History VideoGame / DragonQuestI

22nd Dec '16 12:36:49 PM Silverblade2
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* [[TheDragon The (Green) Dragon]]: A Green Dragon guards the only route to the princess. Later you'll probably encounter more green dragons, but none of them are fixed encounters.
19th Oct '16 8:37:51 AM PF
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* BoringReturnJourney: The game does not conclude with the defeat of the BigBad. You complete the game by returning to visit the king.You can just cast return and be done with it.But you can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the BigBad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since defeating the Dragonlord gives you the stolen Ball of Light, which essentially saves the realm.

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* BoringReturnJourney: The game does not conclude with the defeat of the BigBad. You complete the game by returning to visit the king.You can just cast return and be done with it. But you can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the BigBad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since defeating the Dragonlord gives you the stolen Ball of Light, which essentially saves the realm.
18th Oct '16 11:51:38 PM xxxplizit
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** Erdrick's Armor. A +28 bonus to armor. Same properties as Magic Armor, but with 4x HealingFactor (1 HitPoint per step). Additional bonuses include immunity to all terrain damage tiles AND STOPSPELL!

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** Erdrick's Armor. A +28 bonus to armor. Same properties as Magic Armor, but with 4x HealingFactor (1 HitPoint per step).step) and 1/3 resistances against fire breath. Additional bonuses include immunity to all terrain damage tiles AND STOPSPELL!
18th Oct '16 11:47:43 PM xxxplizit
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* InfinityMinusOneSword: There's two of them in this one, but for different categories. The FlamingSword is your sword version, with a +28 boost to your attack and has a special action when used as an item. The magic armor is your armor version, with a +24 boost to your armor and gives you a HealingFactor of one HitPoint regained every four steps. There are only two items that are better than these.
* InfinityPlusOneSword: Erdrick's Sword and Armor. They give you a +40 Attack bonus and a +28 bonus to armor, respectively. The armor quadruples the rate of your HealingFactor to one HitPoint healed every step, while the sword was just plain {{cool|Sword}} in addition to being powerful. Erdrick's Armor also comes with the added ability to remove all damage taken while moving across poison tiles as well, granting access to the hidden item Erdrick's Token. This is needed to complete the game.

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* InfinityMinusOneSword: There's two of them in this one, but for different categories. Does thou hath thy gold?
**
The FlamingSword [[FlamingSword Flame Sword]] is your sword version, with a +28 boost to your attack and has a special action when used as an item. item.
**
The magic armor Magic Armor is your armor version, with a version. While the same +24 boost to your armor and gives as the Full Plate, you a gain HealingFactor of one HitPoint regained every four steps. There are only two items that are better than these.
steps and reduces HURT and HURTMORE spells by 1/3.
* InfinityPlusOneSword: Can thou find thy gear?
**
Erdrick's Sword and Armor. They give you a Sword. A +40 Attack bonus bonus! A 12 point difference indeed and a +28 bonus to armor, respectively. The armor quadruples highly recommended for dealing with the rate of your HealingFactor to one HitPoint healed every step, while absurdly powerful monsters before reaching the sword was just plain {{cool|Sword}} in addition to being powerful. Dragonlord himself.
**
Erdrick's Armor also comes Armor. A +28 bonus to armor. Same properties as Magic Armor, but with the added ability 4x HealingFactor (1 HitPoint per step). Additional bonuses include immunity to remove all terrain damage taken while moving across poison tiles as well, granting access to the hidden item Erdrick's Token. This is needed to complete the game.AND STOPSPELL!
18th Oct '16 11:29:27 PM xxxplizit
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** Monsters who have the HEALMORE spell (Starwyvern and Armored Knights). Either the battle gets annoying enough that it will spam it almost every time it gets low health. Either keep on attacking and hope it doesn't use that spell, pray you get an Excellent attack (Armored Knights require 1 hit beforehand for the kill), waste 2 MP on STOPSPELL and proceed, or waste 5 MP just to use HURTMORE and kill it (Armored Knights require 1 hit beforehand for the kill).
** Demon Knights due to having a absurdly high evasion rate.

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** Monsters who have the HEALMORE spell (Starwyvern and Armored Knights). Either the battle gets annoying enough that it will spam it almost every time it gets low health. Either keep on attacking and hope it doesn't use that spell, pray you get an Excellent attack (Armored Knights require 1 hit beforehand for the kill), spell or waste 2 MP on STOPSPELL and proceed, or waste 5 MP just to use HURTMORE and kill proceed. Made worse if it (Armored is the Armored Knights require 1 hit beforehand for the kill).
due to its massive health.
** Demon Knights due to having a absurdly high evasion rate. '''It is dodging''' indeed.
18th Oct '16 11:25:30 PM xxxplizit
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** Monsters who have the SLEEP spell. A monster can put you to sleep as a preemptive attack and then wail on you until you die. Worse if it is the Red Dragon.

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** Monsters who have the SLEEP spell. A monster can put you to sleep as a preemptive attack and then wail on you until you die. Worse if it is the [[BossInMookClothing Red Dragon.Dragon]].
** Monsters who have the HEALMORE spell (Starwyvern and Armored Knights). Either the battle gets annoying enough that it will spam it almost every time it gets low health. Either keep on attacking and hope it doesn't use that spell, pray you get an Excellent attack (Armored Knights require 1 hit beforehand for the kill), waste 2 MP on STOPSPELL and proceed, or waste 5 MP just to use HURTMORE and kill it (Armored Knights require 1 hit beforehand for the kill).
** Demon Knights due to having a absurdly high evasion rate.
18th Oct '16 11:04:43 PM xxxplizit
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Added DiffLines:

* LuckBasedMission: Thou art unlucky if thou encounter thy unlucky encounters:
** Monsters who have the SLEEP spell. A monster can put you to sleep as a preemptive attack and then wail on you until you die. Worse if it is the Red Dragon.
12th Sep '16 10:18:38 AM Drawxne
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Added DiffLines:

** Returning to Hauksness after defeating the Dragonlord will let you meet the ghost of Garin (the bard whose tomb you explored earlier in the game to obtain his Silver Harp), who shares with you the tragic story of Hauksness' past as a busy, bustling town before it was destroyed.
2nd Aug '16 5:03:55 AM starofjusticev21
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In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.

to:

In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine.magazine, as well as it featuring in several episodes of ''WesternAnimation/CaptainNTheGameMaster''. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.
8th Jul '16 4:51:50 PM PF
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In America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Nintendo did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.

to:

In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Nintendo Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.



The game's release history is absolutely enormous - in Japan. In the '80s and '90s it was ported to virtually every platform imaginable - the {{UsefulNotes/MSX}}, the UsefulNotes/PC98, the UsefulNotes/SharpX68000, the Super Famicom, and ''{{UsefulNotes/Satellaview}}''... the SFC port is notable, however, for introducing some significant graphical and performance updates to the game. America never saw any of this; when a Game Boy Color port was produced in 1999, America received it a year later... and then that was ''it'', despite a feature-phone version coming out in 2004 and the entire Loto trilogy getting a multi-version port archive release on the Wii in 2011. In 2013, a SFC-based smartphone version was produced, and this was released to the wider English-speaking world with an updated translation.

to:

The game's release history is absolutely enormous - in Japan. In the '80s and '90s it was ported to virtually every platform imaginable - the {{UsefulNotes/MSX}}, the UsefulNotes/PC98, the UsefulNotes/SharpX68000, the Super Famicom, and ''{{UsefulNotes/Satellaview}}''... the SFC port is notable, however, for introducing some significant graphical and performance updates to the game. North America never saw any of this; when a Game Boy Color UsefulNotes/GameBoyColor port was produced in 1999, North America received it a year later... and then that was ''it'', despite a feature-phone version coming out in 2004 and the entire Loto trilogy getting a multi-version port archive release on the Wii in 2011. In 2013, a SFC-based smartphone version was produced, and this was released to the wider English-speaking world with an updated translation.



** most are also mirror-swapped, those that aren't have symmetrical sprite.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestI