Dragon Quest Heroes: Rocket Slime is a Zelda-like action-adventure spinoff of the popular Dragon Quest series, released on the Nintendo DS in 2006. It's the sequel to Slime Morimori: Dragon Quest for the Game Boy Advance, which was never released outside Japan, though a Fan Translation is in progress.In the quaint, faraway kingdom of Slimenia exists a Monster Town called Boingburg, which is populated completely by slime-like creatures. One day, almost completely out of nowhere, a mob of not-slimy monsters with tails called "the Plob" swoops in and kidnaps everybody. Everybody, that is...except for you, a slime nicknamed Rocket. Using your ability to stretch and bounce, your job is to infiltrate the Plob's various hideouts and rescue your friends (all 100 of them).A third game is developing for the Nintendo 3DS.
Rocket Slime uses the following tropes:
Abnormal Ammo: Any item you can get your ectoplasmic non-hands on can be used as ammo for your tank, including yourself.
Especially yourself since it lets you slow down your enemies' ammo production.
Accidental Misnaming: Gluttonella won't stop calling the Plobfather "John Claud Lonely" no matter how many times he tells her that's not his name.
Awesome, but Impractical: The Chili Pepper will destroy any enemy shots travelling through the field instantly...but will destroy your own as well.
Continuity Nod: The Great Krak Pot, and Mount Krakatroda (which has a massive relief of ol' King Trode forging the alchemy pot in the main hall), are both such clear references to Dragon Quest VIII that it seems that D.Q.8 seems to be the ancient history of the world of the slimes, and that's not even pointing out Morimori the Slime. (Krak Pot is the alchemy pot of D.Q.8 given life, and also shows up in Dragon Quest IX).
Death of a Thousand Cuts: The Vulcan Cannons, which when mounted in your cockpit and fed the right bullets do a barrage of 20, 40 or 60 unblockable AND instant damage total to the enemy tank, making them extremely efficient since you don't have to worry about your slow shots being intercepted.
Defeat Means Friendship: If you defeat and carry 30 enemies of one type back to town, you'll get them as a selectable partner during tank battles (and a commemorative statue in the museum). The statues get upgraded from bronze to silver to gold as you capture more of them. Even if you bring less than 30, they'll be hanging around Boingburg as if they were one of your pals.
Degraded Boss: Golem, who was the first boss in the previous game, has been reduced to mook status in this game.
The Family for the Whole Family: The Plob are a kid-friendly stand-in for the Mob, right down to their leader, Don Clawleone, a multi-tailed Platypunk who wears an eyepatch and uses crude gangster-speak. All of them, who are basically all the enemies in the game, are distinguished by their tails, hence their name in the original untranslated version, the Tails Gang.
Fastball Special: You can fire your allies or even yourself out of a cannon. Oftentimes, this is the only way to win.
Humans Are Cthulhu: The developers kept humans out of the game for the highly justified reason that they'd just go around killing off the slimes.
Hurricane of Puns: Well this is a Dragon Quest game. Special mention goes to the tree tank, named Chrono Twigger (a double pun, as Toriyama did the art for Chrono Trigger, and of course the Square Enix merger.)
Metal Slime: No, the actual Metal Slimes don't count, as you're saving them, not fighting them. But there is a Metal Slime in this game - the Goody Bag. It appears very rarely in certain spots in every level, and if you manage to bring 30 of them back to town, like any other monster, you get to recruit it. It's a Disc One Nuke.
Nice Hat: Slival's helmet, which is apparently 1000 times heavier than what most slimes can carry.
No Ending: Despite the fact that you rescued all the slimes and saved all of Slimenia from a Sealed Evil in a Can, the Plob is still active. Everyone from the Plob who battled you is still there raring to battle again.
Sealed Evil in a Can: There's an evil-looking navy flute that looks like the Warrior Flute, and if you play it, it will also summon a tank... except this tank is an incredibly evil and powerful tank bent on taking over the world that possesses Don Clawleone.
Sealed Evil in a Duel: Every time you go back to the Plobfather's room and beat him again, Gluttonella will come back and threaten to play said flute again if Don doesn't give him the food that she smells. She doesn't care that it could destroy the world, because she knows that you'll beat it again. Oh, and there is no food.
Ship Tease: If you talk to the townslimes, quite a few of them display affection for Rocket.
Shout-Out: Lots, mostly to Final Fantasy games. There's the obvious Cid tradition going on with Ducktor Cid. Squashed Cactiballs look a lot like Cactuars. And, there's a giant tree tank named the Chrono Twigger, including a similar font. There's also a boss named Harvest Loon.
Tactical Suicide Boss: The Pot Belly wouldn't be in danger from you if he didn't keep throwing out random items from the Krak Pot that you kept throwing back.
One of said random items are a few banana peels. Which he can step on and trip, damaging his health in the process. That's right, with enough patience, you can win this boss battle without lifting a finger.
Tank Goodness: About one-third of the game's major battles are done using a giant tank that you find.
Too Dumb to Live: If you replay the final boss, you'll see that Princess Gluttonella is willing to resurrect a demon to get food Don Clawleone continuously denies he has.