Characters: The Legend of Zelda: Spirit Tracks
The characters found in the Nintendo DS game The Legend of Zelda: Spirit Tracks.
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Voiced by: Yuki Kodaira
Link returns yet again, in this incarnation as a young boy just setting out to get his train engineer's certificate from Princess Zelda.
- Battle Couple: Him and Zelda, possibly.
- Blow You Away: The Pinwheel tool, new to the series.
- Chaste Hero: Although there is a Puppy Love of him and Zelda.
- Clothes Make the Legend: By this point, Link's iconic attire has become the standard uniform for the royal guard (probably in honor of the Link that founded their homeland; the same one from The Wind Waker). This Link ends up wearing it because he has to sneak out of the castle and dresses up as a royal guard to do it.
- Cool Train: Both in and out of universe. Better yet, you can upgrade it to many other looks, all cool.
- The Dulcinea Effect: Despite having just met Zelda, he's willing to throw himself between her and the guy who just kicked an adult master swordsman's ass.
- Identical Stranger: No connection is ever made between this Link and Wind Waker/Phantom Hourglass Link, but whatever the case may be, he is identical in almost every way. The character model and animations are reused from Phantom Hourglass.
- Implied Love Interest: It's heavily hinted that him and Zelda could be a couple, but they never go beyond hugging.
- Instant Expert: He's a train engineer, not a warrior, who needs to be trained how to use a sword at all. He's instantly an expert at every weapon and tool he picks up from that point onward.
- Jaw Drop: Several times, beginning with seeing Princess Zelda for the first time, accompanied by Blush Stickers.
- Kid Hero: His age is unclear, but he appears to be about twelve.
- Kleptomaniac Hero: A tradition in the series. Were those Rupees stored in that pot inside your house yours?
- Magic Music: The Spirit Flute.
- Parental Abandonment: Who and where his parents are is completely unknown, despite his apparent young age.
- Precision-Guided Boomerang: Even more precise than normal for this trope, since you can draw the path the boomerang will take with the stylus and, barring it smacking into anything solid, it will follow it exactly.
- Wall of Weapons: By the end of the game, he's carrying a sword, shield, pinwheel, boomerang, whip, bow, and probably the optional bombs. And that's not counting the pan pipes, stacks of letters, potions, and treasure.
Voiced by: Akane Omae
The princess of Hyrule, although she and her country are mainly governed by her chancellor. She seeks Link's help for a clandestine trip to the Tower of Spirits when he comes to her for his license.
- Action Girl: She starts as a garden-variety Damsel in Distress (with a Lampshade hung on it for good measure), then gradually becomes this more and more as she possesses phantoms. In the final battle she takes up a bow and fights with Link.
- Animated Armor: She can possess the Phantoms.
- Badass Princess: This time, she actually joins Link on his adventure.
- Battle Couple: With Link, sort of.
- Damsel in Distress: Strangely, both played straight and played with. Her body is kidnapped and needs to be rescued for most of the game, but her spirit accompanies you and grows into her Damsel out of Distress role over time.
- Demonic Possession: Malladus possesses her empty shell.
- Eek, a Mouse!!: She cowers in fear when a rat approaches her — which is hilarious, since she's in Animated Armor form at the time this happens and could thus squash the rat with a tap of her foot.
- Everything's Better with Princesses: This time, you can play as her spirit possessing a Phantom.
- Exposition Fairy: Her Spirit stays with Link throughout the game, and only goes back into her body once you beat Malladus.
- Girly Bruiser: She's pretty feminine, especially when compared to her predecessor, yet she's also a very competent fighter.
- Identical Granddaughter: She looks exactly like Tetra did when she turned back into Zelda in Wind Waker. She's also identical to her ancestor from The Minish Cap — someone who, according to Hyrule Historia, lived well over a hundred years before even The Wind Waker.
- Implied Love Interest: Her and Link, even more so than other games.
- Ironic Echo: After Cole betrayed Byrne, Zelda stated that when she gets her body back, she's "gonna have a couple of words" with Byrne (which her motions imply that she wants to beat him up). Byrne later reminds her of that statement when holding Malladus back so Zelda could regain control of her body (and ultimately paying the price for it).
- Legacy Character: Somewhat unique amongst other Zeldas in that she is confirmed to be directly related to another. Specifically, according to Word of God, she's Tetra's great-great granddaughter.
- Little Miss Badass: She may be young and small, but she's capable of being very dangerous, whether she's wielding a bow or possessing a Phantom.
- Our Ghosts Are Different: Unlike most ghosts, Zelda dosen't become evil, but rather a projection of herself.
- Parental Abandonment: Daphnes died in Wind Waker, leaving Zelda to take the reins.
- Princesses Prefer Pink: Any phantom she possesses turns pink, including their glowing eyes.
- Promoted to Playable: This is the first time in the whole series where the player gets to control her directly.
- Properly Paranoid: She wanted to have Link aid her in escaping the castle, as she suspected that Chancellor Cole was not trustworthy. She's right. Unfortunately, Cole doesn't allow her to live long enough to reveal his plans to anyone else.
- Rebellious Princess: She often sneaks out of the castle for fun.
- Red Eyes, Take Warning: While possessing a Phantom, her glowing eyes will change from pink to red when she is angry.
- Royals Who Actually Do Something: On top of aiding Link in his quest, she is the only Zelda in the entire series that's shown actually handling the political aspects of running a country (or at the very least, dealing with paperwork).
- Tsundere: Type B, unlike her great-great-grandma.
- Video Game Cruelty Punishment: While possessing a Phantom, Zelda is a target for everything in Link's arsenal. Keep it up, however, and she will quickly retaliate with her utter invincibility and BFS. And you still can't change floors if she's not with you.
The main villain of Spirit Tracks is an evil demon that was sealed in the earth long ago, bound by the Tower of Spirits and the Spirit Tracks themselves. He makes his return when Chancellor Cole steals Zelda's body and intends to use it as a vessel for his spirit.
- Badass Mustache Courtesy of Cole´s body.
- Demonic Possession: He possesses Zelda's body.
- Devour the Dragon: Cole, after Zelda regains her body.
- Dub Name Change: From Mallard to Malladus.
- Evil Is Not a Toy: Cole and Byrne learn this the hard way.
- Evil Redhead: While possessing Cole.
- Final Boss: Not only is he the final boss of the game, but he's also the very last opponent fought, since the final battle also involves the Demon Train and Chancellor Cole.
- Greater Scope Villain: The keys to Chancellor Cole's plans, while mostly remaining beneath a giant tower.
- Large Ham: While having three lines total in the whole game, none of which have voice acting behind them outside of the trademark Zelda "Hyyaaaahhh!", each of them still manages to be incredibly hammy.
- Meet the New Boss: He looks and behaves a lot like Ganon. The form he takes when possessing Cole is a giant quadrupedal demon, and he possesses Zelda at one point, just like Ganon did in Twilight Princess.
- Sealed Evil in a Can: The only reason there are train tracks in the first place is to keep Malladus imprisoned underground.
- Taking You with Me: What he attempts to do to the world.
The corrupt chancellor of Hyrule in Spirit Tracks who attacks Zelda and steals her body early in the game.
- Black Eyes of Evil: He has reverse-coloured eyes, with black scleras and white irises.
- Dangerously Genre Savvy: Shows several instances of it. First he skips the elaborate plans and splits Zelda's soul from her body at the beginning of the game, and then, later on he uses Zelda's fear of mice against her in a boss battle.
- Dub Name Change: From Minister Kimaroki to Chancellor Cole.
- Evil Chancellor: With particular disdain in regard to the latter part (he thought it would be a position of power, but it ultimately turned out to just mean "royal babysitter").
- Fate Worse Than Death: After Link and Byrne regain Zelda's body, he becomes possessed. His desperate flailing and begging for mercy show just how horrid the experience seems.
- Giggling Villain: Keeps laughing during his battle with Link.
- Red Right Hand: He wears two top hats to conceal his prominent horns.
Byrne (or Staven in the European English translation) is Chancellor Cole's right-hand man in Spirit Tracks. He is a renegade member of the Lokomo tribe who turned away from the Spirits of Good and served the Demon King.
- Arm Cannon: His main weapon is his oversized mechanical arm that he uses as a grappling hook.
- Badass: Look at his pose and bandana and you'll see why he's vicious.
- Deceptive Disciple: He was once Anjean's apprentice, but he betrayed her and served the Demon King.
- The Dragon: To the Chancellor and Malladus.
- Dub Name Change: From Digo to Byrne.
- Face-Heel Turn: See Deceptive Disciple.
- Heel-Face Turn: Then Cole betrays Byrne. Byrne then decides to help Link and Zelda.
- Redemption Equals Death: Happens after he attempts to protect Zelda right after she regains her body.
- Reincarnation: Anjean reveals that, in the distant future, he will come back to life.
A woman of the Lokomo tribe, who is in charge of protecting the Tower of Spirits. She has powers similar to a Sage's, and is often referred to as one by Zelda (along with the other Lokomo Guardians), but she doesn't seem to agree with this term. Anjean apparently used to be Tetra's (The Princess Zelda of The Wind Waker) best female friend after they met in New Hyrule, which explains them wearing their hair in a similar fashion.
- Ascend to a Higher Plane of Existence: Her ultimate fate, along with Byrne and the rest of the Lokomo, who depart to the heavens after Malladus' final defeat, confident that New Hyrule is safe in Link and Zelda's hands.
- Cool Old Lady: She seems to have picked up one or two habits from Tetra, which makes her an interesting character, especially standing next to Zelda, who is descended from Tetra but a little different in personality.
- Dub Name Change: From Sharin to Anjean.
- Magic Music: The Spirit Flute used to belong to her, until she gave it to Tetra.
- Ms. Exposition
- Never Mess with Granny: It's easy to forget, given that it happened offscreen, but she managed to fight Byrne to a standstill.Now then... shall we begin?
- Punny Name: Engine.
NikoLink's roommate, who is prone to rambling on about history (and a young man that Link reminds him of).
AlfonzoLink's mentor and a famous train engineer. He is a descendant of Tetra's first mate Gonzo. Prior to becoming an engineer, he was a master swordsman and a member of the royal guard.
- Dub Name Change: From Shirokuni to Alfonzo.
- Identical Grandson: Of Gonzo, though he has a more dignified personality.
- The Obi-Wan: Link's older mentor who gets sidelined by injury early in the game.
- Retired Badass: Although it's more of an Informed Ability, since the one and only time we see him with a sword he gets his ass handed to him. Granted, the person doing the asskicking is insanely powerful, but it still undermines the "badass" part.