Heroscape is a tabletop strategy game first published by Milton Bradley (a subsidiary of Hasbro) in 2004 (though it was transferred to Wizards of the Coast - also a Hasbro subsidiary - in 2008). The game is played on a three-dimensional battlefield made of interlocking plastic tiles, with each player commanding an army of figurines. Usually, the goal is to completely destroy the other player's army, but there are other variants. There is an unoffical-offical website with a very active community.Now, there is a backstory concerning all the greatest warriors in the universe going to Valhalla to fight in an epic war to decide the fate of the cosmos. Frankly, though, none of that is terribly interesting and you'd be hard-pressed to find a fan who actually cares. What it comes down to is this: gladiators, wolf men, dragons, elves, vikings, valkyries, samurai, ninjas, zombies, robots, Ninja Pirate Zombie Robots, (no pirates though, sadly), orcs, knights, Bee People, jotuns, trolls, ghosts, cowboys, Marvel-brand superheroes, and Dungeons & Dragons characters are all duking it out on one battlefield.As of November 3rd, 2010, Wizards of the Coast has announced that it is cancelling production of Heroscape.Heroscape provides examples of the following tropes:
Amazon Brigade: The Warriors of Ashra, the Nakita Agents
An Ice Person: The Greater Ice Elemental, the Ice Troll Berserker, the Frost Giant of Morh, Nilfheim, the White Wyrmling, the Dzu-Teh, Nerak the Glacian Swog Rider, and Evar Scarcarver
Arm Cannon: Majors Q9 and Q10, Zetacron, the Zettian Guards, Deathwalkers 8000 and 9000, and the Blastatrons.
The Marro Drudge may also count, although their guns aren't permantly attached to their hands. (They are attached to tubes which come out of their hips.)
Brainwashed and Crazy: Kee-Mo-Shi, Ne-Gok-Sa, the Mind Flayer Mastermind, and the Werewolf Lord are all capable of this.
Breath Weapon: All of the dragons and Rhogar Dragonspine
Captain Ersatz: Oodles of them. If the designers want to add a new character from another franchise but can't get a license to use that character, they'll just slap a new name on him and give him a katana.
Critical Existence Failure: Not only can everyone die from being punched if they have enough wounds, but the Esenweins can die from being hit in the freaking cape.
Fragile Speedster: Kind of, with the Venoc Vipers. They move fast, don't have to stop over water, and have a chance to attack multiple times... but have absolutely no defense.
The Venoc Warlord is more commonly known as Mittens, due to someone on the website's forums asking what they should call it other than just the Venoc Warlord. The name seems to have stuck.
The Sahuagin Raider is often referred to as Fishsticks.
The Deathreavers are affectionately known as Rats.
Improbable Aiming Skills: All ranged units can hit you if they can see any part of their target and if said target is within range. Yes, that means that they can all consistently shoot the tip of your finger off while you are far away and surrounded by jungle.
Luke Nounverber: Rhogar Dragonspine, Darrak Ambershard, Migol Ironwill, Mogrimm Forgehammer, Erevan Sunshadow, Sharwin Wildborn, Brandis Skyhunter, and Evar Scarcarver (Notice how all of these are from the Dungeons and Dragons crossover.)
One-Hit Kill: Runa, Sudema, Deadeye Dan, Grimnak (particularly notable in that his is the only one that's guaranteed to kill), Atlaga the Kyrie Warrior, Braxas, the Rechets of Bogdan, and Wo-Sa-Ga all have this as an ability.
The Wyvern and the Drow Chainfighter can accomplish this too by using their powers to drop enemies into lava.
One Hit Point Wonder: All squad and common hero figures, the Deathwalkers, Isamu, and Otonashi
Palette Swap: Agent Skahen, the Elite Onyx Vipers, Samuel Brown, Master Win Chiu Woo, Nerak the Glacian Swog Rider, Sir Hawthorne, the Quasatch Hunters, and the Granite Guardians are all repaints of previous figures.
All of the D&D figures (except Eltahale, Evar Scarcarver, Siege and the Master of the Hunt) are repaints of figures from the D&D miniatures game.
Playing with Fire: The Fire Elemental, the Obsidian Guards, Shurrak, Jorhdawn, Chardris, Erevan Sunshadow, Rhogar Dragonspine, Zelrig, the Red Wyrmling, Mimring, and Moltenclaw
Psychic Powers: Marro Hive, Ne-Gok-Sa, Tul-Bak-Ra, and the Mind Flayer Mastermind
Shock and Awe: The Blue Wyrmling, Eltahale, and Sharwin Wildborn
Shoulders of Doom: Major Q9's Shoulders of Doom are almost three times the hieght of his head. And they are hollow. And they block his line-of-sight. They're there to balance out his fairly decent armor and really awesome special attack; he can border on Game Breaker in some scenarios.