History VideoGame / DragonQuestI

12th Sep '16 10:18:38 AM Drawxne
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** Returning to Hauksness after defeating the Dragonlord will let you meet the ghost of Garin (the bard whose tomb you explored earlier in the game to obtain his Silver Harp), who shares with you the tragic story of Hauksness' past as a busy, bustling town before it was destroyed.
2nd Aug '16 5:03:55 AM starofjusticev21
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In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.

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In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine.magazine, as well as it featuring in several episodes of ''WesternAnimation/CaptainNTheGameMaster''. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.
8th Jul '16 4:51:50 PM PF
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In America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Nintendo did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.

to:

In North America, it didn't make very much of a splash, in part because it arrived much later than it did in Japan - North America didn't see it until 1989, at which point the Anglophone RPG scene had already moved past the game that had inspired ''[=DQ1=]'''s creation in turn.[[note]]This would become an unfortunate theme for the franchise outside of Japan.[[/note]] Despite this, Nintendo Creator/{{Nintendo}} did try ''very'' hard to push the game, giving out copies to subscribers of ''Magazine/NintendoPower'' and giving the game a ton of attention in said magazine. It proved decently popular, but the "hardcore" RPG players of America derided it for its simplicity compared to the ''{{Franchise/Ultima}}'' and VideoGame/GoldBox releases of the time.



The game's release history is absolutely enormous - in Japan. In the '80s and '90s it was ported to virtually every platform imaginable - the {{UsefulNotes/MSX}}, the UsefulNotes/PC98, the UsefulNotes/SharpX68000, the Super Famicom, and ''{{UsefulNotes/Satellaview}}''... the SFC port is notable, however, for introducing some significant graphical and performance updates to the game. America never saw any of this; when a Game Boy Color port was produced in 1999, America received it a year later... and then that was ''it'', despite a feature-phone version coming out in 2004 and the entire Loto trilogy getting a multi-version port archive release on the Wii in 2011. In 2013, a SFC-based smartphone version was produced, and this was released to the wider English-speaking world with an updated translation.

to:

The game's release history is absolutely enormous - in Japan. In the '80s and '90s it was ported to virtually every platform imaginable - the {{UsefulNotes/MSX}}, the UsefulNotes/PC98, the UsefulNotes/SharpX68000, the Super Famicom, and ''{{UsefulNotes/Satellaview}}''... the SFC port is notable, however, for introducing some significant graphical and performance updates to the game. North America never saw any of this; when a Game Boy Color UsefulNotes/GameBoyColor port was produced in 1999, North America received it a year later... and then that was ''it'', despite a feature-phone version coming out in 2004 and the entire Loto trilogy getting a multi-version port archive release on the Wii in 2011. In 2013, a SFC-based smartphone version was produced, and this was released to the wider English-speaking world with an updated translation.



** most are also mirror-swapped, those that aren't have symmetrical sprite.
8th Jul '16 4:45:30 PM PF
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* MarketBasedTitle: The original release and the Game Boy Color re-release were titled ''Dragon Warrior'' due to [[TabletopGame/DungeonsAndDragons TSR]] holding the trademark to ''Dragon Quest''. Since Creator/SquareEnix has subsequently acquired the trademark from them, any future release would bear the ''DQ'' name.
8th Jul '16 4:44:52 PM PF
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** Averted! The good news: Yuji Horii was, and more than likely still is, a fan of 'Wizardry'' and ''Ultima'', both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them.

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** Averted! The good news: Yuji Horii was, and more than likely still is, a fan of 'Wizardry'' ''Wizardry'' and ''Ultima'', both of which had useful status spells. Mute/Stopspell and Sleep were two very handy spells taken from them. The bad news? Your enemies can also use them.
8th Jul '16 4:28:44 PM PF
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* YeOldeButcheredeEnglishe: The original game had enough Faux English to make any classical English scholar shake in their boots. It was dropped in the UsefulNotes/GameBoyColor remake, though.
8th Jul '16 3:02:35 PM nngnna
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* [[SurprisinglyGoodEnglish Surprisingly Good Shakespearean]]



* YeOldeButcheredeEnglishe: The original game had enough Faux English to make any classical English scholar shaketh in his boots-th. It was dropped in the GameBoyColor remake, though.
8th Jul '16 2:54:48 PM nngnna
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**most are also mirror-swapped, those that aren't have symmetrical sprite.
8th Jul '16 2:20:23 PM nngnna
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* BoringReturnJourney: The game does not conclude with the defeat of the BigBad. You complete the game by returning to visit the king. You can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the BigBad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since defeating the Dragonlord gives you the stolen Ball of Light, which essentially saves the realm.

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* BoringReturnJourney: The game does not conclude with the defeat of the BigBad. You complete the game by returning to visit the king. You can just cast return and be done with it.But you can go anywhere you like before doing this, including visiting towns to receive thanks from all the people you've saved. While getting to the BigBad involves thousands of random battles, after his defeat, there are none to be found, even in the dungeons, since defeating the Dragonlord gives you the stolen Ball of Light, which essentially saves the realm.
8th Feb '16 1:59:59 PM MetalSmasher86
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* DegradedBoss: The Green Dragon guarding Princess Gwaelin becomes a regular enemy in the city of Hauksness and in Charlock Castle. The Axe Knight guarding Erdrick's Armor also shows up randomly in Charlock.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestI