If there's a game that can put the fear of God into a 1980s gamer, it's Ghosts N Goblins; and if there's a specific aspect of Ghosts 'n Goblins which can increase his heart rate further, it's the Red Arremer.So Capcom put this lethal foe into the player's hands with a trio of spin-offs. Naturally, he's not quite as deadly while being controlled, but he's still a force to be reckoned with.Gargoyle's Quest and Gargoyles's Quest II star a Red Arremer (the eponymous gargoyle/demon) named Firebrand, a Proud Warrior Race Guy who wants to be the most powerful being in the Ghoul Realm. It just so happens that a prophecy has foretold that a "Red Blaze" will save the land from an unimaginable evil.Demon's Crest picks up a while later. A mysterious sextet of magic stones has appeared in the Ghoul Realm, and the inhabitants fought over them, until Firebrand emerged victorious with five, and then defeated a large dragon to claim the sixth but was critically injured in the process. A rival demon, Phalanx, took the opportunity to attack Firebrand unhindered and claim the whole Crest for himself (except for a fragment still in Firebrand's possession), which he then spread out to his subordinates to assure their safety. Firebrand sets out to get them back.Firebrand was also added to UltimateMarvel vs. Capcom 3, as the developers wanted a flying character and thought Firebrand would be fun and interesting to play. He also appears as an enemy in Namco × Capcom (which refers to his appearance in Demon's Crest). The first game is also available on the Nintendo 3DS Virtual Console.
This series provides examples of:
Aerith and Bob: Boss names range from Ovnunu, Holothurion, Belth, and Somulo to... Flame Lord, Flier and Crawler?
Their names are listed in the closing credits, like in most GNG titles.
All Your Powers Combined: The Crest of Heaven gives Firebrand access to the Ultimate Gargoyle form, which has more stamina and can ascend, swim, dash on the ground, and breathe very powerful fire, effectively combining the five other forms into one.
Almost Dead Guy: Three in a row at the start of the first game, each warning you that an unknown army has attacked and something has happened to the king, they are very strong, and you need to hurry and get through the dimensional portal that leads back to the Ghoul Realm so you can get to work stopping them.
The title Gargoyle's Quest was given to the earlier games to downplay the fact that Firebrand and his friends are actually demons from the underworld.
Lucifer's name was translated as "Rushifell" in English. Of course, knowing the problem with Japanese L/R switches makes it easy to spot the original intention.
Bragging Rights Reward: Area 6 contains a veryhard boss named Grewon, who you will likely be needing the Crest of Time to defeat. His relinquished powerup? Demon Fire, which is completely inferior to the Legendary Gargoyle's attack and also loses the defense bonus. The only thing it's really good for is a more powerful alternative to the basic fire breath when you need to light candles, which isn't often.
The Cameo: The "Imp" spell summons one of the Petite Demons from the original Ghosts N Goblins. Also, the Aerial Gargoyle's projectile slightly resembles a Sonic Boomand the Ultimate Gargoyle's resembles a Hadouken.
Earn Your Bad Ending: You can actually go fight Phalanx before he's marked on the map. If you do this, he lacks his final form, and you get a strange, haunting Bad Ending if you win. "Many now ask if living under the rule of Phalanx would have been worse than the hell they are now confined to..."
Shock and Awe: The Crest of Heavennote This fits with electricity is divine in Japanese mythology. Also expressed in Crono Trigger and One Piece. / Ultimate Gargoyle.
Evil Power Vacuum: This happens if you beat Phalanx early. Firebrand hasn't assembled the Crest and thus lacks the power to rule in Phalanx's place, so he takes off, leaving the Ghoul Realm in anarchy.
Flight: Firebrand can glide or hover for a short period that increases with powerups, but cannot ascend under his own power. Demon's Crest lets him fly indefinitely from the get-go, and the Aerial Gargoyle form can ascend.
Upgrade Artifact: How Firebrand boosts his flying, breath and defense abilities in the first two games. He can acquire some in the third game, but can only utilize one at a time. (Save for the life-point increasers.)
Use Your Head: Firebrand's default special ability in Demon's Crest is to headbutt background objects. He even opens doors this way.
Useless Useful Spell: Spells in the third game. Don't be surprised if you go the entire game without using one. Also, Crest powers tend to undermine the special breaths the various Fire Crest pieces offer, making them pointless except to light candles.
Video Game Flight: Firebrand can fly in all his incarnations. In the first two installments he starts with a wing meter that rapidly depletes, but eventually gains the ability to fly infinitely; unfortunately you can't fly upwards so you still have to climb up walls. In Demon's Crest Firebrand starts out with unlimited flight, and obtaining the Air Crest allows you to fly against strong winds and gain altitude.
Villain Protagonist: Firebrand is a creature of Hell. The series doesn't let you forget this. This is most evident in the last game.
Voluntary Shapeshifting: The various Crests alter Firebrand's physical form; Arma is unaffected visually, but his powers are demonstrably enhanced. According to a villager, Firebrand holding the Crest of Time depicts his fully-powered "Red Blaze" appearance.
Wall Crawl: Firebrand can cling to non-spiky walls in each of his appearances. And even spiky ones are no threat once he's earned the "Claw" breath ability.
Wake-Up Call Boss: Don't go all the way to the right in the village area in Demon's Crest until you've built yourself up a bit. Trust us.
Warmup Boss: Demon's Crest starts Firebrand off in a coliseum fighting a large zombie dragon named Somulo.
We Can Rule Together: Breager offers to make you a king if you join him at the end of Gargoyle's Quest. If you accept, he drains all of your collected powers and leaves you with just your default fire breath. Then the battle starts...
Worthy Opponent: General Arma enjoys his battles with Firebrand, looks forward to battling him again, and even gives him the final crest.