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- What's Cole's motivation for reviving Malladus in the first place?
- HE IS A DEMON. Seriously, he was probably one of Malladus' original servants.
- He did keep calling Malladus "His majesty." He's probably trying to revive his king!
- Probably something like Byrne's: Get power from the demon/get the princess out of the way so he can take over Hyrule and rule it.
- I think it's pretty obvious that he was just trying to revive his master. He's a demon, he calls Malladus "Your Majesty"...It's not rocket science.
- How exactly was the Chancellor able to boss around both the guards and Princess Zelda? Isn't she the ruler? In one early level, you have to sneak her out from her own castle because he has her guards keeping her inside. How? They're pretty clearly not hypnotized, so shouldn't her authority overrule his?
- Notice how she's the "princess" rather than "queen" despite the fact that her parents aren't even hinted at? That's not just for tradition. It means she's not been officially crowned yet, therefore she doesn't have her full authority. Until Zelda comes of age, she's basically regulated to ceremonial duties. Cole, as Chancellor and royal adviser, is the guy with all the practical power for the moment, which is why she couldn't directly act against him.
- That's odd. Considering at the end she does the "paperwork"...
- 1) Paperwork does not equate to actual authority to remove trusted officials. 2) This is after Cole is removed from power (and life). 3) She has Teacher alongside her.
- Early in the game, though, there's a guard who complains about the chancellor being so big-headed and arrogant, but that Princess Zelda is 'so nice' that she pretty much lets him get away with it, implying that she could really do something if she wanted to...yet as we learn later, Zelda actually wants to investigate the disappearing Spirit Tracks and is upset that Chancellor Cole won't let her. Not to mention, the disappearance of the kingdom's railway system is clearly a pretty big deal, and even if people didn't believe the whole bit about the 'sealed demon beneath the ground', it should be clear to them that the tracks have some magic to them. (Explain to me otherwise how they would be able to DISAPPEAR.) Since this is all true, couldn't Zelda just demand that a bunch of guards escort her to the Tower of Spirits in light of this national emergency?
- You could also argue that Hyrule could've had a parliament in the form of Cole as well.
Paying for cargo
- Here's the one thing that annoys me in Spirit Tracks: if all those people want me to get ice, cuckoos, fish, wood or whatever to them, why it's ME that has to pay for the cargo?! What kind of business plan is that, where the freight pays for the transport instead of the client?
- You get pretty force gems as reward. You know, the ones that are made out of actual Life-Force. If that's not one payment, I don't know what it is!
- Yes, but the problem starts when you reach the place where you have to buy the produce and you have no money to pay for it. Also, the force gems are not currency, but some sort of unintended consequence of the person's gratitude. Oh, and gratitude isn't currency, either.
- I prefer to think of Link's non-profit transport business as a very elaborate community service/PR project. Not only does it repair the Hyrulian infrastructure, but the goodwill ensures a number of actual paying jobs after the whole Malladus business is taken care of. Besides, it's not like Link has to worry about fuel or repair material costs for a magical train.
- Again, the problem is: that produce costs. If they at least bothered to give me the money to buy those cuckoos/ice/fish/wood...
- Actually, this game is full of Money Sink Mechanics. Maybe it's because Hyrule is still in the process of being built, but everybody and their mothers charge you money for breathing.
- They'd probably charge you for all the freight that you tend to lose due to sun damage, collisions, and enemy attacks if they gave you enough for the full "pallet" that you buy. You'd think that even if you can't convince people of Malladus's return that they'd at least recognize that you're the only engineer crazy enough to operate with the tracks disappearing and cut you some slack, but nope.
Passage vs tower
- How is going though a puzzle filled passage quicker than just walking to the tower?
- It's a shortcut.
- There is a straight path to the tower outside that doesn't require various puzzles. Without some form of breaking every law of physics and common sense, the straight path is shorter. It's not a shortcut.
- Shorter and takes less time by train. Trains go pretty fast, remember: it's not unreasonable to think that the overworld is a JRPG-style shrunken-down representation of the actual Hyrule, meaning that it might actually take several hours by train just to go from Hyrule Castle to the Tower over land, not to mention that the enemies roaming outside need to be hit with cannonballs to be taken down. Puny Link with a puny sword wouldn't stand a chance. It may be longer taking the tunnel, but it's very likely safer.
- Assuming that Hyrule II is just as large as Hyrule I was and that Hyrule I took (and still takes) a horse in order to make it from the forest in the south to the castle in the north before nightfall, this is probably the best explanation.
- But it's a straight line and the passage isn't. I can buy the safer argument, but the number of physic's laws you need to break to be shorter than a straight line...
- You really don't seem to get the concept: the straight path is a much longer distance than the passage. Yeah, you can get to the tower in a minute by train in-game, but the "real" travel time could be hours to the characters. The passage, on the other hand takes maybe thrity minutes to solve if you're slow by passing through areas where the tracks simply didn't reach. Yeah, it's shorter.
- It isn't even a straight line. You have to go round a corner.
- I'm sorry, but I'd like to remind you all that Zelda never says the tunnel to the tower is quicker than just walking there. All she says is that the tracks are gone and you don't have a train, meaning that you'd be going up against monsters who, if what we've seen in Twilight Princess is any indication, are significantly larger and stronger than Link, and you wouldn't have a horse/train in this instance in order to evade them.
- How did Anjean fight Byrne, if she's riding a wheel-chair? Did she expect the spirits to ascend and miraculously make her young and athletic again?!
- The lady may look old and frail, but she's got enough magic to keep the seal on Malladus functioning and teleport both Link and Zelda effortlessly. She's far from weak.
- Upon giving it some thought, the best I can come up with is something akin to Yoda's fight in Episode II: She uses magic to temporarily levitate and reinforce her body.
- Take a look at Byrne as he's preparing to fight her - he's the one who dismissed his duel with Alfonzo as hardly a fair fight, yet when Anjean turns to face him, he just readies his gauntlet without any reservations. That obviously means she's capable of something, and given her expression of hope that things will be different this time, it can be presumed that Byrne knows that from experience. In fact, given how much he describes his opponents as 'only human', I'd wager the Lokomo tribe as a whole may be better, more capable fighters than some of their appearances would let on.
- If we have an actual passenger car for the train, why are we only allowed to carry one person at a time?
- Because those passengers are total nitpicks, who'd probably just start a fight with every other passenger that comes along.
- They all seem to be in agreement of Link's absolute dedication to the train signals, though.
- More likely, they didn't want to program a way to keep track of how many passengers you were currently holding, where each one was going, how happy each of them was, and so on. It's probably for the best, too - as a player, having to keep track of multiple passengers would make the escort missions even more annoying than they already are. From an in-universe perspective, Link's primary duty isn't running a passenger line, and he doesn't have a set schedule or a map of where he's coming and going. He just offers people rides as they request them - if someone needs a lift to Whittleton or Papuchia Village, for example, they probably don't want to sit and wait for Link to drop some other passenger off at Goron Village or, worse, the Ocean Temple. Probably better to just sit comfortably at home and wait for when he's available.
- Who ran Hyrule when the only three people known to do anything administrative went AWOL?
- The same guys who ran it in the Child-age of Ocarina of Time after Ganondorf burned the castle down. Really, this is Hyrule, land of incompetent guards and pocket-civilizations, where the ruling monarch is either called King or Princess you expect its administration to make sense?
- It's not like there was much of anything going wrong that anyone at the castle would know about, since it seems that whenever an issue comes up, it's immediately solved by a certain, green-clad, mysteriously anonymous train engineer.
- Exactly who thought that installing Phantoms was a good idea? Given that WW Link was the only person in New Hyrule to ever deal with them and how much they did to him, I sincerely doubt that he would readily recommend them.
- Weren't they there before any of the descendants of the people from old Hyrule came?
- It's heavily implied that the "power" that helped the spirits finally sealing Malladus was Tetra's Light-Force, since it seems to be the key to break the seal. Also, Light Arrows being the thing that defeated him. The only people known to ever use Light Arrows are Link and, especially, Princess Zelda. So I guess, Malladus defeat and the creation of the tower and the tracks occured roughly a week or so after the pirates first arrived on the continent. It was probably populated by the remaining hires of Hyrule a few months later, given that everybody states that the tracks and the tower have seamingly been there forever. Ah, anyway, to get down to the point: Anjean states that the Phantoms of the tower were originally animated by good spirits, rather than evil ones. Link probably thought "Hey, if the good guys are controlling them and not a life-force sucking monstrosity: Sure, why not?"
- They're on his side for a change, he can vouch for their strength, and he probably had the locomo sword in his day too, so they had a contingency if they did live up to his nightmares. And it's only him who ever saw them. Tetra would take his word, but he'd be hard pressed to explain it to everyone else, given they're notably different.
- Here's an idea - assuming the Spirits of Good are on the same level in the Hylian pantheon as the Ocean King, that is, they didn't create their respective realms, but they what they can to watch over them...Then perhaps after the events of Phantom Hourglass, the Ocean King brought up the Phantoms he'd encountered to the other members of the pantheon and how, if used for good, potentially efficient they could be. Thus, the spirits, after constructed the tower, could have expressed interest in this idea and so chose to implement Phantoms as a security system.
- It seems like the UK got its own translation of Spirit Tracks, presumably because of the worldwide release, but it makes me so confused when everyone's referring to Byrne and Abado Village and whatever when I'm playing a game with Staven and... and I don't even know where Abado is, it might be Mayscore.
- It's Aboda. And it's called "Outset Village" in the UK Version. Yeah, somebody figgured it would be a good idea to give the starting location the same name as the starting location in The Wind Waker. Creativity, where art thou?
- Link named the village after the island he grew up in. Seems reasonable to me.
- Another thing that bugs me is that Link and Zelda called their new land Hyrule, despite the fact the King pretty much told them not to. But I guess that was probably in case Wind Waker was the last Zelda game; since it wasn't, the new land had to take on the mantle.
- It's probably a lack of creativity on the founders part, we have here. I guess the only other name Tetra and Link could think of was Lowrule, so they decided to rather stick with the original kingdom's name.
- Fun Fact: Byrne/Staven's name apparently can't survive through any translations. In Japan he is known as "デイーゴ" which is pretty much simply "Diego". Not exactly a tricky name in English so I have no clue why it had to be changed. It had me confused for quite a while though before the actual game was released. That must have been their goal.
- It had to be changed because in the North American translation, all of the Lokomo (and Cole, for some reason) had train puns as names. Byrne = Burn. Like what you do to coal.
- I may be mistaken, but I think that 'staving' a fire with coal is possible. It's still a train pun.
- In German, it's even worse. He's called "Delok" there. It's supposed to be a "pun" (if this can even still be called a pun) on "D-Lok", the fastest kind train for regular passenger transportation in Germany (it still fails to be on time quite frequently, causing this name to become extreme Narm, exspecially when you realize that it was Byrne/Staven/Diego/Oh-God-Help-Delok, who kept Zelda and Link from being "on time".) Also, the name sounds uncomfortably much like "Warlok", giving some people thoughts on bad Fantasy shows, like Charmed. Anjean didn't get a much better treatment: Remove a "c" from the german word for "track"; "Schiene" and you got "Shiene". Exspecially awkward when they are talking about the Spirit Tracks and Anjean in the same sentence: "Shiene, wie haben die Schienen wiederhergestellt!" (Anjean, we restored the tracks!)
- In the German version, Chanchellor Cole is called "Von Glaiss". Besides being a pun on "Gleis" (track), it also implies that he belongs to nobility.
- Nintendo of America and Nintendo of Europe do their own, independent localizations. Mostly US English vs British English. See Fire Emblem Shadow Dragon and Advance Wars Days of Ruin for more insanity.
- I can get most of the chests on people's roofs in Hyrule Castle Town, but I just can't see how one is meant to get the chest on the building to the right of the Cucco store (second from the left, top row). None of the nearby roofs are near enough to jump to it, even with a Cucco. What am I missing?
- Go to the roof East of here and use the Cucco to jump across the lion statues in the middle.
- Thank you, my good troper. I never thought that the lions could be stood on.
New train tracks
- Why didn't anybody consider building some new, non-magical train tracks to replace the disappearing ones? The problem did seem to have been going on for a good while before the game started.
- That would be a rather large job requiring coordination between Mayscore and the Gorons for wood and iron which can't be transported because the tracks have disappeared...
- It's probably also because no one knows how to build new tracks. The ones in place currently are magical deviations that the spirits themselves installed, at a time when humans clearly weren't as civilized. It's something like The City of Ember, in that regard, where everything's been around so long that no one even knows how it really works or how to fix it or make more.
- To come back to the "Nobody seems how to know how to just walk"-issue once again: What's about horses? Or boars, since those were actually seen. Couldn't they just have used animals as means of transportations, when the Spirit Tracks faded?
- Think of the trains as the Hyrule equivalent to the cars, buses and taxis in our world. People have gotten so accustomed to them, walking isn't really an option.
- Does Mayscore = Whittleton? I'm usually not judgemental like this, but NOA picked much better names for stuff than the European branch. Aboda got an original name, rather than a recycled one from Wind Waker. Byrne got a name that fit with his species' pattern. And the town where the houses are made out of trees has a whittling joke, instead of something random. And there's the whole "Skeldritch" v. "Capbone" debacle mentioned below. Sure they're all Incredibly Lame Puns, but at least they make sense.
- I don't know about walking, but hoses and boars take quite some time to grow to full maturity and carry human weight. Chances are, they'd been so reliant on the trains that there were only a few horses or boars of sufficient size and muscle to carry people, and not enough time to breed new ones.
- Here's another one: what about other wheeled vehicles? You're plagued with tanks later on, so they obviously exist. Why not use one of them?
- Expense, probably. A tank's basic movement is more complex than a train's, and with the train tracks already in place, why spend the money?
- Also, the tanks you come across are in use by enemies. Normal people probably donít even have access to that sort of technology. (Compare, say, the Demon Train to the one Alfonso and Link use in the beginning, for example.) The same really goes for boars, they probably do use ships in the Ocean Realm, and Beedle does own a hot-air balloon, but the primary means of transportation in New Hyrule is by train. Coupled with how close-minded the people in this game are about the world, and how none of them seem interested in travelling much beyond when Link is there to help them, of course it would take a while (an eternal while) for them to develop and adapt to using a new mode of movement.
- On a separate note, when do we ever see horses in this game? What would horses even be used for?
- Those doors that require Phantom!Zelda's assistance to push open... are double doors. You're pushing on separate pieces. Why can't Link just push open one half himself, and slip on through?
- Perhaps there are magnets in the middle of the doors, holding the two halves together. Pushing on one half isn't enough to break the magnetic bond, while pushing on both moves them far enough apart to actually open. Or, alternately, they're magic.
- Coming from someone else with the UK translation, what is a 'Staven' meant to be? I know quite a few of the characters have Punny Names, but can someone please explain what kind of pun/noun 'Staven' is? Unless he's 'Staven' off hunger...Sorry.
- Never mind Staven, what about "Capbone"? "Skeldritch" was a far better name.
- At least you didn't play the game in Italian, where Byrne/Staven's name is Tristalpin. No, that doesn't even remotely mean anything in the aforementioned language, sounding more like French instead. Maybe the translators tried to make it sound sexy? The names of the other Lokomos are as lame puns, if not more, as the American version.
- Apparently a stave is a piece of wood used when building railway tracks. It's either that, or his name is actually meant to be Steven. Which seems unlikely.
- Does New Hyrule have the pickiest train passengers in history or do they simply not recognize that it's sort of difficult to follow all traffic signals while under tank attack? Where's Link's respect?
- It gets even worse when you realize that Link is the only engineer brave enough to still use the tracks and therefore could charge his passengers a ton of money if he wanted to. They should be grateful about the fact that they are getting rides FOR FREE.
- By that logic, Teacher has the right to bitch at you, at the very least. He pays you 300 rupees per trip, and takes like six of them over the course of the game.
- This so hard. I wish there was some sort of button one could press to turn Link around and have him shove the Engineer's Certificate in his passengers' faces. "Hey, do you have one of these? No? THEN SHUT THE HELL UP AND LET ME DRIVE."
- Oh geez, I wish that button was in.
- Isn't there a problem inherent in the idea of gathering a large number of rabbits in one place, and then rewarding the person who brought them based on the quantity present? I mean, they're rabbits. "You've collected 21 out of 10 grass rabbits... wait a minute..."
- Maybe they are Gerudo-rabbits?
- In that case, will they forcibly claim the snow rabbits?
- Incidentally, how can rabbits jump around on the surface of water?
- Maybe they are Zora-rabbits?
- There are two other ways to look at it:
- All the rabbits in this world are like sandhill cranes/swans/red-tailed hawks that mate for life, and when you capture a rabbit you're ripping it away from it's one true love for the sake of some creepy bunny fetishist. Forever.
- The bunnies are picky about who they date, and won't let anyone touch 'em until after a couple of bunny-dates. You're running a high class bunny dating center here, allowing the bunnies to mingle with each other until they meet their OTL/partner of the week.
- I assumed the guy was counting them as you brought them in and adding it to a running total. Or does that make too much sense?
- How was Chancellor Cole able to fool all of Hyrule of his intentions for years?
- The same way Ganondorf and Aginham did. Hyrulean politicians have suffered from thousands of years of not being able to notice that sort of thing, why start now?
- Hyrule isn't the only country to suffer from Evil Chancellor-itis.
- True, but you have to wonder why Cole didn't use any magic to conceal the giant demon horns of doom, instead opting for the suspicious gravity-defying top hats.
- Because he's eccentric! and doesn't understand human fashion, like wizards and muggles.
- In addition to what's already been said, keep in mind that when Link first encounters Cole, he's about 95% finished with the phase of his plan that involves posing as a human. For all we know, he could have been much better at being discreet about his plans up to the point where it didn't matter anymore. Also, if you think about it, Cole very well may have wanted Zelda to realize that something wasn't right about him, so that she would try to take matters into her own hands and leave the castle, making it much easier for him to capture her body.
- How can a little pinwheel made out of leaves and wood shift boulders?
Nico and Alfonzo
- How are Nico and Alfonzo in the shape they are? It's feasable to say that this game actually takes place a couple of decades after PH, and I swear there's a point where Tetra mentions finding a new land to settle, and Tetra's obviously dead (you can see her image in the stained glass in Zelda's throne room). However, how is Nico, explicitly the youngest crewmember, an old man, and Alfonzo, probably one of the oldest crewembers in WW, looking exactly the same?
- Alfonzo was never part of Tetra's crew; in fact, he wasn't even alive during the time of Wind Waker and Phantom Hourglass. You must be referring to Gonzo, to which Alfonzo is most likely his Identical Grandson.
- A couple of decades? That'd make Tetra like... thirty. Centuries is more likely.
- Exactly one century, to be precise. The only problem I have is that 100 years is actually Identical GREAT-grandchild territory, not Identical Grandchild.
- So he was Gonzo's identical great-grandchild, whatever dude.
Trading Post broken bridge
- Why does the Spirit Track leading past the Trading Post require you to get the bridge fixed, while all the other ones that go over water provide their own support? (And if it's just because there was loose wood covering the track, why would you need a professional bridgebuilder to move it out of the way?)
- Because the bridge is badly damaged and doesn't seem to be a part of the "normal" Spirit Tracks. If you don't want to see how well your magic train floats, you'll need a repairman who knows what he's doing on the task.
- Keep in mind that most tracks that extend over the water (save for those within the Ocean Realm, which I presume would be designed for that) that you see in-game are the result of Force Gems you gain from transporting passengers...aren't they? Since they may not have been there before the tracks started disappearing, obviously there wouldn't be a need for people to build bridges for other means of travel alongside them, whereas the broken bridge appeared to be the previously only way of moving between the Forest and Ocean Realms.
- Take another look at that bridge when it's broken. The parts actually holding up the tracks are completely intact. Its the wooden additions — which appear to be there so that people can walk alongside the tracks — which are broken. It's only impassable because the wooden parts fell onto the tracks and are blocking the train, the tracks themselves are perfectly fine.
- Link is... An engineer? Who made up this plot? It seems like a pretty odd step. When you think of Link you think of free-range adolescents beating up things, killing Ganon, having adventures, meeting girls, and saving the princesses butt. Not something like engineers. Is it a technology thing? Hyrule is train based now so it moved from farms to the industrial age? That still doesn't explain why a kid is an engineer in the making..
- From a Watsonian standpoint, he's an engineer because he had no idea of his big destiny, and, because of the slow industrialization of the Hylians, his training for a trade was for a more modern trade than the usual "farmer" or "unemployed peasant". From a Doylist standpoint, its because the gimmick of the game is trains, and without being an engineer, he can't very well drive a train, now can he.
- What do the spiders in the forest hang from?
- Overhanging branches from trees just above the camera's field of vision, probably.
- Like the train stations, they become invisible when you're far away from them.
- It is made quite clear in the game that ST's Zelda is a direct descendant of Tetra, but... how on earth could there be another incarnation of Link without ST Link necessarily being descended from WW Link? At first the answer seems obvious; that WW Link simply must've had his own family, but... then who, if not WW Link, is ST Zelda's (great?)grandfather??? And if WW Link is ST Zelda's (great?)grandfather, then why the hell is a WW Link doppelganger walking around, who seems to be completely unrelated to ST Zelda??? I'm not sure whether or not that's just Fridge Logic or Fridge Horror... or something else entirely... Still, if we can figure this one out, we may be one step closer to understanding how reincarnation works in Zelda games...
- A fairly common theory is that while each Zelda in the series is a descendant of a previous Zelda, the separate Links aren't necessarily related to each other. Basically, the Zeldas are a series of Identical Granddaughters, while each Link is an actual reincarnation, so the rules work differently.
- That doesn't remove the problem of the identity of Zelda's grandfather. If WW Link is Zelda's grandfather, then there is a massive mountain of squick potential when you consider that Zelda is crushing on someone who looks exactly like her own grandfather. And if WW Link isn't her grandfather, who the hell did Tetra dump WW Link for?!? Ugh. It adds a whole new realm of possible fanfic pairings to become... confirmed. * shudder, shudder*
- Oh calm down. He may look like her Grandfather, but he is probably genetically different enough to avoid issues, and I doubt Prince-Consort Link is that young in any of the family photos or paintings, so its not like Zelda would even recognize.
- As mentioned above, all Links are reincarnations, but are not necessarily descendants of each other. Zeldas, on the other hand, explicitly are descendants of each other BUT are also reincarnations. I'm pretty sure that it is mentioned that Tetra was ST Zelda's great-grandmother. Therefore, the gap is three generations. With that in mind, if WW Link and Zelda got together (and there really isn't anything more than usual in a Zelda game to suggest that they did) then what is really playing out is that they've fallen in love with each other again in their next lives, making this romantic (which is more blatant with this Link and Zelda than any others). If WW Link and Zelda did not get together, then they're getting a second chance, making it possibly more romantic. There, I just removed the Squick.
- In response to the above comments, I raise anothet theory. Considering the theme of the Adult-timeline Links following the 'normal person turned hero out of circumstance' thing, it could just be that he's not a reincarnation at all and just happens to be a kid with blonde hair in the wrong place at the wrong time for both WW and ST Links. More compelling, really.
- At the very end of the game, how did Zelda get A photograph of herself in ghost-form flying alongside Link's train? I mean, only Link could see her in ghost-form, so I highly doubt a photograph would get around that.
- Link had somebody take a picture of the train for him, making sure Zelda was in position. Presumably, the two of them can see her in the photo the same way Link could see her in person; to other people, it's probably just a photo of a train. As to how... Magic flashbulbs.
- I assumed she just got an artist to make a picture. After all, she's a princess, it's not unreasonable that she'd be able to get a good artist who can make a realistic picture and add her ghost to the picture without asking questions.
- Isn't it a more common trope that photos can detect ghosts that the eye cannot?
- Ferrus took it.
- I always thought it was a drawing. Sure looks like it and the princess can hire an artist. Something to commerate the adventure after all.
- When Anjean and Byrne are in your passenger car, shouldn't they be visible when they transport people around? By proxy, does that mean that Link can't take anymore passengers but gets to for our sake? Do they entertain the passengers? And what would Teacher's reaction be seeing the "Sage" of the Tower out and about?
- Uncomfortable train car moment. I wondered this too, especially since I can't bring myself to slog through the last of the Spirit Tower, and I spend all my time aimlessly wandering around the overworld. Presumably they're sitting in there as I thunder down the target range for the 5th time that day and sit in front of the snow realm blizzard maze watching that one armoured train pace back and forth for hours on end.
- We've seen how some of the citizens of New Hyrule behave - very close-minded and ignorant in regards to things outside their own realms. Even assuming Anjean doesn't do something to render herself and Byrne invisible to other passengers, all they would probably see if they glanced a few seats down is an old woman in a steam-powered wheelchair and some sleepyhead with a ponytail and a weird metal arm. At most, Byrne might raise a few eyebrows if someone were able to tell he'd been injured, but it doesn't seem like they'd be too out of the ordinary in terms of what you'd see on a train ride through a place like New Hyrule.
Firing the cannon
- Who fires the cannon? Link's busy up working the engine so it can't be him.
- There's probably a button or something up there where Link is that can aim and fire the cannon. That or Zelda did it.
- Why doesn't anyone else here seem to be even slightly disturbed by the fact that the Evil Chancellor is trying to revive a MALE Sealed Evil in a Can within the body of a 12-years old Princess Classic?!? Squick-much anyone?!
- Seems pretty tame, really.
- If it makes you feel better, Zelda's on your side.
- I like to think that Malladus would've had the power to physically alter Zelda's body to his liking once he'd adapted to it, but he just didn't have time to at first because he was busy dealing with Link and Zelda...Does that make it better? Probably not...In fact, I think it might just make it worse...I'll stop now...
- Remember the Spirit Tracks tutorial where Alfonzo gives Link his "final exam?" Shouldn't he have brought up the track signs, seeing as this is basically a driving school test?
- You mean Alfonzo, the guy who said that I passed "with flying colours", despite almost ramming two other trains and doing a emergency-stop several times for no other reason than not wanting to reduce the speed the regular way? Oh, please. He's about as competent at teaching people how to drive a train, as his ancestor & co were at pirating.
- Story And Gameplay Segregation. In accordance to the story, Link was not supposed to suck at it.
- Story And Gameplay Segregation is the best answer. The road signs and such are only used for a handful of times, only one of which is mandatory. Most players wouldn't even pay attention to them in normal play, so they just weren't brought up in the tutorial.
- Track signs are only meant to be blown out with your bombs. Yeah, train travels can be pretty long.
- I don't think the train ride to the castle was meant to be viewed as an actual 'final exam', in educational terms...It seemed to me like something Alfonzo sort of suggested to Link last-minute, kind of like, "Hey, we're going to get you your driver's license today! How about you drive us there just so we can see how ready you are?" They were already running late, so I don't think Alfonzo would've had time to explain things to Link that, story-wise, he'd already taught him before.
- How the heck is Niko comfortable with having a clone of his old swabby living in his house?! Shouldn't he like, have been really freaked out when the boy turned 10 or so and it slowly became obvious that he'd turn out to look exactly like TWW Link one day? His reaction should not be limited to handling him TWW Link's shield and some old scroll he wrote, darn!!
- Well, he did seem to be weirdly accepting of weird things in the previous games. Things like Link having a telepathic rock or his captain secretly being a princess pretty much gets a "Wow, cool!" from him.
- Additionally, they may not look exactly the same. There may be subtle differences between them that couldn't be displayed with the DS's visual capabilities, and I'm no expert here, but I think growing up working and training to be a train engineer would give you quite a different body form than if you're just some laid-back islander from a fishing village. Plus, to be fair, Niko (I presume) has never had an image of the Hero of Winds dressed in an engineer's uniform, or his roommate dressed as a soldier.
- It's been confirmed by Hyrule Historia that ST Link DOES look identical to TWW/PH Link. Despite this, there ARE differences between them; for starters ST Link's voice is different from TWW/PH Link's voice (ST and PH use different voice clips for link); also, while all Links share the basic personality traits that come with being the legendary hero, they also have noticeably different personalities, in this case ST link seems to lean a bit more towards choleric, while TWW/PH Link leans a bit more towards sanguine.
- Is Teacher actually his name, or his title?
Whip and birds
hookshotwhip target bars on those birds. Who put them there? Why? And how come the birds don't get freaked out by a ten year-old flinging a whip with a snake head at their throats?
- A relatively minor one, I admit, but still...notice when you're in a town, Link's train is just sitting on the tracks, left unguarded. There is only one set of tracks; no cut-off for other trains to pass. Especially noticeable is Hyrule Castle, which can have a Phantom Train pass by. So, what? Whenever the Spirit Train isn't moving, Phantom Trains don't move either?
- They just want to kill Link, but are restricted to the tracks. They can't kill Link when he's in town so they don't even bother. They don't care about destroying the train, they just want Link to die in a crash. That's how I interpret it. Or Gameplay and Story Segregation.
- That just give me the funny mental image of Link walking back to the station after purchasing something in Castle Town, only to find that a Phantom Train hit his while he was away, and all that's left is a big pile of burning wood and twisted metal.
- Remember, the original train is presumably destroyed when the tracks just disappear. When the Phantom Trains start appearing, Link is already riding a magical train. Maybe it becomes intangible whenever the engineer leaves it.
- The Dark Ore. Melts in sunlight, okay, sure. So why don't they just put a tarp over it?
- Because a wizard burned the tarp.
- Or perhaps it melts due to some form of radiation that comes from being in sunlight...Radiation can go through a tarp, can't it? If so, the Gorons probably wouldn't know what radiation is or have a way to prevent it, so they just say, "It melts in sunlight, so move quickly."
- Why is the stained-glass window of Tetra depicting her in her young age? Why aren't there any pieces of art depicting her as an adult? It just doesn't make sense to me. For that matter, how come no one seems to acknowledge Link's status as the Hero of freaking Winds? You know, that guy that saved the entire Great Sea from Ganon's rule? There's not even a statue of the guy anywhere to be seen. That's just disrespectful if you ask me...
- It could also be that Link, modest as always, strongly opposed their building anything so grand as a statue to him, so they had to find a more discreet way to thank him. So they decided that to honor the guy who'd defended their princess in times of peril, the guard's uniform would look like his clothes, essentially giving the impression Hyrule Castle was guarded by an entire army of Links.
- Don't you know? Tetra's actually 35! Seriously though, it could just be that it is her grown up, but she's Older Than She Looks. It may also be that the time of her arrival in New Hyrule, when she was young, was a momentous occasion, thus the glass depicts her young.
- The Phantom/Dark/Bomb Trains. If you're careful (or lucky/panicked and desperate to get away, no matter what the path) you can trick them into riding the same rail, headed toward one another. Nothing comes of this.
- This Trooper found out that if they collide, They simply stall for a second before switching direction.
- The first time you go out in your train, there's three other trains riding about which you have to avoid hitting, which suggests that there's at least three other engineers around. And then once you reach Castle Town... that's it. The trains vanish for the rest of the game, and everyone acts as if Link is the only person who can even use trains anymore (except Alfonzo, but he doesn't go out much). So what happened to the other three trains and their engineers?
- This troper got the impression that, as the trains transformed into the dark/bomb/phantom trains, the drivers were still inside, so, when people said "only engineer", they meant "only surviving engineer".
- ...I don't think so. It's likely that Link is simply the only one brave enough to drive his train through the world when monsters have been sprouting up so much recently - even Ferrus comments on this. As for the three trains seen in the Forest Realm, they were shown transforming into those dark trains after the Forest Temple...though they weren't moving before this happened, so I like to assume that Cole sent monsters to scare the people off of them before using dark magic to convert them into his own transportation-lackeys.
Age of the country
- Just how old is this land? The flute was given to Zelda by her grandmother, and just about every character is maybe two generations away from Phantom Hourglass. And yet in less than a hundred years people manage to forget the whole Sealed Evil in a Can thing?
- You forget, these are largely populated by people with minds similar to those that forgot that Hyrule existed in less than a hundred years (as WW is only one hundred years after OOT).
- The "hundred years" thing was apparently a mistranslation; it seems that they actually meant to say hundreds of years. Also, the whole backstory with Malladus is implied to take place long before Tetra's people set foot in New Hyrule.
- This game's incarnation of Zelda, I believe, is Tetra's great-granddaughter.
Zelda spinning train
- Usually when you are in the Spirit Tower you tell Anjean which way you want to go, and she'll spin the train around to face the proper direction. Okay, that makes sense. Then Anjean becomes occupied elsewhere, and suddenly Zelda can spin the train around. Um, how? Unless occupying a Phantom's body, Zelda is utterly intangible and unable to even cast a spell.
- She's seen Anjean do it multiple times. Maybe she learned from it.
- Also, she does cast a spell. During the Final Battle.
- My theory is that neither Zelda nor Anjean operates the turntable, but rather the spirits, or their energy that remains in the tower, is responsible. Obviously Anjean, being their servant, would be capable of communicating with or controlling this latent power, and Zelda can as well due to the fact that she's a spirit herself and hosts some of the very same power in her blood.
Flying to top of the tower
- Link can use the whip to hitch a ride on some birds. Why didn't he just fly to the top of the Tower of Spirits?
- Because he can't control where the birds go when he's latched onto them, and it would be an inconveniently long and tedious ride up there even if he could. Not to mention, Cole or Byrne could just knock him down towards certain death if he even tried to get near them. (And who says birds can even fly that high anyhow?)
- Why does Possessed!Cole have a black gem implanted in his forehead? Do all demons have one?
- It was probably something the spirits put there...It doesn't seem very original, but there you go.
- If the sacred power of Zelda's bloodline would render Malladus unstoppable, why does he choose to attack with a laser that does a mere 0.5 hearts of damage?
- Because the laser's main target is Zelda, in her Phantom armor - as you may notice, the laser seems to render her unable to move at the speed she would be able to otherwise. So Malladus does what he can to slow Zelda down, while Cole sends his ghost rats after her so he can use her as a puppet to attack Link.
- And because Link's that awesome.
- you also have to consider that Malladus JUST got revived, and is most likelly not used to his new body, or to being alive in general, think of it like if someone just woke up from an extremely long coma, and just like that they start walking around and shooting lasors.
- Exactly how is it that Link obtaining a Rail Map causes the lost Spirit Tracks to reappear? And if it were that simple, why were the four of them hidden inside the Tower of Spirits, instead of just having Anjean hold on to them? Did the spirits really think it was a good idea to keep their only fail-safes against something going wrong enshrined within one of their most potentially catastrophic targets?
- Because Anjean is (possibly) restricted to her steam-powered wheelchair and can't reach them herself, and they might have hidden the Rail Maps because the Rail Maps also include paths to where the most dangerous monsters reside. If a normal person obtained the Rail Map and opened the paths to the temples then people would probably try to enter the temples and end up getting killed by something like Stagnox or Cragma, if they even manage to make it past all of the deadly traps and other monsters.
- Well, the boss monsters weren't installed inside the temples until Cole's plot started rolling around, and this still fails to explain why the spirits who built the tower didn't give the Rail Map to Anjean instead of splitting it up and hiding the pieces in separate rooms.
- Is there any logical reasoning as to why Link and no one else can see Zelda's spirit?
- We're supposed to assume it's because they have some sort of fated connection, or something similar. You know, with Link being the fated hero who's gonna go on this adventure with her and save New Hyrule. Not the most logical explanation, but it's at least something.
- Apparently, according to Hyrule Historia, in the backstory to The Legend of Zelda: Skyward Sword there is implied to be an ancient, spiritual connection between the spirit of the Hero (the original Hero of Hylia) and the line of Zelda (who is Hylia reborn as a human). So this may have something to do with it.
- Except that "spirit of the Hero" no longer existed in the Adult branch of the timeline; at the end of Ocarina of Time, Zelda sent Link back to his childhood, banishing him from her branch and leaving him (and his spirit) nonexistent and unable to return. The spirit that Zelda in Spirit Tracks is interacting with has, at most, only been around since The Wind Waker.
- I can understand that having the guards there to help Link would take away from players' gaming experiences...but couldn't they have come up with a better way of keeping them out of the picture than just having every member of the castle staff be in denial about the disappearance of Princess Zelda? That's like the Secret Service finding out that the President's gone missing and all of them just assuming he's out on a Sunday constitutional - no one in the world, let alone anyone hired to work at a royal palace, would ever act this stupid! Couldn't they have just had the guards know about everything and want to keep it under wraps so as not to worry the kingdom's citizens, while tasking Link to try and fix the problem since he's the only one who can see Zelda's spirit? I at least could've accepted that.
- It's never shown that they're not taking action. We just see the guards who's job it is to stand there and protect the castle, standing there and not believing Link. But just because they don't believe him, that doesn't mean the same goes for everyone else. It's very likely that they are doing something behind the scenes to try and find the missing Zelda, but obviously they don't realize Zelda is there all along with Link as a spirit, and that the entire kingdom is the danger thanks to Cole. When Link tells them "Hey, the Princess actually a spirit and she's right here", they'd just laugh it off, which isn't too much of an illogical thing to do. It is a pretty tall tale to believe so casually, especially from a kid. So they'd just end up searching for Zelda the entire time, but obviously not turning up any results. And no, before someone brings it up: Alfonzo never saw Zelda's spirit. The last he saw, Zelda was completely fine, albeit in danger. So he wouldn't be able to collaborate Link's story.
- Actually, Teacher himself admits that the kingdom would probably panic if he sent out soldiers to look for Zelda, hence why he asks you to escort him personally to the different towns and villages across the land. So...I guess that kind of answers my question.
- What's the point of safe zones in the Tower of Spirits if Phantoms are normally able to enter them and the tower is owned and operated by the Spirits of Good? Who would have need of them, then?
- Perhaps the safe zones are areas still protected by the spirits, like the safe zones of the Ocean Temple in Phantom Hourglass. So the spirits can allow 'good' phantoms to pass and block 'evil' ones.
Knowledge of Anjean
- Seriously, how could no one in New Hyrule know who Anjean is? The Tower of Spirits is the centerpiece of the land, and with the turntable in the lobby, it's undeniably the most convenient way of moving between realms quickly. Is it just that somehow no one has ever gone inside it?
- You have to remember that the tracks leading into the Tower of Spirits are magical, as well as the path to the Tower being inaccessable to the player when they lack a magical train, so normal people probably don't see/can't use the Tower's tracks, as well as the Tower being in a highly secluded area that would probably take hours on foot to reach with little gain from going there.
- I don't recall there being anything stopping you from reaching the tower using your regular train, save for the fact that you're in a hurry to attend your graduation ceremony - Link, Alfonzo, and Zelda seemed perfectly content with going there later on, and if I remember correctly, the gate to the Forest Realm was still open. Also, the tracks leading the tower being magical is kind of a moot point. They're Spirit Tracks, responsible for keeping a demon sealed beneath the ground. They're all magical. And even if the turntable in the lobby couldn't be used at first, with the Spirit Train being encased in stone in the center, then this still begs the question why the spirits would have a turntable constructed in the first place.
- There is really no reason for Anjean not to give Link the Lokomo Sword at the very beginning of the game.
- You could probably Wild Mass Guess it as the sword not having power until all the rail maps are complete. Or something.
- She's pretty old. Maybe she just forgot she had it with her.
- She didn't think Link was meant to use it. Like she said: "Until now, only the spirits have wielded this blade."
- Also, she knows he's eventually going to have to face off against the Demon King Malladus. He'll need all the sacred power he can get. There was no reason or need to give it to him earlier - it was just Phantoms in the Tower of Spirits, and Link had the tears of light to deal with them.
Castle Town shortcut
- So... assuming that that WMG about the shortcut from Castle Town to the Tower of Spirits is right, note how did Link and Zelda get back to Castle Town after beast form Malladus? The Spirit Train makes an appearance in the credits, so we know it was around, but there weren't any tracks in the area and who knows where the actual train was at that point, since the last time we saw it was in the Dark Realm. We can't even tell where in Hyrule they were— the scenery looks like a cross between the Fire Realm and the sand portion of the Ocean Realm; the Tower of Spirits is visible, but you can see it from pretty much anywhere, so that really doesn't help. Anybody have any ideas?
- Personally, I figured that they might just have walked... The credits montage indicates that quite some time has passed, as Teacher is back in Castle Town, no matter where you left him last. It is also possible that all of the Dark Trains vanished along with the Dark Realm's entrance, and curious people started their trains back up - Zelda and Link could merely hitch a ride back to town from there.
- It's possible Anjean fixed the train before she departed for the heavens - it'd make more sense than her stranding Link and Zelda there, and she and Byrne were last seen on the train in the Dark Realm before they show up during the final confrontation, meaning if they had found a way to get there, chances are they brought the Spirit Train with them. Given the appearance of the surrounding mountains and the proximity of the area to the Tower of Spirits, I'd say Link and Zelda were probably left somewhere in between the Forest and Snow Realms, meaning it wouldn't be too much work for them to go looking for some tracks they could use to get back to, say, Castle Town.
Fate of the Lokomo Sword
- What happens to the Lokomo Sword after the Lokomo depart for the heavens? Does Link keep it, or...?
- Since the Lokomo Sword is (presumably) inanimate and it (presumably) doesn't have a will of its own, it (presumably) stays with ST's Link until he either puts it in a safe place or gives it to his descendants.
- Oh...I didn't mean it like, does the sword do something to get rid of itself on its own? I was just asking if maybe the spirits had it destroyed or did Link enshrine in within the tower, or something like that, since it is a legendary artifact, and Link has never really seemed to keep any of the legendary-tier swords he obtains after his adventures are over. That's all I was wondering.
Cole should zap him, too...
- After he zaps Zelda's spirit out of her body, Cole has no reason to leave Link or Alfonzo alive in the field. He gains no benefit from letting them live, even if he didn't know that Link was capable of seeing Zelda's spirit, and Link would be just as likely to head to the tower for help on his own even if he and Zelda couldn't communicate anyway.
- Remember that Alfonzo had just been punched into the train by Byrne, so Cole likely thought that Alfonzo was killed by it, or at least out of commission. As for Link, as far as Cole knew, he was just an Engineer, and thus couldn't do anything, so he wouldn't be a threat.
- Engineer or no, Link still saw what happened. He was wearing a guard recruit's uniform, and he still had Zelda's letter asking for his help. The only reason Cole got as far into his plans as he did was because the guards were too stupid to take sufficient action when their princess disappeared.
Zelda's arrow wound
- Zelda doesn't seem to be injured in any way after regaining her body, even though Link shot a light arrow through its chest moments earlier.
- Possibly because bolts of divine light don't leave physical injuries or wounds. Electrocution would be a more likely injury to have sustained - Link is electrocuted if shot with a light arrow during the final battle of The Wind Waker - but even in that case, Malladus would've bore the full brunt of it, anyway, as he was inhabiting Zelda's body at the time.
- It can't affect those who are pure of heart... or something.
Anjean, you couldn't have given us that a little sooner?
- If Anjean had the power to conjure a suit of Phantom armor at her leisure, why didn't she consider doing that earlier in the game? Just give that right to Link, have him leave it in his train's passenger car, and then Zelda could possess it and follow Link through dungeons to help Link when he needs her. It would've been a cool way of involving Zelda more in regular gameplay.
- while that would have been extremely cool, Anjean DID mention when she was using all of her power to keep the tower mostly in place when you first reach it, she had to focus her magic on that at all times, and most likely couldn't have afforded taking her time to poof a phantom out of thin air for zelda to use until the entire tower was rebuilt.
Princesses who do nothing
- So apparently, princesses just sitting around doing nothing is a family tradition. Who started that? Tetra's rebellious daughter?
- Tetra didn't know she was a princess throughout most of The Wind Waker, and she did just wait inside Hyrule Castle for Link to come save her after she found out...even though it wasn't so much "Princesses need to leave saving everything to the heroes" as it was "Ganondorf willkill you if he finds out where you are." It's just the game's way of trying to subvert the series's damsel-in-distress trope without realizing how far they've come in other recent games. (I can't stand it when films and video games do that.)
They wasted a perfectly good vessel...
- Instead of destroying Byrne and then taking over Cole's body to fight Link and Zelda, why didn't Malladus just possess Byrne? He's bigger and physically stronger than Cole, has a huge metal Hookshot on his arm, and as a Lokomo, he would probably have some sacred power in his veins for Malladus to feed off of...Not as much as Zelda's of course, but certainly more than Cole would have.
- Byrne was still injured from the fight against Link and Zelda, and stopping Malladus with a force field may have used up the last of his energy, so his body was too weak for Malladus to use. Had Byrne been in better condition, he probably could have kept Malladus in the force field and survived.
- Somewhere on the main page, it's suggested that selecting "Dunno" when Zelda asks what Link will become after their adventure, results in Link leaving Hyrule after defeating Malladus. Forgive me for asking, but where was this ever implied to be the case? I haven't seen the ending in a while, but from what I remember, all it entails is Zelda glancing toward her window, seeing and hearing nothing, and returning to filling out paperwork. While it's possible Link leaving could be what was intended to be taken from this, is there anything else that points to it in particular? Because it seems a bit shaky, as it is.
- Anjean and Byrne can't help with the fight against Malladus because they're still injured from their battles earlier. Why not give them some potions?
- Apart from Gameplay and Story Segregation, it's possible their wounds were too deep for the potions to heal - most of the damage Link sustains is only done to him a little at a time, meaning it's a bunch of smaller wounds that a potion to heal easily. Or the bulk of their wounds were caused by magic (we know Byrne's was, having been attacked by Malladus), which the potion might not be capable of healing, or it won't work on them because they're both members of the sacred Lokomo tribe.
The Spirit Flute
- If Zelda thought that the Spirit Flute was meant to protect her, then why didn't she bring it with her to the tower on the first trip instead of asking Link to take it with him on the second? She's little more than a ghost at that point - what is there for her to need protection from that she didn't before?
- The (allegedly) badass swordsman Alfonzo was all the protection she thought she needed, or she simply didn't realize the gravity of the situation until the tower blew up, Alfonzo and Link got curbstomped, and she got zapped by Cole. And since Cole was able to sever her spirit from her body, she was afraid Cole and Byrne could do her worse than that (notice how scared she is when confronted by Byrne in the glyph room).
- That's all well and good, but she admits later that she didn't know the flute had any sacred powers, so why would she think it capable of protecting her even after the levity of the situation became apparent? At that point, it's just a family heirloom, nothing more. (Also, I don't believe she knew that Alfonzo happened to be Link's mentor until they got back to the station.)
- Why would Zelda have a guard's uniform with her in her office? And if she had one all along, why not use it to disguise herself and sneak out of the castle that way?
- She probably took the uniform from the barracks as a plan to escape the castle. If she were to escape alone, a guard in uniform ditching the castle would look suspicious, and a princess wandering in public without an escort would attract attention. The uniform probably wasn't designed for girls either, so the poor fit would give her away.