"Press B to detach turret"Sometimes you need More Dakka, but the turret is fixed to the ground. What do you do? Grab a hold of the gun, steady yourself, and tear the BFG from its mount. Almost always wielded as a Chainsaw-Grip BFG. In Video Games, there will most likely the drawback that if the turret gun had Bottomless Magazines when mounted, then the gun would lose that once you detach it, as well as slowing you down. A Sub-Trope of Improbable Use of a Weapon. It should be noted however, that many gun emplacements from the Great War/World War Two era (especially plane turrets) were equipped with lightweight machine guns that were designed to be carried around, but not fired when dismounted.
— Halo 3
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- The Mummy (1999): The protagonists pluck the mounted machinegun from the plane before it sinks into the quicksand.
- In Avatar, Jake makes use of his new body to take a helicopter's mounted M60 while exploring Pandora. It doesn't help.
- Flash Gordon: Prince Barin kills a couple of mooks who are using a machine gun-like energy weapon on a tripod. He picks the gun off the tripod and kicks the tripod away, then continues on using the weapon like a minigun.
- During the final battle in Fire Birds Brad Little talks Billie through converting an air-to-air missile from his crashed Apache chopper into a makeshift shoulder-fired missile, with which she downs an enemy fighter jet strafing them.
- This was the basic plot of Robert Westall's children's novel, The Machine Gunners. In it, a group of English kids find and salvage a working light machine gun from the rear turret of a Heinkel He 111.
- Ann Aguirre's novel Perdition has Queen Dred and her guys boosting a couple of these when they raid their prison ship for scavengeable weapons.
Live Action TV
- This was done a number of times by US soldiers in the Pacific during WW2 by using M1919's taken from aircraft and modifying them for infantry use, so much so that it earned the unofficial designation of "The Stinger". Using the version from aircraft meant that rather than have a rather pedestrian rate of fire of around 500 rpm that the infantry version had, the gunner at his disposal the cripplingly high rate of fire of 1200 rpm. These weapons were generally personally modified from the original turret guns, most notably by MOH recipient Tony Stein. For his weapon◊ he added the stock of an M1 Garand, the sights and bi-pod off of a BAR, a box welded to the side to hold ammunition, and a trigger from god knows where. Using this weapon he was the first man from his unit onto the beach of Iwo Jima, and when his unit became bogged down by MG and mortar fire he single handedly charged to enemy pillboxes, mowing down 20 enemy before he (inevitably with this weapon) ran out of ammo. He then ran back to the beach (barefooted and without a helmet for extra speed) to get more ammo. Eight times. Carrying wounded men on his back.
- As Cracked.com described Tony Stein's weapon: "It's like every gun in the world had sex with every other gun in the world, and then neglected the resulting love-child until it became psychotic and vowed revenge on everything."
- In a moment more appropriate to the trope, Mitchell Page and John Basilone were holding the line at Guadalcanal with a tripod-mounted M1917 machine gun, a water-cooled beast that weighs 47 pounds not including the ammunition or the water in the jacket and fires powerful .30-06 rounds (mostly used today for killing deer). At one point, Basilone removed the gun from its tripod and fired it from the hip, and R. Lee Ermey demonstrated it on Lock n' Load to prove to naysayers that it was possible, at least if you're R. Lee Ermey.
- Many vehicle-mounted machine guns, such as used in the turrets of lighter armored vehicles such as MRAPs or Humvees, are designed fit this trope for the simple and expedient reason that it makes the weapon easier to secure if you routinely have to leave the vehicle outside. The gunner simply removes the machine gun and carries it with him to use with a bipod when he goes on foot.
- Halo 3 and onwards: you can do this with regular turrets, plasma turrets, and missile pods.
- It may be worth noting that the missile pods are only found as turrets once, in the level The Storm. Usually they are laying around.
- The Gatling Gun turret in Killzone3 can be detected as standalone weapon, and if one wants to replenish the ammo, all they need to do is to reattach the gun back to the turret.
- Lost Planet: you can detach the VS weapons from the VSs themselves, but you can also attach and reattach them back as you like.
- Inverted in the Uprising expansion for Command & Conquer: Red Alert 3; the Soviets have the Reaper, a mobile Super Prototype unit that can become a permanent fixed turret.
- Just Cause and its sequel has stationary Gatling guns Rico can detach and carry around. The gun still has Bottomless Magazines when carried, but Rico's speed is decreased and he can't jump or pick up ammo for lesser weapons.
- Crackdown 2: when you reach high Strength levels, you can pull off turrets and fire them manually.
- Transformers: War for Cybertron not only has these, but also features an Achievement/Trophy for killing 10 enemies with one.
- At the time of the game's release, any Sentry Gun the Engineers in Team Fortress 2 put down would be rooted to the ground. If you wanted to move it, you would instead have to demolish it and build a new one from scratch. Come the Engineer update, you can now pick up your sentry and move it in your toolbox instead. The only downside is that it still takes a few seconds to reassemble (albeit faster than the first time assembly), you move slower whilst carrying it, and if you die before your put it down, the entire Sentry blows up.
- Deus Ex: Human Revolution: if you managed to hack the turrets to shoot at enemies at a computer somewhere else, you can pick them up and move around and kill enemies with it (provided you also have the aug to pick up heavy objects). Also it stays until it gets destroyed.
- In Far Cry: Instincts, you can pick up stationary guns once you've acquired Super Strength.
- The Laptop Gun from Perfect Dark can be used as a sub-machinegun or deployed as a Sentry Gun.
- Justified in Warhammer 40,000: Space Marine: the Heavy Bolter is usually mounted on a vehicle or embedded in earthworks to be used by the Imperial Guardsmen, who are just ordinary human soldiers. The player character, however, is a genetically engineered Super Soldier who is also wearing Power Armour, and can choose to tear it loose and walk around (albeit slowly) while mowing down everything in his path (and the Imperial Guard heavy bolters that are crew-served weapons are generally smaller than Astartes-issue heavy bolters carried by a single Marine).
- Done in Crysis 2 with heavy machine guns.
- Perfect Dark Zero, in addition to the aforementioned laptop gun, has detachable stationary machine guns and rocket turrets.
- In Men of War, any soldier can detach vehicle-mounted machine guns and fire it on foot.
- The chaingun in Bulletstorm, at least until the battery power runs out.
- In Commandos 3: Destination Berlin, the Green Beret can do this, though it slows him down and leaves him unable to go prone.
- In Serious Sam BFE, there are minigun turrets in some of the earlier levels which shoot everything in sight, including you. In a later level, there's one facing a hallway that you can pick up, though you generally want to wait until it's finished killing all of the enemies running toward you (since it has unlimited ammo until you pick it up).
- Wolfenstein: The New Order plays this straight with laser turrets.
- In Clean Asia, the enemies in Korea carry turrets that when dropped can be picked up by the Attractor ship to replace its main method of attacking with a more typical shooting, until it runs out of bullets.
- In Fallout 4, an early quest gives you your first minigun when you wrench it from its mount in a crashed Vertibird. However, there's a Strength requirement to do so, which you likely won't meet unless you put on the suit of Power Armour conveniently located right next to the wreckage.