History Main / MoreDakka

25th Jun '17 1:49:30 PM nombretomado
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* Beyond the Grave in ''{{Gungrave}}'' embodies this with his [[GunsAkimbo two]] [[HandCannon massive handguns]] and a coffin that has a rocket launcher and a minigun in it. One of the old magazine ads for it said "Unlimited Ammo, because reloading takes too long."

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* Beyond the Grave in ''{{Gungrave}}'' ''VideoGame/{{Gungrave}}'' embodies this with his [[GunsAkimbo two]] [[HandCannon massive handguns]] and a coffin that has a rocket launcher and a minigun in it. One of the old magazine ads for it said "Unlimited Ammo, because reloading takes too long."
20th Jun '17 12:28:45 PM FGHIK
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** Since the update that allows reforging equipment, they can gain attributes that modify their stats.A "Mystical" magic weapon or "Unreal" ranged weapon hits hard at an insanely fast speed.

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** Since the update that allows reforging equipment, they can gain attributes that modify their stats. A "Mystical" "Mythical" magic weapon or "Unreal" ranged weapon hits hard at an insanely fast speed.
20th Jun '17 12:27:37 PM FGHIK
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* ''VideoGame/{{Terraria}}'' has the Minishark, a "half shark, half minigun, totally awesome" automatic weapon, which can then be upgraded to a Megashark, an even faster and more damaging weapon. You can combine those with Meteor Shot bullets that pierce through targets or Crystal Shot bullets that explode into shrapnel on contact.

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* ''VideoGame/{{Terraria}}'' has the Minishark, a "half shark, half minigun, totally awesome" automatic weapon, weapon with a nice 33% chance not to consume ammo, which is helpful with how it chews through bullets. It can then later be upgraded to a Megashark, an even faster and more damaging weapon. weapon, now with a 50% chance not to consume ammo. You can combine those with Meteor Shot bullets that pierce through targets or Crystal Shot bullets that explode into shrapnel on contact.contact.
** The FinalBoss drops the third version, the S.D.M.G (Space Dolphin Machine Gun). It's the same idea, but fires even faster and deals significantly more damage. It also inherits the 50% chance not to consume ammo. It's *slightly* slower than the chaingun, but the increased damage more than makes up for that, keeping this the best machine gun in game, or even the best gun full stop.
10th Jun '17 2:54:15 PM nombretomado
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* Generally speaking, the ''VideoGame/TotalWar'' series has relatively little dakka due to the historical periods covered; early gunpowder weapons, as in RealLife, are mostly slow, inefficient, and expensive. That is, until the ''VideoGame/TotalWarShogun2'' expansion ''Fall of the Samurai'', which introduces proto-WorldWarI era weaponry. Any open-order assault on a modernized army becomes suicide, as rifle regiments, Gatling Guns, and quick-firing artillery batteries now have the firepower to level their opposite numbers in ''seconds''.

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* Generally speaking, the ''VideoGame/TotalWar'' series has relatively little dakka due to the historical periods covered; early gunpowder weapons, as in RealLife, are mostly slow, inefficient, and expensive. That is, until the ''VideoGame/TotalWarShogun2'' expansion ''Fall of the Samurai'', which introduces proto-WorldWarI proto-UsefulNotes/WorldWarI era weaponry. Any open-order assault on a modernized army becomes suicide, as rifle regiments, Gatling Guns, and quick-firing artillery batteries now have the firepower to level their opposite numbers in ''seconds''.
8th Jun '17 9:02:23 PM nombretomado
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* ''DungeonFighterOnline'''s Gunner class is practically made of this trope. [[http://www.youtube.com/watch?v=u4wwAaD5F8Y One]] of the final skills for the Ranger involves firing a stream of bullets so fast that you can ''juggle enemies on top of the bullet stream'', then jumping and firing bullets all around you ''while upside down and airborne''.

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* ''DungeonFighterOnline'''s ''VideoGame/DungeonFighterOnline'''s Gunner class is practically made of this trope. [[http://www.youtube.com/watch?v=u4wwAaD5F8Y One]] of the final skills for the Ranger involves firing a stream of bullets so fast that you can ''juggle enemies on top of the bullet stream'', then jumping and firing bullets all around you ''while upside down and airborne''.
25th May '17 9:04:32 AM DaNuke
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* ''[[VideoGame/GoldenEye1997 Goldeneye 007]]'' gave us the [[AKA47 RC-P90]], which held 80 rounds, and spat metal through anything. Its distinctive noise is enough to get any veteran multiplayer nervous. O
** In the final area of the second-to-last mission, the Caverns, [[EliteMooks black-suited Janus troopers]] show up wielding two of these puppies, which you can then use to blast anything that moves. And that's not all — the M-16 equivalent in the game, the AR-33, can also be doubled up (provided you know which monitors to blow) for twice the dakka.



* ''[[VideoGame/GoldenEye1997 Goldeneye 007]]'' gave us the [[AKA47 RC-P90]], which held 80 rounds, and spat metal through anything. Its distinctive noise is enough to get any veteran multiplayer nervous. O
** In the final area of the second-to-last mission, the Caverns, [[EliteMooks black-suited Janus troopers]] show up wielding two of these puppies, which you can then use to blast anything that moves. And that's not all — the M-16 equivalent in the game, the AR-33, can also be doubled up (provided you know which monitors to blow) for twice the dakka.
5th May '17 12:55:26 AM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 5}}'': Party member Ann Tamaki's long range weapon of choice is CoolGuns/SubmachineGuns that indiscrimately spray the enemies with bullets. As such, she has 3-5 times the bullet clip size of your other party members, and will always fire multiple shots every time she pulls the trigger.

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* ''VideoGame/{{Persona 5}}'': 5}}'':
**
Party member Ann Tamaki's Takamaki's long range weapon of choice is are CoolGuns/SubmachineGuns that indiscrimately spray the enemies with bullets. As such, she has 3-5 times the bullet clip size of your other party members, and will always fire multiple shots every time she pulls the trigger.trigger.
** Shinya Oda's Confidant unlocks a couple abilities of this type. "Down Shot" allows Joker to knock down an enemy by emptying his handgun's clip into it, while "Bullet Hail" has your entire active team unleashing a hail of bullets into the enemy party.
4th May '17 10:12:47 AM WhosAsking
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* ''Film/DickTracy'' has more tommy gun use than most PG-rated movies. (The gun use is cartoonish, and true to CartoonPhysics, Flat Top even uses one to write a message on a wall with bullets in the opening scene.) In the novelization of the movie, when Tracy investigates, the other police are upset when he tells them to gather ''every'' spent shell as evidence, because they know it will take a ''very'' long time to do that. There are just so many.

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* ''Film/DickTracy'' has more tommy gun use than most PG-rated movies. (The gun use is cartoonish, cartoonish to make it resemble the comic strips, and true to CartoonPhysics, Flat Top even uses one to write a message on a wall with bullets in the opening scene.) In the novelization of the movie, when Tracy investigates, the other police are upset when he tells them to gather ''every'' spent shell as evidence, because they know it will take a ''very'' long time to do that. There are just so many. many.
* ''Franchise/PoliceAcademy 6'' had series GunNut Tackleberry do a similar thing. In response to his opponent's own {{Gunslinger}} skills making a smiley with a pistol and an SMG ("Cute."), he writes "Have A Nice Day" on the wall with ''his'' gun.



* The "Death Blossom" attack of ''Film/TheLastStarfighter''.

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* The "Death Blossom" attack of ''Film/TheLastStarfighter''. Justified in this case, as it's a one-shot last-resort weapon meant to take out all enemies at close range.



* ''Film/TheGodfather'': [[spoiler:Sonny Corleone]] may have been a tough son-of-a-bitch, but it's hard to believe that they really needed to shoot him about three hundred times with five or so Tommy Guns from all directions in order to kill him. Then again, this ''was'' a rival gang doing the shooting, so (1) they want to make sure he's dead, and (2) ThereIsNoKillLikeOverkill helps to send a message to their rivals: cross us at your peril.

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* ''Film/TheGodfather'': [[spoiler:Sonny Corleone]] may have been a tough son-of-a-bitch, but it's hard to believe that they really needed to shoot him about three hundred times with five or so Tommy Guns from all directions in order to kill him. Then again, this ''was'' a rival gang doing the shooting, so (1) they want to make sure he's dead, and (2) ThereIsNoKillLikeOverkill helps to send a message to their rivals: cross us at your peril. Unfortunately for said rivals, Michael basically responded, "You want a war?! ''[[RoaringRampageOfRevenge You got it!]]''" and proceeded to take out the rival gangs without mercy.
4th May '17 10:00:08 AM WhosAsking
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* Notably averted and subverted during the run of ''ComicBook/{{Preacher}}'', where machine gun wielding mooks who graduated from the [[ImperialStormtrooperMarksmanshipAcademy Stormtrooper School of Marksmanship]] either always miss or never inflict more than [[JustAFleshWound a flesh wound]], and all the named characters use either pistols or rifles that fire one shot at a time are much more effective. And the ''ultimate'' weapons in all the cosmos are a simple pair of late 1800s Colt Revolvers... if you can call a pair of guns forged by [[{{Satan}} the Devil himself]] from the melted down essence of [[TheGrimReaper the first Angel of Death's sword]] and designed to [[AlwaysAccurateAttack never miss]], [[BottomlessMagazines never run out of ammo]], and always inflict a lethal wound simple. And just for added fun, those guns are in the hands of an ImplacableMan who doesn't even flinch from a direct hit from a nuke. ''[[SchmuckBait You]]'' [[SchmuckBait tell him he's not packing enough dakka]].

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* Notably averted and subverted during the run of ''ComicBook/{{Preacher}}'', where machine gun wielding mooks who graduated from the [[ImperialStormtrooperMarksmanshipAcademy Stormtrooper School of Marksmanship]] either always miss or never inflict more than [[JustAFleshWound a flesh wound]], and all the named characters use either pistols or rifles that fire one shot at a time are much more effective. And the ''ultimate'' weapons in all the cosmos are a simple pair of late 1800s Colt Revolvers... if you can call a pair of guns forged by [[{{Satan}} the Devil himself]] from the melted down essence of [[TheGrimReaper the first Angel of Death's sword]] and designed to [[AlwaysAccurateAttack never miss]], [[BottomlessMagazines never run out of ammo]], and always inflict a lethal wound simple. And just for added fun, those guns are in the hands of an ImplacableMan who doesn't even flinch from a direct hit from a nuke. [[note]]He even invoked this trope's subversion when he walked out of the mushroom cloud: "''Not enough gun.''"[[/note]] ''[[SchmuckBait You]]'' [[SchmuckBait tell him he's not packing enough dakka]].
1st May '17 1:49:09 PM CountDorku
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** Gaige the Mechromancer depends on this if she's invested heavily in Anarchy and the rest of her Ordered Chaos skill tree. With enough stacked Anarchy effects, she could fire a pistol right between Face Mc Shooty's eyes and ''miss'', but if she uses a spray-and-pray combat style, sooner or later one of her bullets will intersect a target, and ''hurt''. And if she has the proper skills trained, she can get a lucky ricochet and [[LudicrousGibs disintegrate]] an attacker she didn't even notice was sneaking up behind her.

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** Gaige the Mechromancer depends on this if she's invested heavily in Anarchy and the rest of her Ordered Chaos skill tree. With enough stacked Anarchy effects, she could fire a pistol right between Face Mc Shooty's eyes and ''miss'', but if she uses a spray-and-pray combat style, sooner or later one of her bullets will intersect a target, and ''hurt''. And if she has the proper skills trained, she can get a lucky ricochet and [[LudicrousGibs disintegrate]] an attacker she didn't even notice was sneaking up behind her. Especially brutal with the Maggie pistol, where every trigger-pull is putting out six shotgun-equivalent pellets (ten on a Two Fer Maggie), firing several times a second - and every pellet has a 50/50 chance to ricochet into an enemy's tender bits as long as it's pointed somewhere in the same room.
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