History Main / GogglesDoSomethingUnusual

9th Feb '16 12:21:29 PM sophie9709
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* In "VideoGame/TheRoomMobileGame", the eyepiece can let you see into different dimensions.
4th Feb '16 10:26:12 PM DarkMask
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* Played with in the first ''{{VideoGame/Bayonetta}}'' game, Umbra Witches wear glasses and Lumen Sages wear monocles, and at first it seems that they do that so they can see angels and demons in Purgatorio ... however later in the game Cereza enchants her own glasses to give to Luka so he can see the angels, but says the glasses themselves aren't magical and she can still see the angels (or 'ghosts' as she calls them) just fine without them. Played straight in ''{{VideoGame/Bayonetta 2}}'' when Luka gets his hands on a pair of permanently enchanted specs from the FallenAngel Rodin so he can see the angels (and Bayonetta) in Purgatorio whenever he wants.
2nd Feb '16 5:29:22 PM gophergiggles
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* Night-Vision goggles, naturally.
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* Night-Vision goggles, goggles and thermal imaging equipment, naturally.
17th Jan '16 8:36:08 PM berenike
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** Takuya from ''Anime/DigimonFrontier'' used his goggles once to protect his eyes from sand storm in the Digital World
7th Dec '15 8:40:25 PM MrNickelodeon
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[[folder:Theme Parks]] * The "Minion Goggles" given to guests at the ''Ride/DespicableMeMinionMayhem'' attraction at Ride/UniversalStudios are said to be able to act as a flotation device. [[/folder]]
6th Dec '15 12:06:12 PM NotSoBadassLongcoat
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* The Droll from ''ComicBook/FunkyKoval'' all wear black-lensed goggles. When Funky borrows a pair from one of them, it turns out that the goggles let him see through illusions.
3rd Dec '15 3:57:29 PM Whitewings
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* One story in DC's ''Unexpected'' anthology series revolved around a man who picked up the wrong glasses from his optometrist. They allowed him to see the truth of the town he lived in. He was not better off for knowing. The Town Council wasn't pleased with him...
28th Nov '15 1:56:04 PM nombretomado
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* In an episode of ''{{Reaper}}'', the Devil gives Sam a pair of glasses that will reveal any demon's true nature - with an immediate and sincere warning that Sam really does not want to use those glasses on the Devil himself. * The Hyper-Reality Probe (a wireless ROV) in ''SeaQuestDSV'' is controlled by an operator wearing a pair of futuristic VR goggles, which allow her to see the surrounding environment in 3D.
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* In an episode of ''{{Reaper}}'', ''Series/{{Reaper}}'', the Devil gives Sam a pair of glasses that will reveal any demon's true nature - with an immediate and sincere warning that Sam really does not want to use those glasses on the Devil himself. * The Hyper-Reality Probe (a wireless ROV) in ''SeaQuestDSV'' ''Series/SeaQuestDSV'' is controlled by an operator wearing a pair of futuristic VR goggles, which allow her to see the surrounding environment in 3D.
28th Nov '15 8:17:37 AM comicwriter
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* In ''Film/CaptainAmericaTheWinterSoldier'', Comicbook/TheFalcon wears a pair of goggles that protect his eyes while he's flying. He gets an upgraded pair in ''Film/AntMan'' that now allow him to zoom in from great distances and track targets.
24th Nov '15 2:42:30 AM jormis29
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* Sam Fisher's goggles in ''SplinterCell'' can display night, thermal, x-ray, and electromagnetic visions, plus control the [[AbnormalAmmo sticky cameras]] launched from his gun. ** In ''Conviction'', he steals an upgrade and gets sonar goggles, which allow him to see through walls and specifically identify threats. They also get horribly, horribly garbled the more you move, meaning that you have to stay still for them to work properly (which makes sense, given the nature of sonar).
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* Sam Fisher's goggles in ''SplinterCell'' ''VideoGame/SplinterCell'' can display night, thermal, x-ray, and electromagnetic visions, plus control the [[AbnormalAmmo sticky cameras]] launched from his gun. ** In ''Conviction'', ''[[VideoGame/SplinterCellConviction Conviction]]'', he steals an upgrade and gets sonar goggles, which allow him to see through walls and specifically identify threats. They also get horribly, horribly garbled the more you move, meaning that you have to stay still for them to work properly (which makes sense, given the nature of sonar).
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