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Been thinking about the Elements' home thing again. Wanted to have that at least mentioned in the trope list.


* AnInteriorDesignerIsYou: The player automatically gets a home after completing the Licensing Exam/prologue, and has a couple of options for decorating it (mainly the space in the center of their land). The Elements build it with their Biome Arts, as they did in the original webnovel. Recruiting more Elements makes it larger and in some cases adds more buildings, such as becoming a two-story home, then adding a separate dorm building while the original home becomes an office, adding a gym and entertainment building, etc.



* BossSubtitles: Only given to major bosses. The Big Four are each the "scourge[? Probably don't want to copy open-''Zelda'' too much]"

to:

* BossSubtitles: Only given to major bosses. The Big Four are each the "scourge[? "Scourge[? Probably don't want to copy open-''Zelda'' too much]"much] of Dualite's" followed by "Oceans," "Lands," "Skies," and "Depths" for Kat, Scraps, Pearl, and Enery respectively. Princess Zelpea is just "Scourge of Dualite," as she's a threat to the ''entire'' planet. [[spoiler:''Pure'' Zelpea gets no descriptor, following the tradition of the Nintendo 64 ''Zelda'' final bosses, as if the game itself cannot come up with anything to name the undead terror. In exchange, her introduction is pronounced by a full-screen boss title card, something ''no'' boss in the game gets other than ]]



** [[spoiler:Zelpea impaling herself with the Sword of the Center to quickly power herself up was described as causing a spray of blood out of her back, with the blood forming her wings as Pure Zelpea. After impaling herself, she also goes limp for a period of time and technically ''dies'' before the Relic magic revives her, meaning that the story briefly described her bloody, impaled corpse. In the game, a much smaller amount of blood is seen directly at the point the sword impales her, the wings are made out of pure energy, and she transforms to Pure Zelpea almost instantly with no sequence of her falling over dead. She is still considered a legal zombie.]]

to:

** [[spoiler:Zelpea impaling herself with the Sword of the Center to quickly power herself up was described as causing a spray of blood out of her back, with the blood forming her wings as Pure Zelpea. After impaling herself, she also goes limp for a period of time and technically ''dies'' before the Relic magic revives her, meaning that the story briefly described her bloody, impaled corpse. In the game, a much smaller amount of blood is seen directly at the point the sword impales her, the wings are made out of pure energy, and she transforms to Pure Zelpea almost instantly with no sequence of her falling over dead. She is still considered a legal zombie. Her form is also less "decayed" than what is described in the webnovel, with no visible bones and very little visible muscle tissue.]]



* UnskilledButStrong:
** This is a central mechanic to Zelpea's boss fights. She deals absolute truckloads of damage even with endgame-level stats and equipment, and would oneshot players who try to only do the Main Quest content without building up the team and learning the Major Arts. However, her combat ''skill'' is really bad. Her attacks are blatantly telegraphed, [...] [[spoiler:Perfect Zelpea does ''not'' have this issue, having much faster attacks with less obvious tells, eliminating the biggest weakness of her real-world selves.]]



*** "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat TamerAndChaster and ''especially'' LighterAndSofter compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned ''too'' hard to the point of being needlessly edgy ([[spoiler:Eansy's death]] especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for it[[note]]To avoid an Adult Only rating by the ESRB and keep the potential for console releases without making the hypothetical "console version" censored compared to the Steam release, something Water ''absolutely'' did not want to do[[/note]] are out of Water's control.
** For issues not relating to the webnovel, there's the comparisons with open-''Zelda'', and whether or not the game's deviations from ''Breath'', ''Tears'', and the like in formula make for a better or worse experience. One key difference is that unlike any of the open ''Zelda'' games, you ''must'' take on the Big Four and cannot simply go straight to the final boss, ''and'' that there is a linear series of Main Quest missions ''after'' the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod ''Nymph Quest''. Supporters say that ''Biome Artists'' still offers tons of freedom in its own way

to:

*** "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat TamerAndChaster and ''especially'' LighterAndSofter compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned ''too'' hard to the point of being needlessly edgy ([[spoiler:Eansy's death]] especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for it[[note]]To avoid an Adult Only rating by the ESRB and keep the potential for console releases without making the hypothetical "console version" censored compared to the Steam release, something Water ''absolutely'' did not want to do[[/note]] are out of Water's control.
control. [Hang on apparently that ''VideoGame/BaldursGate3'' thing has nude character customization. I think? That might change some stuff about this.]
** For issues not relating to the webnovel, there's the comparisons with open-''Zelda'', and whether or not the game's deviations from ''Breath'', ''Tears'', and the like in formula make for a better or worse experience. One key difference is that unlike any of the open ''Zelda'' games, you ''must'' take on the Big Four and cannot simply go straight to the final boss, ''and'' that there is a linear series of Main Quest missions ''after'' the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod ''Nymph Quest''. Supporters say that ''Biome Artists'' still offers tons of freedom in its own wayway with the vast amount of side content and rewards, and that open-''Zelda'' was pretty much designed to heavily suggest taking on the four dungeons ''anyway,'' to the point where beelining to the endgame is just a challenge run that offers a worse ending than [[GoldenEnding clearing the main quests.]] (The latter is something ''Biome Artists'' does not do -- getting the main recruits does not make the ending "better," although it changes the cutscene that starts the epilogue.)



[[VideoGame/PizzaTower "Unexpectancy Part 2"]] is described as having this vibe of sounding like a classical cartoon character gone wrong. My dream idea of Pure Zelpea's theme is a fairy tale princess gone wrong -- that's what she is, basically.



'''Hank Hill''' is one of the currently three new characters of Blue Edition. He is unlocked by collecting two or more "fire" items in one run (Hot Bombs, Pyromaniac, Mars, )

Hank is a melee-themed fighter. In place of tears, he performs a series of kicks, which can be made in to a short-chain combo that could end in him making a leap and causing a feiry shockwave when he lands. In place of bombs, Hank can also throw "propane charges" that automatically

to:

'''Hank Hill''' is one of the currently three new characters of Blue Edition. He is unlocked by collecting two or more "fire" items in one run (Hot Bombs, Pyromaniac, Mars, )

) . As the name suggests, Hank is the protagonist of ''WesternAnimation/KingOfTheHill'', just naked to fit the game (and [=NeedsMoreDeepWater=]'s general) dress code.

Hank is a melee-themed fighter. In place of tears, he performs a series of kicks, which can be made in to a short-chain combo that could end in him making a leap and causing a feiry shockwave when he lands. In place of bombs, Hank can also throw "propane charges" that automatically
automatically build up over time.



*

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*
* Damage: High



'''Fanart Eve''' is one of the currently three new characters in ''Blue Edition''. She is unlocked by completing the Age Up Challenge.

Like the other modded characters, Fanart Eve does not fire tears. In her case, she uses a gun as her primary form of attack instead.

to:

'''Fanart Eve''' is one of the currently three new characters in ''Blue Edition''. She is unlocked by completing the Age Up Challenge.

Challenge. She is an IndecisiveParody of fanworks that age up the ''Isaac'' characters; as her alternate name "Adult Eve" implies, .

Like the other modded characters, Fanart Eve does not fire tears. In her case, she uses a gun as her primary form of attack instead.
instead. This has high range by default. Bullets fired have a low chance that scales with luck to re-appear dropped on the ground as pickups. Bullets also replace bomb pickups and can be collected to replenish ammo. When Fanart Eve is out of ammo,


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* '''Fanart Siren:''' There exists a tenth "form" of Fanart Eve based on the Siren boss (and ''her'' respective fanart, natch). Unlike the "main" nine "forms" of Fanart Eve, this cannot be freely switched to at the beginning of a run. Instead, this form becomes obtainable when Smelting/Gulping Forgotten Lullaby or obtaining five familiars. Fanart Siren plays similarly to the default Fanart Eve form, except that her bullets have a Charm effect. Once this is unlocked in a run, it becomes part of the regular form cycling, between Fanart Isaac and the default Fanart Eve; however, meeting either requirement will have the player automatically transform in to her.\\
\\
The bonus challenge "Jesus Christ" has the player already start out in this form by default.
* '''One True Eve:''' Die as Eve while holding a


Added DiffLines:

!!

!! Sonata/Tania
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None

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!!''My Hero Academia''
[[folder:Minoru Mineta (Villain)]]
* BewareTheSillyOnes: Despite retaining his silly costume after joining the League of Villains, Mineta garners a fearsome reputation by using his powers to have his way with female Heroes, thanks to All for One encouraging the little guy to give in to his base desires. Even
* FromNobodyToNightmare: Mineta's sticky powers made him a laughingstock back in UA, but after being expelled for trying to rape a female student with even weaker powers and joining the League of Villains on Izuku's advice, he becomes an increasingly dire threat as he becomes a SerialRapist.
[[/folder]]

Added: 10399

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I want the "character index" thing to be next to the dream game folder. I figured it would be less Edit History bloat if I just moved the index to the folder instead of the other way around.


--------------------
!! ''Winx Club''
!!! OC Villains
[[folder:Headmistress Tatzelwurm]]
* EvilGloating: Can engage in this from time to time.
* EvilOldFolks: She's the elderly headmistress of Toldrask School of Light and Shadow Arts and a nasty person to boot.
* LightIsNotGood: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic on anyone who mildly inconvenienced her no matter what]].
* SwapTeleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.
[[/folder]]

!!! Canon Villains
[[folder:The True Shadow Phoenix]]
The Shadow Phoenix in its true form, manifested as a gigantic construct of fire and black smoke that vaguely resembles a bird. Its corrupting power is capable of warping people into skeletal, anthropomorphic, phoenix-like beings serving as its vessels, which explains the presence of Lord Darkar, who was actually a normal human until going into contact with the Shadow Fire.




''Biome Artists'' has an assload of characters. And that's not even counting the possible "spinoff" stuff.

* The Elements[[note]]Tropes applying to the group as a whole[[/note]]
** Main Characters/The Neutrals/Region Class 0s[[note]]Zoap, Arime[[/note]]
** Region Classes 1-50; "Brights:"
*** Main Bright Regionals/Primary, Secondary, and Tertiary Regionals[[note]]Elfriede (4), Lana (8), Dottie (12), Bethany (16), Kristen (20), Alexia (24), Jasmine (28), Frida (32), Hilda (36), Cassandra (40), Gratia (44), Lara (48)[[/note]]
*** Quaternary and Quinary Bright Regionals
** Region Classes 51-100; "Darks"[[note]]Naytileek (98)[[/note]]
** Region Classes 101-200;
** Region Classes 201-300;
** Region Classes 301-400;
** Region Classes 401-500;
** Region Classes 501-600;
** Region Classes 601-700;
** Region Classes 701-800; "Bright Transparents" and "Dark Transparents"
** Region Classes 801-900; "Miscellaneous"
** Region Classes 901-1,000; "Miscellaneous"
* Villains:
** The "Big Four" and Their Subbordinates[[note]]Kat's Watchers (Kat Vanilly, ), Enery's Research Team (), Scraps' Riders (), Pearl's Dangerous Jewels ()[[/note]]
** The Blossom Kingdom '''(Unmarked Spoilers)'''[[note]]Mansia, Neon, Anis, Eansy, Dragon[[/note]]
*** Princess Zelpea '''(All Spoilers for Part I Unmarked)'''
** The Overgrowth and Related '''(Major Unmarked Spoilers for Both Parts)'''[[note]]Various Overgrowth Monsters/The Growths, Royciel[[/note]]
* Allies:
** Friends and Family of the Elements[[note]][[/note]]
*** Zoap and Arime's Friend Circles[[note]]Olivia Emazh, Eoflitt Swyyx, Dave Everydave, [[/note]]
***
** Mentors and/or Other Professional Biome Artists[[note]]Atbash, [[/note]]
* Other:
** Historical Characters[[note]][[/note]]



--------------------
!! ''Winx Club''
!!! OC Villains
[[folder:Headmistress Tatzelwurm]]
* EvilGloating: Can engage in this from time to time.
* EvilOldFolks: She's the elderly headmistress of Toldrask School of Light and Shadow Arts and a nasty person to boot.
* LightIsNotGood: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic on anyone who mildly inconvenienced her no matter what]].
* SwapTeleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.

to:

\n''Biome Artists'' has * AboveGoodAndEvil: Despite being mostly presented as an assload of characters. And that's not even counting evil creature throughout the possible "spinoff" stuff.

* The Elements[[note]]Tropes applying to
Magical Dimension, especially in Domino, the group as Phoenix doesn't really care about such a whole[[/note]]
** Main Characters/The Neutrals/Region Class 0s[[note]]Zoap, Arime[[/note]]
** Region Classes 1-50; "Brights:"
*** Main Bright Regionals/Primary, Secondary,
dichotomy. Instead, it only seeks to cover the universe in darkness and Tertiary Regionals[[note]]Elfriede (4), Lana (8), Dottie (12), Bethany (16), Kristen (20), Alexia (24), Jasmine (28), Frida (32), Hilda (36), Cassandra (40), Gratia (44), Lara (48)[[/note]]
*** Quaternary
nothing else.
* ActuallyADoombot: Lord Darkar, despite all his power
and Quinary Bright Regionals
** Region Classes 51-100; "Darks"[[note]]Naytileek (98)[[/note]]
** Region Classes 101-200;
** Region Classes 201-300;
** Region Classes 301-400;
** Region Classes 401-500;
** Region Classes 501-600;
** Region Classes 601-700;
** Region Classes 701-800; "Bright Transparents" and "Dark Transparents"
** Region Classes 801-900; "Miscellaneous"
** Region Classes 901-1,000; "Miscellaneous"
* Villains:
** The "Big Four" and Their Subbordinates[[note]]Kat's Watchers (Kat Vanilly, ), Enery's Research Team (), Scraps' Riders (), Pearl's Dangerous Jewels ()[[/note]]
** The Blossom Kingdom '''(Unmarked Spoilers)'''[[note]]Mansia, Neon, Anis, Eansy, Dragon[[/note]]
*** Princess Zelpea '''(All Spoilers
desire to control the Magical Dimension, turns out to be a vessel for Part I Unmarked)'''
** The Overgrowth and Related '''(Major Unmarked Spoilers for Both Parts)'''[[note]]Various Overgrowth Monsters/The Growths, Royciel[[/note]]
* Allies:
** Friends and Family of
the Elements[[note]][[/note]]
*** Zoap and Arime's Friend Circles[[note]]Olivia Emazh, Eoflitt Swyyx, Dave Everydave, [[/note]]
***
** Mentors and/or Other Professional Biome Artists[[note]]Atbash, [[/note]]
real deal.
* Other:
** Historical Characters[[note]][[/note]]



--------------------
!! ''Winx Club''
!!! OC Villains
[[folder:Headmistress Tatzelwurm]]
* EvilGloating: Can engage in this from time to time.
* EvilOldFolks: She's
AdaptationalAbomination: In canon, Lord Darkar ''is'' the elderly headmistress of Toldrask School of Light and Shadow Arts Phoenix and a nasty person to boot.
* LightIsNotGood: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied and more
powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, threat to the Magical Dimension. Here, they're separate beings, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic True Shadow Phoenix being an all-powerful EldritchAbomination hellbent on anyone who mildly inconvenienced her no matter what]].
* SwapTeleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of
destroying all light in the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.Magical Dimension.




!!! Canon Villains
[[folder:The True Shadow Phoenix]]
The Shadow Phoenix in its true form, manifested as a gigantic construct of fire and black smoke that vaguely resembles a bird. Its corrupting power is capable of warping people into skeletal, anthropomorphic, phoenix-like beings serving as its vessels, which explains the presence of Lord Darkar, who was actually a normal human until going into contact with the Shadow Fire.

----
* AboveGoodAndEvil: Despite being mostly presented as an evil creature throughout the Magical Dimension, especially in Domino, the Phoenix doesn't really care about such a dichotomy. Instead, it only seeks to cover the universe in darkness and nothing else.
* ActuallyADoombot: Lord Darkar, despite all his power and desire to control the Magical Dimension, turns out to be a vessel for the real deal.
* AdaptationalAbomination: In canon, Lord Darkar ''is'' the Shadow Phoenix and a powerful threat to the Magical Dimension. Here, they're separate beings, with the True Shadow Phoenix being an all-powerful EldritchAbomination hellbent on destroying all light in the Magical Dimension.
[[/folder]]



----

!!The Designated ''Biome Artists'' Section

''Biome Artists'' has an assload of characters. And that's not even counting the possible "spinoff" stuff.

* The Elements[[note]]Tropes applying to the group as a whole[[/note]]
** Main Characters/The Neutrals/Region Class 0s[[note]]Zoap, Arime[[/note]]
** Region Classes 1-50; "Brights:"
*** Main Bright Regionals/Primary, Secondary, and Tertiary Regionals[[note]]Elfriede (4), Lana (8), Dottie (12), Bethany (16), Kristen (20), Alexia (24), Jasmine (28), Frida (32), Hilda (36), Cassandra (40), Gratia (44), Lara (48)[[/note]]
*** Quaternary and Quinary Bright Regionals
** Region Classes 51-100; "Darks"[[note]]Naytileek (98)[[/note]]
** Region Classes 101-200;
** Region Classes 201-300;
** Region Classes 301-400;
** Region Classes 401-500;
** Region Classes 501-600;
** Region Classes 601-700;
** Region Classes 701-800; "Bright Transparents" and "Dark Transparents"
** Region Classes 801-900; "Grayscale" and "Miscellaneous I"
** Region Classes 901-1,000; "Miscellaneous II"
* Villains:
** The "Big Four" and Their Subbordinates[[note]]Kat's Watchers (Kat Vanilly, ), Enery's Research Team (), Scraps' Riders (), Pearl's Dangerous Jewels ()[[/note]]
** The Blossom Kingdom '''(Unmarked Spoilers)'''[[note]]Mansia, Neon, Anis, Eansy, Dragon[[/note]]
*** Princess Zelpea '''(All Spoilers for Part I Unmarked)'''
** The Overgrowth and Related '''(Major Unmarked Spoilers for Both Parts)'''[[note]]Various Overgrowth Monsters/The Growths, Royciel[[/note]]
* Allies:
** Friends and Family of the Elements[[note]][[/note]]
*** Zoap and Arime's Friend Circles[[note]]Olivia Emazh, Eoflitt Swyyx, Dave Everydave, [[/note]]
***
** Mentors and/or Other Professional Biome Artists[[note]]Atbash, [[/note]]
* Other:
** Historical Characters[[note]][[/note]]



** Kat is one of the few bosses that can only be fought at night, and she employs a visual effect that cloaks the sky red and teal, also making Dualite's Yellow Moon appear blood red. The Blue Moon appears [[AlienBlood Saypant-blood teal.]]

to:

** Kat is one of the few bosses that can only be fought at night, night [Eh, not quite sure about that], and she employs a visual effect that cloaks the sky red and teal, also making Dualite's Yellow Moon appear blood red. The Blue Moon appears [[AlienBlood Saypant-blood teal.]]



**

to:

** The Bottom is the lowest point of the map, even somehow resting below the magma sea (which is essentially the beginning of Dualite's mantle). It is a lost spider nest, with ''swarms'' of the things crawling around everywhere, ranging from huge masses of tiny spiders to enormous {{Giant Spider}}s, and all of them function as enemies. This is a vast stretch not part of ''any'' Region,



**

to:

** Arime still has a major role in the overall story, has a mandatory appearance in the prologue, and she's the DevelopersDesiredDate; however, ''recruiting'' her is optional,



**

to:

** The first cutscene of the PlayableEpilogue is based on the number of "main" recruits[[note]]The Bright and Dark Primary, Secondary, and Tertiary Regions; as well as Arime[[/note]], with the cutscene if none of them have been recruited still involving the only five "mandatory" characters (Zoap, Alexia, Bethany, Lana, and Cassandra). However, attempt to "remove" those five from the party somehow, and a new joke cutscene will play [...] Something similar will also happen if any of those five are "removed" by an external editor in any cutscene they would appear in (which is most of them).



** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:Master's is Hedge, with both characters blatantly being based off of Hank Hill, ]]
** Borrgon resembling the title town of WesternAnimation/GravityFalls is by itself a ShoutOut. However, its Bonus Quest is a loose re-creation of ''Run: [=.GIFocalypse=]'', a fanfic by Water that serves as a major "template" for the story of ''Biome Artists''. You progress through a series of floating artificial islands in a chain, fighting stand-ins for the deans (a Wood Artist in the forest, then the islands have an Electric Artist, Water Artist, Earth Artist, Meat Artist, Ice Artist, Paint Artist, Sound Artist, Poison Artist, Wind Artist, Glow[?] Artist, Fire Artist, Mist[?] Artist, and Force Artist), ending in a fight with a Dean Dove {{expy}}. Standing in for [=.GIFfany=], the end of the quest strongly points in the direction of the satellite that Ninthee is accessable in, although she can be fought without knowing the town of Borrgon even exists.

to:

** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:Master's is Hedge, with both characters blatantly being based off of Hank Hill, and providing an escalating series of fights through the game, with the final one intending to be a postgame challenge. Singularity's is Ninthee, a surreal and all-powerful AI fight set in a different dimension (although Ninthee's story is more banal than Singularity's "ascending to a much higher layer of existence"). The refights with the ]]
** Borrgon resembling the title town of WesternAnimation/GravityFalls is by itself a ShoutOut. However, its Bonus Quest is a loose re-creation of ''Run: [=.GIFocalypse=]'', a fanfic by Water that serves as a major "template" for the story of ''Biome Artists''. You progress through a series of floating artificial islands in a chain, fighting stand-ins for the deans (a Wood Artist in the forest, then the islands have an Electric Artist, Water Artist, Earth Artist, Meat Artist, Ice Artist, Paint Artist, Sound Artist, Poison Artist, Wind Artist, Glow[?] Artist, Fire Artist, Mist[?] Artist, and Force Artist), ending in a fight with a Dean Dove {{expy}}. Standing in for [=.GIFfany=], the end of the quest strongly points in the direction of the satellite that Ninthee is accessable in, although she can be fought without knowing the town of Borrgon even exists. [FYI the name comes from the town of "'''Bor'''ing, Ore'''gon,'''" said to be the inspiration of the town of Gravity Falls.]



** After the explanation that the world is grouped in to three tiers, with the skies and underground being considered large enough to have their own "maps" even in-universe, a player might be curious as to what's above and below the Blossom Kingdom. However, the Underground counterpart of the Blossom Kingdom is inaccessable at first -- there is no entrance to it from the Kingdom itself during the tutorial or beyond the BorderPatrol, and when entering the Underground layer, the ''whole'' perimeter has a very suspicious giant wall of floor-to-ceiling rock in an almost circular formation, where the game otherwise avoids doing this. The Sky is suspiciously empty, but entering it will still provoke the wrath of the Kingdom Guards. [[spoiler:Turns out the Underground houses the bulk of the Lab, and this place is visited during the Main Quest that becomes accessable after taking down half of the Big Four. The Sky, meanwhile, is where Neo Blossom Castle becomes located in the endgame, and in the postgame ]]

to:

** After the explanation that the world is grouped in to three tiers, with the skies and underground being considered large enough to have their own "maps" even in-universe, a player might be curious as to what's above and below the Blossom Kingdom. However, the Underground counterpart of the Blossom Kingdom is inaccessable at first -- there is no entrance to it from the Kingdom itself during the tutorial or beyond the BorderPatrol, and when entering the Underground layer, the ''whole'' perimeter has a very suspicious giant wall of floor-to-ceiling rock in an almost circular formation, where the game otherwise avoids doing this. The Sky is suspiciously empty, but entering it will still provoke the wrath of the Kingdom Guards. [[spoiler:Turns out the Underground houses the bulk of the Lab, and this place is visited during the Main Quest that becomes accessable after taking down half of the Big Four. The Sky, meanwhile, is where Neo Blossom Castle becomes located in the endgame, and in the postgame it houses a number of extra challenge .]]



** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals that aren't aligned with any of the Big Four (meaning that is no respective Big Four boss quest that would thin them down to any significant degree), and the Big Four mooks that ''are'' there [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.

to:

** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals that aren't aligned with any of the Big Four (meaning that is no respective Big Four boss quest that would thin them down to any significant degree), and the Big Four mooks that ''are'' there [...] are among the strongest of their respective groups. This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.



** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stone should the player do too much

to:

** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stone should the player do too much without checking in with her, and barely rising unless the player does specific events.



So ''VideoGame/BugFables'' comparisons, and spoilers for the postgame of that: The Hedge sparring match is like [[spoiler:the equivalent to the Team Maki sparring match, the "final" challenge of sorts. Meanwhile Iris is more like Team Slacker, an ''extra'' difficult postgame battle that requires top-notch play. If I become a sadistic developer I may even give her an equivalent to the ''fucking'' bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with a weapon that can inflict multiple status ailments all at once.]]

!! The Entrants

[[folder:Xedic Zyvis]]
At first glance the "leader" of the group, but in reality the one who merely talks the most. He perhaps has the strangest ability out of the gang, with his skill revolving entirely around his ''scarf,'' Fleecy. He calls himself (semi-ironically) "the Sensational Scarf Kid".
----
* AchillesHeel: His ''entire'' gimmick is his scarf. Take that from him, and he's as strong as an average kid.
* ApologizesALot: Tends to do this when nervous.
* BigEater: Xedic is known to eat a ''lot.'' He isn't really picky what kind of food he eats, or...where it comes from, in some cases.
* BreakThemByTalking: He quite enjoys mocking his enemies (or just people he deems jerks).
* CheerfulChild: He's quite optimistic and upbeat.
* ConsistentClothingStyle: Always shown with his gray jacket and black-and-white plaid scarf.
* CripplingOverspecialization: Xedic can use his scarf to perform a vast range of rather unrealistic feats. The fringes are capable of enlarging, sharpening and firing towards targets at high speeds. The scarf itself can extend beyond its normal length, return after being thrown, solidify itself and act as an effective melee weapon (blunt ''and'' edged), return like a boomerang after being thrown, and grasp (and break) objects. When in defense form, Fleecy can protect him from poison and mind control, deflect attacks and even grant him the power to ''fly.*'' Naturally, he can do ''none of this'' if his scarf is stripped from him, and he can only recall Fleecy if he can physically see it. The few times his enemies have managed to separate him from Fleecy, he is defeated extremely quickly.

to:

So ''VideoGame/BugFables'' comparisons, and spoilers for the postgame of that: The Hedge sparring match is like [[spoiler:the equivalent to the Team Maki sparring match, the "final" challenge of sorts. Meanwhile Iris is more like Team Slacker, an ''extra'' difficult postgame battle that requires top-notch play. If I become a sadistic developer I may even give her an equivalent to the ''fucking'' bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with a weapon that can inflict multiple status ailments all at once.]]

!! The Entrants

[[folder:Xedic Zyvis]]
At first glance
"General" Stuff for This Will be Posted on the "leader" Main/ Sandbox "Soon" After This Edit

[[folder:Hank Hill]]

'''Hank Hill''' is one
of the group, but currently three new characters of Blue Edition. He is unlocked by collecting two or more "fire" items in reality the one who merely talks the most. He perhaps has the strangest ability out run (Hot Bombs, Pyromaniac, Mars, )

Hank is a melee-themed fighter. In place
of the gang, with his skill revolving entirely tears, he performs a series of kicks, which can be made in to a short-chain combo that could end in him making a leap and causing a feiry shockwave when he lands. In place of bombs, Hank can also throw "propane charges" that automatically

Most of Hank's unlocks are themed
around his ''scarf,'' Fleecy. He calls himself (semi-ironically) "the Sensational Scarf Kid".
----
* AchillesHeel: His ''entire'' gimmick is his scarf. Take that from him, and he's as strong as an average kid.
* ApologizesALot: Tends to do this when nervous.
* BigEater: Xedic is known to eat a ''lot.'' He isn't really picky what kind of food he eats, or...where it comes from,
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' in some cases.
* BreakThemByTalking: He quite enjoys mocking his enemies (or just people he deems jerks).
* CheerfulChild: He's quite optimistic and upbeat.
* ConsistentClothingStyle: Always shown
way, reflecting how Hank in Water's joke-fanfic lore is a "sage."

As
with his gray jacket and black-and-white plaid scarf.
* CripplingOverspecialization: Xedic can use his scarf to perform a vast range
the other characters of rather unrealistic feats. ''Blue Edition'', when in the Void, Delirium is by default replaced with a unique superboss. In Hank's case, Delirium is replaced with The fringes are capable Singularity, an ascended omnipotent version of enlarging, sharpening and firing towards targets at high speeds. The scarf itself can extend beyond its normal length, return after being thrown, solidify itself and act as an effective melee weapon (blunt ''and'' edged), return like a boomerang after being thrown, and grasp (and break) objects. When in defense form, Fleecy can protect him [=.GIFfany=] from poison the bad ending of [=NeedsMoreDeepWater=]'s ''WesternAnimation/GravityFalls'' fanfic ''Fanfic/RunGifocalypse''. This will happen if Hank is the first player [...] Singularity is intended to be the "true final boss" of Water's ''VideoGame/{{Terraria}}'' mod ''Nymph Quest'' as well, with this fight in ''Blue Edition'' functioning as a "preview" of that.

* Health: Two red hearts
and mind control, deflect attacks and even grant him an eternal heart
*

!! Unlocks

* '''Bobby Baby:''' Beat Mom's Heart/It Lives! on Hard with Hank Hill.
* '''Forest Medallion:''' Beat Boss Rush with Hank Hill.
* '''Fire Medallion:''' Beat Satan with Hank Hill.
* '''Spirit Medallion:''' Beat
the power to ''fly.*'' Naturally, he can do ''none Lamb with Hank Hill.
* '''Water Medallion:''' Beat Isaac with Hank Hill.
* '''Shadow Medallion:''' Beat ??? with Hank Hill.
* '''Light Medallion:''' Beat Mega Satan with Hank Hill.
* '''Emerald
of this'' if his scarf is stripped Life:''' Beat Hush with Hank Hill.
* '''Ruby of Earth:''' Beat Mother with Hank Hill.
* '''Sapphire of Law:''' Beat the Beast with Hank Hill. [Definitely thinking of swapping these around, have the "Spiritual Stones" be
from him, and he can only recall Fleecy if he can physically see it. The few times his enemies have managed to separate him from Fleecy, he is defeated extremely quickly."earlier" bosses.]
* '''Suspicious Looking Disc:''' Beat "Delirium"/Singularity with Hank Hill.
* '''Flat Ass:''' Beat Ultra Greed with Hank Hill.
* '''Fat Ass:''' Beat Ultra Greedier with Hank Hill.
* '''Triple Force:''' Earn all completion marks on Hard with Hank Hill.



----

!! The Borden Estate
[[folder:Geraldine Borden]]
The main antagonist of the story. A rich old woman motivated by infertility and mommy issues, who spends her time indulging in bizarre sexual fantasies, conspiring with her right-hand man Fuchs, and luring children to participate in her deadly playground games while forcing their parents to watch.
----
* BigBad: The main antagonist, and more than deserving of the title.
* FanDisservice: The sex scenes between her and Rock are not pleasant in any form.
* GroinAttack: After [[spoiler: receiving a well-deserved beatdown courtesy of Rock, she finally dies after being dropped onto an upright shard of glass]].
* SymbolicMutilation: [[spoiler: Having sexually abused Rock for years, he kills her in the climax by slamming her down onto an upright piece of glass]].
* WouldHurtAChild: Geraldine gets immense enjoyment from making parents witness the deaths of their children.

to:

----

!! The Borden Estate
[[folder:Geraldine Borden]]
The main antagonist
[[folder:"The Artist?" (Vincent/Vince?)]]

'''Vince''' is one
of the story. A rich old woman motivated currently three new characters in ''Blue Edition''. He is unlocked by infertility beating Boss Rush, Hush, and mommy issues, who spends her time indulging Mega Satan within the same run. He will automatically be unlocked upon Mega Satan's death.

Vince's main gimmick is that, as opposed to firing tears, he summons a large number of

He is very similar to the ''Terraria'' OC of Water's, the Terrarian protagonist of the ''Zenith Nymph'' series. He resembles him,

As with the other characters of ''Blue Edition'', when
in bizarre sexual fantasies, conspiring the Void, Delirium is by default replaced with a unique superboss. In Vince's case, he fights a significantly stronger boss version of Fanart Eve, working with her right-hand man Fuchs, and luring children to participate in her deadly playground games while forcing their parents to watch.
----
* BigBad: The main antagonist, and more than deserving of the title.
* FanDisservice: The sex scenes between her and Rock are not pleasant in any form.
* GroinAttack: After [[spoiler: receiving a well-deserved beatdown courtesy of Rock, she finally dies after being dropped onto an upright shard of glass]].
* SymbolicMutilation: [[spoiler: Having sexually abused Rock for years, he kills her in the climax by slamming her down onto an upright piece of glass]].
* WouldHurtAChild: Geraldine gets immense enjoyment from making parents witness the deaths of their children.
alternate versions,



[[folder:Adolpho Fuchs]]
Geraldine's assistant. A Nazi who escaped punishment during WWII, she recruited Fuchs to develop the playground for her, and is just as villainous as her.
----
* LastNameBasis: His first name is Adolpho, but the characters and narrator refer to him as Fuchs.
* TheDragon: Fuchs is the story's secondary antagonist beneath Geraldine.

to:

[[folder:Adolpho Fuchs]]
Geraldine's assistant. A Nazi who escaped punishment during WWII, she recruited Fuchs to develop
[[folder:Fanart Eve/et al]]

'''Fanart Eve''' is one of
the playground for her, and is just as villainous as her.
----
* LastNameBasis: His first name is Adolpho, but the
currently three new characters and narrator refer to him as Fuchs.
* TheDragon: Fuchs
in ''Blue Edition''. She is unlocked by completing the story's secondary antagonist beneath Geraldine.Age Up Challenge.

Like the other modded characters, Fanart Eve does not fire tears. In her case, she uses a gun as her primary form of attack instead.

As with the other characters of ''Blue Edition'', when in the Void, Delirium is by default replaced with a unique superboss. In Fanart Eve's case, she fights a significantly stronger boss version of the Artist/Vince, surrounded by a full army of Nymph Familiars,



[[folder:Rock Stanley]]
Geraldine's adopted son, muscle, butler, and general focus of her abuse. He is tasked with approaching families to invite them to the playground, and overseeing the parents while they watch.

to:

[[folder:Rock Stanley]]
Geraldine's adopted son, muscle, butler,
[[folder:Tainteds]]

Currently, no Tainted counterparts of the above characters have been implimented to ''Blue Edition''. However, previews of all of them have been released. None of them have the locked closet doors:
* Tainted Hank Hill appears to have half of his body changed to (a clothed) Homer Simpson,
and general focus has "corruption" as his theme. His mechanics are unknown. His "locked" symbol shows a series of her abuse. He is tasked arms emerging from a pool-like substance, with approaching families to invite them to the playground, and overseeing hands colored in gold -- the parents while they watch.only "colored" piece on the character selection.
* Tainted Artist

It has been confirmed that all three Tainted characters will fight the same "Delirium bosses" as their original counterparts, so Tainted Hank would still fight The Singularity, etc.

[[/folder]]

[[folder:"Secret Characters"]]

[[/folder]]

[[folder:General Secrets]]

[[/folder]]



* BerserkButton: Hearing Caroline tell Donnie [[spoiler: "You're mine!"]] just like Geraldine does to him causes [[spoiler: Rock to fly into a fit of rage and beat her to death]].
* CurbStompBattle: [[spoiler: Fed up with Geraldine's physical, emotional, and sexual abuse, Rock's fight with her in the finale is hardly even that, with Geraldine being given a well-deserved pummeling]].
* Determinator: Rock endures injuries that would kill a human relatively fast, [[spoiler: but he makes it all the way to the very end before he finally succumbs to his wounds]].
* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), Rock [[spoiler: breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground]].
* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses his knowledge of [[spoiler: the mirror hall's construction to outwit his adoptive mother]].
* GentleGiant: He cares deeply for the victims Geraldine forces him to bring to the playground, especially Donnie, who he sees himself in. [[Main/AvertedTrope Averted]] with Geraldine and Fuchs (and eventually Greg and Caroline), who he despises.
* MeaningfulName: "Rock" is a very fitting name for such an immensely strong man.
* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to [[spoiler: Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard]].
* PummelingTheCorpse: [[spoiler: Rock blows way past simply killing Caroline and outright [[Main/NoHoldsBarredBeatdown mashes her head in]]]].
* RedemptionEqualsDeath: [[spoiler: Rock sees it this way in the end, believing that while he deserves to die for being part of the playground, the innocent parents and children lured in by Geraldine don't. He ultimately frees them]].
* TheBigGuy: A massive man with highly impressive strength.

to:

* BerserkButton: Hearing Caroline tell Donnie [[spoiler: "You're mine!"]] just like Geraldine does to him causes [[spoiler: Rock to fly into a fit of rage and beat her to death]].
* CurbStompBattle: [[spoiler: Fed up with Geraldine's physical, emotional, and sexual abuse, Rock's fight with her in

!! The Entrants

[[folder:Xedic Zyvis]]
At first glance
the finale is hardly even that, with Geraldine being given a well-deserved pummeling]].
* Determinator: Rock endures injuries that would kill a human relatively fast, [[spoiler:
"leader" of the group, but he makes it all the way to the very end before he finally succumbs to his wounds]].
* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), Rock [[spoiler: breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors
in the process. He spends his final moments doing reality the one thing he never got to do as a child: playing happily on who merely talks the playground]].
* GeniusBruiser: Though Geraldine frequently insults
most. He perhaps has the strangest ability out of the gang, with his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses skill revolving entirely around his knowledge of [[spoiler: the mirror hall's construction to outwit his adoptive mother]].
* GentleGiant:
''scarf,'' Fleecy. He cares deeply for the victims Geraldine forces him to bring to the playground, especially Donnie, who he sees calls himself in. [[Main/AvertedTrope Averted]] with Geraldine (semi-ironically) "the Sensational Scarf Kid".
----
* AchillesHeel: His ''entire'' gimmick is his scarf. Take that from him,
and Fuchs (and eventually Greg and Caroline), who he despises.
* MeaningfulName: "Rock" is a very fitting name for such an immensely
he's as strong man.
as an average kid.
* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one ApologizesALot: Tends to [[spoiler: Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly do this when nervous.
* BigEater: Xedic is known to eat a ''lot.'' He isn't really picky
what kind of food he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open eats, or...where it comes from, in some cases.
* BreakThemByTalking: He quite enjoys mocking his enemies (or just people he deems jerks).
* CheerfulChild: He's quite optimistic and upbeat.
* ConsistentClothingStyle: Always shown
with the... ''instruments'' stuck to her mirrors, his gray jacket and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard]].
black-and-white plaid scarf.
* PummelingTheCorpse: [[spoiler: Rock blows way past simply killing Caroline CripplingOverspecialization: Xedic can use his scarf to perform a vast range of rather unrealistic feats. The fringes are capable of enlarging, sharpening and outright [[Main/NoHoldsBarredBeatdown mashes her head in]]]].
* RedemptionEqualsDeath: [[spoiler: Rock sees it this way in the end, believing that while he deserves to die for
firing towards targets at high speeds. The scarf itself can extend beyond its normal length, return after being part of thrown, solidify itself and act as an effective melee weapon (blunt ''and'' edged), return like a boomerang after being thrown, and grasp (and break) objects. When in defense form, Fleecy can protect him from poison and mind control, deflect attacks and even grant him the playground, the innocent parents power to ''fly.*'' Naturally, he can do ''none of this'' if his scarf is stripped from him, and children lured in by Geraldine don't. He ultimately frees them]].
* TheBigGuy: A massive man with highly impressive strength.
he can only recall Fleecy if he can physically see it. The few times his enemies have managed to separate him from Fleecy, he is defeated extremely quickly.



[[folder:Wanda]]
* WeHardlyKnewYe: She is only mentioned once, and it's after she's been bludgeoned by Geraldine.

to:

[[folder:Wanda]]
* WeHardlyKnewYe: She is only mentioned once,
----

!! The Borden Estate
[[folder:Geraldine Borden]]
The main antagonist of the story. A rich old woman motivated by infertility
and it's mommy issues, who spends her time indulging in bizarre sexual fantasies, conspiring with her right-hand man Fuchs, and luring children to participate in her deadly playground games while forcing their parents to watch.
----
* BigBad: The main antagonist, and more than deserving of the title.
* FanDisservice: The sex scenes between her and Rock are not pleasant in any form.
* GroinAttack: After [[spoiler: receiving a well-deserved beatdown courtesy of Rock, she finally dies
after she's been bludgeoned being dropped onto an upright shard of glass]].
* SymbolicMutilation: [[spoiler: Having sexually abused Rock for years, he kills her in the climax
by Geraldine.slamming her down onto an upright piece of glass]].
* WouldHurtAChild: Geraldine gets immense enjoyment from making parents witness the deaths of their children.



[[folder:Mildred Borden]]
* WeHardlyKnewYe: Although we see her death at her daughter's hands, as well as her influence on Geraldine, she's been dead for decades prior to the main story.

to:

[[folder:Mildred Borden]]
* WeHardlyKnewYe: Although we see her death at her daughter's hands, as well as her influence on Geraldine, she's been dead
[[folder:Adolpho Fuchs]]
Geraldine's assistant. A Nazi who escaped punishment during WWII, she recruited Fuchs to develop the playground
for decades prior to her, and is just as villainous as her.
----
* LastNameBasis: His first name is Adolpho, but
the main story.characters and narrator refer to him as Fuchs.
* TheDragon: Fuchs is the story's secondary antagonist beneath Geraldine.



!! The Grimley Family
[[folder:Tom Grimley]]

to:

!! The Grimley Family
[[folder:Tom Grimley]]
[[folder:Rock Stanley]]
Geraldine's adopted son, muscle, butler, and general focus of her abuse. He is tasked with approaching families to invite them to the playground, and overseeing the parents while they watch.
----
* BerserkButton: Hearing Caroline tell Donnie [[spoiler: "You're mine!"]] just like Geraldine does to him causes [[spoiler: Rock to fly into a fit of rage and beat her to death]].
* CurbStompBattle: [[spoiler: Fed up with Geraldine's physical, emotional, and sexual abuse, Rock's fight with her in the finale is hardly even that, with Geraldine being given a well-deserved pummeling]].
* Determinator: Rock endures injuries that would kill a human relatively fast, [[spoiler: but he makes it all the way to the very end before he finally succumbs to his wounds]].
* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), Rock [[spoiler: breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground]].
* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses his knowledge of [[spoiler: the mirror hall's construction to outwit his adoptive mother]].
* GentleGiant: He cares deeply for the victims Geraldine forces him to bring to the playground, especially Donnie, who he sees himself in. [[Main/AvertedTrope Averted]] with Geraldine and Fuchs (and eventually Greg and Caroline), who he despises.
* MeaningfulName: "Rock" is a very fitting name for such an immensely strong man.
* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to [[spoiler: Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard]].
* PummelingTheCorpse: [[spoiler: Rock blows way past simply killing Caroline and outright [[Main/NoHoldsBarredBeatdown mashes her head in]]]].
* RedemptionEqualsDeath: [[spoiler: Rock sees it this way in the end, believing that while he deserves to die for being part of the playground, the innocent parents and children lured in by Geraldine don't. He ultimately frees them]].
* TheBigGuy: A massive man with highly impressive strength.



[[folder:Molly Grimley]]
* FinalGirl: [[spoiler: All of her children are dead, but she and her husband Tom are the only adults to survive]].

to:

[[folder:Molly Grimley]]
[[folder:Wanda]]
* FinalGirl: [[spoiler: All of her children are dead, but she and her husband Tom are the WeHardlyKnewYe: She is only adults to survive]].mentioned once, and it's after she's been bludgeoned by Geraldine.


Added DiffLines:

[[folder:Mildred Borden]]
* WeHardlyKnewYe: Although we see her death at her daughter's hands, as well as her influence on Geraldine, she's been dead for decades prior to the main story.
[[/folder]]

!! The Grimley Family
[[folder:Tom Grimley]]
[[/folder]]

[[folder:Molly Grimley]]
* FinalGirl: [[spoiler: All of her children are dead, but she and her husband Tom are the only adults to survive]].
[[/folder]]
Is there an issue? Send a MessageReason:
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Added: 188

Changed: 162

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'''Sugou:''' SHUT UP! (''Sugou uses mind control, which Kirito fights'') Your foolish defiance cost me EVERYTHING! My dreams, my career, EVERYTHING! So listen carefully, Kirito... You are nothing but a filthy roach who along with that bastard, stuck your noses where they didn't belong! If it wasn't for such a damned streak of luck you had at ALO, all the world would have been MINE! You are nothing but a simple moth that got lucky not to get burned in the flame! [[YoureNothingWithoutYourPhlebotinum YOU WOULDN'T EVEN BE WHERE YOU ARE RIGHT NOW IF IT WASN'T FOR THAT BASTARD!]] Yes, Kirito, you're just a little boy who never had, have, nor will have any REAL POWER! But this, unfortunately for you, ends now. (''cackles an EvilLaugh as he advances on Kirito'')

to:

'''Sugou:''' SHUT UP! (''Sugou uses mind control, which Kirito fights'') Your foolish defiance cost me EVERYTHING! My dreams, my career, EVERYTHING! So listen carefully, Kirito... You and that bastard are nothing but a filthy roach who along with that bastard, stuck roaches sticking your noses where they didn't belong! If it wasn't for such a damned streak of luck you had at ALO, Alfheim Online, all the world would have been MINE! You are nothing but a simple moth that got lucky not to get burned in the flame! [[YoureNothingWithoutYourPhlebotinum YOU WOULDN'T EVEN BE WHERE YOU ARE RIGHT NOW IF IT WASN'T FOR THAT BASTARD!]] Yes, Kirito, you're just a little boy who never had, have, nor will have any REAL POWER! POWER!\\
(''[[ShamefulStrip rips off Kirito's top]], causing him to tear up'')\\
But this, fortunately for me and unfortunately for you, ends now. (''cackles an EvilLaugh as he advances on Kirito'')

Added: 12780

Changed: 4962

Removed: 1948

Is there an issue? Send a MessageReason:
Oof for the longest time I had "Lana" written twice on that list. Anyway I'm thinking that the webnovel would actually cover the Overgrowth to some extent in the main meat of it, and probably even before the Zelpea showdown.


*** Main Bright Regionals/Primary, Secondary, and Tertiary Regionals[[note]]Elfriede (4), Lana (8), Dottie (12), Bethany (16), Kristen (20), Alexia (24), Jasmine (28), Frida (32), Hilda (36), Cassandra (40), Gratia (44), Lana (48)[[/note]]

to:

*** Main Bright Regionals/Primary, Secondary, and Tertiary Regionals[[note]]Elfriede (4), Lana (8), Dottie (12), Bethany (16), Kristen (20), Alexia (24), Jasmine (28), Frida (32), Hilda (36), Cassandra (40), Gratia (44), Lana Lara (48)[[/note]]



** The Overgrowth and Related '''(Major Unmarked Spoilers for Both Parts)'''[[note]]Various Overgrowth Monsters, Royciel[[/note]]

to:

** The Overgrowth and Related '''(Major Unmarked Spoilers for Both Parts)'''[[note]]Various Overgrowth Monsters, Monsters/The Growths, Royciel[[/note]]



** Mentors
*** "Old Man" Hedge

to:

** Mentors
*** "Old Man" Hedge
Mentors and/or Other Professional Biome Artists[[note]]Atbash, [[/note]]



*** Pre-Cataclysm[[note]][[/note]]



to:

*** Pre-Cataclysm[[note]][[/note]]







* EleventhHourRanger: [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that fly in upon the Relic shield around the Neo Blossom Castle being dissabled. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, only joining up in the true final battle once she absorbs the Relics and impales herself with the Sword of the Center. After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]



** [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that fly in upon the Relic shield around the Neo Blossom Castle being dissabled. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]



** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world structure akin to other open world titles where there most of the surface area has barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
** The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions.

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** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional [[PointsOfLightSetting "towns with stretches of wilderness in-between" world structure structure]] akin to other open world titles where there most of the surface area has barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
** On account of Frida being an optional recruit while Eansy is a mandatory boss fight, their story plays out differently. Frida (and [a "Quaternary," thinking probably the Gold one just to reference the old "Snow and Sand" plan in ''Romancing the Last Dryad'' that will kinda carry over]) still appears in Lana's Individual Test and helps the Elements with their first steps after they become Biome Artists, but does not bunk with them. Eansy is revealed as an "ally" much earlier, and the harassment moment happens soon after the Entry Exam ends, so that whether Eansy is still working with Frida won't be an issue during the latter's recruitment quest. In the webnovel, "Frida's mission" that leads to her (and [the Bright Gold one]) joining happened while Eansy was still a teammate, but this is changed to be after Eansy getting kicked out, and the specific events and dialogue are changed drastically for this. Should the player take on the quest of [some... "roster filler" but not really group, in-between Frida's chapter and Hilda's], Kat's squad would be much smaller to make up for how the player would not have Eansy there to curb-stomp many mooks, since the main point of that scene in the webnovel was to show how much more powerful Eansy is compared to the permanent Elements at the time and set up that she would be a threatening enemy when she turns against them.
** [I'm actually kinda rethinking this happening in the webnovel:]
The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions.regions.
** One of the largest changes is that the Big Four can be fought in any order, [[spoiler:and whichever one is the last to be taken down starts up its own mini-storyline where the last leader that had not been arrested manages to take over a good portion of the world similar to what Pearl did in the webnovel]]. This also means that the Big Four leaders indirectly undergo a likely AdaptationBadass ''or'' AdaptationalWimp depending on the player's actions and the order they fight them in.



** The postgame elaborates more on the story behind the Overgrowth,



** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Licensing Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system, the characters fly directly from one area to another. [[spoiler:Given that while portrals and teleportation ''are'' possible in the setting, they aren't ''invented'' until a certain major point in the story]].

to:

** Zoap and company learn ''full'' Flight at the end of the Biome Artist Licensing Exam, as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as by then. In the end of the Biome Artist Licensing Exam, as opposed to the webnovel where webnovel, Zoap learns flight learned Flight on the eve of [Yeah I'm still planning out the arcs, this named arc may or may not be a thing:] the Bright Red-Green mini-arc and the other Elements learn learned it ''much'' later than that. The reason being is to justify the game's fast travel system, the characters fly directly from one area to another. [[spoiler:Given that while portrals and teleportation ''are'' possible in the setting, they aren't ''invented'' until a certain major point in the story]].



** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take the attack personally ]]

to:

** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take the attack personally and ]]



** While relationship values decrease if the player does "important" actions aside from building up the relationship (namely fighting overworld enemies or doing quests), they will never decrease through time while the player is idling, and once the relationship value with an Element is maxed out, it won't drop down unless the player does one of the ''very'' few, "You have to be doing it on purpose," actions available that would actually piss off the person.



** For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that ''love'' to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,
** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks. There is also "The Bottom," a cave that makes up one of the deepest spots in the entire map, loaded with

to:

** For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that ''love'' to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,
latter, making for an exceptionally dangerous area that borders on being a BrutalBonusLevel
** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks. There is also "The Bottom," a cave that makes up one of the deepest spots in the entire map, loaded with strange bug-like monsters and entire "lakes" of bug masses that can damage the player. Collecting all the [???] requires ''diving'' in these lakes, using a simple barrier to ward them off (they ''are'' ultimately just bugs, if weird ones, compared to the Elements essentially being superheroes in all but name). Water was very clear that he understands if players would not like that experience (''no'' recruits are tied to this), as even ''he'' felt uncomfortable making it.



* BookEnds: The game opens up with Zoap running through the Main Hall of the Blossom Castle. In the end, [[spoiler:the leadup to the boss fight against Zelpea sees the party running down that exact same hallway of the same castle, except it's flying through space with Zelpea's magic and several warp drive devices, heading towards the sun to get the Sword of the Center.]]



** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said quest. In the late and postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]
* BossSubtitles:

to:

** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said quest. In the late and postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters to a degree, but they still need to carve out a path and they can still be attacked by Growths that would temporarily "go through" it.]]
* BossSubtitles:BossSubtitles: Only given to major bosses. The Big Four are each the "scourge[? Probably don't want to copy open-''Zelda'' too much]"



* DevelopersForesight: A ''good'' list of this trope's examples should look something like this, not just "Oh, if you do this one thing most players would probably do, the game reacts to it!"
** The logo and background change in both the title screen and loading screens based on where the player has last saved. Should the player try to make an "invalid" save, by either saving some place that is completely inaccessable or by changing the internal numbers to something that doesn't have a corresponding title/loading screen, it will display a unique joke screen that replaces the "Biome Artists" logo entirely with a "[=.JPG=] compressed" loop of Edvhard doing the ''VideoGame/AmongUs'' twerk [yes I know even if I start on this game ''now'' that meme would be ancient by the time it's finished. Whatever, I think the old-ness of that would fit the joke].
**



* EvolvingTitleScreen: The title screen shows the game's logo, a twelve-petaled colorful flower with arms sticking from it that have energy miasma around it, among a relevant background. This, and the loading screen (which is the same thing, but with a plain/color-themed background as opposed to an in-game area), change depending on various factors from the most recent save file:
** At the very beginning, it shows the "normal" logo (each petal is a different hue of the RGB spectrum and the arms are Zoap and Arime's) with the starting Blossom Kingdom as a backdrop. This will also show up should the player delete any save file or save prior to Zoap and Alexia being banished from the Kingdom.
** When last saved in any Primary/Secondary/Tertiary-hued Region, the logo will have all the flower petals colored to match the hue of the associated Region (and of various shades), with the arms representing those of the Bright and Dark residents of those Regions who (eventually) become Elements. For example, if saving in any of the Green Regions, the logo would have arms representing Alexia and [??? Dark Green one that's part of Arime's group]. Unlike the "Zoap and Arime arms," they will not have energy around them.
** When last saved in any Quaternary, Quinary, or Dichromatic-hued Region,
** When last saved in a Grayscale Region,
** When last saved in a "Miscellaneous" Region,
** When last saved in the Metropolis,
** When last saved in the Blossom Kingdom ([[spoiler:including the Lab and the beginning portion of the Neo Blossom Castle that is still technically within Dualite's atmosphere]]),
** When last saved in the Overgrowth, the flower will be replaced by a red, fleshy thing that only vaugely looks like a flower, with four petals [[ArcSymbol arranged in an "X"-shape,]] a mouth-like part in the center, and two tendrils in the place of the arms.
** When last saved in the Dream Arena,
** When last saved in any "unaffiliated" territory that isn't the Overgrowth [[spoiler:or space]],
** [[spoiler:When last saved in space or during the Princess Zelpea boss fight, it shows the sun in the background, ]]
** Should the player try to make some "invalid" save by tweaking the file to make the internal number that determines this something invalid, or saves in some impossible area only reachable by glitches like somewhere deep below the boundary of the explorable area, the logo is completely replaced by [[StylisticSuck an intentionally "compressed"-looking]] looping animation of Edvhard shaking his rear at the viewer.



* FinalDeathMode: Simply called "Death Mode," it does ''not'' apply permadeath in the sense that downed party members stay down (they are "knocked out" rather than killed, and can be "revived" by items), but it will erase your save file on a GameOver.

to:

* FinalDeathMode: Simply called "Death Mode," it does ''not'' apply permadeath in the sense that downed party members stay down (they are "knocked out" rather than killed, and can be "revived" by items), but it will erase your save file on a GameOver. There is a special message congratulating the player for attempting this mode should they fail,



** You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to be

to:

** You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to bebe working with nature as both their way of magic and as part of their motto. The exceptions are genetically engineered life forms by Mansia (and the Blossom Kingdom lab crew)



** Arime at the very beginning. She has her own party -- of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the ''Zenith Nymph'' stuff, and Arime starting with a gang of fifty was based on that -- Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending
** Atbash is another subversion. In the webnovel, she was effectively a WakeUpCallBoss, giving the Elements a real challenge, and they managed to eek by just barely on the skin of their teeth (missing the ''actual'' point of her SecretTestOfCharacter, getting recruitments). Since this would translate to inconvenient gameplay by placing a very difficult yet "barely beatable" challenge early on in the game, she's handled like this, being an intended loss of sorts to move the story forward. Beating her is still possible, which will play out similar to the webnovel, with the Elements managing to successfully take a coin from her. Unlike Arime at the beginning, beating her has the same net result as losing. Losing will simply have CutscenePowerToTheMax happen where the initial five Elements will pool together their plan from the webnovel and trick the coins out of her.

to:

** Arime at the very beginning. She has her own party -- of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the ''Zenith Nymph'' stuff, and Arime starting with a gang of fifty was based on that -- Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], ten, compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending
ending where everyone is scared shitless at this unregistered person's sheer power and magic skill.
** Atbash is another subversion. In the webnovel, she was effectively a WakeUpCallBoss, giving the Elements a real challenge, and they managed to eek by just barely on the skin of their teeth (missing the ''actual'' point of her SecretTestOfCharacter, getting recruitments). Since this would translate to inconvenient gameplay by placing a very difficult yet "barely beatable" challenge early on in the game, she's handled like this, being an intended loss of sorts to move the story forward. Beating her is still possible, [[HeadsIWinTailsYouLose which will play out similar to the webnovel, webnovel,]] with the Elements managing to successfully take a coin from her. Unlike Arime at the beginning, beating her has the same net result as losing. Losing will simply have CutscenePowerToTheMax happen where the initial five Elements will pool together their plan from the webnovel and trick the coins out of her.



* LayeredMetropolis: The Saypant Metropolis is an ''enormous'' city both horizontally (canonically, its square area is just short of that of the Australian continent) and vertically. In the latter case, there are several tiers of cities with their own roadways [I didn't actually think of this too much, maybe like some freeways that go super fucking high but aside from that not that much, until I glanced at the LayeredMetropolis page just recently. And the thought of there being different tiers of "ground" made me go "Oh, why didn't I think of that, instead of just really big bridges/spans of road without too much at the base."] that stretch up to the atmosphere. It also goes ''down'' as well, with the lower-class Slums being underground ("coincidentally," out of sight of onlookers, except those who live in the Underground, and "coincidentally" there isn't too much Regionwise in the Underground near the Metropolis) and spanning deep. This is one of the few locations in the game whose territory spans all three maps, and one of the fewer where it's in a roughly equal distribution. The Central City takes note in that it towers over even the rest of the Metropolis, with the Central Tower at the heart of the city being the tallest building in the entire game.



* NonstandardGameOver:
** Actually winning against the set-up HopelessBossFight against Arime at the beginning sets up a joke ending where Zoap and Alexia successfully fend off the Janitors despite being outnumbered eleven to two,



* OurNudityIsDifferent: No place in Dualite cares about bare chests, for men or women. Rear ends on the other hand are usually

to:

* OurNudityIsDifferent: No place in Dualite cares about bare chests, for men or women. Rear ends on the other hand are usuallyusually given scrutiny, except for in more clothing optional-areas. The general rule is that bare butts are treated as about as much taboo as bare breasts in the western world [and other parts I know, but just going off of what I'm aware of]; not "as bad" as genitals, but still never something that would be seen in children's cartoons like rears occasionally are in the United States, at least when it comes to "prudish" areas like the bulk of Bright Green. [[HomeNudist Home Nudism]] is also common enough to be expected, with even the Blossom Kingdom



** Fail to get the [...?] in the Side Quest "Showtime," and the player is treated to a CutawayGag of the setting's equivalent to ''WesternAnimation/FamilyGuy'', consisting of a Saypant Peter Griffin-like trying to pull open a door for a minute before realizing it's a push door. This is the only cutscene aside from the credits that cannot be skipped.

to:

** Fail to get the [...?] in the Side Quest "Showtime," and the player is treated to a CutawayGag of the setting's equivalent to ''WesternAnimation/FamilyGuy'', consisting of a Saypant Peter Griffin-like trying to pull open a door for a minute before realizing it's a push door. This is the only cutscene aside from the credits [I take crediting others seriously] that cannot be skipped.



* PurelyAestheticGender: It is a major intent with the game that changing the genders/body types of the Elements will change as little as possible. They have the same stats, dialogue, and access to all the same gear. The game takes it a step further by even having their pinup images posed the same way, AdjustableCensorship also erasing male-presenting nipples as well[[note]]although this is because Water is a believer in topfreedom. There are also a few edge cases where the issue would be gray -- a couple male characters with breasts, a couple female characters with "masculine chests," nonbinary and androgynous characters, etc. Erasing all nipples entirely is the "safest" course of action regardless[[/note]], [...] One story-related result is that Zelpea's "motivations" for obsessing over Zoap and one of the ways she trash-talks the Elements are tweaked slightly, as "They can't even have children" wouldn't make any sense if Zelpea and Zoap themselves

to:

* PurelyAestheticGender: It is a major intent with the game that changing the genders/body types of the Elements will change as little as possible. They have the same stats, dialogue, dialogue (aside from pronouns), and access to all the same gear. The game takes it a step further by even having their pinup images posed the same way, AdjustableCensorship also erasing male-presenting nipples as well[[note]]although this is because Water is a believer in topfreedom. There are also a few edge cases where the issue would be gray -- a couple male characters with breasts, a couple female characters with "masculine chests," nonbinary and androgynous characters, etc. Erasing all nipples entirely is the "safest" course of action regardless[[/note]], [...] to comment on how often "male sexualization" is often portrayed differently and then just... not doing that. One story-related result is that Zelpea's "motivations" for obsessing over Zoap and one of the ways she trash-talks the Elements are tweaked slightly, as "They can't even have children" wouldn't make any sense to Zelpea's audience if Zelpea and Zoap themselvesthemselves were unable to have biological children, so instead Zelpea just fixates on how the [Not-Nymphs] have been "mutated by plants" and trashtalks the Saypants in general [''Or'' Zelpea could still talk about the reproduction thing, but for like referring to the races as a whole and not specific pairs. It would fit her being hypocritical as shit that she talks trash about "incompatible" relationships while pinning after someone who she'd also be unable to have a biological child with.]



* ImprovedSecondAttempt: [Oops, SalvagedStory is supposed to be for the ''same'' continuity.]
** [Because I'm ''sorta'' rethinking the whole "Part I" and "Part II" thing and I may actually just end the webnovel on Zelpea's death, especially if I scrap the whole "save the 'Other 900' for a sequel bit" and integrate them in the main group. EDIT: Hrm, and I'm considering covering the Overgrowth in the "main story" anyway. It's tempting to make it endgame but I don't want to just copy what ''VideoGame/BugFables'' did with the Dead Lands.] The Overgrowth was polarizing in the original webnovel because of how it seemed to be setting up a greater mystery, but this wasn't fully addressed until a rather controversial sequel story. While some readers liked the use of keeping an ongoing mystery and having some questions unanswered as fanon fuel to help the story's longevity, others found that the Overgrowth in its ''entirety'' was underused to a disappointing extent, and that keeping the nature of the inner Layers unclear was more frustrating than creepy. The game... [[spoiler:''does'' integrate the aformentioned sequel concept by exploring the innermost Layers in the postgame and has a Royciel superboss, but handles it ]]
** One of the biggest criticisms of the webnovel is the SlowPacedBeginning. How for a "BattleHarem" story, the first (and longest for a good while) chapter only has one real companion of Zoap's, with the others introduced being antagonistic at the time (the Grime Crime/Janitors, who Zoap figures out on the same chapter are vigilanties who attacked him); and how the following chapters keep Zoap and Alexia locked up with three others doing tests while Arime has relatively interesting B-plots and the main storyline comes to a crawl. The game drastically shortens the opening by skipping right to when Zoap and Alexia are already at the Blossom Kingdom and then covering the layoffs that lead to this in (optional) flashbacks sprinkled throughout the tutorial. The "six boring tests" of the Licensing Exam are skimmed over, with the last four being mini-levels that are also blown through quicker than the webnovel did[[note]]The Travel Test is mostly handled in a cutscene, and is basically a timed parkour challenge aside from that. The Mock Criminal Hunt plays out like typical gameplay after the Exam, with a sort of miniboss fight. The Custom Individual Test is breezed through instead of being half the subject of Chapter 3, and the Custom Team Test is just a mostly-HopelessBossFight against Atbash that, again, covers the story through an abridged cutscene[[/note]]. And after this, the nonlinearity of the game means that the players are free to see as much or as little of the other Elements as they want. The game still suffers from a SlowPacedBeginning as described on that bullet point, but the general consensus to those who both played it and read the webnovel is that it is still ''much'' faster than how the latter handles it.
** The Big Four were seen as a large example of TheyWastedAPerfectlyGoodPlot, with the idea of four of what would be individual evil organizations all being active at once and fighting each other constantly could make for some interesting dynamics, only for the story to just give a few jokes and ideas but otherwise have the gangs be faced like similar {{Quirky Miniboss Squad}}s in other works of fiction, ''and'' by having the Blossom Kingdom end up playing the "evil gang that's also the primary focus and has few others besides the heroes in their way" card straight. The game places ''much'' more emphasis on the Big Four's EvilVersusEvil dynamics, with the groups regularly interacting more often, and the story behind them changes depending on what order the player takes them out, making their conflict feel very dynamic. While they're all tied second to fifth fiddles to the Blossom Kingdom, the majority of the game still focuses on them while the Blossom Kingdom mostly serve to be a cinematic finale [actually this part in particular is likely to be how the webnovel will play out].
** Readers of the webnovel had expressed disappointment that for something that promotes itself as "soft erotica" and a "harem"/polycule story, it focused too much on the fights, the unusually complex for its genre story, and drama, with very little fanservice, especially compared to its predecessor ''Romancing the Last Dryad''. Even though this was the point to an extent[[note]]Water has said that he wanted the story to challenge the idea that a "sexy work" has to border on insulting the reader's intelligence, that it can have an identity beyond "having a lot of nudity and sexual content," and in the end have a plot that takes itself pretty seriously[[/note]], it's considered a flaw that the story went far enough with its plot that the sexual moments almost felt like an afterthought. The game has a middle ground by keeping its overall main story and having little fanservice in that, but by having much saucier optional content in the form of all Elements having unlockable pinups and the "main twenty-six" getting "romance cutscenes." Players who wouldn't want a HotterAndSexier ''Biome Artists'' can easily skip them.



** A video game with hundreds of recruitable party members is not new to this, nor the ''Nymph Quest'' mod predecessor. ''VideoGame/TheCaligulaEffect'' has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its DancingBear, I'd say go further]

to:

** A video game with hundreds of recruitable party members is not new to this, nor the ''Nymph Quest'' mod predecessor. ''VideoGame/TheCaligulaEffect'' has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its DancingBear, I'd say go further]further. Edit: Hang on there's also this ''VideoGame/InazumaEleven'' thing, a soccer game with thousands of possible characters.]



* SalvagedStory:
** [Because I'm ''sorta'' rethinking the whole "Part I" and "Part II" thing and I may actually just end the webnovel on Zelpea's death, especially if I scrap the whole "save the 'Other 900' for a sequel bit" and integrate them in the main group] The Overgrowth was polarizing in the original webnovel because of how it seemed to be setting up a greater mystery, but this wasn't fully addressed until a rather controversial sequel story. While some readers liked the use of keeping an ongoing mystery and having some questions unanswered as fanon fuel to help the story's longevity, others found that the Overgrowth in its ''entirety'' was underused to a disappointing extent, and that keeping the nature of the inner Layers unclear was more frustrating than creepy. The game... [[spoiler:''does'' integrate the aformentioned sequel concept by exploring the innermost Layers in the postgame and has a Royciel superboss, but handles it ]]



** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.

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** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals that aren't aligned with any of the Big Four (meaning that is no respective Big Four boss quest that would thin them down to any significant degree), and the Big Four mooks that ''are'' there [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.



** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stone

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** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stonestone should the player do too much

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* EmotionEater: His New Mate Chopper, made from the Gigas Cedar's resources, feeds on people's fear, anger, pain, and despair for small stat boosts, while retaining the ability to feed on death for massive, permanent boosts.

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* EmotionEater: His New Mate Chopper, made from the Gigas Cedar's resources, feeds on people's fear, anger, pain, and despair for small stat strength boosts, while retaining the ability to feed on death for massive, permanent boosts.


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* WoodenKatanasAreEvenBetter: His current weapon, the New Mate Chopper, is crafted from the Gigas Cedar Kirito trapped him in, which makes it more durable than his old Mate Chopper, on top of the New one feeding on people's fear, anger, pain, and despair for small yet stackable strength boosts, which works wonders for [=PoH=] as his presence strikes those emotions on people.
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* TheReasonYouSuckSpeech: Sugou gives a ranting one to Kirito after depowering him and turning him into his GGO avatar in a black version of Titania's clothes, right before raping him.
-->'''Sugou:''' I never thought a weak little boy like you would defeat me, a creator, a ruler, a god! \\
'''Kirito:''' That's not--\\
'''Sugou:''' SHUT UP! (''Sugou uses mind control, which Kirito fights'') Your foolish defiance cost me EVERYTHING! My dreams, my career, EVERYTHING! So listen carefully, Kirito... You are nothing but a filthy roach who along with that bastard, stuck your noses where they didn't belong! If it wasn't for such a damned streak of luck you had at ALO, all the world would have been MINE! You are nothing but a simple moth that got lucky not to get burned in the flame! [[YoureNothingWithoutYourPhlebotinum YOU WOULDN'T EVEN BE WHERE YOU ARE RIGHT NOW IF IT WASN'T FOR THAT BASTARD!]] Yes, Kirito, you're just a little boy who never had, have, nor will have any REAL POWER! But this, unfortunately for you, ends now. (''cackles an EvilLaugh as he advances on Kirito'')

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Finally moving some stuff over from Main/, changing Entry Exam to Licensing Exam, and a little bit of other stuff.


** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system, the characters fly directly from one area to another. [[spoiler:Given that while portrals and teleportation ''are'' possible in the setting, they aren't ''invented'' until a certain major point in the story]].

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** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Licensing Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system, the characters fly directly from one area to another. [[spoiler:Given that while portrals and teleportation ''are'' possible in the setting, they aren't ''invented'' until a certain major point in the story]].



** Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Entry Exam and he spends the whole Exam with a prosthetic made of wood and vines of his own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how {{Combat Pragmatist}}s may "fight dirty." Second, [[spoiler:Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted, ]]

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** Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Entry Licensing Exam and he spends the whole Exam with a prosthetic made of wood and vines of his own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how {{Combat Pragmatist}}s may "fight dirty." Second, [[spoiler:Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted, ]]



** Starting off with a one-of-a-kind (or otherwise ''extremely'' rare) TooAwesomeToUse item that grants a full recovery: In this case, the Spectrum Buffet

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** Starting off with a one-of-a-kind (or otherwise ''extremely'' rare) TooAwesomeToUse item that grants a full recovery: In this case, the Spectrum BuffetBuffet is the only item Zoap starts the game off with, and it does in fact grant a full heal.



** [[VideoGame/PaperMarioTheThousandYearDoor Pit of 100 Trials-]]inspired BrutalBonusLevel challenge:
** BossRush containing at least one exclusive {{superboss}} at the end, and excluding some/most "other" superbosses: The Dream Arena. It is broken in to multiple challenges, with
** FullFrontalAssault option:



* HardWorkHardlyWorks: Deconstructed. The main characters are ''not'' subject to this -- it's spelled out very clearly that use of the Biome Arts takes years to master, with none of the heroes being exempt from this (even Iris, who was a prodigy, trained rigorously when she was a kid to become the youngest-ever person to pass the Entry Exam, and she just ''barely'' squeaked by a passing grade. Iris was actually a poor Biome Artist at first, and only became the elite she is now by continuing training for over a decade). While they ''do'' learn additional ElementalPowers fairly fast, it's stated that this is because they are derived from similar techniques (effectively, telekinesis on different forms of matter, or projectile spitting from relevant magic-charged plants) -- simply studying one Art is difficult, but after learning that, one can "branch out" and use similar skillsets. The character that ''does'' have an innate power is actually the BigBad, Zelpea, as it's said that Relic usage requires almost no training

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* HardWorkHardlyWorks: Deconstructed. The main characters are ''not'' subject to this -- it's spelled out very clearly that use of the Biome Arts takes years to master, with none of the heroes being exempt from this (even Iris, who was a prodigy, trained rigorously when she was a kid to become the youngest-ever person to pass the Entry Licensing Exam, and she just ''barely'' squeaked by a passing grade. Iris was actually a poor Biome Artist at first, and only became the elite she is now by continuing training for over a decade). While they ''do'' learn additional ElementalPowers fairly fast, it's stated that this is because they are derived from similar techniques (effectively, telekinesis on different forms of matter, or projectile spitting from relevant magic-charged plants) -- simply studying one Art is difficult, but after learning that, one can "branch out" and use similar skillsets. The character that ''does'' have an innate power is actually the BigBad, Zelpea, as it's said that Relic usage requires almost no training



* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.

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* OnlySixFaces?
** Most of the characters are made with the same "character creation template," and have just a handful of body types out of that. While all the ''Elements'' and major characters look unique to some degree, even ignoring that they each have their own color/palette, several still do look pretty cookie cutter and similar to others. Town [=NPCs=] on the other hand do not fair much better, with the quest givers and the like
* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Licensing Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.



** The Elements strip down inside their home or when in an inn, but these segments are framed to hide frontal nudity. Cutscenes where they walk around and talk make a RunningGag out of it, with later mission cutscenes getting increasingly outlandish (the early ones just have the initial Entry Exam quintet behind a table for most of it). When the player gets the option to freely walk around and chat with the Elements, and thus rotate the camera, they're ''all'' placed in ways such that their legs or arms would block a view, or they happen to have an object like a pillow held on their laps and over the offending area. Showering Elements have conspicuous CensorSteam or CensorSuds, both of which can be unlocked as their own "outfits" later.

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** The Elements strip down inside their home or when in an inn, but these segments are framed to hide frontal nudity. Cutscenes where they walk around and talk make a RunningGag out of it, with later mission cutscenes getting increasingly outlandish (the early ones just have the initial Entry Licensing Exam quintet behind a table for most of it). When the player gets the option to freely walk around and chat with the Elements, and thus rotate the camera, they're ''all'' placed in ways such that their legs or arms would block a view, or they happen to have an object like a pillow held on their laps and over the offending area. Showering Elements have conspicuous CensorSteam or CensorSuds, both of which can be unlocked as their own "outfits" later.



** While Arime is infinitely more likeable than any of the above three, she's not the best person, and she still severs Zoap's arm in the prologue (and forces him to take the Entry Exam with a prosthetic until he gets a new arm grown). Even ignoring that her battle with Dragon is one big LaserGuidedKarma where Dragon (semi-unknowingly) calls her out and explains that the whole reason why Dragon exists is ''because'' of the arm-severing, completing Arime's Recruitment Quest sees one big, flashy showdown where the player can ''definitely'' pay her back for the attack at the beginning of the game, down to cutting off one of ''her'' arms (which was not something that happened in the webnovel). And to players who thought she was EasilyForgiven in the webnovel, Zoap can actually turn down her apology, although this has zero gameplay benefit as there's just about no downside to recruiting her, and it's always possible to just have Zoap accept her apology and let her in the group at any point after.

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** While Arime is infinitely more likeable than any of the above three, she's not the best person, and she still severs Zoap's arm in the prologue (and forces him to take the Entry Licensing Exam with a prosthetic until he gets a new arm grown). Even ignoring that her battle with Dragon is one big LaserGuidedKarma where Dragon (semi-unknowingly) calls her out and explains that the whole reason why Dragon exists is ''because'' of the arm-severing, completing Arime's Recruitment Quest sees one big, flashy showdown where the player can ''definitely'' pay her back for the attack at the beginning of the game, down to cutting off one of ''her'' arms (which was not something that happened in the webnovel). And to players who thought she was EasilyForgiven in the webnovel, Zoap can actually turn down her apology, although this has zero gameplay benefit as there's just about no downside to recruiting her, and it's always possible to just have Zoap accept her apology and let her in the group at any point after.



* QuicksandBox: After completing the Licensing Exam, suddenly almost all of the world is opened, and the only locations that cannot freely be visited (effectively just the Blossom Kingdom and inner layers of the Overgrowth) are gated behind the Main Quest. North, west, south, east, up, down, or any direction in between. The game nudges the player to do the recruitment quests of the secondary and tertiary-regional characters in the same order they joined the Elements in the webnovel[[note]]Frida, Hilda, Gratia, Dottie, Elfriede, Lara, Jasmine, [the "gray" one], Edna, Lithlaun[?], Naytileek, [[/note]], with a helping of minor Recruitment Quests in-between each, also spending most of the time on the Surface layer for the earlygame,



* SlowPacedBeginning: Like with the webnovel, the start with the Biome Artist Entry Exam is a bit rough, except unlike the webnovel, even the ActionPrologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a HopelessBossFight.

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* SlowPacedBeginning: Like with the webnovel, the start with the Biome Artist Entry Licensing Exam is a bit rough, except unlike the webnovel, even the ActionPrologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a HopelessBossFight.

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