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Pinball: Firepower
Mission: Multi-Ball Destruction

"FIRE! / ONE! / TWO! / THREE!"

Firepower is a Physical Pinball Table designed by Steve Ritchie, programmed by Eugene Jarvis, and illustrated by Constantino and Jeanine Mitchell. Released by Williams Electronics in 1980, it is noteworthy for being the first pinball with a "lane change" feature,note  as well as being the first solid-state game with multiball.

As with other pins of the time, the premise is an Excuse Plot to showcase the gameplay. Without warning, an alien war planet has appeared next to Earth and unleashed an army of Jet Pack-wearing invaders against humanity. In response, the player must spell FIREPOWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.

Firepower is considered one of the classics of eighties pinballs, a game that's simple to understand yet challenging to play, though sustaining multiball is fairly difficult due to the wide outlanes. A sequel, Firepower II, was released in 1983; designed by Mark Ritchie, it retains most of the layout and rules of the original.

A digital version of Firepower is available in Pinball Hall Of Fame: The Williams Collection and The Pinball Arcade.

The Firepower pinball demonstrates the following tropes:

F-14 TomcatCreator/Williams ElectronicsFish Tales
Elvira and the Party Monsters VideoGame/The Pinball ArcadeFish Tales
FireballPhysical Pinball TablesFish Tales
FarfallaThe EightiesFlash Dragon

alternative title(s): Firepower II
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