History VideoGame / DragonQuestI

17th Jul '17 11:44:22 AM DaveE
Is there an issue? Send a Message

Added DiffLines:

** Of course rescuing the princess is entirely optional if you want to avert the trope.
24th Jun '17 2:41:16 PM nombretomado
Is there an issue? Send a Message


The first in the groundbreaking ''Franchise/DragonQuest'' series, ''Dragon Quest I'' (titled ''[[MarketBasedTitle Dragon Warrior]]'' in North America when it was first brought over) is the story of the descendant of Erdrick, who has been summoned by the king of Alefgard to rescue his daughter and defeat the Dragonlord, who is threatening the kingdom and has stolen the legendary [[MacGuffin Ball of Light]].

to:

The first in the groundbreaking ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series, ''Dragon Quest I'' (titled ''[[MarketBasedTitle Dragon Warrior]]'' in North America when it was first brought over) is the story of the descendant of Erdrick, who has been summoned by the king of Alefgard to rescue his daughter and defeat the Dragonlord, who is threatening the kingdom and has stolen the legendary [[MacGuffin Ball of Light]].
20th May '17 10:37:47 AM nombretomado
Is there an issue? Send a Message


In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine, as well as it featuring in several episodes of ''WesternAnimation/CaptainNTheGameMaster''. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.

to:

In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine, as well as it featuring in several episodes of ''WesternAnimation/CaptainNTheGameMaster''. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' ''{{VideoGame/Ultima}}'' and VideoGame/GoldBox releases of the time.
28th Apr '17 1:42:22 AM jameygamer
Is there an issue? Send a Message

Added DiffLines:

* FinalBoss: The Dragonlord himself is the very final enemy fought in the game, on his throne in Charlock Castle. He's the only boss in the game that is a SequentialBoss, and after he's defeated, the Ball of Light is reobtained and all enemies in the game vanish on your way back to the start.
28th Apr '17 12:42:28 AM jameygamer
Is there an issue? Send a Message


* SorcerousOverlord

to:

* SorcerousOverlord%%* SorcerousOverlord:
22nd Dec '16 12:36:49 PM Silverblade2
Is there an issue? Send a Message


* [[TheDragon The (Green) Dragon]]: A Green Dragon guards the only route to the princess. Later you'll probably encounter more green dragons, but none of them are fixed encounters.
19th Oct '16 8:37:51 AM PF
Is there an issue? Send a Message


* BoringReturnJourney: The game does not conclude with the defeat of the BigBad. You complete the game by returning to visit the king.You can just cast return and be done with it.But you can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the BigBad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since defeating the Dragonlord gives you the stolen Ball of Light, which essentially saves the realm.

to:

* BoringReturnJourney: The game does not conclude with the defeat of the BigBad. You complete the game by returning to visit the king.You can just cast return and be done with it. But you can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the BigBad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since defeating the Dragonlord gives you the stolen Ball of Light, which essentially saves the realm.
18th Oct '16 11:51:38 PM xxxplizit
Is there an issue? Send a Message


** Erdrick's Armor. A +28 bonus to armor. Same properties as Magic Armor, but with 4x HealingFactor (1 HitPoint per step). Additional bonuses include immunity to all terrain damage tiles AND STOPSPELL!

to:

** Erdrick's Armor. A +28 bonus to armor. Same properties as Magic Armor, but with 4x HealingFactor (1 HitPoint per step).step) and 1/3 resistances against fire breath. Additional bonuses include immunity to all terrain damage tiles AND STOPSPELL!
18th Oct '16 11:47:43 PM xxxplizit
Is there an issue? Send a Message


* InfinityMinusOneSword: There's two of them in this one, but for different categories. The FlamingSword is your sword version, with a +28 boost to your attack and has a special action when used as an item. The magic armor is your armor version, with a +24 boost to your armor and gives you a HealingFactor of one HitPoint regained every four steps. There are only two items that are better than these.
* InfinityPlusOneSword: Erdrick's Sword and Armor. They give you a +40 Attack bonus and a +28 bonus to armor, respectively. The armor quadruples the rate of your HealingFactor to one HitPoint healed every step, while the sword was just plain {{cool|Sword}} in addition to being powerful. Erdrick's Armor also comes with the added ability to remove all damage taken while moving across poison tiles as well, granting access to the hidden item Erdrick's Token. This is needed to complete the game.

to:

* InfinityMinusOneSword: There's two of them in this one, but for different categories. Does thou hath thy gold?
**
The FlamingSword [[FlamingSword Flame Sword]] is your sword version, with a +28 boost to your attack and has a special action when used as an item. item.
**
The magic armor Magic Armor is your armor version, with a version. While the same +24 boost to your armor and gives as the Full Plate, you a gain HealingFactor of one HitPoint regained every four steps. There are only two items that are better than these.
steps and reduces HURT and HURTMORE spells by 1/3.
* InfinityPlusOneSword: Can thou find thy gear?
**
Erdrick's Sword and Armor. They give you a Sword. A +40 Attack bonus bonus! A 12 point difference indeed and a +28 bonus to armor, respectively. The armor quadruples highly recommended for dealing with the rate of your HealingFactor to one HitPoint healed every step, while absurdly powerful monsters before reaching the sword was just plain {{cool|Sword}} in addition to being powerful. Dragonlord himself.
**
Erdrick's Armor also comes Armor. A +28 bonus to armor. Same properties as Magic Armor, but with the added ability 4x HealingFactor (1 HitPoint per step). Additional bonuses include immunity to remove all terrain damage taken while moving across poison tiles as well, granting access to the hidden item Erdrick's Token. This is needed to complete the game.AND STOPSPELL!
18th Oct '16 11:29:27 PM xxxplizit
Is there an issue? Send a Message


** Monsters who have the HEALMORE spell (Starwyvern and Armored Knights). Either the battle gets annoying enough that it will spam it almost every time it gets low health. Either keep on attacking and hope it doesn't use that spell, pray you get an Excellent attack (Armored Knights require 1 hit beforehand for the kill), waste 2 MP on STOPSPELL and proceed, or waste 5 MP just to use HURTMORE and kill it (Armored Knights require 1 hit beforehand for the kill).
** Demon Knights due to having a absurdly high evasion rate.

to:

** Monsters who have the HEALMORE spell (Starwyvern and Armored Knights). Either the battle gets annoying enough that it will spam it almost every time it gets low health. Either keep on attacking and hope it doesn't use that spell, pray you get an Excellent attack (Armored Knights require 1 hit beforehand for the kill), spell or waste 2 MP on STOPSPELL and proceed, or waste 5 MP just to use HURTMORE and kill proceed. Made worse if it (Armored is the Armored Knights require 1 hit beforehand for the kill).
due to its massive health.
** Demon Knights due to having a absurdly high evasion rate. '''It is dodging''' indeed.
This list shows the last 10 events of 143. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestI