jade and Hella John, Hitler from Hecksing (assuming he can still life drain them), Carrie (with a Death Note and knowledge of their names), and the wild card Kanker Sisters.
Final Exam Boss: The battle with them involves them all using different tactacs in different "phrases" of the battle that just so happen to benefit with the skills of the Intervention Group.
Freud Was Right: Invoked. When stacked, they resemble... well... a penis. This is pointed out by Amethyst at the end.
Killed Off for Real: Garnet takes them out after she manages to control the dark vines coming from the gem cigarettes.
In-Series Nickname: They deal these out to people based on how their asses look to them. Once they meet the Intervention Group for the first time, they give names for all of them at once, at it takes them a while to figure out who the hell they called who.
Lars: ...Which one of us is "Miley Cyrus?"
Irony: Getting their asses kicked by Steven's Intervention Group. As they spent most of the story wanting to fight Amethyst and/or Garnet (they simply wanted to kidnap Pearl), this is the exact opposite of what they wanted. They're pretty bitter about it: Unlike Carl, who acknoledged Connie as a Worthy Opponent (no dice for Steven; in fact, what got him to take note of the pair was completely Steven's idea, and he miscredited Connie because she's the one who appeared to do everything and get him eliminated in the paintball game) in the stinger of Desert City, both of the bros go down wishing that they didn't waste energy on the five, so that their battle with Garnet could be more "proper."
Weirder though is that the Intervention Group's pestering of them led to them briefly seeking assistance from a... vision... spirit... hologram... something of Rose that was kept down in the depths of Steven's mind, so in a way they fought one of the strongest of the Crystal Gems, yet discounted it for their weird standards. (In that spirit images don't count.)
Mythology Gag: To the Equius-Equisa STRONG/FAST debate in Housestuck Hurrcain Crconikals.
One-Winged Angel: In the final part of the story, they summon a portal to a sub dimensional battlefield, generate a star-sized purple star, and infuse with it. If it wasn't for a combination of Steven turning part of the dimension into his mindscape thanks to how the dimension works, the army of giant Connies, the Intervention Group finding Rose's... spirit or something, and Garnet taking control of the dark vines that entangled Pearl and Amethyst from smoking too much, then Jared and Hugreen could have very easily won.
OOC Is Serious Business: In their battlefield, Steven panics when he sees Hugreen getting on Jared's shoulders after beginning to create the purple star. Why? Because in every other instance before in the story, it's always been the other way around. Sure enough, they go into another attack tactic.
Lone Wolf Boss: They seem to have no connection with anything Gem-related.
The Scrappy: In-universe, their butt obsession creeps out the rest of the cast.
Serial Escalation: How big can they get? Especially after they enter their One-Winged Angel form in their battlefield? The climax really takes this to its extreme. To the point where there has been, at earlier parts, a giant Connie carrying everyone else in the Intervention Group around. It Makes Sense in Context. Here? There's need for a much bigger giant Connie carrying another giant Connie.
Fitting the "red elder, green junior" color scheme in the Mario & Luigi series. One of their moves even resembles the spin jump.
invokedSpeaking of Mario & Luigi, the entire ending part is really a love letter to Dream Team, with one nod in particular about them: Their That One Attack? (As in, the attack that screws everyone over more than their other attacks.) Involves turning into a hammer. Much like two other That One Attacks from that game.
For some very bizarre reason and starting on the second Disciple mission, he starts stalking around the Intervention Group. He never, however, follows them into dream worlds.
Sequel Hook: Word of God says that 50% of his role in the story is to imply that the Intervention Group's adventures aren't over with yet.
Hand Wave: After "Lars and the Cool Kids" completely jossed the geography Carl Stevens Universe had for Beach City (namely, that there is no downtown), a later yet (maybe) unrelated story which still gave it a bigger city commented that said city was built because "a lot of strange things happened here lately, so we're making this a tourist hot spot!" as said by a construction worker. Thankfully, the series from Desert City doesn't seem to have fallen under the same blunder.
(In)complete List of Every Character in SBIG
Sorted by their original fandom, alphabetically. Their debuts may be listed later, but for now that's a little too much effort.
Homestuck — canon (hold onto your seats, this one is long. And that's not even getting into their billions of incarnations): 
Jane Crocker (Egbert in SJAHJ)
Jake English (Harley in SJAHJ)
Roxy Drunkie (Lalonde in SJAHJ)
Dirk Coolkid (Strider in SJAHJ)
Damara Megido (I'm not even going to bother with the stories where the A1s have different last names, it's too complicated for now)
Calliope (so far, only as a "Simpsonian" known as Edith)
Caliborn (so far, only as a "Simpsonian" known as Edmund)
Betty "Nan(na)" Egbert/Betty Crocker (As with all guardians, the latter name refers to their SJAHJ incarnations, whom are very different characters but I'm ranking them all together otherwise it would get really confusing)
Dean "(Grand)Pa" Harley/Adventure Dude
Lily "Mom" Lalonde/Drunken Obliterator (genderbent in the latter)
Dale "Bro" Strider/Katana Chick (genderbent in the latter)
Harl "Pop(pop)" Crocker/Pranking Harlequin
Katherine "(Grand)ma" English/Sleepy Dogwoman
Violet "Sis" Drunkie/Grand Highbuck Lalonde
Berton "Dad" Coolkid/Reddy McCoolshades
Succubus (HHC's interpretation of pre-scratch Aradia)
Inflamed (HHC's interpretation of pre-scratch Tavros; I'm sure you can see the pattern now)
Dad Egbert (only appearance so far had him renamed "Pop," as Rose and Roxy's guardian had his old name)
Gl'bgoylb (Screw putting the other lusii down here for now, she's so far the only one that did anything)
WV (do note that he and most of the carapases don't really do much on their own, and most of them are limited to just being Dave's soldiers in SJAHJ)
White King (I don't really remember if the Black King or Queen ever made an appearance in SJAHJ, and I don't care to check right now)
Sweet Bro/Burt (Also note that he and his bro's below's only appearances were, again, as SJAHJ-Dave's minions)
Homestuck — associated OCs (this one is also pretty long): 
John's counterpart (whose name may vary later on, as with all of the below counterparts)
TE's Personal Imperial Drone
Fire John (now that we're into the SJAHJ alts, I'm only counting those out of the "major" 16. Jean, Jude, Joan, and Jaka are already covered under John/Jade/Jane/Jake's counterparts respectively, and part of the 16 is John/Jade/Jane/Jake themselves)
Jenn, John's Inner Female Self
Blue Demon Jade
Dove, Dave's Inner Female Self
Olive Nepeta (as in closer to the web color of just dark yellow, not the dark green used in canon)
Indigo Nepeta (Gamzee's caste)
Purple Nepeta (Eridan's caste)
Horsesprite (the other sprites have one reason or another why they are already established characters)
Elitaa Sinois (retired)
Puerco Sinois (retired)
Bank Robber (the people seen robbing the banks in the epilogue won't be counted yet, because counting every SJAHJ appearance isn't what's going to happen yet)
Imagine if this was a Super Smash Bros. roster. Or a M.U.G.E.N roster. It's only going to get a lot bigger from here. A lot. For the former, on the upside Geno's finally in the game, but on the downside... well, Be Careful What You Wish For. Personally I wouldn't mind seeing a Hank Hill vs Naruto vs sand-crown Noah vs Darkhorse match.
And Now for Someone Completely Different: The first two games have a pattern of their first "area"s going something like this: Start with John. Jade's added after a few tutorial battles. Perspective switches to either Jane and Jake or Roxy and Dirk (depending on the game) several times. They meetup near the end of the area, not too far from the first major boss but close enough to give some tutorials on four-player battles. Whole Story averts this by starting you with a full party right off the bat, a sign of the Sequel Difficulty Spike to come, and 1 in 496 has the dreamselves added to the party right after they awake, meaning that a "regular" playthrough as them alone doesn't happen.
Bizarro Episode: Dungeon Duo and Rewriters in the Making, seeing as they are outright confirmed to not be a part of the "reincarnation cycle" discussed by Nepeta.note Which the existance of Sburb — 1 in 496 — greatly complicates, especially since each incarnation of Nepeta, Meulin, Disciple, and Huntress is the exact same Nepeta/Meulin/Disciple/Huntress (aside from maybe 1 in 496 itself), but that's excused by their overall world going by a similar scheme as SJAHJ's, where one person can go through a very excruciating test to become the next God and change how the entire multiverse works. And the horrorterrors were not previous Sburb players as theorized, but in this AU they were the previous people who won Godhood, and tried to test out Sburb's system. It's implied that the Hat Goddesss changed how everything works completely again, but we'll have to see that later.
Disc One Final Boss: Every game has them, reflecting its maker's prevelant use of this trope. In order of the game's release dates:
Mis-Edventures: Rip Van Winkle, who is only fought about halfway through the game. After her is the whole "Red and Red Team" arc, while may only be one storyline, but it's pretty damn long.
Rainbow's Prism: Caliborn. People familiar with Homestuck but not Pikmin Fan are deliberately being led to believe that he's actually a Villain Exit Stage Left, and you're instead fighting an all-powerful overlord, even though Scratch treats him as another henchman. It turns out, take Scratch's word for it, because he really was just another mook who happened to also be the same guy as Homestucks Big Bad.
Feferi's Whole Story: Feferi herself. Not putting it in spoilers this time; it's very early in the game, despite the fact that she's set up as the major and only source of conflict at the time.
Dungeon Duo: Bongo Bongo, considering El Puerco's comments about the fifth stone. A bit downplayed, since this happens in the penultimate area instead of much earlier.
1 in 496: Also downplayed a little. Dream Gamzee and/or the Nightmare Tent, thanks to having a bigger emphasis earlier in the game than in 496 Reasons. The tent is destroyed shortly before the end of the six years, Dream Gamzee seems to resign, and then... Duplicate Meulin happens.
Rewriters in the Making: Vriska, for just about the same reason as Nightmare Tent and Dream Gamzee (Ascended Extras compared to their original stories). Nope, the Big Bad is still Eridan, with Caliborn claiming the title of final boss because... er... part of the Stealth Parody?
Early-Installment Weirdness: Mis-Edventures is the only one that's an explicit crossover (four out of Ocatina of Time's nine main bosses in Dungeon Duo, as well as five of its dungeons, not really counting, nor the fact that one of the bosses in Rainbow's Prism is very much like Waterwraith), though that might be because Pikmin Fan cared/cares less about tuning up SJAHJ than the other five base fics. It's also considerably darker. All of the following games have more lighthearted and wacky plotlines, even the two that keep the element of Sburb ending the world.
Killed Off for Real: Just about every boss is killed off within the game they're fought in. The only exceptions are Nepeta and her bloodswap clones from Mis-Edventures (as it wasn't really a fight to the death, plus they're all immortal anyway until Simpsons ends), and Feferi and Meenah from Whole Story by Defeat Means Friendship. Rainbow's Prism, 1 in 496, and both of the side projects have no survivors.
Generation Xerox: With the exception of Mis-Edventures in regards to the Derse kids, just about every reincarnation of the main cast seems to be the same.
John and Jade are the only party members who are fully playable in more than one game. Throughout the main series, they are aided by a new pair of people. In the two side projects so far, they go solo. Mis-Edventures has Jane and Jake; Rainbow's Prism has Roxy and Dirk; Feferi's Whole Story has Dave and Rose (the fact that they are the last of the six "main humans" to join John and Jade is lampshaded; out-universe it was because this felt like the appropriate one from the author, since the original Kids Fit the Trolls had focus only on the pre-Act 6 characters); and 1 in 496 has their dreamselves. However, the four (six in 1 in 496) humans who aren't playable do appear in special moves to assist the playable characters. With the exception of the first game, for plot reasons.
Feferi is playable for exactly two enclosed points in the entirety of Feferi's Whole Story. She is an aversion because she does not fight (there are no enemies on the maps she's playable on), and is instead used for platforming areas.
Loads and Loads of Characters: Well over 100 in all of the games. Just about everything except for Feferi's Whole Story and the two spinoffs also have a pretty high character count.
Not His Sled: None of these stay in the same range as their original fan fics.
Mis-Edventures: Not only does Rip actually start working for Dave halfway through instead of competing with eachother throughout the whole story, but Rip eventually tries to betray him... and dies in the resulting fight. Dave is the final boss.
Rainbow's Prism: While there's no major changes to the ending, the Felt is fought in a completely different way, the jury duty arc is different from both its original HHC incarnation and in Rainbow, and of course the plot is seriously altered by having Roxy and Dirk always tagging along with John and Jade unless the plot absolutely must have them separated.
Feferi's Whole Story: The entire KFTT segment is abridged heavily, and instead the focus is placed on Act 5 Vs Act 6. The entire time travel arc is axed, Petey does not capture anybody (though this would have been an excuse to have John and Jade split from the Guest Star Party Members of the game), and most importantly, instead of the Horrorterrors hijacking both plots, Meenah turns out to be the final villain and Feferi was genuinely malicious and not brainwashed at first.
1 in 496: This one is a pretty true self-adaptation to 496 Reasons, but the monsters of the week and the storyline arcs are totally different. And John and Jade get along with their dreamselves earlier on, although this may have just been an excuse to not have four-player gameplay come in so late.
Dungeon Duo: Rose and Dave have a pretty different subplot and El Puerco is the Man while the Spirit of Broken English is just a ghost that originated from the Spirit Temple.
Rewriters in the Making: This is not a dream Dave had while/after getting surgery to remove a tumor. It is, however, the halucination he had while trying out Rose's steam room in 1 in 496. The fact that a Sburbworld character would dream about another Sburbworld story with the same trolls involved actually makes a lot more sense. Oh, and the final boss is fought with John concious, since it would be pretty brutal to have to deal with him as just one character.
Official Couple: John and Jade in every game except Mis-Edventures, which ends with them hooking up. Pikmin fan says this is because having six seperate "them"s going through romantic tension and eventually getting together would get really repetitive, especially since it already happened in their original stories. (Feferi's Whole Story/Kids Fit the Trolls/Act 5 Vs Act 6/Kids Fight the Zombies being an exception.)
Point of No Return: Averted. While all six of their case fics are heavily based in completely linear stories, there's almost always some reason that John, Jade, and Jane and Jake/Roxy and Dirk/Rose and Dave/Dream John and Dream Jade are able to go back.
1 in 496, for being the only game where its base work is not originally Stylistic Suck. Though Rainbow's Prism is more based on Rainbow than Housestuck Hurrcain Crconikals.
Spared by the Adaptation: All background Texas citizens and nearby locations in Mis-Edventures. Inverted with El Puerco from Dungeon Duo, thanks to him being the final boss.
Tutorial Boss: All of the main games have one. In order, there's Monster Mandel, Vriska, Aradia, and Dream Jane's literal "First Boss." Like many of the more "minor" bosses, none of these have X versions in their game's Boss Rush.
Recap page for SBIG, I guess. But I'll have to put them somewhere else first.
Sheldin and Lenard Tock About Fysicks
Science: Sheldon has just completed his new Large Hardon Collider, and uses it to summon a certain guest star. However, things go bad when the guest star starts exhibiting certain unpleasant behavior....
Mario: The comic now switching to a jpeg format, this comic is much shorter than the last and specifically focuses on Leonard as he plays through a game of Mario. This version, however, is not quite the same as our's, as this comic clearly shows.
It's Darker Now: This is the first comic in the darker 2014 reboot, which doesn't seem like much considering how there were only two comics before and one of them was really really short. This one starts out by finally showing Raj, Penny, and The Other Guy in person, and has Leonard get cut in half by a lazer accident at work. In his dieing words, he breaks up with Penny for almost no reason.
Funeral Fun! Introducing Bernettate and Amy and re-adding Homer Simpson from the first strip, the gang discusses things at Leonard's funeral. Unfortunately, a certain zombie outbreak makes this worse....
The Final Fight! Sheldon, one of the few remaining surviviors, attempts to fight off the zombies by re-using his Large Hadron Collider, which has some Caliborniriffic consequences. This is set to be the shortest strip in word count.