History Main / EncounterRepellant

29th Mar '18 9:58:20 PM DragonQuestZ
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* ''[[Franchise/FinalFantasy Final Fantasy]]''

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* ''[[Franchise/FinalFantasy Final Fantasy]]''''Franchise/FinalFantasy''
29th Mar '18 9:57:39 PM DragonQuestZ
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* In the remakes of the [[VideoGame/StarOceanFirstDeparture first]] [[VideoGame/StarOceanTheSecondStory two]] ''VideoGame/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.

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* In the remakes PSP versions of the [[VideoGame/StarOceanFirstDeparture first]] [[VideoGame/StarOceanTheSecondStory two]] ''VideoGame/StarOcean'' games for the PSP, ''VideoGame/StarOceanFirstDeparture'' and ''VideoGame/StarOceanTheSecondStory'', opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
29th Mar '18 8:58:59 PM nombretomado
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* In the remakes of the first two ''Franchise/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.

to:

* In the remakes of the first two ''Franchise/StarOcean'' [[VideoGame/StarOceanFirstDeparture first]] [[VideoGame/StarOceanTheSecondStory two]] ''VideoGame/StarOcean'' games for the PSP, opening the UMD tray would make it impossible for random battles to trigger, though you have to close it and re-open it every time you go from one screen to another.
11th Feb '18 4:38:24 PM nombretomado
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* Protect Ball in ''PaladinsQuest''

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* Protect Ball in ''PaladinsQuest''''VideoGame/PaladinsQuest''
30th Dec '17 6:02:36 PM nombretomado
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* The Sybll's Balm item in ''GloryOfHeracles'' reduces the rate of monster attacks for a limited time.

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* The Sybll's Balm item in ''GloryOfHeracles'' ''VideoGame/GloryOfHeracles'' reduces the rate of monster attacks for a limited time.
21st Dec '17 9:38:42 AM KingLyger
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* The Holy Bottles in the ''VideoGame/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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* The Holy Bottles in the ''VideoGame/TalesSeries''. They ''VideoGame/TalesSeries'' eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, visible, using a Holy Bottle either makes it so enemies don't either not notice you at all or run away from you, and you. Holy Bottles also makes them make enemies respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also ''VideoGame/TalesOfDestiny''can gift the player with reduced encounters as a side effect.
24th Jun '17 2:32:19 PM nombretomado
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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]

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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' ''VideoGame/DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]
23rd Apr '17 2:45:52 PM nombretomado
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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

to:

** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also ''VideoGame/FinalFantasyX2'' features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.
24th Mar '17 4:27:23 PM NoxSky12599
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* ''BreathOfFire'' games have a share of enemy repellants.

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* ''BreathOfFire'' games In the ''Franchise/BreathOfFire'' series:
** ''VideoGame/BreathOfFireI'' has the [=Mrbl3=] item, which eliminated random encounters but not fixed encounters.
** ''VideoGame/BreathOfFireII'' has the Smoke spell and item, and the [=HolySF=] accessory, which reduce the random encounter rate.
** ''VideoGame/BreathOfFireIII'' and ''VideoGame/BreathOfFireIV''
have a share of enemy repellants.the Holy Mantle accessory which reduces random encounters, and the Bell Collar accessory which increases random encounters.
8th Mar '17 12:02:44 PM nombretomado
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EncounterRepellant