open/close all folders
Voiced by: Yuki Kodaira
Link returns yet again, in this incarnation as a young boy just setting out to get his train engineer's certificate from Princess Zelda.
- Battle Couple: Him and Zelda, possibly.
- Bow and Sword, in Accord: He's as proficient in bows as he is in swords.
- Blow You Away: The Pinwheel tool, new to the series.
- Clothes Make the Legend: By this point, Link's iconic attire has become the standard uniform for the royal guard (probably in honor of the Link that founded their homeland; the same one from The Wind Waker). This Link ends up wearing it because he has to sneak out of the castle and dresses up as a royal guard to do it.
- Cool Train: Both in and out of universe. Better yet, you can upgrade it to many other looks, all cool.
- Deadpan Snarker: This Link can be quite blunt if you prefer, though mostly in a cutting-to-the-point way.
- The Dulcinea Effect: Despite having just met Zelda, he's willing to throw himself between her and the guy who just kicked an adult master swordsman's ass.
- Identical Stranger: No connection is ever made between this Link and Wind Waker/Phantom Hourglass Link, but whatever the case may be, he is identical in almost every way. The character model and animations are reused from Phantom Hourglass.
- Implied Love Interest: It's heavily hinted that him and Zelda could be a couple, but they never go beyond hugging.
- Infinity +1 Sword: He gets both the Bow of Light and the Lokomo Sword after the Sand Temple, both of which are superior to their vanilla counterparts.
- Instant Expert: He's a train engineer, not a warrior, who needs to be trained how to use a sword at all. He's instantly an expert at every weapon and tool he picks up from that point onward.
- Jaw Drop: Several times, beginning with seeing Princess Zelda for the first time, accompanied by Blush Stickers.
- Kid Hero: His age is unclear, but he appears to be about twelve.
- Kleptomaniac Hero: A tradition in the series. Were those Rupees stored in that pot inside your house yours?
- Magic Music: The Spirit Flute.
- Parental Abandonment: Who and where his parents are is completely unknown, despite his apparent young age.
- Precision-Guided Boomerang: Even more precise than normal for this trope, since you can draw the path the boomerang will take with the stylus and, barring it smacking into anything solid, it will follow it exactly.
- Something Else Also Rises: When Zelda hugs him, his hat sticks upward.
- Wall of Weapons: By the end of the game, he's carrying a sword, shield, pinwheel, boomerang, whip, bow, and probably the optional bombs. And that's not counting the pan pipes, stacks of letters, potions, and treasure.
- You Have Researched Breathing: Link can't shoot upwards with the bow and arrow at all until the fight against Zelda possessed by Malladus, which would have been extremely useful during the fight against Cragma.
- Whip It Good: This incarnation brings about the Whip to the franchise, though Skyward Sword Link chronologically used it first.
Voiced by: Akane Omae
The princess of Hyrule, although she and her country are mainly governed by her chancellor. She seeks Link's help for a clandestine trip to the Tower of Spirits when he comes to her for his license.
- Animated Armor: She can possess the Phantoms.
- Battle Couple: With Link when she's possessing a Phantom, as well as during the final battle after she succesfully returns to her human body. In fact, Link is unable to defeat Byrne without Zelda's help.
- Character Development: She starts as a garden-variety Damsel in Distress (with a Lampshade hung on it for good measure), then gradually gets into the action as she possesses phantoms. In the final battle, she takes up a bow and fights with Link.
- Cute Ghost Girl: Becoming a spirit doesn't detract from her cuteness in any way.
- Damsel in Distress: Strangely, both played straight and played with. Her body is kidnapped and needs to be rescued for most of the game, but her spirit accompanies you and grows into her Damsel out of Distress role over time.
- Dead to Begin With: She loses her physical body at the start of the game due to Cole's plan to use it as a vessel for Malladus.
- Demonic Possession: Malladus possesses her empty shell.
- Eek, a Mouse!!: She cowers in fear when a rat approaches her — which is hilarious, since she's in Animated Armor form at the time this happens and could thus squash the rat with a tap of her foot.
- Everything's Better with Princesses: This time, you can play as her spirit possessing a Phantom.
- Exposition Fairy: Her spirit stays with Link throughout the game, and only goes back into her body once you beat Malladus.
- Girly Bruiser: She's pretty feminine, especially when compared to her predecessor, yet she's also a very competent fighter.
- Identical Granddaughter: She looks exactly like Tetra did when she turned back into Zelda in Wind Waker. She's also identical to her ancestor from The Minish Cap — someone who, according to Hyrule Historia, lived well over a hundred years before even The Wind Waker.
- Grand Theft Me: She can take control of the Phantoms in the Tower of Spirits.
- Implied Love Interest: Her and Link, even more so than other games.
- Ironic Echo: After Cole betrayed Byrne, Zelda stated that when she gets her body back, she's "gonna have a couple of words" with Byrne (which her motions imply that she wants to beat him up). Byrne later reminds her of that statement when holding Malladus back so Zelda could regain control of her body (and ultimately paying the price for it).
- Legacy Character: She's unique amongst other Zeldas in that she is confirmed to be directly related to another. Specifically, according to Word of God, she's Tetra's great-great granddaughter.
- Little Miss Badass: She may be young and small, but she's capable of being very dangerous, whether she's wielding a bow or possessing a Phantom. This time, she actually joins Link on his adventure.
- Our Ghosts Are Different: Unlike most ghosts, Zelda doesn't become evil, but rather a projection of herself.
- Parental Abandonment: Her parents are implied to be dead, leaving her to take the reins.
- Princesses Prefer Pink: Any phantom she possesses turns pink, including their glowing eyes.
- Promoted to Playable: This is the first time in the whole series where the player gets to control her directly.
- Properly Paranoid: She wanted to have Link aid her in escaping the castle, as she suspected that Chancellor Cole was not trustworthy. She's right. Unfortunately, Cole doesn't allow her to live long enough to reveal his plans to anyone else.
- Rebellious Princess: She often sneaks out of the castle for fun.
- Red Eyes, Take Warning: While possessing a Phantom, her glowing eyes will change from pink to red when she is angry.
- Royals Who Actually Do Something: On top of aiding Link in his quest, she is the only Zelda in the entire series that's shown actually handling the political aspects of running a country (or at the very least, dealing with paperwork).
- Tsundere: A dere-dere case, unlike her great-great-grandma. While she's usually nice and good-mannered, she'll get really angry upon the smallest provocation.
- Video Game Cruelty Punishment: While possessing a Phantom, Zelda is a target for everything in Link's arsenal. Keep it up, however, and she will quickly retaliate with her utter invincibility and BFS. And you still can't change floors if she's not with you.
The main villain of Spirit Tracks is an evil demon that was sealed in the earth long ago, bound by the Tower of Spirits and the Spirit Tracks themselves. He makes his return when Chancellor Cole steals Zelda's body and intends to use it as a vessel for his spirit.
- Badass Mustache Courtesy of Cole's body.
- Demonic Possession: He succeeds in possessing Zelda's body.
- Devour the Dragon: Cole, after Zelda regains her body.
- Dub Name Change: From Mallard to Malladus.
- Evil Is Not a Toy: Cole and Byrne learn this the hard way.
- Evil Redhead: While possessing Cole.
- Final Boss: Not only is he the final boss of the game, but he's also the very last opponent fought, since the final battle also involves the Demon Train and Chancellor Cole.
- Greater-Scope Villain: The keys to Chancellor Cole's plans, while mostly remaining beneath a giant tower.
- Large Ham: While having three lines total in the whole game, none of which have voice acting behind them outside of the trademark Zelda "Hyyaaaahhh!", each of them still manages to be incredibly hammy.
- Meet the New Boss: He looks and behaves a lot like Ganon. The form he takes when possessing Cole is a giant quadrupedal demon, and he possesses Zelda at one point, just like Ganon did in Twilight Princess.
- Sealed Evil in a Can: The only reason there are train tracks in the first place is to keep Malladus imprisoned underground.
- Taking You with Me: What he attempts to do to the world.
The corrupt chancellor of Hyrule in Spirit Tracks who attacks Zelda and steals her body early in the game.
- Big Bad: Although Malladus is the greater threat, the plot of the game revolves around Cole's efforts in attempting to return Malladus to his former strength.
- Black Eyes of Evil: He has reverse-colored eyes, with black scleras and white irises.
- Dub Name Change: From Minister Kimaroki to Chancellor Cole.
- Evil Chancellor: With particular disdain in regard to the latter part (he thought it would be a position of power, but it ultimately turned out to just mean "royal babysitter").
- Evil Counterpart: Both he and Link are small, green-clad figures who serve a royal authority. While Link supports Princess Zelda, Cole is trying to revive the evil Malladus.
- Fate Worse than Death: After Link and Byrne regain Zelda's body, he becomes possessed. His desperate flailing and begging for mercy show just how horrid the experience seems.
- Giggling Villain: Keeps laughing during his battle with Link.
- Leitmotif: A haunting oboe melody is heard during his cutscenes.
- More Teeth than the Osmond Family: Since he's a demon and not a human, he has many more teeth than a regular human.
- Nice Hat: Two of them. He wears them to hide his horns from public view.
- Obviously Evil: Come on, just look at him.
- Red Right Hand: He wears two top hats to conceal his prominent horns.
- Slasher Smile: As evidence that Cole does little (if any) effort to hide his evil nature, he smiles maliciously during his first meeting with Link and (on-screen) Zelda. He does it more frequently after he publicly reveals himself to be Evil All Along.
Byrne (or Staven in the European English translation) is Chancellor Cole's right-hand man in Spirit Tracks. He is a renegade member of the Lokomo tribe who turned away from the Spirits of Good and served the Demon King.
- Ambition Is Evil: He always had the drive to succeed, according to Anjean. This is what drove him to leave her and side with the Demon King when the spirits refused to grant him more power.
- Arm Cannon: His main weapon is his oversized mechanical arm that he uses as a grappling hook.
- Deceptive Disciple: He was once Anjean's apprentice, but he betrayed her and served the Demon King.
- The Dragon: To the Chancellor and Malladus.
- Dub Name Change: From Digo to Byrne. And from there the name changes accordingly to each language (including English once again for the European audience). The Latin American Spanish version of the name calls him Diego, which is both a common Spanish name and a subtle nod to his Japanese name.
- Face–Heel Turn: He used to be on the good guys' side until he decided to serve Cole in search of more power.
- Go Out with a Smile: It's hard to tell because of the scarf, but right before Malladus zaps him to death, he looks at Zelda and lets out a short laugh.
- Handicapped Badass: He's crippled by Link's sword strikes and a powerful blow from Malladus, but he still keeps his composure and manages to hold off Malladus long enough at the end for Zelda to get her body back.
- Hard Work Hardly Works: Even with all his training, he still loses to Link and a Phantom-equipped Zelda.
- Heel–Face Turn: Then Cole betrays Byrne. Byrne then decides to help Link and Zelda.
- Redemption Equals Death: Happens after he attempts to protect Zelda right after she regains her body.
- Reincarnation: Anjean reveals that, in the distant future, he will be reborn.
- Samurai Ponytail: A long topknot protrudes from his otherwise short hair.
- Villain Respect: Seems to hold this for Anjean, who he continues to address as "Master" even before his Heel–Face Turn. Despite also being the victor in the battle between them, he evidently chose to let her live.
- Wolverine Claws: His mechanical hand has several sharp claws.
- Would Hurt a Child: He stands by and watches while Cole strips Zelda's spirit from her body, essentially murdering her, and had no qualms about fighting Link and her later on.
A woman of the Lokomo tribe, who is in charge of protecting the Tower of Spirits. She has powers similar to a Sage's, and is often referred to as one by Zelda (along with the other Lokomo Guardians), but she doesn't seem to agree with this term. Anjean apparently used to be Tetra's (the Princess Zelda of The Wind Waker) best female friend after they met in New Hyrule, which explains them wearing their hair in a similar fashion.
- Ascend to a Higher Plane of Existence: Her ultimate fate, along with Byrne and the rest of the Lokomos, who depart to the heavens after Malladus' final defeat, confident that New Hyrule is safe in Link and Zelda's hands.
- Cool Old Lady: She seems to have picked up one or two habits from Tetra, which makes her an interesting character, especially standing next to Zelda, who is descended from Tetra but a little different in personality.
- Dub Name Change: From Sharin to Anjean.
- Magic Music: The Spirit Flute used to belong to her, until she gave it to Tetra.
- Ms. Exposition: Since she's the most in-the-know of New Hyrule's history, she often goes into great detail on the land's backstory.
- Never Mess with Granny: It's easy to forget, given that it happened offscreen, but she managed to fight Byrne to a standstill.Now then... shall we begin?
- Punny Name: Engine.
Link's roommate, who is prone to rambling on about history (and a young man that Link reminds him of).
- And Your Reward Is Clothes: He gives Link his old Engineer outfit if you find 15 stamps.
- Continuity Nod: He's the same Niko from The Wind Waker and Phantom Hourglass.
- Hairstyle Inertia: Has the exact same hairstyle that he did back in The Wind Waker.
- Intergenerational Friendship: He's an old man, while Link is still a child.
- Sidequest: He dispenses the stamp sidequest.
Link's mentor and a famous train engineer. He is a descendant of Tetra's first mate Gonzo. Prior to becoming an engineer, he was a master swordsman and a member of the royal guard.
- Dub Name Change: From Shirokuni to Alfonzo.
- Identical Grandson: Of Gonzo, though he has a more dignified personality.
- Legacy of Service: His family has been serving the royal family for a very long time.
- Relegated Mentor: Link's older mentor who gets sidelined by injury early in the game.
- Retired Badass: Although it's more of an Informed Ability, since the one and only time he's seen with a sword he gets his ass handed to him.
Stagnox, Armored ColossusThe first boss of the game, it's a giant stag beetle creature that appears to be able to cover itself in a toxic gas as a defense mechanism.
- Achilles' Heel: Its giant, exposed abdomen. That's covered in a toxic gas.
- Attack Its Weak Point: The player has to attack its giant abdomen.
- Background Boss: During the second and third phases, during certain portions.
- Big Creepy-Crawlies: It's a giant stag beetle.
- Boss Subtitles: It's known as the "Armored Colossus."
- Cowardly Boss: During the second and third phases, the boss spends a lot of time in the air in the background.
- Deadly Gas: Its main defense for its abdomen is its toxic gas, especially during the first stage of the fight.
- Flunky Boss: It births enemies during its second form.
- Four-Legged Insect: A rare non-anthropomorphic example.
- Made of Iron: The only area the player can attack is its exposed torso.
- Tactical Suicide Boss: It would be mostly invincible after the first phase if it didn't spawn enemies during its second phase.
Fraaz, Master of Icy FireThe second boss of the game, it's a keese-like creature that's capable of shooting regular fire or icy fire.
- A.I. Roulette: How Fraaz selects what attacks to use. Fraaz only has two choices when it comes to attacks, though, so it isn't as bad as other examples.
- An Ice Person: One of its attacks involves shooting ice.
- Balloon Belly: The boss's only (damaging) attack involves inflating itself.
- Boss Arena Idiocy: Zig-zagged. After Link uses the torches in the room to defeat its first two forms fairly easily, Fraaz destroys said torches so he can no longer use them. ... And then continues alternating between attacks, allowing Link to use the remnants of said attacks to do what the torches did.
- Boss Subtitles: It's known as the Master of Icy Fire, for a good reason.
- Cartoon Creature: Most fans assume it's meant to be a Keese, but nobody's really sure what it is.
- Dual Boss: Its second and fourth phases involve Fraaz splitting into two mini-Fraazes.
- Early-Bird Boss: Fraaz is pretty difficult compared to the rest of the bosses, having a 4/5 on the threat meter in the official Prima guide when the boss that follows it, Phytops, only has a 3/5. Its projectiles are much faster and it can track the player better than Phytops, its arena can feel claustrophobic when Fraaz gets bigger, and it has five forms.
- Early-Bird Cameo: It's the only boss shown in the official US commercial, and it's also one of the first bosses mentioned on the official website.
- Evil Laugh: Gives one before the fight against it, as well as if the player hits Fraaz with a Boomerang that isn't carrying fire or ice on it.
- Evil Sounds Deep: Judging from how its laugh sounds, one could infer that it had a deep voice normally (if it ever talked on-screen).
- Expy: Of Twinrova, due to their uses of weaponizing both fire and ice. His design and battle is also heavily based off of Blaaz, only with ice added to the mix.
- Kill It with Fire: One of its attacks involves shooting fire. Unfortunately, that's also how the player stuns it.
- Kill It with Ice: One of its attacks involves shooting ice. Unfortunately, that's also how the player stuns it.
- King Mook: Assuming that it's a Keese, of course.
- Long-Range Fighter: The only other attack aside from its inflation powers is a wimpy slap that doesn't deal any damage to Link.
- Made of Iron: It's able to take multiple sword slashes while inflated without popping, and in order to stun the boss, it's required to be hit multiple times with the opposite element.
- Maybe Magic, Maybe Mundane: Fraaz is the only boss to shoot fire or "icy fire," and it's never mentioned if its powers come from a special kind of magic or if it's just naturally got that ability.
- Magic Realism: Fraaz is implied to have been the one to create the blizzard outside of the Snow Temple, since the blizzard disappears upon its death, but how exactly it did that is never spoken of.
- "Pop!" Goes the Human: What its death scene implies, given that it inflates until it reaches its maximum size before it explodes into the snow temple's gem.
- Puzzle Boss: A downplayed example initially, the player must use either fire or icy fire on Fraaz while it's charging up an attack. Gets played straight when Fraaz destroys the torches in its boss room.
- Situational Sword: Unlike other bosses, who have one specific weakness, Frazz's entire body is exposed but unable to be damaged without stunning it first.
- Stomach of Holding: Its stomach is able to hold its attacks, even to the point where its stomach is larger than the rest of its body while deflated and regardless of what attack it's using. It also appears that the snow temple's force gem was inside of Fraaz's stomach, based on the cutscene during its defeat.
- Tactical Suicide Boss: The boss would be unable to be stunned if it didn't use its magic, or at least used only one type of magic throughout the battle.
- Too Dumb to Live: While it destroys the torches in its room, it also regularly alternates between elemental attacks.
- Trailers Always Spoil: Fraaz is probably THE most promoted boss of the game. It is one of the few bosses to appear in the launch trailer, it appears in most screencap collections, and the official website spoils so much of the fight against it the player could use it for a walkthrough if they're stuck.
- Trampoline Tummy: While not actually used like a trampoline, if the player throws the Boomerang at Fraaz while it's inflated (especially when it's almost about to fire its attack), Fraaz noticeably wobbles from the impact of the Boomerang hitting him.
- Wake-Up Call Boss: Stagnox is very easy compared to Fraaz, to the point the Prima guide tells the player to prepare before fighting Fraaz.
- Weaksauce Weakness: Whether it's charging normal fire or icy fire, the respective opposite (icy fire to normal fire and normal fire to icy fire) will stun the boss if it's hit with the element.
Phytops, Barbed MenaceThe third boss of the game, it's a giant octopus-like creature that has giant growths on top of its head, protecting its eyeball, and hides atop a giant island.
- Achilles' Heel: Its gigantic eyeball.
- Attack Its Weak Point: The player has to attack its giant eyeball to damage it.
- Body Horror: Its entire head is covered in pink tumors.
- Boss Subtitles: It's known as the "Barbed Menace."
- Combat Tentacles: One of its main methods of attack.
- Cowardly Boss: During a good portion of the fight, it stays underwater, attacking with its tentacles instead.
- Eye Scream: The player has to attack its giant eyeball to damage it.
- Everythings Squishierwith Cephalopods: It's a gigantic octopus.
- Fat Bastard: Appears to be overweight, judging from its facial features.
- Giant Squid: Actually an octopus.
- Go for the Eye: The player first has to attack the eye from a distance with one of its barbs to stun the boss, then attack it with the sword to damage it.
- Hard Levels, Easy Bosses: Phytops is much easier during the actual fight than it is during the run to the arena.
- Level in Boss Clothing: The entire first portion of the fight is just climbing to where Phytops rests.
- Multi Armedand Dangerous: As expected from an octopus boss.
- Multi-Stage Battle: Although it doesn't count since the player never actually faces the boss directly during the long climb up its island.
- Tactical Suicide Boss: It could either hide its tentacles so Link couldn't throw its barbs at it, or it could hide its face so Link couldn't attack its eye. It does neither.
Cragma, Lava Lord
The fourth boss of the game, it's a huge golem that hides in a pool of lava before attacking Link. Its weak spot is very easy to find, considering it takes up half of its face.
- Achilles' Heel: Its gigantic eye, as well as the glowing portions scattered around its body.
- Attack Its Weak Point: As well as its eye, the player also has to shoot the glowing portions of its body.
- Black Eyes of Evil: Besides its brightly-colored pupil, its eye is completely black.
- Colossus Climb: Unusually, it's actually a Rail Shooter section when the player can actually damage the boss.
- Creepy Blue Eyes: The outer iris is light blue.
- Cyclops: It's a cyclops Rock Monster, to boot.
- Dishing Out Dirt: Even though its battle takes place in an active volcano, the main attack is to rain rocks down on the player and Cragma itself is a Rock Monster.
- Early-Bird Cameo: Cragma is one of the few bosses to get official artwork of itself and it's featured prominently on Nintendo's official website (to the point where one can download a wallpaper of it).
- Exotic Eye Designs: Its eyelids are gold-plated, its sclera is completely black (if not gone), its outer iris is a light blue, and its inner iris is a light red.
- Eye Scream: Considering just how much detail goes into its eye, as well as how much of a target it looks like, guess what the player has to damage?
- Giant Eye of Doom: Guess what its weak spot is. The glowing portions of its body.
- Red Eyes, Take Warning: Its inner iris is red.
- Technicolor Eyes: Its sclera is black (if not gone), its outer iris is light blue, and its inner iris is red.
- Tactical Suicide Boss: It would be very hard to damage if it didn't flatten the boulders that rain from the sky trying to crush Link. Of course, the battle wouldn't require that tactic if Link tried to shoot higher.
Skeldritch, Ancient DemonThe sixth boss of the game (after the first fight against Byrne), it's a giant skeleton with an unusually large spinal column that it uses to shoot boulders.
- Achilles' Heel: The giant gemstone hidden under its helmet.
- Attack Its Weak Point: The giant gemstone hidden under its helmet.
- Ballistic Bone: Surprisingly averted; it fires rock boulders instead. Not that those are any more helpful.
- Black Eyes of Evil: Once its eyes stop glowing after its gemstone is exposed.
- Boss Arena Idiocy: Its entire arena is covered in sand, and the item the player acquires in the dungeon can create sand blocks to stop the boulders it fires as well as trap Skeldritch's skull so the player can damage it.
- Cool Hat: Its viking helmet is what is covering the ultimate weak point.
- Crystal Skull: Its weakpoint is a gigantic gemstone hidden under its helmet.
- Desert Skull: Even though it's a human skull, its dungeon is in the middle of the desert and its arena is covered in sand.
- Disc-One Final Boss: Is the last boss to be faced to restore all of the railroad before the fight against Chancellor Cole and Malladus.
- Dub Name Change: Probably the most of any boss in Spirit Tracks, including Capbone (PAL English version), Calaver (Spanish translation), Draugnir and Sahrros (both in the French translations), and Dosubon (original Japanese version and German translation).
- Eldritch Abomination: Implied, especially with its name.
- "Get Back Here!" Boss: After its gemstone has been exposed, Skeldritch hops around its sand-filled arena to escape Link until it can rebuild itself.
- Glowing Eyelights of Undeath: Although they stop glowing once its gemstone is exposed.
- Glowing Eyes of Doom: Although they stop glowing once its gemstone is exposed.
- Horny Vikings: Its helmet is the standard viking helmet with horns.
- Meaningful Name: Its name is a combination of "skeleton" and "eldritch."
- Red Eyes, Take Warning: Its eyes glow red.
The Demon Train
The Demon Train
This is the first Final Boss fought in the game, preceding the fight against Chancellor Cole and the Malladus-possessed Zelda at its top.
- Attack Its Weak Point: Several areas on the Demon Train can be blown up.
- Death by Cameo: Appears during the final fight against Malladus-possessed Cole as a prop.
- "Get Back Here!" Boss: Although even after the boss fight, it still continues chugging along.
- High-Speed Battle: Both the fight against the Demon Train and later the fight against both Chancellor Cole and the Malladus-possessed Zelda count.
- Just Train Wrong: It performs several feats that should be impossible for normal trains to do, including having a face that emotes like any normal person would and actually making pained cries.
- King Mook: Is just a larger version of the Dark Trains and Armored Trains.
- Racing the Train: What its battle comes down to.
- Railroad Tracks of Doom: The entire battle, as well as the entire battle against Chancellor Cole and the Malladus-possessed Zelda take place on it.
- Time-Limit Boss: The player has to beat the Demon Train within a certain amount of time before their track is significantly shorter than the Demon Train's, and there isn't any guard at the end of the player's track.
- Trainstopping: While it never actually stops, the player still has to damage it enough that the player can climb on it.
- Vehicular Assault: The player is fighting a TRAIN.