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Springfield's New Tire Fire should hopefully be out in a few hours. I'm rushing through Chapter 1 though.


** Of the Blossom Kingdom, Zelpea does not get that much focus during the Yellow Moon Saga, so the reader by then did not have ''so'' much to judge her by nor enough pagetime to really loathe her, [[spoiler:especially as around a quarter in she is arrested/put in to rehab and stays there for the rest of the saga]]. Mansia may be ruthless and have a high vile crime list, but she intelligent and [[FauxAffablyEvil charming]] enough to keep her out of hateable territory. Neon has a good deal of BlackComedy keeping him entertaining, [[spoiler:and Dragon is forced in to villainy and ''far'' too sympathetic to hate]]. And then there's Eansy, the main target of ire for most of the first saga. She's a toxic, manipulative, pushy creep of a FalseFriend to Frida and [probably the "Desert one" of the group, the Bright Gold Regional], an all-around pushy asshole, and she's later revealed to be [[PaedoHunt a teen predator.]] She's a woman sexual harasser who is very much '''not''' played for laughs or fanservice -- in fact, the whole reason why she even exists was because Water ''hated'' that type of character, [[spoiler:and he wanted to kill her off in one of the webnovel's most brutal deaths]]. She's also a DirtyCoward when push comes to shove, running away from fights she knows she won't easily have an advantage in and resorting to bribing and begging when losing a fight. Her displays of strength and skill to the point of being established even prior to joining the Blossom Kingdom and becoming a cyborg are about the only "cool" factors to her character (she gets exactly one impressive fight scene of her taking out a number of Kat's mooks), but even that is offset with her general repulsive behavior. It speaks volumes that even '''Neon''' eventually becomes creeped out by her.

to:

** Of the Blossom Kingdom, Zelpea does not get that much focus during the Yellow Moon Saga, so the reader by then did not have ''so'' much to judge her by nor enough pagetime to really loathe her, [[spoiler:especially as around a quarter in she is arrested/put in to rehab and stays there for the rest of the saga]]. Mansia may be ruthless and have a high vile crime list, but she intelligent and [[FauxAffablyEvil charming]] enough to keep her out of hateable territory. Neon has a good deal of BlackComedy keeping him entertaining, [[spoiler:and Dragon is forced in to villainy and ''far'' too sympathetic to hate]]. And then there's Eansy, the main target of ire for most of the first saga. She's a toxic, manipulative, pushy creep of a FalseFriend to Frida and [probably the "Desert one" of the group, the Bright Gold Regional], an all-around pushy handsy asshole, and she's later revealed to be [[PaedoHunt a teen predator.]] She's a woman sexual harasser who is very much '''not''' played for laughs or fanservice -- in fact, the whole reason why she even exists was because Water ''hated'' that type of character, [[spoiler:and he wanted to kill her off in one of the webnovel's most brutal deaths]]. She's also a DirtyCoward when push comes to shove, running away from fights she knows she won't easily have an advantage in and resorting to bribing and begging when losing a fight. Her displays of strength and skill to the point of being established even prior to joining the Blossom Kingdom and becoming a cyborg are about the only "cool" factors to her character (she gets exactly one impressive fight scene of her taking out a number of Kat's mooks), but even that is offset with her general repulsive behavior. It speaks volumes that even '''Neon''' eventually becomes creeped out by her.




to:

* ParanoiaFuel:
** There's an underground market that sells the organs of butchered people, to a large gathering of people who insist that it's not "cannibalism" if the people involved are from different races. Many people high on the social ladder, including the ''entire'' Metropolis Council, is in on this and
** Zelpea can project herself in to a person's head. This can be done long term (she does this to Zoap ''months'' after the banishing), she can activate this power while fully awake, multiple people can be affected at once, and she can read their thoughts a dreams. The only relief is that it is possible to kick her out by accident (she has to "focus" the projection in a dream or vision and the person must actively fight it out), or prevent it entirely through a sort of counter-spell; and that the effectiveness of this goes down per person the longer and stronger she does on someone.



** Zelpea has heapings of them.

----

-->''No,'' absolutely not, do ''not'' assume it's a cutesy romp like most harem comedies. BA isn't like pointlessly edgy or anything, and for the most part things are pretty chill and standard action adventure fantasy stuff, but when it gets rough, it gets '''rough.''' Also do not assume it's usual otaku stuff. Water might like some anime and several video games from Japan (Nintendo especially) but he does not consider himself an otaku. He's highly critical of "otaku culture" so to speak.\\
\\
If anything this is kinda like the ''Series/TheBoys2019'' (the TV series, not the comic) of the HaremGenre, or at least that's close to what it wants to be. Much more lighter and with less gore, but take that as a massive fucking warning. And Zelpea's obviously the Homelander of that.\\
\\
Side characters permanently die, there's an actual genocide in the backstory, the aformentioned Zelp-lander at one point eats a severed hand onscreen, corruption runs rampant, \\
\\
If you're expecting "''Manga/MonsterMusume'' meets ''Manga/The100GirlfriendsWhoReallyReallyReallyReallyReallyLoveYou''," '''DON'T.'''

to:

** Zelpea has heapings of them.

----

-->''No,'' absolutely not, do ''not'' assume it's a cutesy romp like most harem comedies. BA isn't like pointlessly edgy or anything, and for the most part things are pretty chill and standard action adventure fantasy stuff, but when it gets rough, it gets '''rough.''' Also do not assume it's usual otaku stuff. Water might like some anime and several video games from Japan (Nintendo especially) but he does not consider himself an otaku. He's highly critical of "otaku culture" so to speak.\\
\\
If anything this is kinda like the ''Series/TheBoys2019'' (the TV series, not the comic) of the HaremGenre, or at least that's close to what it wants to be. Much more lighter and with less gore, but take that as a massive fucking warning. And Zelpea's obviously the Homelander of that.\\
\\
Side characters permanently die, there's an actual genocide
them. She's ultimately done in the backstory, the aformentioned Zelp-lander at one point eats a severed hand onscreen, corruption runs rampant, \\
\\
If you're expecting "''Manga/MonsterMusume'' meets ''Manga/The100GirlfriendsWhoReallyReallyReallyReallyReallyLoveYou''," '''DON'T.'''
by Zoap



[[folder:Will be Deleted Pretty Soon Probably]]

The '''Relics''' were a centet [I'm just assuming this means "group of a hundred," apparently this isn't a word. Also "quintet" seems to specifically mean a group of five singers first? But Google also lists a group of five in general as a definition] of powered magic-charged artifacts created by the Core Empire to use as weapons. All Relics are similar in nature in that they hold

In the story of ''Biome Artists'', the Relics played a role as major "plot coupons" often seeked by various characters, with the protagonists' goal for most of the webnovel or game[? I mean the dating thing is uh... it could still have that going on in the background] to get them secured in some fashion, main antagonist Zelpea trying to get them all to ensure a takeover of the world, and various other antagonists trying to get the Relics to use their extreme quantities of energy for their own purposes. In the final battle, all of the Relics were turned to dust and absorbed by Zelpea, then destroyed entirely when Zelpea exploded, destroying them entirely.

!! History

!!! Past

In the year 3 AE, the Core Empire was already on the brink of losing their war against the developing Regions, a mere three years after their initial declaration against them following the clearing of the toxic moon dust. In desperation, a large team was dispatched to attempt to find something in previously-unexplored parts of the world following the Cataclysm. They came across the Overgrowth,

!!! The Wintry and Blossom Kingdom Eras

!!! During the Story Proper

By [month name of late Winter; FYI this calendar starts the new year at the beginning of Spring] 1009, Zelpea had obtained eighty-two of the Relics. The Grime Crime, under their alter egoes of the Janitors, broke in to Zelpea's Relic Vault at the center of the Blossom Kingdom's underground lab to steal them. Initially, this act was only because they believed that Zelpea was hoarding vast sources of power for her own selfish benefits and distribute it to the poor; while Zelpea truly was hoarding energy, the Grime Crime did not know about Zelpea's plan to burn most of the world once she obtained all one hundred. During the attack, the group destroy the container holding most of the obtained Relics and encapsulates them in special devices that prevent the instant kill or illness-inducing effect to non-royal bloods. After doing a head count, Arime in fear ordered the rest of her group to retreat, as the amount they had captured is one short from how many their various hacking reports have shown Zelpea obtained. Arime was proven right when Zelpea reveals that she kept the Bright Green Relic on her person at all times, and she uses it to attempt to fight Arime. Arime directly challenged Zelpea, using various energy redirection techniques to avoid being instantly killed, and manages to subdue Zelpea. As Arime prepared to take the last Relic and contemplates killing Zelpea over her abuse of Zoap, Zoap himself attacked her with a full Energy Strike, damaging her disguising suit and revealing her eye to both onlookers. Arime decided to retreat, figuring that she would be unable to take on both Zoap and a Relic-weilding Zelpea at the same time, and was already in great risk of her identity being discovered.

After the incident and Zoap and Alexia's banishment from the Kingdom, Zelpea attempted to rule the Kingdom with only one Relic, but finds great difficulty in doing so.

[...]

During the world battle against Zelpea, she used the Relics to lift the Neo Blossom Castle in to space and sent it towards the sun, in conjuction with faster than light and teleport charges, in order to obtain the Sword of the Center at the sun's core. Once Zelpea obtained the Sword of the Center, she turned all one hundred Relics in to dust, absorbed them to the sword, and impaled herself with it to directly bring the fully-reenergized Relic dust directly in to her bloodstream, with the Sword crudely being placed in her heart as an emergency way to keep it stable. In the ensuing battle, the Sword of the Center is destroyed, removing Zelpea's ability to keep her magic stable and forcing her to revert to her original power use limit. When Zelpea was defeated after reaching the edges of the power limit, she attempted to give a final lethal sneak attack on Arime out of spite, and was given an Energy Strike from Zoap out of nervous reflex. Unknowing to Zoap until after Zelpea was hit, this attack ended up "overcharging" the Relic dust inside of her and brought her above the limit, forcing her to explode. Zelpea taunts Zoap saying that he indirectly killed her and ruined his attempted record of being a pacifistic high-ranking Biome Artist, before the Relic dust went off in a series of colorful explosions, killing Zelpea and destroying all the Relics by turning them in to harmless dust.

!! Powers and Abilities

!!! Instant Death

!!! Energy Quantities

One of the most noteworthy traits of the Relics was their ability to apparently defy the law of conservation of energy,

!! Appearance

All Relics looked like partly transparent crystals with a strong tint of their given associated Region color and constantly pulsing, glowing cores. While each one had a different shape, they were all in rough cuts [uh I'm not sure what the proper jewelry term for this is, but basically, they look all jagged and stuff, they're not in this uniform cut like Chaos Emeralds or the like]

Each Relic was a different color. Forty-eight of them were colored by each of the Bright hues, forty-eight were colored by each of the Dark hues, [...] These colors represent the section of Regionals in a 100-Region army sent after the Core Empire; the spell to absorb them and their power inside the crystal

Prior to the absorption, the power crystal mined from the Overgrowth looked white, rough, and opaque. It was about twice the width of an adult humanoid, held a chalky texture,

[[/folder]]

* AdaptationalNiceGuy:
** Homer in ''Springfield's New Tire Fire''. He has his occasional jerk moments,



** Etabed, self-proclaimed God of Debate and Contradiction, is the deity leader of the Order of Chaos,
** Hyumultahs, Virtue of Humility and [[LightIsNotGood Commander of Light,]] is one of the SevenHeavenlyVirtues working under the Order of Chaos, and stands out among them in cruelty despite his early placement in the story. When a young Kabus Daygelz

to:

** Etabed, self-proclaimed God of Debate and Contradiction, is the deity leader of the Order of Chaos,
Chaos, the ArchEnemy to Kabus Lesuif, and the central villain of the story. Originally a geeky highschool outcast with a fixation on Lesuif, Etabed brewed anger over years when his love confession to Lesuif was turned down and she suggested remaining friends for the time being. Secretly plotting a backstabbing, Etabed got his wish when a plan was arranged to have
** Hyumultahs, Virtue of Humility and [[LightIsNotGood Commander of Light,]] is one of the SevenHeavenlyVirtues working under the Order of Chaos, and stands out among them in cruelty despite his early placement in the story. When a young Kabus Daygelz attempted to gather a nudist following, Hyumultahs [[WouldHarmAChild attacked her]] and her parents just because her movement accidentally risked dipping his personal profits,



Sneak peak of a later chapter of something I hope to get the first chapter out of by tomorrow:
-->'''Homer:''' Why does everyone I love have such ''SHITTY SISTERS?!''

As a kid what I used to tell them apart was that Sel'''m'''a had the M-shaped hair and the one with the M in her name. That trick has worked.

* '''Family Sedan:''' Homer's "standard" fusion.
* '''Speed Rocket:''' Homer gets a blue "fin" and flaming jets that can give bursts of extra-hot blue fire.

Honestly I was thinking about how to handle Marge being involved since, ya' know, Homer's canonically married to her and all, and after thinking about it for like two seconds I was like "Fuck it, three-way relationship. Let's not [[DieForOurShip demonize]] or have something bad happen to Marge even in a crack crossover."

[[folder:I might not do this. Well I'll only have Chapter 1 out by the release of the TTYD Remake, and it'll just cover two of the main characters escaping a flying saucer, I still have however many other chapters (probably not more than 9) to figure out if I wanna go this route or not]]

CanonWelding:
* ''Springfield's New Tire Fire'' welds together several CrackFic crossovers by the author. Turns out the main reason why the Simpsons aren't too phased with all the goings on in Rougeport is because they had already bared witness to Brandy's escape from the Amazon Rainforest and fight with a soul-sucking demon monster on her way out, far more extreme than just about anything [[spoiler:prior to the Shadow Queen's involvement]], confirming that ''Tire Fire'' is a StealthSequel to ''Simpsons Meet Brandy and Mr. Whiskers''. Posters are around for the Forbidden Desert Arena, suggesting that ''The Hair Idealization'' somehow factors in to this. Finally, in the ending, [[spoiler:Brandy makes a cameo appearance along with the adult Eddy, the latter attempting to set up a "business" in Rogueport. Brandy is happy to see Homer and Marge again and mentions something about being off at her own adventure, setting up a direct sequel around her; while Eddy talks about a funny incident where he was almost late for a special movie premiere, heavily implying that ''Movie Day'' is ''also'' part of this continuity.]]

[[/folder]]



WebAnimation/PointyHat

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WebAnimation/PointyHatWebAnimation/PointyHat

-->'''Homer:''' I'll need your best ipecac!
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None

Added DiffLines:

!!! Playground

Added: 10950

Changed: 4379

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Argh multiple times I kept forgetting to change that I used "looking" twice in Arime's Bait And Switch Character Intro bit.


* ArcNumber: Ten, some times divided in to two groups of five. Starting from the end of the first chapter, the first part of the story is set on the year 1010 AE[[note]]The only reason ''why'' the bulk of Chapter 1 is set in 1009 was because it was planned that Zoap and Alexia would take the first Licensing Exam offered in the year 1010, but Water wanted the "leadup" to be a realistic time frame, including covering the time for Mansia's manipulations to lead to bills passing that would work against Zoap and his family's jobs[[/note]], Biome Artist Licensing Exams are almost always done over ten tests, Arime has ten companions making up the Grime Crime by the beginning, the top ''ten'' Biome Artists/Warriors of the world are given special celebrity status, there are five Human royal clans and five Saypant royal clans making up the Core Empire (for a total of ten), Dualite has ten "Wonders of the World" as opposed to the more typical [[TheSevenMysteries seven,]] it is considered that there are ten deadly sins instead of ''also'' the typical [[SevenDeadlySins seven,]][[note]]Despair, [[/note]] among many others. Big things tend to come up around tens, such as the tenth chapter being [[spoiler:the first encounter with Zelpea since the start (not counting her mind-agent that Zoap unknowingly punches out of his dreams)]], Zoap and Arime's second battle happening with each of them having ten fighters by their sides, [...] There are one hundred Relics and one thousand "superbiomes," ten to the second and third respectively.



** Aside from the InMediasRes beginning, Arime's first scene starts by describing a cardboard prop of a pleasant-looking PrincessClassic-looking figure, followed by Arime herself bursting that in to flames. Her punk/biker gang-like appearance is then described, especially having her pull her shades down to do a text version of revealing her black sclera. All of this paints her as a threatening villain. Turns out that the "princess cutout" is of Zelpea, who later in the chapter is revealed to be an asshole at best, and at the end of the chapter a genocidal wannabe conqueror. Out of context, it looks like this is some cruel ObviouslyEvil punk destroying a cute image of a princess; in context, the "punk" is the hero, and her apparent dislike towards the princess is ''fully'' justified.

to:

** Aside from the InMediasRes beginning, Arime's first scene starts by describing a cardboard prop of a pleasant-looking pleasant PrincessClassic-looking figure, followed by Arime herself bursting that in to flames. Her punk/biker gang-like appearance is then described, especially having her pull her shades down to do a text version of revealing her black sclera. All of this paints her as a threatening villain. Turns out that the "princess cutout" is of Zelpea, who later in the chapter is revealed to be an asshole at best, and at the end of the chapter a genocidal wannabe conqueror. Out of context, it looks like this is some cruel ObviouslyEvil punk destroying a cute image of a princess; in context, the "punk" is the hero, and her apparent dislike towards the princess is ''fully'' justified.justified.
* BewareTheSuperman: Downplayed. EveryoneIsASuper to some extent as magic is common among the world's population, and there are several mages/Biome Artists who are perfectly nice and heroic characters. However, higher up on the social ladder are assholes:
** Zelpea is one of the few people in the entire world who can use Relics "directly"[[note]]"Non-royals" need to use some kind of machine built to harness their power, and it drains less efficiently than [[/note]], out of that small pool she's the only one with any actual training whatsoever, ''and'' said training includes mastery of the illegal People Arts and Mind Arts. Put together, it's not hard to see why she is almost universally considered the most powerful character in the entire setting, at least should she have access to the Relics. This is not a good thing. Zelpea is also a cannibalistic tyrant who wants to burn down most of the world and enslave the few remaining people; keeping her away from the Relics so that she doesn't do that is Priority #1 of
** A recurring theme is that the higher-level Biome Artists, particularly the militant Biome ''Warriors'' despite the story mostly being set in an era of peace, are essentially made of asshole celebrities who abuse their fame and are just all-around unpleasant. The Top Ten especially only has two of its members not be {{jerkass}}es, [...] Part of why Atbash is so stern with the initial quintet in her test is because she's well aware of their arrogance and is afraid that, if it gets left unchecked and they get their licenses, they may end up becoming no better than the top celebrities. Atbash calls that "five Platinum Champions in the making."



* Is it EverybodyKnewAlready if it's a third party trying to blackmail with the "secret?" (the second bullet point, though the first only having one person who definitely "knew" is also a bit muddy):
** Downplayed when the five Exam-takers except Zoap start trying out dating each other, then they reveal to Zoap about their four-way relationship just so that he wouldn't be LockedOutOfTheLoop. Zoap not only figured out that they were dating each other, but he thought they were open about it -- when they announce this to him, he's surprised not at their relationship, but at the fact that it was supposed to be a secret to begin with.
** [Dunno who, probably a Big Four mook; I'm not even sure when this would happen, probably after Arime joins the gang] attempts to blackmail Arime. Arime assumes it's regarding her complicated relationship with Zoap or something she did as Head Janitor. After thinking it's the former, she tries to pull a BlackmailBackfire by confessing about Zoap, only for [whoever] to "actually expose" that Arime is trans. Something that she was very open about anyway. To say Arime was not amused by this is putting it mildly.
--->'''Arime:''' First of all, that's not even a secret. It's the second word on my fucking Biome Artist profile. Second of all, if I was keeping that a secret; ''fuck you,'' trying to pull that off is a level of low I haven't seen in a while, and I've seen a ''lot'' of lows. It's not like that would change anything anyway unless I was crazy enough to try to get a job at the Blossom Kingdom, and they already hate me for a ''number'' of other reasons anyway. Look at how that crowd there doesn't give a shit. Third of all, I can't believe ''this'' is what got me to confess that I'm not a "hypocrite" or "dating Zelpea's simp,"



* HasAType:
** Zoap's



** Zoap's good detection skills -- ''not'' being "dense" like a common harem protagonist -- are often played for laughs. When Alexia, Lana, Bethany, and Cassandra reveal that they had all been trying out a polyamorous relationship during the ten-day wait between Tests 8 and 9 in the Licensing Exam, Zoap's response to that is a confused "That was supposed to be a secret?" Both because he was that observant, ''and'' [[EveryoneCanSeeIt they didn't do that good of a job at hiding their affection for each other (except Lana).]]



* ShownTheirWork I don't know why this isn't Trivia, it feels Trivia-y: Water doesn't actually do research that often, but there are a couple of exceptions on certain subjects.
** Anything relating to light and color, including pigments/dyes/paints. As a self-proclaimed "color enthusiast," [=NeedsMoreDeepWater=] looked in to how color works when making the superbiome's "rainbow system," and plenty is accurate. [This ''was'' the latest plan but lately I'm thinking of changing it yet again to something else:] The two "dichrome" ranges, Blue-Yellow and Red-Green(/"Springrose"), are based on [[https://en.wikipedia.org/wiki/Impossible_color impossible colors]] from the [[https://en.wikipedia.org/wiki/Opponent_process opponent processing theory.]]
** [I haven't done this yet, but I plan to at some point:] Extensive research was done about real-life trading routes and pre-industrial markets, particularly inspired by the Silk Road,
** The limits and effects of defense magic are fairly consistent. It is established that the "average" Biome Artist defense magic can at least help the person withstand



** While most of the Top Ten are glory-hogging assholes, Platinum Champion is by far the worst of them, with her EstablishingCharacterMoment being her [[KillSteal taking the credit]] for Alexia and Frida stopping a minion of Kat's and a minion of Enery's [Fun fact, Platinum Champion is inspired by what little I had seen of Number One from a stream of ''VideoGame/BornOfBread'' so far. Not sure if she can be considered an {{expy}} of her.]

to:

** While most of the Top Ten are glory-hogging assholes, Platinum Champion is by far the worst of them, with her EstablishingCharacterMoment being her [[KillSteal taking the credit]] for Alexia and Frida stopping a minion of Kat's and a minion of Enery's [Fun fact, Platinum Champion is inspired by what little I had seen of Number One from a stream of ''VideoGame/BornOfBread'' so far. Not sure if she can be considered an {{expy}} of her.]] and all-around showing off her ego every chance she can get.



* ED:
** Atbash, for kicking off CharacterDevelopment of all five-at-the-time Elements by humbling them, being the first example of many of the stories' badass women in their 40s-60s who actually looks and acts her age (a rarity among similar stories to ''Biome Artists''), and for showing off several previously-unseen advanced Biome Arts. The fight against her is basically the story saying "Okay, this is what this webnovel is ''really'' capable of," and a couple readers find it hard to believe such a pivotal character is only in one chapter for a good long while, while other, smaller characters have recurring roles[[note]]Water said that the reason for this was because while he ''did'' want Atbash to return, he did not want it to feel contrived, and seeing as Atbash is a high-ranking Biome Warrior while the Elements start off as five rookies and mostly add people who have only been Biome Artists for a couple of years that do specialized or lower-level missions, [[/note]].



----

-->''No,'' absolutely not, do ''not'' assume it's a cutesy romp like most harem comedies. BA isn't like pointlessly edgy or anything, and for the most part things are pretty chill and standard action adventure fantasy stuff, but when it gets rough, it gets '''rough.''' Also do not assume it's usual otaku stuff. Water might like some anime and several video games from Japan (Nintendo especially) but he does not consider himself an otaku. He's highly critical of "otaku culture" so to speak.\\
\\
If anything this is kinda like the ''Series/TheBoys2019'' (the TV series, not the comic) of the HaremGenre, or at least that's close to what it wants to be. Much more lighter and with less gore, but take that as a massive fucking warning. And Zelpea's obviously the Homelander of that.\\
\\
Side characters permanently die, there's an actual genocide in the backstory, the aformentioned Zelp-lander at one point eats a severed hand onscreen, corruption runs rampant, \\
\\
If you're expecting "''Manga/MonsterMusume'' meets ''Manga/The100GirlfriendsWhoReallyReallyReallyReallyReallyLoveYou''," '''DON'T.'''



** Arime's HeelFaceTurn and joining the Elements. She is introduced in the first chapter as a friend of Zoap's, before the same chapter has TheReveal that she masks as a

to:

** Arime's HeelFaceTurn and joining the Elements. She is introduced in the first chapter as a friend of Zoap's, before the same chapter has TheReveal that she masks as a vigilante/"bike gang" leader



** The Blossom Kingdom storyline versus the relatively SliceOfLife, MonsterOfTheWeek

to:

** The Blossom Kingdom storyline versus the relatively SliceOfLife, MonsterOfTheWeek lighter chapters.



"What I'm doing" for each chapter. I have loose skeletons of all of the five-part premiere done:
# I just finished this thing with Arime meeting Alexia in-person for the first time in Zoap's home. I'm at a scene in Zoap's about-to-be-former workplace where everyone at his job is huddled around the news regarding new bills being passed that would fuck their jobs over; Zoap would freak out because he knows his parents would be affected too, and this is what leads to him taking up a job at the Blossom Kingdom, to his regret. This scene is also probably the last one with Dr. Felie, the person Zoap was the assistant to, in it for a while.
# Lana explaining her backstory of her bullying days on it. I'm wrapping it up, Frida punched her out.
# I just finished looking over/editting the part where the proctor goes over Test 8 to the gang. I'll be editting the original version of the test starting. The test itself may be shorted drastically, to both make room for the Grime Crime B-plot and to help the joke that the to-be Elements finish the test super early land better.
# I finished writing up a new scene of them making it to the university area that the Custom Individual Test would take place. So for context, no, this is not some school setting thing. The test itself is using a university center while classes aren't in session, borrowing their rooms and equipment to hold the individual tests. I just rewrote a bit, originally Zoap and Bethany would have their custom tests in the same building unlike every other pair of the quintet, but I changed that to Zoap and Cassandra since they were leaning on being TheFriendsWhoNeverHang out of the five and I wanted to give them at least one more conversation/scene together.
# I'm adding a bit where the group meets with their parents and friends at the very beginning, even though this chapter's "skeleton" is pretty close to done. (I'm especially fond of how I wrote the part of them taking the test Atbash offers and then the start of the test.) 1/4 of these are done; Bethany's group, and I'm moving on to Lana's loved ones greeting her. It's out of four because nobody from Alexia's past shows up. Her parents were shit (they ''wanted'' to go to taunt her but Alexia explicitely suggested to the Comittee to not invite them maybe) and she didn't have a lot of friends.
# Chapters 6 onwards I decided to not write at all, beyond working on a file that loosely outlines the story as a whole, until I'm "pretty close" to being done with the first five chapters, although I haven't set a guide for that. I don't want to risk distracting myself with future content and just slacking on the beginning. Maybe when I'm on my ''final'' final lookover, having all the major scenes written out and in order, no more drastic scene rewrites or definitely not adding new stuff. And I wanna throw on a Grime Crime B-plot in Chapters 2, 3, and 4; I hadn't started on any of those, so there's still a long way.

I'd say the chapter closest to completion is probably 5, ironically. 2-4 I'll likely give Grime Crime B-plots to and I haven't even decided on those, and 1 is a jumbled mess of various ideas. (I might actually have the Janitor attack be pretty brief all things considered, I think originally it was meant to make up like roughly half the chapter and have this big battle go on, but all this introduction and buildup leading to Zoap and Alexia working for the BK is making this quite long as-is.)

to:

"What I'm doing" for each chapter. I * BadassNormal: By [[EveryoneIsASuper the premise]] ''Biome Artists'' doesn't really have loose skeletons of all of the five-part premiere done:
# I just finished this thing with Arime meeting Alexia in-person for the first time in Zoap's home. I'm at a scene in Zoap's about-to-be-former workplace where everyone at his job is huddled around the news regarding new bills being passed that would fuck their jobs over; Zoap would freak out because he knows his parents would be affected too, and this is what leads to him taking up a job at the Blossom Kingdom, to his regret. This scene is also probably the last
one with Dr. Felie, the person Zoap was the assistant to, in it for a while.
# Lana explaining her backstory of her bullying days on it. I'm wrapping it up, Frida punched her out.
# I just finished looking over/editting the part where the proctor goes over Test 8 to the gang.
so I'll be editting the original version of the test starting. The test itself may be shorted drastically, to both make room for the Grime Crime B-plot and to help the joke that the to-be Elements finish the test super early land better.
# I finished writing up a new scene of them making it to the university area that the Custom Individual Test would take place. So for context, no, this is not
have some school setting thing. The test itself is using a university center while classes aren't in session, borrowing their rooms and equipment encouragement to hold the individual tests. I just rewrote a bit, originally Zoap and Bethany would have their custom tests in the same building unlike every talk about other pair of the quintet, but I changed that to Zoap and Cassandra since they were leaning on being TheFriendsWhoNeverHang out of the five and I wanted to give them at least one more conversation/scene together.
# I'm adding a bit where the group meets with their parents and friends at the very beginning, even though
things I've written.
** ''Roy: Succubus Summoner'': Evelyn is
this chapter's "skeleton" is pretty close to done. (I'm especially fond of how I wrote the part of them taking the test Atbash offers and then the start of the test.) 1/4 of these are done; Bethany's group, and I'm moving on to Lana's loved ones greeting her. It's out of four because nobody from Alexia's past shows up. Her parents were shit (they ''wanted'' to go to taunt her but Alexia explicitely suggested to the Comittee to not invite them maybe) and she didn't have a lot of friends.
# Chapters 6 onwards I decided to not write at all, beyond working on a file that loosely outlines the story as a whole, until I'm "pretty close" to being done with the first five chapters, although I haven't set a guide for that. I don't want to risk distracting myself with future content and just slacking on
by the beginning. Maybe when I'm She takes longer to really train her magic and use it on my ''final'' final lookover, having all the major scenes written forces of the Order, so she spends the first few arcs ''only'' using swords and her own inventions (which are often sword-themed) to fight back against vicious forces hailing from Heaven. She spends the entire Hyumultahs Arc, including the showdown with [[StarerVillain the eponymous villain's]] five-story tall gigantic light monster form, with only these swords, her jetpack, and a handful of other tools. She becomes an EmpoweredBadassNormal after awakening

LMAO unlikely. ''Maybe'' Zelpea (see the "ideally" folder above):
* ''Roy: Succubus Summoner'': While generally a comedic series,
** Etabed, self-proclaimed God of Debate and Contradiction, is the deity leader of the Order of Chaos,
** Hyumultahs, Virtue of Humility and [[LightIsNotGood Commander of Light,]] is one of the SevenHeavenlyVirtues working under the Order of Chaos, and stands
out and among them in order, no more drastic scene rewrites or definitely not adding new stuff. And I wanna throw on a Grime Crime B-plot cruelty despite his early placement in Chapters 2, 3, and 4; I hadn't started on any of those, so there's still a long way.

I'd say
the story. When a young Kabus Daygelz
* ''The Intriguing Group'':
** Witchita Fells is an all-powerful sorceress who studied the forbidden magics of the afterlife to bring the entire world under her. Originally slain by an army of heroes, her spirit communicated with [[ReligionOfEvil a cult of followers]] devoted to resurrecting her, including the devoted fanatic Mudvin. On her quest to be brought back to life, Witchita's spirit joins BLOODSHOT as an officer

Sneak peak of a later
chapter closest of something I hope to completion is probably 5, ironically. 2-4 get the first chapter out of by tomorrow:
-->'''Homer:''' Why does everyone I love have such ''SHITTY SISTERS?!''

As a kid what I used to tell them apart was that Sel'''m'''a had the M-shaped hair and the one with the M in her name. That trick has worked.

* '''Family Sedan:''' Homer's "standard" fusion.
* '''Speed Rocket:''' Homer gets a blue "fin" and flaming jets that can give bursts of extra-hot blue fire.

Honestly I was thinking about how to handle Marge being involved since, ya' know, Homer's canonically married to her and all, and after thinking about it for like two seconds I was like "Fuck it, three-way relationship. Let's not [[DieForOurShip demonize]] or have something bad happen to Marge even in a crack crossover."

[[folder:I might not do this. Well
I'll likely give Grime Crime B-plots to only have Chapter 1 out by the release of the TTYD Remake, and it'll just cover two of the main characters escaping a flying saucer, I haven't even decided still have however many other chapters (probably not more than 9) to figure out if I wanna go this route or not]]

CanonWelding:
* ''Springfield's New Tire Fire'' welds together several CrackFic crossovers by the author. Turns out the main reason why the Simpsons aren't too phased with all the goings
on those, in Rougeport is because they had already bared witness to Brandy's escape from the Amazon Rainforest and 1 fight with a soul-sucking demon monster on her way out, far more extreme than just about anything [[spoiler:prior to the Shadow Queen's involvement]], confirming that ''Tire Fire'' is a jumbled mess of various ideas. (I might actually have the Janitor attack be pretty brief all things considered, I think originally it was meant StealthSequel to make up like roughly half the chapter ''Simpsons Meet Brandy and have this big battle go on, but all this introduction and buildup leading to Zoap and Alexia working Mr. Whiskers''. Posters are around for the BK Forbidden Desert Arena, suggesting that ''The Hair Idealization'' somehow factors in to this. Finally, in the ending, [[spoiler:Brandy makes a cameo appearance along with the adult Eddy, the latter attempting to set up a "business" in Rogueport. Brandy is making happy to see Homer and Marge again and mentions something about being off at her own adventure, setting up a direct sequel around her; while Eddy talks about a funny incident where he was almost late for a special movie premiere, heavily implying that ''Movie Day'' is ''also'' part of this quite long as-is.)
continuity.]]

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Accidentally mis-alphabetized Eldritch Abomination. Also I said Platinum Champion placed a hand on the minions' shoulder twice. Also lately I've begun thinking of a potential game idea that's smaller in scope than the one on the Characters/ sheet or even Depict Quest, still like centric around uncovering pinups like the latter, maybe some free visual novel with minigames or something like that.


** '''The Main Characters''' are an eventual team of twenty-six. Zoap, [...]. These characters can also be further divided based on the order of their introduction/joining, with Zoap, Alexia, Cassandra, Lana, Bethany, and to a degree Frida being the "first" of them (and among ''them'' is the "Roommate Trio" of Cassandra, Bethany, and Lana), then Hilda, Dottie, Gratia, and Elfriede as the "Four Tertiaries;" Lara, Jasmine, and Kristen as the "last Brights," and the Grime Crime and [??? the last Dark Tertiaries] rounding them off; however, once they become established members of the Elements, they cease getting split and are regularly grouped in all sorts of combinations.
** Many of the characters outside of the Elements are grouped together as well:
*** The '''Big Four'''



* Ah screw it, maybe this can fall under a subversion of EldritchAbomination: Subverted with the Growths, the mysterious creatures that lurk in the Overgrowth. The first impression of them is that they're totally alien and do not fit with the consistent rules set up in the world -- they're mysterious beings that reside in a bizarre, twisted, impossibly huge, red "jungle" that can drain the life energy of "normal" living beings (something that is possible in the setting with standard magic, but Growths can do it with ease),



** Platinum Champion's EstablishingCharacterMoment has her ''blatantly'' taking a KillSteal from Alexia and Frida by going up to a pair of villains they clearly defeat in public and simply placing a hand on their shoulder, just putting a hand on their shoulder, and getting all the credit. This also suggests that the townspeople are either a bunch of idiots for believing that Platinum Champion did all the work, they worship her ''that'' much to not care, or some combination of both. Later appearances of Platinum Champion would tone down the "I can do whatever I want because I'm a celebrity" angle, where Platinum Champion and the others would have to actually put effort in to

to:

** Platinum Champion's EstablishingCharacterMoment has her ''blatantly'' taking a KillSteal from Alexia and Frida by going up to a pair of villains they clearly defeat in public and simply placing a hand on their shoulder, just putting a hand on their shoulder, and getting all the credit. This also suggests that the townspeople are either a bunch of idiots for believing that Platinum Champion did all the work, they worship her ''that'' much to not care, or some combination of both. Later appearances of Platinum Champion would tone down the "I can do whatever I want because I'm a celebrity" angle, where Platinum Champion and the others would have to actually put effort in to



** [[LemonyNarrator The narration was much more snarky and from a neutral POV regardless of who the scene was "centered" on,]] comparable to most of [=NeedsMoreDeepWater=]'s other works, especially ''Roy: Succubus Summoner''. After the Licensing Exam, Water decided one of the ways to help make this stand out from his other stories was by trying out a different narration style, hence one where the narrator comes off sounding closer to the focal character in question, and over time the narrator came across as a third person extention of the character's thoughts (the narration would be more dry and clinical in a Cassandra-centric scene, relaxed and unfocused in a Dottie-centric scene, [[spoiler:using much simpler language and overall sounding more childish in a Dragon-centric scene, etc]]). This was also meant to emphasize the "never have a scene from Zelpea's perspective" rule, making it clear that the reader sees the thoughts of everyone else ''but'' her, and Zelpea is only relayed in third-person. The narration ''does'' have a "neutral" style for scenes that involve large groups of characters, but these are not common, the prose doesn't fit that of the early chapters, and they happen less often as the story goes on. Moments such as the narrator openly saying that Zoap and Alexia would end up saving the world feel like they clash with the overall writing style of the story in retrospect.
* Ah screw it, maybe this can fall under a subversion of EldritchAbomination: Subverted with the Growths, the mysterious creatures that lurk in the Overgrowth. The first impression of them is that they're totally alien and do not fit with the consistent rules set up in the world -- they're mysterious beings that reside in a bizarre, twisted, impossibly huge, red "jungle" that can drain the life energy of "normal" living beings (something that is possible in the setting with standard magic, but Growths can do it with ease),



** The first chapter ends with Alexia making a half-hearted promise that she and Zoap would be capable of saving the world once they become Biome Artists, followed by the narrative outright saying that they ''will,'' and this is the story of how they do that. Meaning it's confirmed at the end of Chapter 1 that, unless the narrative is referring to the abstract team and not Zoap and Alexia ''specifically,'' that the two of them will survive to the end and that at some point a world-class threat will show up and their team will fend it off.

to:

** The first chapter ends with Alexia making a half-hearted promise that she and Zoap would be capable of saving the world once they become Biome Artists, followed by the narrative outright saying that they ''will,'' and this is the story of how they do that. Meaning it's confirmed at the end of Chapter 1 that, unless the narrative is referring to the abstract team and not Zoap and Alexia ''specifically,'' that the two of them will survive to the end and that at some point a world-class threat will show up and their team will fend it off. This is supported by the recaps being narrated by Alexia in-universe, after the events of the main story have concluded ([[spoiler:and done in a way that explicitely describes her "in the future," so this is ''not'' a case of the narrator being dead the whole time]]), so it's known that she will make it to the end and relay the story.



* RedHerring:
** Unlike a bulk of HaremGenre stories, there are a few "fake members" of the Elements who ''seem'' like they will be mainstays, but are not, as the Elements are by no means above kicking people out who piss them off, nor in turn are the "members" always people who are willing to put up with some of the odder parts of the gang.



** The big myth stall is the plot of defeating Zelpea. Zelpea is set up as the primary antagonist since the first chapter,

to:

** The big myth stall is the plot of defeating Zelpea. Zelpea is set up as the primary antagonist since the first chapter, but she rarely appears at all in the story after that. When she ''does,'' the group usually only advances in taking her down in small incriments. What's worse is that the pacing on taking down Zelpea actively ''slows down'' as the story goes on, with "the Zelpea chapters" originally both being closer together and having more significant developments (her losing the Kingdom, )


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** The Blossom Kingdom storyline versus the relatively SliceOfLife, MonsterOfTheWeek
* FanPreferredCutContent:
** When Water posted a concept of ''Depict Quest'', a heavily planned out potential "spinoff"/alternate universe game that the Lawson family were originally created to be in, several said they preferred that over the dating


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"What I'm doing" for each chapter. I have loose skeletons of all of the five-part premiere done:
# I just finished this thing with Arime meeting Alexia in-person for the first time in Zoap's home. I'm at a scene in Zoap's about-to-be-former workplace where everyone at his job is huddled around the news regarding new bills being passed that would fuck their jobs over; Zoap would freak out because he knows his parents would be affected too, and this is what leads to him taking up a job at the Blossom Kingdom, to his regret. This scene is also probably the last one with Dr. Felie, the person Zoap was the assistant to, in it for a while.
# Lana explaining her backstory of her bullying days on it. I'm wrapping it up, Frida punched her out.
# I just finished looking over/editting the part where the proctor goes over Test 8 to the gang. I'll be editting the original version of the test starting. The test itself may be shorted drastically, to both make room for the Grime Crime B-plot and to help the joke that the to-be Elements finish the test super early land better.
# I finished writing up a new scene of them making it to the university area that the Custom Individual Test would take place. So for context, no, this is not some school setting thing. The test itself is using a university center while classes aren't in session, borrowing their rooms and equipment to hold the individual tests. I just rewrote a bit, originally Zoap and Bethany would have their custom tests in the same building unlike every other pair of the quintet, but I changed that to Zoap and Cassandra since they were leaning on being TheFriendsWhoNeverHang out of the five and I wanted to give them at least one more conversation/scene together.
# I'm adding a bit where the group meets with their parents and friends at the very beginning, even though this chapter's "skeleton" is pretty close to done. (I'm especially fond of how I wrote the part of them taking the test Atbash offers and then the start of the test.) 1/4 of these are done; Bethany's group, and I'm moving on to Lana's loved ones greeting her. It's out of four because nobody from Alexia's past shows up. Her parents were shit (they ''wanted'' to go to taunt her but Alexia explicitely suggested to the Comittee to not invite them maybe) and she didn't have a lot of friends.
# Chapters 6 onwards I decided to not write at all, beyond working on a file that loosely outlines the story as a whole, until I'm "pretty close" to being done with the first five chapters, although I haven't set a guide for that. I don't want to risk distracting myself with future content and just slacking on the beginning. Maybe when I'm on my ''final'' final lookover, having all the major scenes written out and in order, no more drastic scene rewrites or definitely not adding new stuff. And I wanna throw on a Grime Crime B-plot in Chapters 2, 3, and 4; I hadn't started on any of those, so there's still a long way.

I'd say the chapter closest to completion is probably 5, ironically. 2-4 I'll likely give Grime Crime B-plots to and I haven't even decided on those, and 1 is a jumbled mess of various ideas. (I might actually have the Janitor attack be pretty brief all things considered, I think originally it was meant to make up like roughly half the chapter and have this big battle go on, but all this introduction and buildup leading to Zoap and Alexia working for the BK is making this quite long as-is.)

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I plan to do a revamped summary, and maybe with the webnovel. Regardless, I feel "setting" probably shouldn't be a summary of the events that happened, but just a general overview of the world in like a snapshot in time. Probably. Also inverting Fire Is Masculine and Water Is Womanly was something I had been thinking of for a little while.


Edit: God''dammit'' I said I would move away from the BK and then a number of entries about Zelpea/Mansia/Neon/Eansy/Dragon (little with Anis though, but honestly I keep forgetting about her) crept in.



* AstralFinale: [[spoiler:After all of the prior story is at least set within Dualite's atmosphere, the finale sees Zelpea launching the Neo Blossom Castle in to space, specifically to obtain the Sword of the Center placed within the core of the sun. The subsequent battle spans the entire star system, although it ends on Dualite itself for Zelpea's One-Winged Angel final showdown.]]



* CastHerd, I think I actually got this idea from the trailer of ''Eiyuden Chronicle: Hundred Heroes''. And yeah said trailer really did put in perspective how fucking huge a hundred is, and how this story is currently planning to ''decuple that'': While the Elements eventually grow in number until there are a thousand and two of them, they are split up in to a multitude of groups. Outside of the designated "main" gang, most of them are in teams that are practically joined at the hip: The teams were already formed before the beginning of the story/before their debut, they partner up with the Element squad of a given mission, and they are defined by traits of a group with a couple distinctions amongst their members.



** Know the difference between healthy sex-positivity and a mindless indulgent perverse fantasy; the Elements generally represent the former, Zelpea and her cronies representing the latter. Zelpea is a DeconstructedCharacterArchetype of the

to:

** Know the difference between healthy sex-positivity and a mindless indulgent perverse fantasy; the Elements generally represent the former, Zelpea and her cronies representing the latter. Zelpea is a DeconstructedCharacterArchetype of the "harem overlord"-esque



* Like with EarlyInstallmentWeirdness, I know CharacterizationMarchesOn is almost impossible to "predict," but I'll give some things a shot:
** During Neon's introduction scene, Alexia walks over to a dangerous crime-ridden alley with connections to the cannibal black market, and openly tells Neon that she is doing as such so that if he follows her, [[TooDumbToLive he'll only have himself to blame.]] She then uses vines to swing out of the area and just abandons him there, which she warns about in advance if he kept following her. When Neon shows up at the Blossom Kingdom later in the same chapter, Alexia's response is a flat "Okay, so you did escape," implying that she genuinely thought he would have his organs sold and she wouldn't have cared. While being something of a BitchInSheepsClothing is a major character element of Alexia and her CharacterDevelopment is shedding the mean-ness, she ''never'' does anything to ''that'' degree of callousness again, not even to someone like [[AssholeVictim Neon.]]
** Chapter 1 heavily implied that Zoap and Arime got genuinely flustered around each other, and ''only'' each other. That Zoap is uncharacterisically enthusiastic about purchasing Arime's charity nudes, and the two had awkward talk once they found out that they both like ''Collector''. They IgnoreTheFanservice as usual otherwise. It's a stark contrast with everything else given that one of the purposes of writing this to begin with is to have a "harem series" where the characters are calm and reasonable around nudity (their own and/or being around other naked characters) rather than freaking out. Later on, while they ''do'' find each other attractive, it never reaches the level of "improptu voice cracks and getting sweaty and nervous over spicy pinups," and they generally treat each other on the same level they treat their other lovers.



* I know EarlyInstallmentWeirdness is almost impossible to predict but I'll still take a crack at this: The first five chapters were all roughly finalized around the same time in quick succession, after a lengthy period [that's still ongoing by the way] where Water worked on the drafts of all five of them at once, before a really solid outline for following chapters was planned. The beginning ends up feeling different from Chapters 6 onwards, and especially after the Four Tertiaries Arc was completed.
** The introduction and Licensing Exam Arc overall, and to a lesser extent the Four Tertiaries Arc, leaned heavier on drama, taking itself more seriously by then and focusing on the "grittier" aspects of Dualite. It portrayed the world as more of a CrapsaccharineWorld, where the only reason why Zoap went to his abusive former-FalseFriend to work as her bodyguard was because the economy was ''that'' bad, and the cannibal black market is a throwaway joke mostly established just to show how much Alexia hates Neon. Then there is how the Top Ten are treated, detailed below. In following arcs, while it's still emphasized that Dualite is not a utopia, it's portrayal is LighterAndSofter for the most part
** Platinum Champion's EstablishingCharacterMoment has her ''blatantly'' taking a KillSteal from Alexia and Frida by going up to a pair of villains they clearly defeat in public and simply placing a hand on their shoulder, just putting a hand on their shoulder, and getting all the credit. This also suggests that the townspeople are either a bunch of idiots for believing that Platinum Champion did all the work, they worship her ''that'' much to not care, or some combination of both. Later appearances of Platinum Champion would tone down the "I can do whatever I want because I'm a celebrity" angle, where Platinum Champion and the others would have to actually put effort in to
** [??? There currently ''is'' a flashforward in what I've written for the story but I'm still flip-flopping a little about it] The very first scene is a FlashForward to Zoap and Arime's final battle in the Saypant Metropolis, alternated with Alexia's narration of the Core Empire that turns out to be a history lecture to kids on a field trip, before the story goes back to one year in the past and sets up all of the Yellow Moon Saga as one big HowWeGotThere. After the Yellow Moon Saga, the following sagas do not have flashforwards of any sort, and almost all of the story follows a more conventional, chronological narrative. On a related note, the narrative openly tells the reader at the end of the first chapter that Alexia's claim that she and Zoap will save the world turns out to be true and that this is the story of how that happens is the only such time the narrator "spoils" a later moment
** The Licensing Exam plays out somewhat like a typical chapter -- the previously-established main characters go on a "mission" where they are teamed up with others, and said others will eventually end up joining the group and working with them from then on out -- with one noteworthy exception that it takes multiple chapters instead of everything being wrapped up in one chapter. While the reason why makes sense, given that the back half of the Exam is fairly long and the arc also introduced the Grime Crime in the B-plot, it's still noteworthy in that most other chapters (including the ''first'' one before) would have involved storylines play out and be wrapped up within the span of a single chapter. "Arcs" as in a singular storyline on one "mission" that take multiple chapters are very rare, and usually are major turning points in the story that involve main locations, such as the Metropolis Invasion. While the Licensing Exam technically fits both of those descriptors (it's how the main characters attain the titular occupation and it involves going through four of the largest and most influential Regions of the world, also introducing them to the reader), on paper there isn't really anything in the Licensing Exam that couldn't all be covered in one chapter like a more typical VillainOfTheWeek romp.



*** For a more serious example with him, Eansy eventually starts creeping him out when they work together. As it turns out, Eansy has few to no standards when it comes to willingness or age of a person, and had been grooming teenagers in the shadows for years. This reaches the point where when Frida encounters Neon after Eansy's death, and Frida brags to him how she indirectly lead to Eansy's death by getting her hit by a train and having Zelpea feel that she outlived her usefulness, Neon's response is to sincerely '''thank her.'''

to:

*** For a more serious example with him, Eansy eventually starts creeping him out when they work together. As it turns out, Eansy has few to no standards when it comes to willingness or age of a person, and had been grooming teenagers in the shadows for years. This reaches the point where when Frida encounters Neon after [[spoiler:after Eansy's death, and Frida brags to him how she indirectly lead to Eansy's death by getting her hit by a train and having Zelpea feel that she outlived her usefulness, Neon's response is to sincerely '''thank her.'''''']]



* FireIsMasculine: Inverted, as part of the story's attempt to intentionally invert or avoid many gendered tropes. (And elemental stereotypes, to a lesser extent.) Red Regions, usually associated with heat, feiry things, and lava/magma, are often very matriarchal, and even other Fire Artists outside of the Red Regions tend to be women. While the usual associations of fire with power, high emotions (usually ''not'' anger though, ), and pride are still present, it's often played out that way through women.



** Neon is this even before his full FaceHeelTurn to working with the Blossom Kingdom. He is ''widely'' seen as a creepy asshole who treats personal boundaries like ignorable suggestions and his pickup lines amount to him telling his partners that he likes the thought of them being victims hypothetically unable to fight back against him. Thanks to what he inherited from his parents, he no longer has to work
* HeroicFantasy: ''Biome Artists'' avoids BlackAndWhiteMorality in favor of BlackAndGrayMorality [[TheGoodTheBadAndTheEvil (with various shades of gray, the Elements and their allies being the lightest)]], and there are no confirmed deities nor pretermination, so it's not a HighFantasy. At the same time, its plot winds up dealing with large-scope incidents involving the fate of the world, and fighting against the strongest gangs on the planet -- a little too fantastic for LowFantasy. It's mostly about the characters and their struggles with a world that tries to aim for realism even in its outlandish idea of there being over one thousand races, but through SerialEscalation the action and story become close''r'' to a higher fantasy, without ever quite reaching that point. Zelpea might be irrideemably evil, but she's portrayed as less of a recurring embodiment of darkness, and more along the lines of a realistic entitled asshole in power.

to:

** Neon is this even before his full FaceHeelTurn to working with the Blossom Kingdom. He is ''widely'' seen as a creepy asshole who treats personal boundaries like ignorable suggestions and his pickup lines amount to him telling his partners that he likes the thought of them being victims hypothetically unable to fight back against him. Thanks to what he inherited from his parents, he no longer has to work
work and so he's pretty much free to roam about and do whatever whenever; this also adds "stuck-up rich asshole" to the list of reasons why others hate him.
* HeartIsAnAwesomePower: Justified in that, for the most part, what type of magic someone uses is by ''choice'' rather than a birth-given power, so if someone is proficient in a seemingly "useless" power, it's because they actively picked it out and thus ''knew'' that there was something cool to it.
** Biome Arts in general stemmed from this. In acient times, GreenThumb powers were mocked for
** [[LightEmUp Light magic]] was generally thought of as almost useless. It's ''not'' "holy magic" (which, for all intents and purposes, doesn't exist in this setting) -- it involves control over literal light. Light/photons are difficult to control, and using Biome Arts with light-based plants basically just boils down to making things glow or shooting low-level light beams, functioning as flashlights. "Flashlights" of which are one of the most basic spells that almost anyone, even ordinary citizens or ''children,'' are capable of doing. However, extensive studies in to it have found ways to utilize this, namely by changing light wavelegnth of something, or altering its color. "Changing color" means effective camoflauge
* HeroicFantasy: ''Biome Artists'' avoids BlackAndWhiteMorality in favor of BlackAndGrayMorality [[TheGoodTheBadAndTheEvil (with various shades of gray, the Elements and their allies being the lightest)]], and there are no confirmed deities nor pretermination, predetermination, so it's not a HighFantasy. At the same time, its plot winds up dealing with large-scope incidents involving the fate of the world, and fighting against the strongest gangs on the planet -- a little too fantastic for LowFantasy. It's mostly about the characters and their struggles with a world that tries to aim for realism even in its outlandish idea of there being over one thousand races, but through SerialEscalation the action and story become close''r'' to a higher fantasy, without ever quite reaching that point. Zelpea might be irrideemably evil, but she's portrayed as less of a recurring embodiment of darkness, and more along the lines of a realistic entitled asshole in power.



* StrictlyFormula: Once the initial five become Biome Artists, several VillainOfTheWeek chapters across multiple arcs follow a general formula: There is an A-plot about the Elements going on a mission with one or more Biome Artist teams, and they often divide themselves with a given group (often involving "main" members who [[TheFriendsWhoNeverHang either barely interacted by that point or hadn't directly interacted in a while;]] during the Four Tertiaries Arc this ''always'' included at least the most recent "main" addition), while the rest of the Elements take on lower-ranking missions individually or in pairs or trios. Prior to Arime joining the group, she would be the subject of a B-plot, at first involving her and the Grime Crime going on some mission, [[spoiler:then later her more serial journey after being exposed as Head Janitor and trying to evade the wrath of the Metropolis]]. A ''C-plot'' would involve one or more of the groups either taking smaller missions or just lounging about, and this typically involves the Elements' home town. The A-plot sees the focus Element group getting in some conflict involving their teamup gang, and running in to some sort of villain. Most often, the villain is a mook of one of the Big Four gangs, but independant ones or the very rare Blossom Kingdom antagonist show up. If the villain is tied to the Blossom Kingdom at all, the chapter is considerably darker. Once the A-plot mission is over, at least one of the teamup groups will decide to join the Elements, although this is shaken up by not all of the team joining them for some reason or another despite displaying "haremish traits" up until the end of the mission. (Such as either being monoamorous, disliking a particular Element too much, or something else -- characters are rarely ''rejected'' or kicked out, Eansy was a noteworthy exception.) The Four Tertiaries Arc in particular devoted chapters to the titular tertiary-colored characters, where each one simply joined the Elements on her own without a team (the closest exception was Frida, a Secondary, having two other people, and one of them was the traitorous Eansy), and following that was a portion where they got a good number of interactions with all other prior main characters to help them settle in their role as part of the "core" group. Even the Licensing Exam Arc falls under the general formula, except "the Elements" only consist of Zoap and Alexia, and "the team they partner up with" is made of Lana, Cassandra, and Bethany, who will all go on to become main characters instead of being put in the background.



* WaterIsWomanly: Inverted, as with FireIsMasculine and other "gendered elements" (wind is more often associated with men and earth with women for example, when the opposite is more common in general fiction). The Blue Regions are overall the "water ones," [...] They are comparatively patriarchal by Dualite standards, and despite the ImprobablyFemaleCast, the majority of people who use Water Arts as their main form of Biome Arts are men. Cassandra is actually an exception to that.



[[folder:"Hearts"]]

!! Both

* Zoap's RageBreakingPoint with Zelpea in Chapter 1/the Prologue during the fallout of the Janitor attack isn't her continuing to try beating him even after he saved her life and lost an arm, it's her casually asking "And where is that Bright Green whore of yours?" in reference to Alexia. Alexia isn't phased at all, but Zoap is ''pissed'' at her insulting and SlutShaming his friend, and ''that'' ends up being the straw that broke the camel's back in trying to be by her side.
* Zoap and Arime first met during a mission the latter's team was taking while they worked with the former's animal shelter in cleaning up an oil spill. At first, their interactions are minimal and strickly business-based, and it was likely they wouldn't have paid much attention to each other afterwards (until the Janitor-Blossom Kingdom attack, assuming their lives stayed the same otherwise), but while on break, Zoap heads to a store and checks out cards of ''The Collector'', a game they both enjoy but nobody else in the Grime Crime does. Naytileek notices [[ShipperOnDeck and starts repeatedly poking Arime to get her attention while pointing to the store, as if to say, "Hey, that guy likes the same game you do!"]] Naytileek basically arm-twists Arime to talk to Zoap over the game, and Arime's "tough biker" persona falters as she tries to make awkward chat with Zoap and assure him that, yes, she unironically likes the card game too and isn't just messing with him like a handful of bullies from his past did. Arime is also completely honest about it; rather than trying to play off her walking in to the store as a coincidence, she tells him right out the gate that her friend saw him and pestered her to get in, so that their eventual relationship wouldn't start on something of a lie/"play move."

!! Webnovel

* Throughout the first chapter, Alexia goes from seeing Zoap as a doormat she could mooch off of while putting off finding a new job as long as possible to valuing him as a genuine friend. She slowly warms up to the idea of having casual chats with him (the only thing he suggested she did in return for living in his house for free, and he backed off from the offer when she first dismissed it), starts helping him work around and doing a few repairs, and while she's at first angry at Arime for threatening her, the two eventually start patching things up. Unfortunately, that last one goes to shit when Zoap figures out that Arime is Head Janitor, but they still work things out in the interim. When Zoap learns that his parents were affected by the layoffs and the only feasable way to support them was if he took up Zelpea's Royal Shield offer, Alexia shares Arime's genuine concern and heavily tries to talk him out of working under [[DomesticAbuse her,]] then offers to go with him to try to see if she could do anything about it or at least soften Zoap's workload.
* Arime showing that,
* The tenth test in the Biome Artist Licensing Exam is basically treated as one big "You've done it!" celebration for the most part, assuming that most people who make it to that point will pass anyway (and almost all of them in the test the main characters take ''do''), offering a resort to stay at, inviting friends and family to travel there for near-free to congratulate them in-person, and having a massive ceremony at a stadium playing out like a graduation for the passers to get their licenses. Even this specific Exam using the Custom Team Test as the final frames it as something of an opportunity to meet a high-ranking Biome Artist, and it's said that if the team has any strong likings to one in particular, the Committee would try to call them to be the one giving said team their test if feasable. It's less relaxing for the main leads, as if any of them except Bethany or Cassandra fail that test, their entire team fails, but the spirit's still felt overall.
* Most of the quintet's friends and family are present to greet them in the final test:
**
** Lana's ranks include Frida (who, less than a day ago, loathed her and took joy in managing her Custom Individual Test) and a few of the other people she made up to in the past,
* When discussion about the afterlife comes up between the Elements, Elfriede at first goes in to full NightmareFuelStationAttendant mode to talk about how an actual eternity could, given enough time, become horrifyingly limited and dull, having experienced everything that possibly is there to experience, even if the afterlife was hypothetically limitless in space and material. She pulls no punches that despite the bond between the Elements, they or ''any'' relationship would even run out of things to talk about or do together eventually, and that would just leave this eternal awkwardness hanging between them. However, Elfriede counters this by saying that forgetting things, especially a fullproof memory wipe, would be the ideal way around this. She says that this would lead to an endless cycle of meeting the other members of the group for the first time or doing things as if they were new, and she says at length that she pictures that as being an ideal final fate.

!! Game

* Recruiting Elfriede, then Dottie (they join in the opposite order in the webnovel), will have a cutscene during the latter's sidequest where Elfriede gives a more thought-out and lengthier apology for antagonizing Dottie and her group over the train incident. Dottie accepts it without a second thought. It's a little muddled by the protests from the Primary/Secondary Gang (and especially Jasmine, if she's recruited) who consider Elfriede a bit too EasilyForgiven,
* Just before fighting Zelpea, you go through the hall [[BookEnds that you start the game in.]] Only rather than being an empty, ominous walk where a solo Zoap is being lead to be beaten up by Zelpea, the hall is filled with all of the Elements lined up, preparing themselves for the final showdown. They each give words of encouragement
**
**
** Arime and Alexia are at the very end, and they deliver the longest and most emotional speeches. Alexia's
--->'''Alexia:''' To think if I never dialed ''your'' number when looking for a place to stay... Zoap, it's been a ride. I hated the times our lives were in danger, and all the dirty work we did for our jobs, but... working with all of you was still
* Gathering a full party of 1,002 before the endgame grants the
* Both Zoap and Arime's Scan description of [[OneWingedAngel Pure Zelpea]] almost ignore her entirely in favor of encouraging their party onwards.
* The photo taken of the Elements at the ending when picking to accept the reward for saving the world is actually saved as an image and used as a picture framed in their home, which can be seen in the PlayableEpilogue.
* Most of the postgame bosses are either rematches with the Big Four, still pissed at you for beating them and inducing "Nightmare" versions of themselves in their pocket spaces they made with Chatreuse technology [no "bright" since it might be a collaboration of multiple shades of Chartreuse Regions here]; or a run-in with Royciel, a massive asshole. One exception to this is Dragon's rematch. She harbors zero ill-will towards the group and is simply looking for a friendly sparring match, and it is also revealed that she got a job as a Biome Artist working with repairing the Rainbow Region/former Blossom Kingdom, that she enjoys very much. She proves to be both a GracefulLoser and a modest winner should the player defeat her rematch or lose to her, and she is very clearly having fun during the fight. It's a ''stark'' contrast to the horror-fest that was her first battle, even though Dragon is still the same shapeshifting flesh monster. Her entire face tripling in length to give a grin with multiple rows of teeth is recontextualized from threatening to oddly endearing.
** In Dragon's original battle, her room was littered with fabricated ([[TakeThat made with AI art in-universe]]) portraits showing a miserable Zoap and Zelpea supposedly pregnant with Dragon or holding Dragon as a baby, and as the fight went on Zoap would look more beaten, Zelpea would deform and look like a nightmarish abstraction, while her belly bump would burst to a fleshy tendril monster/the "baby Dragon" would turn to a fleshy horror. In the refight, the portraits are replaced with ametaurish drawings heavily implied to be made by Dragon herself showing Zoap happily embracing the "main" Elements, one per each of the twenty-five. When her health is low, the change... simply consists of their expressions slightly changing (eyes closing/opening) while hearts are drawn around them, and with [[ShipperOnDeck "Best of luck! :)"]] written on them.

to:

[[folder:"Hearts"]]

!! Both

* Zoap's RageBreakingPoint with Zelpea in Chapter 1/the Prologue during the fallout of the Janitor attack isn't her continuing to try beating him even after he saved her life and lost an arm, it's her casually asking "And where is that Bright Green whore of yours?" in reference to Alexia. Alexia isn't phased at all, but Zoap is ''pissed'' at her insulting and SlutShaming his friend, and ''that'' ends up being the straw that broke the camel's back in trying to be by her side.
* Zoap and Arime first met during a mission the latter's team was taking while they worked with the former's animal shelter in cleaning up an oil spill. At first, their interactions are minimal and strickly business-based, and it was likely they wouldn't have paid much attention to each other afterwards (until the Janitor-Blossom Kingdom attack, assuming their lives stayed the same otherwise), but while on break, Zoap heads to a store and checks out cards of ''The Collector'', a game they both enjoy but nobody else in the Grime Crime does. Naytileek notices [[ShipperOnDeck and starts repeatedly poking Arime to get her attention while pointing to the store, as if to say, "Hey, that guy likes the same game you do!"]] Naytileek basically arm-twists Arime to talk to Zoap over the game, and Arime's "tough biker" persona falters as she tries to make awkward chat with Zoap and assure him that, yes, she unironically likes the card game too and isn't just messing with him like a handful of bullies from his past did. Arime is also completely honest about it; rather than trying to play off her walking in to the store as a coincidence, she tells him right out the gate that her friend saw him and pestered her to get in, so that their eventual relationship wouldn't start on something of a lie/"play move."

!! Webnovel

* Throughout the first chapter, Alexia goes from seeing Zoap as a doormat she could mooch off of while putting off finding a new job as long as possible to valuing him as a genuine friend. She slowly warms up to the idea of having casual chats with him (the only thing he suggested she did in return for living in his house for free, and he backed off from the offer when she first dismissed it), starts helping him work around and doing a few repairs, and while she's at first angry at Arime for threatening her, the two eventually start patching things up. Unfortunately, that last one goes to shit when Zoap figures out that Arime is Head Janitor, but they still work things out in the interim. When Zoap learns that his parents were affected by the layoffs and the only feasable way to support them was if he took up Zelpea's Royal Shield offer, Alexia shares Arime's genuine concern and heavily tries to talk him out of working under [[DomesticAbuse her,]] then offers to go with him to try to see if she could do anything about it or at least soften Zoap's workload.
* Arime showing that,
* The tenth test in the Biome Artist Licensing Exam is basically treated as one big "You've done it!" celebration for the most part, assuming that most people who make it to that point will pass anyway (and almost all of them in the test the main characters take ''do''), offering a resort to stay at, inviting friends and family to travel there for near-free to congratulate them in-person, and having a massive ceremony at a stadium playing out like a graduation for the passers to get their licenses. Even this specific Exam using the Custom Team Test as the final frames it as something of an opportunity to meet a high-ranking Biome Artist, and it's said that if the team has any strong likings to one in particular, the Committee would try to call them to be the one giving said team their test if feasable. It's less relaxing for the main leads, as if any of them except Bethany or Cassandra fail that test, their entire team fails, but the spirit's still felt overall.
* Most of the quintet's friends and family are present to greet them in the final test:
**
** Lana's ranks include Frida (who, less than a day ago, loathed her and took joy in managing her Custom Individual Test) and a few of the other people she made up to in the past,
* When discussion about the afterlife comes up between the Elements, Elfriede at first goes in to full NightmareFuelStationAttendant mode to talk about how an actual eternity could, given enough time, become horrifyingly limited and dull, having experienced everything that possibly is there to experience, even if the afterlife was hypothetically limitless in space and material. She pulls no punches that despite the bond between the Elements, they or ''any'' relationship would even run out of things to talk about or do together eventually, and that would just leave this eternal awkwardness hanging between them. However, Elfriede counters this by saying that forgetting things, especially a fullproof memory wipe, would be the ideal way around this. She says that this would lead to an endless cycle of meeting the other members of the group for the first time or doing things as if they were new, and she says at length that she pictures that as being an ideal final fate.

!! Game

* Recruiting Elfriede, then Dottie (they join in the opposite order in the webnovel), will have a cutscene during the latter's sidequest where Elfriede gives a more thought-out and lengthier apology for antagonizing Dottie and her group over the train incident. Dottie accepts it without a second thought. It's a little muddled by the protests from the Primary/Secondary Gang (and especially Jasmine, if she's recruited) who consider Elfriede a bit too EasilyForgiven,
* Just before fighting Zelpea, you go through the hall [[BookEnds that you start the game in.]] Only rather than being an empty, ominous walk where a solo Zoap is being lead to be beaten up by Zelpea, the hall is filled with all of the Elements lined up, preparing themselves for the final showdown. They each give words of encouragement
**
**
** Arime and Alexia are at the very end, and they deliver the longest and most emotional speeches. Alexia's
--->'''Alexia:''' To think if I never dialed ''your'' number when looking for a place to stay... Zoap, it's been a ride. I hated the times our lives were in danger, and all the dirty work we did for our jobs, but... working with all of you was still
* Gathering a full party of 1,002 before the endgame grants the
* Both Zoap and Arime's Scan description of [[OneWingedAngel Pure Zelpea]] almost ignore her entirely in favor of encouraging their party onwards.
* The photo taken of the Elements at the ending when picking to accept the reward for saving the world is actually saved as an image and used as a picture framed in their home, which can be seen in the PlayableEpilogue.
* Most of the postgame bosses are either rematches with the Big Four, still pissed at you for beating them and inducing "Nightmare" versions of themselves in their pocket spaces they made with Chatreuse technology [no "bright" since it might be a collaboration of multiple shades of Chartreuse Regions here]; or a run-in with Royciel, a massive asshole. One exception to this is Dragon's rematch. She harbors zero ill-will towards the group and is simply looking for a friendly sparring match, and it is also revealed that she got a job as a Biome Artist working with repairing the Rainbow Region/former Blossom Kingdom, that she enjoys very much. She proves to be both a GracefulLoser and a modest winner should the player defeat her rematch or lose to her, and she is very clearly having fun during the fight. It's a ''stark'' contrast to the horror-fest that was her first battle, even though Dragon is still the same shapeshifting flesh monster. Her entire face tripling in length to give a grin with multiple rows of teeth is recontextualized from threatening to oddly endearing.
** In Dragon's original battle, her room was littered with fabricated ([[TakeThat made with AI art in-universe]]) portraits showing a miserable Zoap and Zelpea supposedly pregnant with Dragon or holding Dragon as a baby, and as the fight went on Zoap would look more beaten, Zelpea would deform and look like a nightmarish abstraction, while her belly bump would burst to a fleshy tendril monster/the "baby Dragon" would turn to a fleshy horror. In the refight, the portraits are replaced with ametaurish drawings heavily implied to be made by Dragon herself showing Zoap happily embracing the "main" Elements, one per each of the twenty-five. When her health is low, the change... simply consists of their expressions slightly changing (eyes closing/opening) while hearts are drawn around them, and with [[ShipperOnDeck "Best of luck! :)"]] written on them.
----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit




[[folder:Wikipedia Summary]]

(Game?)

!! Setting

''Biome Artists'' is set in a fictional fantasy setting called Dualite. In the distant past, the planet's sapient race were humanoids who had plasm-like bodies [I still haven't came up with a name for them... or any race besides Humans and Saypants, the ones I've been calling "Regionals" up until now] and were the only creatures capable of harnessing a force they call magic, although magic is also in most living beings and several parts of the environment. A large meteor charged with a strange substance was predicted to impact the surface years in advance. During this time, scientists had taken plants from a jungle with exceptional levels of innate magic to create a thousand giant "bunkers" in the form of flowers that would keep the population inside with enough supplies to make a city in each. Most of the population divided and retreated to these bunkers, their durable shells protecting them from the impact's shockwaves and the resulting toxic dust from the meteor's substance mixed in with parts of the moon it hit. The meteor impact is dubbed the Cataclysm in-universe. A number of people ignored the warnings and escaped the draft to retreat in the bunkers, staying on the surface, and quickly moved to one continent that had the least amount of toxic dust around the planet, trying to survive.

Over several generations, the people within the bunkers quickly began to mutate from a combination of the magic of the bunkers and the "filtration" from the outside toxic dust managing to send strange magic pulses within, taking on traits relevant to the environment within the flower bunker and the general color scheme of the petals. A growing number of people who were born within the bunkers were these "Regionals," and they soon displaced the original cell-like race. Similarly, further generations on the outside underwent mutations and became a set of two races: Humans, which resemble those in real life, and Saypants, who resemble humans but with skin of ranges of blue, black sclera, and teal blood. Over the generations, the Humans and Saypants have begun to spread propaganda about their ancestors and the ancestors of those in the bunkers, falsely claiming that the cell-race members who willingly avoided the orders to enter a bunker were outcasts unfairly forced to wait out the apocalypse. A militant might known as the Core Empire was created, and prepared to attack any possible survivors who would emerge from the bunkers when the dust cleared.

[Recently I've thought maybe there's ten generations making up the Bunker Years?] later, scientists within the bunkers determinte that the magic toxins in the air have died down, and the bunkers open up, with the current generation being made almost entirely of a thousand different races, with only a few of the original cell people surviving through either rare non-mutations or from longevity spells. The event of the bunkers opening and the population once again able to access the world as a whole is called the Emergence. The thousand Regional races are soon caught in a war with the Core Empire, which also included the genocide of any remaining cell people. The bunker survivors banded together to fight back, eventually leading to the Core Empire's scientists to search unexplored corners of the post-Cataclysm world to find something to fight back. Explorers discover the Overgrowth, a mysterious location that appears as a massive, twisted forest of flesh-like trees filled with monsters that become more powerful the deeper in one goes, yet it also carries valuable material that could be used to accelerate magic. The Overgrowth did not exist prior to the Cataclysm, and its ties to the meteor or the original Vast Jungle are a mystery. During a pivotal battle, an expert mage used a magic mineral mined from the Overgrowth to kill thousands of Regional rebels and stockpile their magic energy within the mineral, which is split in to a hundred shards based on the race of the group collected in each one. This creates the Relics, a centet of gemstone-like artifacts that have been "designed" through a complex series of spells and DNA checks to only be useable by people with enough blood of one of the ten royal Core Empire clans; any other form of life that touches a Relic will be vaporized by its powerful energy. Due to the properties of the Overgrowth material, the Relics are also self-sustaining and generate their own energy, even appearing to violate the law of conservation of energy.

The Core Empire used the Relics to turn the war in their favor, however they are defeated when a rebellious descendant from the Blossom clan starts stealing the Relics and fights on the side of the Regionals with them. She gathers fifty and fights the then-current Core Empire leader, Empress Bloodblade, in the capital castle. The rebel manages to get every Relic from the Empress and deliver a finishing move to kill her. Uncertain on what to do with the Relics, she hides them across the planet in various locations, hoping that in due time Dualite will enter an era of peace, uncover them, and use the massive quantities of energy stored within for good.

Over the following centuries, the Core Empire has declined

!! Plot

The main story of ''Biome Artists'' begins over a millennium after the Emergence. The pacifistic Zoap Bloodblade, a distant descendant of the Empress from a family who disowned her actions, is forced to work in the Blossom Kingdom under the current ruler Princess Zelpea Blossom, in order to support his parents after economic struggles had resulted in them losing a job. The Blossom Kingdom is attacked by the Janitors, an infamous vigilante group who poses as a dangerous biker gang of high-level criminals, with the intent to steal the Relics that Zelpea had gathered and secretly distribute them to underclass groups. Zoap and a companion working with him, Alexia, attempt to fight back. The Janitors steal all but one of the eighty-two Relics Zelpea had gathered over the years, placing them in special capsules so that non-royals could use them in relative safety. When their leader, dubbed Head Janitor, attempts to get the last Relic kept on Zelpea's person, Zoap interrupts their fight with a powerful energy burst that destroys part of Head Janitor's costume capable of hiding her identity and even her body type [basically it does some weird shit that, like, gives a constantly-shifting sillhouette of different body types], revealing that she is a Saypant. Zoap correctly suspects that the Head Janitor is Arime, a mildly famous Biome Artist of a few years and a close friend and crush of his, although he has no way to definitively prove it. Arime decides to cut her mission short, quickly launches the eighty-one Relics she obtained around the world to prevent Zelpea from getting them, and retreats, intending to retire her Janitor persona. In the aftermath, Zelpea chastizes and abuses Zoap over the incident, as she had regularly been doing. Zoap, in anger, quits working for the Blossom Kingdom, being banished as a result. He and Alexia turn to their only remaining option to get work, signing up to be Biome Artists. Aware that people have a much higher chance at succeeding the Licensing Exam if they are in a team of four to six, they quickly find three people online to work with in the last remaining weeks before the upcoming Licensing Exam to try to improve their odds of passing.

The quintet, who name their group the Elements, pass the Exam and are given the ability to pick given missions assigned by citizens, other Biome Artists, or the government at their leisure as their job. While on missions, the Elements are tasked to investigate a possible spot where a Relic that had yet to be in Zelpea's possession was spotted, significantly more dangerous than the stolen ones due to a lack of a protective capsule. While looking for it, the Elements are attacked by a minion of Enery's [I pick Enery for the dream game adaptation because it's Kat's gang that would attack them in the webnovel and I wanna mix things up; Scraps would already kind of have this B-plot thing with Arime so he'd be important in that sense and I want the Big Four to each sorta have their own "things" of importance; and Pearl's generally more in the shadows compared to the others and scheming things on the side, not being ''as'' direct although she still ''acts'' like it somewhat to try to take suspicion off her], one of the "Big Four" gangs that hold enough power to potentially conquer all Regions and take the world over by force. The mission concludes with them encountering Zelpea, who has organized searches in secret where she would leave the Kingdom and search for both her stolen and undiscovered Relics. Zelpea attacks the Elements during this search, and is declared public enemy number one, for attempting to start a war on all the Regions and the Metropolis. The Elements are then placed on a team to investigate the Blossom Kingdom, although progress on that front is gated by defeating numbers of the Big Four gangs. As part of encountering one of Enery's mooks, the Elements are caught in a crossfire with the Big Four, and eventually must defeat and arrest all of their leaders in order to progress in defeating Zelpea. This leads to four separate mission lines where the Elements defeat the Overgrowth-worshipping theatrical Kat, the energetic mecha-enthusiast Scraps, the aformentioned science fiction fan and physicist Enery, and the strategic swordswoman Pearl. The last of them to be defeated ends up taking over a handful of the Regions, but is still defeated as with the other three. With knowledge taken from the Big Four leaders, the Elements learn about various inner mechanisms of the Blossom Kingdom and how to gain material to counteract with Zelpea's instant death magic.

As the Elements investigate the Blossom Kingdom,

The player has optional

[...]

Standing there, Zoap realizes that Arime was just like him, trying to make history. Arime ponders who is to judge the right from wrong. With both of their guards down, they agree that violence breeds violence, but in the end it has to be this way. Arime carved her own path, Zoap followed his wrath (sorta with at least 90% of it aimed at Zelpea), but maybe they're both the same. The world has turned, so many have burned, but Zelpea is to blame. Yet staring across this barren wasted land, new life will be born beneath the bloodstained sand.

[[/folder]]

to:

\n[[folder:Wikipedia Summary]]\n\n(Game?)\n\n!! Setting\n\n''Biome Artists'' is set in a fictional fantasy setting called Dualite. In the distant past, the planet's sapient race were humanoids who had plasm-like bodies [I still haven't came up with a name for them... or any race besides Humans ->''"I'm homicidal, and Saypants, the ones I've been calling "Regionals" up until now] and were the only creatures capable of harnessing got a force they call magic, although magic is also in most living beings and several parts of the environment. A large meteor charged with a strange substance was predicted taste.\\
I want
to impact the surface years in advance. During this time, scientists had taken plants from a jungle with exceptional levels of innate magic to create a thousand giant "bunkers" in the form of flowers that would keep the population inside with enough supplies to make a city in each. Most of the population divided and retreated to these bunkers, their durable shells protecting them from the impact's shockwaves and the resulting toxic dust from the meteor's substance mixed in with parts of the moon it hit. The meteor impact is dubbed the Cataclysm in-universe. A number of people ignored the warnings and escaped the draft to retreat in the bunkers, staying on the surface, and quickly moved to one continent that had the least amount of toxic dust around the planet, trying to survive.

Over several generations, the people within the bunkers quickly began to mutate from a combination of the magic of the bunkers and the "filtration" from the outside toxic dust managing to send strange magic pulses within, taking on traits relevant to the environment within the flower bunker and the general color scheme of the petals. A growing number of people who were born within the bunkers were these "Regionals," and they soon displaced the original cell-like race. Similarly, further generations on the outside underwent mutations and became a set of two races: Humans, which resemble those in real life, and Saypants, who resemble humans but with skin of ranges of blue, black sclera, and teal blood. Over the generations, the Humans and Saypants have begun to spread propaganda about their ancestors and the ancestors of those in the bunkers, falsely claiming that the cell-race members who willingly avoided the orders to enter a bunker were outcasts unfairly forced to wait
wipe out the apocalypse. A militant might known as the Core Empire was created, and prepared to attack any possible survivors who would emerge from the bunkers when the dust cleared.

[Recently
Monster race.\\
I've thought maybe there's ten generations making up the Bunker Years?] later, scientists within the bunkers determinte that the magic toxins in the air have died down, and the bunkers open up, with the current generation being made almost entirely of a thousand different races, with only a few of the original cell people surviving through either rare non-mutations or from longevity spells. The event of the bunkers opening and the population once again able got to access the world as a whole is called the Emergence. The thousand Regional races are soon caught in a war with the Core Empire, which also included the genocide of any remaining cell people. The bunker survivors banded together patience, I've got to fight back, eventually leading to the Core Empire's scientists to search unexplored corners of the post-Cataclysm world to find something to fight back. Explorers discover the Overgrowth, a mysterious location that appears as a massive, twisted forest of flesh-like trees filled with monsters that become more powerful the deeper in one goes, yet it also carries valuable material that could be used to accelerate magic. The Overgrowth did not exist prior to the Cataclysm, and its ties to the meteor or the original Vast Jungle are a mystery. During a pivotal battle, an expert mage used a magic mineral mined from the Overgrowth to kill thousands of Regional rebels and stockpile their magic energy within the mineral, which is split in to a hundred shards based on the race of the group collected in each one. This creates the Relics, a centet of gemstone-like artifacts that have been "designed" through a complex series of spells and DNA checks to only be useable by people with enough blood of one of the ten royal Core Empire clans; any other form of life that touches a Relic resolve.\\
I
will be vaporized by its powerful energy. Due to slaughter, screw the properties dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]]
of the Overgrowth material, the Relics are also self-sustaining and generate their own energy, even appearing to violate the law of conservation of energy.

The Core Empire used the Relics to turn the war in their favor, however they are defeated when a rebellious descendant from the Blossom clan starts stealing the Relics and fights on the side of the Regionals with them. She gathers fifty and fights the then-current Core Empire leader, Empress Bloodblade, in the capital castle. The rebel manages to get every Relic from the Empress and deliver a finishing move to kill her. Uncertain on what to do with the Relics, she hides them across the planet in
various locations, hoping that in due time Dualite will enter an era of peace, uncover them, video games and use the massive quantities of energy stored within for good.

Over the following centuries, the Core Empire has declined

!! Plot

The main story of ''Biome Artists'' begins over
films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a millennium after the Emergence. The pacifistic Zoap Bloodblade, a distant descendant parody of the Empress from a family who disowned her actions, is forced to work in the Blossom Kingdom under the current ruler Princess Zelpea Blossom, in order to support his parents after economic struggles had resulted in them losing a job. The Blossom Kingdom is attacked by the Janitors, an infamous vigilante group who poses as a dangerous biker gang of high-level criminals, with the intent to steal the Relics that Zelpea had gathered and secretly distribute them to underclass groups. Zoap and a companion working with him, Alexia, attempt to fight back. The Janitors steal all but one of the eighty-two Relics Zelpea had gathered over the years, placing them in special capsules so that non-royals could use them in relative safety. When their leader, dubbed Head Janitor, attempts to get the last Relic kept on Zelpea's person, Zoap interrupts their fight with a powerful energy burst that destroys part of Head Janitor's costume capable of hiding her identity and even her body type [basically it does some weird shit that, like, gives a constantly-shifting sillhouette of different body types], revealing that she is a Saypant. Zoap correctly suspects that the Head Janitor is Arime, a mildly famous Biome Artist of a few years and a close friend and crush of his, although he has no way to definitively prove it. Arime decides to cut her mission short, quickly launches the eighty-one Relics she obtained around the world to prevent Zelpea from getting them, and retreats, intending to retire her Janitor persona. In the aftermath, Zelpea chastizes and abuses Zoap over the incident, as she had regularly been doing. Zoap, in anger, quits working for the Blossom Kingdom, being banished as a result. He and Alexia turn to their only remaining option to get work, signing up to be Biome Artists. Aware that people have a much higher chance at succeeding the Licensing Exam if they are in a team of four to six, they quickly find three people online to work with in the last remaining weeks before the upcoming Licensing Exam to try to improve their odds of passing.

The quintet, who name their group the Elements, pass the Exam and are given the ability to pick given missions assigned by citizens, other Biome Artists, or the government at their leisure as their job. While on missions, the Elements are tasked to investigate a possible spot where a Relic that had yet to be in Zelpea's possession was spotted, significantly more dangerous than the stolen ones due to a lack of a protective capsule. While looking for it, the Elements are attacked by a minion of Enery's [I pick Enery for the dream game adaptation because it's Kat's gang that would attack them in the webnovel and I wanna mix things up; Scraps would already kind of have this B-plot thing with Arime so he'd be important in that sense and I want the Big Four to each sorta have their own "things" of importance; and Pearl's generally more in the shadows compared to the others and scheming things on the side, not being ''as'' direct although she still ''acts'' like it somewhat to try to take suspicion off her], one of the "Big Four" gangs that hold enough power to potentially conquer all Regions and take the world over by force. The mission concludes with them encountering Zelpea, who has organized searches in secret where she would leave the Kingdom and search for both her stolen and undiscovered Relics. Zelpea attacks the Elements during this search, and is declared public enemy number one, for attempting to start a war on all the Regions and the Metropolis. The Elements are then placed on a team to investigate the Blossom Kingdom, although progress on that front is gated by defeating numbers of the Big Four gangs. As part of encountering one of Enery's mooks, the Elements are caught in a crossfire with the Big Four, and eventually must defeat and arrest all of their leaders in order to progress in defeating Zelpea. This leads to four separate mission lines where the Elements defeat the Overgrowth-worshipping theatrical Kat, the energetic mecha-enthusiast Scraps, the aformentioned science fiction fan and physicist Enery, and the strategic swordswoman Pearl. The last of them to be defeated ends up taking over a handful of the Regions, but is still defeated as with the other three. With knowledge taken from the Big Four leaders, the Elements learn about various inner mechanisms of the Blossom Kingdom and how to gain material to counteract with Zelpea's instant death magic.

As the Elements investigate the Blossom Kingdom,

The player has optional

[...]

Standing there, Zoap realizes that Arime was just like him, trying to make history. Arime ponders who is to judge the right from wrong. With both of their guards down, they agree that violence breeds violence, but in the end it has to be this way. Arime carved her own path, Zoap followed his wrath (sorta with at least 90% of it aimed at Zelpea), but maybe they're both the same. The world has turned, so many have burned, but Zelpea is to blame. Yet staring across this barren wasted land, new life will be born beneath the bloodstained sand.

[[/folder]]
1997 film ''{{Film/Titanic|1997}}''.




[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

to:

\n[[folder: Fazbear Frights testing]]\n\nRecap/FazbearFrightsIntoThePit\n!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]



->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.
----
!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
[[/folder]]




[[folder:Smaller Nonexistent (In that I won't put as much effort to troping this as the "Biome Artists but bigger" monster person thing or the ''Simpsons Hit & Run'' dream successor)]]

The TLDR is that it's a kinda loose indie successor to ''VideoGame/SonicHeroes''. A buncha anthro animal characters in teams with different specialized types in a [=3D=] platformer. It's not considered as good as the likes of ''VideoGame/FreedomPlanet'' or ''VideoGame/SparkTheElectricJester'' but it still has some charm to it and, ''gameplay wise,'' some fans. As with a lot of indie projects one of the big sources of criticism, again just with gameplay and not what I'm about to get to, is that it's short. Also though, it's repetetive. You've got eight teams that go through five "zones," and while they don't all go through the same layouts akin to ''Sonic Heroes'', they ''do'' in "pairs." (Two teams have one layout, etc.)

So, being its own IP means the devs have freedom to do whatever the hell they want without Sega breathing mandates or whatever down their necks, and they start fresh. The character designer or someone else on the team is taking advantage of this to correct at least one thing they don't like about the ''Sonic'' rules, that male characters only have gloves and shoes (and maybe a shirt) while female characters are fully clothed. This chooses to have everyone dress as the former, and with one exception it's handled tastefully, the female characters are pretty much just cartoon animal-looking beings with nothing sexual going on. Yeah one or two people looking for something to hate might bring up these majority-characters but even people who hate the design I'll get to would usually tell them to shut up and not be prudish.

That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}}, and like Rouge, she looks more "humanoid" than the others. She still has the same "dress code" as the cartoonier animals. You're probably asking how her body is covered then. Well, the answer to that is "no." Aside from her head, hands, and feet (this replaces the ''Sonic'' gloves/boots), she doesn't have fur, just the "skin tan" body. Most infamously, her design goes as far as having a fully modelled butt,

[[/folder]]

Added: 13611

Changed: 3378

Removed: 4401

Is there an issue? Send a MessageReason:
Practicing Wikipedia-esque summaries. Just in general, you never know when that skill will come in useful. For, like, disasters and stuff.


** "Canyon [something]" sees the gang running in to Zelpea for the first time since the first chapter,

to:

** "Canyon [something]" sees the gang running in to Zelpea for the first time since the first chapter, as well as their first encounter with a Relic since the beginning,



** Nobody is calling Neon an out-and-out ''good guy,'' but exactly how much of his unpleasant behavior is from [[BlueAndOrangeMorality genuinely seeing the world with a bizarre perspective]] and how much of it is entitlement is not left clear. Noteably, a flashback to his high school years heavily implies that he was even worse, where he was called in for biting another student and he is seen with a SlasherSmile talking about how he enjoys the taste of blood. ''Somewhere'' along his life, Neon actually steps towards being a more sociable person -- ''or'' he got better at masking his true behavior. On a related note, he slowly becomes worse after spending time with Eansy, and [[VillainousBreakdown he pretty much reverts to "his high school self" during his final battle with Alexia and company;]] is this just his facade falling as his working with the Blossom Kingdom boosted his ego and gave him more confidence to "be himself," or is legitimately being driven mad over the slow discovery that his life is not a harmless romcom? Finally, he seems to have some modicum of care for Alexia, genuinely trying to save her in the first chapter (and help out ''Zoap,'' who he at the time considered a romantic rival), at least at first;

to:

** What ''is'' Naytileek's exact oppinion on Zoap and Arime's relationship, particularly prior to Naytileek's HeelFaceTurn? She seems supportive of the two getting together even though she is already seeing Arime, with the main reason why being so that Arime could finally have a ''Collector'' partner since none of the Grime Crime have interest in playing that game with her. But the main question is whether or not Naytileek sees a positive relationship outside of that, supporting Zoap as being a potential member of the Grime Crime and being let in on even their secret as the Janitors, or if she just sees Zoap as a dorky distraction so that Arime could have someone to channel the more emotional aspects of her relationship to.
** Nobody is calling Neon an out-and-out ''good guy,'' but exactly how much of his unpleasant behavior is from [[BlueAndOrangeMorality genuinely seeing the world with a bizarre perspective]] and how much of it is entitlement is not left clear. Noteably, a flashback to his high school years heavily implies that he was even worse, where he was called in for biting another student and he is seen with a SlasherSmile talking about how he enjoys the taste of blood. ''Somewhere'' along his life, Neon actually steps towards being a more sociable person -- ''or'' he got better at masking his true behavior. On a related note, he slowly becomes worse after spending time with Eansy, and [[VillainousBreakdown he pretty much reverts to "his high school self" during his final battle with Alexia and company;]] is this just his facade falling as his working with the Blossom Kingdom boosted his ego and gave him more confidence to "be himself," or is legitimately being driven mad over the slow discovery that his life is not a harmless romcom? Finally, he seems to have some modicum of care for Alexia, genuinely trying to save her in the first chapter (and help out ''Zoap,'' who he at the time considered a romantic rival), at least at first; whether it's purely out of possessiveness or he has his own twisted way of caring for her is another unknown.



** [[EvilChancellor Mansia [surname] ]] is Zelpea's adviser, personal planner, and DragonWithAnAgenda underneath her [[BitchInSheepsClothing seemingly upbeat and cheerful demeanor.]] A FalseFriend to Zoap Bloodblade, Mansia assists Zelpea in manipulating him to try to serve the Blossom Kingdom, all while secretly working on lab projects to provide Zelpea means of world domination. Painfully turning test subjects in to cyborg soldiers and genetically engineering monsters that would counteract certain Biome Arts, Mansia unleashes her creations to run amuck in the Regions and cause untold thousands of deaths. After backstabbing Zelpea and getting her arrested, Mansia plays the role of a benevolent leader while planning to take over the Saypant Metropolis and use it as her newfound base of operations. During the invasion, Mansia unleashes a cybernetic army of killers and rapists to the city without a care in the world, claiming a staff of the Relics so that she could take over all of Dualite.
** [[RivalTurnedEvil Eansy [surname] ]] was a former friend and teammate of Frida's who had managed to get away with secretly preying on teenagers online, before getting kicked out of the Elements for her unapologetic sexual harassment. ["Why wasn't she kicked out for the preying on teenagers" because the Elements didn't know about this at the time, in case the wording wasn't very clear.] After refusing to apologize and attacking the Elements unprovoked, Eansy escapes the fight and willingly throws her hat in the ring with Zelpea out of spite. Eansy volunteers to have Mansia turn her in to a cyborg to enhance her combat abilities, turning her in to one of the most ruthless soldiers in the entire Kingdom. As Mansia's plans come to fruition, Eansy decides to run amuck in the Metropolis, killing whoever she can and taking people as young as teenagers as her personal grope-trophies. Hijacking a train full of innocent civilians and turning it in to a makeshift missile aimed at a heavily populated city, Eansy openly declares that her only goal is to help the Blossom Kingdom turn Dualite in to a world where she can molest whoever she wants with no consequences. Once confronting Frida, one of her many former victims, [[{{Sadist}} Eansy]] boasts about tormenting her while attempting to kill her teammates and lovers before her eyes. As soon as Frida gains the upper hand in their final battle, [[DirtyCoward Eansy attempts to weasel out of the situation]] by bribing Frida with power and "loaned" people she could sexually assault.

to:

** [[EvilChancellor Mansia [surname] ]] is Zelpea's adviser, personal planner, and DragonWithAnAgenda underneath her [[BitchInSheepsClothing seemingly upbeat and cheerful demeanor.]] A FalseFriend to Zoap Bloodblade, Mansia assists Zelpea in manipulating him to try to serve the Blossom Kingdom, all while secretly working on lab projects to provide Zelpea means of world domination. Painfully turning test subjects in to cyborg soldiers and genetically engineering monsters that would counteract certain Biome Arts, Mansia unleashes her creations to run amuck in the Regions and cause untold thousands of deaths. After backstabbing Zelpea and getting her arrested, Mansia plays the role of a benevolent leader while planning to take over the Saypant Metropolis and use it as her newfound base of operations. During Once she feels she haas enough to begin invading the invasion, Metropolis, Mansia unleashes a cybernetic army of killers and rapists to the city without a care in the world, claiming a staff harnessing the power of the Relics so that she could take over all of Dualite.
Dualite and instantly fry anybody who stands against her.
** [[RivalTurnedEvil Eansy [surname] ]] was a former friend and teammate of Frida's who had managed to get away with secretly preying on teenagers online, before getting kicked out of the Elements for her unapologetic sexual harassment. ["Why wasn't she kicked out for the preying on teenagers" because the Elements didn't know about this at the time, in case the wording wasn't very clear.] After refusing to apologize and attacking the Elements unprovoked, Eansy escapes the fight and willingly throws her hat in the ring with Zelpea out of spite. Eansy volunteers to have Mansia turn her in to a cyborg to enhance her combat abilities, turning making her in to one of the most ruthless soldiers in the entire Kingdom. As Mansia's plans come to fruition, Eansy decides to run amuck roam in the Metropolis, Metropolis in celebration of the takeover, killing whoever she can and taking people as young as teenagers as her personal grope-trophies. Hijacking a train full of innocent civilians and turning it in to a makeshift missile aimed at a heavily populated city, Eansy openly declares that her only goal is to help the Blossom Kingdom turn Dualite in to a world where she can molest whoever she wants with no consequences. Once confronting Frida, one of her many former victims, [[{{Sadist}} Eansy]] boasts about tormenting her while attempting to kill her teammates and lovers before her eyes. As soon as Frida gains the upper hand in their final battle, [[DirtyCoward Eansy attempts to weasel out of the situation]] by bribing Frida with power and "loaned" people she could sexually assault.



* Gathering a full party of 1,002 before the endgame

to:

* Recruiting Elfriede, then Dottie (they join in the opposite order in the webnovel), will have a cutscene during the latter's sidequest where Elfriede gives a more thought-out and lengthier apology for antagonizing Dottie and her group over the train incident. Dottie accepts it without a second thought. It's a little muddled by the protests from the Primary/Secondary Gang (and especially Jasmine, if she's recruited) who consider Elfriede a bit too EasilyForgiven,
* Just before fighting Zelpea, you go through the hall [[BookEnds that you start the game in.]] Only rather than being an empty, ominous walk where a solo Zoap is being lead to be beaten up by Zelpea, the hall is filled with all of the Elements lined up, preparing themselves for the final showdown. They each give words of encouragement
**
**
** Arime and Alexia are at the very end, and they deliver the longest and most emotional speeches. Alexia's
--->'''Alexia:''' To think if I never dialed ''your'' number when looking for a place to stay... Zoap, it's been a ride. I hated the times our lives were in danger, and all the dirty work we did for our jobs, but... working with all of you was still
* Gathering a full party of 1,002 before the endgame grants the
* Both Zoap and Arime's Scan description of [[OneWingedAngel Pure Zelpea]] almost ignore her entirely in favor of encouraging their party onwards.




to:

* Most of the postgame bosses are either rematches with the Big Four, still pissed at you for beating them and inducing "Nightmare" versions of themselves in their pocket spaces they made with Chatreuse technology [no "bright" since it might be a collaboration of multiple shades of Chartreuse Regions here]; or a run-in with Royciel, a massive asshole. One exception to this is Dragon's rematch. She harbors zero ill-will towards the group and is simply looking for a friendly sparring match, and it is also revealed that she got a job as a Biome Artist working with repairing the Rainbow Region/former Blossom Kingdom, that she enjoys very much. She proves to be both a GracefulLoser and a modest winner should the player defeat her rematch or lose to her, and she is very clearly having fun during the fight. It's a ''stark'' contrast to the horror-fest that was her first battle, even though Dragon is still the same shapeshifting flesh monster. Her entire face tripling in length to give a grin with multiple rows of teeth is recontextualized from threatening to oddly endearing.
** In Dragon's original battle, her room was littered with fabricated ([[TakeThat made with AI art in-universe]]) portraits showing a miserable Zoap and Zelpea supposedly pregnant with Dragon or holding Dragon as a baby, and as the fight went on Zoap would look more beaten, Zelpea would deform and look like a nightmarish abstraction, while her belly bump would burst to a fleshy tendril monster/the "baby Dragon" would turn to a fleshy horror. In the refight, the portraits are replaced with ametaurish drawings heavily implied to be made by Dragon herself showing Zoap happily embracing the "main" Elements, one per each of the twenty-five. When her health is low, the change... simply consists of their expressions slightly changing (eyes closing/opening) while hearts are drawn around them, and with [[ShipperOnDeck "Best of luck! :)"]] written on them.



[[folder:Wikipedia Summary]]

(Game?)

!! Setting

''Biome Artists'' is set in a fictional fantasy setting called Dualite. In the distant past, the planet's sapient race were humanoids who had plasm-like bodies [I still haven't came up with a name for them... or any race besides Humans and Saypants, the ones I've been calling "Regionals" up until now] and were the only creatures capable of harnessing a force they call magic, although magic is also in most living beings and several parts of the environment. A large meteor charged with a strange substance was predicted to impact the surface years in advance. During this time, scientists had taken plants from a jungle with exceptional levels of innate magic to create a thousand giant "bunkers" in the form of flowers that would keep the population inside with enough supplies to make a city in each. Most of the population divided and retreated to these bunkers, their durable shells protecting them from the impact's shockwaves and the resulting toxic dust from the meteor's substance mixed in with parts of the moon it hit. The meteor impact is dubbed the Cataclysm in-universe. A number of people ignored the warnings and escaped the draft to retreat in the bunkers, staying on the surface, and quickly moved to one continent that had the least amount of toxic dust around the planet, trying to survive.

Over several generations, the people within the bunkers quickly began to mutate from a combination of the magic of the bunkers and the "filtration" from the outside toxic dust managing to send strange magic pulses within, taking on traits relevant to the environment within the flower bunker and the general color scheme of the petals. A growing number of people who were born within the bunkers were these "Regionals," and they soon displaced the original cell-like race. Similarly, further generations on the outside underwent mutations and became a set of two races: Humans, which resemble those in real life, and Saypants, who resemble humans but with skin of ranges of blue, black sclera, and teal blood. Over the generations, the Humans and Saypants have begun to spread propaganda about their ancestors and the ancestors of those in the bunkers, falsely claiming that the cell-race members who willingly avoided the orders to enter a bunker were outcasts unfairly forced to wait out the apocalypse. A militant might known as the Core Empire was created, and prepared to attack any possible survivors who would emerge from the bunkers when the dust cleared.

[Recently I've thought maybe there's ten generations making up the Bunker Years?] later, scientists within the bunkers determinte that the magic toxins in the air have died down, and the bunkers open up, with the current generation being made almost entirely of a thousand different races, with only a few of the original cell people surviving through either rare non-mutations or from longevity spells. The event of the bunkers opening and the population once again able to access the world as a whole is called the Emergence. The thousand Regional races are soon caught in a war with the Core Empire, which also included the genocide of any remaining cell people. The bunker survivors banded together to fight back, eventually leading to the Core Empire's scientists to search unexplored corners of the post-Cataclysm world to find something to fight back. Explorers discover the Overgrowth, a mysterious location that appears as a massive, twisted forest of flesh-like trees filled with monsters that become more powerful the deeper in one goes, yet it also carries valuable material that could be used to accelerate magic. The Overgrowth did not exist prior to the Cataclysm, and its ties to the meteor or the original Vast Jungle are a mystery. During a pivotal battle, an expert mage used a magic mineral mined from the Overgrowth to kill thousands of Regional rebels and stockpile their magic energy within the mineral, which is split in to a hundred shards based on the race of the group collected in each one. This creates the Relics, a centet of gemstone-like artifacts that have been "designed" through a complex series of spells and DNA checks to only be useable by people with enough blood of one of the ten royal Core Empire clans; any other form of life that touches a Relic will be vaporized by its powerful energy. Due to the properties of the Overgrowth material, the Relics are also self-sustaining and generate their own energy, even appearing to violate the law of conservation of energy.

The Core Empire used the Relics to turn the war in their favor, however they are defeated when a rebellious descendant from the Blossom clan starts stealing the Relics and fights on the side of the Regionals with them. She gathers fifty and fights the then-current Core Empire leader, Empress Bloodblade, in the capital castle. The rebel manages to get every Relic from the Empress and deliver a finishing move to kill her. Uncertain on what to do with the Relics, she hides them across the planet in various locations, hoping that in due time Dualite will enter an era of peace, uncover them, and use the massive quantities of energy stored within for good.

Over the following centuries, the Core Empire has declined

!! Plot

The main story of ''Biome Artists'' begins over a millennium after the Emergence. The pacifistic Zoap Bloodblade, a distant descendant of the Empress from a family who disowned her actions, is forced to work in the Blossom Kingdom under the current ruler Princess Zelpea Blossom, in order to support his parents after economic struggles had resulted in them losing a job. The Blossom Kingdom is attacked by the Janitors, an infamous vigilante group who poses as a dangerous biker gang of high-level criminals, with the intent to steal the Relics that Zelpea had gathered and secretly distribute them to underclass groups. Zoap and a companion working with him, Alexia, attempt to fight back. The Janitors steal all but one of the eighty-two Relics Zelpea had gathered over the years, placing them in special capsules so that non-royals could use them in relative safety. When their leader, dubbed Head Janitor, attempts to get the last Relic kept on Zelpea's person, Zoap interrupts their fight with a powerful energy burst that destroys part of Head Janitor's costume capable of hiding her identity and even her body type [basically it does some weird shit that, like, gives a constantly-shifting sillhouette of different body types], revealing that she is a Saypant. Zoap correctly suspects that the Head Janitor is Arime, a mildly famous Biome Artist of a few years and a close friend and crush of his, although he has no way to definitively prove it. Arime decides to cut her mission short, quickly launches the eighty-one Relics she obtained around the world to prevent Zelpea from getting them, and retreats, intending to retire her Janitor persona. In the aftermath, Zelpea chastizes and abuses Zoap over the incident, as she had regularly been doing. Zoap, in anger, quits working for the Blossom Kingdom, being banished as a result. He and Alexia turn to their only remaining option to get work, signing up to be Biome Artists. Aware that people have a much higher chance at succeeding the Licensing Exam if they are in a team of four to six, they quickly find three people online to work with in the last remaining weeks before the upcoming Licensing Exam to try to improve their odds of passing.

The quintet, who name their group the Elements, pass the Exam and are given the ability to pick given missions assigned by citizens, other Biome Artists, or the government at their leisure as their job. While on missions, the Elements are tasked to investigate a possible spot where a Relic that had yet to be in Zelpea's possession was spotted, significantly more dangerous than the stolen ones due to a lack of a protective capsule. While looking for it, the Elements are attacked by a minion of Enery's [I pick Enery for the dream game adaptation because it's Kat's gang that would attack them in the webnovel and I wanna mix things up; Scraps would already kind of have this B-plot thing with Arime so he'd be important in that sense and I want the Big Four to each sorta have their own "things" of importance; and Pearl's generally more in the shadows compared to the others and scheming things on the side, not being ''as'' direct although she still ''acts'' like it somewhat to try to take suspicion off her], one of the "Big Four" gangs that hold enough power to potentially conquer all Regions and take the world over by force. The mission concludes with them encountering Zelpea, who has organized searches in secret where she would leave the Kingdom and search for both her stolen and undiscovered Relics. Zelpea attacks the Elements during this search, and is declared public enemy number one, for attempting to start a war on all the Regions and the Metropolis. The Elements are then placed on a team to investigate the Blossom Kingdom, although progress on that front is gated by defeating numbers of the Big Four gangs. As part of encountering one of Enery's mooks, the Elements are caught in a crossfire with the Big Four, and eventually must defeat and arrest all of their leaders in order to progress in defeating Zelpea. This leads to four separate mission lines where the Elements defeat the Overgrowth-worshipping theatrical Kat, the energetic mecha-enthusiast Scraps, the aformentioned science fiction fan and physicist Enery, and the strategic swordswoman Pearl. The last of them to be defeated ends up taking over a handful of the Regions, but is still defeated as with the other three. With knowledge taken from the Big Four leaders, the Elements learn about various inner mechanisms of the Blossom Kingdom and how to gain material to counteract with Zelpea's instant death magic.

As the Elements investigate the Blossom Kingdom,

The player has optional

[...]

Standing there, Zoap realizes that Arime was just like him, trying to make history. Arime ponders who is to judge the right from wrong. With both of their guards down, they agree that violence breeds violence, but in the end it has to be this way. Arime carved her own path, Zoap followed his wrath (sorta with at least 90% of it aimed at Zelpea), but maybe they're both the same. The world has turned, so many have burned, but Zelpea is to blame. Yet staring across this barren wasted land, new life will be born beneath the bloodstained sand.

[[/folder]]



That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}}, and like Rouge, she looks more "humanoid" than the others. She still has the same "dress code" as the cartoonier animals. You're probably asking how her body is covered then. Well, the answer to that is "no." Aside from her head, hands, and feet (this replaces the ''Sonic'' gloves/boots), she doesn't have fur, just the "skin tan" body.

to:

That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}}, and like Rouge, she looks more "humanoid" than the others. She still has the same "dress code" as the cartoonier animals. You're probably asking how her body is covered then. Well, the answer to that is "no." Aside from her head, hands, and feet (this replaces the ''Sonic'' gloves/boots), she doesn't have fur, just the "skin tan" body.
body. Most infamously, her design goes as far as having a fully modelled butt,



WebAnimation/PointyHat

You could say either ''Hexadecisland'' island layout is based on ''Manga/MadeInAbyss'' but at the same time not really. Or at most it's like a LighterAndSofter take, in the same way I'd say ''Biome Artists'' is a loose "lighter ''Witcher''."

Specifically, a while back on the ''VideoGame/{{Terraria}}'' subreddit someone posted like this concept map crossing it over with that game. Lemme see if I can find it... [[https://old.reddit.com/r/Terraria/comments/hqbrcg/terraria_crossed_with_made_in_abyss_ye_or_nah/ here.]] Oh shit that "someone" was the Drawing Every Enemy guy. Just found that out. Anyway, I wouldn't have paid it much attention back then except someone on the comment mentioned that the Crimson being near the bottom was appropriate for both ''Terraria'' and ''Made in Abyss''. I love the concept of the Crimson so that made me curious. Someone else asked wait what's at the bottom, it looks like a mouth. I got to searching, head's up I have no idea if this is a spoiler or not, [[spoiler:but I can't actually tell what the black and white drawings representing like the border of the 7th Layer is. It kinda looks like fleshy Crimson-esque stuff but also like a storm, and it's called Final Maelstrom so that sort of leans on it being more storm-like. Colored drawings I've seen make it look golden.]]

But yeah that's kind of the base of the geography. It's mostly a tropical island with a big mountain in the middle, and said mountain has a cave. Originally, in the "256 fairies" plan, going inside would go jungle/swamp, then desert/canyon below it, then lava/Venus-like acid zone below that (I don't think there was any "normal cave," in Chapter 1 Terrance and Aaphsla fall in to a giant plant that spits them out, that was supposed to be a sneak peek of the jungle), and in each case those were sorta "paired" up and the towns in them "interacted" (maybe got in conflict with one-another) with them in those duos, but the latter ones in the slashes were slightly lower. I think at the end of the acid section was this factory, then was the "Rainbow Forest" as like a safe haven (basically a fairytale area similar to a good chunk of the "light biomes" in BA/ZNA or the Hallow in ''Terraria'' canon, moreso the latter in that the plants and stuff have a variety of colors instead of just the designated biome's color as the main one), but at the end of that was a "nightmare tunnel" filled with these hallucinogen mushrooms that caused you to experience your worst fears while going through it. At the end of that tunnel was the Town of Darkness, where in the old plan a group of four fairies set up this mysterious cult. The [=ToD=] overlooked a colossal pit that, in turn, was littered with enormous monsters, and ''that'' was the actual "bottom" of the island. The snow, ice areas and stuff were above on the mountain, there was also planned to be a "cloud area" and such. But I thought about trying to pack ''all'' the biomes in the cave, so I considered moving an "ice area" belowground.

But yeah like, I ''really'' liked the idea of a deep cave that becomes fleshy towards the bottom. "Oh yeah it's like this cave is getting creepier and creepier and-- ah shit now it's definitely alive." That wasn't planned in the old HI (the closest thing being that one of the main characters, when in the Nightmare Tunnel, would hallucinate the place as being this organic tube) but maybe in the new one there'd be something. I also had this idea of a Pit of 100 Trials-esque cave that, yeah, every ten floors got more eerie, with a different and creepier skin, but by the bottom ten or maybe even twenty then Suddenly Underground Crimson there's eyes and teeth on the walls.

"The Collector" is not a reference to either ''VideoGame/HollowKnight'' or ''WesternAnimation/TheOwlHouse'' it's based on the Collector Cards from ''VideoGame/TheSimpsonsHitAndRun'', specifically when I was a kid I'd imagine this ''TabletopGame/YuGiOh'' clone based on them, plus a bunch of additions to thicken out the deck from 49. (These additions were ''not'' based on actual ''Simpsons'' episodes but just completely random idea shit I had. Like "Homer Stone Statue." Five stone statues of Homer that functioned as a "five in one monster." There's probably a stone statue of Homer in one episode, maybe even a set of five, because the show's so huge, but if there is the idea was not an intentional reference.)

to:

WebAnimation/PointyHat

You could say either ''Hexadecisland'' island layout is based on ''Manga/MadeInAbyss'' but at the same time not really. Or at most it's like a LighterAndSofter take, in the same way I'd say ''Biome Artists'' is a loose "lighter ''Witcher''."

Specifically, a while back on the ''VideoGame/{{Terraria}}'' subreddit someone posted like this concept map crossing it over with that game. Lemme see if I can find it... [[https://old.reddit.com/r/Terraria/comments/hqbrcg/terraria_crossed_with_made_in_abyss_ye_or_nah/ here.]] Oh shit that "someone" was the Drawing Every Enemy guy. Just found that out. Anyway, I wouldn't have paid it much attention back then except someone on the comment mentioned that the Crimson being near the bottom was appropriate for both ''Terraria'' and ''Made in Abyss''. I love the concept of the Crimson so that made me curious. Someone else asked wait what's at the bottom, it looks like a mouth. I got to searching, head's up I have no idea if this is a spoiler or not, [[spoiler:but I can't actually tell what the black and white drawings representing like the border of the 7th Layer is. It kinda looks like fleshy Crimson-esque stuff but also like a storm, and it's called Final Maelstrom so that sort of leans on it being more storm-like. Colored drawings I've seen make it look golden.]]

But yeah that's kind of the base of the geography. It's mostly a tropical island with a big mountain in the middle, and said mountain has a cave. Originally, in the "256 fairies" plan, going inside would go jungle/swamp, then desert/canyon below it, then lava/Venus-like acid zone below that (I don't think there was any "normal cave," in Chapter 1 Terrance and Aaphsla fall in to a giant plant that spits them out, that was supposed to be a sneak peek of the jungle), and in each case those were sorta "paired" up and the towns in them "interacted" (maybe got in conflict with one-another) with them in those duos, but the latter ones in the slashes were slightly lower. I think at the end of the acid section was this factory, then was the "Rainbow Forest" as like a safe haven (basically a fairytale area similar to a good chunk of the "light biomes" in BA/ZNA or the Hallow in ''Terraria'' canon, moreso the latter in that the plants and stuff have a variety of colors instead of just the designated biome's color as the main one), but at the end of that was a "nightmare tunnel" filled with these hallucinogen mushrooms that caused you to experience your worst fears while going through it. At the end of that tunnel was the Town of Darkness, where in the old plan a group of four fairies set up this mysterious cult. The [=ToD=] overlooked a colossal pit that, in turn, was littered with enormous monsters, and ''that'' was the actual "bottom" of the island. The snow, ice areas and stuff were above on the mountain, there was also planned to be a "cloud area" and such. But I thought about trying to pack ''all'' the biomes in the cave, so I considered moving an "ice area" belowground.

But yeah like, I ''really'' liked the idea of a deep cave that becomes fleshy towards the bottom. "Oh yeah it's like this cave is getting creepier and creepier and-- ah shit now it's definitely alive." That wasn't planned in the old HI (the closest thing being that one of the main characters, when in the Nightmare Tunnel, would hallucinate the place as being this organic tube) but maybe in the new one there'd be something. I also had this idea of a Pit of 100 Trials-esque cave that, yeah, every ten floors got more eerie, with a different and creepier skin, but by the bottom ten or maybe even twenty then Suddenly Underground Crimson there's eyes and teeth on the walls.

"The Collector" is not a reference to either ''VideoGame/HollowKnight'' or ''WesternAnimation/TheOwlHouse'' it's based on the Collector Cards from ''VideoGame/TheSimpsonsHitAndRun'', specifically when I was a kid I'd imagine this ''TabletopGame/YuGiOh'' clone based on them, plus a bunch of additions to thicken out the deck from 49. (These additions were ''not'' based on actual ''Simpsons'' episodes but just completely random idea shit I had. Like "Homer Stone Statue." Five stone statues of Homer that functioned as a "five in one monster." There's probably a stone statue of Homer in one episode, maybe even a set of five, because the show's so huge, but if there is the idea was not an intentional reference.)
WebAnimation/PointyHat

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And again, cutting the "side mods" thing as I don't have any other ideas for other mods at the moment.


** The Big Four leaders are all nasty crime bosses effectively building up an army of mega-villains so that they could take over the world. Even ''they'' have nothing but scorn towards Zelpea,

to:

** The Big Four leaders are all nasty crime bosses effectively building up an army of mega-villains so that they could take over the world. Even ''they'' have nothing but scorn towards Zelpea, all of them standing against her bigotry and wanting her out of power just as much as the good guys do.
** None of the Big Four gangs are willing to harm children (in fact, all of them reject potential recruits on sight if they show willingness to hurt preteens), and they're very hesitant to harm animals even in what would be self-defense.
** Neon is a stalker creep who is very open about how his ideal partner is more like something of a kidnapping victim of his, [[JerkWithAHeartOfJerk beneath that he's a selfish asshole,]] and he later willingly sides with the Blossom Kingdom, but even he draws lines. This trope is PlayedForLaughs regarding him, as he acts like this standards are some signs of hidden inner goodness within him, when in reality he's just bragging about the bare minimum for basic decency.
*** [[MistakenForPedophile Despite occasionally sounding like otherwise,]] Neon apparently ''won't'' try to sleep with anyone under 18, the planet-wide age of consent on Dualite. It's not clear if it's for his personal morals or just for legal reasons/what he believes is socially acceptable, as he ''really'' likes pushing the boundary by openly saying that he likes potential partners who had just turned 18. Regardless, the fact that Eansy going after teenagers legitimately disturbs him gives this ''some'' merit and that he's not just saying that to cover his own ass.
***
*** For a more serious example with him, Eansy eventually starts creeping him out when they work together. As it turns out, Eansy has few to no standards when it comes to willingness or age of a person, and had been grooming teenagers in the shadows for years. This reaches the point where when Frida encounters Neon after Eansy's death, and Frida brags to him how she indirectly lead to Eansy's death by getting her hit by a train and having Zelpea feel that she outlived her usefulness, Neon's response is to sincerely '''thank her.'''



** Of romantic comedies as a whole. The Blossom Kingdom's main players

to:

** Of romantic comedies as a whole. The Blossom Kingdom's main players all represent some trope or another that carries bad implications[[labelnote:Mild spoilers]]Neon being the DoggedNiceGuy archetype as a legitimate creep, Eansy being a "female sexual harasser" treated seriously, Zelpea is a combination of a FetishizedAbuser and an "edgy" harem story lead that desires a group of slaves, Mansia is a subversion of an obediant and "naive" moeblob who uses that as a mask for a far more sinister personality, and Dragon symbolizes stories that push a fixation on having children (and was very loosely inspired by "breeding"-focused fantasy works in general). Anis is the exception to this, she more or less represents those who try to discredit all criticism of those tropes[[/labelnote]]. The Elements are far from perfect, which is the point of them -- none of them worship another particular member of the group (not the protagonist nor any of their other lovers) [...] Scenes in the Blossom Kingdom focused around the main group play out like a twisted version of a romcom of some sort --



** Of the Blossom Kingdom, Zelpea does not get that much focus during the Yellow Moon Saga, so the reader by then did not have ''so'' much to judge her by nor enough pagetime to really loathe her, [[spoiler:especially as around a quarter in she is arrested/put in to rehab and stays there for the rest of the saga]]. Mansia may be ruthless and have a high vile crime list, but she intelligent and [[FauxAffablyEvil charming]] enough to keep her out of hateable territory. Neon has a good deal of BlackComedy keeping him entertaining, [[spoiler:and Dragon is forced in to villainy and ''far'' too sympathetic to hate]]. And then there's Eansy, the main target of ire for most of the first saga. She's a toxic, manipulative, pushy creep of a FalseFriend to Frida and [probably the "Desert one" of the group, the Bright Gold Regional], an all-around pushy asshole, and she's later revealed to be [[PaedoHunt a teen predator.]] She's a woman sexual harasser who is very much '''not''' played for laughs or fanservice -- in fact, the whole reason why she even exists was because Water ''hated'' that type of character, [[spoiler:and he wanted to kill her off in one of the webnovel's most brutal deaths]]. She's also a DirtyCoward when push comes to shove, running away from fights she knows [...] Her displays of strength and skill to the point of being established even prior to joining the Blossom Kingdom and becoming a cyborg are about the only "cool" factors to her character (she gets exactly one impressive fight scene of her taking out a number of Kat's mooks), but even that is offset

to:

** Of the Blossom Kingdom, Zelpea does not get that much focus during the Yellow Moon Saga, so the reader by then did not have ''so'' much to judge her by nor enough pagetime to really loathe her, [[spoiler:especially as around a quarter in she is arrested/put in to rehab and stays there for the rest of the saga]]. Mansia may be ruthless and have a high vile crime list, but she intelligent and [[FauxAffablyEvil charming]] enough to keep her out of hateable territory. Neon has a good deal of BlackComedy keeping him entertaining, [[spoiler:and Dragon is forced in to villainy and ''far'' too sympathetic to hate]]. And then there's Eansy, the main target of ire for most of the first saga. She's a toxic, manipulative, pushy creep of a FalseFriend to Frida and [probably the "Desert one" of the group, the Bright Gold Regional], an all-around pushy asshole, and she's later revealed to be [[PaedoHunt a teen predator.]] She's a woman sexual harasser who is very much '''not''' played for laughs or fanservice -- in fact, the whole reason why she even exists was because Water ''hated'' that type of character, [[spoiler:and he wanted to kill her off in one of the webnovel's most brutal deaths]]. She's also a DirtyCoward when push comes to shove, running away from fights she knows [...] she won't easily have an advantage in and resorting to bribing and begging when losing a fight. Her displays of strength and skill to the point of being established even prior to joining the Blossom Kingdom and becoming a cyborg are about the only "cool" factors to her character (she gets exactly one impressive fight scene of her taking out a number of Kat's mooks), but even that is offset with her general repulsive behavior. It speaks volumes that even '''Neon''' eventually becomes creeped out by her.



* MostWritersAreHuman?: Downplayed. The main protagonist and antagonist are both Human and Humanity is considered one of two "special" races on account of ''not'' having a "tied" biome (which, in practice, means virtually nothing), but the story tried to otherwise avoid the usual habit of making the most human-looking race the "main" one. Humans are ''not'' the most common of the 1,002 races; their population is the sixth-highest, with Bright Green, Bright Blue, Bright Yellow, Bright Red, and Saypants being higher in number (in that order from highest to lowest). While Humans ''have'' scattered through the world somewhat compared to most of the other races, Human migrants do get less common the further one goes from the Bright Green Region (which also has the Human majority, on account of the ''actual'' "human area" being a shitty place to live in). Almost all of the other races however can be described as just humans with some kind of element/biome theme applied on to them,



* Gathering a full party of 1,002 before the endgame



[[folder:LOL]]

''Nymph Quest'' is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies, with like

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as an add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the Fake Oread, which resembles the Oread but is grayscale, and whose primary purpose is selling summoning items that lets the player fight these gag bosses for the most part regardless of stage of progression, although the item descriptions will warn the player of the recommended progression they should be in to fight them. [As in, she'll sell the summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=] is ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than Classic 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items, and it's fairly buggy and minimal in content. "To be true to the prototype," all Nymph Variants spawn in the Forest biome, regardless of time of day or even if [=NPCs=] are present, making for a potentially difficult beginning. (This setting inspired the Bounty Mode mechanic.)
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,
* '''Hall of Gods:''' So NQ would ideally have a thing where you could fight "The BossRush versions" of bosses (juiced up stats appropriate for endgame levels, this is to essentially practice without having to refight the ''original'' bosses that would be paper-thin stat-wise by that point if you use the same gear). This mod just puts that in for only the vanilla bosses. Might even have a vanilla-only Boss Rush.
* '''Tiered Relic Colors:''' Recolors the Relic sprites as ''Nymph Quest'' does for the vanilla bosses, where most Pre-Hardmode bosses have bronze Relics, Wall of Flesh and most Hardmode bosses have silver Relics, and the Moon Lord is the only boss to retain a gold Relic. As all bosses with platinum Relics are originally modded, none appear in this mod.

!! Other

[[/folder]]



You could say either ''Hexadecisland'' island layout is based on ''Manga/MadeInAbyss'' but at the same time not really. Or at most it's like a LighterAndSofter take, in the same way I'd say

to:

You could say either ''Hexadecisland'' island layout is based on ''Manga/MadeInAbyss'' but at the same time not really. Or at most it's like a LighterAndSofter take, in the same way I'd say
say ''Biome Artists'' is a loose "lighter ''Witcher''."



But yeah like, I ''really'' liked the idea of a deep cave that becomes fleshy towards the bottom. That wasn't planned in the old HI (the closest thing being that one of the main characters, when in the Nightmare Tunnel, would hallucinate the place as being this organic tube)

to:

But yeah like, I ''really'' liked the idea of a deep cave that becomes fleshy towards the bottom. "Oh yeah it's like this cave is getting creepier and creepier and-- ah shit now it's definitely alive." That wasn't planned in the old HI (the closest thing being that one of the main characters, when in the Nightmare Tunnel, would hallucinate the place as being this organic tube)tube) but maybe in the new one there'd be something. I also had this idea of a Pit of 100 Trials-esque cave that, yeah, every ten floors got more eerie, with a different and creepier skin, but by the bottom ten or maybe even twenty then Suddenly Underground Crimson there's eyes and teeth on the walls.

"The Collector" is not a reference to either ''VideoGame/HollowKnight'' or ''WesternAnimation/TheOwlHouse'' it's based on the Collector Cards from ''VideoGame/TheSimpsonsHitAndRun'', specifically when I was a kid I'd imagine this ''TabletopGame/YuGiOh'' clone based on them, plus a bunch of additions to thicken out the deck from 49. (These additions were ''not'' based on actual ''Simpsons'' episodes but just completely random idea shit I had. Like "Homer Stone Statue." Five stone statues of Homer that functioned as a "five in one monster." There's probably a stone statue of Homer in one episode, maybe even a set of five, because the show's so huge, but if there is the idea was not an intentional reference.)

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Argh I used "Lana" for Lara again. I'm used to only writing the former since the latter isn't involved much in the early chapters.


'''[[https://youtu.be/LUAyyLM9siQ?t=210 LOOK GARY THERE I AM!]]'''

[[https://i.redd.it/vu2gv0jbcmzc1.jpeg Funny Goomba meme.]]




[[center:'''SUPER''']]\\
[[center:'''MAMADA''']]\\
[[center:'''GALAXIAL''']]\\
[[center:'''XDDDD [-WEON-]''']]

[[VideoGame/SuperMarioGalaxy Super Mamada Galaxial XDDDD work page.]] [[https://steamcommunity.com/sharedfiles/filedetails/?id=3184620396 Isaac mod.]]



I should just probably wait until Chapter 3 of ''Movie Day'' before making an actual trope list because as it stands it's pretty damn thin/I can't think of much. Chapter 3 won't have a ''ton'' on its own but the content it has carries lots of tropes. Basically there's the ultimate punchline of [[spoiler:the movie actually being mediocre for all the effort the gang puts in to reaching it]]



** The Quinary Crew chapters are effectively a breather arc. After the rather emotional and heavy arc dealing with Lara finally forgiving Lana/Jasmine's whole bullying culture dissection; and before the Bright Chartreuse Arc that drastically changes the course of the story and sets up the endgame of Part I; this mostly deals with shenanigans involving a copycat team that

to:

** The Quinary Crew chapters are effectively a breather arc. After the rather emotional and heavy arc dealing with Lara finally forgiving Lana/Jasmine's Lara/Jasmine's whole bullying culture dissection; and before the Bright Chartreuse Arc that drastically changes the course of the story and sets up the endgame of Part I; this mostly deals with shenanigans involving a copycat team that



** Eansy

to:

** Eansy has a conventionally attractive appearance,
* Another shot at HateSink: There is usually one per major story stretch, and usually only one at a time.
**
** Of the Blossom Kingdom, Zelpea does not get that much focus during the Yellow Moon Saga, so the reader by then did not have ''so'' much to judge her by nor enough pagetime to really loathe her, [[spoiler:especially as around a quarter in she is arrested/put in to rehab and stays there for the rest of the saga]]. Mansia may be ruthless and have a high vile crime list, but she intelligent and [[FauxAffablyEvil charming]] enough to keep her out of hateable territory. Neon has a good deal of BlackComedy keeping him entertaining, [[spoiler:and Dragon is forced in to villainy and ''far'' too sympathetic to hate]]. And then there's Eansy, the main target of ire for most of the first saga. She's a toxic, manipulative, pushy creep of a FalseFriend to Frida and [probably the "Desert one" of the group, the Bright Gold Regional], an all-around pushy asshole, and she's later revealed to be [[PaedoHunt a teen predator.]] She's a woman sexual harasser who is very much '''not''' played for laughs or fanservice -- in fact, the whole reason why she even exists was because Water ''hated'' that type of character, [[spoiler:and he wanted to kill her off in one of the webnovel's most brutal deaths]]. She's also a DirtyCoward when push comes to shove, running away from fights she knows [...] Her displays of strength and skill to the point of being established even prior to joining the Blossom Kingdom and becoming a cyborg are about the only "cool" factors to her character (she gets exactly one impressive fight scene of her taking out a number of Kat's mooks), but even that is offset



--->'''Frida:''' How do ''YOU'' like it when someone touches ''YOU'' in a way you hate?! Huh?!

to:

--->'''Frida:''' How do ''YOU'' like it when someone touches ''YOU'' in a way you hate?! Huh?! How do ''YOU''



** The intention with Zelpea was that her possessing a whole field of farmer civilians who had done nothing wrong and try to force them to mutilate and kill each other and/or themselves to try to scare Zoap in to working for her again was supposed to be the moment where she ceases to be "a {{jerkass}} leader that may or may not have a valid FreudianExcuse and might have a HiddenHeartOfGold depending on if you follow [[AllLovingHero Zoap's]] word" and instead is cemented as "a genuinely vile sack of shit." Everything she does prior doesn't come off as that much worse than typical romcom "angry girlfriend" shenanigans or has what seems like a FreudianExcuse, of the sort of character that would undergo some kind of redemption. This act of pointless cruelty cements that Zelpea really does have no positive qualities and is not looking to better herself. It's also seen as this in-universe; in the first chapter, Zoap himself went from trying to reason with her to taking an "If she really wants to change, she'll apologize to me" stance that gets firmer as the first chapters go on. But the possession incident is what makes him realize that Zelpea really will live up to her statement that she never apologizes.

to:

** The intention intent with Zelpea was that her possessing a whole field of farmer civilians who had done nothing wrong and try to force them to mutilate and kill each other and/or themselves to try to scare Zoap in to working for her again was supposed to be the moment where she ceases to be "a {{jerkass}} leader that may or may not have a valid FreudianExcuse and might have a HiddenHeartOfGold depending on if you follow [[AllLovingHero Zoap's]] word" and instead is cemented as "a genuinely vile sack of shit." Everything she does prior doesn't come off as that much worse than typical romcom "angry girlfriend" shenanigans or has what seems like a FreudianExcuse, of the sort of character that would undergo some kind of redemption. This act of pointless cruelty cements that Zelpea really does have no positive qualities and is not looking to better herself. It's also seen as this in-universe; in the first chapter, Zoap himself went from trying to reason with her to taking an "If she really wants to change, she'll apologize to me" stance that gets firmer as the first chapters go on. But the possession incident is what makes him realize that Zelpea really will live up to her statement that she never apologizes.



[[folder:"Hearts"]]

!! Both

* Zoap's RageBreakingPoint with Zelpea in Chapter 1/the Prologue during the fallout of the Janitor attack isn't her continuing to try beating him even after he saved her life and lost an arm, it's her casually asking "And where is that Bright Green whore of yours?" in reference to Alexia. Alexia isn't phased at all, but Zoap is ''pissed'' at her insulting and SlutShaming his friend, and ''that'' ends up being the straw that broke the camel's back in trying to be by her side.
* Zoap and Arime first met during a mission the latter's team was taking while they worked with the former's animal shelter in cleaning up an oil spill. At first, their interactions are minimal and strickly business-based, and it was likely they wouldn't have paid much attention to each other afterwards (until the Janitor-Blossom Kingdom attack, assuming their lives stayed the same otherwise), but while on break, Zoap heads to a store and checks out cards of ''The Collector'', a game they both enjoy but nobody else in the Grime Crime does. Naytileek notices [[ShipperOnDeck and starts repeatedly poking Arime to get her attention while pointing to the store, as if to say, "Hey, that guy likes the same game you do!"]] Naytileek basically arm-twists Arime to talk to Zoap over the game, and Arime's "tough biker" persona falters as she tries to make awkward chat with Zoap and assure him that, yes, she unironically likes the card game too and isn't just messing with him like a handful of bullies from his past did. Arime is also completely honest about it; rather than trying to play off her walking in to the store as a coincidence, she tells him right out the gate that her friend saw him and pestered her to get in, so that their eventual relationship wouldn't start on something of a lie/"play move."

!! Webnovel

* Throughout the first chapter, Alexia goes from seeing Zoap as a doormat she could mooch off of while putting off finding a new job as long as possible to valuing him as a genuine friend. She slowly warms up to the idea of having casual chats with him (the only thing he suggested she did in return for living in his house for free, and he backed off from the offer when she first dismissed it), starts helping him work around and doing a few repairs, and while she's at first angry at Arime for threatening her, the two eventually start patching things up. Unfortunately, that last one goes to shit when Zoap figures out that Arime is Head Janitor, but they still work things out in the interim. When Zoap learns that his parents were affected by the layoffs and the only feasable way to support them was if he took up Zelpea's Royal Shield offer, Alexia shares Arime's genuine concern and heavily tries to talk him out of working under [[DomesticAbuse her,]] then offers to go with him to try to see if she could do anything about it or at least soften Zoap's workload.
* Arime showing that,
* The tenth test in the Biome Artist Licensing Exam is basically treated as one big "You've done it!" celebration for the most part, assuming that most people who make it to that point will pass anyway (and almost all of them in the test the main characters take ''do''), offering a resort to stay at, inviting friends and family to travel there for near-free to congratulate them in-person, and having a massive ceremony at a stadium playing out like a graduation for the passers to get their licenses. Even this specific Exam using the Custom Team Test as the final frames it as something of an opportunity to meet a high-ranking Biome Artist, and it's said that if the team has any strong likings to one in particular, the Committee would try to call them to be the one giving said team their test if feasable. It's less relaxing for the main leads, as if any of them except Bethany or Cassandra fail that test, their entire team fails, but the spirit's still felt overall.
* Most of the quintet's friends and family are present to greet them in the final test:
**
** Lana's ranks include Frida (who, less than a day ago, loathed her and took joy in managing her Custom Individual Test) and a few of the other people she made up to in the past,
* When discussion about the afterlife comes up between the Elements, Elfriede at first goes in to full NightmareFuelStationAttendant mode to talk about how an actual eternity could, given enough time, become horrifyingly limited and dull, having experienced everything that possibly is there to experience, even if the afterlife was hypothetically limitless in space and material. She pulls no punches that despite the bond between the Elements, they or ''any'' relationship would even run out of things to talk about or do together eventually, and that would just leave this eternal awkwardness hanging between them. However, Elfriede counters this by saying that forgetting things, especially a fullproof memory wipe, would be the ideal way around this. She says that this would lead to an endless cycle of meeting the other members of the group for the first time or doing things as if they were new, and she says at length that she pictures that as being an ideal final fate.

!! Game

* The photo taken of the Elements at the ending when picking to accept the reward for saving the world is actually saved as an image and used as a picture framed in their home, which can be seen in the PlayableEpilogue.

[[/folder]]



WebAnimation/PointyHat

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WebAnimation/PointyHatWebAnimation/PointyHat

You could say either ''Hexadecisland'' island layout is based on ''Manga/MadeInAbyss'' but at the same time not really. Or at most it's like a LighterAndSofter take, in the same way I'd say

Specifically, a while back on the ''VideoGame/{{Terraria}}'' subreddit someone posted like this concept map crossing it over with that game. Lemme see if I can find it... [[https://old.reddit.com/r/Terraria/comments/hqbrcg/terraria_crossed_with_made_in_abyss_ye_or_nah/ here.]] Oh shit that "someone" was the Drawing Every Enemy guy. Just found that out. Anyway, I wouldn't have paid it much attention back then except someone on the comment mentioned that the Crimson being near the bottom was appropriate for both ''Terraria'' and ''Made in Abyss''. I love the concept of the Crimson so that made me curious. Someone else asked wait what's at the bottom, it looks like a mouth. I got to searching, head's up I have no idea if this is a spoiler or not, [[spoiler:but I can't actually tell what the black and white drawings representing like the border of the 7th Layer is. It kinda looks like fleshy Crimson-esque stuff but also like a storm, and it's called Final Maelstrom so that sort of leans on it being more storm-like. Colored drawings I've seen make it look golden.]]

But yeah that's kind of the base of the geography. It's mostly a tropical island with a big mountain in the middle, and said mountain has a cave. Originally, in the "256 fairies" plan, going inside would go jungle/swamp, then desert/canyon below it, then lava/Venus-like acid zone below that (I don't think there was any "normal cave," in Chapter 1 Terrance and Aaphsla fall in to a giant plant that spits them out, that was supposed to be a sneak peek of the jungle), and in each case those were sorta "paired" up and the towns in them "interacted" (maybe got in conflict with one-another) with them in those duos, but the latter ones in the slashes were slightly lower. I think at the end of the acid section was this factory, then was the "Rainbow Forest" as like a safe haven (basically a fairytale area similar to a good chunk of the "light biomes" in BA/ZNA or the Hallow in ''Terraria'' canon, moreso the latter in that the plants and stuff have a variety of colors instead of just the designated biome's color as the main one), but at the end of that was a "nightmare tunnel" filled with these hallucinogen mushrooms that caused you to experience your worst fears while going through it. At the end of that tunnel was the Town of Darkness, where in the old plan a group of four fairies set up this mysterious cult. The [=ToD=] overlooked a colossal pit that, in turn, was littered with enormous monsters, and ''that'' was the actual "bottom" of the island. The snow, ice areas and stuff were above on the mountain, there was also planned to be a "cloud area" and such. But I thought about trying to pack ''all'' the biomes in the cave, so I considered moving an "ice area" belowground.

But yeah like, I ''really'' liked the idea of a deep cave that becomes fleshy towards the bottom. That wasn't planned in the old HI (the closest thing being that one of the main characters, when in the Nightmare Tunnel, would hallucinate the place as being this organic tube)
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None


Dog Logan recalls his troubled childhood alongside his only friend, James Howlett. Discovering they are half-brothers, James kills Dog's abusive father and flees. In the present, Dog attacks Wolverine with futuristic weapons and reveals his possession of time diamonds. Dog opens portals, summoning cavemen, cowboys, and robots to the Savage Land, proclaiming his reign as a new teacher for the students.

to:

Dog Logan recalls his troubled childhood alongside his only friend, James Howlett. Discovering they are half-brothers, James kills Dog's abusive father and flees. In the present, Dog attacks Wolverine with futuristic weapons and reveals his possession of time diamonds. Dog opens portals, summoning cavemen, cowboys, and robots to the Savage Land, proclaiming his reign as a new teacher for the students.students.

WebAnimation/PointyHat

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Yep. Going back on my last change and throwing back on the "side mod" thing.


Relatedly I feel like I owe (Season 1-3?) ''WesternAnimation/SpongeBobSquarePants'' and (Season 1-???) ''WesternAnimation/TheSimpsons'' an apology and second chance.

to:

Relatedly I feel like I owe (Season 1-3?) ''WesternAnimation/SpongeBobSquarePants'' and (Season 1-???) ''WesternAnimation/TheSimpsons'' an apology and second chance.
[[https://i.redd.it/vu2gv0jbcmzc1.jpeg Funny Goomba meme.]]



** Zoap/Arime and Zelpea undergo this in a broad term over the Yellow Moon Saga, with Zoap being an "average joe" by the setting's standards and Arime initially being a lower-class theif by necessity who fights to be an average-ranking Biome Artist, while Zelpea begins the story as powerful royalty. The Yellow Moon Saga then sees Zelpea's kingdom crumble as her actions force her to leave it with a small army,
* HufflepuffHouse:
** The "chromatic" Regions are grouped by color and shade of that color, with 768 of them based around different shades of the RGB color spectrum divided evenly. Meaning primary, secondary, tertiary, quaternary, and quinary colors; fourteen various light/dark values of each, and two "transparent" values (of the bright and "half-way dark" shades). Of these, the Primary, Secondary, and Tertiary Regions of the Bright and Dark shades get the most focus. Their representatives are the designated "main" Elements (at least until Part III, which has a heavier focus on Regions outside the RGB spectrum), the Primary and Secondary Brights and Darks are the largest and most influential of the Regions (Bright Green is out-and-out ''the'' superpower of the world, while Bright Blue, Red, and Yellow are pretty damn close; all four's [Not-Nymphs] even outnumber Saypants and Humans)
** The Blossom Kingdom has seven towns, the Castle Town/Capital in the middle, and six villages that are each in a "normal" biome. Of these, only the Castle Town is at all important to the story; the Elements spend little time in the Blossom Kingdom due to being banished from it early on, so they don't go to these different environments
** The Core Empire Royal Families were made up of five "clans" per each of the two races (Humans and Saypants). Out of these clans, only a handful get focus. The Blossom clan is where the BigBad hails from, the Wintry clan is [...] The Bloodblade clan is noteworthy in that the main character is descended from it, but due to how his family line went, neither he nor his parents have "enough" of the Core Empire genes to use Relics at all, a major mistake Zelpea makes.



* Zoap isn't exactly a MuggleBornOfMages because he ''can'' use magic, although he is the son of two "giants" that isn't one, there's some kind of odd genetic stuff going on about that where usually giantism



* OneLastJob: The story begins like this with Arime, with her gang's alter ego in the Janitors trying to attack the Blossom Kingdom and steal the Relics. This was supposed to be their final and, appropriately, biggest and most dangerous mission; after that, Arime would ''definitely'' retire the "Head Janitor" position (and she heavily tells the rest of the Grime Crime to do the same; [[spoiler:they don't listen to her]]) and spend the rest of her life doing straight hero work as the Biome Artist she was already licensed as for years. This ''almost'' works, except that Zoap blows off her disguising suit and sees half of her face. Because Zoap is very observant, he figures out from this half-face glimpse and comparing what he knew of Arime over the years with the one experience with fighting Head Janitor that they're the same person, although for the longest while he has no way of definitively proving this. (He requests an investigation, only to be told that Arime was ''already'' suspected of being up to ''something,'' but expert detectives turned up nothing since she and her group are phenominal at covering their tracks). For the next months, Arime "gets away with this" with the only punishment being that Zoap tries to pressure her in to

to:

* OneLastJob: The story begins like this with Arime, with her gang's alter ego in the Janitors trying to attack the Blossom Kingdom and steal the Relics. This was supposed to be their final and, appropriately, biggest and most dangerous mission; after that, Arime would ''definitely'' retire the "Head Janitor" position (and she heavily tells the rest of the Grime Crime to do the same; [[spoiler:they don't listen to her]]) and spend the rest of her life doing straight hero work as the Biome Artist she was already licensed as for years. This ''almost'' works, except that Zoap blows off her disguising suit and sees half of her face. Because Zoap is very observant, he figures out from this half-face glimpse and comparing what he knew of Arime over the years with the one experience with fighting Head Janitor that they're the same person, although for the longest while he has no way of definitively proving this. (He requests an investigation, only to be told that Arime was ''already'' suspected of being up to ''something,'' but expert detectives turned up nothing since she and her group are phenominal at covering their tracks). For the next months, Arime "gets away with this" with the only punishment being that Zoap tries to pressure her in to behaving suspiciously so that authorities could have more evidence to go by.
* OurGiantsAreBigger? "Giants" are not a race in the same way the Human/Saypant/[Not-Nymphs]/[Whatever the "cell people" would be called] distinctions are; anyone of any of those races (including the [cell people]) can be a giant, though this popping up is pretty rare except for giants descended from others. (And even that's not ''guaranteed,'' as the story's main character demonstrates.) Giants are about 1.5-2 times the size of an average person, [[MundaneFantastic not at all considered unusual (although they are uncommon enough so that no Element is one, unless Zoap is counted),]] and they typically have far larger quantities of magic and strength even when not factoring in their size. The two most noteworthy and recurring giants seen are Zoap's parents, who are also both incredibly muscular, but this is a Bloodblade family thing rather than a giant thing. Henna is another noteworthy giant, one of Kat's mooks



** Zelpea is a manipulative ControlFreak, so it's fitting that

to:

** Zelpea is a manipulative ControlFreak, so it's fitting that she can puppet people and manipulate minds through various means such as dream entry, altering emotions, or brainwashing. She also has the power to directly use Relics without any intermediate machine, and the most noteworthy skill of ''that'' is causing instant death of life that doesn't carry certain DNA. Zelpea fittingly has zero regard for life other than her own and is a boastful supremacist asshole, so being able to easily kill people who do not fall under her extremely narrow view of "superior beings" fits her.
** Hedge used to be a very close-minded and reserved individual who stuck with tradition, but he had gone on a journey of self-discovery and, while he still prefers his simple traditional ways, he has greatly learned to adapt and respect alternative lifestyles. He's a Biome Alchemist, meaning that he can easily change things from one type of matter to another, even wholesale regions to different environments.



** Iris is a PoisonousPerson with even greater-than-average-Biome-Artist SuperSpeed, but her personality fits neither of these things. She's incredibly laid back and calm most of the time, and likes to sleep a bit, constrast to the stereotypical speedster; and she's one of the nicest characters in the setting and an ExtremeDoormat, contast to the stereotypical poison user.



[[folder:"Inspirations"]]

* Not sure what this would be. InspirationForTheWork seems more like inspiring the ''entire'' work as a whole, not a piece: The Custom Individual Test is inspired by the Trick Tower of ''Manga/HunterXHunter''[='=]s Hunter Exam, similar to how the idea to have an early arc of the first Elements earning their licenses is inspired by the Hunter Exam as a whole. In particular, when Water saw it for the first time, he liked the setup that the main four characters would be split off and have to do their own challenges, and was a little disappointed that they all ended up going through the same trial. Originally, the test was envisioned as something similar to Trick Tower, a massive structure where the characters would split up and enter their own rooms. He figured that [[BoringButPractical the more mundane system of the Biome Artist Committee simply borrowing a complex like a university and having various rooms function as mini-testing areas would both make more sense and be more fitting.]] Thinking this over eventually lead to the idea of the Licensing Exam having its applicants go in "teams" to begin with, where applicants can and are encouraged to take the Exam in teams that can help each other out for most of the tests, at the cost that ''all'' members of that team must pass to earn their licenses.

* This however is InspirationForTheWork:
** ''Biome Artists'' as a whole is an original fiction successor to Water's previous ''WesternAnimation/GravityFalls'' fanfic ''[=Run: .GIFocalypse=]'', and moreso the ''Zenith Nymph's Adventures'' series of ''VideoGame/{{Terraria}}'' fanworks that unintentionally became based on ''[=.GIFocalypse=]'' itself when Water was thin on ideas. Like both of them, it features a series of colorful, elemental- and environmental-themed, fanservicey women forming a team together. While ''[=.GIFocalypse=]'' had them as a QuirkyMinibossSquad and ''Zenith Nymph'' had them as the majority of the hero roster, ''Biome Artists'' blends the ideas together; the Elements are direct expies of the Nymphs and take after them more than their [=.GIFfany=] copy prototypes[[note]]One of the reasons why was because the [=.GIFfany=] were originally written as considering each other siblings. Water, primarily out of AuthorAppeal, wanted to change the dynamic of the TokenHuman and the colorful element group in to a polycule, meaning they would be dating each other, and he hated the thought of them acting like relatives. The Nymphs [[/note]]; however, while the Nymphs don't get too much focus individually, in ''Biome Artists'' giving them focus is more-or-less the main meat of the story. The "region of the week" format from ''[=.GIFocalypse=]'' is present in the form of the characters taking missions
** For ''Gravity Falls'' itself, ''Biome Artists'' takes "some of the general vibe" from the series; Zelpea's being the embodiment of toxic relationships is inspired by [=.GIFfany=] (there are characters based on [=.GIFfany=]'s eventual portrayal in fanworks, such as Edna basically being her positive aspects from [=.GIFocalypse=]; yet Zelpea is ''firmly'' based on her at her absolute worst), with a few of Bill Cipher's abilities tossed on.
** The general idea of the story and "mission format" takes from ''Manga/{{Naruto}}'' and similar battle series. ''Franchise/AvatarTheLastAirbender'' is cited as a major inspiration of the overall use of MundaneUtility and, in regards to ''WesternAnimation/TheLegendOfKorra'', the UrbanFantasy aspects.
** In a more negative sense, the Blossom Kingdom largely came from cobbling together tropes Water didn't like, particularly regarding romcoms. While Zelpea was planned earlier than the others, a good chunk of the inspiration came from Water looking for a potential story ''like'' ''Biome Artists'', particularly the "fantasy harem/polyamory" angle, and disliking a lot of what he found:
*** Zelpea herself
*** While Dragon's main inspiration is [[VideoGame/PizzaTower Fake Peppino]] as a positive ShoutOut, Dragon's obsession with multiplying, being "Zoap and Zelpea's daughter," and

[[/folder]]



[[folder:"Vanilla Changes" (''Terraria: Nymph Quest'' mod)]]

* '''All''' items that were non-renewable have been made renewable in some form, with some being easier to get than others,
* All Relics except the Moon Lord's are changed, now having a different color scheme based on the stage of progression the boss is encountered in. Pre-Hardmode bosses except the Wall of Flesh have bronze Relics, the Wall of Flesh and Hardmode bosses except Moon Lord have silver Relics, and the Moon Lord has the gold scheme used in the vanilla game as well as associated with the Hardermode bosses. Superbosses have platinum Relics, with the exception of the Singularity's, which is hot pink.
* Several [=NPCs=] have new dialogue added, especially the Dryad.
* Enemies will be renamed under certain circumstances:
** After the Oread NPC is present, Nymph and Satyr enemies will be renamed "Oread Scavenger."
**
**
** Equipping the Eye of the Dryad will rename the following bosses, based on the "alternate names" Nymphs use according to the lore:
*** King Slime: False King.
*** Eye of Cthulhu: Last Eye.
*** Queen Slime: False Queen.
*** Any instances of the world's name will also be replaced with "Sun Island;" regardless of the world's settings, this is by ''Nymph Quest'' lore supposed to be what the Oreads, Variant Nymphs, and Dryads call the specific land the player is on.

to:

[[folder:"Vanilla Changes" (''Terraria: Nymph [[folder:LOL]]

''Nymph
Quest'' mod)]]

is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* '''All''' '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies, with like

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as an add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the Fake Oread, which resembles the Oread but is grayscale, and whose primary purpose is selling summoning
items that were non-renewable have been made renewable in some form, with some being easier to get than others,
* All Relics except
lets the Moon Lord's are changed, now having a different color scheme based on player fight these gag bosses for the most part regardless of stage of progression, although the item descriptions will warn the player of the recommended progression they should be in to fight them. [As in, she'll sell the boss summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=]
is encountered in. ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than Classic 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items, and it's fairly buggy and minimal in content. "To be true to the prototype," all Nymph Variants spawn in the Forest biome, regardless of time of day or even if [=NPCs=] are present, making for a potentially difficult beginning. (This setting inspired the Bounty Mode mechanic.)
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,
* '''Hall of Gods:''' So NQ would ideally have a thing where you could fight "The BossRush versions" of bosses (juiced up stats appropriate for endgame levels, this is to essentially practice without having to refight the ''original'' bosses that would be paper-thin stat-wise by that point if you use the same gear). This mod just puts that in for only the vanilla bosses. Might even have a vanilla-only Boss Rush.
* '''Tiered Relic Colors:''' Recolors the Relic sprites as ''Nymph Quest'' does for the vanilla bosses, where most
Pre-Hardmode bosses except the Wall of Flesh have bronze Relics, the Wall of Flesh and most Hardmode bosses except Moon Lord have silver Relics, and the Moon Lord has is the only boss to retain a gold scheme used in the vanilla game as well as associated Relic. As all bosses with the Hardermode bosses. Superbosses have platinum Relics, with the exception of the Singularity's, which is hot pink.
* Several [=NPCs=] have new dialogue added, especially the Dryad.
* Enemies will be renamed under certain circumstances:
** After the Oread NPC is present, Nymph and Satyr enemies will be renamed "Oread Scavenger."
**
**
** Equipping the Eye of the Dryad will rename the following bosses, based on the "alternate names" Nymphs use according to the lore:
*** King Slime: False King.
*** Eye of Cthulhu: Last Eye.
*** Queen Slime: False Queen.
*** Any instances of the world's name will also be replaced with "Sun Island;" regardless of the world's settings,
Relics are originally modded, none appear in this is by ''Nymph Quest'' lore supposed to be what the Oreads, Variant Nymphs, and Dryads call the specific land the player is on.
mod.

!! Other



In celebration of reaching the end of Chapter 9 of my re-read of the old ''[=Run: .GIFocalypse=]'': Holy hell what was I thinking when I wrote that. Like, ''all'' of Arc 2. It's a massive slog in the story. The chapters are longer than the Arc 1 chapters yet are also just cluttered with weird world-filler stuff about the domains, on top of just feeling "less relevant" in general since this is the dead middle of the QuirkyMinibossSquad (the Arc 1 professors/deans at least started the formula so it would still be "relatively fresh," and Arc 3 even in the old version had a lot of shakeups, from Shannon's dive in to horror to the Burn/Burr duo being when the gang finally reunites with the Stan Twins). But also just, 9 ''especially'' is weird in tone. It's kinda like a warped take of "the ''Majora's Mask'' of [=RunGif=]." The stuff about the "poison subelements," going to four locations,
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hammers





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WebAnimation/MurderDrones

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Hrm... a while after I deleted the bit about NQ mods during the edit, I just thought of another "standalone" from looking through Tmodloader's workshop and seeing a colored Relics thing: A simple retexture that just has the recoloring things I wanted to do with the vanilla Relics. (Pre-Hardmode Relics are bronze, Wall of Flesh and Hardmode Relics are silver, Moon Lord's Relic is gold.) Heck I might bring back the mod list thing in the very next edit. For now though... eh, "vanilla changes" I guess.


Okay I think I got how the "four rival fights" thing with Arime will go:
* Fight 1: CurbStompBattle in the beginning. Zoap and Alexia vs Arime and ten companions. Set in the Blossom Kingdom.
* Fight 2: An "even" MirrorBoss. Zoap and ten(?) companions vs Arime and the same ten companions. Set in one of the "Bright"/"Yellow Moon-tied" Regions, probably Bright Orange depending on how the story's planned to be paced. (Nothing "special" about that one, just that with the order I plan to introduce the Tertiaries, that would line up to the chapter number when I'd want the second Arime battle to happen.)
* Fight 3: ''Solo'' battle, Zoap vs Arime with no companions. May play out like the Jetstream Sam battle, just off in a road, Arime would be abandoned by the rest of her group by that point for whatever reason while Zoap split off from the gang and Arime ambushes him. "Just" a straight-up one on one duel by a street, but not really it may involve the usual over-the-top stuff of their previous fights. Set in one of the "Dark"/"Blue Moon-tied" Regions.
* Fight 4: The showdown (of Part I/the Yellow Moon Saga), Zoap and... a good number of hundreds of companions at that point most likely (400? Was thinking 400 join in Part I, 400 join in Part II, 200 join in Part III, and Part IV would be a whole chunk devoted to them as a "completed" group) vs Arime and an even bigger army of robots controlled by her "Auto Responder." Set in the Saypant Metropolis. This is where we go from [[VideoGame/{{Bayonetta}} "Red and Black" to "Blood and Darkness."]]

There, each fight would have something distinct to it that makes it stand out instead of just a linear escalation, and symbolically they move from "a Zoap place" to "an Arime place." (Start in "the Human Kingdom" so to speak (Zoap's born and raised in Bright Green but for like symbolism and shit he also has "connections" with the BK), go to a Yellow Moon Region, then a Blue Moon Region, then finally the Saypant city Arime was born in.)

----



* AlternativeCharacterInterpretation:
** Nobody is calling Neon an out-and-out ''good guy,'' but exactly how much of his unpleasant behavior is from [[BlueAndOrangeMorality genuinely seeing the world with a bizarre perspective]] and how much of it is entitlement is not left clear. Noteably, a flashback to his high school years heavily implies that he was even worse, where he was called in for biting another student and he is seen with a SlasherSmile talking about how he enjoys the taste of blood. ''Somewhere'' along his life, Neon actually steps towards being a more sociable person -- ''or'' he got better at masking his true behavior. On a related note, he slowly becomes worse after spending time with Eansy, and [[VillainousBreakdown he pretty much reverts to "his high school self" during his final battle with Alexia and company;]] is this just his facade falling as his working with the Blossom Kingdom boosted his ego and gave him more confidence to "be himself," or is legitimately being driven mad over the slow discovery that his life is not a harmless romcom? Finally, he seems to have some modicum of care for Alexia, genuinely trying to save her in the first chapter (and help out ''Zoap,'' who he at the time considered a romantic rival), at least at first;



** [[TheWrongfulHeirToTheThrone Carol Smithson,]] after discovering her Core Empire bloodline, takes the throne of the Human Kingdom as the merciless rechristened [[VillainousPrincess Princess Zelpea Blossom.]] Locking her parents in her dungeon to be tortured so that she could take the throne under a cover story, Zelpea gathers the Relics so that she could become a force strong enough to make the world submit to her will, [[FinalSolution planning to annihilate most of the Regions upon collecting all one hundred.]] During her formal rule, Zelpea becomes a tyrant who locks up citizens in her dungeon to be tortured for the slightest offenses in secret. When her plan is derailed by Arime stealing all but one of the Relics, Zelpea sets out on a hunt with an army to attempt to get the Relics by any means necessary, killing thousands of innocent civilians who stand in her way. At the apex of her plan, Zelpea uses the power of the Relics and the Sword of the Center to incinerate the Bright Green Capital, killing millions who had not evacuated in time, and planned to do the same with most of Dualite to transform it in to her world of slavery and cannibalism where she reigns with an immortal iron fist. A horrible abuser of [[DomesticAbuse both her childhood "friend" Zoap Bloodblade]] and [[AbusiveParents her artificially-created "daughter" figure Dragon,]] Zelpea is the one figure reviled and feared by everyone.
** [[EvilChancellor Mansia [surname] ]] is Zelpea's adviser, personal planner, and DragonWithAnAgenda underneath her [[BitchInSheepsClothing seemingly upbeat and cheerful demeanor.]] A FalseFriend to Zoap Bloodblade, Mansia assists Zelpea in manipulating him to try to serve the Blossom Kingdom, all while secretly working on lab projects to provide Zelpea means of world domination. Painfully turning test subjects in to cyborg soldiers and genetically engineering monsters that would counteract certain Biome Arts, Mansia unleashes her creations to run amuck in the Regions and cause at least thousands of deaths. After backstabbing Zelpea and getting her arrested, Mansia plays the role of a benevolent leader while planning to take over the Saypant Metropolis and use it as her newfound base of operations. During the invasion, Mansia unleashes a cybernetic army of killers and rapists to the city without a care in the world, claiming a staff of the Relics so that she could take over all of Dualite.

to:

** [[TheWrongfulHeirToTheThrone Carol Smithson,]] after discovering her Core Empire bloodline, takes the throne of the Human Kingdom as the merciless rechristened [[VillainousPrincess Princess Zelpea Blossom.]] Locking her parents in her dungeon to be tortured so that she could take the throne under a cover story, Zelpea gathers the Relics so that she could become a force strong enough to make the world submit to her will, [[FinalSolution planning to annihilate most of the Regions upon collecting all one hundred.]] During her formal rule, Zelpea becomes a tyrant who locks up citizens in her dungeon to be tortured for the slightest offenses in secret. When her plan is derailed by Arime stealing all but one of the Relics, Zelpea sets out on a hunt with an army to attempt to get the Relics by any means necessary, killing thousands of innocent civilians who stand in her way. At the apex of her plan, Zelpea uses the power of the Relics and the Sword of the Center to incinerate the Bright Green Capital, killing millions who had not evacuated in time, and planned to do the same with most of Dualite to transform it in to her world of slavery and cannibalism where she reigns with an immortal iron fist. A horrible abuser of [[DomesticAbuse both her childhood "friend" Zoap Bloodblade]] and [[AbusiveParents her artificially-created "daughter" figure Dragon,]] Zelpea is has a higher kill count than any other named character combined and becomes the one figure reviled and feared by everyone.
** [[EvilChancellor Mansia [surname] ]] is Zelpea's adviser, personal planner, and DragonWithAnAgenda underneath her [[BitchInSheepsClothing seemingly upbeat and cheerful demeanor.]] A FalseFriend to Zoap Bloodblade, Mansia assists Zelpea in manipulating him to try to serve the Blossom Kingdom, all while secretly working on lab projects to provide Zelpea means of world domination. Painfully turning test subjects in to cyborg soldiers and genetically engineering monsters that would counteract certain Biome Arts, Mansia unleashes her creations to run amuck in the Regions and cause at least untold thousands of deaths. After backstabbing Zelpea and getting her arrested, Mansia plays the role of a benevolent leader while planning to take over the Saypant Metropolis and use it as her newfound base of operations. During the invasion, Mansia unleashes a cybernetic army of killers and rapists to the city without a care in the world, claiming a staff of the Relics so that she could take over all of Dualite.



* SlowPacedBeginning: While the first chapter has a lot of story advancements and directly involves both the main antagonist and the rival, it is also very ''long,'' having a lot of buildup of a peek of "typical" life for Zoap and Alexia before either one of them even steps foot in the Blossom Kingdom. Once that chapter is over, Zelpea almost disappears and Mansia completely disappears, while the story spends four chapters with the Elements-to-be doing the Licensing Exam, a comparatively slow and uneventful arc considering what happens later. Chapters 3-5 also have the honor of being some of the few chapters in the entire story where nobody new "joins Zoap's team" (instead, what "takes the place" is introducing Arime's teammates, revealing their names three at a time along with Chapter 2), making it feel slow on the front of anyone reading it for the gimmick of the massive BattleHarem. Once the quintet pass the Licensing Exam, buy their land, and build their home, then the story really begins with Chapter 6 introducing the mission format that becomes common through most of the rest of the webnovel. The story is aware of this in that Chapter 5 paints itself as the "real beginning" -- unlike most of Water's stories, the title is not written in bold and centered at the start of each chapter until after they get their licenses (where, for Chapter 5, it's written at that point instead of the top), and it becomes written up top from then on out.




to:

* MoralEventHorizon:
** The intention with Zelpea was that her possessing a whole field of farmer civilians who had done nothing wrong and try to force them to mutilate and kill each other and/or themselves to try to scare Zoap in to working for her again was supposed to be the moment where she ceases to be "a {{jerkass}} leader that may or may not have a valid FreudianExcuse and might have a HiddenHeartOfGold depending on if you follow [[AllLovingHero Zoap's]] word" and instead is cemented as "a genuinely vile sack of shit." Everything she does prior doesn't come off as that much worse than typical romcom "angry girlfriend" shenanigans or has what seems like a FreudianExcuse, of the sort of character that would undergo some kind of redemption. This act of pointless cruelty cements that Zelpea really does have no positive qualities and is not looking to better herself. It's also seen as this in-universe; in the first chapter, Zoap himself went from trying to reason with her to taking an "If she really wants to change, she'll apologize to me" stance that gets firmer as the first chapters go on. But the possession incident is what makes him realize that Zelpea really will live up to her statement that she never apologizes.



* Not sure what this would be. InspirationForTheWork seems more like inspiring the ''entire'' work as a whole, not a piece: The Custom Individual Test is inspired by the Trick Tower of ''Manga/HunterXHunter''[='=]s Hunter Exam, similar to how the idea to have an early arc of the first Elements earning their licenses is inspired by the Hunter Exam as a whole. In particular, when Water saw it for the first time, he liked the setup that the main four characters would be split off and have to do their own challenges, and was a little disappointed that they all ended up going through the same trial. Originally, the test was envisioned as something similar to Trick Tower, a massive structure where the characters would split up and enter their own rooms. He figured that [[BoringButPractical the more mundane system of the Biome Artist Committee simply borrowing a complex like a university and having various rooms function as mini-testing areas would both make more sense and be more fitting.]] Thinking this over eventually lead to the idea of the Licensing Exam having its applicants go in "teams" to begin with, where applicants can and are encouraged to take the Exam in teams that can help each other out for most of the tests, at the cost that ''all'' members of that team must pass to earn their licenses.

* This however is InspirationForTheWork:
** ''Biome Artists'' as a whole is an original fiction successor to Water's previous ''WesternAnimation/GravityFalls'' fanfic ''[=Run: .GIFocalypse=]'', and moreso the ''Zenith Nymph's Adventures'' series of ''VideoGame/{{Terraria}}'' fanworks that unintentionally became based on ''[=.GIFocalypse=]'' itself when Water was thin on ideas. Like both of them, it features a series of colorful, elemental- and environmental-themed, fanservicey women forming a team together. While ''[=.GIFocalypse=]'' had them as a QuirkyMinibossSquad and ''Zenith Nymph'' had them as the majority of the hero roster, ''Biome Artists'' blends the ideas together; the Elements are direct expies of the Nymphs and take after them more than their [=.GIFfany=] copy prototypes[[note]]One of the reasons why was because the [=.GIFfany=] were originally written as considering each other siblings. Water, primarily out of AuthorAppeal, wanted to change the dynamic of the TokenHuman and the colorful element group in to a polycule, meaning they would be dating each other, and he hated the thought of them acting like relatives. The Nymphs [[/note]]; however, while the Nymphs don't get too much focus individually, in ''Biome Artists'' giving them focus is more-or-less the main meat of the story. The "region of the week" format from ''[=.GIFocalypse=]'' is present in the form of the characters taking missions
** For ''Gravity Falls'' itself, ''Biome Artists'' takes "some of the general vibe" from the series; Zelpea's being the embodiment of toxic relationships is inspired by [=.GIFfany=] (there are characters based on [=.GIFfany=]'s eventual portrayal in fanworks, such as Edna basically being her positive aspects from [=.GIFocalypse=]; yet Zelpea is ''firmly'' based on her at her absolute worst), mixed in with a few of Bill Cipher's abilities.
** The general idea of the story and "mission format" takes from ''Manga/{{Naruto}}'' and similar battle series. ''Franchise/AvatarTheLastAirbender'' is cited as a major inspiration of the overall use of MundaneUtility and, in regards to ''WesternAnimation/TheLegendOfKorra'', the UrbanFantasy aspects.
** In a more negative sense, the Blossom Kingdom largely came from cobbling together tropes Water didn't like, particularly regarding romcoms. While Zelpea was planned earlier than the others, a good chunk of the inspiration came from Water looking for a potential story ''like'' ''Biome Artists'', particularly the "fantasy harem/polyamory" angle, and disliking a lot of what he found:
*** Zelpea herself
*** While Dragon's main inspiration is [[VideoGame/PizzaTower Fake Peppino]] as a positive ShoutOut, Dragon's obsession with multiplying, being "Zoap and Zelpea's daughter," and




to:

* SlowPacedBeginning: While the first chapter has a lot of story advancements and directly involves both the main antagonist and the rival, it is also very ''long,'' having a lot of buildup of a peek of "typical" life for Zoap and Alexia before either one of them even steps foot in the Blossom Kingdom. Once that chapter is over, Zelpea almost disappears and Mansia completely disappears, while the story spends four chapters with the Elements-to-be doing the Licensing Exam, a comparatively slow and uneventful arc considering what happens later. Chapters 3-5 also have the honor of being some of the few chapters in the entire story where nobody new "joins Zoap's team" (instead, what "takes the place" is introducing Arime's teammates, revealing their names three at a time along with Chapter 2), making it feel slow on the front of anyone reading it for the gimmick of the massive BattleHarem. Once the quintet pass the Licensing Exam, buy their land, and build their home, then the story really begins with Chapter 6 introducing the mission format that becomes common through most of the rest of the webnovel. The story is aware of this in that Chapter 5 paints itself as the "real beginning" -- unlike most of Water's stories, the title is not written in bold and centered at the start of each chapter until after they get their licenses (where, for Chapter 5, it's written at that point instead of the top), and it becomes written up top from then on out.



[[folder:"Inspirations"]]

* Not sure what this would be. InspirationForTheWork seems more like inspiring the ''entire'' work as a whole, not a piece: The Custom Individual Test is inspired by the Trick Tower of ''Manga/HunterXHunter''[='=]s Hunter Exam, similar to how the idea to have an early arc of the first Elements earning their licenses is inspired by the Hunter Exam as a whole. In particular, when Water saw it for the first time, he liked the setup that the main four characters would be split off and have to do their own challenges, and was a little disappointed that they all ended up going through the same trial. Originally, the test was envisioned as something similar to Trick Tower, a massive structure where the characters would split up and enter their own rooms. He figured that [[BoringButPractical the more mundane system of the Biome Artist Committee simply borrowing a complex like a university and having various rooms function as mini-testing areas would both make more sense and be more fitting.]] Thinking this over eventually lead to the idea of the Licensing Exam having its applicants go in "teams" to begin with, where applicants can and are encouraged to take the Exam in teams that can help each other out for most of the tests, at the cost that ''all'' members of that team must pass to earn their licenses.

* This however is InspirationForTheWork:
** ''Biome Artists'' as a whole is an original fiction successor to Water's previous ''WesternAnimation/GravityFalls'' fanfic ''[=Run: .GIFocalypse=]'', and moreso the ''Zenith Nymph's Adventures'' series of ''VideoGame/{{Terraria}}'' fanworks that unintentionally became based on ''[=.GIFocalypse=]'' itself when Water was thin on ideas. Like both of them, it features a series of colorful, elemental- and environmental-themed, fanservicey women forming a team together. While ''[=.GIFocalypse=]'' had them as a QuirkyMinibossSquad and ''Zenith Nymph'' had them as the majority of the hero roster, ''Biome Artists'' blends the ideas together; the Elements are direct expies of the Nymphs and take after them more than their [=.GIFfany=] copy prototypes[[note]]One of the reasons why was because the [=.GIFfany=] were originally written as considering each other siblings. Water, primarily out of AuthorAppeal, wanted to change the dynamic of the TokenHuman and the colorful element group in to a polycule, meaning they would be dating each other, and he hated the thought of them acting like relatives. The Nymphs [[/note]]; however, while the Nymphs don't get too much focus individually, in ''Biome Artists'' giving them focus is more-or-less the main meat of the story. The "region of the week" format from ''[=.GIFocalypse=]'' is present in the form of the characters taking missions
** For ''Gravity Falls'' itself, ''Biome Artists'' takes "some of the general vibe" from the series; Zelpea's being the embodiment of toxic relationships is inspired by [=.GIFfany=] (there are characters based on [=.GIFfany=]'s eventual portrayal in fanworks, such as Edna basically being her positive aspects from [=.GIFocalypse=]; yet Zelpea is ''firmly'' based on her at her absolute worst), with a few of Bill Cipher's abilities tossed on.
** The general idea of the story and "mission format" takes from ''Manga/{{Naruto}}'' and similar battle series. ''Franchise/AvatarTheLastAirbender'' is cited as a major inspiration of the overall use of MundaneUtility and, in regards to ''WesternAnimation/TheLegendOfKorra'', the UrbanFantasy aspects.
** In a more negative sense, the Blossom Kingdom largely came from cobbling together tropes Water didn't like, particularly regarding romcoms. While Zelpea was planned earlier than the others, a good chunk of the inspiration came from Water looking for a potential story ''like'' ''Biome Artists'', particularly the "fantasy harem/polyamory" angle, and disliking a lot of what he found:
*** Zelpea herself
*** While Dragon's main inspiration is [[VideoGame/PizzaTower Fake Peppino]] as a positive ShoutOut, Dragon's obsession with multiplying, being "Zoap and Zelpea's daughter," and

[[/folder]]



In celebration of reaching the end of Chapter 9 of my re-read of the old ''[=Run: .GIFocalypse=]'': Holy hell what was I thinking when I wrote that. Like, ''all'' of Arc 2. It's a massive slog in the story. The chapters are longer than the Arc 1 chapters yet are also just cluttered with weird world-filler stuff about the domains, on top of just feeling "less relevant" in general since this is the dead middle of the QuirkyMinibossSquad (the Arc 1 professors/deans at least started the formula so it would still be "relatively fresh," and Arc 3 even in the old version had a lot of shakeups, from Shannon's dive in to horror to the Burn/Burr duo being when the gang finally reunites with the Stan Twins). But also just, 9 ''especially'' is weird in tone. It's kinda like a warped take of "the ''Majora's Mask'' of [=RunGif=]." The stuff about the "poison subelements,"

[[DancingBear Nothing/Nonexistent,]] may bring back the folder thing of the "series" and merge/update info:
* ''Above Paradise'' is otherwise seen as just an average survival sandbox game with some dating elements aside from the fact that it has a whopping ''2,000'' potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the ''Biome Artists'' video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

[[folder:Related to ^ (Fake YMMV Page or Something)]]

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an EldritchLocation." Leaning former for this for now; the previous iteration would have been latter.

* TokenHuman:
** Adam/the PlayerCharacter is the only human of a kingdom of various monster-people, and the only human party member.
** Emperor
* WoundThatWillNotHeal: At the beginning, Adam is hit with a dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

* BaseBreakingCharacter:
** Eve is by far the most polarizing of the Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her RunningGag of
**
* DancingBear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,



-->''You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most of the 2,000 are these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with the same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and is holding back... she's ''still'' one of the strongest enemies in the whole game. I'd say it would make you dread what she at her prime would be like, but it's heavily implied that this is Shadow Lilith.

to:

-->''You begin the game [[folder:"Vanilla Changes" (''Terraria: Nymph Quest'' mod)]]

* '''All''' items that were non-renewable have been made renewable in some form,
with customizing your character, though some being easier to get than others,
* All Relics except
the default is Moon Lord's are changed, now having a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as different color scheme based on the character maker could allow, which as it turns out was by a surprising degree, stage of progression the boss is encountered in. Pre-Hardmode bosses except the Wall of Flesh have bronze Relics, the Wall of Flesh and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith
Hardmode bosses except Moon Lord have silver Relics, and Eve are even from the same game. Lilith Moon Lord has a lot of depth and almost every scene with it pre-adding to the group gold scheme used in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy vanilla game as well as associated with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise Hardermode bosses. Superbosses have platinum Relics, with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory exception of the Singularity's, which is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her hot pink.
* Several [=NPCs=] have new
dialogue added, especially the Dryad.
* Enemies will be renamed under certain circumstances:
** After the Oread NPC
is amusing, present, Nymph and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most of the 2,000 are these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with the same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and is holding back... she's ''still'' one of the strongest
Satyr enemies in will be renamed "Oread Scavenger."
**
**
** Equipping
the whole game. I'd say it would make you dread what she at her prime would Eye of the Dryad will rename the following bosses, based on the "alternate names" Nymphs use according to the lore:
*** King Slime: False King.
*** Eye of Cthulhu: Last Eye.
*** Queen Slime: False Queen.
*** Any instances of the world's name will also
be like, but it's heavily implied that replaced with "Sun Island;" regardless of the world's settings, this is Shadow Lilith.
by ''Nymph Quest'' lore supposed to be what the Oreads, Variant Nymphs, and Dryads call the specific land the player is on.



In celebration of reaching the end of Chapter 9 of my re-read of the old ''[=Run: .GIFocalypse=]'': Holy hell what was I thinking when I wrote that. Like, ''all'' of Arc 2. It's a massive slog in the story. The chapters are longer than the Arc 1 chapters yet are also just cluttered with weird world-filler stuff about the domains, on top of just feeling "less relevant" in general since this is the dead middle of the QuirkyMinibossSquad (the Arc 1 professors/deans at least started the formula so it would still be "relatively fresh," and Arc 3 even in the old version had a lot of shakeups, from Shannon's dive in to horror to the Burn/Burr duo being when the gang finally reunites with the Stan Twins). But also just, 9 ''especially'' is weird in tone. It's kinda like a warped take of "the ''Majora's Mask'' of [=RunGif=]." The stuff about the "poison subelements," going to four locations,

[[DancingBear Nothing/Nonexistent,]] may bring back the folder thing of the "series" and merge/update info:
* ''Above Paradise'' is otherwise seen as just an average survival sandbox game with some dating elements aside from the fact that it has a whopping ''2,000'' potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the ''Biome Artists'' video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

[[folder:Related to ^ (Fake YMMV Page or Something)]]

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an EldritchLocation." Leaning former for this for now; the previous iteration would have been latter.

* TokenHuman:
** Adam/the PlayerCharacter is the only human of a kingdom of various monster-people, and the only human party member.
** Emperor
* WoundThatWillNotHeal: At the beginning, Adam is hit with a dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

* BaseBreakingCharacter:
** Eve is by far the most polarizing of the Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her RunningGag of
**
* DancingBear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,

----

-->''You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most of the 2,000 are these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with the same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and is holding back... she's ''still'' one of the strongest enemies in the whole game. I'd say it would make you dread what she at her prime would be like, but it's heavily implied that this is Shadow Lilith.

[[/folder]]



That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}}, and like Rouge, she looks more "humanoid" than the others. She still has the same "dress code" as the cartoonier animals. You're probably asking how her body is covered then. Well, the answer to that is "no." Aside from her head, hands, and feet (this replaces the ''Sonic'' gloves/boots),

to:

That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}}, and like Rouge, she looks more "humanoid" than the others. She still has the same "dress code" as the cartoonier animals. You're probably asking how her body is covered then. Well, the answer to that is "no." Aside from her head, hands, and feet (this replaces the ''Sonic'' gloves/boots),
gloves/boots), she doesn't have fur, just the "skin tan" body.



[[folder:LOL]]

''Nymph Quest'' is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies, with like

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as an add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the Fake Oread, which resembles the Oread but is grayscale, and whose primary purpose is selling summoning items that lets the player fight these gag bosses for the most part regardless of stage of progression, although the item descriptions will warn the player of the recommended progression they should be in to fight them. [As in, she'll sell the summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=] is ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than Classic 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items, and it's fairly buggy and minimal in content. "To be true to the prototype," all Nymph Variants spawn in the Forest biome, regardless of time of day or even if [=NPCs=] are present, making for a potentially difficult beginning. (This setting inspired the Bounty Mode mechanic.)
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,
* '''Hall of Gods:''' So NQ would ideally have a thing where you could fight "The BossRush versions" of bosses (juiced up stats appropriate for endgame levels, this is to essentially practice without having to refight the ''original'' bosses that would be paper-thin stat-wise by that point if you use the same gear). This mod just puts that in for only the vanilla bosses. Might even have a vanilla-only Boss Rush.

!! Other

[[/folder]]

* ThrowItIn:
** While testing the Nymph Variant enemies, Water had set them to spawn in the Forest biome, but he did ''not'' put the standard restrictions of enemy spawning such as not spawning when around peaceful [=NPCs=], so the Nymphs would spawn even at the start of the game and overwhelm the player. Water liked the idea of the player being constantly swarmed by Nymph Variants stronger than them, and used that as the inspiration of Bounty Mode. It was very briefly considered to be a Master or Savage Mode thing, but Water wanted those difficulty changes to still "feel like" playing vanilla ''VideoGame/{{Terraria}}'' without too many new gimmicks,
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* VideoGame/{{OMORI}} quotes?

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* VideoGame/{{OMORI}} quotes?
''VideoGame/{{OMORI}}:'' quotes? it was apostrophes

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* VideoGames/{{OMORI}}

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* VideoGames/{{OMORI}}
VideoGame/{{OMORI}} quotes?

* "VideoGame/{{OMORI}}" sksjdmdhjd
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* VideoGames/{{OMORI}}
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VideoGame/PAYDAY2

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VideoGame/PAYDAY2VideoGame/PAYDAY2

Dog Logan recalls his troubled childhood alongside his only friend, James Howlett. Discovering they are half-brothers, James kills Dog's abusive father and flees. In the present, Dog attacks Wolverine with futuristic weapons and reveals his possession of time diamonds. Dog opens portals, summoning cavemen, cowboys, and robots to the Savage Land, proclaiming his reign as a new teacher for the students.

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Oof very small edit today because I did not give myself that much time for Sandboxing. Also whoops the way the Inspiration For The Work bit was worded made it seem like Dragon being inspired by Fake Peppino was in a bad way; it's not.


Not sure what this would be. InspirationForTheWork seems more like inspiring the ''entire'' work as a whole, not a piece:
* The Custom Individual Test is inspired by the Trick Tower of ''Manga/HunterXHunter''[='=]s Hunter Exam, similar to how the idea to have an early arc of the first Elements earning their licenses is inspired by the Hunter Exam as a whole. In particular, when Water saw it for the first time, he liked the setup that the main four characters would be split off and have to do their own challenges, and was a little disappointed that they all ended up going through the same trial. Originally, the test was envisioned as something similar to Trick Tower, a massive structure where the characters would split up and enter their own rooms. He figured that [[BoringButPractical the more mundane system of the Biome Artist Committee simply borrowing a complex like a university and having various rooms function as mini-testing areas would both make more sense and be more fitting.]] Thinking this over eventually lead to the idea of the Licensing Exam having its applicants go in "teams" to begin with, where applicants can and are encouraged to take the Exam in teams that can help each other out for most of the tests, at the cost that ''all'' members of that team must pass to earn their licenses.

* InspirationForTheWork:

to:

* Not sure what this would be. InspirationForTheWork seems more like inspiring the ''entire'' work as a whole, not a piece:
*
piece: The Custom Individual Test is inspired by the Trick Tower of ''Manga/HunterXHunter''[='=]s Hunter Exam, similar to how the idea to have an early arc of the first Elements earning their licenses is inspired by the Hunter Exam as a whole. In particular, when Water saw it for the first time, he liked the setup that the main four characters would be split off and have to do their own challenges, and was a little disappointed that they all ended up going through the same trial. Originally, the test was envisioned as something similar to Trick Tower, a massive structure where the characters would split up and enter their own rooms. He figured that [[BoringButPractical the more mundane system of the Biome Artist Committee simply borrowing a complex like a university and having various rooms function as mini-testing areas would both make more sense and be more fitting.]] Thinking this over eventually lead to the idea of the Licensing Exam having its applicants go in "teams" to begin with, where applicants can and are encouraged to take the Exam in teams that can help each other out for most of the tests, at the cost that ''all'' members of that team must pass to earn their licenses.

* This however is InspirationForTheWork:



*** While Dragon's main inspiration is [[VideoGame/PizzaTower Fake Peppino,]]

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*** While Dragon's main inspiration is [[VideoGame/PizzaTower Fake Peppino,]]
Peppino]] as a positive ShoutOut, Dragon's obsession with multiplying, being "Zoap and Zelpea's daughter," and



* ArcFatigue:
** The big myth stall is the plot of defeating Zelpea. Zelpea is set up as the primary antagonist since the first chapter,
** Arime's HeelFaceTurn and joining the Elements. She is introduced in the first chapter as a friend of Zoap's, before the same chapter has TheReveal that she masks as a




to:

* SeasonalRot: Part III/The Sun Saga [Dualite Saga, seeing as now I'm thinking of changing the endgame to involve the actual sun?] is thought to be the weakest part of the story. With [[spoiler:three of the Big Four effectively being "defeated and powerless" with Pearl having the grand reign over a good chunk of the world]], the shift in focus to areas of the world that were previously barely seen, and the Blossom Kingdom/Zelpea army being the most OutOfFocus out of any of the sagas; it's thought of to almost feel like a completely different story, and not in a good way. Most of it feels like {{filler}} despite the plot still progressing in some front and still following up with the gimmick of having more people join the Elements. While the ''settings'' of the "Nonchromatic Regions" came off as different and even more exotic than the ones in the story's standard biome rainbows, this ended up feeling like a point ''against'' the storyline -- it added to the disconnect between it and the rest of the story and it felt harder to relate to the characters with the bizarre areas they were temporarily living in for a bulk of the entire Saga. Major lore reveals, such as the Overgrowth, felt disappointing. Even tone and ArcFatigue aside, the plotlines are not considered as interesting as those in the Yellow Moon or Blue Moon Sagas. Part IV/The Dualite Saga is regarded to be a step up ''especially'' in regards to , but whether or not it's good enough to be a nice sendoff overall is a point of contention. Tellingly, the video game just about reworks this entirely, with the Overgrowth story being moved to a postgame-only quest, and the Recruitment Quests here playing out moreso like a chapter in the first two sagas as opposed to the altered formula of this one.

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...I'll probably just bring back the What Could Have Been right away.


* AlmightyJanitor:
** The Elements, while not overwhelmingly powerful, are still stated to be stronger than most Biome Artists in the world, and had gone through every part of the Licensing Exam that tested physical skill flawlessly (except the fight with Atbash, one of the few who outranked them in spades). Once the initial quintet passes and gets their licenses, they're considered lower in ranking compared to people with less powerful skills, partially because they just didn't really take the time to take further tests and get higher licenses for a bulk of the story, and partially because Alexia's essay was ''so'' bad that it pretty much single-handedly brought down the team's reputation, meaning they were out the gate considered less credible than most people who get licenses. In fact, the gang acing most of the Exam just ''barely'' let them pass because Alexia's essay dragged her scores down that much, and if one teammate failed the Licensing Exam, none of the people in that registered team get their licenses.



** The first five chapters build up Zoap's [[NotQuiteFlight Glide]] Biome Art-skill as some sort of special power, perhaps exclusive to him, that tends to put him at an advantage when he uses it. Flying around with it (while on a lunch break) is one of the first things he is seen doing, Arime-as-Head-Janitor remarks having trouble hitting him when he uses it, and many characters being in awe when they see it. So, it's built up as a "unique protagonist power." Then comes Chapter 5 when [[WakeUpCallBoss Atbash]] sees it in action. She's mildly impressed, and then she follows it up by taking off in the sky at blinding speed, using ''true'' Flight. Not only does this highlight that Gliding has stronger forms that Zoap cannot use, it's an early way of clueing the reader in that this is not going to be the sort of story where the main characters are significantly stronger than their peers.

to:

** The first five chapters build up Zoap's [[NotQuiteFlight Glide]] Biome Art-skill as some sort of special power, perhaps exclusive to him, that tends to put him at an advantage when he uses it. Flying around with it (while on a lunch break) is one of the first things he is seen doing, Arime-as-Head-Janitor remarks having trouble hitting him when he uses it, and many characters being in awe when they see it. So, it's built up as a "unique protagonist power." Then comes Chapter 5 when [[WakeUpCallBoss Atbash]] sees it in action. She's mildly impressed, and then she follows it up by taking off in the sky at blinding speed, using ''true'' Flight. Not only does this highlight that Gliding has stronger forms that Zoap cannot use, use at the moment, it's an early way of clueing the reader in that this is not going to be the sort of story where the main characters are significantly stronger than their peers.



** The Janitors/Grime Crime versus "The Elements," well before the latter even gets three of their starting five members. The heroes are outnumbered eleven against two,
* DifficultButAwesome:
** Biome Arts in general are a subset of magic that requires years of training and advanced knowledge of biology, chemistry, [[BreadEggsBreadedEggs and biochemistry]] (and physics for more advanced skills that don't involve plant connections); while nearly anyone could potentially use magic, ''using the Biome Arts'' is considered a different feat altogether. Only a tenth of a percent of the world's population have the most basic-level Biome Artist license
** Alchemy is considered one of the hardest types of magic/Biome Arts to use, converting matter of some type in to another, ''especially'' living/plant matter. Learning it takes a great degree of practice, knowing chemical makeup structures, and even being able to manipulate magic at the atomical level, something that wasn't even thought to be possible until just about two centuries before the present. There are exactly two known Alchemists in the setting, "Old Man" Hedge and Iris, and both of them are among the most powerful characters in the entire story. Hedge, putting this skill to use, can change wholesale environments from one biome to another, or turn objects in to other things; since Biome Arts largely revolves around needing to be familiar with manipulating a type of matter/energy, this can ''royally'' screw over just about anyone by effectively turning all of their weapons useless unless they can quickly adapt to whatever he changes them in to. Iris does not convert, but she has studied a very extensive list of chemicals and poisons,



* FirstEpisodeTwist:
** [Blah blah blah Zelpea being EvilAllAlong; again though, currently what I have written does ''not'' suggest she's "part of the main gang" and already frames her as an antagonist, I'm not sure if I want to go that angle. But even if I do, there's still a twist in that she's even eviller than the beginning suggests her as, where she just seems like a royal {{jerkass}} doing a princess and "knight" version of that "bullying schoolgirl turned love interest to her victim" thing]
** The Grime Crime are also the Janitors, and Arime is Head Janitor. The first half of the first chapter gradually builds this up, introducing Arime, vaugely alluding to the Janitors a couple times, before describing Arime putting on the Head Janitor costume



*** The most blatant is that when Atbash expresses her displeasure with how the to-be Elements have been treating Biome Artistry at the time, she says that she just sees "five Platinum Champions in the making." That they may be ''powerful'' with the Biome Arts, but that doesn't automatically make them ''good hero material,'' as most of them are arrogant and the least-egotistical (Zoap) is still the "enabler"

to:

*** The most blatant is that when Atbash expresses her displeasure with how the to-be Elements have been treating Biome Artistry at the time, she says that she just sees "five Platinum Champions in the making." That they may be ''powerful'' with the Biome Arts, but that doesn't automatically make them ''good hero material,'' as most of them are arrogant and the least-egotistical (Zoap) is still the "enabler""enabler" to them. [[EstablishingCharacterMoment As soon as Platinum Champion appears,]] Atbash's comment makes perfect sense.



* GoldenSnitch??? Inverted, in regards to the Licensing Exam the initial five members of the team take (the one that gets the most pagetime). The Licensing Exam scores do not weigh the ten tests evenly; rather, the Written Test almost always has more value since in-universe recent times, and in many tests (including the one the quintet take), it's the first. This also means that the Exams have score calculators that make it clear if a person scores low enough so that passing would be impossible even if they ace later tests, they will be dropped, resulting in many applicants dropping during Exams as they go on test by test instead of everyone sticking around until the final scores are announced. And several Exams take advantage of ''that'' to usually make the later tests more "fun," having free trips to other Regions in areas such as vacation hotspots,



* HomosexualReproduction: Technology has allowed for artificial people-making that comes from mixing DNA of two (or, hypothetically, more) people together and growing a baby from that, including with same sex couples, so long as they are of the same race. This sort of artificial creation is so widespread and common by 1010 AE that nobody really bats an eye at it; Bethany and Maria are two characters confirmed to have been born this way, both with same-sex parents,



* OneLastJob: The story begins like this with Arime, with her gang's alter ego in the Janitors trying to attack the Blossom Kingdom and steal the Relics. This was supposed to be their final and, appropriately, biggest and most dangerous mission; after that, Arime would ''definitely'' retire the "Head Janitor" position (and she heavily tells the rest of the Grime Crime to do the same; [[spoiler:they don't listen to her]]) and spend the rest of her life doing straight hero work as the Biome Artist she was already licensed as for years. This ''almost'' works, except that Zoap blows off her disguising suit and sees half of her face. Because Zoap is very observant, he figures out from this half-face glimpse and comparing what he knew of Arime over the years with the one experience with fighting Head Janitor that they're the same person, although for the longest while he has no way of definitively proving this. (He requests an investigation, only to be told that Arime was ''already'' suspected of being up to ''something,'' but expert detectives turned up nothing since she and her group are phenominal at covering their tracks). For the next months, Arime "gets away with this" with the only punishment being that Zoap tries to pressure her in to



* SecondEpisodeIntroduction: Chapter 2 introduces Cassandra, Lana, and Bethany, the third-to-fifth members of the Elements team, all of whom become main characters from then on out. It also introduces farther-future Element Iris, future-Elements Lara and Frida [[EarlyBirdCameo through flashback,]] and it elaborates upon and names [three of the Grime Crime] during their B-plot.

to:

** The Elements almost all being collective [[GiverOfLameNames Givers of Lame Names.]] The initial team of Zoap, Alexia, Cassandra, Lana, and Bethany have ''never'' actually given their specific quintet a team name -- they call their group "The Elements" (after passing the Exam, when most groups have already settled on a team name as they apply), ''but'' it's cleared up soon after that this refers to all of them as a whole, even as they start merging with other teams. Frida, Lana, the Tertiaries, and the Grime Crime are all considered part of this "group" as they get added, meaning it is no longer the five... but they still go nameless in terms of that specific squad out of the overall team. In contrast, the other teams that merge with the Elements still keep their original squad names, and are referred to as that. At most, the Primary/Secondary/Tertiary and Neutral crew are called "The Main Ones" (their official name on their website), which is said to be a placeholder that they don't change. Few if any of the Elements can even apply a name to something else to save their lives,
* SecondEpisodeIntroduction: Chapter 2 introduces Cassandra, Lana, and Bethany, the third-to-fifth members of the Elements team, all of whom become main characters from then on out. It also introduces farther-future Element Iris, future-Elements Lara and Frida [[EarlyBirdCameo through flashback,]] and it elaborates upon and names [three of the Grime Crime] during their B-plot. Many other characters who would become important are introduced here as well, such as "Neon's teammates" and some of the proctors, but this is par for the course of the story as ''many'' chapters introduce [[ChekhovsGunman Chekhov's Gunmen]].




to:

** Zelpea has heapings of them.



Not sure what this would be. InspirationForTheWork seems more like inspiring the ''entire'' work as a whole, not a piece:
* The Custom Individual Test is inspired by the Trick Tower of ''Manga/HunterXHunter''[='=]s Hunter Exam, similar to how the idea to have an early arc of the first Elements earning their licenses is inspired by the Hunter Exam as a whole. In particular, when Water saw it for the first time, he liked the setup that the main four characters would be split off and have to do their own challenges, and was a little disappointed that they all ended up going through the same trial. Originally, the test was envisioned as something similar to Trick Tower, a massive structure where the characters would split up and enter their own rooms. He figured that [[BoringButPractical the more mundane system of the Biome Artist Committee simply borrowing a complex like a university and having various rooms function as mini-testing areas would both make more sense and be more fitting.]] Thinking this over eventually lead to the idea of the Licensing Exam having its applicants go in "teams" to begin with, where applicants can and are encouraged to take the Exam in teams that can help each other out for most of the tests, at the cost that ''all'' members of that team must pass to earn their licenses.

* InspirationForTheWork:
** ''Biome Artists'' as a whole is an original fiction successor to Water's previous ''WesternAnimation/GravityFalls'' fanfic ''[=Run: .GIFocalypse=]'', and moreso the ''Zenith Nymph's Adventures'' series of ''VideoGame/{{Terraria}}'' fanworks that unintentionally became based on ''[=.GIFocalypse=]'' itself when Water was thin on ideas. Like both of them, it features a series of colorful, elemental- and environmental-themed, fanservicey women forming a team together. While ''[=.GIFocalypse=]'' had them as a QuirkyMinibossSquad and ''Zenith Nymph'' had them as the majority of the hero roster, ''Biome Artists'' blends the ideas together; the Elements are direct expies of the Nymphs and take after them more than their [=.GIFfany=] copy prototypes[[note]]One of the reasons why was because the [=.GIFfany=] were originally written as considering each other siblings. Water, primarily out of AuthorAppeal, wanted to change the dynamic of the TokenHuman and the colorful element group in to a polycule, meaning they would be dating each other, and he hated the thought of them acting like relatives. The Nymphs [[/note]]; however, while the Nymphs don't get too much focus individually, in ''Biome Artists'' giving them focus is more-or-less the main meat of the story. The "region of the week" format from ''[=.GIFocalypse=]'' is present in the form of the characters taking missions
** For ''Gravity Falls'' itself, ''Biome Artists'' takes "some of the general vibe" from the series; Zelpea's being the embodiment of toxic relationships is inspired by [=.GIFfany=] (there are characters based on [=.GIFfany=]'s eventual portrayal in fanworks, such as Edna basically being her positive aspects from [=.GIFocalypse=]; yet Zelpea is ''firmly'' based on her at her absolute worst), mixed in with a few of Bill Cipher's abilities.
** The general idea of the story and "mission format" takes from ''Manga/{{Naruto}}'' and similar battle series. ''Franchise/AvatarTheLastAirbender'' is cited as a major inspiration of the overall use of MundaneUtility and, in regards to ''WesternAnimation/TheLegendOfKorra'', the UrbanFantasy aspects.
** In a more negative sense, the Blossom Kingdom largely came from cobbling together tropes Water didn't like, particularly regarding romcoms. While Zelpea was planned earlier than the others, a good chunk of the inspiration came from Water looking for a potential story ''like'' ''Biome Artists'', particularly the "fantasy harem/polyamory" angle, and disliking a lot of what he found:
*** Zelpea herself
*** While Dragon's main inspiration is [[VideoGame/PizzaTower Fake Peppino,]]



[[folder:Among the Huge What Could Have Been]]

WhatCouldHaveBeen

!! Prototype Fanworks and ''361 Striking Degrees''(/''360 Degree Duck'')

* Originally, Violet was to represent Meat, and Rose was to represent Paint. Water flipped these some time after the original ''Run: [=.GIFocalypse=]'', thinking it makes more sense, and after seeing the Bloodmoon Mountain in ''VideoGame/{{LISA}}'' using a closer-to-pink palette.

!! ''Swyyx Project''

!! ''Emazh in''

* Olivia's intended story. [...] It was scrapped because Water had difficulty finding a plot/good enough reason to have Olivia go through the "Regions" at the time, or high enough stakes, without feeling stagnant.

!! ''Elements Bath House'' ("Shower Lord" Concept)

!! ''Elements Bath House'' (Proto-''Biome Artists'' Draft)

* Water had released the drafts of the chapters he had written before the last major change of the plot, after retiring the idea to have Zoap's mother be the BigBad or decoy antagonist, but with some last drastic changes to be done. Among the more noteworthy differences:
** Valsa and Cy
** Atbash was going to be the boss of the Elements, [...] In the final story, Chapter 5 is littered with several {{Development Gag}}s as a nod to this plan: Atbash claiming that she came ''this'' close to just taking a job working at a bath house,
** Zelpea was going to be introduced in Chapter 3, though she was mostly the same character overall. Instead of hitting Zoap for being early to a meeting, she would be on a caravan attacked by bandits (the prototypes to [unsure, said prototypes are "Flower Bandits" or something I think]), Zoap and Alexia would save her, and she'd attack Zoap for coming too late to her rescue, which paints more "justifiable" anger as opposed to her more ForTheEvulz abuse in the final story.

!! ''Biome Artists'' Proper

* For the longest time, (Bright) Magenta was to represent poison/swamps and [Turquoise???] was to represent the foglands/abstract "spirit" stuff; Iris and Lara's elements and environments respectively. [Er, "for the longest time" only applies to poison-magenta. Turquoise being spirit was a more recent change, previously it was white when I considered switching around the dean powers in RG, but before that the yellow dean/professor, Kathody, used it] They were swapped when ''VideoGame/Pikmin4'' changed the color of poison and poisonous enemies from a magenta-esque hue to something tealer; Water gambled that the ''Pikmin'' series would not change it back [FYI if it actually does change it back, especially before I really "get out" anything of my revised color-element system, I'll be very annoyed] and decided to make [...] After thinking about the Primary/Secondary/Tertiary system and having those represent the major characters, he
* The world's geogrpahy underwent many changes. About one of the few constants was that the Metropolis existed, there was a mysterious location filled with alien, powerful monsters, and there were ''several'' color-coded and element/environment-themed zones. Even then, the strange alien monster area itself changed in nature several times. It was at first called the Wasteland (later, "The Wasteland" referred to the ominous bridge of dead land ''leading up to'' the Overgrowth)
* Water was not sure if he wanted the Dark regions' themes to be "inversions" of the Bright counterparts on the opposite end of the spectrum, or if he wanted them to take the more simple but easier-to-make-biomes-for approach of having them be "dark counterparts" of their own hue. For example, he had drafted potential "dark inversions" of the Primary, Secondary, Tertiary, and even Quaternary hues, before he started trying to figure out the Quinaries. That script has the following of note. Water decided to go with "dark counterparts of their own hue," and compromised by making the ''Quinaries'' act as "inversions" of sort to their color counterparts [either 187.5 or 172.5, I haven't completely settled in on it yet] degrees across the RGB spectrum. Dark Magenta, either way, was going to be the "Inverted Forest," as Water liked that idea and felt it was close enough to Bright Magenta's ominous fog and pseudo-spirit theme anyway to fall under that, even though it was originally thought of as "The anti-Bright Green" at first.
** One potential idea for Dark Cyan was that it would be the "bubble biome" -- or specifically, have flame retardant chemicals/extinguishing foam as its theme, as a contrast to Bright Red's fires without going the obvious ice route. Similarly, Dark Red was thought to have "insulation" as a theme -- lots of "fur," with the patron Biome Artists
* Zoap and Arime being friends by the start and the Crime Grime having "Janitor" vigilante alter egoes were changes that happened while the first five chapters were being written. Originally, Arime and her group had no aliases,
* The Grime Crime would have been a party of ''fifty'' Dark Regionals initially, and Part I/the Yellow Moon Saga was about Zoap getting the fifty Bright Regionals to "match up" with her.
* Recruitment: The "forty-ninth and fiftieth" "hues" of the Bright and Dark groups were going to be the White/Gray/Black/Colorless Regionals, similar to how ''Zenith Nymph'' handles it, while the Dichromes would be introduced later and have different roles. Water decides to lean on the "fifty hues" element with Blueyellow and Springrose
* The scene where Zelpea goes public with her "leaving the Kingdom and fighting for the Relics on her own" by puppetting a number of farmers was thought up to be ''far'' more violent than it ended up being. Water had considered having Zelpea force them to cut themselves and each other up, but by the time Water got around there, he thought it would be too dark for that point in what was meant to be a relatively lighthearted and "un-edgy" mature fantasy story.
* Rot was planned to die during the (first) Bright Chartreuse Invasion, drained to death by the Growth that Zelpea would have summoned using the teleporter prototypes. While still working on the first five chapters, Water thought it would be too cliche to kill a major character's father figure, and ''too'' cruel to Arime
* The Sword of the Center for a while was planned to be in the Overgrowth, specifically the Sanctuary would have been staged ''there'' and its purpose for being built was to keep the Sword secured. The climax of the story would have seen the Elements (at one time, "just" 102 of them, with the other 900 regionals being the Research Team that would join all as a last-minute group) racing Zelpea and braving the Overgrowth for what would have been the first time to reach it. They would have fought Zelpea in the Sanctuary, then she would have taken the Sword, still impaled herself, become Pure Zelpea, fly off, and they would fight in the burnt remains of the Bright Green Capital. Water tweaked this for fear of copying the endgame of ''VideoGame/BugFables'' too much, and decided to cover the Overgrowth relatively earlier in the story,
* [I actually ''just'' recently thought of this and I'm going back and forth on it:] An idea that popped in Water's head was Zelpea trying to pull a forced FusionDance with Dragon, using the People Arts to control her and morph her to a massive pile of flesh that Zelpea would command. [Basically picture something like the final boss of ''VideoGame/SuperPaperMario'', but with way more BodyHorror. FYI if I ''don't'' do this, it'd be because I'd either have something else in mind for Dragon to do in the endgame, and/or because I'd think Zelpea would have enough "phases" and shit and I don't want the fight against her to drag on. It ''won't'' be because I'd think that her turning her artificially-created "daughter" to a city-sized flesh monster to act as a giga-skinsuit would be "too disturbing." Zelpea's supposed to be VileVillainSaccharineShow.]

[[/folder]]



Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently PoisonousPerson only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on [[VideoGame/Pikmin2 White Pikmin]] first and foremost and while that normally means toxic gas, in "Occupational Hazards" at least (dubiously canon but whatever) they can do this acid spit thing. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

From what little I know so far of MHA I think Mina and Iris (the "poison user" of the Elements) would probably get along really well, in like a mentor-student sort of way. Iris could give her tips on like how to use or create such acid or try going for this compound (since I know Mina isn't limited to making just one type of acid), and Mina could probably ''work on'' getting [[ExtremeDoormat Iris]] a bit out of her shell (since doing that completely is a very tall order).

So long as Mina doesn't like/tolerate the idea of [[BerserkButton love potions]] that is.

Iris '''hates''' love potions.

Speaking of the poison element, in celebration of reaching the end of Chapter 9 of my re-read of the old ''[=Run: .GIFocalypse=]'' (well, I did that yesterday): Holy hell what was I thinking when I wrote that. Like, ''all'' of Arc 2. It's a massive slog in the story. The chapters are longer than the Arc 1 chapters yet are also just cluttered with weird world-filler stuff about the domains, on top of just feeling "less relevant" in general since this is the dead middle of the QuirkyMinibossSquad (the Arc 1 professors/deans at least started the formula so it would still be "relatively fresh," and Arc 3 even in the old version had a lot of shakeups, from Shannon's dive in to horror to the Burn/Burr duo being when the gang finally reunites with the Stan Twins). But also just, 9 ''especially'' is weird in tone. It's kinda like a warped take of "the ''Majora's Mask'' of [=RunGif=]." The stuff about the "poison subelements,"

to:

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently PoisonousPerson only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on [[VideoGame/Pikmin2 White Pikmin]] first and foremost and while that normally means toxic gas, in "Occupational Hazards" at least (dubiously canon but whatever) they can do this acid spit thing. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

From what little I know so far of MHA I think Mina and Iris (the "poison user" of the Elements) would probably get along really well, in like a mentor-student sort of way. Iris could give her tips on like how to use or create such acid or try going for this compound (since I know Mina isn't limited to making just one type of acid), and Mina could probably ''work on'' getting [[ExtremeDoormat Iris]] a bit out of her shell (since doing that completely is a very tall order).

So long as Mina doesn't like/tolerate the idea of [[BerserkButton love potions]] that is.

Iris '''hates''' love potions.

Speaking of the poison element, in
In celebration of reaching the end of Chapter 9 of my re-read of the old ''[=Run: .GIFocalypse=]'' (well, I did that yesterday): GIFocalypse=]'': Holy hell what was I thinking when I wrote that. Like, ''all'' of Arc 2. It's a massive slog in the story. The chapters are longer than the Arc 1 chapters yet are also just cluttered with weird world-filler stuff about the domains, on top of just feeling "less relevant" in general since this is the dead middle of the QuirkyMinibossSquad (the Arc 1 professors/deans at least started the formula so it would still be "relatively fresh," and Arc 3 even in the old version had a lot of shakeups, from Shannon's dive in to horror to the Burn/Burr duo being when the gang finally reunites with the Stan Twins). But also just, 9 ''especially'' is weird in tone. It's kinda like a warped take of "the ''Majora's Mask'' of [=RunGif=]." The stuff about the "poison subelements,"



* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items,

to:

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than Classic 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items, and it's fairly buggy and minimal in content. "To be true to the prototype," all Nymph Variants spawn in the Forest biome, regardless of time of day or even if [=NPCs=] are present, making for a potentially difficult beginning. (This setting inspired the Bounty Mode mechanic.)




to:

* '''Hall of Gods:''' So NQ would ideally have a thing where you could fight "The BossRush versions" of bosses (juiced up stats appropriate for endgame levels, this is to essentially practice without having to refight the ''original'' bosses that would be paper-thin stat-wise by that point if you use the same gear). This mod just puts that in for only the vanilla bosses. Might even have a vanilla-only Boss Rush.


Added DiffLines:

* ThrowItIn:
** While testing the Nymph Variant enemies, Water had set them to spawn in the Forest biome, but he did ''not'' put the standard restrictions of enemy spawning such as not spawning when around peaceful [=NPCs=], so the Nymphs would spawn even at the start of the game and overwhelm the player. Water liked the idea of the player being constantly swarmed by Nymph Variants stronger than them, and used that as the inspiration of Bounty Mode. It was very briefly considered to be a Master or Savage Mode thing, but Water wanted those difficulty changes to still "feel like" playing vanilla ''VideoGame/{{Terraria}}'' without too many new gimmicks,

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Oh I actually finished the readover of RunGif Old Chapter 9 yesterday, I just forgot to note that.


** In Neon's introduction, Alexia insults him a lot, but the one thing she "takes back" is her saying that she hopes he and Zelpea would get along. The fact that she ''didn't'' take back making fun of his parents having died in a fire in the past yet considered ''that'' crossing the line already sets up how terrible Zelpea is before her introduction. It also hints that Neon and Zelpea actually will team up -- Neon ends up seeking out Zelpea by the end of the chapter

to:

** In Neon's introduction, Alexia insults him a lot, but the one thing she "takes back" is her saying that she hopes he and Zelpea would get along. The fact that she ''didn't'' take back making fun of his parents having died in a fire in the past yet considered ''that'' crossing the line already sets up how terrible Zelpea is before her introduction. It also hints that Neon and Zelpea actually will team up -- Neon ends up seeking out Zelpea by the end of the chapterchapter and accidentally stumbles in to her lab (or so it seems -- Mansia deliberately led him ),
** A handful of comments in Chapter 1 when Alexia first moves in with Zoap in attempt to freeload off of him hint that her parents weren't the best. [...] By Chapter 5, when the friends and family of the to-be Elements all show up in preparation for the licensing ceremony and Alexia is the ''only'' one to not have a relative appear at all, it's brought to the forefront.



----

House:
* By the beginning, it's a really simple and small shack
*
*
* The way the Elements grow as a gang is that they're definitely '''''NOT''''' "Zoap in the middle and his BattleHarem made of hundreds." They're more like a "team of teams," or a team of polycules. Due to how the early chapters play out when the Elements are first started, they have this habit of working with other Biome Artist teams, and then those teams decide to merge with the Elements group by group and work over with them. There's just a small handful of "individuals" who join -- namely, all six Bright Tertiaries (all but the green two, Jasmine and Kristen, will have a single chapter in the first arc after the Licensing Exam), and usually these individuals are with the "main team." Zoap for example is actually only "''close'' close" to the other main characters, who just so happen to be the Bright and Dark Primaries, Secondaries, and Tertiaries. (Also, Arime.)

In Dream Game:
* "Level 1" is just the one-story house, just the bedroom, three bathrooms, and "main space" that functions as a living area, kitchen, and office.
* You get "Level 2" at... 20? teammates, two-stories
* "Level 3" at... 50? 60?
* "Level 4" at, say, 200, and that's the big one with the four buildings,



But like, BA is so far away from

to:

But like, BA is so far away from
from creepy tropes and stuff for the most part.

-->I think it's hilarious that the only "full" shirts in the game the Elements have the option to wear (and canonically, it's because it's what they ''want'' to wear) have swear words on them or are transparent so no matter what you can't make the Elements 100% "family friendly" design-wise.



* MisaimedFandom:



"NQ Iceberg:"
-->Explain Green Checkmark. I actually found that item and knew it was either an injoke or reference, but I'm stumped.
--->While coding some joke characters in ''VideoGame/{{MUGEN}}'', Water decided to have his [[VideoGame/HongKong97 Chin]] character have the power to summon a ton of other characters from various media, and one of the many summons was the Nymph Army. He went through quite a few crude placeholder sprite drawings before he found one that he actually liked; for one set in particular, he made a "template" and then made a ''ton'' of recolors of it to represent Sonata, Tania, and the "initial" 100 Variants (Brights and Darks; White, Gray, Black, and Colorless) all in a pileup. While editting them, to keep track of which ones he adjusted the colors for and which ones were unmodified copypastas, at one point while working on the Quinaries he just drew a box around the ones that were "changed" using Paint.net's rectangle tool and then drew a really crude, big green check mark. He'd move the boundaries of the box to cover the ones that were modified, putting them "in the checkmark." For ''some'' reason, Water got pretty fond of that specific checkmark image and kept it around, and decided to have an in-joke item.\\
\\
By the way if you got it by random drop without farming consider yourself lucky. That is probably the rarest item in the game, in terms of drop rate and enemy rarity. Not counting "challenge" stuff like the Three-Handled Trophy (guaranteed spawn but you need to beat Singularity GFB Legendary Mode with all Curses and yadda yadda yadda).

----



-->That violent winds are upon us, and I can't sleep\\
The hot wind blowing, jagged lines across the sand\\
When the wind is low, and the fire's hot\\
It's only the cold wind I feel

Monsoon is the only Wind of Destruction (even including Sam and Khamsin) whose theme doesn't have the word "wind" in the lyrics in at least one point.

[[folder:''Tears of the Kingdom'' review draft]]

!! Title: "Don't Hold Your Breath"?

I like ''Breath of the Wild''. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more ''Breath'', just... not in the way ''Tears'' ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for the complex new abilities, set a very good first impression.

And then I landed on the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind about the reused map but in my opinion, it was the worst case scenario. I wouldn't have minded if either the surface was given a ''drastic'' overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much ''new'' content as ''Breath'' had... content. The game doesn't do either of these things. The majority of the sky consists of very same-y puzzle archipelagos and a few other structures that can be solved fairly quickly, with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is also one of the most interesting and largest places in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and ''Breath''[='=]s dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like ''far'' more, I like how the ''Breath''-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there ''is,'' the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of ''Breath'' were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the ''Breath'' dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to ''Breath'', at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. ''Tears'' doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the ''Zelda'' series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of ''Zelda'' equivalent of the ''New Super Mario Bros.'' series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time ''Zelda'' fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade not counting remakes.

All in all, it's a bigger and flashier ''Breath'' with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like ''Breath'' at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were ''huge'' deal breakers. I ''do'' like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.

[[/folder]]

'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a DoubleMeaningTitle in there. It's telling others not to hold their breath for the game as in like "Don't expect it to be mindblowing." And like, sorta not quite directed at the game itself, don't "hold on" to ''Breath of the Wild'' I dunno it makes sense in my head.

Next up: ''The Legend of Zelda: Bones of the City''. Link can turn in to a monkey and throw his poo at enemies.

to:

-->That violent winds are upon us, and I can't sleep\\
The hot wind blowing, jagged lines across
Speaking of the sand\\
When
poison element, in celebration of reaching the wind is low, and end of Chapter 9 of my re-read of the fire's hot\\
old ''[=Run: .GIFocalypse=]'' (well, I did that yesterday): Holy hell what was I thinking when I wrote that. Like, ''all'' of Arc 2. It's only the cold wind I feel

Monsoon is the only Wind of Destruction (even including Sam and Khamsin) whose theme doesn't have the word "wind" in the lyrics in at least one point.

[[folder:''Tears of the Kingdom'' review draft]]

!! Title: "Don't Hold Your Breath"?

I like ''Breath of the Wild''. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without
a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more ''Breath'', just... not in the way ''Tears'' ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for slog in the complex new abilities, set a very good first impression.

And then I landed on
story. The chapters are longer than the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind
Arc 1 chapters yet are also just cluttered with weird world-filler stuff about the reused map but domains, on top of just feeling "less relevant" in my opinion, it was general since this is the worst case scenario. I wouldn't have minded if either the surface was given a ''drastic'' overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much ''new'' content as ''Breath'' had... content. The game doesn't do either of these things. The majority dead middle of the sky consists of very same-y puzzle archipelagos QuirkyMinibossSquad (the Arc 1 professors/deans at least started the formula so it would still be "relatively fresh," and Arc 3 even in the old version had a few other structures that can be solved fairly quickly, lot of shakeups, from Shannon's dive in to horror to the Burn/Burr duo being when the gang finally reunites with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is Stan Twins). But also one of the most interesting and largest places just, 9 ''especially'' is weird in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and ''Breath''[='=]s dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like ''far'' more, I like how the ''Breath''-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there ''is,'' the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of ''Breath'' were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the ''Breath'' dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to ''Breath'', at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. ''Tears'' doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the ''Zelda'' series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of ''Zelda'' equivalent of the ''New Super Mario Bros.'' series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time ''Zelda'' fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade not counting remakes.

All in all, it's a bigger and flashier ''Breath'' with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like ''Breath'' at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were ''huge'' deal breakers. I ''do'' like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.

[[/folder]]

'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a DoubleMeaningTitle in there.
tone. It's telling others not to hold their breath for the game as in kinda like "Don't expect it to be mindblowing.a warped take of "the ''Majora's Mask'' of [=RunGif=]." And like, sorta not quite directed at The stuff about the game itself, don't "hold on" to ''Breath of the Wild'' I dunno it makes sense in my head.

Next up: ''The Legend of Zelda: Bones of the City''. Link can turn in to a monkey and throw his poo at enemies.
"poison subelements,"



That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}},

to:

That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}},
{{expy}}, and like Rouge, she looks more "humanoid" than the others. She still has the same "dress code" as the cartoonier animals. You're probably asking how her body is covered then. Well, the answer to that is "no." Aside from her head, hands, and feet (this replaces the ''Sonic'' gloves/boots),

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So had a hiatus based on my own dumb game system thing. During that hiatus I kinda lost interest in Blue Edition stuff. But I still don't want to bring the color list back. I feel like this is long enough anyway that that would just super-bloat it. Anyway, giving it some thought "Shower Lord EBH" and the "Prototype Script Just Before BA EBH" are different enough Elements Bath Houses that they should get their own sections.


'''[[https://youtu.be/LUAyyLM9siQ?t=210 LOOK GARY THERE I AM!]]'''

Relatedly I feel like I owe (Season 1-3?) ''WesternAnimation/SpongeBobSquarePants'' and (Season 1-???) ''WesternAnimation/TheSimpsons'' an apology and second chance.



* Ah screw it, maybe this can fall under a subversion of EldritchAbomination: Subverted with the Growths, the mysterious creatures that lurk in the Overgrowth. The first impression of them is that they're totally alien and do not fit with the consistent rules set up in the world -- they're mysterious beings that reside in a bizarre, twisted, impossibly huge, red "jungle" that can drain the life energy of "normal" living beings (something that is possible in the setting with standard magic, but Growths can do it with ease),



* EveryoneIsBi: As per the norm of an original fiction by [=NeedsMoreDeepWater=], it is easier to count the monosexual characters. All Elements are bi, the women by account of them dating each other and all being open to Zoap, while Zoap himself has expressed attraction to men on multiple occasions and slept with some outside of the Elements [yes, the Elements do sleep around with others on occasion outside of their gang]. Secondary characters [...] Olivia is one of the few confirmed straight characters, with a RunningGag of her having her own "background harem" consisting of multiple muscular men



* HandsomeLech:
** Neon. Tall, fit, clean-shaven, and all-around described as having a movie star-like appearance. Yet he is ''so'' repulsive that he cannot get an actual partner to save his life. [[spoiler:He genuinely gets Mansia to sleep with him when he starts working for the Blossom Kingdom, but Mansia makes it very clear that she's just using him and has zero attraction to him]]. He is a massive creep that repeatedly talks about how his ideal partner is someone barely at the legal age and weak, and his social skills are so bad that his "pickup lines" sound like borderline rape threats. Once in Dualite's Blue Moon, a background character manages to get past this and sees him for who he is underneath his lack of social skills... and then dumps him anyway because his ''actual'' personality is bad too, he turns out to be an entitled {{jerkass}} who [[AllTakeAndNoGive wants his partner to do everything for him yet ask for nothing in return from him.]]
** Eansy



* RagsToRiches:
** The Elements start out somewhere around the middle to low end of the economy -- Zoap and Alexia ''had'' modest jobs at the start (assistant to a vet and museum aide who uses her magic [[MundaneUtility to add spectacle to her tours/explanations]] respectively), but they both get laid off[[note]]Zoap from manipulations pulled by Mansia, but the economy was genuinely so bad that Alexia getting laid off was just a consequence of that, ''not'' planned by Mansia or anyone else[[/note]], but Lana, Cassandra, and Bethany were struggling a lot more. When they become Biome Artists, a number of circumstances mean that they can afford a large amount of land to build a home... and not much else. The Elements slowly rise in number, reputation, and earn more as a result as the story goes on,



* SlidingScaleOfGenderInequality: [Hang on, does this count for intentional in-universe worldbuilding? because the examples mostly seem to be about how the characters and their roles in the narrative are written, like, independant of the actual society in-story. Because like, this is trying to be something more than just "Oh, in this a lot of the women are relevant, male characters are just side-roles," like, it's an actual theme here that there's matriarchal societies, because I want a racy poly/harem fantasy to have one that's like actually treating the idea seriously instead of just being some female domination fetish content] The gender equality of Dualite varies based on the exact area, but the world as a whole generally hovers between Levels 4-6. It's ''fairly'' equal on the surface, yet there are several societies that have a gender preference that can be various degrees of obviousness
** The Blossom Kingdom, despite being ruled by a woman in the present, is exceptionally misogynistic by Dualite standards. Their military is largely male and gets high pay despite there being little to no need for military in the peaceful world setting (at first; things go to shit later, because of Zelpea's fault). The
** Bright Green has a schism between rather equal towns, generally in the larger forests/deep woods and plains, and heavily matriarchal "more regular forests" that also tend to have a higher Bright Green Regional/Human divide. The Elements live in one of the relatively egalitarian towns, a very deliberate choice on their part; such towns are also where Zoap and Alexia originally worked prior to their layoffs and the events of Chapter 1. So men are more evenly paired with women in various positions of power there. Noteably, Neon (and Alexia) were from exceptionally misandristic towns
** Problematically, the Biome Artist profession -- which is global aside from the Blossom Kingdom -- is woman-dominated, meaning that even in patriarchal regions/cultures, stepping in to the realm of that sees a shift to being [...] While most people don't bat an eye at Zoap applying and becoming a Biome Artist, it's explicitely pointed out that men ''are'' in the minority in the Licensing Exam,




to:

* Is it XMakesAnythingCool if it's the shape moreso than the letter?: One of the very few things the Growths have in common with each other is that all known "species" of them have at least one "X" shape somewhere on their beings. Out-universe, it was inspired by the "mouths" of [[VideoGame/BugFables Dead Lander Betas]] and because Water just thought it would make them look neater/freakier if they had some loose identifying "mark" but still played fast and loose rules with how that "mark" appeared; and it's a reminder that despite their eldritch and distinct appearances, they still all have some connection to the Overgrowth.



----

* Unsure if this would be {{irony}}, IronicDeath, or whatever: The "Main Blossom Kingdomers," except [[TokenGoodTeammate Dragon,]] all suffer karmic/ironic deaths that run opposite to their goals and desires:
** Mansia put on a guise of being nice and gentle (unlike Zelpea's more openly assholeish behavior), her thing involves manipulation through contact with the Saypant Metropolis (and she is indirectly responsible for a lot of the Metropolis being bled dry), and her role by the beginning was trying to pacify Zoap (and Alexia to an extent) to try to get him to put up with Zelpea for longer; she also betrays Zelpea by getting her arrested and taking over her plan to get the Relics to rule the planet. Mansia is killed by Arime -- who was one of the ''many'' people screwed over by the corruption behind the Metropolis, although this started well before Mansia had any power -- [...] Also, Mansia being a clever strategist ultimately doesn't save her, as since Eansy survives the train attack and doesn't die until the whole Mansia incident, technically Mansia is the first of the five characters to die despite seeing herself as the "true puppetmaster."
** The irony behind Eansy's fate is practically spelled out: She's a predator, and meets her end by the hands of Frida, one of the most frequent former victims of her sexual harassment. Eansy likes groping people, Frida ''deliberately'' "grabs" her by the jaw, but to slam her around, before throwing her out. She then spends her final moments being puppeted by Zelpea -- the sexual assaulter meets her end with no control over her own body.
** Neon is a clingy stalker creep who desires someone weaker than him that he can assert himself over, and mistakenly thinks/wishes (it's not made 100% clear which one it is) the [[BadassArmy Elements]] to be easily embarrassed damsels in distress. [[WrongGenreSavvy He also thinks of himself as the protagonist of a loose screwball romcom where sexual assault happens on the regular played for laughs and that he's going to eventually win over Alexia by repeatedly advancing on her.]] He meets his end when his cyborg parts are stuck to a sinking ship,
** Anis has her followers turn against her the moment Zelpea dismisses them



[[folder:Not Ideally (Though I Would Consider Fandom Infighting an Achievement Because it Would Mean Getting a Fandom Big Enough for That to Happen)]]

[[/folder]]



!! "Shower Lord" Concept/''Elements Bath House''

to:

* Olivia's intended story. [...] It was scrapped because Water had difficulty finding a plot/good enough reason to have Olivia go through the "Regions" at the time, or high enough stakes, without feeling stagnant.

!! "Shower ''Elements Bath House'' ("Shower Lord" Concept/''Elements Concept)

!! ''Elements
Bath House''
House'' (Proto-''Biome Artists'' Draft)



** Valsa and Cy



* For the longest time, (Bright) Magenta was to represent poison/swamps and [Turquoise???] was to represent the foglands/abstract "spirit" stuff; Iris and Lara's elements and environments respectively. They were swapped when ''VideoGame/Pikmin4'' changed the color of poison and poisonous enemies from a magenta-esque hue to something tealer; Water gambled that the ''Pikmin'' series would not change it back [FYI if it actually does change it back, especially before I really "get out" anything of my revised color-element system, I'll be very annoyed] and decided to make [...] After thinking about the Primary/Secondary/Tertiary system and having those represent the major characters, he
* The world's geogrpahy underwent many changes. About one of the few constants was that the Metropolis existed and that

to:

* For the longest time, (Bright) Magenta was to represent poison/swamps and [Turquoise???] was to represent the foglands/abstract "spirit" stuff; Iris and Lara's elements and environments respectively. [Er, "for the longest time" only applies to poison-magenta. Turquoise being spirit was a more recent change, previously it was white when I considered switching around the dean powers in RG, but before that the yellow dean/professor, Kathody, used it] They were swapped when ''VideoGame/Pikmin4'' changed the color of poison and poisonous enemies from a magenta-esque hue to something tealer; Water gambled that the ''Pikmin'' series would not change it back [FYI if it actually does change it back, especially before I really "get out" anything of my revised color-element system, I'll be very annoyed] and decided to make [...] After thinking about the Primary/Secondary/Tertiary system and having those represent the major characters, he
* The world's geogrpahy underwent many changes. About one of the few constants was that the Metropolis existed existed, there was a mysterious location filled with alien, powerful monsters, and there were ''several'' color-coded and element/environment-themed zones. Even then, the strange alien monster area itself changed in nature several times. It was at first called the Wasteland (later, "The Wasteland" referred to the ominous bridge of dead land ''leading up to'' the Overgrowth)
* Water was not sure if he wanted the Dark regions' themes to be "inversions" of the Bright counterparts on the opposite end of the spectrum, or if he wanted them to take the more simple but easier-to-make-biomes-for approach of having them be "dark counterparts" of their own hue. For example, he had drafted potential "dark inversions" of the Primary, Secondary, Tertiary, and even Quaternary hues, before he started trying to figure out the Quinaries. That script has the following of note. Water decided to go with "dark counterparts of their own hue," and compromised by making the ''Quinaries'' act as "inversions" of sort to their color counterparts [either 187.5 or 172.5, I haven't completely settled in on it yet] degrees across the RGB spectrum. Dark Magenta, either way, was going to be the "Inverted Forest," as Water liked
that idea and felt it was close enough to Bright Magenta's ominous fog and pseudo-spirit theme anyway to fall under that, even though it was originally thought of as "The anti-Bright Green" at first.
** One potential idea for Dark Cyan was that it would be the "bubble biome" -- or specifically, have flame retardant chemicals/extinguishing foam as its theme, as a contrast to Bright Red's fires without going the obvious ice route. Similarly, Dark Red was thought to have "insulation" as a theme -- lots of "fur," with the patron Biome Artists
* Zoap and Arime being friends by the start and the Crime Grime having "Janitor" vigilante alter egoes were changes that happened while the first five chapters were being written. Originally, Arime and her group had no aliases,
* The Grime Crime would have been a party of ''fifty'' Dark Regionals initially, and Part I/the Yellow Moon Saga was about Zoap getting the fifty Bright Regionals to "match up" with her.
* Recruitment: The "forty-ninth and fiftieth" "hues" of the Bright and Dark groups were going to be the White/Gray/Black/Colorless Regionals, similar to how ''Zenith Nymph'' handles it, while the Dichromes would be introduced later and have different roles. Water decides to lean on the "fifty hues" element with Blueyellow and Springrose




to:

* The Sword of the Center for a while was planned to be in the Overgrowth, specifically the Sanctuary would have been staged ''there'' and its purpose for being built was to keep the Sword secured. The climax of the story would have seen the Elements (at one time, "just" 102 of them, with the other 900 regionals being the Research Team that would join all as a last-minute group) racing Zelpea and braving the Overgrowth for what would have been the first time to reach it. They would have fought Zelpea in the Sanctuary, then she would have taken the Sword, still impaled herself, become Pure Zelpea, fly off, and they would fight in the burnt remains of the Bright Green Capital. Water tweaked this for fear of copying the endgame of ''VideoGame/BugFables'' too much, and decided to cover the Overgrowth relatively earlier in the story,
* [I actually ''just'' recently thought of this and I'm going back and forth on it:] An idea that popped in Water's head was Zelpea trying to pull a forced FusionDance with Dragon, using the People Arts to control her and morph her to a massive pile of flesh that Zelpea would command. [Basically picture something like the final boss of ''VideoGame/SuperPaperMario'', but with way more BodyHorror. FYI if I ''don't'' do this, it'd be because I'd either have something else in mind for Dragon to do in the endgame, and/or because I'd think Zelpea would have enough "phases" and shit and I don't want the fight against her to drag on. It ''won't'' be because I'd think that her turning her artificially-created "daughter" to a city-sized flesh monster to act as a giga-skinsuit would be "too disturbing." Zelpea's supposed to be VileVillainSaccharineShow.]



--->While coding some joke characters in ''VideoGame/{{MUGEN}}'', Water decided to have his [[VideoGame/HongKong97 Chin]] character have the power to summon a ton of other characters from various media, and one of the many summons was the Nymph Army. He went through quite a few crude placeholder sprite drawings before he found one that he actually liked; for one set in particular, he made a "template" and then made a ''ton'' of recolors of it to represent Sonata, Tania, and the "initial" 100 Variants (Brights and Darks; White, Gray, Black, and Colorless) all in a pileup. While editting them, to keep track of which ones he adjusted the colors for and which ones were unmodified copypastas, at one point while working on the Quinaries he just drew a box around the ones that were "changed" using Paint.net's rectangle tool and then drew a really crude, big green check mark. He'd move the boundaries of the box to cover the ones that were modified, putting them "in the checkmark." For ''some'' reason, Water got pretty fond of that specific checkmark and kept it around

to:

--->While coding some joke characters in ''VideoGame/{{MUGEN}}'', Water decided to have his [[VideoGame/HongKong97 Chin]] character have the power to summon a ton of other characters from various media, and one of the many summons was the Nymph Army. He went through quite a few crude placeholder sprite drawings before he found one that he actually liked; for one set in particular, he made a "template" and then made a ''ton'' of recolors of it to represent Sonata, Tania, and the "initial" 100 Variants (Brights and Darks; White, Gray, Black, and Colorless) all in a pileup. While editting them, to keep track of which ones he adjusted the colors for and which ones were unmodified copypastas, at one point while working on the Quinaries he just drew a box around the ones that were "changed" using Paint.net's rectangle tool and then drew a really crude, big green check mark. He'd move the boundaries of the box to cover the ones that were modified, putting them "in the checkmark." For ''some'' reason, Water got pretty fond of that specific checkmark image and kept it around
around, and decided to have an in-joke item.\\
\\
By the way if you got it by random drop without farming consider yourself lucky. That is probably the rarest item in the game, in terms of drop rate and enemy rarity. Not counting "challenge" stuff like the Three-Handled Trophy (guaranteed spawn but you need to beat Singularity GFB Legendary Mode with all Curses and yadda yadda yadda).



''VideoGame/TheBindingOfIsaac: Blue Edition''. A mod I'd get to once I'm... ''decently'' far enough with making ''Nymph Quest'', I guess. (Like, maybe pretty soonish, maybe I'll set giving a boss "good enough" custom AI as my goal.)

[[folder:General, and yeah "What the Hell is This" is the vibe I'm going for]]

* BaitAndSwitchBoss:
** [[spoiler:When entering Delirium's room as Hank for the first time on the save file, it at first seems like Hank is going to fight Delirium. Then, after Delirium simply floating in his default appearance and not moving or attacking, he's sliced in half. Cue the static overlay changing the room to a colorful metallic hellscape in space, and a certain powered up [=.GIFfany=] slowly descending from the heavens.]]
* BodyHorror: Unsurprising given the source material.
** All of the tainted characters, based on the official preview images. Hank is undergoing some sort of ''Simpsons''-themed [[TheCorruption Corruption,]] with half of him morphing to look like Homer, and several yellow arms are emerging from him and trying to grab at him constantly. Fanart Eve has some kind of "merge" with her alternate selves, with Fanart Isaac burried underneath a stitched pileup of the eight women. Tainted Vince ''himself'' is relatively unscathed, but he is being attacked by ghoulish distortions of the
* ColorMotif: Blue, obviously. New pickups include Blue Chests,
* EarlyBirdCameo:
** Cross-mod example: Hank Hill's unique boss. [[spoiler:It's a powered up version of [=.GIFfany=] from the bad ending of ''[=Run: .GIFocalypse=]'', renamed to the Singularity. Singularity is ''also'' the "True Final Boss" of Water's ''Terraria'' mod ''Nymph Quest'', except unlike her appearance in ''Blue Edition'', Singularity would not be added until ''Nymph Quest'' was "completed" in Version 1.0. Her boss fight in ''Blue Edition'' "previews" her later appearance in ''Nymph Quest''; she breaks the fourth wall on defeat and tells the player that she will see them in another game.]]
* EasterEgg:
** A hidden image parodying the meme of a character sitting next to graves [...] In this case, Hank and [[Manga/{{Hellsing}} Alucard]] are the "survivors" with the graves being [[WesternAnimation/PerfectHairForever Brenda,]] [[Series/TheBigBangTheory Sheldon,]] [[Anime/TengenToppaGurrenLagann Kamina,]] and [[WesternAnimation/StevenUniverse Rose;]] this makes zero sense unless one is aware of Water's "shitpost lore," where these six characters ''were'' "The Sages," but all but Hank and Alucard were demoted as the shitpost stories did not focus on their source materials as much as Water initially planned. This can be seen when using a certain combination of items as Hank Hill, or it briefly appears as an overlay [[spoiler:as one of the many possible images Singularity would have show up on screen.]]
* FanDisservice: Despite the premise of adding naked adult characters to the game, one being a direct parody of the fanbase's SelfFanservice fanart and another effectively being an army of Water's original characters of ''Terraria'' lead by a fit man, the mod is also littered with more gruesom imagry than its sister ''Terraria'' fanworks:
** ''Most'' of the items have no "costume" effect on Fanart Eve or her alts[[note]]Which is understandable, as most would not fit the "mold" of her, Vince, and Hank; [[/note]], with a few of the exceptions being ones that would change them in a way conventionally considered appealing. There are some exceptions: Tooth Picks ''still'' has all characters prick open their eyes with them, Mars makes them look downright demonic, and they even have unique sprites for ''Akeldama'' where their guts are open. [=2Spooky=] outright distorts them to things that look like they came right out of a creepypasta.
** The revealed concepts for the tainted characters. Hank is already not a conventionally attractive model (despite the RunningGag of this mod and Water's other works insisting otherwise), but his tainted self is being corrupted by being transformed in to Homer Simpson somehow,
* MechanicallyUnusualFighter: All of the new characters. On account of them being adults and thus "levelheaded enough to not cry even in the Basement's horrors," they don't use tears at all,
** Hank plays somewhat like a beat-em-up character, with an emphasis on fast melee combos and "juggling" enemies.
** Fanart Eve has both ammuinition in the form of her gun (which both functions as tears and replaces bombs) that can be replenished by picking ammo dropped from enemies or by "reloading" only in unsafe rooms, [...] She also has something of a StanceSystem where she can change between the eight female characters, Isaac, and through an EasterEgg Siren
** Vince, in direct contrast to Fanart Eve and Hank, deals ''pathetic'' levels of damage by himself. He is even more of TheMinionMaster than Lilith or Bethany, as his main form of attack comes from summoning "Drawn Models" that attack along with him. "His stats" actually have little effect on him,
* MindScrew: [[spoiler:All of the Delirium replacement bosses.]]
** [[spoiler:Hank is suddenly ambushed by The Singularity, who is confirmed to be [=.GIFfany=] having created countless other copies of her game just to assimilate with them, compound her power, and ascend to godhood. The boss employs a number of flashy ]]
** [[spoiler:Vince and Fanart Eve fight ''each other.'' A loose narrative is implied wherein Fanart Eve was a creation of Vince that broke away from him and went off to do her own thing. ''However,'' depending on who is being played as, the narrative implies that either Vince was just a benevolent artist and Fanart Eve was a bloodthirsty monster who went to the Basement to gather demonic power, take over the world, and kill him; or that Vince was an asshole creating people just to slave him and Fanart Eve is a heroic rebel trying to bring him to justice. The character you're playing as is the one framed heroically, ]]
* {{Nerf}}:
** R Key and Death Certificate are both made Ultra Secret Room exclusives (getting resprites to fit the "red" theme),
** Neither Strange Key nor Mama Mega will work on accessing Boss Rush or Hush for any of the modded characters[[note]]vanilla characters are still fine; in Water's words, "You can mostly thank Tainted Fucking Cain for that"[[/note]], which is problematic because all three as of December 2030 have "easier features" that intentionally waste time; reaching either Rush ''requires'' mastery of them and playing fast.
* ObviousRulePatch:
** To prevent unwinnable scenarios with running out of ammo, Fanart Eve has a "reload" function where she can magically replenish her gun by a certain amount. ''However,'' to prevent abusing this mechanic, it takes a while and can only be used in unclear rooms, so the player needs to find a "safe spot" with enemies to pull it off. Puzzle rooms are free reloads, although there's still the time penalty,
* ShoutOut: A lot.
** ''Plenty'' to ''VideoGame/{{Pikmin}}'', as is typical for [=NeedsMoreDeepWater=][[note]]Unsurprising as he is formerly/also known as Great ''Pikmin Fan''.[[/note]]
*** Submerged Engulfed is essentially a re-creation of Submerged and Engulfed Castle, with a unique "Wraith" boss that resembles the Waterwraith. Like how both of those caves have five sublevels, the player must go through five floors of Downpour/Dross while being StalkedByTheBell. At the end, a purple flower item is picked up, that lets Isaac fire "gravity waves" that are the only thing that make the Wraith vulnerable, reflecting how Purple Pikmin (which are made from purple flowers) are obtained in the last sublevel and used to defeat the being.
***
** One of the between-level transition nightmares is [[VideoGame/MetalGearRisingRevengeance Raiden punching Armstrong.]]
* StanceSystem: How Fanart Eve opperates. Her pocket active, "Redraw," lets her change between adult versions of the other female characters (and Isaac), Tainted or otherwise (except Isaac):
** Eve: The main character, a FragileSpeedster[=/=]GlassCannon when activating Whore of Babylon, which is also exclusive to her.
** Magdalene: A MightyGlacier. Her bullets have abyssmal range for some reason and

to:

''VideoGame/TheBindingOfIsaac: Blue Edition''. A mod I'd get to once I'm... ''decently'' far enough with making ''Nymph Quest'', I guess. (Like, maybe pretty soonish, maybe I'll set giving a boss "good enough" custom AI as my goal.)

[[folder:General, and yeah "What the Hell is This" is the vibe I'm going for]]

* BaitAndSwitchBoss:
** [[spoiler:When entering Delirium's room as Hank for the first time on the save file, it at first seems like Hank is going to fight Delirium. Then, after Delirium simply floating in his default appearance and not moving or attacking, he's sliced in half. Cue the static overlay changing the room to a colorful metallic hellscape in space, and a certain powered up [=.GIFfany=] slowly descending from the heavens.]]
* BodyHorror: Unsurprising given the source material.
** All of the tainted characters, based on the official preview images. Hank is undergoing some sort of ''Simpsons''-themed [[TheCorruption Corruption,]] with half of him morphing to look like Homer, and several yellow arms are emerging from him and trying to grab at him constantly. Fanart Eve has some kind of "merge" with her alternate selves, with Fanart Isaac burried underneath a stitched pileup of the eight women. Tainted Vince ''himself'' is relatively unscathed, but he is being attacked by ghoulish distortions of the
* ColorMotif: Blue, obviously. New pickups include Blue Chests,
* EarlyBirdCameo:
** Cross-mod example: Hank Hill's unique boss. [[spoiler:It's a powered up version of [=.GIFfany=] from the bad ending of ''[=Run: .GIFocalypse=]'', renamed to the Singularity. Singularity is ''also'' the "True Final Boss" of Water's ''Terraria'' mod ''Nymph Quest'', except unlike her appearance in ''Blue Edition'', Singularity would not be added until ''Nymph Quest'' was "completed" in Version 1.0. Her boss fight in ''Blue Edition'' "previews" her later appearance in ''Nymph Quest''; she breaks the fourth wall on defeat and tells the player that she will see them in another game.]]
* EasterEgg:
** A hidden image parodying the meme of a character sitting next to graves [...] In this case, Hank and [[Manga/{{Hellsing}} Alucard]] are the "survivors" with the graves being [[WesternAnimation/PerfectHairForever Brenda,]] [[Series/TheBigBangTheory Sheldon,]] [[Anime/TengenToppaGurrenLagann Kamina,]] and [[WesternAnimation/StevenUniverse Rose;]] this makes zero sense unless one is aware of Water's "shitpost lore," where these six characters ''were'' "The Sages," but all but Hank and Alucard were demoted as the shitpost stories did not focus on their source materials as much as Water initially planned. This can be seen when using a certain combination of items as Hank Hill, or it briefly appears as an overlay [[spoiler:as one of the many possible images Singularity would have show up on screen.]]
* FanDisservice: Despite the premise of adding naked adult characters to the game, one being a direct parody of the fanbase's SelfFanservice fanart and another effectively being an army of Water's original characters of ''Terraria'' lead by a fit man, the mod is also littered with more gruesom imagry than its sister ''Terraria'' fanworks:
** ''Most'' of the items have no "costume" effect on Fanart Eve or her alts[[note]]Which is understandable, as most would not fit the "mold" of her, Vince, and Hank; [[/note]], with a few of the exceptions being ones that would change them in a way conventionally considered appealing. There are some exceptions: Tooth Picks ''still'' has all characters prick open their eyes with them, Mars makes them look downright demonic, and they even have unique sprites for ''Akeldama'' where their guts are open. [=2Spooky=] outright distorts them to things that look like they came right out of a creepypasta.
** The revealed concepts for the tainted characters. Hank is already not a conventionally attractive model (despite the RunningGag of this mod and Water's other works insisting otherwise), but his tainted self is being corrupted by being transformed in to Homer Simpson somehow,
* MechanicallyUnusualFighter: All of the new characters. On account of them being adults and thus "levelheaded enough to not cry even in the Basement's horrors," they don't use tears at all,
** Hank plays somewhat like a beat-em-up character, with an emphasis on fast melee combos and "juggling" enemies.
** Fanart Eve has both ammuinition in the form of her gun (which both functions as tears and replaces bombs) that can be replenished by picking ammo dropped from enemies or by "reloading" only in unsafe rooms, [...] She also has something of a StanceSystem where she can change between the eight female characters, Isaac, and through an EasterEgg Siren
** Vince, in direct contrast to Fanart Eve and Hank, deals ''pathetic'' levels of damage by himself. He is even more of TheMinionMaster than Lilith or Bethany, as his main form of attack comes from summoning "Drawn Models" that attack along with him. "His stats" actually have little effect on him,
* MindScrew: [[spoiler:All of the Delirium replacement bosses.]]
** [[spoiler:Hank is suddenly ambushed by The Singularity, who is confirmed to be [=.GIFfany=] having created countless other copies of her game just to assimilate with them, compound her power, and ascend to godhood. The boss employs a number of flashy ]]
** [[spoiler:Vince and Fanart Eve fight ''each other.'' A loose narrative is implied wherein Fanart Eve was a creation of Vince that broke away from him and went off to do her own thing. ''However,'' depending on who is being played as, the narrative implies that either Vince was just a benevolent artist and Fanart Eve was a bloodthirsty monster who went to the Basement to gather demonic power, take over the world, and kill him; or that Vince was an asshole creating people just to slave him and Fanart Eve is a heroic rebel trying to bring him to justice. The character you're playing as is the one framed heroically, ]]
* {{Nerf}}:
** R Key and Death Certificate are both made Ultra Secret Room exclusives (getting resprites to fit the "red" theme),
** Neither Strange Key nor Mama Mega will work on accessing Boss Rush or Hush for any of the modded characters[[note]]vanilla characters are still fine; in Water's words, "You can mostly thank Tainted Fucking Cain for that"[[/note]], which is problematic because all three as of December 2030 have "easier features" that intentionally waste time; reaching either Rush ''requires'' mastery of them and playing fast.
* ObviousRulePatch:
** To prevent unwinnable scenarios with running out of ammo, Fanart Eve has a "reload" function where she can magically replenish her gun by a certain amount. ''However,'' to prevent abusing this mechanic, it takes a while and can only be used in unclear rooms, so the player needs to find a "safe spot" with enemies to pull it off. Puzzle rooms are free reloads, although there's still the time penalty,
* ShoutOut: A lot.
** ''Plenty'' to ''VideoGame/{{Pikmin}}'', as is typical for [=NeedsMoreDeepWater=][[note]]Unsurprising as he is formerly/also known as Great ''Pikmin Fan''.[[/note]]
*** Submerged Engulfed is essentially a re-creation of Submerged and Engulfed Castle, with a unique "Wraith" boss that resembles the Waterwraith. Like how both of those caves have five sublevels, the player must go through five floors of Downpour/Dross while being StalkedByTheBell. At the end, a purple flower item is picked up, that lets Isaac fire "gravity waves" that are the only thing that make the Wraith vulnerable, reflecting how Purple Pikmin (which are made from purple flowers) are obtained in the last sublevel and used to defeat the being.
***
** One of the between-level transition nightmares is [[VideoGame/MetalGearRisingRevengeance Raiden punching Armstrong.]]
* StanceSystem: How Fanart Eve opperates. Her pocket active, "Redraw," lets her change between adult versions of the other female characters (and Isaac), Tainted or otherwise (except Isaac):
** Eve: The main character, a FragileSpeedster[=/=]GlassCannon when activating Whore of Babylon, which is also exclusive to her.
** Magdalene: A MightyGlacier. Her bullets have abyssmal range for some reason and
[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit




!! Challenges

[[folder:1. Submerged Engulfed]]

'''Submerged Engulfed''' is a Challenge in ''Blue Edition''. Uniquely, the player starts in Downpour/Dross I, and similar to the BASE MENT seed, this chapter "repeats" on itself multiple times. While the goal is listed as Mother, it ends at Downpour/Dross V, a custom floor that only consists of the starting room, a Treasure Room with the Violet Bud (also the item the challenge unlocks), and the Boss Room.

After a set interval of time has passed on each floor, The Wraith will spawn from the starting room and will persuit Isaac, similar to Dark Esau. The Wraith is completely invincible and will instantly kill any enemies or bosses it runs in to, and it will rush at Isaac with much more speed than

* Character: Isaac. (Anima Sola as active; has Treasure Map.)
* Goal: The Wraith (Downpour/Dross V)
* Treasure Rooms: No.
* Shops: Yes. (LOL good luck with them.)
* Unlocks: Violet Bud.

!! Difficulty

* Starting in Downpour I instead of Basement/Cellar/Burning Basement I would suck. Dross I would be even worse.
* However, with Boss drops,
* Unlike the "standard" Downpour/Dross I, this is considered the run's "first floor," so
* Unlike Dark Esau, the Wraith will not slow down when approaching the player, and can only be halted by Anima Sola.

!! Strategy

* Using the Wraith to kill bosses instantly is a risky yet recommended strategy.
* While you are given the Treasure Map but no Compass, bear in mind that the Boss Room is almost always the farthest dead end from the map,

!! Notes

* Curse of the Lost will never be given during this Challenge. [Hell maybe you just start with Black Candle. I hate Curses anyway.]
* Anima Sola functions differently in this challenge than it normally would, Tainted Jacob or otherwise.
* The Wraith '''will''' change directions if Isaac managed to slip past it, but '''cannot''' make immediate 180 degree turns unless it hits a wall. Internally, it has a "turning cooldown" where it can only turn at 90 degrees
* At the beginning of the challenge, a message reading "REACH THE FIFTH FLOOR" will appear, letting the player know that Downpour/Dross is not meant to be "endlessly" looping.
* The time that the Wraith will spawn is one minute and twenty seconds after being in the first floor. The time interval gets shorter by twenty seconds with each floor. In the fifth floor,
* The Wraith has a different appearance in Downpour
* The Wraith can destroy rocks, metal blocks, tall pillars, and ignores blocks. It essentially acts like a Mega Mush-given character with flight.
* Wraith is effectively "two blocks wide." It destroys two tile entities simultaneously,

!! Trivia

* This Challenge is a reference to Submerged Castle in ''VideoGame/Pikmin2'' as well as its successor Engulfed Castle in ''Pikmin 4''.
** The five floors reflect how both caves have five sublevels.
** Downpour, thematically, fits closely with Submerged/Engulfed Castle, as a sewer area filled with water.
** The Violet Bud resembles the Violet Candypop Buds that

to:

\n!! Challenges\n\n[[folder:1. Submerged Engulfed]]\n\n'''Submerged Engulfed''' ->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals),
is a Challenge in ''Blue Edition''. Uniquely, the player starts in Downpour/Dross I, [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and similar to the BASE MENT seed, this chapter "repeats" on itself multiple times. While the goal is listed as Mother, it ends at Downpour/Dross V, films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a custom floor that only consists parody of the starting room, a Treasure Room with the Violet Bud (also the item the challenge unlocks), and the Boss Room.

After a set interval of time has passed on each floor, The Wraith will spawn from the starting room and will persuit Isaac, similar to Dark Esau. The Wraith is completely invincible and will instantly kill any enemies or bosses it runs in to, and it will rush at Isaac with much more speed than

* Character: Isaac. (Anima Sola as active; has Treasure Map.)
* Goal: The Wraith (Downpour/Dross V)
* Treasure Rooms: No.
* Shops: Yes. (LOL good luck with them.)
* Unlocks: Violet Bud.

1997 film ''{{Film/Titanic|1997}}''.
----
!! Difficulty

♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* Starting in Downpour I instead of Basement/Cellar/Burning Basement I would suck. Dross I would be even worse.
* However, with Boss drops,
* Unlike the "standard" Downpour/Dross I, this is considered the run's "first floor," so
* Unlike Dark Esau, the Wraith will not slow down when approaching the player, and can only be halted by Anima Sola.

!! Strategy

* Using the Wraith to kill bosses instantly is a risky yet recommended strategy.
* While you are given the Treasure Map but no Compass, bear in mind that the Boss Room is almost always the farthest dead end from the map,

!! Notes

* Curse
AutoTune: Most of the Lost will never be given during this Challenge. [Hell maybe you just start with Black Candle. I hate Curses anyway.]
voices are Auto-Tuned.
* Anima Sola functions differently in this challenge than it normally would, Tainted Jacob or otherwise.
* The Wraith '''will''' change directions if Isaac managed to slip past it, but '''cannot''' make immediate 180 degree turns unless it hits a wall. Internally, it has a "turning cooldown" where it can only turn at 90 degrees
* At the beginning of the challenge, a message reading "REACH THE FIFTH FLOOR" will appear, letting the player know that Downpour/Dross is not meant to be "endlessly" looping.
* The time that the Wraith will spawn is one minute and twenty seconds after being in the first floor. The time interval gets shorter by twenty seconds with each floor. In the fifth floor,
* The Wraith has a different appearance in Downpour
* The Wraith can destroy rocks, metal blocks, tall pillars, and ignores blocks. It essentially acts like a Mega Mush-given character with flight.
* Wraith is effectively "two blocks wide." It destroys two tile entities simultaneously,

!! Trivia

* This Challenge
Parody: Nearly every video is a reference to Submerged Castle in ''VideoGame/Pikmin2'' as well as its successor Engulfed Castle in ''Pikmin 4''.
** The five floors reflect how both caves
parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos
have five sublevels.
** Downpour, thematically, fits closely with Submerged/Engulfed Castle, as
a sewer area filled with water.
** The Violet Bud resembles the Violet Candypop Buds that
bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]




[[folder:2. Age Up]]

'''Age Up''' is a Challenge.

* Character: Eve.
* Goal: ???.
*

!! Trivia

* This is the only challenge whose reward is unlocking a character, from vanilla or ''Blue Edition''.

to:

\n[[folder:2. Age Up]]\n\n'''Age Up''' is a Challenge.\n\n[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Character: Eve.
* Goal: ???.
*

!! Trivia

* This is the only challenge whose reward is unlocking a character, from vanilla or ''Blue Edition''.
Parody: {{Film/Titanic|1997}} (1997)




[[folder:3. Identity Theft]]

'''Identity Theft''' is a Challenge. Uniquely, while the goal is listed as Mom, it is actually Boss Rush; Boss Rush will remain open regardless of the time passed, and rather than the normal waves,

* Character: Fanart Eve.
* Goal: Boss Rush.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Trivia

*

to:

\n[[folder:3. Identity Theft]]\n\n'''Identity Theft''' is a Challenge. Uniquely, while [[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in
the goal ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is listed as Mom, it an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is actually Boss Rush; Boss Rush will remain open regardless absolutely perfect for a former member of the time passed, and rather Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

----
[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier
than the normal waves,

average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* Character: Fanart Eve.
* Goal: Boss Rush.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Trivia

*
[[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.




[[folder:4. Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)]]

'''Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)''' is a Challenge. The player starts as Hank Hill,

to:

\n[[folder:4. Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)]]\n\n'''Pro-Pain or: HHBFAA (Hank Hill's Big Flat-Ass Adventure)''' [[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond
is hiding, but he accidentally causes a Challenge. The player starts as Hank Hill,
big mess.




[[folder:5. Nymph Quest]]

'''Nymph Quest''' is a Challenge. The player starts as Vince, with Battery, 9 Volt, Car Battery, [...] Uniquely, a friendly Lost Girl will tag along

* Character: Vince the Artist.
*

!! Difficulty

* The lack of Treasure Rooms

!! Trivia

* This challenge is directly based on the ''Terraria'' mod by [=NeedsMoreDeepWater=] with the same name. Vince was already a reference to ''Romancing the Last Dryad'' protagonist and major lore character of ''Nymph Quest'' Vince, this completes the reference
** Conversely, ''Nymph Quest'' itself as a Secret Seed "Blue Edition" that largely references ''Isaac: Blue Edition'',

to:

\n[[folder:5. Nymph Quest]]\n\n'''Nymph Quest''' [[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There
is a Challenge. The trophy called "On Tiptoes" that you can earn if you don't alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called "Stealth" that allows the
player starts as Vince, with Battery, 9 Volt, Car Battery, [...] Uniquely, a friendly Lost Girl will tag along

* Character: Vince
to tip toe and reduce the Artist.
*

!! Difficulty

* The lack of Treasure Rooms

!! Trivia

* This challenge is directly based on the ''Terraria'' mod by [=NeedsMoreDeepWater=] with the same name. Vince was already a reference to ''Romancing the Last Dryad'' protagonist and major lore character of ''Nymph Quest'' Vince, this completes the reference
** Conversely, ''Nymph Quest'' itself as a Secret Seed "Blue Edition" that largely references ''Isaac: Blue Edition'',
noise they make.




[[folder:"Bonus." Jesus Christ]]

'''Jesus Christ''' is a "Bonus Challenge" of ''Blue Edition'', similar to [[https://fiendfolio.wiki.gg/wiki/Mr._Hands Mr. Hands]] of ''VideoGame/FiendFolio''. The player starts as Fanart Eve, but "locked" in to her semi-hidden "Fanart Siren" form, with Thunder Thighs, Linger Bean, Sister Maggy, and Able. The goal is Isaac, and through the challenge, the player has an innate

Like Mr. Hands, this currently doesn't unlock anything, but a potential update

* Character: Fanart Eve (Fanart Siren).
* Goal: Isaac.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Difficulty

* Easy. This is more of a "meme challenge" and is intended to be easy,

!! Trivia

* This Challenge is a reference to a somewhat infamous fan comic by Macanick.

to:

\n[[folder:"Bonus." Jesus Christ]]\n\n'''Jesus Christ''' is a "Bonus Challenge" of ''Blue Edition'', similar [[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up
to [[https://fiendfolio.wiki.gg/wiki/Mr._Hands Mr. Hands]] of ''VideoGame/FiendFolio''. The player starts as Fanart Eve, but "locked" in to her semi-hidden "Fanart Siren" form, with Thunder Thighs, Linger Bean, Sister Maggy, and Able. The goal is Isaac, and through the challenge, the player has an innate

Like Mr. Hands,
eat Tweety.
* Bart Simpson occasionaly uses
this currently doesn't unlock anything, but trope when being a potential update

sneaky little brat in WesternAnimation/TheSimpsons.
* Character: Fanart Eve (Fanart Siren).
Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Goal: Isaac.
* Treasure Rooms: Yes.
* Shops: Yes.

!! Difficulty

* Easy. This is more of a "meme challenge" and is intended to be easy,

!! Trivia

* This Challenge is a reference to a somewhat infamous fan comic by Macanick.
Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.



----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit

to:

----

[[folder: Fazbear Frights testing]]

Recap/FazbearFrightsIntoThePit
Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently PoisonousPerson only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on [[VideoGame/Pikmin2 White Pikmin]] first and foremost and while that normally means toxic gas, in "Occupational Hazards" at least (dubiously canon but whatever) they can do this acid spit thing. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

From what little I know so far of MHA I think Mina and Iris (the "poison user" of the Elements) would probably get along really well, in like a mentor-student sort of way. Iris could give her tips on like how to use or create such acid or try going for this compound (since I know Mina isn't limited to making just one type of acid), and Mina could probably ''work on'' getting [[ExtremeDoormat Iris]] a bit out of her shell (since doing that completely is a very tall order).

So long as Mina doesn't like/tolerate the idea of [[BerserkButton love potions]] that is.

Iris '''hates''' love potions.

-->That violent winds are upon us, and I can't sleep\\
The hot wind blowing, jagged lines across the sand\\
When the wind is low, and the fire's hot\\
It's only the cold wind I feel

Monsoon is the only Wind of Destruction (even including Sam and Khamsin) whose theme doesn't have the word "wind" in the lyrics in at least one point.

[[folder:''Tears of the Kingdom'' review draft]]

!! Title: "Don't Hold Your Breath"?

I like ''Breath of the Wild''. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more ''Breath'', just... not in the way ''Tears'' ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for the complex new abilities, set a very good first impression.

And then I landed on the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind about the reused map but in my opinion, it was the worst case scenario. I wouldn't have minded if either the surface was given a ''drastic'' overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much ''new'' content as ''Breath'' had... content. The game doesn't do either of these things. The majority of the sky consists of very same-y puzzle archipelagos and a few other structures that can be solved fairly quickly, with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is also one of the most interesting and largest places in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and ''Breath''[='=]s dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like ''far'' more, I like how the ''Breath''-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there ''is,'' the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of ''Breath'' were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the ''Breath'' dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to ''Breath'', at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. ''Tears'' doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the ''Zelda'' series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of ''Zelda'' equivalent of the ''New Super Mario Bros.'' series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time ''Zelda'' fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade not counting remakes.

All in all, it's a bigger and flashier ''Breath'' with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like ''Breath'' at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were ''huge'' deal breakers. I ''do'' like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.



->''"I'm homicidal, and I've got a taste.\\
I want to wipe out the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known as LHUGUENY (also known as Movie Musicals), is a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] of various video games and films. He started in 2011 with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody of the 1997 film ''{{Film/Titanic|1997}}''.

to:

->''"I'm homicidal,
'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a DoubleMeaningTitle in there. It's telling others not to hold their breath for the game as in like "Don't expect it to be mindblowing." And like, sorta not quite directed at the game itself, don't "hold on" to ''Breath of the Wild'' I dunno it makes sense in my head.

Next up: ''The Legend of Zelda: Bones of the City''. Link can turn in to a monkey
and I've got a taste.\\
I want to wipe out
throw his poo at enemies.

[[DancingBear Nothing/Nonexistent,]] may bring back
the Monster race.\\
I've got to patience, I've got to resolve.\\
I will slaughter, screw
folder thing of the dialogue."''
-->-- '''Frisk''', ''[[https://www.youtube.com/watch?v=MobkO51msMI ♪ UNDERTALE THE MUSICAL - Animation Song Parody]]"
[[https://www.youtube.com/@lhugueny Logan Malloryianan Hugueny-Clark]], better known
"series" and merge/update info:
* ''Above Paradise'' is otherwise seen
as LHUGUENY (also known just an average survival sandbox game with some dating elements aside from the fact that it has a whopping ''2,000'' potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as Movie Musicals), a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the ''Biome Artists'' video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

[[folder:Related to ^ (Fake YMMV Page or Something)]]

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an EldritchLocation." Leaning former for this for now; the previous iteration would have been latter.

* TokenHuman:
** Adam/the PlayerCharacter
is the only human of a [[Website/YouTube YouTube]] animator who does [[SongParody musical parodies]] kingdom of various video games monster-people, and films. He started in 2011 the only human party member.
** Emperor
* WoundThatWillNotHeal: At the beginning, Adam is hit
with "[[https://www.youtube.com/watch?v=clPcFp14I_M ♪ TITANIC THE MUSICAL - Animation Parody]]", a parody dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

* BaseBreakingCharacter:
** Eve is by far the most polarizing
of the 1997 film ''{{Film/Titanic|1997}}''.Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her RunningGag of
**
* DancingBear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,



!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most of the voices are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite the terrible animation and overly Auto-Tuned voices, the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]

to:

!! ♪ TROPES THE MUSICAL - Animation Song Parody
[[AC:In general]]
* AutoTune: Most

-->''You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most
of the voices 2,000 are Auto-Tuned.
* Parody: Nearly every video is a parody of a film or video game.
* SoBadItsGood: Despite
these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with
the terrible animation same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and overly Auto-Tuned voices, is holding back... she's ''still'' one of the videos have a bit of a cult following (especially "♪ UNDERTALE THE MUSICAL - Animation Song Parody").
* SongParody: Self explanatory.
[[AC:Movie/Video Game Musicals]]
strongest enemies in the whole game. I'd say it would make you dread what she at her prime would be like, but it's heavily implied that this is Shadow Lilith.



[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

to:

[[folder:"♪ TITANIC THE MUSICAL - Animation Parody"]]
* Parody: {{Film/Titanic|1997}} (1997)

[[folder:Smaller Nonexistent (In that I won't put as much effort to troping this as the "Biome Artists but bigger" monster person thing or the ''Simpsons Hit & Run'' dream successor)]]

The TLDR is that it's a kinda loose indie successor to ''VideoGame/SonicHeroes''. A buncha anthro animal characters in teams with different specialized types in a [=3D=] platformer. It's not considered as good as the likes of ''VideoGame/FreedomPlanet'' or ''VideoGame/SparkTheElectricJester'' but it still has some charm to it and, ''gameplay wise,'' some fans. As with a lot of indie projects one of the big sources of criticism, again just with gameplay and not what I'm about to get to, is that it's short. Also though, it's repetetive. You've got eight teams that go through five "zones," and while they don't all go through the same layouts akin to ''Sonic Heroes'', they ''do'' in "pairs." (Two teams have one layout, etc.)

So, being its own IP means the devs have freedom to do whatever the hell they want without Sega breathing mandates or whatever down their necks, and they start fresh. The character designer or someone else on the team is taking advantage of this to correct at least one thing they don't like about the ''Sonic'' rules, that male characters only have gloves and shoes (and maybe a shirt) while female characters are fully clothed. This chooses to have everyone dress as the former, and with one exception it's handled tastefully, the female characters are pretty much just cartoon animal-looking beings with nothing sexual going on. Yeah one or two people looking for something to hate might bring up these majority-characters but even people who hate the design I'll get to would usually tell them to shut up and not be prudish.

That exception however is Lavender, the big polarizing character. Lavender is in short a Rouge {{expy}},



[[AC:Other videos]]

* EstablishingCharacterMoment: When Chiori made an EarlyBirdCameo in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} but is absolutely perfect for a former member of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad

to:

[[AC:Other videos]]


[[folder:LOL]]

''Nymph Quest'' is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* EstablishingCharacterMoment: When Chiori made '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies, with like

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as
an EarlyBirdCameo add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the ''Roses and Muskets'' event, she was first seen sharing intelligence in SpySpeak. This is an odd introduction for a fashion designer, [[spoiler: [[{{Foreshadowing}} Fake Oread, which resembles the Oread but is absolutely perfect grayscale, and whose primary purpose is selling summoning items that lets the player fight these gag bosses for a former member the most part regardless of stage of progression, although the item descriptions will warn the player of the Shuumatsuban.]]]]

LetsPlay/Vinewrestle

''LiveAction/BreakingBad''
''Series/BreakingBad''
Series/BreakingBad
recommended progression they should be in to fight them. [As in, she'll sell the summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=] is ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items,
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,

!! Other

[[/folder]]



[[quoteright:578:[[WesternAnimation/YogiBear https://static.tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
[[folder: Films-Animated]]
* [[WesternAnimation/HowToTrainYourDragon2010 How to Train Your Dragon]]: Hiccup uses this trope to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.

to:

[[quoteright:578:[[WesternAnimation/YogiBear https://static.* test test test test
* test test test test

[[https://en.wikipedia.org/wiki/Golden_hour_(photography) Golden hour]]

* test test test

* test hi

-another test
- another test

- another

- another

* another
* another

* Test to wiki page Film/DazedAndConfused. Test to [[https://www.youtube.com/watch?v=CxKWTzr-k6s external link.]]

This is a picture of Noah Wyle
[[quoteright:240:https://static.
tvtropes.org/pmwiki/pub/images/yogisneaky.png]]]]
[[caption-width-right:578:He's not only smarter, but sneakier than the average bear.]]
When becoming a cat burglar, you have to earn rules before you become one. Some include, come out of the dark because that is when people don't really come outside, wear black cloth to camouflage through the dark, and don't make any sounds, which is the exact reason walking on tip toes were created.

This trope is where a character [[Main/ExactlyWhatItSaysOnTheTin tries to move quietly and sneakily by walking on the tip of their toes,]] often accompanied by exaggerated gestures and expressions. This is usually done for comedic effect, as the character is either oblivious to the noise they are making or overestimates their [[Main/StealthExpert stealth skills.]] Sometimes, the character may be caught by someone [[Main/BeingWatched who was watching them all along,]] or they may [[Main/AgonyOfTheFeet accidentally step on something that makes a loud sound and alerts everyone.]]

Sneaky tip toes are a common way of moving around when someone wants to be stealthy or playful. They involve lifting the heels off the ground and balancing on the toes of the feet, making as little noise as possible. Sometimes, sneaky tip toes are used to sneak up on someone and surprise them, or to avoid being detected by someone who might be angry or annoyed. Other times, sneaky tip toes are used to reach something that is too high or far away, or to pretend to be a dancer or a spy. Sneaky tip toes can be fun and exciting, but they can also backfire if the person is not careful enough.

Tip toes aren't always used for sneakiness though. They are also used for ballet, which is a common dance for ballet dancers. You can find the trope [[Main/StraightToThePointe here.]]

This trope is commonly associated with Main/ClassyCatBurglar. Sometimes can be used with Main/TheSneakyGuy.
!!Examples:
org/pmwiki/pub/images/noah_wyle_9367.jpg]]
----
!! Playground
[[folder: Films-Animated]]
Playground]]
* [[WesternAnimation/HowToTrainYourDragon2010 How Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife
to Train Your Dragon]]: Hiccup solve the puzzle. Bobby secretly stashes it, and uses this trope it to approach a wounded dragon in the forest. He is curious by the creature, but he also fears its reaction.kill Sadie and Isaac later on.



[[folder: Films – Live-Action]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.

to:


!!PalmtreePanic
* ''Franchise/AssassinsCreed'' has several real-life island settings the player can explore in 3 games
: ''VideoGame/AssassinsCreedIII'', VideoGame/AssassinsCreed4'', and AssassinsCreedRogue

[[folder: Films – Live-Action]]
Test]]
* Film/TheReturnOfThePinkPanther: Inspector Clouseau tip toes to a hotel room where he thinks the Pink Panther diamond is hiding, but he accidentally causes a big mess.EasternAnimation/38Parrots
* [[WesternAnimation/TheOctonauts The Octonauts]]



[[folder: Video Games]]
* [[VideoGame/TombRaiderI Tomb Raider]]: There is a trophy called "On Tiptoes" that you can earn if you don't alert ay enemies.
* VideoGame/TheLegendOfZeldaBreathOfTheWild: There is a mechanic called "Stealth" that allows the player to tip toe and reduce the noise they make.
[[/folder]]
[[folder: Western Animation]]
* Used pretty much in WesternAnimation/LooneyTunes. An example includes Sylvester sneaking up to eat Tweety.
* Bart Simpson occasionaly uses this trope when being a sneaky little brat in WesternAnimation/TheSimpsons.
* Used in sneaky scenes in WesternAnimation/SpongeBobSquarePants.
* Used in the WesternAnimation/YogiBear cartoons when the eponymous character sneaks for picnic baskets.
[[/folder]]

Oh yeah the frequent LastNameBasis confused me a bit. Like for a while I wasn't sure if Ochako was her first name or last name, and I thought Kyoka was her surname and Jiro was her first but it's the other way around.

Thought after actually seeing the first episode of the anime "Oh All Might said (well, thought) 'shit' I don't remember that in the manga. Wasn't expecting swearing on that level."

I'm aware that there's a minor villain with a poison gas quirk (might have even been in the point of the manga I read up to). Currently PoisonousPerson only lists Mina though, who has more of an acid theme. ...She'd actually fit in with the "poison slot" in my elemental scheme though, it's based on [[VideoGame/Pikmin2 White Pikmin]] first and foremost and while that normally means toxic gas, in "Occupational Hazards" at least (dubiously canon but whatever) they can do this acid spit thing. Plus the "poison element" has just kind of meant different chemicals and stuff as a whole.

From what little I know so far of MHA I think Mina and Iris (the "poison user" of the Elements) would probably get along really well, in like a mentor-student sort of way. Iris could give her tips on like how to use or create such acid or try going for this compound (since I know Mina isn't limited to making just one type of acid), and Mina could probably ''work on'' getting [[ExtremeDoormat Iris]] a bit out of her shell (since doing that completely is a very tall order).

So long as Mina doesn't like/tolerate the idea of [[BerserkButton love potions]] that is.

Iris '''hates''' love potions.

-->That violent winds are upon us, and I can't sleep\\
The hot wind blowing, jagged lines across the sand\\
When the wind is low, and the fire's hot\\
It's only the cold wind I feel

Monsoon is the only Wind of Destruction (even including Sam and Khamsin) whose theme doesn't have the word "wind" in the lyrics in at least one point.

[[folder:''Tears of the Kingdom'' review draft]]

!! Title: "Don't Hold Your Breath"?

I like ''Breath of the Wild''. I enjoyed my time beating the main quests and completing all of the shrines, finding all but the last couple on my own without a guide. I was excited at the announcement of a sequel, having wanted but not expecting to see this instance of Hyrule get fleshed out further, and see what else could be done with it. I'm saying this to make it clear that this review is not an "Old Zelda vs New Zelda" complaint. I wanted more ''Breath'', just... not in the way ''Tears'' ended up being. I went in the game only seeing the first couple hours of a stream of it, otherwise diving in blind. The tutorial, with its massive sky island providing a playground for the complex new abilities, set a very good first impression.

And then I landed on the surface. Things were fine at first, but not too long in as I explored...

I really tried to keep an open mind about the reused map but in my opinion, it was the worst case scenario. I wouldn't have minded if either the surface was given a ''drastic'' overhaul (how I'm not sure, but more than the caves and wells) or if the sky and/or depths had as much content and diversity as the surface did. In other words, have as much ''new'' content as ''Breath'' had... content. The game doesn't do either of these things. The majority of the sky consists of very same-y puzzle archipelagos and a few other structures that can be solved fairly quickly, with the more elaborate parts that provide exploration like the Labyrinths being spaced out to the ends of the map. The tutorial area is also one of the most interesting and largest places in the sky, which was a disappointment, it sort of set up that layer as though it would be made of similarly large complexes. Two of the dungeons are there, but... I don't see how that counts for much, they're still the minority of sky content and ''Breath''[='=]s dungeons already had their own maps in a sense anyway, so this is a lot like the Divine Beasts just with some rather underwhelming floating islands mixed in. The actual majority of the sky is literally empty, these islands are just what dot it. The depths I like ''far'' more, I like how the ''Breath''-verse take on a "Dark World" is a deep underground space that inverts Hyrule's geography and its atmosphere and mechanics are more unique. And even then, most of it is the same aesthetically, wide stretches that I believe are intended to just be passed through on a vehicle rather than explored more in-depth like the surface area. As fun as it is to explore what there ''is,'' the game is also not balanced around it: Your main sources of both health and defense upgrades, to avoid getting oneshotted by the stronger enemies, are located on the surface layer. Which I find is where the issues really come up.

Most of the main quests see you return to the four towns that the main dungeons of ''Breath'' were also set in, doing similar story beats, with many of the same armors returning. New enemies are added, but especially on the surface layer, you'll often be finding the same Bokoblins and Moblins [...] Are the dungeons improvements over the ''Breath'' dungeons? I say yes, and I also say the shrines are massive improvements over the predecessors. But [...] A large draw to ''Breath'', at least to me, was looking around the enormous map to see what was around the corner, find what was there even if it stopped being useful, and get a feel of one region before transitioning to the next. ''Tears'' doesn't carry that. The map's general layout is unchanged, and there aren't much in the way of surprises that shake things up, especially outside of the four major dungeon areas.

To my understanding, the ''Zelda'' series will be moving away from this version of Hyrule in the future installments, which I find a massive relief. Because this game had me worried, and even now I'm a bit cautious, that this reboot may mark a sort of ''Zelda'' equivalent of the ''New Super Mario Bros.'' series, where what starts out a fresh new take just becomes it own formula and gets repetitive as a result. I'm not exactly a long-time ''Zelda'' fan and I haven't played too many of the games just yet, but one thing I am fond of is that each game can have its own sort of world with a different set of characters that can change on a dime, and I'd hate to see that go away and we'd be left stuck with the same setting and characters for a decade not counting remakes.

All in all, it's a bigger and flashier ''Breath'' with new mechanics and extentions of the map that aren't as elaborate as the original one was. If you don't mind that idea, I'd say check it out. But if you didn't like ''Breath'' at all, I highly doubt you'd like this game unless you really like the build mechanics, or if the issues it directly fixed were ''huge'' deal breakers. I ''do'' like some parts of this but not to the extent of the massive praise it gets, but I acknowledge that I just have a bias against same-y sequels so I'm not the best judge at that.

[[/folder]]

'Ya see, I'm leaning on "Don't Hold Your Breath" because there's a DoubleMeaningTitle in there. It's telling others not to hold their breath for the game as in like "Don't expect it to be mindblowing." And like, sorta not quite directed at the game itself, don't "hold on" to ''Breath of the Wild'' I dunno it makes sense in my head.

Next up: ''The Legend of Zelda: Bones of the City''. Link can turn in to a monkey and throw his poo at enemies.

[[DancingBear Nothing/Nonexistent,]] may bring back the folder thing of the "series" and merge/update info:
* ''Above Paradise'' is otherwise seen as just an average survival sandbox game with some dating elements aside from the fact that it has a whopping ''2,000'' potential love interests/party members to find and date, all of them manually created (not made randomly or by AI) using the character creation tool as a template, and all having at least their own short dialogue blurbs. Double the amount of love interests as the ''Biome Artists'' video game mentioned above that was released years later. This also tends to overshadow most other things about the game, including the intended main twist that it leans more on surreal/existential horror than it initially presents itself as.

[[folder:Related to ^ (Fake YMMV Page or Something)]]

Can't decide on "full-fledged kingdom" or "survival on island that may or may not be Edenlike/mixed in with an EldritchLocation." Leaning former for this for now; the previous iteration would have been latter.

* TokenHuman:
** Adam/the PlayerCharacter is the only human of a kingdom of various monster-people, and the only human party member.
** Emperor
* WoundThatWouldNotHeal: At the beginning, Adam is hit with a dark pulse from the Emperor, leaving a nasty purple scar on his chest. This is later tampered with to enable the use of

* BaseBreakingCharacter:
** Eve is by far the most polarizing of the Survivors/party members, main or counting the numerous side characters. Detractors claim that she is mainly a poorly-written submissive fantasy that the rest of the game had largely avoided, some going as far as to say that she skirts the line between a "healthy" portrayal of such a thing all for the sake of appealing to a group that was not even necessarily the game's target audience. Her RunningGag of
**
* DancingBear: It would mostly be dismissed as an okay survival/action-adventure game that uses fanservice as a major selling point (a key distinction being that the party members could be men or women, toggled by the player), except that as the updates went on,

----

-->''You begin the game with customizing your character, though the default is a man named Adam, so I'll be calling him that. This isn't quite ''Saints Row'' levels of customization... well, [...] I obviously made my Adam look as much like Homer Simpson as the character maker could allow, which as it turns out was by a surprising degree, and I named him Home-J.''\\
\\
''Thinking back I find it surprising that Lilith and Eve are even from the same game. Lilith has a lot of depth and almost every scene with it pre-adding to the group in the postgame has a surprising amount of maturity for what is otherwise a self-aware cheesy fantasy game with fourth wall jokes. Like I said before, I knew there was going to be a "third option" where neither Adam nor her dies, but the game still caught me by a pleasant surprise with how it was handled, that even in the "better ending" there's no true one gold solution. Her backstory is tragic yet she still proves to be invaluable in helping you out, goes through development as one of your main guides, and her boss fight is challenging in a fun, non-bullshitty way. Her dialogue is amusing, and she has great chemistry with both Adam and the Commanders of each dungeon, bouncing off of them naturally.''\\
\\
''And then there's Eve. Who, to be blunt, had barely anything to her but some really cringe-y servant roleplay. Now, there were some party members I didn't feel too comfortable with, but since most of the 2,000 are these joke characters without much to them, I could let that slide, [...] I actively tried to pick any dialogue option I could to keep her apart from ''

----

-->I think it's very telling that even though Lilith's been sealed, constantly drained to create monsters, been badly beaten, even torn up in some spots, and infected with the same dark magic chest injury thing Adam gets at the beginning of the game but worse (based on how the "dark sword shard" thing is larger), ''and'' she actively ''wants'' you to win the fight and is holding back... she's ''still'' one of the strongest enemies in the whole game. I'd say it would make you dread what she at her prime would be like, but it's heavily implied that this is Shadow Lilith.

[[/folder]]

[[folder:LOL]]

''Nymph Quest'' is not just a standalone mod, there are other '''mods of the mod''' or '''side-mods'''

!! The Main Deal

* '''Nymph Quest''' itself is the main mod. It is content-focused and content-heavy, most noteably adding over 1,200 enemies,

!! Add-Ons

* '''Nymph Quest TEST:''' A mod both for testing concepts and to use as a general joke. Intentionally less balanced than the main ''Nymph Quest''. This could be downloaded as a standalone, but it is recommended to be downloaded as an add-on original ''Nymph Quest''; a few items function differently if ''Nymph Quest'' is enabled (mainly, having extra features). This has significantly more enemies and bosses, though most are of a "shitposty" nature and play as gags. This mod has its own "Oread NPC" in the Fake Oread, which resembles the Oread but is grayscale, and whose primary purpose is selling summoning items that lets the player fight these gag bosses for the most part regardless of stage of progression, although the item descriptions will warn the player of the recommended progression they should be in to fight them. [As in, she'll sell the summon items for post-Moon Lord and endgame bosses even in Pre-Hardmode]
* '''Nature's Wrath:''' An unofficial expansion/modification similar to ''Infernum'' of ''Calamity'', basically [=NeedsMoreDeepWater=] is ass with coding so someone else fixed it up and made it better, at the cost of also taking it more seriously. ''Nymph Quest'' is required for this to work.

!! Historical Versions

* '''Nymph Quest OLD:''' The farthest Water progressed when working with the 1.4.3 tmodloader, before the update fucked some stuff up. Even more minimal than 0.1, it just has the Primary, Secondary, Tertiary, and Quaternary Saturated Nymphs and a handful of items,
* '''Nymph Quest Classic 0.1:''' The first released version,
* '''Nymph Quest Classic 0.2:''' The "Hardmode" content that, in a sense, made the mod "complete" in that one can go to the Moon Lord
* '''Nymph Quest Classic 0.6:''' The last update before the significant overhaul that changed world generation (Lake/Underground Lake, Fire Field/Magma Pool, and in 0.8 the Underground Ocean and )

!! Seperate Mods

Mods that only add specific features, in case players want to play ''Terraria'' with them but not the full thing (very understandable).

* '''More Gems:''' Simply adds the Peridots, Jades, Aquamarines, Lapis Lazulis, Garnets, Quartzes, and Onyxes to the game, and all material crafted with them (Hooks, Robes, )
** Peridots, Jades, Aquamarines, Lapis Lazulis, and Onyxes spawn in the same locations that they do in ''Nymph Quest'' proper (Jungle, Snow, Underground/Caverns, Floating Islands, and Underworld[?] respectively). However, as the Underground Lake and Magma Pool biomes are not present,

!! Other

[[/folder]]

----
* test test test test
* test test test test

[[https://en.wikipedia.org/wiki/Golden_hour_(photography) Golden hour]]

* test test test

* test hi

-another test
- another test

- another

- another

* another
* another

* Test to wiki page Film/DazedAndConfused. Test to [[https://www.youtube.com/watch?v=CxKWTzr-k6s external link.]]

This is a picture of Noah Wyle
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/noah_wyle_9367.jpg]]
----
!! Playground
[[folder: Playground]]
* Chekhov'sGun: Multiple examples of this.
** After Lacey's death, the button on her collar is mostly forgotten about. So, who ends up using it at the beginning of the final act? Rock, taking control of the games and letting the children know they will be freed soon.
** In the first playground, the children are provided with a knife to solve the puzzle. Bobby secretly stashes it, and uses it to kill Sadie and Isaac later on.
[[/folder]]

!!PalmtreePanic
* ''Franchise/AssassinsCreed'' has several real-life island settings the player can explore in 3 games
: ''VideoGame/AssassinsCreedIII'', VideoGame/AssassinsCreed4'', and AssassinsCreedRogue

[[folder: Test]]
* EasternAnimation/38Parrots
* [[WesternAnimation/TheOctonauts The Octonauts]]
[[/folder]]



Dunno about ''WesternAnimation/HazbinHotel'' but combat in ''WebAnimation/HelluvaBoss'' leans less "casting spells and firebolts" and more "guns and knives" and the like; there's elements of the latter with the higher-class demons, like Stolas' shadow demon form and the Sins having big flashy abilities (Mammon making lightning and explosions etc), but when it comes to the imps specifically they rely on weapons.

So like, I wouldn't really compare the fighting of HB to like, a battle series that often has demons casting magic.

When Millie said Sallie smelled like I was expecting a "shit" in there but "'''H O G A S S'''" is great.
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Added DiffLines:

Sandbox/BigBadShadow25Drafts because I keep losing it.

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