Follow TV Tropes

Following

History Main / EncounterRepellant

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:


See also NPCRandomEncounterImmunity, where [[NonPlayerCharacter NPCs]] are somehow exempt from the hazards that befall the player character.
Is there an issue? Send a MessageReason:
None


%%** ''VideoGame/FinalFantasyVIII'': Diablos' "Encounter Half" and "Encounter None" abilities.%%Do what?

to:

%%** ** ''VideoGame/FinalFantasyVIII'': Diablos' "Encounter Half" aptly lowers encounter rate by about 75% (despite the name), and "Encounter None" abilities.%%Do what?removes encounters altogether. It does nothing to avoid fixed encounters, however.



** ''VideoGame/FinalFantasyXIV'' has all enemies ignore you if you're riding a porter chocobo or falcon mount (a mount that runs on auto pilot to your destination). The moment you dismount, it's fair game.

to:

** ''VideoGame/FinalFantasyXIV'' has all enemies ignore you if you're riding a porter chocobo or falcon mount (a mount that runs on auto pilot to your destination). The moment you dismount, it's fair game. Alternatively, if you're at least ten levels above an enemy, they will no longer attack on sight. The Disciple of the Land classes also have the "Sneak" ability, which prevents them from being attacked by enemies of up to four levels above you to gather materials in peace.

Added: 885

Changed: 3793

Removed: 272

Is there an issue? Send a MessageReason:
None


* In the ''Franchise/BreathOfFire'' series:

to:

* In the ''Franchise/BreathOfFire'' series:''Franchise/BreathOfFire'':



* The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from [[VideoGame/EtrianOdysseyIIITheDrownedCity the third game]] can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
* The first two ''VideoGame/{{Fallout}}'' games as well as ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' have the Outdoorsman skill. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.

to:

* ''VideoGame/EtrianOdyssey'': The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which Chime reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from [[VideoGame/EtrianOdysseyIIITheDrownedCity the third game]] can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
* ''VideoGame/{{Fallout}}'': The first two ''VideoGame/{{Fallout}}'' games as well as and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' have the Outdoorsman skill. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.



** The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS removes random encounters.
** "Read Ahead" ability from the Oracle job in ''VideoGame/FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
** In ''VideoGame/FinalFantasyVI'', two relics cut down on encounters. The Charm Bangle cuts encounters in half, and the Moogle's Charm eliminates them altogether. However, only Mog and Gogo can equip the latter, and they're both {{Optional Party Member}}s.
** One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level, from twenty percent fewer encounters to start, and no encounters at max level.
** Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.

to:

** The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS DS: The "Safe Travel" augment removes random encounters.
** ''VideoGame/FinalFantasyV'' (GBA): The "Read Ahead" ability from the Oracle job in ''VideoGame/FinalFantasyV'' (GBA) cuts random encounters by half. There's also a glitch which can eliminate encounters.
** In ''VideoGame/FinalFantasyVI'', two ''VideoGame/FinalFantasyVI'': Two relics cut down on encounters. The Charm Bangle cuts encounters in half, and the Moogle's Charm eliminates them altogether. However, only Mog and Gogo can equip the latter, and they're both {{Optional Party Member}}s.
** ''VideoGame/FinalFantasyVII'': One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level, from twenty percent fewer encounters to start, and no encounters at max level.
** %%** ''VideoGame/FinalFantasyVIII'': Diablos' "Encounter Half" and "Encounter None" abilities in ''VideoGame/FinalFantasyVIII''.abilities.%%Do what?



* The Sybll's Balm item in ''VideoGame/GloryOfHeracles'' reduces the rate of monster attacks for a limited time.

to:

* ''VideoGame/GloryOfHeracles'': The Sybll's Balm item in ''VideoGame/GloryOfHeracles'' reduces the rate of monster attacks for a limited time.



* The Demon Safe Shoes in [[VideoGame/DotHackGU .hack//G.U.]] Vol.3: Redemption is an accessory that makes you invisible to enemies in an area, and it also gives you a significant speed bonus.
* ''VideoGame/HollowKnight'': Two Charms will render enemies in certain areas neutral- the Void Heart does this for the Abyss, and the Hiveblood for the Hive.

to:

* ''VideoGame/DotHackGU'' Vol. 3: Redemption: The Demon Safe Shoes in [[VideoGame/DotHackGU .hack//G.U.]] Vol.3: Redemption is are an accessory that makes you invisible to enemies in an area, and it also gives you a significant speed bonus.
* ''VideoGame/HollowKnight'': ''VideoGame/HollowKnight'':
** Defeating the Mantis Lords will cause all mantises in the Fungal Wastes to become neutral and cease to cause contact damage.
**
Two Charms will render enemies in certain areas neutral- the neutral. The Void Heart does this for causes the Siblings and the Void Tendrils of the Abyss, and alongside the shade left behind when the player dies, to become passive. The Hiveblood has the same effect for the bees of the Hive.



* Sweet Water in ''VideoGame/{{Lufia}}''. Particularly essential in the first installment, ''VideoGame/LufiaAndTheFortressOfDoom'', which had an ''abysmally'' high encounter rate (fortunately bottles of Sweet Water were cheap enough that you could keep the effect active literally all the time).
* ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
* An ActionRPG example is the Dung Bomb from the ''VideoGame/MonsterHunter'' series, where throwing it at any monster causes said monster to flee after a moment. This is quite handy if you're dealing with two monsters at the same time. Unfortunately and obviously, this doesn't work for specific monsters with special single areas, like Lao-Shan-Lung or Jhen Mohran for example.
* In ''VideoGame/OctopathTraveler'', one of the Scholar skills reduces the number of enemy encounters. Defeating the TrueFinalBoss gives the player an accessory that eliminates them.
* Protect Ball in ''VideoGame/PaladinsQuest''
* The Fright Mask (''VideoGame/PaperMario'' and ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.

to:

* ''VideoGame/{{Lufia}}'': Sweet Water in ''VideoGame/{{Lufia}}''.Water. Particularly essential in the first installment, ''VideoGame/LufiaAndTheFortressOfDoom'', which had an ''abysmally'' high encounter rate (fortunately bottles of Sweet Water were cheap enough that you could keep the effect active literally all the time).
* ''Franchise/MegaMan'':
**
''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though (alhough it doesn't actually say this anywhere in-game)]].
* An ActionRPG example is the ''VideoGame/MonsterHunter'': Throwing a Dung Bomb from the ''VideoGame/MonsterHunter'' series, where throwing it at any monster causes said monster it to flee after a moment. This is quite handy if you're dealing with two monsters at the same time. Unfortunately and obviously, this doesn't work for specific monsters with special single areas, like Lao-Shan-Lung or Jhen Mohran for example.
* In ''VideoGame/OctopathTraveler'', one ''VideoGame/OctopathTraveler'': One of the Scholar skills reduces the number of enemy encounters. Defeating the TrueFinalBoss gives the player an accessory that eliminates them.
* %%* ''VideoGame/PaladinsQuest'': Protect Ball in ''VideoGame/PaladinsQuest''
Ball
* ''VideoGame/PaperMario'': The Fright Mask (''VideoGame/PaperMario'' (''VideoGame/PaperMario64'' and ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'') could scare away some weaker enemies during battle. The "First Attack" and "Bump Attack" badges could clear weaker enemies in the field.



* The Demon Ward accessory appearing in the ''VideoGame/ShadowHearts'' trilogy.
* Most ''[[Franchise/ShinMegamiTensei Shin Megami Tensei games]]'' have this around in both item and spell form, and the spell is often named Estoma. To note:
** "Enemy Begone" and the higher-level "Enemy Lullaby" in ''VideoGame/ShinMegamiTenseiStrangeJourney''.
*** On a NewGamePlus, you can buy Red Carpet, which removes encounters ''completely.''
** Repulse Water in the ''Raidou Kuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have this in item form as the Estoma Spray. Being able to buy them requires selling a certain number of [[ShopFodder cells]] to a vendor in the first game or a high-enough rank in the second game's shop.

to:

* %%* ''VideoGame/ShadowHearts'': The Demon Ward accessory appearing in the ''VideoGame/ShadowHearts'' trilogy.
accessory.
* ''Franchise/ShinMegamiTensei'': Most ''[[Franchise/ShinMegamiTensei Shin Megami Tensei games]]'' games have this around in both item and spell form, and the spell is often named Estoma. To note:
** ''VideoGame/ShinMegamiTenseiStrangeJourney'': "Enemy Begone" and the higher-level "Enemy Lullaby" in ''VideoGame/ShinMegamiTenseiStrangeJourney''.
***
Lullaby". On a NewGamePlus, you can buy Red Carpet, which removes encounters ''completely.''
completely.
** Repulse Water in the ''Raidou Kuzunoha'' games.games: Repulse Water. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
** [[VideoGame/DigitalDevilSaga ''VideoGame/DigitalDevilSaga'': Both Digital Devil Saga games]] games only have this in item form as the Estoma Spray. Being able to buy them requires selling a certain number of [[ShopFodder cells]] to a vendor in the first game or a high-enough rank in the second game's shop.



* In ''VideoGame/SkiesOfArcadia Legends'', equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].

to:

* In ''VideoGame/SkiesOfArcadia Legends'', equipping Legends'':
** Equipping
the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].



* In the PSP versions of ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* The Holy Bottles in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.

to:

* In the PSP versions of ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', ''VideoGame/StarOceanTheSecondStory'': In the PSP versions, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* ''VideoGame/TalesSeries'': The Holy Bottles in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.



* In ''VideoGame/UltimateCustomNight'', the Dee Dee Repel item will prevent Dee Dee from showing up to make your night harder by activating random animatronics.

to:

* In ''VideoGame/UltimateCustomNight'', the ''VideoGame/UltimateCustomNight'': The Dee Dee Repel item will prevent Dee Dee from showing up to make your night harder by activating random animatronics.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PersonaQShadowofTheLabyrinth'' has an item called "Repulse Bell". You need a special item called "Repulse Alloy" to be able to buy them. They are disproportionately expensive for their limited practicality.

to:

* ''VideoGame/PersonaQShadowofTheLabyrinth'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an item called "Repulse Bell". You need a special item called "Repulse Alloy" to be able to buy them. They are disproportionately expensive for their limited practicality.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [=NPCs=] reduce monster spawning rates under most circumstances[[note]]Not during most invasion events, not in the "evil" biomes, Dungeon, or Meteorite, not by a Celestial Pillar, and not if you place or hold the Shadow Candle which exists specifically to cancel this effect. The Underworld also reduces the spawn reduction, but doesn't completely remove it.[[/note]], causing harmless critters to spawn instead. The effect {{cap}}s at three [=NPCs=] in the area, encouraging players to build little towns throughout the world to serve as safe zones.
Is there an issue? Send a MessageReason:
None


* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.

to:

* First The first two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman.''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' have the Outdoorsman skill. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Terraria}}'':
** Planted sunflowers grant the "Happy!" effect to nearby players, which slightly reduces enemy spawn rates.
** The Calming Potion reduces enemy spawn rates slightly, as well as reducing the {{cap}} on how many enemies can be spawned in total.
** The Invisibility Potion, in addition to [[{{Invisibility}} its eponymous effect]], also reduces enemy spawn rates slightly.
** The Peace Candle, when held or placed, reduces enemy spawn rates and the enemy spawn cap by a fair amount.
* ''VideoGame/TerrariaCalamity'':
** The Zen Potion is a souped-up version of the vanilla Calming Potion, reducing enemy spawn rates and spawn cap by a massive amount.
** The Tranquility Candle is an upgraded version of the vanilla Peace Candle, reducing enemy spawn rates slightly more and the enemy spawn cap by a ''lot'' more.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.

to:

* The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from [[VideoGame/EtrianOdysseyIIITheDrownedCity the third game game]] can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
Is there an issue? Send a MessageReason:
None


** The Cleanse Tag is a held item introduced in [[VideoGame/PokemonGoldAndSilver Generation II]]. Equipped to the first VideoGame/{{Pokemon}} in the party, it reduces the rate of random encounters with lower-level wild VideoGame/{{Pokemon}}.
** {{Inverted}} with the Generation II move Sweet Scent, which causes an instant random encounter if used outside of battle in a tile where wild VideoGame/{{Pokemon}} can appear (even overriding use of a Repel or Cleanse Tag).

to:

** The Cleanse Tag is a held item introduced in [[VideoGame/PokemonGoldAndSilver Generation II]]. Equipped to the first VideoGame/{{Pokemon}} Pokémon in the party, it reduces the rate of random encounters with lower-level wild VideoGame/{{Pokemon}}.
Pokémon.
** {{Inverted}} with the Generation II move Sweet Scent, which causes an instant random encounter if used outside of battle in a tile where wild VideoGame/{{Pokemon}} Pokémon can appear (even overriding use of a Repel or Cleanse Tag).

Added: 1159

Changed: 648

Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate. A few Pokémon abilities [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and White Smoke[[/note]] can also reduce the encounter rate.

to:

* ''Franchise/{{Pokemon}}'' has ''Franchise/{{Pokemon}}''
** The
"Repel" items, which items (which resemble real-life bug repellant cans) prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate.
**
A few Pokémon abilities [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and White Smoke[[/note]] can also reduce the encounter rate.rate.
** The Cleanse Tag is a held item introduced in [[VideoGame/PokemonGoldAndSilver Generation II]]. Equipped to the first VideoGame/{{Pokemon}} in the party, it reduces the rate of random encounters with lower-level wild VideoGame/{{Pokemon}}.
** {{Inverted}} with the Generation II move Sweet Scent, which causes an instant random encounter if used outside of battle in a tile where wild VideoGame/{{Pokemon}} can appear (even overriding use of a Repel or Cleanse Tag).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheBriefAndMeaninglessAdventureOfHeroMan'': The Alarm Ring, obtained by beating Lord Doldrum once, turns off all encounters when equipped,
Is there an issue? Send a MessageReason:
The skill in question—"Evasive Maneuvers"—is a Scholar skill, not a Sorcerer one.


* In ''VideoGame/OctopathTraveler'', one of the Sorcerer skills reduces the number of enemy encounters. Defeating the True Final Boss gives the player an accessory that eliminates them.

to:

* In ''VideoGame/OctopathTraveler'', one of the Sorcerer Scholar skills reduces the number of enemy encounters. Defeating the True Final Boss TrueFinalBoss gives the player an accessory that eliminates them.
Is there an issue? Send a MessageReason:
Added caption.



to:

[[caption-width-right:350: And ''any'' encounter, for that matter!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BugFables'': The Bug Me Not! medal automatically defeats enemies in the overworld if the party is at a high-enough level. The final area has two exceptions: the [[spoiler:fire-element Roach constructs]] are not affected until the postgame, instead of based on level, while [[spoiler:the Dead Landers]] are always immune even at maximum level.
Is there an issue? Send a MessageReason:


** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have this in item form as the Estoma Spray. Being able to buy them requires selling a certain number of [[VendorTrash cells]] to a vendor in the first game or a high-enough rank in the second game's shop.

to:

** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have this in item form as the Estoma Spray. Being able to buy them requires selling a certain number of [[VendorTrash [[ShopFodder cells]] to a vendor in the first game or a high-enough rank in the second game's shop.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DragonQuestIX'': The Ranger class has the Vanish ability, which turns the party invisible. Because encounters are now represented by monsters wandering around on the overworld, they stop chasing after you but it's still possible to start a battle by running into one (deliberately or accidentally).

Added: 5038

Changed: 3021

Removed: 5299

Is there an issue? Send a MessageReason:
None


%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions138
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.

to:

%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions138
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%%



%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions138
%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% Please do not replace or remove without starting a new thread.
%%




* In the ''Franchise/BreathOfFire'' series:
** ''VideoGame/BreathOfFireI'' has the [=Mrbl3=] item, which eliminated random encounters but not fixed encounters.
** ''VideoGame/BreathOfFireII'' has the Smoke spell and item, and the [=HolySF=] accessory, which reduce the random encounter rate.
** ''VideoGame/BreathOfFireIII'' and ''VideoGame/BreathOfFireIV'' have the Holy Mantle accessory which reduces random encounters, and the Bell Collar accessory which increases random encounters.
* ''VideoGame/DragonQuest'':
** Holy Water and the Repel/Holy Protection spell will repel weaker monsters, and certain characters can learn spells to simulate its effects.
** ''VideoGame/DragonQuestIII'': Thieves can learn the Tiptoe / Padfoot skill, which lowers the chance of triggering a Random Encounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.
** ''VideoGame/DragonQuestVIII'' has the Gospel Ring. It eliminates random encounters when equipped, but the only way to get it is to defeat every enemy in the game at least once, including Rhapthorne and the final trial of the Lord of the Dragovians. So, by the time you get it, there's nothing left to do. However, the 3DS version allows you to obtain it by defeating most of the game's monsters, not counting the ones added into the 3DS version. In other words, it becomes more useful for what remains of the game.
* The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.



* The Holy Bottles in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.
* In the PSP versions of ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that reduces the rate. A few Pokémon abilities [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and White Smoke[[/note]] can also reduce the encounter rate.

to:

* The Holy Bottles Sybll's Balm item in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.
* In the PSP versions of ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* ''Franchise/{{Pokemon}}'' has "Repel" items, which prevent wild Pokémon encounters as long as the lead party member is a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the Pokémon Lullaby music on the Johto Radio Station; Generation III added the Black Flute for reducing the encounter rate, and Gen VI has the Stealth O-Power that
''VideoGame/GloryOfHeracles'' reduces the rate. A few Pokémon abilities [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and White Smoke[[/note]] can also reduce the encounter rate.rate of monster attacks for a limited time.



* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it is high enough and you encounter someone while traveling through the desert, you will be offered to choose if you want to meet them or keep moving.
* In ''VideoGame/SkiesOfArcadia Legends'', equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].
** Making the Delphinus fly above or below the normal cloud line will allow you to travel across the world map with no random encounters. You get this ability fairly late in the game, but it's still useful for exploration and finding Discoveries.

to:

* First two ''VideoGame/{{Fallout}}'' games as well as VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}} has skill called Outdoorsman. If it The Demon Safe Shoes in [[VideoGame/DotHackGU .hack//G.U.]] Vol.3: Redemption is high enough an accessory that makes you invisible to enemies in an area, and it also gives you encounter someone while traveling through the desert, you a significant speed bonus.
* ''VideoGame/HollowKnight'': Two Charms
will be offered to choose if render enemies in certain areas neutral- the Void Heart does this for the Abyss, and the Hiveblood for the Hive.
* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that
you want can use to meet them decrease [[EncounterBait or keep moving.
* In ''VideoGame/SkiesOfArcadia Legends'', equipping
increase]] the White Map significantly reduces random rate of combat encounters. By There are also skills and items that can be used mid-combat to temporarily banish the time particular type of enemy you're facing. Since you get the White Map, you will only have finished most a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].
** Making
game's strategy.
* ''VideoGame/LegendOfLegaia'' has
the Delphinus fly above or below Good Luck Bell, and much later, the normal cloud line will allow you to travel across Evil Talisman as accessories that reduce the world map with no random encounters. You get this ability fairly late in encounter rate, and Incense as a consumable item that does the game, but it's still useful for exploration and finding Discoveries.same.



* ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
* An ActionRPG example is the Dung Bomb from the ''VideoGame/MonsterHunter'' series, where throwing it at any monster causes said monster to flee after a moment. This is quite handy if you're dealing with two monsters at the same time. Unfortunately and obviously, this doesn't work for specific monsters with special single areas, like Lao-Shan-Lung or Jhen Mohran for example.
* In ''VideoGame/OctopathTraveler'', one of the Sorcerer skills reduces the number of enemy encounters. Defeating the True Final Boss gives the player an accessory that eliminates them.



* ''VideoGame/DragonQuest'':
** Holy Water and the Repel/Holy Protection spell will repel weaker monsters, and certain characters can learn spells to simulate its effects.
** ''VideoGame/DragonQuestIII'': Thieves can learn the Tiptoe / Padfoot skill, which lowers the chance of triggering a Random Encounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.
** ''VideoGame/DragonQuestVIII'' has the Gospel Ring. It eliminates random encounters when equipped, but the only way to get it is to defeat every enemy in the game at least once, including Rhapthorne and the final trial of the Lord of the Dragovians. So, by the time you get it, there's nothing left to do. However, the 3DS version allows you to obtain it by defeating most of the game's monsters, not counting the ones added into the 3DS version. In other words, it becomes more useful for what remains of the game.
* The ''VideoGame/EtrianOdyssey'' games have the Ward Chime, which reduces the rate of monster encounters for a limited number of turns/steps, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
* The Sybll's Balm item in ''VideoGame/GloryOfHeracles'' reduces the rate of monster attacks for a limited time.
* ''VideoGame/ZanZarahTheHiddenPortal'' features the consumable Garlic Atomizer, which can be used to scare away any randomly attacking wild fairy.

to:

* ''VideoGame/DragonQuest'':
** Holy Water and the Repel/Holy Protection spell will repel weaker monsters, and certain characters can learn spells
''VideoGame/PersonaQShadowofTheLabyrinth'' has an item called "Repulse Bell". You need a special item called "Repulse Alloy" to simulate its effects.
** ''VideoGame/DragonQuestIII'': Thieves can learn the Tiptoe / Padfoot skill,
be able to buy them. They are disproportionately expensive for their limited practicality.
* ''Franchise/{{Pokemon}}'' has "Repel" items,
which lowers the chance of triggering a Random Encounter. Unfortunately, it also raises the chance of being surprise-attacked when an encounter does trigger.
** ''VideoGame/DragonQuestVIII'' has the Gospel Ring. It eliminates random
prevent wild Pokémon encounters when equipped, but as long as the only way to get it lead party member is to defeat every enemy in a higher level than what you're encountering. It will not, however, avoid battles against other Pokémon Trainers. Generation II had the game at least once, including Rhapthorne and Pokémon Lullaby music on the final trial of the Lord of the Dragovians. So, by the time you get it, there's nothing left to do. However, the 3DS version allows you to obtain it by defeating most of the game's monsters, not counting the ones Johto Radio Station; Generation III added into the 3DS version. In other words, it becomes more useful Black Flute for what remains of reducing the game.
* The ''VideoGame/EtrianOdyssey'' games have
encounter rate, and Gen VI has the Ward Chime, which Stealth O-Power that reduces the rate of monster encounters for a limited number of turns/steps, rate. A few Pokémon abilities [[note]]Intimidate, Keen Eye (for anyone 5+ levels below your Pokémon), Quick Feet, Sand Veil (only in sandstorms), Snow Cloak (only in hailstorms), Stench, and certain classes have a skill with the same effect (or the inverse). [[LethalJokeCharacter Farmers]] from the third game White Smoke[[/note]] can also learn Safe Stroll, which ''prevents'' non-fixed encounters altogether for a period of time.
reduce the encounter rate.
* The Sybll's Balm item Demon Ward accessory appearing in ''VideoGame/GloryOfHeracles'' reduces the rate of monster attacks for a limited time.
* ''VideoGame/ZanZarahTheHiddenPortal'' features the consumable Garlic Atomizer, which can be used to scare away any randomly attacking wild fairy.
''VideoGame/ShadowHearts'' trilogy.



* In ''VideoGame/SkiesOfArcadia Legends'', equipping the White Map significantly reduces random encounters. By the time you get the White Map, you will have finished most of the game, making it useful only for [[BraggingRightsReward Bragging Rights]].
** Making the Delphinus fly above or below the normal cloud line will allow you to travel across the world map with no random encounters. You get this ability fairly late in the game, but it's still useful for exploration and finding Discoveries.
* In the PSP versions of ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
* The Holy Bottles in the ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible, using a Holy Bottle makes enemies either not notice you or run away from you. Holy Bottles also make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' can gift the player with reduced encounters as a side effect.



* In the ''Franchise/BreathOfFire'' series:
** ''VideoGame/BreathOfFireI'' has the [=Mrbl3=] item, which eliminated random encounters but not fixed encounters.
** ''VideoGame/BreathOfFireII'' has the Smoke spell and item, and the [=HolySF=] accessory, which reduce the random encounter rate.
** ''VideoGame/BreathOfFireIII'' and ''VideoGame/BreathOfFireIV'' have the Holy Mantle accessory which reduces random encounters, and the Bell Collar accessory which increases random encounters.
* ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
* ''VideoGame/LegendOfLegaia'' has the Good Luck Bell, and much later, the Evil Talisman as accessories that reduce the encounter rate, and Incense as a consumable item that does the same.
* The Demon Ward accessory appearing in the ''VideoGame/ShadowHearts'' trilogy.
* The Demon Safe Shoes in [[VideoGame/DotHackGU .hack//G.U.]] Vol.3: Redemption is an accessory that makes you invisible to enemies in an area, and it also gives you a significant speed bonus.
* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to decrease [[EncounterBait or increase]] the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
* ''VideoGame/PersonaQShadowofTheLabyrinth'' has an item called "Repulse Bell". You need a special item called "Repulse Alloy" to be able to buy them. They are disproportionately expensive for their limited practicality.
* An ActionRPG example is the Dung Bomb from the ''VideoGame/MonsterHunter'' series, where throwing it at any monster causes said monster to flee after a moment. This is quite handy if you're dealing with two monsters at the same time. Unfortunately and obviously, this doesn't work for specific monsters with special single areas, like Lao-Shan-Lung or Jhen Mohran for example.
* In ''VideoGame/OctopathTraveler'', one of the Sorcerer skills reduces the number of enemy encounters. Defeating the True Final Boss gives the player an accessory that eliminates them.
* ''VideoGame/HollowKnight'': Two Charms will render enemies in certain areas neutral- the Void Heart does this for the Abyss, and the Hiveblood for the Hive.




to:

* ''VideoGame/ZanZarahTheHiddenPortal'' features the consumable Garlic Atomizer, which can be used to scare away any randomly attacking wild fairy.

Added: 160

Changed: 158

Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/HollowKnight'': Two Charms will render enemies in certain areas neutral- the Void Heart does this for the Abyss, and the Hiveblood for the Hive.
* In ''VideoGame/UltimateCustomNight'', the Dee Dee Repel item will prevent Dee Dee from showing up to make your night harder by activating random animatronics.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FinalFantasyX2'' features the Charm Bangle, which eliminates random encounters.

to:

** ''VideoGame/FinalFantasyX2'' features the Charm Bangle, which eliminates random encounters. The only location where it doesn't work, however, is the [[BonusDungeon optional Via Infinito dungeon]] in Bevelle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/OctopathTraveler'', one of the Sorcerer skills reduces the number of enemy encounters. Defeating the True Final Boss gives the player an accessory that eliminates them.

Top