"Our game is a long game. We do not plan for the next year, or the next ten years, or the next budget cycle. We plan for eternity."
—Stone of Force Vol. 6, Spore
A Long Game is when any particular Master Plan has a time element, specifically a very long one; reasons for this generally involve some sort of long-term change to a society as a whole that must remain invisible for some reason.
Often overlaps with (and is confused with) Xanatos Gambit
. However, a Long Game is distinct because it requires a large amount of time to complete, and does not require the failure contingency that defines a Xanatos Gambit
. Elements of Time Abyss
are also common. Gambit Roulette
may occur if the writer can't justify how the planners pull off such a long term plan
Anime & Manga
- In Fullmetal Alchemist, Father uses alchemy and his homunculus servants to subtly manage the rise of Amestris from it's beginnings as a militant city state in the middle ages to an industrial superpower with a population of around 40 million people. All the while he is planning the positions of major wars, uprisings and massacres so that their geographical positions correspond to the pattern of his massive alchemy circle. The ultimate objective is to use said alchemy circle to absorb the souls of the entire population of the country and use the power gained thereby to eat god. This plan unfolds over a period of roughly five hundred years.
- In Gundam 00, Celestial Being's plan has been building for nearly two centuries by the time the series happens. We only see the tail end of it. All of it was planned out by Aeolia Schenberg prior to his death (he had the good sense to put a quantum supercomputer in charge of it afterward, so it could adjust the scenario as needed).
- In Superman: Red Son, it's revealed at the end that almost everything that happened after the first chapter was part of Luthor's master plan to bring down Superman. Including Superman taking over the Soviet Union, ruling for forty years and bringing nearly the whole world under Soviet control, the USA splintering and heading to the brink of collapse, and an attempted Soviet invasion of Washington DC. All to hit Superman with an Armor-Piercing Question at exactly the right time, and destroy his will to conquer.
- The Powers Of Harmony: Piro says that since she's an immortal, Celestia does this by default (even using the term), forcing her to be a Chessmaster and treat mortals like pawns. Of course, she's just aiding Harmony's own Long Game to free herself and purify Discord, which has been going on for roughly nine thousand years.
- Celestia's plans in Diaries Of A Madman are being played out over thousands of years. Discord's plan has been going on for millions of years.
- The central premise of The Boys from Brazil (and its source novel) is a Nazi plan to clone Hitler and recreate the environment that made him who he was. It would take at least 30 years before they can be sure they succeeded and the plan's originators would be most likely dead by that point.
- Oceans Twelve uses this as a premise. The film's central action is a showdown between Danny Ocean's crew and Francois "Night Fox" Toulour as a competition to steal a Russian Faberge egg. However, Gaspar Le Marque, Toulour's mentor, is the one playing the "long con". An explanation— Le Marque tips off Ocean's crew about the egg's location prior to its arrival at a museum, giving the crew time to steal it and switch it with a fake. Toulour steals the fake and gloats at his seeming victory until Danny and Tess Ocean arrive to tell him the truth. Le Marque has now discredited Toulour, Ocean now has the money needed to repay Terry Benedict from Toulour, and Le Marque reunites with his daughter, Europol agent Isabel Lahiri. Lahiri had been tracking Le Marque and Toulour during her career.
- Darth Sidious is absolutely into this as well, willing to wait decades to take power over the galaxy. The Clone Wars specifically were this, given that he was willing to wait 10 years for his clone army to be grown.
Sidious's breed of Sith as a whole planned like this, stretching back a thousand years. The first of them, Darth Bane, established the Rule of Two after killing off all of the old Sith; there would only be two Sith at any one time: a Master and an Apprentice. The Apprentice would one day grow stronger than their Master and kill them before taking on their own Apprentice, who would in turn grow stronger and kill them, and so on and so forth. The plan was that, by sticking to the shadows and growing stronger whilst the Jedi grew complacent, eventually they would grow strong enough to overthrow the Jedi. And it works.[[/labelnote]]
- Robert Graves' I, Claudius is based on a combination of this and Direct Line to the Author. According to the story, these are the memoirs of the emperor Claudius, recorded and then buried so that posterity would find them while his wife and stepson wouldn't.
- In the Foundation series:
- The Second Foundationers are playing a long game to re-establish the Galactic Empire over the course of a thousand years.
- R. Daneel Olivaw is playing an even longer game, spanning over twenty thousand years, to secure humanity's future.
- The Dune universe is rife with this. The Kwisatz Haderach breeding-plan was engineered by the Bene Gesserit sisterhood over countless generations, carefully bringing together bloodlines to produce their messiah. (It didn't work too well.) Later, God-Emperor Leto II manipulates the entire universe, using both his own nigh-immortality and his incredibly accurate prophetic abilities, to basically force humanity to take the big leap, spreading across the galaxy and beyond, instead of just clinging to their core planets... for the purpose of ensuring humanity's future survival. A handful of heavily-populated planets could be destroyed entirely by a powerful enough foe. Thousands of colonized worlds, all across the galaxy... would be a lot harder. Thus, humanity's survival was ensured, against the coming storm of an alien invasion that the author didn't finish writing before he died.
- E. E. “Doc” Smith's Lensman series. When the Eddorians first enter our universe, the Arisians devise a two billion year long breeding plan to create a group of beings (the Lensmen of the Galactic Patrol) who will be able to destroy them. Talk about taking the long view.
- In the Kitty Norville books some older vampires do this. They actually call it the Long Game.
- Honor Harrington: The Mesan Alignment's plan to take over the galaxy was set in motion centuries ago.
- To a lesser degree, King Roger III's plan to prepare Manticore for war with Haven, a plan which takes many decades to complete (indeed, he doesn't even live to see the plan come to fruition due to being assassinated; his daughter sees the plan through in his memory).
- Also, the Committee For Public Safety's plans to reform the Peoples' Republic of Haven, given that any major changes to the existing system could cause the entire thing to crash to the ground. After several decades of reforms, the plan only pays off around the same time the Committee is overthrown by another coup, and it's left to Admiral Theisman to reap the benefits for Haven.
- Animorphs: The grand cosmic struggle between the Ellimist and the Crayak. The Andalite-Yeerk war, which has cost millions of lives and includes at least half a dozen species, is but a single, minor chess piece in this game. At one point, we see that the Ellimist has back-up plans in case the Yeerks win, some of which span thousands of years. Doubtless the Crayak has done likewise in case the Yeerks lose.
- Babylon 5: The Shadows and Vorlons are doing the same thing as Smith's Eddorians and Arisians.
- Doctor Who:
- The trope name was taken from an episode in the first season of the revived show. There, humanity had been unknowingly enslaved by the Mighty Jagrafess who controlled the news. Given his incredible lifespan (and that his secret masters, the Daleks, are functionally immortal) he was able to slowly reshape humanity in his image over many human lifetimes.
- Even the episode's title is an example... in the context of the episode original airing, the episode name made no sense. Come the finale, and suddenly it all made sense.
- LOST: Jacob and his brother, The Man in Black, were engaged in one. The Man in Black wanted to leave the Island, but Jacob, believing him to be inherently evil, would not allow him to. Since they couldn't kill each other for reasons that were never really explained, Jacob dragged possibly thousands of people to the Island and into their struggle over time. The conflict began in what is assumed by fans to be 1AD (or earlier), and didn't end until 2007.
- Once Upon a Time: Rumplestiltskin appears to have engineered the rise and fall of Cora, and then Regina, not to mention the very existence of Emma, all to lead up to the casting and eventual breaking of the curse that brought everyone to our world.
- Revolution: Rachel Matheson has apparently been doing this for almost 15 years, keeping Bass Monroe from being able to master the secret of electricity. She discovers it's become a bit of a Deal with the Devil by the time the series starts, and especially when her hand gets forced in "Soul Train".
- Stargate SG-1: The Aschen enslave planets over the course of hundreds of years. They give the populations advanced medical treatments which cure all ailments and extend lifespans but also cause infertility, bringing the population down to a more easily conquerable number.
- Star Trek: Deep Space Nine: In one episode, some genetically enhanced "freaks" claim they've come up with a way to predict the future that gets more accurate, not less, the farther in the future it looks. In one scene, they get incensed over being intruded upon, blurting out, "We're trying to prevent the heat death of the universe!"
- Ruby pulls one of these. She insinuates herself into the Winchesters' lives and gains Sam's trust over the course of two seasons, all culminating in the start of the Apocalypse in the beginning of season five.
- Which is just one component of Azazel's plan to ensure Lucifer's release, which has been going on for about thirty years. And it works.
- Warhammer 40,000 is absolutely crawling with this, as one would expect in a universe built on GambitRoulettes and Rule of Cool. Just to scratch the surface:
- The C'Tan Deceiver seeded humanity with the Pariah gene to cultivate a weapon against its Warp-using enemies in the far future.
- The Necrons' going into hibernation for millions of years to wait out what was at first the Enslaver plague, until it was retconned that they were waiting out the Eldar empire. There's a fair chance that what really killed off the dinosaurs were the Necrons.
- The Emperor spent nearly 30,000 years guiding humanity from behind the scenes, using his knowlege of strategy and technology, as well as his vast psychic powers. It is implied that many historical figures were actually the Emperor in disguise (well, either that or he simply stole their stories to ease his transition to power). If it weren't for the Age of Strife, he probably would've stayed hidden.
- The Eldar rely on playing the Long Game as a matter of necessity, since they are long lived and are skirting the brink of extinction. Their leadership is composed of psychics who use their powers to predict the future and make adjustments to course of events on the galactic scale to keep events roughly in their favor. How Eldar play the long game is a source of confusion to non-Eldar, since they work apparently at random when they kill, capture, or save certain elements without any credible explanation why. Notably, they are also incredibly callous to other species, being willing to sacrifice a billion human lives to save a dozen Eldar in a century's time. Two particular highlights are engineering the Ethereal caste to unite the Tau (for an as-yet unclear purpose), and working to create the new god Ynnead to take on Slaanesh.
- This, along with Gambit Roulette, is a standard tactic of Tzeentch and his Greater Daemons.
- Nicol Bolas's bread and butter, being 25,000 years old, and all.
- In both Whitewolf's old and new World of Darkness, elder vampires tend to play long games— the older the vampire, the longer the game.
- The plan of the Reapers in the Mass Effect trilogy is such a Long Game that it involves the cyclical rise and fall of galactic civilizations. Their goal is reproduction. They invade the Milky Way every time that space-faring species' make it to a certain point of technological development, harvesting the knowledge, tech, and biomass of these species to create more Reapers. They then leave the galaxy, making sure to leave enough ruins of the destroyed civilizations that the next ones to follow will develop similar technologies that are easy to counter because of their shared origins. Curiously, the events of the first game only occur because the current cycle was delayed by the Protheans. Sovereign was desperately trying to put things back on track.
- The eventual reveal of the Reaper's origin in the third game shows that the Catalyst, the AI built by the Leviathans presumably about a billion years ago, was playing the longest game of all. It planned the cycle of extinction, that its creations, the Reapers, perpetuated, as an experiment to see if there was some solution to the organic vs synthetic life struggle that always seemed to occur, that it hadn't considered. As long as the Reapers succeeded, the cycle would continue, but the construction of the Crucible by the organics was unprecedented in any of the previous cycles, which changed the variables of the Catalyst's considerations and gave way to new options for solving the organic/synthetic dilemma.
- In BioShock, this is stated in an audio diary named The Longest Con by Frank Fontaine. The con in question is his guise of Atlas to eventually gain control of Rapture.
- In Final Fantasy IX, it's revealed that Garland is playing one of these in his attempt to restore Terra and its people; essentially, he's merged Terra with the planet Gaia, and has been slowly assimilating the souls of Gaia's own reincarnation-cycle. He's also been using his personal Angel of Death, Kuja, to start wars on Gaia so that souls can be siphoned into Terra at acceptable rates. This is a long game that has been running for over five thousand years.
- Blue Planet: The Shivans and the Vishnans are playing a game so long that's it's been going since before the Vishnans ever evolved as a species (that was several billion years ago, and the Vishnans have become Sufficiently Advanced Aliens since then). Humanity may play some part in their plans, and the conflict is over that, but ultimately, the fate of humankind is a sideshow to the real threat: preventing the "Second Apocalypse".
- In Xenogears, the ancient superweapon Deus created humanity on the remote planet it crashed on.note Through a human avatar (Miang), Deus then manipulated the development of civilization for 10,000 years, solely for the purpose of using humans as "parts" to repair itself.
- One episode of South Park presents the entire 2008 Presidential Election as being a Long Game from both sides in order to pull off a diamond heist. The phrase "Long Game" is used to describe it in-story.
- In the first Futurama movie, Bender plays his own version, the "long con."
- Emphasis on long. Bender's con lasted thousands of years. For him at least.
- Played with on Archer. Malory may have carried on an affair with the Italian prime minister for ~35 years just so she could kill him (in an overly elaborate manner) and get away with it.
- The term "Playing a long game" is used in finance to refer to focusing on long term gains rather than short term opportunities.
- Similar phrases are used in organised crime: A "Long Con" is a confidence trick that relies on suckering the mark for an extended period of time, and a "Long Firm" is a business designed to appear legitimate as a cover for criminal activity. Both have obvious similarities with the Long Game noted above.
- Normally we'd like to steer clear of politics, but there's a clear case where someone has Invoked it by name: pundit/blogger Andrew Sullivan famously (and supportively!) believes that Barack Obama's policies are part of a political "long game," and even wrote a Newsweek cover story entitled "Obama's Long Game". Whether this is true is not something we will discuss; we merely point out that Sullivan (and a few others, mostly following him) have invoked the trope in explaining Obama's somewhat peculiar political style.