Characters: Mickey Mouse Comic Universe
A list of characters found in Disney's Mickey Mouse Comic Universe.See also the Disney Ducks Comic Universe character list for the Ducks comics equivalent.Keep in mind that since the characters and series have been around for so long, whether a character displays certain traits or not in any given story largely depends on the artist, the writer, or the time period.
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Heroes and Friends
Minnie: For gracious sakes... relax! And stop that incessant mooning!
Mickey: Mooning! Say... a trip to the moon... if only y' could!
Minnie: Oh, my goodness! Now, the whole world isn't big enough for you! When will you ever settle down and behave yourself? You can't go adventuring all your life!First Appearance: 1930The protagonist of most of the comics, Mickey often goes on adventures and solves mysterious crimes. He has a hard time settling into a normal lifestyle since The Call decided to be a Regular Caller. He's ready to jump In Harm's Way whenever the need arises - and in the chance that he isn't, it turns out that he doesn't have much choice in the matter anyway.But in the time from the comic's start in 1930 to where it is today, Mickey's become less of an active adventure-seeker and more of a Plot Magnet - a really, really potent one. Even though he enjoys traveling and solving the mysteries life throws at him, he's always happy to return to his home and friends afterward. The Call doesn't seem to give him a break, though, so his life is constantly insane, whether he wants it to be or not.In the end, though, whether he's adventurous, a Plot Magnet, or both depends on the creators of the comics. When a series is a Print Long Runner, it's really quite inevitable. Most people tend to like his more adventurous, youthful side better than most other incarnations, though - it makes for a more interesting character.
Mickey Mouse, "The Bellhop Detective (1940)"
- Ace Pilot: We get to see him become one in The Mail Pilot (1933).
- Action Survivor: He has been on a lot of adventures, many of which nearly had him killed.
- Amateur Sleuth: A lot of comics depicts him as one; sometimes (especially in comics from the 70s and 80s) he's even a lisenced private eye.
- Artistic Age: Types 3 and 4, check! Trying to figure an age of any kind from evidence from the comics is confusing and impossible. He and the other characters just don't age, even though they're aware of passing time. And that means they don't have ages either. Man, oh man, is this confusing...
- Beware the Nice Ones: He may be nice and easygoing most of the time, but he's gone toe-to-toe with all sorts of criminals.
- Busman's Holiday: It is common for him to go on an adventure while on vacation.
- Dare to Be Badass: Often the reason he sets off on ridiculously dangerous missions to start with. Generally, he gets himself into something way bigger than he first thought it to be.
- Determinator: Too stubborn to quit, whatever the odds.
- Distressed Dude: If Mickey got a penny for every time he's been taken captive by a criminal somehow...
- Expecting Someone Taller: To be fair, he is quite a little fellow...
- Flanderization: Unlike his original animated counterpart, this Mickey's actually retained a good chunk of his Badassery throughout the years and still goes on all sorts of adventures. How much he's got in any given story Depends On The Writer, but it's never really gone as far as it has for the animated Mickey.
- Good Is Not Dumb: He's a Nice Guy to almost ludicrous degree, but he's also one of the smartest and most quick-witted characters in the comics universe.
- He Knows Too Much: Whenever he learns a villain's scheme, it is common for the bad guy to try and kill him so that he can't use the knowledge to defeat them.
- Heroes Gone Fishing: Together with Goofy.
- Heterosexual Life-Partners - Again, with Goofy.
- Humble Hero: He frequently refuses to be paid for his heroic feats. As far as he's concerned, the only rewards he needs are satisfaction of doing something great and the people who are made happy by his victories.
- Jumped at the Call: Especially in earlier comics, but comics from the late nineties also did a lot to portray him as a bit of an adrenaline junkie who was always throwing himself head-first into the next adventure.
- Kid Hero: He's got elements of it, but there's really not much in the way of proving whether he's a kid or not. Sometimes he's more adult-like, sometimes he seems younger; this easily Depends On The Writer and artist.
- Married to the Job: Never mind that he doesn't really ''have'' a job. He's just got adventure on the brain and can't stay put, something that Minnie really gets sick of at times.
- Monster Roommate: Eega Beeva, a little guy from the future, is one of Mickey's best friends and often comes back through time just to visit him.
- Nice Guy: He's got perhaps a bit more of an edge to him than his animated counterpart, but he's still a thoroughly decent and friendly guy.
- Pint-Sized Powerhouse: He's been known to tangle with Pete, who's at least four times his size. Okay, he's not victorious a lot of the time in plain fist fights... but hey, he's not a total pushover!
- Plot Magnet: Because being just one of types isn't enough, oh no. The Call's really got it in for him.
- The Smart Guy: Usually he's depicted as both The Hero and this.
- Shorter Means Smarter: Can be used with Goofy... or Pete.
- The Team Normal: He gets this in the Disney's Hero Squad: Ultraheroes Mini Series. The most important thing the rest of the super-powered team considers him good for is going out to get pizza.
- Underestimating Badassery: And it's what usually gives him an advantage, too! If Pete's working with someone new, he often tries to warn them about it... but they don't listen, of course.
- Vague Age: In the comic strips, he was sometimes depicted as more adult-like, sometimes as kid-like, sometimes somewhere in between... it seems to Depend On The Artist And Writers. He's always an adult in European comic books, though.
- In a 1942 Gottfredson story, an embarrassed Mickey finds he's too young to join the armed forces. This means he's under 18 at that time, at least in his most famous author's conception of him.
- Since Steamboat Willie's debut is often seen as Mickey's birthday (1928), then the 1942 story would have him be 14 years old at the time. Conversely, this means that in the New Tens strips (2012 as of this posting) he is 84 YEARS OLD.
- Weak, but Skilled: He is not much of a fighter, but he is able to outsmart his enemies on occasion.
- What, Exactly, Is His Job?: No, really... what is it? Does he even have one? It appears that he doesn't, except for when he gets plunked into a New Job Episode...
- Very few stories show him being called over to act in movies at the Disney studio, which is shown as his regular job and depicted as a lower-tier live action movie studio located in Mouseton. But we only see this in a handful of stories from 1938 to the present.
- And some comic stories take his Amateur Sleuth tendencies to the next level and present him as a licensed private eye who's often called in to aid the police in difficult cases.
- Some stories say he is a freelance journalist, Goofy generally acting as his photographer, and a long run of their stories together in the 90s had him and Goofy run a transport firm, usually driving a truck, or sometimes flying a freight plane.
- There was a story in which Minnie tried to force him to settle down and find a respectable day job, like a bank clerk. The comic ended with him employed as a bank guard, but implying that his love of adventure will soon get the better of him.
- The Italian saga Once Upon a Time in America shows in the last episode that his father was filthy rich, implying he has more than enough money to not need to work.
"Mickey, I've been awfully worried about you lately. Why don't you settle down and study some kind of profession?"First Appearance: "Lost on a Desert Island", 1930Mickey's long-time love interest. Minnie wishes that Mickey would settle down instead of constantly going on adventures, and it drives her mad that he can't seem to stay put. Oftentimes, when she can't persuade Mickey to stay home, she instead insists on accompanying Mickey on his travels, whether he wants her to or not. Although she gets kidnapped on various occasions, she's pretty spunky in her own right and has saved Mickey's hide more than a few times in a tough spot.
— Minnie Mouse, "The Mail Pilot" (1933)
- The Chick: Disney's oldest, most iconic and classic example of this trope.
- Damsel Fight-and-Flight Response: From time to time, though it's a fairly rare occurance for her.
- Distressed Damsel: Oh, how many times, especially in early comics. The trope has become far less common for her in recent years, but still happens from time to time.
- The Ingenue: Portrayed this way in Floyd Gottfredson's comics.
- Silk Hiding Steel: This portrayal became more common in later years; Minnie is sweet and unassuming but it doesn't do to underestimate her. One story neatly Lampshaded her turn from The Ingenue to this by swapping her and Mickey's roles in the start of the story — with Minnie being the one all gung-ho for the next adventure, Mickey worrying about the dangers that lurked, and Goofy being all astonished that the two were speaking each other's lines.
- Tertiary Sexual Characteristics: Skirt, eyelashes, and high heels. Oh, and her hat. In earlier comics, she wore a hat with a flower in it instead of the bow which is so commonplace in modern depictions. Sometimes she's shown with lipstick, but only in some later examples.
- You Got Spunk: Gets this from time to time too, though it's notably rarer in modern comics.
Goofy: It's no use, Mickey! They wouldn't none of 'em take me, nuther!
Mickey: For gosh sakes! Why not?
Goofy: Aw, they beefed me about muh IQ bein' too low! But thet wuz just a phony...! They were takin' plenty o' guys shorter 'n me!Debut: "Enter... Dippy Dog!", 1933Mickey's close friend and occasional Sidekick, the lovable oaf often unwittingly makes things harder for everyone else. At the same time, though, he's obliviously (or intentionally, albeit eccentrically) saved the day more than once.In fact, he himself has a superhero alter ego in the form of "Super Goof." He eats 'super goobers' to become Super Goof, which is pretty much a spoof of Superman.
— "The Black Crow Mystery" (1942)
- Book Dumb: A little slow on the uptake, but he has some common sense.
- Cartoon Creature: What most people take him as, since no one can seem to agree on what species he is.
- His former name, Dippy Dawg, might be a tip-off to those who doubt...
- Cloudcuckoolander: It's not necessarily that he lacks logic, it's more that his brand of logic tends to make sense only to him.
- For example, his house in general (and his attic in particular) is a mess, with not one item in his rigthful place, yet he has absolutely no problem in finding what he needs. If someone were to tidy his house, he would be hopelessly lost.
- The Ditz: Though in several stories bordering on Genius Ditz, as he often displays vast knowledge about many things — just not the sort of things you'd ever think would be useful. (They often turn out to be surprisingly helpful, though.)
- Dumb Is Good: While not conventionally intelligent, there is no doubting that he's one of the sweetest, most good-natured people around.
- Eureka Moment: It's not like he has them that often, but he almost infallibly invokes them in Mickey - something he says will clue Mickey on to the solution to a problem, especially when Mickey acts as a sleuth.
- Flat Earth Atheist: A series of Italian comic stories has Goofy hanging out with Witch Hazel (the Disney Witch Hazel, from such stories as Trick or Treat, not the Looney Tunes character) and completely failing to believe that she is a real witch — no matter how many spectacular magical tricks she pulls off to convince him, Goofy will have his own "logical" explanation for the phenomena and utterly refuse to believe in magic, or that Hazel is a witch. Interestingly enough, at least two of these stories have ended with Goofy acknowledging the existence of magic — though in neither one did he believe that Hazel was a witch. In one story he concluded that she was a fairy godmother (a huge insult to a witch!) and in the other he became convinced that Mickey was doing magic and had somehow become a wizard.
- Goofy's reasoning in the tale mentioned isn't unreasonable. Mickey got a tax refund. Which Goofy considers unusual in itself. Mickey then booked tables for three at a restaurant... with a single phone call. While Goofy noted that most tables at said restaurant are booked months in advance. Mickey found an available parking space. In a city area known for the near-impossibility of said task. Goofy is convinced that magic is involved.
- He also doesn't believe that Eega Beeva's kilt contains everything, instead thinking that Eega is "a very good conjurer". In one story he gave the following reasoning: if the kilt contained a hole then it didn't contain anything else as it had fallen out, and if it contained everything else then it didn't contain a hole (Eega was not amused).
- In Eega Beeva's debut storyline, he refused to believe that Eega existed, saying that such an animal did not exist. He changed his mind when Eega saved his life.
- Funetik Aksent: He's the one character who's retained most of his accent in later years — in the early Floyd Gottfredson strips everybody spoke with a Funetik Aksent, but this was later on toned town until it vanished entirely for everyone but Goofy.
- Heterosexual Life-Partners: With Mickey.
- I Have Many Names: His early name - "Dippy Dawg" - being replaced with "Goofy" is generally considered an improvement.
- Kavorka Man: Not in general, but it's something of a Running Gag in many adventure comics (probably Italian): the token one-off attractive female character falls not for the smart and capable Mickey who's usually doing all the heroing, but to the goofy-looking, intellectually challenged Goofy, usually claiming to see him as handsome and profound. It's possibly just because Mickey's already got a designated girlfriend but the authors want to use all the clichés in some form anyway.
- The Klutz: Not as much as one as his animated counterpart, purely because pratfalls tend to work better in animation than in comics — though he's still rather accident-prone.
- Man Child: On occassion depicted as this. Concerning both his intellectual maturity and his emotional sensitivity. Though with no clear parental figure.
- The Millstone: In some stories he can become this, but this is just as often Subverted — though not a hero in the classical sense, he can be surprisingly useful to have along.
- Nice Guy: In the early Gottfredson comic he was more of an annoying Gadfly, though his fondness for pranks was toned down over the years and eventually vanished completely. His sweet nature and big heart was played up instead, and he arguably became even more of a Nice Guy than Mickey.
- Plucky Comic Relief: In the more serious "detective" stories, Goofy is usually the main source of comedy, as Mickey's inept sidekick.
- Sidekick: To Mickey, of course.
- Super Powers for a Day: apart from Super Goof, writers have occasionally given Goofy odd inherited gadgets or (usually completely unexplained) powers that will somehow figure in solving the case. He's been seen levitating, as well as using telekinesis and psychometry.
- The Watson: In the detective stories, he'll often end up playing this role to Mickey's Holmes.
- Who Would Be Stupid Enough?: He is!
- Actually, in the best stories, Goofy's more gullible and eccentric than truly dumb. He's got great intuition -— you just have to pull him out of his alternate world to access it.
First appearance: "Pluto the Pup", 1931Mickey's ever-faithful canine pal. Mickey's often described Pluto as his best friend, and the bond the two share is nothing short of strong.
- Big Friendly Dog: If he stands up on his hind legs he's easily taller than Mickey (though this isn't such a big feat), but he's a very sweet-natured and well-behaved dog.
- A Boy and His X: Erm, a Mouse And His Dog?
- Canine Companion: To Mickey, of course.
- Furry Confusion: A prime example. Especially noticeable when he appears with Goofy — they're both dogs, but one of them walks on four legs and lives in a doghouse, while the other walks on two and wears pants.
- The Speechless: On occasion he might be given thought bubbles that are visible only to the reader, and sometimes captions will appear to inform the reader of Pluto's thoughts and reasonings, but otherwise he doesn't have any means of clear communication.
- Suddenly Voiced: In a couple of stories, he temporarily gains the ability to talk. It never sticks.
- Played with in one comic, where Pluto was given the opportunity to talk to Mickey through a translation machine — and after a long pause his only message was that he couldn't think of anything to say.
- Suspiciously Similar Substitute: In some comics he stands in for General Snozzie as The Junior Woodchucks' official dog.
- Team Pet: He'll sometimes play this role.
"Have I got something to tell... but, of course, I wouldn't breathe it to a soul!"First appearance: "Death Valley", 1930A neighbor of Mickey and Minnie in earlier comics. She acts like an aunt towards them, when she's not busy manipulating Horace Horsecollar and/or flirting with other available males.
— Clarabelle Cow, "Love Trouble" (1941)
- Aren't You Going to Ravish Me?: Invoked a couple of times, especially in early Floyd Gottfredson comics where she was accidentally kidnapped instead of Minnie and found that the kidnappers were suddenly far less interested in her.
- Demoted to Extra: not quite, but only rarely a star character after the 1930s.
- Everything's Better with Cows: She is an anthropomorphic bovine.
- The Ditz: Can be an extreme scatterbrain, though if you get her riled up too much...
- Dreadful Musician: Mickey has at times said that Clarabelle "sings like a sirene." He's not talking about the mythological creature.
- Gossip Girl: She loves to talk, and she loves to gossip, and very few people can actually keep up with her when she starts talking.
- In Love with Love: Portrayed as this sometimes; she's a big romantic but isn't always too picky about who the romance is with.
- Intrepid Reporter: Featured as this in a series of European stories with Clarabelle as the main star.
- Let's Get Dangerous: Often goofy, scatterbrained and ridiculous, but as several villains have found out, if she gets angry enough she's, well, dangerous.
- Pity the Kidnapper: She tends to invoke this quite a lot...
- Supreme Chef: Zig-zags a little on this trope; sometimes she's a Lethal Chef but more often she's extremely skilled in the kitchen.
- Too Clever by Half: Clarabelle is smarter than Horace and can outdo him at a lot. But she often presumes that means she's equal to any task; uh-oh.
- Zany Scheme: Clarabelle + Minnie || Lucy + Ethel.
"This is all very well as far as it goes, only it needs the Horsecollar Touch! I'll show you how to make this gadget really handy!"First appearance: "Death Valley", 1930He's another of Mickey's old neighbors, and is often seen with Clarabelle when he's not adventuring with Mickey (or competing with him, or ineptly trying to advise him). Horace and Clarabelle have interest in each other but are usually too stubborn to admit it to each other.
— Horace Horsecollar, "Dr. Oofgay's Secret Serum" (1934)
- Demoted to Extra: In the USA. But remains so popular in parts of Europe that foreign Disney comics producers continue to use him heavily, running a close third behind Goofy in terms of major roles in modern Mickey comics.
- Jerk Ass: depending on the writer, Horace can be Flanderized until his character flaws are completely dominating and oppressive.
- Jerk with a Heart of Gold: Though in the end he is a steadfast and loyal friend who will stick by his loved oneseven through the darkest times.
- Know-Nothing Know-It-All: He likes to pretend that he's an expert on everything. He really isn't.
- Life of the Party: "...and the guy with the lampshade on his head is Horace," Mickey says of some vacation photos in Indy Mickey and the City of Zoom (2001).
- Mr. Vice Guy: He's got two very obvious vices; his bloated ego and his prank-happiness. In fact, he's a lot like a less jerkish Mortimer Mouse.
- The Prankster: Horace thinks he's elevated practical joking to an art form. Mickey (who fights back in kind) isn't convinced.
- Small Name, Big Ego: Thinks a lot more highly of himself than he really deserves.
Mortimer ("Morty") and Ferdinand ("Ferdie") Fieldmouse
First appearance: "Mickey's Nephews", 1932Mickey's nephews. Sons of his sister Amelia Fieldmouse, who first came to stay with him in Floyd Gottfredson's comic strip and since then have sporadically been portrayed as living with him.
- Bratty Half-Pint: Definitely in their first appearances. They seem to have mellowed through the years.
- Chuck Cunningham Syndrome: Because it was felt the two of them were too similar to Donald's three nephews (despite debuting earlier), Ferdie disappeared from the comic strip. He was intended to be written back in with the explanation that he'd been away at school, but it never came to pass. However, this is exclusive to the comic strip. In the comic books, Morty and Ferdie remain a double act to this day.
- Mythology Gag: Mickey Mouse was originally going to be called Mortimer.
- Not Allowed to Grow Up: Subverted. In their earlier appearances they were kindergarteners. Modern Italian stories have aged them to be about 12-years-old and often deal with their love lives.
- Parental Abandonment: More often than not, Mickey and/or Minnie are seen as their legal guardians. Without explanation.
- Subverted in later years, as their mother Amelia has made several appearances and is depicted as a very supportive "soccer mom."
- Single-Minded Twins: Would have been subverted in the comic strip, if Gottfredson had gotten around to re-introduce Ferdie — he was planning on making him more of a bookworm/nerd type. Since it never happened, they play the trope straight.
Ferdie: Why do I always keep following you into these situations?Morty: Well, we are twins.
- In one Italian comic, they Lampshaded it, when Morty was sneaking out of the house and a more reluctant Ferdie followed him, even to his own surprise:
GilbertFirst Apprearance: Dell Four Color #562, 1954
Goofy has a rather large extended family, but few of them are more prominent than his nephew Gilbert, a Child Prodigy TV Genius who is by far the smartest member of the Goofy clan. Gilbert sometimes stays with his "lovable...though dumb...uncle Goofy," though he often gets frustrated with Goofy's childishness and clumsiness. He is, however, the only person who knows Goofy's secret identity as Super Goof, and occasionally even joins him in his superhero adventures as Super Gilly.
- Child Prodigy: To the extreme.
- Chuck Cunningham Syndrome: Seems to have vanished from modern comics, perhaps because Max (who doesn't appear in the comics) has become so prominent in the animated world of Disney.
- Deadpan Snarker: Like Ellsworth Bheezer, he often has some quite biting comments about his uncle — who never seems to catch on.
- Hypercompetent Sidekick: Sometimes takes on this role, especially in Super Goof stories.
- The Smart Guy: Even more so than Huey, Dewey and Louie.
- The Stoic: In many stories; in others he'll reveal himself to be Not So Stoic.
- TV Genius: A junior version. He has advanced knowledge of science, history and literature, sometimes even becoming The Professor, but he's not very socially or emotionally intelligent, and has trouble with the simplest basic education. For example, he was unable to complete the nursery rhyme "Hickory, Dickory, Dock, the mouse ran up the —"
First appearance: "The Lost Temple", 1988One of Goofy's many cousins; an Adventurer Archaeologist and severe adrenaline junkie who is never really happy unless he's out exploring some ancient ruins, discovering lost civilizations, or just fighting for his life through thick jungles or climbing glaciers. He hates sleeping indoors, so when visiting Mickey or Goofy he always ends up camping out in their back yards — and if he absolutely has to go inside, he'll at least enter the house through the window and not the door.
- Action Hero: A parody.
- Adventurer Archaeologist: Taken Up to Eleven. He considers it a wasted week if he hasn't discovered any lost civilizations, solved any ancient riddles, boldly gone where no man has gone before, or at the very least been in some kind of life-threatening danger at least once.
- Affectionate Parody: Of Indiana Jones, of course — but also of other Adventurer Archaeologists from comics and films.
- The Alleged Car: He has an old jeep which he affectionally calls "Gippippa," and which, similarly to Donald Duck's 313, swings between being a Cool Car and The Alleged Car, depending on the story.
- Ditzy Genius: He's a highly skilled and competent archaeologist, but he's aso a borderline Cloudcuckoolander with some really strange ideas on how to behave.
- Trademark Favorite Food: Licorice candy. He is, in fact, borderline obsessed with licorice candy, preferably of a particular brand which everyone else finds completely inedible.
- Uncanny Family Resemblance: Like most of Goofy's relatives, he looks almost exactly like Goofy, just with different clothes and some added Perma Stubble. A few stories have put this to good use, when the two cousins were forced to impersonate one another.
First appearance: "Mickey's Rival", 1936Mickey's rival for Minnie's affections. Not to be confused with Mortimer "Morty" Fieldmouse, who is Mickey's nephew.
- Dirty Coward: When danger lurks, Mortimer is more than happy to throw everyone else at it in order to save himself — even Minnie, and even if he was just trying to court her moments before.
- I Have Many Names: An early story gave him the name Mr. Slicker.
- Jerk Ass: and how. His role in stories is basically to be a prankster and borderline bully towards Mickey, so that he can get his comeuppance in the end.
- Miles Gloriosus: He'll be bragging up a storm about his own strength and courage, but as soon as things don't go his way, he'll be the first to turn tail and run.
- The Prankster: And much more mean-spirited about it than Horace.
- Rich Suitor, Poor Suitor: Mortimer being the rich one, and Mickey being... well, you know.
First appearance: "Mickey Outwits the Phantom Blot", 1939Chief of the Mouseton PD, he's friends with Mickey Mouse and the two sometimes ask each other for help.
- Da Chief :Though of the less-blustery kind, especially towards Mickey and Goofy. The one he's most strict with is definitely Detective Casey.
- Friend on the Force: Which has helped Mickey in many cases.
- Happily Married: The comic strips and the Italian stories portray him as being married, though since we usually see him when he's on the job, his wife doesn't show up in many stories.
- Officer O'Hara: Do we really need to explain this one?
- Reasonable Authority Figure: He's a great friend of Mickey and always willing to hear him out. Some comic hints that he's somewhat of A Father to His Men.
- You Have 48 Hours: He's given this to Mickey when he needs to prove his innocence.
First appearance: "The Plumber's Helper", 1938An incompetent detective of the Mouseton PD that's often shown up by Mickey.
- Butt Monkey: He has traces of this.
- Clueless Detective: His main role in the stories is to be the one who draws the wrong conclusions and follows the wrong clues.
- Dumbass Has a Point: Once in a while he shows why he's a detective. For example in "Mickey and the Grey Scourge", while Mickey's friends were trying and failing to tell him from his Criminal Doppelgänger Miklos he suddenly showed up with Pluto, who could recognize Mickey from the smell.
- Inspector Javert: Some stories have him in this role. If Mickey or one of his friends are framed or wrongfully accused of a crime, Detective Casey is always the one most gung-ho about bringing them in.
- Jerk with a Heart of Gold: He's grouchy, impatient and much too quick to jump to conclusions, but he is, when it comes down to it, an honest cop who genuinely wants to uphold law and justice.
- Miles Gloriosus: Occasionally, Depending on the Writer
- Small Name, Big Ego: Again, occasionally.
First appearance: "The Man of Tomorrow", 1947A strange little man revealed to be from the future. He's got a pet Thnuckle-booh named Pflip. Nowadays he's one of Mickey's best friends and it's not uncommon for him to travel back to the present day to spend time with him.
- Bizarre Alien Biology: He likes to sleep on top of bedknobs, thinks mothballs are delicious and gets sick from the smell of money, for instance. Exact features are Depending on the Writer, though.
- Evil Detecting Thnuckle-Booh - In one incarnation, Pflip turns red whenever something evil or malicious is nearby.
- Fish out of Temporal Water: At first. He got used to it as the stories progressed, and eventually it got to the point where Eega will comfortably travel from the future to Mickey's time and back without incident.
- Funetik Aksent: He ptalks plike pthis. Puts a 'p' in pfront of pmost pwords.
- In more modern comics, this trait may or may not be present, Depending on the Writer.
- Seems to be just a hiccup left over from the Gemstone-Boom transition; Eega lost his accent in the switchover but has regained it now, and he's never been without it at any other time.
- In more modern comics, this trait may or may not be present, Depending on the Writer.
- Hammerspace: he can produce pretty much everything out of his kilt.
- Monster Roommate: He hangs out with Mickey a lot of the time, and uses Mickey's house as a general go-to place when he arrives from the future.
- New Powers as the Plot Demands: He is sometimes given supernatural abilities such as being able to look in the future, being able to detect lies etc.
- Overly Long Name: His real name is "Pittisborum Psercy Pystachi Pseter Psersimmon Plummer-Push" (with a gigantic spit on the push), Eega Beeva is just a nickname (coming from him often saying "eega" in his first story) Mickey gave him because it was such a mouthful that Eega had trouble saying it (to the point he got tired from saying it twice in a row).
- Time Travel: He comes from the future.
TanglefootFirst appearance: "His Horse Tanglefoot", 1933
Mickey's horse, sold to him by two con men who presented him as a champion race horse (they'd actually bought him from the glue factory). Sweet and good-natured, but not terribly bright, and for the most part not terribly fast — unless he gets scared of something, then he turns into a speed demon.
- The Alleged Steed: Slow of body (unless he gets startled, in which case he runs at a breakneck speed and is near-impossible to steer), slow of mind, rather clumsy, not very good at understanding or obeying commands, and tends to get distracted and wander off when he's supposed to stay put. He is, however, a very kind horse (which caused some problems for Mickey when he tried to be a horse-and-cart milkman — when left unattended, Tanglefoot would give out milk for free to hungry kittens and anyone who looked like they were thirsty or gave him some attention).
- Furry Confusion: Tanglefoot is to Horace as Pluto the Pup is to Goofy, though unlike Goofy, Horace started out every bit as non anthropomorphic.
- Horsing Around: Happens at times. For the most part, though, Mickey and Tanglefoot get along pretty well.
- Stalker with a Crush: Probably not in a romantic way, but Tanglefoot adores Pluto and will follow him around if given half a chance. Pluto, needless to say, does not appreciate this.
- What Could Have Been: Carl Barks, when working as a scriptwriter and storyboarder at the Disney studio, worked on a Mickey Mouse cartoon which was to feature Tanglefoot — it would have had Mickey as a riding policeman chasing Pete on horseback through the wilderness, with Mickey as the hero and Tanglefoot as the comedy relief. However, the cartoon never went beyond the storyboarding stage, and Tanglefoot remains a comics-only character to this day.
Ellsworth BheezerFirst appearance: Mickey Mouse Sunday strips, 1949
Originally introduced as Goofy's pet mynah bird (who soon proved himself notably smarter and more sophisticated than his alledged owner), Ellsworth soon became more anthropomorphic, switching between Talking Animal and full-fledged Funny Animal to the point where he can communicate effortlessly with both animals and humans. Originally appeared only in the Sunday newspaper strips by Bill Walsh and Manuel Gonzales, but was later used in a few longer stories by Romano Scarpa and other Italian writers.
- Commuting on a Bus: Ellsworth tends to fly off and stay away, doing his own thing for a long time before returning home to Goofy. After he vanished from the newspaper comic, he was brought back by Romano Scarpa in 1962, with the explanation that he'd been off trying out several shady businesses. From thereon, he appeared in a number of Italian stories until 1966, after which his appearances got rarer and he'd only appear in a story once every couple of years. Then in 1975, he was brought back again, now with the explanation that he'd joined the Foreign Legion.
- Deadpan Snarker: His sarcasms are biting, though Goofy never seems to catch on.
- Furry Confusion: Hoo boy. He was bought by Goofy at a pet store, sometimes has to flee from hungry cats, and flies like a real mynah bird — yet he wears a shirt and occasionally a hat, has studied at Yale, has taken several jobs and even gone to prison a couple of times. This is never so much as Lampshaded but just presented as completely normal.
- Honest John's Dealership: He sometimes starts businesses that have traces of this.
- Polly Wants a Microphone: This trope is probably the entire reason for the extreme Furry Confusion.
BrutoFirst appearance: "Mickey Mouse and the Son of Ellsworth", 1975
Ellsworth's adopted son; originally an orphan who was rescued by Ellsworth during his time at the Foreign Legion and later adopted. In his appearances he is often seen staying with Mickey or Goofy, even acting as Mickey's Sidekick on some adventures. He is basically a toned-down version of his father, with similar if less extreme character traits.
- Bratty Half-Pint: Sometimes lapses into this, when he's not being a Cheerful Child.
- Deadpan Snarker: Not to the lenghts Ellsworth takes it, but he definitely has his moments.
- Furry Confusion: More seldom, and to a lesser degree than Ellsworth, as he's generally presented as more anthropomorphic, but it's still there. His most notable "animal" trait is that he can fly, something that the other human stand-in birds of the comics (like for example Donald Duck) can't do, and he has on occasion disguised himself as a normal bird in order to spy on the bad guys.
- Generation Xerox: Despite not being biologically related to Ellsworth, he looks and even acts an awful lot like him — he is a little smaller, has a smaller beak and generally wears pants and gloves, but otherwise the two are so similar that many fans have thought they were the same character — especially since they very rarely appear in the same story together.
- Hero-Worshipper: To Ellsworth, in the rare stories they appear together. He admires his father over everything.
- Sidekick: Occasionally to Mickey.
- Suspiciously Similar Substitute: For Ellsworth — Romano Scarpa even admitted that he'd introduced Bruto as a toned-down replacement for Ellsworth, who wouldn't overshadow Mickey:"Ellsworth is too strong a character to play as a sidekick. He's got to be the star. Bruto is duller, and highlights Mickey's role."
Captain DobermanFirst appearance: "The Mail Pilot", 1933
Captain Doberman is the guy in charge of the air mail force. When Mickey became one of his top pilots, they became good friends, and the mouse took up of the most urgent or dangerous missions that most of the other pilots refused to partake in.
- Informed Species: He looks nothing like a Doberman Pinscher, in fact, he looks like a slim bear than like any dog.
- Only Sane Man: Sometimes comes across as this.
- Reasonable Authority Figure: He completely trusts Mickey to go on missions for him.
- Straight Man: He's mostly there to deliver the set-up for Mickey's punchlines or feats of daring-do.
GloomyFirst appearance: "The Mail Pilot", 1933
Mickey's friend who's a mechanic who works with Captain Doberman. He's the one who personally taught Mickey to fly an airplane. He tried to persuade Mickey to take the less-dangerous job of a mechanic, but ultimately failed. He himself refuses to be a pilot because of the risks associated with the job.
- Deadpan Snarker: With extra accent on the "deadpan."
- The Determinator: In his own low-energy, deadpan way... he's going to complain and make horrible predictions about what's going to happen, but he's not going to let it stop him either.
- The Eeyore: Well, his name is "Gloomy" ... and boy, does he ever live up to it.
- Trickster Mentor: He tries to be this to Mickey a couple of times, with varied success.
Captain Nathaniel ChurchmouseFirst appearance: "Mickey Mouse Sails for Treasure Island", 1932A sea captain that was thought dead for decades until Mickey found him half-crazy while stranded on a desert island. After a bump to the head by a coconut, Captain Churchmouse regained his sanity and has since enlisted Mickey's help when searching for exotic hidden treasure.
Uncle MortimerFirst appearance: "Death Valley", 1930Minnie's old uncle. Not to be confused with Mortimer Mouse, who's occasionally Mickey's rival for Minnie's affections, nor with Mortimer "Morty" Fieldmouse, who is one of Mickey's nephews.
First appearance: "Plastic Mickey!", 1995An inventor and a friend of Mickey's.
- Absent-Minded Professor: In one story, facing the prospect of a passing-by alien fleet vaporizing Earth, he starts to muse on the differences between human (mouse?) and alien systems of ethics, to Mickey's understandable frustration.
- Agent Scully: One story shows that he does not believe in Santa Claus. He is, of course, shown the error of his ways.
- Expy: In most stories he appears in he is rather transparently the Mouse Comic equivalent to Gyro Gearloose in the Duck Comics. Crossovers have shown the two of them having a friendly rivalry and the Mythos Island story arc ended with them working together. Doc's primary distinguishing feature seems to be that he is a bit less of a Gadgeteer Genius and a bit more of an actual academic, but whether this is emphasized depends on a story.
- Mr. Fixit: He's great with machines.
- The Professor: He is a scientific genius.
"What I am is fed up with you dogging my every move! No matter what I do, you're always gettin' in my way!"First appearance: "Death Valley", 1930Mickey's Arch-Enemy for over 80 years of comic history. There's no question about it; It's Personal.
— Pete to Mickey, "Fatal Distraction" (2003)
- Arch-Enemy: He is Mickey's most frequently recurring enemy and one of the few villains in the comic to also appear in animation.
- Big Bad: If he appears, he's either this or The Dragon.
- Big Bad Duumvirate: Sometimes forms this with other villains, most notably the Phantom Blot — though in some stories, the Blot is the true Big Bad and Pete is The Dragon.
- In stories where his common-law wife Trudy appears, they generally form a Big Bad Duumvirate.
- Bond Villain Stupidity: He often leaves Mickey in death traps that are very easy to escape.
- Bring Him to Me: With Mickey, generally. Or any scientist/genius he needs to kidnap for their knowledge of making some Doomsday Device work or to build stuff for him... or bring her to me with Minnie - that's mostly in older stories, though.
- Cats Are Mean: He is a cat and is not a pleasant person at all.
- Civilian Villain: He's often been let out of prison after serving out his sentence.
- Depending on the Writer: he's been depicted as anything from criminal mastermind to moronic thug depending on what the story requires.
- Devil in Plain Sight: It is frequently quite obvious that he is a bad guy.
- The Dragon: When he's not the Big Bad, anyways.
- Entitled Bastard: Well, mostly just because Mickey is just too darned nice for his own good.
- The Farmer and the Viper: Mickey being the farmer and Pete being the viper...
- Fat Bastard: He's overweight and not a nice guy.
- Faux Affably Evil: Depending on the Writer; often he's genuinely Affably Evil, but even more often he's this.
- Friendly Enemy: To an extent, anyways. It's not like he has any problems with smacking Mickey around when the opportunity arises — and the feeling's mutual.
- Handicapped Badass: It's why he was called "Peg-leg Pete" from the start. Unfortunately the artists could never remember just which leg was supposed to be the peg-leg, so in the end they gave him two normal legs. One Floyd Gottfredson comic explained this by having Pete explain to Mickey that his foot hadn't grown back, he'd just gotten a much better, more natural-looking prosthetic.
- Happily Married: It varies a little whether Trudy (when she appears in a story) is portrayed his wife or just his roommate/girlfriend, but their relationship is actually a happy one — and interestingly enough, one of complete equals.
- I Have Many Names: Peg-leg Pete, Black Pete, and Big Bad Pete are a few. And that's not counting the other fake identities he's used over the years.
- It's Personal: Really, really personal...
- I Want Them Alive: Since It's Personal, Pete wants to destroy Mickey in the most excruciatingly horrible and painful way possible. After all, Mickey has been foiling his plots since what, 1930?
- Jerk Ass: He has nothing better to do than to make things difficult for Mickey and friends.
- Jerk Justifications: In the form of It's What I Do.
- Jerk with a Heart of Gold: Varies with the writer, but there are many stories which have Pete saving lives instead of threatening them. Including those of Mickey and Minnie.
- Joker Immunity: Being Mickey's most prominent foe, he is always going to return no matter what happens to him.
- Kick Them While They Are Down: To who? Just guess.
- Large and In Charge: He is very big and sometimes is the one who calls the shots to his own minions.
- Master of Disguise: Oftentimes a reader can pick out whether it's him or not, but that's usually just from being Genre Savvy — and sometimes it isn't so obvious.
- Meaningful Name: C'mon, just guess.
- Obfuscating Stupidity: At times, he uses this to become a Devil in Plain Sight.
- Revenge: He will always try to get even with Mickey.
- Surrounded by Idiots: Common problem for many masterminds and would-be masterminds in these stories. Their hired help often consists of morons.
- Ungrateful Bastard: Sometimes Mickey rescues him from death only to be put into an even worse predicament by Pete himself.
- Villain Decay: A real case of Depending on the Writer, and unavoidable given how long he's been in business, but nowadays most of the time he's a Harmless Villain, with occasional lapses into Not-So-Harmless Villain and the obfuscation mentioned above.
- Villain Protagonist: Nowadays stars in his own stories, mostly Italian ones. They either deal with his everyday life and relationship with his mate Trudy, with his everyday life in prison, or with his interactions with other villains.
The Phantom Blot
Mickey: I still say y' won't get away with this! The police are with me —
Blot: The police? Ha-ha-ha! You mean the coroner! Sorry to have to do this, but "dead men tell no tales!"
Mickey: Yeh? Well I'm still plenty alive!
Blot: Oh, that's just a temporary condition — it won't last long!First appearance: "Mickey Outwits the Phantom Blot", 1939A master criminal who dresses in a black sheet. He's more dangerous than one might be led to believe, given his strange tendencies. He's Mickey's other Arch-Enemy.
— "Mickey Outwits the Phantom Blot" (1939)
- Arch-Enemy: At least in the comics, he is established as Mickey's most dangerous foe. Less so in animation, where he's only appeared as a Monster of the Week in an episode of DuckTales, appeared in one episode of Mickey MouseWorks, and in two episodes of House of Mouse.
- Big Bad: Even moreso than Pete.
- Big Bad Duumvirate: He sometimes teams up with Pete in order to form this. In the regular continuity, at least, they treat each other as equals — though in alternate-continuity stories (such as the Wizards of Mickey series), the Blot is more often treated as the true Big Bad, with Pete as his Dragon.
- Biting-the-Hand Humor / Take That: Under the mask, he resembles Walt Disney himself.
- Bunny-Ears Lawyer: Sure, look at his debut appearance at a glance and all he did was steal cameras, but the fact that he was so good at it is what makes him so dangerous in the eyes of the police. What could they possibly do if he suddenly decided to go after something more valuable? He actually was going after something more valuable that they didn't know about; it was hidden in one of the cameras.
- Calling Card: An ink blot on a white piece of paper was common.
- Card-Carrying Villain: The most exaggerated version of the character wants to be seen as evil incarnate and would hate for anyone to think otherwise.
- Curse of the Ancients: He seems to enjoy using "Curses!" or using "thousand" to describe things - and mentioning Caesar, if his debut story is anything to go by."Curses! Ten thousand curses!""Caesar's ghost!"Curse the luck!""Thousand names of a devil!""Great Caesar!"
- Death Trap: He loves these, and he's actually got a reason to use them (Mostly in earlier stories, he couldn't bear to watch people die). He's damn good at making them too. Mickey only survives them out of sheer luck for the most part.
- Depending on the Writer: Older American stories and several Scandinavian ones have him constantly wearing his uniform and almost never revealing his face. Italian stories have his real face used frequently, so it is as recognizable to the readers as his costume.
- Diabolical Mastermind: He rarely gets his hands dirty, instead preferring to think up complex schemes.
- Even Evil Has Loved Ones: The 1990 comic book series Mickey Mouse Adventures revealed in one story that he has a very young daughter. After being captured by Mickey, he is given permission to say goodbye to his daughter by explaining his arrest through a bedtime story where he is a benevolent king and Mickey is a cruel villain who imprisoned him, telling his daughter to dream of happy endings while he is away.
- Evil Genius: He is usually the most intelligent of Mickey's enemies.
- The Faceless: Averted or played straight depending on the author (see the page).
- Flanderization: Whereas the original couldn't quite pull off being the villain he wanted to be due to being a little too soft-hearted, some authors have taken him to the logical extreme by making him The Sociopath, and others to the illogical extreme by making him a cartoonishly evil Card-Carrying Villain, with some overlap between the two.
- Knight of Cerebus: Comics featuring the Phantom Blot tend to be a lot darker than most other stories.
- Large Ham: In his animated incarnations, he is rather over-the-top.
- The Man Behind the Man: Occasionally, he turns out to be the real mastermind after someone else is thought to be the one behind the latest crime. One example would be the "Campaign Carnage" story arc in the Darkwing Duck comic book published by Boom Studios, where the ending revealed that he was the one who gave Constance A. Dention the nagic ink that she used to become Suff-Rage.
- Manipulative Bastard: And how!
- One story has him pull of a scheme of sinister threats towards Goofy, so he can blackmail Mickey into presenting evidence that the Blot will be at a certain place at a certain time to the police, to throw them off his tracks. Mickey heroically stops the threat to Goofy and is able to reveal the truth to the police... who are now certain the Blot will not be at that time in that place. Which is exactly what he wanted... (He is only stopped because of a Deus ex Machina)
- Master of Disguise: Several stories have him using multiple identities with Mickey not suspecting a thing.
- Phantom Thief: Was his name, by chance, a giveaway?
- Rogues-Gallery Transplant: He appeared as a Monster of the Week in an episode of DuckTales and also fought Darkwing Duck during the final two story arcs of his comic book.
- Retcon: Some authors tend to ignore the fact that the Blot was captured and unmasked at the end of his first story and imply that Mickey has never seen his true face or really seen him brought to justice.
- Rube Goldberg Hates Your Guts: Most of his Death Traps are of this sort.
- Sesquipedalian Loquaciousness: He tends to have a large vocabulary.
- The Sociopath: Depending on the Author. The original version had some soft spots, but at his worst, he's evil with no limits, narcissistic and a little megalomaniac and, of course, manipulative, and has no friends or loved ones and flies into a stylish rage when his plans are foiled. (The "need for stimulation" part is hard to determine.)
- Surrounded by Idiots: Common problem for many masterminds and would-be masterminds in these stories. Their hired help often consists of morons.
- Top-Heavy Guy: He is occasionally drawn this way, most notably in his appearances on Mickey MouseWorks and House of Mouse.
- Villain Exit Stage Left: Does this more often than any other regular villain. Some stories go as far as to imply that he's ''never'' been captured properly.
- You Have No Chance to Survive: He frequently gloats about how unlikely it is for Mickey to escape his death traps.
Trudy Van Tubb
First appearance: "Mickey Mouse and the Chirikawa Necklace", 1960Pete's girlfriend, partner-in-crime and roomate, and in some stories even depicted as his common-law wife. First created and used by Romano Scarpa, but became a popular character with many Italian comic writers. Definitely not to be confused with Peg from Goof Troop; she is just as villainous as Pete, but doesn't boss him around like Peg does.
- Acrofatic: Don't be fooled by her vast bulk — she may be fat, but boy can she move!
- Battle Couple: With Pete, of course.
- Big Bad Duumvirate: Again, with Pete.
- Dark Action Girl: She's Pete's equal in just about every way, including ruthlessness, and is not afraid to get her hands dirty.
- Outlaw Couple: Yes, with Pete.
- Unholy Matrimony: She's just as unscrupulous and hard-boiled as Pete is, but their relationship is a solid and even happy one.
- The Vamp: She's occasionally tried to be one of these, but isn't pretty or sexy enough to pull it off.
- Victorious Childhood Friend: In her first appearance, she was merely a childhood acquaintance of Pete. Later on, she became his girlfriend, and later still was depicted as living together with him, some stories even referring to her as his wife (even though no on-screen marriage ever took place).
First appearance: "Death Valley", 1930Shyster is Mickey's second oldest recurring villain and one of the few Disney comic-characters that were actually created by Walt Disney. Shyster is an evil lawyer who often works in cahoots with Peg-leg Pete.
- Amoral Attorney: He is a lawyer who does dishonest things.
- Brains and Brawn: He is the brains, Pete provides the brawn. In fact, he's probably the only character Pete will regularly be a subordinate to.
- The Bus Came Back: Three times, in fact. He made a comeback in 1942, and then again in various Italian stories in The Sixties. In more recent times, he's returned again as a semi-recourring villain in European comics.
- Cartoon Creature: It isn't certain what animal he is supposed to be.
- Put on a Bus: Disappeared after the 1934 story The Sacred Jewel and didn't show up again in the daily strip until seven years later. Has been used infrequently by other writers/artists ever since.
- Those Two Bad Guys: With Pete.
First appearance: "Bobo the Elephant", 1934A villainous, miserly businessman and Grumpy Old Man who spends a lot of time penny-pinching and trying to make more money through a lot of shady (and sometimes downright illegal) businesses. Like Sylvester Shyster, he has on several occasions teamed up with Pete to attain some common goal.
- Grumpy Old Man: Of the villainous sort.
- Jerk Ass: He is not in any way affable.
- Put on a Bus: Like Shyster, he vanished from the comic after a while and has been used infrequently since then, largely because Pete got other supporting characters who let him boss them around (see Scuttle/Weasel below).
- The Scrooge: Some stories treat him like this, although it varies whether he's actually all that rich.
- Those Two Bad Guys: With Pete.
First appearance: "The Legend of Loon Lake", 1957Possibly two different characters, or possibly the same character with two different names; readers are still debating this and even Word of God is deliberately vague about it. Occasional partner/lackey of Peg-Leg Pete, but can occasionally be found working for other villains. He's almost always found in a subordinate role and is usually happy to be someone's right-hand man rather than working for himself.
- Dirty Coward: At least when he's Weasel, not so much when he's Scuttle — this is one argument for the two being different people.
- I Have Many Names: Aside from "Scuttle" and "Weasel," he's been known as "Catfoot," "Saltspray," "Swifty," "Slowdraw" and "Yardarm," among others. Whether these are aliases or just inconsistencies on the writers' side is uncertain.
- In fact, "Yardarm" was the name he got when he appeared in the DuckTales episode The Pearl of Wisdom.
- Suspiciously Similar Substitute: If Scuttle and Weasel are not the same person, but just two very similar characters, Weasel is this for Scuttle.
- Scuttle is also, in a way, a substitute for Sylvester Shyster and Eli Squinch, replacing them as Pete's partner and confidant, though he fills a notably different role as the loyal, obedient right-hand man, leaving Pete as the sole "boss," something that neither Shyster nor Squinch would have accepted.
Professors Ecks, Doublex and TriplexFirst appearance: "Blaggard Castle", 1933A trio of evil monkey scientists.
- Expy: The short Runaway Brain featured a character named Dr. Frankenollie, who is similar to Ecks, Doublex, and Triplex because he is a monkey and a mad scientist. In fact, Frankenollie was originally intended to be Professor Ecks until confused studio executives led to the creation of a new character.
- Heel-Face Brainwashing: Their first story ended with Mickey using their hypno-ray against them and making them become good scientists.
- Hypno Ray: They spent their first appearance perfecting one.
- Mad Scientist: All three of 'em.
- Maniac Monkeys: All of them are monkeys and all of them wish to perform heinous experiments.
- Terrible Trio: Triplex being the domineering one with Ecks and Doublex as the henchmen.
Dangerous Dan McBoo & Idgit the Midget
First appearance: "The Treasure of Oomba Loomba", 1966A pair of criminals.
- Brains and Brawn: Dangerous Dan is the brawn and Idgit the brains.
- Heterosexual Life-Partners: If you encounter one, the other is generally not too far away. You're slightly more likely to see Idgit in a solo appearance, but these occasions are rare.
- Pint-Sized Powerhouse: Don't underestimate Idgit; despite his small size, he's tough as nails.
- Rogues-Gallery Transplant: They have also faced the Red Bat at least twice.
- Shorter Means Smarter: Dangerous Dan isn't actually portrayed as stupid, but it's clear that Idgit is the smarter and more ambitious of the two, and the one who calls the shots.
- Those Two Bad Guys: See Heterosexual Life-Partners.
First appearance: "The Atombrella and the Rhyming Man", 1948A criminal and master spy (from an unnamed foreign power) who always speaks in rhymes.
- Dirty Communist - in his earliest appearances. He was never specifically said to be from Russia, or a Communist, but he did invoke a few Red Scare moments, especially with his long rhyming speeches about the glories of his own country, which was a foreign superpower with vastly superior technology.
- Master of Disguise - Long as he doesn't speak (his rhyming tends to give him away), he's quite good at becoming unrecognizable.
- Only Known by Their Nickname: He's only ever referred to as the Rhyming Man.
- Rhymes on a Dime - Hey, he is the "Rhyming Man."
- Totally Not A Spy - He's tried this on occasion, and it's worked surprisingly often, considering he's the only character in the comic who speaks only in rhymes.
- You Have Outlived Your Usefulness - The Rhyming Man gave two of his comrades a Neck Snap after he was done with them in his original appearance.
Emil EagleFirst appearance(in this ''Verse): "The Case of the Dazzling Hoo-Doo", 1968An evil inventor that's commonly the foe of Goofy's superhero alter ego, Super Goof. He's also been the opponent of Mickey Mouse in some stories, and but more often he's found in the Disney Ducks Comic Universe as a rival of Gyro Gearloose. An example of a shared Modular Franchise villain at its finest!For tropes, see his entry on the Disney Mouse And Duck Comics character page.
Vito Doppioscherzo (Doublejoke)
First appearance: "Topolino e il magnifico Doppioscherzo", 2004Once one of Mickey's schoolmates, he was kicked out after a brawl with the mouse. Now a criminal inventor, he's fond to use seemingly innocent toys to carry out his criminal plans.
- Brown Note: a synthetical joke that makes everyone who hears it laugh... and laugh... and treat everything as a funny joke. Including Vito essentially plundering the entire Mouseton.
- Gadgeteer Genius: He creates inventions to commit crimes.
- Hoist by His Own Petard: more often than not he'll be defeated by his own inventions being used against him.
- Laughably Evil: A rather silly villain.
- Signature Laugh: "Sguoz sguoz"!
Miklos, the Grey MouseFirst appearance: "Mickey's Dangerous Double", (1953)A cunning Master of Disguise who sometimes try and steal Mickey's life, committing heists and leaving our hero to take the fall.
- Badass: In "Mickey and the Grey Scourge" he fought Pete, the fight consisting in Miklos throwing Pete around until he decided to listen. Later in the same story he fought Mickey, and quickly stunned him and was about to beat him to death when the police barged in.
- Criminal Doppelgänger
- Identical Stranger: He looks really similar to Mickey, the only difference being that he has grey fur (hence the nickname).
- Kick the Dog: In his first appearance he even stole candy from a child.
- Manipulative Bastard: What really makes him dangerous: he will manipulate people and their perspective until they believe that Mickey is a criminal, also planning for them to realize there's an imposter but believe that Mickey is. And in one occasion he managed to make Mickey himself fall for his rouse (admittedly, keeping Mickey drugged was a big help in that).
- Master of Disguise: In his first appearance he also disguised himself as chief O'Hara, and Mickey mistook him for the real deal until the fake O'Hara showed him some of his other disguises. Also, in the first story Mickey showed his patch of white fur that was normally covered up by his clothes, only for Miklos to show an identical one:
- Spot the Imposter: In all his appearances, someone had to tell the difference between Mickey and him:
- In the first story, Pluto was out of commission, so his friends tried and failed to tell which one was the real deal until Miklos washable dye got wet;
- In "Mickey and the Grey Scourge", Mickey's friends failed again to tell the real deal. But this time Pluto was available to point out the real Mickey, at which point Mickey could ask for some water to was away Miklos' dye;
- In "Mickey and the 7 Boglins" Pluto wasn't available, and Miklos had used unwashable dye on both himself and Mickey. Turns out, Minnie (who in the previous stories had been able to tell which one was the real Mickey but then doubted her own findings) had realized the switch and, to get confirmation, told Miklos that he, as Mickey, was supposed to have a tattoo declaring his love for her, so she asked which one had the tattoo... And prompted declared the Mickey with the tattoo as the imposter, as the real Mickey never had it but Miklos had hurriedly gone to get it.