From left to right: Tablet, Palette (top), Pastel (bottom), Prince Pixel
A 2004 PlayStation 2 game by Taito Corporation and Garakuta Studio.Graffiti Kingdom follows the story of Prince Pixel, who, while wandering around his family's castle one day, comes across a Graffiti Wand, a tool allowing its user to bring drawings to life. In his playing around with it, he awakens its previous owner, a girl turned dog called Pastel, as well as the Devil - yes, that Devil - who proceeds to unleash his minions and power upon Pixel's unsuspecting kingdom, transforming the castle and nearby lands into his own creation and taking the human inhabitants as slaves. As it turns out the two of them were sealed inside a drawing together by Pastel herself, and since Pixel broke that seal, well, it's his job to battle the Devil, have him re-sealed, and save his parents and people with the power of the hand-me-down Graffiti Wand.Rather unknown/overlooked, the game is a spiritual sequel of sorts to another rather unknown/overlooked game by the name of Magic Pengelnote The Japanese version of Magic Pengel is actually titled Graffiti Kingdom, with the US's Graffiti Kingdom being called Graffiti Kingdom 2: Battle of Devil Castle., both in that it was created by the same companies and in that they share the same major gimmick - they allow you to draw your own creatures. While Magic Pengel played it in an RPG, Pokemon sort of style, Graffiti Kingdom instead uses it for a more platformer-style. Instead of sealing the creatures you create and releasing them when it's time for them to fight, your drawings become forms Pixel can take, more or less free to run, pounce, and fight through the game's stages.This game provides examples of:
Affably Evil: A number of the demons seem to be pretty friendly in themselves. Tablet almost suggests late in the game that they are only really evil for the sake of it or because evil and demons are automatically associated.
Even the Big Bad is pretty blasé...that is, after you beat him.
Anime Hair: The colors on some demons go without saying, but what of Tablet's massive hairspike?
Awesome, but Impractical: Some of the more talented veterans of this game can make some very impressive creatures to look at, but sometimes the engineering put into making a creature look and function the way it does comes at the expense of the finished project having access to certain moves that would make it useful in the actual gameplay.
Breath Weapon: Many attacks of your own creatures and enemies, notably The Mega Breath used by Tablet in his wyvern form.
Broken Bridge: Bridges to levels take the forms of rainbows that only appear if you've gotten a key from the previous levels' boss. And naturally, the Devil can only be reached once you've taken every boss' key.
Cain and Abel: Tablet and Palette seem way less than fond of each other.
Cowboy Bebop at His Computer: Of the few gamefact sites that this troper has found talking about this game, the ability to scan monsters to A) temporarily take the form of said monster and B) obtain any skills that monster may have so you may use them for your own creations, an extention of Gotta Catch 'Em All as well as a necessary function to gain abilities needed to progress through certain parts of the game (like flight) which you're even instructed on how to do in the tutorial at the beginning of the game, is listed as a cheat for the game.
Prince Pixel is also misaddressed as Princess Pixel each time.
Cute Bruiser: Telepin, may look cute. But, he's one of the hardest bosses in the game.
Evil Tower of Ominousness: The Devil's palace gets a nice dramatic introduction. All you can see of it until entering the place is its huge, spooky silhouette along with one of the Devil himself looming over it.
One-Winged Angel: Each boss has an alternate form they use in battle, presumably a graffiti-form they shift into between their introductory cutscene and fight.
Level Ate: Palette's level is made primarily out of sweets, with her coliseum being located atop a cake.
Lost in Translation: Niss, Telepin and Carlton's names seem to break the Theme Naming pattern. However, in the original Japanese version, their names were Varnish, Turpentine and Carton (A play on the word "Cartoon"), respectively. Either the translators didn't want to use their actual names, or they didn't bother translating them at all and just decided to use what the names vaguely sounded like in the raw Japanese dialogue for the English version.
In the original Japanese version, Easel's one quirk was that when he spoke, he was obnoxious and often switched between speaking in Japanese and English, explaining why Pixel thought he was a "Weirdo". Understandably, this wouldn't make much sense when translated to English, so they just made him stereotypically Western instead.
Mega Manning: After each boss battle, a card with the boss's graffiti form appears. You grab it, you get the form for use later.
A particularly amusing example comes up when Pastel is kidnapped. After having spent so much time together, it seems that the duo may actually begin getting along and caring about one another. Pixel's reaction? "Whatever." Pastel is not happy.