History Main / EncounterRepellant

24th Jun '17 2:32:19 PM nombretomado
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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]

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* Holy Water and the Repel/Holy Protection spell from the ''DragonQuest'' ''VideoGame/DragonQuest'' series. Some of the games also feature an item called the Gospel Ring, with eliminates random encounters when it's equipped. But, to get it, you have to have defeated every enemy in the game at least once (including the FinalBoss and every BonusBoss). So, by the time you get it, [[BraggingRightsReward there's nothing left to do.]]
23rd Apr '17 2:45:52 PM nombretomado
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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.

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** ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' also ''VideoGame/FinalFantasyX2'' features the Charm Bangle, which eliminates random encounters.
* The Holy Bottles in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. They eliminate RandomEncounters in the games that have them. In games where monsters are visible on the map, using a Holy Bottle either makes it so enemies don't notice you at all or run away from you, and also makes them respawn slower. Certain food items in ''VideoGame/TalesOfDestiny'' also gift the player with reduced encounters as a side effect.
24th Mar '17 4:27:23 PM NoxSky12599
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* ''BreathOfFire'' games have a share of enemy repellants.

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* ''BreathOfFire'' games In the ''Franchise/BreathOfFire'' series:
** ''VideoGame/BreathOfFireI'' has the [=Mrbl3=] item, which eliminated random encounters but not fixed encounters.
** ''VideoGame/BreathOfFireII'' has the Smoke spell and item, and the [=HolySF=] accessory, which reduce the random encounter rate.
** ''VideoGame/BreathOfFireIII'' and ''VideoGame/BreathOfFireIV''
have a share of enemy repellants.the Holy Mantle accessory which reduces random encounters, and the Bell Collar accessory which increases random encounters.
8th Mar '17 12:02:44 PM nombretomado
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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].

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* ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network]]'' ''VideoGame/MegaManBattleNetwork'' has [=SneakRun=] ([=ShinobiDash=] in the Japanese versions). It only repels weak normal enemies (Defined by how high your base max HP is compared to their's), however, which makes it handy for encountering the multitudes of bosses that show up randomly.
** ''{{Mega Man Star Force}}'' ''VideoGame/MegaManStarForce'' also has this in the form of the Cloaker item. It's especially useful in the third game, as it allows both rare normal enemies and bosses to be fought. From the same game, the Chivalry weapon works as a lesser encounter repellent by simply reducing the normal enemy encounters as opposed to blocking them completely [[GuideDangIt (Though it doesn't actually say this anywhere in-game)]].
12th Feb '17 1:13:11 PM billybobfred
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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease [[EncounterBait or increase]] the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
14th Jan '17 7:17:47 PM nombretomado
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* Sweet Water in ''{{Lufia}}''

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* Sweet Water in ''{{Lufia}}''''VideoGame/{{Lufia}}''
28th Dec '16 1:35:11 AM LucaEarlgrey
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Added DiffLines:

** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has the Estoma skill, which only requires that you [[CollisionDamage touch the enemy to force them away]]. You can purchase an app that allows it to work on enemies up to eight levels higher than you.
23rd Nov '16 8:39:38 AM KingLyger
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** The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.

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** The "Safe Travel" augment in ''VideoGame/FinalFantasyIV'' DS.DS removes random encounters.



** In ''VideoGame/FinalFantasyVI'', the Charm Bangle cuts down encounters and the Moogle's Charm eliminates them.
** One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level.

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** In ''VideoGame/FinalFantasyVI'', the two relics cut down on encounters. The Charm Bangle cuts down encounters in half, and the Moogle's Charm eliminates them.
them altogether. However, only Mog and Gogo can equip the latter, and they're both {{Optional Party Member}}s.
** One of the materias in ''VideoGame/FinalFantasyVII'' reduces encounters at a greater rate depending on its level, from twenty percent fewer encounters to start, and no encounters at max level.
14th Oct '16 6:08:51 AM REV6Pilot
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** Repulse Water in the ''RaidouKuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.

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** Repulse Water in the ''RaidouKuzunoha'' ''Raidou Kuzunoha'' games. Some demons come equipped with the "Intimidate" skill, which works exactly like the Water and can be used infinitely.
2nd Aug '16 12:16:12 PM Pilomotor
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* [[VideoGame/KingdomOfLoathing]] has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

to:

* [[VideoGame/KingdomOfLoathing]] ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily banish the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
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