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Characters: Dragon Quest I

Hero

  • Anti-Magic: Stopspell, learned at level 10.
  • Badass
  • Flaming Sword: The second most powerful weapon you can wield. The best one is Erdrick's sword.
  • Getting Crap Past the Radar: In the first town, you can meet up with an ardent female admirer who will "tag along." If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora. (In the GBC version, you can actually spend the night at the inn with both of them in tow!)
  • Guide Dang It: Your name actually affects your base stats and stat growth.
  • Healing Hands: Heal and Healmore, learned at levels 3 and 17, respectively.
  • Hello, Insert Name Here
  • The Hero: Obviously.
  • Heroic Mime: Averted, but only at the very end of the game; till then, it’s played straight.
  • Jack of All Stats
  • Light 'em Up: Radiant, learned at level 9.
  • Magic Knight
  • One-Man Army
  • Playing with Fire: Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively.
  • Schrödinger's Butterfly: In the SNES version, if you accept the Dragonlord's offer that We Can Rule Together, the innkeeper tells him he woke up from a bad dream. If you accept again, it becomes this trope.
  • Standard Status Effects: Sleep, learned at level 7, and actually useful for once.
  • We Can Rule Together: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a Non-Standard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).

Princess Gwaelin/Lora

Dragon Lord

  • Big Bad
  • Dub Name Change: From Dracolord to Dragonlord.
  • Evil Sorcerer
  • Flowery Elizabethan English: He's the sole DQ character to retain the Ye Olde Butcherede Englishe from his source game when he appears in Fortune Street, though vastly improved.
  • One-Winged Angel: In the American release and all future releases, he transforms into a dragon. (Originally, the dragon was actually his pet.)
  • Orcus on His Throne: The Dragonlord pretty much just sits in his castle all game and waits for you to come and kick his arse. Justified in that, by all appearances, he doesn't have to move; talking to townspeople makes it clear that he effectively rules the world already, and from his perspective you come out of nowhere.
  • Squishy Wizard: By the time they get to him, most players can kill his first form in three hits.
  • We Can Rule Together: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a Non-Standard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).
    Characters/Dragon QuestDragon Quest II

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