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[[folder:Action Adventure]]
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* ''VideoGame/ANNOMutationem''
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* ''VideoGame/MetalGearSolid'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'', aside from use of the FreelookButton.
* ''VideoGame/SonicUnleashed'''s day levels, ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'' all force the camera behind Sonic in 3D parts and to the side in [[TwoAndAHalfD 2D sections]].
* ''VideoGame/LuigisMansion'' series
* ''VideoGame/SonicUnleashed'''s day levels, ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'' all force the camera behind Sonic in 3D parts and to the side in [[TwoAndAHalfD 2D sections]].
* ''VideoGame/LuigisMansion'' series
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* ''VideoGame/MetalGear'': Both ''VideoGame/MetalGearSolid'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'', aside from use of the FreelookButton.
*''VideoGame/SonicUnleashed'''s day levels, ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'' all force the camera behind Sonic in 3D parts and to the side in [[TwoAndAHalfD 2D sections]].
* ''VideoGame/LuigisMansion'' series''VideoGame/LuigisMansionSeries''
*
* ''VideoGame/LuigisMansion'' series
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* ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMario3DWorld'', in areas without camera rotation.
* ''VideoGame/JakAndDaxter: The Lost Frontier''
* ''VideoGame/JakAndDaxter: The Lost Frontier''
to:
* ''VideoGame/JakAndDaxterTheLostFrontier''
* ''Franchise/SonicTheHedgehog'': ''VideoGame/SonicUnleashed'''s day levels, ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'' all force the camera behind Sonic in 3D parts and to the side in [[TwoAndAHalfD 2D sections]].
* ''Franchise/SuperMarioBros'': ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMario3DWorld'', in areas without camerarotation.
* ''VideoGame/JakAndDaxter: The Lost Frontier''rotation.
* ''Franchise/SonicTheHedgehog'': ''VideoGame/SonicUnleashed'''s day levels, ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'' all force the camera behind Sonic in 3D parts and to the side in [[TwoAndAHalfD 2D sections]].
* ''Franchise/SuperMarioBros'': ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMario3DWorld'', in areas without camera
* ''VideoGame/JakAndDaxter: The Lost Frontier''
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** ''[[VideoGame/SuperPinballIITheAmazingOdyssey Super Pinball: The Amazing Odyssey]]''
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** ''[[VideoGame/SuperPinballIITheAmazingOdyssey Super ''Super Pinball: The Amazing Odyssey]]''Odyssey''
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* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2''.
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* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2''.
** ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2''.
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This is usually done for two reasons (and some games have both). One reason is "cinematic", as in making the game have a certain look and mood (though this quickly draws complaints of CameraScrew when players want to look elsewhere). The second reason is to avoid CameraScrew by putting the camera in an optimum place. This is very hard to do right, as the developers not only need to find the right angles, but design the levels (especially the placement of traps, puzzles, and enemies) so that the player can notice them at said angles.
to:
This is usually done for two reasons (and some games have both). One reason is "cinematic", as in making the game have a certain look and mood (though this quickly draws complaints of CameraScrew {{Event Obscuring Camera}}s when players want to look elsewhere). The second reason is to avoid CameraScrew by putting the camera in an optimum place. This is very hard to do right, as the developers not only need to find the right angles, but design the levels (especially the placement of traps, puzzles, and enemies) so that the player can notice them at said angles.
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* ''VideoGame/LuigisMansionSeries''
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* ''VideoGame/LuigisMansionSeries''''VideoGame/LuigisMansion'' series
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Basically it's taking away camera control away from the player in a third person UsefulNotes/PolygonalGraphics game. The camera will either stay in a fixed location while the character roams about, or it will follow the player's movement only from a fixed angle and distance.
to:
Basically it's taking away camera control away from the player in a third person UsefulNotes/PolygonalGraphics game. The camera will either stay in a fixed location while the character roams about, or it will follow the player's movement only from a fixed angle and distance.
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LM 3 is like this as well
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* ''VideoGame/LuigisMansion'' (and [[VideoGame/LuigisMansionDarkMoon its sequel]])
to:
* ''VideoGame/LuigisMansion'' (and [[VideoGame/LuigisMansionDarkMoon its sequel]])''VideoGame/LuigisMansionSeries''
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* ''VideoGame/LegacyOfKain'': Defiance changed from previous games' FreeRotatingCamera to this. Due to devs' inexperience, the results... could've been better. The fans, understandably, weren't thrilled.
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* ''VideoGame/LegacyOfKain'': Defiance ''VideoGame/LegacyOfKainDefiance'' changed from previous games' FreeRotatingCamera to this. Due to devs' inexperience, the results... could've been better. The fans, understandably, weren't thrilled.
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* ''Franchise/DevilMayCry''
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* ''Franchise/DevilMayCry''''VideoGame/DevilMayCry''
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* ''{{Roblox}}''
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* ''{{Roblox}}''''VideoGame/{{Roblox}}''
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* ''{{Genji}}''
to:
* ''{{Genji}}''''VideoGame/{{Genji}}''
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* ''VideoGame/LuigisMansion'' (and [[VideoGame/LuihisMansionDarkMoon its sequel]])
to:
* ''VideoGame/LuigisMansion'' (and [[VideoGame/LuihisMansionDarkMoon [[VideoGame/LuigisMansionDarkMoon its sequel]])
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* The ''{{Lego Adaptation Game}}s''.
to:
* The ''{{Lego ''VideoGame/{{Lego Adaptation Game}}s''.
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Changed line(s) 29 (click to see context) from:
* ''VideoGame/LuigisMansion'' (and its sequel)
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* ''VideoGame/LuigisMansion'' (and [[VideoGame/LuihisMansionDarkMoon its sequel)sequel]])