Characters / The Legend of Zelda: Spirit Tracks

The characters found in the Nintendo DS game The Legend of Zelda: Spirit Tracks.

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Main Protagonists

    Link 

Link

Voiced by: Yuki Kodaira

http://static.tvtropes.org/pmwiki/pub/images/SpiritPipes2_3228.png

Link returns yet again, in this incarnation as a young boy just setting out to get his train engineer's certificate from Princess Zelda.
  • Blow You Away: The Pinwheel tool, new to the series.
  • Clothes Make the Legend: By this point, Link's iconic attire has become the standard uniform for the royal guard (probably in honor of the Link that founded their homeland; the same one from The Wind Waker). This Link ends up wearing it because he has to sneak out of the castle and dresses up as a royal guard to do it.
  • Cool Train: Both in and out of universe. Better yet, you can upgrade it to many other looks, all cool.
  • The Dulcinea Effect: Despite having just met Zelda, he's willing to throw himself between her and the guy who just kicked an adult master swordsman's ass.
  • Identical Stranger: No connection is ever made between this Link and Wind Waker/Phantom Hourglass Link, but whatever the case may be, he is identical in almost every way. The character model and animations are reused from Phantom Hourglass.
  • Implied Love Interest: It's heavily hinted that him and Zelda could be a couple, but they never go beyond hugging.
  • Instant Expert: He's a train engineer, not a warrior, who needs to be trained how to use a sword at all. He's instantly an expert at every weapon and tool he picks up from that point onward.
  • Jaw Drop: Several times, beginning with seeing Princess Zelda for the first time, accompanied by Blush Stickers.
  • Kid Hero: His age is unclear, but he appears to be about twelve.
  • Kleptomaniac Hero: A tradition in the series. Were those Rupees stored in that pot inside your house yours?
  • Wall of Weapons: By the end of the game, he's carrying a sword, shield, pinwheel, boomerang, whip, bow, and probably the optional bombs. And that's not counting the pan pipes, stacks of letters, potions, and treasure.
  • You Have Researched Breathing: Link can't shoot upwards with the bow and arrow at all until the fight against Zelda possessed by Malladus, which would have been extremely useful during the fight against Cragma.

    Zelda 

Zelda

Voiced by: Akane Omae

http://static.tvtropes.org/pmwiki/pub/images/ST_Zelda2_9123.png
Click here to see her Spirit form 
Click here to see her Phantom form 

The princess of Hyrule, although she and her country are mainly governed by her chancellor. She seeks Link's help for a clandestine trip to the Tower of Spirits when he comes to her for his license.

  • Animated Armor: She can possess the Phantoms.
  • Badass Princess: This time, she actually joins Link on his adventure.
  • Battle Couple: With Link when she's possessing a Phantom, as well as during the final battle after she succesfully returns to her human body. In fact, Link is unable to defeat Byrne without Zelda's help.
  • Character Development: She starts as a garden-variety Damsel in Distress (with a Lampshade hung on it for good measure), then gradually gets into the action as she possesses phantoms. In the final battle, she takes up a bow and fights with Link.
  • Damsel in Distress: Strangely, both played straight and played with. Her body is kidnapped and needs to be rescued for most of the game, but her spirit accompanies you and grows into her Damsel out of Distress role over time.
  • Dead to Begin With: She loses her physical body at the start of the game due to Cole's plan to use it as a vessel for Malladus.
  • Demonic Possession: Malladus possesses her empty shell.
  • Eek, a Mouse!!: She cowers in fear when a rat approaches her — which is hilarious, since she's in Animated Armor form at the time this happens and could thus squash the rat with a tap of her foot.
  • Everything's Better with Princesses: This time, you can play as her spirit possessing a Phantom.
  • Exposition Fairy: Her spirit stays with Link throughout the game, and only goes back into her body once you beat Malladus.
  • Girly Bruiser: She's pretty feminine, especially when compared to her predecessor, yet she's also a very competent fighter.
  • Identical Granddaughter: She looks exactly like Tetra did when she turned back into Zelda in Wind Waker. She's also identical to her ancestor from The Minish Cap — someone who, according to Hyrule Historia, lived well over a hundred years before even The Wind Waker.
  • Grand Theft Me: She can take control of the Phantoms in the Tower of Spirits.
  • Implied Love Interest: Her and Link, even more so than other games.
  • Ironic Echo: After Cole betrayed Byrne, Zelda stated that when she gets her body back, she's "gonna have a couple of words" with Byrne (which her motions imply that she wants to beat him up). Byrne later reminds her of that statement when holding Malladus back so Zelda could regain control of her body (and ultimately paying the price for it).
  • Legacy Character: She's unique amongst other Zeldas in that she is confirmed to be directly related to another. Specifically, according to Word of God, she's Tetra's great-great granddaughter.
  • Little Miss Badass: She may be young and small, but she's capable of being very dangerous, whether she's wielding a bow or possessing a Phantom.
  • Our Ghosts are Different: Unlike most ghosts, Zelda doesn't become evil, but rather a projection of herself.
  • Parental Abandonment: Her parents are implied to be dead, leaving her to take the reins.
  • Princesses Prefer Pink: Any phantom she possesses turns pink, including their glowing eyes.
  • Promoted to Playable: This is the first time in the whole series where the player gets to control her directly.
  • Properly Paranoid: She wanted to have Link aid her in escaping the castle, as she suspected that Chancellor Cole was not trustworthy. She's right. Unfortunately, Cole doesn't allow her to live long enough to reveal his plans to anyone else.
  • Rebellious Princess: She often sneaks out of the castle for fun.
  • Red Eyes, Take Warning: While possessing a Phantom, her glowing eyes will change from pink to red when she is angry.
  • Royals Who Actually Do Something: On top of aiding Link in his quest, she is the only Zelda in the entire series that's shown actually handling the political aspects of running a country (or at the very least, dealing with paperwork).
  • Tsundere: A dere-dere case, unlike her great-great-grandma. While she's usually nice and good-mannered, she'll get really angry upon the smallest provocation.
  • Video Game Cruelty Punishment: While possessing a Phantom, Zelda is a target for everything in Link's arsenal. Keep it up, however, and she will quickly retaliate with her utter invincibility and BFS. And you still can't change floors if she's not with you.

Main Antagonists

    Malladus 

Malladus

http://static.tvtropes.org/pmwiki/pub/images/mally2_7607.jpg
Click here  to see him possessing Cole

The main villain of Spirit Tracks is an evil demon that was sealed in the earth long ago, bound by the Tower of Spirits and the Spirit Tracks themselves. He makes his return when Chancellor Cole steals Zelda's body and intends to use it as a vessel for his spirit.
  • Badass Mustache Courtesy of Cole's body.
  • Demonic Possession: He possesses Zelda's body.
  • Devour the Dragon: Cole, after Zelda regains her body.
  • Dub Name Change: From Mallard to Malladus.
  • Evil Is Not a Toy: Cole and Byrne learn this the hard way.
  • Evil Redhead: While possessing Cole.
  • Final Boss: Not only is he the final boss of the game, but he's also the very last opponent fought, since the final battle also involves the Demon Train and Chancellor Cole.
  • Greater-Scope Villain: The keys to Chancellor Cole's plans, while mostly remaining beneath a giant tower.
  • Large Ham: While having three lines total in the whole game, none of which have voice acting behind them outside of the trademark Zelda "Hyyaaaahhh!", each of them still manages to be incredibly hammy.
  • Meet the New Boss: He looks and behaves a lot like Ganon. The form he takes when possessing Cole is a giant quadrupedal demon, and he possesses Zelda at one point, just like Ganon did in Twilight Princess.
  • Sealed Evil in a Can: The only reason there are train tracks in the first place is to keep Malladus imprisoned underground.
  • Taking You with Me: What he attempts to do to the world.

    Chancellor Cole 

Chancellor Cole

http://static.tvtropes.org/pmwiki/pub/images/407px-Cole2_3688.png

The corrupt chancellor of Hyrule in Spirit Tracks who attacks Zelda and steals her body early in the game.
  • Dub Name Change: From Minister Kimaroki to Chancellor Cole.
  • Evil Chancellor: With particular disdain in regard to the latter part (he thought it would be a position of power, but it ultimately turned out to just mean "royal babysitter").
  • Evil Counterpart: Both he and Link are small, green-clad figures who serve a royal authority. While Link supports Princess Zelda, Cole is trying to revive the evil Malladus.
  • Fate Worse Than Death: After Link and Byrne regain Zelda's body, he becomes possessed. His desperate flailing and begging for mercy show just how horrid the experience seems.
  • Giggling Villain: Keeps laughing during his battle with Link.
  • Red Right Hand: He wears two top hats to conceal his prominent horns.
  • Slasher Smile: As evidence that Cole does little (if any) effort to hide his evil nature, he smiles maliciously during his first meeting with Link and (on-screen) Zelda. He does it more frequently after he publicly reveals himself to be Evil All Along.
  • Smug Snake: Subverted. He is incredibly annoying and perpetually smug, but is actually an effective threat.
  • The Unfought: He only aids in the first round of the final battle, he is never fought himself.

    Byrne 

Byrne

http://static.tvtropes.org/pmwiki/pub/images/Byrney_5411.png

Byrne (or Staven in the European English translation) is Chancellor Cole's right-hand man in Spirit Tracks. He is a renegade member of the Lokomo tribe who turned away from the Spirits of Good and served the Demon King.
  • Arm Cannon: His main weapon is his oversized mechanical arm that he uses as a grappling hook.
  • Deceptive Disciple: He was once Anjean's apprentice, but he betrayed her and served the Demon King.
  • The Dragon: To the Chancellor and Malladus.
  • Dub Name Change: From Digo to Byrne. And from there the name changes accordingly to each language (including English once again for the European audience). The Latin American Spanish version of the name calls him Diego, which is both a common Spanish name and a subtle nod to his Japanese name.
  • Face–Heel Turn: He used to be on the good guys' side until he decided to serve Cole in search of more power.
  • Heel–Face Turn: Then Cole betrays Byrne. Byrne then decides to help Link and Zelda.
  • Redemption Equals Death: Happens after he attempts to protect Zelda right after she regains her body.
  • Reincarnation: Anjean reveals that, in the distant future, he will be reborn.

The Lokomos

    Anjean 

Anjean

http://static.tvtropes.org/pmwiki/pub/images/Anjean2_5306.png

A woman of the Lokomo tribe, who is in charge of protecting the Tower of Spirits. She has powers similar to a Sage's, and is often referred to as one by Zelda (along with the other Lokomo Guardians), but she doesn't seem to agree with this term. Anjean apparently used to be Tetra's (the Princess Zelda of The Wind Waker) best female friend after they met in New Hyrule, which explains them wearing their hair in a similar fashion.
  • Ascend to a Higher Plane of Existence: Her ultimate fate, along with Byrne and the rest of the Lokomos, who depart to the heavens after Malladus' final defeat, confident that New Hyrule is safe in Link and Zelda's hands.
  • Cool Old Lady: She seems to have picked up one or two habits from Tetra, which makes her an interesting character, especially standing next to Zelda, who is descended from Tetra but a little different in personality.
  • Dub Name Change: From Sharin to Anjean.
  • Magic Music: The Spirit Flute used to belong to her, until she gave it to Tetra.

The Bystanders

    Niko 

Niko

Link's roommate, who is prone to rambling on about history (and a young man that Link reminds him of).

    Alfonzo 

Alfonzo

Link's mentor and a famous train engineer. He is a descendant of Tetra's first mate Gonzo. Prior to becoming an engineer, he was a master swordsman and a member of the royal guard.

The Bosses

    Stagnox 

Stagnox, Armored Colossus

The first boss of the game, it's a giant stag beetle creature that appears to be able to cover itself in a toxic gas as a defense mechanism.

    Fraaz 

Fraaz, Master of Icy Fire

The second boss of the game, it's a keese-like creature that's capable of shooting regular fire or icy fire.
  • A.I. Roulette: How Fraaz selects what attacks to use. Fraaz only has two choices when it comes to attacks, though, so it isn't as bad as other examples.
  • An Ice Person: One of its attacks involves shooting ice.
  • Balloon Belly: The boss's only (damaging) attack involves inflating itself.
  • Boss Subtitles: It's known as the Master of Icy Fire, for a good reason.
  • Cartoon Creature: Most fans assume it's meant to be a Keese, but nobody's really sure what it is.
  • Dual Boss: Its second and fourth phases involve Fraaz splitting into two mini-Fraazes.
  • Early-Bird Boss: Fraaz is pretty difficult compared to the rest of the bosses, having a 4/5 on the threat meter when the boss that follows it, Phytops, only has a 3/5. Its projectiles are much faster and it can track the player better than Phytops, its arena can feel claustrophobic when Fraaz gets bigger, and it has five forms.
  • Early-Bird Cameo: It's the only boss shown in the official US commercial, and it's also one of the first bosses mentioned on the official website.
  • Evil Laugh: Gives one before the fight against it, as well as if the player hits Fraaz with a Boomerang that isn't carrying fire or ice on it.
  • Evil Sounds Deep: Judging from how its laugh sounds, one could infer that it had a deep voice normally (if it ever talked on-screen).
  • Expy: Of Twinrova.
  • Kill It with Fire: One of its attacks involves shooting fire. Unfortunately, that's also how the player stuns it.
  • Kill It with Ice: One of its attacks involves shooting ice. Unfortunately, that's also how the player stuns it.
  • King Mook: Assuming that it's a Keese, of course.
  • Long-Range Fighter: The only other attack aside from its inflation powers is a wimpy slap that doesn't deal any damage to Link.
  • Made of Iron: It's able to take multiple sword slashes while inflated without popping, and in order to stun the boss, it's required to be hit multiple times with the opposite element.
  • Maybe Magic, Maybe Mundane: Fraaz is the only boss to shoot fire or "icy fire," and it's never mentioned if its powers come from a special kind of magic or if it's just naturally got that ability.
  • Magic Realism: Fraaz is implied to have been the one to create the blizzard outside of the Snow Temple, since the blizzard disappears upon its death, but how exactly it did that is never spoken of.
  • Puzzle Boss: A downplayed example initially, the player must use either fire or icy fire on Fraaz while it's charging up an attack. Gets played straight when Fraaz destroys the torches in its boss room.
  • Situational Sword: Unlike other bosses, who have one specific weakness, Frazz's entire body is exposed but unable to be damaged without stunning it first.
  • Stomachof Holding: Its stomach is able to hold its attacks, even to the point where its stomach is larger than the rest of its body while deflated and regardless of what attack it's using.
  • Tactical Suicide Boss: The boss would be unable to be stunned if it didn't use its magic, or at least used only one type of magic throughout the battle.
  • Too Dumb to Live: While it destroys the torches in its room, it also regularly alternates between elemental attacks.
  • Trailers Always Spoil: Fraaz is probably THE most promoted boss of the game. It is one of the few bosses to appear in the launch trailer, it appears in most screencap collections, and the official website spoils so much of the fight against it the player could use it for a walkthrough if they're stuck.
  • Trampoline Tummy: While not actually used like a trampoline, if the player throws the Boomerang at Fraaz while it's inflated (especially when it's almost about to fire its attack), Fraaz noticeably wobbles from the impact of the Boomerang hitting him.
  • Wake-Up Call Boss: Stagnox is very easy compared to Fraaz, to the point the Prima guide tells the player to prepare before fighting Fraaz.
  • Weaksauce Weakness: Whether it's charging normal fire or icy fire, the respective opposite (icy fire to normal fire and normal fire to icy fire) will stun the boss if it's hit with the element.

    Phytops 

Phytops, Barbed Menace

The third boss of the game, it's a giant octopus-like creature that has giant growths on top of its head, protecting its eyeball, and hides atop a giant island.

    Cragma 

Cragma, Lava Lord

The fourth boss of the game, it's a huge golem that hides in a pool of lava before attacking Link. Its weak spot is very easy to find, considering it takes up half of its face.

    Skeldritch 

Skeldritch, Ancient Demon

The sixth boss of the game (after the first fight against Byrne), it's a giant skeleton with an unusually large spinal column that it uses to shoot boulders.

    The Demon Train 

The Demon Train

This is the first Final Boss fought in the game, preceding the fight against Chancellor Cole and the Malladus-possessed Zelda at its top.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/TheLegendOfZeldaSpiritTracks