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So had a hiatus based on my own dumb game system thing. During that hiatus I kinda lost interest in Blue Edition stuff. But I still don't want to bring the color list back. I feel like this is long enough anyway that that would just super-bloat it. Anyway, giving it some thought "Shower Lord EBH" and the "Prototype Script Just Before BA EBH" are different enough Elements Bath Houses that they should get their own sections.


'''[[https://youtu.be/LUAyyLM9siQ?t=210 LOOK GARY THERE I AM!]]'''

Relatedly I feel like I owe (Season 1-3?) ''WesternAnimation/SpongeBobSquarePants'' and (Season 1-???) ''WesternAnimation/TheSimpsons'' an apology and second chance.



* Ah screw it, maybe this can fall under a subversion of EldritchAbomination: Subverted with the Growths, the mysterious creatures that lurk in the Overgrowth. The first impression of them is that they're totally alien and do not fit with the consistent rules set up in the world -- they're mysterious beings that reside in a bizarre, twisted, impossibly huge, red "jungle" that can drain the life energy of "normal" living beings (something that is possible in the setting with standard magic, but Growths can do it with ease),



* EveryoneIsBi: As per the norm of an original fiction by [=NeedsMoreDeepWater=], it is easier to count the monosexual characters. All Elements are bi, the women by account of them dating each other and all being open to Zoap, while Zoap himself has expressed attraction to men on multiple occasions and slept with some outside of the Elements [yes, the Elements do sleep around with others on occasion outside of their gang]. Secondary characters [...] Olivia is one of the few confirmed straight characters, with a RunningGag of her having her own "background harem" consisting of multiple muscular men



* HandsomeLech:
** Neon. Tall, fit, clean-shaven, and all-around described as having a movie star-like appearance. Yet he is ''so'' repulsive that he cannot get an actual partner to save his life. [[spoiler:He genuinely gets Mansia to sleep with him when he starts working for the Blossom Kingdom, but Mansia makes it very clear that she's just using him and has zero attraction to him]]. He is a massive creep that repeatedly talks about how his ideal partner is someone barely at the legal age and weak, and his social skills are so bad that his "pickup lines" sound like borderline rape threats. Once in Dualite's Blue Moon, a background character manages to get past this and sees him for who he is underneath his lack of social skills... and then dumps him anyway because his ''actual'' personality is bad too, he turns out to be an entitled {{jerkass}} who [[AllTakeAndNoGive wants his partner to do everything for him yet ask for nothing in return from him.]]
** Eansy



* RagsToRiches:
** The Elements start out somewhere around the middle to low end of the economy -- Zoap and Alexia ''had'' modest jobs at the start (assistant to a vet and museum aide who uses her magic [[MundaneUtility to add spectacle to her tours/explanations]] respectively), but they both get laid off[[note]]Zoap from manipulations pulled by Mansia, but the economy was genuinely so bad that Alexia getting laid off was just a consequence of that, ''not'' planned by Mansia or anyone else[[/note]], but Lana, Cassandra, and Bethany were struggling a lot more. When they become Biome Artists, a number of circumstances mean that they can afford a large amount of land to build a home... and not much else. The Elements slowly rise in number, reputation, and earn more as a result as the story goes on,



* SlidingScaleOfGenderInequality: [Hang on, does this count for intentional in-universe worldbuilding? because the examples mostly seem to be about how the characters and their roles in the narrative are written, like, independant of the actual society in-story. Because like, this is trying to be something more than just "Oh, in this a lot of the women are relevant, male characters are just side-roles," like, it's an actual theme here that there's matriarchal societies, because I want a racy poly/harem fantasy to have one that's like actually treating the idea seriously instead of just being some female domination fetish content] The gender equality of Dualite varies based on the exact area, but the world as a whole generally hovers between Levels 4-6. It's ''fairly'' equal on the surface, yet there are several societies that have a gender preference that can be various degrees of obviousness
** The Blossom Kingdom, despite being ruled by a woman in the present, is exceptionally misogynistic by Dualite standards. Their military is largely male and gets high pay despite there being little to no need for military in the peaceful world setting (at first; things go to shit later, because of Zelpea's fault). The
** Bright Green has a schism between rather equal towns, generally in the larger forests/deep woods and plains, and heavily matriarchal "more regular forests" that also tend to have a higher Bright Green Regional/Human divide. The Elements live in one of the relatively egalitarian towns, a very deliberate choice on their part; such towns are also where Zoap and Alexia originally worked prior to their layoffs and the events of Chapter 1. So men are more evenly paired with women in various positions of power there. Noteably, Neon (and Alexia) were from exceptionally misandristic towns
** Problematically, the Biome Artist profession -- which is global aside from the Blossom Kingdom -- is woman-dominated, meaning that even in patriarchal regions/cultures, stepping in to the realm of that sees a shift to being [...] While most people don't bat an eye at Zoap applying and becoming a Biome Artist, it's explicitely pointed out that men ''are'' in the minority in the Licensing Exam,




to:

* Is it XMakesAnythingCool if it's the shape moreso than the letter?: One of the very few things the Growths have in common with each other is that all known "species" of them have at least one "X" shape somewhere on their beings. Out-universe, it was inspired by the "mouths" of [[VideoGame/BugFables Dead Lander Betas]] and because Water just thought it would make them look neater/freakier if they had some loose identifying "mark" but still played fast and loose rules with how that "mark" appeared; and it's a reminder that despite their eldritch and distinct appearances, they still all have some connection to the Overgrowth.



----

* Unsure if this would be {{irony}}, IronicDeath, or whatever: The "Main Blossom Kingdomers," except [[TokenGoodTeammate Dragon,]] all suffer karmic/ironic deaths that run opposite to their goals and desires:
** Mansia put on a guise of being nice and gentle (unlike Zelpea's more openly assholeish behavior), her thing involves manipulation through contact with the Saypant Metropolis (and she is indirectly responsible for a lot of the Metropolis being bled dry), and her role by the beginning was trying to pacify Zoap (and Alexia to an extent) to try to get him to put up with Zelpea for longer; she also betrays Zelpea by getting her arrested and taking over her plan to get the Relics to rule the planet. Mansia is killed by Arime -- who was one of the ''many'' people screwed over by the corruption behind the Metropolis, although this started well before Mansia had any power -- [...] Also, Mansia being a clever strategist ultimately doesn't save her, as since Eansy survives the train attack and doesn't die until the whole Mansia incident, technically Mansia is the first of the five characters to die despite seeing herself as the "true puppetmaster."
** The irony behind Eansy's fate is practically spelled out: She's a predator, and meets her end by the hands of Frida, one of the most frequent former victims of her sexual harassment. Eansy likes groping people, Frida ''deliberately'' "grabs" her by the jaw, but to slam her around, before throwing her out. She then spends her final moments being puppeted by Zelpea -- the sexual assaulter meets her end with no control over her own body.
** Neon is a clingy stalker creep who desires someone weaker than him that he can assert himself over, and mistakenly thinks/wishes (it's not made 100% clear which one it is) the [[BadassArmy Elements]] to be easily embarrassed damsels in distress. [[WrongGenreSavvy He also thinks of himself as the protagonist of a loose screwball romcom where sexual assault happens on the regular played for laughs and that he's going to eventually win over Alexia by repeatedly advancing on her.]] He meets his end when his cyborg parts are stuck to a sinking ship,
** Anis has her followers turn against her the moment Zelpea dismisses them



[[folder:Not Ideally (Though I Would Consider Fandom Infighting an Achievement Because it Would Mean Getting a Fandom Big Enough for That to Happen)]]

[[/folder]]



!! "Shower Lord" Concept/''Elements Bath House''

to:

* Olivia's intended story. [...] It was scrapped because Water had difficulty finding a plot/good enough reason to have Olivia go through the "Regions" at the time, or high enough stakes, without feeling stagnant.

!! "Shower ''Elements Bath House'' ("Shower Lord" Concept/''Elements Concept)

!! ''Elements
Bath House''
House'' (Proto-''Biome Artists'' Draft)



** Valsa and Cy



* For the longest time, (Bright) Magenta was to represent poison/swamps and [Turquoise???] was to represent the foglands/abstract "spirit" stuff; Iris and Lara's elements and environments respectively. They were swapped when ''VideoGame/Pikmin4'' changed the color of poison and poisonous enemies from a magenta-esque hue to something tealer; Water gambled that the ''Pikmin'' series would not change it back [FYI if it actually does change it back, especially before I really "get out" anything of my revised color-element system, I'll be very annoyed] and decided to make [...] After thinking about the Primary/Secondary/Tertiary system and having those represent the major characters, he
* The world's geogrpahy underwent many changes. About one of the few constants was that the Metropolis existed and that

to:

* For the longest time, (Bright) Magenta was to represent poison/swamps and [Turquoise???] was to represent the foglands/abstract "spirit" stuff; Iris and Lara's elements and environments respectively. [Er, "for the longest time" only applies to poison-magenta. Turquoise being spirit was a more recent change, previously it was white when I considered switching around the dean powers in RG, but before that the yellow dean/professor, Kathody, used it] They were swapped when ''VideoGame/Pikmin4'' changed the color of poison and poisonous enemies from a magenta-esque hue to something tealer; Water gambled that the ''Pikmin'' series would not change it back [FYI if it actually does change it back, especially before I really "get out" anything of my revised color-element system, I'll be very annoyed] and decided to make [...] After thinking about the Primary/Secondary/Tertiary system and having those represent the major characters, he
* The world's geogrpahy underwent many changes. About one of the few constants was that the Metropolis existed existed, there was a mysterious location filled with alien, powerful monsters, and there were ''several'' color-coded and element/environment-themed zones. Even then, the strange alien monster area itself changed in nature several times. It was at first called the Wasteland (later, "The Wasteland" referred to the ominous bridge of dead land ''leading up to'' the Overgrowth)
* Water was not sure if he wanted the Dark regions' themes to be "inversions" of the Bright counterparts on the opposite end of the spectrum, or if he wanted them to take the more simple but easier-to-make-biomes-for approach of having them be "dark counterparts" of their own hue. For example, he had drafted potential "dark inversions" of the Primary, Secondary, Tertiary, and even Quaternary hues, before he started trying to figure out the Quinaries. That script has the following of note. Water decided to go with "dark counterparts of their own hue," and compromised by making the ''Quinaries'' act as "inversions" of sort to their color counterparts [either 187.5 or 172.5, I haven't completely settled in on it yet] degrees across the RGB spectrum. Dark Magenta, either way, was going to be the "Inverted Forest," as Water liked
that idea and felt it was close enough to Bright Magenta's ominous fog and pseudo-spirit theme anyway to fall under that, even though it was originally thought of as "The anti-Bright Green" at first.
** One potential idea for Dark Cyan was that it would be the "bubble biome" -- or specifically, have flame retardant chemicals/extinguishing foam as its theme, as a contrast to Bright Red's fires without going the obvious ice route. Similarly, Dark Red was thought to have "insulation" as a theme -- lots of "fur," with the patron Biome Artists
* Zoap and Arime being friends by the start and the Crime Grime having "Janitor" vigilante alter egoes were changes that happened while the first five chapters were being written. Originally, Arime and her group had no aliases,
* The Grime Crime would have been a party of ''fifty'' Dark Regionals initially, and Part I/the Yellow Moon Saga was about Zoap getting the fifty Bright Regionals to "match up" with her.
* Recruitment: The "forty-ninth and fiftieth" "hues" of the Bright and Dark groups were going to be the White/Gray/Black/Colorless Regionals, similar to how ''Zenith Nymph'' handles it, while the Dichromes would be introduced later and have different roles. Water decides to lean on the "fifty hues" element with Blueyellow and Springrose




to:

* The Sword of the Center for a while was planned to be in the Overgrowth, specifically the Sanctuary would have been staged ''there'' and its purpose for being built was to keep the Sword secured. The climax of the story would have seen the Elements (at one time, "just" 102 of them, with the other 900 regionals being the Research Team that would join all as a last-minute group) racing Zelpea and braving the Overgrowth for what would have been the first time to reach it. They would have fought Zelpea in the Sanctuary, then she would have taken the Sword, still impaled herself, become Pure Zelpea, fly off, and they would fight in the burnt remains of the Bright Green Capital. Water tweaked this for fear of copying the endgame of ''VideoGame/BugFables'' too much, and decided to cover the Overgrowth relatively earlier in the story,
* [I actually ''just'' recently thought of this and I'm going back and forth on it:] An idea that popped in Water's head was Zelpea trying to pull a forced FusionDance with Dragon, using the People Arts to control her and morph her to a massive pile of flesh that Zelpea would command. [Basically picture something like the final boss of ''VideoGame/SuperPaperMario'', but with way more BodyHorror. FYI if I ''don't'' do this, it'd be because I'd either have something else in mind for Dragon to do in the endgame, and/or because I'd think Zelpea would have enough "phases" and shit and I don't want the fight against her to drag on. It ''won't'' be because I'd think that her turning her artificially-created "daughter" to a city-sized flesh monster to act as a giga-skinsuit would be "too disturbing." Zelpea's supposed to be VileVillainSaccharineShow.]



--->While coding some joke characters in ''VideoGame/{{MUGEN}}'', Water decided to have his [[VideoGame/HongKong97 Chin]] character have the power to summon a ton of other characters from various media, and one of the many summons was the Nymph Army. He went through quite a few crude placeholder sprite drawings before he found one that he actually liked; for one set in particular, he made a "template" and then made a ''ton'' of recolors of it to represent Sonata, Tania, and the "initial" 100 Variants (Brights and Darks; White, Gray, Black, and Colorless) all in a pileup. While editting them, to keep track of which ones he adjusted the colors for and which ones were unmodified copypastas, at one point while working on the Quinaries he just drew a box around the ones that were "changed" using Paint.net's rectangle tool and then drew a really crude, big green check mark. He'd move the boundaries of the box to cover the ones that were modified, putting them "in the checkmark." For ''some'' reason, Water got pretty fond of that specific checkmark and kept it around

to:

--->While coding some joke characters in ''VideoGame/{{MUGEN}}'', Water decided to have his [[VideoGame/HongKong97 Chin]] character have the power to summon a ton of other characters from various media, and one of the many summons was the Nymph Army. He went through quite a few crude placeholder sprite drawings before he found one that he actually liked; for one set in particular, he made a "template" and then made a ''ton'' of recolors of it to represent Sonata, Tania, and the "initial" 100 Variants (Brights and Darks; White, Gray, Black, and Colorless) all in a pileup. While editting them, to keep track of which ones he adjusted the colors for and which ones were unmodified copypastas, at one point while working on the Quinaries he just drew a box around the ones that were "changed" using Paint.net's rectangle tool and then drew a really crude, big green check mark. He'd move the boundaries of the box to cover the ones that were modified, putting them "in the checkmark." For ''some'' reason, Water got pretty fond of that specific checkmark image and kept it around
around, and decided to have an in-joke item.\\
\\
By the way if you got it by random drop without farming consider yourself lucky. That is probably the rarest item in the game, in terms of drop rate and enemy rarity. Not counting "challenge" stuff like the Three-Handled Trophy (guaranteed spawn but you need to beat Singularity GFB Legendary Mode with all Curses and yadda yadda yadda).



''VideoGame/TheBindingOfIsaac: Blue Edition''. A mod I'd get to once I'm... ''decently'' far enough with making ''Nymph Quest'', I guess. (Like, maybe pretty soonish, maybe I'll set giving a boss "good enough" custom AI as my goal.)

[[folder:General, and yeah "What the Hell is This" is the vibe I'm going for]]

* BaitAndSwitchBoss:
** [[spoiler:When entering Delirium's room as Hank for the first time on the save file, it at first seems like Hank is going to fight Delirium. Then, after Delirium simply floating in his default appearance and not moving or attacking, he's sliced in half. Cue the static overlay changing the room to a colorful metallic hellscape in space, and a certain powered up [=.GIFfany=] slowly descending from the heavens.]]
* BodyHorror: Unsurprising given the source material.
** All of the tainted characters, based on the official preview images. Hank is undergoing some sort of ''Simpsons''-themed [[TheCorruption Corruption,]] with half of him morphing to look like Homer, and several yellow arms are emerging from him and trying to grab at him constantly. Fanart Eve has some kind of "merge" with her alternate selves, with Fanart Isaac burried underneath a stitched pileup of the eight women. Tainted Vince ''himself'' is relatively unscathed, but he is being attacked by ghoulish distortions of the
* ColorMotif: Blue, obviously. New pickups include Blue Chests,
* EarlyBirdCameo:
** Cross-mod example: Hank Hill's unique boss. [[spoiler:It's a powered up version of [=.GIFfany=] from the bad ending of ''[=Run: .GIFocalypse=]'', renamed to the Singularity. Singularity is ''also'' the "True Final Boss" of Water's ''Terraria'' mod ''Nymph Quest'', except unlike her appearance in ''Blue Edition'', Singularity would not be added until ''Nymph Quest'' was "completed" in Version 1.0. Her boss fight in ''Blue Edition'' "previews" her later appearance in ''Nymph Quest''; she breaks the fourth wall on defeat and tells the player that she will see them in another game.]]
* EasterEgg:
** A hidden image parodying the meme of a character sitting next to graves [...] In this case, Hank and [[Manga/{{Hellsing}} Alucard]] are the "survivors" with the graves being [[WesternAnimation/PerfectHairForever Brenda,]] [[Series/TheBigBangTheory Sheldon,]] [[Anime/TengenToppaGurrenLagann Kamina,]] and [[WesternAnimation/StevenUniverse Rose;]] this makes zero sense unless one is aware of Water's "shitpost lore," where these six characters ''were'' "The Sages," but all but Hank and Alucard were demoted as the shitpost stories did not focus on their source materials as much as Water initially planned. This can be seen when using a certain combination of items as Hank Hill, or it briefly appears as an overlay [[spoiler:as one of the many possible images Singularity would have show up on screen.]]
* FanDisservice: Despite the premise of adding naked adult characters to the game, one being a direct parody of the fanbase's SelfFanservice fanart and another effectively being an army of Water's original characters of ''Terraria'' lead by a fit man, the mod is also littered with more gruesom imagry than its sister ''Terraria'' fanworks:
** ''Most'' of the items have no "costume" effect on Fanart Eve or her alts[[note]]Which is understandable, as most would not fit the "mold" of her, Vince, and Hank; [[/note]], with a few of the exceptions being ones that would change them in a way conventionally considered appealing. There are some exceptions: Tooth Picks ''still'' has all characters prick open their eyes with them, Mars makes them look downright demonic, and they even have unique sprites for ''Akeldama'' where their guts are open. [=2Spooky=] outright distorts them to things that look like they came right out of a creepypasta.
** The revealed concepts for the tainted characters. Hank is already not a conventionally attractive model (despite the RunningGag of this mod and Water's other works insisting otherwise), but his tainted self is being corrupted by being transformed in to Homer Simpson somehow,
* MechanicallyUnusualFighter: All of the new characters. On account of them being adults and thus "levelheaded enough to not cry even in the Basement's horrors," they don't use tears at all,
** Hank plays somewhat like a beat-em-up character, with an emphasis on fast melee combos and "juggling" enemies.
** Fanart Eve has both ammuinition in the form of her gun (which both functions as tears and replaces bombs) that can be replenished by picking ammo dropped from enemies or by "reloading" only in unsafe rooms, [...] She also has something of a StanceSystem where she can change between the eight female characters, Isaac, and through an EasterEgg Siren
** Vince, in direct contrast to Fanart Eve and Hank, deals ''pathetic'' levels of damage by himself. He is even more of TheMinionMaster than Lilith or Bethany, as his main form of attack comes from summoning "Drawn Models" that attack along with him. "His stats" actually have little effect on him,
* MindScrew: [[spoiler:All of the Delirium replacement bosses.]]
** [[spoiler:Hank is suddenly ambushed by The Singularity, who is confirmed to be [=.GIFfany=] having created countless other copies of her game just to assimilate with them, compound her power, and ascend to godhood. The boss employs a number of flashy ]]
** [[spoiler:Vince and Fanart Eve fight ''each other.'' A loose narrative is implied wherein Fanart Eve was a creation of Vince that broke away from him and went off to do her own thing. ''However,'' depending on who is being played as, the narrative implies that either Vince was just a benevolent artist and Fanart Eve was a bloodthirsty monster who went to the Basement to gather demonic power, take over the world, and kill him; or that Vince was an asshole creating people just to slave him and Fanart Eve is a heroic rebel trying to bring him to justice. The character you're playing as is the one framed heroically, ]]
* {{Nerf}}:
** R Key and Death Certificate are both made Ultra Secret Room exclusives (getting resprites to fit the "red" theme),
** Neither Strange Key nor Mama Mega will work on accessing Boss Rush or Hush for any of the modded characters[[note]]vanilla characters are still fine; in Water's words, "You can mostly thank Tainted Fucking Cain for that"[[/note]], which is problematic because all three as of December 2030 have "easier features" that intentionally waste time; reaching either Rush ''requires'' mastery of them and playing fast.
* ObviousRulePatch:
** To prevent unwinnable scenarios with running out of ammo, Fanart Eve has a "reload" function where she can magically replenish her gun by a certain amount. ''However,'' to prevent abusing this mechanic, it takes a while and can only be used in unclear rooms, so the player needs to find a "safe spot" with enemies to pull it off. Puzzle rooms are free reloads, although there's still the time penalty,
* ShoutOut: A lot.
** ''Plenty'' to ''VideoGame/{{Pikmin}}'', as is typical for [=NeedsMoreDeepWater=][[note]]Unsurprising as he is formerly/also known as Great ''Pikmin Fan''.[[/note]]
*** Submerged Engulfed is essentially a re-creation of Submerged and Engulfed Castle, with a unique "Wraith" boss that resembles the Waterwraith. Like how both of those caves have five sublevels, the player must go through five floors of Downpour/Dross while being StalkedByTheBell. At the end, a purple flower item is picked up, that lets Isaac fire "gravity waves" that are the only thing that make the Wraith vulnerable, reflecting how Purple Pikmin (which are made from purple flowers) are obtained in the last sublevel and used to defeat the being.
***
** One of the between-level transition nightmares is [[VideoGame/MetalGearRisingRevengeance Raiden punching Armstrong.]]
* StanceSystem: How Fanart Eve opperates. Her pocket active, "Redraw," lets her change between adult versions of the other female characters (and Isaac), Tainted or otherwise (except Isaac):
** Eve: The main character, a FragileSpeedster[=/=]GlassCannon when activating Whore of Babylon, which is also exclusive to her.
** Magdalene: A MightyGlacier. Her bullets have abyssmal range for some reason and

to:

''VideoGame/TheBindingOfIsaac: Blue Edition''. A mod I'd get to once I'm... ''decently'' far enough with making ''Nymph Quest'', I guess. (Like, maybe pretty soonish, maybe I'll set giving a boss "good enough" custom AI as my goal.)

[[folder:General, and yeah "What the Hell is This" is the vibe I'm going for]]

* BaitAndSwitchBoss:
** [[spoiler:When entering Delirium's room as Hank for the first time on the save file, it at first seems like Hank is going to fight Delirium. Then, after Delirium simply floating in his default appearance and not moving or attacking, he's sliced in half. Cue the static overlay changing the room to a colorful metallic hellscape in space, and a certain powered up [=.GIFfany=] slowly descending from the heavens.]]
* BodyHorror: Unsurprising given the source material.
** All of the tainted characters, based on the official preview images. Hank is undergoing some sort of ''Simpsons''-themed [[TheCorruption Corruption,]] with half of him morphing to look like Homer, and several yellow arms are emerging from him and trying to grab at him constantly. Fanart Eve has some kind of "merge" with her alternate selves, with Fanart Isaac burried underneath a stitched pileup of the eight women. Tainted Vince ''himself'' is relatively unscathed, but he is being attacked by ghoulish distortions of the
* ColorMotif: Blue, obviously. New pickups include Blue Chests,
* EarlyBirdCameo:
** Cross-mod example: Hank Hill's unique boss. [[spoiler:It's a powered up version of [=.GIFfany=] from the bad ending of ''[=Run: .GIFocalypse=]'', renamed to the Singularity. Singularity is ''also'' the "True Final Boss" of Water's ''Terraria'' mod ''Nymph Quest'', except unlike her appearance in ''Blue Edition'', Singularity would not be added until ''Nymph Quest'' was "completed" in Version 1.0. Her boss fight in ''Blue Edition'' "previews" her later appearance in ''Nymph Quest''; she breaks the fourth wall on defeat and tells the player that she will see them in another game.]]
* EasterEgg:
** A hidden image parodying the meme of a character sitting next to graves [...] In this case, Hank and [[Manga/{{Hellsing}} Alucard]] are the "survivors" with the graves being [[WesternAnimation/PerfectHairForever Brenda,]] [[Series/TheBigBangTheory Sheldon,]] [[Anime/TengenToppaGurrenLagann Kamina,]] and [[WesternAnimation/StevenUniverse Rose;]] this makes zero sense unless one is aware of Water's "shitpost lore," where these six characters ''were'' "The Sages," but all but Hank and Alucard were demoted as the shitpost stories did not focus on their source materials as much as Water initially planned. This can be seen when using a certain combination of items as Hank Hill, or it briefly appears as an overlay [[spoiler:as one of the many possible images Singularity would have show up on screen.]]
* FanDisservice: Despite the premise of adding naked adult characters to the game, one being a direct parody of the fanbase's SelfFanservice fanart and another effectively being an army of Water's original characters of ''Terraria'' lead by a fit man, the mod is also littered with more gruesom imagry than its sister ''Terraria'' fanworks:
** ''Most'' of the items have no "costume" effect on Fanart Eve or her alts[[note]]Which is understandable, as most would not fit the "mold" of her, Vince, and Hank; [[/note]], with a few of the exceptions being ones that would change them in a way conventionally considered appealing. There are some exceptions: Tooth Picks ''still'' has all characters prick open their eyes with them, Mars makes them look downright demonic, and they even have unique sprites for ''Akeldama'' where their guts are open. [=2Spooky=] outright distorts them to things that look like they came right out of a creepypasta.
** The revealed concepts for the tainted characters. Hank is already not a conventionally attractive model (despite the RunningGag of this mod and Water's other works insisting otherwise), but his tainted self is being corrupted by being transformed in to Homer Simpson somehow,
* MechanicallyUnusualFighter: All of the new characters. On account of them being adults and thus "levelheaded enough to not cry even in the Basement's horrors," they don't use tears at all,
** Hank plays somewhat like a beat-em-up character, with an emphasis on fast melee combos and "juggling" enemies.
** Fanart Eve has both ammuinition in the form of her gun (which both functions as tears and replaces bombs) that can be replenished by picking ammo dropped from enemies or by "reloading" only in unsafe rooms, [...] She also has something of a StanceSystem where she can change between the eight female characters, Isaac, and through an EasterEgg Siren
** Vince, in direct contrast to Fanart Eve and Hank, deals ''pathetic'' levels of damage by himself. He is even more of TheMinionMaster than Lilith or Bethany, as his main form of attack comes from summoning "Drawn Models" that attack along with him. "His stats" actually have little effect on him,
* MindScrew: [[spoiler:All of the Delirium replacement bosses.]]
** [[spoiler:Hank is suddenly ambushed by The Singularity, who is confirmed to be [=.GIFfany=] having created countless other copies of her game just to assimilate with them, compound her power, and ascend to godhood. The boss employs a number of flashy ]]
** [[spoiler:Vince and Fanart Eve fight ''each other.'' A loose narrative is implied wherein Fanart Eve was a creation of Vince that broke away from him and went off to do her own thing. ''However,'' depending on who is being played as, the narrative implies that either Vince was just a benevolent artist and Fanart Eve was a bloodthirsty monster who went to the Basement to gather demonic power, take over the world, and kill him; or that Vince was an asshole creating people just to slave him and Fanart Eve is a heroic rebel trying to bring him to justice. The character you're playing as is the one framed heroically, ]]
* {{Nerf}}:
** R Key and Death Certificate are both made Ultra Secret Room exclusives (getting resprites to fit the "red" theme),
** Neither Strange Key nor Mama Mega will work on accessing Boss Rush or Hush for any of the modded characters[[note]]vanilla characters are still fine; in Water's words, "You can mostly thank Tainted Fucking Cain for that"[[/note]], which is problematic because all three as of December 2030 have "easier features" that intentionally waste time; reaching either Rush ''requires'' mastery of them and playing fast.
* ObviousRulePatch:
** To prevent unwinnable scenarios with running out of ammo, Fanart Eve has a "reload" function where she can magically replenish her gun by a certain amount. ''However,'' to prevent abusing this mechanic, it takes a while and can only be used in unclear rooms, so the player needs to find a "safe spot" with enemies to pull it off. Puzzle rooms are free reloads, although there's still the time penalty,
* ShoutOut: A lot.
** ''Plenty'' to ''VideoGame/{{Pikmin}}'', as is typical for [=NeedsMoreDeepWater=][[note]]Unsurprising as he is formerly/also known as Great ''Pikmin Fan''.[[/note]]
*** Submerged Engulfed is essentially a re-creation of Submerged and Engulfed Castle, with a unique "Wraith" boss that resembles the Waterwraith. Like how both of those caves have five sublevels, the player must go through five floors of Downpour/Dross while being StalkedByTheBell. At the end, a purple flower item is picked up, that lets Isaac fire "gravity waves" that are the only thing that make the Wraith vulnerable, reflecting how Purple Pikmin (which are made from purple flowers) are obtained in the last sublevel and used to defeat the being.
***
** One of the between-level transition nightmares is [[VideoGame/MetalGearRisingRevengeance Raiden punching Armstrong.]]
* StanceSystem: How Fanart Eve opperates. Her pocket active, "Redraw," lets her change between adult versions of the other female characters (and Isaac), Tainted or otherwise (except Isaac):
** Eve: The main character, a FragileSpeedster[=/=]GlassCannon when activating Whore of Babylon, which is also exclusive to her.
** Magdalene: A MightyGlacier. Her bullets have abyssmal range for some reason and
[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit




!! Challenges

[[folder:1. Submerged Engulfed]]

'''Submerged Engulfed''' is a Challenge in ''Blue Edition''. Uniquely, the player starts in Downpour/Dross I, and similar to the BASE MENT seed, this chapter "repeats" on itself multiple times. While the goal is listed as Mother, it ends at Downpour/Dross V, a custom floor that only consists of the starting room, a Treasure Room with the Violet Bud (also the item the challenge unlocks), and the Boss Room.

After a set interval of time has passed on each floor, The Wraith will spawn from the starting room and will persuit Isaac, similar to Dark Esau. The Wraith is completely invincible and will instantly kill any enemies or bosses it runs in to, and it will rush at Isaac with much more speed than

* Character: Isaac. (Anima Sola as active; has Treasure Map.)
* Goal: The Wraith (Downpour/Dross V)
* Treasure Rooms: No.
* Shops: Yes. (LOL good luck with them.)
* Unlocks: Violet Bud.

!! Difficulty

* Starting in Downpour I instead of Basement/Cellar/Burning Basement I would suck. Dross I would be even worse.
* However, with Boss drops,
* Unlike the "standard" Downpour/Dross I, this is considered the run's "first floor," so
* Unlike Dark Esau, the Wraith will not slow down when approaching the player, and can only be halted by Anima Sola.

!! Strategy

* Using the Wraith to kill bosses instantly is a risky yet recommended strategy.
* While you are given the Treasure Map but no Compass, bear in mind that the Boss Room is almost always the farthest dead end from the map,

!! Notes

* Curse of the Lost will never be given during this Challenge. [Hell maybe you just start with Black Candle. I hate Curses anyway.]
* Anima Sola functions differently in this challenge than it normally would, Tainted Jacob or otherwise.
* The Wraith '''will''' change directions if Isaac managed to slip past it, but '''cannot''' make immediate 180 degree turns unless it hits a wall. Internally, it has a "turning cooldown" where it can only turn at 90 degrees
* At the beginning of the challenge, a message reading "REACH THE FIFTH FLOOR" will appear, letting the player know that Downpour/Dross is not meant to be "endlessly" looping.
* The time that the Wraith will spawn is one minute and twenty seconds after being in the first floor. The time interval gets shorter by twenty seconds with each floor. In the fifth floor,
* The Wraith has a different appearance in Downpour
* The Wraith can destroy rocks, metal blocks, tall pillars, and ignores blocks. It essentially acts like a Mega Mush-given character with flight.
* Wraith is effectively "two blocks wide." It destroys two tile entities simultaneously,

!! Trivia

* This Challenge is a reference to Submerged Castle in ''VideoGame/Pikmin2'' as well as its successor Engulfed Castle in ''Pikmin 4''.
** The five floors reflect how both caves have five sublevels.
** Downpour, thematically, fits closely with Submerged/Engulfed Castle, as a sewer area filled with water.
** The Violet Bud resembles the Violet Candypop Buds that

to:

\n!! Challenges\n\n[[folder:1. Submerged Engulfed]]\n\n'''Submerged Engulfed''' ->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals),
is a Challenge in ''Blue Edition''. Uniquely, the player starts in Downpour/Dross I, [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and similar to the BASE MENT seed, this chapter "repeats" on itself multiple times. While the goal is listed as Mother, it ends at Downpour/Dross V, films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a custom floor that only consists parody of the starting room, a Treasure Room with the Violet Bud (also the item the challenge unlocks), and the Boss Room.

After a set interval of time has passed on each floor, The Wraith will spawn from the starting room and will persuit Isaac, similar to Dark Esau. The Wraith is completely invincible and will instantly kill any enemies or bosses it runs in to, and it will rush at Isaac with much more speed than

* Character: Isaac. (Anima Sola as active; has Treasure Map.)
* Goal: The Wraith (Downpour/Dross V)
* Treasure Rooms: No.
* Shops: Yes. (LOL good luck with them.)
* Unlocks: Violet Bud.

1997 film ''{{Film/Titanic|1997}}''.
----
!! Difficulty

♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* Starting in Downpour I instead of Basement/Cellar/Burning Basement I would suck. Dross I would be even worse.
* However, with Boss drops,
* Unlike the "standard" Downpour/Dross I, this is considered the run's "first floor," so
* Unlike Dark Esau, the Wraith will not slow down when approaching the player, and can only be halted by Anima Sola.

!! Strategy

* Using the Wraith to kill bosses instantly is a risky yet recommended strategy.
* While you are given the Treasure Map but no Compass, bear in mind that the Boss Room is almost always the farthest dead end from the map,

!! Notes

* Curse
AutoTune: Most of the Lost will never be given during this Challenge. [Hell maybe you just start with Black Candle. I hate Curses anyway.]
voices are Auto-Tuned.
* Anima Sola functions differently in this challenge than it normally would, Tainted Jacob or otherwise.
* The Wraith '''will''' change directions if Isaac managed to slip past it, but '''cannot''' make immediate 180 degree turns unless it hits a wall. Internally, it has a "turning cooldown" where it can only turn at 90 degrees
* At the beginning of the challenge, a message reading "REACH THE FIFTH FLOOR" will appear, letting the player know that Downpour/Dross is not meant to be "endlessly" looping.
* The time that the Wraith will spawn is one minute and twenty seconds after being in the first floor. The time interval gets shorter by twenty seconds with each floor. In the fifth floor,
* The Wraith has a different appearance in Downpour
* The Wraith can destroy rocks, metal blocks, tall pillars, and ignores blocks. It essentially acts like a Mega Mush-given character with flight.
* Wraith is effectively "two blocks wide." It destroys two tile entities simultaneously,

!! Trivia

* This Challenge
Parody: Nearly every video is a reference to Submerged Castle in ''VideoGame/Pikmin2'' as well as its successor Engulfed Castle in ''Pikmin 4''.
** The five floors reflect how both caves
parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos
have five sublevels.
** Downpour, thematically, fits closely with Submerged/Engulfed Castle, as
a sewer area filled with water.
** The Violet Bud resembles the Violet Candypop Buds that
bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]




[[folder:2. Age Up]]

'''Age Up''' is a Challenge.

* Character: Eve.
* Goal: ???.
*

!! Trivia

* This is the only challenge whose reward is unlocking a character, from vanilla or ''Blue Edition''.

to:

\n[[folder:2. Age Up]]\n\n'''Age Up''' is a Challenge.\n\n[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Character: Eve.
* Goal: ???.
*

!! Trivia

* This is the only challenge whose reward is unlocking a character, from vanilla or ''Blue Edition''.
Parody: {{Film/Titanic|1997}} (1997)




[[folder:3. Identity Theft]]

'''Identity Theft''' is a Challenge. Uniquely, while the goal is listed as Mom, it is actually Boss Rush; Boss Rush will remain open regardless of the time passed, and rather than the normal waves,

* Character: Fanart Eve.
* Goal: Boss Rush.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Trivia

*

to:

\n[[folder:3. Identity Theft]]\n\n'''Identity Theft''' is a Challenge. Uniquely, while [[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in
the goal ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is listed as Mom, it an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is actually Boss Rush; Boss Rush will remain open regardless absolutely perfect for a former member of the time passed, and rather Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

----
[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier
than the normal waves,

average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* Character: Fanart Eve.
* Goal: Boss Rush.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Trivia

*
[[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.




[[folder:4. Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)]]

'''Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)''' is a Challenge. The player starts as Hank Hill,

to:

\n[[folder:4. Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)]]\n\n'''Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)''' [[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond
is hiding, but he accidentally causes a Challenge. The player starts as Hank Hill,
big mess.




[[folder:5. Nymph Quest]]

'''Nymph Quest''' is a Challenge. The player starts as Vince, with Battery, 9 Volt, Car Battery, [...] Uniquely, a friendly Lost Girl will tag along

* Character: Vince the Artist.
*

!! Difficulty

* The lack of Treasure Rooms

!! Trivia

* This challenge is directly based on the ''Terraria'' mod by [=NeedsMoreDeepWater=] with the same name. Vince was already a reference to ''Romancing the Last Dryad'' protagonist and major lore character of ''Nymph Quest'' Vince, this completes the reference
** Conversely, ''Nymph Quest'' itself as a Secret Seed "Blue Edition" that largely references ''Isaac: Blue Edition'',

to:

\n[[folder:5. Nymph Quest]]\n\n'''Nymph Quest''' [[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There
is a Challenge. The trophy called "On Tiptoes" that you can earn if you don't alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called "Stealth" that allows the
player starts as Vince, with Battery, 9 Volt, Car Battery, [...] Uniquely, a friendly Lost Girl will tag along

* Character: Vince
to tip toe and reduce the Artist.
*

!! Difficulty

* The lack of Treasure Rooms

!! Trivia

* This challenge is directly based on the ''Terraria'' mod by [=NeedsMoreDeepWater=] with the same name. Vince was already a reference to ''Romancing the Last Dryad'' protagonist and major lore character of ''Nymph Quest'' Vince, this completes the reference
** Conversely, ''Nymph Quest'' itself as a Secret Seed "Blue Edition" that largely references ''Isaac: Blue Edition'',
noise they make.




[[folder:"Bonus." Jesus Christ]]

'''Jesus Christ''' is a "Bonus Challenge" of ''Blue Edition'', similar to [[https://fiendfolio.wiki.gg/wiki/Mr._Hands Mr. Hands]] of ''VideoGame/FiendFolio''. The player starts as Fanart Eve, but "locked" in to her semi-hidden "Fanart Siren" form, with Thunder Thighs, Linger Bean, Sister Maggy, and Able. The goal is Isaac, and through the challenge, the player has an innate

Like Mr. Hands, this currently doesn't unlock anything, but a potential update

* Character: Fanart Eve (Fanart Siren).
* Goal: Isaac.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Difficulty

* Easy. This is more of a "meme challenge" and is intended to be easy,

!! Trivia

* This Challenge is a reference to a somewhat infamous fan comic by Macanick.

to:

\n[[folder:"Bonus." Jesus Christ]]\n\n'''Jesus Christ''' is a "Bonus Challenge" of ''Blue Edition'', similar [[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up
to [[https://fiendfolio.wiki.gg/wiki/Mr._Hands Mr. Hands]] of ''VideoGame/FiendFolio''. The player starts as Fanart Eve, but "locked" in to her semi-hidden "Fanart Siren" form, with Thunder Thighs, Linger Bean, Sister Maggy, and Able. The goal is Isaac, and through the challenge, the player has an innate

Like Mr. Hands,
eat Tweety.
* Bart Simpson occasionaly uses
this currently doesn't unlock anything, but trope when being a potential update

sneaky little brat in WesternAnimation/TheSimpsons.
* Character: Fanart Eve (Fanart Siren).
Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Goal: Isaac.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Difficulty

* Easy. This is more of a "meme challenge" and is intended to be easy,

!! Trivia

* This Challenge is a reference to a somewhat infamous fan comic by Macanick.
Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.



----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

to:

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit
Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently PoisonousPerson only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on [[VideoGame/Pikmin2 White Pikmin]] first and foremost and while that normally means toxic gas, in "Occupational Hazards" at least (dubiously canon but whatever) they can do this acid spit thing. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

From what little I know so far of MHA I think Mina and Iris (the "poison user" of the Elements) would probably get along really well, in like a mentor-student sort of way. Iris could give her tips on like how to use or create such acid or try going for this compound (since I know Mina isn't limited to making just one type of acid), and Mina could probably ''work on'' getting [[ExtremeDoormat Iris]] a bit out of her shell (since doing that completely is a very tall order).

So long as Mina doesn't like/tolerate the idea of [[BerserkButton love potions]] that is.

Iris '''hates''' love potions.

-->That violent winds are upon us, and I can't sleep\\
The hot wind blowing, jagged lines across the sand\\
When the wind is low, and the fire's hot\\
It's only the cold wind I feel

Monsoon is the only Wind of Destruction (even including Sam and Khamsin) whose theme doesn't have the word "wind" in the lyrics in at least one point.

[[folder:''Tears of the Kingdom'' review draft]]

!! Title: "Don't Hold Your Breath"?

I like ''Breath of the Wild''. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more ''Breath'', just... not in the way ''Tears'' ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for the complex new abilities, set a very good first impression.

And then I landed on the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind about the reused map but in my opinion, it was the worst case scenario. I wouldn't have minded if either the surface was given a ''drastic'' overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much ''new'' content as ''Breath'' had... content. The game doesn't do either of these things. The majority of the sky consists of very same-y puzzle archipelagos and a few other structures that can be solved fairly quickly, with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is also one of the most interesting and largest places in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and ''Breath''[='=]s dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like ''far'' more, I like how the ''Breath''-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there ''is,'' the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of ''Breath'' were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the ''Breath'' dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to ''Breath'', at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. ''Tears'' doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the ''Zelda'' series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of ''Zelda'' equivalent of the ''New Super Mario Bros.'' series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time ''Zelda'' fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade not counting remakes.

All in all, it's a bigger and flashier ''Breath'' with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like ''Breath'' at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were ''huge'' deal breakers. I ''do'' like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.



->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.

to:

->''"I'm homicidal,
'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a DoubleMeaningTitle in there. It's telling others not to hold their breath for the game as in like "Don't expect it to be mindblowing." And like, sorta not quite directed at the game itself, don't "hold on" to ''Breath of the Wild'' I dunno it makes sense in my head.

Next up: ''The Legend of Zelda: Bones of the City''. Link can turn in to a monkey
and I've got a taste.\\
I want to wipe out
throw his poo at enemies.

[[DancingBear Nothing/Nonexistent,]] may bring back
the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw
folder thing of the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known
"series" and merge/update info:
* ''Above Paradise'' is otherwise seen
as LHUGUENY (also known just an average survival sandbox game with some dating elements aside from the fact that it has a whopping ''2,000'' potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as Movie Musicals), a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the ''Biome Artists'' video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

[[folder:Related to ^ (Fake YMMV Page or Something)]]

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an EldritchLocation." Leaning former for this for now; the previous iteration would have been latter.

* TokenHuman:
** Adam/the PlayerCharacter
is the only human of a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] kingdom of various video games monster-people, and films. He started in 2011 the only human party member.
** Emperor
* WoundThatWillNotHeal: At the beginning, Adam is hit
with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

* BaseBreakingCharacter:
** Eve is by far the most polarizing
of the 1997 film ''{{Film/Titanic|1997}}''.Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her RunningGag of
**
* DancingBear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,



!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]

to:

!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most

-->''You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most
of the voices 2,000 are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite
these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with
the terrible animation same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and overly Auto-Tuned voices, is holding back... she's ''still'' one of the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
strongest enemies in the whole game. I'd say it would make you dread what she at her prime would be like, but it's heavily implied that this is Shadow Lilith.



[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

to:

[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

[[folder:Smaller Nonexistent (In that I won't put as much effort to troping this as the "Biome Artists but bigger" monster person thing or the ''Simpsons Hit & Run'' dream successor)]]

The TLDR is that it's a kinda loose indie successor to ''VideoGame/SonicHeroes''. A buncha anthro animal characters in teams with different specialized types in a [=3D=] platformer. It's not considered as good as the likes of ''VideoGame/FreedomPlanet'' or ''VideoGame/SparkTheElectricJester'' but it still has some charm to it and, ''gameplay wise,'' some fans. As with a lot of indie projects one of the big sources of criticism, again just with gameplay and not what I'm about to get to, is that it's short. Also though, it's repetetive. You've got eight teams that go through five "zones," and while they don't all go through the same layouts akin to ''Sonic Heroes'', they ''do'' in "pairs." (Two teams have one layout, etc.)

So, being its own IP means the devs have freedom to do whatever the hell they want without Sega breathing mandates or whatever down their necks, and they start fresh. The character designer or someone else on the team is taking advantage of this to correct at least one thing they don't like about the ''Sonic'' rules, that male characters only have gloves and shoes (and maybe a shirt) while female characters are fully clothed. This chooses to have everyone dress as the former, and with one exception it's handled tastefully, the female characters are pretty much just cartoon animal-looking beings with nothing sexual going on. Yeah one or two people looking for something to hate might bring up these majority-characters but even people who hate the design I'll get to would usually tell them to shut up and not be prudish.

That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}},



[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

to:

[[AC:Other videos]]


[[folder:LOL]]

''Nymph Quest'' is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* EstablishingCharacterMoment: When Chiori made '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies, with like

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as
an EarlyBirdCameo add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} Fake Oread, which resembles the Oread but is absolutely perfect grayscale, and whose primary purpose is selling summoning items that lets the player fight these gag bosses for a former member the most part regardless of stage of progression, although the item descriptions will warn the player of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad
recommended progression they should be in to fight them. [As in, she'll sell the summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=] is ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items,
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,

!! Other

[[/folder]]



[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.

to:

[[quoteright:578:[[WesternAnimation/YogiBear https://static.* test test test test
* test test test test

[[https://en.wikipedia.org/wiki/Golden_hour_(photography) Golden hour]]

* test test test

* test hi

-another test
- another test

- another

- another

* another
* another

* Test to wiki page Film/DazedAndConfused. Test to [[https://www.youtube.com/watch?v=CxKWTzr-k6s external link.]]

This is a picture of Noah Wyle
[[quoteright:240:https://static.
tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
org/pmwiki/pub/images/noah_wyle_9367.jpg]]
----
!! Playground
[[folder: Films-Animated]]
Playground]]
* [[WesternAnimation/HowToTrainYourDragon2010 How Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife
to Train Your Dragon]]: Hiccup solve the puzzle. Bobby secretly stashes it, and uses this trope it to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.kill Sadie and Isaac later on.



[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.

to:


!!PalmtreePanic
* ''Franchise/AssassinsCreed'' has several real-life island settings the player can explore in 3 games
: ''VideoGame/AssassinsCreedIII'', VideoGame/AssassinsCreed4'', and AssassinsCreedRogue

[[folder: Films – Live-Action]]
Test]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.EasternAnimation/38Parrots
* [[WesternAnimation/TheOctonauts The Octonauts]]



[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called "On Tiptoes" that you can earn if you don't alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called "Stealth" that allows the player to tip toe and reduce the noise they make.
[[/folder]]
[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently PoisonousPerson only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on [[VideoGame/Pikmin2 White Pikmin]] first and foremost and while that normally means toxic gas, in "Occupational Hazards" at least (dubiously canon but whatever) they can do this acid spit thing. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

From what little I know so far of MHA I think Mina and Iris (the "poison user" of the Elements) would probably get along really well, in like a mentor-student sort of way. Iris could give her tips on like how to use or create such acid or try going for this compound (since I know Mina isn't limited to making just one type of acid), and Mina could probably ''work on'' getting [[ExtremeDoormat Iris]] a bit out of her shell (since doing that completely is a very tall order).

So long as Mina doesn't like/tolerate the idea of [[BerserkButton love potions]] that is.

Iris '''hates''' love potions.

-->That violent winds are upon us, and I can't sleep\\
The hot wind blowing, jagged lines across the sand\\
When the wind is low, and the fire's hot\\
It's only the cold wind I feel

Monsoon is the only Wind of Destruction (even including Sam and Khamsin) whose theme doesn't have the word "wind" in the lyrics in at least one point.

[[folder:''Tears of the Kingdom'' review draft]]

!! Title: "Don't Hold Your Breath"?

I like ''Breath of the Wild''. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more ''Breath'', just... not in the way ''Tears'' ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for the complex new abilities, set a very good first impression.

And then I landed on the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind about the reused map but in my opinion, it was the worst case scenario. I wouldn't have minded if either the surface was given a ''drastic'' overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much ''new'' content as ''Breath'' had... content. The game doesn't do either of these things. The majority of the sky consists of very same-y puzzle archipelagos and a few other structures that can be solved fairly quickly, with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is also one of the most interesting and largest places in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and ''Breath''[='=]s dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like ''far'' more, I like how the ''Breath''-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there ''is,'' the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of ''Breath'' were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the ''Breath'' dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to ''Breath'', at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. ''Tears'' doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the ''Zelda'' series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of ''Zelda'' equivalent of the ''New Super Mario Bros.'' series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time ''Zelda'' fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade not counting remakes.

All in all, it's a bigger and flashier ''Breath'' with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like ''Breath'' at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were ''huge'' deal breakers. I ''do'' like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.

[[/folder]]

'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a DoubleMeaningTitle in there. It's telling others not to hold their breath for the game as in like "Don't expect it to be mindblowing." And like, sorta not quite directed at the game itself, don't "hold on" to ''Breath of the Wild'' I dunno it makes sense in my head.

Next up: ''The Legend of Zelda: Bones of the City''. Link can turn in to a monkey and throw his poo at enemies.

[[DancingBear Nothing/Nonexistent,]] may bring back the folder thing of the "series" and merge/update info:
* ''Above Paradise'' is otherwise seen as just an average survival sandbox game with some dating elements aside from the fact that it has a whopping ''2,000'' potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the ''Biome Artists'' video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

[[folder:Related to ^ (Fake YMMV Page or Something)]]

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an EldritchLocation." Leaning former for this for now; the previous iteration would have been latter.

* TokenHuman:
** Adam/the PlayerCharacter is the only human of a kingdom of various monster-people, and the only human party member.
** Emperor
* WoundThatWouldNotHeal: At the beginning, Adam is hit with a dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

* BaseBreakingCharacter:
** Eve is by far the most polarizing of the Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her RunningGag of
**
* DancingBear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,

----

-->''You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most of the 2,000 are these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with the same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and is holding back... she's ''still'' one of the strongest enemies in the whole game. I'd say it would make you dread what she at her prime would be like, but it's heavily implied that this is Shadow Lilith.

[[/folder]]

[[folder:LOL]]

''Nymph Quest'' is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies,

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as an add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the Fake Oread, which resembles the Oread but is grayscale, and whose primary purpose is selling summoning items that lets the player fight these gag bosses for the most part regardless of stage of progression, although the item descriptions will warn the player of the recommended progression they should be in to fight them. [As in, she'll sell the summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=] is ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items,
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,

!! Other

[[/folder]]

----
* test test test test
* test test test test

[[https://en.wikipedia.org/wiki/Golden_hour_(photography) Golden hour]]

* test test test

* test hi

-another test
- another test

- another

- another

* another
* another

* Test to wiki page Film/DazedAndConfused. Test to [[https://www.youtube.com/watch?v=CxKWTzr-k6s external link.]]

This is a picture of Noah Wyle
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]
----
!! Playground
[[folder: Playground]]
* Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife to solve the puzzle. Bobby secretly stashes it, and uses it to kill Sadie and Isaac later on.
[[/folder]]

!!PalmtreePanic
* ''Franchise/AssassinsCreed'' has several real-life island settings the player can explore in 3 games
: ''VideoGame/AssassinsCreedIII'', VideoGame/AssassinsCreed4'', and AssassinsCreedRogue

[[folder: Test]]
* EasternAnimation/38Parrots
* [[WesternAnimation/TheOctonauts The Octonauts]]
[[/folder]]



Dunno about ''WesternAnimation/HazbinHotel'' but combat in ''WebAnimation/HelluvaBoss'' leans less "casting spells and firebolts" and more "guns and knives" and the like; there's elements of the latter with the higher-class demons, like Stolas' shadow demon form and the Sins having big flashy abilities (Mammon making lightning and explosions etc), but when it comes to the imps specifically they rely on weapons.

So like, I wouldn't really compare the fighting of HB to like, a battle series that often has demons casting magic.

When Millie said Sallie smelled like I was expecting a "shit" in there but "'''H O G A S S'''" is great.
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Added DiffLines:

Sandbox/BigBadShadow25Drafts because I keep losing it.

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