History Main / EvilOnlyHasToWinOnce

19th Sep '16 1:19:08 AM spaceace72
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* In ''Anime/MobileFighterGGundam'', Domon cannot lose a single round of the tournament, not even a qualifying round, as it would disqualify him from being able to fight and stop his mentor Master Asia from using the Devil Gundam, as Asia is sitting at the top of the tournament.
14th Sep '16 9:36:44 PM Nightmask
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*A one-shot Superman villain created by a decent soul being yanked into hell and tortured into serving a demonic master after losing to Superman and being taken back to hell when questioned about his failure explicitly states that it's but the start of things and that his success is certain because he only needs to win once while Superman must win every time.
1st Aug '16 4:04:16 PM billybobfred
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* ''VideoGame/FireEmblemAwakening'' establishes that the Fell Dragon Grima returns to destroy humanity once every 1000 years, meaning that statistically speaking humanity is doomed because Grima only has to succeed once whereas humanity has to defeat Grima an effectively infinite number of times. The last act of the game gives the player, and by extension their Avatar, the choice to [[spoiler: let Chrom strike Grima down, only guaranteeing another 1000 years of survival, or sacrifice himself or herself to kill Grima permanently.]]

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* ''VideoGame/FireEmblemAwakening'' establishes that the Fell Dragon Grima returns to destroy humanity once every 1000 years, meaning that statistically speaking humanity is doomed because Grima only has to succeed once whereas humanity has to defeat Grima an effectively infinite number of times. The last act of the game gives the player, and by extension their Avatar, the choice to [[spoiler: let Chrom strike Grima down, only guaranteeing another 1000 years of survival, or deal the final blow personally and sacrifice himself or herself themself to kill Grima permanently.]] ]]
* One of the possible endings of ''VideoGame/DevilSurvivor2'''s Triangulum Arc. After learning that destroying Canopus will just prompt ''another'' Administrator to step in and try to destroy the world, your party can decide to regress the world anyway and fight the new guy, [[ForeverWar over and over and over]] until, eventually, they run out of Administrators. It's made quite clear that if ever your party loses, the world will be destroyed for good and the whole thing will be for nothing.
16th Jun '16 8:10:17 PM nombretomado
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* This is the case for OmnicidalManiac villains whose threat is considered universe-reaching, such as {{ComicBook/Darkseid}} or {{Thanos}}. Since their influence can threaten the entire fabric of existence, letting them get their way even once would be an unstoppable catastrophe upon life itself.

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* This is the case for OmnicidalManiac villains whose threat is considered universe-reaching, such as {{ComicBook/Darkseid}} or {{Thanos}}.ComicBook/{{Thanos}}. Since their influence can threaten the entire fabric of existence, letting them get their way even once would be an unstoppable catastrophe upon life itself.
8th May '16 2:27:00 AM coruscatingInquisitor
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** Taken [[UpToEleven to its logical conclusion]] in ''VideoGame/{{Undertale}}'': Given enough [[{{Determinator}} determination]] [[spoiler:and in-universe SaveScumming]], the protagonist can never truly be defeated. If you take the VillainProtagonist route, the only hope of the heroes you fight is that you get bored or frustrated and quit. [[spoiler:And if you complete this route just once, your game will be forever ruined; even doing the pacifist route afterwards results in the Fallen Child escaping the Underground and being able to wreak havoc on humanity. You can go so far as to alter or even delete the files on your computer, which will allow you to earn the Pacifist ending again, but the game ''still knows what you did.'' There's no escaping the consequences of allowing the Fallen Child a single victory.]]

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** Taken [[UpToEleven to its logical conclusion]] in ''VideoGame/{{Undertale}}'': Given enough [[{{Determinator}} determination]] [[spoiler:and in-universe SaveScumming]], the protagonist can never truly be defeated. If you take the VillainProtagonist route, the only hope of the heroes you fight is that you get bored or frustrated and quit. [[spoiler:And if you complete this route just once, your game will be forever ruined; even doing the pacifist route afterwards results in the Fallen Child escaping the Underground and being able to wreak havoc on humanity. You can go so far as to alter or even delete the files on your computer, which will allow you to earn the Pacifist ending again, but the game ''still knows what you did.'' There's no escaping the consequences of allowing the Fallen Child a single victory.victory - after all, creating the most horrific, cruel ending scenario possible was entirely your decision.]]
6th May '16 11:21:18 PM nombretomado
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* Man Of Action's ''GeneratorRex'' joins the party with the introduction of the meta-nanites, [[spoiler:special nanites which can bestow the power over things like matter, antimatter and the like, if Van Kleiss, the Consortium (Providence's higher ups who [[AGodAmI intend to use them and become gods]]) or Black Knight who intends to acquire their power for herself]], gets their hands on them it's game-over. It turns out that [[spoiler:Evil never had a chance in the first place. The Meta-nanites had been programmed by Cesar and his parents in such a way that only Rex could use their full power. That is the only reason Cesar cooperated with Black Knight to gather the Meta-nanites in the first place -- he had been planning to give that power to Rex all along. Too bad [[NiceJobBreakingItHero he never told Rex that]].]]

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* Man Of Action's ''GeneratorRex'' ''WesternAnimation/GeneratorRex'' joins the party with the introduction of the meta-nanites, [[spoiler:special nanites which can bestow the power over things like matter, antimatter and the like, if Van Kleiss, the Consortium (Providence's higher ups who [[AGodAmI intend to use them and become gods]]) or Black Knight who intends to acquire their power for herself]], gets their hands on them it's game-over. It turns out that [[spoiler:Evil never had a chance in the first place. The Meta-nanites had been programmed by Cesar and his parents in such a way that only Rex could use their full power. That is the only reason Cesar cooperated with Black Knight to gather the Meta-nanites in the first place -- he had been planning to give that power to Rex all along. Too bad [[NiceJobBreakingItHero he never told Rex that]].]]
18th Apr '16 3:30:26 PM IamTheCaligula
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** Taken [[UpToEleven to its logical conclusion]] in ''VideoGame/{{Undertale}}'': Given enough [[{{Determinator}} determination]][[spoiler: and in-universe SaveScumming]], the protagonist can never truly be defeated. If you take the VillainProtagonist route, the only hope of the heroes you fight is that you get bored or frustrated and quit. [[spoiler:And if you complete this route just once, your game will be forever ruined; even doing the pacifist route afterwards results in the First Child escaping the Underground and being able to wreak havoc on humanity. You can go so far as to alter or even delete the files on your computer, which will allow you to earn the Pacifist ending again, but the game ''still knows what you did.'' There's no escaping the consequences of allowing the First Child a single victory.]]

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** Taken [[UpToEleven to its logical conclusion]] in ''VideoGame/{{Undertale}}'': Given enough [[{{Determinator}} determination]][[spoiler: and determination]] [[spoiler:and in-universe SaveScumming]], the protagonist can never truly be defeated. If you take the VillainProtagonist route, the only hope of the heroes you fight is that you get bored or frustrated and quit. [[spoiler:And if you complete this route just once, your game will be forever ruined; even doing the pacifist route afterwards results in the First Fallen Child escaping the Underground and being able to wreak havoc on humanity. You can go so far as to alter or even delete the files on your computer, which will allow you to earn the Pacifist ending again, but the game ''still knows what you did.'' There's no escaping the consequences of allowing the First Fallen Child a single victory.]]
11th Apr '16 7:13:58 AM bificommander
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True in pretty much all video games. You have to win through every challenge you face to get to the end, whereas your enemies just have to win once and (unless it's a HopelessBossFight or FinalBossPreview) it's GameOver. It's also frequently inverted in the form of an InstantWinCondition, from the perspective of a player stuck against ThatOneLevel or ThatOneBoss; no matter how many times you get beaten down, you (generally) only need to win once in order to progress. This trope may also be the reason why NoCanonForTheWicked is commonplace.

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True in pretty much all video games. You have to win through every challenge you face to get to the end, whereas your enemies just have to win once and (unless it's a HopelessBossFight or FinalBossPreview) it's GameOver.GameOver (This is why an ability with a small chance to utterly ruin the target, but leaving you exposed or weakened if it fails, quickly becomes a UselessUsefulSpell). It's also frequently inverted in the form of an InstantWinCondition, from the perspective of a player stuck against ThatOneLevel or ThatOneBoss; no matter how many times you get beaten down, you (generally) only need to win once in order to progress. This trope may also be the reason why NoCanonForTheWicked is commonplace.
27th Mar '16 1:11:06 AM Baeraad555
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** All that said, from a larger perspective the show averts this trope. Whenever one Slayer dies, another one is immediately called, meaning that it's as impossible for evil to triumph permanently as it is for good. The spinoff ''Series/{{Angel}}'' also expanded the universe to show that the Slayer is only one of many champions throughout the world standing against the forces of darkness. The series finale even had Buffy instruct Angel to prepare a second line of defense in case the seasonal villain beat her, meaning that even if it had won that battle, it would still have been nowhere close to winning the war.
25th Mar '16 5:16:32 PM TinMan
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* In ''Series/TwentyFour'', the writers were very much aware of this and every season had the terrorists succeed with at least one of their plots.
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