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- If Link's outfit is his school uniform, and this is the first chronological Zelda, why do the Kokiri dress like that?
- Maybe Link becomes a hero to this game's version of the Kokiri who decide to honour him by wearing his tunic.
- Or maybe its just a coincidence—Link's the only one wearing that specific tunic design in the Kokiri Forest, after all. All the other male Kokiri are wearing smaller hats, shirts, and shorts.
- If Link was the only one with that tunic (I can't remember) than maybe the Deku Tree dressed him like that on purpose, knowing him to be the destined child.
- The Kokiri dress much, much differently from SS!Link. The only things they have in common are the green tunic and the boys' hats. It could very easily be coincidence.
- Look at WW!Link. Now look at OoT!Link. Now back to WW!Link, now back to OoT!Link. For better or for worse, WW!Link isn't OoT!Link. But he could have been dressed like OoT!Link. Look down, but only a bit. What's on their belts? OoT's link has a frame-style buckle, while WW's has a plate-style buckle with a spiral on it. Now look back up. OoTYoung!Link's scabbard has a visible belt around him, and his arms are bare between the short sleeves and his wrists, while WW!Link's scabbard-belt is invisible or something, and he apparently has a lighter green long-sleeved shirt. Anything is possible, but I think the style evolved over time, even as the main tradition may have been maintained. (This reply is now Rupees!)
- I'm on a Loftwing!
- So, Skyward Sword supposedly takes place before Ocarina of Time, meaning it takes place before Twilight Princess. Can someone tell me how Lanayru turned from an ocean to a desert, and then to a lake in Twilight Princess? Is it just because of the time that passed, or are they in different areas?
- Well, my theory is that Hyrule expanded north in between OOT and TP, and Ordona Province is OOT Hyrule field, as evidenced the location of the Temple of Time in Faron Woods, north of Ordon. The Lake Hylia from TP is a new one, after the OOT lake dried up. Lake Floria is an unrelated lake.
- Judging from the geography, Lake Hylia/Floria is different from the Lanayru region. And I always assumed it was just time passing and climates changing.
- The maps were never very consistent anyway, apparently Eldin and Lanayru magically switched places.
- Remember that the Twilight Princess map was mirror-imaged with itself, depending on whether you played it for Nintendo GameCube or Wii.
- Add to that the sea and lush land became a desert in 1000 years. Whose to say in several generations down the line the shift came back. Plus, we don't know if Lanayru's reach went into the Geurdo desert in TP, so maybe only that part of the desert remained a desert.
- I saw it as the Lanayru Desert becoming Lake Hylia (where all that sinksand can be found) and the surrounding province while the Lanayru Sandsea eventually became the Gerudo Desert (in Ocarina of Time) only to eventually be sealed off from the rest of the vast desert and Lanayru Province by the time of Twilight Princess.
- I judge my Hyrule geography over the resting place of the Master Sword, which is seemingly constant throughout the timeline. In Skyward Sword, it's in the Sealed Grounds; this matches the Sacred Grove of Twilight Princess. However, the Sacred Grove is OoTs Temple of Time, which was the northernmost location on the game's map (in Castle Town). So, if we put the Master Sword and Faron Woods at the center, then that has the desert as the entire western portion, Lake Hylia in the Southwest, the Kokiri Forest in the SE, Death Mountain to the East, and Eldin Volcano at the NE. Lake Floria is somewhere else.
- Easy. The areas are named after the Dragons/Light Spirits that live there. TP Lanayru and SS Lanayru aren't necessarily the same place. Maybe the fact that the Thunder Dragon doesn't even stay put in the desert when he's saved is meant to actually represent that, he left for a different area that ended up being the new Lanayru.
- If there's supposed to be an impenetrable cloud barrier between Skyloft and the surface, why are the sun and sky visible from the ground?
- Because all the passages Link uses to get to the surface makes a BIG HOLE IN IT.
- And because it's only impenetrable for living creatures.
- That "big hole" doesn't account for why the whole sky is blue from horizon to horizon once you're on the ground.
- I think it's only impenetrable to the Loftwings, and since Link is the only one with a sailcloth to keep him from going splat (or with a means of returning to the sky for that matter since it takes the Goddess Sword to activate the bird statues), no one else has ever managed to prove otherwise and live to tell. Things such as the clown-guy's party wheel and the windmill's control pinwheel have managed to fall through after all. And some of the small islands have octoroks sitting on them waiting to spit rocks as you fly past. Those things had to get up there somehow.
- If it was only penetrable to the Loftwings then why does Link need to open up holes in the sky?
- No, he said impenetrable, meaning that Loftwings can't break through, which the game also states. This is also why the statues send Link back above it rather then his Loftwing simply coming down and flying back up.
- My only issue with that "Loftwings can't break through" thing is that even once you punch giant gaping holes in this massive cloud wall, your Loftwing still won't fly below the clouds. Ever fly near one of the holes at the lowest possible altitude? The Loftwing will dump you on its own; you don't even have to dive. It's possible the Loftwings have some sort of instinct to avoid it at all costs, even if it means abandoning their bonded Skyloftian rider. If that's the case, it may not be that the cloud barrier is "impenetrable" and more a case of "no one's ever tried it and come back to prove otherwise." And there's still the issue of those octoroks mentioned above.
- It might just be Gameplay and Story Segregation. Plus, when that happens, you can hear Link make a jumping grunt, rather than a shocked cry. To say that the Loftwing will dump you, abandoning its bonded Skyloftian rider (and established from the beginning that Link and his Loftwing have a special connection, nonetheless) is a bit rash.
- Not to mention several Loftwings come down to the surface through the hole for the Faron Woods at the end.
- It's impenetrable, but not infinite in extent. The clouds only extend for a radius of about 20km or so around Skyloft, which is as far as the eye can see and really too far for a Loftwing to fly, but to an observer on the ground would just be a tiny little cloud.
- This troper just thought that it was probably Hylia who created that layer of clouds so that people above the clouds couldn't see/be protected from the Surface. This probably doesn't apply to ON the Surface, where you can see the sky just fine. Basically, the clouds are magic.
- The clouds don't actually keep anything from falling. Zelda falls through the clouds at the start of the game. From Skyloft's side, it's just a visual barrier, keeping people from seeing the surface and wondering what's there, and why do they need to live on small floating rocks. From the surface side, the barrier seems to make Skyloft invisible, but nothing more (Scrapper is said to have been used to salvage stuff from below the clouds before there were holes in the barrier). The holes are just markers so that Link can know where he needs to drop off and find a statue that actually can bring him back again, otherwise he might get stuck in the surface forever by dropping off in the middle of nowhere.
- Is anyone else wondering where that water from Skyloft is coming from?
- The waterfall. See it?
- "Arrangements are made."
- Aside from water, the only crop seen growing in any fields are pumpkins, yet everyone has clothes despite no apparent resources to make new cloth such as cotton. They also have enough stone to build structures such as the Knight Academy, the giant statue of the goddess, and the Tower of Light. They also have metal to make swords for their knights, yet there's no apparent place to mine such resources.Sure there are the other sky islands, but most of them are much smaller than Skyloft and I doubt the loftwings could carry a huge payload such as stone or metal ore. But then didn't it pretty much say in the intro that the Goddess Hylia designed Skyloft to be a safe haven for humans? It's possible that the Goddess used some sort of divine enchantment or something to make sure the denizens of Skyloft would have what they needed to make a living. After all, it would defeat the purpose of making Skyloft a safe haven if the humans died after a few months or so due to lacking food, water, and other resources.
- I think we can assume that the game representation of Skyloft is much smaller than Skyloft really is. Compare to Ocarina of Time, obviously Hyrule is supposed to be larger than it is portrayed in game, we can assume the same for Skyloft, it is probably supposed to be the size of a small kingdom.
- Probably all those things were built or created before Skyloft was sent into the sky. The fact that the Goddess Statue fits perfectly in the Sealed Grounds once it goes back to Earth seems to confirm this theory. As for the clothes, given how small the population of Skyloft is to begin with, they're likely hand-me-downs or something.
- I might have an explanation about the clothing: It's possible to make clothes out of bamboo, which is fast growing and plentiful (recall the bamboo-chopping minigame that Peatrice's dad runs).
- Skyloft does have some features that suggest that textiles are scarce. Everyone has one outfit that (s)he wears day after day. Peater and one of the men in the bazaar appear to have put on weight since their clothes were made, but don't seem to be able to acquire new clothes.
- However the magic infinite waterfalls on flying rocks and stuff works, it was accepted in Avatar. (Pandora = Skyloft? Or something.)
Returning to the past
- Why does Link bother to go into the past to defeat Ghirahim and Demise face-to-face when he has the completed, full-power Triforce at his command? If it was good enough to nuke Demise in the present, why couldn't Link just backpedal a bit, grab the Triforce, and give Ghirahim and past!Demise the Puff of Logic treatment?
- The short answer: Rule of Cool. The long answer: the Triforce probably can't interfere in its own timestream; the Triforce was still in the Sky Keep in the past, so there probably couldn't be two Triforces at the same point in time.
- Because the Triforce flew away after it was used like it always does.
- No it didn't. It's more likely Link simply can't reach the top of the Statue of the Goddess without his loftwing.
- Or more simply, he only earned one wish from it.
Batreaux and his rupees
- So, Batreaux hides underneath Skyloft because his demonic appearance would frighten the humans. If he doesn't have any contact with humans, how does he have access to so many Rupees?
- Well he does have that Cursed Medal. Wherever he goes, Rupees probably throw themselves at him.
- He also has those giant bat wings. No one else flies at night, so that's probably when he goes around collecting Rupees from monsters and grass the same way Link does, for lack of anything better to do.
- The idea of Demise reminds me of various fan-fictions that I read in the past of an ancient god who rebelled against the other Hylian gods and was sealed away. Does Nintendo pay attention to the fanon concepts that the gaming community comes up with?
- I highly doubt it. They probably came up with it on their own since it's such an obvious, archetypal, and universal idea.
- So if Ganondorf is an incarnation of Demise's hatred does that demonic influence explain how he took on the form of Ganon? I would hope that would be the extent of it because I would prefer that Ganondorf's motivations be his own.
- I put in a WMG about this- my guess is, Demise's hatred is just a voice in Ganondorf's ear most of the time, egging him on but not ultimately in control, and Ganon is what happens when Ganondorf hands the wheel over to that voice in exchange for power.
- This troper believes that Demise's hatred equals Hylia's soul as Ganondorf equals Princess Zelda. Ganondorf is basically a part of Demise in human form, without any memory of his possible ancient past but with his great ambition, and a little voice telling him to distrust and antagonize Link and Zelda. While, deep inside, Demise knows that his hatred stems from an ancient past in which Hylia sealed him and the Goddess' Hero took his life, Ganondorf rationalizes his urge, telling himself that Link (or the long line of Links according to the One Ganon Theory), is an interloper preventing him from achieving his destiny, and Zelda is a source of power waiting to be used and discarded. As for Ganon, Ganondorf simply believes his mastery and affinity for dark magic a byproduct of his tutelage and his efforts.
- The way I interpreted it, it doesn't mean that Ganondorf is in any way directly connected to Demise but that the latter's hatred remained in the land/universe (whatever you want to call it) and caused the birth/creation of evil beings like Ganondorf.
- Perhaps the hatred/spirit of Demise sortof lurks around, searching for someone evil enough to meet Demise's standards and/or someone who will likely desire to kill the newest Chosen Hero (i.e. Link). When the hatred/spirit finds such a person (i.e. Ganondorf), it gives him a magical power-up. So Ganondorf always had his own motivations, but Demise helped him out.
- Well, Demise's spirit was sealed away in the Master Sword, yes? The way I see it in Ocarina of Time when the Sacred Realm was opened, the triforce wasn't the only thing Ganondorf got his hands on. Link was protected thanks to being the Hero of Time and being sealed in the Realm for seven years, and Ganondorf already had terrible ambitions. Demise's spirit was probably released at that same time and found Ganondorf to be the most suitable host. So Ganondorf pretty much had his own consciousness and in my theory wasn't an incarnation per se, Demise and the Triforce of Power only offered him the strength he needed at that time. And yeah, Demise's spirit would explain why Ganondorf could transform into Ganon despite technically being no different otherwise than say Link or Zelda.
- Ganondorf himself is not the reincarnation of Demise, but instead the reincarnation of Demise's hatred and desire for the power of the gods themselves, i.e.: the Triforce. However for all intents and purposes, Ganondorf is merely a human incarnation of this drive, similar to Zelda being a reincarnation of the Goddess, Hylia. When Ganondorf got his hands on the Triforce in Ocarina of Time, he made his wish, he wishes for the world, but as the failsafe of the Triforce causes one with an impure heart to cause it to split, Ganondorf was only left with the Triforce of Power, therefore he only had the Power to take over the world, and not the Wisdom or Courage to acheive that goal. In the end, Ganon is the by-product of that dark power, Ganondorf uses the Triforce of Power to transform himself into the hideous beast Ganon, so in the end, while Demise's legacy spawned Ganondorf's cruelty and lust for power, it was the Triforce of Power itself that fueled that transformation into Ganon. At least that is my theory.
- The guy's final speech implied that he was actually the cause of all the villains throughout the series, not merely Ganon. His curse could work like Batrouex's monster attracting aura, calling evils and monsters to Hyrule. They came because the curse, or the spirit of Demise locked within the Master Sword, called, but they're evil for their own reasons, and have their own motives.
Demise in the past and present
- OK so Demise was destroyed in the present so he is revived in the past to circumvent that problem. Question: If Link defeated Demise in the past then how does the version of him exist in the present? This series never does bother to think about all the various time paradox issues that time travel presents does it.
- This Troper thinks is a Terminator 2 thing. Imagine a timeline diverging because of Ghirahim's actions. In the first timeline Hylia and Demise fight to the almost death of their physical bodies. Hylia seals Demise in the Sealed Grounds, then succumbs of her wounds, springing back to life as the hylian Zelda to keep him contained (and programming Fi to help, along with calling forth Impa). Demise devolves into the Imprisoned, Ghirahim goes in hiding, waiting for Hylia to resurface. Using her human body as a vessel, Hylia keeps the seal stable enough for the Chosen Hero to use the Triforce in a creative way to kill him.
- Ghirahim then creates a second timeline, in which Demise devolved only briefly into the Imprisoned, instead spending the ages into the Master Sword, locked in the Pedestal of Time, with Impa watching on him. The resulting paradox may be handwaved with magic: the end result still needed Hylia's power to work.
- Proof are the subtle changes Link does, and did, during the whole game to the past. Before the Lanaryu quest, for example, Groose is seen egging Link for having a tree to grow in the temple. After the quest is done, Groose seems under the belief that the healing tree had always been there. Returning to the final scene, after Link leaves the Master Sword in the Pedestal of Time, the present seems changed as well, with only the main characters having knowledge of it.
- Paraphrased from Soul Music because it's relevant here: "That little shop? It's always been here." "Yes, but was it always here yesterday?"
- Given the overall Stable Time Loop present in this game, it seems likely that when Demise was killed in the past, his conciousness was sealed into the Master Sword and his physical form was sealed underground as the Imprisoned. When the Imprisoned escapes, it heads straight for the Sealed Temple every time, which at the end of game is revealed to have the Master Sword tucked away in the very back of it behind Zelda's coccoon. Therefore, the Imprisoned is mostly a mindless Eldritch Abomination seeking only to destroy Hylia's human form and merge with it's conscious mind again, both of which are in the temple.
- I think it was as simple as this - in-game, there is a difference, in terms of time-travel, between 'what originally happened in the past' and 'what you make happen by travelling back into the past', and that the results of the latter aren't actually predetermined until you make them happen from the present...I know that may sound confusing, but somewhere in there is a sensible way to understand it. Demise was never destroyed in the past until Link went back from the present near the end of the game and defeated him then, if that helps. The only problem with this, though, the one thing that goes against it is that you can see crystal in which Zelda sleeps from the very beginning of the game, even though according to this ideology she shouldn't be there until after you've activated the Gate of Time. It's just something the developers overlooked.
- Just where did Tentalus come from? Now, while the Timeshift Orb keeps the ship afloat in water, it's only a set radius around it, at which point the rest outside that is sand. Tentalus is huge. Was it just... hiding underneath in the water and waiting until it knew you opened the boss door? And even then, while I cannot remember, wasn't the boss fight ENTIRELY at sea? Meaning the entire ocean of sand became water just for that fight? After all, Tentalus, as mentioned, is HUGE. He would need all that water. Alright, I'll get straight to the point... Just where did Tentalus come from, and where did all that water come from?
- Dude, get to the top of the boat and activate the Timestone. Its radius is HUUUUGE.
- Okay, fair enough. But still, just where could Tentalus have come from? Was it just conveniently waiting underneath the ship or something until it knew Link opened up the boss door? The other bosses have some explanation: Ghirahim was seeking Zelda / the Gate of Time in the Skyview Temple and Fire Sanctuary, respectively, he brought Koloktos to life, and possibly same with Scaldera as well. Finally, Moldarach is the one of the oldest scorpions in the Lanayru Mining Facility, while all the little younger ones plague the dungeon. And Tentalus? Um...
- This is more likely related to how the Timeshift Stones work. I always thought that it creates a spherical portal to the past for Link, and Link alone, with the stone at the center of the sphere. All of the LD-301s besides Skipper seem totally oblivious to Lanayru as a desert—one of them "corrects" your map, for instance. So what I figured is that Tentalus existed in the past outside of the sphere enveloping the Sandship. Link tries to access Nayru's Flame in the past and somehow provokes Tentalus to come to the ship. Tentalus comes close enough to the ship to be entirely within the Timeshift Stone's radius and thus appears whole to Link. So if, say, Tentalus moved away from the ship as Link is watching, he would seem to "disappear" as he crosses the Timeshift Stone's radius. The same goes with those frog enemies in the water—they appear as Link and the Timeshift Stone gets close to them. The same principle applies to Tentalus, only he's unique in that he comes to Link while the Timeshift Stone remains stationary.
- Alright, now that makes sense. Although, on the subject of Timeshift Stones... is Link simply immune to the effects? For instance, the electric frogs don't exist in the past, so if they enter the radius, they disappear. How is it that Link is able to exist both inside and outside of the Timeshift Stone radius, therefore being in both the past and present whenever he likes?
- He's the one activating the dormant stones or carrying the orbs around, so he is immune while everything else isn't. In the point of view of the robots, Link just appears literally out of thin air in front of them and disappears when he walks out of the radius or deactivates the stone, because they're completely in the past and don't see anything wrong. It doesn't make much sense that they all just stayed in the exact same places until they broke down completely, which implies that something later happened that quickly destroyed them and hastened the creation of the desert. Skipper seems to be a special case though, in that he seems to know that everything has been gone for thousands of years and that he will only stay alive as long as he's near his motorboat (or the Sandship when it is time-shifted). He is probably able to see the time effects in the same way as Link, but unfortunately can't move outside the radius or he'll die.
- Unless I'm mistaken, Timeshift Stones aren't portals into the past. They regress the area within their radius back to the state they were an undisclosed amount of time into the past, but Link's not actually going back into the past. Perhaps the effect of the Timeshift Stones is limited to beings and things that have spent quite some time in the province, or have explicitly only existed in the past that they reach into.
- The whole deal about sealing Demise in the present then killing him in the past. So does this basically mean the timeline got split again? And if so, where does the next game take place: the sealing timeline or the slaying timeline? This could mean the Zelda timeline is actually in 3 parts and not 2...which reminds me of a theory I read somewhere that there's a separate timeline for each triforce piece or something.
- Actually thanks to the official time-line spitting it again would create four timelines, it already has three.
- If the timeline split every time Time Travel was used then that would mean there'd be another split timeline from Oracle of Ages. The timeline splits whenever the creators want it to split, otherwise Timey-Wimey Ball is in effect.
- If Zelda's time travel logic is constant (and we have never seen any blatant contradictions since Ocarina), it's safe to say that any time travel causes a split. Not necessarily a major split, and there may not be any games alongside that timeline, but it would split the timeline.
- This game seems to operate on a Stable Time Loop. The Imprisoned is killed in the present, then you go to the past where you fight Demise. When you kill him, his body is sealed away as The Imprisoned while his conciousness is locked into the Master Sword. Thus, one timeline. The Imprisoned waits for however long it is sealed away, and then begins making its periodic escapes at the beginning of the game.
- Groose complains that Link is always bragging about the fact that he and Zelda have known each other all their lives. But if (as stated on the main page) Skyloft is a completely contained world unto itself, then wouldn't all the students have had to know each other all their lives?
- I think he meant that Zelda and Link were pretty much joined at the hip since childhood, while Groose and the other students are, well, just the other students to them.
- I think it is reasonable to suppose that Skyloft is much bigger than it appears in game. I mean, they lived there for a thousand years. To suppose that what we see is the actual extant of the civilization is pretty ridiculous, how could such a small population remain so stable for so long? Especially since the various families we do see don't appear to be related to each other...
- Note that the main island of Skyloft that we see appears to be something of a boarding school or college. While some other students would have come to the island for the purpose of the school, Zelda would have been there for her whole life because of her father's work, and Link, well... perhaps he was brought to Skyloft as a child and taken in by the people there?
- This is just a small nitpick, but in the Silent Realm, when going up those wind-tunnels... Link doesn't have his sailcloth. How can he fly upwards without it?
- A Goddess Did It?
- The Silent Realm is a mystical spirit world, it doesn't need to conform to the physics of the outside world. You can fall long distances without hurting yourself for one thing.
- Maybe the gust of wind itself is what's strong enough to push him up, and the sailcloth is just what keeps him upright as he flies up. This troper noticed that when he was blown up, he seemed to be flipping around more than when he had the sailcloth.
- Is Zelda's Loftwing ever seen or mentioned after the black tornado? Why would everyone just forget about him?
- Watch until the end of the credits. Zelda's Loftwing is there, and flies off into the sunset with Link's.
- In Skyward Sword, we're introduced to a single Goddess (Hylia/Zelda), while in earlier games, there's always been three (Din, Naryu, Farore). So has there always been just one Goddess, or is Hylia a fourth Goddess alongside the original three that created the Triforce?
- From what I can tell, she's a lower-ranked fourth goddess the other three left behind to keep an eye on the Triforce after their departure.
- The other three are referred to as the "old gods". Apparently Hylia is a younger, weaker god.
- Which makes it even more confusing that Hylia had delegated responsibilities to Faron (water), Eldin (fire) and Lanayru (thunder) dragons while she slumbered.
- Perhaps she is the Goddess of Time mentioned in Majora's Mask?
- Well, we have been introduced to many gods over the course of the series. There's probably a hierarchy, with the Golden Goddesses being the greatest, then Hylia, who was left in charge of the others. She is apparently powerful enough to create other gods.
- This article presents a fairly cohesive viewpoint.
Impa protecting Triforce
- After you defeat Demise, Impa says she has to stay in the past to protect the Triforce (and Master Sword). But wait...isn't the Triforce still in the future?
- Probably not an oversight, as Zelda in the present/future makes reference to protecting the Triforce (okay, so either not an oversight or a blindingly huge oversight). The Triforce must have existed in the past as well, though, so perhaps Impa means to guard the Triforce up until Link sets out to obtain it in the present/future?
- Let's not forget that timelines can be altered. Even though the Triforce is safe and sound in their future, that doesn't mean that, if Impa wasn't there to protect everything, that another agent of Demise or the Ghirahim that is not yet dead could make an attempt on it. She has to stay, because that ensures that the timeline that does occur happens.
- They may have meant protecting the Triforce in a greater sense - Demise may know where Hylia hid the Triforce, in Skyloft, and so Zelda needs to stay in the past and seal herself in a crystal in order to keep the seal on him strong and prevent him from waking and going up there to get it. Likewise, Impa's job is to make sure he doesn't escape from inside the Master Sword after Fi absorbed his residual consciousness.
Bottom floor locked
- Why is the bottom floor of the Knight Academy locked at night? The top and bottom can both be accessed from outside by going up stairs, all it does is mildly inconvenience people.
- So the younger students (living in the lower floor) have to get past the older students' and teachers' rooms to leave the academy? It's a good way to control who leaves the building without downright closing the doors.
- Why is it that Girahim has arms, but Fi doesn't, if they're the same type of being?
- Fi and Ghirahim aren't as similar to one another as they may initially seem. Fi is an artificial being created by the Goddess who inhabits/is tied to the Goddess Sword, whose sole purpose is to guide the Hero in his quest. She has no arms because she has no need to interact with the world physically. Ghirahim on the other hand, seems to be the living embodiment of Demise's "Dark Master Sword", with the ability to interact with the world independently of his master. Having functional limbs is pretty useful to him.
- So, Fi is basically a NetNavi whereas Girahim is a Robot Master, with both using the same storage medium and being the same overall type of being (AI), but with extremely different purposes and means of interaction constructed to suit those purposes?
- That seems to be a pretty accurate analogy for them, yes.
- There's a WMG that says Fi lost her arms during the Demon War.
- Fi does have arms, as shown in Hyrule Historia. They're simply hidden by or attached to her "cloak".
- That was just concept art, though - watch a video of her dancing, and there a various points at which you can pause it and see that there is nothing beneath the flaps of her cap.
Zelda sleeping in the temple
- Zelda travels back in time with Impa / sleeps through The Slow Path / travels back in time with Ghirahim. Does it mean that, during Ghirahim's ritual at the bottom of the pit, there is another Zelda sleeping in the temple?
- Moreover, there should be a Zelda sleeping in the present as well (you can see the orange crystal since the very beginning of the game if you look through the Door of Time in first-person) until Link kills The Imprisoned with the Triforce, which means she's been there before she was even born in Skyloft!
- Most of the treasures Link finds can only be obtained on the surface; tumbleweed, Eldin ore, feathers from "tiny" birds, drops from surface enemies (skull ornaments, evil crystals, Lizalfos tails)...not to mention the Ancient Flower, which can only be found thousands of years in the past. Why, then, are such items not viewed as shockingly rare in Skyloft? Most treasures sell for 30 rupees at the night market, and Gondo even knows how to use them to upgrade items, despite no reason for him to have seen them before. And then there's the Dusk Relics, which are explicitly only found in Silent Realms, yet Fledge gives them away as prizes for shooting pumpkins. Putting aside Gameplay and Story Segregation, why are these treasures apparently commonplace in the sky if nobody there has been to the surface in millennia?
- Hylia made sure they were very well stocked before sending them up there.
- Gondo only complicates things. At one point, he tells you that he can't fix his robot without a long-extinct flower, which you provide for him. At the same time, he has no problem asking for identical flowers to upgrade some of the equipment you have collected before that point.
- Gondo's upgrade requirements are just a simplification: what he's asking are the intrinsic properties of treasures. For example he could need "Four kilograms of lightweight but sturdy metal (eldin ore)" or "Ten metres of strong fiber (tumbleweed)", but the game translates that to the individual available items, just like asking for a "gram of blue ink" you could give him 3 ballpoint pens to scrap...
- In addition, Gondo's grandfather was the owner of a robot known for his frequent trips to the Surface to salvage things from below the clouds - it would make sense for Gondo to have remembered stories of what was down there - materials included - from what his grandfather told him.
Knight academy paper
- Yes, I know this is a knight academy, which doesn't have to focus on literacy. Yes, I know that most of the lessons are taught through example. Yes, I know the tree supply is fairly limited in Skyloft. But still, there's only one loose piece of paper to be found anywhere in a school?
- At the very least, there's plenty of them stuck all over the walls. Surely they could spare one "no running in the halls" sign? Or maybe Link could pull down one of those "Temple of Time cleaning duties" notices that haven't been needed in thousands of years? Why should Link have to use the one piece of paper that actually matters to someone?
- In the case of Link giving the toiler paper Cawlin's letter, it could be because he just doesn't like Cawlin (which doesn't seem that odd considering how big of a jerk he can be) and did it out of spite, though whether that's wildly out of character for him is YMMV. On the other hand if he gives the letter to Karane then the hand disappears straight after if I remember (though that doesn't explain why he didn't just give the hand a piece of paper first then give the letter to Karane.)
- Is it just me or does Erla the "most careless" Kikwi disappear after the flooded forest mission? Did... did he drown?
- No, he's fine. In fact if you go back to the place you first found him after the Water Dragon de-floods the forest, he'll give you a Goddess Plume.
Ancient robots origin
- Who built the Ancient Robots? The game's website says that they performed tasks for the "people" of the region, but doesn't elaborate. Were they built by humans, an extinct race or something else? The more we learn about Hyrule's ancient history, the more it becomes clear that even it wasn't the "begininng"...
- Having now seen the WMG page, it looks as if the Dark Interlopers, the Twili's ancestors, are the most likely candidate. The robots and their civilization's architecture closely resemble the Fused Shadow and other Twili creations.
- Actually, I'm pretty sure the Thunder Dragon built them.
- The Thunder Dragon definitely built some of them- the ones who serve him over at Lanayru Gorge. No telling as to the other ones.
- Where did Demise come from? I haven't played the game, but none of the articles on this site or the Zelda wiki explain him any more than that he and his demons "burst out of the ground" a long time ago. Maybe he's the Fierce Deity from Majora's Mask that makes up the upside down triangle in the middle of the Triforce?
- Demise is an ancient demon who battled the goddess Hylia a long time ago. There is no origin explained beyond that, but then there tends not to be for this sort of thing - there is no explanation of where the goddesses came from either. And the "upside down triangle" is empty space.
- There are people who've suggested he and his demons may have come from Lorule, due to emerging from fissures in the ground, as the prologue states, and the inverted Triforce symbol on his sword - the theory is that he'd tried to steal the Triforce from Lorule, but that after it was destroyed, he had to find another and so came to settle on obtaining Hyrule's instead. Me, though, I personally think that Lorule would be in far worse shape in A Link Between Worlds if it's Triforce had been destroyed all those centuries since before Skyward Sword.
Discovering Batreaux's house
- How has nobody ever discovered Batreaux's house before when they live on a very small island with people regularly patrolling the skies on birds? Did nobody ever fly low enough to see the house embedded in the island?
- Even if they did see it, they couldn't get there without ramming their bird into the wall. Opening the door requires being in the graveyard at night, when everyone's indoors out of the monsters' reach.
- Maybe it was an old abandoned house that Batreaux found and decided to live in? The people patrolling around the area would know it's there but have no reason to believe anyone lives inside it.
- Why is it that Lanayru is still dead (with the stone deactivated) even once you give him the fruit?
- He's not. Notice how his bones are missing.
- Ah, right, hadn't left and returned to the area. But even so, where does he go when the central stone is deactivated?
- Wherever the heck ancient mystic dragons go. Which is probably wherever the heck he wants.
- Link brings Lanayru back to life. So Lanayru is still alive in the past, but he showed up in the present when you're learning the Song of the Hero. Yet, still in the present, you can see that Lanayru's not there at his spot, since the bones are gone. He's there in the past, though... how does that work? Is he still alive in the present somewhere, but also alive in the past? Or is he only alive in the past?
- He could be choosing to stay in the past to be nice to all of the Ancient Robots that put their whole lives into saving him.
- "Staying in the past" makes no sense. Originally, Lanayru died and his skeleton remained in the same spot because, well, the robots didn't think to bury him. After Link saved his life, the timeline was changed so Lanayru didn't die there and, quite possibly, never did (how long DO those guys live?). We never see him move in the past because we're only seeing a short time period in which Lanayru's haning out with the robots. By the time the present's rolled around, he's had hundreds of years to, you know, GO SOMEWHERE ELSE, which is probably somehwere Link can't get to.
- To be honest, that specific usage of the Timeshift Stones is inconsistent with how they work elsewhere in the game. Generally, the stones don't fully restore the area to what it was in the past, but just restored whatever is in the area currently to how it was in the past (for instance, if you move one of those carts in the present, it won't go back to its initial place after you activate the stone). So Lanayru being there in the past, but not the present, doesn't quite make sense. I call divine dragon shenanigans.
Re-sealing the Imprisoned
- The scene where Zelda is plucked off of her Loftwing by the black tornado makes me wonder a couple things: you can clearly see The Imprisoned got free and is trying to swallow her. Who seals him back, given how it seems that only Link could do that with the help of his sword? And as you can see in the final credits, Zelda pretty much fell down to the ground with nothing or nobody cushioning her fall. Yet she's harmless. Talk about endurance!
- That was a dream sequence. The Imprisoned wasn't actually free right then. As for her falling to the ground without a cushion, she is knocked unconscious, remember, and the old lady is there, so maybe she had something to do with it.
- Or maybe even Ghirahim helped. After all, he would have needed Zelda alive in order to be able to use her spirit to resurrect Demise.
Triforce and Master Sword switch places
- At the end of the game Link and Zelda have the completed Triforce in their possession and the Master Sword is sealed away in the Sealed Grounds. So why is it that in Ocarina the Triforce is in the the Sacred Realm and the Master Sword is in the Temple of Time? And why didn't Fi ever show up again? She said she was supposed to sleep for eternity, but that's what they say about the Master Sword at the end every game and it still keeps getting yanked out and put to use.
- Link to the Past is the only game where it says the Master Sword sleeps forever (and, notably, it has stayed asleep so far after that in that timeline). Fi says right at the end of Skyward Sword that her consciousness will fade out.
- There is actually a very obscure sequel to A Link to the Past released/broadcasted only in Japan for the Satelaview called Ancient Stone Tablets where another Hero (not Link, the game occurs concurrently with Link's Awakening judging from the in-game dialogue) takes up the Golden Master Sword after Link. I am not making this up, check Wikipedia.
- The Satellaview games, like the CD-I games, are not canon. But, and here's the kicker, the Master Sword is awakened later in LTTP's timeline, several generations later in A Link Between Worlds.
- Fi stays asleep because if she woke up there's a chance Demise's consciousness would as well, since she's only sleeping to keep his mind sealed in the blade. As for why the Triforce and Master Sword change location, the former I'd wager is simply Link and Zelda deciding to keep it in a safe place to prevent future generations abusing its power, and the latter is probably due to events between the games- probably relating to the founding of the kingdom.
- Hyrule Historia explains the gap. The Triforce was sealed in the Sacred Realm because its presence was causing wars (such wars are mentioned in Ocarina of Time), and the Sealed Temple basically IS the OoT-era Temple of Time, Rauru built his temple on top of the already existing structure.
- I don't remember much of Wind Waker, so my apologies for the parts of that timeline that fit here that I don't recall, but here it goes: the Sealed Temple is the Temple of Time. Hyrule Castle Town was likely constructed around the temple, as it was the first Hylian settlement on the surface world after Demise was defeated. Zelda explicitly states her intention to stay on the surface after the credits, and with the Goddess Shrine and everyone down at the Sealed Temple, it's the perfect place to start rebuilding surfaceworld Hylian civilization. This Temple goes on to be the ruined Temple of Time in Twilight Princess/Link to the Past, where the pedestal in the middle of what becomes the Lost Woods is effectively the only thing remaining of the Temple after being ravaged by time. The glowing energy of the Silent Realm suddenly turning golden as the Triforce is reforged implies that the Silent Realm becomes the Golden Realm, and the Triforce is either deliberately sealed back there to prevent its misuse, or eventually fades back once the conflict with Demise is over. Either way, the Triforce returns to where it belongs in the Golden Realm, where it remains until Ganondorf's influence corrupts it into the Twilight Realm/Dark World in TP/LttP.
- The Twilight Realm isn't really the corrupted Sacred Realm, it's a different world altogether.
- Given that the whole game is a timeloop, and thus in the present the Master Sword is already sealing Demise's consciousness, how can the Master Sword also exist in its Goddess Sword form, and how can Fi herself be conscious? Wouldn't it be the same exact sword? Am I just getting confused and missing something here?
- The Master Sword is put in the temple—the one that stays on the ground. The Goddess Sword was in the temple in Skyloft, which was already up in the air even when you go back in time. They're not the same sword in that sense.
- In other words, there are two of the same sword timeshifted a few thousand years at the same time. It'd be like if you went back in time and lived your adult life in the past, while your child self grows up. Both versions of you coexist, but they're not the same in terms of development.
- They are the same sword, offset by age. I don't know the exact numbers, but for the sake of example, I'll be making up a few figures in terms of time. Let's just say that at the start of the game, the Goddess Sword has existed for 2,000 years, meaning 2,000 years ago it was cast in a forge and imbued with Fi's spirit. Link draws the sword and uses it in his quest. Let's say that the entire game, from Link's perspective, takes a little over 1 year. So before the end, but by the time the sword is 2,001 years old, Link has upgraded it to the Master Sword. After it's been upgraded, Link travels 500 years into the past through the Gate of Time in the Sealed Temple to fight Demise. When the Goddess Sword was only 1,500 years old, a version of it (the Master Sword) that was 2,001 years old from the future time traveled back into the past. It was then left there to seal Demise's consciousness while Link travels 500 years forward back through the Gate of Time. This means that the Master Sword when he travels back, aged 500 more years since it was left behind, and is now, in the present, 2,501 years old.
Hylia wishing away Demise
- This is kinda bugging me: in the prologue of Skyward Sword we learn how Demise and his evil forces attacked the people of the surface, seeking for the Triforce, which was guarded by the goddess Hylia. Since the Triforce can make any wish come true, why didn't she ask for the eradication of Demise, given that she had the darn thing in her hands? After all, Link destroys Demise in the present just by doing that. Yet, Hylia preferred putting her own people at risk and engaging in a furious war, which only resulted in Demise being sealed. Is there something that prevents a goddess from using the Triforce (with Link always being the chosen one and stuff)? The only possible justification I can think of is that if things went like that, we wouldn't have had to play the game (and any other LoZ game).
- I think it is actually mentioned somewhere that a goddess can't use the Triforce.
- It is. That's the reason Hylia reincarnated herself into Zelda.
- ...So then why didn't she immediately use it after reincarnating? If she lost her memories in the process, then why not after Zelda regains Hylia's memories? It feels like the plot is bending over backwards just to allow Link to play hero.
- Uh, because she didn't have the Triforce on hand anymore?
- I think what they're asking is, if Hylia's intention was to have Link use the Triforce to eradicate Demise, then what was really the point of reincarnating herself? She could've just put the Triforce somewhere she could get to after she was reborn and had reclaimed her memories, and then gone to it and used it.
- Hylia needed a reason for Link to go after the Triforce above and beyond a vague threat of a demonic warlord conquering the world. Remember, Link didn't start his quest to retrieve the Triforce, or power up the Master Sword, or even just stop Demise. He started his quest for Zelda. The lower-case H version is used to refer to at least a few of the human-looking races, and may actually refer to any humanoids.
- Why does Demise refer to Link as a "Human" multiple times? He has the pointed ears and everything. Admittedly, the term "Hylian" wouldn't likely exist yet, but there should still be a differentiation between Hylians and Humans.
- Despite there being both species in Hyrule, the series has never made a literal distinction between humans, hylians and other human-looking species.
- Hylians (and Gerudo and a few other races) are specifically enumerated as humans in other games. The "Humans = Round-ears" thing is pure fanon.
- More specifically, the fanon uses "Human", with a capital H, to refer to the round-eared people of Hyrule that don't belong to any of the other tribes, since the games doesn't establish a name specific for that group.
Powered by prayers
- Isn't the Master Sword supposed to be powered by the prayers of the earth and wind sages? Wouldn't that have fit the game better than the whole three flames thing?
- Yes, but it is just one of the many lore elements Skyward Sword disrespects. A Link To The Past, OoT and TP establish the sages as creators of the Master Sword by their own word and action. TWW goes even further by having two of them reforge it.
- Remember where Zelda went to pray in the first half of the game? The Earth Temple and Skyview Temple. The flames are just responsible for forging the blade, not empowering its banity.
- Wrong. Zelda prays for her powers and memories to be awakened. In TWW, the sword changes instantly with the prayers of the sages, it doesn't wait until you find an arbitrary series of objects.
- Look at the sword itself. The sword looks like it did in wind waker, when it wasn't receiving any prayer, after being forged by the three flames; it changed to look like the post-prayer version after Zelda blessed it. Presumably, that blessing was temporary, and the Sages' prayers were instituted to replace it; this would have created the myth in-universe of Sage creation, since they are actually responsible for powering its enchantments after Hylia's reincarnation died, and the story must have grown in the telling.
- It's all but explicit that the Master Sword isn't a sword, it's any sword imbued with the power to destroy evil. This is the original, the sages made another one, you make yet another in the Oracles games, one gets reforged in A Ltt P and sleeps forever. By the time one shows up in the NES game its very name has been lost, but it's still the blade of evil's bane.
- ...or the explanation can be even simpler. The Master Sword is powered by the goddesses and the specific source of the goddess power doesn't matter. In Skyward Sword you imbued it with the Goddesses' flames. In Windwaker, the sword lost connection to any source of power. The flames were probably long lost beneath the ocean somewhere, so instead, Link gets the power from an alternative source, by having two sages to pray for power in their respective temples.
- Pretty sure the white/magic sword and the Master Sword are treated as separate things, and considering the wooden sword can defeat Ganon even, I think the "empowered to defeat evil" clause hadn't been thought up yet (which is kind of why a whole unified timeline when some games were obviously not made with it in mind causes problems, but oh well, three timelines!)
- Something worth mentioning...In Skyward Sword, the Goddess Sword was made sharper after being enhanced by Farore's Flame, which was found in the Ancient Cistern, the basement of which houses numerous members of the undead as well as a toxic substance that curses Link. In The Wind Waker, the Master Sword's dull edge was restored by the sage of the Earth Temple, a dungeon that is also home to many undead enemies and a substance that can curse Link. In Skyward Sword the Goddess Whitesword gained a sacred white glow that symbolized its power to repel evil by Din's Flame in the Fire Sanctuary, which was found in northern Hyrule (or rather, the Surface), featured grated metal floors, large and expansive rooms, and mounds of soft soil that Link could interact with in a certain way. In The Wind Waker, the Master Sword's power to repel evil is restored by the prayers of the sage of the Wind Temple, which also is located in northern Hyrule, features grated metal floors, large and expansive rooms, and mounds of soft soil that can be interacted with in a certain way. My theory is that the Golden Goddesses, after using so much of their power to flood the kingdom of Hyrule, required sacred prayer at the shrines within the temples in order to keep their power contained within the Master Sword, and the sages were selected for this purpose. Obviously, Zelda had already given her blessing to the sword in Skyward Sword, so it remained the Master Sword even after the sages were killed, and Nayru's Flame wouldn't have needed a counterpart sage, since its only effect on the sword was that it expanded Fi's powers, and she is sealed inside the sword with no intention or need to be released anytime soon.
Fledge's stamina potion
- Why can't Fledge just go up to the Potion Shop himself and buy his own Stamina Potion?! What, is Link his drug dealer?
- Fifty rupees isn't always easy to come by when you're not breaking every pot and cutting every blade of grass you see. That, and Fledge is exactly the sort of guy who probably gets beaten out of his lunch money on a daily basis.
- Fledge also mentions that the reason he exercises at night is so that he can do so without anyone there to see him and mock him, meaning he could be afraid of stocking up for it in public during the day. (Though, the only three people who would really be known for mocking him are out of commission by the time that sidequest begins - Groose is down on the Surface, Stritch spends all day at the Lumpy Pumpkin, and Cawlin is too busy moping about the miserable end to his sidequest to pay much attention to teasing Fledge.) Also, he may not have an empty bottle to spare for the potion.
- If Demise's Hatred was sealed in the Master Sword, how did it incarnate as Ganondorf?
- We don't know for certain that it did. While the visual similarities between Demise and Ganondorf are apparent, the game itself never states a direct correlation.
- If you take the view that Ganon, as opposed to Ganondorf, is the reincarnation of Demise, it's possible your drawing the Master Sword released Demise back into the world.
- Alternatively, there could be a distinction between Demise's consciousness and his curse. While Demise, the bad guy you fight and kill, is sealed within the sword, the curse he casts right before dying isn't handled by the end of Skyward Sword.
- Demise could then be seen as the spirit of ruthless hatred, rather than a conscious force attempting to reincarnate itself again and again. The source of evil urges, like Legend of Zelda's version of original sin. Ganondorf is his own original person, but because of his actions, he is an "incarnation" of all that Demise stands for as well. Whether or not at some point in his life Ganondorf becomes infected with a darker power directly linked to the consciousness of the sealed Demise, who knows.
- Demise's residual consciousness was sealed inside the Master Sword, that being, whatever remnants of his mind, personality, and so forth that were left after his physical form was destroyed. In the meanwhile, his curse ordained that enemies housing the same hatred as his for the Golden Goddesses would haunt those with the blood of the goddess and the spirit of the hero, eternally and without cease - it wasn't something that was or could be sealed away.
- So Link has to lift and throw each door on the surface up into its frame. This looks to take fair bit of strength. How do Zelda, or most other people for that matter, open the doors? And why bother making a doorframe and sliding door without some sort of mechanism to open it with less hassle?
- The doors inside the temples, I don't believe would be built for convenience or with ease of opening in mind - after all, the Surface has been deserted of all human life for countless years. How many unfit people would you expect to adventure inside them who would need to be strong enough to open doors? Additionally, we're never shown how strong Zelda is or isn't, really, and so opening the temple doors may not be beyond her realm of capabilities.
Minish cap and hats
- I always got the impression that The Minish Cap, in the overall Zelda series, was basically just an origin story for Link's hat, and it's been confirmed in Hyrule Historia that Minsish Cap is the second game in the series, in between Skyward Sword and Ocarina. Given that, why does Link wear a hat in this game? I feel like it kind of ruined Minish Cap's story, since (if you ignore Skyward Sword), you can assume that all future Link's hats were a sort of unknowing tribute to Ezlo, who was Link's first companion. It's a real shame, considering that that game doesn't get nearly the recognition it deserves, even without its story effectively being retconned out of the series' canon.
- All of the graduates of the Knight Academy wear hats. They're part of the uniform — probably handy for keeping your head warm and dry when flying around in wind and clouds. So, it's coincidence.
- Yes, but the knight academy's uniforms are obviously based on Link's standard outfit, meaning that the hat was entirely intentional on Nintendo's part. My question is why did Nintendo decide to include the hat in the uniform, and thus in Link's design for the game, despite it not making sense in the context of the overall series. Beyond that, the type of hat that the knights wear are kind of unhelpful to somebody living comparatively closely to the sun, when they should be wearing hats that provide some shade and prevent sunstroke.
- That's just one of the many things Skyward Sword introduced that went against ideas that had been implemented in other games, among them that of Ganondorf being practically evil all along as an incarnation of Demise's hatred, as opposed to a tragic villain of his own creation who started out trying to improve the lives of his people, the fact that Link and Zelda are apparently always destined to end up together even though Twilight Princess shows he was already more interested in Ilia, the inclusion of the Knight's Uniform replacing the Kokiri Tunic as the origin of the hero's green garb, Link embodying all three virtues of the Triforce as opposed to his courage being his most defining trait...If it makes you feel any better, I've heard of many people feeling upset about the game due to any one of the reasons I've listed, and I'd be lying if I said I wasn't, either - in fact, I've for a long while considered Skyward Sword as Nintendo's biggest occurrence of catering to its fans. So you're not alone.
- This is far from the first time Link has come into possession of the full Triforce. In fact, he was only really turned into the host of the Triforce of Courage alone more than ten years into the series' life, the first two incarnations of the character both managed to get the whole thing, either one piece at a time or all three at once. Him doing it again is more of a celebration of the series' history than a break in tradition.
- They thought it was more important to tell the origins of the kingdom of Hyrule and the Master Sword, and didn't want Link lacking his iconic costume in the game. Minish Cap happening before Ocarina of Time wasn't even anything more than a theory until after Skyward Sword was released, anyways.
Demise being sealed
- When Link goes back in time to pursue Ghirahim and has to fight Demise why does Demise speak as if he's been sealed away for thousands of years? After all, it was specifically said that the past the fight takes place in is right after Demise was sealed away so he shouldn't have any recollection of the time he was sealed away in the other timeline.
- During the final battle, Fi mentions that Demise has managed to 'conquer time itself'...Thus, my theory is that he may have been able to sense that, even though it wouldn't seem like very long to a normal person, he had actually already been sealed for hundreds of years, and that his freedom so soon after being sealed was only because Ghirahim traveled back through time in order to make it so.
- Where had Ghirahim been in the time period between the Ancient Battle and Skyward Sword? He is Demise's sword, didn't anyone seal him in a safe place like Fi? He just...appears.
- He was presumably ruling over the Surface. Like Fi, he can apparently sense the auras of others - this, I'd imagine he was just waiting for the day for the Goddess to be reborn.
Leaving the sword
- During the eruption in the Eldin Province, why doesn't Fi think to just leave the Master Sword and go looking for Link? She's shown to have the ability to pass through walls, so I don't think any of the monsters could have done anything to her...Couldn't she at least have shown him where the sword had fallen? What would she have done if someone came across it before he did?
- It was most likely yet another test for the hero: if Link is unable to find the Master Sword and defend himself without it, then he's not good enough to protect Zelda. That and nobody else but the chosen hero can draw the sword - enemies doubly so since it has the power to repel evil.
- I suppose it could be so...but I'm not so sure. Eldin cites an accidental explosion of his power as the cause of the eruption, meaning it wasn't likely predestined by the goddess as any sort of trial, and Fi couldn't have formed the idea of using it as such herself because she thanks Link when he reclaims the sword and apologizes for leaving his side. On an unrelated note, I'd like to say that I think people are taking this whole "Only Link may wield it" thing to rather extreme assumptions - while I understand wholly and absolutely that monsters cannot touch the Master Sword, and that only Link can draw it from its pedestal, I still don't see why normal, everyday people wouldn't be able to hold it in their hands, or what would prevent them from doing so. We see Princess Zelda herself holding it in The Wind Waker, if everyone really wants to be so specific about it.
- Demise arose from a fissure in the earth and attacked the planet. Then he was sealed away after a great battle. Later Zelda arrives from the future and sleeps for a thousand years to keep the seal on Demise so he won't rise again. At least I think that's how it goes. When exactly did Zelda arrive to take her sealing nap? Was it right after Demise was sealed away? A few centuries after that? Did Demise's original seal hold up for a while and then Zelda had to arrive and put on a different seal? Were there two seals or only the one? If Demise was sealed for a time before Zelda came from the future why was his seal about to break? Did something happen to it?
- Zelda had to return to the past an unspecified time after Demise was sealed away in order to strengthen the seal placed on him. While Hylia is powerful, she isn't omnipotent so Demise could break the seal if given enough time. All Zelda did was buy them enough time for this Link to do his thing.
- Impa mentions that the gate brings Link to a time where Demise has only recently been sealed away...though given how long Skyloft seems to have been in the air, it's difficult to judge exactly what she means by this, whether it's been a few days, weeks, months, even years.
- Who was it who built the man-made constructs seen in the Silent Realm, like the Bazaar and the houses in Skyloft, given there's such a strict criteria in order to enter it?
- The Silent Realm is just a reflection of what's there in the real world. Nobody built those there.
- If Link is able to carry the Life Tree Fruit, which is about the size of a full-grown pumpkin, if not bigger, around in his pouch with no adverse effects, then why does he still need Scrapper in order to transport things that appear to be much smaller, like a windmill propeller or a crystal ball?
- I'm sure that having your child suddenly go missing on you is quite a traumatic and worrisome experience, but is the case of Kukiel's supposed kidnapping really a cause for very much concern? Skyloft is a very small island community, relatively speaking, and it seems as though everybody knows everybody there, and there seems to be no other settlements in the area exploreable in-game. Aside from the whole demon-incognito thing, Kukiel's mother could probably find her just by going around town knocking on people's doors.
- It is entirely possible that Kukiel's mother already tried that.
- "She could find her just by going around town," sure, if she was around town. She's looked, and Kukiel isn't in any of her friend's homes, or anywhere else you can normally reach in town. That's why she's worried.
- At the end of the Pirate Stronghold, Fi analyzes the masts found there to use as dowsing targets in order to track down Skipper's invisible ship, due to the 60% chance that they're masts from the ship itself. But how is that possible? If the ship's masts are buried beneath the sand in the Pirate Stronghold, then how is the ship still out sailing on the sand sea?
Why doesn't Link use the Triforce again?
- Unlike in The Wind Waker, the Triforce remains intact after Link uses it to murder Demise in the present. We see it in the ending, even. Why doesn't Link make another wish to magically fix everything either before or after the climax? He could have used it to undo Demise's curse at least!
- There's no indication that the Triforce can affect events that occur in time periods other than the present, its own time. Link would run the risk of it not working and screwing everything up even more if he were to try running outside to try it, whereas he knows that with the Master Sword alone, he can deliver a fatal thrashing to Ghirahim without risking Zelda's safety more than he has to.
- But there's no indication that it can't, either. The only explanation we're given for the Triforce is that it's divine power, so we run into a typical High Fantasy problem: When a story says something runs on divine power, it makes sense to assume its powers are unlimited unless stated otherwise, thus we run into snags when it must have some unstated limits to maintain plot tension. And since no Zelda game has ever given us explicit limitations (or even clear explanations period) on the Triforce's power (or the goddesses' for that matter)... Furthermore, since it can apparently transcend spacetime given that kid Link still has the Triforce of Courage in the ending of Ocarina of Time, I think it's more reasonable than not to assume it can mess with past events just fine. But even if your theory is correct and it can't fix the Demise problem, Link wouldn't know that and would have no reason to think that was the case, so he should have at least tried. That would have worked just fine — Link tries to use ultimate god power again and we see that it doesn't work (or gives him a Nonstandard Game Over) so he has to take the direct route, bam, plot hole Handwaved. (Also, running into battle against a foe that nearly slew a god sounds far more dangerous to me! It's not a sure thing at all, since Link can lose the battle at any point. It's kind of suicidally stupid of him to jump straight to that and ignore the easier option.)
- Yes, indeed...You're probably right about that. It would've made infinitely more sense had the Triforce been spirited off somewhere where Link couldn't get to it. The only answer I can think of to this was that Link was angry, hot-blooded, and wanted to run Ghirahim through himself for putting him through so much throughout the game and interrupting what was supposed to be a touching and heartfelt reunion, just to top it off. Ghirahim was just asking for a fight by doing that, and Link didn't want to back down. (Really, it's entirely within his character not just in-game, but through the entire series - when has any incarnation of Link ever chosen to back down from a fight whenever someone goaded him into it? He's not the wielder of the Triforce of Courage for nothing.)
- That is a good point; the one character trait common to all incarnations of Link is his bloodlust. So, Idiot Ball, I can accept that. But why doesn't he use it to lift Demise's curse after everything's sorted out?
- Bloodlust? Not remotely. Courage and the will to fight. Which is not the same thing. You're making it sound like he's some kind of Blood Knight who only cares about killing.
- He's the protagonist of an action game, so he solves most of his problems with violence; of course he's going to come across as a little bloodthirsty. (Truthfully, I mainly just like being contrary to the more popular All-Loving Hero interpretation. Alternate Character Interpretation and all.)
- Probably because it doesn't have any impact on him at that point. Demise did speak the curse rather cryptically, and so it could've just been taken as a demon's dying words. In short. as selfish as it sounds, Link just doesn't see it as his problem at that moment.
- That seems a bit of a stretch. Link may be headstrong and violent, but he's supposed to display wisdom too — he can use the Triforce after all, so he must have a balanced heart (unless they retconned that bit when I wasn't looking). It doesn't cost him anything to use the Triforce again, so there's no reason for him not to tie up a loose end, even if he thinks it's a long shot. Better safe than sorry, right?
- By that logic, you could also ask why Link doesn't use the Triforce to wish for Fi to be free from the Master Sword, or why Groose and Zelda don't wish for Impa/Grannie to come back to life. Demise's curse was really only thrown into the game as an explanation for where Ganondorf comes from and why he is so persistent - you couldn't really blame Link, and a lot of the people who played this game, in fact, for forgetting such a minor detail compared to everything else that occurs in the ending. After all, he's just been reunited with his girlfriend, sealed an evil demon king away forever, and in the process locked in an eternal sleep the only friend who had expressed true faith in him throughout his entire adventure, all within a few moments.
- Hm, those are good points. The ending has even more Plot Holes than I thought. I'm really baffled why the writers didn't just make the Triforce single-use, it would have fixed so much.
- The Triforce is single-use. I mean, as far as the wish. Yeah, it won't break apart if your heart is balanced and thus it gives you a heck of a lot of power, but that doesn't mean you get infinite wishes. Link still should've grabbed it since it would've been helpful but it's not really a guaranteed fix.
- Where in the canon is it unambiguously stated that the Triforce is single-use? Hyrule Historia?
- Nowhere in the entire series continuity does it ever even imply that the Triforce is single-use; in fact, there's actually evidence to the contrary. Hyrule Historia claims that after Link reclaimed the Triforce from the Dark World in A Link to the Past, the royal family kept the relic in their care and used its power to spark and sustain a golden era of peace and prosperity in Hyrule, which couldn't have happened if it was "one wish and you're done." (This is also why the Triforce appears within Hyrule Castle at the start of the Oracle games, both of which take place after A Link to the Past in the timeline.)
- Using its power does not necessarily mean getting a wish. Ganondorf didn't need to use the wish to use the Triforce of Power to be, well, more powerful. Being immortal, turning into a giant pigbeast, etc. Presumably the other two thirds work similarly. You could meditate with the Triforce of Wisdom, and you figure out an ingenious way to settle a dispute without going to war. That sort of thing. There are things that imply that it is single use for a wish, however — the ending of Wind Waker, for instance. If you could just keep wishing, then the King swiping Ganondorf's wish out from under him wouldn't have made much difference. It's clearly played, in that scene, as if there's only one wish to use.
- But it doesn't fly apart in this game when Link uses it to kill The Imprisoned; that's what's so confusing. I also think it's worth noting that Daphnes' wish in WW was to eliminate everything Hyrule-related — it's very possible that the Triforce was included in that, meaning that the Triforce disappearing was part of that specific wish, not the standard way it's supposed to work.
- Indeed. "Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!" were the king's exact words. The only way to ensure that Ganondorf would never threaten the world again (aside from...stabbing him through the head, but I guess it was in case he survived the battle), was to destroy his motivation, by drowning Hyrule, and make it so that he could never use the Triforce to bring it back to life, by returning it, presumably, to the Sacred Realm. Also, of course, using the powers of each of the three Triforce pieces individually does not correlate to using it whole - whatever piece you get when you touch it, remains inside you for you to use however and for as long as you desire.
- An alternative explanation could be that if someone with a balanced heart touches the Triforce, whether when it is whole or after it has been reassembled, it stays together, but if someone with an imbalanced heart makes a wish after managing to reassemble it, they get their wish, and then the Triforce goes away and "resets" itself to before the split. This would explain what happens in A Link to the Past - Ganon completes the Triforce and wishes to become all-powerful, causing it to return to what was once the Sacred Realm (the Dark World) and seal itself inside the Pyramid of Power, which was presumably once the Temple of Light. Also note that, as explained above, neither scenario would apply to what happened in The Wind Waker, since the king was wishing to wash away and destroy everything pertaining to Hyrule.
Why don't they destroy the second Gate of Time?
- Why doesn't Impa destroy the second Gate of Time the same way she destroyed the first after Link meets with Zelda? Its use is over at that point. Keeping it around is only inviting Ghirahim to mess up the timeline. It dissolves immediately after Link rescues Zelda, so... why not after killing Demise in the present? Why not while Ghirahim was rambling and Impa was just standing there?
- You never know when a portal to the past might come in handy - case in point, if the gate had been destroyed after Link found out about Zelda being Hylia reborn, then he wouldn't have had any way to grow the Life Tree Fruit and cure the Thunder Dragon's sickness. And Grannie, in the present, has apparently been alive for many long years by that time, so it's probable her magic would've deteriorated to the point where she wouldn't be able to destroy the gate quick enough, and by the time Demise has been destroyed in the present, everyone's too busy celebrating Zelda's awakening to realize that Ghirahim could still use the gate to sacrifice her in the past.
- Fair enough on the first point (it is the last one, so I can see why they'd be hesitant to remove it), but Impa seemed to destroy the Lanayru gate with some kind of grenade, not with magic. She couldn't have mixed up another one in a thousand years? And, again, the gate dissolves in the ending — what triggered that? It can definitely still be destroyed, but only by plot contrivance, apparently. Also, when Zelda is captured, Ghirahim spends an awful lot of time talking. Maybe Talking Is a Free Action, okay... but as he slowly walks up to the gate, we can see that Impa is just standing there, and has presumably been doing so for the entire scene. She could definitely have at least tried to do something. Combined with Link inexplicably being crippled by Ghirahim's attack, the Cutscene Incompetence is just a bit too much.
- Impa destroyed the first gate using some sort of explosive conjured up by magic, and the second gate in the endgame disappears because Impa said she would take care of it once Link, Zelda, and Groose had passed through and returned to their own time. Thus, when one end of the portal was destroyed, the other had to do so as well. Even if Grannie was capable of conjuring up magic at such a leviathan age, it's unlikely she could've done so fast enough to destroy the gate, while Ghirahim was standing right in front of her and could kick her out of the way in half a second's time. Notice how when Impa does it in Lanayru Desert, it takes a few seconds for the explosive to form, and that was when Link was standing guard between her and Ghirahim.
Is Link a sociopath?
- When Link reunites with Zelda, she tells him that her getting captured was meant to motivate him to do his part in saving the world. So... what, does that mean that Link would have been willing to let the world burn if his girlfriend wasn't in danger? If he's truly supposed to be an All-Loving Hero as supplemental materials suggest, the "manipulation" should be unnecessary.
- It's not uncommon in stories to make things personal even if there are larger stakes. Aragorn has to lead the charge on Mordor because Sauron will conquer the world, and because apparently Arwen will die for some reason if he doesn't. Tony Stark has to save the President, save America, and save Pepper too. Reason being because authors feel the stakes don't feel real to the audience if they're about some ethereal world rather than a specific person we care about. In this case, the gods that let this course of events happen feel the same way. Metafiction reasons becoming in-universe ones, or fiction admitting metafictional causes. So these gods/authors let this happen to Link and Zelda so he'd turn from pretty driven to really driven.
- Yes, but then why did Zelda/Hylia make such a big deal about what an awful, evil manipulator she was? If it ultimately only hedged their bets and didn't make him do anything he wasn't already willing to do, it shouldn't have been that big of a deal, so I feel like there has to be something more to it. Making him think his lover was in mortal peril would definitely have caused emotional distress, so it was cruel in that respect, but I still don't think it warrants Zelda's level of self-deprecation. I dunno, maybe she just took it harder than he did? This would work a lot better if he wasn't a Heroic Mime... It's kind of annoying that the writers are starting to make Link into an actual character but still won't let us into his head.
- Because she's a good person who feels bad for putting him through emotional distress. In the end, it wasn't really a huge deal, but Link would have been justified in being more than a little pissed.
- Hm. Well, I don't think he would be justified, but I guess that's a matter of personal ethics/philosophy. I'd interpret it as her ruminating on the issue for a long time and thus blowing it out of proportion.
- I personally believe that something they could've done to avoid this issue would have been having Link develop closer relationships with the different Surface tribes and characters. People will say that Link saving a loved one was already done in The Wind Waker, but in that game, you could still see at certain moments the bonds and relationships that formed between him and the other islanders, the Koroks and Rito, and so on. Thus, you can more easily imagine him putting his life on the line and saving the world for their sakes, as well, especially since Aryll is rescued only at the game's halfway point, and the Hero of Winds continues his adventure, not giving up until Ganondorf is defeated. In Skyward Sword, the only times Link even speaks to a lot of the characters living on the Surface is to ask for information on where they last saw Zelda, and the first three dungeons he goes through are only because Zelda's somewhere inside them - thus, because we never see any signs of friendship between him and anyone else (not even his partner, when you think about it), it's easy to see him as a pretty selfish "hero" and not hard to imagine him fighting Demise solely to reclaim Zelda's soul from him. The only time this incarnation of Link shows that he cares significantly for anyone but Zelda...is really when Fi asks that he return the Master Sword to its pedestal, and even then, it wasn't very earned since we never see any signs of a friendship between the two of them.
Flying at night
- From a developmental standpoint, is there an actual reason why they couldn't have let Link leave Skyloft at night, let alone just make time pass normally? Did they run out of time, or out of room in the game's files or something, or did they just not want to design a night-version of the Surface. They could've just given Link's Loftwing one of those headlamps and things would've been perfectly fine.
- If the game is called Skyward Sword, then why is the actual sword called the Goddess Sword? Why not just name it after the game: the Skyward Sword?
- If Faron is so dedicated to serving the Goddess faithfully and diligently, then why does she flood the woods with the knowledge that the neighboring area houses a monster so powerful it could destroy the world if it escaped, and that it was Hylia's mission to keep it sealed away for as long as possible?
- Depends on if you can kill The Imprisoned by drowning him or not.
Past and present
- In the endgame, present-Ghirahim travels through the Gate of Time in order to resurrect past-Demise in...the past, and when past-Demise is killed by Link, present-Ghirahim is destroyed along with him. But doesn't this mean that there is still a past-Ghirahim running around the Surface, up until the events of the game in the present? What was past-Ghirahim doing when past-Demise was awakened and summoned his sword out of present-Ghirahim? What's he going to do now that his master has been destroyed in both time periods? Or was present-Ghirahim actually past-Ghirahim all along, and just used the Gate of Time like Impa did to reach the present time instantaneously rather than wait all those years? (Boy, this time travel stuff is confusing if you think of it like this...)
- I think you're putting more thought into this than the writers did. I'd say it's unlikely he time-travelled himself; if he did, he should know where the Gates of Time are, but he seems to have trouble tracking them down. Given that the future is still perfectly fine after Ghirahim abducts Zelda, I figure there must be some kind of branching timeline weirdness going on. This would mean that the heroes never have to deal with past-Ghirahim in the present because they're on a different timeline than him. That or it's a Stable Time Loop, maybe? When it comes to Time Travel in Zelda, I find it's best not to think about it too hard.
- For the most part, the time-travel in SS is a Stable Time Loop (there are a few exceptions, though). There are some hints of a previous hero who fought alongside the goddess at the beginning of the game, and yet when you fight Demise he says you're the first human who dared challenge him. Link is the past hero himself.
Notice the trees?
- Why does it take Ghirahim so long to figure out where the second Gate of Time is? The pictogram in the Fire Sanctuary clearly shows one of them in a desert and the other surrounded by trees - it shouldn't have taken him that long to figure it out and find the Sealed Temple, especially since there's only one province with thriving trees on the Surface and a large portion of it was even flooded for a period of the search, meaning the area of availability was pretty much restricted to the Sealed Grounds. (Not to mention, this would seem to imply that Ghirahim didn't even know where his master was imprisoned, or else common sense would've at least suggested that he look around nearby.)
- Maybe he did search the Sealed Grounds, but Grannie was able to seal the temple that housed the gate. She broke the seal so Link could enter the Sealed Temple.
- The world is much bigger than the small areas we get to explore.
- Does a Timeshift Stone's area of effect extend infinitely above it into the air? And if so, what happens if someone from Skyloft happens to enter one's radius while flying around on their Loftwing?
Call for backup!
- Why didn't Link take some time before travelling to the past to confront Demise to travel around the Surface gathering forces to help him stop Ghirahim's ritual? The fate of the world itself is at stake - bring some Skyloft Knights down to the Surface, or bring the Three Dragons together. (And please don't say there wasn't enough time - you can dilly-dally all you like in the present time period near the end of the game, and nothing will ever happen to the past until you actually go there to witness it.)
Why did Fi have to leave?
- Fi leaving at the end of this game, at least the timing of it, doesn't make much sense if you think about it. Not since Navi leaving has Link had to part with a companion "just because" - most of them, they only separated because Link or the companion had to return to his/her homeworld - Tatl, Ezlo, Midna, Ciela, and the King of Red Lions, in a sense. With Fi, though, yes, her mission is over, but does that demand that Link return the Master Sword to its pedestal at that precise moment? He's carried it with him throughout his entire adventure, even during the parts where there wasn't much adventuring, and if Fi really does feel happiness in correlation to the time she spent with Link, then why would she mind at all spending a bit more time with him? And why is Zelda so insistent that Link does the deed? Why does it matter so much?
- Because they just sealed Demise into the Master Sword, and they need to leave it there to deal with his spirit. They explain this in the cutscene leading up to it.
- ...Huh? They don't mention Demise until Fi has already been sealed away, and even then, I don't think they mention the two of them together. And all Fi says is that Link's mission is over and her purpose is complete. She never pins it on Demise, either.
- Right at the end of the fight, you see Link absorbing Demise into the Master Sword and Fi confirms that he's sealed away in the blade. Any time that the sword is out of the pedestal risks Demise getting free, which is why he needs to be sealed up ASAP. Fi is the sword. Link can't put the sword away — and thus seal away Demise's spirit — without Fi going with it.
- But do they ever mention that the sword being free from the pedestal could allow Demise to escape? At the very least, I know it isn't brought up as Fi is telling Link to return the sword, which is pretty much the ideal time for someone to have mentioned it. (Not to mention, Link pulls the Master Sword from its pedestal at least three or four times in later games, and there never seemed to be any threat of Demise escaping then, even after it was severely weakened in The Wind Waker...Assuming his consciousness had decayed completely, why couldn't Fi have woken up again?)
- Link placing the Master Sword to rest is irrelevant, Fi's consciousness is fading away forever (hence why, in-universe, she doesn't appear in any other game with the Master Sword). That's either because the seal on Demise requires that (maybe she has to seal herself away with Demise, much like Zelda did), or because her consciousness only existed to serve the purpose of guiding Link in this quest, and ceases to exist when her job is complete.
- I can accept that she has to remain inside the sword to keep Demise trapped inside it too. I'd just like to clarify there was never any mention of her consciousness fading away while the sword was inactive, only that she would enter a sleep without end.
- Fail to use your sailcloth during the first descent to the Surface, and it opens anyway. The game's explanation for this is that Fi was able to deploy it for you this once, but how is the spirit of a sword who doesn't even have any arms able to do that?