Debut: Christmas on Bear Mountain (1947)
- Adventurer Archaeologist: Although not formally educated, this is what he does in his spare time.
- Art Evolution: It took about four years until Barks settled on the final design for the character.
- Arch-Enemy: He has several rivals, but the closest thing Scrooge has to a mortal enemy is without a doubt Flintheart Glomgold.
- Ascend to a Higher Plane of Existence: Offered the chance by Väinämöinen himself.
Väinämöinen: "I go beyond the northern lights! Have you courage for this journey? Is the Sampo worth that to you? If so, I grant thee, Scrooge, a gift, since from exile you did save me, and the Sampo did recreate! We are as one... I can feel it! Your love for lands of ice and snow... for the grandeur of the northland... Are you ready to come with me? Have prosperity eternal? Forsake your own Kalevala... where a lost love still awaits you?"
Väinämöinen: "Ah! Right choice! Congratulations! Hail and farewell, Sampo savior!"
- Badass: In Backstory.
- Badass Grandpa: In the present day. The duck's nearly a hundred. This does not stop him from defeating giant statues and alien armadas.
- Barefoot Cartoon Animal: He wears spats, but no shoes.
- Been There, Shaped History: Especially in the comics, Scrooge is legendary for the number of famous historical figures he's interacted with.
- Berserk Button: While he has a Hair-Trigger Temper to begin with, the one surefire way to get on Scrooge's bad side is theft or cheating of any kind, but particularly those who amass wealth by scamming or stealing from others, especially the ones weaker than themselves.
- Big Eater: While his frugal sensibilities keep him from indulging much on his own dime, Scrooge actually LOVES food, and will often stuff himself when others are footing the tab, usually when Donald cooks.
- Blue Blood
- Brave Scot
- Breakout Character: He was introduced as just a wealthy miser uncle for Donald Duck by Carl Barks, and took off in popularity to become a famous character in his own right.
- Byronic Hero: In some portrayals, most famously chapter 11 of The Life and Times of Scrooge McDuck.
- Cane Fu: In the present era, as he needs to use a cane to get around but retains his fighting spirit and Badass nature, he naturally uses it as his main weapon.
- Celibate Hero: He's been in relationships (notably Goldie), but never married.
- Character Development/Characterization Marches On: Scrooge was introduced as a genuine Jerkass, a Robber Baron who was ruthlessly stingy and greedy, well surpassing the meanness and cruelty of his Charles Dickens namesake. As the character became more and more popular and Barks discovered how much potential he had as a protagonist, though, he became a much more heroic figure. This was the interpretation that Don Rosa preferred, and he even used his magnum opus, The Life and Times of Scrooge McDuck, to explain just how Scrooge could have gone from the hardnosed but good-hearted individual he was in his youth and who he returns to being in the "present" to being the crusty, curmudgeonly skinflint he is when he first appears in the Disney Duckiverse.
- Confirmed Bachelor: In his youth he seriously considered marrying Glittering Goldie, but since then has shown little interest in marriage (and at times, great antipathy to the idea).
- Cool Old Guy: Not only does he have a past stuffed fit to bursting with fabulous adventures, he keeps on adventuring despite his advanced age.
- Deadpan Snarker
- Depending on the Writer: Scrooge's ruthlessness and adherence to ethics. Older Italian comics (particularly those written by Guido Martina) tended to portray Scrooge much more in line with his initial Jerkass characterization, veering into Corrupt Corporate Executive territory. Barks himself went back to a more ruthless Scrooge in a few Donald-centered gag stories.
- Early-Bird Cameo: Though it may be a pure coincidence, a character closely resembling Scrooge made an appearence in the short The Spirit of '43 as Donald's "thrifty saver" conscience four years before Scrooge's actual debut in comics, though whether Scrooge as we know him was based on this character is presumably something that only Carl Barks himself would have known.
- Eidetic Memory: He remembers the history of each and every coin in his Money Bin. Also his Hidden Depths; he's so protective of his coins not for their monetary value, but because each of them is a treasured memory.
- Fiction 500
- Genre Savvy
- Good Is Not Nice: After he fully grows into his mainstream characterization, Scrooge is an honest man who does care for his family and holds onto his scruples with an iron grip... but he's also cranky, bad-tempered, and a major skinflint.
- Greed: His defining negative character trait. But maybe not. See Hidden Depths below.
- Green-Eyed Epiphany: In his relationship with Brigitta, Scrooge typically avoids her. But when he sees other males interested in her, he surprisingly often (Depending on the Writer) turns into an Crazy Jealous Guy.
- Return To Forbidden Valley implies that part of the reason for Scrooge's harsh treatment of Donald is that Scrooge envies Donalds life. despite his poverty, Donald has a family and the freedom Scrooge had in his youth to seek new adventures and new accomplishments without the constant demands and worries that running a massive financial empire brings.
- Guile Hero: As part of his childhood Badass Creed to "be tougher than the toughies and sharper than the sharpies", Scrooge is an expert at Gambits of various kinds, and will usually resort to his brains rather than his brawns when dealing with enemies.
- Hair-Trigger Temper: A family trait of the Mc Ducks, though he still has nothing on his sister Hortense and her son Donald.
- Hero with Bad Publicity: Because of his bad attitude, people are afraid of him, even though he's really not a bad person.
- Hidden Depths: Oh where do we start...
- In The Quest for Kalevala, he was offered a chance for eternal prosperity in another realm. When it was implied that he will have to abandon Goldie, he simply said no.
- A Letter from Home / The Castle's Other Secret laid it bare for readers to see. For one, he considered Donald to be richer than him. And if you think Scrooge is a greedy old man...
Scrooge, in front of his parents' gravestones: Momma... Poppa... Did you approve of my mission in life? Were you proud that I traveled the globe seeking my fortune? Did you understand my passion for adventure on the world's frontiers? Or the thrill I got from matching wits with the sharpiest of sharpies - and winning? Or did you think I was only on it for the money? What did you think? I'll never know... I was always on the move, so you couldn't send me a letter from home!
- Honest Corporate Executive: And proud of it. Except for one incident...
- Jerkass: Started as one and is still occasionally written as such. Italian comics in particular tend to exaggerate his negative traits for comedic purposes.
- Jerkass Façade: Formally established in in the Barks comic "Back to the Klondike." He likes people to think he's a heartless skinflint, because it means that less people try to beg or mooch off him. In one story, disillusioned by how many people outright hated him, he tried to drop the facade and become a philanthropist, only to have everyone walk all over him to such an extreme that he immediately put the facade back up.
- Jerk with a Heart of Gold: Once character development takes him away from being an actual Jerkass and one learns to see through the above-mentioned Jerkass Façade.
- Karma Houdini: He rarely gets the comeuppance he deserves for his extreme pettiness and poor treatment of his family and workers. Though its arguable how poor it actually is, since most of it is Played for Laughs.
- Knight in Sour Armor: Scrooge is quite a heroic character, for all his sour, cynical outlook on life.
- Last of His Kind: The last (male) member of the once great Clan McDuck. Even with Donald and the nephews now with him, he is the last person alive still using the clan name.
- Lonely at the Top: One of Scrooge's most important life lessons; if you do get wealthy and powerful, friendship is pretty much something you'll have to forsake.
- Made of Iron: In more than one way. Physically, he's survived getting hit by his multitude of traps, including cannons, electrocution and minefield (Guardians of the Lost Library). Physiologically, no realistic person could have worked as hard as Scrooge and live to that age.
- Manipulative Bastard
- Morality Chain: His Sisters until 1909 and finally left after 1930.
- Morality Pet : Donald and the triplets in the present.
- Mr. Vice Guy: Former and rightful Trope Namer.
- Money Fetish: As if there's any doubt.
- Non-Idle Rich: Scrooge has to keep earning money - business deals, treasure hunts, lucrative gambles - or else he sinks into depression.
- Number One Dime: Trope Namer, though whether he actually fits the trope varies from writer to writer — Carl Barks and Don Rosa portray the titular dime's only value as being sentimental (and, for Magica de Spell, sympathetic - it's powerful because it belongs to Scrooge, it's not inherently magical), other writers play this trope straight. Carl Barks did write a story in which Scrooge had an actual Number One Dime; a magical hourglass that, when upset, caused his fortunes to start drying up.
- Old Windbag: Not that he hasn't genuinely lived an interesting life, but he tends to be characterised as this anyway, boring his family and workers with pompous tales of his youthful grit, often with the same oft-repeated stock phrases.
- Omniglot: Due to the decades he spent traveling the world while earning his fortune.
- Papa Wolf: His most noble and admirable attribute is his love for Huey Dewey and Louie, and how he is willing to forsake his life, and even his money to protect them in stories such as "The Mysterious Stone Ray." This also transfers to Donald in the comics, though Donald rarely needs protection as much as the nephews.
- Pride: While most people would associate Scrooge with Greed, Pride is actually a fairly strong character flaw in him as well. It was Pride that kept him from reconceilling with his sisters for all those years, and it was pure luck that he did not spend the remainder of his life alone in a dark old house.
- Private Military Contractors: While officially not, he might as well have the Duckburg National Guard at his beck and call. In one story, he ordered a missile strike. The soldier in charge of the missile silo compared it akin to a pizza delivery service, but his superior told him to comply, saying Scrooge's taxes cover 97.3% of the military budget.
- Prospector: Scrooge's first big break came while he was prospecting, though it took him years of hard work. He's prospected for gold, copper, oil, silver, uranium, and just about anything that one can prospect for.
- Screw the Money, I Have Rules!: Because he has rules he's able to earn even more money.
- The Knights Templar: He tangled with 2 agents of the order in 3 separate stories, but more importantly, he's a descendant of one. His Templar ancestor was the keeper of the order's accumulated wealth, hidden in his palace in Scotland, and he's the current Templar treasurer by blood. Scrooge even noted that this must be where he got his affinity with money.
- The Scrooge: He's named the way he is for a reason.
- Self-Made Duck: And he's extremely proud of this fact. In fact, this is why he despairs at the thought of ever willing his fortune to Donald Duck or to Gladstone Gander. Donald is hard-working, certainly more so than his cousin, but also bumbling, impulsive, and prone to wasting money when he has it. Gladstone, on the other hand, has a knack for earning money and certainly wouldn't waste it... but that's because he's too lazy to buy most things and he generally coasts by on his supernaturally good luck, which offends Scrooge.
- Strong Family Resemblance: In Don Rosa's stories, Scrooge's father Fergus looks identical to his son as an adult.
- Taking the Bullet: Almost, in A Letter from Home. Fortunately, the pistol blew up on the gunman.
- Thrifty Scot: In the Don Rosa canon, this is a family trait of the McDuck Clan, and it's one they're very proud of — the ghosts of Scrooge's ancestors ensure he survives a would-have-been fatal injury when they discover his destiny is to become the most tightfisted tightward the world will ever see. In fact, one of Scrooge's ancestors lost a battle (and his life) because he was too cheap to buy arrows for his archers.
- Took a Level in Kindness: Ducktales gives him a loving and kind heart in place of the cold flint the chest of his comic version.
- Uncle Pennybags: When in a good mood, or when he's investing in a worthy cause or honest entrepreneur (the trick however, is convincing him). It's expecting him to give you money for the asking that he won't truck with. One storybook where Donald and the Nephews were having a charity sale to save their grandmother's farm showed Scrooge applauding their hard work, and promising to match every dollar they made 2-to-1.
- Unstoppable Rage: There is a story where at one point, Scrooge is chained up in a riverboat, with his enemies gloating over him and reading out loud one of his letters from his mother and mocking it. This sends him off the deep end. What followed ended up becoming a LEGEND in later years: he ripped apart the riverboat with his BARE HANDS (including hurling two smokestacks and throwing a piano out the window) and dragged the baddies off to jail. In present times, no one is even sure if that incident even happened. Scrooge himself claims that the riverboat was destroyed by a timely boiler explosion, and that he took out Soapy and his men in the resulting commotion. Whether he's just trying to downplay events, or if the scene we see is a case of Unreliable Narrator is up to the reader. But all in all, don't fuck with McDuck.
- Violent Glaswegian: He's Scottish, has a real short temper, and won't hesitate to get violent.
- Wanting Is Better Than Having: While he does love money, its shown several times that Scrooge was at his happiest earning that money, and that it was his adventures and experiences that actually made him happy.
- Would Hit a Girl: Usually adopts this attitude towards Magica de Spell, whom he has no compuction fighting physically with.
- Yank the Dog's Chain: Until he struck it rich in Klondike, he had one or two close calls with striking it rich, but was prevented from keeping it for one reason or another.
Debut: The Wise Little Hen (1934)
Scrooge's nephew, who has to tolerate living with his three nephews, being dragged along for treasure hunts, fighting annoying neighbors and cousins, and being between jobs.
- Berserk Button: It'd almost be easier to list what DOESNT set him off, but you can probably put being disobeyed by his nephews or having to deal with Gladstone's infuriating luck on the top of the list.
- The Big Guy: Surprisingly, this is actually his main role when out adventuring with Scrooge. Whenever strength is needed, its usually up to Donald, since he is in his prime, and while Scrooge still has a lot of his old fighting skills, he is too old and the nephews too young, and lack the stamina and raw strength needed for a lot of demanding physical tasks. One of the more noteable examples would be him singlehandedly sawing through a solid steel bar in a rapidly flooding chamber, and then right afterwards opening a series of floodgates with his bare hands in "Return To Xanadu".
- In his pilot role he's replaced by the Big Guy Launchpad.
- Born Unlucky
- Butt Monkey: Almost everything he does goes wrong one way or another, especially if his cousin Gladstone Gander is present for emphasis.
- Chaste Toons
- The Chew Toy: It's toned down in the comics compared to the cartoons, but he still tends to end up through the wringer.
- The Complainer Is Always Wrong: Often, in the adventures he shares with Scrooge and his nephews, Donald is the one most reluctant to come along, and who complains the most... so he's also the one who suffers the most hardships, though usually because his contrarian attitude makes things difficult for him.
- On occasion, though, he gets a chance to shine as either the Only Sane Man or, at least, as Properly Paranoid, especially when paired off with Scrooge. Don Rosa, in particular, tends to show Donald in a more sympathetic light than writers like Carl Barks, but it's not unheard of even in the classic Barks tales.
- Cool Car: Donald's old 313 (a 1934 Belchfire Runabout) straddles the line between this and The Alleged Car, but more of the former, as it has taken him through quite a few adventures.
- Cool Old Guy: Played as something of this in PKNA. He's not really that old, it's just that most other characters are pretty young.
- Crouching Moron, Hidden Badass: Most notably as the Duck Avenger, where he sometimes reached near-Batman levels of hyper-competence, but he has many moments where he gets to be Badass just being himself. He hides this in his civilian idenity by playing up his lazy layabout characteristics.
- In Don Rosa's stories, he reveals that he's picked up quite a few things without realizing it from his adventures with Scrooge and his nephews when he meets up with his old friends Panchito Pistoles and Jose Caricoa for an adventure in Mexico.
- Deadpan Snarker
- Demoted to Extra: In DuckTales he only appears in a handful of episodes.
- Averted in the 2017 reboot where he's now part of the main cast.
- Determinator: As soon as Donald starts to obsess about something, he'll go to any length.
- Don't Make Me Take My Belt Off: He doesn't have a belt, but in the older comics, he'd often chase his nephews with a stick.
- The Drag-Along: Donald is frequently this when treasure-hunting with Uncle Scrooge.
- The Everyman
- Genius Ditz: He's a duck of many talents. Unfortunately, his biggest and most consistent talent seems to be screwing things up for himself whenever things are going well.
- Get Rich Quick Scheme. A staple in Donald Duck stories. They work out on occasion, but Status Quo Is God, so...
- Hair-Trigger Temper: Much less prominent in the comic book incarnation of Donald than in his animated counterpart, but still very much a part of his character — after all, he wouldn't be Donald Duck without it. His mother, Hortense Mc Duck, and his father Quackmore Duck also had it and thus why Donald has the worst temper ever.
- Hard Work Hardly Works: Donald is capable of working incredibly hard when properly motivated, but this rarely brings him anything at all. Somewhat justified in that he almost completely lacks Scrooge's business sense, and his notorious bad luck usually trips him up.
- Jerk with a Heart of Gold: No matter how bad-tempered, self-centered or otherwise annoying he may act, he genuinely does care for his nephews and will sacrifice just about anything for their sake.
- The Lancer: Serves this role when forced to accompany Uncle Scrooge.
- Lovable Coward: Present in a lot of stories; Donald is all gung-ho as long as there's no actual danger, but when there is he's very likely to lose his nerve and run away. This trait is almost absent from his animated counterpart, except in the movie Mickey, Donald, Goofy: The Three Musketeers, where a lot of fans unfamiliar with the comics complained that Donald's cowardice came out of nowhere.
- On occasion he crosses over to Cowardly Lion, but these instances are rare — his cowardice tends to be played strictly for laughs, and if a story calls for him to be brave he'll either simply be portrayed as brave for that particular story, or he'll do brave things without recognizing the danger he's in.
- Eh... his cowardice did "come out of nowhere." Agreed that it shows up much more in the comics, but Donald's bravery often Depends On The Writer, but even there he can be quite brave and has been known to literally laugh in the face of Death. Don't believe me? Or save his nephews from danger or fight off Beagle Boys, etc. And he often still is ready to tackle an enemy head on rather than run away! Donald's "cowardice" in the movie was exaggerated because it kept with the theme of each of Mickey's friends having one fatal flaw and since Mickey's was his small size and Goofy's was his lack of wit...Donald got left with "cowardice" even though it's not quite true to his personality.
- Miles Gloriosus: While he often displays amazing talents, he's got a tendency to brag and exaggerate, promising more than he can deliver. Usually his faith in himself is unshakable — until he's actually called upon to do all those things he's bragged about.
- New Job Episode: Donald has much trouble getting jobs. When not working for Scrooge, he is most commonly shown working in a skunk oil factory or a margarine factory, jobs he understandably hates.
- Even so, Donald seems to be doing very well for himself at the margarine factory, at least. He once took a test of skills, and the conclusion was that the ideal job for him would be packing margarine.
- DuckTales sent Donald off to the Navy for the length of the series, as a plot excuse to leave the three nephews with Unca Scrooge.
- It also helps them skip around the problem of him being a main character while keeping the defining trait of his animated self; a voice that is functionally impossible to understand.
- A common plot in comics is that Donald starts in a job, and is amazingly good at it, earning money and becoming famous – until he makes a huge mistake that destroys the house, the garden, the road or whatever he’s a specialist in, and has to flee the town.
- Typically, it's his arrogance which causes the fateful mistake. He could be anything from a gardener to an explosions expert. He pretty much creates works of art. His confidence increases with each successful assignment. Then he is offered a more demanding assignment, which seems to him like his crowning achievement. At this point he a) attempts to do by himself a job which would require one or more assistants, b) seriously underestimates the difficulties in accomplishing his goal or c) his single-minded pursuit of his goal prevents him from taking a rest, re-assessing the situation, etc. The scene is set for a spectacular disaster.
- Pint-Sized Powerhouse: Sometimes, his great physical strength isn't just due to Unstoppable Rage, but sometimes through sheer determination and has allowed him to break free of strong ropes, pull a tractor with his bare hands, and fight off bigger enemies!
- Super Senses: According to Don Rosa, the explanation how Donald could tell his nephews apart was that he could see tiny details that differentiates them, examples being: a crooked freckle, a speck in an eye, an extra eyelash, even the shade of white of their feathers. It only works subconsciously however, it's impossible for him to do it when trying.
- Supreme Chef: Depending on the Writer to a very high degree, and some comics even depict him as a Lethal Chef, but in most stories where it comes up he's actually a good cook — not quite in Grandma Duck's class, and often limited by the fact that he can't afford to buy the proper ingredients, but a talented enough chef that family members will come running when he's doing the cooking.
- Strong Family Resemblance: He is the spitting image of his father, Quackmore.
- True Companions: As much as he may complain about it, he is this with Scrooge and his nephews. Also with Panchito Pistoles and Jose Caricoa.
- The Unintelligible: Subverted in the comics, since there his dialogue is written for us to read. The Paperinik stories also imply he's a Voice Changeling, as his disguises regularly fool people who know well whoever he's disguised as.
- Universal Driver's Licence: Actually applies. His actual 'competence' in piloting/driving/sailing varies, especially if it'd be funnier if he screwed up.
- Unlucky Everydude: Although not as bad as in the Disney animated canon, Donald still tends to have absolutely rotten luck.
- Unstoppable Rage: You guys think Scrooge McDuck is bad? Ha! Both in the animated feature as well as the comic, "This Is Your Life, Donald Duck," it's officially shown that Donald hatched ready to fight! And the comic version takes it even further by showing that even as a baby Donald could bash his head against a statue in anger and cause more damage to the statue than to himself! And when a baby Donald tried to take one sailor's hat, the sailor exclaimed, "Whew! He's got a grip to put many a big man to shame!" And the only reason he doesn't attack or bash things with his head anymore is for fear of hurting his hat! He's also broken free of strong ropes, pulled a tractor with his bare hands, beaten up the Beagle Boys and his bigger Neighbor Jones, etc. In fact, in a Mickey Mouse/Donald Duck comics crossover pardoy of Lord of the Rings, Donald fights off an enormous spider with a machete that had already captured Mickey in its web before threatening Mickey to explain to him what's going on before he turns the machete on him! So it's clear that although this aspect of his personality is displayed more in his animated incarnation, it's still definitely there in the comics, too and it's best to never anger this duck!
- Unsympathetic Comedy Protagonist: In several stories.
Huey, Dewey and Louie
Debut: Donald's Nephews (1937)
Donald's nephews (and Scrooge's grandnephews), living with their "Unca Donald," rising within the ranks of the Junior Woodchucks, and causing trouble at home.
- Bratty Half-Pint: They were this when they first appeared. Not so much nowadays.
- Casanova Wannabe: Huey in Quack Pack.
- Characterization Marches On: They started out as absolute terrors who delighted in tormenting their uncle, but slowly became more sympathetic and mature, until they arguably acted more "grown-up" than Donald in most situations. This change was actually deliberately invoked by Carl Barks, who reasoned that the audience would tire of the boys if they never became anything other than mishchief-makers.
- Chromatic Arrangement: Their colors have varied wildly, Depending on the Colorist, but in the late 1980s it stabilized as Huey/red, Dewey/blue and Louie/green.
- Another common combination in the comics is, or at least was, Huey/blue, Dewey/green and Louie/Red. The change of colors was usually ignored, but sometimes lampshaded and explained as the boys sometimes borrowing each others' clothes. For some odd reason, in some of the European comics, Dewey's clothes are YELLOW.
- Deus ex Machina: Their Junior Woodchuck guidebook. There's an entry on how to make dragons sneeze in it, for crying out loud! One of Don Rosa's stories looked into the history of the book which revealed its the modern version of a book that contained all the unique information from the Library Of Alexandria. The original book was MUCH bigger
- The Dividual: The twindividual variety.
- Expy: They actually started out as Expys for Mickey's two nephews, Morty and Ferdie, who until the introduction of Huey, Dewey and Louie actually made several appearances in Donald's comic strip, sans Mickey, in order to torment him with pranks and childish mischief. After a while, it was decided to give Donald his own nephews — and as a way of one-upping Mickey, Donald got three bratty, identical nephews instead of just two. Of course, since they only had a couple of animated appearances and starred in far fewer comics, today Morty and Ferdie aren't one-tenth as well-known or popular as Huey, Dewey and Louie are.
- Great Big Book of Everything: The Junior Woodchuck Guidebook, see below.
- Hollywood Nerd: The Quack Pack version of Dewey is a computer geek, but he has the same average look as his brothers save for the hairstyle.
- Identical Twin ID Tag: The color of their clothes, at least nominally. In reality, the colorists often vary wildly on which boy wears which color, and since they also wear identical black shirts in the comics and often go hatless or are wearing identical Junior Woodchucks coonskin caps, it's often impossible to tell who is who.
- Insufferable Genius
- Not Allowed to Grow Up: Oh, yeah! Quack Pack made an attempt to age them by a few years, but most modern day works featuring them disregard this.
- Not So Different: The nephews are as enterprising and risk-seeking as their Unca Scrooge, which is how he warms to them (and why Scrooge sometimes sees the trio as his true heirs over his more skeptical, less-driven nephew Donald).
- Parental Abandonment: Their mother is Donald's sister Della Duck, and she apparently asked Donald to take care of them while their unnamed father was spending time in a hospital. And she was never heard from again...
Scrooge: I'm not used to relatives either. The few I had seem to have... disappeared.
Huey, Dewey and Louie: We know how that feels, Unca Scrooge.
- Single-Minded Triplets: More apparent in earlier stories, where they were often literally treated as one character with three separate bodies, to the point of sharing all their spoken lines. The trope is still in effect in later stories, but the boys seem to have at least stopped speaking in union and finishing each other's sentences.
- DuckTales occasionally subverted the trope by giving them individual character traits — Huey as the energetic leader, Dewey as the smart guy and Louie as the gentle, good-natured tagalong. Quack Pack took these traits and ran with them, making the three boys distinct individuals and completely averting the trope.
- The Smart Guy: All three of them share this role when out adventuring with Donald and Scrooge, making for a Five-Man Band with one Hero (Scrooge), one Lancer (Donald) and three Smart Guys.
- Theme Triplet Naming
- Wise Beyond Their Years
Debut: Mr. Duck Steps Out (in animation), Donald makes a hit (in comics) (both 1940)
Donald's girlfriend, who is almost as temperamental as he is, but does have somewhat better self-control.
- Diary: Many of the stories starring her are framed as her diary entries, complete with captions where Daisy acts as First Person Narrator. The idea seems to have started with Dell devoting Four Color Comics #600 (November, 1954) to "Daisy Duck's Diary" which featured stories in this format. The idea proved successful enough for one issue each year devoted to new stories from Daisy's Diary. This sub-series lasted from 1954 to 1961. In 1964, Daisy's Diary was revived as a feature in "Walt Disney's Comics and Stories" with several stories published over the next few years. In 1965, new "Daisy's Diary" stories started being created and published in Italy. Followed by Brazil a few years later. This subset of stories has continued into the 21st century. The Inducks database counts 297 stories of "Daisy's Diary" published between 1954 and 2008. Not bad.
- Double Standard: Daisy often gets away with leaving Donald for Gladstone whenever it suits her, making ridiculous demands from and sometimes downright mistreating Donald.
- Half-Dressed Cartoon Animal: Among the Disney Ducks, Daisy is the one that plays the most with this trope: when half-dressed (like in the picture) her rear feathers resemble bloomers, and sometimes she even wears dresses or pants (while everyone else keep their traditional wardrobe).
- Hello, Nurse!: In-universe she's so beautiful that her sight is enough to calm Donald from one of his rage fits (in fact, that's the very first thing she does).
- Intrepid Reporter: In Quack Pack and Brazilian comics.
- Positive Discrimination: In the Brazilian comic stories about the McDuck TV channel, Daisy is a way more savvy and effective reporter than Donald and Fethry. Donald gets close to her level sometimes, but Fethry never does.
- Tertiary Sexual Characteristics: though Depending on the Artist she can feature additional physical differences from Donald, like a smaller beak and a somewhat curvaceous upper body.
Debut: Gladstone's Terrible Secret (1952)
Duckburg's local inventor, who frequently works on strange and often useless inventions that have a tendency to end up in the wrong hands. Donald and Scrooge are his friends and his most frequent customers.
- Art Evolution: Gyro's VERY fat◊ in his early years, contrasting his established look as a scrawny inventor.
- Bungling Inventor: Sometimes, though his inventions do tend to work perfectly — when problems arise, it's usually due to some detail Gyro has failed to consider, or simply due to unfortunate circumstances.
- Chaste Toons: Like so many other Disney comics characters, Gyro too has a nephew, whose name is Newton and who sporadically shows up in stories.
- Clucking Funny: He's a really tall chicken, after all.
- Ditzy Genius: He's brilliant, but sometimes his genius overrides his common sense.
- Identical Grandson: To his grandfather Ratchet Gearloose, both in appearance and personality.
- Inner Monologue: Prone to these in his first solo stories — before the introduction of Little Helper, which gave him someone to actually talk to.
- Mr. Fixit
- No Plans, No Prototype, No Backup: Gyro often makes inventions entirerly at random when he wants to relax his brain and not need to think. This ended up screwing over Scrooge when an invention Gyro had made in this state turned out to have three setting: creating oil from water, diamonds from sand and... the third one blew up the invention.
- Nice Guy: One of the most genuinely nice guys in the Universe. Tends to veer into Extreme Doormat territory: he has a hard time asking for money for his service, even if it's just to cover his expenses. Which explains why Scrooge is his best costumer.
- The Professor
- Reed Richards Is Useless: Gyro seems to be capable of inventing almost anything, but generally doesn't focus his work on anything that might be of any use to the world unless asked to. Granted, this may be for the best, since his inventions often go horribly wrong in stories where Scrooge tries to sell them.
- There's one excellent story when he actually succeeds in moving Duckburg into the future, but the people aren't ready for it.
- Yet there's another story where his Helper accidentally got transported into the future, where people had advanced technologies thanks to him, and they hailed him as the single greatest inventor who ever lived, with museums and statues of him all over.
- Workaholic: loves his job to no end. Attempts to take a vacation or just relax will inevitably end in him inventing new gadgets to relax better.
Debut: The Cat Box (1956)
Gyro's tiny, robotic assistant, who aids him with his many inventions and is sometimes hinted to be just as smart, if not even smarter, than Gyro. Usually he's mostly a Funny Background Event
character, but he does occasionally play important parts in the plots and even gets a few Day in the Limelight
episodes now and again.
- His Name Really Is Barkeep: He's never given any actual name other than "Little Helper" or, more commonly, just "Helper."
- He gets a name in some translation - such as "Edi" (after Edison) in Italy, "Lampadinha" ("little lightbulb") in Brazil and Portugal or "Filament" in France.
- Hypercompetent Sidekick
- Only Sane Robot: Where Gyro tends to get carried away with his own brilliance, the Helper is usually far more practical-minded and can generally spot disaster long before it actually happens.
- Robot Buddy: With a lightbulb for a head. As revealed in one of Don Rosa's stories, he was originally just an ordinary table lamp that was exposed to the rays of Gyro's prototype "think box" used in one of Carl Barks' earliest Gyro stories, which animated him and gave him sentience. After Gyro initially gave him a set of wheels to allow him to explore a small hole leading to a cavern where all of Scrooge's money had fallen into when the foundations of his money bin gave out, he then replaced the wheels with arms and legs, and the rest is history.
- Silent Snarker
- The Speechless
- The Watson: Despite not actually being able to talk, he was created by Carl Barks to fulfill this very role: So that Gyro, in his solo stories, could have someone to talk to and explain things to. According to Barks, this seemed less depressing than constantly having Gyro alone and providing exposition through an Inner Monologue.
Debut: Wintertime Wager (1948)
Donald's impossibly lucky cousin. Gladstone's incredible luck allows him to live a life of leisure without ever doing anything resembling working, much to Donald's chagrin. He is Donald's heated rival in almost everything, including Daisy's affections. Everybody — including the writers — loves to hate this guy
, but of course, the "Lucky Bastard
loses his luck" plot would lose its meaning if overdone; it was actually very rarely used in the comics and only once in the DuckTales Animated Adaptation
- Birthday Hater: In "The Sign of the Triple Distelfink", because this is the one day of the year he loses his luck. He loses the weakness and the trait at the story's end.
- Born Lucky: Literally. The Don Rosa story "The Sign of the Triple Distelfink" attributes his supernatural luck to a magical sign painted for his mother's blessing before he was born.
- Brilliant but Lazy: Gladstone is so ridiculously lucky he could probably become richer than Scrooge with no effort, but lacks the ambition to do so. Gladstone could even become Scrooge's heir if he weren't so lazy. Scrooge considers him potentially a better heir than Donald in that Gladstone is less likely to squander the money, but Gladstone's carefree luck-based cruising through life offends the Self-Made Man to the very core of his principles.
- Characterization Marches On: In some of Gladstone's earlier appearances, his luck is not yet present, and he's basically a (slightly) more obnoxious version of Donald. Later, he got his infamous good fortune, and became that much more insufferable.
- Depending on the Writer: Gladstone's personality. Some had him as a simple jerk and either a Karma Houdini or someone on whom Donald will get the last laugh. Some had him as more genial and less rude to Donald, making the latter's hate for him seem more one-sided.
- Hate Sink: Though this varies somewhat depending on country, in general, the readers despise Gladstone since he is a smug, selfish, arrogant layabout who always has everything go right for him, while his much harder working cousin struggles and scrapes by, tending to fail more often than not.
- It's telling that one of the Don Rosa stories usually considered his worst is "The Sign of the Triple Distelfink", where it is first revealed that the titular sign means Gladstone's luck reverses itself for one day of the year... and then removes that weakness so he's lucky 24/7, 365 days a year.
- Heroic Bystander: While he's certainly not out to save people or so, he's quite often in places where people are in lifethreatening danger. When this is the case, he doesn't give a damn if it's exhausting, he WILL save the person involved, by luck or by strength. This heroic side of his is perhaps his most redeeming feature.
- Hidden Depths: In most stories he averts this, but there have been stories where it's revealed that his constant good luck isn't always a good thing — when it comes down to it, Gladstone's lifestyle and attitude has left him with absolutely no friends and only marginal support from his family. A few stories have speculated that this is the real reason he enjoys riling Donald up so much; it's the closest thing he has to a friendship. These stories portray his luck as almost being Blessed with Suck.
- Hoist by His Own Petard: The triplets found a way to turn his luck against him. His luck always wins against the odds. So in Oolated Luck, when he's confident that he will win a lottery simply by having one submission out of 10000, the triplets flooded the ballot box with his name. Now that his chance of winning is 9999 to 1, Donald's name got taken instead and he lost the lottery. Of course, losing the lottery turned out to be a good thing later on...
- In the Blood: His mother, Daphne, also had the same unnatural luck. Unlike him, Daphne was much nicer.
- Jerk Ass: In the comics. He's actually pretty nice to his relatives in DuckTales.
- Jerk with a Heart of Jerk/Jerk with a Heart of Gold: Very much Depending on the Writer. Several comics have him saving Donald's life, and not in a lucky way either, but through actual physical labor. A prime example is "Donald's Lucky Day", where he doesn't hesitate for a second to throw himself into a river to save Donald from drowning.
- It seems pretty easy to tell if he has a heart of gold based on where the comic is made. The European (primarily Italian) take on him is notably less of an outright jerk, and is always portrayed with at least some shreds of decency. The American version seldom has him as anything but Jerk with a Heart of Jerk.
- Lazy Bum: Because he never has to work, things always going his way, he abhors physical labor and avoids it wherever possible. This has led to some of the rare occasions where his luck hasn't worked, notably one story where Donald and the boys spend the day digging up a beachside in search of treasure, whilst Gladstone just lounges around waiting for it to fall into his hands. When he decides it mustn't be on that beach and moves on, the others dig up where he was sitting and find it; his luck had provided, if only he wasn't so lazy.
- Lucky Bastard: The big reason why many readers — and, In-Universe, his cousin Donald — hate him. It's not only that he has such incredible luck that he can coast through life, it's that he openly enjoys doing so, and loves to rub it in to other people that no matter how hard they might work, they'll always lose to his sheer luckiness.
- Not My Lucky Day: According to Don Rosa's "The Sign of the Triple Distelfink", his birthday is the one day of the year his lucky streak stops. At the story's end, however, this flaw in his luck is removed — much to the chagrin of many readers.
- Pet the Dog: Occasionally — very occasionally — he'll have a few moments where he does this and employs his incredible luck for the benefit of others and not just himself. Notable examples are ''Christmas for Shacktown'' and ''A Little Something Special.''
- Rich Idiot with No Day Job: Gladstone's luck allows him to coast through life and he exploits that shamelessly, amassing money, property and everything he could desire just by winning contests.
- Smug Snake
- Small Name, Big Ego
- A Taste Of Defeat: Done very rarely, for already specified reasons, but it's happened. Him magically losing his luck was the entire plot of an episode of DuckTales.
- Gladstone, even after having his incredible luck established, did not usually outright win in Barks stories where he was pitted against Donald. Typically, Gladstone either wins but finds that victory isn't really desirable, or wins the apparent prize/conflict and then quits prematurely, allowing Donald to score some less obvious, but more meaningful, victory. On the occasions where Gladstone does outright win (such as in "Gemstone Hunters"), Donald himself is generally behaving in some ethically dubious manner, making the loss more karmic than anything.
- When Italian stories have him dealing with Paperinik he either loses (with such gems as Paperinik making him believe Donald's curse with the Mail Shaman's charm made him lose his luck before showing up as Donald and selling him the useless charm), or finds out the prize isn't worth it (he was once mistaken for Paperinik, and the real one couldn't prove he wasn't while he enjoyed dating half the girls in the city. Then criminals started gunning for him...).
- Token Evil Teammate: A milder example than most, being that he's more amoral than evil, but he is the only regularly appearing member of the Duck family who is pretty consistently an unsympathetic character.
Debut: The Health Nut (1964)
Donald's eccentric cousin who seems to take on a new obsession every week, but as all of his information on his obsession usually comes from books, TV shows, self-help videos and the like, he often messes up his attempts to apply his "knowledge" and is blissfully unaware of the trouble he causes for everyone around him (especially Donald). Despite Fethry's being an American invention, his stories weren't printed in English until relatively recently. Instead, he enjoyed popularity in other countries, Brazil going as far as to give him his own solo comic, complete with nephew (just one), girlfriend (she's a long-suffering artist), and superhero alter-ego (The Red Bat, borderline useless). He is not part of Barks/Don Rosa canon, though Executive Meddling
made Rosa include Fethry in the Duck family tree for the sake of international readers.
- Adorkable: Due to his clumsiness but well-meaning conduct, he is this by default
- Cloudcuckoolander: As he might say: "Having your feet on the ground just means you're standing still."
- Correspondence Course: Takes a lot of them, and often drags Donald with him.
- Crouching Moron, Hidden Badass: Not as frequently as Donald, but he does have some moments where he manages to step up and pull off some genuinely awesome stunts. He's mostly liable to do this in the TNT (Tamers of Nonhuman Threats) stories.
- He also has a superhero identity, the Red Bat.
- Depending on the Writer: Can become a borderline Load under certain writers.
- The Determinator: When he gets an idea, he'll see it through to the end no matter what... or at least until he gets a new idea to be obsessed about.
- Ditzy Genius: Though as (bad) luck would have it, his tactlessness and lack of common sense punish others around Fethry more than Fethry himself.
- Genre Savvy: Not so much in his normal, day-to-day life, but shows distinct traits of this as a TNT agent; a lifelong obsession with fantasy, sci-fi, horror and the supernatural has taught him just about every trick in the book, which comes in useful when going out to deal with real monsters.
- Also he knows he's a Klutz, and, to help his family, is capable of weaponizing it. Best shown in the Italian story "Zio Paperone e l'Ultima Avventura" (Uncle Scrooge and the Last Adventure): The Plan to defeat Flintheart and Rockerduck and get back Killmotor Hill needed time, in which they would have erased the hill, so Fethry had himself hired as a demolition worker and set off disaster after disaster, slowing down the works long enough for the plan to succeed.
- Granola Girl: A rare young male example.
- Heavy Sleeper: As Characterization Marches On.
- I Want My Beloved to Be Happy: Fethry selflessly dotes on Donald and considers him his favorite cousin, genuinely wishing to improve things for Donald whenever possible. You can guess about how well that works out.
- Kindhearted Simpleton: Although not stupid, he is rather naïve with a great dose of Cloud Cuckoo Lander, but probably one of the most helpful and friendly people you can find in the Duck family.
- The Klutz: He has traces of this and is responsible for inadvertently setting off a number of Slapstick routines.
- Man Child: He is an adult with childlike naivety.
- Nice Guy: There's absolutely no guile or malice to him, and he genuinely wants to help everybody (and especially Donald). His ways of helping people, however, generally lead them to wish he wasn't so helpful.
- Power Trio: In many stories Donald is the id, Fethry is the ego, and Gladstone is the superego.
- Sarcasm-Blind: Often to Donald's snarky remarks.
- Simpleminded Wisdom: One of his undeniable strengths is that since his mind works in such strange ways, he's very good at spotting the obvious questions or solutions that everyone else misses.
- Soapbox Sadie: Occasionally, but unlike most examples of the trope he's hardly ever a soapbox for the writers and is probably wrong more often than he's right.
- Stalker with a Crush: While it's obviously not a romantic interest, Fethry adores Donald's miserable pet tomcat, Tabby, and behaves in Elmyra-like fashion when Tabby is near.
- Stalker Without a Crush: Can sometimes be this towards Donald, Depending on the Writer.
- Vitriolic Best Buds: Classic Type 1, with Donald. Fethry drives Donald insane on a regular basis, but he is one of the very few people in the Disney Ducks Comic Universe who genuinely likes and appreciates Donald as a friend. How much Donald in turn appreciates Fethry often Depends On The Writer, but even in the stories where he doesn't like Fethry much it's still clear that he vastly prefers Fethry to Gladstone.
- Wacky Guy: Part of Fethry's charm is that he allows Donald to play the Straight Man to him in many stories.
Debut: Grandma Duck gag (1943)
Quenton Coots mother, Donald, Fethry and Gladstone's grandmother and Huey, Dewey and Louie's great-grandmother. She lives at a farm outside Duckburg with her gluttonous, incredibly lazy farmhand Gus Goose (Donald's cousin), and is renowned for her pie-baking skills. Her rarely heard real name is Elvira Coot, related to the founder of Duckburg, Cornelius Coot.
- Beware the Nice Ones: She's the kindest, most reasonable and most generous member of the Duck family, but don't think for a moment that this means you can walk all over her; if provoked enough she'll show you exactly how tough an elderly lady who runs a farm almost by herself has to be. The fact that she's the only Duck family member who can make Scrooge back down with no effort whatsoever, really says everything.
- Characterization Marches On: In her early appearances in Al Taliaferro's newspaper strips, she comes off as somewhat senile and more comically old-fashioned and conservative than she's become since.
- Depending on the Writer: According to Don Rosa, she is Donald's paternal grandmother and therefore not related to Scrooge at all, but before that, in European comics, it was widely accepted that she was Scrooge's sister and actually Donald's aunt — and Huey, Dewey and Louie's real grandmother. With the publication of the Duck family tree which shows her as Donald's grandmother, this has largely been forgotten.
- Cool Old Lady: While she can be strict, especially in early stories, she's also kind and loving... not to mention, she can be tough as nails when she needs to be.
- Granny Classic: Both in looks and in manners.
- Honorary Grandma: She is called "Grandma" by pretty much everyone, for instance with Gyro.
- June Foray: Provided her voice in her very few animated appearances.
- Supreme Chef: Her cooking is famous; even hard-boiled criminals have been known to break down and promise to be better people if they could have just one more taste.
- Team Mom: Well, Team Grandma, but the effect is pretty much the same.
Debut: Donald's Cousin Gus (1938)
Grandma Duck's incredibly lazy and gluttonous helping hand.
- Big Eater / Extreme Omnivore: It makes you wonder how he got to be the chef on House of Mouse.
- Depending on the Writer: An interesting variation here, as both comics and cartoons portray Gus as lazy and gluttonous... but whether he is more greedy or lazy depends on the media. In the cartoons, Gus's defining trait is his appetite; most of his appearances are almost solely dedicated to him eating huge amounts of food. In the comics, however, Gus (while still a Big Eater) is far more likely to be found asleep under a tree or thinking up ways to do the least possible amount of work.
- Lazy Bum: His defining trait in the comics; he never does more work than he absolutely has to.
- Nice Guy: Despite being incredibly lazy, always shirking work, and always eating more than his fair share, he's actually very soft-hearted. In one story, it turned out that the reason he hadn't fetched the mail in weeks was that two birds had made a nest in Grandma's mailbox, and Gus didn't have the heart to disturb the baby birds.
- Ultimate Job Security: The only logical explanation for why Gus hasn't been fired is that he's Grandma Duck's nephew, as she crossly reminds us now and then.
- There have been a couple of stories where Gus (temporarily) either got much more energetic, or Grandma hired another farmhand to help out — every time, Grandma ended up going nuts because all of a sudden there wasn't enough work left for her.
- The Stoic: One interesting side-effect of his laziness — he's usually pretty calm and level-headed in a crisis, either beczause panicking takes too much energy or because he was dozing off when the danger was explained and isn't aware of how much trouble he's really in.
- Stout Strength: Surprisingly strong, able to lift Grandma's horse.
- Supreme Chef: In general, he's far more interested in eating than in cooking, but on the rare occasions when he does cook, he's almost as good as Grandma (he has, after all, picked up a lot from her).
- The Voiceless: In the cartoons he only utters the occasional honk, and when he first appeared in the daily comic strip by Al Taliaferro he was likewise silent — but when he was picked up by Carl Barks and made Grandma's farmhand, he became a fully-voiced character and his comics incarnation has remained so ever since.
April, May and June
Debut: Flip Decision (1952)
Daisy's three nieces, and more or less Distaff Counterparts
of Huey, Dewey and Louie. Unlike HD&L, however, they live with their mother (Daisy's unseen and unnamed sister) and only occasionally stay with their aunt.
- Captain Ersatz: DuckTales' Webby is one for this trio.
- Chromatic Arrangement: Only in about half their appearances do the girls follow the classic red/blue/green scheme; they're often seen to wear yellow/magenta/cyan, and sometimes they discard the chromatic part and wear yellow/purple/orange — and sometimes they all wear the same color. It's impossible to say which color belongs to which girl, as they never got an official color assignment.
- That said, some fans have assigned April with the blue clothes, as that was the color she wore when she appeared solo in one story.
- Also, in more recent Dutch comics, the girls have gained more modern appearances and can now be told apart by their hairstyles◊: April wears her hair in a ponytail, May has short hair and wears a headband, while June wears twin pigtails.
- Distaff Counterpart: Few Disney characters are this blatant about it.
- The Dividual: Like Huey, Dewey and Louie, the girls look and act pretty much the same. so it's impossible to say if they have any individual character traits.
- Out of Focus: The girls were never major characters in the comics, and with the advent of DuckTales, where their combined Expy Webby appeared, they seem to have been phased out, maybe to avoid confusion. Since the eighties they have only made very occasional cameos.
- However, this is again avoided in the Dutch comics, where the girls have made more appearances with their modernized looks. Certain Danish stories have also begin featuring the redesigned girls, so it remains to be seen whether they'll make a glorious return.
- Identical Twin ID Tag: Again, in the modern Dutch comics, their hairstyles. In older comics, the colors of their clothes is probably supposed to be this, but since the girls' colors are even more inconsistently handled than Huey, Dewey and Louie's are, this really doesn't help.
- Parental Abandonment: Surprisingly enough, averted. Though their mother never appears on-page and isn't referred to very often, the girls first show up in a story where Daisy is visiting her sister, and introduces her three nieces to Donald. Presumably, they still live with their mother (though we don't hear anything about their father).
- Tertiary Sexual Characteristics
- Theme Triplet Naming
- Wise Beyond Their Years
Glittering Goldie O'Gilt
Debut: Back to the Klondike (1953)
Scrooge's love interest from his gold prospecting days, "the only live one I ever knew."
Debut: The Arrival of Dickie Duck (1966)
Glittering Goldie's granddaughter (though the relationship was really only mentioned in her debut story, and has been ignored since then; the two have never actually appeared together in any comic), who now attends a boarding school in Duckburg — that is, when she's not roaming around the town and getting into various mishaps.
- Breakout Character: While a minor character in many countries and virtually unknown in the USA, she is extremely popular in Brazil, where she stars in her own comics together with her own group of friends.
- Depending on the Artist: Does she have white human-like feet (as seen in the picture above) or regular orange duck feet? The former was more common in earlier stories featuring her, but in more recent stories the latter version is more common.
- Depending on the Writer: Is she roughly the same age as Huey, Dewey and Louie, or is she a much older teenager? Depends on who's writing the story.
- Genki Girl: Usually. When teamed up with Huey, Dewey and Louie she's usually the Energetic Girl to their combined Savvy Guy.
- Honorary Uncle: In Italian comics, she calls Scrooge "nonno" ("grandfather"). ... ... ... What?
- Intrepid Reporter: In some stories she is a junior reporter for the newspaper The Jiminy Cricket.
- No Hugging, No Kissing: And she doesn't seem particularly interested in romance either.
- Plucky Girl: Perhaps one reason why the normally girl-hating Huey, Dewey and Louie don't mind hanging out with her and are even fine with her taking the lead — she's a spirited teen and One of the Boys.
- The One Who Wears Shoes: As well as the one who wears pants. Justified in that she has a more humanoid body than most of the other Ducks.
- Tomboy: Very much so.
- You Don't Look Like You: In the early 2000 years, the Italian Disney Parade collection of character statues features a Dickie Duck barely taller than Huey, Dewey and Louie◊. Romano Scarpa, the character's original creator, was pissed off, since she is supposed to be even taller than Donald.
Ludwig von Drake
Debut: The Wonderful World of Color (1961)
An absent-minded scholar/inventor who is referred to as Donald's uncle (according to Don Rosa
, he is/was married to Scrooge's sister Matilda, making him Donald's uncle by marriage) and an expert on everything. He originally appeared in Walt Disney's Wonderful World of Color
, but has since appeared as a recurring character in comics by some authors. He appears very
rarely in stories by Carl Barks and Don Rosa. Has become somewhat similar to Gyro, which is probably why you rarely see the two together. Just remember, Ludwig is The Professor
first, and a Bungling Inventor
second, while Gyro is the other way around.
- Ditzy Genius: Even moreso than Gyro, in fact. There's no doubt that he's brilliant in every way, but he's also somewhat of an eccentric, at times bordering on being a Wonka — or, Depending on the Writer, even a full-fledged Cloudcuckoolander.
- Insufferable Genius: On a bad day. But even on a good day, humility is not his strongest suit.
- Mr. Exposition
- Out of Focus: In later years he hasn't been used much in comics — in fact, for some years Egmont Creative A/S, the main publisher of Disney comics in Europe, completely banned any use of the character, because editor and creative leader Byron Erickson considered him superfluous; there was nothing Ludwig could do that Gyro Gearloose or the Junior Woodchuck Guidebook couldn't. However, the ban seems to have been lifted in recent years, though Ludwig is still a minor character in the comics.
- Strangely enough, another character that was banned from use at Egmont was Launchpad McQuack, and when asked why the two characters were not seen in Disney comics nowadays, Byron Erickson famously answered: "Ludwig and Launchpad ran off to Las Vegas, where they came out as transvestites and joined a drag show."
- The animated version of Ludwig, however, remains fairly central and is usually the character who appears whenever Mickey Mouse or his friends need a scientist to explain things.
- Omni Disciplinary Scientist: In fact, he'll constantly point out all the various fields he's an expert in. Usually he's right about it too, though he doesn't always go on about things in the most sensible way.
- The Professor
- Sesquipedalian Loquaciousness: Tends to overcomplicate things.
Debut: It's All Relative (1994)
Scrooge's lazy, freeloading, overweight half-brother. Created by, and so far used exclusively by William Van Horn.
- Acrofatic: He's old and fat and lazy, but can really move when he wants to.
- Big Eater: Especially when it's other people's food he's eating.
- Jerk Ass: He doesn't have very many redeeming qualities, and in fact seems determined to be as irritating and pushy as he possibly can be towards his poor relatives.
- Though in some stories he does seem to have a slightly soft spot for his half-brother Scrooge and gets a few minor Pet the Dog moments when he at least tries to get along with him.
- Karma Houdini: He tends to be this, even when it looks like it's going to be subverted; in fact, the two first stories he appeared both ended with him, after driving Donald and Scrooge insane, injuring himself and becoming bed-ridden for weeks... which meant that he got to happily lie about in Donald's bed while Donald had to wait on him hand and foot.
- Lazy Bum: A strange version; he energetically puts every bit of effort he can into being extremely lazy, and does it in such a way that he's as annoying as possible.
- The Load: Treated as one in-universe. Every single Duck family member dreads it when he's coming over for a visit, because they know he'll eat all their food, hogs all their things, and keeps them awake all night with his infernal snoring, which can be heard through concrete-thick walls.
- No Social Skills: Though it doesn't seem to be the cause of any strange upbringing or Asperger's Syndrome or anything like that — Rumpus probably could be a socially well-adjusted person if he made the effort; it's just that he does not care enough about anyone who isn't him to even bother trying.
Debut: The Last Babaloo (1960)
A shrewd businesswoman duck whose main goal is to one day marry Scrooge McDuck, even though he isn't interested in romance at all. Created by Romano Scarpa, Barks liked the character enough to give Romano a drawing of Brigitta trying to seduce Scrooge with a Money Scented perfume, which Romano then wrote a story based on said premise. The original drawing has been lost.
- Abhorrent Admirer: To Scrooge.
- Dogged Nice Girl: To Scrooge.
- Intergenerational Friendship: Occasionally with Daisy (at least it's implied she's moderately older). She also gets along very well with Huey, Dewey and Louie.
- Mad Love: She is perfectly aware that Scrooge doesn't return her feelings, but this doesn't stop her from hoping, and trying again, and again, and again...
- Platonic Life Partners: With Jubal — which is a definite case of Characterization Marches On, as the two were definitely not friends in the first story Jubal appeared in.
- Plucky Girl
- Ship Tease: Scrooge is often depicted as feeling something for her. If it's either love, friendship, or just respect, that is up to the readers.
- Stalker with a Crush: To Scrooge, though the actual stalking has been toned severely down since her early appearances.
- Woman Scorned: Many stories starring Brigitta have her being rudely rejected by Scrooge, then starting her own business trying to outperform him. Sometimes she even succeeds.
- Zany Scheme: She's really good with them... they actually succeed a fair number of times too.
Debut: The Secret of Success (1961)
A younger businessman (about Donald's age, it seems) who really wishes he could be successful like Scrooge, but doesn't really have what it takes, despite being just as eager (and usually just as honest). A friend (and nothing more) and protegé of Brigitta MacBridge. When working with her he can usually accomplish more than on his own. Like Brigitta, created by Romano Scarpa and used mainly in Italian comics, where he is named Filo Sganga.
- Catch Phrase: "Business is business!" - And that's pretty much all he knows about business.
- Characterization Marches On: In his first appearance he was the villain of the story. In later appearances he became more sympathetic, but was still a bit of a cheat and a con man. Later still, he became an out-and-out good guy with only the occasional lapse into dishonesty.
- Clean Dub Name: Sort of. His first name in English was Jubal ''Cock''...
- Cloudcuckoolander: Has traces of this, which is one of the main reasons why he's such a poor businessman.
- Honest John's Dealership: His business practices are sometimes close.
- Inconsistent Dub: The Norwegian translators have real difficulty agreeing on a name for this character.
- Platonic Life Partners: With Brigitta.
- Zany Scheme: Most of his attempts at business.
Ms. Emily Quackfaster
The Midas Touch (1961)
Scrooge's loyal and efficient secretary.
- Ascended Extra: The fact that Quackfaster was mostly just a background character in Carl Barks's stories probably contributed to her inconsistent portrayals.
- Depending on the Artist: For some reason, she is sometimes shown as being blonde and much taller than any of the other duck characters (rather than old, grey-haired and relatively short). Some artists go the middle road and make her the same height as the other ducks, but make her look younger.
- Depending on the Writer; Quackfaster's name is inconsistent between writers. Her British name is "Miss Typefast," and is occasionally left in American rewrites by mistake. She was "Miss Featherby" on DuckTales, where writers evidently ignored existing sources. Her first name, "Emily", was invented by Don Rosa.
- Plucky Girl: On some occasions.
Debut: Forbidden Fruit (1938)
Donald's lazy and stupid St. Bernard, who is generally much more at home sleeping in front of the fireplace than he is going out on adventures and suchlike. Doesn't appear in many stories, but generally makes himself known in a big way when he does appear.
- Characterization Marches On: He first appeared in the cartoon The Alpine Climbers where he was a genuine rescue dog who stoically braved the icy alps to rescue Mickey, Donald and Pluto. When he was brought over to comics as Donald's pet, he pretty much lost his stoic heroism and became a lazy, stupid coward who hates the cold and runs inside to huddle by the fireplace the moment a snowflake falls.
- Depending on the Writer: His real name is Bolivar, but due to fear that this might be seen as a slur on Simon Bolivar, writers have named him "Bernie," "Bornworthy," "Bolly" and "Bornie." Nowadays, most writers use his original name, though.
- Furry Confusion: Bolivar is on the same anthropomorphic level as Pluto; i.e. he's mostly just a dog...
- Hidden Depths: ...but there are hints that he may be smarter than he lets on. In one story, as a Funny Background Event, he plays checkers with Gyro's Helper, and wins.
- Ironic Fear: He's a St. Bernard who's afraid of snow. Donald even Lampshades it on occasion.
Debut: Daily strip (1938)
Donald's pet cat, a smart, cynical and self-centered tom who like Bolivar most of all wants to take life easy, lie around to take a nap or five, maybe make yet another attempt at catching one of the goldfish. Usually only a background character, but does get the occasional Day In The Limelight
— most often alongside Fethry, with whom he has a... complicated relationship.
Jaq and Gus
Two house-mice who live on Gran'ma Duck's farm and occasionally do favors for her in exchange for room and board.
- Animal Talk: Depending on the Writer (and on what's most convenient for the plot). In some stories, they can talk to each other, but not to the more anthropomorphic Ducks, but in some stories they can communicate freely with humans and human stand-ins.
- Breakout Character: The reason why they're in the comics at all. When Cinderella debuted in 1950, the two mice were by far the most popular characters and were heavily featured in Disney comics in order to promote the movie.
- This was fairly standard procedure back in the day; when a new Disney movie was released, some or all of the more popular characters from said movie — such as Dumbo, Jiminy Cricket or Madam Mim — would show up in Disney comics, often interacting with the characters from the Ducks and Mice comic universe (which meant they were often taken out of their movie's universe and were depicted as living in modern-times). Gus and Jaq are among the most successful examples; after wandering around the Duck unierse for a few stories, they eventually came to stay at Gran'ma Duck's farm, and after that have stayed there and featured as suporting characters in Gran'ma Duck comics for decades.
- Catch Phrase: "Zuk-zuk!" Someimes borders on Verbal Tic, but it seems to be used mostly as a positive confirmation, in the vein of "yes" and "okay."
- Depending on the Writer: Sometimes they can't talk to humans, but mostly they can — see Animal Talk above. The most different take on them, however, was in the Mickey Mouse comic strip, in a serial adventure named Mousepotamia. Here, they were fully anthropomorphic characters and the same size as Mickey, coming from the country of Mousepotamia, where Jaq is prime minister and Gus is head of intelligence.
- Heterosexual Life-Partners
- You No Take Candle: Understandable to humans or not, they still talk in broken English the way they did in the movie (though it is slightly toned-down from the movie in order to make them more intelligible).
The Junior Woodchucks
Debut: Operation St. Bernard (1951)
organization that Huey, Dewey and Louie are members of, created by Carl Barks
as a parody of the Boy Scouts. There are, or at least there are implied to be, several thousand members of the Junior Woodchucks on a global basis, though the Duckburg troop is the oldest and original one. In most stories, HD&L are the only named characters in the organization, though several writers and artists have their own recurring background characters to fill out the ranks, plus a never-ending stream of troop leaders and generals with pompous and silly titles.
- Crazy-Prepared: Taking the "Be Prepared" motto to ludicrous extremes, members are pretty much required to be this.
- Fun with Acronyms: The Junior Woodchucks have dozens, if not hundreds, of long-winded titles, both positive and negative, all of which are acronymed. Some examples are O.G.U.F.O.O.L. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic), B.I.G.D.O.P.E (Brazenly Impressive and Grandiose Door Opener and Party Entertainer) and A.N.S.W.E.R.M.A.N (Awesome Noteworthy Senior Woodchuck, Expert Researcher, and Master Archaeological Nitpicker).
- Great Big Book of Everything: The Junior Woodchucks' Guidebook is a pocket version of this; it has virtually all the information in the world gathered between two covers, including tons of information that doesn't exist anywhere else.
- Don Rosa's stories frequently lampshade the impossibilities of this, on some instances taking it even further — such as in the story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N, where one tiny pamphlet with extratcts from the Guidebook still holds enough information for "a mere set or two of encyclopedias."
- One other story does reveal that the book does not contain the most basic information, things that are covered in elementary school. Trying to look up such information in the book will just lead you to a page that says something to the effect of "Any third-grader should know the answer to this, and if you don't, we have all reason to doubt whether you're even qualified to be a Junior Woodchuck."
- In "Guardians Of the Lost Library" its revealed just why the information in the book is so invaluable - it contains the distilled versions of the books thought lost in the destruction of the Library of Alexandria. The modern day book is a miniature version of a copy made by a scholar left in charge of the original set of volumes, which were later ruined by time, who wrote down ALL information that could not be found anywhere else, which is why its so indispensable.
- Merit Badges For Everything: As a vital part of the parodic aspects of the organization; the Woodchucks hand out badges for every big and little thing. Several stories show Huey, Dewey and Louie's collection of merit badges to be so huge by now that they literally fill up every closet, cupboard and storage space in Donald's house. A few background jokes Lampshades this, such as Gyro Gearloose's father inventing the first merit badge, and is thus rewarded the first merit badge, and a merit badge given to the Woodchuck with the most merit badges, who promptly collapses under their weight.
- Nice Hat: All members wear Davy Crockett-inspired coonskin caps. (Though modern stories underline that the caps are made of imitation raccoon fur, not the real thing.)
- Scout Out: Probably one of the most famous versions out there.
- Shrouded in Myth: The modern day Woodchucks are not aware of it, but their organisation is in fact the current Guardians of the lost library of Alexandria.
Debut: Dodging Miss Daisy (1958)
One of three official Junior Woodchuck canine mascots (both Pluto
and Bolivar have functioned as Junior Woodchuck mascots in some stories), and by far the most talented of them. He's an expert bloodhound who can sniff out anyone or anything, and is hinted to be the smartest dog in the world.
- The Ace: As weird as it may seem to have an Ace who's a non-anthropomorphic, non-talking dog, General Snozzie manages to pull it off. Is there nothing this dog can't do?
- The Nose Knows: As a bloodhound, his skills are unsurpassed and taken to ridiculous extremes. He has two trainloads of trophies he has won in tracking competitions, He has tracked men in rubber shoes through aisles of fish markets...
- Scarily Competent Tracker: ...and even if the prey tries to confuse his senses, "he doesn't need to smell, see, or hear! He can track by Braille!"
Debut: Statuesque Spendthrifts (1952)
The founder of Duckburg and Donald's great-great grandfather. An immense statue of him
erected by Scrooge as part of a contest with the Maharajah of Howduyustan towers over the city.
- Founder of the Kingdom
- Our Founder
- Posthumous Character: Never appears in person, but his great grandson sells Killmotor Hill to Scrooge when the two meet in Klondike. Prior to Scrooge centering his financial empire around his money bin there, Duckburg was merely a few farms and the old decaying Fort Duckburg, established by Sir Francis Drake some 200 years before.
- Specs of Awesome
The Beagle Boys
Debut: Terror of the Beagle Boys (1951)
The Beagle Boys are a family of masked and usually not-too-bright thugs that unsuccessfully seek to rob Scrooge of his fortune.
- The Bully: They have no compunctions about bossing around and beating up anyone weaker than them, but balks at fighting someone as tough as Scrooge, as seen in Dream Of A Lifetime.
- Card-Carrying Villain: The Beagle Boys celebrates their criminal legacy and find the mere thought of getting a honest job utterly repulsive.
- Characterization Marches On: In the Beagle Boys' early appearances, they actually represented a threat to Scrooge. Today they are incompetent buffoons who are usually easily thwarted.
- This tends to vary though. While often acting as comic relief, the group is experienced at nearly every facet of crime, and can join together into a very dangerous unit when properly motivated. You could say their main flaw is that they perform poorly without a leader, since the best result tends to come when they're hired by Flintheart Glomgold, or led by Blackheart Beagle. This is the most obvious in the comics where none of the Beagles have a leadership personality, unlike Ducktales where either Bigtime or Bankjob have the role when Ma Beagle isnt present.
- Comic Trio: Many European comics feature the three "main" Beagles as this. 176-176 is the schemer, 176-761 is the stupid, food-obsessed moron, and 176-671 is the one who gets dragged along. Italian comics often add Grandpa Beagle to the mix as their hands-on boss.
- Depending on the Writer: Just how many Beagle Boys exist is very inconsistent. They are commonly shown three at a time, but in Don Rosa's stories, there are seven of them (who are occasionally aided by their much smarter grandfather, Blackheart). Some authors show the Beagle Boys to be all over the world in some form or another. Their relationship is also somewhat inconsistent. They are usually seen as being brothers, but according to Don Rosa they are actually a group of brothers and cousins.
- Even Carl Barks at one point showed them by the hundreds. They're implied to be a very large family with dozens of branches, but only one of them is usually active in Duckburg. He used thirty different numbers in his stories.
- Dub Name Change / Species Lift: The Swedish comics and cartoons usually change their name to "Björnbusarna", which roughly translates to "The Bear Crooks". Similarly, in Danish and Finnish they're "Bjørne-banden" and "Karhukopla" ("the Bear Gang") repectively and in Icelandic they're "Bjarnabófarnir" ("the Bear Thugs"). Ironically, the characters arguably look MORE like bears than they do beagles.
- Enemy Mine: Have teamed up with Scrooge on occasion, usually while dealing with someone they dislike even more than him.
- Even Bad Men Love Their Mamas: In DuckTales, at least. The closest thing to Ma Beagle in the comics is their grandfather or, occasionally, Granny Beagle.
- Evil Is One Big Happy Family
- Epic Fail: Arguably the biggest flop the group has ever experienced was when they attempted to break into the Money Bin after hours, and ended up getting stuck or trapped in various places. Thats right, the Beagle Boys were defeated by an empty building.
- Harmless Villain: The Beagle Boys aren't the biggest threat to Scrooge McDuck and his money bin...unless they manage to group together into a cohesive unit.
- Informed Breed: They look nothing like real beagles.
- Massive Numbered Siblings: How many Beagles there are is never specified, but there are apparently so many that in one cartoon where a pre-Gizmoduck Fenton impersonates a Beagle Boy to try to recover some stolen goods from them, Ma Beagle had to consult the family photo album to confirm that there was no "Bermuda Beagle".
- Murder, Inc.
- No Name Given: In the comics. Often lampshaded in the Don Rosa stories. In the cartoons they all have names that indicate their personality quirks: Burger Beagle is always hungry, Bigtime Beagle is a leader, etc.
- Not-So-Harmless Villain: Do NOT try to back out on a deal with them. On the other hand, they feel just fine double-crossing you themselves.
- Numerical Theme Naming: Each serial number is a permutation of 167-167, with 176-XXX given preference. If a Beagle cousin has a different number, it might be a numerical pun - for instance 176-007 for a spy cousin, 176-B00M for a demolition man or the Born Unlucky "Omen" 1313. The Beagle Brats had numbers 1, 2, and 3.
- Paper-Thin Disguise: The Beagle Boys constantly wear black masks that only serve to make them more recognizable (which was played in one story, where they robbed a jewelry store and the witness didn't recognize them because they weren't wearing their masks despite the fact they were otherwise dressed like typical Beagle Boys), since they never, ever take them off, not even when they are actually trying to disguise themselves. Let alone the prisoner's numbers on their chests. Its shown in The Life and Times of Scrooge McDuck that the masks originated from Blackheart and his sons disguising themselves to assist Porker Hogg in stealing a sunken treasure from a teenage Scrooge and his uncle Pothole, due to them being wanted by the River Police in the 1870's.
- Don Rosa used to play with it, and in one occasion Barks draw one of them (young Blackheart) without his mask from stupefaction: here.
- Team Rocket Wins: Though only an example in hindsight, the Beagle Boys actually succeeded in robbing Scrooge in the first two stories where they appear, and suffer no ill consequences for it.
- Still happens on occasion, though its usually never touched upon any further in subsequent stories.
- Trademark Favorite Food: One Beagle (usually numbered 176-761) is shown as having an unhealthy obsession with prunes.
- Villain Protagonist: There are plenty of comic stories with the Beagle Boys as the main focus, often showing them trying to rob someone other than Scrooge for a change. It's these stories that usually features their Comic Trio characterizations.
- White Sheep: The boys are shamed to learn that a cousin they worshipped because he never got caught and never went to jail, didn't do so because he's a master criminal, but because he's making an honest living as a chef.
- You Are Number Six: In the comics, the Beagles are only known by their prisoner's numbers — one story goes as far as to show a Beagle wondering what his name is, as his own mother preferred to call him by number. Averted in DuckTales, where they all get names and different appearances to help distinguish them. (Word of God states that this was because the prisoner's numbers were too unclear as identity tags in animation.)
Grandpa Beagle/Blackheart Beagle
Debut: The Fantastic River Race (1957, as Blackheart Beagle), The Money Well (1958, as Grandpa Beagle)
- Big Bad: Mostly in Don Rosa's stories. Especially in A Little Something Special, where he's eventually revealed as the mastermind behind the Villain Team-Up.
- Composite Character: Blackheart as depicted in Don Rosa's stories is based on two characters from two different stories by Carl Barks that may or may not have been intended to be the same character.
- Depending on the Writer: Not only does it seem to vary whether Blackheart Beagle is the same character as Grandpa Beagle or not, but Grandpa's personality tends to vary a lot depending on who's writing him. Carl Barks depicted him as a fairly calm old man (though still a Card-Carrying Villain), while in Don Rosa's stories he's more a hard-boiled Big Bad. Italian stories often feature him as the Beagles' scheming, hands-on leader and father figure who plans great coups and plays homemaker for his grandsons with roughly the same amount of enthusiasm.
- Evil Old Folks
- Expansion Pack Past: His backstory is fleshed out in detail in The Life and Times of Scrooge McDuck, starting out with his early days running a gang with his three sons around the Missisipi River, to his first encounter with Scrooge, to their second meeting when Scrooge took over Killmotor Hill in what would become Duckburg, and finally, his return as leader of the modern Beagle Boys gang when Scrooge left retirement.
- Genre Savvy: He's been around the block a few times and knows most of the old tricks.
- Good Smoking, Evil Smoking: In Italian stories, he generally plays this trope in an unusual way, since he's usually seen with a corn pipe in his mouth.
- Grumpy Old Man
- Informed Breed
- Surrounded by Idiots: Though the idiots are his grandsons, so while he can be strict and tough on them, he's seldom overly harsh.
Magica De Spell
Debut: The Midas Touch (1961)
A sorceress who seeks to steal Scrooge's #1 dime and melt it in the fires of Mt. Vesuvius for a spell that could give her the power to turn any substance into gold.
- Arch-Enemy: With Scrooge, and they have had a couple of Enemy Mine moments.
- Belligerent Sexual Tension: She is sometimes played as having this with Donald or even Scrooge.
- Big Bad: Of the video game.
- Chaste Toons: A DuckTales comic gave her a niece named Minima, who's made several appearances in the foreign comics since then.
- Creator Provincialism: She's the only major Duck Universe character who's Italian. Unsurprisingly, the Italians love her, and grant her her own supporting cast.
- Dark Action Girl: One of the earliest examples from Disney.
- Depending on the Artist: Sometimes she is flat-chested and sometimes she has Non-Mammal Mammaries.
- Depending on the Writer: Just how much power Magica has varies between writers. Carl Barks and Don Rosa generally showed her as not having any genuine magical abilities on her own, but merely using magical trinkets, but many other writers show her as a powerful witch in her own right and interacting with many other powerful witches.
- In her third Carl Barks appearance she finds a hoard of magical items used by ancient witches, but before that she used hypnotism, gas bombs and quick disguises.
- Her degree of villainy also varies wildly. Carl Barks initially presented her as a mostly harmless kook whose "magic" may have been completely imaginary, but later developed her into perhaps the most wholeheartedly evil antagonist that Scrooge had after Flintheart Glomgold. Other writers have usually depicted her more sympathetically, while Don Rosa made her even more vile, if possible.
- Expy: Carl Barks admitted her design is basically "Morticia Addams as a duck".
- Evil Sorceress
- Failure Is the Only Option: Her attempts to get Scrooge's Number One Dime are always doomed to failure.
- Flanderization: How many people remember that her spell originally just required coins in general from various rich people? Barks himself feared this would happen.
- Barks himself played a part in this happening, despite desperately trying to avoid it. This also resulted in Flanderization of the Number One Dime itself, since by the original explanation it was "lucky" because it belonged to Scrooge, Scrooge was not lucky because of having it.
- Freudian Excuse: Hinted at in 'One Thin Dime', but we arrive too late at the scene to hear her tell her entire lifestory to Scrooge.
- Hot Witch: Specifically created to invoke this trope; Carl Barks admitted that when he created her, he deliberately went against the "old, ugly crone" type of Wicked Witch so prevalent at Disney at the time, and instead created a witch that was young and pretty. He also said that while designing her he based her looks on such Italian actresses as Gina Lollobrigida and Sophia Loren.
- Implacable Woman
- Irony: She once tried to steal Scrooge's Number One Dime back when he was just a shoeshine boy. And she did it! But then she realized, if Scrooge never had the coin, it would not be his Number One Dime. So she had to give it back to Scrooge...
- Lady of Black Magic: She is an evil sorceress.
- Large Ham: "She gets so carried away..."
- Ms. Fanservice: She sometimes appears very attractive, but exactly how curvy she is varies.
- Older Hero vs. Younger Villain: Her exact age isn't clear, but she is often implied to be way younger than Scrooge.
- Snarky Non-Human Sidekick: Ratface is often characterized as this, but it's limited to thoughts, as Ratface cannot talk like Poe can.
- Surveillance as the Plot Demands: When bored, she spends her free time spying on Scrooge in her crystal ball. Scrooge too has detectives who keep Magica under surveillance.
- Stalker with a Crush: See above. Common fan explanation for the above Flanderization as well.
- Villain Protagonist: She has starred in her own stories since the 1960s. With supporting characters including Mad Madam Mim, her blonde ward Witch Child (actually the bratty little girl of a witch neighbor), her brunette niece Minima, Granny De Spell, unwanted fiancé Rosolio, etc.
- Witch with a Capital B: Used frequently in the Animated Adaptation.
Debut: The Second-Richest Duck (1956)
The second richest duck in the world, Flintheart Glomgold, just like Scrooge is a cheap old miser who lives in a bin full of money, except in South Africa; and just like Scrooge, Flintheart started his fortune from nothing. Flintheart, however, has none of Scrooge's integrity and didn't make his fortune square, and he is gleefully willing to cheat, lie, steal, and worse as the means to an end. Flintheart seeks to gain the status of the richest duck in the world, and unlike Scrooge, doesn't have much morality to slow him down.
- Amoral Afrikaner: He is South African. Don Rosa's "Terror of the Transvaal" has him claim to be a Boer, though some other writers tend to assume he has Scottish ancestry.
- Arch-Enemy: Due to Glomgold's role as Scrooge's Foil, his tendency for Kick the Dog moments, and the intensity of their competition, subsequent comics, cartoons, and video games have elevated Glomgold to arch enemy status in Scrooge's Rogues Gallery.
- Composite Character: His DuckTales incarnation borrows some elements from lesser-known character John D. Rockerduck, such as eating his hat when he is thwarted.
- Corrupt Corporate Executive: He is essentially Scrooge McDuck without his redeeming qualities.
- Create Your Own Villain: In The Life and Times of Scrooge McDuck, Scrooge rescues an Afrikaner, who repays Scrooge by swindling him out of his supplies and deserting him in the middle of Africa. Scrooge makes it back to town and confronts the swindler, tarring and feathering him before the thief is mauled by Scrooge's lion. From his jail cell, the bushwhacker vows to become a somebody so he can one day get back at Scrooge. Guess who "Mr. Whatever-Your-Name-Is" turns out to be?
- Dub Name Change: A lot of Duckverse characters have their names changed, but an especially cool one could be the Polish one: Granit Forsant ('granite', and 'cash') - not only it matches lipsynch, has very close meaning but also the initials match as well.
- Depending on the Writer: He is sometimes shown living in Duckburg and being a member of Scrooge's Billionaire Club rather than living in South Africa.
- Dying Alone: According to Don Rosa's unofficial timeline, Flintheart dies alone in his money bin in South Africa at the age of 99, becoming second to Scrooge even in death.
- Et Tu, Brute?: His betrayal of Scrooge McDuck in "The Terror of the Transvaal".
- Evil Counterpart/Foil/Shadow Archetype: Glomgold's whole character can be described as what kind of person Scrooge would be like if he never even tried to make his fortune square. Not to mention his lack of relatives and allies in comparison to Scrooge's large group of family and friends.
- Flanderization: In his first appearance, Glomgold wasn't especially dishonest- the story was more Scrooge Vs. Himself. The second story had him attempt to sabotage Scrooge's fortune in order to win a competition, but he was shown stricken with guilt at "betraying my dear old mother's fondest hopes" and "becoming a scoundrel- all to win the title of world's richest duck!" (at least until he was offered another chance to sabotage Scrooge, which he readily accepts) It was his third appearance that he became the bad guy he's known as today, attempting to murder Scrooge and his nephews multiple times.
- Lighter and Softer: He might be trying to ruin Scrooge and threaten the nephews in Ducktales (sometimes with help of the Beagle Boys), but he stops short of murder.
- Humiliation Conga: He gets these in "The Last Lord of El Dorado", "The Terror of the Transvaal" and "A Little Something Special." Don Rosa seems to be fond of putting him through these.
- Master of Disguise: Since his third appearance, Glomgold has fooled Scrooge and his nephews numerous times with his disguises in order to stay one step ahead, sabotage, or both. Even his female disguise was once convincing enough for Donald to steal a kiss!
- Race Lift: in DuckTales he's no longer a Boer. So they changed it to Scottish.
- The Rival: He always tries to beat Scrooge at being the richest duck in the world.
- Self-Made Man: Like Scrooge, he acquired his wealth by working hard.
- Screw the Rules, I Have Money!: In Ducktales if Glomgold thinks he can beat Scrooge, he won't hesitate to pay the cost for whatever he'd need to do it.
- The Unpronounceable: In the DuckTales episode "Attack of the Metal Mites", Dijon could never pronounce his name correctly.
- Also, his second appearance "The Money Champ" (September, 1959) has several people failing to get his name right, calling him Goldflint Heartglom, Flintgold Glomheart, and Heartflint Goldglom. Albeit it was more likely that Glomgold himself coined these variations of his name to get away with his dirty schemes. Even Scrooge failed to connect these names to Flintheart Glomgold.
John D. Rockerduck
Debut: Boat Buster (1961)
A notorious, Duckburg-based business rival of Scrooge's. He presumably holds the dubious honour of being the third richest duck in the world, or depending on the story, the second richest. John D. Rockerduck was created and used by Carl Barks
in just one story, "Boat Buster", but for some bizarre reason, Brazilian and European writers almost always use him in Flintheart Glomgold's place and rarely acknowledge Flintheart's existence. Unlike Scrooge (and Glomgold), Rockerduck has no qualms about spending money if it suits him (which in some ways makes him somewhat more sensible than Scrooge), and he inherited his wealth from his hard working father, Howard Rockerduck, rather than earning it himself.
The Whiskerville Clan
Debut: ''Hound of the Whiskervilles,' 1960
The centuries-long rivals of the Mc Duck's, the Whiskerville's have been after their rival's land just as long, and to that end, created the myth of the spectral hound that drove the Mc Duck's from their ancestral castle in the 17th century. The hound was in reality nothing but a costume, and the Whiskerville's have kept the charade up all the way to the days of Scrooge himself. They have been biding their time for the day when the Mc Ducks finally can no longer pay the taxes on their land, which would let them swoop in and take it for a pittance. Created and used only once by Carl Barks, but became more major antagonists in Don Rosa's Life and Times of Scrooge McDuck.
- Corrupt Hick: The son of Angus Whiskerville is the current scheriff of the area.
- Deus ex Machina: This is almost literally what saves Scrooge during the duel with Angus, due to the spirit of his ancestor handing him his sword back after Angus disarms him. Subverted in that its revealed Scrooge would have won anyway.
- Feuding Families: Dating back centuries.
- Glove Slap: Angus slaps Scrooge with a gauntlet after he finds out it was he who staged the haunting that turned his entire family's hair white, and challenges Scrooge to a duel. Its actually just a distraction so his son can steal Scrooges bank statement and prevent them from paying the taxes on the castle.
- Jerk Ass: An entire family of nothing but this, the patriarch even attempts to resort to murder to finally dispose of Scrooge, but is halted by the spirits of the Mc Duck clan, which finally drives them from Dismal Downs forever.
- Scooby-Doo Hoax: The Hound Of Dismal Downs is in fact nothing but a disguise worn by a member of the Whiskerville clan. Ironically, it is this very same trope that drives them away from Dismal Downs, as Scrooge uses a suit of armor to portray a vengeful ghost that chases the Whiskerville's off, as well as turn the hair white of ever present member of the clan.
Debut: North Of the Yukon, 1965
A slimy loanshark and crimeboss, and Scrooge's greatest rival in his youth. He first appears in the Carl Barks story North of The Yukon, trying to scam Scrooge out of his fortune with the I.O.U that Scrooge signed for a loan in 1898, and appears several more times, usually in flashbacks to the gold rush days, but also as the villain of Back To Klondike by Don Rosa.
- Butt Monkey: Has both his riverboats destroyed by Scrooge, once deliberatly, and once when a tidal flood Scrooge accidently released while fighting Butch Cassidy and Sundance Kid crushes it.
- Evil Debt Collector: His contracts dont have any fine print, but instead has a small space between the interest rate, and the percentage symbol, allowing him to add a zero after the contract has been signed, and charge 100% interest instead of 10.
- Loan Shark: Soapy's "legitimate" business.
- Morally Bankrupt Banker
- Starter Villain: Chronologically, he is Scrooge's first real enemy.
- Villain Decay: Soapy has fallen far since the glory days of Klondike. Once the head of nearly all crime in Klondike, he is now reduced to running riverboat tours for tourists.
Neighbor J. Jones
Debut: Good Neighbors (1943)
Donald's next door neighbor. He and Donald have a heated rivalry that comes close to being a full-fledged war, with the yard between their houses as the battlefield.
- Disproportionate Retribution: When we are given a reason for why Donald and Jones are fighting (if they themselves even remember it), it's usually something like this.
- Cranky Neighbor
- Jerkass - he's essentially a bigger, angrier Donald.
- Momma's Boy: His mother is the only one who can force him and Donald to "play nice."
- One Name Only - it's implied that either his first name is Jones, or his last name is Neighbor
- Er, no. It's more like his first name is problematic: Carl Barks called him Jughead, which can't be used today because there's a more famous Jughead Jones in comics.
- Sitcom Arch-Nemesis
- Suspiciously Similar Substitute - in some European comics Donald has a second neighbor, Johnson. While Jones is as angry as Donald, Johnson is a cunning cheater and schemer.
P.J. McBrine/Argus McSwine
Debut: Forbidden Valley (1957)
A pig-featured, mustachioed con man usually wearing a hat and a black coat. Created by Barks, he's appeared under many different names such as "Scalpnik" and "Porkman de Lardo".
- Obviously Evil
- Zany Scheme: His plots have included stuff like turning pineapples to stone with a poison or destroying Duckburg's cucumber crop so he could sell his own unpalatable foodstuffs ("Forbidden Valley", his first appearance).
Debut: The Black Knight (1998)
A gentleman and playboy of the French riviera, living a double life as Le Chevalier Noir (the Black Knight), the greatest cat burgler in the world. As he seeks to rob Scrooge of his fortune as a cap to his career, he becomes considerably more dangerous after stealing a flask of the "Universal Solvent" created by Gyro and fashioning it into a suit of armour that dissolves everything that stands in his way. Created and mostly exclusively used by Don Rosa.
- Affably Evil: Unfailingly polite and genuinely respectful to his opponents. However, he is trying to destroy Scrooge's most prized possessions, and comes dangerously close to killing Donald in "The Black Knight Glorps Again".
- Affectionate Parody: Of Arsène Lupin.
- Black Knight: Ya think? He doesn’t actually wear an armour until he steals one from Scrooge, though. After he coats it with the black Universal Solvent, it becomes his signature look.
- Friendly Enemy
- Funny Foreigner: Subverted. He may speak in a ridiculous accent, but he’s arguably the most deadly competent of all of Scrooge’s foes.
- Gentleman Thief: Is he ever.
- Graceful Loser: Arpin holds no ill will toward Scrooge when he is foiled and lets him decide the terms of victory (though he’ll only follow them to the letter. He also gives Scrooge a priceless painting in reward after the second time Scrooge beats him
- Impossible Thief: He does this all the time. He’s fond of stealing people’s clothes while they are still wearing them. Also subverted, though: He acknowledges that he can’t really steal the entire contents of Scrooge’s money bin, and instead plans to dissolve all of it to just make it appear he did.
- Exact Words: At the end of his first story, after being captured, he promises Scrooge that he won't pick the lock to his chains nor pick Donald's pocket for the key. He steals Donald's whole shirt, including the key.
- It Only Works Once: Arpin is Genre Savvy enough not to fall for the same trick twice. In his second story, upon recovering the black armour, he adds a large hook to the back of the armour to avoid being tripped through the floors of Scrooge's bin the way he was in his debut story.
- The Juggernaut: When armed with his armour coated with Universal Solvent, Arpin is unstoppable – everything from gunfire and bulldozers to whole buildings crashing down on him dissolve upon contact.
- Karma Houdini: He evades justice in all of his appearances.
- Monumental Theft: In “The Black Knight Glorps Again”, he somehow steals an entire Viking ship from a museum. While completely nude. It's implied that he had previously destroyed the ship to make people think that he stole it.
- Open Secret: Everyone is well aware that Lusene is the Black Knight (though he publicly denies it, comically claiming that the Black Knight is his “friend”). Evidently, nobody can be bothered to even attempt to arrest him due both to lack of evidence, and the knowledge that he’ll just escape immediately.
- Poirot Speak: Speaks with a very thick French accent, that is frequently contagious to other characters listening to him.
- Sequel Hook: In "The Black Knight Glorps Again", the armor is sent to outer space. At the end, Lusene is seen with a telescope and some books about space travel.
- We Will Meet Again: He promises this at the end of both his stories. Given Rosa’s retirement, though, he might never make good on his promise.
- He DOES get a cameo in a later story, though.
- Worthy Opponent: Considers Scrooge this, and the feeling seems to be mutual as of his second story.
Mister Molay & Maurice Mattressface
Debut: The Fabulous Philosopher's Stone (Maurice) & The Crown of the Crusader Kings (Molay)
Two agents from The International Money Council who became Scrooge's rival in search of certain treasures in 3 separate stories. Despite Molay being the senior of the 2, Maurice was introduced first. However, their history was deeper than anyone could guess at first...
- Ancient Conspiracy: Not only The International Money Council is one, but Molay is part of an Ancient Conspiracy within said conspiracy.
- Anti-Villain: Aside from being Scrooge's rival in treasure hunt, Maurice was hardly doing anything outright villainous. True enough, at the end of the story, he remained true to the Templars' original cause.
- Artistic License – Economics: Averted. Maurice was searching for the Philosopher's Stone specifically to prevent overproduction of gold.
- Bald of Evil & Beard of Evil: Subverted by Maurice, played straight by Molay.
- The Knights Templar: The International Money Council is simply the modern incarnation of the original order.
- Wham Line: "I am Grandmaster Molay of The International Money Council - originally called The Bank of The Knights Templar!"
Characters who were created exclusively for the Animated Adaptation
A tall, strapping pilot who worked as Scrooge's go-to guy for piloting, but with a bad habit of pulling off crash landings. Later became Darkwing Duck
- Ace Pilot: He really is one of the best pilots in the world and pulls off some truly impressive arial feats, it's just his landings leave a lot to be desired. And even then, no one ever suffers so much as a bruise from Launchpad's crash landings. One might almost conclude his crashes are fully deliberate, especially since he seems to take a rather large degree of pride in them. As he says, "any crash you can walk away from is a good one!"
- Awesome McCoolname: It just rolls off the tongue.
- Big Brother Instinct: Don't mess with Doofus Drake. Launchpad doesn't like it.
- Canon Immigrant: He is the only character from DuckTales to star in his own comics even long after the show ended its run.
- Captain Crash
- Chick Magnet: Launchpad was pretty popular with the ladies considering he attracted Feathers Galore, Sensen, and many other girls along the way.
- Crouching Moron, Hidden Badass / Let's Get Dangerous: Launchpad was typically bumbling and accident-prone, but when necessary (especially to protect the nephews), he could pull off some amazing feats of aeronautical skill, as well as general badassness. Perhaps this is what led them to team him up with Darkwing Duck.
- The Ditz
- Sometimes going into Genius Ditz area. Not only is he several times shown being quite inventive and capable in a pinch, at one point he manages to work the Gizmoduck suit, and by the time he made the migration to Darkwing Duck had managed to singlehandedly build a gadget-laden, VTOL and hover-capable subsonic jet plane.
- Expy: Another Expy of Donald. In stories directly adapted from the comics, he often fills the role Donald played in the original story.
- Gentle Giant: Launchpad is loaded with muscle and towers over most of the cast, but he'd never hurt a fly.
- Goggles Do Nothing: Launchpad doesn't even use them to keep stuff out of his eyes while flying.
- Lantern Bill of Justice
- Mistaken Identity: One episode revolves around Huey,Dewey and Louey beliving that Launchpad is secretly Gizmoduck, to the frustration of Fenton. This despite that this could easily have been disproven had Fenton pointed out that Launchpads duckbill looks nothing like the glassjawed Fenton/Gizmoduck.
- Scarf of Asskicking
- Universal Driver's License: If it has wings, he can crash it.
- "Well Done, Son!" Guy: Launchpad thinks that his parents are ashamed of him and wants to show them he's a real McQuack. However, he learns that his parents actually couldn't be prouder of him.
The Beagle Boys' mom.
- Informed Breed
- Karma Houdini: In the first season of DuckTales. While her schemes are always ultimately foiled, unlike her sons she always manages to escape until her last appearance.
Fenton Crackshell / Gizmoduck
Scrooge's accountant in the second season of DuckTales
, who possesses an almost supernatural ability to count things very quickly with only a quick glace. He also guards the Money Bin as Gizmoduck.
- Affectionate Parody: Of Robocop with elements of Iron Man and Shazam.
- The Atoner: His character is that while he is prone to make stupid mistakes that lead to disaster, he is also single-mindedly determined to put things right by any means necessary. This of course leads to him initially making things worse until he ultimately succeeds. This is actually how he became Gizmoduck in the first place.
- Badass Baritone: As part of his act to keep his identity hidden, he speaks in a lower voice as Gizmo Duck.
- Badass Unintentional: He was actually satisfied being Scrooge's accountant, but one thing led to another.
- Crouching Moron, Hidden Badass / Let's Get Dangerous: Fenton Crackshell should be mentioned as well. While he was smarter than Launchpad, usually, Fenton is impulsive and nowhere near a clever as he thinks he is, resulting in him never thinking things through. But the moment he puts on the Gizmoduck suit he becomes clever and a lot more competent - often figuring out ways to solve the episode's problems within moments. Every once in a while, he occassionally showed that he was heroic and could save the day even without the Gizmo suit. This is lampshaded in Video Game/Ducktales Remastered, where Scrooge implies that it's probably a confidence issue.
- Basement-Dweller: Justified, seeing how poor he and his mother are.
- Butt Monkey: In keeping with his nature as Expy for Donald, has a tendency to become one; usually he stops being one when he becomes Gizmoduck, but this isn't always the case.
- Iron Butt Monkey: He often suffers numerous mishaps, beatdowns, and humiliations, sometimes even when he is Gizmoduck, but this never manages to completely stop him.
- By the Power of Grayskull!: "Blatherin' blatherskite!" This was actually a Catch Phrase he used even before the Gizmosuit was built; he really only needs to say "blatherskite" to become Gizmoduck.
- The Cape
- Classical Anti-Hero: Fenton is extremely good at counting, which is how he became Scrooge's accountant. But he often screws up everything else, and he also is a dork, who has grown up in a trailer park. And when he gets a girlfriend, he becomes painfully hen-pecked. And yet, he's the super hero Gizmoduck, and he also saves the day four times without his Gizmoduck suit!
- Clothes Make the Superman* Actually a point of drama in some episodes as Fenton fears his suit is the only thing that makes him a hero at all.
- Cowardly Lion
- Disappeared Dad: His father is only mentioned once. He didn't seem to think very highly of Fenton's mother.
- Expy: Fills in Donald's missing role; especially glaring in episodes based on Barks' comics such as "The Land of Tra La La."
- Genius Ditz: To quote the manual for the video game DuckTales: The Quest For Gold: "Fenton can count faster than the speed of sound, but his judgement is not always very sound."
- Ditzy Genius: He shows a surprising amount of clever thinking at times, mostly when in his Gizmoduck persona, suggesting that he might be smarter than he himself realizes.
- When Life Gives You Lemons: Attack of the Metal Mites has him realize how the metal-eating Mites he'd just accounted for can help Scrooge profit: at the McDuck Wrecking Company (where they eat up metal that can't be recycled for scrap).
- Gentle Giant: Very much as Gizmoduck.
- Good with Numbers: He got the job as Scrooge's accountant by counting how many shotgun pellets Scrooge fired at him to scare him away, as well as tell Scrooge how much change Scrooge just got tossed in the air. He'd later use this in a Baitand Switch to drop a Logic Bomb on a super-computer when it gets stuck in a counting mode during a speed-counting contest (he asked how many bolts were in a jar, and then told the computer once it answered that there weren't ANY—they were all nuts! "Trick Question!").
- Attack of the Metal Mites had him know something was wrong with this talent near the end of the episode. There was one Metal Mite missing. Taking out a magnet, Fenton was able to attract the missing mite off of Scrooge's person.
- I Just Want to Be Special
- Indy Ploy: Has to rely on these a lot before learning how the suit works, or when he just doesn't have access to it.
- Large Ham: Especially when he's Gizmoduck.
- Momma's Boy: His mom is all the family he has. In his introductory arc he's utterly dominated by her, though he develops enough self-confidence to stand up to her by the end of it.
- My Beloved Smother
- Nice Job Breaking It, Hero: Introduces the concept of economy and money to the utopian Tralla-La, which ends up severly unbalancing the entire society, and his attempts at solving it, by essentially introducing hyperinflation, just makes it worse. At the end of the story, Fenton is able to gather up all the monetary tokens as Gizmoduck for subsequent disposal out of the region to resolve the matter.
- One-Wheeled Wonder: As Gizmoduck. Besides the question of how he stays upright, one wonders where his feet go when he transforms.
- Ooh, Me Accent's Slipping: In an in-universe case, Fenton generally talks in a different and much hammier voice as Gizmoduck to help keep his identity a secret, but there's times when he'll accidentally talk in his regular voice instead before quickly moving to correct himself.
- Part Time Hero
- Powered Armor
- Punny Name: In the french dub, his name is Gerard Mentor (Sounds like "J'ai rarement tort" = "I'm rarely wrong")
- Rags to Riches: Subverted. While he does make a really big leap by going from a literal bean-counter to becoming Scrooge's accountant, and again when becoming Gizmoduck (As Scrooge in an uncharacteristic act of generosity gives him a paycheck for each job), it still doesn't exactly pay top dollar.
- Secret Keeper: The only ones who know him being Gizmoduck are Scrooge and his mother.
- Something Person
- Superhero: The straightest example on the show.
- Spotlight-Stealing Squad: He was introduced in the second season of DuckTales and almost immediately became the show's main character apart from Scrooge himself.
- Your Costume Needs Work: One episode has a large party held in Gizmoducks honor, but due to Huey,Dewey and Louey spreading their belief that Launchpad is Gizmoduck, by the time the real one shows up, eveyrone thinks hes one of the many cosplayers.
Webbigail "Webby" Vanderquack
A young female duckling who lives with her grandmother, Mrs. Beakley, in Scrooge's mansion.
A chubby Junior Woodchuck, friend to Huey, Dewey and Louie, and Launchpad's biggest fan.
- Big Eater: Not to the extent of, say, Gus Goose, but still.
- Blind Without 'Em
- Hero-Worshipper: To Launchpad.
- Chuck Cunningham Syndrome: In the second season. He only showed up in one single non-speaking cameo in one episode and afterwards was never seen or mentioned again — perhaps because both Launchpad and (to a lesser extent) Huey, Dewey and Louie were moved Out of Focus in this season, and sice Doofus was mostly there to interact with them, there was no real room for him in the scripts anymore.
- Ship Tease: With Webby; according to one Time Travel episode they marry some time in the future. (Of course, that particular future will no longer come to pass, but Scrooge acts as though he's convinced Webby and Doofus will still marry.)
- Sidekick: Sometimes to Huey, Dewey and Louie, sometimes to Launchpad.
- The Klutz
- Meaningful Name: His parents were either very cruel or very foreseeing when they decided to name him "Doofus." Unless, of course, it's a nickname, in which case it becomes another trope entirely.
- Nice Guy: Doofus by name and doofus by nature, but nobody can deny that he's a good-hearted one.
Bubba the Cave Duck & Tootsie the Triceratops
A young caveduck and his pet dinosaur who stowed away with Scrooge and company during a time-traveling trip.
Scrooge's butler and chauffeur in DuckTales
, who has actually also appeared in some non-Rosa comics. It should be noted that though Duckworth himself was a DuckTales
creation, the idea of Scrooge having a butler ranges as far back as to Scrooge's first story, The Christmas on Bear Mountain
. Italian comics have a similar character named Battista as Scrooge's butler, and the Mexican dub of the animated series actually translated Duckworth as "Battista". Similarly, the Swedish comic names both of the characters as Albert.
- A Day in the Limelight: For the most part, he's mostly a background character who gets a few minor moments here and there, but he did get two episodes that centered on him, Duckworth's Revolt and Take Me Out of the Ballgame.
- Jack-of-All-Trades: Not quite a Renaissance Man, but still highly skilled at a variety of tasks. Which is good, considering that Scrooge isn't going to pay for a large household staff when one man can do the job.
- The Jeeves: He's not omnicompetent, but he knows how to run house with meager money he gets from his Boss.
- Nonindicative Name: Despite being named "Duckworth" and appearing in a show where most of the central characters are ducks, he himself is the only regularly recurring character who is not a duck or a bird of some kind, but rather a classic Dogface.
- Theme Naming: The few times that Battista, Scrooge's butler in Italian comics, has appeared in English translations, he is called "Quackmore" despite also being a Dogface.
- Servile Snarker: Not the most obvious example of this trope, but he has his moments.
- The Stoic: It takes a lot for him to drop his stone-faced exterior.
Mrs. Bentina Beakley
Scrooge's maid and the nephews' nanny, hired because she offered to work for nothing except food and shelter for herself and her granddaughter Webby.
- Apron Matron: At least in the beginning; though less strict and more soft-spoken than most examples of the trope. Of course, she didn't quite stay that way: see below.
- Chickification: In the first episode, she was able to put up with everything the nephews could throw at her. In DuckTales the Movie: Treasure of the Lost Lamp, she's spooked by their toys coming to life and has several fainting spells.
- Cool Old Lady: Originally; see above.
- Expy: For Grandma Duck, who weirdly enough never appears in DuckTales — even though she would probably be a more natural choice for Donald to send his nephews to than Scrooge.
- Granny Classic
- Team Mom: She plays this role on occasion, especially in the first season.
Donald's comanding officer while he worked in the Navy
- Ax-Crazy: He loves it when things go ka-blooey!
A ruthless, immortal, shape-shifting sorceror who goes on the warpath when Scrooge gets hold of the magic lamp in DuckTales the Movie: Treasure of the Lost Lamp
. He was one of the Genie's former masters, and will do anything
to get him back into his clutches.
- Artifact of Doom: His green magic talisman. Not only the source of his powers, but when used with the Genie's lamp, he could grant any number of wishes.
- Arson, Murder, and Jaywalking: He sank Atlantis, destroyed Pompeii using Vesuvius, and created anchovy pizza.
- Atlantis: Ever wonder why Atlantis really sank?
- Big Bad: He is the main villain of the DuckTales movie and he returned to menace Donald Duck in Donald Duck Goin Quackers.
- Dangerously Genre Savvy: His first wish was for immortality. The nephews were impressed and called him a good wisher, when the Genie corrected him he's a bad one.
- Disney Villain Death: He managed to survive this and became the final boss in Donald Duck Goin' Quackers.
- Evil Is Hammy: Which is to be expected, as Christopher Lloyd voiced him.
- Evil Sorcerer: He has magic powers and he is a villain.
- A God Am I: He wanted to gain enough power to become strong enough to destroy all who opposed him.
- Hair-Trigger Temper
- Historical Rap Sheet: The sinking of Atlantis and the eruption of Mount Vesuvius are two atrocities directly attributed to him (via wishing Genie for this to happen).
- Immortality Immorality: Again, his first wish to the Genie was to live forever.
- Large Ham: To be expected, considering his voice actor.
- One-Winged Angel: He accomplishes this thanks to his shape-shifting powers.
- Our Gryphons Are Different: Turns into one for his One-Winged Angel act.
- Rogues-Gallery Transplant: After originating as an enemy of Scrooge McDuck and his grandnephews in the DuckTales movie, he menaced Donald Duck in the video game Donald Duck: Goin' Quackers and was also featured as a boss in the game Legends of Illusion, which starred Mickey Mouse.
- Three Wishes: His talisman allows him to bypass this rule. The Genie can't wish for the talisman, and it would be suicide to steal it.
- Voluntary Shapeshifting: Through his talisman, Merlock can change into any animal, including an eagle. He uses this as a convenient means of transportation.
A former sea captain who's even more greedy and miserly than Scrooge is; he literally goes insane with gold fever and will go to any lengths to retrieve even a lost penny — even if it should risk losing all his other money or even his life. Appears in the five-part pilot for DuckTales.
Dijon the Thief
A kleptomaniac who's always going after valuable treasures but has trouble keeping them. He's occasionally hired by other villains to aid them in their goals, and has been seen working for both Flintheart Glomgold and Merlock — though he's really not such a bad person when it comes down to it.