open/close all folders
Debut: Christmas on Bear Mountain (1947)
Voiced by: Dallas McKennon (1960), Bill Thompson (1967), Jack Wagner (1980's), Will Ryan (Sport Goofy in Soccermania), Alan Young (1974-2016), Pat Fraley (DuckTales, Young Scrooge in "Once Upon a Dime")
The richest, and probably the cheapest duck in the world. He made his wealth by being tougher than the toughies and smarter than the smarties, and he made it square. He resides in a large bin full of money (which he loves to dive around in like a porpoise, burrow through like a gopher, and toss it up and let it hit him on the head) in Duckburg, constantly seeking to increase his wealth.
- Action Survivor: In Backstory, he survived quite a lot of daring feats.
- Adaptational Heroism: DuckTales gives him a loving and kind heart in place of the cold flint in the chest of his comic version.
- Adventurer Archaeologist: Although not formally educated, this is what he does in his spare time.
- Art Evolution: It took about four years until Barks settled on the final design for the character.
- Arch-Enemy: He has several rivals, but the closest thing Scrooge has to a mortal enemy is without a doubt Flintheart Glomgold.
- Ascend to a Higher Plane of Existence: Offered the chance by Väinämöinen himself.Väinämöinen: "I go beyond the northern lights! Have you courage for this journey? Is the Sampo worth that to you? If so, I grant thee, Scrooge, a gift, since from exile you did save me, and the Sampo did recreate! We are as one... I can feel it! Your love for lands of ice and snow... for the grandeur of the northland... Are you ready to come with me? Have prosperity eternal? Forsake your own Kalevala... where a lost love still awaits you?"Scrooge: "No."Väinämöinen: "Ah! Right choice! Congratulations! Hail and farewell, Sampo savior!"
- Badass Grandpa: In the present day. The duck's nearly a hundred. This does not stop him from defeating giant statues and alien armadas.
- Barefoot Cartoon Animal: He wears spats, but no shoes.
- Been There, Shaped History: Especially in the comics, Scrooge is legendary for the number of famous historical figures he's interacted with.
- Berserk Button: While he has a Hair-Trigger Temper to begin with, the one surefire way to get on Scrooge's bad side is theft or cheating of any kind, but particularly those who amass wealth by scamming or stealing from others, especially the ones weaker than themselves.
- Big Eater: While his frugal sensibilities keep him from indulging much on his own dime, Scrooge actually LOVES food, and will often stuff himself when others are footing the tab, usually when Donald cooks.
- Brave Scot: He is Scottish and often goes on adventures with his nephew and grandnephews.
- Breakout Character: He was introduced as just a wealthy miser uncle for Donald Duck by Carl Barks, and took off in popularity to become a famous character in his own right.
- Byronic Hero: In some portrayals, most famously chapter 11 of The Life and Times of Scrooge McDuck.
- Cane Fu: In the present era, as he needs to use a cane to get around but retains his fighting spirit and Badass nature, he naturally uses it as his main weapon.
- Celibate Hero: He's been in relationships (notably Goldie), but never married.
- Character Development/Characterization Marches On: Scrooge was introduced as a genuine Jerkass, a Robber Baron who was ruthlessly stingy and greedy, well surpassing the meanness and cruelty of his Charles Dickens namesake. As the character became more and more popular and Barks discovered how much potential he had as a protagonist, though, he became a much more heroic figure. This was the interpretation that Don Rosa preferred, and he even used his magnum opus, The Life and Times of Scrooge McDuck, to explain just how Scrooge could have gone from the hardnosed but good-hearted individual he was in his youth and who he returns to being in the "present" to being the crusty, curmudgeonly skinflint he is when he first appears in the Disney Duckiverse.
- Confirmed Bachelor: In his youth he seriously considered marrying Glittering Goldie, but since then has shown little interest in marriage (and at times, great antipathy to the idea).
- Cool Old Guy: Not only does he have a past stuffed fit to bursting with fabulous adventures, he keeps on adventuring despite his advanced age.
- Deadpan Snarker: Quite often makes cutting remarks about how clueless and clumsy his allies are.
- Depending on the Writer: Scrooge's ruthlessness and adherence to ethics. Older Italian comics (particularly those written by Guido Martina) tended to portray Scrooge much more in line with his initial Jerkass characterization, veering into Corrupt Corporate Executive territory. Barks himself went back to a more ruthless Scrooge in a few Donald-centered gag stories.
- DuckTales, notably, goes the other way, turning Scrooge Lighter and Softer by giving him an openly sentimental streak and sense of family values that he seldom, if ever, displayed in the comics.
- Even his Number One Dime is portrayed as a good luck charm, depending on the writer — don't let Scrooge know about this!
- Scrooge's relationship with his staff varies as well. In one comics story where Donald was experiencing a world without himself, Scrooge invited his staff to a dinner, only to find that none of them wanted to spend any more time with him than necessary. DuckTales, perhaps as part of the Lighter and Softer nature of the story, has Scrooge having a vitriolic (on his side) but overall positive relationship with his staff, who (as he himself seems to realize) are some of the only good friends he has.
- Determinator: He didn't become this rich by giving up, after all.
- Driven by Envy: Return To Forbidden Valley implies that at least part of the reason for Scrooge's harsh treatment of Donald, despite the many times Donald has helped him attain a treasure or to defend his money, is that Scrooge envies Donalds life. Despite his poverty, Donald has a family and the freedom Scrooge had in his youth to seek new adventures and new accomplishments without the constant demands and worries that running a massive financial empire brings.
- Early-Bird Cameo: Though it may be a pure coincidence, a character closely resembling Scrooge made an appearence in the short The Spirit of '43 as Donald's "thrifty saver" conscience four years before Scrooge's actual debut in comics, though whether Scrooge as we know him was based on this character is presumably something that only Carl Barks himself would have known.
- Early Installment Weirdness: Scrooge in his early appearances in Barks' run on Donald Duck comics was not as hypercompetent as his later roles and his adaptations would have you believe. He was at times as clumsy and klutzy as Donald and the latter was not easily cowed by his uncle as later stories would have you believe. He was also simply wealthy, not the richest duck in the world. In "The Old Castle's Secret" he's in danger of going bankrupt and needs a few measly millions in the form of the family treasure to save his company.
- Eidetic Memory: He remembers the history of each and every coin in his Money Bin. Also his Hidden Depths; he's so protective of his coins not for their monetary value, but because each of them is a treasured memory.
- Though some stories portray his memory at not being exactly perfect. Back to the Klondike for example has him suffering memory lapses, to the point that he's forgetting who Donald and his other nephews are. The Coin also provides another example, where the titular coin that he gives to Donald turns out to be extremely important, but Scrooge is unable to remember this right away.
- Fiction 500: Scrooge is the wealthiest duck in the world, has an enormous building holding his cash, his fortune exceeds trillions in worth, and his financial empire spans the world.
- Flanderization: His portrayal in early Italian-produced comics exaggerated his character traits from the American comic of the time to comical extremes. Scrooge was stunningly violent and cruel towards absolutely everyone, with zero aversions towards outright criminal acts. One story mentioning he made a lot of his fortune from running an opium smuggling cartel. He usually got away with anything and everything purely because he was rich.
- Good Is Not Nice: After he fully grows into his mainstream characterization, Scrooge is an honest man who does care for his family and holds onto his scruples with an iron grip... but he's also cranky, bad-tempered, and a major skinflint.
- Greed: His defining negative character trait. But maybe not. See Hidden Depths below.
- Green-Eyed Epiphany: In his relationship with Brigitta, Scrooge typically avoids her. But when he sees other males interested in her, he surprisingly often (Depending on the Writer) turns into an Crazy Jealous Guy.
- Guile Hero: As part of his childhood Badass Creed to "be tougher than the toughies and sharper than the sharpies", Scrooge is an expert at Gambits of various kinds, and will usually resort to his brains rather than his brawns when dealing with enemies.
- Hair-Trigger Temper: A family trait of the Mc Ducks, though he still has nothing on his sister Hortense and her son Donald.
- Hero with Bad Publicity: Because of his bad attitude, people are afraid of him, even though he's really not a bad person.
- Hidden Depths: Oh where do we start...
Scrooge, in front of his parents' gravestones: Momma... Poppa... Did you approve of my mission in life? Were you proud that I traveled the globe seeking my fortune? Did you understand my passion for adventure on the world's frontiers? Or the thrill I got from matching wits with the sharpiest of sharpies - and winning? Or did you think I was only on it for the money? What did you think? I'll never know... I was always on the move, so you couldn't send me a letter from home!
- In The Quest for Kalevala, he was offered a chance for eternal prosperity in another realm. When it was implied that he will have to abandon Goldie, he simply said no.
- A Letter from Home / The Castle's Other Secret laid it bare for readers to see. For one, he considered Donald to be richer than him. And if you think Scrooge is a greedy old man...
Scrooge speaking to Matilda: It was too long a journey! My body was tougher than my ideals! I did lose sight of my goals! But I was too stubborn to admit it! Momma and Poppa were already gone and when you left, no joy remained! I no longer even swam in my money! I had forgotten the glory of achievement, so my money was only profit to me. Untill...Matilda to Scrooge: Until? Until it changed? How? Why?Scrooge to Matilda: How? Why? Him!! Them!! points at Donald and the kidsScrooge continues: One Christmas I finally got too lonely, so I called Hortense's son, Donald, who by then was caring for his three nephews! He had a family! He was so much richer than I! I could see the McDuck in them! I saw their thirst for adventure and knowledge—And fun! Qualities I once had! They reminded me of me when I was true to my ideals! They rekindled something in me.Matilda to Scrooge: Oh, so? Then why does everyone still think McDuck is synonymous with greed?Scrooge to Matilda: I let people think what they choose to think! Like my nephew—our nephew—Donald. If he knew that, for me, my bin is filled with my memories rather than my money, he'd have even less respect for me than he does!
- To expand on Scrooge considering Donald to be the richer of the two:
- Honest Corporate Executive: And proud of it. Call him a greedy bargainer, call him a slavedriving taskmaster, call him an exploitative manipulator... but he prides himself on earning his fortune "square" without being a dishonest and immoral businessman — unlike his Evil Counterpart, Flintheart Glomgold. Typical Depending on the Writer and Characterization Marches On caveats apply.
- He only deviated from this once in his lifetime... and it cost him dearly and ended up turning him into the bitter lonely miser we saw him as in the beginning before meeting his grandnephews and began redeeming himself.
- It's the Journey That Counts: Played with time and time again in multiple stories. It's often shown that though Scrooge certainly enjoys being rich and staying that way that its the numerous memories attached to his money that he truly cherishes. We see a few times in fact that he's able to remember how he earned every single coin in his Money Bin.
Scrooge: There's gold, and it's haunting and haunting, it's luring me on as of old! Yet it isn't the gold that I'm wanting so much as just finding the gold! It's the great, big, broad land 'way up yonder! It's the forest where silence has lease! It's the beauty that thrills me with wonder! It's the stillness that fills me with peace!
- Could take this a step further too, because Don Rosa especially often has Scrooge go on some amazing adventure for treasure, only to not actually attain the treasure in the end. Yet Scrooge still ends the story perfectly content.
- Son of the Sun ends in such a way, though Scrooge is partially satisfied as the entire purpose of chasing after the remaining Incan treasure was as part of a race against Glomgold. Though the treasure is beyond Scrooge's reach, at the bottom of a lake, Scrooge does buy the lake and everything in it. Meaning that even though he can't physically touch the treasure he technically owns it, which as he points out to Flintheart was the purpose of their contest.
- Treasure of the Ten Avatars might be a more straightforward example. The treasure that eluded Alexander the Great is lost, but Scrooge seems perfectly satisfied with the fact that it was the descendants of the original owners of said treasure who claimed it.
- Definitely seems to be on a case-by-case basis as there are times when we see Scrooge distraught over some lost treasure, despite the amazing journey that led him to it. Two examples are Barks' Fabulous Philosopher's Stone , which Scrooge has to give up at the story's end, and the Lost Crown of Genghis Khan. The first Scrooge is forced to give to the International Money Council and the second he loses, after having already gained it on one adventure, while chasing after another treasure. His distress over the second one even serves to inspire him to go searching for its counterpart in Rosa's Crown of the Crusader Kings, which he also loses.
- This can definitely be applied to how Scrooge feels about his time in the Klondike at least. Rosa's Last Sled to Dawson has him reciting a poem about this very thing when he's leaving the Klondike to return to Scotland:
Scrooge: It's the final frontier! It's just what I've felt a ...yearning for! It's...wonderful!
- Attack of the Hideous Space Varmints opens and ends with Scrooge being depressed at the fact that he's thoroughly searched through all the frontiers and possibilites of making money on Earth, so he craves a new frontier, specifically that of space and the opportunities it can offer him. He craves it so much in fact that he nearly ends up staying in space altogether.
- Jerkass: Started as one and is still occasionally written as such. Italian comics in particular tend to exaggerate his negative traits for comedic purposes. His default personality is incredibly abrasive, miserly and cold in general.
- Jerkass Façade: Formally established in in the Barks comic "Back to the Klondike." He likes people to think he's a heartless skinflint, because it means that less people try to beg or mooch off him. In one story, disillusioned by how many people outright hated him, he tried to drop the facade and become a philanthropist, only to have everyone walk all over him to such an extreme that he immediately put the facade back up.
- Jerk with a Heart of Gold: Once character development takes him away from being an actual Jerkass and one learns to see through the above-mentioned Jerkass Façade.
- Karma Houdini: He rarely gets the comeuppance he deserves for his extreme pettiness and poor treatment of his family and workers. Though its arguable how poor it actually is, since most of it is Played for Laughs.
- Knight in Sour Armor: Scrooge is quite a heroic character, for all his sour, cynical outlook on life.
- Last of His Kind: The last (male) member of the once great Clan McDuck. Even with Donald and the nephews now with him, he is the last person alive still using the clan name.
- Lonely at the Top: One of Scrooge's most important life lessons; if you do get wealthy and powerful, friendship is pretty much something you'll have to forsake.Passerby: [to Scrooge] Get lost, Mr. Big-Shot-Copper-King!Scrooge: They were my friends! What did I do?Rockerduck: You got rich, son. Best get used to it like - [sigh] - I did. You'll have their respect, but no longer their love.— The Life and Times of Scrooge McDuck, "Chapter 4: The Raider of the Copper Hill"
- Made of Iron: In more than one way. Physically, he's survived getting hit by his multitude of traps, including cannons, electrocution and minefield (Guardians of the Lost Library). Physiologically, no realistic person could have worked as hard as Scrooge and live to that age.
- Manipulative Bastard: He's very good at manipulating people to get what he wants (hence the "smarter than the smarties" part of his iconic boast), and while how much of an asshole he can be about it is something that depends on the story, he always does his best to profit by it.
- Meaningful Name: In the Egyptian translations, his name is Aam Dahab, which literally means Uncle Gold.
- Morality Chain: His Sisters until 1909 and finally left after 1930.
- Morality Pet : Donald and the triplets in the present are the people he cares about the most.
- Mr. Vice Guy: Former and rightful Trope Namer. He's for the most part a decent person, but he's one greedy duck.
- Money Fetish: So much so that one of his favorite pastimes is swimming in it.
- Non-Idle Rich: Scrooge has to keep earning money - business deals, treasure hunts, lucrative gambles - or else he sinks into depression.
- Number One Dime: Trope Namer, though whether he actually fits the trope varies from writer to writer — Carl Barks and Don Rosa portray the titular dime's only value as being sentimental (and, for Magica de Spell, sympathetic (or rather symbolic) - it's powerful because it belongs to Scrooge, it's not inherently magical), other writers avert the trope by making it a Good Luck Charm.
- Old Windbag: Not that he hasn't genuinely lived an interesting life, but he tends to be characterised as this anyway, boring his family and workers with pompous tales of his youthful grit, often with the same oft-repeated stock phrases.
- Omniglot: Due to the decades he spent traveling the world while earning his fortune.
- OOC Is Serious Business: Scrooge got his name for a reason; he seriously loves money. If he reaches the point of not caring if he loses his cash (or a treasure he's been chasing), it's a sign things have gone pretty seriously downhill.
- Papa Wolf: His most noble and admirable attribute is his love for Huey Dewey and Louie, and how he is willing to forsake his life, and even his money to protect them in stories such as "The Mysterious Stone Ray." This also transfers to Donald in the comics, though Donald rarely needs protection as much as the nephews.
- Pride: While most people would associate Scrooge with Greed, Pride is actually a fairly strong character flaw in him as well. It was Pride that kept him from reconciling with his sisters for all those years, and it was pure luck that he did not spend the remainder of his life alone in a dark old house.
- Not so much luck when you take into account that he's the one that got into contact with Donald, Huey, Dewey, and Louie for the events of Christmas on Bear Mountain and The Richest Duck in the World. As he admits to his sister in A Letter from Home he ended up doing so because his loneliness had finally grown to be too much for him, so it could be said that it outweighed whatever pride he still had.
- Private Military Contractors: While officially not, he might as well have the Duckburg National Guard at his beck and call. In one story, he ordered a missile strike. The soldier in charge of the missile silo compared it akin to a pizza delivery service, but his superior told him to comply, saying Scrooge's taxes cover 97.3% of the military budget.
- Prospector: Scrooge's first big break came while he was prospecting, though it took him years of hard work. He's prospected for gold, copper, oil, silver, uranium, and just about anything that one can prospect for.
- Retired Badass: Carl Bark's "Back to the Klondike" revealed his past as an intimidating, fiery youth and is what inspired Don Rosa's Life and Times. Present time he's a Badass Grandpa, as mentioned above, but the fact that he used to be a badass among badasses is something most people wouldn't have guessed at first glance.
- Screw the Money, I Have Rules!: Because he has rules he's able to earn even more money.
- The Scrooge: He's named the way he is for a reason.
- Which, at least in Don Rosa's works, is actually a family trait of the entire Mc Duck Clan. Scrooge routinely pays his nephews 15 to 30 cents for adventures that take them around the globe and require them to risk their lives.
- Self-Made Duck: And he's extremely proud of this fact. In fact, this is why he despairs at the thought of ever willing his fortune to Donald Duck or to Gladstone Gander. Donald is hard-working, certainly more so than his cousin, but also bumbling, impulsive, and prone to wasting money when he has it. Gladstone, on the other hand, has a knack for earning money and certainly wouldn't waste it... but that's because he's too lazy to buy most things and he generally coasts by on his supernaturally good luck, which offends Scrooge.
- Strong Family Resemblance: In Don Rosa's stories, Scrooge's father Fergus looks identical to his son as an adult.
- As seen in Carl Barks' Voodoo Hoodoo a young Scrooge Mc Duck looked identical to Donald, which is why Bombie the Zombie and Foola Zoola both mistake Donald for Scrooge when they see him. Rosa would go on to explain this, in his Life and Times as Scrooge tucking his whiskers in
- Taking the Bullet: Almost, in A Letter from Home. Fortunately, the pistol blew up on the gunman.
- Thrifty Scot: In the Don Rosa canon, this is a family trait of the McDuck Clan, and it's one they're very proud of — the ghosts of Scrooge's ancestors ensure he survives a would-have-been fatal injury when they discover his destiny is to become the most tightfisted tightward the world will ever see. In fact, one of Scrooge's ancestors lost a battle (and his life) because he was too cheap to buy arrows for his archers.
- Took a Level in Jerkass: Many Italian comic writers make him look far, far, worse than even Carl Barks ever portrayed him.
- Uncle Pennybags: When in a good mood, or when he's investing in a worthy cause or honest entrepreneur (the trick however, is convincing him). It's expecting him to give you money for the asking that he won't truck with. One storybook where Donald and the Nephews were having a charity sale to save their grandmother's farm showed Scrooge applauding their hard work, and promising to match every dollar they made 2-to-1.
- Ungrateful Bastard: Falls into this sometimes with his treatment of Donald and tendency to ignore or forget just how much his nephews helped him along the way when it came to collecting many of the treasures he's so proud of.
Chief: Did man fill your mines with diamonds? Did man fill your wells with oil? Did man plant the ancient forests that turned to coal for your digging? Scrooge Mac-Duck, you owe your riches to the Mother Nature Spirit! This day Spirit has decided to take back this tiny portion!
- The opening of Return to Xanadu has Donald calling Scrooge out on this after his Uncle continually uses language to imply that he found many of his prizes, such as the Crown of Genghis Khan, by himself.
- The ending of the same story features Scrooge yelling at Donald for opening a sluice gate that was causing the valley of Xanadu to slowly fill up with water, which would've destroyed everything there and caused the citizens to drown, because Donald opened the gate before Scrooge and the triplets were back on dry land. This leads to them getting sucked into the whirpool inthe middle of the lake, which the sluice gate was plugging up. So despite the fact that Donald saved an entire valley and as far as he knew was saving his family as well, Scrooge still berates him when he see's him again. In comparison, Huey, Dewey, and Louie are happy to see Donald and the people of Xanadu proclaim Donald a hero (Along with the rest of the Duck Family as well in fact).
- The beginning of Cash Flow has a similar scene, with Scrooge mocking Donald for not being able to hold onto his money. Then when Donald points out that he's still helped Scrooge keep his money out of the hands of thieves time and again Scrooge outright states that he doesn't need Donald's help to keep his money at all. This comes back to bite Scrooge later when the Beagle Boys have him backed into a corner and he's forced to beg Donald for help.
- It could be argued that Rosa has a tendency to highlight this trait at the start of many of his stories dating back to the first one, The Son of the Sun. At the start it has Scrooge, as in the other stories mentioned above, going on about the amazing treasures he's found, such as The Crown of Genghis Khan, The Philosopher's Stone, and King Solomon's Mines. When Louie points out that they (The Duck Family) know all of this because they were with Scrooge on each of his adventure's Scrooge's reply is to complain about how he knows since he paid each of them 30 cents and hour every time. He then goes on to claim that he's the world's champion treasure hunter. Ironic since, based on the fact Louie pointed out, that's really a title that the entire family should share.
- One of these occurs at the end of Rosa's War of the Wendigo. Perhaps more surprising than anything is the fact that someone else calls Scrooge out on this besides Donald. After the pollution and chemicals one of his mill's produces ends up leaving a surrounding area of land barren, Scrooge is angry since he believes that he could have stopped all of this from happening had the Peeweegah, from Barks' Land of the Pygmy Indians not stopped him and claims that mother nature had no right to take it all away from him. The Peeweegah Chief, who's been informed of Scrooge's history by his nephews then gives a completely epic response:
- The opening of Return to Xanadu has Donald calling Scrooge out on this after his Uncle continually uses language to imply that he found many of his prizes, such as the Crown of Genghis Khan, by himself.
- Unstoppable Rage: There is a story where at one point, Scrooge is chained up in a riverboat, with his enemies gloating over him and reading out loud one of his letters from his mother and mocking it. This sends him off the deep end. What followed ended up becoming a LEGEND in later years: he ripped apart the riverboat with his BARE HANDS (including hurling two smokestacks and throwing a piano out the window) and dragged the baddies off to jail. In present times, no one is even sure if that incident even happened. Scrooge himself claims that the riverboat was destroyed by a timely boiler explosion, and that he took out Soapy and his men in the resulting commotion. Whether he's just trying to downplay events, or if the scene we see is a case of Unreliable Narrator is up to the reader. But all in all, don't fuck with McDuck.
- Violent Glaswegian: He's Scottish, has a real short temper, and won't hesitate to get violent.
- Wanting Is Better Than Having: While he does love money, its shown several times that Scrooge was at his happiest earning that money, and that it was his adventures and experiences that actually made him happy.
- Would Hit a Girl: Usually adopts this attitude towards Magica de Spell, whom he has no compunction fighting physically with.
- Would Rather Suffer: Scrooge would rather be kidnapped and killed than pay a ransom, as this story goes. Thankfully he comes to his senses.
- Yank the Dog's Chain: Until he struck it rich in Klondike, he had one or two close calls with striking it rich, but was prevented from keeping it for one reason or another.
Debut: The Wise Little Hen (1934)
Voiced by: Clarence Nash (1934-1984), Tony Anselmo (1985-present)
Scrooge's nephew, who has to tolerate living with his three nephews, being dragged along for treasure hunts, fighting annoying neighbors and cousins, and being between jobs.
- Adaptational Badass: Most notably as Paperinik, where he sometimes reaches near-Batman levels of hyper-competence, but he has many moments where he gets to be Badass just being himself. He hides this in his civilian identity by playing up his lazy layabout characteristics.
- Berserk Button: It'd almost be easier to list what DOESN'T set him off, but you can probably put being disobeyed by his nephews or having to deal with Gladstone's infuriating luck on the top of the list.
- The Big Guy: Surprisingly, this is actually his main role when out adventuring with Scrooge. Whenever strength is needed, its usually up to Donald, since he is in his prime, and while Scrooge still has a lot of his old fighting skills, he is too old and the nephews too young, and lack the stamina and raw strength needed for a lot of demanding physical tasks. One of the more noteable examples would be him singlehandedly sawing through a solid steel bar in a rapidly flooding chamber, and then right afterwards opening a series of floodgates with his bare hands in "Return To Xanadu".
- In his pilot role in Ducktales, he's replaced by the Big Guy Launchpad.
- He plays this role with Mickey and Goofy as well (even in the few times they meet in the comics) and is usually the one seen carrying their stuff when they all go out on a trip.
- Despite being called a coward at different points (typically by his uncle), Donald is actually ready for a fight more often than not and willing to jump into the fray against any of the human/duck/anthropomorphic opponents that Barks and Rosa throw his way.
- Land of the Pygmy Indians and it's sequel War of the Wendigo has Donald being identified as the Duck Family's noblest warrior, by Scrooge no less.
- Return to Xanadu has the triplets note that Donald is the biggest and the strongest out of the group.
- In his pilot role in Ducktales, he's replaced by the Big Guy Launchpad.
- Born Unlucky: Probably even more so than in his cartoons, especially in Don Rosa's stories!
- Though it's mostly in comparison to his cousin Gladstone Gander, the luckiest duck in the world and despite Donald's trend to get upset over his luck when compared to Gladstone's he's actually lived an extremely interesting life, has three nephews that adore him, good friends, and has even come into his share of treasure!
- Brilliant, but Lazy: While Donald does work hard once he's at work, he wants to laze around as much as possible. He is however incredibly skilled at almost anything he does(him being fired is usually due to bad luck or just falling asleep at a bad time), to the degree that he is actually the best in the world at certain things... one of them being coin polishing, which had one of the most prestigious coin collectors make a journey just to learn from him!
- This could be identified as one of the biggest differences between Donald and his Uncle Scrooge. Whereas Scrooge will put 100% of his effort towards anything he attempts, there are times when Donald will slack off or fall asleep. Notably however in some stories when in competition with Scrooge, such as Barks' City of Golden Roofs Donald proves himself just as capable of matching Scrooge's work ethic and in his own way can even be superior to Scrooge.
- There are also certain times when he isn't lazy at all, as evidenced by the sheer number of different jobs that Donald has had over the years (Especially in Barks 10-page works). He's successfully been a farmer, rainmaker, barber, demolitions expert, and held numerous other occuptions as well, all of which he was quite successful at, at first. Typically, things will end up going wrong halfway through the story for some reason, such as Donald's jealousy or becoming overconfident. But the fact that he is ever able to achieve success in so many different areas says quite a lot about his abilities.
- Along with the many jobs he takes on, some of them require a surprising amount of work on his part to go along with his brilliance. Take Rosa's Master Landscapist for example. In it Donald trains rabbits "to munch grass down to exactly 3 centimeters", uses knitting needles to arrange rose vines, trims trees as if he's giving a person a hair cut, and files individuals blades of grass with an emory board! Needless to say this is a bit more work than the average landscapist could be expected to do.
- Butt Monkey: Almost everything he does goes wrong one way or another, especially if his cousin Gladstone Gander is present for emphasis.
- Chaste Toons: He has three nephews, but no children of his own.
- The Chew Toy: It's toned down in the comics compared to the cartoons, but he still tends to end up through the wringer.
- Actually, in some comics, this trope is even more emphasized, especially Don Rosa's!. Yes, Rosa had a tendency to place Donald in dangerous situations and have Scrooge show a surprising lack of empathy or care for his nephew in these situations, such as in Escape from Forbidden Valley where Donald is kidnapped by a group of natives and thrown into a valley of dinosaurs or The Last Lord of Eldorado where Donald nearly falls to his death while hanging onto two seperates pieces of a rope attached to two ends of a mountain, and Scrooge proceeds to walk over to Donald (On top of the rope donald is holding onto, forming a makeshift bridge), only to retrieve the map Donald was holding in his shirt and literally leaving Donald hanging over the chasm as he returns to solid ground.
- The Complainer Is Always Wrong: Often, in the adventures he shares with Scrooge and his nephews, Donald is the one most reluctant to come along, and who complains the most... so he's also the one who suffers the most hardships, though usually because his contrarian attitude makes things difficult for him.
- On occasion, though, he gets a chance to shine as either the Only Sane Man or, at least, as Properly Paranoid, especially when paired off with Scrooge. Don Rosa, in particular, tends to show Donald in a more sympathetic light than writers like Carl Barks, but it's not unheard of even in the classic Barks tales.
- Cool Car: Donald's old 313 (a 1934 Belchfire Runabout) straddles the line between this and The Alleged Car, but more of the former, as it has taken him through quite a few adventures.
- Made even more noteworthy (and serving as one examples of Donald's expertise in different areas) is that, as Rosa reveals in Recalled Wreck, Donald built the car himself and takes care of all the maintenance for it himself, completely taking apart the car and cleaning or repairing every part on a regular basis.
- Cool Old Guy: Played as something of this in PKNA. He's not really that old, it's just that most other characters are pretty young.
- Subverted. In the normal timeline, Donald is still as young and playful as he always is. One example in the issue "Metamorphosis," shows him playfully snatching a co-worker's (Angus Fangus') lucky keychain and hopping around, trying to keep it away from him, teasing him all the while until told to stop by thier boss like a little kid! The only times when this trope is invoked is during the issues centered around time travel where he goes decades or even centuries into the future!
- Crouching Moron, Hidden Badass: In Don Rosa's stories, he reveals that he's picked up quite a few things without realizing it from his adventures with Scrooge and his nephews when he meets up with his old friends Panchito Pistoles and Jose Carioca for an adventure in Mexico.
- Deadpan Snarker: Part of his irascible personality is making snide remarks about his misfortunes.
- Demoted to Extra: In DuckTales he only appears in a handful of episodes.
- Averted in the 2017 reboot where he's now part of the main cast.
- Determinator: As soon as Donald starts to obsess about something, he'll go to any length. He never gives up.
- Don't Make Me Take My Belt Off: He doesn't have a belt, but in the older comics, he'd often chase his nephews with a stick.
- The Drag-Along: Donald is frequently this when treasure-hunting with Uncle Scrooge.
- Dude, Where's My Respect?: Specifically in regards to his treatment at the hands of Scrooge, though other characters like Gladstone can be included as well. Not only has Donald gone on numerous adventures of his own in which he's put his life on the line, but he helps his Uncle fight off the likes of the Beagle Boys and Magica De Spell on a regular basis. This then doesn't take into account the adventures he goes on with his Uncle, in which he's typically integral to the success of the mission/treasure hunt in some way. Yet his Uncle still tends to treat him as a lazy nuisance that can't do anything right and in some instances has even claimed that he didn't need Donald's help to secure some of his treasures!
- You could say that the entire purpose of The Duck Who Never Was is to point this out, as without Donald around Scrooge has long since fallen into poverty, due to losing his #1 dime to Magica and then being swindled by Flintheart shortly afterwards. Furthermore, Huey, Dewey, and Louie have become fat, lazy slobs under the care of Gladstone, instead of the adventerous intellectuals that they are living with Donald.
- One example of this is Rosa's Treasure Under Glass, where it's Donald that figures out the method Scrooge can use to get to a sunken ship that contains a map of all the lost treasure that sank in the area of the Spanish Main! How does Scrooge repay him? By first blaming Donald's idea when the pictures he and his nephews take of the treasure map are stolen by pirates and then, after the crisis has been taken care of later and the pictures recovered, slapping Donald's hand with his cane when Donald asked for a reward (A reward which Scrooge had promised him at the story's start if he helped Scrooge get the treasure map and which he himself, rightfully, points out he deserves after risking his life once again to help his uncle). Why? Because one of the pictures taken on the camera was of Donald blowing a raspberry at Scrooge behind his back at the start of the story.
- This example is probably made even worse because that map that Donald helps Scrooge recover? Some of the treasure they later find with it is what leads Scrooge to becoming The Last Lord of Eldorado. In fact, in that story Donald's specifically the one that finds the plaque that gives Scrooge the right to be said Lord. So even had he not been the one to come up with the idea for getting the map he would still deserve some credit for the second achievement.
- The climax of Return to Xanadu features Donald as the hero of the story, when he saws through a metal door, nearly drowning, and proceeds to open the sluice gate hat was causing the valley of Xanadu to quickly fill up with water, by which all of its inhabitants would have drowned.
- Say what you will about him being perpetually poor, but Donald Duck has probably managed to attain more jobs than any other character in literary history. True, he often ends up losing said jobs for whatever reason. But the fact that he is able to attain them at all (And many times in fact, the job he gets is one he created for himself, showcasing a general talent in the field of business) displays many different admirable qualities on his part, such as adaptations, perseverance, ingenuity, etc.
- On Stolen Time, by Don Rosa, features the Beagle Boys gaining the ability to stop time due to a new invention they stole from Gyro Gearloose. Whenever time is frozen they proceed to steal millions of dollars from Scrooge at a time. Their plot is only failed thanks to Donald pretending to be frozen at one point, following them back to their hideout, and then returning to teh Money Bin to inform Scrooge where they are. Fairly quick thinking for a duck often considered to be lazy.
- Eagle-Eye Detection: Don Rosa gave Donald this in An Eye for Detail to explain how Donald is able to tell his nephews apart. Turns out that beyond just being able to do that Donald can easily notice the smallest details of most objects, such as whether or not a fly has walked over a donut and left footprints on it. At the end of the story he seems to lose the ability, but it turns out to be a trick to get his uncle to stop trying to force him to use it for profit. The ability turns up again in The Dutchman's Secret.
- Strangely enough, though Scrooge thought Donald had lost the ability at the end of the first story he is once more aware that he has it during the second, asking Donald to use it to identify which lines on a wall drawing are new and which are old.
- The Everyman: His characterization is ambiguous enough that anyone can identify with him.
- Farm Boy: Donald was raised by his Grandma Duck in the countryside, where he spent his childhood playing with the other kids out in the fields. His skepticism of his nephews' new era toys and means of entertainment is a recurring trait in some comics.
- Flanderization: His portrayal in early Italian-produced comics exaggerated his character traits from the American comic of the time to comical extremes. Donald became a narcoleptic with a complete aversion to any kind of physical work and so dumb he genuinely believed two plus two equaled five point five. He treated his nephews more like slaves than family.
- Genius Ditz: He's a duck of many talents. Unfortunately, his biggest and most consistent talent seems to be screwing things up for himself whenever things are going well.
- Get Rich Quick Scheme. A staple in Donald Duck stories. They work out on occasion, but Status Quo Is God, so...
- Falls somewhat into Fridge Logic when one considers that, unlike his Uncle Scrooge, Donald has three children who depend on him to provide for them, with numerous stories pointing this out. With the fact that you also often see him worrying about paying bills or loans back it's not really surprising that he'd be interested in making large sums of money as fast as possible.
- Good Bad Translation: due to the differences in gender pronouns between Arabic and English, when Duck comics were first translated to Egyptian slang, Donald's nephews were erroneously referred to as his nephews from a brother, not his (canonical) sister. This error has gone on for decades that it is unsure sure it can ever be undone. As far as most Egyptian fans of the comics are concerned, Donald has a brother. Somewhere.
- Same goes for the Finnish translation, however it has been slowly corrected throughout the years (they still refer to Donald with the word equivalent of "father's brother", but are themselves referred with gender-neutral or correct pronoun).
- Hair-Trigger Temper: Much less prominent in the comic book incarnation of Donald than in his animated counterpart, but still very much a part of his character — after all, he wouldn't be Donald Duck without it. His mother, Hortense Mc Duck, and his father Quackmore Duck also had it and thus why Donald has the worst temper ever.
- Hard Work Hardly Works: Donald is capable of working incredibly hard when properly motivated, but this rarely brings him anything at all. Somewhat justified in that he almost completely lacks Scrooge's business sense, and his notorious bad luck usually trips him up.
- Inadequate Inheritor: Whether or not Scrooge views Donald as this tends to vary across multiple stories. Some Heir Over the Rainbow, written in 1953, had Scrooge declare Huey, Dewey, and Louie his heirs, due to viewing Donald as this because of how he spent $1,000 that Scrooge secretely gave him, Gladstone, and the triplets. Notably, that story features Scrooge even considering Gladstone to be a better successor than Donald. However, Race to the South Seas, from 1949, had Scrooge declare Donald as his heir at that story's end. 1956 had the story Two is Company where Scrooge is again trying to decide between Donald and Gladstone as to who will inherit his business. Then, 1961's Bongo on the Congo has Scrooge trying to teach Donald how to be a chief because he will inherit his business empire one day, and no mention is even made of the nephews doing so. So there are some stories showing the triplets being Scrooge's heirs and others showing that Donald is.
- And in terms of business savvy, there are stories where Donald does indeed show that he has what it takes to turn a profit. City of Golden Roofs, 1957, in fact had him competing against Scrooge to see who the better salesman was and he's extremely successful at it. Though the story treats it as if Donald lost, as he ends it with a pile of money and golden jewels in comparison to Scrooge having a large lump of gold this could be debated, since the actual craftsmanship that went into making all of Donald's golden objects would probably make them more valuable than what Scrooge has.
- Instant Expert: Donald in several stories. Granted, the duck is talented.
- Jerk with a Heart of Gold: No matter how bad-tempered, self-centered or otherwise annoying he may act, he genuinely does care for his nephews and will sacrifice just about anything for their sake. In "A Christmas for Shacktown", Donald goes out of his way to throw a Christmas party for the poor kids of Shacktown, of course it was the triplets' idea but once Donald committed to it, he was entirely behind it.
- The Lancer: Serves this role when forced to accompany Uncle Scrooge.
- Lovable Coward: Present in a lot of stories; Donald is all gung-ho as long as there's no actual danger, but when there is he's very likely to lose his nerve and run away. This trait is almost absent from his animated counterpart, except in the movie Mickey, Donald, Goofy: The Three Musketeers, where a lot of fans unfamiliar with the comics complained that Donald's cowardice came out of nowhere.
- On occasion he crosses over to Cowardly Lion, but these instances are rare — his cowardice tends to be played strictly for laughs, and if a story calls for him to be brave he'll either simply be portrayed as brave for that particular story, or he'll do brave things without recognizing the danger he's in.
- Eh... his cowardice did "come out of nowhere." Agreed that it shows up much more in the comics, but Donald's bravery often Depending on the Writer, but even there he can be quite brave and has been known to literally laugh in the face of Death. Don't believe me? Or save his nephews from danger or fight off Beagle Boys, etc. And he often still is ready to tackle an enemy head on rather than run away! Donald's "cowardice" in the movie was exaggerated because it kept with the theme of each of Mickey's friends having one fatal flaw and since Mickey's was his small size and Goofy's was his lack of wit...Donald got left with "cowardice" even though it's not quite true to his personality.
- Is it? Musketeers director Donovan Cook went on record in the print media at the time, explaining that Donald's cowardice as depicted in the movie was borrowed specifically from the Floyd Gottfredson Donald comics of 1935-36. This rings true: Gottfredson, whose comics were Mickey newspaper strips with Donald as a co-star, played Donald as the most cowardly coward ever.
- Should also be taken into account that the times when he does show fear are when he's literally in situations that any sane person would find dangerous. One example would be Don Rosa's Last Lord of Eldorado. At one point Donald is trapped hanging over a giant chasm, holding two pieces of a rope bridge together. Notably, even his nephews are worried for him and Donald is shown to be in incredible pain. So why would he not be afraid?
- Also has to be considered that, unlike his Uncle Scrooge, Donald has three children at home that rely on him. So in any situation he goes into he has to take into account the fact that if something happens to him they'd be left alone. And though they do have other family in the form of Scrooge, Gladstone, and Grandma that still wouldn't necessarily make up for the suffering they'd undergo (and the general shift their lives would take) were something to happen to Donald. So in comparison to Scrooge, who only has his money, and his nephews, who are still children no matter how smart they are, Donald has the most to lose if something ever goes wrong. And with Scrooge typically paying 30 cents an hour at most there's not much reason for him to get super excited about putting his life on the line.
- Miles Gloriosus: While he often displays amazing talents, he's got a tendency to brag and exaggerate, promising more than he can deliver. Usually his faith in himself is unshakable — until he's actually called upon to do all those things he's bragged about.
- New Job Episode: Donald has much trouble getting jobs. When not working for Scrooge, he is most commonly shown working in a skunk oil factory or a margarine factory, jobs he understandably hates.
- Even so, Donald seems to be doing very well for himself at the margarine factory, at least. He once took a test of skills, and the conclusion was that the ideal job for him would be packing margarine.
- DuckTales sent Donald off to the Navy for the length of the series, as a plot excuse to leave the three nephews with Unca Scrooge.
- It also helps them skip around the problem of him being a main character while keeping the defining trait of his animated self; a voice that is functionally impossible to understand.
- A common plot in comics is that Donald starts in a job, and is amazingly good at it, earning money and becoming famous – until he makes a huge mistake that destroys the house, the garden, the road or whatever he’s a specialist in, and has to flee the town.
- Typically, it's his arrogance which causes the fateful mistake. He could be anything from a gardener to an explosions expert. He pretty much creates works of art. His confidence increases with each successful assignment. Then he is offered a more demanding assignment, which seems to him like his crowning achievement. At this point he a) attempts to do by himself a job which would require one or more assistants, b) seriously underestimates the difficulties in accomplishing his goal or c) his single-minded pursuit of his goal prevents him from taking a rest, re-assessing the situation, etc. The scene is set for a spectacular disaster.
- Notably, in Rosa's Return to Xanadu, Donald notes that when he's free from the responsibilities and pressures of Duckburg he has no problem completing a job without screwing it up.
- One-Man Army / Master Swordsman: Donald's physical strength and battle prowess are pretty impressive in the cartoons, but if you give him a sword in the comics, he's practically unstoppable! He's defeated entire armies single-handedly! Some examples of his extraordinary combat prowess can be seen in:
Donald: (with sword in hand) I feel my arm tremble with excitement to pierce the survivors! Who's next to fall?!
- "Paperino Il Paladino," where Donald sees a bunch of knights seemingly lay siege to a castle and he cuts down the ladder they were using to scale the walls. Then, the soldiers try to stop him by catapulting a boulder on top of him! And instead of trying to dodge the incoming blow, he merely laughs and holds up his shield. The soldiers lift up the boulder only to find that Donald was driven into the ground with his shield on top of him! He emerges from the hole seconds later completely unscathed and promptly challenges the ENTIRE ARMY to single combat which he wins in seconds! In fact, he fought so ferociously that his sword has gotten extremely heated from battle and he had to blow on it to cool it down! However, this gave the enemy time to regroup and he soon finds himself surrounded again! But yet again, Donald merely warns the army that trying to fight him is foolish and with one stroke, he slices off all their weapons! They immediately retreat! Donald also subdues King Scrooge when the latter tries to bully and fight him, warning Scrooge that he is an invincible warrior and could kill him if angered enough. Finally, in the second part of the story, Donald combines both brains and brawn to single-handedly defeat a ship of saracens and he YET AGAIN eventually defeats them all in battle!
- "Paperin de Paperac",◊ where Donald effortlessly disarms four Beagle Boys at the same time, stabbing one of them through the hat and just inches away from the Beagle's head! Needless to say, they beg him for mercy!
- "Paperin Furioso." where Donald is so furious that he goes mad and not only defeats a heavily armored knight with his bare hands, but he also uproots an enormous tree and bashes the Beagle Boys with it! He then hurls boulders at them and when they regroup and surround him, he lifts an entire catapult and hurls it at the Beagle Boy army! He then sets their camp on fire! And what does he say about any survivors barely left standing?
- And later on, Donald also headbutts King Scrooge's palace when the latter tries to send his guards after him, nearly destroying it!
- Papa Wolf: He will fight ghosts, contraptions, and even a thunderstorm should his nephews fall in danger.
- Parental Abandonment: The earlier comics such as "This Is Your Life, Donald Duck!" has Donald raised by his Grandma Duck almost from the moment he hatched with his own parents, Quackmore and Hortense, nowhere to be found! And seeing that, his twin sister, Della, was not raised alongside him, really makes one wonder if his entire immediate family just abandoned him as an egg! Donald's parents and sister were last seen with him in Don Rosa's "The Empire Builder of Calisota" and then were never seen again. Donald's origins in the earlier Italian comics is even sadder and have him hatch from an egg bought at the market with Grandma Duck and Uncle Scrooge (who are brother and sister in that Italian origin story) adopting him!
- Parental Substitute: To Huey, Dewey and Louie, obviously. At least one story played a variation of this trope to a comical extreme, where he fought them - and even fought his uncle Scrooge - to make them sit their tails down and eat together as a family.
- In fact, Donald often does work hard to be a competent guardian for his nephews, and their opinion of him matters a great deal.
- It may be a matter of translations, but in the Egyptian versions of the comics, Donald will occasionally refer to his nephews as 'my boys' or 'my kids'.
- Perpetual Poverty: Typically not focused on that much, but Donald has had many of his own adventures where he's ended up with a good deal of treasure, such as The Looney Lunar Gold Rush by Carl Barks or The Crocodile Collector by Don Rosa, yet he forever seems to be forced to work for his uncle for only 15-30 cents an hour, along with his nephews as well depending on the story.
- Pint-Sized Powerhouse: Sometimes, his great physical strength isn't just due to Unstoppable Rage, but sometimes through sheer determination and has allowed him to break free of strong ropes, pull a tractor with his bare hands, and fight off bigger enemies!
- Polar Opposite Twins: With his sister Della in one Dutch comic. He is a sailor. She is a pilot.
- It should be noted, though, that Don Rosa is the only artist who introduced them as being twins.
- Super Senses: According to Don Rosa, the explanation how Donald could tell his nephews apart was that he could see tiny details that differentiates them, examples being: a crooked freckle, a speck in an eye, an extra eyelash, even the shade of white of their feathers. It only works subconsciously however, it's impossible for him to do it when trying.
- Supreme Chef: Depending on the Writer to a very high degree, and some comics even depict him as a Lethal Chef, but in most stories where it comes up he's actually a good cook — not quite in Grandma Duck's class, and often limited by the fact that he can't afford to buy the proper ingredients, but a talented enough chef that family members will come running when he's doing the cooking.
- Since food is one of Donald's main interests, along with sleeping, it makes sense that he would have at least some cooking skills.
- One comic took it further by revealing his talent as a food critic, his reviews eventually leaving him great fame. It only went south when he had to review Daisy's food (from a cafè she had opened) on national television, when he couldn't stand her cooking.note
- Strong Family Resemblance: He is the spitting image of his father, Quackmore. The early Barks story, "Voodoo Hoodoo" stated that he was one for Uncle Scrooge as well. This was retconned in later stories where Scrooge was identified with his prominent sidewhiskers even as a young fowl.
- True Companions: As much as he may complain about it, he is this with Scrooge and his nephews. Also with Panchito Pistoles and Jose Carioca.
- The Unintelligible: Subverted in the comics, since there his dialogue is written for us to read. The Paperinik stories also imply he's a Voice Changeling, as his disguises regularly fool people who know well whoever he's disguised as.
- Universal Driver's Licence: Actually applies. His actual 'competence' in piloting/driving/sailing varies, especially if it'd be funnier if he screwed up.
- Unlucky Everydude: Although not as bad as in the Disney animated canon, Donald still tends to have absolutely rotten luck.
- Don Rosa, however, took this Up to Eleven and some comics with Donald are often more depressing than anything as a result.
- Unstoppable Rage: You guys think Scrooge McDuck is bad? Ha! Both in the animated feature as well as the comic, "This Is Your Life, Donald Duck," it's officially shown that Donald hatched ready to fight! And the comic version takes it even further by showing that even as a baby Donald could bash his head against a statue in anger and cause more damage to the statue than to himself! And when a baby Donald tried to take one sailor's hat, the sailor exclaimed, "Whew! He's got a grip to put many a big man to shame!" And the only reason he doesn't attack or bash things with his head anymore is for fear of hurting his hat! He's also broken free of strong ropes, pulled a tractor with his bare hands, beaten up the Beagle Boys and his bigger Neighbor Jones, etc. In fact, in a Mickey Mouse/Donald Duck comics crossover parody of Lord of the Rings, Donald fights off an enormous spider with a machete that had already captured Mickey in its web before threatening Mickey to explain to him what's going on before he turns the machete on him! So it's clear that although this aspect of his personality is displayed more in his animated incarnation, it's still definitely there in the comics, too and it's best to never anger this duck!
- Unsympathetic Comedy Protagonist: In several stories, he tends to have a mean streak.
- Vitriolic Best Buds: with Gladstone, in "stories like this one".
Huey, Dewey and Louie
Huey, Dewey and Louie
Debut: Donald's Nephews (1937)
Voiced by: Clarence Nash (1938-1985), Russi Taylor (1987-present), Tony Anselmo (Mickey MouseWorks, House of Mouse), Hal Smith (DuckTales, adult selves in "Duck to the Future"), Jeannie Elias (Huey, Quack Pack), Pamela Adlon (Dewey, Quack Pack), E.G. Dailey (Louie, Quack Pack)
Donald's nephews (and Scrooge's grandnephews), living with their "Unca Donald," rising within the ranks of the Junior Woodchucks, and causing trouble at home.
- Adult Fear: How they love doing this to their poor Unca Donald in some stories, where they pretend to put themselves in a risky position and watch their uncle throw himself into danger.
- Bratty Half-Pint: They were troublesome brats when they first appeared. Not so much nowadays.
- Casanova Wannabe: Huey in Quack Pack often tries to impress teenage girls.
- Characterization Marches On: They started out as absolute terrors who delighted in tormenting their uncle, but slowly became more sympathetic and mature, until they arguably acted more "grown-up" than Donald in most situations. This change was actually deliberately invoked by Carl Barks, who reasoned that the audience would tire of the boys if they never became anything other than mishchief-makers.
- In-story a large part of the change seems to have come from them joining the Junior Woodchuck organization, which as seen in Rosa's W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N was at the behest of Donald.
- Chromatic Arrangement: Their colors have varied wildly, Depending on the Colorist, but in the late 1980s it stabilized as Huey/red, Dewey/blue and Louie/green.
- Another common combination in the comics is, or at least was, Huey/blue, Dewey/green and Louie/Red. The change of colors was usually ignored, but sometimes lampshaded and explained as the boys sometimes borrowing each others' clothes. For some odd reason, in some of the European comics, Dewey's clothes are YELLOW.
- Deus ex Machina: Their Junior Woodchuck guidebook. There's an entry on how to make dragons sneeze in it, for crying out loud! One of Don Rosa's stories looked into the history of the book which revealed its the modern version of a book that contained all the unique information from the Library Of Alexandria. The original book was MUCH bigger
- The Dividual: The twindividual variety, at least before DuckTales and Quack Pack made efforts to make them more distinguishable characters.
- Expy: They actually started out as Expys for Mickey's two nephews, Morty and Ferdie, who until the introduction of Huey, Dewey and Louie actually made several appearances in Donald's comic strip, sans Mickey, in order to torment him with pranks and childish mischief. After a while, it was decided to give Donald his own nephews — and as a way of one-upping Mickey, Donald got three bratty, identical nephews instead of just two. Of course, since they only had a couple of animated appearances and starred in far fewer comics, today Morty and Ferdie aren't one-tenth as well-known or popular as Huey, Dewey and Louie are.
- Great Big Book of Everything: The Junior Woodchuck Guidebook, see below.
- Hollywood Nerd: The Quack Pack version of Dewey is a computer geek, but he has the same average look as his brothers save for the hairstyle.
- Identical Twin ID Tag: The color of their clothes, at least nominally. In reality, the colorists often vary wildly on which boy wears which color, and since they also wear identical black shirts in the comics and often go hatless or are wearing identical Junior Woodchucks coonskin caps, it's often impossible to tell who is who.
- Insufferable Genius: Dewey occasionally gloats about his intelligence in Quack Pack.
- Not Allowed to Grow Up: Oh, yeah! Quack Pack made an attempt to age them by a few years, but most modern day works featuring them disregard this.
- Not So Different: The nephews are as enterprising and risk-seeking as their Unca Scrooge, which is how he warms to them (and why Scrooge sometimes sees the trio as his true heirs over his more skeptical, less-driven nephew Donald).
- Depends on the story, since besides "Some Heir Over The Rainbow," (1953), even other Barks stories like "Race to the South Seas!" (1949), "Two Is Company" (1956), "Bongo on the Congo" (1961), etc. seem to suggest that Donald, being Scrooge's closest living relative, is still the sole heir or at least will still definitely inherit part of Scrooge's wealth. Also, readers should remember that unlike Scrooge or the triplets, Donald has three children to provide for and raise which is why he's always more focused on his payment and why he's more materialistic and skeptical. Scrooge might've provided for his family in his youth, but he wasn't around to actually raise his younger sisters who still had their parents. And Donald's nephews themselves being minors, only have their schooling and their Junior Woodchuck organization as their only responsibilities which, while impressive, don't require any finances from them. So Donald is alone in the fact that whatever he does and wherever he goes, he must constantly think of his nephews' welfare before his own and provide for them. Scrooge and his nephews don't have to provide for anyone so of course their reactions to their adventures will be more free and easy-going than Donald's. This explains why Donald is usually the one least enthusiastic to risking his life on dangerous adventures for far less than minimum wage.
- Parental Abandonment: Their mother is Donald's sister Della Duck, and she apparently asked Donald to take care of them while their unnamed father was spending time in a hospital. And she was never heard from again...Scrooge: I'm not used to relatives either. The few I had seem to have... disappeared.Huey, Dewey and Louie: We know how that feels, Unca Scrooge.
- Scout Out: In the comics, they are part of the Junior Woodchucks.
- Single-Minded Triplets: More apparent in earlier stories, where they were often literally treated as one character with three separate bodies, to the point of sharing all their spoken lines. The trope is still in effect in later stories, but the boys seem to have at least stopped speaking in union and finishing each other's sentences.
- DuckTales occasionally subverted the trope by giving them individual character traits — Huey as the energetic leader, Dewey as the smart guy and Louie as the gentle, good-natured tagalong. Quack Pack took these traits and ran with them, making the three boys distinct individuals and completely averting the trope.
- The Smart Guy: All three of them share this role when out adventuring with Donald and Scrooge, making for a Five-Man Band with one Hero (Scrooge), one Lancer (Donald) and three Smart Guys.
- Theme Triplet Naming: All of their names rhyme.
- Wise Beyond Their Years: It helps that as Woodchucks, they own a manual that covers basically everything in the Universe.
Debut: Mr. Duck Steps Out (in animation), Donald makes a hit (in comics) (both 1940)
Donald's girlfriend, who is almost as temperamental as he is, but does have somewhat better self-control.
- Depending on the Artist: Usually has black eyes, like Donald. Sometimes depicted with blue eyes. Sometimes has longer "hair".
- Depending on the Writer: Can be nasty and impulsive or kind and understanding. Sometimes both.
- She and Donald met for the first time as adults. Some stories show them having met as teenagers. Others as kids. Or even as infants.
- Diary: Many of the stories starring her are framed as her diary entries, complete with captions where Daisy acts as First Person Narrator. The idea seems to have started with Dell devoting Four Color Comics #600 (November, 1954) to "Daisy Duck's Diary" which featured stories in this format. The idea proved successful enough for one issue each year devoted to new stories from Daisy's Diary. This sub-series lasted from 1954 to 1961. In 1964, Daisy's Diary was revived as a feature in "Walt Disney's Comics and Stories" with several stories published over the next few years. In 1965, new "Daisy's Diary" stories started being created and published in Italy. Followed by Brazil a few years later. This subset of stories has continued into the 21st century. The Inducks database counts 297 stories of "Daisy's Diary" published between 1954 and 2008. Not bad.
- Double Standard: Daisy often gets away with leaving Donald for Gladstone whenever it suits her, making ridiculous demands from and sometimes downright mistreating Donald.
- Every Girl Is Cuter with Hair Decs: Almost always wears her bow tie.
- Half-Dressed Cartoon Animal: Among the Disney Ducks, Daisy is the one that plays the most with this trope: when half-dressed (like in the picture) her rear feathers resemble bloomers, and sometimes she even wears dresses or pants (while everyone else keep their traditional wardrobe).
- Hello, Nurse!: In-universe, she's so beautiful that her sight is enough to calm Donald from one of his rage fits (in fact, that's the very first thing she does).
- Intrepid Reporter: In Quack Pack and Brazilian comics.
- Outdated Outfit: Is still famous for her 1940s tailor suit. The Brazilian comics usually avert this, and this is even the focus of one story, where Donald expresses sadness that she is no longer wearing this outfit which he has grown attached to.
- Positive Discrimination: In the Brazilian comic stories about the McDuck TV channel, Daisy is a way more savvy and effective reporter than Donald and Fethry. Donald gets close to her level sometimes, but Fethry never does.
- Tertiary Sexual Characteristics: Though Depending on the Artist she can feature additional physical differences from Donald, like a smaller beak and a somewhat curvaceous upper body.
- Tsundere: She often gets furious at Donald's shortcomings, but she does love him deep down.
- Women Are Closer To Earth: Sometimes the voice of reason when there is conflict between Donald and the nephews.
Other Ducks and friends
Debut: Gladstone's Terrible Secret (1952)
Voiced by: Will Ryan (Sport Goofy in Soccermania), Hal Smith (DuckTales), Corey Burton (Donald Duck: Goin' Qu@ckers), Chris Edgerly (DuckTales Remastered)
Duckburg's local inventor, who frequently works on strange and often useless inventions that have a tendency to end up in the wrong hands. Donald and Scrooge are his friends and his most frequent customers.
- Art Evolution: Gyro's VERY fat◊ in his early years, contrasting his established look as a scrawny inventor.
- Bungling Inventor: Sometimes, though his inventions do tend to work perfectly — when problems arise, it's usually due to some detail Gyro has failed to consider, or simply due to unfortunate circumstances. However, it doesn't help that he often follows Scrooge's instructions in the literal sense (at least in ''DuckTales).
- Chaste Toons: Like so many other Disney comics characters, Gyro too has a nephew, whose name is Newton and who sporadically shows up in stories.
- Clucking Funny: He's a really tall chicken, after all.
- Depending on the Writer: According to Don Rosa, he is not a chicken but a cuckatoo, due to his hooked beak, intelligence and nice temper.
- Ditzy Genius: He's brilliant, but sometimes his genius overrides his common sense.
- Identical Grandson: To his grandfather Ratchet Gearloose, both in appearance and personality.
- Inner Monologue: Prone to these in his first solo stories — before the introduction of Little Helper, which gave him someone to actually talk to.
- Literal-Minded: In DuckTales, at least. Although well-meaning, Gyro has a habit of following instructions a little too close to the letter, then being honestly confused when someone complains about the results ("well, you asked for...") This wound up causing trouble for various members of the cast at times, such as in "Where No Duck Has Gone Before" and "Super DuckTales".
- Locked Out of the Loop: He doesn't know that Fenton Crackshell is Gizmoduck, in spite of Gyro being the one who invented the Gizmoduck suit in the first place.
- Mr. Fixit: A major plot point of the DuckTales episode "Sir Gyro de Gearloose" was him being frustrated over everyone asking him to repair their appliances.
- No Plans, No Prototype, No Backup: Gyro often makes inventions entirely at random when he wants to relax his brain and not need to think. This ended up screwing over Scrooge when an invention Gyro had made in this state turned out to have three setting: creating oil from water, diamonds from sand and... the third one blew up the invention.
- Nice Guy: One of the most genuinely nice guys in the Universe. Tends to veer into Extreme Doormat territory: he has a hard time asking for money for his service, even if it's just to cover his expenses. Which explains why Scrooge is his best customer.
- Person as Verb: In Brazil, his name, "Professor Pardal" (Professor Sparrow, even if he's a chicken...) is often used to describe creative people (whether for good - inventors - or bad - football coaches prone to weird tactics).
- The Professor: He is a skilled inventor and often the person the people of Duckburg turn to when they need intellectual help.
- Reed Richards Is Useless: Gyro seems to be capable of inventing almost anything, but generally doesn't focus his work on anything that might be of any use to the world unless asked to. Granted, this may be for the best, since his inventions often go horribly wrong in stories where Scrooge tries to sell them.
- There's one excellent story when he actually succeeds in moving Duckburg into the future, but the people aren't ready for it.
- Yet there's another story where his Helper accidentally got transported into the future, where people had advanced technologies thanks to him, and they hailed him as the single greatest inventor who ever lived, with museums and statues of him all over.
- Workaholic: loves his job to no end. Attempts to take a vacation or just relax will inevitably end in him inventing new gadgets to relax better.
Debut: The Cat Box (1956)
Voiced by: Frank Welker (DuckTales)
Gyro's tiny, robotic assistant, who aids him with his many inventions and is sometimes hinted to be just as smart, if not even smarter, than Gyro. Usually he's mostly a Funny Background Event character, but he does occasionally play important parts in the plots and even gets a few Day in the Limelight episodes now and again.
- His Name Really is "Barkeep": He's never given any actual name other than "Little Helper" or, more commonly, just "Helper."
- He gets a name in some translation - such as "Edi" (after Edison) in Italy, "Lampadinha" ("little lightbulb") in Brazil and Portugal or "Filament" in France. In Egypt, he's called "Zizo" (pronounced Zee-zoo, the implied sound of static).
- Hypercompetent Sidekick: To the point Gyro himself considers Little Helper his greatest invention.
- Only Sane Robot: Where Gyro tends to get carried away with his own brilliance, the Helper is usually far more practical-minded and can generally spot disaster long before it actually happens.
- Ridiculously Human Robots: For a tiny robot with a bulb for a head, he's very expressive. He is rarely the protagonist of a story, but one of his best ones was a story by Marco Rota where he accidentally got caught in Gyro's time machine, and ended up many years in the future. He awoke from his hiberation to find that Duckburg had become a futuristic city, and that Gyro Gearloose was hailed as the greatest inventor the world has ever known. Sadly, the inventor had been dead for centuries, and his little shack was now but a touristic landmark. You could literally see the heartbreak on Little Helper's face. He figures out the way back to his time, and reunites emotionally with a very confused Gyro.
- Robot Buddy: With a lightbulb for a head. As revealed in one of Don Rosa's stories, he was originally just an ordinary table lamp that was exposed to the rays of Gyro's prototype "think box" used in one of Carl Barks' earliest Gyro stories, which animated him and gave him sentience. After Gyro initially gave him a set of wheels to allow him to explore a small hole leading to a cavern where all of Scrooge's money had fallen into when the foundations of his money bin gave out, he then replaced the wheels with arms and legs, and the rest is history.
- Silent Snarker: Non-verbally reacts to Gyro's Ditzy Genius tendencies.
- The Speechless: At most, he does buzzing sounds.
- Talking Lightbulb: In a way, though it's the bulb's sounds instead of flickering lights.
- The Watson: Despite not actually being able to talk, he was created by Carl Barks to fulfill this very role: So that Gyro, in his solo stories, could have someone to talk to and explain things to. According to Barks, this seemed less depressing than constantly having Gyro alone and providing exposition through an Inner Monologue.
- Uniqueness Value: Even Scrooge McDuck is impressed with Little Helper's competence, and in one story asks Gyro to sell it to him. Gyro refuses, but tells him he is willing to create another copy of Little Helper just for him. With improvements, too. Little Helper does not like that. At all.
Debut: Wintertime Wager (1948)
Voiced by: Rob Paulsen (DuckTales), Corey Burton (Donald Duck: Goin' Qu@ckers)
Donald's impossibly lucky cousin. Gladstone's incredible luck allows him to live a life of leisure without ever doing anything resembling working, much to Donald's chagrin. He is Donald's heated rival in almost everything, including Daisy's affections. Everybody — including the writers — loves to hate this guy, but of course, the "Lucky Bastard loses his luck" plot would lose its meaning if overdone; it was actually very rarely used in the comics and only once in the DuckTales Animated Adaptation.
- Adaptational Heroism: His DuckTales incarnation isn't as self-centered and smug, as instead of gloating about his luck to his relatives, his flaw is relying on his luck to solve all his problems. While he never interacts with Donald in DuckTales, he does respect Uncle Scrooge and eventually takes his advice of actually getting a job to heart.
- Birthday Hater: In "The Sign of the Triple Distelfink", because this is the one day of the year he loses his luck. He loses the weakness and the trait at the story's end.
- Born Lucky: Literally. The Don Rosa story "The Sign of the Triple Distelfink" attributes his supernatural luck to a magical sign painted for his mother's blessing before he was born.
- Brilliant, but Lazy: Gladstone is so ridiculously lucky he could probably become richer than Scrooge with no effort, but lacks the ambition to do so. Gladstone could even become Scrooge's heir if he weren't so lazy. Scrooge considers him potentially a better heir than Donald in that Gladstone is less likely to squander the money, but Gladstone's carefree luck-based cruising through life offends the Self-Made Man to the very core of his principles.
- Brought Down to Normal: Happens once in DuckTales. Although to be more accurate, he isn't brought down to normal - he's cursed with bad luck.
- Butt Monkey: He becomes this in the video game Donald Duck: Goin' Qu@ckers. Every cutscene prior to a boss battle has him get comedically injured and by the end of the game he is in a full-body cast.
- The Cameo: Aside from two episodes of DuckTales and the video game Donald Duck: Goin' Qu@ckers, Gladstone's only appearances outside of the comics to date are his name appearing in a Mickey MouseWorks short and a cameo in an episode of House of Mouse.
- Characterization Marches On: In some of Gladstone's earlier appearances, his luck is not yet present, and he's basically a (slightly) more obnoxious version of Donald. Later, he got his infamous good fortune, and became that much more insufferable.
- There were even stories such as The Easter Election, written by Carl Barks in 1953, which was after Gladstone's extremely lucky nature had been established, that didn't focus on said luck at all. In Easter Election in fact, Gladstone only triumphs over Donald at various points in the story because he is outright sabotaging his cousin, which could be argued to be another change the character went through. The effort Gladstone puts into ruining Donald's chances of winning their competition is something that the later version of the character would be sickened by.
- Cursed with Awesome: As mentioned below, some writers try and portray Gladstone's luck as not being entirely positive, as others resent and dislike Gladstone because of his luck. Readers rarely see it this way, since A: Gladstone still gets to coast effortlessly through life, being so lucky he literally never has to work to get anything, even being able to feed and house himself entirely through winning raffles, gifts from rich patrons, etc, and B: Gladstone is resented and disliked less because of his luck and more because he's such a smug bastard about it and how it makes him "better" than less-lucky people.
- It is worth mentioning that this actually caused him heartbreak once. He meets a girl just as lucky as he is, but despite both of them really loving each other, they have to separate because both of their lucks are so strong they actually cancel each other out. This causes both of them to end up in dangerous accidents, with Gladstone usually taking the brunt of the damage as he protects the girl. Eventually, the girl breaks the relationship off and leaves. Gladstone ends the comic by saying that he would've preferred a life of bad luck to losing her. In fact, the one area of life where Gladstone seem to have no luck at all is romance, as there are multiple stories that has him end up without someone he found he loved(one such story had him and Magica falling in love). As such, him actually not having flopped entirely on his relationship with Daisy may actually be less his luck, and more Donald's bad luck.
- Depending on the Writer: Gladstone's personality. Some had him as a simple jerk and either a Karma Houdini or someone on whom Donald will get the last laugh. Some had him as more genial and less rude to Donald, making the latter's hate for him seem more one-sided.
- Good Bad Translation: In the Egyptian translations of the comics, Donald's nephews refer to Gladstone by his first name, or as 'Uncle Gladstone' - the word Uncle being used as a term of respect. The equivalent of the English term 'Cousin Gladstone' is rarely ever used.
- Hate Sink: Though this varies somewhat depending on country, in general, the readers despise Gladstone since he is a smug, selfish, arrogant layabout who always has everything go right for him, while his much harder working cousin struggles and scrapes by, tending to fail more often than not.
- It's telling that one of the Don Rosa stories usually considered his worst is "The Sign of the Triple Distelfink", where it is first revealed that the titular sign means Gladstone's luck reverses itself for one day of the year... and then removes that weakness so he's lucky 24/7, 365 days a year.
- Heroic Bystander: While he's certainly not out to save people or so, he's quite often in places where people are in lifethreatening danger. When this is the case, he doesn't give a damn if it's exhausting, he WILL save the person involved, by luck or by strength. This heroic side of his is perhaps his most redeeming feature.
- Tellingly, Paperinik stories show outright that when Donald needs a temporary replacement for his role as a superhero Gladstone is his first choice, and Gladstone accepts without asking anything in exchange. This is in spite of Paperinik targeting him whenever he crosses the line in his fights with Donald.
- Hidden Depths: In most stories he averts this, but there have been stories where it's revealed that his constant good luck isn't always a good thing — when it comes down to it, Gladstone's lifestyle and attitude has left him with absolutely no friends and only marginal support from his family. A few stories have speculated that this is the real reason he enjoys riling Donald up so much; it's the closest thing he has to a friendship. These stories portray his luck as almost being Blessed with Suck.
- That would also explain why he willingly goes with Daisy's occasional suggestions/demands that he hang out with his cousin Donald on the condition that they don't kill each other. He must actually value their friendship.
- In a couple stories, Gladstone is shown to be surprisingly affectionate about things relating to family. In one comic, he fights Donald to get back an old family chandelier that was displaced. It has no monetary value and is definitely not a luck charm - he only wanted it back for its sentimental familial value.
- In another story, Scrooge pulls him along to search for a princess's hidden treasure. The treasure turns out to be a small chest of old toys, and it brings tears to Gladstone's eyes and evokes a double facepalm from Scrooge.
- Hoist by His Own Petard: The triplets found a way to turn his luck against him. His luck always wins against the odds. So in Oolated Luck, when he's confident that he will win a lottery simply by having one submission out of 10000, the triplets flooded the ballot box with his name. Now that his chance of winning is 9999 to 1, Donald's name got taken instead and he lost the lottery. Of course, losing the lottery turned out to be a good thing later on...
- In the Blood: His mother, Daphne, also had the same unnatural luck. Unlike him, Daphne was much nicer.
- Jerkass: In the comics. He's actually pretty nice to his relatives in DuckTales.
- Jerk With A Heart Of Jerk/Jerk with a Heart of Gold: Very much Depending on the Writer. Several comics have him saving Donald's life, and not in a lucky way either, but through actual physical labor. A prime example is "Donald's Lucky Day", where he doesn't hesitate for a second to throw himself into a river to save Donald from drowning.
- It seems pretty easy to tell if he has a heart of gold based on where the comic is made. The European (primarily Italian) take on him is notably less of an outright jerk, and is always portrayed with at least some shreds of decency. The American version seldom has him as anything but Jerk With A Heart Of Jerk.
- Lazy Bum: Because he never has to work, things always going his way, he abhors physical labor and avoids it wherever possible. This has led to some of the rare occasions where his luck hasn't worked, notably one story where Donald and the boys spend the day digging up a beachside in search of treasure, whilst Gladstone just lounges around waiting for it to fall into his hands. When he decides it mustn't be on that beach and moves on, the others dig up where he was sitting and find it; his luck had provided, if only he wasn't so lazy.
- Lucky Bastard: The big reason why many readers — and, In-Universe, his cousin Donald — hate him. It's not only that he has such incredible luck that he can coast through life, it's that he openly enjoys doing so, and loves to rub it in to other people that no matter how hard they might work, they'll always lose to his sheer luckiness.
- Not My Lucky Day: According to Don Rosa's "The Sign of the Triple Distelfink", his birthday is the one day of the year his lucky streak stops. At the story's end, however, this flaw in his luck is removed — much to the chagrin of many readers.
- Pet the Dog: Occasionally — very occasionally — he'll have a few moments where he does this and employs his incredible luck for the benefit of others and not just himself. Notable examples are ''Christmas for Shacktown'' and ''A Little Something Special.''
- Rich Idiot with No Day Job: Gladstone's luck allows him to coast through life and he exploits that shamelessly, amassing money, property and everything he could desire just by winning contests.
- He worked once, earning a dime. That job and the dime are his greatest shame.
- Which is an interesting contrast to Scrooge McDuck who values his trademark Number One Dime because it was the first dime he made on his first day of honest work on the job, even 20 years before he became rich.
- Sharp-Dressed Man: the coiffe cannot leave the house without being perfectly curled.
- Smug Snake: He tends to unbearably gloat about his luck.
- Small Name, Big Ego: He thinks that being lucky means he's the best guy around, but his cousin Donald's reaction to his attitude says otherwise.
- A Taste of Defeat: Done very rarely, for already specified reasons, but it's happened. Him magically losing his luck was the entire plot of an episode of DuckTales.
- Gladstone, even after having his incredible luck established, did not usually outright win in Barks stories where he was pitted against Donald. Typically, Gladstone either wins but finds that victory isn't really desirable, or wins the apparent prize/conflict and then quits prematurely, allowing Donald to score some less obvious, but more meaningful, victory. On the occasions where Gladstone does outright win (such as in "Gemstone Hunters"), Donald himself is generally behaving in some ethically dubious manner, making the loss more karmic than anything.
- When Italian stories have him dealing with Paperinik he either loses (with such gems as Paperinik making him believe Donald's curse with the Mail Shaman's charm made him lose his luck before showing up as Donald and selling him the useless charm), or finds out the prize isn't worth it (he was once mistaken for Paperinik, and the real one couldn't prove he wasn't while he enjoyed dating half the girls in the city. Then criminals started gunning for him...).
- Token Evil Teammate: A milder example than most, being that he's more amoral than evil, but he is the only regularly appearing member of the Duck family who is pretty consistently an unsympathetic character.
- Useless Bystander Parent: In Don Rosa's story 'The Duck Who Never Was', the triplets live with Gladstone in an alternate universe where Donald never existed. Their obesity and lazy attitudes give a good idea of the quality of Gladstone's parenting skills. Although Gladstone failed at teaching them any valuable life lessons and could even come across as neglectful, he didn't seem to hold back on things like food, toys, or affection.
- In another story, Donald is swallowed by a huge fish, and the boys try to stir Gladstone into action by threatening to come live with him if their Unca Donald died. Gladstone's initial reaction is confusion and horror. He starts off thinking to himself that he doesn't want them in his house for extended periods of time because he's afraid Donald's bad luck has imprinted upon them. Then he worries that even if he does take them in, he'd probably not be a very good parent.
- Vitriolic Best Buds: with Donald, in "stories like this one".
Trnsl from Arabic: Of course I'll miss him! His recklessness is endearing! And he's funny when you tick him off!
- In a comic where Huey, Dewey and Louie ask Gladstone if he'll miss Donald if he dies before him, he answers:
Debut: The Health Nut (1964)
Donald's eccentric cousin who seems to take on a new obsession every week, but as all of his information on his obsession usually comes from books, TV shows, self-help videos and the like, he often messes up his attempts to apply his "knowledge" and is blissfully unaware of the trouble he causes for everyone around him (especially Donald). Despite Fethry's being an American invention, his stories weren't printed in English until relatively recently. Instead, he enjoyed popularity in other countries, Brazil going as far as to give him his own solo comic, complete with nephew (just one), girlfriend (she's a long-suffering artist), and superhero alter-ego (The Red Bat, borderline useless). He is not part of Barks/Don Rosa canon, though Executive Meddling made Rosa include Fethry in the Duck family tree for the sake of international readers.
- Adorkable: Due to his clumsiness but well-meaning conduct, he is this by default
- Cloudcuckoolander: As he might say: "Having your feet on the ground just means you're standing still."
- Correspondence Course: Takes a lot of them, and often drags Donald with him.
- Crouching Moron, Hidden Badass: Not as frequently as Donald, but he does have some moments where he manages to step up and pull off some genuinely awesome stunts. He's mostly liable to do this in the TNT (Tamers of Nonhuman Threats) stories.
- He also has a superhero identity, the Red Bat.
- Depending on the Writer: Can become a borderline Load under certain writers.
- The Determinator: When he gets an idea, he'll see it through to the end no matter what... or at least until he gets a new idea to be obsessed about.
- Ditzy Genius: Though as (bad) luck would have it, his tactlessness and lack of common sense punish others around Fethry more than Fethry himself.
- Genre Savvy: Not so much in his normal, day-to-day life, but shows distinct traits of this as a TNT agent; a lifelong obsession with fantasy, sci-fi, horror and the supernatural has taught him just about every trick in the book, which comes in useful when going out to deal with real monsters.
- Also he knows he's a Klutz, and, to help his family, is capable of weaponizing it. Best shown in the Italian story "Zio Paperone e l'Ultima Avventura" (Uncle Scrooge and the Last Adventure): The Plan to defeat Flintheart and Rockerduck and get back Killmotor Hill needed time, in which they would have erased the hill, so Fethry had himself hired as a demolition worker and set off disaster after disaster, slowing down the works long enough for the plan to succeed (before he's finally fired, we see him smiling and saying he doesn't want to get in the quickly solidifying concrete he flooded the area with when he used the wrecking ball and hit a mixer. The chief is among the people trapped in the concrete, and really wants to get his hands on him).
- Granola Girl: A rare young male example.
- Heavy Sleeper: As Characterization Marches On.
- I Want My Beloved to Be Happy: Fethry selflessly dotes on Donald and considers him his favorite cousin, genuinely wishing to improve things for Donald whenever possible. You can guess about how well that works out.
- Kindhearted Simpleton: Although not stupid, he is rather naïve with a great dose of Cloud Cuckoo Lander, but probably one of the most helpful and friendly people you can find in the Duck family.
- The Klutz: He has traces of this and is responsible for inadvertently setting off a number of Slapstick routines.
- Let no Crisis Go to Waste: depends on the writer, but in spite of (or perhaps due to) his cloud cuckoo lander personality, Fethry will see unexpected opportunities and grab them. In one old comic, Scrooge is kidnapped and Donald and Fethry have to rush to the hideout with the ransom. Everyone eventually gets into a fight over the gun. Except Fethry. He picks up the phone and sells the story to the press.
- Man Child: He is an adult with childlike naivete.
- Nice Guy: There's absolutely no guile or malice to him, and he genuinely wants to help everybody (and especially Donald). His ways of helping people, however, generally lead them to wish he wasn't so helpful.
- Power Trio: In many stories Donald is the id, Fethry is the ego, and Gladstone is the superego.
- Sarcasm-Blind: Often to Donald's snarky remarks.
- Simpleminded Wisdom: One of his undeniable strengths is that since his mind works in such strange ways, he's very good at spotting the obvious questions or solutions that everyone else misses.
- Soapbox Sadie: Occasionally, but unlike most examples of the trope he's hardly ever a soapbox for the writers and is probably wrong more often than he's right.
- Stalker Without A Crush:
- Terrible Artist: He's into recreational activities, like painting and sculpting. The problem with his 'artworks' is that people keep mistaking them for garbage.
- Vitriolic Best Buds: Classic Type 1, with Donald. Fethry drives Donald insane on a regular basis, but he is one of the very few people in the Disney Ducks Comic Universe who genuinely likes and appreciates Donald as a friend. How much Donald in turn appreciates Fethry often Depends On The Writer, but even in the stories where he doesn't like Fethry much it's still clear that he vastly prefers Fethry to Gladstone.
- Wacky Guy: Part of Fethry's charm is that he allows Donald to play the Straight Man to him in many stories.
Debut: Grandma Duck gag (1943)
Voiced by: June Foray, Russi Taylor (Sport Goofy in Soccermania)
Quenton Coots mother, Donald, Fethry and Gladstone's grandmother and Huey, Dewey and Louie's great-grandmother. She lives at a farm outside Duckburg with her gluttonous, incredibly lazy farmhand Gus Goose (Donald's cousin), and is renowned for her pie-baking skills. Her rarely heard real name is Elvira Coot, related to the founder of Duckburg, Cornelius Coot.
- Beware the Nice Ones: She's the kindest, most reasonable and most generous member of the Duck family, but don't think for a moment that this means you can walk all over her; if provoked enough she'll show you exactly how tough an elderly lady who runs a farm almost by herself has to be. The fact that she's the only Duck family member who can make Scrooge back down with no effort whatsoever, really says everything.
- Characterization Marches On: In her early appearances in Al Taliaferro's newspaper strips, she comes off as somewhat senile and more comically old-fashioned and conservative than she's become since.
- Depending on the Writer: According to Don Rosa, she is Donald's paternal grandmother and therefore not related to Scrooge at all, but before that, in European comics, it was widely accepted that she was Scrooge's sister and actually Donald's aunt — and Huey, Dewey and Louie's real grandmother. With the publication of the Duck family tree which shows her as Donald's grandmother, this has largely been forgotten.
- Cool Old Lady: While she can be strict, especially in early stories, she's also kind and loving... not to mention, she can be tough as nails when she needs to be.
- Granny Classic: Both in looks and in manners.
- Honorary Grandma: She is called "Grandma" by pretty much everyone, for instance with Gyro.
- Supreme Chef: Her cooking is famous; even hard-boiled criminals have been known to break down and promise to be better people if they could have just one more taste.
- Team Mom: Well, Team Grandma, but the effect is pretty much the same.
Debut: Donald's Cousin Gus (1938)
Voiced by: Frank Welker (House of Mouse)
Grandma Duck's incredibly lazy and gluttonous helping hand.
- Big Eater / Extreme Omnivore: It makes you wonder how he got to be the chef on House of Mouse.
- Depending on the Writer: An interesting variation here, as both comics and cartoons portray Gus as lazy and gluttonous... but whether he is more greedy or lazy depends on the media. In the cartoons, Gus's defining trait is his appetite; most of his appearances are almost solely dedicated to him eating huge amounts of food. In the comics, however, Gus (while still a Big Eater) is far more likely to be found asleep under a tree or thinking up ways to do the least possible amount of work.
- Everyone Has Standards: Just because he's a glutton doesn't mean he'll eat anything. That's the outcome of eating excellent food like Grandma Duck's. He'll eat only quality food, and one story (code: I TL 2966-2 on I.N.D.U.C.K.S) has him comically imprisoned by a couple impostors. Their methods of torture included making him watch people eating horrid, rotting food.
- Lazy Bum: His defining trait in the comics; he never does more work than he absolutely has to.
- Nice Guy: Despite being incredibly lazy, always shirking work, and always eating more than his fair share, he's actually very soft-hearted. In one story, it turned out that the reason he hadn't fetched the mail in weeks was that two birds had made a nest in Grandma's mailbox, and Gus didn't have the heart to disturb the baby birds.
- The Stoic: One interesting side-effect of his laziness — he's usually pretty calm and level-headed in a crisis, either because panicking takes too much energy or because he was dozing off when the danger was explained and isn't aware of how much trouble he's really in.
- Stout Strength: Surprisingly strong, able to lift Grandma's horse.
- Supreme Chef: In general, he's far more interested in eating than in cooking, but on the rare occasions when he does cook, he's almost as good as Grandma (he has, after all, picked up a lot from her).
- Ultimate Job Security: The only logical explanation for why Gus hasn't been fired is that he's Grandma Duck's nephew, as she crossly reminds us now and then.
- There have been a couple of stories where Gus (temporarily) either got much more energetic, or Grandma hired another farmhand to help out — every time, Grandma ended up going nuts because all of a sudden there wasn't enough work left for her.
- The Voiceless: In the cartoons he only utters the occasional honk, and when he first appeared in the daily comic strip by Al Taliaferro he was likewise silent — but when he was picked up by Carl Barks and made Grandma's farmhand, he became a fully-voiced character and his comics incarnation has remained so ever since.
April, May and June
Debut: Flip Decision (1952)
Daisy's three nieces, and more or less Distaff Counterparts of Huey, Dewey and Louie. Unlike HD&L, however, they live with their mother (Daisy's unseen and unnamed sister) and only occasionally stay with their aunt.
- The Cameo: Their only animated appearance to date is a cameo in the House of Mouse episode "Ladies' Night".
- Chromatic Arrangement: Only in about half their appearances do the girls follow the classic red/blue/green scheme; they're often seen to wear yellow/magenta/cyan, and sometimes they discard the chromatic part and wear yellow/purple/orange — and sometimes they all wear the same color. It's impossible to say which color belongs to which girl, as they never got an official color assignment.
- That said, some fans have assigned April with the blue clothes, as that was the color she wore when she appeared solo in one story.
- Also, in more recent Dutch comics, the girls have gained more modern appearances and can now be told apart by their hairstyles◊: April wears her hair in a ponytail, May has short hair and wears a headband, while June wears twin pigtails.
- That said, some fans have assigned April with the blue clothes, as that was the color she wore when she appeared solo in one story.
- Composite Character: In DuckTales, Webby is essentially the girls as one character.
- Distaff Counterpart: Few Disney characters are this blatant about it.
- The Dividual: Like Huey, Dewey and Louie, the girls look and act pretty much the same. so it's impossible to say if they have any individual character traits.
- Out of Focus: The girls were never major characters in the comics, and with the advent of DuckTales, where their combined Expy Webby appeared, they seem to have been phased out, maybe to avoid confusion. Since the eighties they have only made very occasional cameos.
- However, this is again avoided in the Dutch comics, where the girls have made more appearances with their modernized looks. Certain Danish stories have also begin featuring the redesigned girls, so it remains to be seen whether they'll make a glorious return.
- Identical Twin ID Tag: Again, in the modern Dutch comics, their hairstyles. In older comics, the colors of their clothes is probably supposed to be this, but since the girls' colors are even more inconsistently handled than Huey, Dewey and Louie's are, this really doesn't help.
- Parental Abandonment: Surprisingly enough, averted. Though their mother never appears on-page and isn't referred to very often, the girls first show up in a story where Daisy is visiting her sister, and introduces her three nieces to Donald. Presumably, they still live with their mother (though we don't hear anything about their father).
- Tertiary Sexual Characteristics: They wear bows on their heads.
- Theme Triplet Naming: Rather than having their names rhyme like Donald's nephews, Daisy's nieces' names are all months of the year that can also be used as feminine names.
- Wise Beyond Their Years
Glittering Goldie O'Gilt
Debut: Back to the Klondike (1953)
Voiced by: Joan Gerber (DuckTales)
Scrooge's love interest from his gold prospecting days, "the only live one I ever knew."
- Breakout Character: Only appeared in one Carl Barks story but was eventually accepted as Scrooge's de facto love interest (a la Irene Adler) in American comics and animation.
- Defrosting Ice Queen: Both she and Scrooge had this effect on each other. Unlike Scrooge however, Goldie in her older days is completely rid of her Jerkass Façade and has no problem showing Scrooge that she still loves him.
- Depending on the Writer: Just like Scrooge, Duck Tales gives her a Lighter and Softer personality where she and Scrooge are way more open about their feelings and even nearly gets married at one point.
- Getting Crap Past the Radar: The question as to what Scrooge was doing with her that entire month he made her work at his claim was something even Carl Barks didn't want to answer. Don Rosa however, had a lot of fun with the implications.
- I Will Wait for You: In "A Little Something Special", she tells Scrooge this.
- Jerkass Façade: Part of the reason she and Scrooge didn't get together in the comics was because they both upheld this.
- Love at First Punch: Drugging and robbing a guy and dumping him in a ditch is not your typical foundation for a relationship.
- Love Hurts
- Meaningful Name: It's probably no coincidence that Scrooge's love interest has "gold" in her name.
- New Old Flame: Even 50 years after they last saw each other, she and Scrooge still have strong feelings for each other. In Don Rosa's "The Quest for Kalevala", it's hinted that Scrooge plans on returning to her someday.
- Non-Mammal Mammaries: She has breasts in the stories drawn by Don Rosa.
- The One That Got Away
- Plucky Girl
- Slap-Slap-Kiss: To put it mildly...
- Stockholm Syndrome: Don Rosa attempted to avert this by showing that Goldie had brought a gun, meaning she could have killed Scrooge if she wanted to, and also adding the fact that she was half-willingly joining him at his claim so she could seize an opportunity to trick him and steal his gold nugget again. Also, she already had an interest in Scrooge before he kidnapped her.
- Villainesses Want Heroes: Not a down right villain per se, but Goldie is introduced as greedy, rude and deceitful, not above drugging prospectors to steal their gold. She quickly gets a thing for Scrooge learning how he refuses to waste his money unlike every other man in Dawson and watching him demonstrate his strength on the town's crooks. Eventually however, Goldie defrosts.
- Trigger Happy
- You Got Spunk: "She has grit."
Debut: The Arrival of Dickie Duck (1966)
Glittering Goldie's granddaughter (though the relationship was really only mentioned in her debut story, and has been ignored since then; the two have never actually appeared together in any comic), who now attends a boarding school in Duckburg — that is, when she's not roaming around the town and getting into various mishaps.
- Breakout Character: While a minor character in many countries and virtually unknown in the USA, she is extremely popular in Brazil, where she stars in her own comics together with her own group of friends (including the Aracuan Bird from The Three Caballeros).
- Depending on the Artist: Does she have white human-like feet (as seen in the picture above) or regular orange duck feet? The former was more common in earlier stories featuring her, but in more recent stories the latter version is more common.
- Depending on the Writer: Is she roughly the same age as Huey, Dewey and Louie, or is she a much older teenager? Depends on who's writing the story. Sometimes she's playing with the nephews, sometimes she owns her own car !
- Genki Girl: Usually. When teamed up with Huey, Dewey and Louie she's usually the Energetic Girl to their combined Savvy Guy.
- Honorary Uncle: In Italian comics, she calls Scrooge "nonno" ("grandfather"). In Italy it's the equivalent of "old man" and can be both affectionate and derogative, but it's also sometimes taken as a hint that Dickie is really Scrooge's grand-daughter, a daughter of the baby Scrooge and Goldie may have had, since it is hard for Don Rosa fans to imagine Goldie having a relationship with anyone else than Scrooge.
- Intrepid Reporter: In some stories she is a junior reporter for the newspaper The Jiminy Cricket.
- No Hugging, No Kissing: And she doesn't seem particularly interested in romance either.
- Plucky Girl: Perhaps one reason why the normally girl-hating Huey, Dewey and Louie don't mind hanging out with her and are even fine with her taking the lead — she's a spirited teen and One of the Boys.
- The One Who Wears Shoes: As well as the one who wears pants. Justified in that she has a more humanoid body than most of the other Ducks.
- Tomboy: Very much so.
- You Don't Look Like You: In the early 2000 years, the Italian Disney Parade collection of character statues features a Dickie Duck barely taller than Huey, Dewey and Louie◊. Romano Scarpa, the character's original creator, was pissed off, since she is supposed to be even taller than Donald.
Ludwig von Drake
Debut: The Wonderful World of Color (1961)
Voiced by: Paul Frees (1961-1986), Walker Edmiston (1985-1987), Albert Ash (1987), Corey Burton (1987-present)
An absent-minded scholar/inventor who is referred to as Donald's uncle (according to Don Rosa, he is/was married to Scrooge's sister Matilda, making him Donald's uncle by marriage) and an expert on everything. He originally appeared in Walt Disney's Wonderful World of Color, but has since appeared as a recurring character in comics by some authors. He appears very rarely in stories by Carl Barks and Don Rosa. Has become somewhat similar to Gyro, which is probably why you rarely see the two together. Just remember, Ludwig is The Professor first, and a Bungling Inventor second, while Gyro is the other way around.
- Ditzy Genius: Even moreso than Gyro, in fact. There's no doubt that he's brilliant in every way, but he's also somewhat of an eccentric, at times bordering on being a Wonka — or, Depending on the Writer, even a full-fledged Cloudcuckoolander.
- Insufferable Genius: On a bad day. But even on a good day, humility is not his strongest suit.
- Momma's Boy: In Mickey MouseWorks and House of Mouse, it was a Running Gag for him to be intimidated by his mother yelling at him from offscreen.
- Mr. Exposition: Occasionally, his role is to explain why things are happening.
- Out of Focus: In later years he hasn't been used much in comics — in fact, for some years Egmont Creative A/S, the main publisher of Disney comics in Europe, completely banned any use of the character, because editor and creative leader Byron Erickson considered him superfluous; there was nothing Ludwig could do that Gyro Gearloose or the Junior Woodchuck Guidebook couldn't. However, the ban seems to have been lifted in recent years, though Ludwig is still a minor character in the comics.
- Strangely enough, another character that was banned from use at Egmont was Launchpad McQuack, and when asked why the two characters were not seen in Disney comics nowadays, Byron Erickson famously answered: "Ludwig and Launchpad ran off to Las Vegas, where they came out as transvestites and joined a drag show."
- The animated version of Ludwig, however, remains fairly central and is usually the character who appears whenever Mickey Mouse or his friends need a scientist to explain things.
- Omni Disciplinary Scientist: In fact, he'll constantly point out all the various fields he's an expert in. Usually he's right about it too, though he doesn't always go on about things in the most sensible way.
- The Professor
- Sesquipedalian Loquaciousness: Tends to overcomplicate things.
Debut: It's All Relative (1994)
Scrooge's lazy, freeloading, overweight half-brother. Created by, and so far used exclusively by William Van Horn.
- Acrofatic: He's old and fat and lazy, but can really move when he wants to.
- Big Eater: Especially when it's other people's food he's eating.
- Jerk Ass: He doesn't have very many redeeming qualities, and in fact seems determined to be as irritating and pushy as he possibly can be towards his poor relatives.
- Though in some stories he does seem to have a slightly soft spot for his half-brother Scrooge and gets a few minor Pet the Dog moments when he at least tries to get along with him.
- Karma Houdini: He tends to be this, even when it looks like it's going to be subverted; in fact, the two first stories he appeared both ended with him, after driving Donald and Scrooge insane, injuring himself and becoming bed-ridden for weeks... which meant that he got to happily lie about in Donald's bed while Donald had to wait on him hand and foot.
- Lazy Bum: A strange version; he energetically puts every bit of effort he can into being extremely lazy, and does it in such a way that he's as annoying as possible.
- The Load: Treated as one in-universe. Every single Duck family member dreads it when he's coming over for a visit, because they know he'll eat all their food, hogs all their things, and keeps them awake all night with his infernal snoring, which can be heard through concrete-thick walls.
- No Social Skills: Though it doesn't seem to be the cause of any strange upbringing or Asperger's Syndrome or anything like that — Rumpus probably could be a socially well-adjusted person if he made the effort; it's just that he does not care enough about anyone who isn't him to even bother trying.
Debut: The Last Babaloo (1960)
A shrewd businesswoman duck whose main goal is to one day marry Scrooge McDuck, even though he isn't interested in romance at all. Created by Romano Scarpa, Barks liked the character enough to give Romano a drawing of Brigitta trying to seduce Scrooge with a Money Scented perfume, which Romano then wrote a story based on said premise. The original drawing has been lost.
- Abhorrent Admirer: To Scrooge.
- Dogged Nice Girl: To Scrooge.
- Gold Digger: Subverted: while she sometimes appears one, it's usually very clear she's interested in Scrooge for his own personality.
- Hidden Depths: She's usually seen as just a lovestruck woman, but she's actually a businesswoman in the same league as Scrooge himself.
- Intergenerational Friendship: Occasionally with Daisy (she's old enough she was already courting Scrooge in 1898). She also gets along very well with Huey, Dewey and Louie and Grandma Duck.
- Mad Love: She is perfectly aware that Scrooge doesn't return her feelings, but this doesn't stop her from hoping, and trying again, and again, and again...
- Older Than They Look: She's not much younger than Scrooge is, yet she looks in her forties.
- Platonic Life Partners: With Jubal — which is a definite case of Characterization Marches On, as the two were definitely not friends in the first story Jubal appeared in.
- Plucky Girl
- Remember the New Lady: Her first story mentions she already knew Scrooge in 1898, right after he turned from millionaire prospector to businessman.
- Ship Tease: Scrooge is often depicted as feeling something for her. If it's either love, friendship, or just respect, that is up to the readers.
- Stalker with a Crush: To Scrooge, though the actual stalking has been toned severely down since her early appearances.
- Woman Scorned: Many stories starring Brigitta have her being rudely rejected by Scrooge, then starting her own business trying to outperform him. Sometimes she even succeeds.
- Zany Scheme: She's really good with them... they actually succeed a fair number of times too.
Debut: The Secret of Success (1961)
A younger businessman (about Donald's age, it seems) who really wishes he could be successful like Scrooge, but doesn't really have what it takes, despite being just as eager (and usually just as honest). A friend (and nothing more) and protegé of Brigitta MacBridge. When working with her he can usually accomplish more than on his own. Like Brigitta, created by Romano Scarpa and used mainly in Italian comics, where he is named Filo Sganga.
- Catch Phrase: "Business is business!" - And that's pretty much all he knows about business.
- Characterization Marches On: In his first appearance he was the villain of the story. In later appearances he became more sympathetic, but was still a bit of a cheat and a con man. Later still, he became an out-and-out good guy with only the occasional lapse into dishonesty.
- Clean Dub Name: Sort of. His first name in English was Jubal ''Cock''...
- Cloudcuckoolander: Has traces of this, which is one of the main reasons why he's such a poor businessman.
- Honest John's Dealership: His business practices are sometimes close.
- Inconsistent Dub: The Norwegian translators have real difficulty agreeing on a name for this character.
- Platonic Life Partners: With Brigitta.
- Zany Scheme: Most of his attempts at business.
Ms. Emily Quackfaster
The Midas Touch (1961)
Voiced by: Tress MacNeille and Susan Blu (interchangeably on DuckTales), June Foray (DuckTales the Movie: Treasure of the Lost Lamp)
Scrooge's loyal and efficient secretary.
- Adaptation Name Change: In DuckTales, her name is Ms. Featherby.
- Ascended Extra: The fact that Quackfaster was mostly just a background character in Carl Barks's stories probably contributed to her inconsistent portrayals.
- Depending on the Artist: For some reason, she is sometimes shown as being blonde and much taller than any of the other duck characters (rather than old, grey-haired and relatively short). Some artists go the middle road and make her the same height as the other ducks, but make her look younger.
- Depending on the Writer: Quackfaster's name is inconsistent between writers. Her British name is "Miss Typefast," and is occasionally left in American rewrites by mistake. She was "Miss Featherby" on DuckTales, where writers evidently ignored existing sources. Her first name, "Emily", was invented by Don Rosa.
- Hypercompetent Sidekick: In some stories she's so good as a secretary that Scrooge would be lost without her.
- Blessed with Suck: Because he depends on her so much, Scrooge is unwilling to give her vacation unless he's taking a vacation too... That is, never.
- Plucky Girl: On some occasions.
- Undying Loyalty: In spite of them having issues from time to time, she's completely loyal to Scrooge, and has passed over many better-paid jobs to stay as Scrooge's secretary. Best shown in "The Last Adventure", when Scrooge's entire business empire is taken over by Glomgold and Rockerduck she quits the job in barely restrained rage and leaves, stopping just long enough to exchange an It Has Been an Honor with the equally quitting and furious Battista (Scrooge's butler in the Italian stories), and isn't seen until after Scrooge has taken back everything.
Debut: Forbidden Fruit (1938)
Donald's lazy and stupid St. Bernard, who is generally much more at home sleeping in front of the fireplace than he is going out on adventures and suchlike. Doesn't appear in many stories, but generally makes himself known in a big way when he does appear.
- Characterization Marches On: He first appeared in the cartoon The Alpine Climbers where he was a genuine rescue dog who stoically braved the icy alps to rescue Mickey, Donald and Pluto. When he was brought over to comics as Donald's pet, he pretty much lost his stoic heroism and became a lazy, stupid coward who hates the cold and runs inside to huddle by the fireplace the moment a snowflake falls.
- Depending on the Writer: His real name is Bolivar, but due to fear that this might be seen as a slur on Simon Bolivar, writers have named him "Bernie," "Bornworthy," "Bolly" and "Bornie." Nowadays, most writers use his original name, though.
- Furry Confusion: Bolivar is on the same anthropomorphic level as Pluto; i.e. he's mostly just a dog...
- Hidden Depths: ...but there are hints that he may be smarter than he lets on. In one story, as a Funny Background Event, he plays checkers with Gyro's Helper, and wins.
- Ironic Fear: He's a St. Bernard who's afraid of snow. Donald even Lampshades it on occasion.
Debut: Daily strip (1938)
Donald's pet cat, a smart, cynical and self-centered tom who like Bolivar most of all wants to take life easy, lie around to take a nap or five, maybe make yet another attempt at catching one of the goldfish. Usually only a background character, but does get the occasional Day In The Limelight — most often alongside Fethry, with whom he has a... complicated relationship.
- Badass Adorable: Coupled with Brilliant, but Lazy. This is one seriously tough cat, though he doesn't often bother spending much effort in order to show it.
- Cats Are Mean: A mild case, and he's actually rather affectionate towards Donald — but he shows some traits of callousness, especially towards Fethry.Fethry: Help! I'm drowning!
Tabby: Best news I've heard all day.
- Cats Are Snarkers: In Tabby's case, through Inner Monologue.
- Cats Are Superior: Absolutely.
- Depending on the Writer: The Tabby who made his debut in the Taliaferro strip looks and acts almost nothing like the Tabby from later stories, and his depiction varied wildly with other writer/artists. It wasn't until 1964, in "The Health Nut" (coincidentally the debut story of Tabby's nemesis Fethry) that his look and personality settled, though the colorists still don't seem to agree what color he should be.
- It does vary a little just whose cat he is, too. Usually he's depicted as Donald's, but there are a few stories where he seems to be Fethry's cat.
- Inner Monologue: He gets far more of them than any other "pet" character in the comics. Usually with a great deal of sarcasm.
- Mega Neko: In one story, he drank some "Growth Serum" and grew to the size of a tiger.
- Vitriolic Best Buds: Type 1 with Fethry, who adores Tabby, and is not very good at picking up the signals that the feelings are not mutual. (That said, in some stories they get along fine, so Tabby's main objection to Fethry is probably his tendency to drag him along on Zany Schemes.) Type 2 with Pluto, on the rare occasions when they meet.
Jaq and Gus
- Debut: Cinderella (1950)Two house-mice who live on Gran'ma Duck's farm and occasionally do favors for her in exchange for room and board.
- Animal Talk: Depending on the Writer (and on what's most convenient for the plot). In some stories, they can talk to each other, but not to the more anthropomorphic Ducks, but in some stories they can communicate freely with humans and human stand-ins.
- Breakout Character: The reason why they're in the comics at all. When Cinderella debuted in 1950, the two mice were by far the most popular characters and were heavily featured in Disney comics in order to promote the movie.
- This was fairly standard procedure back in the day; when a new Disney movie was released, some or all of the more popular characters from said movie — such as Dumbo, Jiminy Cricket or Madam Mim — would show up in Disney comics, often interacting with the characters from the Ducks and Mice comic universe (which meant they were often taken out of their movie's universe and were depicted as living in modern-times). Gus and Jaq are among the most successful examples; after wandering around the Duck unierse for a few stories, they eventually came to stay at Gran'ma Duck's farm, and after that have stayed there and featured as suporting characters in Gran'ma Duck comics for decades.
- Catch Phrase: "Zuk-zuk!" Someimes borders on Verbal Tic, but it seems to be used mostly as a positive confirmation, in the vein of "yes" and "okay."
- Depending on the Writer: Sometimes they can't talk to humans, but mostly they can — see Animal Talk above. The most different take on them, however, was in the Mickey Mouse comic strip, in a serial adventure named Mousepotamia. Here, they were fully anthropomorphic characters and the same size as Mickey, coming from the country of Mousepotamia, where Jaq is prime minister and Gus is head of intelligence.
- Heterosexual Life-Partners
- You No Take Candle: Understandable to humans or not, they still talk in broken English the way they did in the movie (though it is slightly toned-down from the movie in order to make them more intelligible).
The Junior Woodchucks
Debut: Operation St. Bernard (1951)
The Scouting organization that Huey, Dewey and Louie are members of, created by Carl Barks as a parody of the Boy Scouts. There are, or at least there are implied to be, several thousand members of the Junior Woodchucks on a global basis, though the Duckburg troop is the oldest and original one. In most stories, HD&L are the only named characters in the organization, though several writers and artists have their own recurring background characters to fill out the ranks (with Italian stories actually having a fixed cast), plus a never-ending stream of troop leaders and generals with pompous and silly titles.
- Crazy-Prepared: Taking the "Be Prepared" motto to ludicrous extremes, members are pretty much required to be this.
- Fun with Acronyms: The Junior Woodchucks have dozens, if not hundreds, of long-winded titles, both positive and negative, all of which are acronymed. Some examples are O.G.U.F.O.O.L. (Omnipotent Giver of Unimpeachably Full-bodied Observations on Omniscient Logic), B.I.G.D.O.P.E (Brazenly Impressive and Grandiose Door Opener and Party Entertainer) and A.N.S.W.E.R.M.A.N (Awesome Noteworthy Senior Woodchuck, Expert Researcher, and Master Archaeological Nitpicker).
- See here for a complete alphabetical listing of all the acronym-based ranks that have shown up in the comics: http://www.cbarks.dk/theseriesjwtitles.htm
- Great Big Book of Everything: The Junior Woodchucks' Guidebook is a pocket version of this; it has virtually all the information in the world gathered between two covers, including tons of information that doesn't exist anywhere else.
- Don Rosa's stories frequently lampshade the impossibilities of this, on some instances taking it even further — such as in the story W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N, where one tiny pamphlet with extracts from the Guidebook still holds enough information for "a mere set or two of encyclopedias."
- One other story does reveal that the book does not contain the most basic information, things that are covered in elementary school. Trying to look up such information in the book will just lead you to a page that says something to the effect of "Any third-grader should know the answer to this, and if you don't, we have all reason to doubt whether you're even qualified to be a Junior Woodchuck."
- In "Guardians Of the Lost Library" its revealed just why the information in the book is so invaluable - it contains the distilled versions of the books thought lost in the destruction of the Library of Alexandria. The modern day book is a miniature version of a copy made by a scholar left in charge of the original set of volumes, which were later ruined by time, who wrote down ALL information that could not be found anywhere else, which is why its so indispensable.
- Merit Badges for Everything: As a vital part of the parodic aspects of the organization; the Woodchucks hand out badges for every big and little thing. Several stories show Huey, Dewey and Louie's collection of merit badges to be so huge by now that they literally fill up every closet, cupboard and storage space in Donald's house. A few background jokes Lampshades this, such as Gyro Gearloose's father inventing the first merit badge, and is thus rewarded the first merit badge, and a merit badge given to the Woodchuck with the most merit badges, who promptly collapses under their weight.
- Nice Hat: All members wear Davy Crockett-inspired coonskin caps. (Though modern stories underline that the caps are made of imitation raccoon fur, not the real thing.)
- Scout Out: Probably one of the most famous versions out there.
- Shrouded in Myth: The modern day Woodchucks are not aware of it, but their organisation is in fact the current Guardians of the lost library of Alexandria.
Debut: Dodging Miss Daisy (1958)
One of three official Junior Woodchuck canine mascots (both Pluto and Bolivar have functioned as Junior Woodchuck mascots in some stories), and by far the most talented of them. He's an expert bloodhound who can sniff out anyone or anything, and is hinted to be the smartest dog in the world.
- The Ace: As weird as it may seem to have an Ace who's a non-anthropomorphic, non-talking dog, General Snozzie manages to pull it off. Is there nothing this dog can't do?
- The Nose Knows: As a bloodhound, his skills are unsurpassed and taken to ridiculous extremes. He has two trainloads of trophies he has won in tracking competitions, He has tracked men in rubber shoes through aisles of fish markets...
- Scarily Competent Tracker: ...and even if the prey tries to confuse his senses, "he doesn't need to smell, see, or hear! He can track by Braille!"
Debut: Statuesque Spendthrifts (1952)
The founder of Duckburg and Donald's great-great grandfather. An immense statue of him erected by Scrooge as part of a contest with the Maharajah of Howduyustan towers over the city.
- Founder of the Kingdom
- Our Founder
- Posthumous Character: Never appears in person, but his great grandson sells Killmotor Hill to Scrooge when the two meet in Klondike. Prior to Scrooge centering his financial empire around his money bin there, Duckburg was merely a few farms and the old decaying Fort Duckburg, established by Sir Francis Drake some 200 years before.
- The Ducks do meet him "for real" in a time-travel story, though.
- His spirit/ghost is also seen watching Scrooge at the end of His Majesty, Mc Duck.
- Specs of Awesome
Della "Dumbella" Duck
Debut: Donald's Nephews (1937)
Donald's twin sister, and mother of Huey, Dewey and Louie.
- Always Identical Twins: Don Rosa made her Donald's twin. And basically Donald with blonde hair, down to the sailor suit.
- Chuck Cunningham Syndrome: She is never seen. Her debut was in a postcard informing Donald his nephews are coming for a visit, and the trio simply remained there. Don Rosa only featured Della during childhood.
- Put on a Bus: A rare exception was 2014 Dutch comic for Donald's eightieth birthday. Della was an Ace Pilot - as Foil to Donald being a sailor - and eventually became an astronaut, dropping the triplets with Donald before a deep space mission. Due to Time Dilation, for her just 15 minutes have passed while who-knows-how-many-years went by on Earth.
- Missing Mom: Don Rosa even elaborated that you can't explain where Della is without being pointless - Donald (and Scrooge) are the triplets' father figures, no need to add the parents! - or depressing - for such a long absence, it's either Parental Abandonment, or she is dead.
- Parental Neglect: Leaving your prankster sons with your short-tempered brother can be seen as this. Even more in the comics, where Della's letter details that the "angels" had just hospitalized their father by blowing him with firecrackers.
- Riddle for the Ages: Her whereabouts. And who is her husband, whose name isn't even known (some speculate he is a McDuck, giving more reasons for the triplets to refer to Scrooge as uncle).
Lord John Lamont Quackett/Fantomius the Gentleman Thief
Debut: Paperinik il Diabolico Vendicatore (1969-first mentioned)-Paperinik e il Tesoro di Dolly Paprika (2005-in person)
A British gentleman who moved to Duckburg and started stealing to put the jerks of Duckburg's high society in their place. His journal inspired Donald in becoming Paperinik.
- Ace Pilot: Fought in World War I as one.
- Ascended Extra: Started out as the mysterious and unseen individual who created Paperinik's legacy, and in 2012 obtained his own series.
- Been There, Shaped History: Inspired King Kong.
- Calling Card: A literal calling card that he leaves on the scene of his crimes.
- Cool Car
- Depending on the Writer: A number of Danish stories show him Lighter and Softer than the normal version and ignore the existance of his fiancee/accomplice Dolly Paprika and him being dead in the present time.
- Diary: His journal.
- Expy: Loosely based on Fantômas, and more close to Diabolik (even looking like the latter under his mask).
- Gentleman Thief: Or, in his words, "a gentleman masquerading as a thief".
- Just Like Robin Hood: Has shades of this, leaving parts of his loot to the poors of Duckburg.
- Legacy Character: He created Paperinik's legacy.
- Master of Disguise: As Paperinik himself. Notably, he even pulled Paperinik's trademark disguise of his own secret identity (wearing a lord Quackett mask over his costume).
- Obfuscating Stupidity: Acts as an idiot to make sure he won't be linked to Fantomius... And to troll the snobs of high society.
- Posthumous Character: Paperinik il Diabolico Vendicatore establishes that he's already dead. Stories set in the present only have him appear though flashbacks or impersonators.
- Secret Identity Identity: Fantomius is who he really is, with lord Quackett being a mere act.
- The Trickster
The Clan McDuck
Voiced by: Don Messick (DuckTales)
Scrooge McDuck's Father.
- Happily Married :To Downy
- Together in Death.
- In the Blood: A Letter From Home shows that he had solved the mystery of the Templars hidden beneath Castle Mc Duck and made it all the way to the final chamber, but due to not having access to the last clue, leaves a note for Scrooge there.
- In-Series Nickname: "McPapa" in DuckTales.
- Would Hit a Girl: Downplayed, but definitely there:Magica de Spell: Back off, buster! You wouldn't dare to lay your hands on a lady!Fergus: Oh, wouldn't I?Magica de Spell: Of course, I could be wrong...
Downy McDuck, née O'Drake
Voiced by: June Foray (DuckTales)
Scrooge McDuck's Mother.
The oldest of Scrooge's two younger sisters.
- Big Brother Worship : Until Chapter 11 . When we meet her again as an old lady she inverts this trope by insulting Scrooge at every turn .
- it returns though when they finally reconcile.
- Broken Pedestal: She has a massive falling out with Scrooge after his destruction of an African tribe. Their attempt at reconciliation fails 20 years later due to Scrooge at that point having become completely misanthropic. They however, finally made up in A Letter from Home
- No Badass to His Valet: She's one of the few people who can abuse Scrooge physically and verbally, even sending him to a Heroic B.S.O.D..
- The Heart
- Tranquil Fury: Unlike pretty much every other McDuck, whenever she gets angry, it's this trope.
Scrooge's youngest sister. Also Donald Duck's mother.
- Badass Adorable: Already as a little girl she was tough as nails, as a teenager she effortlessly chased and beat up fully grown men, and as a young adult she managed to chase away an entire army by chasing them with a broom.
- Belligerent Sexual Tension: With Quackmore Duck, Donald's father.
- Berserk Button: You name it.
- Fiery Redhead: In most printings
- Girly Bruiser: Flirts with cowboys and loves Teddy Bears. Decks a Secret Service, a Rough Rider, and TR himself with a single punch.
- Love at First Punch: She fell for Quackmore after their temper clashed against each other.
- The Berserker: Broom Version
- Stay in the Kitchen: Theodore Roosevelt (AKA the most Badass president of all time) once told this to her. She knocked him out in one punch as a responce.
- Unstoppable Rage: Even moreso than her brother
- Missing Mom.
- The Unintelligible : As a baby her only words were "glxblt"
- We Named the Monkey "Jack": Scrooge names his horse in America "Hortense" in honor of his sister because they both have a bad temper. Hortense is not amused.
Gideon McDuckScrooge's brother and his exact opposite in some ways. He's a very generous duck who owns Duckburg's most successful newspaper, "The Speaking Cricket", a direct concurrent to Scrooge's own newspaper. In what is this an opposite to Scrooge ? He gives the newspaper for free.
- Remember the New Guy: His first appearance treats him as a well-established member of the Duck cast. The fact that he's Scrooge's brother is just thrown away as though it was nothing special.
- Bowdlerise: It's not exactly that it's offensive, but the translators of the original Italian stories in which he appeared found the fact that he's outright stated to be Scrooge's brother a bit… weird (see the "Remember The New Guy" section just before). The American translators (and American localization of foreign Disney comics are well-known to be really unfaithful to the originals, for better or for worse) twisted his dialogues to put an emphasis on his McDuckiness, and develop his relationship with Scrooge, which wasn't at all the purpose of the story. The Norwegian translators, instead, just switched "brother" for "cousin". However, in Giovanni Carpi's family tree◊, created in Gideon's native Italy, he is also portrayed as Scrooge's cousin and brother of Tony Strobl's One-Shot Character Cousin Cyril.
- Uncle Pennybags: For Donald.
- Honest Corporate Executive: He places his morals about the importance of Information before anything else. And even though Scrooge himself never do anything dishonest, Gideon is so much about his morals and so much not about the money he could make with the newspaper, that he manages to unnerve Scrooge on unseen levels.
The Beagle Boys
Debut: Terror of the Beagle Boys (1951)
Voiced by: Frank Welker (Big Time Beagle, Baggy Beagle), Chuck McCann (Bouncer Beagle, Burger Beagle), Brian Cummings (Bugle Beagle), Peter Cullen (Bankjob Beagle), Terry McGovern (Babyface Beagle)
The Beagle Boys are a family of masked and usually not-too-bright thugs that unsuccessfully seek to rob Scrooge of his fortune.
- The Bully: They have no compunctions about bossing around and beating up anyone weaker than them, but balks at fighting someone as tough as Scrooge, as seen in Dream Of A Lifetime.
- Card-Carrying Villain: The Beagle Boys celebrates their criminal legacy and find the mere thought of getting a honest job utterly repulsive.
- Characterization Marches On: In the Beagle Boys' early appearances, they actually represented a threat to Scrooge. Today they are incompetent buffoons who are usually easily thwarted.
- This tends to vary though. While often acting as comic relief, the group is experienced at nearly every facet of crime, and can join together into a very dangerous unit when properly motivated. You could say their main flaw is that they perform poorly without a leader, since the best result tends to come when they're hired by Flintheart Glomgold, or led by Blackheart Beagle. This is the most obvious in the comics where none of the Beagles have a leadership personality, unlike Ducktales where either Bigtime or Bankjob have the role when Ma Beagle isnt present.
- Comic Trio: Many European comics feature the three "main" Beagles as this. 176-176 is the schemer, 176-761 is the stupid, food-obsessed moron, and 176-671 is the one who gets dragged along. Italian comics often add Grandpa Beagle to the mix as their hands-on boss.
- Depending on the Writer: Just how many Beagle Boys exist is very inconsistent. They are commonly shown three at a time, but in Don Rosa's stories, there are seven of them (who are occasionally aided by their much smarter grandfather, Blackheart). Some authors show the Beagle Boys to be all over the world in some form or another. Their relationship is also somewhat inconsistent. They are usually seen as being brothers, but according to Don Rosa they are actually a group of brothers and cousins.
- Even Carl Barks at one point showed them by the hundreds. They're implied to be a very large family with dozens of branches, but only one of them is usually active in Duckburg. He used thirty different numbers in his stories.
- Dub Name Change / Species Lift: The Swedish comics and cartoons usually change their name to "Björnbusarna", which roughly translates to "The Bear Crooks". Similarly, in Danish and Finnish they're "Bjørne-banden" and "Karhukopla" ("the Bear Gang") repectively and in Icelandic they're "Bjarnabófarnir" ("the Bear Thugs"). Ironically, the characters arguably look MORE like bears than they do beagles.
- Enemy Mine: Have teamed up with Scrooge on occasion, usually while dealing with someone they dislike even more than him.
- Even Bad Men Love Their Mamas: In DuckTales, at least. The closest thing to Ma Beagle in the comics is their grandfather or, occasionally, Granny Beagle.
- Evil Is One Big Happy Family
- Epic Fail: Arguably the biggest flop the group has ever experienced was when they attempted to break into the Money Bin after hours, and ended up getting stuck or trapped in various places. Thats right, the Beagle Boys were defeated by an empty building.
- Ineffectual Sympathetic Villain: The Beagle Boys aren't the biggest threat to Scrooge McDuck and his money bin...unless they manage to group together into a cohesive unit.
- Informed Breed: They look nothing like real beagles.
- Massive Numbered Siblings: How many Beagles there are is never specified, but there are apparently so many that in one cartoon where a pre-Gizmoduck Fenton impersonates a Beagle Boy to try to recover some stolen goods from them, Ma Beagle had to consult the family photo album to confirm that there was no "Bermuda Beagle".
- Murder, Inc.
- No Name Given: In the comics. Often lampshaded in the Don Rosa stories. In the cartoons they all have names that indicate their personality quirks: Burger Beagle is always hungry, Bigtime Beagle is a leader, etc.
- Not-So-Harmless Villain: Do NOT try to back out on a deal with them. On the other hand, they feel just fine double-crossing you themselves.
- Numerical Theme Naming: Each serial number is a permutation of 167-167, with 176-XXX given preference. If a Beagle cousin has a different number, it might be a numerical pun - for instance 176-007 for a spy cousin, 176-B00M for a demolition man or the Born Unlucky "Omen" 1313. The Beagle Brats had numbers 1, 2, and 3.
- Paper-Thin Disguise: The Beagle Boys constantly wear black masks that only serve to make them more recognizable (which was played in one story, where they robbed a jewelry store and the witness didn't recognize them because they weren't wearing their masks despite the fact they were otherwise dressed like typical Beagle Boys), since they never, ever take them off, not even when they are actually trying to disguise themselves. Let alone the prisoner's numbers on their chests. It's shown in The Life and Times of Scrooge McDuck that the masks originated from Blackheart and his sons disguising themselves to assist Porker Hogg in stealing a sunken treasure from a teenage Scrooge and his uncle Pothole, due to them being wanted by the River Police in the 1870's.
- Don Rosa used to play with it, and in one occasion Barks deaw one of them (young Blackheart) without his mask from stupefaction.
- Team Rocket Wins: Though only an example in hindsight, the Beagle Boys actually succeeded in robbing Scrooge in the first two stories where they appear, and suffer no ill consequences for it.
- Still happens on occasion, though its usually never touched upon any further in subsequent stories.
- Trademark Favorite Food: One Beagle (usually numbered 176-761) is shown as having an unhealthy obsession with prunes.
- Villain Protagonist: There are plenty of comic stories with the Beagle Boys as the main focus, often showing them trying to rob someone other than Scrooge for a change. It's these stories that usually features their Comic Trio characterizations.
- White Sheep: The boys are shamed to learn that a cousin they worshipped because he never got caught and never went to jail, didn't do so because he's a master criminal, but because he's making an honest living as a chef.
- You Are Number 6: In the comics, the Beagles are only known by their prisoner's numbers — one story goes as far as to show a Beagle wondering what his name is, as his own mother preferred to call him by number. Averted in DuckTales, where they all get names and different appearances to help distinguish them. (Word of God states that this was because the prisoner's numbers were too unclear as identity tags in animation.)
Grandpa Beagle/Blackheart Beagle
Debut: The Fantastic River Race (1957, as Blackheart Beagle), The Money Well (1958, as Grandpa Beagle)
The Beagle Boys' grandfather, founder and occasional leader. In DuckTales he's replaced by Ma Beagle, and some of the fans assume that she's his wife.
- Big Bad: Mostly in Don Rosa's stories. Especially in A Little Something Special, where he's eventually revealed as the mastermind behind the Villain Team-Up.
- Composite Character: Blackheart as depicted in Don Rosa's stories is based on two characters from two different stories by Carl Barks that may or may not have been intended to be the same character.
- Depending on the Writer: Not only does it seem to vary whether Blackheart Beagle is the same character as Grandpa Beagle or not, but Grandpa's personality tends to vary a lot depending on who's writing him. Carl Barks depicted him as a fairly calm old man (though still a Card-Carrying Villain), while in Don Rosa's stories he's more a hard-boiled Big Bad. Italian stories often feature him as the Beagles' scheming, hands-on leader and father figure who plans great coups and plays homemaker for his grandsons with roughly the same amount of enthusiasm.
- Evil Old Folks: Scrooge is pretty old himself and Blackheart's a generation ahead of him. He's still spry enough to pilot a hovercraft though.
- Expansion Pack Past: His backstory is fleshed out in detail in The Life and Times of Scrooge McDuck, starting out with his early days running a gang with his three sons around the Missisipi River, to his first encounter with Scrooge, to their second meeting when Scrooge took over Killmotor Hill in what would become Duckburg, and finally, his return as leader of the modern Beagle Boys gang when Scrooge left retirement.
- Genre Savvy: He's been around the block a few times and knows most of the old tricks.
- Good Smoking, Evil Smoking: In Italian stories, he generally plays this trope in an unusual way, since he's usually seen with a corn pipe in his mouth.
- Grumpy Old Man
- Informed Breed
- Surrounded by Idiots: Though the idiots are his grandsons, so while he can be strict and tough on them, he's seldom overly harsh.
Magica De Spell
Debut: The Midas Touch (1961)
Voiced by: June Foray
A sorceress who seeks to steal Scrooge's #1 dime and melt it in the fires of Mt. Vesuvius for a spell that could give her the power to turn any substance into gold.
- Arch-Enemy: With Scrooge, and they have had a couple of Enemy Mine moments.
- Belligerent Sexual Tension: She is sometimes played as having this with Donald or even Scrooge.
- Big Bad: While the original version of the DuckTales video game gave little explanation for her appearance as a boss and Scrooge's race against her and Glomgold after the final fight against Count Dracula Duck, the Remastered remake makes it so that she is the main antagonist and was manipulating Scrooge all along so that she could use the game's treasures to summon Dracula Duck and force Scrooge to surrender his number one dime.
- Chaste Toons: A DuckTales comic gave her a niece named Minima, who's made several appearances in the foreign comics since then.
- Creator Provincialism: She's the only major Duck Universe character who's Italian. Unsurprisingly, the Italians love her, and grant her her own supporting cast.
- Dark Action Girl: One of the earliest examples from Disney.
- Depending on the Artist: Sometimes she is flat-chested and sometimes she has Non-Mammal Mammaries.
- Depending on the Writer: Just how much power Magica has varies between writers. Carl Barks and Don Rosa generally showed her as not having any genuine magical abilities on her own, but merely using magical trinkets, but many other writers show her as a powerful witch in her own right and interacting with many other powerful witches.
- In her third Carl Barks appearance she finds a hoard of magical items used by ancient witches, but before that she used hypnotism, gas bombs and quick disguises.
- Her degree of villainy also varies wildly. Carl Barks initially presented her as a mostly harmless kook whose "magic" may have been completely imaginary, but later developed her into perhaps the most wholeheartedly evil antagonist that Scrooge had after Flintheart Glomgold. Other writers have usually depicted her more sympathetically, while Don Rosa made her even more vile, if possible.
- Expy: Carl Barks admitted her design is basically "Morticia Addams as a duck".
- Evil Sorceress: She is an interesting case as, at least in early appearance, she depended on magical artifacts and theatrics, having no real innate powers of her own.
- Failure Is the Only Option: Her attempts to get Scrooge's Number One Dime are always doomed to failure.
- A What If? scenario was shown in a comic once. Magica succeeds in stealing the coin and making her talisman. She quickly becomes the richest person on earth. However, she becomes disillusioned with this luxurous life pretty fast, and after what seems roughly a year or so, she actually wishes she had never succeeded. Cue her waking up in her old bed. She happily decides to continue her attempts at stealing the coin as she realizes she enjoys her scuffs with Scrooge. However, one of the objects from the WhatIf scenario is shown lying on the floor at the end of the story...
- Flanderization: How many people remember that her spell originally just required coins in general from various rich people? Barks himself feared this would happen.
- Barks himself played a part in this happening, despite desperately trying to avoid it. This also resulted in Flanderization of the Number One Dime itself, since by the original explanation it was "lucky" because it belonged to Scrooge, Scrooge was not lucky because of having it.
- Freudian Excuse: Hinted at in 'One Thin Dime', but we arrive too late at the scene to hear her tell her entire life story to Scrooge.
- Hot Witch: Specifically created to invoke this trope; Carl Barks admitted that when he created her, he deliberately went against the "old, ugly crone" type of Wicked Witch so prevalent at Disney at the time, and instead created a witch that was young and pretty. He also said that while designing her he based her looks on such Italian actresses as Gina Lollobrigida and Sophia Loren.
- Implacable Woman: She never stops trying to get Scrooge's dime.
- Irony: She once tried to steal Scrooge's Number One Dime back when he was just a shoeshine boy. And she did it! But then she realized, if Scrooge never had the coin, it would not be his Number One Dime. So she had to give it back to Scrooge...
- Lady of Black Magic: She is an evil sorceress.
- Large Ham: "She gets so carried away..."
- Ms. Fanservice: She sometimes appears very attractive, but exactly how curvy she is varies.
- Older Hero vs. Younger Villain: Her exact age isn't clear, but she is often implied to be way younger than Scrooge.
- Snarky Non-Human Sidekick: Ratface is often characterized as this, but it's limited to thoughts, as Ratface cannot talk like Poe can.
- Surveillance as the Plot Demands: When bored, she spends her free time spying on Scrooge in her crystal ball. Scrooge too has detectives who keep Magica under surveillance.
- Stalker with a Crush: See above. Common fan explanation for the above Flanderization as well.
- Villain Protagonist: She has starred in her own stories since the 1960s. With supporting characters including Mad Madam Mim, her blonde ward Witch Child (actually the bratty little girl of a witch neighbor), her brunette niece Minima, Granny De Spell, unwanted fiancé Rosolio, etc.
- Witch with a Capital B: In DuckTales, she is often referred to as a witch in an angered tone of voice, which obviously implies a certain word rhyming with witch due to how despicable she can be.
Debut: The Second-Richest Duck (1956)
Voiced by: Hal Smith (DuckTales), Brian George (DuckTales Remastered)
The second richest duck in the world, Flintheart Glomgold, just like Scrooge is a cheap old miser who lives in a bin full of money, except in South Africa; and just like Scrooge, Flintheart started his fortune from nothing. Flintheart, however, has none of Scrooge's integrity and didn't make his fortune square, and he is gleefully willing to cheat, lie, steal, and worse as the means to an end. Flintheart seeks to gain the status of the richest duck in the world, and unlike Scrooge, doesn't have much morality to slow him down.
- Amoral Afrikaner: He is South African. Don Rosa's "Terror of the Transvaal" has him claim to be a Boer, though some other writers tend to assume he has Scottish ancestry.
- Arch-Enemy: Due to Glomgold's role as Scrooge's Foil, his tendency for Kick the Dog moments, and the intensity of their competition, subsequent comics, cartoons, and video games have elevated Glomgold to arch enemy status in Scrooge's Rogues Gallery.
- Big Bad: Of the second Ducktales video game; he appears in both (he shows up at the end of the first one with Magica De Spell in a climbing match to get Scrooge's treasure) but he's more visible in the second one when he kidnaps Webby after all 5 levels are completed (along with the bonus level if that was accessed), sending the player back to the ship in the Bermuda triangle, but routing them past the main body of the stage and to an alternate boss room where Glumgold transforms into the D-1000 for the final boss fight of the game. If Scrooge is able to destroy this robot, the real Glumgold sinks the ship and escapes, but Scrooge retrieves his stolen treasure and Webby anyway.
- Composite Character: His DuckTales incarnation borrows some elements from lesser-known character John D. Rockerduck, such as eating his hat when he is thwarted.
- Corrupt Corporate Executive: He is essentially Scrooge McDuck without his redeeming qualities.
- Create Your Own Villain: In The Life and Times of Scrooge McDuck, Scrooge rescues an Afrikaner, who repays Scrooge by swindling him out of his supplies and deserting him in the middle of Africa. Scrooge makes it back to town and confronts the swindler, tarring and feathering him before the thief is mauled by Scrooge's lion. From his jail cell, the bushwhacker vows to become a somebody so he can one day get back at Scrooge. Guess who "Mr. Whatever-Your-Name-Is" turns out to be?
- Dub Name Change: A lot of Duckverse characters have their names changed, but an especially cool one could be the Polish one: Granit Forsant ('granite', and 'cash') - not only it matches lipsynch, has very close meaning but also the initials match as well.
- Depending on the Writer: He is sometimes shown living in Duckburg and being a member of Scrooge's Billionaire Club rather than living in South Africa.
- Dying Alone: According to Don Rosa's unofficial timeline, Flintheart dies alone in his money bin in South Africa at the age of 99, becoming second to Scrooge even in death.
- Et Tu, Brute?: His betrayal of Scrooge McDuck in "The Terror of the Transvaal".
- Evil Counterpart/Foil/Shadow Archetype: Glomgold's whole character can be described as what kind of person Scrooge would be like if he never even tried to make his fortune square. Not to mention his lack of relatives and allies in comparison to Scrooge's large group of family and friends.
- Flanderization: In his first appearance, Glomgold wasn't especially dishonest- the story was more Scrooge Vs. Himself. The second story had him attempt to sabotage Scrooge's fortune in order to win a competition, but he was shown stricken with guilt at "betraying my dear old mother's fondest hopes" and "becoming a scoundrel- all to win the title of world's richest duck!" (at least until he was offered another chance to sabotage Scrooge, which he readily accepts) It was his third appearance that he became the bad guy he's known as today, attempting to murder Scrooge and his nephews multiple times.
- Fiction 500: The second richest duck in the world. Has a Money Bin the same size as Scrooge's, cash to fill it up, a fortune exceeding trillions in worth, and a financial empire to match Scrooge's.
- Lighter and Softer: He might be trying to ruin Scrooge and threaten the nephews in Ducktales (sometimes with help of the Beagle Boys), but he stops short of murder.
- Humiliation Conga: He gets these in "The Last Lord of El Dorado", "The Terror of the Transvaal" and "A Little Something Special." Don Rosa seems to be fond of putting him through these.
- Master of Disguise: Since his third appearance, Glomgold has fooled Scrooge and his nephews numerous times with his disguises in order to stay one step ahead, sabotage, or both. Even his female disguise was once convincing enough for Donald to steal a kiss!
- By the time of The Last Lord of Eldorado Scrooge seems to have learned from his past mistakes, as he admits to having seen through every single disguise Flintheart used in the story and even identifies each one he used as proof.
- Race Lift: in DuckTales he's no longer a Boer. So they changed it to Scottish.
- The Rival: He always tries to beat Scrooge at being the richest duck in the world.
- Self-Made Man: Like Scrooge, he acquired his wealth by working hard.
- Screw the Rules, I Have Money!: In Ducktales if Glomgold thinks he can beat Scrooge, he won't hesitate to pay the cost for whatever he'd need to do it.
- The Unpronounceable: In the DuckTales episode "Attack of the Metal Mites", Dijon could never pronounce his name correctly.
- Also, his second appearance "The Money Champ" (September, 1959) has several people failing to get his name right, calling him Goldflint Heartglom, Flintgold Glomheart, and Heartflint Goldglom. Albeit it was more likely that Glomgold himself coined these variations of his name to get away with his dirty schemes. Even Scrooge failed to connect these names to Flintheart Glomgold.
John D. Rockerduck
Debut: Boat Buster (1961)
A notorious, Duckburg-based business rival of Scrooge's. He presumably holds the dubious honour of being the third richest duck in the world, or depending on the story, the second richest. John D. Rockerduck was created and used by Carl Barks in just one story, "Boat Buster", but for some bizarre reason, Brazilian and European writers almost always use him in Flintheart Glomgold's place and rarely acknowledge Flintheart's existence. Unlike Scrooge (and Glomgold), Rockerduck has no qualms about spending money if it suits him (which in some ways makes him somewhat more sensible than Scrooge), and he inherited his wealth from his hard working father, Howard Rockerduck, rather than earning it himself.
- Affably Evil: He can be pretty pleasant, unlike Glomgold.
- Ascended Extra
- Battle Butler: his secretary (usually called "Jeeves" in English translations) is a version - he is no bodyguard material, but he is a competent spy and saboteur and a Master of Disguise, in addition to do most of the work administrating Rockerduck's business empire.
- Breakout Villain: From appearing in only one Carl Barks story (in which he was portrayed as an agressive competitor but not a villain) to becoming a recurring and even major antagonist in the Italian Disney comics.
- Composite Character: While he never appeared in DuckTales, some of his traits were given to the show's interpretation of Scrooge's more famous rival Flintheart Glomgold, most notably eating his hat when he is defeated.
- Corrupt Corporate Executive: Depending on the Writer
- Evil Counterpart/Foil/ShadowArchetype: Not surprisingly to Scrooge, though generally in a different way than Glomgold. If Glomgold can be described as what Scrooge would have become if he didn't have his sense of morality, then Rockerduck is a younger and arguably more modern Scrooge who was born into luxury (At least in the Don Rosa continuity). And while Scrooge is a legendary skinflint, Rockerduck is the "spare no expense" type, often to a fault.
- Even Evil Has Standards: He does have his moral standards — it depends on the story what he actually is willing to do (some stories have him gleefully perform sabotage, kidnappings and even outright theft, while others have him a more honest businessman), though unlike Glomgold, he is never portrayed as willing to stoop to murder.
Rockerduck: (gulp) Isn't that taking it too far? It's... criminal! I've never done anything like that before!
- The story The Final Adventure, one of the very rare occasions when Glomgold and Rockerduck are seen together, illustrates this perfectly: The two team up together (also employing Magica and the Beagle Boys) in order to ruin Scrooge and take over his businesses — at first they get along famously, but as the story progresses Rockerduck begins to have qualms when he realizes that Glomgold is perfectly willing to arrange for a few deaths.
Glomgold: That's why you're a loser.
- Friendly Enemy: Towards Scrooge and his allies, on occasion. Is arguably one of the major traits he has that differentiates him from Glomgold.
- Depending on the Writer: Rockerduck has sometimes helped Scrooge to foil the Beagle Boys for no other reason than that he can't stand thieves, but at other times has allied with them against Scrooge, acting almost like a thief himself.
- An European trait of his is eating his bowler hats after defeat.
- In fact, Rockerduck was in no way portrayed as a villain in his only Carl Barks story.
- Many comics have him as distinctly not villainous, just competitive.
- A Running Gag in the European comics is to have Scrooge and Rockerduck get into a fight, Big Ball of Violence and all, only for them to complain that they're just settling their differences when they're pulled apart. Compare this with the occasional fights Scrooge has with Glomgold where its clearly apparent that both sides loathe eachother.
- Non-Idle Rich: A lot of fans who disdain Rockerduck for being born into luxury, tend to forget that he's good enough a businessman to easily rival Scrooge himself.
- Older Hero vs. Younger Villain: While he is shown to have been a child when Scrooge was a young adult in Life And Times Of Scrooge, which would also make him a senior in stories set in the present, it's usually implied that Rockerduck is significantly younger than Scrooge, with them accusing each other as being old and out of it and a green wannabe, respectively.
- Older Than They Look: He's no more than fifteen years younger than Scrooge, yet he looks much younger.
- Only Sane Man: Will sometimes play this role in comics where he is interacting with Scrooge and Jubal Pomp.
- Pet the Dog: He gets a few moments of this; notable was one Italian story where he thought Scrooge was dead and honestly grieved for him. He also has no issue with Donald and the nephews, unlike Glomgold who's all too willing to use them to threaten Scrooge.
- Spoiled Brat: In Life And Times Of Scrooge, anyway.
- The One Who Wears Shoes
The Whiskerville Clan
- Debut: ''Hound of the Whiskervilles,' 1960
- Corrupt Hick: The son of Angus Whiskerville is the current scheriff of the area.
- Deus ex Machina: This is almost literally what saves Scrooge during the duel with Angus, due to the spirit of his ancestor handing him his sword back after Angus disarms him. Subverted in that its revealed Scrooge would have won anyway.
- Feuding Families: Dating back centuries.
- Glove Slap: Angus slaps Scrooge with a gauntlet after he finds out it was he who staged the haunting that turned his entire family's hair white, and challenges Scrooge to a duel. Its actually just a distraction so his son can steal Scrooge's bank statement and prevent them from paying the taxes on the castle.
- Jerk Ass: An entire family of nothing but this, the patriarch even attempts to resort to murder to finally dispose of Scrooge, but is halted by the spirits of the Mc Duck clan, which finally drives them from Dismal Downs forever.
- Scooby-Doo Hoax: The Hound Of Dismal Downs is in fact nothing but a disguise worn by a member of the Whiskerville clan. Ironically, it is this very same trope that drives them away from Dismal Downs, as Scrooge uses a suit of armor to portray a vengeful ghost that chases the Whiskervilles off, as well as turn the hair white of ever present member of the clan.
- Debut: North Of the Yukon, 1965A slimy loanshark and crimeboss, and Scrooge's greatest rival in his youth. He first appears in the Carl Barks story North of The Yukon, trying to scam Scrooge out of his fortune with the I.O.U that Scrooge signed for a loan in 1898, and appears several more times, usually in flashbacks to the gold rush days, but also as the villain of Back To Klondike by Don Rosa.
- Butt Monkey: Has both his riverboats destroyed by Scrooge, once deliberately, and once when a tidal flood Scrooge accidentally released while fighting Butch Cassidy and Sundance Kid crushes it.
- Evil Debt Collector: His contracts don't have any fine print, but instead has a small space between the interest rate, and the percentage symbol, allowing him to add a zero after the contract has been signed, and charge 100% interest instead of 10.
- Loan Shark: Soapy's "legitimate" business.
- Morally Bankrupt Banker
- Spared by the Adaptation: Meta example. His real-life inspiration Jefferson Randolph "Soapy" Smith died in a shoot-out in his thirties, but the fictional Soapy lived long enough to oppose Scrooge in their respective old ages.
- Starter Villain: Chronologically, he is Scrooge's first real enemy.
- Villain Decay: Soapy has fallen far since the glory days of Klondike. Once the head of nearly all crime in Klondike, he is now reduced to running riverboat tours for tourists.
Neighbor J. Jones
Debut: Good Neighbors (1943)
Donald's next door neighbor. He and Donald have a heated rivalry that comes close to being a full-fledged war, with the yard between their houses as the battlefield.
- Disproportionate Retribution: When we are given a reason for why Donald and Jones are fighting (if they themselves even remember it), it's usually something like this.
- Cranky Neighbor
- Jerkass - he's essentially a bigger, angrier Donald.
- Momma's Boy: His mother is the only one who can force him and Donald to "play nice."
- One Name Only - it's implied that either his first name is Jones, or his last name is Neighbor
- Er, no. It's more like his first name is problematic: Carl Barks called him Jughead, which can't be used today because there's a more famous Jughead Jones in comics.
- Sitcom Arch-Nemesis
- Suspiciously Similar Substitute - in some European comics Donald has a second neighbor, Johnson. While Jones is as angry as Donald, Johnson is a cunning cheater and schemer.
P.J. McBrine/Argus McSwine
Debut: Forbidden Valley (1957)
A pig-featured, mustachioed con man usually wearing a hat and a black coat. Created by Barks, he's appeared under many different names such as "Scalpnik" and "Porkman de Lardo".
- Obviously Evil
- Zany Scheme: His plots have included stuff like turning pineapples to stone with a poison or destroying Duckburg's cucumber crop so he could sell his own unpalatable foodstuffs ("Forbidden Valley", his first appearance).
Debut: The Black Knight (1998)
A gentleman and playboy of the French riviera, living a double life as Le Chevalier Noir (the Black Knight), the greatest cat burglar in the world. As he seeks to rob Scrooge of his fortune as a cap to his career, he becomes considerably more dangerous after stealing a flask of the "Universal Solvent" created by Gyro and fashioning it into a suit of armor that dissolves everything that stands in his way. Created and mostly exclusively used by Don Rosa.
- Achilles' Heel: Diamonds, the one thing that the universal solvent can't dissolve.
- Affably Evil: Unfailingly polite and genuinely respectful to his opponents. However, he is trying to destroy Scrooge's most prized possessions, and comes dangerously close to killing Donald in "The Black Knight Glorps Again".
- Affectionate Parody: Of Arsène Lupin.
- Black Knight: Ya think? He doesn’t actually wear a suit of armor until he steals one from Scrooge, though. After he coats it with the black Universal Solvent, it becomes his signature look.
- Exact Words: At the end of his first story, after being captured, he promises Scrooge that he won't pick the lock to his chains nor pick Donald's pocket for the key. He steals Donald's whole shirt, including the key.
- Friendly Enemy
- Funny Foreigner: Subverted. He may speak in a ridiculous accent, but he’s arguably the most deadly competent of all of Scrooge’s foes.
- Gentleman Thief: Is he ever.
- Graceful Loser: Arpin holds no ill will toward Scrooge when he is foiled and lets him decide the terms of victory (though he’ll only follow them to the letter). He also gives Scrooge a priceless painting in reward after the second time Scrooge beats him
- It Only Works Once: Arpin does not to fall for the same trick twice. In his second story, upon recovering the black armor, he adds a large hook to the back of the armor to avoid being tripped through the floors of Scrooge's bin the way he was in his debut story.
- The Juggernaut: When armed with his armor coated with Universal Solvent, Arpin is unstoppable – everything from gunfire and bulldozers to whole buildings crashing down on him dissolve upon contact.
- Karma Houdini: He evades justice in all of his appearances.
- Monumental Theft: In “The Black Knight Glorps Again”, he somehow steals an entire Viking ship from a museum. While completely nude. It's implied that he had previously destroyed the ship to make people think that he stole it.
- Naked People Are Funny: The second time Scrooge and co. thwart him, they strip him to make absolutely sure he doesn't have any lockpicks on him. Which fails, because Arpin uses one of his mustache hairs to pick it.
- Open Secret: Everyone is well aware that Lusene is the Black Knight (though he publicly denies it, comically claiming that the Black Knight is his “friend”). Evidently, nobody can be bothered to even attempt to arrest him due both to lack of evidence, and the knowledge that he’ll just escape immediately.
- Poirot Speak: Speaks with a very thick French accent, that is frequently contagious to other characters listening to him.
- Sequel Hook: In "The Black Knight Glorps Again", the armor is sent to outer space. At the end, Lusene is seen with a telescope and some books about space travel.
- We Will Meet Again: He promises this at the end of both his stories. Given Rosa’s retirement, though, he might never make good on his promise, although he DOES get a cameo in a later story.
- Worthy Opponent: Considers Scrooge worthy or respect in opposition, and the feeling seems to be mutual as of his second story.
Mister Molay & Maurice Mattressface
Debut: The Fabulous Philosopher's Stone (Maurice) & The Crown of the Crusader Kings (Molay)
Two agents from The International Money Council who became Scrooge's rival in search of certain treasures in 3 separate stories. Despite Molay being the senior of the 2, Maurice was introduced first. However, their history was deeper than anyone could guess at first...
- Ancient Conspiracy: Not only The International Money Council is one, but Molay is part of an Ancient Conspiracy within said conspiracy.
- Anti-Villain: Aside from being Scrooge's rival in treasure hunt, Maurice was hardly doing anything outright villainous. True enough, at the end of the story, he remained true to the Templars' original cause.
- Artistic License – Economics: Averted. Maurice was searching for the Philosopher's Stone specifically to prevent overproduction of gold.
- Bald of Evil & Beard of Evil: Subverted by Maurice, played straight by Molay.
- Wham Line: "I am Grandmaster Molay of The International Money Council - originally called The Bank of The Knights Templar!"
Canon Foreigners from DuckTales
Characters who were created exclusively for the Animated Adaptation series, DuckTales.
Voiced by: Terry McGovern
A tall, strapping pilot who worked as Scrooge's go-to guy for piloting, but with a bad habit of pulling off crash landings. Later became Darkwing Duck's sidekick.
- Ace Pilot: He really is one of the best pilots in the world and pulls off some truly impressive aerial feats; it's just his landings leave a lot to be desired. And even then, no one ever suffers so much as a bruise from Launchpad's crash landings. One might almost conclude his crashes are fully deliberate, especially since he seems to take a rather large degree of pride in them. As he says, "any crash you can walk away from is a good one!"
- Awesome McCool Name: It just rolls off the tongue.
- Canon Immigrant: He is the only character from DuckTales to star in his own comics even long after the show ended its run.
- Captain Crash: Launchpad crashes almost every time he lands — not just planes, but various land and sea vehicles and even a camel. (Though, as stated under Ace Pilot, one might conclude many are fully deliberate.) Also interestingly, Launchpad may crash all the time, but he's so good at wrecking his planes that he's an expert at crashing safely. This is exploited in "The Uncrashable Hindentanic", where Scrooge orders Launchpad to pilot a sabotaged blimp that's about to crash on its own. With Launchpad at the controls, they still crash, but everyone survives with minor injuries.
- Chick Magnet: Launchpad was pretty popular with the ladies considering he attracted Feathers Galore, Sensen, and many other girls along the way (including some whose attentions he didn't want).
- Crouching Moron, Hidden Badass: Launchpad was typically bumbling and accident-prone, but when necessary (especially to protect the nephews), he could pull off some amazing feats of aeronautical skill, as well as general badassness. Perhaps this is what led them to team him up with Darkwing Duck.
- The Ditz: Launchpad's intelligence varies, but he's never portrayed as incredibly bright.
- Sometimes going into Genius Ditz area. Not only is he several times shown being quite inventive and capable in a pinch (even being able to pull off Indy Ploys like the Trope Namer), at one point he manages to work the Gizmoduck suit, and by the time he made the migration to Darkwing Duck had managed to singlehandedly build a gadget-laden, VTOL and hover-capable subsonic jet plane
- Expy: Another Expy of Donald. In stories directly adapted from the comics, he often fills the role Donald played in the original story. Interestingly, while Launchpad takes over Donald's role, they're pretty much opposites in personality — Donald's defining characteristic is his temper, while Launchpad hardly ever gets angry or complains about what he's told to do.
- Friend to All Children: Pretty much all the regular kid characters have a positive relationship with Launchpad.
- Gentle Giant: Launchpad is loaded with muscle and towers over most of the cast, but he'd never hurt a fly.
- Goggles Do Nothing: Launchpad rarely even uses them to keep stuff out of his eyes while flying.
- Hidden Depths: Launchpad, a goofy Cloud Cuckoolander of a pilot, is capable of some pretty Action Hero-esque stunts when his friends are in danger.
- Lantern Bill of Justice
- Mistaken Identity: One episode revolves around Huey,Dewey and Louie believing that Launchpad is secretly Gizmoduck, to the frustration of Fenton. This despite that this could easily have been disproven had Fenton pointed out that Launchpad's duckbill looks nothing like the glassjawed Fenton/Gizmoduck.
- Nice Guy: While Launchpad has things which set him off, he's generally quite easygoing, patient, and friendly.
- OOC Is Serious Business: Launchpad often serves as the Plucky Comic Relief. But if matters get serious enough to require that he take a hand in it, watch out. The Kronks and the Beagle Boys found this out the hard way.
- Out of Focus: His role was reduced in the second season. Since both he and Fenton were expies of Donald, this made his role a bit redundant, which was why he only appeared in a handful of episodes that Fenton did. In season-two episodes where Fenton is completely absent (such as "A Ducktales Valentine" and the 2-part "Golden Goose" finale) he was given a greater chance to shine again.
- Papa Wolf: Don't mess with the nephews or Doofus Drake. Launchpad may be a ditz, but he will put his own life on the line rather than let anyone harm the kids, and given his reasonable competence as a fighter (and the fact that it's a Disney story), it won't be him who gets the worst of it if a villain chooses to test that determination), as demonstrated in "Where No Duck Has Gone Before"note and "Hero for Hire"note .
- Red Is Heroic: Launchpad is an Idiot Hero who wears a red pilot's jacket.
- Scarf of Asskicking: He perpetually wears a scarf and can be quite a good fighter.
- Undying Loyalty: He's loyal to everyone he cares about.
- Launchpad's loyalty to Scrooge goes above and beyond the call of duty, to the point where he's helped him in some pretty big ways even when Scrooge has lost his fortune and thus Launchpad has no monetary reason for doing so.
- Doofus Drake is always loyal to Launchpad, and Launchpad returns the favor by being a Papa Wolf towards his "little buddy", to the degree that he's willing to fight any enemy to protect him.
- Universal Driver's License: If it has wings, he can crash it.
- "Well Done, Son!" Guy: Launchpad thinks that his parents are ashamed of him and wants to show them he's a real McQuack. (In fairness, it's easy to be intimidated when your father's a No Celebrities Were Harmed version of John Wayne!) However, he learns that his parents actually couldn't be prouder of him.
Voiced by: June Foray
The Beagle Boys' mom.
- Informed Breed: Like her sons, she doesn't really look like a beagle.
- Karma Houdini: In the first season of DuckTales. While her schemes are always ultimately foiled, unlike her sons she always manages to escape until her last appearance.
- Meaningful Name: Her name is probably a reference to real life criminal Ma Barker, who was also the leader of a notorious crime family.
Fenton Crackshell / Gizmoduck
Scrooge's accountant in the second season of DuckTales, who possesses an almost supernatural ability to count things very quickly with only a quick glace. He also guards the Money Bin as Gizmoduck.
- Affectionate Parody: Of Robocop with elements of Iron Man and Shazam.
- The Atoner: His character is that while he is prone to make stupid mistakes that lead to disaster, he is also single-mindedly determined to put things right by any means necessary. This of course leads to him initially making things worse until he ultimately succeeds. This is actually how he became Gizmoduck in the first place.
- Badass Baritone: As part of his act to keep his identity hidden, he speaks in a lower voice as Gizmoduck.
- Badass Unintentional: He was actually satisfied being Scrooge's accountant, but one thing led to another.
- Basement-Dweller: Justified, seeing how poor he and his mother are.
- Butt Monkey: In keeping with his nature as Expy for Donald, has a tendency to become one; usually he stops being one when he becomes Gizmoduck, but this isn't always the case.
- Iron Butt Monkey: He often suffers numerous mishaps, beatdowns, and humiliations, sometimes even when he is Gizmoduck, but this never manages to completely stop him.
- By the Power of Grayskull!: "Blatherin' blatherskite!" This was actually a Catch Phrase he used even before the Gizmosuit was built; he really only needs to say "blatherskite" to become Gizmoduck.
- Classical Anti-Hero: Fenton often screws up a lot of things. He also is a dork, who has grown up in a trailer park, and when he gets a girlfriend, he becomes painfully hen-pecked. And yet, he is extremely good at counting (which is how he became Scrooge's accountant), he's the super hero Gizmoduck, and he also saves the day four times without his Gizmoduck suit!
- Clothes Make the Superman: Fenton's suit is what gives him his superpowers. This actually becomes a point of drama in some episodes as Fenton fears his suit is the only thing that makes him a hero at all. Some episodes in the DuckTales series were intended to prove that his heroism is not solely due to the Gizmosuit.
- Crouching Moron, Hidden Badass / Let's Get Dangerous: Fenton is impulsive and nowhere near a clever as he thinks he is, resulting in him never thinking things through. But the moment he puts on the Gizmoduck suit he becomes clever and a lot more competent - often figuring out ways to solve the episode's problems within moments. Every once in a while, he occasionally showed that he was heroic and could save the day even without the Gizmosuit. This is lampshaded in DuckTales Remastered, where Scrooge implies that it's probably a confidence issue.
- Disappeared Dad: His father is only mentioned once. He didn't seem to think very highly of Fenton's mother.
- Do-Anything Robot: His suit is programmed to do anything and use anything.
- Expy: Fills in Donald's missing role; especially glaring in episodes based on Barks' comics such as "The Land of Tra La La."
- Genius Ditz: To quote the manual for the video game DuckTales: The Quest For Gold: "Fenton can count faster than the speed of sound, but his judgement is not always very sound."
- Ditzy Genius: He shows a surprising amount of clever thinking at times, mostly when in his Gizmoduck persona, suggesting that he might be smarter than he himself realizes.
- When Life Gives You Lemons: Attack of the Metal Mites has him realize how the metal-eating Mites he'd just accounted for can help Scrooge profit: at the McDuck Wrecking Company (where they eat up metal that can't be recycled for scrap).
- Ditzy Genius: He shows a surprising amount of clever thinking at times, mostly when in his Gizmoduck persona, suggesting that he might be smarter than he himself realizes.
- Gentle Giant: Subverted with his Gizmoduck persona. He's friendly enough, but not very large — he only appears taller because of the armor.
- Good with Numbers: He got the job as Scrooge's accountant by counting how many shotgun pellets Scrooge fired at him to scare him away, as well as tell Scrooge how much change Scrooge just got tossed in the air. He'd later use this in a Baitand Switch to drop a Logic Bomb on a super-computer when it gets stuck in a counting mode during a speed-counting contest (he asked how many bolts were in a jar, and then told the computer once it answered that there weren't ANY—they were all nuts! "Trick Question!").
- Attack of the Metal Mites had him know something was wrong with this talent near the end of the episode. There was one Metal Mite missing. Taking out a magnet, Fenton was able to attract the missing mite off of Scrooge's person.
- Hidden Depths: Fenton, a bumbling, insecure accountant, becomes a superhero, using brains, number-crunching, and the Gizmo-suit to save the day.
- I Just Want to Be Special
- Indy Ploy: Has to rely on these a lot before learning how the suit works, or when he just doesn't have access to it.
- Large Ham: Especially when he's Gizmoduck.
- Momma's Boy: His mom is all the family he has. In his introductory arc he's utterly dominated by her, though he develops enough self-confidence to stand up to her by the end of it.
- Nice Job Breaking It, Hero: Introduces the concept of economy and money to the utopian Tralla-La, which ends up severely unbalancing the entire society, and his attempts at solving it, by essentially introducing hyperinflation, just makes it worse. At the end of the story, Fenton is able to gather up all the monetary tokens as Gizmoduck for subsequent disposal out of the region to resolve the matter.
- One-Wheeled Wonder: As Gizmoduck. Besides the question of how he stays upright, one wonders where his feet go when he transforms.
- OOC Is Serious Business: Fenton often serves as the comic relief. But if matters get serious enough to require that he take a hand in it, watch out. The super-computer from "Super DuckTales" and the Beagle Boys learned this the hard way.
- Ooh, Me Accent's Slipping: In an in-universe case, Fenton generally talks in a different and much hammier voice as Gizmoduck to help keep his identity a secret, but there's times when he'll accidentally talk in his regular voice instead before quickly moving to correct himself.
- Part-Time Hero: During DuckTales, he works as Scrooge's accountant part of the time and transitions to GizmoDuck when he's needed.
- Powered Armor: The Gizmosuit, a mechanical armor designed by Gyro Gearloose.
- Punny Name: In the french dub, his name is Gerard Mentor (Sounds like "J'ai rarement tort" = "I'm rarely wrong")
- Rags to Riches: Subverted. While he does make a really big leap by going from a literal bean-counter to becoming Scrooge's accountant, and again when becoming Gizmoduck (as Scrooge in an uncharacteristic act of generosity gives him a paycheck for each job), it still doesn't exactly pay top dollar.
- Real Men Wear Pink: His dark pink/purple jacket and tie.
- Secret Keeper: The only ones who know him being Gizmoduck are Scrooge and his mother.
- Something Person: He's a Duck with a lot of gizmos.
- Superhero: The straightest example on the show.
- Spotlight-Stealing Squad: He was introduced in the second season of DuckTales and almost immediately became the show's main character apart from Scrooge himself.
- Waistcoat of Style: He sports a green one as part of his regular outfit.
- Your Costume Needs Work: One episode has a large party held in Gizmoducks honor, but due to Huey, Dewey and Louie spreading their belief that Launchpad is Gizmoduck, by the time the real one shows up, eveyrone thinks hes one of the many cosplayers.
Webbigail "Webby" Vanderquack
Voiced by: Russi Taylor
A young female duckling who lives with her grandmother, Mrs. Beakley, in Scrooge's mansion.
- Cheerful Child: Webby is often cheerful and naive, frequently making friends and proving that some of the antagonistic characters have a soft side.
- Children Are Innocent: Depends a little on the episode just how innocent and naive she really is, but she is definitely this trope, sometimes bordering on Friend to All Living Things.
- Composite Character: She is a single-character Expy of Daisy's nieces (Interestingly enough, in the Dutch dub of DuckTales she is named "Lizzy," which is the Dutch name for April.)
- Hair of Gold, Heart of Gold: Her grown up future self in "Duck to the Future" has Golden hair, and she's still as nice as she was when she was a little girl.
- Hidden Depths: Webby is a friendly, well-behaved little girl who can handle herself quite well in dangerous situations (at least sometimes).
- Morality Pet:
- More than any other character in DuckTales, she is this to Scrooge.
- In "Luck 'O' the Ducks", her friendship with Far Daric makes him a somewhat better leprechaun.
- Pink Means Feminine: Her outfit is pink, and she's very much a girly-girl.
- Ship Tease: With Doofus; though they usually don't interact much, one Time Travel episode showed them as married adults. The present Webby, however, had different ideas."Me?! Marry Doofus?! Oh, yuck!"
- Tagalong Kid: Huey, Dewey and Louie tend to view her as this as she is both younger than them, and a girl. It varies how much they tolerate her; for the most part they're willing to let her hang out with them, but they loathe it when she tries to arrange tea parties and suchlike.
Voiced by: Brian Cummings
A chubby Junior Woodchuck, friend to Huey, Dewey and Louie, and Launchpad's biggest fan.
- Big Eater: Not to the extent of, say, Gus Goose, but still. Doofus eats more than pretty much any other of the heroes.
- Blind Without 'Em: During "Take Me Out of the Ball Game", Doofus loses his glasses, which severely hampers his vision.
- Chuck Cunningham Syndrome: In the second season. He only showed up in one single non-speaking cameo in one episode and afterwards was never seen or mentioned again — perhaps because both Launchpad and (to a lesser extent) Huey, Dewey and Louie were moved Out of Focus in this season, and sice Doofus was mostly there to interact with them, there was no real room for him in the scripts anymore.
- The Friend Nobody Likes: Scrooge and the kids let him hang around, but they don't really seem to enjoy his company, being rather quick to insult his ditziness, klutziness, and large appetite. The only person who seems to openly like him is Launchpad.
- Hero-Worshipper: Doofus thinks Launchpad is the greatest thing since sliced bread, and he'll tell anyone in the area so.
- Intergenerational Friendship: Doofus is a kid and Launchpad is at least in his twenties, but the two get along terrifically.
- Ship Tease: With Webby; according to one Time Travel episode they marry some time in the future. (Of course, that particular future will no longer come to pass, but Scrooge acts as though he's convinced Webby and Doofus will still marry.)
- Sidekick: He tags along with Huey, Dewey, and Louie in some episodes and Launchpad in others.
- The Klutz: He's rather clumsy.
- Meaningful Name: His parents were either very cruel or very foreseeing when they decided to name him "Doofus." Unless, of course, it's a nickname, in which case it becomes another trope entirely.
- Nice Guy: Doofus by name and doofus by nature, but nobody can deny that he's a good-hearted one.
- Undying Loyalty: Even when the whole world is picking on him, Doofus believes in Launchpad till the end. In the episode "Merit-Time Adventure", he sticks by him even when Launchpad tries to wave him off so that he won't be hurt when Launchpad inevitably loses his tug-of-war with the "sea serpent".
Bubba the Cave Duck & Tootsie the Triceratops
Voiced by: Frank Welker
A young caveduck and his pet dinosaur who stowed away with Scrooge and company during a time-traveling trip.
- All Animals Are Dogs: Tootsie acts more like a Big Friendly Dog than a dinosaur.
- Big Friendly Dinosaur: Tootsie.
- Contemporary Caveman: He ended up in present-day Duckburg because of time travel.
- Demoted to Extra: Immediately after the five episodes that served as his introduction. Despite supposedly living with Scrooge, he was absent for most episodes after that and only got a few cameo appearances and a couple of Day in the Limelight episodes.
- Expy: Bubba is essentially what you'd get if you turned Bamm-Bamm Rubble into a duck.
- "Flowers for Algernon" Syndrome: Bubba went though this in "Bubba's Big Brainstorm."
- You No Take Candle: Being a caveduck, Bubba talks like this, and also he never quite seems to grasp that Scrooge's name isn't "Skooge."
Voiced by: Chuck McCann
Scrooge's butler and chauffeur in DuckTales, who has actually also appeared in some non-Rosa comics. It should be noted that though Duckworth himself was a DuckTales creation, the idea of Scrooge having a butler ranges as far back as to Scrooge's first story, The Christmas on Bear Mountain. Italian comics have a similar character named Battista as Scrooge's butler, and the Mexican dub of the animated series actually translated Duckworth as "Battista". Similarly, the Swedish comic names both of the characters as Albert.
- A Day in the Limelight: For the most part, he's mostly a background character who gets a few minor moments here and there, but he did get two episodes that centered on him, Duckworth's Revolt and Take Me Out of the Ballgame.
- Hidden Depths: Duckworth, a proper butler, can handle alien abduction and spearhead a revolt with similar stoicism to usual life in the mansion.
- Jack-of-All-Trades: Not quite a Renaissance Man, but still highly skilled at a variety of tasks, which is good, considering that Scrooge isn't going to pay for a large household staff when one man can do the job.
- The Jeeves: He's not omni-competent, but he knows how to run the house with the meager money he gets from his tight-fisted boss.
- Nonindicative Name: Despite being named "Duckworth" and appearing in a show where most of the central characters are ducks, he himself is the only regularly recurring character who is not a duck or a bird of some kind, but rather a classic Dogface.
- Theme Naming: The few times that Battista, Scrooge's butler in Italian comics, has appeared in English translations, he is called "Quackmore" despite also being a Dogface.
- Servile Snarker: Not the most obvious example of this trope, but he has his moments of snarking off at Scrooge or the triplets when they're doing something unhelpful or unwise.
- The Stoic: It takes a lot for him to drop his stone-faced exterior, and even when he is alarmed, he's still likely to speak in the same fairly calm, proper voice.
- Undying Loyalty: By his own declaration, he loves serving Scrooge, and he'll continue under him even in cases like "Down and Out in Duckburg", "Super DuckTales", and DuckTales the Movie: Treasure of the Lost Lamp where Scrooge loses his money and hence is not Duckworth's boss anymore.
- Also a characteristic of Battista, who'd rather lose his job rather than serve others. Best shown in "Scrooge's Last Adventure": when Glomgold and Rockerduck take over Scrooge's empire he quits in barely restrained fury, and after Scrooge's (faked) disappearance is seen in crowd scenes trying to stop them from destroying the Money Bin until Scrooge comes back and takes back his money, at which point he resumes his old job.
Mrs. Bentina Beakley
Voiced by: Joan Gerber (DuckTales), Wendee Lee (DuckTales Remastered)
Scrooge's maid and the nephews' nanny, hired because she offered to work for nothing except food and shelter for herself and her granddaughter Webby.
- Apron Matron: At least in the beginning; though less strict and more soft-spoken than most examples of the trope. Of course, she didn't quite stay that way: see below.
- Chickification: In the first episode, she was able to put up with everything the nephews could throw at her. In DuckTales the Movie: Treasure of the Lost Lamp, she's spooked by their toys coming to life and has several fainting spells.
- Cool Old Lady: Mrs. Beakley may be older, but (at least originally) she was far from helpless. She earns some points for being able to keep Huey, Dewey, and Louie in line, not to mention some of the things she's done when she's come along on (or been dragged into) an adventure.
- Expy: For Grandma Duck, who weirdly enough never appears in DuckTales — even though she would probably be a more natural choice for Donald to send his nephews to than Scrooge.
- Hidden Depths: Mrs. Beakley, a kindly nanny, can bullfight a walrus, chariot-race Vikings, and sing opera.
- Never Mess with Granny: Ms. Beakley once dived off a boat, despite being warned the waters were infested with sharks, and saved Scrooge almost single-handed.
- Granny Classic
- Team Mom: She plays this role on occasion, especially in the first season.
- Undying Loyalty: Although Mrs. Beakley originally came to the mansion because she needed work and a home for herself and Webby, she quickly becomes devoted to Scrooge, to the point of continuing with him even when he's lost his money and can't pay her.
Voiced by: Peter Cullen
Donald's commanding officer while he worked in the Navy
- Ax-Crazy: He loves it when things go ka-blooey!
The Flying McQuacks
Voiced by: Robert Ridgely (Ripcord), B.J. Ward (Birdy and Loopy)
Launchpad's father, mother, and sister. Like Launchpad, the three are pilots.
- Doting Parent: Launchpad's mother Birdy keeps a walletful of photos of her son, which she proudly shows to Scrooge.
- Genius Ditz: Launchpad's little sister Loopy, despite her initial ditzy qualities, is a pretty capable pilot and mechanic.
- Happily Married: Ripcord and Birdy seem to be happy together. They're been married long enough to have two adult (or mostly grown) children and (as seen in the flashback) they comfort one another during hard times.
- Huge Guy, Tiny Girl: Launchpad's parents Ripcord and Birdy fit this description, with Ripcord being tall and burly like his son and Birdy being rather short and gaunt.
- Lantern Jaw of Justice: Apparently, prominent chins run on the male side of the family.
- No Celebrities Were Harmed: Ripcord is clearly intended as a duck version of John Wayne.
Voiced by: Christopher Lloyd (DuckTales the Movie: Treasure of the Lost Lamp), Corey Burton (Donald Duck: Goin' Qu@ckers)
A ruthless, immortal, shape-shifting sorceror who goes on the warpath when Scrooge gets hold of the magic lamp in DuckTales the Movie: Treasure of the Lost Lamp. He was one of the Genie's former masters, and will do anything to get him back into his clutches. He also appeared as the main villain and final boss of Donald Duck: Goin' Qu@ckers, where he kidnaps Daisy and Donald has to rescue her with the help of Gyro Gearloose.
- Artifact of Doom: His green magic talisman. Not only the source of his powers, but when used with the Genie's lamp, he could grant any number of wishes.
- Arson, Murder, and Jaywalking: He sank Atlantis, destroyed Pompeii using Vesuvius, and created anchovy pizza.
- Atlantis: Ever wonder why Atlantis really sank?
- Big Bad: He is the main villain of the DuckTales movie and he returned to menace Donald Duck in Donald Duck: Goin' Qu@ckers.
- Dangerously Genre Savvy: His first wish was for immortality. The nephews were impressed and called him a good wisher, when the Genie corrected him he's a bad one.
- Disney Villain Death:
- In the movie, he ultimately meets his end by falling to his doom.
- While he managed to survive this and become the final boss in Donald Duck: Goin' Qu@ckers, he gets another one in the PlayStation version where he falls into the lava below his platforms after being defeated.
- Evil Is Hammy: Christopher Lloyd is known for being hammy and Corey Burton especially hams it up when he plays a villain.
- Evil Sorcerer: He has magic powers and he is a villain.
- Fountain of Youth: In the PlayStation 2 and GameCube versions of Donald Duck: Goin' Qu@ckers, he turns into a child after being defeated.
- A God Am I: He wanted to gain enough power to become strong enough to destroy all who opposed him.
- Hair-Trigger Temper: He gets irritated quickly, as shown with what little patience he has for Dijon.
- Historical Rap Sheet: The sinking of Atlantis and the eruption of Mount Vesuvius are two atrocities directly attributed to him (via wishing Genie for this to happen).
- Immortality Immorality: Again, his first wish to the Genie was to live forever.
- Large Ham: To be expected, considering his first voice actor, though his second one is also known to chew the scenery when playing villains.
- Ominous Floating Castle: Really ominous. When he gets ahold of the lamp, his second wish ruthlessly transforms the Money Bin into this (this transformation also seals up the money in the vault, too). It wouldn't be out of place in Hell.
- One-Winged Angel: He accomplishes this thanks to his shape-shifting powers.
- In the DuckTales movie, he turns into a gryphon near the end of the film.
- Zig-zagged in Donald Duck: Goin' Qu@ckers. In the Nintendo 64, Sega Dreamcast, and PC versions, he turns into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit, returning to his normal form when he is beaten. The other versions of the game avert this, where he only shapeshifts briefly into a winged purple creature as one of his attacks in the Game Boy Advance version and all other versions of the game have him fight Donald while in his normal form.
- Our Gryphons Are Different: Turns into one for his One-Winged Angel act.
- Rogues-Gallery Transplant: After originating as an enemy of Scrooge McDuck and his grandnephews in the DuckTales movie, he menaced Donald Duck in the video game Donald Duck: Goin' Qu@ckers and was also featured as a boss in the game Legends of Illusion, which starred Mickey Mouse.
- Three Wishes: His talisman allows him to bypass this rule. The Genie can't wish for the talisman, and it would be suicide to steal it.
- Villain Exit Stage Left: In the Nintendo 64, Sega Dreamcast, and PC versions of Donald Duck: Goin' Qu@ckers, he escapes by vanishing after he is defeated.
- Voluntary Shapeshifting: Through his talisman, Merlock can change into any animal, including an eagle. He uses this as a convenient means of transportation.
Voiced by: Jim Cummings
A former sea captain who's even more greedy and miserly than Scrooge is; he literally goes insane with gold fever and will go to any lengths to retrieve even a lost penny — even if it should risk losing all his other money or even his life. Appears in the five-part pilot for DuckTales.
- Ax-Crazy: Suffer a severe case of Gold Fever.
- Chronic Backstabbing Disorder: He can't bare to be parted with his gold. Not even a single coin. Naturally this complicates matters when he hires other villains to assist him.
- Determinator: See Really 700 Years Old. He lampshades it, saying that he's stayed alive this long because of "sheer willpower!"
- Gratuitous Spanish: He calls Huey, Dewey, and Louie Niños (Niño is Spanish for Child), and the Beagle Boys Caballeros (Spanish for gentlemen/knights)
- Hand Wave: The key to his immortality is simply shrugged off by stating that he's stayed alive just from stubborn willpower to find his treasure again.
- Large Ham/No Indoor Voice: Always speaks with a loud, raspy voice.
- Obviously Evil: His greed does little to hide how evil he is.
- Really 700 Years Old: Hinted to be several centuries old, having stayed alive out of pure greed and not wanting anyone else to get their hands on his money.
- Self-Disposing Villain: In each of their face-offs, he actually obtains part of the treasure from Scrooge, only for his maniacal obsession to lead him to pull a Villain Ball that costs him everything.
- Super OCD: His obsession with the lost Treasure of the Golden Sun leans more as this than for actual financial gain.
- Starter Villain: He is the first major antagonist faced in the cartoon.
Dijon the Thief
Voiced by: Richard Libertini
A kleptomaniac who's always going after valuable treasures but has trouble keeping them. He's occasionally hired by other villains to aid them in their goals, and has been seen working for both Flintheart Glomgold and Merlock — though he's really not such a bad person when it comes down to it.
- Butt Monkey: Yep.
- Comedic Underwear Exposure: A Running Gag with him is that he'll lose his pants because he's stuffed his pockets too heavy with his loot... and yes, he wears Goofy Print Underwear.
- Family Theme Naming: He and his brother Poupon are named after types of mustard.
- Ineffectual Sympathetic Villain: He does occasionally manage to pull off some impressive jobs of thievery (and when HE finds the Genie's Lamp, HE uses it to wish himself Scrooge's entire fortune and puts him in jail when Scrooge finds him in a revamped Money Bin and office), but all in all he is a fairly Harmless Villain who's more a slave to his own kleptomania than anything else; Merlock has the Genie turn him into a pig just before wishing for his own, more severe revamp of the building).
- Not-So-Harmless Villain: He proved to have a meaner streak than the Genie bargained for, however. To avoid him delivering the lamp to Merlock he convinces Dijon to steal it for himself, with promises of power and fortune. He takes that offer and wishes for a fortune...namely Scrooge's fortune, and then smugly arrests him without a dime to his name. It takes an elaborate heist and Merlock's interference to get it back (and Scrooge still had to deal with Merlock after Dijon to do so).
- Lovable Coward: When danger lurks, Dijon will step up and... make any excuse not to have to face it.
- Minion with an F in Evil: To Merlock in the movie; after Merlock's defeat, Dijon becomes this to regular villain Flintheart Glomgold in a two-parter in the main series towards the end of its episode order.
- Muscles Are Meaningless: He's surprisingly strong considering his skinny build. This is especially demonstrated in one of the early scenes of Treasure of the Lost Lamp, where he manages to carry, singlehandedly, a bag of treasure that had given Launchpad trouble.
- Sibling Yin-Yang: With his brother Poupon. Dijon is a thief while Poupon is an honest monk.
- The Starscream: He tries to snatch control from Merlock in The Movie. It doesn't end well...
- Sticky Fingers: Dijon, while a common thief otherwise, also seems to suffer from kleptomania, unable to resist stealing even when not intending to, including stealing worthless junk like old shoes.
Voiced by: Miriam Flynn
Fenton Crackshell's girlfriend.
- Official Couple: She and Fenton Crackshell are the only couple who have officially made the Relationship Upgrade to girlfriend and boyfriend. The relationship didn't go any farther than that before the series ended.
- Pet the Dog: Many fans see her as rude and insensitive to her boyfriend, but at one point she actually takes care of Fenton while he is sick.
- Statuesque Stunner: She is physically taller than Fenton and quite attractive.
- True Blue Femininity: She usually wears blue clothes.