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Chip and Dale
Two playful chipmunks who live in an oak tree at the edge of the forest and spend their time in equal parts gathering nuts, avoiding predators and making mischief, their favorite prank target being Donald Duck (making them more tied to the Disney Ducks Comic Universe).
- Animal Talk: Depending on the Writer whether they're speaking this or can be understood by humanoid animals like Donald Duck.
- Cloudcuckoolander: Dale.
- Determinator: Dale. When he gets an idea in his head, he follows it through and won't stop until the disaster is total (and often not even then).
- Fleeting Passionate Hobbies: One of Dale's trademarks. A large percentage of the Chip 'n' Dale comics focus around him gaining a new obsession and all the Hilarity that Ensues as he drags Chip along in pursuing it.
- Grumpy Bear: Chip, who's often exasperated by Dale's shenanigans — though on occasion he will let his mask slip and reveal that he and Dale are Not So Different after all.
- Deadpan Snarker: Chip never seems to run out of sarcasms.
- Heterosexual Life-Partners: Though in the comics they seem to be brothers; at least one comic story directly names them as such and even includes a cameo appearance by their mother.
- Odd Couple: Dale's the Wacky Guy and Chip the Straight Man.
- Took a Level in Kindness: Compared to their classic cartoon counterparts, these chipmunks are a lot more kind and considerate, their pranks seldom reaching harmful levels. (Of course, their Rescue Rangers counterparts would be even nicer.)
- Trademark Favorite Food: Nuts. Of course.
- Triang Relations: Type 3 and 7. Chip and Dale always fall for the same girl and get competitive about her. These girls include Cerise from the 1957 comic "Noisy Neighbors", Clarice from the 1952 short Two Chips and a Miss, and Gadget from Chip 'n Dale Rescue Rangers.
- You No Take Candle: Since their sped-up, near-unintelligible voices was impossible to recreate for comics, several older comics try to recreate a similar effect by having the chipmunks speak in broken English similar to how the mice in Cinderella spoke. This was pretty much abandoned in later comics.
Zeke Midas "Big Bad" Wolf
Zeke Midas "Big Bad" Wolf
The wannabe "terror of the forest," Zeke Wolf has two main goals in life: To catch and eat the Three Little Pigs, and to raise his son to become a proper bad wolf. So far, his success rate in both these goals is zero — though not for lack of trying.
- Bad Is Good and Good Is Bad: He fiercely defends his reputation as the Big Bad Wolf, rejecting anything good or noble.
- The Big Bad Wolf: Zeke is a version of the classic character of children's tale fame.
- Even Evil Has Standards: He'll proudly do anything villainous or nasty, but he never so much as lifts a hand to his son — even if he is constantly frustrated that Li'l Wolf refuses to do bad things.
- Ineffectual Sympathetic Villain
- Only Known by Their Nickname: More in early comics and cartoons, where he's just known as "Big Bad Wolf." Later comics use his real name, Zeke, quite often.
- Br'er Bear, Br'er Fox and Br'er Rabbit usually call him "Br'er Wolf," at least in early appearances.
- Papa Wolf: You wouldn't think so, but for all his flaws, Zeke does love his son and will do anything to ensure his safety.
- Villain Protagonist: Though he's rarely the titular character of his comics, he's most definitely the star of most of them, getting far more screen-time than his son or the pigs.
Zeke's do-gooder son, and the "white sheep" of the wolf family; despite his father's constant attempts at making him into a "proper" wolf, he's a polite, kind and considerate guy who just doesn't have it in him to be bad or nasty.
- A Wolf Named "Wolf": Unlike his father, he's never called by any name other than "Li'l Wolf."
- Cheerful Child: To the disappointment of his father, who really hoped for him to be a Bratty Half-Pint, Li'l Wolf has a sunny disposition and is well-liked by teachers and class-mates alike.
- Deadpan Snarker: Not in the comics, but in the House of Mouse cartoon Little Bad Wolf (a Recursive Adaptation of the comics) he's definitely this.
- Divergent Character Evolution: From the cartoons. In the early cartoons, Zeke had three sons, all as bad as their father — though later adaptations changed this to two bad little wolves and one good little wolf. Eventually, as the comic series found its feet, the two bad little wolves vanished from the stories, leaving only Li'l Wolf as Zeke's only son.
- Nice Guy: To his father's great shame.
- Ping-Pong Na´vetÚ: He's not actually stupid, but his tendency to want to see the good in his father makes him ridiculously easy to fool — except when it doesn't.
- White Sheep: He gets it from his grandmother.
- Wide-Eyed Idealist: His major flaw is that he wants to believe the best of everyone.
Grandmaw WolfZeke's mother, and the other White Sheep of the family — she is just as disappointed in Zeke for becoming a bad wolf, as Zeke is in Li'l Wolf for not becoming a bad wolf.
The Three Little Pigs
Fifer, Fiddler and Practical Pig are the best friends of Li'l Wolf and constant target of his father Zeke.
- Foolish Sibling, Responsible Sibling: The All Work VS All Play trope is much less prominent in the comics than in the cartoons, as the pigs work together to a much higher degree in order to defend themselves from the wolf. However, there's still no doubt that Practical is by far the smartest pig, and the one who most often has to save Fifer and Fiddler, or clean up their messes when they've screwed up.
- Gadgeteer Genius: Practical. Unsurprisingly, all his gadgets are based around defense against the Big Bad Wolf.
- Single-Minded Twins: Fifer and Fiddler don't speak in unison the way they do in the cartoon, but they still have the exact same personality and are hardly ever seen apart.
- Vague Age: They live on their own and take care of themselves, yet they go to school together with Li'l Wolf and are often treated as children. Some comics have Practical as the sole adult pig who for some reason acts as the guardian to his younger brothers.
"Br'er" Riley Rabbit
"Br'er" Riley Rabbit
Known almost exclusively as "Br'er Rabbit," he is a clever, mischievous rabbit who always has a trick or two up his sleeve, but often gets himself into trouble thanks to his impulsive, braggart nature.
- Deadpan Snarker: He's got a very smart mouth on him.
- Funetik Aksent: Toned considerably down in later years, though.
- Jerk with a Heart of Gold: He's a prankster and an annoying braggart who will occasionally dish out more punishment to the bad guys than they really deserve. Depending on the Writer just how much of a jerk he's willing to be (in the earlier stories he could occasionally come across as a Designated Hero), but generally he's not a bad person.
- Mr. Vice Guy: His main vice is arrogance and a tendency towards self-centeredness.
- Only Known by Their Nickname: His actual name is Riley, but this is hardly ever mentioned.
- Rascally Rabbit: He's Disney's version of one of the archetypical rascals, of course he is this.
- Small Name, Big Ego: His major flaw — he can't stop bragging about his own cleverness.
- Trickster Rabbit: As a version of the "Br'er Rabbit" of folklore fame, he is a mischievous trickster.
"Sis" Molly Cottontail
"Sis" Molly Cottontail
Br'er Rabbit's girlfriend; not as clever but on the whole more sensible than he is.
- Closer to Earth: Unlike her boyfriend, she's not prone to bragging or overestimating herself, and as such gets into far less trouble.
- Distaff Counterpart: To Br'er Rabbit, of course.
- Distressed Damsel: In some comic stories, in that she fulfills much the same role for Br'er Rabbit as Minnie Mouse does for Mickey Mouse... of course, at least the bad guys who captured Minnie weren't usually intent on eating her.
- Trickster Rabbit: Not to the extent of Br'er Rabbit, but she has her moments.
The only permanent, and definitely the smartest, member of the "Foul Fellows' Club;" he's primarily known as a troublemaker, a rascal and a crook who's always up to no good. Forms the Brains part in a Brains and Brawn duo with Br'er Bear, and occasionally teams up with Zeke Wolf.
- Cunning Like a Fox: Though he's not quite as cunning as he himself thinks, he is by far the smartest person in the Foul Fellows' Club and can out-think both Zeke Wolf and Br'er Bear without even trying.
- Evil Counterpart / Foil / Shadow Archetype: To Br'er Rabbit. They have pretty much the same strengths and the same flaws, the same sense of humor, the same gift for tricks and cunning... and the same tendency to think better of themselves than they really deserve. The main difference is that Br'er Rabbit is at worst a Jerk with a Heart of Gold, while Br'er Fox delights in being wicked and sadistic... and Br'er Rabbit is, when all is said and done, just a little smarter than Br'er Fox is.
- Funetik Aksent: Like Br'er Rabbit, toned down a lot in later years.
- Jerkass: He doesn't have many redeeming qualities.
- Small Name, Big Ego: As mentioned above, he's Cunning Like a Fox, but not as much of a genius as he himself thinks.
- Those Two Bad Guys: Sometimes with Br'er Bear, occasionally with Zeke Wolf. Not that he has much respect for either of them; he considers Zeke a miserable failure and Br'er Bear a blundering idiot.
Br'er Fox's sometimes-partner-in-crime, and constant bane of Zeke Wolf's scheme, he's not so much a bad guy as he is overly temperamental and easily swayed thanks to his less-than-stellar intelligence. Gets along famously with Li'l Wolf and the pigs, but wouldn't pass up a chance to knock Br'er Rabbit's head clean off.
- Bears are Bad News: Though he's definitely worse news for some characters than for others.
- Composite Character: In the very earliest pig/wolf comics, Zeke's nemesis was an Expy of Br'er Bear named "Farmer Bear," who looked and mostly acted like Br'er Bear but without the Funetik Aksent and the occupation as, well, a farmer. It wasn't long before the decision was made to just use Br'er Bear in these stories, hence Br'er Bear took over Farmer Bear's role and farm. So, interestingly enough, B'rer Bear is a Composite Character of himself and his own Expy.
- Depending on the Writer: Is he a good guy or a bad guy? If you see him with the Three Little Pigs, he's usually a good guy — with Br'er Rabbit he's usually a bad guy. Early stories actually explored this a little, explaining that he was nice to the pigs because they were nice to him but detested the rabbit who was always tricking and mocking him. Some later writers/stories thought this switching good guy/bad guy status was too confusing and made him more of a temperamental good guy, even being on friendly terms with Br'er Rabbit.
- Hair-Trigger Temper: The main reason for his switching status between good guy and bad guy.
- Happily Married: His wife is pretty much a female version of him.
- Shot in the Ass: He's got a shotgun... and is notable for being the one Disney comic character who actually hits the one he's shooting at. Which is usually Zeke, and always this trope.
First appearance: "Orphan's Benefit", 1934A character who made the jump from the silver screen in the 30s to the comics in the 40s. Generally associated with the Duck comics, but not a stranger to the Mouse comics.
- Accessory-Wearing Cartoon Animal: Clara wears only a hat, qualifying as covered-up on account of her thick feather coat. She's one of the few Duck & Mouse characters to be this naked. The exception are the Dutch comics since 2009, which more often than not give her a full outfit.
- Beta Couple: Clara and Panchito could've been this starting "Panchito Meets Clara Cluck" in 1943, but it didn't stick. Played with for deconstruction purposes in "The Double Date" in 1959, where Clara dated Rockhead Rooster.
- The Confidant: To Daisy Duck, mostly relating to her romance problems.
- Expy: She's generally thought to have been inspired by the Little Wise Hen from the short The Little Wise Hen that debuted two months prior.
- The Prima Donna: As per her debut short in which she's an opera singer furstrated in her performance by the legion of orphans in the audience. Rarely referenced in the comics, however. Ones that do are "King Arthur and the Dragon" and "Goofy's Demonstration Was a Flop".
First appearance: "The Evil Inventor", 1966An evil inventor who switches between being a thorn in the side of both Ducks and Mice; he's Gyro Gearloose's main (and unscrupulous) rival but also a prominent villain in Mickey Mouse and Super Goof stories.
- Always Someone Better: Played straight and averted. In his role as scientist, he never manages to reach up to the levels Gyro Gearloose operates on and obsesses quite a bit over this. In his role as a criminal mastermind, he is the someone better. Not a teamup with him in it does not have him as the leader.
- Big Bad: If he teams up with someone, expect him to be this no matter who his partner-in-crime is. Taken to extremes in Ultraheroes where he assembles a villain team, the Sinister Seven, to find the Ultrapods. Members of said team include Pete, the Phantom Blot, and Rockerduck!
- Breakout Character: There aren't many characters of the Western Publishing era that have had staying power and of those Emil Eagle is the most prominent by far. The explanation can probably be found in the need for an evil inventor to improve the story potential.
- Evil Counterpart: To Gyro. He's smart, for sure, but not as smart, and where Gyro is humble, hard-working and honest, Emil is boastful, likely to take shortcuts with his work and won't hesitate to cheat, steal or take credit for inventions that aren't actually his.
- Expy: In the Super Goof comics, he's one for Lex Luthor. In fact, When Super Goof was reintroduced in Italian stories in 1999, Emil re-emerged as a Corrupt Corporate Executive in the vein of the modern Luthor.
- Mad Scientist: Possibly why he's such a popular foe for Super Goof and why he got so prominent in the Ultraheroes comic.
- Mecha: He built one for him, Pete, and Prince Penguin to control and destroy Mouseton (minus the museums) with in "Mouseton, the Eagle Has Landed (and He's out for Revenge)".
- No Honor Among Thieves: He can't be trusted to keep to his word. Dan and Idgit have found this out the hard way several times, and so have the Sinister Seven in Hero Squad: Ultraheroes.
- Palette Swap: Of himself! His original design makes one think of a bald vulture, with pink skin and a circle of white hair/feather on his head. Starting in "The Case of the Dazzling Hoo-Doo", he became drawn full-feathered in the color brown as an adaption of the pink skin of his original look. However, following artists sometimes opted for white as per the original's "hair". The two palettes have since been in use, which one being picked for a particular story being an artistic choice. Brown used to be the default choice for American comics, while in the 80s white became the preference in Italy. Now that Disney comics are no longer produced in America and Italian output outdoes any other, Emil shows up mostly in white.
- Robot Master: Not his only strategy, but still a very prominent one. He's made use of robots in "The Ro-brat", "Invaders from Hootowl Hollow", "The Creepy Case of Ghost Rock Basin", "Seeing Double", and "The Case of the Dazzling Hoo-Doo".
- Rogues-Gallery Transplant: He originally appeared as Gyro Gearloose's rival in the Duck comics, but later crossed into Mickey Mouse and Super Goof stories; there he served as the source of equipment that villains like Pete would use.
- Shorter Means Smarter: Played with and ultimately averted. He is short, and certainly smart, and a brilliant inventor in his own right, but he's nowhere near as brilliant as Gyro, who's much taller than him.
- Small Name, Big Ego: He's got a huge opinion of himself.
First appearance: "The Orb Saga: Tis The Season To Be Wicked" (Part 6), 1999A crook known for his skill in getting information.
- In-Series Nickname: Peepers. His civilian name isn't given.
- Knowledge Broker: He isn't named "Peepers" for nothing.
- Remember That You Trust Me: Subverted. The Phantom Blot didn't.
- Wicked Weasel: He seems to be a mustelid, and he's both sneaky and cowardly.
- You Have Outlived Your Usefulness: Combined with He Knows Too Much. It's debatable whether the Phantom Blot actually offed him considering this is a Disney comic, but he did manipulate Peepers onto a platform to dispose of him once he got his info and Peepers does not reappear in the story (or any other).
An eccentric and unpredictable, but ultimately not evil, witch who has embraced the comforts of modern life and has more or less accepted that she's never going to be a traditional Wicked Witch.
- Abhorrent Admirer: She's been this to many Disney characters, but her crushes seldom last more than one story.
- Adaptational Heroism: While perhaps not outright heroic she's far less villainous than she was in The Sword in the Stone.
- Alliterative Name: Even moreso when you consider that her nickname is "Mad" Madam Mim.
- Cloudcuckoolander: Impulsive and random and often with some strange solutions to everyday problems.
- Cordon Bleugh Chef: Seems to be part of the "witch" thing.
- Took a Level in Kindness: Well, she was a villain in an Arthurian era story, and now she's often seen in modern times. Maybe she just mellowed with age.
- Wild Card: Whether she is good or evil seems almost entirely up to chance sometimes. She has teamed up with just about every other Disney comic villain, from Magica De Spell to the Beagle Boys to the Phantom Blot, and even Captain Hook, but it seems more like a whim and less like genuine villainy (and often she works with them because the harbors a crush on one of them), and she probably has more stories where she's a good guy.
Meringue the Malevolent
Meringue the Malevolent
First appearance: "The Orb Saga: War of the Wizards" (Part 5), 1999A powerful magician from 1000 years ago (300 years in the American version) who has created two orbs of power to conquer the world with.
- Arch-Enemy: The druid Darfeld, followed closely by Michael/Mickey and Donaldo/Donald.
- Fish Out of Temporal Water: Meringue rather likes the era in which he emerges. Having the world mapped out makes the prospect of conquest much grander and watches are useful little things when you've got a specific moment to wait for to start said conquest.
- Hoist by His Own Petard: He gets pulled into a magical vortex when Mickey and Donald unmake the scepter. On the chance this didn't kill him, the two later write out instructions for their descendents on how to deal with Meringue and the orbs.
- Human Popsicle: Meringue locked himself away for the centuries it'd take for his orbs to resurface (as per the spell of Darfeld).
- Love Potion: He casts a love spell on Magica. Why specifically a love spell isn't explained, as he uses a regular serviture spell on the Beagle Boys and the Phantom Blot. It comes back to bite him when Minnie and Daisy manipulate Magica into a state of Woman Scorned.
- Mineral MacGuffin: The two orbs, said to be made of metal but referred to as crystal. They are supposed to fuse together into a Scepter of Power when the old year makes way for the new year.
- Pet the Dog: He casts a spell on Magica, the Beagle Boys, and the Phantom Blot to serve him in the absence of anything better. Still, when he's got his orbs and the Beagle Boys ask if they can have a Christmas wish too, he grants it, leading to the six villains sharing a festive dinner.
- Really 700 Years Old: Either 300 or 1000 years old while looking between 50-60. He might even be older because he might as well have been ancient back in the day already.
- Take Over the World: His ultimate goal.
- Torches and Pitchforks: Meringue more or less mistakes a family out for a Christmas tree for one: "I've never liked the look of a mob armed with axes!"
- When the Clock Strikes Twelve: Played with. Meringue needs this hour on New Year's Eve to create his scepter, but it's time zone-sensitive. When he misses his chance due to Donald, Mickey, Magica, and the Blot, he grabs the orbs and teleports himself to the last place on Earth that is still in the old year to wait for midnight there. This'd be Howzit Atoll in Western Samoa.
Witch Hazel and Beelzebub
Witch Hazel and Beelzebub
Hazel is another witch, a lot more traditional-minded than Madam Mim, but like Mim she's not all that evil when it gets down to it. In later years she seems to spend an awful lot of time trying to convinse Flat-Earth Atheist Goofy that she is, in fact, a witch. Her constant companion, and transportation device, is a sentient, living broomstick called Beelzebub.
- Berserk Button: Don't tell her you don't believe in witches.
- Cool Old Lady: At least Huey, Dewey and Louie think so — she's helped them out on a number of occasions.
- Depending on the Artist: Beelzebub is sometimes depicted with arms, making him a clear Shout-Out to the brooms of Fantasia.
- Failure Is the Only Option: Whenever she tries convincing Goofy that witches are real, she will fail.
- Flying Broomstick: Beelzebub is a living variant.
- Friend to All Children: One of the biggest differences between her and the Witch Hazel from the Looney Tunes franchise is that she adores children and often goes out of her way to help them against mean or unfair adults.
- The Gadfly: Her main mode of operation as a "wicked witch" is to use her magic to basically Troll unsuspecting humans.
- Odd Friendship: With Goofy.
- Really 700 Years Old: Called attention to far more often than with Madam Mim.
- Wicked Witch: Boasts that she is one, but on the whole, though she's highly skilled at magic and likes messing with people, she's fairly harmless.