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Characters / Disney Ducks Comic Universe Antagonists

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A list of characters that are hostile to the Ducks found in Disney's Disney Ducks Comic Universe.

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Keep in mind that since the characters and series have been around for so long, whether a character displays certain traits or not in any given story largely depends on the artist, the writer, or the time period.


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Main villains

     The Beagle Boys 
https://static.tvtropes.org/pmwiki/pub/images/beagles_4068.png
Debut: Terror of the Beagle Boys (1951)
Voiced by: Frank Welker (Big Time Beagle, Baggy Beagle), Chuck McCann (Bouncer Beagle, Burger Beagle), Brian Cummings (Bugle Beagle), Peter Cullen (Bankjob Beagle), Terry McGovern (Babyface Beagle), Will Ryan (All Beagles in Sport Goofy in Soccermania)

The Beagle Boys are a family of masked and usually not-too-bright thugs that unsuccessfully seek to rob Scrooge of his fortune.


  • Always Identical Twins: Always Identical Siblings actually, but still, they look identical to each other and can just be told apart by their prison numbers they're wearing. Even lampshaded in a story by Don Rosa where the Beagle Boys mock the triplets Huey, Dewey and Louie for looking identical while the art highlights their own identicalness.
  • Beware the Silly Ones: When they aren't after Scrooge they are surprisingly effective. It's sometimes said that they acquired formidable break-in skills by going against the formidable defenses of the Money Bin.
  • Blatant Burglar: Beagle Boys bungle burglaries bearing bright, blatantly bad boy baggage. Your average Beagle Boy not only wears a Domino Mask at all times, but also wears a shirt with a prison uniform number on it. They're even the trope image.
  • Brilliant, but Lazy: Thanks to prison education systems many of them actually have doctorates in various fields. They could easily get a pretty good livelihood using them. But who would want to do honest work when you could just steal?
  • The Bully: They have no compunctions about bossing around and beating up anyone weaker than them, but balk at fighting someone as tough as Scrooge in his prime, as seen in Dream Of A Lifetime.
  • Card-Carrying Villain: The Beagle Boys celebrate their criminal legacy and find the mere thought of getting an honest job utterly repulsive.
  • Characterization Marches On: In the Beagle Boys' early appearances, they actually represented a threat to Scrooge. Today they are (generally) incompetent buffoons who are easily thwarted. This tends to vary though. While often acting as comic relief, the group is experienced at nearly every facet of crime, and can join together into a very dangerous unit when properly motivated. You could say their main flaw is that they perform poorly without a leader, since the best result tends to come when they're hired by Flintheart Glomgold, or led by Blackheart Beagle. This is most obvious in the comics where none of the Beagles have a leadership personality, unlike Ducktales where either Bigtime or Bankjob have the role when Ma Beagle isn't present.
  • Comic Trio: Many European comics feature the three "main" Beagles as this. 176-176 is the schemer, 176-761 is the stupid, food-obsessed moron, and 176-671 is the one who gets dragged along. Italian comics often add Grandpa Beagle to the mix as their hands-on boss.
  • Depending on the Writer: Just how many Beagle Boys exist is very inconsistent. They are commonly shown three at a time, but in Don Rosa's stories, there are seven of them (who are occasionally aided by their much smarter grandfather, Blackheart). Some authors show the Beagle Boys to be all over the world in some form or another. Their relationship is also somewhat inconsistent. They are usually seen as being brothers, but according to Don Rosa they are actually a group of brothers and cousins.
    • Even Carl Barks at one point showed them by the hundreds. They're implied to be a very large family with dozens of branches, but only one of them is usually active in Duckburg. He used thirty different numbers in his stories.
  • The Dividual: When one Beagle Boy shows up, it's a certainty more are nearby. They're so recognizable as a collective that none of them are even named in the comics.
  • Dub Name Change:
    • Species Lift: The Swedish comics and cartoons usually change their name to "Björnbusarna", which roughly translates to "The Bear Crooks". Similarly, in Danish and Finnish they're "Bjørne-banden" and "Karhukopla" ("the Bear Gang") respectively and in Icelandic they're "Bjarnabófarnir" ("the Bear Thugs"). Ironically, the characters arguably look MORE like bears than they do beagles.
    • In French, they are known as "Rapetou".
    • In Italy, their official name is "Bassotti" ("the Dachshunds"). This is also the reason why their Team Pet in local strips is a dachshund pup named Ottoperotto ("eight multiplied by eight").
    • In Spain, they are known as "Los Golfos Apandadores" ("the Thieving Bums") and in Latin America they are called "Los Chicos Malos" ("the Bad Boys").
  • Early-Installment Weirdness: In their early appearances such as Only a Poor Old Man, the Beagle Boys were portrayed as an Evil, Inc. with nigh-unlimited resources similar to Scrooge's(to the point of wearing shirts emblazoned with "Beagle Boys Inc." alongside their Domino Masks). In almost every story they appear in afterward, they're pennilless crooks on welfare who have to use extreme guile to get hold of Scrooge's fortune.
  • Enemy Mine: Have teamed up with Scrooge on occasion, usually while dealing with someone they dislike even more than him.
  • Epic Fail: Arguably the biggest flop the group has ever experienced was in Beagle Boys vs. the Money Bin where they attempted to break into the Money Bin after hours, and ended up getting stuck or trapped in various places. The Beagle Boys were defeated by an empty building.
  • Even Evil Has Standards: In the story where the Beagle Boys end up getting trapped inside the Money Bin, 176-167 explores the kitchen, and is appalled at Scrooge's meagre diet, which consists almost entirely of cheap canned or frozen meals. He's actually in tears thinking about how Scrooge doesn't have a mother to cook decent food for him anymore. In a bit of sad irony, Scrooge's mother Downy actually did die when he was around the modern Beagle's age...
  • Evil, Inc.: In their early appearances by Carl Barks, the Beagle Boys treat their gang like an actual business, albeit one focused on crime than legitimate endeavours, complete with "Beagle Boys Inc." printed on their shirts beneath their prison numbers. While this was dropped eventually, with focus changing to their incompetence and chemistry as a family unit, it never disappeared entirerly, and Don Rosa also used it a few times, while emphasizing the humor of a group of lowly thieves taking their work so seriously.
  • Evil Is One Big, Happy Family: Usually portrayed as close-knit and loyal, even if Ma Beagle or Blackheart Beagle tend to get frustrated with the stupidity of their family members sometime.
  • Evil Sounds Deep: Thanks to Chuck McCann who voices Bouncer Beagle and Burger Beagle.
  • Evil vs. Evil: Some stories have the Beagles go toe-to-toe against a gang of rival thieves. Those are usually the only types of stories where the Beagles get a happy ending.
  • Fat Bastard: They are a chubby bunch. Despite his Big Eater tendencies, 176-167 is surprisingly not visibly heavier than the others, though it probably helps that his favorite food is a fruit.
  • Flanderization: They started of as very competent criminals and Worthy Opponents for Scrooge whose plans just failed because Scrooge was even better than them and he and his family failed their plans. Over time they became more and more incompetent with some stories featuring them as protagonists showing they fail at any possible crime and are rather stupid. Now, when they have some brilliant plans it is more played as a Not-So-Harmless Villain-moment rather than typical for them.
  • Friendly Enemy: Despite them being outright criminals they often show real affection towards Scrooge and his family, often going to help them against bigger threats. They seem to be no real ill will between Duck family and Beagle Boys.
  • Greed Makes You Dumb: They can come off as this for constantly going after Scrooge's Money Bin; despite the fact they have shown themselves to be Not So Harmless Villains when robbing people other than Scrooge and the fact that a number of them possess college degrees that they could use to earn an earnest living, they insist on trying, and failing, to rob Scrooge despite the countless failures they've suffered all out of a desire for a big score.
  • Jail Bake: The most frequent way the Beagle Boys break out of jail is via this trick.
  • Ineffectual Sympathetic Villain: The Beagle Boys aren't the biggest threat to Scrooge McDuck and his money bin... unless they manage to group together into a cohesive unit.
  • Informed Breed: They look nothing like real beagles.
  • Massive Numbered Siblings: How many Beagles there are is never specified, but there are apparently so many that in one DuckTales (1987) episode where a pre-Gizmoduck Fenton impersonates a Beagle Boy to try to recover some stolen goods from them, Ma Beagle had to consult the family photo album to confirm that there was no "Bermuda Beagle". As for the main gang, it tends to fluctuate between three and six (since 176 can only be rearranged six times).
  • Near-Villain Victory: While they're usually foiled before they can get their hands on any of Scrooge's cash, there's been several stories where they almost get away scott free, only being defeated at the last second. This includes the final chapter of The Life and Times of Scrooge McDuck where Scrooge gains a Heroic Second Wind and nails them with the Goose-Egg Nugget, causing their sled to crash, and especially A Little Something Special, where they nearly get away with every penny in the Bin and only fail because the abandoned underground railroad they use to escape can't handle the weight of the train.
  • No Name Given: In the comics. Often lampshaded in the Don Rosa stories. In the cartoons they all have names that indicate their personality quirks: Burger Beagle is always hungry, Bigtime Beagle is a leader, etc. In fact, the only Beagle to get an actual name is Blackheart Beagle; it's Sherman.
    • In one Rosa story, Beagle Boys vs. the Money Bin, a Beagle thinks about how he doesn't know his own name, as he's had his prisoner number since he was a child, and when he asked his mother, she wouldn't tell him unless he bribed her. In the same story, Blackheart realizes he's forgotten the names of his own sons, the fathers of the modern Beagles, and only remembers their prison numbers.
    • There are only six different combinations of the numbers 176, so if a story features seven Beagle members, the seventh Beagle's number is always obscured.
  • Not-So-Harmless Villain: Do NOT try to back out on a deal with them. On the other hand, they feel just fine double-crossing you themselves.
    • Many in Duckburg see them as harmless thieves due their abysmal success rate against the Money Bin. The rare times they dedicate to something else, they're almost unstoppable.
  • Numerical Theme Naming: Each serial number is a permutation of 176-176, with 176-XXX given preference. If a Beagle cousin has a different number, it might be a numerical pun - for instance 176-007 for a spy cousin, 176-B00M for a demolition man or the Born Unlucky "Omen" 1313. The Beagle Brats had numbers 1, 2, and 3.
  • Paper-Thin Disguise: The Beagle Boys constantly wear black masks that only serve to make them more recognizable (which was played in one story, where they robbed a jewelry store and the witness didn't recognize them because they weren't wearing their masks despite the fact they were otherwise dressed like typical Beagle Boys), since they never, ever take them off, not even when they are actually trying to disguise themselves. Let alone the prisoner's numbers on their chests. It's shown in The Life and Times of Scrooge McDuck that the masks originated from Blackheart and his sons disguising themselves to assist Porker Hogg in stealing a sunken treasure from a teenage Scrooge and his uncle Pothole, due to them being wanted by the River Police in the 1870's.
    • Don Rosa used to play with it, and in one occasion Barks drew one of them (young Blackheart) without his mask from stupefaction.
  • Perma-Stubble: Especially when Don Rosa draws them.
  • Pet the Dog: In "The Lentils of Babylon". After getting their hands on Scrooge's entire fortune and economic empire (legally!), they give him a place to stay and promise to return everything if he can make a single lentil grow into a plant, as opposed to gloating over his loss. What's more, when he actually succeeds (albeit by accident), they keep their side of the bargain.
  • Phrase Catcher: In Carl Barks's stories, their appearance is almost always followed up by Scrooge or his nephews wailing: "The Beagle Boys! The terrible, terrible, Beagle Boys!"
  • Stupid Crooks: They usually fail due their own idiocy, with such pearls as buying overpriced and sabotaged mecha parts from Scrooge (who is actually selling them the remains of the mecha destroyed in their previous attack) multiple times before catching up and getting themselves captured by the Money Bin (not Scrooge or the Money Bin's security, the building itself).
    • They also are the only Duckburg crooks who still try and fight when caught in the act by Paperinik and get beat up for it, when everyone else has learned to just pick up the evidence and go to the police (they would get arrested anyway, but this way they at least dodge the beating).
  • Team Rocket Wins: Though only an example in hindsight, the Beagle Boys actually succeeded in robbing Scrooge in the first two stories where they appear, and suffer no ill consequences for it.
    • Still happens on occasion, though its usually never touched upon any further in subsequent stories.
  • Trademark Favorite Food: One Beagle (usually numbered 176-167) is shown as having an unhealthy obsession with prunes.
  • Villain Protagonist: There are plenty of comic stories with the Beagle Boys as the main focus, often showing them trying to rob someone other than Scrooge for a change. It's these stories that usually features their Comic Trio characterizations.
  • Villainous Friendship: In Italian stories they tend to have a surprisingly good relationship with John D. Rockerduck who even hires them occassionally to best Scrooge. When they team up with Magica De Spell, it depends on the writer how good they go along, sometimes it is very well, others Magica despites them for being stupid crooks.
  • White Sheep: The boys are shamed to learn that a cousin they worshipped because he never got caught and never went to jail, didn't do so because he's a master criminal, but because he's making an honest living as a chef. There is also 'Honest' Abe Beagle. Various stories introduce other white-sheep to the family, most of them one-shot characters. One of the Beagle Boys' cousins is a judge, a duo were depicted as private detectives, a niece in Italian stories has been depicted as a Kid Detective, and a trio of college-age nephews abandoned crime in favor of a music career.
  • You Are Number 6: In the comics, the Beagles are only known by their prisoner's numbers — one story goes as far as to show a Beagle wondering what his name is, as his own mother preferred to call him by number. Averted in DuckTales (1987), where they all get names and different appearances to help distinguish them. (Word of God states that this was because the prisoner's numbers were too unclear as identity tags in animation.)

    Grandpa Sherman "Blackheart" Beagle 
https://static.tvtropes.org/pmwiki/pub/images/grandpabeagle_7453.jpg
Debut: The Fantastic River Race (1957, as Blackheart Beagle), The Money Well (1958, as Grandpa Beagle)

The Beagle Boys' grandfather, founder and occasional leader. In DuckTales (1987) he's replaced by Ma Beagle.


  • Arch-Enemy: In the Rosa stories, he shares this role with Glomgold and Magica.
  • Big Bad: Mostly in Don Rosa's stories. Especially in A Little Something Special, where he's eventually revealed as the mastermind behind the Villain Team-Up.
  • Composite Character: Blackheart as depicted in Don Rosa's stories is based on two characters from two different stories by Carl Barks that may or may not have been intended to be the same character.
  • Depending on the Artist: His creator Carl Barks and other artists like Don Rosa draw him as chubby and small as the main Beagle Boys, while in Italian stories he is depicted as slim and tall (as shown in the image for the character above).
  • Depending on the Writer: Not only does it seem to vary whether Blackheart Beagle is the same character as Grandpa Beagle or not, but Grandpa's personality tends to vary a lot depending on who's writing him. Carl Barks depicted him as a fairly calm old man (though still a Card-Carrying Villain), while in Don Rosa's stories he's more a hard-boiled Big Bad. Italian stories often feature him as the Beagles' scheming, hands-on leader and father figure who plans great coups and plays homemaker for his grandsons with roughly the same amount of enthusiasm.
  • Evil Old Folks: Scrooge is pretty old himself and Blackheart's a generation ahead of him. He's still spry enough to pilot a hovercraft though.
  • Expansion Pack Past: His backstory is fleshed out in detail in The Life and Times of Scrooge McDuck, starting out with his early days running a gang with his three sons around the Mississippi River, to his first encounter with Scrooge, to their second meeting when Scrooge took over Killmotor Hill in what would become Duckburg, and finally, his return as leader of the modern Beagle Boys gang when Scrooge left retirement.
  • Genre Savvy: He's been around the block a few times and knows most of the old tricks.
  • Good Smoking, Evil Smoking: In Italian stories, he generally plays this trope in an unusual way, since he's usually seen with a corn pipe in his mouth.
  • Informed Species: Just like the rest of his family, Blackheart is supposed to be a Beagle, but looks absolutely nothing like a dog.
  • I Want Grandkids: After their battle with Scrooge and President Roosevelt at Fort Duckburg, Blackheart wants to expand the gang, so he tells his sons it's time start looking for wives and start families...
  • Letters 2 Numbers: His prison number is 176-802, which could be read as 176-BOZ. As in "boss".
  • Only Known By His Nickname: His first appearance as Grandpa Beagle reveals that Blackheart is just his nickname and his real name is "Sherman".
  • Retired Monster: Retired after his "reunion" with Scrooge on Christmas Day, 1947, though briefly came out of retirement after coming up with the scheme for the Villain Team-Up in A Little Something Special. Afterwards, he's forcibly retired again, as he ends up in prison.
  • Surrounded by Idiots: Though the idiots are his grandsons, so while he can be strict and tough on them, he's seldom overly harsh.
  • Vile Villain, Saccharine Show: While the Duck family faces plenty of vile villains, Blackheart Beagle in the Don Rosa story "A Little Something Special" crosses the line into outright supervillainy by attempting to blow up all of Duckburg without warning. Hadn't Donald been able to disable the detonator, there's no telling how many people he'd have killed.

    Magica De Spell 
https://static.tvtropes.org/pmwiki/pub/images/MagicaDeSpell_2683.gif
Debut: The Midas Touch (1961)
Voiced by: June Foray (1987-2015), Catherine Tate (DuckTales 2017)

A sorceress who seeks to steal Scrooge's #1 dime and melt it in the fires of Mt. Vesuvius for a spell that could give her the power to turn any substance into gold.


  • Alchemy Is Magic: Much of her magic comes from potions and tools. Even in Italian stories, where she has more traditional magic, her final goal is to create a charm through alchemy.
  • Arch-Enemy: With Scrooge, and they have had a couple of Enemy Mine moments.
  • The Archmage: Played with in Italian stories: she has immense magical knowledge that includes many spells that would be in an archmage's repertory, but doesn't have the magical reserves to feed it.
  • Belligerent Sexual Tension: She is sometimes played as having this with Donald or even Scrooge.
  • Big Bad: While the original version of the DuckTales video game gave little explanation for her appearance as a boss and Scrooge's race against her and Glomgold after the final fight against Count Dracula Duck, the Remastered remake makes it so that she is the main antagonist and was manipulating Scrooge all along so that she could use the game's treasures to summon Dracula Duck and force Scrooge to surrender his number one dime.
  • Boxing Battler: Trained in boxing and capable of going toe-on-toe with Donald, should someone get past her magic.
  • Chaste Toons:
    • A DuckTales (1987) comic gave her a niece named Minima, who has made several appearances in the European comics since then.
    • A number of 1960s and 1970s stories had Magica as the legal guardian/surrogate mother to the Witch Child, a young female witch. The stories contradicted themselves on whether she was Magica's niece or an unrelated witch who Magica was taking care of.
  • Crazy-Prepared: She makes a point of collecting skills, and magical artifacts on the off-chance they could become useful. Some of the stuff she keeps in her home waiting for the right moment are a spell to give people superpowers (doesn't work on witches, but came handy when she teamed up with the Beagle Boys), a recipe to make things irresistible (incredibly rare ingredients, it took her years to collect them all), boxing classes (came handy when Donald tried to beat her up), a spell to turn people allergic to money (Scrooge was forced out of the Money Bin when Magica teamed up with Brigitta), and one to turn someone's good luck into bad luck (never had the chance to use it, but she's the only person in the entire Disney comic universe that can make Gladstone helpless if she ever saw him come after her).
  • Creator Provincialism: She is the only major Duck Universe character who is Italian. Unsurprisingly, the Italians love her, and grant her her own supporting cast.
  • Cut Lex Luthor a Check: Subverted: while it seems she could put her magic and other skills to work to become rich the honest way, it's often shown she already does that as a day job and is rather affluent (enough to pay for some of her most expensive assaults on the bin), and her assaults for the Number One Dime happen when she has free time.
  • Deceased Parents Are the Best: Leone and Magnolia De Spell, Magica's parents, died when their final attempt at obtaining the Midas Touch caused an explosion. Magica inherited the Midas Touch obsession from them.
  • Depending on the Artist: Sometimes she is flat-chested and sometimes she has Non-Mammal Mammaries and is very attractive. While her raven-black hair is consistent, some artists depict it as stylish and feminine, and others as an unkempt mane. The story What Have You Got To Hide? (1970) has Scrooge discover that Magica is a natural blonde and that she dyes her hair black to be taken more seriously. Cue some pictures of Magica as a blonde.
  • Depending on the Writer:
    • Just how much power Magica has varies between writers. Carl Barks and Don Rosa generally showed her as not having any genuine magical abilities on her own, but merely using magical trinkets, but many other writers show her as a powerful witch in her own right and interacting with many other powerful witches. In her third Carl Barks appearance she finds a hoard of magical items used by ancient witches, but before that she used hypnotism, gas bombs and quick disguises.
    • Her degree of villainy varies wildly. Carl Barks initially presented her as a mostly harmless kook whose "magic" may have been completely imaginary, but later developed her into perhaps the most wholeheartedly evil antagonist that Scrooge had after Flintheart Glomgold. Other writers have usually depicted her more sympathetically, while Don Rosa made her even more vile, if possible, and Italian stories show her going from sympathetic to evil depending on her mercurial temper.
  • Determinator: She never stops trying to get Scrooge's dime, despite failing dozens of times.
  • Drama-Preserving Handicap: Italian stories give her enough firepower to just bulldoze through defenses meant for mecha attacks should she cut loose - and two weaknesses to keep her down:
    • While her firepower is great, she doesn't have the magical reserves to steal the Number One Dime, go back home and cast the spell to turn the Dime and the other coins in the amulet for the Midas' Touch, forcing her to often hold back unless she has alternative means of escape. This is actually a plot point in "Scrooge's Last Adventure", as her need to preserve her magic reserves prompts her to not give the Beagle Boys the money she stole from Scrooge immediately, kicking off the BB's enmity with Glomgold and Rockerduck when Magica becomes unable to access the money before she can give it to them.
    • Garlick smell and juice weaken her powers and make her feel sick, so even when she can cut loose there's a way to stop her.
  • Drives Like Crazy: To the point that when the witches introduced a broom flying license she almost failed to get it. Years of high speed attack runs against the Money Bin and races against Paperinik and Scrooge's jet gave her bad habits...
  • Dub Name Change:
    • In Italy she's usually referred as "Amelia la Strega Che Ammalia" (lit. "Amelia the Bewitching Witch"). Her full personal name is given as "Amelia De Spell" in a 2018 story.
    • Her French name is Miss Tick, though she's not given any particular nationality.
    • In Finland she is known as Milla Magia.
  • Dude, Where's My Respect?: In Italian stories she doesn't have a good reputation among other witches, in spite of being one of the most powerful and skilled, due her repeated failures against Scrooge, and it would be worse if some of her detractors hadn't tried to show her up and found out the hard way that Scrooge is that tough. In a variation, witch authorities for the most part respect her as the formidable witch and potential archmage she actually is.
  • Even Evil Has Loved Ones: She actually loves her family, even the members that annoy her:
    • In one story she reveals she fears her niece Minima will end up like her, losing her goodness and becoming fixated on an impossible task as it happened to her. Minima is a relative she has trapped in the magic world because every time she visits she accidentally destroys stuff and torments Ratface by being too affectionate.
    • She really loves and respects one of her grandmothers, Caraldina, to the point that during her 10-Minute Retirement she moved in with her... In spite of her being so overbearing she's the other relative she trapped in the magical world.
  • Evil Sorceress: She is an interesting case as, at least in early appearance, she depended on magical artifacts and theatrics, having no real innate powers of her own.
  • Evil Sounds Deep: June Foray lends her deep contralto voice as Magica De Spell in the 1987 version of DuckTales.
  • Exact Words: Some writers have her spell requiring the first earned coin of the currently wealthiest person in the world. Then getting Magica to leave Scrooge alone is a matter of making her think he is no longer the wealthiest person, and she switches targets (usually to Flintheart). One story had her travel back in time to grab the dime before Scrooge earns it, only for her to then realize that if she prevents it from becoming the Number One Dime in the first place, it is useless to her.
  • Expy: Carl Barks admitted her design is basically "Morticia Addams as a duck".
  • Failure Is the Only Option: Her attempts to get Scrooge's Number One Dime are always doomed to failure.
  • Flanderization: How many people remember that her spell originally just required coins in general from various rich people? Barks himself feared this would happen.
    • Barks himself played a part in this happening, despite desperately trying to avoid it. This also resulted in Flanderization of the Number One Dime itself, since by the original explanation it was "lucky" because it belonged to Scrooge, Scrooge was not lucky because of having it.
  • Flying Broomstick: Routinely used. Some comics even have the broom act as Magica's Animate Inanimate Object sidekick.
  • Foil: One of Magica's origin stories make her one to Scrooge: both come from humble origins, both are mostly self-taught and had to leave their homes and earn their own money from a young age, both became wealthy through years of hard work and ingenuity, both are obsessed with becoming rich, and the key to becoming rich is for both gold and Scrooge's Number One Dime - that Magica wants to steal to obtain the Midas Touch.
  • Freudian Excuse: Hinted at in "One Thin Dime", but we arrive too late at the scene to hear her tell her entire life story to Scrooge. Two stories, one italian and one danish, later gave their own accounts, in direct conflict with each other, which makes sense as Disney Italia and Egmont more or less have their own separate continuities.
    • According to the italian one she was once a nice kid and maintained her character even as she grew up as an incredibly talented witch, so the Witches Council, fearing they'd lose her due her nice personality turning her into a good fairy, gave her the graduation task of creating the Midas' Touch charm, knowing she'd have to deal with multiple Corrupt Corporate Executives and the interaction would corrupt her character... And it worked so well that by the time she arrived to Scrooge, an Honest Corporate Executive who was just willing to sell her a random dime of his for a dollar, she was so embittered that when she learned of the Number One Dime (that is, the one coin Scrooge would not sell) she decided to use it to make the spell more powerful.
    • According to the danish one she was originally raised by her uncle and aunt. Her uncle banned her from studying as a witch, though for good reasons: her parents had grown obsessed with obtaining the Midas' Touch and in the attempt blew themselves up when Magica was a child. Upon finding out as a teen Magica decided she'd try herself, in her case using the coins of the richest men in the world and history, possibly ones they kept and touched for a long time, and after being booted out by her uncle (who was convinced she'd soon give up and come back to live without magic) she taught herself magic and started collecting the coins, turning Ratface from a stuffed plushie into an actual raven, building her home on the Vesuvius and starting selling potions to maintain herself. Eventually she reached the conclusion that the final ingredient was a coin from Scrooge, initially just buying a coin she had seen him touch only to learn he still had his first coin (the one he would not sell) and targeted that one.
  • The Gadfly: She's prone to do absurd things just to enjoy the reaction. Such as the time she discovered the recipe for a potion that makes everything irresistible and used it on an old slipper because she knew just how ridiculous it would be to exchange it for Scrooge's whole fortune and economic empire.
  • Hellish Pupils: She's often drawn with slit pupils, especially in more villainous moments.
  • Hot-Blooded: Quite passionate about everything... And rather easy to anger, with her anger being sometimes linked to just how vile she's being in a particular story and used to explain her getting nicer.
  • Hot Witch: Specifically created to invoke this trope; Carl Barks admitted that when he created her, he deliberately went against the "old, ugly crone" type of Wicked Witch so prevalent at Disney at the time, and instead created a witch that was young and pretty. He also said that while designing her he based her looks on such Italian actresses as Gina Lollobrigida and Sophia Loren.
  • Hypercompetent Sidekick: Two of them:
    • Ratface is a formidable helper, serving as a spy, house guardian and lab assistant, and tackling monsters that are immune to Magica's powers.
    • Occasionally she's helped by Roberta the Expert Witch, who is less powerful but has far greater knowledge on rare magics and is extremely skilled with Magitek (her title actually referring to the latter), allowing her to enact even more formidable schemes than usual.
  • Insistent Terminology: Repeat user:
    • She's not a witch, she's a sorceress.
    • Italian stories translate the witch-sorceress dicotomy by having her point out she's a fattucchiera, as the term implies she's a professional user of magic... And she does indeed use her magic in a professional capacity.
    • In "Magica and the Seven Volcanic Witches" she has to deal with the titular witches, who live near volcanoes and draw power from them (especially the one they live close to), but at no point she makes a claim to the title and when talking to one of them about the others she always refers to them as "your sisters". Near the end she reveals it's because she's not a Volcanic Witch but an Oceanic one (that draws power from the sea), and that she lives on the slopes of Mount Vesuvius because a volcano is convenient for her goals and that one is close to the sea.
  • I Want My Beloved to Be Happy:
    • In a really sad story (Amelia e la rinuncia alla Numero Uno) from Italy, Magica falls in love with an human called Teo. This guy is also a friend of Scrooge, who pays him a visit. Magica is ready to marry him, giving up her magic powers and does not ever try to steal the Scrooge's Number One Dime! But Teo tries to steal the Number One Dime for Magica, driven insane by his love for her. She is forced to abandon him, asking Scrooge to lie to Teo saying that her love is not sufficiently strong.
  • Irony: She once tried to steal Scrooge's Number One Dime back when he was just a shoeshine boy. And she did it! But then she realized, if Scrooge never had the coin, it would not be his Number One Dime. So she had to give it back to Scrooge...
  • Kick the Dog: Two of Don Rosa's stories show her trying to murder Donald for no reason other than petty spite. One time she tests her Midas Touch amulet on him, and another time she reverses Donald's gravity while outdoors, nearly causing Donald to fall into the sky.
  • Lady of Black Magic: She is an evil sorceress and one of the earliest examples from Disney.
  • Large Ham: "She gets so carried away..."
  • Like Mother, Like Daughter: Her personality is quite similar to her mother's, right down to becoming obsessed with obtaining the Midas Touch and the crazed look and declaration "I will become rich, rich, RICH!" when contemplating potential success. The main difference is that Magica is far more patient and won't try and use shortcuts to achieve her goal (her mother's Fatal Flaw).
  • Midas Touch: Her goal. Magica being smarter than the usual type of people who are after it plans to put the power into a magic charm she could wear or remove at will, allowing to bypass the usual downsides.
  • "Miss X" Pun: Magica De Spell's French name is Miss Tick (mystic).
  • Morality Pet: Two of them, her familiar Ratface and her niece Minima, that has a personality similar to how she was as a child and fears she'll end up angry and bitter like her.
  • Nephewism: After her parents died, Magica was raised by her uncle Gino and her aunt Donata.
  • No Celebrities Were Harmed: Carl Barks said to have taken inspiration for her physical appearance from the actresses Gina Lollobrigida and Sophia Loren. The latter, indeed, is born in Naples, just like Magica.
  • Non-Human Sidekick:
    • Ratface, a non-anthropomorphized black raven, in the comics. In early appearances, the raven is still unnamed and assists Magica alongside other animals, such as cats and spiders. However, Ratface soon became Magica's only assistant, and still frequently appears in comics.
    • Poe De Spell replaces Ratface in Duck Tales. He is Magica's brother, transformed into a raven, and serves as her magical Familiar.
  • Non-Mammalian Hair: She downright illustrates that page. The bob cut just fits a witch, even if she's supposed to be a duck.
  • Older Hero vs. Younger Villain: Her exact age isn't clear, but she is often implied to be way younger than Scrooge.
  • One-Woman Army: Italian stories often portray her magic powers as that formidable when she goes all-out. The only one who can fight her on an equal basis is Paperinik, and that's because he always comes to the fight with enough counter-magic gadgets to exhaust her as she overcomes them.
  • Outside-Context Problem: Started out as one: enemies that could match wits with Scrooge had appeared before, but none was able to use magic. Even in modern stories, no matter what kind of firepower she has, her abilities and modus operandi are radically different from what anyone else can do, making her far more dangerous than them because nobody has any idea what trick she'll pull this time.
  • Passionate Sportsgirl: Surprisingly enough, she's a champion at playing football (and table football), and getting in a match at any with her is a surefire way of getting her excited as she defeats you until you can't accept she's simply just that good (or, in table football, you have spent all your coins in the vain attempt at beating her). She's actually a good loser if you beat her fair and square - but don't win by cheating.
  • Pragmatic Villainy: She doesn't usually antagonize people for villainy sake, and to reach her goals she first tries the peaceful solution. Notably, every time the collection of the coins for the Midas' Touch is shown she tries to offer something in exchange: when she met Scrooge she first tried to buy a coin he had owned for a long time (even when she got fixated on the Number One Dime her first option was to simply offer him more money), one of her origin stories shows she did the same also when collecting the other coins, resorting to magic only when the millionaire would try to have her thrown out, and the coin from Berg Duckersson was obtained for the promise of planting thousands of trees in front of his home (she delivered as agreed and then some, so when Berg got his coin back from Scrooge all Magica had to do was to ask it back), and when she decided to use Rockerduck's first coin to augment her powers she successfully bought it.
  • Refuge in Audacity: Aside for soccer, she won't stop at anything to try and get the Number One Dime, up to hypnotizing Santa into doing the job for her, among even more outrageous tricks. In fact, she debuted by walking into Scrooge's office and offering to buy a dime for a dollar after explaining him what she wanted to do with it expecting he'd take her for a loon and sell the coin just to get rid of her, and it worked until Scrooge realized which coin he had given her.
  • Rogues' Gallery Transplant: She is one of the main villains in Darkwing Duck comics where she teams up with Negaduck.
  • Serious Business: She's an absolute fanatic when Association Football, especially when it involves Italy's national team. She's been recorded trying to fix The World Cup once,note  and whenever Italy plays in it she'll ignore the quest for the Number One Dime for the duration of the tournament.
  • Snarky Non-Human Sidekick: Ratface is often characterized as this, but it's limited to thoughts, as Ratface cannot talk like Poe can.
  • Squishy Witch: Nope! She prefers magic or her gas bombs Depending on the Writer as they offer her far greater offensive abilities, but if necessary she can fight with her hands and hit hard, as shown by the time she got in a fistfight with Donald and they knocked out each other—plus Gyro and Madame Mim, who couldn't get away in time. This is a relatively recent development, as in her first story she was overpowered by the Triplets when they got the drop on her.
  • Stalker without a Crush: Her actual portrayal, as her interest in Scrooge and his entourage has more to do with her masterplan than anything else.
  • Story-Breaker Power: In Italian stories she's just plain unstoppable thanks to great magic power and even greater skill-hence why she was given a Weaksauce Weakness.
  • Strong Family Resemblance: Almost identical to her mother Magnolia, right down to the crazed look when describing how the Midas' Touch will make them "rich. Rich! RICH!".
  • Sunk Cost Fallacy: The whole reason she's Scrooge's enemy, in both versions of her Origin Story:
    • In one she was given the Midas' Touch quest as a Rite of Passage, and given how tough Scrooge is the Witches' Council is willing to replace that quest with an easier one... But by the time she had arrived to Scrooge Magica had poured so much effort and was so embittered that she just refuses anything but completing the Midas Touch charm, and with Scrooge's Number One Dime when any coin Scrooge touched could work because with that one it would work best.
    • In the other Magica had simply taken years to collect all other coins, and by the time she arrived to Scrooge she couldn't accept anything but the very best ingredient for the charm, so she won't accept any coin Scrooge touched because the Number One Dime is best.
  • Surveillance as the Plot Demands: When bored, she spends her free time spying on Scrooge in her crystal ball. Scrooge too has detectives who keep Magica under surveillance.
  • Took a Level in Badass: In her first story, she was a fake witch who used trickery and gadgets, and in a fight she could be overpowered by the Nephews. She apparently learned her lesson all too well, as she promptly upgraded to increasingly powerful real sorcery and became capable of fighting Donald Duck on equal terms.
  • Used to Be a Sweet Kid: One extra in a weekly comic reveals that she used to dress up as a fairy as a little girl — if she wasn't outright studying to be one. She still keeps the photos, albeit hidden.
  • Vampires Hate Garlic: Witches hate it too, at least to the Italian Duck comics: Garlic robs Magica of her magical powers and can even knock her out.
  • Villainous Friendship: She's often depicted as being friends with Madam Mim, another evil witch.
  • Villain Protagonist: She has starred in her own stories since the 1960s. With supporting characters including Mad Madam Mim, her blond ward Witch Child (actually the bratty little girl of a witch neighbor), her brunet niece Minima, Granny De Spell, unwanted fiancé Rosolio, etc.
  • Weaksauce Weakness: In Italian comics, she (and other witches) have an aversion to garlic and onions, remedies that disorient her and can incapacitate her. Curiously the weakness is based on legends that vampires are repelled by garlic, but Magica is not supposed to be a vampire... although it does serve as a sly nod to her being based on Morticia Addams, who was often presumed by fans to be a vampire.
  • Witch with a Capital "B": In DuckTales, she is often referred to as a witch in an angered tone of voice, which obviously implies a certain word rhyming with witch due to how despicable she can be.
  • Working-Class Hero: Villainous version: she's from humble origins, and one version of her Origin Story shows her as entirely self taught.

     Flintheart Glomgold 
https://static.tvtropes.org/pmwiki/pub/images/flintheart_488.jpg
Debut: The Second-Richest Duck (1956)
Voiced by: Hal Smith (DuckTales), Brian George (DuckTales Remastered), Keith Ferguson (DuckTales 2017)

The second richest duck in the world, Flintheart Glomgold, just like Scrooge is a cheap old miser who lives in a bin full of money, except in South Africa; and just like Scrooge, Flintheart started his fortune from nothing. Flintheart, however, has none of Scrooge's integrity and didn't make his fortune square, and he is gleefully willing to cheat, lie, steal, and worse as the means to an end. Flintheart seeks to gain the status of the richest duck in the world, and unlike Scrooge, doesn't have much morality to slow him down.


  • #1 Dime: As an Evil Counterpart to Scrooge, it is perhaps no surprise that he has one of these too, namely his Number One Rand, which is frequently described as the first coin he stole.
  • Always Second Best: Glomgold has his own enormous money bin and financial empire. But it burns him to his core that he's only the second biggest success story after Scrooge.
  • Amoral Afrikaner: He is South African. Don Rosa's "Terror of the Transvaal" has him claim to be a Boer, though some other writers tend to assume he has Scottish ancestry. The 2017 reboot of the animated series seems to keep his Boer heritage, but have him dress and act even more Scottish than Scrooge as another show of his attempts to One-Up the Richest Duck in the World.
  • Arch-Enemy: Due to Glomgold's role as Scrooge's Foil, his tendency for Kick the Dog moments, and the intensity of their competition, subsequent comics, cartoons, and video games have elevated Glomgold to arch enemy status in Scrooge's Rogues Gallery.
  • Big Bad:
    • Of the second Ducktales video game; he appears in both (he shows up at the end of the first one with Magica De Spell in a climbing match to get Scrooge's treasure) but he's more visible in the second one when he kidnaps Webby after all 5 levels are completed (along with the bonus level if that was accessed), sending the player back to the ship in the Bermuda triangle, but routing them past the main body of the stage and to an alternate boss room where Glomgold transforms into the D-1000 for the final boss fight of the game. If Scrooge is able to destroy this robot, the real Glomgold sinks the ship and escapes, but Scrooge retrieves his stolen treasure and Webby anyway.
    • He is trying to ruin Scrooge and threatens the nephews in DuckTales (sometimes with help of the Beagle Boys) in many episodes.
    • In The Amazing Adventures of Fantomius-Gentleman Thief he eventually emerged as the title character's most formidable enemy.
  • Birthday Episode: "Happy Birthday, Flintheart Glomgold". Glomgold's nephew Slackjaw Snorehead makes his debut by visiting him for the occasion.
  • Composite Character: His DuckTales incarnation borrows some elements from lesser-known character John D. Rockerduck, such as eating his hat when he is thwarted.
  • Corrupt Corporate Executive: He is essentially Scrooge McDuck without his redeeming qualities.
  • Create Your Own Villain: In The Life and Times of Scrooge McDuck, Scrooge rescues an Afrikaner, who repays Scrooge by swindling him out of his supplies and deserting him in the middle of Africa. Scrooge makes it back to town and confronts the swindler, tarring and feathering him before the thief is mauled by Scrooge's lion. From his jail cell, the bushwhacker vows to become a somebody so he can one day get back at Scrooge. Guess who "Mr. Whatever-Your-Name-Is" turns out to be?
  • Demoted to Extra: He rarely shows up in Italian stories, thanks to John D. Rockerduck's status as Breakout Villain. In Italy, Rockerduck is Scrooge's main rival for the title of the "richest duck of the world", while in stories outside of Italy, this role is still mostly played by Glomgold.
  • Depending on the Writer: He is sometimes shown living in Duckburg and being a member of Scrooge's Billionaire Club rather than living in South Africa.
  • Dying Alone: According to Don Rosa's unofficial timeline, Flintheart dies alone in his money bin in South Africa at the age of 99, becoming second to Scrooge even in death.
  • Dub Name Change: A lot of Duckverse characters have their names changed, but an especially cool one could be the Polish one: Granit Forsant ('granite', and 'cash') - not only it matches lipsynch, has very close meaning but also the initials match as well.
    • Not as drastic as the name changes to Scrooge or Rockerduck, but in Sweden, his name was changed to "Guld-Ivar Flinthjärta" (Gold-Ivar Flintheart). It should be noted that the name Ivar resembles iver, the Swedish word for zeal or eagerness.
    • His Finnish name is Kulta-Into Pii (Gold-Zeal Flint), similar to the Swedish name.
    • In French, he is known as "Archibald Gripsou", with his last name being an idiom meaning "miser".
  • Et Tu, Brute?: His betrayal of Scrooge McDuck in "The Terror of the Transvaal".
  • Everyone Is Related: In the 2001 story "Family of Fore," it's revealed that he and Scrooge have a mutual cousin, a golf-obsessed Scottish duck named Bogey McDivot, which they only find out when they both inherit from him after his death.
  • Evil Cannot Comprehend Good: In the "Scrooge's Quest" arc, Scrooge exploits this to get the upper hand on Glomgold again after his enemy has managed to take over the city in his absence. He wanders around, doing everyday activities and periodically noting that a particular time has come around again. Glomgold goes nuts wondering what sabotage Scrooge is perpetrating, and Scrooge is able to work this into getting everything back the way it was. Explaining to the triplets, Scrooge says that Flintheart drove himself crazy thinking of all the things he'd do to Scrooge if their positions were switched.
  • Evil Counterpart: Glomgold's whole character can be described as what kind of person Scrooge would be like if he never even tried to make his fortune square. Not to mention his lack of relatives and allies in comparison to Scrooge's large group of family and friends.
  • Eviler than Thou: Whenever he's paired up with other regular villains (like John D. Rockerduck or the Beagle Boys), chances are they either end up terrified or disgusted, and him having the bragging rights. Reversed in Ducktales, several team-ups ended up with Glomgold getting double-crossed and forced into an Enemy Mine with Scrooge.
  • Fiction 500: The second richest duck in the world. Has a Money Bin the same size as Scrooge's, cash to fill it up, a fortune exceeding trillions in worth, and a financial empire to match Scrooge's.
  • Flanderization: In his first appearance, Glomgold wasn't especially dishonest—he was basically a Mirror Character to Scrooge. The second story had him attempt to sabotage Scrooge's fortune in order to win a competition, but he was shown stricken with guilt at "betraying my dear old mother's fondest hopes" and "becoming a scoundrel- all to win the title of world's richest duck!" (at least until he was offered another chance to sabotage Scrooge, which he readily accepts) It was in his third appearance that he became the bad guy he is known as today, attempting to murder Scrooge and his nephews multiple times.
  • Forgotten First Meeting: Enforced. Since his first appearance in "The Second Richest Duck" treats him and Scrooge as meeting each other for the first time, their origin story intentionally avoids namedropping Glomgold, so as to treat it as Scrooge failing to connect the Afrikaner scoundrel he punished as being his now-Arch-Enemy.
  • Humiliation Conga: He gets these in "The Last Lord of El Dorado", "The Terror of the Transvaal" and "A Little Something Special." Don Rosa seems to be fond of putting him through these.
  • I've Come Too Far: In "The Money Champ", it's revealed that, after betraying his mother's hopes and becoming a scoundrel just to become the world's richest duck, Flintheart Glomgold feels like he must become the richest duck no matter what else he must do to reach that goal.
  • Insult of Endearment: In the 2017 reboot, Scrooge sometimes refers to him as "Flinty".
  • Lighter and Softer: In some of his appearances where he is not the main villain he has a role more similar to Rockerduck's.
  • Master of Disguise:
    • Since his third appearance, Glomgold has fooled Scrooge and his nephews numerous times with his disguises in order to stay one step ahead, sabotage, or both. Even his female disguise was once convincing enough for Donald to steal a kiss!
    • By the time of The Last Lord of Eldorado Scrooge seems to have learned from his past mistakes, as he admits to having seen through every single disguise Flintheart used in the story and even identifies each one he used as proof.
  • Offscreen Villainy: He must have pulled countless successful heists and cons to get the fortune he has today, but for the large part we only see his failed attempts to ruin Scrooge.
  • Race Lift: in DuckTales (1987) he's no longer a Boer. So they changed it to Scottish. DuckTales (2017) has him back to Boer, but acting and dressing as Scottish as possible as a display of One-Upsmanship against the McDuck brand, so he comes across as a bootleg version of Scrooge.
  • The Rival: He always tries to beat Scrooge at being the richest duck in the world.
  • Rogues' Gallery Transplant: His younger self had a number of battles with Fantomius, the Gentleman Thief that operated in Duckburg at the time.
  • Self-Made Man: Like Scrooge, he acquired his wealth by working hard (but unlike Scrooge, he was more than willing to lie, cheat, and steal his way to the top).
  • Shadow Archetype: He is what Scrooge would be if he never made his fortune honestly. Not to mention his lack of relatives and allies in comparison to Scrooge's large group of family and friends.
  • Screw the Rules, I Have Money!: In Ducktales if Glomgold thinks he can beat Scrooge, he won't hesitate to pay the cost for whatever he'd need to do it.
  • Treachery Is a Special Kind of Evil: Scrooge considers Glomgold the worst kind of villain for betraying him (i.e. stealing his belongings and leaving him for dead in the African wilderness after Scrooge saved his life and befriended him). At least people like the Beagle Boys make their villainous intent clear from the start.
    Scrooge: For his sheer treachery, that Afrikaner kid is the worst scoundrel I've ever met!
  • The Unfettered: In contrast to Scrooge, who is The Fettered, Glomgold is willing to resort to dishonest and vicious methods to achieve his goals, such as robbing people point blank at gunpoint, and will stop at nothing short of murder if he thinks he can get away with it.
  • The Unpronounceable:
    • In the DuckTales (1987) episode "Attack of the Metal Mites", Dijon could never pronounce his name correctly.
    • His second appearance "The Money Champ" (September, 1959) has several people failing to get his name right, calling him Goldflint Heartglom, Flintgold Glomheart, and Heartflint Goldglom. Albeit it was more likely that Glomgold himself coined these variations of his name to get away with his dirty schemes. Even Scrooge failed to connect these names to Flintheart Glomgold.
  • Villain Protagonist: Some stories feature Glomgold as the protagonist. Not all of them show much (if any) of his villainy.
    • In "Happy Birthday, Flintheart Glomgold", he tries to celebrate his birthday alone but is interrupted by Scrooge and Donald reintroducing him to his nephew as part of Scrooge's plan to keep Glomgold too distracted to become richer than him.
    • In "Scatterbrained", Glomgold shows up at Scrooge's Money Bin to once again challenge Scrooge for the title of world's richest duck but Scrooge is away at a business trip and won't be back until the next day. He spends most of the episode trying to find a cheap way to keep his armored trunk with his money safe since he's afraid driving back to his cargo ship and then return to Duckburg will cost him enough to make him lose. The potion that turned his fortune small enough to fit in the truck wears off and the money is scattered through town, making Glomgold believe it'll take him about 20 years to recover all of it and challenge Scrooge.
    • In "The Glomgold Heritage", he gives Scoop Muggins an interview about his roots. His father and his grandfather moved from Scotland to South Africa after an incident where the latter became Convicted by Public Opinion.
    • Another story features Magica, after failing too many times to steal Scrooge's number one dime, deciding to settle for second best by stealing Glomgold's number one shilling. Upon learning that's what she wants from him, he simply gives it to her since, in spite of keeping it in a special spot, he doesn't value it more than he values any of his other shillings. Magica is about to leave with it only to decide that, since he values it so little, it won't have any power. Glomgold gets his revenge by using a shrinking formula on her.
  • Wicked Cultured: In the early 1900s he worked for a time as a professor of Latin in an Oxford Expy after the previous one was outed as a criminal and fired.

     John D. Rockerduck 
https://static.tvtropes.org/pmwiki/pub/images/rockerduck_5657.png
Debut: Boat Buster (1961)
Voiced by: John Hodgman (DuckTales 2017)

A notorious, Duckburg-based business rival of Scrooge's. He presumably holds the dubious honour of being the third richest duck in the world, or depending on the story, the second richest. John D. Rockerduck was created and used by Carl Barks in just one story, "Boat Buster", but for some bizarre reason, Brazilian and European writers almost always use him in Flintheart Glomgold's place and rarely acknowledge Flintheart's existence. Unlike Scrooge (and Glomgold), Rockerduck has no qualms about spending money if it suits himnote  (which in some ways makes him somewhat more sensible than Scrooge), and he inherited his wealth from his hard working father, former gold prospector Howard Rockerduck who struck it rich in the 1848 gold rush, rather than earning it himself.


  • Affably Evil: He can be pretty pleasant, unlike Glomgold.
  • Always Second Best: Much like Glomgold, he's mostly portrayed as "second-richest duck in the world" behind Scrooge. Many Italian stories see Rockerduck challenging Scrooge in a random business field, trying to prove he's the best business man in Duckburgh. While he almost always shows incredible skills and ambition, in the end Scrooge always has the upper hand, making Rockerduck the ultimate Number Two.
  • The Bad Guy Wins: In "Around the World in Eighty Daze", where Scrooge and Rockerduck race around the world to see which of the two is the cheapest. When they reach the finish line, the judges compare expense accounts and declare Scrooge the winner by a difference of two cents. Subverted when Scrooge has to pay the trophy manufacturing costs as the race's sponsor, which makes Scrooge's expenses higher than Rockerduck's.
  • Breakout Villain: From appearing in only one Carl Barks story (in which he was portrayed as an agressive competitor but not a villain) to becoming a recurring and even major antagonist in the Italian and Brazilian Disney comics. Still, he remains obscure in the anglosphere, so there's that.
  • Corrupt Corporate Executive: Depending on the Writer
  • Depending on the Writer: Rockerduck has sometimes helped Scrooge to foil the Beagle Boys for no other reason than that he can't stand thieves, but at other times has allied with them against Scrooge, acting almost like a thief himself.
    • Many comics have him as distinctly not villainous, just competitive. In fact, Rockerduck was in no way portrayed as a villain in his only Carl Barks story.
    • A Running Gag in the European comics is to have Scrooge and Rockerduck get into a fight, Big Ball of Violence and all, only for them to complain that they're just settling their differences when they're pulled apart. Compare this with the occasional fights Scrooge has with Glomgold where it's clearly apparent that both sides loathe each other.
  • Dub Name Change:
    • In Sweden he's known as "Pontus Von Pluring" (Pluring roughly means "bucks").
    • His Finnish name is Kroisos Pennonen. "Kroisos" is a term meaning "rich person" derived from the Lydian king Croesus, while "Pennonen" is a diminutive form of "penni" (penny).
    • His Polish name is "Kwakerfeller" ("Quackerfeller" or "Wakereller") which some fans consider a far better pun then the original.
  • Even Evil Has Standards: He does have his moral standards, what he actually is willing to do typically depends on the story, as some stories have him gleefully perform sabotage, kidnappings and even outright theft. While others have him a far more honest businessman than even Scrooge himself. But unlike Glomgold, he is never portrayed as willing to stoop to murder.
    • The italian story The Final Adventure, one of the very rare occasions when Glomgold and Rockerduck are seen together, illustrates this perfectly: The two team up together (also employing Magica and the Beagle Boys) in order to ruin Scrooge and take over his businesses — at first they get along famously, but as the story progresses Rockerduck begins to have qualms when he realizes that Glomgold is perfectly willing to arrange for a few deaths.
      Rockerduck: D-don't you think that's excessive? It sounds... so criminal! I've never done anything like—
      Glomgold: Which is why you'll remain a loser.
  • Everyone Is Related: Similar to Glomgold's case, he and Scrooge have a mutual distant aunt named Eider.
  • Evil Brit: Some early incarnations of Rockerduck were either English by birth or a second generation immigrant, to contrast Scooge's Scottish roots.
    • In some stories he owns a money bin similar to Scrooge's but with an emblazoned £ instead of an $.
  • Evil Counterpart: Not surprisingly to Scrooge, though generally in a different way than Glomgold. If Glomgold can be described as what Scrooge would have become if he didn't have his sense of morality, then Rockerduck is a younger and arguably more modern Scrooge who was born into luxury (At least in the Don Rosa continuity). And while Scrooge is a legendary skinflint, Rockerduck is the "spare no expense" type, often to a fault.
  • Friendly Enemy: Towards Scrooge and his allies, on occasion. Is arguably one of the major traits he has that differentiates him from Glomgold.
  • It's Personal: He knows far too well his father wanted him to be more like Scrooge... And he has since resolved to be better than him.
  • Like Father, Unlike Son: Rockerduck sr. was an honest working man who actually mentored Scrooge in the ways of mining, whereas John was born into wealth and became a Spoiled Brat as a result. Don Rosa implies that John might take more after his mother.
  • Non-Idle Rich: A lot of fans who disdain Rockerduck for being born into luxury tend to forget that he's good enough a businessman to easily rival Scrooge himself. As a young duck he was even a foreman in the family's construction company, leading the crew that build Scrooge's Money Bin.
  • Older Hero vs. Younger Villain: While he is shown to have been a child when Scrooge was a young adult in Life And Times Of Scrooge, which would also make him a senior in stories set in the present, it's usually implied that Rockerduck is significantly younger than Scrooge, with them accusing each other as being old and out of it and a green wannabe, respectively.
  • Older Than They Look: He's no more than fifteen years younger than Scrooge, yet he looks much younger.
  • The One Who Wears Shoes: One of the few Ducks who is always shown wearing shoes, especially in comparison to Scrooge and Glomgold who only wear spats.
  • Only Sane Man: Will sometimes play this role in comics where he is interacting with Scrooge and Jubal Pomp or where "lesser" billionaires try and rival Scrooge on something he just doesn't think is worth it.
  • Pet the Dog: He gets a few moments of this; notable was one Italian story where he thought Scrooge was dead and honestly grieved for him. He also has no issue with Donald and the nephews, unlike Glomgold who's all too willing to use them to threaten Scrooge.
  • Rhyming Names: Has a criminal supervillain alter-ego named Roller Dollar.
  • The Rival: To Scrooge. Like his rival he is a shrewd businessman and has managed to organize a worldwide financial empire that can easily rival those of Scrooge and Flintheart Glomgold. He is rivaling them in the wealth department and is usually "The Second Richest Duck in the World", although sometimes he robs (temporarily) Scrooge's title as "The Richest Duck in the World" .
  • Rogues' Gallery Transplant: Shows up in issue #8 of Darkwing Duck.
  • Running Gag: An European trait of his is eating his bowler hats after defeat, usually as a result of losing a bet to Scrooge.
  • Spoiled Brat: In Life And Times Of Scrooge, anyway due to his mom's influence. His father was a much more down to earth fellow who finally got fed up with his son and spanked him to teach him some manners.
  • Took a Level in Jerkass: In the miniseries Ultraheroes, where he become briefly the super-villain Roller Dollar.
  • Villain with Good Publicity: His methods beating Scrooge as the richest man in the world including cunning, plagiating, industrial espionage and even hiring the Beagle Boy to sabotage Scrooge's business and even kidnap him. However, in the eyes of the public he has a rather good image. He's even occassionally seen on friendly terms with the mayor of Duckburg. In some stories his image is even better than Scrooge's as he portrays himself as a more modern, costumer-oriented tycoon than his greedy, miserly rival. Even as his schemes and frauds are constantly revealed by Scrooge, his family or even Paperinik, he seemingly gets away with it most of the time without legal punishment.
  • Worthy Opponent: Although his confrontations with Scrooge have often found him defeated or even humiliated, he has commented on at least enjoying the challenge that Scrooge presents to him.

     Jeeves 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_jeeves.png
Debut: "Zio Paperone e la magia gelatifera", 1973

Rockerduck's valet and main henchman.


  • Early Installment Character-Design Difference: It took a decade for Jeeves's design to be streamlined into one recognizable look. His apparent age fluctuated too until the 80s solidified his character.
  • Friendly Enemy: He and Quackmore get along quite well when they get a moment away from their respective employers.
  • Jack of All Trades: Overlaps with Hypercompetent Sidekick. His tasks range from everything a normal valet would do to everything a corporate spy would do with some bits of Battle Butler thrown in for good measure.
  • The Jeeves: Aside from his very name, Jeeves is one of the few people with some influence over Rockerduck, being fully trusted and appreciated by his boss. He's slightly less criminally inclined, giving him some Voice of Reason qualities, which on more than one occasion has saved Rockerduck's hat... for a time, anyway.
  • Master of Disguise: Jeeves is one, which comes in handy whenever he's sent out to gather information or thwart Rockerduck's enemies.
  • Not-So-Harmless Villain: Most of the time he's simply Rockerduck's sidekick, with little initiative and even a bit stupid. He's also extremely cunning, and when given clear instructions he can pull off feats such as temporarily hijacking Gladstone's luck and turning it against him.
  • Undying Loyalty: A little less focus on loyalty forever and a little more focus on if there's to be loyalty, it's only ever to Rockerduck.

Other villains

     Red Eye and co. 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_red_eye_ii.png
Debut: "Donald Duck Finds Pirate Gold", 1942

Two rats, probably brothers, who work for Pete.


  • The Dividual: Type Twindividual. Only their accessories make them distinct visually, while their personalities are on-one-on.
  • Dressed to Plunder: In "Donald Duck Finds Pirate Gold", Red Eye wears an eyepatch on his right eye. As shown in a handful of panels, it's purely decorative. The other one wears one or two gold hoop earrings. The art isn't quite clear on that.
  • No Honor Among Thieves: Averted for most of their debut but for the final pages. Once Huey, Dewey, and Louie have K.O.'ed Pete, the duo's first thought is that now they only have to split the treasure between the two of them.
  • No Name Given: Only one is given a name, "Red Eye", who is recognizable by his red eyepatch. The other is not given a name, but for what it's worth is recognizable by his gold earring(s). Red Eye also is named "Oliver" at one point when Pete pretends the three of them aren't crooks, which could be made up as well as it could be his civilian name.

     Diamond Dick 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_diamond_dick.png
Debut: "The Old Castle's Secret", 1948]]

A jewel thief with a remarkable likeness to Scottie McTerrier, the caretaker of McDuck Castle.


  • Dead Person Impersonation: The real Scottie died months before the events of "The Old Castle's Secret". Diamond Dick took his place to be able to search for the treasure of Quackly McDuck.
  • Faking the Dead: He pretended to have been killed by Sir Quackly to maintain his cover from when he said he'd leave for fear of the ghost.
  • Identical Stranger: Type Evil Doppelgänger, which Dick is to Scottie McTerrier. The two never met.
  • Knows a Guy Who Knows a Guy: Dick knew of the treasure of Sir Quackly because his third wife was a McDuck on her great-grandfather's side.
  • Legacy Character: On the meta side of things. Diamond Dick only appeared in one story, but what he conveyed about the real Scottie was used by Don Rosa to write the latter character into the plot of "The Billionaire Of Dismal Downs".
  • "Scooby-Doo" Hoax: Diamond Dick had access to a potion that would make anything it was sprayed on invisible for a while. If sprayed on anything alive, the bones would still be visible if a light was shone on it. Dick used this to pretend to be the ghost of Quackly McDuck as a scare tactic and to steal the treasure after Scrooge found it.

     Madame X, Madame XX, and Baron Guffaw 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_xxxguffaw.png
Debut: "Donald of the Coast Patrol", 1948

Madame X, Madame XX, and Baron Guffaw are a trio of smugglers Donald encountered as a member of the coast patrol.


  • Aristocrats Are Evil: Baron Guffaw.
  • Blonde, Brunette, Redhead: If you consider them with their Expy Madame Triple-X.
  • Femme Fatale Spy: Not particularly relevant to the events of the story, but Madames X and XX do fit the trope by being described (by Huey, Louie, and Dewey no less) in terms like "girl spy" and "two beautiful spies".
  • Master of Disguise: Baron Guffaw goes through two disguises to keep Donald off his trail. Madame XX dresses up as a very convincing walrus.
  • Wounded Gazelle Gambit: Madame X pretends to be drowning and claims to have fallen off a yacht in order to avoid Donald's suspision.

     Bad camper 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_bad_camper.png
Debut: "Vacation Time", 1950

A crook who prefers the outdoors but refuses to give up on luxury.


  • Adaptational Villainy: Lightly. In his debut comic, he was perfectly fine letting Donald and his nephews be burned alive and tried to frame them for the forest fire. However, it appeared more that he was a Dirty Coward, Jerkass, and opportunist trying to navigate situations in such a way that — regardless of anything else — he'd come out without losses. In "Rainbow Raiders", he makes his living pickpocketing and abducts Brigitta to get his hands on a gold-making machine.
  • Deceased Fall-Guy Gambit: His own campfire that he was warned about to be unsafe caused a forest fire. His own stuff, including his car, therefore burned first, so he stole Donald's car to drive himself to safety. Expecting the Ducks to have no escape of their own, he dumped their car and made his way to the nearest ranger outpost to blame Donald and his nephews. The rangers were ready to believe him, unaware of the quartet's possible demise, until they showed up alive and well thanks to Donald's quick thinking. The crook then tried to have them arrested, but Huey had wisely taken a picture earlier that proved the likelier culprit behind the fire.
  • Destroy the Evidence: He tried to destroy the incriminating photo of him, but not only did it fail, his attempt too was incriminating.
  • No Name Given: Despite appearing in two stories, he has no name or even nickname to go by.

     P.J. McBrine 
Debut: Forbidden Valley (1957)

A pig-featured, mustachioed con man usually wearing a hat and a black coat. Created by Barks, he's appeared under many different names such as "Scalpnik" and "Porkman de Lardo".


  • Dub Name Change: Known as P.J. Petkunterä (roughly "Cheatsedge") in Finland.
  • My God, What Have I Done?: The original "Forbidden Valley" seemingly ends with him winning by preventing Donald from saving Duckburg's cucumber crop, only to be served his own awful food (canned rutabags) at a restaurant as a result. The stuff tastes so bad that McBrine ends up running back and helping the heroes recapture the post-controlling wasps needed to undo his own scheme.
  • Zany Scheme: His plots have included stuff like turning pineapples to stone with a poison or destroying Duckburg's cucumber crop so he could sell his own unpalatable foodstuffs ("Forbidden Valley", his first appearance).

     The Whiskerville Clan 
Debut: "The Hound of the Whiskervilles", 1960

The centuries-long rivals of the McDucks, the Whiskervilles have been after their rival's land just as long, and to that end, created the myth of the spectral hound that drove the McDucks from their ancestral castle in the 17th century. The hound was in reality nothing but a costume, and the Whiskerville's have kept the charade up all the way to the days of Scrooge himself. They have been biding their time for the day when the McDucks finally can no longer pay the taxes on their land, which would let them swoop in and take it for a pittance. Created and used only once by Carl Barks, but became more major antagonists in Don Rosa's Life and Times of Scrooge McDuck.


  • Deus ex Machina: This is almost literally what saves Scrooge during the duel with Angus, due to the spirit of his ancestor handing him his sword back after Angus disarms him. Subverted in that its revealed Scrooge would have won anyway.
  • Feuding Families: Dating back centuries.
  • Glove Slap: Angus slaps Scrooge with a gauntlet after he finds out it was he who staged the haunting that turned his entire family's hair white, and challenges Scrooge to a duel. Its actually just a distraction so his son can steal Scrooge's bank statement and prevent them from paying the taxes on the castle.
  • Jerkass: An entire family of nothing but this, Angus Whiskerville even attempts to resort to murder to finally dispose of Scrooge, but is halted by the spirits of the McDuck clan, which finally drives them from Dismal Downs forever. The younger Angus Whiskerville/McWhisker appears to the soul exception.
  • Locked into Strangeness: Most of the male members of the clan have white hair due to the climax of "The Last Of the Clan McDuck, where Scrooge's ghost hoax scared them away from Dismal Downs.
  • Near-Villain Victory: Got very close to their goal by the events of "Always Another Rainbow" - as in, less than 24 hours before the land would have been theirs, due to the remaining McDucks getting too far behind on their taxes. Only Scrooge's narrow arrival with $10.000, pretty much every cent he'd earned in America, stopped them.
  • "Scooby-Doo" Hoax: The Hound Of Dismal Downs is in fact nothing but a disguise worn by a member of the Whiskerville clan. Ironically, it is this very same trope that drives them away from Dismal Downs, as Scrooge uses a suit of armor to portray a vengeful ghost that chases the Whiskervilles off.
    • The younger Angus Whiskerville/McWhisker keeps up the family tradition, though for a somewhat less nefarious reason, namely trying to prevent people from discovering the secret behind his successful paintings.
  • White Sheep: The younger Angus Whiskerville notably doesn't share his family members' and especially not his older namesake's villanious tendencies, instead being a peaceful artist who found a successful career as an abstract painter. In fact, Angus was so ashamed of his family's criminal legacy that he tried to distance himself from them by changing his last name to "McWhisker". Even so, he still maintained the old Whiskerville custom of chasing away any strangers by dressing up as The Hound, though for a notably less nefarious reason than his ancestors.

     The McViper Gang 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_mcviper_gang_ii.png
Debut: "Mystery of the Ghost Town Railroad", 1964

A trio of brothers who terrorized Goldopolis, Nevada in its heydays. Only Copperhead is still alive.


  • The Family That Slays Together: The McViper Gang consists of three brothers as per "The Richest Duck in the World". Only Copperhead is named. There's also an earlier generation of criminal McVipers in Montana in "The Buckaroo of the Badlands", which consists of the brothers Snake Eyes and Haggis. One of them supposedly is the father of the Goldopolis gang. They're rustlers. Of unknown relation is Snake McViper, a pig instead of a dogface but a rustler, in "The Cattle King!". If he's part of the family, he's likely of the third generation. There's also the villain of "The Dutchman's Secret", who never reveals his name, but is the absolute spitting image of the original McVipers, originally working as a shady "tour guide" in Arizona, only to quickly graduate to armed robbery once he gets involved in the Ducks search for the Lost Dutchman's Mine.
  • Sour Outside, Sad Inside: With a bit of Grumpy Old Man. In "Mystery of the Ghost Town Railroad", he's not interested in the railroad stock certificates because of the money, but because having over half of them means he can stop the sale to the Lackheed Rocket Company. That way, Goldopolis will remain as it was when he and his brothers shot up the place every Saturday at least until his own death.
  • Thieving Magpie: Copperhead has trained ravens to steal the Goldopolis-Boom City railroad stock certificates.
  • "Scooby-Doo" Hoax: Without anyone knowing, Copperhead had made his home in the abandoned Goldopolis Hotel. In addition to training ravens to steal for him, he also trained them to fly around in kilted cages which he threw cloth over to make them seem like ghosts. If anyone would ever think of entering the hotel, they'd think the place was haunted and leave.

    Soapy Slick 
Debut: "North of the Yukon", 1965

A slimy loanshark and crimeboss, and Scrooge's greatest rival in his youth. He first appears in the Carl Barks story “North of The Yukon”, trying to scam Scrooge out of his fortune with the I.O.U that Scrooge signed for a loan in 1898, and appears several more times, usually in flashbacks to the gold rush days, but also as the villain of “Last Sled to Dawson” by Don Rosa.


  • Bullying a Dragon: He's the one villain who very well knows the consequences of pressing Scrooge's buttons, yet still tries to screw him over repeatedly. Even right after Scrooge demolishes his steamboat and throws his beaten down carcass in jail, Soapy screams blue murder at Scrooge, who doesn't even dignify it with a response besides an unimpressed snort. He doesn't learn either; when Scrooge finally pays off his loan, Soapy refuses to sign the reciept, until Scrooge knocks his breath out by hitting him in the stomach with a glove filled with gold nuggets.
  • Butt-Monkey: Has both his riverboats destroyed by Scrooge, one deliberately, and the other when a tidal flood Scrooge accidentally released while fighting Butch Cassidy and Sundance Kid crushes it.
  • Dub Name Change: Known as S. Petkunterä in Finland. Also Related in the Adaptation, since he shares a surname with fellow pigfaced conman P.J. McBrine.
  • Evil Cannot Comprehend Good: Unsurprisingly, Soapy, who likely hasn't done an honest day's work in his life, is furious when he finds out that Scrooge's long-lost sled that he coveted for almost 50 years contains nothing but Scrooge's old prospector gear, and can't understand why his old enemy is so happy to have it back. Donald even calls him out on it.
  • Evil Debt Collector: His contracts don't have any fine print, but instead have a small space between the interest rate and the percentage symbol, allowing him to add a zero after the contract has been signed, and charge 100% interest instead of 10.
  • Evil Old Folks: Despite the loss of his criminal empire, Soapy is still the same nasty piece of work he's always been by the time he and Scrooge meet again.
  • Kick the Dog: He goes right for the jugular my revealing that Scrooge's mother is dead and laughing in his face about it. Even his own gang, who laughed when Soapy read Scrooge's letters from home and mocked him as a Momma's Boy, are uncomfortable with that.
  • Morally Bankrupt Banker: He's an evil Loan Shark.
  • No Celebrities Were Harmed: He's based on Jefferson Randolph "Soapy" Smith, a con artist and gangster who specialized in confidence schemes — a form of scam where you get someone's trust in order to rob them blind — and who ran a respectable criminal empire in Skagway, Alaska, the primary port through which prospectors of the Alaskan Gold Rush entered and left the interior.
  • Oh, Crap!: Soapy decided to mock Scrooge's deceased mother in front of him when he had Scrooge dead to rights and chained up before his gang. Then everyone realized Scrooge McDuck was pulling on his restraints so hard they audibly creaked. Soapy doesn't get to say much before our hero breaks loose and destroys his steamboat by hand.
    Soapy Slick: Hm? What is it? Wha— (Scrooge's cuffs creak under his sheer strength) Oops!
  • Spared by the Adaptation: Meta example. His real-life inspiration Jefferson Randolph "Soapy" Smith died in a shoot-out in his thirties, but the fictional Soapy lived long enough to oppose Scrooge in their respective old ages.
  • Starter Villain: While Scrooge had already faced the Beagle Boys, the Whiskervilles and (unbeknownst to him) Flintheart Glomgold, Soapy was the first villain who could have been called Scrooge's Arch-Enemy.
  • Villain Decay: By "Last Sled To Dawson", Soapy has fallen far since the glory days of Klondike. Once the head of nearly all crime in Klondike, he is now reduced to running riverboat tours for tourists.

     Gotrocks (1966) 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_gotrocks66.png
Debut: "The Luck of Pali", 1966

A billionaire who is in competition with Scrooge McDuck. He is not to be confused with the Gotrocks that got introduced in 1967.


  • Classy Cane: One that's notable, anyway, for it is crooked. Meta-wise, this is presumably to contrast with Scrooge's regular straight cane.
  • Eyes Always Shut: His eyes are open about half the time and when they are it's usually a squint. His Big Ol' Eyebrows do most of the countenance work.
  • Jerkass: In his debut comic, he had a bet going with Scrooge that made it interesting to sabotage the other's museum collection. When Scrooge found a puzzle-based idol among his possessions, Gotrocks stole the instructions, made it look like the wind had blown them away, and then bought the idol pieces now assumed worthless. After putting it together himself for his own collection, he gave the instructions back to Scrooge saying he'd only borrowed them just to rub it in. Donald and the nephews had to keep Scrooge from committing murder.
  • One-Steve Limit: Averted, arguably as a result from No Name Given, You Don't Look Like You, and Decomposite Character. There's two Gotrocks. They can't be further distinguished due to lack of a first name. Despite the two debuting in comics made by the same creator team, they have wholly different appearances. They might have been meant to be the same guy anyway, but various Brazillian illustrations depict them concurrently, meaning they've been interpreted as separate characters.
  • Out of Focus: Gotrocks had his run in the 60s and 70s and was dropped after that.
  • The Rival: To Scrooge McDuck. Two covers by Napoleão Figueiredo contextually extend the rivalry to the other Gotrocks, Flintheart, and Rockerduck.

     Gotrocks (1967) 

Gotrocks

https://static.tvtropes.org/pmwiki/pub/images/donald_duck_gotrocks67.png
Debut: "The Goat With the Long Silky Hair", 1967

A billionaire who is in competition with Scrooge McDuck and has a nephew named Stoneheart. He is not to be confused with the Gotrocks that got introduced in 1966.


  • My Dad Can Beat Up Your Dad: In this case, nephews. Technically, Scrooge started the Donald vs. Stoneheart competition, but Gotrocks lay the groundwork by consciously insulting Donald while showing off Stoneheart.
  • It Amused Me: According to Scrooge, annoying him is all Gotrocks lives for.
  • One-Steve Limit: Averted, arguably as a result from No Name Given, You Don't Look Like You, and Decomposite Character. There's two Gotrocks. They can't be further distinguished due to lack of a first name. Despite the two debuting in comics made by the same creator team, they have wholly different appearances. They might have been meant to be the same guy anyway, but various Brazillian illustrations depict them concurrently, meaning they've been interpreted as separate characters.
  • The Rival: To Scrooge McDuck. Two covers by Napoleão Figueiredo contextually extend the rivalry to the other Gotrocks, Flintheart, and Rockerduck.

     Wan Fu 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_wan_fu.png
Debut: "The Talons of Wan Fu", 1987

A Chinese wizard with the power of illusion. He was inspired by Magica to go after the Number One Dime.


  • As Long as It Sounds Foreign: One joke consists of Magica saying "Well done, Wan Fu!", to which he replies that Wel Dan Wan Fu was his uncle and that he's just Wan Fu.
  • Bad People Abuse Animals: Implied through the ease with which Donald and Scrooge turned Wan Fu's dragon against him just by giving him belly scratches, walking with him, and pulling an Androcles' Lion.
  • Master of Illusion: Illusions are Wan Fu's primary form of magic. They remain as long as he's around and they can't be fought against by imagining them away.
  • No Honor Among Thieves: Magica offered him all of Scrooge's money if he helped her as long as she could get the Number One Dime. He accepted, but the moment she left to make preparations he used his Crystal Ball to figure out what the value of the dime was and decided he could make better use of a talisman like that. The two worked together to reach Scrooge's office, at which point Wan Fu sicced his illusion on her too.
  • Power Source: His Badass Cape is the source of his magic. His former dragon burned it, rendering him powerless, but he vowed to make another.
  • Surrounded by Idiots: He has a small army to serve him. It doesn't take long for Scrooge and Donald to realize years of strict orders have made them less inclined to think before they act. Donald easily fools them into a cell by dressing up as Wan Fu.
  • Yellow Peril: The Chinese Wan Fu is the villain, the Italian Magica is the lesser villain, and the Scottish Scrooge and American Donald are the heroes. Magica and Wan Fu even compare the battle for the Number One Dime to a matter of East vs. West.

     "Mystic" Max McMalefactor 

"Mystic" Max McMalefactor

https://static.tvtropes.org/pmwiki/pub/images/donald_duck_mystic_max.png
First appearance: "Scandal on the Epoch Express", 1996

A high-level Brutopian spy who can convincingly disguise himself as whomever he wants.


  • Closed Circle: Due to Mystic Max's presence on the Epoch Express, the train ride turned into one of these. The trip had to go on, even if staff and an incognito inspector knew the dangerous spy was aboard trying to smuggle a microfilm with sensitive information.
  • Expecting Someone Taller: The vibe that comes from Donald and the nephews when they finally see Max without any disguise. He's as tall as Donald while most of the people he imitated were about twice his size.
  • Flight: His owl man costume has functional wings. How they work is never explained, as his suit is drawn as mere cloth when he's not in it.
  • Master of Disguise: At the start of "Scandal on the Epoch Express", it is relayed that Mystic Max escaped prison as a guard dog! The rest of the adventure further demonstrates just how skilled he is in pulling off different identities as he at high pace switches from delivery man to the conductor to Grace Upsnoot to Donald back to Upsnoot to an owl man to a fir. In short, with Max around, Everyone Is a Suspect.
  • Shout-Out: "The Man of a Thousand Faces" is derived from "The Man of a Thousand Voices", a title given to the prolific voice actor Mel Blanc.
  • Stage Magician: Mystic Max is said to have been this before he picked up a career as spy in service of Brutopia.

     Arpin Lusène 
Debut: "The Black Knight", 1998

A gentleman and playboy of the French riviera, living a double life as Le Chevalier Noir (the Black Knight), the greatest cat burglar in the world. As he seeks to rob Scrooge of his fortune as a cap to his career, he becomes considerably more dangerous after stealing a flask of the "Universal Solvent" created by Gyro and fashioning it into a suit of armor that dissolves everything that stands in his way. Created and mostly exclusively used by Don Rosa.


  • Achilles' Heel: Diamonds, the one thing that the universal solvent can't dissolve.
  • Affably Evil: Unfailingly polite and genuinely respectful to his opponents. However, he is trying to destroy Scrooge's most prized possessions, and comes dangerously close to killing Donald in "The Black Knight Glorps Again".
  • Affectionate Parody: Of Arsène Lupin.
  • As Long as It Sounds Foreign: While being a pun on the name of Arsène Lupin, Arpin isn't an existing French name, which is the reason for his Dub Name Change in the French translation.
  • Black Knight: Ya think? He doesn’t actually wear a suit of armor until he steals one from Scrooge, though. After he coats it with the black Universal Solvent, it becomes his signature look.
  • Camera Shy: In his first appearance, he refuses to be photographed, and when reporters try to take photos of him, he demonstrates his Impossible Theft skills by stealing their film rolls and the filament from one reporter's camera. But he's totally different as the Black Knight, announcing that he's going to steal all of Scrooge's money and making sure the press cover it.
  • Dub Name Change: He has been renamed to Lucien Arpène in the French translation of the comics.
  • Exact Words: At the end of his first story, after being captured, he promises Scrooge that he won't pick the lock to his chains nor pick Donald's pocket for the key. He steals Donald's whole shirt, including the key.
  • Foil: The Beagle Boys steal because honest work revolts them. Lusene steals for the thrill of personal achievement, and is a good sport when thwarted. Really, he has more in common with Scrooge than other villains.
  • Friendly Enemy: In the end of the second story, he actually sneaks into the money bin again and leaves a gift for Scrooge as a congratulation for defeating him: a lost painting made by an artist whose other works Scrooge collected.
  • Funny Foreigner: Subverted. He may speak in a ridiculous accent, but he’s arguably the most deadly competent of all of Scrooge’s foes.
  • Gentleman Thief: Before he got the armor, he was a brilliant, stealthy cat burglar type of criminal. Throughout his criminal career, he was always gracious in defeat and kept his word (sort of).
  • Glory Hound: He doesn't commit his thefts for the money; he's already very rich and is more interested in everyone seeing him as a master thief (except for the occasional souvenir or rare item he likes to add to his collection). This is taken to its logical conclusion when he raids the money bin in his first story and reveals to Scrooge that he doesn't really plan to steal the money, but to destroy all of it with the armor, making everyone think Le Chevalier Noir managed to empty Scrooge's money bin.
  • Graceful Loser: Arpin holds no ill will toward Scrooge when he is foiled and lets him decide the terms of victory (though he’ll only follow them to the letter). He also gives Scrooge a priceless painting in reward after the second time Scrooge beats him
  • Impossible Theft: Constantly and casually. When a bunch of journalists try to take photographs of him, which he never allows anyone to do, he stops them by stealing the film from inside one camera and the filament inside the flash bulb from another. And a third journalist's shorts just for good measure.
  • It Only Works Once: Arpin does not to fall for the same trick twice. In his second story, upon recovering the black armor, he adds a large hook to the back of the armor to avoid being tripped through the floors of Scrooge's bin the way he was in his debut story.
  • The Juggernaut: When armed with his armor coated with Universal Solvent, Arpin is unstoppable – everything from gunfire and bulldozers to whole buildings crashing down on him dissolve upon contact.
  • Karma Houdini: He evades justice in all of his appearances.
  • Monumental Theft: In “The Black Knight Glorps Again”, he somehow steals an entire Viking ship from a museum. While completely nude. Sure enough, it can be seen in the background when we see him back at his castle in the end.
  • Naked People Are Funny: The second time Scrooge and co. thwart him, they strip him to make absolutely sure he doesn't have any lockpicks on him. Which fails, because Arpin uses one of his mustache hairs to pick it.
  • Open Secret: Everyone is well aware that Lusene is the Black Knight (though he publicly denies it, comically claiming that the Black Knight is his “friend”). Evidently, nobody can be bothered to even attempt to arrest him due both to lack of evidence, and the knowledge that he’ll just escape immediately.
  • Poirot Speak: Speaks with a very thick French accent, that is frequently contagious to other characters listening to him. It even extends to his writing!
    Scrooge: Why are you reading [Lusene's note] with that outrageous accent?
    Donald: Because he even writes with that outrageous accent, look!
  • Power of the Void: An interesting application of the trope, despite the lack of magic. The Black Knight is always drawn pitch-black without any shading, making it looks like a flat silhouette rather than a 3d object. In effect, he looks less like a black-colored suit of armor, and more like an armor-shaped emptiness in reality. Considering its effects on anything other than diamonds, it fits this trope just fine.
    • It's all but stated that the armor looks like this because it's absorbing the photons that hit it, meaning that, in practice, he's a black hole without the gravitational pull.
  • Sequel Hook: In "The Black Knight Glorps Again", the armor is sent to outer space. At the end, Lusene is seen with a telescope and some books about space travel.
  • Sphere of Destruction: Other than diamonds, anything that comes in contact with the armor will get annihilated, leaving a clean cut.
  • Troll: The first time he sneaks into the money bin, he taunts Scrooge by sticking a map on a wall of all the bin's traps and defenses he stole from Scrooge's architects beforehand.
  • Victory Is Boring: Implied in his first appearance, emphasized in his second; he's such a skilled and experienced thief that there's really no challenges left for him. Guards, locks, traps, they're all old news and easily avoided. Scrooge really only presents a challenge because of the sheer size of his money bin and his treasury, because even the greatest thief in the world would be hard pressed to carry off three cubic acres of cash. The fact that Scrooge beat him twice, even with Lusene's armor making him basically invulnerable, turned Scrooge into the only worthy challenge he had left.
  • Vot Ocksent?: He speaks (and even writes) with a thick French accent but seems totally unaware of that fact. A running gag involves a character wondering about a mispronouncation of Lusene correcting the other by repeating the very same mispronouncation.
  • We Will Meet Again: He promises this at the end of both his stories. Given Rosa’s retirement, though, he might never make good on his promise, although he DOES get a cameo in a later story.
  • Worthy Opponent: Considers Scrooge worthy of respect in opposition, and the feeling seems to be mutual as of his second story.

     Velma Vanderduck 
https://static.tvtropes.org/pmwiki/pub/images/velma_vanderduck_8.png
Debut: "Two-Bit Tycoons", 1999

A business rival of Scrooge with a mean disposition. She's more than willing to use underhanded tactics to get her way but prefers a more direct approach.


  • Distaff Counterpart: Velma is the female entrance to the priorly male-exclusive business and wealth competition between Scrooge, Flintheart, and Rockerduck. She has, however, yet to receive an angle that makes her distinct within said competition.
  • Expy: She's theorized to have been inspired by Millionara Vanderbucks of DuckTales (1987) fame.
  • The Rival: To Scrooge (and Flintheart on one occasion).
  • Significant Green-Eyed Redhead: Occasionally she is colored to have brown hair or blue eyes, but this is her usual combination.

     Merciless Millie McGurk 
https://static.tvtropes.org/pmwiki/pub/images/merciless_millie_mcgurk.png
Debut: "Lovestruck Lugs", 2001

A crook with expertise in manipulation. She took the loot from the Beagle Boys after they robbed a bank she was planning to rob.


  • Bitch in Sheep's Clothing: As a bar owner described her: "a cold-blooded professional".
  • Femme Fatale: She got the Beagle Boys head over heels so they'd buy her expensive jewels and a fur coat with their recent loot. Once everything was spent on her, she left and brought the stuff to a pawn shop where she haggled herself a very good price.
  • Manipulative Bastard: She made the Beagle Boys fear for the revenge of Merciless McGurk so they wouldn't pay attention to her, won their sympathies and hearts with some well-placed tears and smiles, played them out against each other for her affection, had them spend their loot on her, and then sent them each a letter signed by Merciless McGurk claiming the loot was obtained before disappearing. Two of the Beagle Boys even shortly fought each other mistaking the other for Merciless.
  • Nonstandard Character Design: She looks completely human in a world populated by anthropomorphized ducks and Dogfaces.
  • Sweet Polly Oliver: In name only. Millie is almost only known as Merciless McGurk in criminal circles and most people assume her to be a guy because of that. This is intentional so that she can go about her business without raising suspision.
  • Wounded Gazelle Gambit: She pretended to have been dumped by her co-crook and boyfriend and claimed that he'd robbed her in the process to convince the Beagle Boys of buying her replacement gifts.

     Mister Molay & Maurice Mattressface 
Debut: The Fabulous Philosopher's Stone (Maurice) & The Crown of the Crusader Kings (Molay), 2001

Two agents from The International Money Council who became Scrooge's rival in search of certain treasures in 3 separate stories. Despite Molay being the senior of the 2, Maurice was introduced first. However, their history was deeper than anyone could guess at first...


  • Ancient Conspiracy: Not only The International Money Council is one, but Molay is part of an Ancient Conspiracy within said conspiracy.
  • Ancient Order of Protectors: The IMC seems to be one to the global economy itself. Their existence in-universe is well known, but nobody suspects that they're what's left of the Knights Templar.
  • Anti-Villain: Aside from being Scrooge's rival in treasure hunt, Maurice was hardly doing anything outright villainous. True enough, at the end of the story he remained true to the Templars' original cause.
  • Artistic License – Economics: Averted. Maurice was searching for the Philosopher's Stone specifically to prevent overproduction of gold and because overuse will turn the holder into gold as well.
  • Bald of Evil: Subverted by Maurice, played straight by Molay.
  • Wham Line: "I am Grandmaster Molay of The International Money Council - originally called The Bank of The Knights Templar!"

     Sly K. Switcheroo 
https://static.tvtropes.org/pmwiki/pub/images/scrooge_sly_switcheroo.png
Debut: "Security", 2002

A disguise specialist who is after Scrooge's money and valuables.


  • Bride and Switch: In "All You Need Is Love", Switcheroo abducts and pretends to be Deloris Kole. He seduces Scrooge by presenting himself as his ideal life partner and in a matter of days gets Scrooge to propose. If it wasn't for Brigitta McBridge, they would've been married and with a self-destructing marriage contract Switcheroo would've gotten half Scrooge's fortune at the divorce.
  • Master of Disguise: He can convincingly dress up like whomever he wants within mere seconds, even people way taller or thinner than he is. His only "flaw" is that he doesn't do personalities very well, which he compensates by manipulating his targets' emotions into overdrive so that they are too stressed to notice the details of his act.
  • Unknown Rival: In "Triple Threat", he, Melvin X. Nickelby, and Magica De Spell try to steal the Number One Dime concurrently by coincidence. They end up fighting, which assures Scrooge his prize coin will be safe for the day.
  • Unlimited Wardrobe: Sly has never been drawn in a repeat outfit, which is fitting for a perpetually disguised criminal.

     Zoma the Magnificent 
https://static.tvtropes.org/pmwiki/pub/images/zoma_the_magnificent.png
Debut: "One Thin Dime", 2004

Zoma is a stage magician who wants to be a true magician and is therefore also after the Number One Dime to create the Midas Touch. His assistant is Gilda, a woman with more beauty than brains but a good dose of common sense.


  • Beard of Evil: Zoma has one complete with twirl-able mustache.
  • Big Bad Wannabe: He has similar ambitions to Magica De Spell, but unlike her, he doesn't have the occult knowledge necessary to actually pull it off. As a result, she ends up teaming up with Scrooge to stop him, because she doesn't want some idiot destroying the Number One Dime for nothing.
  • Brainless Beauty: Gilda, although she is by her own word and demonstratably "no fool".
  • Crossword Puzzle: Subverted. Gilda loves these, but she's neither smart or interested in pretending to be smart.
  • Dumb Blonde: Gilda. She's always working on crossword puzzles, but needs help with even the simplest words.
  • Lovely Assistant: Gilda is one. She doubles as henchwench.
  • Stage Magician: Zoma is one, but he's retiring to pursue a career as a real magician.
  • Unknown Rival: Zoma the Magnificent to Magica De Spell and vice versa.

     The Poodle Pretties 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_poodle_pretties.png
Debut: "Foreign Exchange", 2006

A trio of poodles (yet to be given an official English name) active in France, specifically Paris. They are acquaintances of the Beagle Boys.


  • Cool Shades: Their version of the Domino Mask.
  • Distaff Counterpart: To the Beagle Boys. They're one of three sets of distaff counterparts, the others being the Beagle Babes and the Chihuahua Sisters. Between the former being the Beagle Boys' cousins and the latter featuring one love interest, the Poodle Pretties as mere colleagues are the least blatant.
  • French Jerk: Trio of French crooks who end up double-crossing the Beagles to the police for their own gain.
  • No Honor Among Thieves: Because the Poodles had trouble committing any heists due to the police being on their tail the whole time, they turned to their colleagues in Duckburg who had the same problem and owed them for robbing them a while ago. They proposed to steal in each other's cities while the original group would distract the police. The Poodles first looted around in Duckburg while the Beagles kept the police out of their way and when that was a success the six went to Paris to repeat the scheme. Only, the Poodles never intended to distract the cops, but rather tip them on the Beagles so they could commit the robberies themselves while the Parisian police was busy with the Beagles and gain the full profit for themselves. They got away with it, but also considered the old debt cleared. The Beagles weren't too mad because the prison food was quite a bit better than they got in Duckburg.
  • Poirot Speak: Almost non-existent if one were to compare their use of French compared to, say, Arpin Lusène, but they do slip in small bits of their native language when talking in another.
  • Remember the New Guy?: In their debut comic, the Beagle Boys already know them. The Beagles had stolen stuff from them in the past and feared they were visiting to get even. Which they were, but that wasn't immediately obvious.
  • Terrible Trio: On account of their dastardly scheme in their sole story, though without the distinguishable personalities or designs to assign roles.

     Melvin X. Nickelby 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_melvin_nickelby.png
Debut: "The Coin Collector", 2006

A collector of coins that in some way are the first. He wants the Number One Dime as centrepiece of his collection.


  • Acrofatic: As Donald finds in "The Coin Collector", Melvin is almost impossible to keep up with when he has a collector's item to protect.
  • Collector of the Strange: Collecting coins is not odd, but he's very likely the only coin collector to specialize in "first" coins. Some of his prized possessions are the first penny ever used in a gumball machine and the first nickel ever dropped on train tracks. He was interested in acquiring the first droopee ever used in a coin toss and the first rublenik ever thrown in a wishing well.
  • Friendless Background: When Scrooge and Donald pretend to be fellow first coin collectors in "Triple Threat", Nickelby says they "might even become his first real friends!".
  • The Gadfly: Literally called this in "Triple Threat" by a fellow coin enthusiast.
  • Geek Physiques: The "morbidly obese" type, with a lot of jokes about it. He takes some pride in his size as he goes to get the most fattening ice cream available to celebrate his theft of the Number One Dime in "The Coin Collector". He reasons that expanding his waistline is the best way to honor his collection expansion. He also has Uncleanliness Is Next to Ungodliness going on, though as an informed attribute only.
  • The Internet: Nickelby regularly refers to his activities on Beakbook, coin collector forums, his blog (which he doesn't think anyone reads), and review websites.
  • Unknown Rival: In "Triple Threat", he, Sly K. Switcheroo, and Magica De Spell try to steal the Number One Dime concurrently by coincidence. They end up fighting, which assures Scrooge his prize coin will be safe for the day.

     Mr. MacMiser 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_mister_macmiser.png
Debut: "The Orphan's Christmas", 2013

The landlord of the Strathbungo House Girls' Orphanage who secretly also is its owner, Mr. Jolly.


  • Gentle Touch vs. Firm Hand: Part of his hoax. As Mr. Jolly, he pretends to care about the children and fighting on their behalf against MacMiser's increasing rent. As MacMiser, he's free to let his disdain for them show openly.
  • Long Game: Scrooge used to make a weekly delivery of peat and the process of MacMiser raising the rent has been going on for a while, implying he founded or took over the orphanage to gradually change it for maximum profit rather than implement immediate alterations.
  • Orphanage of Fear: What the Strathbungo House Girls' Orphanage was under his control. It turned into an Orphanage of Love when Lady Meddleson took over.
  • Would Hurt a Child: He exploits the orphans under his care in such a way that they're only a little above malnourished, always cold, and exhausted daily. When he's exposed, he takes Brenda hostage and doesn't care when he accidentally drops her towards molten metal, viewing the rescue attempt by Scrooge as a good moment to make his escape.
  • Wounded Gazelle Gambit: When MacMiser's theft of Lady Meddleson's donation came to light but his double-identity wasn't revealed yet, he quick-changed to his Jolly look and claimed to have been kept prisoner by MacMiser. Too bad for him Scrooge reasoned through it.

     Argus McSwine 
Debut: "Forbidden Valley", 1957

A crooked businessman.

     Emil Eagle 
Debut: "The Evil Inventor", 1966

An inventor trying to steal Gyro's ideas for himself.

     Two of Spades 
https://static.tvtropes.org/pmwiki/pub/images/2_di_picche.jpg
Debut: "Brigittik contro il temibile 2 di Picche", (2013)

A former mailman (called Phil) and Brigittik (Brigitta superhero identity)'s enemy.


     Azure Blue 
Debut: The Golden Helmet (1952)

A greedy opportunist who claims descendancy from a viking explorer named Olaf the Blue, allegedly the first european explorer to reach North America, which Azure belives makes him the rightful owner of the entire continent.


  • Artistic License – History: This is pretty much his entire schtick, using cartoonishly poor evidence of being descended from ancient explorers to somehow claim ownership of North America.
  • Artistic License – Law: Even if he is Olaf's descendant, which is dubious to start with, Azure's entire scheme relies on a rather extreme interpretation of the "Discovery Doctrine", which according to him means that, if your ancestor was the first person to set foot on a continent, you legally own the entire continent.
  • The Cameo: He makes a cameo appearence in Return to Plain Awful where he can be seen at the airport when the Ducks are leaving for the Andes.
  • Evil Old Folks: Wrinkled, grey-haired and rotten to the core. He looks even older at the start of the sequel, due to letting his beard grow out while trying to find the Golden Helmet again.
  • Laser-Guided Karma: His luck finally runs out in "The Lost Charts of Columbus", after the Ducks trick him into renouncing his claim in return for an older one which turn out to be a dud (the Phoenician explorers he was claiming descendancy from were already dead when their ship reached North America), leaving him and Sharkey liable for a massive hotel bill, helicopter rental, and five million ads in Chinese newspapers that they had taken out as part of the previous claim to help Blue claim descendancy from an ancient Chinese explorer.
  • Unreliable Narrator: It's very ambiguous wether or not Azure actually is descended from Olaf or not, since his lawyer doesn't actually present any evidence, instead just demanding that anyone prove his client isn't Olaf's descendant. In the sequel story, The Lost Charts of Columbus, he even changes his name when Donald discovers proof that a Phoenician prince named Hanno discovered North America even earlier, implying he's just making this all up.

     Lawyer Sharky 
Debut: The Golden Helmet (1952)

A corrupt, sleazy lawyer who first appears working for Azure Blue in The Golden Helmet, handling his claim of ownership over North America.


  • Amoral Attorney: Well for starters, he's effectively trying to help Azure Blue set himself up as dictator over North America and enslave everyone living there, and he's not above trying to screw over his client and stake a claim himself either.
  • Appeal to Ignorance: His whole schtick; you don't believe whatever gibberish he's saying? Well, can you prove it isn't true?
  • Artistic License – Law: One wonders if he found his law degree in a box of cereal, considering some of the wildly inaccurate claims and demands he makes, usually while citing total nonsense as precedent — among other things, he claims that if someone descends from the first discoverer of a continent then they own that continent, and that all you need to defend a legal claim is for other people not to have specific proof saying that you're wrong.
  • Gratuitous Latin: Parodied, Sharky constantly uses made-up latin phrases, claiming that they're legal quotes, such as "hocus, locus, jocus", which according to him means "to the landlord belong the doorknobs".
  • Laser-Guided Karma: Ends up sharing his clients fate in the end, either hauled off to prison or ridden with a massive debt for the rest of their lives.
  • Sinister Minister: Very briefly sets himself up as one of these when a celtic cross is discovered proving that Saint Brendan, a historical abbot from Ireland, discovered North America before Olaf The Blue did. Finding the cross, Sharky proclaims himself the new abbot of Brendans long-defunct congregation, since according to him, this makes him the new ruler of the continent.

    Tachyon Farflung 
Debut: The Terror from Outer Space (1997)

An alien thief from the planet Melbar who has caused trouble for the Duck family on a few occasions. His main ambition is to become the greatest thief in the universe by stealing Scrooge's money bin.


  • Amazing Technicolor Population: He is often depicted with green skin, though some international publishings instead give it a light cream color.
  • Cardboard Prison: He frequently boasts how there isn't a jail in the universe that can hold him for long.
  • Enemy Mine: The Synthezoid from the Deepest Void has Tachyon Farflung team up with Scrooge McDuck and Donald to defeat the Synthezoid, a giant robot from space that intended to destroy the money bin and use its materials to make more of itself.
  • The Only One Allowed to Defeat You: When asked why he is helping Scrooge stop the Synthezoid from scrapping Scrooge's money bin in The Synthezoid from the Deepest Void, Tachyon answers that he's doing it because he doesn't want anyone else targeting the money bin.
  • Punny Name: His name is rather fitting for an extraterrestrial, given that a tachyon is any hypothetical particle that can travel faster than the speed of light and "far-flung" means distant or remote.
  • Shrink Ray: He has a shrink ray, which he used in his debut to shrink down Scrooge's money bin and in The Synthezoid from the Deepest Void to shrink down the Synthezoid.
  • We Will Meet Again: His first two appearances end with him promising to return to get even with Scrooge.

    Brutopia 
Debut: Dangerous Disguise (1950)

A harsh and isolationist communist nation in eastern Europe, always on the lookout for opportunities to disgrace the decadent, capitalist West.


  • Bald of Evil: The unnamed Brutopian representative in A Cold Bargain.
  • Dirty Communists: They're a fictionalized version of the Soviet Union that exists in the Disney universe.
  • Fun-Hating Villain: The Brutopian representative of Duckburg is outraged when he finds out that the Bombastium (a unique element with unknown properties) he and Scrooge have been fighting over the whole story is actually an extremely versatile ice cream recipe, that can create any flavor with just a single gram and a barrel of water. He makes a remark in the line of "the strong people of Brutopia do not eat ice cream" and destroys the Bombastium just to spite Scrooge, though this turns out to have been the decoy version Scrooge made earlier in the story.
  • Glorious Mother Russia: It's never said out loud, but Brutopia is clearly a parody of Stalinist Russia.
  • Hellhole Prison: In The Lost Charts of Columbus, the Ducks are forced to violate Brutopia's northern borders in the Arctic, and Donald remarks how well his wage of 30 cents an hour will stack up while he's spending 80 years in a Brutopian prison if they're caught.

    Foola Zoola and Bombie The Zombie 
Debut: Voodoo Hoodoo (1949)

An African witch doctor who's village was destroyed by Scrooge during the expansion of his business empire. Swearing revenge, Zoola tasked his minion, a mindless zombie called Bombie to follow Scrooge across the Earth to deliver a nasty voodoo curse on the tycoon.


  • Adapted Out: Zoola doesn't appear in Ducktales 2017, even though Bombie does, because that version has a very different origin and motivation.
  • Anti-Villain: Zoola was completely right in wanting revenge on Scrooge for destroying his village and throwing his tribe off their rightful lands, and the only really villainous thing he does is going after Donald as an acceptable substitute for Scrooge. He also publically humiliated Scrooge when they first met, as shown in The Empire Builder Of Calisota, but Scrooge was acting like such an insufferable ass, he really deserved every bit of it.
  • Empty Shell: Having (technically) fulfilled his mission, and without Zoola around to give further orders, Bombie reverts into one of these, just silently wandering around with no purpose or direction.
  • Implacable Man: Bombie unrelentingly tracks Scrooge for decades, across land, mountains, tundras and even oceans. It takes another tribal magician confusing Bombie's senses to get him off Scrooge's back, and even then, it only delays him until 1949, at which point he goes after Donald instead because Donald looks so much like a young Scrooge Bombie thinks they're the same person.
  • Incredible Shrinking Man: The curse meant for Scrooge, which Zoola imprinted on the doll Bombie carries. However, after 50 years or so, the curse turns out to be a dud, as the components have expired.
  • The Needless: Even though the story makes it clear that Bombie isn't actually undead, his zombified state means that he doesn't need to eat, sleep or even breathe as long as the trance lasts, which is pushing 50 years by the time he first appears in canon. He can walk across the frozen wastes of the Arctic and the bottom of the ocean with no problem.
  • Retcon: Don Rosa changed several details of the original story when he included the incident in The Life and Times of Scrooge McDuck, most notably the date (which was originally 1875, when Scrooge would canonically be about 8 years old), and using it as the pivotal moment in Scrooge's life, while the original story didn't portray it as much of a big deal.
  • Revenge by Proxy: Zoola has no problem taking his revenge on Donald rather than Scrooge when he gets the opportunity.
  • Scary Teeth: Zoola's teeth have been filed to points, making it look like he's got a mouth full of fangs.
  • Voodoo Zombie: Bombie is one, serving Zoola mindlessly.

Half-villains

     Attorney C.Atch 
https://static.tvtropes.org/pmwiki/pub/images/20200426_201511_1.jpg
Debut: "Paperinik e l'invasione mascherata", 2003

An attorney with a strong jealousy towards Duck Avenger. He later reappears as the Beagle Boys' counsel.


  • Amoral Attorney: Very egotistical and eager to avoid the consequences of his actions.
  • Clothes Make the Superman: Sort of. His false superhero persona costume he created to avoid paying the fines obviously didn't give him any powers but still allowed him not to pay. (Cuz "Duck Avenger doesn't pay and the law is equal for everyone")
  • Green-Eyed Monster: He was mad because Duck Avenger didn't have to pay any fines and he had to.

     Neighbor J. Jones 
https://static.tvtropes.org/pmwiki/pub/images/jones_5152.jpg
Debut: "Good Neighbors", 1943

Donald's next door neighbor. He and Donald have a heated rivalry that comes close to being a full-fledged war, with the yard between their houses as the battlefield.


  • Cranky Neighbor: Though Donald can be just as cranky as him.
  • Disproportionate Retribution: When we are given a reason for why Donald and Jones are fighting (if they themselves even remember it), it's usually something like this.
  • Jerkass: He's essentially a bigger, angrier Donald.
  • Momma's Boy: His mother is the only one who can force him and Donald to "play nice."
  • One Name Only - it's implied that either his first name is Jones, or his last name is Neighbor
    • Er, no. It's more like his first name is problematic: Carl Barks called him Jughead, which can't be used today because there's a more famous Jughead Jones in comics.
  • Sitcom Arch-Nemesis: Donald and Jones are often at each other's throats for petty reasons. Of course, since this is a comic, their rival schemes tend to result in a lot of Amusing Injuries.
  • Suspiciously Similar Substitute: In some European comics Donald has a second neighbor, Johnson. While Jones is as angry as Donald, Johnson is a cunning cheater and schemer.

     The Queen of the Wild Dog Pack 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_wdp_queen.png
Debut: "The Queen of the Wild Dog Pack", 1966

A woman who was lost as a child and raised by kangaroos. As an adult, she's the leader of a pack of dingoes and commands at least one kangaroo too. Scrooge came after her when her pack targeted the sheep on his stations.


  • Fangs Are Evil: She has two tusks jutting from her lower jaw. For some reason.
  • Jungle Princess: Pointedly averted. Once the group realizes they're after a wild girl, Donald is convinced she is this and fantasizes about just how beautiful she'll be. As one can see in the image, she's a lot closer to what one would expect a person raised by animals to look like. No romance with Donald occurs either, though she falls hard for the singing talent of Tweedy Teentwirp.
  • No Name Given: Never interacted with people, so never given a name. Never needed one either.
  • Raised by Wolves: She was raised by kangaroos. How exactly she came to be and what happened to her parents is not told.
  • Stout Strength: She's large, muscular, and thick and can lift boulders and (occupied!) cars and bite through metal wire.
  • Wild Hair: Naturally, she does not maintain her hair while with her animal companions. Combing her hair is the first step towards integration with society.

     Woimly Filcher 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_woimly_filcher.png
Debut: "Deck Us All!", 1993

One of Donald's rivals and the boyfriend of Teensy Whiffle.


  • Aborted Arc: It sure seemed in the first pages of "Deck Us All!" like he and Jones would be(come) friends, but that ended up the only comic story to feature them both.
  • Elopement: Not literally, but in "Duos And Don'ts" Woimly and Teensy fell in love during the Duckburg Lothario's Annual Winter-Walk while they each had another as partner. Gloria and Donald had treated them badly during the walk (Donald not on purpose), so for the two to walk out on the activity and ditch their partners in favor of each other is understandable.
  • Expy: Woimly being a cat who smokes cigars reminds one of Pete, in particular the one from the shorts where he antagonizes Donald.
  • Intrepid Reporter: Bordering on Paparazzi. He and Ratbreath try to get a job as reporters by finding the best news in Duckburg. They find it by staying close to Donald and once they've landed the job they know not to lose sight of him ever. Donald is not amused.
  • No Guy Wants an Amazon: Ambiguous at first, averted thereafter. Woimly is proud to be Gloria De Lovely's date for the Winter-Walk, but grows tired of her as she keeps using him, causing trouble, and in general being whiny. Teensy gives a much more impressive performance during the walk, which is why she catches his eye.
  • Off-into-the-Distance Ending: His part of "Duos and Don'ts" ends with him, Teensy, and her anvils driving off out of Duckburg.
  • Suspiciously Similar Substitute: Mr. Rocko in "Riding Deranged" is him in design and partnership with a Ratbreath-like character. The two characters aren't the same because of the different names, the fact he and Donald didn't know each other, and the informed detail that Rocko's been in jail. Woimly is dishonest, but he's not truly a crook.

     Ratbreath 
https://static.tvtropes.org/pmwiki/pub/images/donald_duck_ratbreath.png
Debut: "Tube Stakes", 1996

A close friend of Woimly Filcher.


  • Intrepid Reporter: Bordering on Paparazzi. He and Woimly try to get a job as reporters by finding the best news in Duckburg. They find it by staying close to Donald and once they've landed the job they know not to lose sight of him ever. Donald is not amused.
  • Suspiciously Similar Substitute: Slink in "Riding Deranged" is him in design and partnership with a Woimly-like character. The two characters aren't the same because of the different names and the fact he and Donald didn't know each other.
  • The Voiceless: All he ever utters in "Tube Stakes" is "Yup!", which happens thrice.

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