History Main / MoreDakka

24th Aug '16 3:27:14 PM wheelofdawn
Is there an issue? Send a Message

Added DiffLines:

** As of Chapter 14 he has [[http://evilplan.thewebcomic.com/comics/2178628/chapter-14-page-30/ practiced and perfected the technique.]]
8th Aug '16 9:59:19 AM UmbrellasWereAwesome
Is there an issue? Send a Message


** "Press B to detach turret." Normally you only get about 200 shots or so off of it before it runs dry (due to being forcibly detached from its ammo supply), but with proper use that is more than enuff dakka to wipe out whatever you're up against at any given time.

to:

** "Press B to detach turret." Normally you only get about 200 shots or so off of it before it runs dry (due to being forcibly detached from its ammo supply), but with proper use that is more than enuff dakka to wipe out whatever you're up against at any given time. Heck, just leave the turret on its stand, and you'll ''never'' run out of ammo. In fact, mounted turrets in the earlier games not only had infinite ammo, but would never overheat, allowing you to fire an endless stream of dakka ''forever''.
8th Aug '16 9:55:38 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''Franchise/{{Halo}}''. "Press B to detach turret." Normally you only get about 200 shots off of it before it runs dry (due to being forcibly detached from its ammo supply), but with proper use that is more than enuff dakka to wipe out whatever you're up against at any given time.
** In-story and in space, there's the UNSC Infinity in ''VideoGame/{{Halo 4}}''. How ridiculously overarmed is this thing? Just take a look at it's weapons: four city-killing 64 kiloton railguns, 250 Hower missile pods (24 missiles per pod), 250 Rapier missile pods (30 missiles per pod), and 500 Howler missile pods (20 missiles per pod) for a total of ''over 25,000 missiles'', 870 70mm autocannons mounted on various points of the ship, a [[WaveMotionGun big freaking energy weapon]], various smaller railguns mounted along the surface, and several nuclear missiles that are each nearly on par with the Tsar Bomba.
** With skill, really ''any'' rapid firing weapon in the game can apply, especially when you're playing one that allows for dual wielding of weapons. It can also allow for different types of dakka depending on what weapons your holding, resulting in certain enemies dying faster than with one type (eg. Plasma Rifle in one hand wipes out an Elites energy shields, SMG in the other wipes out the Elite.)
** VideoGame/HaloWars is a prime example, since it is a RealTimeStrategy game. Have a problem that you can't figure out how to get around with the units you have or the strategy the game is recommending? Start churning out grunts and throw them wholesale into the fray until you need to make more troops or the enemy's base is a smoking wreck. Then wash, rinse, and repeat.

to:

* ''Franchise/{{Halo}}''. ''Franchise/{{Halo}}'':
**
"Press B to detach turret." Normally you only get about 200 shots or so off of it before it runs dry (due to being forcibly detached from its ammo supply), but with proper use that is more than enuff dakka to wipe out whatever you're up against at any given time.
** In-story and in space, there's the UNSC Infinity ''Infinity'' introduced in ''VideoGame/{{Halo 4}}''. How ridiculously overarmed is this thing? Just take a look at it's its weapons: four city-killing 64 kiloton railguns, 250 Hower missile pods (24 missiles per pod), 250 Rapier missile pods (30 missiles per pod), and 500 Howler missile pods (20 missiles per pod) pod), all for a total of ''over 25,000 missiles'', 870 70mm autocannons mounted on various points of the ship, a four [[WaveMotionGun big freaking energy weapon]], MAC guns]], various smaller railguns mounted along the surface, and several nuclear missiles that are each nearly on par with the Tsar Bomba.
** With skill, really ''any'' rapid firing weapon in the game games can apply, apply. This is especially true when you're playing one that allows for dual wielding of weapons. It can weapons, which also allow allows for different types of dakka depending on what weapons your holding, if you're holding a different type of gun in each hand, resulting in certain enemies dying faster than with if you only had one type (eg. Plasma Rifle in one hand wipes out an Elites Elite's energy shields, SMG in the other wipes out the Elite.)
Elite).
** VideoGame/HaloWars is a ''VideoGame/HaloWars'' and ''VideoGame/HaloWars2'' are prime example, examples, since it is a they're RealTimeStrategy game. games. Have a problem that you can't figure out how to get around with the units you have or the strategy the game is recommending? Start churning out grunts massive numbers of weak little Grunts and throw them wholesale into the fray until you need to make more troops or be pleasantly surprised when the enemy's base is a smoking wreck. Then wash, rinse, and repeat.wreck from their combined firepower.
7th Aug '16 6:27:12 PM nombretomado
Is there an issue? Send a Message


* ''DeadFantasy'' has [[VideoGame/FinalFantasyX Yuna]] unleashing a storm of bullets that even the most hardened BulletHell veteran would be unable to dodge after [[VideoGame/FinalFantasyVII Tifa]] provides the team with some handy [[StatusBuff Haste]] magic.

to:

* ''DeadFantasy'' ''WebAnimation/DeadFantasy'' has [[VideoGame/FinalFantasyX Yuna]] unleashing a storm of bullets that even the most hardened BulletHell veteran would be unable to dodge after [[VideoGame/FinalFantasyVII Tifa]] provides the team with some handy [[StatusBuff Haste]] magic.
6th Aug '16 9:19:12 PM Observance
Is there an issue? Send a Message

Added DiffLines:

* As a game, ''{{VideoGame/Bloodborne}}'' is designed to reward close combat and aggressive play. As such, guns only do ScratchDamage and exist mainly to stun your enemy and open them up for a devastating [[CriticalHit riposte]]... unless you're toting the Gatling Gun around, which is everything you'd expect from a literal Gatling gun. [[https://www.youtube.com/watch?v=pZ2wcc5p9w0 Arm all your co-op partners with one for maximum dakka.]]
3rd Aug '16 12:47:07 AM CaptainPedant
Is there an issue? Send a Message

Added DiffLines:

** During the Siege of Malta in WW2, the air defence of the Grand Harbour in Valetta needed beefing up. So every heavy AA gun on the whole island was sent a range, elevation and azimuth that would allow it to put an airburst round in a certain point of Grand Harbour's airspace. During a raid, if they received the signal "Grand Harbour Barrage", they would immediately stop what they were doing, switch to the pre-set coordinates, and unload as many rounds as they could until told to stop. For the German and Italian bombers, it was yet another case of it being not so much the bullet with your name on it, more the nine hundred and ninety-nine addressed "To Whom It May Concern".
22nd Jul '16 8:02:54 AM Morgenthaler
Is there an issue? Send a Message


* In ''Series/StargateSG1'', this is one of the key advantages of human projectile weapons over Goa'uld energy weapons.
** Until Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.

to:

* ''Franchise/StargateVerse'':
**
In ''Series/StargateSG1'', this is one of the key advantages of human projectile weapons over Goa'uld energy weapons.
** Until
weapons. At least until Anubis equipped his [[SuperSoldier Kull Warriors Warriors]] with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.
22nd Jul '16 8:01:28 AM Morgenthaler
Is there an issue? Send a Message


** Until DangerouslyGenreSavvy Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.

to:

** Until DangerouslyGenreSavvy Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.
16th Jul '16 4:21:35 PM Kurogane7
Is there an issue? Send a Message


** In ''VideoGame/MassEffect3'', Shepard calls for this explicitly. Originally s/he thinks that s/he's just having the Normandy bomb a Reaper base but then finds out the base itself is a Reaper. S/he calls for EDI to network the Normandy's weapon systems to the entire Quarian fleet.

to:

** In ''VideoGame/MassEffect3'', Shepard calls for this explicitly. Originally s/he thinks that s/he's just having the Normandy bomb a Reaper base but then finds out the base itself is a Reaper. [[AlphaStrike S/he calls for EDI to network the Normandy's weapon systems to the entire Quarian fleet.]]
14th Jul '16 11:20:49 PM DastardlyDemolition
Is there an issue? Send a Message

Added DiffLines:

* The ''VideoGame/SaintsRowIV'' Commander-in-Chief Pack [=DLC=] has the 'Merica weapon; it's a patriotic melting pot of patriotism combining a Light Machine gun, a Sub Machine gun, an Auto Shotgun, a [[HandCannon Heavy Pistol]], a Minigun, a Rocket Launcher, a [[VideoGameFlamethrowersSuck Flamethrower]], and a huge Combat Knife to spread Freedom to all of Steelport and [[DeadlyEuphemism Americanize]] all who stand against the President. When fully upgraded it becomes the most dangerous weapon the Boss has, but it has it's downsides; it needs a lot of cash to get it to full strength, eats ammo like a American eats cheeseburgers, it's somehow not strong enough to take on a tank despite it having rockets, it's flashy ammo blinds the Boss, and needs a steady hand to focus the amount of muzzle climb onto a moving target. But hey, it plays Sousa's "Marine Hymn", so that nice.
This list shows the last 10 events of 1170. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.MoreDakka